#or the stories standing in the character’s overarching history
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The Avengers (1963) #1
#I have to start reading Avengers comics at this point#because just reading Tony’s solo comics and not getting the full context of his character was making me really uncomfortable#I’m at 1968 in his solo comics right now#and obviously this issue is from 1963#I’ve actually read the first 5 issues of the Avengers before for my Hulk readings#who of course I’m reading every single appearance of and can’t bear to approach any other way#I’ve talked before about the different ways of approaching choosing what to read with comics and with regular books#like I prefer stand-alone books and don’t really read those long-standing series that all star the same character#and I don’t choose which books to read based on a description of the main character#but based on whether the story and themes and writing style appeal to me#whereas with comics I tend to just look up a character’s first appearance and start from there#sometimes reading stand-alone graphic novels and minis works for me and I’m trying to do that more#but I just get so invested in comics stuff that oftentimes it’s very uncomfortable to not go in order#which isn’t necessarily a problem like I like reading comics and I like reading old comics#so an approach that gets me reading lots of old comics isn’t like unpleasant for me#but I’ve noticed in reading more academic stuff about comics how refreshing it is to hear things discussed#outside of the focus of the writer’s opinion of the main character’s characterization#as it relates to their opinion of the character’s correct characterization#or the stories standing in the character’s overarching history#and I don’t want to approach comics as this entirely fundamentally different medium of storytelling that can only be approached#through the lens of attachment to certain characters and how well stories appeal to that or not#like for example I’ve really appreciated some comics that told well-executed stories with characters I’m not personally invested in#that other fans didn’t like because they were invested in those characters and didn’t agree with how their characterization was approached#and I think that there’s value in trying storytelling that’s not beholden to all this long-standing continuity#but also- I just want to know everything and have the context for everything and read everything sometimes#it’s fine I just gotta have a balance and variety in my comics readings#marvel#tony stark#my posts#comic panels
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How To Plan A Book Series: Ultimate Guide
Writing a book series can be an incredibly rewarding experience for authors, but it also requires careful planning and execution. A well-crafted book series can captivate readers, build a loyal fan base, and provide a steady stream of income for writers. However, planning a successful book series is no easy feat.
It demands a deep understanding of world-building, character development, and plot progression. In this ultimate guide, I'll help you explore the essential steps to help you plan a compelling and cohesive book series that will keep your readers hooked from start to finish.
Develop a Compelling Premise The foundation of any successful book series is a strong premise. Your premise should be unique, engaging, and have the potential to sustain multiple books. Consider exploring a complex world, a captivating concept, or a character with a rich backstory that can evolve over the course of several books. Ask yourself: What makes your premise stand out? What will keep readers invested in the story for multiple installments?
Create a Detailed Outline Before you dive into writing, it's crucial to create a detailed outline for your entire book series. This outline should include the overarching plot, major story arcs, character development, and key events for each book. Having a solid outline will help you maintain consistency, avoid plot holes, and ensure that each book contributes to the overall narrative. Don't be afraid to make adjustments as you write, but having a roadmap will keep you on track.
World-Building: Crafting a Vivid and Consistent Universe One of the hallmarks of a successful book series is a richly developed and immersive world. Whether you're creating a fantasy realm, a futuristic society, or a contemporary setting, pay close attention to world-building. Establish the rules, customs, histories, and geography of your fictional world. Consistency is key, so ensure that the details align across all books in the series. Consider creating a "bible" or a comprehensive guide that outlines the intricacies of your world, making it easier to maintain continuity.
Develop Compelling Characters Great characters are the heart and soul of any book series. Your protagonists, antagonists, and supporting characters should be well-rounded, multi-dimensional, and undergo significant growth and transformation throughout the series. Craft backstories, motivations, flaws, and strengths for each character, and ensure that their actions and decisions drive the plot forward. Remember, character development is an ongoing process, so be prepared to explore new facets of your characters as the series progresses.
Establish Recurring Themes and Motifs Themes and motifs are powerful tools that can add depth and resonance to your book series. Identify the central themes you want to explore, such as love, redemption, power, or identity. Weave these themes throughout the series, allowing them to evolve and deepen with each installment. Motifs, like recurring symbols or imagery, can also create a sense of cohesion and add layers of meaning to your narrative.
Plan for Cliffhangers and Resolutions One of the key strategies for keeping readers engaged in a book series is the strategic use of cliffhangers and resolutions. Cliffhangers create anticipation and leave readers craving for the next installment. However, be cautious not to overuse this technique, as it can become frustrating for readers. Balance cliffhangers with satisfying resolutions that tie up loose ends and provide a sense of closure, while still leaving room for the story to continue.
Consider Pacing and Narrative Structure Pacing and narrative structure are crucial elements to consider when planning a book series. Each book should have its own narrative arc, with a beginning, middle, and end, while also contributing to the overall story progression. Vary the pacing between books to maintain reader interest, alternating between action-packed and slower, more introspective sections. Experiment with different narrative structures, such as multiple perspectives, non-linear timelines, or frame narratives, to keep the series fresh and engaging.
Manage Continuity and Consistency As your book series grows, maintaining continuity and consistency becomes increasingly important. Keep detailed records of character descriptions, plot points, world-building elements, and timelines. Regularly refer back to these notes to ensure that you're not introducing contradictions or inconsistencies. Consider creating a series bible or a wiki to help you keep track of all the moving parts.
Plan for Character Growth and Evolution In a book series, characters should undergo significant growth and evolution. Plan for character arcs that span multiple books, allowing your protagonists and supporting characters to face challenges, make difficult choices, and emerge as changed individuals. This character development will not only add depth to your narrative but also keep readers invested in the journey of your characters.
Anticipate and Address Potential Plot Holes As your book series expands, the potential for plot holes and inconsistencies increases. Be vigilant in identifying and addressing these issues during the planning stage. Regularly review your outline and notes, looking for any logical gaps or contradictions. Enlist the help of beta readers or critique partners to provide fresh perspectives and catch any potential plot holes you may have missed.
Consider the Overarching Story Arc While each book in your series should have its own narrative arc, it's essential to plan for an overarching story arc that spans the entire series. This overarching arc should tie together the individual books, building towards a climactic conclusion that resolves the central conflict or mystery. Ensure that each book contributes to this larger narrative, advancing the plot and raising the stakes for the characters.
Plan for Marketing and Promotion Finally, as you plan your book series, don't overlook the importance of marketing and promotion. Develop a strategy for building buzz and engaging with your audience throughout the release of each book. Leverage social media, author events, book tours, and other promotional opportunities to keep your readers excited and invested in your series.
Remember, writing a book series is a marathon, not a sprint, so be prepared to invest time, effort, and dedication into crafting a truly remarkable literary journey. Hope this helped!
Happy Writing - Rin T.
Hey fellow writers! I'm super excited to share that I've just launched a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr! Can't wait to see your posts!
#creative writing#thewriteadviceforwriters#writeblr#on writing#writing#writers block#writers on tumblr#writing tips#how to write#writers and poets#writing advice#writing resources#novel writing#writing blog#writer#writer stuff#writerslife#creative writers#helping writers#writersociety#writerscommunity#resources for writers#ao3 writer#female writers#book series#book review#booklr#booktok#books and reading#fantasy fiction
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Was reading over the reverie arc tag and saw that you said to re-ask you about Im after what happened is revealed. (I'd provide the link but tumblr won't let me) So, while not much was revealed, thoughts?
what i think is really interesting about imu is how they compare and contrast to the other characters who have been set up for us as endgame villains, those being blackbeard and akainu. compared to both of them, imu is established quite late in the series, and how they will fit into the unrolling narrative and themes of the story is still somewhat unclear.
both blackbeard and akainu are established firmly well before they enter the main story as primary antagonists. we hear about blackbeard as far back as alabasta and meet him in jaya, while akainu is first seen in robin's enies lobby flashback and mentioned even before that. and they each also embody a strong thematic conflict with the main characters that is going to need to be overcome by the end of the story.
blackbeard mirrors luffy in his pursuit of the pirate king's throne, existing in the same lineage of villains as doflamingo and big mom. it seems almost certain that he will be the final and most difficult fellow challenger for the title of pirate king that luffy will need to face, and the eventual showdown between the blackbeards and strawhats has been telegraphed for quite some time. the question this conflict asks is, what does it mean to be a pirate? what does it mean to be a pirate king?
meanwhile, akainu is the embodiment of authoritarianism. he's the law, brutal and indiscriminate; he represents the order that would stifle freedom. he is much more alike to antagonists like rob lucci and cp-9. while i usually try to avoid speculation on this blog, i think akainu's final defeat will probably not be at luffy's hands; i think a showdown with sabo is much more likely. and the reason i think this is because the question that the conflict with akainu asks is, what does real justice look like? this is ultimately the question of the conflict between the marines and the revolutionaries; they are two armies fighting over whether the current order will be maintained or torn down and built anew.
so, then, imu. we meet them quite late in the game, and still know very little about them. however, i do think this is in itself thematically resonant; we see almost no trace of imu anywhere else until we reach mariejois itself, because they have been deliberately erased from the world. imu is tied, specifically and inextricably, to the mystery of the void century, of the erased history, and we will only learn the truth about them when we learn the truth about everything else.
imu's role in the story seems to be specifically to finally provide a direct antagonist to the overarching myth arc of the void century, the forgotten ancient kingdom, and the will of d; the imperial crimes of the world government, shoved endlessly under the rug. can you build a world-spanning kingdom on a lie? will it stand? for how long? there can be no such thing as an immortal empire no matter how much force you might use to make it so. you can't pin the sun in place in the sky.
while it's impossible to really guess this conflict is going to unfold given how much information we still don't have, my top three guesses for who will be primarily involved are robin (for obvious reasons; unraveling the truth of the void century is her dream, and imu stands directly in the way of that), vivi (also obvious; imu is targeting her directly), and law (both because his new goal is to unravel the meaning of the will of d and because it seems significant that imu is likely a previous recipient of the ope-ope no mi's immortality technique).
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I was rethinking the bookshop meta I wrote a while ago and realized I was not thinking big enough.
The bookshop has always been Aziraphale's version of Crowley's plants (his trauma reenactment), but also, absolutely everything Aziraphale does in Season 2 is a re-creation of Heaven's role. Crowley's behavior also encompasses everything, not just his plants.
I've seen it suggested that centering Aziraphale and Crowley's trauma histories is reducing their characters to behaving like just reactive victims instead of survivors with agency. Or worse, it's "excusing bad behavior." I don't agree with either of these, because I feel that part of Good Omens is about how large, powerful systems affect individuals, and so the context of every character's decisions matters a lot to the overall themes of the story. Everyone starts out working within a system they believe to reflect reality and then has to learn how to break free of it. You cannot really illustrate that without having the characters start out being genuinely trapped with different ways of coping with their reality.
This is an attempt at a pretty big-picture meta. Although it isn't a plot prediction, it's how I think some of the series' themes are going to progress. It starts out perhaps a little grim, but in the long run, it's how Aziraphale's character growth and relationship with Crowley can simultaneously be massive for them as individuals, a crucial part of the overarching narrative message of the series, and symbolic of a change in all of Heaven and Hell, all while allowing the themes to continue to prioritize human free will.
In short, it's about Aziraphale's problems, but it's also meant to be an Aziraphale love post.
All of the below exists in tandem with Good Omens as a comedy of errors. Just because there are heavy ideas does not mean they will not also be funny. Look back on how much of Season 2 seemed silly until we started to pick it apart! One of the amazing things about Good Omens is how it manages to do both silly and serious at once! (I feel like that's maybe a little Terry Pratchett DNA showing through. "Laughter can get through the keyhole while seriousness is still hammering on the door," as Terry himself said.)
Aziraphale has really embraced his connection to Crowley in Season 2, and he has also become considerably more assertive toward Heaven and Hell. These are both major growth points compared to the beginning of Season 1.
However, again, we have the concept of growing pains...Aziraphale is starting to re-create Heaven's role in his relationship with Crowley and humanity. It's really obvious with the Gabriel argument and the I Was Wrong Dance, but I think we see it all over the place: he seems to feel any serious dissent is a betrayal. He also seems to assume there's a dominance hierarchy and he, of course, is on top. Now that he's decided to take control of his own future, then surely that does mean he's the one in control, right?
With all that said, he still seems to have trouble being direct about the feelings that make him most vulnerable. He manipulates people and engineers situations in which he can try to get his emotional needs met rather than saying things outright (case in point: the Ball).
Like I pointed out in the bookshop meta: subconsciously, he's playing the role of God, modified with what God would be if She were everything he wants Her to be. He's generous, almost infinitely sweet, always does what's best for people...or, at least, what he believes is best for people. During the Ball, Aziraphale influences the people around him to be comfortable and happy even when they're not supposed to be, and he limits their ability to talk about things he thinks are too rude or improper for happy, formal occasions.
Doesn't this pattern sort of make sense for an angel who's just discovering free will? Like, at the end of Season 1, he made an enormous choice to stand against Heaven and realized he could survive it. Now he's gone a bit overboard with exerting his own will. Unfortunately, while he's learned to question upper management, he's still operating on a fundamental framework of the universe where there have to be two sides and there has to be a hierarchy. Also, since Aziraphale is on the Good side, he of course has to gear his desires into what's Good rather than just what he wants, so he sometimes thinks he's doing things for others when really he's doing things for himself. (For example, matchmaking Maggie and Nina started out as something he wanted to use to lie to Heaven, but by the time he was commenting "Maggie and Nina are counting on me," he seemed sincere, like he had genuinely convinced himself this was for them and not for himself.)
Aziraphale knows Heaven interferes in human affairs, ostensibly on God's behalf. He thinks She should be intervening in ways that are beneficial. What I believe the narrative wants him to learn is that God and Heaven shouldn't be manipulating people at all, not even for Good, and in fact there is no real meaningful hierarchy.
Anyway, a top-down, totally unquestioned hierarchy is the primary social relationship Aziraphale has known, and it's certainly been the dominant one for most of his existence: you're either the boss or the underling, and if someone seriously questions you, they don't have faith in you - they don't respect you.
No, his relationship with Crowley has not always been like that, but they've been creating their relationship from whole cloth, so how would he know it shouldn't become that way, now that it's "real" and out in the open?
No, human relationships aren't like that, but Aziraphale clearly does not see himself or Crowley as human. As the relationship approached something that seemed like it must be "legitimate," Aziraphale would naturally look for a framework to fit it to. And again, the only one he has is the shape of "intimacy," or what passes for it, in Heaven. What has "trust" always meant in all his "legitimate" relationships? It has always meant unquestioning obedience, of course. What have the warm fuzzies felt like in Heaven? Well, praise from the angels above him is nice, so that must be it, right?
Aziraphale even describes being in love as "what humans do," separating out that relationship style. Someday, I think he'll realize he favors the shape of love on Earth, something that's more inherently equal, more give-and-take. Look at how he idealizes it from afar at the Ball. But I think that, like Crowley before Nina pointed it out, Aziraphale maybe hasn't 100% grokked that it can and in fact should work that way for him and Crowley, too. Just like people can desperately want to dance without knowing how to dance, or can desperately want to speak a language without knowing the language, Aziraphale does not instinctively know how to have the kind of relationship where he can be truly vulnerable and handle Crowley's vulnerability as well.
Aziraphale is downright obsessed with French, known as the "language of love." He's trying to learn it the Earthly way. He's not very good at it, but he wants to be.
This pattern is still present during the Final Fifteen even if we assume Aziraphale is asking Crowley to become an angel again out of fear (and I find it very hard to believe that fear doesn't factor in at all). He's still building his interactions off of that Heaven-like framework: he asks Crowley to trust him blindly, he tries to assume a leadership role with a plan Crowley never agreed to and couldn't follow anyway, and he tries very hard not to leave room for an ounce of doubt. He also suggests making Crowley his second-in-command and obviously does not register that this could possibly be offensive. Again, I think this is because for Aziraphale, there has always been a hierarchy in Heaven, it's started to transfer to his relationship with Crowley, and breaking out of that assumption about relationships is going to take more processing than a single argument can do.
As I mentioned in another post, I don't believe Aziraphale had a real choice about whether he accepted the Supreme Archangel position. I think he could sense that he was not getting out of it and chose to look on the bright side, to see it as an opportunity. And instead of looking realistically at how that would feel to Crowley, he tried to sweep Crowley up to Heaven with him using toxic positivity, appeals to morality, and appeals to their relationship itself. Again, mimicking what Heaven has done to him.
To me, "they're not talking" is a big clue that Aziraphale's approach with Crowley is going to be the mistake the narrative really wants him to face. "Not talking" has, thus far, been presented as the central conflict of Season 3! After losing the structure and feedback Heaven gave him, Aziraphale started creating Heaven-like patterns in his relationship with Crowley, and breaking out of those patterns is what he needs to do. Discovering first-hand that Heaven's entire modus operandi is bad no matter who's in charge is how he can do it.
Look, either you're sympathetic to Aziraphale's control issues or you're not. Personally, I am. He's trying so, so hard to be good. I think trying to figure yourself out (which Aziraphale is clearly doing) is hard enough, and when you start balancing what you want for yourself, what you think are your responsibilities, and what other people are actively asking of you, you're bound to fall into the patterns that have been enforced for your whole life or for millions of years, whichever came first.
It is very easy to assume that people should Just Be Better, but it's not actually that simple to be a thinking, feeling person. My anxiety tends to move in a very inward direction and Aziraphale's moves outward. But I'd imagine the desperation and exhaustion are the same.
Unlike Nina, Aziraphale became a rebound mess. I don't think it occurred to either him or to Crowley that there could be any soul-searching, anything but carrying on with the new normal after their stalemate with Heaven and Hell.
Now, instead of getting rejected by Heaven and surviving it, Aziraphale needs to be the one to reject Heaven. It needs to be a choice. And that choice is going to come from realizing that Heaven isn't just poorly managed but also represents a bad framework for all relationships.
How could this happen? Good question. We're obviously not supposed to know yet, although I think picking at existing themes within the narrative could possibly give us hints.
It's possible Aziraphale's character development trajectory will be akin to Adam Young's in Season 1. Please see this stellar post by eidetictelekinetic for more thoughts about it, but basically, in Season 1, Adam saw that the world was not what he wanted it to be and decided his vision was better; as he ascended to power, he took complete control over all his friends and then soon realized that's not what he wants because there's no point in trying to have relationships with people who can't choose you. It's that realization that leads Adam to conclude he doesn't want to take over the world and to reject the role he's expected to play as the Antichrist. Maybe Aziraphale's trip to Heaven is an attempt at a control move during which he'll realize he's defeating his own point.
Aziraphale clearly wants to be chosen. From the very beginning, he's wanted to be special and cared for - just like Crowley has.
Incidentally, I think Aziraphale and Crowley are going to represent pieces of the bigger picture here, and this - first imitating and then rejecting Heaven's relationship style - can both symbolize Heaven's transformation and directly start it (probably in an amusing, somewhat indirect way, like when he handed off the flaming sword to Adam).
If I'm right - which I may very well not be - I think this would all be so, SO cool. Like, "An angel who is subconsciously trying to be a better God" is a concept with so much potential for both tender kindness and incredible darkness. Add to that the comedy-of-errors aspect of "...but even deeper down, he'd much rather just be super gay on Earth" and you have, in my opinion, a perfect character.
I think this could work for Crowley as well. It's obvious that in the Good Omens universe, at least so far, Hell is all about detesting humans and punishing them; Satan seems to genuinely hate humans (unlike in some of NG's other works). Our perspective on this could change, but it potentially puts Crowley in a complementary position to Aziraphale, as a demon who is trying to be "better" than Satan. But this isn't about being "morally better." It's about things having a point. Crowley's exploits usually have a point: they test people. And you can pass his tests! He sincerely likes making trouble, but Crowley doesn't live to punish.
But, once again, the above paragraph would describe a transient phase for this infinitely charming character. Because, again, I think the point will be that in the end, Crowley's deeper-down desire, moreso than testing Creation, is watching it grow with a glass of wine in hand.
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It's much easier to criticize Elain than it is Gwyn.
And that's not to say that one character is inherently better than another. I like them both. But their purposes in the story are different, so they have to be written differently.
Elain, like any important character that can move the story along, is flawed. She's complacent, she has little to no backbone, she has a history of not standing up for the people she loves or herself, and when we first meet her, she's whiny.
Gwyn, on the other hand, is introduced to us as a side character to help Nesta on her healing journey. The only flaw we're really given for her is that she can't really be trusted with secrets. Other than that she's brave, selfless, kind, loving. There are very few negative things we can really say about her.
And that's the point.
Any character who centers a narrative (which Elain will, it's long confirmed) needs to have flaws. It's how they grow, how we get great character development.
Side characters don't get big flaws because they are there in service of the protagonist, not to take charge of the plot themselves.
And story about a character with only minor flaws simply isn't compelling.
And as of right now, Gwyn only has one minor flaw. It's not enough. That, in conjunction with the fact that she has absolutely no ties to the overarching plot, is why I can't see how her book could be next, if she ever got one at all.
Side note: There are questions that could definitely be answered about Gwyn, but they don't need to be answered in order to advance the plot. Because that's not what her character has been written to do. At least not at this point.
So yeah, of course it's easier to criticize Elain and point out all the bad things about her. Of course she has more known flaws than Gwyn. It's because Elain will be a protagonist (likely the next protagonist) and who wants to read a story about someone who is already near perfect?
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Aqualad: most underrated Young Justice story
Just wanted to kind of layout how interesting his story was as I feel of the OG team his reserved personality makes him not stand out over the rest and some only thought he was interesting when playing the bad guy in season 2
Aqualad a young adopted kid training to be the next Aquaman with his best friend, and is in love with a girl. But he takes the opportunity to be Aquaman’s sidekick which takes him away from his best friend and crush
Only for him to come back in some months just to find that his best friend got with his crush…
And he has to essentially still save the day and be the hero, come to terms that he lost her due to his “job” while not being upset at them the arguably two closest people in his life
Like this is in any other medium is a movie in itself
Add through season 1 he’s the leader of a bunch of interesting personalities and was like the calm big brother of the team
Then in the time skip, his crush joins the team meaning he can finally spend the quality time with his crush he had to sacrifice before, and it’s a bit unclear if they ever got together during this time but on the mission she dies on your watch…
Not much time later you find out that your mentor/King’s enemy is your biological father so dealing with all these emotions is again it’s own movie itself
Not even going to go into the whole double agent thing in season 2 that people already like
But then one of your best friends Wally dies and you’re thrusted back into the job as your other best friend grieves his own way leaving mostly on your own
Then in season 3 he does it he becomes Aquaman he’s another leader of the Justice league everything is going seemingly fine
But does fall too deep with the secrets again…
And between seasons 3&4 he finds a new love
But all this time his first issue keeps coming back of balancing work and life which is how he lost Tula before and how he perceives to have lost Superboy until later revealed he’s fine
Idk I think Kaldur has the sneakily best story through the show in total
Characters like Nightwing adjust with each season more to fit that season's story than something overarching, and Miss Martian will always have her identity problems and so on but I feel the others weren’t as detailed as Kaldur I feel
I’m just saying you could easily make an amazing movie animated or real life about Kaldur the secret son of a villain learning under a hero and on the way has to juggle the problem of hero and villain and work and life and love or duty
You would literally just need to adjust his hero name tbh as I don’t think general audience will wanna watch a movie called Aqualad tbf
Like Garth got the Tempest alternative when he’s not Aqualad either swap that as Garth is still kinda seen more as Aqualad due to comic history and teen titans or just give him a new name as a character like Tim Drake will probably always be Robin primarily but he still has a couple of alternate names he can go by
Random but I kinda of like Tide, from Tidal Wave or Rising Tides or a play on his comic counterpart Jackson Hyde
And for visuals Kaldur has the Atlantean magic that Aquaman doesn't have so he can water bend for a more interesting power set as Aquaman is basically just super strong with no aquatic life around
Plus can generate electricity has weapons etc. giving him a mix of Queen Mera and someone like Robin
Idk I just feel that this version of Aqualad you could make its own version of the story just about him and be well received by a majority
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Ok so I’ve now thought about this, and after a tiny deep dive into what each suit stands for and this is my suggestion for you to consider. (The four suits were meant to symbolize the four “pillars” of medieval society)
Hearts symbolizes the church/clergy: TOS, it’s the thing everything else is built on, it established star trek’s ideology and it’s the most idealist
Spades symbolizes the military/aristocratic class: TNG, I think it makes more sense. If only because Picard is Like That. My explanation for this isn’t super strong but the vibes are there
Diamonds symbolizes the merchant class: DS9, obviously. They’re the shopping mall at the airport.
Clubs symbolizes the peasant class, or if you want to be less openly hierarchical about it, agriculture: VOY, let’s be real, they’re doing the backbreaking work to survive here. They don’t have anybody else supplying them with what they need so they’re cooking food, scrounging for resources, etc
ohhhhh very cool to learn the lore and history of card suits! thank you!
my only gentle counter proposal for hearts is that DS9 is definitely the trek that comes to mind for me regarding the discussion of faith, religion, and clergy (at least if we are speaking literally as opposed to sense of idealism and philosophy/principles.)
more than one of the main cast are religious or even function as central religious figures themselves, with sisko being the Emissary for the bajorans and odo being a Founder, who are revered by the vorta and jem'hadar as living gods. the first officer is openly devout and we have more than one space "pope" character for the bajorans who are plot-critical. the ferengi religion is also explored in relative depth and their cultural/spiritual leader is featured prominently as well. even the primary antagonist dukat sets himself up as a cult leader and later as a physical vessel for the spirits of the opposing side of the bajoran religion.
from the beginning the prophets and the bajoran faith are deeply woven into the core of the story.
that said, i definitely agree that TOS establishes the overarching ideology of trek and is most faithful to it and i like DS9 being aligned with the merchant class as well, with how many civilian (and merchant!) characters it has in its cast
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Shōgun: A Historical Masterpiece.
Set in Japan in the year 1600, Lord Yoshii Toranaga is fighting for his life as his enemies on the Council of Regents unite against him, when a mysterious European ship is found marooned in a nearby fishing village.
Based upon the acclaimed novel, Shōgun is a historical retelling of Lord Tokugawa Ieyasu's (Yoshi Toranaga) establishing the Tokugawa Shōgunate in early 17th Century Japan from the point of view of an English Pilot named, William Adams (John Blackthorn)Premiering on the small screen in 1980, the series received mass critical acclaim and earned an Emmy for Outstanding Limited Series. Four decades later, it returns, breathing new life into the television with its unparalleled storytelling. Breaking away from the mediocrity that often plagues the streaming industry, Shōgun stands as a monumental historical epic of a real-life struggle over the throne for Japan.
Shōgun unfolds like a meticulously played game of Shogi, where every move, character, and line of dialogue is infused with purpose and significance. This captivating narrative takes viewers on a journey through a power struggle that shapes feudal Japan, weaving together political intrigue and human drama in a rich tapestry of storytelling. From the intricacies of Japanese society to the cunning maneuvers of rival warlords, Shōgun immerses audiences in a world where every scene serves a distinct purpose. Each twist and turn of the plot is carefully crafted, drawing viewers deeper into the heart of the conflict and revealing the complex web of alliances and betrayals that define the era. The dialogue and monologues in Shōgun are masterfully written, brimming with both context and subtext that add layers of depth to the narrative. Like beautiful lines of poetry, they flow seamlessly together, driving the story forward with precision and purpose. At its core, Shōgun captures the essence of one of the most pivotal moments in Japanese history, offering a compelling exploration of power, ambition, and the human spirit. As viewers are drawn into this world of political conspiracy and personal sacrifice, they are treated to a mesmerizing blend of drama, suspense, and historical authenticity that commands the screen from start to finish.
Shōgun derives its true essence from its characters, each intricately woven with layers of complexity and depth, enriching the overarching drama. Among them, Cosmo Jarvis's portrayal of John Blackthorn emerges as a standout performance, deftly navigating the challenges of embodying a character whose natural loudness and clumsiness contrast sharply with the subtleties of his Japanese counterparts. While some may initially interpret Blackthorn's demeanor as a flaw in the performance, Jarvis's deliberate portrayal serves a greater purpose—to underscore the cultural abyss between him and the people of Japan. Through his portrayal, Jarvis adeptly captures the profound culture shock experienced by his character, allowing viewers to witness a compelling transformation from a brash and ambitious Englishman to a man deeply immersed in Japanese customs. It is in these quieter moments that Jarvis truly shines, infusing his character with depth and nuance.
Similarly, Anna Sawai's portrayal of Toda Mariko exemplifies the art of subtle acting. With a mere glance, Sawai effortlessly conveys a myriad of emotions, her thousand-yard stare speaking volumes about her character's inner turmoil and quiet resilience. Her performance is a testament to the power of restraint, as she deftly navigates Mariko's journey of suffering and hope, her emotions simmering beneath the surface until they erupt with raw intensity. Even in moments of despair, Sawai's portrayal radiates a glimmer of hope, underscoring the resilience of the human spirit.
The ensemble cast of "Shōgun" shines brilliantly, each member delivering performances that leave a lasting impact. From the charismatically charming yet brutal portrayal of Tadanobu Asano as Yabushige to the scheming and cunning rendition of Fumi Nikaido as Ruri, every actor breathes life into their character with skill and precision. Moeka Hoshi's portrayal of the broken yet resilient Fuji, and Takehiro Hira's power-hungry depiction of Ishido, further solidify the ensemble's strength, while Tokuma Nishioka's powerful and wise portrayal of Hiromatsu adds depth to the narrative.
However, it is Hiroyuki Sanada's performance as Yoshii Toranaga that truly stands out, marking a triumphant moment in his career. Despite being typecast and overlooked by Hollywood for years, Sanada seizes the opportunity to showcase his talents as both an actor and a producer in Shōgun. In his portrayal of the powerful and intimidating Toranaga, Sanada commands the screen with a commanding presence, embodying his character's intellect, ambition, and prowess with aplomb. What sets Sanada's performance apart is his ability to infuse Toranaga with an unpredictable nature, keeping viewers on the edge of their seats as they anticipate his next move. With each moment on screen, Sanada captivates audiences with his depth and nuance, delivering what can only be described as his finest performance to date. Finally given a role where he can truly shine, Sanada proves himself to be a force to be reckoned with, cementing his status as one of the industry's most talented actors.
Every aspect of this series is a visual feast. The cinematography is nothing short of breathtaking, capturing the stunning landscapes and rich cultural tapestry of Feudal Japan with remarkable skill. From the intricate costumes to the meticulously crafted production design, every detail is thoughtfully considered, drawing viewers deeper into the immersive world of Shōgun.
But Shōgun is more than just television—it's an immersive journey into one of the most pivotal moments in Japanese history. With its masterful storytelling and captivating characters, the series transcends the screen, offering viewers a profound exploration of the human experience against the backdrop of historical upheaval. In a landscape dominated by formulaic narratives, Shōgun stands as a shining example of the power of the historical epic, reminding us of the importance of stories that not only entertain but also enlighten and inspire.
My Rating: A
#film#cinema#movies#movie#filmmaking#filmmaker#moviemaking#moviemaker#cinephile#cinematography#film community#film is not dead#film festival#film critic#movie critic#film reivew#movie review#tv#television#tv series#shogun#shogun fx#cosmo jarvis#toda mariko#fx shogun#anna sawai#hiroyuki sanada#japan#japanese cinema
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…so about that clementine comic: a (very long, sorry) essay (May 2022)
Getting around to writing this little essay of mine, putting my thoughts down before the comic comes out, has been like finally squashing the damn fly that’s been a nuisance for months. Like, half-a-year-ago months.
Before I get to it, I’m just going to preface and briefly explain what this essay is: it’s me more or less digesting this big change for the TWDG fandom, and articulating a bigger point with canon vs fandom—and just how weird TWDG actually is in how it fits with that bigger point.
That, and it’s an essay that was spurred by my irritation of the comic’s premise alone. To be transparent, this is an essay that’s biased. Clementine as a character means a lot to me, which should become evident given that I use myself (i.e my Clementine) as an example throughout this thing, and then there’s just my fondness of the games. So yeah. I’m biased. But, I’d like to think of myself as a storyteller (in progress) in my own right, so hopefully this essay will be able to articulate my grievances with the comic, and do it well—while still being as unbiased as possible, to boot.
In any case, being that the comic isn’t out yet, I would like to say that I’m not going to tear Tillie nor Skybound a new one. I’m just critical of the premise, to the point that I wish to essay. And it be long (…sorry, can’t help it; neurodivergent passion and all that).
Though because I’m not here to harp on my grievances and bulldoze something that isn’t even out yet, I’m going to meme a little too. Just to ensure that the essay maintains a civil but fun composure. ;)
[Why Comic?]
Okay, so, originally, this was going to be the last section of this essay, but now it’s the first. Because of one article. Lol.
Well, one possible article? Something like that. (Yeah no not really. I am a dumbass, but I’m a dumbass with a point that still stands in this section. Lol.)
Before we get into the article, however, it’s first important to discuss Skybound in relation to TWD and TWDG.
Skybound, or Skybound Entertainment (2010), is Robert Kirkman’s company where the overarching purpose is to provide space for creators with their intellectual property and, well, to create. Which is great! We love that. And this is Robert Kirkman, who, is the storyteller behind TWD, alongside Invincible, Outcast, and a slew of many others.
Skybound Entertainment itself is older than TWDG by two years, so the company has watched Telltale’s story develop since the beginning. And given that it has Kirkman at the helm, there are strong ties between Telltale, Skybound and TWDG that go way back. However, they are considered two separate companies—even with some history of collaboration on TWDG. But, by the time Telltale had to close-up shop, it’s unsurprising that Skybound—through Skybound Games, established in 2018—picked up where they left off—and they did this, from what I’ve found anyway, by giving the team behind TWDG the resources to finish Clementine’s story.
In short, Skybound has just as much skin in the game(s) as the chance of a walker being seen still in one piece, without chunks sloughing off: slim, but more probable than you’d think.
And this isn’t to blame Skybound in any way. It’s just how it is. Telltale had the rights to their series up until mid-Season Four: The Final Season (S4), and S4 was finished by the same team, just with Skybound’s resources (and probably with some of their own team as well).
…the thing is, however, is that Skybound seems to be more like the babysitter for Clementine rather than the parent who has nurtured and watched her grow. They still do care for her and what this character represents—the 10th year anniversary with the documentary and #clemenTEN (lol) shows that quite plainly—, but they never had the time and opportunity to truly nurture her, as a company, in the same way that Telltale had.
Ergo, Skybound is going to make decisions with Clementine that those more familiar with the character may not do—especially given that Skybound has other series and such that they’re working on.
Which brings us back to the article I came across in a meme. This article.
…which I can’t find? Yeah, I’ve tried to search for it on Skybound’s website, but…yeah no. I have questions if it has been removed, and if it hasn’t, please, someone, tell me where it is so that I can put the link in here. Lol.
[5/20/22 Edit: May not be able to find it because the article never existed or something something where a doodoohead on the internet, like, lied to me?! Making me another shatforbrains. However, it doesn’t really change my point in all of this. So yay. Also am not gonna edit anything because I don’t wanna.]
Anyway. In summary, Skybound announces in this article, “After some internal discussions and some reviews of fan feedback and online, [. . .] Clementine: Book One takes place in an alternate continuity that is no longer directly canon to Telltale’s the Walking Dead series [as] we now see that fans prefer to have their player choices honored in future storylines of Clementine.”
And here’s my response to that, regardless of wherever the article may be: thanks, but no shit, Skybound.
This essay is here to pick apart TWDG in terms of interpretation and what that would mean regarding any sort of adaptation. But ultimately, it is to criticize whoever thought this was a good idea and maintained the comic’s stance of canonicity with TWDG until recently. Because…as I will make very clear in the next two sections, I don’t know how anybody could’ve looked at this story, as a part of a company who wasn’t there to tell it until the end, and came to the initial conclusion that they did. It both confuses and bothers me.
Skybound. TWDG are a choose-your-own adventure story. What do you mean “we now see that fans prefer to have their player choices honored”?! That is the whole point of TWDG: I made a choice with this character, let’s see how it plays out. To the extent where people often have criticisms that Telltale didn’t allow for much impact with said choices.
So yes. I ask this given that I…genuinely don’t understand how this happened. And perhaps I’m a little late with this, but, well, I still feel the need to air everything out for myself, and explain thoroughly why I do not appreciate the comic on a basic level. One, because I think it’s an interesting subject regardless; I go into Clementine functionally as a character, fanfiction being a skill, etc. Two, if there is a chance (a very slight chance that I highly doubt will happen, lol) that anybody associated with the comic’s production sees this, it will (maybe?) serve as both the perspective of a fan and of a developing storyteller. …and perhaps a little jab of “please don’t pull something like this again, with anything.”
I am going to maintain that I don’t have ill-respect towards Skybound. Because I do respect them as a company; outside of this, I appreciate a lot of their work.
This Clementine comic has just left a bitter taste.
I also don’t blame Tillie Walden either, nor do I envy her position. All I can do is point towards my main TWDG fic and say that's the best I can do, which even then would have probably led to backlash of the fandom. Continuing Clementine's story, no matter what, would've always received some level of backlash. Which is kind of what happens after you wrap up a story with a neat bow, and then decide to try and cut it back open. If anything, as I discuss in this, the most I can blame Walden with is being reckless about Clementine’s story. Nothing more.
Ultimately, I find that Skybound underestimated the gravity of Clementine and what she means to people—which says a lot considering that I do think Skybound knows her impact on the video game industry. (And, on top of the history with Telltale and TWDG.)
I doubt that there was sufficient planning for this. I doubt they knew what kind of story they wanted, hence why they gave it to Walden. I doubt their decisions weren’t to cut corners—away from the nuanced, TWDG canonicity. I doubt that their intentions had nothing to do with the cash cow that Clementine is.
But, mainly, I doubt that they knew how to work around Clementine’s nature. Because, functionally, Clementine is a rather confusing character. She’s not the first, and hardly the last, character with Telltale-like qualities, though I do think that Skybound found themselves in new territory because of those qualities. To be honest, I genuinely wonder how Skybound sees Clementine. Do they see her as one singular, whole character? Or do they see her as one character made up of many, many interpretations? Or rather, slices…
Regardless, I feel like the majority of the backlash wouldn’t have occurred if Skybound didn’t maintain that this comic would be canon in the first place. That this is what Clementine does at the end, no questions asked. If they had said that the comic would be one iteration of what Clementine does after TWDG, how many people would be upset? If the games and shows and comics are all different from one another, why didn’t they say that the Clementine comic would be different from the games? Especially given that the games take a choose-your-own-adventure approach.
You could almost say that this comic is not very Telltale of Skybound.
[What…is This? (Brief Rant)]
Alright. Now we get into rant time.
…but first another detour. Let’s acknowledge the games as they are:
As a whole, TWDG stand as the story of Clementine. The odd seasons—Season One (S1) and Season Three: A New Frontier (S3)—are through outside perspectives, those being Lee and Javi. The even seasons—Season Two (S2) and S4—are through Clementine herself. But to explain what that story is, I think it’s better to shift the perspective a little bit. To her signature ballcap.
Because rather than Clementine’s story, TWDG is the story of Clementine’s hat.
The ballcap being the only thing she has of her home from before given that it was her father’s. The ballcap is the symbol of family.
So let’s shift again:
TWDG is the story of Clementine searching for a home, a family.
S1. Clementine dawns her father’s ballcap, borrowing it until her parents return from their trip. But, of course, they don’t, so Lee becomes her surrogate throughout the season. She’s able to have a father-figure for the first half-year in the apocalypse. Even so, much like the hat, Lee is temporary. Clementine wants to find her parents. Though come to find, they’re dead, and so too her surrogate swiftly after.
So Clementine is left without her original family, nor the one from the motel.
S2. The season of chaos—all to bring Clementine to a breaking point. She had Omid and Christa, a small family for quite some time, until they were lost. Omid, to her neglected gun, and then Christa, who was detached from Clementine, leaving S2 Clementine (at 11) with her first line, “Talk to me, Christa.” The woman’s fate remains to be debated, something unknown to Clementine, after they were ambushed and then separated alongside a river in the woods.
There’s then a new group—a potential family—who she travels with. And along the way, Clementine finds a remnant of her old, motel family: Kenny. One by one, the potential family succumbs to the winter—including Rebecca, but not before she gives birth to A.J, yet another ray of hope. By the end, A.J is believed to be dead, and Clementine is once again ignored. The remnant of an old family is at odds with the last of the potential—Kenny and Jane—, and they mean to fight to the death. Between them, Clementine is shoved away, quite literally, despite her shoulder having been shot, and, well, despite Clementine being a child who needed both.
So Clementine reaches a breaking point where she is the deciding factor between which lives: the last old family remnant, or the last of the potential family, or neither. And afterwards, once it is discovered that A.J is, in fact, alive—but was hidden to prove Jane’s point—, she can then decide if she wants to abandon the remaining family to live with her own. A.J…
S3. Regardless of how S2 ends, Clementine finds her way to Richmond alone with varying scars. A.J is still with her, though it’s made clear that she is getting tired—especially with a S2 solo ending. Because raising a kid is a lot to handle, more so when the parent is a kid herself. An offer to join a group comes in the form of Ava, who is a part of the New Frontier. Clementine eventually joins whether or not the initial offer is accepted (i.e. whether or not Clementine is open to joining a group, or not), in order for her to find the medicine needed for A.J, who falls ill.
Conflict arises between her desire to nurture A.J and serve this new, military “family”.
And Clementine is kicked out, once again under the belief that A.J is dead. So by the time we meet her as Javi, we find a Clementine who is hardened, and bitter. Or, a Clementine who’s a scorned kid with the identity of an adult, and a mom.
Through S3, Javi (and/or Gabe) is the one to remind Clementine that she doesn’t have to be alone. She discovers that A.J survived his illness, and with some help, Clementine discovers where he is and aims to reunite with her only family.
S4. After McCarroll Ranch, where A.J was kept, they’re on the road (with a car!). Clementine has found a way to survive with A.J, and has matured since the prior season. They find a new group (the car thing doesn’t last long in this, lol): the school kids.
And through them, Clementine and A.J find their home, in the end. The school kids teach A.J the lessons that Clementine couldn’t, and Clementine teaches them the skills to defend themselves against raiders—who are led by the final remnant of her old family, Lilly.
Clementine is bitten, however.
In her presumed final moments, she consoles A.J as Lee had done with her. But, no matter what, A.J disobeys Clementine’s request. Because A.J is not Clementine, and his love for his surrogate prevails the need to live on. He tells her that they could be like the walkers in the train station—tied to the spot, together in death. And not a minute later, he severs her leg, saving Clementine.
Weeks later, she gives the ballcap to A.J, for Clementine no longer needs it. The past is behind her, set in stone. She has found what she’s been searching for. Rather than a motel, it’s a boarding school. Rather than Lee and her, it’s Clementine and A.J.
Rather than a normal life alongside a treehouse, it’s set in a time where the dead roam, with a fishing house nearby.
Clementine is now on her last leg, but as S4 closes, it’s the beginning of a new life…
With these games and Clementine’s arc laid out, I have to be honest. I never wanted a continuation. Both as a fan of Clementine and as a writer, I feel that a continuation for Clementine would never be the best choice for a comic series. Especially when there’s so many gaps where we didn’t see Clementine.
That, and of course, S4 was perfect in wrapping TWDG up—with a little bow and all.
Now, to clarify before the essay gets into S4 in more detail, what I mean by continuation is what happens after. Yes, a lot of people would want to know, but here’s the thing: like in any sport, you need to end on your prime. S4 was just that for TWDG.
But I get it. At the same time, I do think having Clementine in her own comic would be perfect for her. TWD started out in the comics. By having the TWDG character recognized in this way would be to give the utmost, ultimate respect for Clementine within TWD universe(s).
If the comics expanded on the what happens after, then a choose-your-own-adventure comic should’ve been done to respect TWDG’s format. But, they could have easily expanded on things that, well, we’re curious about. Between S1 and S2—what happened? You could have Clementine be quiet and never talk about what exactly happened to Lee (if he was shot vs left behind). And this is in-line with set Clementine’s character given that remarks on her “being a puzzle” and keeping to herself were made throughout S1. So, that even leaves room for a comic that isn’t choose-your-own-adventure. Especially since Clementine is a strong enough character to not be the focal perspective. She is a strong side-character—in part because that is how she started off. So, a comic between the first seasons could’ve been from Christa’s perspective.
Between the other seasons. What about in the New Frontier? What did Clementine do? What did she learn from a bunch of ex-military surviving in the apocalypse? What about with A.J? What did they do together before they got to Ericson’s?
And outside Clementine’s story?
Kenny, between S1 and S2. The whole S2 squad—I want to see how Nick shot his mom, which traumatized him to the point of drinking in front of a kid. Carver! Christa and Omid before they met the S1 group! Lilly! What did she do?! How did she surpass the boat god and ended up with the boat?! How did she get into child labor?! (Not the pregnancy type, the— Okay, okay, never mind.)
And the school kids. What happened?! There were around forty at the start (according to the wiki), how did it get down to ten? Of course, Minnie and Sophie are a given, but that still leaves a lot of room. How did a bunch of troubled youth manage to survive?
And guess what?! That could’ve been done through Aasim! He has been writing a “chronicle” (diary) in the games, so why not go with that?! (Could even have a bombass title with chronicle in it!!)
Speaking of the school kids, let’s go back to S4.
Because this season is a mark of how TWDG understood a crucial lesson every writer must learn: when to end a story. How to end a story.
S4 is a masterpiece in this regard. And I don’t throw around masterpiece often. So I do mean it here; literally the only true criticism I have of S4 is how the nostalgia over Lee probably got in the way. (I mean, I know his impact, but the dude has been dead for all of A.J’s life plus a year or so.)
So yeah. And that is a nit-picky criticism at best.
Because S4, uh, like I just said, is a masterpiece in concluding Clementine’s arc.
First of all, can we just appreciate the setting itself?
Starting with the train station. The train from S1 was, arguably, where the brightest moments between Lee and Clementine happened. This is where, after losing Katjaa and Duck, Lee teaches Clementine how to shoot a gun, cuts her hair short, and—at another station—the first moment of fighting together and putting those skills to use. The train also led to Savannah.
So, really, where the train is symbolic of the birth of Clementine’s independency, it’s interesting that a train station leads to the school kids. The end of Clementine’s independency alone, with A.J, and the beginning of her independency as a leader.
Then we have the school.
For one thing, it’s the perfect little place for an apocalypse. Walls. Resources for food—from hunting, fishing, to a greenhouse. Land…
And, of course, it was established that Clementine liked school. Sure, she probably was bored since Clementine strikes me as a really smart individual, but she did like it. And Lee was a fucking professor. And, and, the school kids are around her age; kids around Clementine’s age…kinda don’t last in this story. So again, pretty symbolic that a boarding school is the setting.
On top of that, it’s a boarding school for troubled youth. Which…by this point, Clementine kind of fits that bill. (At least, my Clementine very much so does.)
The troubled youth element adds so much to this. It plays with many of the things introduced in this season: such as mental health (like Clementine being afraid of Rosie, though I do think they should’ve pushed that a little further). Because, think about it. The kids were left behind by the adults responsible for them. So what does that mean? Well, it means that they had to find ways to cope with their struggles in order to survive. Like Louis with his confidence, Violet with her abandonment issues, Ruby and Marlon with their anger, Brody with her anxiety, and so on and so forth.
Honestly, I don’t think there was a more perfect setting for S4 to go with.
Clementine has trauma. She has a lot of it. If anything, Clementine probably used that #roadlyfe to run away from confronting it. How so? Well, when you’re on the road constantly, hopping from place-to-place—by foot or with a car—, while taking care of your kid, there’s not a lot of opportunity to dwell on the past and truly unpack what is being harbored. I wouldn’t be surprised if Clementine used that as a sort of coping mechanism.
I also wouldn't be a surprise if that was part of why Clementine and A.J were on the road for so long. To be driving around for years is…a fucking long time in an apocalypse. Given that she would've needed to scrounge around for gas, Clementine would've come across other pre-Outbreak stuff, if not established settlements with people. Other things may have happened, sure, but that is something to consider.
But, yeah. Where S4 left off, there still would be some things that Clementine would have to process through. There would be a story there, albeit short. Arguably perfect for a comic trilogy where she reflects on the things we didn't get to see—like in-between the seasons.
Before we go too deep with that though, here’s another few things that this season taps into:
It was the first time we encounter a Whisperer in TWDG, and with James the question of whether or not walkers are inherently bad. Or rather, if they're monstrosities versus just another element of nature, albeit as a symbol of decay.
It was the first time we saw Clementine with a dog since S2—a Pit bull at that, one who isn't violent or terrifying because Rosie is a good girl and will only attack people who are bad.
Oh, Clementine doesn't need to worry about car insurance.
(No, but seriously, Clementine has a very bad driving record. She crashes two cars, three with Kenny, potentially one for each season after S1.)
And, of course, Clementine finally being bit. Thus putting “I’m still. Not. Bitten” to rest. (Although, “It’ll take more than a bite to kill me!” sounds pretty fun.)
Back to Clementine’s leg and what it means with that #roadlyfe. For one, Clementine is now, more or less, stuck in one place. She has to rely on people again, while leading them. And now that she is in one place, there’s opportunity to watch Clementine as she builds her own settlement.
With S4’s conclusion, questions were raised about how much hope there was for that settlement. Which could be answered with Kent Mundle’s response to the following anon question.
(At the end, there will be a link to Kent Mudle's stuff, including his comic Beret. Because why not?)
S4’s end is hopeful, and the beginning of change for Clementine. No longer is she a straggler on the road. She has graduated to survival within a community.
But…, as much as I love the ray of hope, we do have to acknowledge that Clementine, after her #roadlyfe, would probably have a very difficult time with this change. She is not used to relying on others. She is not used to having one leg, being kept on the sidelines watching other people deal with walkers, nor having to sit and confront all of what she has suffered.
So, yes, I will recognize that there could be conflict to explore with Clementine adjusting from being on the road to staying in one place, and maybe feeling that she isn’t doing enough for the boarding school given her leg. I can see scenarios where Clementine may act a little reckless, like leave the school to try and thin-out a (small) herd to help. With her one leg. And the school kids have to go and drag her back.
But not with Clementine leaving.
So now, with S4 concluded, we have the comic itself…
Clementine is back on the road, looking to put her traumatic past behind her and forge a new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival…might be each other.
(This is "brief" rant time. Lol.)
What.
The ever-loving.
Fuck is that??
That is bad. That is really, really bad on a fundamental level. Notice the following: “looking to put her traumatic past behind her and forge a new path all on her own”, “journeys North to an abandoned ski resort”, “the harsh winter soon reveals that the biggest threat to their survival…might be each other”, and then, of course, “a small group of teenagers attempting to build a new, walker-free settlement.”
What does that look like? Premise alone, does this sound familiar to you?
It should.
Because everything from this summary—aside from the last quote—is S2.
This comic is not throwing away the last season. No. Oh no, it’s not.
This comic is rewriting Clementine’s journey, except this time, without A.J. But, from what has been released thus far, there will be an emphasis on Lee—S1 stuff. Which uh… Yeah. This is, quite literally, erasing all of TWDG.
So no. No. You can’t just reskin Clementine’s whole fucking story as if A.J never existed. You can’t just pretend that Clementine didn’t already forge a new path with the trauma from S1 behind her; you can’t just pretend that she didn’t already travel north with a band of new people to an abandoned ski resort; you can’t just pretend that she didn’t already find herself in a cruel winter where the walkers were literally the secondary threat to her. And, for the love of a writer’s integrity, you cannot just sit there and smear S4 as if Clementine would trade Ericson’s for another settlement—a settlement, which, would probably serve as an uneasy environment for her given that the last ski resort she went to was where she was kidnapped and immediately sent to work for Carver. Not to mention that, unless you had her journey with Kenny who was desperate to get to Wellington, Clementine went south the first chance she got because S2 was traumatic enough to send her immediately towards Richmond—not. North. There is no fucking reason why Clementine would want to go north. Ever. S2 left that impression on her: North = bad, we don’t like snow.
Like there is a fucking reason why S3 had so much fire, so much warmth to it—including the flashbacks. (Outside of Wellington, of course.) The last thing Clementine needs is to be reminded of how she got the big ass scar on her arm and the bullet wound at her shoulder.
And.
For the love of a writer’s competency.
You cannot just put a little stupid beanie on her head with a dumb little ball to replace the old hat—though thanks for leaving the ballcap with A.J, at least.
This is what I mean by the comic disappointing me as a fan of Clementine, but pissing me off as a writer. As I said before, something that every writer will have to learn is when to end a story. Those behind S4 understood that, and they did so masterfully. Now, I can’t tear apart the comic for that since, well, what’s going to come out this summer is the first of a trilogy. So like…yeah.
However, another thing that every writer will have to learn is when to evolve a story. When a character’s arc has been satisfied, and how the story thereafter will take on a new path. TWDG do this. Between S1 and S2, the change was shifting the story from Lee to Clementine. Between S2 and S3, the change was shifting Clementine from a character still needing others for survival to a character who knows how to survive on her own—to the point where Javi needed to remind her the value in putting trust/faith in others. And then, S3 to S4, the change was shifting from a bitter, angry Clementine without A.J to a Clementine who has matured, become cautiously weathered, with A.J by her side. Despite its flaws, this game series also managed to do this masterfully as well.
And the comic.
Does not.
Do that.
The comic doesn’t want to evolve the story. It doesn’t want to explore what conflicts would arise from Clementine finally being stuck in one place after so many years without a designated home, and being a fresh amputee on top of that. There was absolutely a story to explore there.
But no.
We got this.
Instead, we got a story where the comic blatantly ignores that Clementine already has a settlement of her own, and how the whole of TWDG is her forged path. And on the “put her traumatic past behind her”?! Yes! She absolutely needs to do that! But where has all of that trauma come from?! The road! So putting her back on the road—a few weeks—
The comic is set a few weeks later, by the way. (The wiki says so, anyway. I don’t 100% buy it, but it still seems like she shouldn’t be walking on a new amputated leg regardless.)
But to say that and put her back on the road a few weeks later—her leg is healed?!—is the last fucking thing you want for a person like Clementine with her experiences to do. It is the equivalent of telling a war veteran to overcome their PTSD by plopping them right back in the trenches. Or telling any PTSD-survivor to cope with it by plopping them into the environment that’s the source of said PTSD in the first place.
And sure. Some people don’t have the opportunity to do that. Sometimes that environment is the only place they have open to them.
Like the road was for Clementine.
Until she got to the school.
So are you. Fucking. Kidding me?!
Clementine is no longer the person who doesn’t have the chance to get out of the source of her PTSD—the road. She has a settlement of school kids at a school for troubled youth. Let’s remind ourselves that these kids had to learn how to manage their mental illnesses and behaviors given that they needed to survive after their caretakers abandoned them. They would’ve absolutely had the tools to help her.
Oh, and let’s also remind ourselves how devastating it would be for Clementine to abandon the school. Every single one of the kids probably have abandonment issues because of the adults. What’s more?!
Violet.
One of the two potential romantic interests for Clementine. Regardless of that, however, here is a character who has arguably the most significance to the plot of S4 no matter your choices. Violet is who is closely associated with Minnie, neck-and-neck to Tenn. Violet is the one who had the most conflict between both Marlon and Brody because of it, and is the one that sticks up for Clementine and A.J. She also is the one who takes leadership when Clementine and A.J are voted out. If you save her, Violet sees Minnie alive and realizes how twisted around she was about her; later on, she shoots Minnie with a crossbow to save Clementine, without hesitation, and then the last fight is where it’s a choice between her and Tenn. If you don’t save Violet, she ends up getting manipulated and twisted around further by Minnie (and Lilly, lol), and then acts as an antagonist on the boat as well.
This is by no means undermining Louis’ character as the other love interest, by the way. His role in the plot is quieter in large part because a) it felt to me that S4 was the first push towards his development, not a full arc like Violet (which isn’t bad in itself), and b) while Violet played a bigger role as leader, Louis was kind of pushed aside because he was morning and purposefully distant (again, not bad in itself).
The point is, it’s evident that Violet is the school kid with the strongest character leverage in terms of plot.
Which is why I’m using her specifically to show how fucking dumb it is for Clementine to abandon the school kids.
Violet has had abandonment issues since before she got to the school; Violet was abandoned by her grandmother who killed herself right behind her back, and then, presumably, her parents neglected her one way, shape or form. And then we have how this was probably exacerbated with Minnie—given that she thought she was dead, and, if you save Violet, knowing that Minnie was alive the whole time yet didn’t go back for her would’ve, I don’t know, pushed her abandonment issues further. Of course, if you saved Louis, then Violet with her abandonment issues is a given.
So uh. What. Are you. Doing?! Why?!
Actually, no, I don’t need to ask.
The comic took the route of cutting corners. The idea to continue Clementine’s story blossomed, and Skybound sprang on the opportunity. However, which is what this essay will discuss in depth, they realized how huge of an undertaking this actually is. So they didn’t even try to bottleneck every Clementine, every ending, into one comic—nor try to develop a choose-your-own-adventure series.
They threw away TWDG’s whole story because it was too difficult for them. Even though they are writers. And that is their job…
Now, before I go further, I will say that I am not going to go with the idea that this is all Tillie’s doing and Skybound just greenlit it. For one thing, the comic is also Skybound’s responsibility. They can easily approve or disprove what they want to come out of their company. Two, I don’t think it’s fair to dogpile on one writer for taking a job—especially this one since, again, it’s a huge undertaking—, nor when that writer has written some fair stories before. So as you read this essay, do note that I am not here to drag Tillie down or anything. I’m not happy with the comic, for sure, and I have a lot to criticize from the premise alone, absolutely, but I’m not going demonize a creator for something I can just ignore with my own fanfiction. Lol.
At its core, I doubt the comic understands the games at a fundamental level. Not Clementine’s arc, nor the school’s importance. It’s jarring, honestly, looking at the summary and looking at Kent’s response to the anon question. I don’t believe for a second that anybody from the game’s development actually took part in evaluating the comic. That, and if anything, I believe that if Tillie has played the games to prepare for this, the basic concept of the comics were already realized. Because I can’t imagine anyone could feasibly end the games, knowing that they’d have to continue with the story, with the conclusion that this would be the right step to take. And if that’s how it happened then…well, I learn something new every day.
It is a cash grab, something that plays into the insecurity of letting a story end.
However, as the high of my rant recedes, this isn’t to say that the comic will be a horrible experience. Because I do not know. It’s not out yet. Lol.
(Other than the first chapter which is…um, fine? I guess? Outside of acknowledge that exploring an Amish community within this world is actually very interesting, I’m not going to go into it. Don’t feel like it.)
Perhaps there will be some elements that will be good. Things that people would potentially incorporate into future stuff—assuming that TWDG will have future stuff to offer. It’s just unfortunate that the story has laid itself on a foundation that won’t viably stand the test of time. The concept and framework alone is terrible, and from experience, if the concept itself is terrible, if the story is fundamentally broken, there won’t be much you can do to fix it. Other than, well, scrap it and start over.
One lesson is that if any continuation of your story has to sacrifice crucial elements established beforehand, that continuation should not exist. This is different from retcons where retcons are used to adjust or edit a slip that was done before—like fixing a timeline issue that shouldn't have happened in the first place.
This comic isn't a retcon of the last three games. It's sacrificing ¾’s of TWDG and A.J along with it. For what? An interesting story? Sure. Maybe. But an interesting story that belongs here? I doubt it.
[Tangled Web of TWDG]
Okay, okay. Ranting aside, let’s talk TWDG.
Because…it’s a great series. :D
No but seriously, who actually thought that asking for any continuation would be a simple thing to ask for, and thusly an easy task to accomplish?
And I ask this earnestly: who really thought that would be an easy thing to do?! And do it well?!
Quite frankly, before we go frothing at the mouths, let’s evaluate how big of an undertaking a comic for Clementine actually is.
And I’m going to start this by sharing my Clementine (for brevity’s sake, Clementine bolded will mean my Clementine specifically): Clementine is not a hero. She made mistake after mistake in S2, like chopping a lovely lady’s arm off, and so, by the end of it, Clementine simply snapped. Both Jane and Kenny died. After S2, she lost faith in people and only saw good in A.J. She didn’t trust Ava’s offer to join the New Frontier initially, and only joined once A.J got sick and needed more than supplementary care (i.e. medicine). Once A.J was taken from Clementine, it was yet another breaking point. So, with the guilt of S2’s events—namely Kenny’s murder at gunpoint—, and the guilt of not being good enough for A.J, Clementine turned raider. She began to steal off of others, namely the runners for the New Frontier, and spurred up hell whenever she felt it right. (This stemmed from assuming Javi wasn’t the first person she robbed. Lol.)
Then Javi came along, and he served as the one who reminded her the good in people. He helped Clementine find A.J’s whereabouts, and Clementine tried to clean herself up to be better for A.J. Once on the road with her little goofball, she tried to hold herself together, be the better person for him. By the time she got to the school, however, Clementine realized that she was still guiding A.J down a rocky path. Of good intentions, sure, but she saw her own flaws that she’d inadvertently imposed on A.J. Especially once Marlon was shot—a parallel to Kenny, her greatest regret. Throughout the remainder of S4, Clementine teetered down the fine line between teaching A.J the right thing, and feeding into a nasty side of herself. The school kids were there, however, and they taught A.J when she couldn’t, and they taught her how to deal with that nasty side—since they had to teach themselves the same, after the adults abandoned Ericson’s.
That nasty side being addiction, actually. Clementine’s an alcoholic. And a bad one, at that. I know this element lives purely in my head, shh. Clementine can’t literally be an alcoholic in the games. However, the alcoholism is my own representation for Clementine losing herself, straying away from who she was with Lee. I played S3 and S4 as if she struggled with the addiction, so it still ruled my interpretation, and therefore the choices I made. Thus, she’s an alcoholic.
And for the past couple years now, I’ve been writing Clementine’s story in a fanfiction because, well, the story’s important to me.
But we won’t get into that. Point is, Clementine isn’t a hero. Complicated, for sure, but she certainly played the villain in multiple lives—including her own. Here’s the thing with this: that doesn’t sound like your Clementine, does it? Maybe some of yours are similar to mine, as in you’ve made similar choices, but it’s probably without the alcoholism aspect—which is a central component to Clementine. I do like to push things a little. Lol.
Now, what does that shit have to do with the comics?
Well, this: despite playing the same source material, depending on our interpretations, how our interpretations defined our choices, and how those choices furthered our interpretations (it’s a vicious cycle, really), we are going to end up with different Clementines. Clementine may not be the “correct” interpretation to you, but Clementine is Clementine to me. Clementine is the result of my interpretations, my choices, and my interpretations based off of those choices.
And this is the beauty of Clementine as a character: she evolves throughout the games to reflect every one of us. Clementine the character is a lot like her namesake in that Clementine is but one slice of the whole. She’s but one slice, a reflection of me; given that Clementine is the only slice of my own, however, that slice is Clementine whole. And your Clementine is but one slice, but that slice is the whole of your Clementine.
At the same time, however, those pieces are not made of different characters. They are Clementines, not apples or oranges or lemons. So I’m not saying that a certain interpretation will be unrecognizable, but rather that a certain interpretation will be distinguishable from another. I.e. Clementine may be very different from your Clementine, but both interpretations recognizably come from the same character while functioning as individual wholes in their own right.
I’d like to think that every one of our Clementines has a different last name. They’re all still Clementine, but just different enough to be appreciated individually.
(This line of logic also applies to Lee and Javi, by the way. Aside from the last name thing. Lol.)
The reason why Clementine is this way is because she is a game character shaped by our choices—even those made as Lee and Javi. She’s not the same as a book or film character where, while the interpretations can vary, their presentation remains stagnant. Rick will always say and do the same things no matter how many times you read/watch his story. As will Michonne (ignoring her game), and Daryl, and so on. Clementine isn’t like that, not unless you choose the same choices every time you play the games. TWD comics and shows will forever have the same input every time you open a page or flip on a screen, and thus the same output; TWDG have a variety of inputs (choices) which leads to different outputs. In this way, headcanons do actually bleed into the games but not the comics/shows because of this (take Clementine being an alcoholic where the choices I made, especially in S4, were based off of that premise, and how that headcanon interacted with the game, versus how headcanons don’t impact the comics/shows unless you’re actively working on them). Obviously there’s limitations with TWDG, like how Clementine can’t literally be an alcoholic, but there’s enough there to leave people with vastly different Clementines as a result. There’s limitations to the choices you can make, but my point is more on how those limited choices do have a heavy influence on our perception—which is arguably more important than “oh! What will this choice do?”
So yeah.
Expecting a comic to be able to bottleneck every interpretation of Clementine, and appease everyone, is outlandish. It’s an unfair expectation to have for any creator, and it’s a…really, really risky thing for Skybound and Tillie to have signed themselves up for. It’s quite honestly the same as knowing a bear-trap is there, then to step in it to earn some of that good, good money.
Maybe they thought they could get away scot-free without losing a leg, but Clementine also thought that she’d never get bit and keep both calves, so…
Though I guess it does say a lot about Clementine. She only has one calf left, yet she’s still quite the cash-cow.
…anyway.
As a result of Clementine’s nature—being that she is actively shaped by the player’s interpretation—, on top of us having watched her grow up throughout the seasons, there has been a foundation set for emotional attachment. There is a level of personal devotion that we harbor for Clementine since, again, she’s a reflection of each and every one of us.
So as a fanbase, there is that element at play. Then, there’s how TWDG is a niche of a niche. TWD was extremely popular at one point, for sure, but that popularity has since declined to a small audience, and not everybody is interested in apocalyptic settings. Ergo, TWD is a niche. TWDG are a niche of that niche—and, honestly, I think the fanfiction count found on FF.net and AO3 says that plainly (the TWDG is 10 years old now, and there’s 2,774 fics on AO3, which is slight compared to the 23,553 fics for TWD).
TWDG = niche of a niche. Okay, cool.
What that means is, in conjunction with our personal devotion, TWDG have a smaller community to cater to.
Or, Clementine has a cult following. Lol.
And with cult followings, feeding us is both very, very easy and extremely, extremely difficult. Easy in that you could literally give us a single line (something like, oh I dunno, “Clementine lives” at the end of another comic) and we will go frothing at the mouths after it. Yet, given that cult followings are particularly sensitive to how their character(s) will be represented, you still have to be careful. Granted, no matter what a creator does, somebody emotional will be pissed off. However, so long as the community can see that the development was treated with care and passion for what’s been already established, people will accept it. And I think S3 is honestly a good example of this; the game is the weakest of the four, and people love to hate on it (for fair reason; the script is…something I’d expect from a draft, lol), but S3 still does get the love that I think is deserved. People still do care about it and its characters like Javi. That, and it does some interesting things. There’s passion behind it, and people appreciate that.
By this point, since the games have concluded as a niche (of a niche), the cult following is really the only audience who is aware of the comics, and is who the comics are for. Having a cult following be the primary environment of your audience is a slippery slope for a company to appease—especially a company that, really, did not create the work that the audience follows.
Now let’s consider: Clementine = slices of a whole x cult following
Which is a scary equation for an adaptation. But here, with the slices of a whole, we have a juxtaposition upon us—which will guide the rest of this essay. It’s also something I kind of…skirted around before.
And what a strange juxtaposition it is. Clementine is simultaneously a character flexible to each and every one of our interpretations, but also a character that is, well, her own character. Yes, Clementine’s strength as a character is also a strange juxtaposition. She’s not like Ellie in The Last of Us given that those games are linear—choices can be made, but none that impact the story itself. She’s not like Geralt from the Witcher franchise since Geralt is an established character outside the games, and despite the games having choices that weigh into the story, his characterization is still quite true to what was established beforehand. She’s also not like other titles such as Elder Scrolls, Fallout nor Cyberpunk 2077 where the player characters are the most flexible in terms of characterization.
Clementine is, functionally, a strange character in this way. She’s neither the rigid characters people play as like Ellie and Geralt (though the latter has more wiggle-room), nor the player-inserts like in the aforementioned games. Clementine is a character made for the “Telltale RPGs” where the characters have rooted characterizations beyond the player’s interpretations, but the player interpretations of those characterizations will influence the choices made, and thusly the overall interpretation and conclusion of said characters. …which sounds like it extends to Geralt as well, but notice the made for the “Telltale RPGs”. Ignoring the comic (and fandom stuff) for a second, Clementine doesn’t exist outside the games. She, along with Lee and Javi, are unique in this way—even within Telltale’s character line-up, across the board.
And what does this mean for the comic?
Well.
It means they really shot themselves in the foot—with a rifle. On top of the whole…rant I made earlier.
As much as I would love to see Clementine have her own comic, she is not a character made for it. Unless it is a choose-your-own adventure novel, or it was established, from the beginning, that the comic is but one Clementine, Clementine as a Telltale-RPG character would never be able to function in a linear story because she was designed not to.
But also—and here’s the rifle part—the comic would still have to abide by her set characterization. On top of being flexible with her being a Telltale-RPG character.
This is what I mean by Clementine having a strange juxtaposition.
There are different slices of her—different interpretations—, but those slices are still all Clementine. Not apple, nor orange, nor lemon. We were given multiple choices, but all of those choices were within the realm of Clementine being Clementine. Clementine had the option of leaving or staying to watch Kenny beat Carver to death—but there was never a choice to help Kenny kill Carver. Because Clementine wouldn’t do that, ergo, the option wasn’t presented. Maybe apple would do that, however, or lemon. Clementine had the option of telling A.J that he should apologize to atone for his actions, or back him up after shooting Marlon—but there was never a choice to kick A.J out and leave him to fend for himself, nor start a fist-fight with the school kids for being upset. Because Clementine wouldn’t do either. Ergo. The options weren’t presented.
Now. This only gets more convoluted when you consider that, even though every option presented is in-line with Clementine as a whole, not every option is fit for a single slice of Clementine. For example, Clementine would’ve never accepted Ava’s initial offer to join the New Frontier. Because she does not trust people. If anything, she hates people. However, other interpretations may have jumped on the offer. Which is fine. Good even.
So yeah. Convoluted. Lol.
Either way, then we get to the question:
Would Clementine abandon A.J at the school?
The short, simple answer is no.
Clementine to A.J is Lee to Clementine. Clementine is essentially A.J’s mom, and A.J is practically her kid. She went through hell getting A.J back—even has the potential to have killed a man just to know where A.J was kept. (If you don’t make a choice for Javi when Dr. Lingard asks to euthanize him, Clementine will do it. How do I know this? Because of my interpretation of Javi: I played him as not a coward, per se, but someone who does not like seeing the face of who he kills. Thus, my interpretation of his hesitancy influenced Clementine and revealed something about Clementine’s character: that she would.)
Now, I know I’ve harped on this point long enough, but it’s for good reason.
I firmly believe that Skybound, and therefore the comic, greatly underestimated Clementine as a character—both in our attachment to her as a cult following, but also her complexity as a Telltale-RPG character. To avoid the time and energy that would’ve been spent in crafting a choose-your-own-adventure story, no doubt. Or rather, to cut corners.
And then insist that because they have the rights to the IP now, what they say goes. What they do equals canon. …while furiously brushing the nature of Clementine’s character under the rug. And what canon actually means.
Speaking of, let’s discuss canon, and how TWDG fit into that.
[What is Canon Actually?]
I’m gonna say it. You’re gonna watch me say it:
The concept of canon versus fandom is bizarre.
It is.
Take mythology for instance. Those stories, with a grain of truth or not, serve as a prime example as to what I mean.
And I’ll do this by absolutely undermining all of human, mythology history, but you’ll get the point: person creates story—as a way to document history via oral storytelling, or to express a message—, and that story is told; the story is passed down, and it changes with the interpretations of whoever is then telling the story; the story builds on itself and evolves to encompass every interpretation that has been accepted by the culture—by separating itself into multiple iterations if details being to contradict, or by converging in on itself.
And then.
The stories become ingrained, and the cycle continues on.
Canon is the source material. It’s that original storyteller. Fandom is interpretation. And come to find, throughout history, it’s fandom that ultimately decides the canon’s fate. Fandom will reject things that it doesn’t like with canon, and it will alter the story with time. And as a significant amount of time passes, we end up with stories of Heracles turning into Disney’s Hercules.
In this way, a culture’s mythology is an example of how canon and fandom is actually quite intertwined. And, as I will go over later, we see this with American mythology—comics. DC and Marvel comics being the major two.
Now, this isn’t to claim that there has never been a difference recognized between source material and interpretation. For one, Homer often credited in writing the Iliad and Odyssey—meaning he is the original storyteller, or, more probable, he is the one that documented oral traditions. Homer’s existence and the fact that his name has yet to be forgotten after all this time is, in itself, evidence that people didn’t just wake up one day and decide to finally credit a storyteller for their contribution to culture. This has been something that has been done for a while—albeit in different ways.
What this is to claim, however, is that there are two core reasons as to why fandom and canon are separated as we understand it now: copyright and technology.
And we’ll start with the former. Copyright history is quite interesting. Something that goes back further and deeper than people tend to assume. We’ll start in 1790 (yes, it’s a crusty, dusty law) where it was written into the new U.S Constitution:
“Congress shall have the Power . . . To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.”
United States Constitution, Article I, Section 8
And, in modern times, that translates to providing the “exclusive right to reproduce and distribute his or her work, [and] a right to publicly perform or display the work” (Copyright.gov). This also extends the creator’s right to give other parties a license to do the same, but, there are limitations, especially as technology has developed. (The Copyright.gov website explains this in more depth.)
What this means is that, already, we see a line dug between canon and fandom. People can’t just write fanfiction and expect to get paid for characters and a story they, themselves, didn’t create. Which, fair enough. I am by no means going to claim that writing fanfiction is a cakewalk, but I do understand why fanfiction is a free service: it is done out of passion, nothing more.
Technology has made its impact as well. And this doesn’t just mean the Internet—even though it arguably has had the largest impact with this discussion. Any advancement that makes it easier for people to communicate and discuss interpretations of material has contributed. Cars. School systems. Conventions. While versions of these concepts were probably present in the past, the sheer convenience of all of these has made it easy to bridge the gap between the creator and their audience. And because of that—at least for the sake of this essay—, copyright was established as a sort of barrier to ensure that the creator is able to be compensated for their contribution.
The Internet, of course, has done this tenfold. I’m sitting in my bed with my cat on lap, snoozing away. I don’t have to be at a convention, or even see anybody of the fandom, to discuss Clementine and TWDG and the comics with others. And because of that, the difference between canon and fandom is simultaneously a slippery slope and a solid border. The way people can interact with a fandom and talk directly to the creator allows for that slippery slope, but at the same time, because of the law, the difference is more defined. Which I find to be interesting, if anything.
So how do TWDG fit into this?
Well, to understand that, it’s best to understand how Telltale fits into this. Without going into too much their history—since, frankly, it’s not really relevant here—, understanding what Telltale Games was (and kind of is now?) will better contextualize TWDG and canonicity. Telltale is known for their choose-your-own-adventure, point-and-click style games. Yes. And, ultimately, that has remained to be the trademark for the majority—if not all—of their time. Another thing? Comic books. Outside of the gameplay and story type, Telltale is known for being the game company that adapted comic books.
Here's a few:
The Wolf Among Us. Bone. Batman. And, of course, The Walking Dead.
Granted, Telltale didn’t only adapt comic books, but for the sake of this part of the essay, the comic-book-thing is another point of interest. And I’m going to use Batman as an example.
We go to May 1939, in Issue #27 of the Detective Comics: The Case of The Chemical Syndicate. Or, Batman’s first appearance, thanks to Bob Kane and Bill Finger. Then, six issues later, we have his origin (you know the one: turned into a rich orphan in a dark, dark alley). Five issues after that, Batman sees the introduction of his very own Watson: Robin, who completes the dynamic duo. In the 1940s, Batman received his very own comic series, starting off with Joker and Catwoman appearing in the first issue.
Oh, and this early batman wielded guns. Which uh…, if you’re familiar with Batman, is really, really weird. However, this is an example of how characters and stories evolve over time, depending on what both the creators and fandom accepts and rejects.
We hop over to the 60s where Batman was associated with a campy, tongue-in-cheek, largely due to the show at the time. As that interpretation fizzled out, Batman was back to his roots with his grim stories rekindled.
And since then, with comics alone, we have a slew of different interpretations that, together, have built Batman’s overall identity: Dark Knight Returns, Batman: The Killing Joke, Batman: Nightfall, Batman: Year One, Batman: A Death in the Family, Batman: Arkham Asylum, Batman: Death of the Family. And a plethora more. The reality is, Batman didn’t spawn from one iteration. He is an amalgamation of a whole evolution: Golden Age. Bronze Age. Silver Age. Modern Age, and 21st Century comics. The New 52. DC origins. My rat pea brain is frothing. Television. Film.
(Also, the interpretation section of Batman’s Wikipedia makes my point plainly. Specifically the gay one, where the argument between whether or not Batman is gay I found to be entertaining.)
And. Of course. Video games.
Telltale’s Batman series is but another interpretation that has added to the mountain of other perspectives that makes the Caped Crusader, well, the Caped Crusader.
TWDG, however, are unique compared to the Batman games. Where Batman adapts both the world and characters from the comics, TWDG don’t (aside from Michonne, and a few character references done in S1, and Jesus). TWDG only adapt the world from the comics. The reason why boils down to TWD, and how it would’ve been redundant to have Rick Grimes be in a new game series when there were the comics and show going on all at once.
So, instead of a sheriff’s deputy, we got a convicted murderer. How fun! :D
But to that point, here is another element which Robert Kirkman himself noted (after being asked if Clementine would be in the show):
“I mean, honestly, like, we love Clementine and those games are fantastic, but I like that there are different elements to each iteration of The Walking Dead that you can only get in those iterations. [. . .] I think if we cross-pollenate too much, it takes away from what makes Walking Dead special in all the different genres.”
Iterations.
Something that has been commonplace in American comics like Batman, in mythology, religious texts, etc. Here, Kirkman recognizes why iterations are so fascinating and important for storytelling, and it’s just yet another reason why I do respect him as a writer:
Iterations bring individual perspective.
By using the same foundations—whether it be with all the characters, world, and storyline, or just the world—, it opens the chance for people to deconstruct and explore nuance. And obviously, Kirkman—as the creator—has given other parties the license to do such a thing, given copyright. Between the show(s) and the comics, the differing perspectives is in the different interpretations of TWD—the original storyteller, and then those who are adapting it. Between the comics and the games, however, rather than interpretations of TWD itself, it’s with the different interpretations of TWD’s world. “Okay, so we’ve followed a cop, let’s follow a convict.” And then it developed from there.
And this does extend to Clementine’s fic in regards to TWDG, though it passes into the fandom space. It’s the same as what’s going on between the show(s) and comics—with the additional, tangled web discussed previously.
So, in regards to this comic, it’s important to acknowledge that TWD—as a whole—has embraced different iterations throughout its time. Here, we can appreciate this layer of complexity with TWD on a grander scale.
On a smaller scale, TWDG have a another layer of complexity that the TWD comics and shows don’t have:
Well, obviously, the tangled web. The fact that Clementine is running around with a bunch of other different slices of Clementine. Those different slices arguably being different iterations in themselves, while being attached to one singular, overarching iteration of Clementine.
What this means for canonicity and TWDG is that it’s…complicated, though in a different way than Batman (and the TWD comics versus show, for the matter), yet with a similar result. Batman is an amalgamation of iterations throughout the decades, now including Telltale’s, which has left us with a multitude of interpretations, a multitude of versions—all of which still resemble each other as the same character. Clementine has one iteration—now two, including the comic. But unlike Batman, Clementine started off as a choose-your-own-adventure character, so she is inherently an amalgamation of every interpretation that has guided players through the games, as a reflection of those players, and each interpretation thrives and are considered canon.
And here’s how:
The games are canon up until a death screen. Between the fatal choice made—or not made, with those damn quick-times—to the red screen doesn’t count. Because, uh, you died. Which leaves the game to prompt you to try again.
So? It means it doesn’t matter how you ended S1, or S2, or S3, or S4, if you ended them, that was the story told to you. A story, which, becomes your source material. Your canon—and thusly your Clementine.
Which, like, no shit. Lol.
But then let’s dive in a little deeper. Dig up another layer:
Interpretation.
Because, hey, it works in a really funky way here. Interpretation in fandoms (which take the form of headcanons) are typically generated in isolation from the canon material. Simply put, copyright. Whoopie.
Another reason why goes back to the idea that there are characters who are stagnant—like Rick, and Michonne, and Daryl—, and those who are not—Clementine, Lee, Javi. Fandom headcanons of the former three can only do so much. They do not actively impact the story, not unless the creators allow them to (but, well, again, copyright). With the latter three? Headcanons do. Like how Clementine suffered from alcoholism as a way to represent her losing sense of self, and the way that interpretation influenced how I played—how my canon, my source material, took shape.
So, again, Clementine is a very, very strange character in regards to canon. When compared to many other characters created nowadays, most of which only have one (maybe two, if there’s a film-adaptation-thing going on) iteration, I can’t help but think that Clementine is reminiscent of characters from mythology. Depending on what story needs to be told, and who is telling that story, gods like Athena, Loki and Oya may do things that contradict what other stories claim, all while being recognizable as Athena, Loki and Oya. Functionally, it is the same with Clementine, albeit within Telltale’s singular iteration rather than centuries of cultural development.
I also like to think that where Batman is a tower, where the foundation will always be that Issue #27 and people have just built on top of that, Clementine is a mirror. Every person who has played the games has a shard of it, and when we look into our shard, we see our reflective Clementine, but when those shards are put together, we see Clementine whole. And Clementine whole isn’t one singular interpretation—not like how Kane and Finger created Batman.
Which, honestly, brings us to interpretation in practice.
And how it’s a skill.
[Writing Fanfiction is a Skill]
Nope, didn't read that wrong. I mean it.
I have almost 6 years and over 1,000,000 words archived on AO3, dammit (and a few more million to come, lol), so trust me when I say that writing fanfiction is a skill.
When you write fanfiction, you are developing the skills of writing which can be applied to your own, original works. Sure thing. You get to learn how to grammar, spell, use fancy punctuation (talkin’ about real fancy shit, now!), and other cool things. All without worrying or spending your time/energy on developing a world and characters from the ground-up.
However, when you write fanfiction, you're also developing other skills that you wouldn't otherwise develop. It’s like a special exercise that exercises one special muscle that no other lame exercises do. Lol.
The fact of the matter is not everyone can pull a character from another person's story and keep all the components of their personality. Well, okay, nobody can keep all components. Naturally, there will always be parts missing, or altered. For one, the original creator might not have included everything that was running through their head when their character was born; things are always cut, that's just how it is. Two, interpretation will always skew as people take the character(s) into their own hands.
If you're writing fanfiction purely as a hobby to express yourself, and you're not all that concerned over maintaining the intended character traits provided in the original piece of work, then this isn't an issue. A lot of people write characters as homosexual/queer, or as trans, or with mental illnesses (or all at once; sounds fun) as a way to simultaneously acknowledge their acceptance of a character and explore themes they wouldn't have otherwise explored. And there is nothing wrong with it. That's a normal thing to do, and I highly doubt that this is just some sudden phenomenon. So if that's how you roll, keep on truckin' along. There isn't inherently anything wrong with using fanfiction that way.
However, there is something to be said about the value in being able to write a character believably—as if you yourself wrote it (but not, like, in a stealing way). Being able to mimic their dialogue. Nailing their little quirks. Acknowledging their complexity. Out of the two directions you can take fanfiction—purely for expression or writing a character as is—, the latter falls more in line with comprehensive skill. You would have to comprehensively read in order to effectively write Percy Jackson as if you're Riordan himself.
Will anyone actually ever be able to do that? No, because interpretation will always skew, and everybody except for Mr. Riordan is not Rick Riordan. Is it constructive to be a fanfiction-copycat? No, because you have your own style in doing things, you have your own views, and why do Riordan's work for him when he could do it himself?
The truth is, for the majority of writers, fanfiction tends to be a meld of both. Writers will strive to emulate their characters, but with certain traits, they'll bend the characterizations set in order to express/explore their own interests. Which is cool. That's ultimately how you find yourself as a writer (or any artist, really) when practicing with fanworks. That, and you'll find people who think of characters in different ways. Which is also cool.
But there is a balance at play here.
When I write fanfiction, I am there to develop my writing skills, and my adaptation skills as well. Largely because it was a way for me to observe how different characters act, and to practice on how to write different characters. When I write fanfiction, I want you to be able to hear the characters speak through my dialogue. And if it’s a fic with minor-canon divergence? I want you to be fooled as to which lines of dialogue are from the show/game, and which are of my own.
In short, I want you to believe that the characters from whatever show, whatever game, would behave this way, talk this way, in my stories.
I want you to believe that Clementine could be an alcoholic, yet still recognize her all the same.
There’s a sweet spot in writing fanfiction. Of course, you may be able to pick apart which trace is of the canon, and which are of the fanfic author’s. But so long as the fic has you believing what the characters are doing are what they’d do, then it doesn’t matter if you’re able to pick apart those traces. Because that’s you accepting the fanfic author’s interpretation—out of appreciation, or even to the point where you adopt the interpretation with your own.
And about the value in being able to comprehensively read a character and then write your own story around it… Well, this comic may be a good example as to why that is actually a crucial skill to have:
The thing about fanfiction is that it's a collaboration between you, the person writing the fanfiction, and the creator. Most of the time, the collaboration isn't direct, and the creator doesn't know about it. And that's fine. (…great, even; most, if not all, fics are just meant to be unseen by the creator because of that legality stuff lol.) But, with the reader and fanfic author, that is typically reversed because you can interact with each other. That, and fandom discourse can and does impact how people write characters in their fics.
And you know what else is a collaboration?
Damn near every single bit of fictional entertainment except for writing. Literature, unless you buddy-up to write a book, is usually a solitary thing. But writing a script for film? Movies or shows? Video games? The continuation of a franchise?
Yeah. Those all require a collaborative effort in some way, shape or form. And it's funny how that skill in being able to mimic another person's character to continue the story, through collaboration, can be found within writing fanfiction—a (typically) solitary thing.
If Tillie isn't a good fanfiction writer, the Clementine in the comic can be, at worst, described as her own character wearing Clementine's skin. Which…I hope not. I’m gonna give her the benefit of the doubt. What I will maintain, however, is that the comic is another iteration of Clementine. Separate from the games. On account of how I don’t see the comics being able to effectively bottleneck every Clementine. That, and it makes more sense. In the same way that Batman can have many iterations, Clementine can as well. And you can pick-and-choose which you want to go with.
With all that said, though, this is the point that will be better judged once the comics are out. I can’t really say if Tillie is good at adapting another character because what I’ve seen isn’t much—especially since it will be 256 pages long.
I mean…from what I have seen, I know that the comic Clementine won’t be Clementine. And because of that, I’m not going to adopt Tillie’s interpretation with my own. My benefit of the doubt is extended to an appreciation if Tillie does end up serving Clementine well. …which isn’t what I saw from the first chapter and all that was released before, but whatever.
In any case.
Writing fanfiction is a lot like playing with action figures. You're borrowing them for your own stories—and that can include your own universes if it's an alternate universe. You could swap out the clothes and detachable limbs to craft a story however you please, or you could keep the action figures as they are and have at it.
More often than not, the action figures will remain how they came in the box, but they will act in ways that are skewed from the original characterization. Some people are better at closing that gap between original work and interpretation, and with very few, it's to the point where you barely realize it. To the point where, if the piece of fanfiction they wrote was published, it could be just a development of the story.
Which is how collaborative fiction works, isn't it? Especially in franchises based off of one creator’s foundation—like Robert Kirkman’s comic book—, which are then adapted as a tv show. Then you have how people are constantly swapped in-and-out of long projects, yet those different interpretations come together as canon.
And with the comic, if what we know as of now isn't a fluke but is instead what the story offers, it's probably in-part due to lacking that fanfiction skill—or, well, skill in adaptation.
But that isn't to say that Walden herself is a bad writer.
(tillie walden's artwork, with a.j)
[Walden Conundrum]
Let’s start here: do nOT HARRASS HER MY LORD THAT’S NOT WHAT WE’RE HERE FOR CLEMENTINE WOULDN’T APPRECIATE IT SHE WOULD SEE IT AS A WASTE OF TIME AND DOWNRIGHT STUPID ALSO THIS TUMBLR BLOG DOESN’T STAND FOR ITTTTT—
deep inhale
This does apply to Skybound as well, for the matter, though of course Walden is one person and Skybound is a company so…yeah.
Anyway. Look.
I'm going to be honest. I've investigated a little bit. I've gone around and looked into (some of) Walden’s work (which will be linked at the end).
First, let’s cover her professional career. Walden is a cartoonist, and as of now, she has seven works under her belt starting from 2015: The End of Summer (2015), I Love This Part (2015), A City Inside (2016), Spinning (2017),On A Sunbeam (2018), Are You Listening? (2020), and My Parents Won’t Stop Talking! (2022). And then, of course, the Clementine comic in not too long.
In the awards department, she has won three Ignatz Awards—for her first two books—, and then two Eisner Awards for Spinning, (Best Reality-Based Work), and recently for My Parents Won’t Stop Talking! (Best Graphic Album—New) . We will come back to the reality-based genre.
So…, yeah. Walden isn’t just this random cartoonist.
Outside of that, Walden is a graduate of the Center for Cartoon Studies, where she now works as a professor. Walden was also a competitive ice skater (sounds fun; it also means she likes snow). And, something that has bled into her stories, Walden is an out lesbian.
So from looking at both her achievements and Walden herself, I can see why Skybound would have an interest in hiring her. For one, she’s young—mid-20s. She’s an out queer person. Both of these mean that, following a line of logic, Walden would be someone who understands Clementine who is a young, bi woman (teenager, whatever) at this point—compared to an old fart who has his hands cramping whenever he draws. Then, you have her achievements. The Eisner Awards are a big deal in the comic industry—think of them as Grammys, but like, for dialogue-pictures.
Okay. Never going to describe comics like that again. Got it.
With this, I dug a little deeper. Turns out, you can read one of her works on her website—free of charge. ON A SUNBEAM (OAS). 20 chapters long. Easy read.
And you know what? It's quite enjoyable. I had a fun time at least.
OAS is a sci-fi novel in which there is space, and there are fishes, and those fishes are fuckin’ rad spaceships. There’s a cat-horse in there, and there’s high school, and a team of people who are in a fish spaceship that go fix some juicy-ass architecture (I do love architecture). 20 chapters. Free to read on her website. I do recommend.
Now, okay. To actually explain the story, OAS is a sci-fi novel where it follows Mia, who is about as flawed as you can get, in two main timelines: one at high school, and the other as she joins a team (on a fish spaceship!) that primarily oversees old architecture projects. In space.
Also, it is quite a queer, feminist story. There are no men, so the lesbianism is a given, but there is a nonbinary character (who’s pretty cool; hi Elliot :D). And with that said, I do appreciate how this was handled. None of it felt forced—especially compared to other, pandering stuff I’ve read. The story is of queer identity. Cool. And the story moves on.
So, yeah. That was a nice aspect of it.
Overall, the comic itself is more or less an emotional journey than anything. All the sci-fi stuff takes a backseat and melds into the environment.
The main character, Mia, is…destructive, reckless, abrasive at times, etc. etc. Yet, Mia's also fiercely loyal. She knows her flaws, and whenever they come back around to bite her on the ass, she's remorseful. I'm going to be honest when I say that it was nice to see. It can be difficult to be able to write such a flawed personality with their redeemable qualities littered throughout.
I’m not going to get too far into the comic, however. One, that’s not the point here, and two, frankly, going in blind was a fun time. I do encourage people to read it if you so choose just to prove the point that, no, I don’t think that Walden is a bad storyteller. So, if you have the time and interest, forget this Clementine business for a bit and read it. Maybe you’ll enjoy it too.
But…yeah. She’s not a bad storyteller. Instead, I believe that Walden was not at all the right fit for these comics.
And I’m going to start with her art-style.
Personally, it’s not my favorite. I love sharp, bold linework matched with vivid colors—see Marvel and DC comics. And if colors aren’t included? Well, that’s cool too. I absolutely love Little Witch Academia’s manga (specifically Satō’s), and adore Kakegurui. And many more, of course.
So, yes, I’m personally not the audience for Walden’s style. Hers is very simplistic overall. The linework is made of thin and “freehand” lines. The shapes are as well.
All to make room for color.
And, if you’re familiar with Walden’s work or have just popped over to OAS, you’ll understand why this is a huge thing:
Color is the blood to Walden’s style. Without it, it’s…dry? I suppose? The best way to describe Walden’s art-style is that it is all color with as little linework necessary to guide that color. The linework is there to show you where the characters are looking, not to be the epitome of detail.
Which…, while it’s not my jam, I can respect that. For one thing, this style worked well with OAS—and I can imagine it goes well with Walden’s other projects as well, outside of Clementine. In other words, it’s good for contemporary, self-reflective work.
If anything, I think this is the main reason why people have criticized the art-style in the Clementine comic as much as they have. Because TWD is known for its greyscale comics, which is why the Clementine comic is doing the same. The issue with this is because Walden’s style is reliant on color—that is truly where the story is being told, and I gotta say, she has an eye for it—, I don’t think that the linework in greyscale is going to be able to hold-up.
Now, to be clear, I have grown to appreciate the style. I don’t take much issue with it for the comics anymore. Partially because of OAS. At the same time, here I was just a week ago gushing about variant covers (especially Michael Walsh’s) because…damn, that’s my kind of shit. And it is very different from Walden’s work. But, again, I do appreciate Walden’s style. I know it has it strengths, because I’ve read it in a full, finished story. So I shall maintain that the Clementine comics won’t truly be representative of Walden’s style.
Another thing: concepts. I have a suspicion that the Clementine comics will tap into some interesting concepts. Well, okay. Less of a suspicion and more of a guarantee; as seen in the first two chapters that have been released (both linked at the end), we have the comics exploring an Amish community.
Which.
Um, yeah. That’s actually a really interesting thing to be looking into. The Amish are quite secluded from everyone else, but, wouldn’t the Amish fair better in an apocalypse an a city-person? They’re already independent. They already know the skills required to live off the land. And in a franchise that has largely explored how people had to change with the world, exploring a group of people who were already a step ahead—despite being behind technologically—is very interesting.
Now, uh, will we explore more of them? Well…no? Maybe? Unless Amos says things here-and-there.
Ah well.
But, that will be a potential highlight of the comics.
Another highlight is actually similar to Walden’s approach to sci-fi—have the genre be the environment, and let the people be people (or monsters).
This is another thing that fits TWD very well. In all honesty, this approach goes hand-in-hand with Kirkman’s refusal to explain how the apocalypse started—which is something that I actually like, and have incorporated in my own (fanfic) writing. Of course, the unknown is scary and interesting, thus curiosity beckons for an answer, but the point of TWD has always been about the people. (Until recently with the show trying to explain an origin, but…I don’t care.)
So…yeah. That is yet another point.
And now we get into characters and plot.
…both of which I can’t justifiably comment on using OAS as an example because, well, adaptations are different than what Walden is accustomed to.
Here we have an interview of Walden’s, given at the end of the first chapter. (The interview link will be at the end, through DomTheBomb’s video(s). I’m not going to go over the whole interview.) For our purposes, there are two questions that are important, though I will reference things from the other questions (there’s only five in this interview).
Tillie, you’re known for writing and drawing your own characters—what made you excited to take on this project and dive into Clementine and the world of TWD?
I was excited by the prospect of entering the world of TWD mostly because it felt so different from all the other work I’ve done. All my past books have been loosely autobiographical, pretty quiet, pretty sensitive. The idea of bashing in the heads of walkers, and writing characters who are shaped so deeply by survival sounded fascinating. And of course in the process of working with Clementine’s character to make these books, I’ve found so many connections between her story, the apocalypse, and my own life.
After I read this…, things started to add-up.
The Clementine comics are outside of Walden’s comfort zone. They’re within a genre that she isn’t familiar with, with a character that isn’t hers… And, yeah. Okay. For what it’s worth, I’ll give her props for branching out. It is an exciting thing for any storyteller to do.
But. It does raise the question of how far outside her comfort zone is she? Has Walden ever written (or drawn) fanfiction? To this level specifically. If so, how much? Has she ever developed adaptational skills to a professional level?
And as I’ve read through this interview, and some others, I’ve realized why Clementine is traveling to Vermont: to compensate for branching out. By plucking Clementine from an unknown to a known, I can imagine it made it easier for Walden to craft this story.
Here’s the thing.
Walden is a (loose) autobiographical storyteller—hence why she was awarded for her reality-based work, which I do think was deserved. Her skills are in slipping elements of herself into her stories. After reading OAS, I can say she does it well—with OCs and original stories, anyway. And if she’s played the games? Well, her Clementine is a reflection of Walden, isn’t she? So…naturally, Walden is going to impose herself onto Clementine—as was designed by Telltale to do, maybe elevated given Walden’s past work.
In regards to the comic, this is an issue.
A blaring one if Walden is not familiar with writing fanfiction to begin with.
When you write characters with comprehensive skill, you develop the ability to write in different perspectives. To write characters outside of your comfort zone—especially when you get to fandoms with large casts. And given that I live in a fucking desert with sand and dust and cacti and shit, I’ve had to spend time and research to write environments I’m not familiar with because most of my fandoms don’t take place in a desert.
Ergo, I don’t believe Walden developed those skills. Not enough for Clementine.
And because of that, we have a Clementine who is warped. She doesn’t talk like Clementine because Walden is writing Clementine’s dialogue as she herself would talk. Or, at the very least, how she thinks Clementine would talk, but through a heavy layer of bias. Clementine left the school for snow because Walden likes snow—even though, Clementine probably wouldn’t (again, Clementine would go fucking insane).
This is what I mean by fanfiction is a skill. Sure, elements of Walden’s personality would end up in the comic regardless. But, the key to fanfiction is being able to get into a character’s head unfamiliar to you. That is the trick to a successful fanfic/adaptation.
Not doing whatever the fuck you want because you’re in charge. We have a name for that. It’s called crackfic.
With that, here is the second question:
Your process as a writer/illustrator is a little different than most. You don’t do scripts, and instead prefer to just dive right into the layouts—why do you think this helps you?
God I hate scripts. I feel like as a cartoonist, our skill is in synthesizing the drawing and writing process. If you separate them, then in my mind, I’m not really making a comic anymore. Of course we outline the book before we start, mostly so my editor knows I have some idea of where I’m going, but then like you said, I go right into making a draft of the book, without scripting or thumbnailing. I think this process works for me for a few reasons. One is that it forces me to build the story visually right from the get-go, and often my best moments of writing and plot are inspired by an image I draw. Another reason is that it’s faster. This is huge, since we’re trying to bring a Clementine book to people each year (it’s a [trilogy]). And I think the final reason is that by writing and drawing at the same time, I naturally create a lot more silent spreads than I think would be inclined to do if I was scripting. “Drawing of the beach, no text” doesn’t sound lovely in a script, but when I see it, I can feel it, and I know it belongs.
Ah.
So there is a lot to unpack here, and I will do this by taking each reason at a time before diving into the meat of it. Because, frankly, this answer is the one that bothers me the most. Now, for one, I am not a comic writer. At the moment my focus is in literature, but I would like to expand at some point. But, I am a storyteller, as is Walden, so at the crux of this, I do have insight as to…what Walden is saying here.
Insight that isn’t just for writers. Lol. I think it’ll be pretty easy for people to pick up what I’m picking up on.
First of all, with this answer, we learn that Walden is a gardener/pantser—both terms used to describe how a storyteller crafts their story. Gardeners are people who write as they go, and let the story develop in the moment. This method is quite messy and unorganized, but that is the point. What you’re doing is letting a story grow organically.
…also, this isn’t as different as the interviewer described. For comic artists maybe, I can definitely see that, but you will run into a lot of writers who take this approach. I have, at least.
Now, I am not a gardener. At all. I am an architect. I outline—to an extreme. So while I do definitely give my stories that time and room to breathe, I don’t just write as I go along. I hop around. I keep an outline. I even script my dialogue for many scenes.
But you know what? This difference doesn’t really matter. There isn’t inherently a right or wrong with being an architect versus a gardener. Here’s why: so long as you can get from Point A to Point B, and the product is good, it doesn’t matter what journey you took. A storyteller’s journey with their story is quite an intimate experience in some respects. I can’t really judge Walden’s process in this regard.
However, it is crucial to understand that one process doesn’t have a leverage over the other in regards to time. Outliners tend to wait a while before actually writing because they are dedicating time and energy in, well, planning. Now, I will usually just plop down and write a few scenes to feel out the style for the story—like first person versus third, past versus present tense, etc.���, but a significant portion of time is just outlining. By the time outliners do start writing, it is rapid-fire. The actual writing (for me at least) doesn’t take that long. I’ve gotten to the point where I can write 100k words in a month easy. But those 100k words came out after a couple other months of planning.
With pantsers, that, of course, is flipped. To my mind, I would think gardening a story would take longer than outlining because you have to keep drafting and editing and catching all the plot-holes you missed before. But, then again, I’m not a pantser, so naturally that process would take longer for me.
So, to Walden’s second point with time, the only reason why it should take a shorter amount of time for her to garden a story rather than script is because she is a pantser, not an outliner. So, as pantsing a story would take longer for me, outlining a story may take longer for her. If the process itself, however, takes significantly less time than an outliner because only one draft is written, and finalized, then…
Yikes.
That is not a good sign. Especially with an adaptation. On Clementine. Where you have to keep track…of the choices made…and potentially incorporating her Telltale-RPG nature…
Walden may be a gardener, but with pumping out a ~200-300 page comic each year, with this process, for this character, is reckless. Not the gardening process itself, mind you, but the implication that this requires less work, less drafts, for Walden to do within a short amount of time—1-2 years isn’t actually a lot.
Then there is the emphasis on the art. While I don’t write comics myself, I would argue from a storyteller’s perspective that comics are more than the art. Yes, the art is the focus, just like the narration is for narrative writing. They are the key components to their respective artforms.
But a key is not the only part in opening a door. You need the fingers to grip it. You need the wrist to turn it. And then you need the lock itself—the story, in which the key is cracking open for the audience.
The art, the narration, is the flavor to the story, not the story itself. If that wasn’t the case, every chicken would taste the same, no matter how it’s been prepared. Every apocalyptic universe would be the same. Sure, there’s absolutely similarities given that it’s the same genre, but try to tell me that TWDG and TLOU are the same thing. Go on. I’ll wait…
Point is, while the flavor is absolutely important, people care more about the meat. Clementine’s cult-following cares more about the meat. We are invested in the comic—for better or for worse—because of Clementine, not the art. In her other works like OAS, people may be there for the art. But that’s the difference between a continuation versus original work, isn’t it? People weren’t invested in the characters of OAS before reading, but they may have been intrigued by the art. With Clementine, no. Cult-following will cult-follow. And being the primary audience, if the meat isn’t good, people will not care about the flavor. At all.
Now. Again. None of this is a criticism of Tillie with her work overall. As I said before, one’s process shouldn’t really matter when it comes to a product’s quality. So if the product is good, it doesn’t matter if you’re a gardener or an architect.
However.
A storyteller’s process does have its impact. It doesn’t matter with solitary work, but it does in certain other contexts. Like adaptation, and or, continuations.
I outline to an extreme because 1) it works for me, and 2) the outline is there to jog my memory whenever I get back to a project after, inevitably, having to take a break and work on something else.
So again, is Tillie the right choice for Clementine? In short, while I understand why she was hired for this—because there's fair reasons—, I don’t think so.
I will be the first to say that I do not appreciate the basic premise. At all. It's quite frankly appalling and a punch right to my spleen—and then some. It makes me want to wear down my teeth to little numbs by eating sand (I live in a desert; it would be cost-effective). And I covered that. Again, Clementine put down her hat for a reason; to just give her another one with a cute lil ball at the top as she goes off into effectively a war-zone is a complete misinterpretation of her and her arc. There are better solutions. So many better solutions. They just aren't as simple as throwing Clementine back out into the world. So in that sense, my knee-jerk reaction is going to be no, she was not. At all.
But, to be fair, it is still early. There is still room for the comic to redeem itself. As in, there is a plan for it that does make sense. And if the fandom doesn't like it? Okay! We'll just kick it under a rug and not talk about it. Skybound may try to promote it, but if it ends up being that poorly received, there is nothing that Skybound, nor canon, can do about it.
After digging around a little, I’ve come to one conclusion: Skybound hired the wrong person for this.
Walden is known for writing non-fictional pieces—or, at least, works heavily inspired by her own life. To the point where she received an Eisner Award for it. Walden is also not a greyscale artist. The crux of her art comes from color, which is why people have said that the cover of this comic looks better than what’s inside.
That, and, Skybound probably hired someone who is not adept at writing fanfiction. Because if that is the case, I can see how her being a (loose) autobiographical storyteller is actually exacerbating that.
This alone, however, isn’t really the core issue. Storytellers can absolutely expand in writing different genres. So I do commend Walden for taking that leap. However, I think she bit more than she could chew because, rather than adjusting her process to compensate for the shift in story type, she treated Clementine the same as her other works. Which is…reckless. For those who don’t know, writing fanfiction does feel different than original work. Because you are working different skills.
There are a slew of choices out there, other than Tillie Walden, that would have done better. But, there is something to be said about how those choices are out there only because other people took a chance on them. Every storyteller has been in her place, once upon a time. And sometimes they flop miserably before they succeed a great success. So if these comics do flop, I hope Walden does fit this bill and is able to come out with great successes later on.
Critique what you want about her work, in and outside of TWDG. I get that her style isn’t for everyone, and that critiquing elements of a story with an adored character is good. That’s how companies learn their audience. Just don't say that Walden’s here to cannibalize the fanbase. Nor harass her. Regardless of whether or not she has the necessary skills of a fanfiction writer as talked about, Walden is still just an artist that took on a job.
[End]
So…yeah. In the grand scheme of things, even though the comic may be "canon", it's still the interpretation of one person—which isn't true to how the games work, nor Clementine as a character. The "canonicity" of this work is…really not strong. I don't care if Skybound will shove it down our throats that it is. It just isn't. Not if we don’t want it to. Not unless we consider the comic Clementine as a different iteration of the character entirely. Clementine is special to us because she directly reflects each and every one of our interpretations of her. The character shifts with our perceptions, and thusly our decisions made. If you're still angered by the comic, just remember that. "Canon" or not, the comic's Clementine still won't be your Clementine—just as much as my alcoholic one isn't. (Lol.)
I get it. The comic stands as a slap to the face and just pisses all over the entirety of Clementine’s journey. And A.J. Who has been around since the second season. Many of us find it absolutely appalling for Skybound to pull with Tillie as the writer. Sure. To the point where the comic’s Clementine has been deemed “Tangerine”.
But, if you're one to give chances and be optimistic, and you feel like giving the comic a shot, go right on ahead. Pre-order it. See to it that Tillie knows what she's doing and winds up crafting a salvageable story. A masterpiece? Um…no. Hopefully I’m wrong, though, and that she has a plan that makes sense, in the end. So who knows? Maybe you'll even stumble upon a storyteller that you actually appreciate, even with all this TWDG game-comic-Clementine nonsense.
Again, though, given the nature of the games, one comic made by a person won't destroy all Clementines. It simply can't… As I said, the comic is another iteration. Something that you could completely separate from the games. Your Clementine is your Clementine, and mine is mine. You know your Clementine; if your Clementine can't perceivably leave the school kids, and do anything she does in the comics, then she won't. It's that easy.
And though I’m not here to tear anyone a new anything, I know Clementine certainly won’t be the Clementine in the comics. Speaking of, I'm going back to my fanfiction. I have an alcoholic to write. ;)
(...when I'm not a shit updater. Lol.)
If you did read all of this, thank-you. I know it's a lot. But, ah well, fandom and passion and all that. Seriously though, I get it, but don't drag down a comic writer for taking on a job—even if it's downright terrible. We live in a society, and stuff. Give any just criticism, sure (this essay certainly did), but don't forget that the comic will not matter if you don't want it to. That is how canon works, in fact. Sure, there’s copyright and stuff, but stories develop overtime with the fandom, given that fandom can last longer than its creator. So yeah. As for myself, I'll continue writing my fics. I'm not interested in the comic, but I wouldn't mind seeing Tillie's work outside of TWDG. Actually do plan to keep an eye out for her stuff, all things considered.
With all that though, here are the links I promised. :D
Clementine Comic: Chapter One | Chapter Two
Walden Interview (with commentary) | DomTheBomb Channel
Tillie Walden: Website | ON A SUNBEAM Webcomic
Kent Mudle: Twitter | Tumblr | Website
PS: I STILL WANT THOSE BOMBASS VARIANT COVERS AS POSTERS I DON’T CARE I WILL DRAIN MYSELF OF MY RESOURCES FOR THEM PLEAAAAASE.
#volt's library#twdg clementine#clementine comic#twdg#notmyclementine#mine is still an alcoholic#fight me#long essay#twdg 4#twdg 3#twdg 2#this essay is dated with the second comic out but oh well#reposted from last account#if this looks familiar it's because i yoinked it from my last (dead) account#tldr fanfiction exists for a reason#and that canon vs fandom is kinda weird#so skybound cant do anything about their canon#they cant do anything about my alcoholic clementine either#they ainT TAKING HER OUT OF MY GRIMEY GRIMEY COLD HANDS
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X-Men First Class Appreciation Post
I own this on BluRay courtesy of thrifting. Can I just gush about this amazing piece of cinema for a moment? Does anyone still care about this movie?
So much of why this movie works is expectation and precedent. Had these characters been drawn up out of thin air for this movie, never before seen in any other medium, it still would have been amazing, but the history of how this movie came to be just pushes it over the top.
I grew up with the OG trilogy and while I know Last Stand is not good, I used to watch it if I saw it on while channel surfing. I have X2 also on dvd because I saw it while thrifting. Completely new actors, save for the Wolverine cameo, but the same old song, just a new verse. This movie will never exist in isolation, so while Erik’s arc is amazing, knowing that people who don’t read comics are seeing the main villain from the movies they know now an anti-hero with a gut-wrenching backstory, who’s right, is fantastic.
Knowing what these characters will come to be later in life as you watch it all slowly fall apart and their fundamental, philosophical divide on the nature of humanity and their place in it, is fantastic.
—
But beyond the history that bolsters this movie (which I think is the best X-Men movie, above DOFP and Logan), it’s just a fantastic screenplay.
The script: It’s such a tight script with only a few odd things here and there, like Emma Frost just existing after she’s served her purpose in the plot. It’s longer than I remember every time I watch it, too, kind of two movies rolled into one that splits into the second half after the CIA base attack. The setup and payoff of Erik’s “rage and serenity” moment with the dish, is the highlight. The backdrop of the 60s, weaving in real politics kind of like Forest Gump as if this all really was a shadow war going on, helped it feel more grounded than the plots of the OGs.
The characters: Obviously pulled from decades’ worth of groundwork, First Class does so, so well establishing the dichotomy of Charles and Erik, while also not leaving the rest of the team as one-note (mostly, the tornado wind dude doesn’t have a single line in the whole movie). Shaw as a villain is just hammy enough, with a ridiculously sinister comic-booky plan, it’s great.
The music: Standout here being the leitmotif for Erik, which you can hear shift as his attitude shifts from “rage” to “serenity”. The difference in the music when he’s on screen between the Villa Gessel bar scene and the sub lift. This is Erik’s movie. Charles supporting him, and everyone and everything else supporting them, and the music reflects that.
The acting: A refreshing set of faces that bring a lot of subtlety in gesture, I particularly like Charles feigning massaging his temple at the bar when he meets Moira so he can focus on her thoughts or how is attitude changes around Raven and her “cosmetic issue”. Fantastic representations, both in presence and face, of what a younger version of the OG cast might’ve been like.
The story: Yes the overarching plot of nuclear war is fun and all but the meat of the story is Erik and Charles’ relationship and their approach to mutants in human society, as it always is, and the interactions with the newer recruits. There’s plenty of quiet moments that take themselves absolutely sincerely, no half-assed awkward jokes to laugh at itself before the audience can because the writers are insecure. You know how it has to end, and this movie doesn’t for one second pretend it won’t. It never asks if they’ll end up as enemies, it spends the entire time showing you how they became enemies, which is what a prequel should do.
The climax: The last, gosh, 45 mins of this movie? Fantastic. The Americans and the Russians being played as equals but opposite, neither side being vilified because both are victims of Shaw’s plans. They’re just innocents caught in the middle (the sailors on all the boats, not the greedy higher ups). The coin, the setup and payoff and Chekhov’s gun of the goddamn coin that Erik first flicks into Shaw’s picture’s forehead at the start of the movie. Charles screaming as he still holds Shaw frozen because he feels both Shaw’s pain and the horror of what Erik’s doing. Also the choreography incorporating the various mutant powers. All of it. No notes. 10/10.
—
Smaller things, too. Making sure Charles and Erik have their little chess matches. The multi split-screen during the training montage and the era-appropriate music beyond the score. Dancing around the love triangle between Erik, Raven, and Charles without having it be a huge piece of the plot. Without any romance distracting from the plot, just dressing on the side. Erik being such a tired dad already around the younger mutants. The "yes we do" sonar moment. Raven still getting to use her non-combatant powers in the finale to trick Azazel. All of Michael Fassbender’s languages, rather long conversations that aren’t in English. The nods to the story at large with Charles’ hair comments, Wolverine’s cameo, cheeky origins for their hero names, the jet from the OG movies, the other significant characters popping up.
Also the balance between conflicts that do and don’t rely on powers. The final fight isn’t a fistfight and for a comic book climax, that’s kind of rare (and no blue sky beam). This is a climax that can only happen in this story. Erik doesn’t just punch Shaw into submission, he magnetizes a coin through his skull. That’s how it’s done.
I love this movie. I just watched it before making this post and I already want to watch it again.
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Chainsmoking His Love 1: The First Cigarette
Zeke Jaeger x Reader // follow #CHLZeke for updates // nsfw mdni
POV: second person, AFAB reader, feminine pronouns Chapter tags: smoking, mild dom/ sub (Zeke dom is the overarching theme of this honestly), oral, fingering, sex Chapter length: 6k
The coils of his beard are highlighted in the moon, more ginger than blonde in the darkness, tobacco wafting down at his breath. With his other hand he gently takes the half-burned cigarette from between your lips, flicking it over the edge without bothering to put it out.
“I should break such a bad habit.”
Your mouth wavers to speak, though no words come to mind, and that’s when he kisses you.
♡ read more after the jump or on ao3 ♡ // ♡ spotify playlist♡
I have a very strict adult-only interaction policy. Ageless, blank, and clearly minor-run blogs that interact will be blocked. If you have questions about what that means, please read the byf in my pinned post.
Author's note: This takes place between seasons 3 and 4 / more towards the end of that 4 year time jump. With that, I am writing from the perspective of a fully-finished manga reader. There are no outright spoilers past the canon from the start of season 4, but there are references and hints to Zeke's plan/ overall character at the end of the story, because this piece is as canon-compliant as possible. Be warned!
Night in Marley is accompanied by whipping winds off the sea, the salt still tangible in the air even high above the Liberio city limits. It stings when you lick your lips, but you do it again and again until your skin is chapped, mouth and eyes watering against the breeze, somehow soothing on sleepless nights such as this. The wind has been picking up all day, the aroma of ozone coming thick. A storm is soon approaching this city.
A grating comes sharp behind you, wood scraping and striking, and your heart leaps in panic at the sudden sound. No one has ever interrupted you on the roof, drinking in the cold clear air behind the sweeping curtains of laundry. And you turn slowly, ready to explain yourself to any Marleyan authority, but the tall, lean, sandy haired man with a wiry beard and glasses that glint in the moonlight is not who you expected to push through the sheets.
The bravest, the boldest, the one who vanquished the island devils as best as he could. The one who stands above the sinners, encouraging good conduct, camaraderie, redemption against the injustices of history. You’ve met him a handful of times before, but never alone. And he speaks, remembering your name in greeting when you spring to automatic attention.
“It’s late,” Zeke Jaeger says, as he takes a long drag from his lit cigarette.
“Sir – I’m sorry, did you expect privacy up here?” You relax, slightly, when he shrugs.
“Nothing to apologize for, don't look so tense. It’s just a good place for a smoke.”
“Oh.” Oh. It explains the broken rolls that litter the stone ground and gutters, black circles of ash stamped into the ledge, things you’d seen nights before but hadn’t given much thought to until now. You turn back to the ocean as he steps besides you, resting his elbow so close to yours against the half-wall of the roof that you can almost feel the warmth of his skin.
“Do you smoke?” he asks, lifting the packet to you.
You consider for a moment, how you should answer. “No, thank you, sir,” you say.
“Suit yourself,” Zeke says. It was a satisfactory enough choice, and he lowers his arm. The profile of his face is shadowed, nose pointed out to the sea, crow’s feet deep against his eyes cutting black lines in the moonlight. “Storm clouds on the horizon.”
It’s merely a literal observation, but there’s a tinge of amusement in his voice, as if there’s something funny about the incoming tempest.
“How was the weather there? On – that island?”
The words sound lame, and you hear it as they come out of your mouth, but you can’t think of any way to continue this rare chance of conversation. Zeke pauses, reaching for the cigarette and spinning it between his fingers.
“If I say that the people were the true storms, does that sound impressive?”
You laugh, before wondering if it seems rude, mocking the trauma of war. “Sorry. Sir. I didn’t mean to make light of it.”
Zeke waves his hand in silence, keeping his face towards the horizon, but not bothered.
Your pride can't let the potential offense slide. “Thank you,” you say, feeling it inadequate words for the war chief of Marley, but better than leaving it at a laugh. “For protecting us.”
He smiles, turns his head down ever so slightly. Moonlight reflects against the thin lens of his glasses as he regards you with a side-eye glance. His mouth opens a little wider than necessary to blow out the next puff of smoke, angled just barely out of way of your nose. It still stings your eyes, and you’re blinking furiously up at the stars even as he stubs out the cigarette and lights another, casting the match to the rocks below.
“The prices we pay to secure that future.”
Zeke speaks with soft deliberation, with the same weight as his official declarations and updates. But the quiet words are chilling right in your ear. This man, smoking so innocuously besides you as if it’s an everyday occurrence and the two of you are as thick as thieves instead of near strangers – it’s fascinating, uncannily so. His dry wit, his charisma, feels so suddenly familiar and inviting.
You could step down and leave him to his cigarette, but something in you yearns for this company, unwilling to cut it short even as the conversation slowly lulls with his strange words. In the distance, waves crash. Some sleepy gulls stir and coo once or twice in the darkness, and you shiver, turning your head directly to him.
“It’s cold,” you say.
“I have a bottle of wine in my quarters for that,” Zeke says, carelessly. “But if you want to enjoy the ocean and stars longer…” he extends his arm out again, flipping the packet open before you can let your mind dwell on that passing sentence, “have a cigarette.”
You still aren’t sure what the right choice is, but you watch your hand open, his fingers brushing against yours as he slides a cigarette into your grasp. You roll it between your thumb and forefinger as you lift it to your mouth, before realizing you have no matches. You turn to Zeke. “May I have a light?”
He says nothing and doesn’t move, casting his lashes down and inhaling deep, the red flame sparking.
Hesitantly, you press your cigarette to the end of his. Inhaling, you find it strong – remarkably so, and your throat convulses in efforts to mask the coughing as you lean back over the wall. Crumbs of tobacco coat against the edge of your tongue on the next puff. You can’t hide it when you gather it behind your lips and spit, messy, over the ledge.
You look at Zeke, and his lips twitch in a smile as he indolently lowers his cigarette. “Sorry. I rolled them myself. Go on, suck it, if you can take another drag.”
“I can, sir. Just a little strong,” you say, trying not to appear overwhelmed. You suck on the cigarette a little more lightly, and it’s less sickening just to hold the air and puff it out. Soon, your inhale is more eager than reluctant. “Remarkable, that this habit doesn’t slow you down, sir. You’re the best we have.”
Zeke leans down into the ledge, taking a step back to lower his chin to his rested elbows. He’s shorter than you at this casual angle now as he shifts his weight from foot to foot, and looks up, glasses glinting in the moonlight, as he grins. The flash makes your head spin as the smoke begins to creep through your senses. “Are you marveling at my physique despite this filthy habit?” He speaks through the roll gritted between his teeth.
Your laugh is uncomfortable now as you lower the cigarette, unsure if you should literally bend to the war chief’s level. “Sir, I didn’t say it’s filthy.”
“But it is a bad habit,” he says, almost musing.
The cigarette burns between your fingers, and you lift it shakily back to your lips, unsure of what to say.
Zeke straightens, draws himself up to his full imposing height. He drops his cigarette, crushing it into the stone with a step closer to you. You don’t realise he’s come that much closer until his hand comes down on the other side of you, and your head is tilting back in order to make eye contact. The coils of his beard are highlighted in the moon, more ginger than blonde in the darkness, tobacco wafting down at his breath. With his other hand he gently takes the half-burned cigarette from between your lips, flicking it over the edge without bothering to put it out.
“I should break it.”
Your mouth wavers to speak, though no words come to mind, and that’s when he kisses you.
His lips smear yours with tobacco, tongue disgusting with that earthy cloying taste, and he had been right even when he put the words in your mouth – a filthy habit, fucking filthy. You hate how it fills your senses, the nicotine in your own head already clouding enough, but you kiss him back, smoky saliva entwining with tongues. He pushes his deep into your mouth, the hand that had taken your cigarette returning to cradle against your jaw, thumb stroking down to your throat and traveling down again. You gasp into his mouth, almost breaking the kiss, as he slips it between your legs. It’s a reflex when you clutch his hand between your thighs, but you can’t force the muscles to relax, as pulse after pulse of heat begins to come up within you. Your head is dizzy, starved for oxygen, throbbing in time with his stroking, searching hand.
Those pulses are what bring you back to the cold rooftop, your eyes fluttering open - when had they closed? - with heat beating through you. The curve of his glasses press against your temple, the purple of his undereye bags meeting your eyes, and you break your lips from Zeke’s.
The war chief. The savior of Marley, with his hand between your thighs.
Your heart hammers. He must hear it.
“Are you – scared?” Zeke asks, tilting his head slightly as his hand creeps slowly, so slowly, higher. His tone isn’t mocking, isn’t leering, but curious, and you can hear the smile in his voice. His fingertips curl against your inner thigh.
You can’t keep your eyes on his, shaking with burning arousal and shame knit together, and look away, look down.
“No,” you force out, and it isn’t a lie when you say it. “But, sir – ”
“You know no one will come up here. If they do, I’ll bear the blame.”
His words carry a casual determination, the great warrior with his hand hunting up over the fabric of your clothes, and it’s the assurance that makes you shake with an emotion you can’t quite name. No, it’s not fear. It isn’t really shame, either. Your eyes, unable to meet his still, rest on the bulge of his crotch.
Zeke knows he’s reached your cunt when you shake harder between the cage of his arm and the brace of the ledge, and you lift your face to his with a short gasp. He brushes his hand over, and back, and he catches your lips in a kiss once more. He smiles again, hard against your mouth, beard scratching against the edge of your cheeks and down to your chin. The pace of his kisses increases slightly, just as his hand massages over your clothes, moving roughly up to find a fastening.
An indecent sound escapes you, raw in your throat and aching not from the burning remnants of cigarette smoke, but it makes Zeke break the kiss now to let out his own soft groan of satisfaction. His thighs press against yours, and he rocks his hips, pushing his hand harder against you.
“Get down,” he says, and there’s a command in the words, a military order that has you sinking to your knees. It leaves you buzzing, to be so suddenly without his touch, and you pause with your hands on your thighs, trying to anchor yourself through the smoke in your head. The shadows reel, either from the cigarette, or the murky depth of darkness. Above you, Zeke lowers his trousers.
His nicotine stained fingers stroke his cock, already half-hard as you kneel between his parted legs. When you lift fingers to it, shaking despite yourself, he closes his hand around yours. You finally meet his eyes again, and as he rubs your hand over him, there’s no trace of that warm smile any more.
“Suck it,” Zeke says, his voice low and grating, a whipping command in the cold air.
You move your hand almost experimentally, to see if he’ll let you, and he lets go as you open your mouth to take him in. He moves the hand to the back of your head in a large, open grip, as if he’s testing, waiting to see how you proceed next. You keep your hand along his shaft, rolling down, massaging along the length that your mouth can’t reach yet, even as your fingers drag more and more saliva down. His cock becomes firm, hard muscle under your fingers and in your mouth.
Your thumb strokes up along the underside of his cock as your hand stills at the base, and he groans above you, deep and guttural, something – something that you want to hear again. You move your tongue along him, around and up to find the sensitive tip of the head and flick right underneath there. Zeke’s hand tightens, not threatening, but encouraging, and as you flicker your tongue back and forth there again and again, you begin to taste heavy, bitter droplets beading in your mouth.
Inhaling through your nose is too shallow, and you try to relax your lips and hiss some breath through your smoke-smothered lungs, and that’s when Zeke’s fingers clamp against you in an unmistakable control. It forces you forward, his cock further down your throat. You do your best to match the movement of your lips and mouth to the growing rhythm of his guiding hand and hips. He grunts, a confirmation of your efforts, and thrusts faster.
But he does not fuck your mouth roughly, still letting your keep your agency. You do the work on your own as more of his bitter fluids begin to mix with your own drool, leaking down the side of his shaft and dribbling down your chin despite your efforts to keep your lips a seal around his cock. You almost choke at the effort, his cock growing firmer and bigger in your mouth, hitting right at the back of your throat. Your eyes flutter and roll in reflex.
“No – look at me.”
You force your eyes up to Zeke just as his hand pushes down to the back of your head, through your eyelashes and beyond his shirt whipping in the breeze. It makes your eyes sting and water, his cock heavy on your tongue. His hips thrust into your mouth stronger, and you gag at the movement.
Zeke looks at you, glasses slipping down the bridge of his nose, stray hair sliding down across his forehead, and his lips are parted, his breath as ragged as your own. The tightening of his cock in your mouth should have been your hint but his strained words show you how close he is.
“That’s – yes – ”
You’ve never seen him at such a loss for words, in all the public appearances, in any aside of conversation. You struggle to keep your eyes on his, not out of abashment now but physical strain. Your body is in acute discomfort even as you urge him to pleasure, the stone hard against your knees, your frozen hand heavy and elbow near buckling as you keep yourself upright, the hand against his base flexed back to cup his balls in short, clumsy motions. And beneath your clothes, where he had touched you, something hot and throbbing even without his hand screams for attention.
In fact, you’re close to sliding down against the stone to feed that desire with shameless grinding for friction, but Zeke’s next guttural moan is close to a cry that could rise and ricochet alarmingly through these towers, and your tongue rises against him to attention.
You hollow your cheeks and suck as much as you can in the short bursts of air you can manage into your lungs, finding the strength in your hand, tacky with saliva and drips of precum, to massage firmer against his balls. Zeke trembles, every bit of his body against you and in you shaking, his cock hot and throbbing in the vacuum of your mouth. With a hoarse sound, he holds your head down against him, and comes hard.
“Fuck,” he gasps out, and the bitter spatter floods in your mouth and down your throat. You almost choke against the taste, worse than the tobacco, but keep your lips around him until he softens, swallowing every drop. When he’s empty, he lets go of your head with a satisfied sigh, and you let him fall from your lips, your hand away from him.
Silence.
You massage the front of your knees in this swelling pause, turning your head to the billowing curtains of laundry. The thick fog through your mind begins to dissipate and allow shame to return as you contemplate your exit, begin to fabricate extravagant fantastical scenarios of seeing him again in these halls, in the city, and how you would excuse yourself, you the simple whore on your knees who just sucked him off on the roof –
And Zeke kneels, catching your chin between his fingers to interrupt the panicking “what-ifs” and coax your gaze back to him. More accurately, you look down to the dip of his collarbone and the thin wiry hair poking from between the folds of his shirt as he kisses your forehead and wraps you in a one-armed embrace.
“I should – ”
“No, no, I’m not as selfish as that,” Zeke says. The murmur is convincing, his tone so soft that it makes you close your eyes and shudder into him as his other hand leaves your face to stroke almost comforting along your back. He eases you down against the stone that way, kicking his pants fully off along with his boots. Strong fingers nimbly work at the fastening of your clothes faster than you could undress yourself, and with an attentiveness to every piece of fabric, down to the unlacing of your boots. He peels your undergarments away, already wet and clinging to your skin.
It makes you flush as the cool air hits those embarrassingly hot areas, damp right where your thighs meet, and you start to instinctually prop up on your elbows, to cover your vulnerable, exposed self.
“Are you running away after all?” Zeke asks, leaning up over you, the moon reflected in his glasses, the edge of amusement in his voice somehow sounding dangerous.
Your response of “No” comes a little too fast, too breathless, but it’s good enough to merit a quick, closed-mouth kiss against your lips as Zeke shifts his position between your legs. He pulls back, and you catch the smirk winding across his lips as he slides down your body before he’s lost in the shadows. He releases his touch on you for a moment to unbutton his shirt, leaving him as naked as you when his fingers dance across your skin again. His hands are strong on your calves, pushing your legs higher, and the kisses down your skin from your bent knees prickle with the coarse hairs of his beard moving southward with his lips, alternating from thigh to thigh.
You hiss, a broken, “oh” as your legs slink to the stone, sprawling on either side of him as he lowers himself to the ground in a show of equality and runs his tongue up along your clit. Your body jerks up.
The building, budding desire is overwhelming now, your cunt slickening and swelling from just that first bare touch. He doesn’t linger long or move slowly, letting his mouth open right there, licking over you as his fingers reach up against the sensitive skin of your inner thighs to grind against your entrance, prodding, searching again.
Zeke’s fingers move faster than his tongue, as he breaks away with a groan. He finds your entrance, but does not slip past it yet, roughly rubbing against your folds as if to find all the slickness, the sweat, the arousal, already gathering through you. He slows then, tracing the shape of your cunt entirely before moving back down and up into you at an angle that your own masturbatory explorations cannot reach, something that makes you cry out sharply.
He thrusts what feels like two fingers in so hard, so immediately, that your hips lift as high as they can and slam back to the stone. You swallow and gasp, the last sour tinges of his cum at the back of your mouth even as your mouth waters again at his ministrations.
“Oh, fuck, fuck- ”
You almost call his name, intimate, without a title or honorific, as he drags his fingers out of you, slick against your folds before the heat of his face comes again to your thighs. Zeke kisses right where your leg meets the curve of your hip and down to your cunt, the scratching of his beard teasing. When he thrusts his tongue inside, it’s not enough, not reaching as deep as you need, but you’re throbbing badly at his touch, the sensation so soft in contrast to the violent actions of his fingers.
This is more than the first licking prelude, his mouth open over all of you, tongue hungry and running in circles around your entrance before scooping back in to taste every dripping place of you. His top lip, the bristling of his facial hair, moves achingly against your clit, rubbing you swollen and raw. It’s endless, the circular motions open and sloppy and ever repeating. Your knees shake up again, almost closing against his skull, and his hands, free, fingers still damp with you, hold you there with a clamping grip at your thighs.
You could hold yourself back – just barely, but it had been possible – from screaming his name so disrespectfully at that urge, but you cannot stop your grasping hands from reaching down to knit anxiously between the strands of blonde hair you know you’ll find.
The chants of “fuck, fuck, fuck” that rock out of you mix with the whistling of the wind, coming without your own conscious desire to speak, just at the need to express your elation as Zeke brings you closer and closer to orgasm. One of your hands falls, fumbles down, when his mouth moves lower still, fucking you with his tongue as your frantic fingers take over rubbing your clit yourself. It's close, it's so close. When it strikes and the coil behind your belly springs open, hotter than you can bear, you buck your hips unevenly, unable to hold it back without any more warning to him. You come hard on his tongue with a choked cry, furiously rubbing yourself and pushing down to his mouth. It roars through you, sparking through your veins. You let go of his hair only to crash down across your forehead in exhausted spasms of euphoria, the heat rippling down from your core to Zeke’s mouth waiting to lap it all up from your cunt.
Not all. He ruins it by pulling away even as your body pulses, stomach and thigh muscles contracting erratically around nothing, your cramping hand moving up rest on your stomach. Above you, stars swim above your half-sightless eyes. The sound you make is garbled and incoherent.
When you offer nothing else, Zeke lets out a short sigh, almost of disappointment at your sudden lifelessness.
“I didn't think that was all you had in you,” Zeke says, and his hands coax your legs flat against the ground, spread achingly wide on either side of the expanse of his body. You force your eyes down to him, spinning with final dregs of nicotine and the echoes of your orgasm, to watch his dark sandy head bend over you once more.
“It’s… not,” you force out, and he lifts his face, another twisted smirk flashing across his lips. It’s a wicked smile, it’s…
Devilish, is the word that comes to mind, and the shiver that comes straight down your back is cold, uncomfortable.
Maybe his insistence of selflessness was a lie. Maybe he’s been waiting for something more since you sucked him dry the first time.
He spreads you with his thumbs, and spits. You shudder against the sharpness of it against your sensitive, raw folds, arching your back, the splaying of his hands into your thighs keeping your hips firm against the stone. The cool slick of his saliva mixes with the dregs of your arousal as he pushes it in with a thumb, moving into you before you can even gasp out, partly in elation, partly in pain. He fucks it into you with his fingers, stretching you deep.
“Fuck…”
Your thighs tremble, knocking into the ground. His thick fingers are teasingly painful, stirring you again without bringing any hint of satisfaction. You can feel it pooling from you, the remnants of your orgasm with his saliva and a rush coming anew.
He adjusts, kneeling with his twisting thumb almost dipping out of you, and the smooth head of his cock comes nudging against your inner thigh, hard again. He’s trembling too, breath heavy in the air over you, his own want so close to overtaking his actions. His thumb slips out as his cock begins to push in, keeping you open.
And then he doesn’t move.
Zeke’s hands are strong, keeping your thighs open as he rests over you, the moonlight casting long shadows over his face, and you whimper. He moves his hips, not enough to thrust inside, just edging the tip of his cock no further than his fingers have reached. Your breath catches in your throat, and it seems an excruciatingly long time before he moves out, and back. He hasn’t come any deeper, and your muscles twitch, begging for him to give in to that animalistic desire and - just fuck you now.
“Please,” you whisper, the word rough and catching in your throat.
Zeke’s eyes, glassy in the dark, shine, and he does it again, that teasing thrust that just prickles and pulses through you. He holds you down, watching you clench, breathing shallowly and struggling as your body quivers. If he just wanted to turn that arousal back on, your sore cunt is more than ready despite the thudding pain of overstimulation. He thrusts halfway once more and back out, leaving you aching, hot, and empty.
“Please,” you say again.
And Zeke almost growls, the throaty sound so gruff and raw you shake at the sound of it. Your hips move desperately back and forth, trying to push him deeper. “You’re teasing… stop…” is all you can force out, pathetic, frantic, grinding upward again.
“Your body is so impatient,” he says, hoarsely, and the sound you make in response is just that. “What happened to all your anxiety? Where did all that go?”
You whimper once more, unable to offer any argument, your dignity long gone in tatters.
He smiles, lefts one weighted hand from your hips, and pulls his glasses from his face. You can’t see where he puts them to rest, keeping your eyes now locked so firmly on his face, the shadows cutting sharp across his cheekbones and rippling when he moves his fingers to pinch the bridge of his nose and exhale sharply. A waft of tobacco, stale on the air, drifts to you.
“I have been cruel,” Zeke says softly, strained and his eyes, smaller without the magnifying power of the glasses, are unreadable as they fix on you. “I suppose it’s not fair to either of us, is it?”
You let out a strangled, desperate sound, and that’s when he finally thrusts into you, sinking his body down and splaying his legs hot against yours. The hand on your hip still keeps you down, but you cry – unable to stop yourself now, a shrill, euphoric, “Zeke!” as he moans your name in familiar, dishonorable tandem.
There’s no possible way he could feel better than you do, burying himself in your core, as fucked out from his tongue and fingers as you already are. This is a new satisfaction, deeper than before, and you grind against the stone as best as you can, flexing your fingers as your arms fly up around his neck to dig down into his back. The moans, the cries, that come from you, are drawn from deep within your core, pushed out with every stroke of his cock.
All his teasing, all the drawn out agony of aching, has left you wet again, so wet that his thrusts slap loud against your skin. Zeke fucks you hard and fast, rolling his hips in perfect circles as your fingernails drag down his back, not deep enough to draw blood against your touch, but desperate, raking down again and again as your fingers slide in time with his thrusts. Your entire body ripples around him, eyes rolling up into the stars. Your sounds are almost wild. His are feral.
He’s barely holding himself over you on one arm, legs tangling into yours, and the thrusts come erratic as he fucks you hard, fast, deep, into the stone roof, against the mix of crumbled and smashed cigarette remnants. His hand slides from your hip at last, letting you move in your own clumsy circles to match him. A fresh cold sweat breaks out over your skin, and you forget to breathe for a moment right when he pulls out and thrusts so deep it aches straight down your thighs. You whine when you can gather the air again, gasping his name, so delicious on your tongue that you feel intoxicated saying it over and over –
“Zeke, Zeke, fuck – ”
Zeke’s forehead presses into yours, your neck straining up, the filthy stone ground hard beneath your skull and shoulders, and he breathes just as heavily as you, ragged into your mouth, slipping your name and curses in his own chanting mix between breaths and kisses. His hips thrust against yours, faster, deeper, and you tilt your chin up to catch his lips in a kiss as your arms knot across the back of his shoulders.
He slows for a moment, and you feel yourself throbbing deep within your core, the rising heat of a second orgasm close. You clench over his cock, spasming on your back, and when he pulls out and sinks so deep, slowly inside you, it almost makes you topple over the edge.
“I’m – Zeke, I’m – again -”
He nods, brusque, short, half-listening and really just sliding his face against yours, but after a moment, he understands and nods again, moving deep inside you with long strokes that leave you breathless. He leans up and breaks the close contact of your faces, raising his forearm to rest on his elbow. It makes him higher over you and as his thrusts slow in an exerted control that comes through hissing, gritted-teeth breaths sour across your face, you can almost rut against his body pressed up against yours.
It’s not quite enough to grind yourself to satisfaction, but your legs go limp as the sensation brings you ever closer. “Yes -”
Zeke groans, a sound that snaps vocal and rough as it comes from his chest, as if he’s at the limit of his control, but it’s the sound and the friction of your legs against his that does it as you grind into him, desperately squeezing your muscles. Your head collapses into your neck and you convulse as the second orgasm roars through you – shorter waves than the first, the ripples somewhat weaker, but your body shakes uncontrollably underneath his. And Zeke picks his rhythm up, fucking you through it, curving one hand between your head and the stone ground, pushing your face back to his.
“Me – too – ” he says at last, the words broken and jagged, and he kisses you, harsh, open-mouthed and sloppy with drool.
You moan, feeling it all subside into a dull throbbing, his cock still splitting you apart with the growing ferocity of the thrusts. He sucks on your lower lip, letting go, and with a muffled groan he leans his head back, the contours of his neck muscles tightening in the moonlight. Just as your inner walls begin to ache sharper, so exhausted, so over-worked, Zeke pulls out and leans back, kneeling and panting. His hair is fully loose, sweat pasting some strands against his cheeks and neck, and his eyes burn as he takes hold of his cock, letting out a few furious pumps before coming again, this time down across your chest and stomach, with a raw, rough, “Fuck…”
His name dies on your tongue as you let out one last broken whimper, and you wince despite yourself as the fluids across you cool uncomfortably. A gust of wind, sending the laundry billowing doesn’t help, and you stare up at the dizzying stars for a moment as everything throbs to a sobering clarity.
Tobacco and salt and sweat hang heavy in the air. Zeke rocks back on his heels, exhaling loudly. You force yourself up on your elbows, feeling the scrapes and aches now that you separate your body from the stone ground.
“Here.”
Zeke’s reaching up, tugging a sheet free of the poles, and offers it to you. You take it cautiously.
“Can – is it okay to use -”
“It’s laundry, isn’t it? What’s the difference?”
You can’t look at him as you clean your skin of his sweat and cum, but you have to turn your head back and sit up properly to reach for your clothes, wherever he’s dropped them. In this undignified moment, at least he isn’t turned to you, as he swipes his glasses clean against another of the laundry sheets.
You gather your thoughts as you feel your body throb and leak, a heavy reverie shivering in the night air. He says your name after a moment, and you blink back.
“Let me leave first,” he says as he slides the glasses on. You clutch the sheet back to you, feeling almost sheepish, but Zeke looks so placidly unbothered as he reaches for his garments, as if being naked is barely worth remarking. “Just in case there’s anyone downstairs. At least five minutes should be fine, even if I need to talk away any guards or officials.”
“Thank you… sir,” you say. The word feels uncomfortable, heavy in your mouth, but it would have felt just as strange to leave it out.
Zeke’s lips twitch, a gentle, amused smile in your direction, and he stands to pull his trousers back on. “I think in private, there’s no harm in being familiar. I’d say we know each other intimately now.”
You flush, unable to meet his eyes as he looms over you. “Yes,” you say, his expectant silence pressing in the darkness.
“Then I think I just may see you again up here some night. Or for that wine, if it proves too cold.”
He stoops to gather his boots, his shirt, and takes a step back towards the rows of laundry. Then he stops, fishing in his pockets to fling something your way.
“In the meantime, maybe I’ll corrupt you into picking up this bad habit of mine, hmm?”
You look down at what’s landed deep in the folds of the sheet still pressed around you, hidden from view in the dark. When you look up, Zeke is gone, with only one parting remark ghosting through the laundry.
“Or at least bring them back to me.”
You wait, but he doesn’t offer any other words, the footsteps receding down the steps with a jaunty whistle rising faintly on the wind. When you’re sure he’s not coming back, you let the sheet fall and cautiously dip your fingers into the folds of fabric, and pluck out a small matchbook and packet of cigarettes.
chapter 2
#aot zeke#zeke x reader#zeke aot#zeke jeager#zeke yeager#zeke jeager x reader#zeke yaeger x reader#zeke x you#zeke x y/n#ao3#ao3 crosspost#mmachifics#aot x reader#zeke jaeger#zeke jaeger x reader#zeke jaeger x you#chainsmokingmmachi
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Psycho Analysis: Yanni Yogi
(WARNING! This analysis contains SPOILERS!)
Case 1-4, “Turnabout Goodbyes,” is sort of the grand finale of the original Ace Attorney, and it ends the overarching story in a very satisfying way. We have the culmination of Phoenix and Edgeworth’s character arcs as well as elaboration on their shared history, we get some interesting developments about the past, and it features some of the most iconic moments in the entire series, from pointing out that it almost being Christmas means it wasn’t actually Christmas yet to cross-examining an actual parrot on the witness stand. Throw in the debut of charming hick photographer Lotta Hart and Larry Butz proving himself to be a bumbling asset, and you have one of the best and strongest cases the game has to offer (though in contrast with a lot of the rest of the series, it feels a bit easy).
Of course, a good case would be absolutely nothing without a good mystery leading into an impressive villain, and this case manages to have two! The first of them is without a doubt one of the single most sympathetic killers in the series, if not the most sympathetic: Yanni Yogi. Formerly a courtroom bailiff, being implicated in the DL-6 incident led to his entire life being ruined even if he was able to walk free. And in 1-4, he decides that enough is enough and he wants to get even. How exactly is this sympathetic? Well, that’s what this analysis is for.
Motivation/Goals: To put things extremely simply, Yogi’s goal is revenge. But nothing about 1-4 is simple, so let’s take the opportunity to do something that will be unique to some of these Ace Attorney analyses: Discuss the victim, Robert Hammond.
Hammond would likely have been worthy of a Psycho Analysis on his own if he wasn’t already dead; the man was a defense attorney who only cared about winning his cases, a very dark reminder that it isn’t just the prosecutors who are amoral in this series. Hammond took on Yogi after DL-6 and forced the poor guy to play the part of an insane man so that he could get out of the murder charges levied against him by Gregory Edgeworth’s ghost. And it worked! Yogi went free! There was just one teeny tiny little issue:
Yogi’s life was fucking destroyed.
Socially he ended up as an outcast, and things got to the point where his fiancee Polly committed suicide after dealing with the backlash. What’s more, Yogi was forced to continue living out his life as a deranged man, unable to really go back to normal. And keep in mind: All of this was done to free him from the consequences of a crime he didn’t commit, a crime he was only accused of because the victim’s spirit couldn’t possibly have known the real murderer was lurking outside the elevator.
It’s genuinely hard to blame Yogi for capping Hammond, because the dude was an utter asshole who demonstrably ruined Yogi’s life. Hammond absolutely deserved what was coming to him. Now, framing Miles Edgeworth, on the other hand… That’s a lot less forgivable. Edgeworth certainly never meant Yogi any harm, and he had just as poor an understanding of the situation as both his dead father and Yogi himself. No one involved here was on the same page, and all of them were being manipulated by the real murderer as part of his master plan to get his ultimate revenge.
Performance: In the live action movie, Yogi is portrayed by Fumiyo Kohinata, and to say he kills it in the role is an understatement. I think a lot of it comes from the movie showing rather than simply telling when it comes to Yogi’s horribly tragic backstory, with him getting to act out his reactions to Hammond’s cruelty towards him as well as stumbling across his wife’s body post-suicide, but he definitely ends up as one of the strongest aspects of an already stellar adaptation.
Breakdown: Yogi actually has one of the more lowkey breakdowns in the series when it comes to sympathetic killers, almost to the point that he doesn’t really have a breakdown. One minute he’s the teetering, goofy old man:
And then one avian cross-examination later, he gives up the goat and reveals his true self:
I actually think the lack of an extreme reaction gives Yogi a unique level of dignity and really highlights how utterly tragic his circumstances were, even if he really didn’t go about things in the best way.
Best Scene: The movie actually shows Yogi finding his wife’s body, and if it didn’t hit home how absolutely miserable and tragic this poor man’s life was before, well, here you go.
Final Thoughts & Score: More than any other sympathetic killer in the series, Yogi is the one who my heart goes out to most.
Yes, he’s not as friendly and charming as Acro, and he’s definitely not anywhere near as sexy as Geiru Toneido, but if you look at the facts this guy genuinely just didn’t deserve anything that happened to him. He didn’t kill Gregory Edgeworth, but no one believed him, not even his own lawyer; said lawyer forced him to pretend to be insane, which even if it got him free ruined his reputation and caused his beloved fiancee to kill herself; he ended up being stuck pretending to be a lunatic for years to keep suspicion off of himself even though, again, he was innocent; and then he ends up being used as a pawn in a convoluted revenge scheme. His only real crime was being in the wrong place at the wrong time on that fateful day.
All of this really helps make Yogi the most pitiable villain out there. He is just a sad old man forced to live as something he’s not, and who lost literally everything. And after all that, the sole victory he managed to achieve was rendered completely hollow by the fact he ended up caught, being exposed in court, and then having the truth of DL-6 brought into the light, something that would have acted as his complete vindication had he not decided to kill. In the end, all he did was ensure his parrot was going to have to be taken in by someone else and perhaps even get himself the death penalty.
Yogi gets a 9/10 from me. A lot of this really comes from the movie more than anything, not because it’s better than the game version but because it expands upon and shows what the game already told us to great effect. He’s a fantastic sympathetic killer and one of the best tragic villains of the series, and the one all others should be measured against.
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Had a pretty bad day so I'm going to boast about something.
I didn't mention it at the time but posting Chapter 14 of Ragnarök in G Minor on Friday took it past the previous high bar for individual Wishing on Space Hardware fic-length set by The Ares Affair (72,872 words vs 69,850). And this latest story isn't even halfway done. That'll come next week, and take the total word count for the series over 550,000 words.
(I'm hoping to land at about 555,000 because who wouldn't?)
Which is nice, and a good reminder of why, exactly, it took me half a year longer than expected to get Ragnarök finished. Because that did kind of disappoint me, but looking at it like this, it makes sense. There was a *lot* to get through to tie the overarching story together and give everybody some sort of key moment. My problem with writing fic for Iron-Blooded Orphans is that I want to write about ALL of it, and every single character, so it was probably inevitable that it wouldn't conclude with anything less then a doorstop of a fic.
Chapter 14 also marked the end of the character arc I started with the first IBO fic I wrote and I want to write a brief commentary on that. I'm planning a proper 'author's note' essay when the whole series is done, but this . . . this is something more specific.
(Behind a cut because it is talking about endgame stuff for Wishing on Space Hardware, which is already a post-canon fic for Iron-Blooded Orphans, so, yeah. Take heed and beware ye spoilers.)
I can't remember when exactly I decided one of the climaxes was going to be a three-way fight between fun-house mirror versions of the Devil of Tekkadan. Like much of WoSH, it fell out of the ever-expanding churn of ideas IBO left me with. But it's an obvious thing to do: take the legacy of the anime's protagonists and fracture it against itself for the sake of drama. Because whatever else, we are talking about a group of deeply traumatised child soldiers and there remains the potential for a lot of bad things to follow the hopeful ending of the show.
Embi is all the worst parts of Tekkadan. Violent, arrogant, selfish, reckless -- he's the vessel into whom I poured all that and more, to the point of having him actively reject the better parts. Heart-sickened by the death of his brother, the bonds of comradeship fray until he can't stand the sight of his former squad-mates, much less the miraculous returnee from the dead who catalyses the events of WoSH. At the same time, he can't stay at his worst. He struggles with new connections because they threaten to pull him from his grief. He doesn't want to move on. Embi roots himself in an old dream of being like Mikazuki, in the life of a mercenary soldier. Fighting is all he knows and beyond it lies the terrifying prospect of hope and trying. He'd have much preferred to burn up over Mars. At least that would have been a safely familiar ending.
Ordsley suffers the myth of Tekkadan, transformed by people who saw what a group of Martian children 'achieved' and wanted to surpass them. Yet the curse inflicted on him -- for he is of course a werewolf, turning with the influence of the crescent moon -- is to become unwilling legatee of Mikazuki's reality: the beast and the boy, the contradictory dreams of someone trapped by a system that sees people as raw material. For the smart young man at home on the proper side of history, it's a hell of a shock to reckon with the humanity of those condemned for their rebellion. Here, finally joining the survivors on the battlefield they once called home, the pieces click, for at least a moment. There are no easy answers in a world that offers children a choice between killing and starvation, but perhaps in the middle of the fray, it is easier to understand why they call each other friend.
Then there's Shino. The lovely, blood-thirsty himbo I thought it would be interesting to pluck from his canonical fate.
I know when I decided to shatter his prosthetic. The middle of last year, after reading writing by amputees, talking about how they are depicted, how that feeds and feeds off narratives fundamentally disconnected from their lived experiences. Still, I don't want you to get the wrong idea. I'm not trying to speak to those experiences. The canon has sci-fi prosthetics. It's detached from the real world. It's just, the ways it also problematises them . . . the way, particularly with the addition of 598 and his cybernetic eye, that dovetails with the propaganda drive from militaries to gift high-tech limb replacements to those mangled in the course of fighting . . . I don't regret pushing myself to dip my toe in those waters.
You see, I wanted to tie together the strands of Shino's trauma. His instinctive reach for quid pro quo in his relationship with Yamagi, finally answered with the truth of everything positive he left behind on his first 'death'. His great bête noire, that failure of his last-ditch effort to save Tekkadan, coming full-circle as he's given another chance, another challenge, met this time with greater experience and maturity, and the knowledge of when not to fight. Third-best no longer, bolstered by all those who taught him what it takes to fly.
And as he gets to prove his mastery -- in ways beyond Embi's suicidal commitment and Ordsley's engineered supremacy -- he also reckons once more with that pernicious belief he is only fit to fight.
There isn't an answer, you know. Those doubts about ourselves, those demons, don't go away even when we let them go. We just learn to carry on regardless. To accept the possibility that we can live anyway, and to stop throwing the best parts of ourselves under the bus in our rush to distance ourselves from the worst.
So the arm is smashed to bits, the fate of the mobile suit pilot, the soldier, the body spent in violence. But Shino finally sees his younger self in a positive light and does what nobody else was able to for Embi: tell him it's OK to leave. Whatever it takes to be happy, even if that's a million miles away. He treats Ordsley as Ordsley, not Mika 2.0, reinforcing Ordsley's newfound balance. Above all, throughout everything, he is not alone. This final fight is spent with Eugene right at Shino's side, backing him up, trusting him. The Ryusei-Go is Tekkadan as a community, the part that truly never wilted. Because the reason Shino can have this moment of catharsis is that he is loved. So many people, building him up, giving him a future.
Everything he would do for them, unhesitatingly, and has, more times than he will ever realise.
I don't know if it's character development, exactly. Honestly, I don't know if the chapter actually encapsulates these things the way I wanted it to. I've read it too many times to see it straight any more and, even with a lovely band of readers I am privileged to have commenting, I'm doubting myself a lot these days. I don't sit well on my laurels, with the things I've completed, the word counts and the tick-marks. I worry it's still not enough. Put a fair of myself in Shino, there.
But I think it's good. I think it came out the way I wanted it to. I think it's the right thing for the story, to take a giant mecha battle, the tragic, inevitable conflict, and flip it around into an act of firefighting. I think I should be proud I got here, even if I never expected to when I first sat down at my keyboard to explain why the hot bisexual anime boy was still alive, actually.
So I'm make a note, to myself, that I did. That I should be proud. That I am, of me, for doing that.
And if you're reading this and you're going to be reading the rest of the story -- I'll just say, Shino himself is going to tell you why his vivid pink robot arm needed to be demolished by a giant sword. There'll be another, eventually (they do have a cyberneticist on speed-dial), but for now, well. You'll see.
#fanfic#writing#more rambling#it's just been a bad couple of weeks#and the howling void where I once had a 650000 word fic series to spend every waking hour thinking about has been biting hard
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50 years ago today, at least a few people were watching the premiere episode of Saru no Gundan, or Army of Apes – a 1974 Tsuburaya Productions tokusatsu television series you might know better as Sandy Frank’s Time of the Apes, most likely through its appearance on Mystery Science Theater 3000’s episode 306 (or K17). The full series was never officially released overseas, but an English subtitled version has been making the rounds, and as an avid fan of other tokusatsu such as the Gamera films even outside their Sandy Frank/MST3K context, I decided to check out the series a little over a month ago.
I will never look at Time of the Apes the same way again.
(AKA: “Why doesn’t Johnny care, and why should you?”)
The first five or so episodes are rough, with a repetitive cycle of our protagonists getting captured by Gebar and the ape army, escaping, and getting captured again. It almost makes one long for the cut-down and far quicker Time of the Apes pacing, although then we’d have to forfeit the wonderfully overdesigned arts-and-crafts snake made by Izumi, Yurika, and Jiro to frighten the ape guards. These are the episodes that represent the majority of footage used by Sandy Frank in the film version, ending at Godo, Jiro/Johnny, and Pepe’s escape via train and skipping over six full episodes before the next included scene.
That next scene in question is the infiltration sequence from episode 12 that reunites the whole cast again, concluding with a brief argument about what to do next. Izumi/Katherine’s insistence that the group remain with the Prime Minister/Commander is one of the only moments in Time of the Apes that suggests the human protagonists have any option in this new world other than to flee. It’s quickly dismissed, and we cut to an unrelated escape sequence taken from nine episodes later.
In Army of Apes, after a few intervening events, Izumi actually wins that argument, with Godo agreeing to put aside his hatred for the apes and accept the protection of the Prime Minister and the peaceful Gorilla faction. It’s only once they believe the Minister has been killed in an attack on his motorcade that the reunited cast is forced to go on the run again.
What happens in those missing six episodes, and what continues throughout those subsequent nine, is what’s truly at the heart of Army of Apes, especially when compared to the more straightforward Time of the Apes. In the 6-12 stretch, the main cast remains separated into two groups – Godo, Jiro, and Pepe are displaced by having taken multiple trains away from the army headquarters, meanwhile Izumi and Yurika travel alongside the Prime Minister and Deputy Director Sabo in an attempt to find them. The humans thus have plenty of time to interact with various apes out in the world during their adventures, these guest characters often providing the central storyline for the episode. After the midpoint of episode 13, the episodic structure is slightly lost as the overarching plot picks up (the cast catching wind of the mysterious UCOM and investigating the history of how humans were replaced by apes), but the encounters continue, all serving the series’ central question: “Can humans live in a land of apes?”
The stories in these episodes vary from familiar tropes to deeply bold statements, from bright and heartwarming to monumentally tragic. Beginning with episode 6 we have an ape father and son, who barely interact with the main cast but whose differing views on the subject of humans cause them both to be killed for standing in the way of Gebar’s vengeful pursuit of Godo. Episode 7 features the street musician Reed, an ape guitarist who bonds with Yurika over a love of music – together, they create the series’ second recurring lyrical theme, There’s Love Somewhere, which continues to be associated with Yurika and her friendships with ape characters throughout the show’s run. Later on, a blind ape woman mistakes Godo for her son Uri, who in reality died on his way home escaping a life of crime. The group saves a woman named Ura and are welcomed into her village. A member of the army must choose whether or not to help the humans after they save his young child. Mari, a nurse, hunts down the humans in revenge, believing them to have killed her secret agent husband, only to learn they tried to save him.
(You might have also heard there’s robots and ninjas in this show. That’s also true.)
The big game-changer moment for the series, though, is likely episode 9, in which a Baboon named Lag abducts Yurika with the intent to raise her as a future bride. The series pulls very few punches with just how dangerous and dark a situation it’s invoking – in fact, this is where the previously accommodating, but dismissive Prime Minister fully steps up into a protective role over Izumi and Yurika. There is, in particular, a moment where Lag makes Yurika perform her song for him, which feels deeply upsetting – a corruption of something that holds personal significance for her.
But while Lag is terrifying, we also see the side of him that’s more misguided than overtly malicious, framed somewhat as a victim of his own view of the world. Circumstances ultimately conspire such that Lag dies to protect Yurika, and I don’t consider this a redemption – Lag never confronts his actions, and acknowledging that Yurika is worth saving still isn’t the same as acknowledging that her worth includes the ability to make her own choices. But none of the characters involved, not even Yurika, view his death as anything but a tragedy. He gets a solemn burial, just like the other character deaths up to that point, and when Yurika performs her song for Ura’s village in a later episode, she dedicates it in part to Lag, choosing to mention him only as someone who saved her life.
This is another core theme in Army of Apes – that death is never a good thing, that all loss of life is tragic. It’s far from a completely pacifistic message – the fights against the army result in plenty of on-screen deaths that get little-to-no gravitas, and it’s not always explicitly self-defense either – but there’s a running trend of our main characters solving problems by reaching out through compassion whenever possible. Even the main title’s lyrics (to the best I can gather from an incomplete translation) remark that the right way to fight as a human is to “take up the weapon of love” – a sentiment all but directly stated at the end of episode 13, when Godo hurls a rifle away into the ocean and declares “we have stronger weapons.”
It's also invoked clearly in the Prime Minister’s speech as he awaits his execution, undercut only slightly by the fact he’s buying time for a rescue attempt. He asks to be brought water as a last request, but instead of drinking it, he uses it to water the flowers in his room, explaining that while he is to die, the flowers will live on into tomorrow. This is after every other leader of the Gorilla faction, including Deputy Sabo, has been executed by Luzer and the Chimpanzee uprising – in a story arc that predates Star Wars Episode III: Revenge of the Sith by 30 years, but these days, would never escape direct comparison to Order 66.
Sandy Frank, to circle back one last time, condensed the entire Chimpanzee uprising story arc into a single scene (with suspiciously exposition-rich background dialogue). After that, though, Time of the Apes presents the final two episodes of the series in relative completion. One of the scenes featured is the last conversation with the Prime Minister, where the humans reaffirm their insistence that they can’t live in an ape country.
In reality, there’s been quite the debate up to this point – and it’s additionally interesting and significant for a work in this genre that the entire concept of repopulating the human species, including any mention of romantic partners, is almost wholly absent from the series, and is never a concern of any of the human characters. The debate is always spoken of in terms of human connection, a sense of community and peace, and whether that’s possible between humans and apes. Godo’s hatred of apes due to the trauma of his family’s death is certainly a strong point of contention, but while Izumi laments the unfamiliarity of the new world, there’s a distinct sense that if she didn’t have Godo’s and the childrens’ needs to think of, she would have stopped trying to escape a long time ago. She and Yurika have formed an especially close bond with the Prime Minister, and Jiro, who eagerly insists “I don’t always cry,” discovers in the end that he has a strong attachment to Pepe, and is distraught when the two friends part ways for the last time.
(In other words… as it turns out, Johnny does care.)
Within the mountain, in a moment that’s particularly effective after having watched the full series as opposed to the film, the humans learn from E U C COM that they are truly the only four humans remaining in the world – the time-travelers having missed meeting anyone besides Godo by a margin of two years or less. It’s only then, when faced with an ultimatum of either being sent to another planet or further into Earth’s future, that the protagonists start to resist the idea of leaving, perhaps discovering only when it’s too late that they’d rather stay with the apes, after all.
Of course, the final turn tables back on E U C COM and it miscalculates – and no, the full context of the series does not add any realism to the pseudoscience/technobabble of why extremely cold temperatures turned the cryogenic preservation pods into actual backwards-operating time machines. Izumi, Jiro, and Yurika end up back in the present human world, and thus the series avoids giving a final answer to its central question.
In Time of the Apes, it probably doesn’t matter, as what we’re given is a fairly standard stock happy ending for the “well, that was a scary experience!” story Sandy Frank chose to tell.
But in Army of Apes, the answer is already pretty clear:
By this point, Godo and Jiro have promised to return and visit Uri’s mother someday. Ura’s village has welcomed the entire group, with a genuine invitation to stay and live there. Even the Prime Minister, who has lost all his closest associates, resigned his position, and resolved as a point of honor to exile himself from ape society (with his last act being to ensure the humans’ safety in his absence), seems to be setting himself up to live out the rest of his days in the company of the humans he’s grown so fond of, if only they’d stayed. We’ve seen humans and apes treat each other as if they’re one in the same, with often only Godo’s pain of the past and the others’ search for answers driving them to leave these opportunities behind. Gebar, now acting alone and outside the bounds of any military authority, is the last active ape threat to the humans, and once he learns the truth about his family and finally sets aside his grudge against Godo, there really is nothing to say that even if the time travelers were never able to return home, the series couldn’t have ended just as happily, or even more so.
Take up the weapon of love, fight like a human Army of apes, what are you doing?
#saru no gundan#army of apes#time of the apes#tokusatsu#mst3k#mystery science theater 3000#army of the apes
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Whumptober 2023 Masterpost
My Whumptober project: a collection of standalone stories that all take place in my Mind Games universe (full description below), a modern-day sci-fi/fantasy thriller setting with the feel of shows like The 4400, Flashforward, and Travelers.
The specific whump elements will depend on the prompt, but expect a lot of spy whump, lab whump, moral ambiguity, interrogations (because they’re my favorite), death whump (because it’s also my favorite), and so much emotional whump.
These stories fully stand alone, with no overarching plotline or even recurring characters. You can jump in wherever you like, and read only the tropes you enjoy without worrying about missing anything.
Ask to be added or removed from my Whumptober 2023 tag list!
Mind Games
People with extraordinary powers are hiding among us.
They have good reason to hide.
Their abilities make them valuable to every government, corporation, and criminal enterprise on earth.
If only those abilities were enough to keep them safe…
There has always been a gene that allows a small subset of people to develop superhuman powers, from mind-reading to telekinesis to… more unusual gifts. For most of human history, that gene has remained dormant in almost everyone who carried it. But starting in the 1970s, increased air and water pollution created a chemical cocktail that could activate the dormant gene in any carriers exposed to it.
Fifty years later, governments around the world use “psi-enhanced persons” for clandestine operations, trained from childhood when possible. Scientists have synthesized a compound that activates the dormant gene—with the unwilling help of their human test subjects. Secret breeding programs are creating the next generation of operatives, designed for never-before-seen psychic strength and raised with absolute loyalty for their creators. (Results are… mixed.)
As for the ones who refuse to be used… well, a threat that can’t be controlled must be eliminated.
Small resistance groups exist around the world. Ordinary people with extraordinary gifts, doing what they can to save themselves and others like them from the people who want to kill or use them for what they can do. Their victories are few and hard-won. But every life saved makes the pain and sacrifice worthwhile.
The rest of the world has no clue about the conflict happening under their noses. Governments stay silent because they don’t want to give up their advantage. The Enhanced, as they call themselves, stay silent because revealing their existence would mean even more people lining up to control or destroy them.
Maybe someday that will change. For now, the Enhanced will take advantage of the protection the shadows offer… and so will their many enemies.
I’m currently releasing a series of full-length novels in this setting! As of March 2023, I'm posting early-access chapters on my Patreon three times a week. Check my pinned post to see what's currently available here on Tumblr.
The Stories
Day 1: Swooning (aftermath of rescue, death whump) Day 2: "They don't care about you." (interrogation) Day 3: Solitary Confinement (solitary confinement, rescue, good intro to story universe) Day 4: "You in there?" (torture, death whump) Day 5: Debris (death whump, no whumper, tragic love) Day 6: Recording (team whump, self-sacrifice) Day 7: Radio Silence (twins, lab whump) Day 8: Outnumbered (minor whump, lab whump, rescue) Day 9: Mistaken Identity (lab whump, medical whump, death whump, good intro to story universe) Day 10: Stranded (team whump, isolation) Day 11: Animal Trap (lab whump, escape, self-amputation) Day 12: Insomnia (sleep deprivation, car accident) Day 13: Infection (touch-starved, assassination, emotional whump) Day 14: Water Inhalation (near-drowning, reluctant whumper, minor whump) Day 15: Suppressed Suffering (interrogation, torture, defiance) Day 16: Flatline (lab whump, reluctant/sympathetic whumper, minor whump, minor death) Day 17: "Leave me alone." (romance, emotional whump, good intro to story world) Day 18: Tortured for Information (torture, death whump, emotional whump) Day 19: Psychological (minor whump, brainwashing) Day 20: Found Family (queerplatonic relationship, emotional whump, bittersweet ending) Day 21: Vows (twins, lab whump, mercy killing) Day 22: Glass Shards (self-sacrifice) Day 23: Stalking (death whump, calm/accepting whumpee) Day 24: Goodbye Note (emotional whump) Day 25: Buried Alive (isolation, panic attack) Day 26: Working to Exhaustion (overwork, whumper turned whumpee, emotional whump) Day 27: Scars (flirtation, emotional whump) Day 28: "You'll have to go through me." (minor whump, protective older brother) Day 29: "What happened to me?" (time loss, caretaking) Day 30: "Not much longer." (rescue, death whump, aftermath of torture) Day 31: Setbacks (recovery, aftermath of torture, emotional whump)
Here from a reblog? Here's the most recent version.
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Alma 3:6-9
I've heard this verse used as proof that mormonism is racist. Do you have an argument against it?
These verses in the Book of Mormon say people were cursed by God with a dark skin for being wicked. For most of its history, members of the LDS Church understood this passage as God cursed these people & their descendants with darker skin.
In 2020, Church spokeswoman Irene Caso said of the mark of dark skin, "The nature and appearance of this mark are not fully understood. … Later, as both the Nephites and Lamanites each went through periods of wickedness and righteousness, the mark became irrelevant as an indicator of the Lamanites’ standing before God.”
The 2020 Come, Follow Me study guide was updated to say “the curse of the Lamanites [one of the groups] was that they were ‘cut off from [the Lord’s] presence … because of their iniquity.’ … When Lamanites later embraced the gospel of Jesus Christ, ‘the curse of God did no more follow them.’”
In Sunday School classes, I've heard it taught that this group of Lamanites met and joined with other inhabitants who occupied the land. These inhabitants had darker-colored skin. By intermarrying, their offspring naturally had more melanin as a result of genetics, not a curse. Other times I've heard it said that this is symbolic, light=goodness and dark=wickedness. Their skin didn't actually change color but their countenance darkened.
I think it's terrible it was ever taught that darker skin is a curse from God. I think it's problematic this language still exists in the book and wish it would be changed.
The title page of the Book of Mormon says “And now, if there are faults they are the mistakes of men; wherefore, condemn not the things of God…” It's an interesting way to introduce the book. If it's determined there are errors, can they be corrected?
Unfortunately, this view that dark skin means cursed fit with the narrative common in America at that time, that Africans were cursed with black skin because they're descendants from the Biblical figure Cain, and they were also cursed to be servants as descendants of the Biblical character Ham. This is clearly a case of twisting the Bible to justify their racism and the enslaving of Africans.
By the end of the Book of Mormon, the labels Nephite & Lamanite lose their association with color of skin as the two groups have intermixed. Instead, it's behavior which determines who are the good guys and who are the bad guys.
In addition to what it teaches about faith in Christ, the overarching lesson of the Book of Mormon is that wealth inequality & pride are the real dangers that doom civilizations and those who resort to violence and fail to care for the needy will dwindle in unbelief. The book ends by showing us the Nephites dwindling to nothing.
Cal Burke, a friend of mine, summarizes the Book of Mormon as "a story about a large group of violently racist misogynists who thought they were better than everyone else, & wound up getting annihilated *explicitly because* they would not stop being violently racist misogynists. That's it, that's the plot."
The Doctrine & Covenants confirms that the Nephites are not the heroes but rather are a cautionary tale. D&C 38:39 contains this warning to the church: "beware of pride, lest ye become as the Nephites of old." This warning to the early Latter-day Saints meant if they didn't change they would face complete destruction
Even if we go with the earlier interpretation that the Nephites saw the Lamanites having darker skin as a curse from God and that having lighter skin is superior and shows the Nephites are better, we are warned to not be like the Nephites.
In December 2021, the General Handbook of the church was updated to say church members “strive to be persons of goodwill toward all, rejecting prejudice of any kind. This includes prejudice based on race, ethnicity, nationality, tribe, gender, age, disability, socioeconomic status, religious belief or nonbelief, and sexual orientation.”
Unfortunately, the church has a history of being prejudiced. It is trying to do better. I appreciate the steps it has taken and look forward to more steps to remove prejudice from the church.
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