#persona 5 x translation
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dream-meister-translations · 10 months ago
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PERSONA 5 : THE PHANTOM X
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PERSONA 5 : THE PHANTOM X BETA - PART 6
As Wonder leaves the classroom, he is greeted by the girl with pigtails. 
TOMOKO NOGE : Ah...It seems I keep running into you today.
TOMOKO NOGE : Arai rushed off to the cafeteria. She said if she didn't get the sandwich she wanted, it would sell out fast. This kind of thing always reminds me of when we were still athletes....
WONDER : When you were still athletes?
TOMOKO NOGE : Yeah, Arai and I used to play baseball together. But...For some reason, she gave up on it. Since then, she hasn't been quite the same. She's been a lot more cheerful lately, though. It puts my mind at ease.
TOMOKO NOGE : Ah~ Maybe it's because you're sitting next to her in class?
WONDER : I think it's all thanks to you, Tomoko.
TOMOKO NOGE : That's not true...All I can do is be there for her when she needs me...Ah! Sorry! I've said too much. Are you heading to get lunch too? Where do you usually eat?
WONDER : On the rooftop.
TOMOKO NOGE : If you're going to the rooftop, just take those stairs right over there. Haha, are you the type who enjoys eating food alone, Wonder? We have someone like that in our class as well. Anyway, I need to go find Arai, see you later!
With that, Tomoko fixes her glasses and walks away.
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When Wonder arrives on the rooftop he is met by a guy who is eating a cup of noodles on a bench. The guy has spiked blue hair and looks like a delinquent. When the guy spots Wonder he leaves. 
WONDER : (What he was eating smells good...)
WONDER : (Where's Ruferu...)
Ruferu flies down from the sky and perches on the railing.
RUFERU : I'm here! As agreed, it is time I answer your questions. About that place you saw yesterday, that is what we call the Metaverse and those monsters are what we call Shadows. What I have to say is tough to understand. You ready?
WONDER : I'm ready.
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Ruferu and Wonder are now seated on the bench talking. 
RUFERU : Well then, first things first, about the Metaverse. It's a space that materializes from the collective unconscious of humanity. If you consider the real world the "surface," then you can consider the Metaverse a deeper "inner" world existing on parallel lines. 
RUFERU : You can think of it as a cognitive world where human consciousnesses are all mixed together.
WONDER : Cognitive world?
RUFERU : It's how people perceive the real world. Maybe that's easier to understand? The Metaverse is a dark, twisted version of our own. This means that the current humans living in Tokyo cannot perceive any hope from the world. 
RUFERU : As for why that is, you already understand, correct?
WONDER : Because human desires have been taken away?
RUFERU : Precisely! You're quite clever. Then I'll continue. 
RUFERU : In the other world, there are entities called Shadows. There are two types of these. The first type was those enemies that attacked us without warning. Those guys aren't human. They're more like monsters triggered by desires.
RUFERU : The second type is different...Those shadows are a second side to a human in the real world. Symbols of their dark and twisted hearts. It's the embodiment of desires hidden in a human's heart. In other words, "another self." 
WONDER : Could it be...
RUFERU : You should already understand. After all, you already awakened your Shadow as a Persona. 
RUFERU : But not everyone has the same ability you have. They can't all control their inner selves. If for some reason desires become twisted, their Shadow will lose control...Even in the real world, they will harm others without hesitation.
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RUFERU : In conclusion, when someone's Shadow loses control it is considered the mastermind who exploits desires in the other world. At least that's my speculation. 
WONDER : Is that really what's happening...?
RUFERU : Indeed. It may be difficult to wrap your head around, but it's the truth. What's even worse is that when a human's Shadow loses control, the monstrous Shadows are also effected. They will continue to drain the desires from the real world until there are none left. 
WONDER : (.........)
RUFERU : I don't know everything yet. That's why we need to explore and understand that other world in detail. Although it's a bit soon, let's change the topic to work. 
WONDER : Work?
RUFERU : Yup! I have high hopes for you! I'm hoping that you'll work with me and become a Phantom Thief. As for what you will be stealing, you've already figured that out, haven't you? 
WONDER : This is all too sudden...
RUFERU : Opportunities always come suddenly~ But, I get it. It's a lot to take in at once. Let's leave it at that for now. I'll explain more once you find the target. It will be more efficient that way. I'll be waiting for you in Shibuya after school. 
RUFERU : To steal back what humanity has lost....That is the Phantom Thief's goal. I'll give you some guidance along the way. See ya later.
WONDER : I didn't say I'd help! 
RUFERU : Oh!? Don't you suddenly go backing out on me! I finally set up a cool pose to take off...Ah, whatever, we can talk about it later!
With that, Ruferu flies away. 
WONDER : (..........)
WONDER : (The Metaverse and Shadows....To steal back what was lost...A Phantom Thief...? Ugh...Lunch break is almost over, I'd better hurry to the cafeteria!)
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As Wonder is rushing down the staircase, he suddenly bumps into Arai, sending him and his phone flying. Arai, noticing his phone is flying across the hallway, leaps to catch it before it breaks. Then she stands up and brushes her skirt while Wonder is still laying on the ground, blushing and rubbing the back of her head.
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MOTOHA ARAI : Sorry about that, Wonder, I was lost in thought and didn't notice you were there. Ah, actually, it was you I was thinking about....
WONDER : Yeah...I'm sorry, too.
MOTOHA ARAI : Ah...Right! Almost forgot. You dropped this! I caught it in time so it shouldn't be damaged or anything. 
She hands Wonder's phone to him.
MOTOHA ARAI : Huh!? That icon...
Riko Tanemura approaches with a hand on her hip, glaring at them. 
RIKO TANEMURA : Please refrain from performing diving catches in the hallways. 
MOTOHA ARAI : Ah...Sorry, Riko senpai. It's just that Wonder almost dropped his phone...
RIKO TANEMURA : It seems you still have the ability to win the Best Nine award to this day.
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MOTOHA ARAI : That was years ago...
RIKO TANEMURA : Oh you...
She looks at Wonder. 
RIKO TANEMURA : You're the one from before...
WONDER : Thank you again.
RIKO TANEMURA : I just did what I had to do. By the way, you seem different from before. No, maybe it's just my imagination. Anyway, it's almost time for fifth period. Don't be late, both of you. 
WONDER : (...I seem different now....She's right...It feels like I can take the initiative now...Is it because my desires have no longer been stolen...?)
MOTOHA ARAI : You okay? You've been zoning out for a sec. Fifth period is in the science lab, right? We'd better hurry up! 
WONDER : (I guess I'll have to just give up on eating lunch today...)
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After the final class of the day, Wonder stands to his feet and leaves the classroom, thinking to himself,
WONDER : (That's right, Ruferu said he'd wait for me in Shibuya...)
Behind him, Arai pulls out her cellphone. 
MOTOHA ARAI : Wonder has the same icon on his phone...No matter how many times I delete this darn thing...I asked around school, but nobody knows what it is. Why does Wonder have it on his phone?
MOTOHA ARAI : The way he disappeared and reappeared yesterday...How does he do it?
Tomoko approaches Arai and she puts her phone away.
MOTOHA ARAI : Hey, Tomoko, isn't there a club activity today?
TOMOKO NOGE : The club room is under repair, so it got cancelled. It's been a while since we walked home together, how about it? 
MOTOHA ARAI : Sure, let's do it! 
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corvus-detritus · 5 months ago
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.... Mona (And Cattle) 🥺 Little guys... They could never make me hate you 🙏
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p5x-theories · 2 months ago
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Here's the Version 3.0.1 trailer shown in the livestream yesterday, with English subtitles added by me!
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ebenvonak · 2 months ago
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To every persona 5X player who downloaded/is thinking of downloading the English translation mod to their pc!!:
Do not download it. It's a virus idk if the creator is aware (tbh they probably are lol) but I had my computer fixed a bit ago and the person who had fixed it told me I had a virus from a program called "english translator persona 5 x". If your computer freezes then I can say it's from the mod. As soon as your computer freezes the creator of the mod can look into your computer and take your personal information. I got p5x without the mod and it didn't freeze even once. I suggest waiting for the official global release and not download this mod.
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indecisive-v · 2 years ago
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forgive me, i've really gone down the p5x rabbit hole now
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lopjh · 10 months ago
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P5X Tomoko Noge/Moko Gameplay Details
Role: Support
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Stats (Level 1):
Health: 207
Attack: 60
Defense: 48
Speed: 101
Persona Trait (Awareness Level 0):
The Gift of the Forest:
At the beginning of her turn, Tomoko gains a number of [Green Leaves] corresponding to the number of enemies on the field. Each [Green Leaf] increases Effect Hit Rate of the party by 13%, with a Max of 3 Stacks. Every 3 [Green Leaf] Tomoko gets, will give her a [Ye Ming Minor] state, which powers up her skills.
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Awareness Levels:
When "Hymm of the Leaf Flute" is used, every [Green Leaf] consumed increases the target's Effect Hit Rate by (20% Tomoko's Effect Hit Rate), for 1 round.
Skill Levels of "Melody of Thought" and "Good Night Song" are increased by 2 Levels.
After "Hymm of the Leaf Flute" is used, gain 1 [Green Leaf].
Skill Levels of "Hymm of the Leaf Flute" and "Combat Skills" are increased by 2 Levels.
After using Highlight, increases damage received by enemies by an additional 25% for 1 round.
After an enemy is affected by Tomoko's Sleep effect, the next damage it receives will be increased by 30%.
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Active Skills:
Melody of Thought(Level 1): Deals (48% Attack Power) Psi damage to all enemies, and increases damage to enemies suffering mental abnormalities by 50%. Gain 1 [Green Leaf]. [20 SP]
Good Night Song(Level 1): Inflicts (32% Chance) Sleep on a foe for 1 round. When using this skill, if Tomoko has [Ye Ming Minor], the probability of sleep increases by 48%. [20 SP]
Hymm of the Leaf Flute(Level 1): Increases damage caused by an ally by 15%, and consume all [Green Leaves] on Tomoko. Each [Green Leaf] consumed increases the damage by an additional (0.23% for every 10% of Tomoko's Effect Hit Rate; Max: 4.5%) [22 SP]
HIGHLIGHT(Level 1): Inflicts (51.2% Chance) Sleep on all enemies for 2 turns and increases damage they receive by 10.9% for 1 turn.
Passive Skills:
Fantasy(Level 1): Increases the damage mentally abnormal enemies receive by 8%.
Pursue(Level 1): When using "Hymm of the Leaf Flute", if there are 3 [Green Leaves] on Tomoko, there is a fixed 33% chance to to dispel a random negative on the target.
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Weapons(Base Level/Transformation):
Double Dagger (2 Star):
Health: 82
Attack: 24
Defense: 19
Attack increased by 11.3%.
Ode to the Double Blade (3 Star):
Health: 98
Attack: 28
Defense: 23
When inflicting Sleep, Effect Hit Rate is increased by 27.1%
Shadow Dance Double Crown (4 Star):
Health: 131
Attack: 38
Defense: 30
Attack increased by 12.0%. After inflicting Sleep, the defense of the sleeping enemy is reduced by 10.8% for 1 round.
Dream Weaver (5 Star):
Health: 164
Attack: 48
Defense: 38
Effect Hit Rate increased by 36.0%. When [Green Leaf] is consumed, the target ally's Attack will be increased by 26.0% for 2 rounds. When [Ye Ming Minor] is consumed, the Attack of all allies will be increased by 38.0% for 1 round.
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Analysis
Tomoko is in a weird place, being an alright Support, but with a niche in increasing the Effect Hit Rate of allies. For the allies, that do care about getting effects inflicted on allies, this can greatly help consistentcy, however, they are also giving up much more pottentially useful support such as Bui's much better Attack buffs and Critical Hit rate boosts, or Leo's Shields. She can still be very useful, she's just a bit more niche than Leo or Bui, who's niches are much more generally useful and applicable to most characters in a way that helps push damage or protecting benchmark, which will be seen as more important and trackable than consistency.
Good Teams to use Kotomo in are:
Kotomo - Riddle - Haru:
A very powerful Mono-Psi team. Kotomo helps Haru inflict her [Special Treatment] on foes, which sets up her gameplan to deal major enemies to foes with her Firearm. She also sets up Sleep, which will further increases Haru's damage due to the foe having a mental abnormality. Riddle's effect resistance debuffs on foe's makes Kotomo and Haru work extremely well together, with Kotomo's Attack buffs and Riddles wide variety of debuffs lets Haru shine. Probably one of her best teams.
Kotomo - Riddle - Closer:
Kotomo buffs up Closer with Attack and Effect Hit increases, while Riddle applys many debuffs on the enemy, including Effect Resistance . This allows her to get off consistently strong damage with her [Conductive] spreading to many foes. May prove frail without a dedicated tank to help them out, or a healer.
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ennaakat · 1 year ago
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First look at Yaoling's character art with some brief info about her:
Born in Sichuan, China. She's now a college freshman in Japan.
She's an outgoing and generous person who is carefree and also sometimes childish.
Her Persona is Meng Po
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larranciaa · 9 months ago
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davekat-sucks · 2 years ago
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Joker x Futaba is better then Davekat
(Persona 5 not DCs joker)
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Ren/Akira (Joker) x Futaba aka Lotus Pair (蓮双) is better than Davekat.
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semprelibera · 2 years ago
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Because most of their terms are untranslatable in languages with grammatical gender, which the majority of the world speaks, and because I have noticed that monolingual Anglophones tend to associate feminine and masculine qualities to inanimate objects in ways that people who speak (not necessarily natively) gendered languages would never do.
Neo-pronous/NB ideology literally wouldn't exist if most native English speaker weren't monolingual
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mamthew · 3 months ago
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Some thoughts on Metaphor: ReFantazio. I avoid spoilers for the most part.
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It’s maybe impossible to overstate how much I love Persona 5. It’s my favorite game of all time, and directly started me down the path to being a radical. It’s got some flaws – many of which were fixed in its rerelease, Persona 5: Royal – but it’s such a fantastic package in terms of story, gameplay, art design, music, and thematic resonance that it’s hard to fault it for them. I’ve played and enjoyed subsequent P5 material, but none of them are nearly as devoted to a political message as the original, meaning that even though they’re all good, they ultimately fall short of what I love about the initial game.
Metaphor: ReFantazio is a 2024 RPG by a good number of the folks who made Persona 5, and you can immediately tell. It has a very similar art style, uses many of the same sound effects, has a similar battle system, and is built around the calendar/social links/social stats system that the Persona series is known for. It is essentially a Persona game, but set in a fantasy world rather than contemporary Japan, and without Persona’s emphasis on Jungian psychology and the tarot. It’s also thoughtfully political, but in a way that’s maybe less engrossing and blisteringly relevant than Persona 5. That said, what it does have to say is worth engaging with, as it uses its more traditional fantasy setting to comment on the ideological underpinnings of RPGs as a genre and games more broadly, as both an artistic medium and an industry.
In many ways, Metaphor is “Persona does Final Fantasy.” It’s clearly an homage to Final Fantasy at its core. It may have Persona 5’s battle system, but it’s got FFV’s job system, and it’s reworked the “one more” mechanic to feel more like the Brave/Default system from Bravely Default, or the Conditional Turn-Based system from Final Fantasy X. The job system is especially interesting. There are 14 basic jobs, with each job having 1-3 class change upgrades that unlock at specific Social Link levels with the job’s corresponding character. Every party member can use any job, but have very individualized stat spreads that make certain jobs more viable than others. For example, Strohl starts with the Warrior job, which hits hard and doesn’t do much else. He could use the Mage job, but his physical attack is like double his magic attack, so that would probably be a waste of his massive attack stat. That said, some players might opt to train him through Mage anyway, because at level 20, Mage gets a skill that increases MP by 15%, which they could equip to Warrior so he can use more of his big hits that spend MP. I, on the other hand, trained him in Pugilist, which has powerful physical moves that spend HP instead of MP. It’s a bit more risk/reward, but Strohl has considerably more HP to spend. And that’s one of the seven party members, each of which has their own unique stat spread.
That customizability is fun and rewarding, but limited by the use of a Persona calendar system. I’m less inclined to experiment and try training characters in weird directions when I only have ten in-game days to reach the end of the current dungeon and only have about an in-game year to reach the end of the game. Due to the FOMO brought on by the time constraints, I spent about eight hours just mindlessly bashing enemies in old dungeons in order to unlock all the jobs, which was pretty decidedly unfun, and I ultimately only got to play around with maybe half the fully upgraded jobs in the end. Persona’s time-management (which often translates to some occasionally brutal resource management in dungeons) has always ratcheted up the games’ tension and forced a level of deliberateness in decision-making. That works fine in Persona, but dampens the freedom of choice I associate with job systems. The calendar generally feels like a weird thing to keep. On one hand, the narrative and mechanics have been built around it, but on the other, part of what I enjoy about the calendar in Persona is the mundanity of it. The changing of the seasons, interspersed with real-world holidays, as experienced by a protagonist who is attending high school and therefore at the mercy of the calendar, all help to complement the familiar contemporary setting of a Persona game. In Metaphor, there are no seasons or holidays, the weeks have five days instead of seven, and the one-year cutoff for the action is arbitrarily enforced by a spell rather than by familiar societal norms, so the days tend to blend together. This calendar has all of the anxiety of Persona’s system with none of the novelty, and that’s not a great place to be in.
That said, what Metaphor loses in variety from the calendar it gains from its much larger world and its travel mechanics. Each chapter of Metaphor is set in a different city, and the characters must travel to each city using their gauntlet-runner, a land-based version of the classic Final Fantasy airship complete with a pilot who’s clearly Atlus’s take on a Cid. Each city has several dungeons, landmarks, and surrounding towns that the party can travel to and explore as side-jaunts to juggle as options within the time-management system. Some of these can take several in-game days to reach, but traveling has its own activities that raise social stats, craft items, or even develop social links with party members. In Persona 5, many of the side activities had their own unique content but wasted precious days to do, and travel-time feels like a way to alleviate some of that sense of waste, by limiting you to just “bedroom activities” like reading books, cooking, tending to plants, doing laundry, cleaning the floor, bathing, or inviting party members to hang out. You have to go to the extra dungeon either way, so you’re stuck on the gauntlet-runner either way, so you might as well raid the pantry, use the shower for a small Exp bonus, cook some fermented meat with Hulkenberg, do some laundry with Heismay, and then read a fantasy novel while you’re there. Much of the traveling system feels like an iteration on the central premise of Persona 5: Strikers, allowing the characters to go on a road trip and see a bunch of cities but without the dearth of things to do outside of dungeons from which Strikers suffered.
Metaphor is in most ways an improvement on Persona 5. It’s a much bigger game, with a more strategic battle system and prettier visuals. That said, its dungeons are generally a bit less interesting. They’re more straightforward, without the verticality that made especially Persona 5: Royal’s dungeons shine. They’re also less colorful, less surreal and – I guess a bit ironically – less metaphorical. That makes sense, since all the dungeons are actual locations within the game’s world and must therefore follow the world’s logic, but it’s weird infiltrating a giant fantasy airship and being struck by how much duller it is than Persona 5’s Diet building – a real-world place known for being boring. The music, too, is less interesting than Persona 5’s. It’s still technically solid, and there are certainly some bangers, but because the soundtrack is aping Final Fantasy in genre and instrument choices, it’s much less engaging than the acid-jazz of Persona 5. Metaphor also has less to do than Persona 5 or especially Royal. The game doesn't require that you grind up relationship points with social links, which cuts out a lot of the frustration of the social link system, but also means that there's no reason to take characters on dates or to the movies or to play darts. The world feels less varied because the activities are much more clearly laid out by which social stat they increase.
Both this game and P5 are punching way higher than their weight class in terms of budget and team size. They’re both essentially AA games that have been catapulted into the AAA space, and both are a generation or more behind in terms of actual graphical power. Both games made up for that discrepancy with stylish artistic flair, and while that papering over succeeds in both games, the stylizing of Metaphor feels less relevant to the game than with Persona 5. Persona 5’s intentional use of color and effects make it feel both pulpy and like agitprop material, which are two of its major artistic influences. Metaphor’s stylings, however, mostly make it feel like Persona 5, which clashes a bit with its more classical fantasy setting. I’ve seen a number of people complain about the game’s graphics being outdated, and I think the fact that it retreads so much stylistic ground is why the unimpressive graphics are more noticeable this time around, even though it’s much better graphically than any previous Atlus entry. The game’s reuse of many Persona sound effects aggravate this issue. Those sound effects feel punchy and contemporary, and work great in the context for which they were created: a game that turns rpg genre conventions on their heads by using a contemporary setting. Here, in a game that’s purposely leaning into more classic genre conventions, they instead feel lazy and out of place. The game clearly had great sound designers; there are plenty of new sound effects as well as the old. I wish they’d had those sound designers replace the reused sound effects as well. The game's localization, however, does set it apart from Persona 5. Metaphor is another JRPG to outsource its localization and English voice work to the UK, rather than the states. Most of the characters are voiced by UK voice actors, and they all do an outstanding job. Honestly, the weakest link voice-wise is the protagonist's voice, which was clearly directed to try to be fairly flat and unaffected. Still, I'm just so happy to have a voiced protagonist that I didn't mind all that much.
Metaphor opens by posing a question to the player: does a story have the power to change the world? I figured when I started the game that this question was referring to Persona 5, and the difficulties of creating a story with a specific, clear political message and having to deal with its audience agreeing with the message and longing for that change but not working to bring it about – or even worse, a chunk of its audience refusing to acknowledge it as political at all. While Metaphor was clearly inspired by that initial tension, it addresses a much broader question than that: why do video games – works in a medium that tends toward fairly radical political theming – seem to attract audiences that refuse to engage with their theming? Much of the game’s use of Final Fantasy elements is in service to this question, since Final Fantasy is sorta the seminal RPG. The game’s antagonist, whose name is frustratingly spelled Louis and pronounced Luis, represents in some ways the ideological underpinnings of Final Fantasy and is even designed to look like the FF1 Warrior of light, with long flowing white hair and curved horns. The main plot of the game involves a powerful spell that forces the kingdom to hold a democratic election. When the king is assassinated, his voice thunders down from the sky that the crown will go to whomever the most citizens believe in their hearts should be the next king in about a year’s time. The protagonist enters the race because he opposes the two frontrunners – Louis and the head of the very racist Sanctist church.
The protagonist often reads from a utopian novel and communes with the novel’s imprisoned author, a man named More, probably because he represents the demand that society improve and offer us more. The novel discusses the workings of an idealized version of our contemporary liberal democratic system, and all the party members fight in some way to try to realize that system. The novel itself was banned and all its copies burned, while More was arrested and sentenced to exile for writing it. While both the protagonist and Louis love the book, they had vastly different takeaways from it. The protagonist and his party see the book as calling for a society built around caring for its citizens, protecting and providing for those without the means to protect or provide for themselves. Louis, on the other hand, sees the book as calling for a society built on “true equality,” where all are forced to fend for themselves and only the strong survive. In both cases, the circumstances of one’s birth theoretically don’t matter, and leadership isn’t decided by a bloodline, which makes both visions look preferable to the world of the game: a heavily racially stratified monarchic theocracy. With the crown up for grabs, both characters have the opportunity to try to realize their visions of this utopian system, if they can convince the populace to back them.
This conflict is, deliberately, the conflict at the center of liberal democracy: is our system meant to be more individualistic or more collectivistic? Does the “liberal” mean that individuals must fend for themselves without a societal support structure? Does the “democracy” mean that the strongest must sacrifice the fruits of their advantages to provide for those without the same advantages? That the game takes the side of the whole over the part is unsurprising, given that it was made by the folks who made Persona 5. And hey, that’s the side I agree with more, so no skin off my back. But, using liberal democracy as the basis for its core theming makes Metaphor feel considerably less radical than Persona 5 did. Most of the oppressor/oppressed relationships in Metaphor are ones for which we have answers, which stands in stark contrast to the real-world-inspired conflicts in Persona 5, and when the characters look to the utopia of the novel for a solution, they’re looking to the answers we already have. And as Persona 5 already told us, those answers are insufficient.
That said, what feels backwards about the game’s theming becomes more interesting when we consider it instead as a metacommentary on the politics of RPGs. Louis, the villain who looks like the Ur-FF Protagonist, is an individualist to the extreme. His vision for a perfect world is one where all compete to live and only the strongest survive. That’s barbaric to most folks whose brains haven’t been poisoned by weird sectarian internet communities, but it’s also pretty much how RPGs operate: you keep fighting guys who are weaker than you to make yourself stronger until you’re the strongest, and then your character uses that strength to change the world the way they want. This is – crucially – also how this RPG operates. The protagonist might oppose Louis’s vision, but he still has to do so on Louis’s terms. It turns out that the conflict at the heart of liberal democracy is also the conflict at the heart of many power fantasies: we imagine ourselves being strong enough to make the world fairer, but in doing so, we engage with an individualistic framing. When looking at the metaphor of Metaphor, we can think of the protagonist as the story of a game and Louis as the narrative told through its mechanics; ultimately, what a story says is still constrained by what the game does. So the question of whether a story has the power to change the world is complicated by the introduction of the constraints placed upon a story by its medium. Why didn’t Persona 5 change the world? Metaphor implies it’s because its audience is primed to see its brand of power fantasy as apolitical – not even about the world to begin with.
I think increasingly often about a time I got into an argument with the admin of a Persona 5 Facebook meme page. He’d posted a meme complaining about people’s need to inject politics into Persona 5, an otherwise apolitical game. I found this absurd. The game in which you infiltrate the Japanese Diet building to stop a fascist from stealing an election is apolitical? The game where the personification of humanity’s tendency toward rebellion leads the party into battle to destroy the god of wealth at the center of a panopticon? It was beyond comprehension. But an art form that constrains most of its narratives to center around accruing power through conflict in order to elevate oneself as an individual has maybe inevitably attracted an audience that’s allergic to the idea that fiction can and usually does say something about the real world. And when I say “allergic,” I don’t simply mean “unwilling.” We’ve crossed into a political moment where the arbitrarily-defined level of “woke” in a piece of media determines whether a chunk of people will deign to engage with it at all, but based on my googling, Persona 5 is hilariously considered “not woke” (though Royal is simultaneously both “woke” and “anti-woke,” the remake of Persona 3 is too “woke” to bear, and Metaphor ReFantazio is under scrutiny but they seem to be leaning toward “not woke”). So the line in the sand is whether or not a game comments on the real world, but that line is drawn by people with shockingly low media literacy.
One element of the story that confused me clicked into place once I considered this angle. The game’s world is plagued by huge and brutal monsters called “humans.” In the game's world, the word “human” refers only to these monsters, while the sentient denizens of the game’s world call themselves “people,” or refer to themselves by their fantasy races. It’s bizarre to hear characters talk about “humans” and mean big weird giants that massacre towns and aren’t recognizably human at all. But when we consider this through the lens of a metacommentary on games, this choice comes to make sense. In an RPG, the player is a human roaming through a world of non-humans. They’re infinitely stronger than everyone around them, and in the end, only the human’s decisions matter. Everything exists to placate the human, and if the human refuses to engage with a story on its terms, then that pretty much destroys everything the story is trying to do. Those characters who exist solely to make the human feel something become fodder, to be ground up and discarded by the human. If we look at the relationship between art and audience from the perspective of the art, the audience becomes something like a kaiju, applying its own warped reading to the text, forcing it to submit to that reading. A story only gets to change the world if it first wins that battle with the human, and humans are getting increasingly combative. Obviously, there’s story reasons for the word choice that I won’t spoil here, but they align pretty nicely with my reading.
I really enjoyed Metaphor. It took me 110 hours, and I managed to complete all the social links, beat the extra boss, and unlock every class with the protagonist. A run that doesn't do those things probably could finish it in like 85-90 hours. Either way, it's shorter than Persona 5. I still prefer Persona 5; its politics are much sharper, obviously, but it also has a much bolder and more unique style. But anyone who really enjoys Persona or old-school Final Fantasies should give Metaphor a shot, since it's a pretty fascinating merging of the two, and it uses those associations to comment on the video game medium, the purpose of art in fomenting societal reform, and the shortcomings of liberal democracy. And if you haven't played either, it's a long, complex, standalone RPG in a new ip, which makes for a pretty good jumping-on point to Persona, from which it takes many of its mechanics.
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dream-meister-translations · 9 months ago
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PERSONA 5 : THE PHANTOM X
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PERSONA 5 : THE PHANTOM X BETA - PART 10
RUFERU : To think you’re spacing out in a place like this… What’s going on?
WONDER : …Like an idol group…
RUFERU : That… Doesn’t answer my question…
RUFERU : Or maybe you’re just speaking a language far beyond my comprehension? …Or you’ve given up on talking to me entirely…
RUFERU : You looked tired…
RUFERU : Spending all day at school only to be attacked by Shadows the second you get out… Must be tough…
RUFERU : In that case, lemme do you a favor.
Ruferu does a backflip, landing in a cool guy pose with his arms, uhh… wings? Crossed. 
RUFERU : Consider this an honor.
RUFERU : ‘Cuz you’ll be the first human to ever lay eyes upon this form, Wonder.
RUFERU : Trans… Form!!
A gust of wind seems to envelop Ruferu as he leaps into the air, a flash of light wrapping around him before a small Renault 4 lands between the rails of the train track.
RUFERU : Phew! All set!
WONDER : Ruferu? Is that you?
RUFERU : You remember what I told you, right? About how people’s perception can impact the metaverse?
RUFERU : Well, there’s actually a very prevalent notion around here that animals also serve as a means of transportation.
RUFERU : As for why I look like this in particular… I have no idea…
RUFERU : Come on, get in. Even a living car still needs a driver.
Wonder gets in.
WONDER : I’ve never driven a car before…
RUFERU : Oh, it’s easy. Just start the engine, hit the gas, and steer til we’re where we need to be!
RUFERU : Don’t worry. I’m always here to help!
RUFERU : See! Exactly like that! Okay, let’s get going!
RUFERU : Next stop! The deepest depths of cognitive space. Once we're close to our destination, I'll let you know.
They set off deeper into the tunnel, following the train tracks until another group of Shadows spawns from the ground to block their way ahead.
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RUFERU :  Shadows ahead! And so is our destination, so get ready. We’re gonna have to blast our way through.
RUFERU : Their numbers are fewer than before but that doesn’t mean we can let our guards down!
As the fight begins, the newly manifested Phantom Thief Idol appears alongside him in the battle, much to the confusion of Ruferu.
RUFERU : Who’s that? A new kind of enemy?!
WONDER : They’re my Phantom Thief Idols.
RUFERU : Seems you have it all figured out. So I’ll leave them under your command. For now, let’s take down these Shadows!
With the aid of the Phantom Thief Idol, Wonder and Ruferu make short work of their assailants.
RUFERU : Okay, coast is clear.
RUFERU : So what did you call them? Your idol?
WONDER : Phantom Thief Idol, yes.
RUFERU : Hm. You say that like they hold some significance to you. Oh, well, not like it’s any of my business.
RUFERU : Oh? So you’re saying they’re a Cognitive Entity with powers akin to that of a Persona user? Have to say, I didn’t expect you to employ such a creative strategy..
RUFERU : In any case, it’s as I said earlier. I’ll leave the management and command of these Idols to you.
With that, Ruferu turns back into a car. Beep. Beep.
RUFERU : Okay, let’s keep pushing forward…
Meanwhile in Shibuya, Motoha and Tomoko are standing in the town square, next to the statue of Hachiko, a Japanese Akita whom, for nine years following the death of his owner, Hidesaburō Ueno, continued to wait for Ueno to come back home.
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MOTOHA ARAI : Is this about a guy?
TOMOKO NOGE : U-Um…
MOTOHA ARAI : Who is it? Anyone I know?
TOMOKO NOGE : About that…
Tomoko clasps her hands together nervously, as if in pleading prayer to Motoha.
MOTOHA ARAI : I knew it. You’ve always been easy to read Tomoko. So you’ve finally found someone you like half as much as you like baseball, huh?
TOMOKO NOGE : I-I wouldn’t go so far as to say I like him! I just said I’m KIND of interested in him… That’s all!
MOTOHA ARAI : Okay, then why don’t we find somewhere to sit and chat rather than standing here?
Tomoko follows Motoha’s lead as she guides them to one of the benches in the town square… However as the camera pans, it reveals Kiuchi, who catches sight of them…
TAKEYUKI KIUCHI : Oh?
TAKEYUKI KIUCHI : That girl… It’s her…
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Meanwhile, back in the Cognitive World, Wonder and Ruferu can be seen approaching a miasma of black and crimson energy.
RUFERU : If my intel’s correct… Then it should be right around here…
WONDER : And if it’s wrong?
RUFERU : I was born in this world. I’ve learned a thing or two about its structure in my time.
RUFERU : I can hear their heartfelt desires calling out to me from the rest of society’s collective consciousness.
RUFERU : Of course, as a part of that collective consciousness, you can’t hear these voices, but I can use them to gather vital information that will help us in our investigation.
RUFERU : And the voices are telling me… It’s right around… Here… Oh?
RUFERU : There we go! Kiuchi’s Palace should be right up ahead.
WONDER : Palace?
RUFERU : Even in the vast expanse of the Metaverse, it is possible for one's distorted desires to materialize in this realm, given enough power and influence over society.
RUFERU : From the perspective of the human Shadow driven by the cognition of their own desires, they may also see this as a ‘stronghold’ for seizing and protecting themselves from the erroneous desires of others.
RUFERU : Within the grounds of his Palace, Kiuchi is an absolute tyrant, ruling over even the Shadows manifesting within.
RUFERU : As such, this Palace is our destination. That is to say… We have work to do.
RUFERU : Come, Wonder.
Continuing to lead the way, Ruferu steps inside the miasma. Wonder follows as they step inside the Palace of Takeyuki--
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citrusici · 11 months ago
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Ao3 tag game!
THANKS @ragecndybars FOR THE TAG I APPRECIATE IT
*cracks knuckles* lets do this
How many works do you have on AO3?
24 works! I would have never expected to have that many 5 years ago, hahaha
What's your total AO3 word count?
186,291! oh wow, almost 200k!! (unsurprisingly PT minato takes up over a third of that LMAO)
How many fandoms have you written for, and what are they?
10 fandoms! I'm counting Persona 3, 4, and 5 and separate, but I'm grouping all the Zelda fandoms together since it's all Linked Universe fic.
Here's the breakdown!
The Legend of Zelda & Related Fandoms (6)
Persona 5 (5)
Persona 3 (5)
SPY x FAMILY (Anime) (3)
Wizard101 (Video Game) (3)
SPY x FAMILY (Manga) (3)
Runescape (Video Games) (3)
Pirate101 (Video Game) (3)
Persona 4 (2)
The Legend of Zelda: Breath of the Wild/Tears of the Kingdom (2)
Fullmetal Alchemist: Brotherhood & Manga (1)
Star Wars - All Media Types (1)
The Legend of Zelda: Hyrule Warriors (1)
Top five fics by kudos:
The Ghost of Mementos/Stygian Ringlet (Persona3/5) - to the surprise of absolutely no one, since this is currently my longest fic. I'm very happy with Stygian Ringlet being the top because I love my boys :)
True Crime Special on the Midnight Channel (Persona 4/5) - my Ren has a TV Dungeon fic! also very proud of the dungeon concept for this one, I really need to finish the last two chapters
Dark Clouds on the Horizon (Linked Universe/TOTK) - I feel like this one got a lot of momentum partially because it was directly in the wake of TOTK's release, but I'm happy with how it turned out :)
Strangers Are Just Friends You Haven't Met (Persona 3/SPY x FAMILY) - this was a collab series with mewrose and a few others in the marigolds discord! we were throwing ideas at the wall to see what stuck and I really had a lot of fun with Shinjiro-related prompts, because I LOVE him and hitting him with the isekai baseball bat into a universe with Anya brings me great joy
Salt Tears and Raindrops (Linked Universe/TOTK) - directly related to Dark Clouds, and I'm glad people enjoyed good ol' fashioned angst >:) (I do need to post more of my wips, I do have a couple more roleswap AU wips that I want to post)
Do you respond to comments?
Yes! I almost always do because I really appreciate them and its my way of saying thanks for the comment! If I don't comment it's because I lost track of it or because I can't think of a response.
What's the fic with the angstiest ending you've ever written?
Probably Salt Tears and Raindrops. I was in a Mood and decided to go for the tried-and-true method of putting fictional characters I like through the emotional wringer. That's how I got the rough draft for this fic :)
Do you write crossovers?
*looks at my persona fics and recent LU fics*
...I think it's safe to say most of my fics these days fall under crossovers lmao
Have you ever gotten hate on a fic?
I wouldn't say I have? One or two comments that came off as rude, but no actual hate, thankfully. If I did, I forgot about it. I've been blessed by wonderfully nice readers <3
Do you write smut?
Nope. I don't read it, so I wouldn't know how to write it anyway.
Have you ever had a fic stolen?
Not that I know of? I sure hope not.
I have seen a couple short fics slightly imitate Ghost of Mementos though, which I thought was really sweet that they liked it enough to inspire their own writing.
Have you ever had a fic translated?
Nope, but I'd definitely be open to it!
What’s your all-time favorite ship?
RYOMINA. Hands down. I love them so much, I am so mentally unwell about these two
What’s a WIP that you want to finish, but don’t think you ever will?
My two Runescape fics, Whispers in the Temple and Welcome to the Jungle. I absolutely loved going hogwild with rewriting old quests in Runescape, but I psyched myself out of Welcome to the Jungle because I got overly anxious about accidentally doing bad representation.
(in hindsight, it probably wouldn't have been as big a deal as I thought; it's hard to make it worse considering how bad Legend's Quest was with the british-african stereotypes. that quest DID NOT age well.)
I also want to finish Snake in the Grass; that was my first attempt at a genuine mystery plot and I really liked playing with Warriors in that fic in the context of the gang trying to figure out who the heck is trying to murder him.
What are your writing strengths?
I feel like I'm pretty good at dialogue! I try to make sure it matches the character's speech patterns and personality. Really well-written dialogue can tell you who's speaking without actually telling who it is. (For example, the way I write them: Minato speaks as few words as possible and has very little filter with his observations when he does share them, and Shinjiro is pretty rough around the edges, with shortened words and the occasional swear. Warriors is good with words and wit, but he has a certain military-esque directness and doesn't dance around the topic.)
I do try hard to keep the plot clear and understandable over everything else, so probably that as well.
Also, now that I think about it, maybe fight sequences? I don't do them much, but I do enjoy the challenge of making a clear sequence of what happens in a fight and trying to make it understandable. Fight sequences are easy to skip or gloss over, but I think of them like their own miniature plot. What happens? What surprises are there? What are their movesets? How do they get the upper hand? (and of course, what looks cool as fuck)
What are your writing weaknesses?
Time management. I tend to over-proofread since I beta my own work, and often I'll go back to tweak stuff if I had additional thoughts to add to it, or extra insight. Lately, it takes longer to write chapters than I'd like.
Also, dialogue-heavy scenes often get very chaotic in my WIPs because of the way I rough out fics. I'll throw together a bunch of dialogue bits I think would be cool to include, and sometimes they'll clash or get really messy, especially if there's lots of characters (looking at the latest two chapters of Stygian Ringlet)
What are your thoughts on writing dialogue in another language in fics?
I think it's cool! It adds flavor to fics. If it's more than one short phrase though, or if it's story important, then I do prefer that there is a translation in the author's notes. I haven't done any non-English dialogue in fics, save for one memorable adventure into trying to figure out how Latin grammar structure works for a character that didn't speak English.
What was the first fandom you ever wrote for?
Wizard101 and Pirate101. I was obsessed with those two for YEARS. I really, really liked pirate stories in high school, and having a cast of crewmates that accompany you throughout the game really inspired me to write my first fic featuring my OC. (I was also into One Piece at the time, but I never wrote for it.)
What’s your favorite fic you’ve written so far?
Stygian Ringlet. It's really dear to my heart. I have poured so much love and effort into that fic, and the reception on it has completely blown me away.
THANKS FOR THE TAG!! Uhhhmmm for tags I'm going to go with @skyward-floored, @catreginae and @breannasfluff (but only if you want to!! no obligation of course)
and of course any other writers that want to do it as well!! go forth
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p5x-theories · 1 month ago
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youtube
Here's the Version 3.1 trailer with English subtitles!
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ebenvonak · 2 months ago
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Quick update!!!
This person replied (shout out to them) I do believe that the mod is safe now but please still be careful. Apologies for spreading all this information I got genuinely just scared. and sorry for calling someone shady without knowing the context. Please do still stay safe and make sure you know what you download especially if you're having the freezing issue as I mentioned. Computers can't handle being restarted that much just because of it freezing and it can really do stuff to your computer if you're not careful. I sincerely apologize for my claims however.
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To every persona 5X player who downloaded/is thinking of downloading the English translation mod to their pc!!:
Do not download it. It's a virus idk if the creator is aware (tbh they probably are lol) but I had my computer fixed a bit ago and the person who had fixed it told me I had a virus from a program called "english translator persona 5 x". If your computer freezes then I can say it's from the mod. As soon as your computer freezes the creator of the mod can look into your computer and take your personal information. I got p5x without the mod and it didn't freeze even once. I suggest waiting for the official global release and not download this mod.
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girlygguk · 2 years ago
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fame - jjk (prologue)
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discontinued. pls proceed knowing i will not be updating the fic anymore 🥺 love you
pairing ; idol!jk x idol!oc.
synopsis ; aera; the main dancer in one of the biggest k-pop groups in the world, Siren. debuting in 2014, it was nothing but immense hard work and perseverance (and being on the absolute verge of disbandment), but she and the four girls that grew to become her sisters pulled through. they did it. now they're performing at some of the most significant arenas and stadiums worldwide. meeting a cheeky, flirtatious and annoyingly gorgeous fellow idol that threatens to break down every wall of protection she's built around herself was not part of the plan. her career has always come first, having sacrificed and jeopardised many relationships and friendships in her journey to debut. so why does this time feel different?
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story warnings ; smut, explicit language, violent & possibly triggering scenes.
chapter warnings ; none, just an overview of the girlies
a/n: i do not know how to use tumblr i'm a wattp girly born & raised.. pls bear with me. also oc is korean to help with a more realistic (in the most unrealistic fic ever) storyline, excuse the horrible google translated korean words.
another annoying a/n: siren have idol faceclaims (besides Aera) to help bring more visuality & description to their characters. love every single girly in this story & this is not a depiction of their real life personas whatsoever
part ; prologue | one | two | drabble1 | three | four | five | ...
─── ・ 。゚☆: *.☽ .* :☆゚. ───
KPROFILE.com — circa. 2019
Siren (사이렌) is a 5 member South Korean girl group under PARK Entertainment. This group consists of Hanna, Grace, Nali, Aera and Ha-Joon. They debuted on July 17, 2014, with the lead single "Never Enough" on their self-titled mini-album.
Siren Fandom Name: Allure
Siren Fandom Colour:��Silver
Siren Dorm Arrangement:
[2015-2019]: Hanna & Nali, Grace (single room), Aera & Ha-Joon.
[2019—] They own a house together, which they have stated in interviews that they spend a lot of time together in, but live in their respective homes during promotional breaks.
Siren Member Profiles:
Hanna
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Stage Name: Hanna(한나)
Birth Name:  Jang Han-na (장 한나)
Nicknames: Hanunnie, NaNa, Eomma, Mother Leader
Position: Leader, Main Rapper, Sub Vocalist
Birthday: May 12, 1994 [26]
Debut Age: 21
Zodiac Sign: Taurus
Nationality: Korean
Height: 173 cm (5'8″)
MBTI Type: ENTP
Representative Emoji: 🦒
» Hanna Facts
• Hanna was the second member to be revealed for the Siren lineup.
• She trained for 4 years and 2 months, the second longest of all the girls.
• Hanna's representative emoji, the Giraffe, was given to her by their fans as she's significantly taller than the rest of Siren.
• Hanna can speak Korean, English and basic Japanese.
• She is an only child, stating once in an interview that suddenly having four siblings was a system shock when first joining Siren, but now she wouldn't give it up for the world.
• In 2008, Hanna transferred to an international school based in Daejeon, where she learned and studied English. She is fluent and is, more often than not, the spokesperson for their group during international and regular interviews.
• Hanna's ideal type is someone that treats the women in their life with respect and is independent (via Siren's Buzzfeed interview 2018).
Grace
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Stage Name: Grace(우아함)
Birth Name: Itō Asami (糸 あさみ)
Nicknames: Sami, Gracie, Asa, Japan's It Girl
Position: Lead Dancer, Lead Rapper
Birthday: December 9, 1995 [25]
Debut Age: 20
Zodiac Sign: Sagittarius
Nationality: Japanese
Height: 166 cm (5'5″)
MBTI Type: ESTP
Representative Emoji: 🦢
» Grace Facts
• Grace was the third member to be revealed for the Siren lineup.
• She trained for 3 years and 10 months, the girls' third longest training period.
• Grace's representative emoji, the Swan, was given to her by their fans for her dance moves are often described as elegant and swan-like.
• Grace can speak Japanese and Korean. Her members are helping her with English, and she's also studying the language.
• She has 2 siblings, an older brother Riku and a younger sister Yua.
• In 2010, Grace migrated to Korea alone after passing multiple rounds of an online audition for PARK Entertainment. When moving to the country, Grace knew very little Korean, but spending much time with her bandmates and strenuous study allowed her to pick up the language quite quickly.
• Grace's ideal type is someone that likes to eat and isn't afraid to show her off. (via Siren's Buzzfeed interview 2018).
Nali
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Stage Name: Nali (나리)
Birth Name: Cho Nali (조 나리)
Nicknames: Lily, Li, Na, PARK Princess
Position: Main Vocalist, Visual, FOTG
Birthday: February 14, 1996 [24]
Debut Age: 19
Zodiac Sign: Aquarius
Nationality: Korean
Height: 167.8 cm (5'6″)
MBTI Type: ISTP
Representative Emoji: 🐧
» Nali Facts
• Nali was the first member to be revealed for the Siren lineup.
• She trained for 3 years and 6 months, the fourth longest training period of the girls.
• Nali's representative emoji, the Penguin, was given to her by their fans as she's seen in multiple clips of Siren on various variety shows, running like a Penguin.
• Nali can speak Korean and basic English, having picked up simple terms over the years of housing with her English-speaking members.
• She has one sibling, a younger sister named Ha-Eun.
• Nali joined PARK Entertainment in early 2011 after being scouted at a Girls' Generation meet-and-greet.
• Other trainees quickly envied Nali for her breathtaking visual.
• Nali's ideal type is someone that is confident and can make her feel special. (via Siren's Buzzfeed interview 2018).
Aera
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Stage Name: Aera (애라)
Birth Name: Hwang Aera (황 애라)
Nicknames: Ra, Era, Black Cat, PARK's Secret Weapon
Position: Main Dancer, Vocalist, Visual, Center
Birthday: July 22, 1997 [23]
Debut Age: 17
Zodiac Sign: Cancer
Nationality: Korean
Height: 165 cm (5'5″)
MBTI Type: INFP
Representative Emoji: 🐱
» Aera Facts
• Aera was the last member to be revealed for the Siren lineup.
• She trained for 4 years and 3 months, the longest training period of the girls.
• Aera's representative emoji, the Cat, was given to her by their fans as her movements are strong and flexible. Her quick reflexes have been seen and loved on the variety shows that Siren have featured in.
• Aera can speak Korean and English and is learning Japanese from her bandmate, Grace.
• She has one sibling, a younger brother named Hyunjin.
• Aera attended a Language Institute for her schooling based in Seoul. There she learnt English as her second language and is fluent. She will help Han-na in international interviews when speaking English on behalf of the group if needed.
• Aera was one of the first trainees in PARK Entertainment to make the possible lineup for Siren. In interviews, it has been stated that only she and Han-na remain from the original lineup.
• On a live broadcast with one of her members, Aera stated that she chose to audition for PARK Entertainment after watching a dance performance of P.E. ex-trainee, Seulgyeon, who later debuted in another K-pop group, CLC. (via Ha-Joon & Aera V-Live).
• She often choreographed the routines they would perform in their monthly evaluations. She is rumoured to have been disliked by multiple trainees at P.E. that were trying to excel in dance.
• Aera has said she almost pursued the Vocal path instead of dance as there was double the amount of competition in the dance category (—via Siren's Elle interview 2018). Still, mentors refused to let her and told her that her skill was incredibly unique and untouchable by other candidates. (—Hanna via Siren's Elle interview 2018)
• Aera was nicknamed PARK's Secret Weapon upon debut as she was known to have mastered all areas of being an idol.
• Aera's ideal type is someone with a good sense of humour who likes to cook and has a nice smile. (via Siren's Buzzfeed interview 2018).
Joon
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Stage Name: Joon (준)
Birth Name: Kim Ha-Joon (김 하준)
Nicknames: Joonie, JJ, Bubba, Baby PARK
Position: Vocalist, Dancer, Sub-Rapper, Maknae
Birthday: December 12, 1998 [21]
Debut Age: 16
Zodiac Sign: Sagittarius
Nationality: Korean-Australian
Height: 167 cm (5'6″)
MBTI Type: ENFP
Representative Emoji: 🐨
» Joon Facts
• Joon was the fourth member to be revealed for the Siren lineup. She trained for 2 years and 9 months, the shortest training period of the girls.
• Joon's representative emoji, the Koala, was given to her by their fans as she's known for her thick Australian accent when speaking English.
• Joon can speak Korean and English, her accent developing during her time spent overseas in Australia with her father's side of the family.
• She has a younger brother named Ji-Yeong, who resides in Australia with her Dad.
• Joon was one of the last trainees to join PARK Entertainment. She was praised for her quick learning and development from the moment she joined the company.
• Joon was known as the quirky, loud girl in P.E. Other members of Siren have said that you always knew she was in the room by her laugh.
• It was rumoured that Ha-Joon was very close to withdrawing from being a trainee due to not being able to handle the bullying and toxicity of other trainees. Former PARK Entertainment trainees stated that Aera, fellow Siren member, sat with Joon on her bed for three hours and let her cry it all out.
• Joon's ideal type is someone that knows lots of jokes and can take care of her. (via Siren Buzzfeed interview 2018).
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