#original blogging
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eye-curtain · 8 months ago
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The Bride and the Ugly Ass Groom
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xojoules · 5 months ago
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howdy
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eggwishing · 4 months ago
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I ONCE TRIED TO WASH THAT SCUFFED OLD THING WHILE HE WAS TAKING ONE OF HIS NAPS, BUT WHEN I TOOK IT OFF HE WAS WEARING ANOTHER IDENTICAL ONE UNDERNEATH! AND ANOTHER! I GOT THROUGH TEN MORE LAYERS OF THE SAME THING BEFORE HE WOKE UP. I WAS SO FRUSTRATED! WHERE DID HE EVEN GET THOSE FROM? THEY ALL EVEN HAD THE SAME STAINS!!
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firestia · 4 months ago
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Little pony princesses 💗
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sleepypeachii · 4 months ago
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the french women and the swans by louis icart (1940) 🦢
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connorphilpphotography · 3 months ago
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Everything was green, somewhere at the side of the road on the Isle of Skye
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firefox-unofficial · 2 months ago
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oh tumblr trust and safety i’ll do what you say if you bring me home
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theplotmage · 2 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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diet-mountain-dew-nyc · 4 months ago
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"I wanted to be unforgettable. Indelible. I wanted to haunt their hearts and minds—to be everywhere and nowhere, spectacular and out of reach. Only in the chaos did it dawn on me. Being remembered is not the same as being missed."
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subby-fluffybunny · 6 months ago
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Lazily play with my clit while we watch a movie. Don’t make me cum, don’t even make me edge, but just play with it and make me into a whiny, empty-headed mess for you, while you shush me because you’re trying to watch the movie, so you tell me to stop squirming or you’ll start slapping it 😵‍💫🐇
This post is about lesbian sex, men & minors DNI
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erkmurray · 10 months ago
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Blue sunrise on the Oregon Coast
To those wondering, it is a sunrise! 7am. The light you see is a crabbing boat
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relaxingifs · 6 months ago
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Fantasia (1940) - The Pastoral Symphony
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thrileikur · 6 months ago
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i think people have used this template better than me
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keepinginkspots · 4 months ago
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A Dreamling hug for you all
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isbergillustration · 1 year ago
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Angels, Fallen Or Otherwise
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composeregg · 1 month ago
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edit (10/23/2024) now that the poll is over: Original version, with 10 questions, from April 2023 here
And, given that the original is from April 2023, that means I can very easily say:
No, this was not an ISAT reference!
Just because I use parentheses and 2nd person pov and love the same concepts of what a time loop can do to a person doesn't mean it's ISAT
(Yes, I like ISAT, the original poll is why I was recommended the game! But if you look at the original, you can see all the origins of the options to choose from, including what spurred me on with the moss option from the replies)
If I were going to make something for ISAT, I would never be so vague, you can simply look at my ao3 for proof of that
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