#or red lizards and king vultures
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foxstens · 1 year ago
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spearmaster is not so much fun right now
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failed-inspection · 9 months ago
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"All the world will be your enemy, Prince of a Thousand enemies. And when they catch you, they will kill you.
But first, they must catch you."
Thinking about how dangerous the enemies are in Spearmaster's campaign... I mean they're dangerous in all campaigns of course, but Spearmaster has some real messed up spawns /pos, talk about a perilous quest.
Sorry I haven't uploaded in a hot second, mainly rain world related art block!!
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leafy-allosaurus · 10 months ago
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Art dump.
why do yall like iterators so much??? fp blog got like.. 47 notes. why.
anyways stuff iterator stuff (2023, a few months back)
MORE ART UNDER CUT CONTENT!
Iterators
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Lizards
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Misc.
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bewilderbark · 1 year ago
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assorted rain world scribbles, trying to beat out art block so this was a messy scribble while i listened to music
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ofowlsdinosaursanddragons · 7 months ago
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The hunter but She's a chimera of a King vulture and a Red lizard fused Falin style.
This is also an successor to the Rot!Falin BTW.
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elsa-rain-world-stuff · 1 year ago
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Inktober | Day 10 - Luck
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follerys-trash-blog · 2 years ago
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this world does not want you alive
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whimsicallywiddershins · 9 months ago
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Ahhh Garbage Wastes.... Where you see a Red Lizard rip off a King Vulture's mask, then 4 normal vultures decend into the pit to rip apart the King Vuluture while the Red Lizard gleefully leaves with a centipede.
I swear, every room is pure chaos.
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harbors-heart · 2 years ago
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more rain worl doodles featureing friens
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flambo19 · 1 year ago
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Gourmand Gaming
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flecks-of-stardust · 2 years ago
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and that's all missions and expeditions goals done! fuck red lizards.
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foxstens · 11 months ago
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why are gourmand spawns so bad is2g
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fadebolt · 3 months ago
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It's a little funny how both Spitter Spiders and Red Centipedes are excluded from this. I wonder if it's because the former dies 1 spear, and the latter dies from 1 Spore Puff. Or maybe they were in another one of these polls, but have received most of the votes, so now, OP is wondering what folks would pick from a poll, where those 2 are absent.
Anyways, creature analysis time! (Though I won't go as in-depth for these creatures, as I did for the Squidcadas, cus you know… there's 4 of them, and we'd be here forever xd)
The least common one here is the Mother Long Legs, which appears only once in two campaigns (even when you count Inv, who gets 0 MLL spawns, surprisingly). And this makes sense, as the creature is essentially designed to be a horrific Air-Leviathan. It'll catch and kill you very easily, and it's not really possible to juke, fight, or outrun, so your only real option is to give it a wide berth. This is why it's so gigantic, and why it only specifically appears in two very sizeable rooms. The creature is also utilized as environmental storytelling, which is why it's specifically in the rot dumping room of Spearmaster's Garbage Wastes, and in the eastern side of The Rot. There's actually a lore reason behind those two being MLLs instead of DLLs, which I find very interesting.
The other more uncommon one is the Elite Scavenger, which only appears in the three campaigns that are the earliest, according to the timeline. They also have a bit of connection to the game's story - as their role is to highlight the impact that Artificer has had. They're decently common in the campaigns of Spearmaster and Artificer, especially during the night time of Metropolis, when they're absolutely everywhere. But on Hunter, they're very rare, so much so that some folks don't even know that they're present in the campaign. And on Gourmand (and the Slugcats that come after)? They're only accessible through lineage, or in some cases, not at all. Outside of the story things, I really don't care about these guys. MLLs, Red Lizards, and King Vultures need to be approached and handled differently than their weaker counterparts, but you treat the Elite Scavengers the same way you treat the regular ones (outside of the fact that sometimes, you have to be a little more careful). The coolest part about them are their items - they can spawn with some pretty fancy stuff, making it worthwhile to kill or trade with them. They also drop masks that function exactly like the ones from Vultures, but you mostly fight these guys in Metropolis, as Artificer, and there, it's generally not worth it to occupy a hand with the mask, so I pretty much never took it.
Going up the commonness list, we have the Red Lizards, the strongest reptiles, present in a few specific rooms, for Slugcats other than Survivor, Monk and Rivulet. They're a bit of a rarity, even in the campaigns where they're present, and for a good reason. They can notice prey from very far, they can move extremely quickly, and their mind is filled with nothing but bloodlust. The creature is essentially a Miros Bird that has an armored head, an immunity to Flashbangs, fits into all the small pipes and tunnels that a Slugcat can use, and can knock creatures down from poles via spitting. It's a stupidly overpowered creature that can only be defeated with the help of special powers, or unique weapons - the only Lizard that straight up can't be beaten by a perk-less Survivor with a rock and a spear. The devs are aware of this, which is why they used the creature in moderation, placing it mostly into a few large rooms where it can be easy to notice, and get away from. I know some people like to meme that the two Red Lizzies in Spearmaster's Outskirts are excessive, but honestly, I think the devs utilized this creature pretty much perfectly. The final thing to note about these guys is their presence in the lineage system. Every single campaign is filled to the brim with Lizard spawns that can be lineaged into Reds. This is not issue, as getting there usually requires many steps, with low chances, but if you're persistent, you can fill up any campaign with these guys. I never done that myself, but I like that it's a possibility, and it can come in handy on an Expedition where you need to kill like, 10 Reds.
And lastly, there are the King Vultures. These guys also don't appear for Survivor, Monk or Rivulet, and they've completely replaced for Miros Vultures on Saint. But on the campaigns where they do appear? Oh boy, they appear a lot! Sure, Hunter and Spearmaster are naturally fast, Artificer has the bomb jumps, and Gourmand has the slides, but avoiding their harpoons is still stupidly hard, and I've died to these guys many times, as all 4 of those Slugcats. It especially doesn't help that unlike Red Lizards, or the Long Legs Family, they aren't placed into the specific dens of specific rooms, but rather onto off screen den, which essentially means that they can show up in literally every room that has an open sky. In some of those rooms, they're quite easy to deal with, whereas in others, it feels nigh impossible, so luck does play an enormous part when it comes to your experience with these guys. So my opinion on them is pretty mixed. I've had some fun fights/encounters with King Vultures, along with some unfun encounters, though I do appreciate that their Mask is actually better than the regular one. The difference in its fear duration is something you can really feel, while Scavengers value it as much as a Pearl - and for a good reason. As such, King Vultures are by far the most rewarding creatures to defeat in the entire game, so they're kind of like a stupidly hard optional Boss in an RPG or MMO, that many people would still attempt, just for the incredible loot that it drops. (The only difference is that those Bosses don't randomly ambush you out of nowhere, so yeah) The Moving Target challenge is the worst though. Thankfully, it's only one minute long, but I'm truly grateful that I never have to do it again.
Okay, so now that I've given my thoughts on each of the contestants, what is my ranking of them, and what is my pick for the favorite? ~ On the very last spot is the Elite Scavenger, a creature that is only interesting thanks to the story that surrounds it, as well as its items. The Chieftain Scavenger reusing their leap and throw angles also makes them feel a lot less special. ~ Next up is the King Vulture, a really cool idea for a creature, that feels incredible to kill. But unfortunately, they can also feel excessively unfair and frustrating, thanks how the game uses them. (I honestly would like it if a bunch of 'em were moved into lineage spots. Sort of like how most Red Lizards are also from a lineage tree) ~ The second best is the Mother Long Legs, a creature that benefits a lot from the restraint that the devs showed, when it came to using it. It rarely shows up, but when it does, it's a big deal - which is why it has become so memorable. Why else would the community have like, 6 different names for it? (Probably the most names that a RW creature has ever gotten) ~ And the number 1 pick is the Red Lizard, a very iconic and memorable creature that the game has utilized perfectly! Despite its rare appearance, it's still an absolute fan favorite, and I think its design has very much earned that!
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hdra77 · 4 months ago
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Does the Cryptid have any creatures they are weary of or possibly fear?
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well they see any type of lizard variants as food thats for sure no fear in that one!
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they're wary of red lizards and eel lizards (mainly because the eel lizard resides in deep waters, and they have a hard time traversing through deeper waters. but not as wary and cautious as facing a red lizard)
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i gave up drawing this part LMAO but yeah they fear miros vultures and the leviathan! because who doesnt? oh and the king vulture too just because they're kind of tanky doesnt mean they cant die from a simple strike to the head with those hooked projectiles
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eggobuggo · 7 months ago
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A piece for all of March.
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All days and what parts of the picture they are under the cut.
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White numbers will indicate each day. If it is hard to find a day list is below.
1. Rivulet is within Moon’s chest around her rarefaction cell.
2. Moon’s body is also submerged.
3. Chimney canopy is to the left of Pebbles.
4. Within the tower to the right of Moon, Saint wields a fire spear.
5. On Pebbles’ lower leg Gourmand holds a fire egg.
6. In the left corner Monk sits with a lizard.
7. Gourmand is crafting on Pebbles’ leg.
8. Saint is within the tower right of Moon.
9. The red pipe down in the left corner.
10. Worm grass Down by the first tram cart on the bottom layer.
11. A scavenger holds a lantern under Pebbles’ lifted leg.
12. There are many glow weed bulbs littered around Moon’s body.
13. Pebbles is slightly left from the middle of the work. His entire body is counted.
14. A leviathan is swimming slightly to the left of Moon.
15. There is a small collection of spiders on Pebbles’ right arm.
16. The symbol for the monk is painted to the far left of the piece. Monk is not far from it.
17. Utop Pebbles’ right antenna Artificer faces off with scavenger chieftain with bombs.
18. Below Moon in a pipe a monster kelp fights spears.
19. In chimney canopy and the line closet to Pebbles, Hunter is befriending squidcadas with the saint symbol behind them.
20. Down below Pebbles just before the tram way two scavengers walk. One holds a beehive.
21. Chieftain scavenger fights artificer with only spears. Survivor on Moon’s knee also wields a spear.
22. Hanging from Pebbles’ lifted knee, lantern mice scamper and stare.
23. There is a pearl in the shoreline tower, right at the top. Survivor also holds a pearl.
24. A grand long legs climbs out of the garbage wastes tucked close to the right of Pebbles.
25. There is a 3rd karma symbol with the pair of scavengers, their communication can also be seen as the 3rd karma.
26. in the Pipes beneath Moon. Spearmaster is creating spears as they fight the monster kelp.
27. Up in chimney canopy under the king vulture, Nightcat or the watcher is backflipping to stab a blue lizard.
28. The entire image is technically an anniversary picture.
29. Nightcat or the Watcher is up in chimney canopy fighting a blue lizard.
30. There are three overseers spread out in the picture one observing monk, this is Moon’s overseer. One observing Hunter in chimney canopy, this is NSH’s overseer. One is on the shoreline tower looking towards Moon, this is Pebbles’ overseer.
31. On Pebbles’ waist to the right, rot surrounds a chamber indicating unfortunate development.
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thetrueressii · 7 months ago
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new oc dropped, the venator
theyre purposely very broken and i'd imagine their spawns would consist of increased amounts of king vultures, red lizards, centipedes, and maybe even train lizards
they also exist during interloper's timeline
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