#pathfinder posting
Explore tagged Tumblr posts
chocolatmieux · 8 months ago
Text
Tumblr media Tumblr media
2 notes · View notes
look-a-diversion · 2 months ago
Text
having brain rot about your own TTRPG character is so embarrassing. yes i love her and i think about her all day and i’ll take any excuse to talk about her. no, there’s no book or anything for you to read. she’s my emotional support rogue. she’s my fidget toy. i wish you could meet her. i made her up inside my head.
9K notes · View notes
milk-crafting · 2 years ago
Note
for the "give me a character + a vibe/activity/feeling and i’ll give you a mini playlist" prompt, what are some songs for your favorite villain?
Ooh this is tough, there's a lot of villains I like?
I'm torn between Henry from The Secret History, or Zon-Kuthon from pathfinder, or LaCroix from VtMB??
Going with Zon-Kuthon, we stan a tragic evil man who gets Wrecked by some sort of cosmic horror and comes back Bad. uwu
1.) Martyr -- Roniit and Saint Mesa 2.) Hard to Be a God -- Health and NOLIFE (flashing imagery/eye strain warning) 3.) Counting Bodies Like Sheep to the Rhythm of the War Drums -- A Perfect Circle 4.) Change (In the House of Flies) -- Deftones 5.) The Black Dog Runs At Night -- Angelo Badalamenti (perfect if you know the lore about Zon-Kuthon's dad)
0 notes
gaynoblesix · 2 years ago
Text
Tumblr media
11K notes · View notes
monstersdownthepath · 8 months ago
Text
There's quite a few plot devices built into the Primeval Ideal, but an understated one is that it fulfills the generic cosmic horror trope of "learning certain topics make you go crazy-cuckoo-bonkers-bananas" in how it functions.
There's numerous reasons why eldritch knowledge might make you go off the deep end spanning the gulf of "the human mind was not built to process this information" to "reading this changes you so fundamentally that you can no longer relate to anyone else who isn't in the know," but reading something so spooky that you inexplicably and immediately go insane is, arguably, a little silly. Now, if reading this information caused a nightmare brain spider to start invading your dreams to eat your thoughts, a sudden descent into madness is a little more understandable.
713 notes · View notes
jagalart · 7 months ago
Text
Tumblr media
Bounty Hunter
A tengu character I designed for the greatest @ WithTheFox, thank you again for trusting me with this 🖤 I'm back to comms tomorrow so you can expect updates soon 👁️
890 notes · View notes
onehobgoblin · 1 year ago
Text
I recently saw someone pointing out that "the meme spell" actually exists in the game
Tumblr media
1K notes · View notes
silver-horse · 1 year ago
Text
you can tell how amazing a game is by how much the gamerbros complain that all the female love interests are unlikeable and mean and psychos and also not pretty enough
2K notes · View notes
lexsnotdead · 5 months ago
Text
Tumblr media
it's simping nocticula o'clock 🥀
346 notes · View notes
zaahvi · 5 months ago
Text
Tumblr media
sweet dreams <3
298 notes · View notes
basketobread · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
would you guys follow his youtube channel. he does self help content. (vyper in the second image belongs to @ratscrap)
177 notes · View notes
alienturnipp · 5 months ago
Text
Tumblr media Tumblr media
!! Reposting her because I accidentally deleted the post 😂
331 notes · View notes
zarvasace · 3 months ago
Text
Tumblr media
These are NOT good doodles but they were fun! The 1931 au design is new, as is the modern Shatterproof one, and it’s been for-freaking-ever since I drew the Half Fours. I love them.
151 notes · View notes
secondgenerationparrothead · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Art Fight Day 1: Tzatziki by @catbatart
This is my first time joining in art fight, and posting my minis on here! Hoping to keep this rolling throughout the month
My profile can be found here
218 notes · View notes
tk-sketches · 7 months ago
Text
Tumblr media
animated commission for Luna Nova!
261 notes · View notes
flightyquinn · 8 months ago
Text
thinking about how cursed objects work in most fantasy RPGs.
typically, they wind up just kind of being a big middle finger from the game master - a kind of "whelp, you should have been more paranoid, so now you get hosed" sort of deal. which includes the somewhat game-y trope of objects that you can't get rid of. it's kind of an un-fun mechanic, when you think about it, which is why in most games I've been a part of cursed items often don't see much play, unless it's as a "punishment", or part of a story arc.
...which naturally leads me to think about how to do it better. in the past, I've tried using a curse as a kind of limiter. restrictions or drawbacks to a mostly functional item that is still worth using despite being "cursed". that's good, but it doesn't let you draw on truly nasty curses, because the item needs to be worth using, but also still needs to be balanced.
so, I'm drawing from a lot of sources here, like the cursed shield in Final Fantasy VI, and especially the comics by @foldingfittedsheets, where curses exist to (literally) teach the recipient a lesson
MEAT OF THE POST STARTS HERE:
what about cursed items that have a way to overcome their curse?
it's actually a fairly common trope in classical literature / fairy tales. every curse has a way to be broken. yet in D&D and Pathfinder, most often the only way to break a curse is to find someone with the specific curse-breaking spell.
so, give each cursed item a condition. perhaps a weapon that fuels a person's anger and causes them to fly into a blind rage in battle waits for them to sincerely forgive a hated enemy. perhaps boots that slow the wearer are actually making them heavy with the weight of past transgressions and a sufficient act of atonement will free them. maybe the perpetually bloody doll that gives its bearer horrible nightmares simply waits for someone to be motivated to action by them, either to right some past wrong, or generally bring a certain number of murderers to proper justice.
...maybe a Bag of Devouring. which is technically actually a creature, not a cursed item (but usually classified with them), can be befriended by figuring out a treat it likes, and will not only carry things for the player if fed and cared for, but even cough up a few things that previous bearers had stuffed inside.
the specifics aren't too important, but the idea is that any item with a curse on it has a reason for that curse, and a way to break it. the players can drop the item at any time, sell it off, give it to someone they hate, whatever, but if they put in the time and energy to actually breaking the curse, it becomes better than it was before, sometimes simply losing a drawback, or sometimes gaining new powers.
for an example, let's look at how that doll idea from earlier could work in D&D 5e;
while the party has the doll in their possession, they will all be afflicted by horrible nightmares, seeing themselves as children being attacked by a group of eight bandits with indistinct features. the details of the dreams change each night, and the players awaken before learning their ultimate fate, but the general gist is always that they are completely helpless, and subjected to harm.
after a long rest, have them roll a Wisdom or Charisma save (challenging DC, but not too difficult), or take a small amount of psychic damage.
if the players bring murderers to justice - meaning deliver them to the proper authorities and see them punished for their crimes - the content of the dreams starts to change. one bandit gets caught or killed by the end of the dream for each real world criminal successfully punished, possibly hinting to the players what they need to do. once eight murderers in total have had their sentences enacted, the next morning the doll will be in pristine condition with a serene expression, emitting a faint glow. thereafter, any player may attune to the doll to gain the ability to cast the Guidance cantrip without components (as thought the doll's ability to project what it wants the players to do into their mind was turned to their benefit.
245 notes · View notes