#or has any otherwise informative or helpful real-world data to add to the discussion
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I could, but it'd be kind of dumb to do so, wouldn't it?
...no? if we care about outcomes we have to actually look at outcomes to make sure our intuitions about these systems are correct. there are lots of systems where our intuitions turn out to be wrong--I remember argumate once positing that you couldn't build enough housing to reduce rent in big cities because of induced demand, and that has recently been shown to be outright false, because rapidly building housing in some U.S. cities has resulted in a significant decline in real rents.
That happened upthread with someone else and you quibbled with it on a fairly arbitrary ground, which you'll certainly be able to do with any example, as indeed one do with any example you might to cite to support your position.
I ask out of genuine curiosity, not because I want to knock down examples! Would also be happy for a citation for, I dunno, a political science paper surveying the question.
The Knesset is only one example, and it might be typical of dysfunction in PR systems, but it might not be--I think there are other weird things going on in the Knesset system, like the lack of electoral districts, that are uncommon in PR systems generally, and so might be contributing to the dysfunction there. But because government is complicated, more examples of the phenomenon would be helpful to establish the pattern.
And I think that is reason to be skeptical, sure, but you're setting up a mug's game here where you defend your preferred system on abstract theoretical grounds but insist critics defend theirs with illustrative case studies.
No? Of the handful of PR systems I am familiar with--Ireland (ish, they're multi-member districts with STV, but they still facilitate smaller parties; Wikipedia cites them as an example of a PR system, but IIRC you consider that system not PR?), Germany, and (to a much lesser degree) other European political systems, the thing you and others cite as a big problem with PR doesn't seem to come up all that often. The worst political deadlock caused by spoiler effects in politics that I am familiar with--the US and the UK--are both explicitly FPTP systems.
Now, I am not claiming to be familiar with a representative sample of electoral systems (as I think I said already), so my sample might be terribly biased, but if that's the case, I think it's on you, the advocate of the purported spoiler effect being a problem, to be able to corroborate your assertion!
there's no empiricism to speak of anywhere in voting-systems discourse
It's hard to run controlled experiments with complex real-world systems, but I think sanity checks based on multiple specific real-world examples are still important. If (sorry, not trying to pick on argumate here, it's just the example that came to mind) you make the blanket assertion "building housing can never result in a decline in real rents because of induced demand," and real rents decline in a city at the same time a lot of housing is being built or immediately after, that's an important counterargument.
Given that upthread you were all about the idea that this was an unreasonable concern even if it were true
Are you referring to this paragraph?
And I still think it’s an overreach to even call it a flaw. Close elections produce unstable majorities. It is known. Small parties typically can’t demand outsized concessions from big parties, but it’s reasonable to demand some concessions if you are propping up someone else’s majority. This is how representative government should work! Small parties participating in government means your vote is more likely to count even if your guys don’t win!
My point there is that "small parties getting nonzero contribution to the legislative program in exchange for the majority" is a democratic outcome that we shouldn't worry about. If small parties contribute to bad policy outcomes/unstable governments/other issues in these circumstances to a greater degree than kingmaker/spoiler effects in other electoral systems, that would be a reasonable concern.
And I want to move the conversation to the realm of specific real world examples precisely so we don't get lost in the weeds of debating abstractions/intuitions/models of how these systems work. A couple of strong counterexamples would be really clarifying, and help us avoid just fencing with our respective intuitions/implicit mathematical models. I asked for counterexamples because I genuinely assume that, if one opposes PR for outcome-based reasons, one has particular examples in mind that are the basis of that opinion.
If you like we can say the Knesset is one strong counterexample, but as I said, personally, I find it to be a weird one. So I would find it helpful to have another counterexample that was at least weird in a different way. Because it might be that "no electoral districts" or "easy ways of circumventing the minimum vote threshold rules" or some particular local feature of Israeli politics makes Israeli government uniquely unstable, and Israeli politics seems dramatically different to me than the politics in other countries with even remotely comparable electoral systems.
And given that I can point to one PR system without strong small-party/marginal representative spoiler effects (Germany) and one PR with them (Israel), and two non-PR systems with small-party/marginal-representative spoiler effects (the UK and the US, both of which happen to be FPTP; not counting Ireland in either category because of the categorical issue alluded to above) and none without them (which, to be clear, is not because I think FPTP or other non-PR systems are particularly unstable, but because I simply don't know much about politics in other countries that might use that system), if we are going to establish a pattern of PR systems as being especially prone to this effect then clearly more examples would be helpful.
Honestly, I *don't* want to mix things with proportional representation. I see proportional representation as an excellent way of increasing the importance of dealings between politicians and reducing the incentive effects of the voters. But in my ideal world I'll need to negotiate with people who do like proportional representation, and this system is a compromise I could get behind. Plus you can plug and play any three different electoral systems for different compromises.
First past the post is a bad, undemocratic electoral system. First past the post privileges large parties by making small ones unviable, and distorts the composition of parliaments by wasting votes. It can be gerrymandered in a way proportional representation cannot be. It produces highly unrepresentative outcomes. It is a bad electoral system! All good voting systems are to some degree inclined to more proportional results.
I've never heard the accusation that PR "increases the importance of dealings between politicians," but look. I don't know how else to put this. That is a stupid objection. Just absolutely boneheaded. You haven't thought about this at all, I reckon.
People hate on "politicians" as a generic class, but it's like hating on lawyers as a generic class. You need politicians. You want politicians. You want people whose specialized job it is to read legislation, fight about what should go in it, represent your interests, and come to balanced compromises about those interests. People percieve politics as messy, venal, and corrupt, and it can be all those things, but guess what? The alternative to career politicians is part-time citizens who don't know what the fuck they're doing, have no expertise in the legislative process, and therefore are at the mercy of lobbyists who can walk them like a dog because they're naive and inexperienced.
There's this especially (but not exclusively) American pathology that is a suspicion of government that works too well. This peculiar notion that if only we sabotage government a little bit it will keep tyranny in check and make politicians more honest... somehow. But filling government with random yahoos doesn't get you a noble collegium of Tocquevillian citizen-lawmakers, it gets you a pack of Marjorie Taylor Greens and Lauren Boberts. You know--morons. Americans will support all these ballot initiatives that fuck up government on purpose, like term-limiting legislators and keeping their salaries low so only rich people can afford to go into politics (and even then are only willing to do it as a stepping stone to other gigs), and vote for people who promise to make government work even worse by cutting the budget and lowering taxes, and then have the absolute gall to whine about how badly the government works. My fellow Americans, you did that on purpose.
(And there's this weird paradox where Americans all loathe Congress. Who keeps voting these creeps in? Well. You do. Congresscritters are generally pretty highly approved of by their own constituents. The stereotype of lazy, stupid, venal politicians always seems to apply to the other guys.)
And you will also note that since the abolition of things that used to facilitate deals between politicians in the U.S. congress--since the abolition of earmarks and chummy socials between congressmen and the post--generally, since the post-Gingrich upheaval in the House--it has gotten harder to pass even necessary, basic legislation, because it is harder to make the basic compromises necessary to keep government functioning. Having three separate legislatures that each can claim a different sort of democratic mandate isn't a recipe for good legislation, it's a recipe for paralysis and constitutional crisis.
#again: i do not claim to intimately know the politics of anywhere close to a representative sample of countries#i do not have any big historical surveys of electoral systems in my pocket either#so if anybody else does#or has any otherwise informative or helpful real-world data to add to the discussion#feel free to add it
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Update to this post because a year later they're still trying it.
They vote again tomorrow, March 13th, to try and ban TikTok- only this time they're doing all they can to claim it's not a TikTik ban.
They claim it's to "protect Americans from 'Foreign Adversary Controlled Applications'" despite singling out ByteDance/TikTok specifically, and mentioning TikTok in literally the first sentence.
They also claim it's not a "ban," they're just giving TikTok the "opportunity" to divest from ByteDance and sell it's company, algorithms and source code to a non-communist county (the US) within 180 days or the US will take action and make the app inaccessible to USA Americans, which make up 150 million of TikTok's user base, the largest TikTok audience by country so far.
One could call this a shakedown, that effectively the US is trying to steal a popular and profitable company. "That's a nice company you got there, be a shame if you... I don't know... lost 150 million users- Wouldn't it?"
[Edit: Forgot to add that even though the US has 150 million TikTok users, that's still only like 8%-ish of TikTiks total userbase- making this "shakedown" an example of how Congress is embarrassingly USA-centric. TikTok will not sell just to avoid losing just 7%-8% of it's userbase, and Congress must know that- if not, that just proves the point even more. This bill is for all intents and purposes a BAN, regardless how they try to spin it, and they're being very USA-centric and Xenophobic about it]
Anyway-
This is the second vote. A House committee voted unanimously on Mar. 7th to advance the bill, and it will be voted on again by a Republican controlled House.
Please call or email your representatives and tell them to vote "No" on bill H.R. 7521.
This isn't about just losing an app. TikTok is unique in that it is currently the easiest place to organize and spread information that otherwise doesn't get as much coverage. It allows for real time coverage and updates by those living through major events going on around the word, and has allowed for increased awareness for such events that we likely wouldn't hear about otherwise. (i.e: the genocide in Palestine, Cop City, any of the bills trying to take trans rights/abortion rights away, etc)
If you don't know your representatives, just google "who are my representatives" and the first results should be links that will help you find them based on your zip code
And if you don't know what to write I can help you there too.
You can write something as simple as just:
Vote "No" on bill H.R. 7521.
Seriously, that's all you need.
Or, if you want something a little more in depth, here's a script that you can either copy and paste or reword to your liking. I just re-worded the script from the ACLU link above to fit more specifically about the current bill (Though let's be honest, for all intents and purposes Congress is pulling the same shit in a different hat)
Dear Representative, I’m writing today to strongly urge you to protect our constitutional rights to free expression and to receive information, and to vote no on any bill that would give the federal government the power to ban entire social media platforms. Bill H.R. 7521 is designed to allow the government to ban TikTok in the US and would likely result in bans of other businesses and applications as well. Given what we know about TikTok, it’s clear that a ban would violate the First Amendment rights of millions of Americans who use the app to communicate and express themselves daily. Should these bills move to a vote, I urge you to vote “No.” In a purported attempt to protect the data of US persons from the Chinese government, these bills will instead block Americans from engaging in political discussions, artistic expression, and the free exchange of ideas. We have a First Amendment right to use TikTok and other platforms to exchange our thoughts, ideas, and opinions with people around the country and around the world. Please oppose any bill designed to limit our right to express ourselves — both online and off. Thank you.
Reminder, they vote tomorrow, Wednesday March 13th.
So please reblog this to spread the word and contact your representatives to tell them to vote "No" on this bill.
Do not be mistaken in thinking your opinion doesn't matter- it does matter so much. Do not let yourself be silenced!
#stop tiktok ban#tiktok#tiktok ban#internet censorship#important#urgent#sos#bad internet bills#internet freedom#congress#house of representatives#help
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The Rise of Online Auctions for Sports Cards: Why Collectors Are Flocking to Digital Marketplaces
In recent years, the sports card-collecting community has witnessed a significant transformation driven by the rise of online auctions. Collectors are increasingly turning to digital marketplaces for their buying and selling needs, seeking convenience, broader access, and a wider selection of cards. One trend that has particularly gained traction is the liquidation auction model, providing a new avenue for both novice and seasoned collectors to engage with their hobby. This blog will explore the reasons behind the surge in online auctions and why collectors are embracing these platforms.
The Shift to Digital
The transition to online auctions has been fueled by several factors, including the impact of the COVID-19 pandemic, which forced many collectors to seek alternatives to traditional brick-and-mortar shops and card shows. Digital marketplaces allow collectors to browse thousands of cards from the comfort of their homes, eliminating geographical barriers and expanding their access to rare finds. Online platforms like eBay, AuctionZip, and specialized sports card auction sites have transformed the way enthusiasts connect.
Convenience and Accessibility
One of the primary reasons collectors flock to online auctions is the unparalleled convenience they offer. Unlike in-person auctions, where collectors must be present to bid, online auctions allow for real-time participation from anywhere in the world. Bidders can set alerts, monitor bidding activity, and place their bids at any time, making it easy to manage their collections without the constraints of travel or time. This accessibility has attracted a new generation of collectors who appreciate the flexibility that online auctions provide.
Liquidation Auctions: A Game Changer
Liquidation auctions have emerged as a significant trend within the online auction landscape. These auctions typically involve the sale of inventory from closed or bankrupt businesses, allowing collectors to acquire cards and memorabilia at reduced prices. Liquidation auctions often feature large quantities of sports cards, providing collectors with opportunities to discover hidden gems at a fraction of their retail value.
The appeal of liquidation auctions lies in their potential for great deals. Collectors can find rare cards, bulk lots, and unique items that might otherwise be inaccessible in traditional retail environments. For instance, a collector looking for specific players or vintage cards can browse liquidation auctions to uncover treasures that have been overlooked by others. The excitement of bidding on a lot of cards or winning a rare item at a low price adds to the thrill of collecting.
The Community Aspect
Online auctions have also fostered a sense of community among collectors. Social media platforms, forums, and auction sites often allow users to share their experiences, discuss strategies, and celebrate their wins. Many auction platforms also feature live bidding events, where collectors can interact with one another in real time. This sense of camaraderie and shared passion enhances the overall experience, making collecting more enjoyable and engaging.
Education and Resources
Digital marketplaces have made it easier for collectors to educate themselves about the cards they are interested in. With detailed listings, high-resolution images, and access to historical pricing data, collectors can make informed decisions. Many auction sites also provide resources like grading guides, market trends, and community feedback, helping collectors better understand the value of their cards. This wealth of information empowers collectors to navigate the online auction landscape with confidence.
The Future of Collecting
As the popularity of online auctions continues to grow, it's clear that they are reshaping the sports card collecting landscape. The convenience, accessibility, and potential for great deals through liquidation auctions have attracted collectors of all levels. Furthermore, the sense of community fostered by online platforms has made the experience more enjoyable and engaging.
In conclusion, the rise of online auctions has revolutionized the way collectors buy and sell sports cards. With a focus on convenience, accessibility, and the thrill of bidding, these digital marketplaces are here to stay. As technology continues to advance and the market evolves, collectors can look forward to a dynamic and exciting future in the world of sports card collecting. Whether you're a seasoned veteran or just starting, the digital age of auctions presents countless opportunities to grow your collection and connect with fellow enthusiasts.
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Geographies of the Holocaust
The book, Geographies of the Holocaust takes a spatial look at the atrocities of the holocaust during the second world war. From the first chapter in this book, it is discussed that this book takes a look at the happenings during this time period. This look aggregates information from maps and other physical location based resources and mashes them together with testimonials of the people who lived through these experiences and were able to tell their tales. This chapter states that place is a value from feeling, as described by the geographer Yi-Fu Tuan. This adds more meaning and a different perspective into the work of GIS on this matter. GIS is described in this chapter as being fundamental to blend together the physical location data with the testimonial, or story side, to create a better representation of these occurrences. This blend opens the door to new questions that can be asked once the data is analyzed. The note that place is the value of feeling adds a value of feeling to the work that otherwise would consist more of data analysis. It brings a real human element to the table. This chapter also takes a look at GIS as part of the spatial humanities. This is evident from the blend of the previously mentioned ideals. A very important takeaway from this chapter that will be reflected through the rest of this work is the fact that the authors did not want to make maps that were visually striking or conventionally good. They wanted to produce maps that told the real story, without the fancy gimmicks of digital cartography that can often blind the viewer to the real data that is being shown.
The second chapter of this book was on mapping SS concentration camps. This chapter describes some of the difficulties with working on GIS with all of these details of the past. They describe the process of trying to make sense of dates. Such as something that occurred in late spring, where could that be placed. While working with data in GIS, it has to be made into a form that will be able to be processed by the software. In this case, something being described as late spring needs to have a numerical value of a date attached to it so that the data point can be converted over into GIS to be used appropriately. This was a prolific issue as specific dates were not found consistently in the source data. Another issue covered in this chapter is what is a concentration camp? Data from these locations do not make it easy to categorize any of these in a specific way that would help place each camp in a box. They all have such different qualities that just creating a definition in this manner to properly label data presents an issue. This is evident with Auschwitz, since it filled many different definitions of camp types at different points in its existence. Another issue was properly coding the work that each inmate had to perform and getting this information out of the source. This chapter also covered some findings. One very interesting one to me was that the maps that were created showed the reception and perceived need over occupied and Allied territories in this time. The results showed that across the board in the chronology shown, the support was always varied.
The seventh chapter of this book is about the evacuations from Auschwitz. This chapter starts off with a description of the people as they are leaving the camp as the Allies push into the occupied territory and Germany. It describes the few things people had to take with them, or that they could manage to take with them. This chapter put together a project that took a look at experiences of prisoners between Jan 17-22 in 1945. There is information on the guidelines that were available at the time for moving the prisoners. There is information such as not moving people at night because they could escape, even if these types of rules were not consistently followed. The death march itself produced data for a GIS map that is quantifiable. Another point made in this chapter is that when people gave their testimonials after the war, they were not always used for this type of data mapping. The type of data previously used to make these sorts of maps is described as forensic. It is a detailed account of what happened, yes, but it is more sterile information. Information that was free of the nuances of the people who lived through the awful experience. This chapter does a good job in illustrating the amount of quantifiable data that was left off the table by these previous practices.
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Hi again, it's L's methods anon here (gosh this name is weird lol). I hope you are having a great day. I am happy that you are willing to listen to my views. English is not my first language. I hope whatever I am saying is intelligible. You were curious, so here is what I think about Watari deleting the data without sending it to the successors. Firstly, I will talk about the deletion of data. Yes, I agree with you that it was crucial to keep Light from misusing the data. And not only their research on Kira case, that data probably consisted of L's whole criminal contacts, information regarding mobilizing Coil and Deneuve, and many other things mysterious detective L might use to solve the cases. No one was supposed to look at the data, not even some law enforcement agency, let alone Light. And Light would have killed all his underworld contacts as he did with Aiber and Wedy. That's why it was imperative to delete data in case of any mishap to its handler (Watari). Now many people question that why they didn't send data to the successors. I always thought that L never considered it very likely that Watari could die because of the Kira case. Chances of this happening were less in L's mind as I always saw him considering his own death but never Watari's. So creating a backup of sensitive data somewhere else, ensuring it didn't get leaked, getting a trustworthy handler for it who can send that to successors in case of both Warari's and L's death was overpreparation for a less likely situation. So L simply told Watari to erase it if anything ever happened and didn't dwell on it any further, because there were more chances of his death, not Watari's.
In case of L's death, Watari would have gone to successors to help them in their work as L. But L gravely underestimated the danger Watari was in. That's why L was so shocked to find out about Watari's demise. Lack of any preparation for this scenario resulted in data getting destroyed without giving any benefit to successors. I don't give any credence to "L didn't want to share" or "No hand holding at Wammy's" theory.
That's all. I hope it is making any sense. Sometimes I begin to analyze too exhaustively and forget even the most obvious things. Again, feel free to add more or state any disagreement. Thank you so much. Discussion on your blog feels very nice.
Hello Dear L’s Methods Anon! (I love when my Anons give themselves names!) BTW, Your English is wonderful!😊🖤
I really love that you pointed out the whole Deneuve and Coil aspect of the data. Now that you bring that up, I wonder if anyone noticed that those detectives were suddenly gone? Yes, “L” was still around, but Deneuve and Coil were the ones usually contacted when someone wanted to try to find L, but All of a sudden they just vanish? What happened when someone tried to contact them? (All I can think is "The number you are trying to reach has been disconnected.")
I don’t know, I just find that interesting. The world at large may not have known of the real L’s death, but along with him went the world’s second and third best detectives…I never gave that a thought until now. Thank you for pointing that out! I would have missed it otherwise.
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Remember that analysis post of mine debunking the ridiculous myth perpetrated in this fandom that Kaito never apologises, in which I discuss how he actually apologises way more than he should? Well, while thinking about and writing that post, I also got curious. What’s the cold, hard data on that? What if I just straight-up counted every single instance of each character apologising throughout the main story of DRV3, in order to be able to indisputably prove at a glance that Kaito is actually one of the most apologetic characters in this game?
…I wasn’t willing to go so far as to play through the entire game again just for the purpose of counting every time a character apologised, mind you. But several months ago, I began watching yet another V3 Let’s Play – and since I was already committed to watching said LP all the way through, I figured I could count all the apologies as it went along and collect that data with minimal extra effort on my part. So here’s the full dataset, at last!
There we go. It is objective and indisputable that Kaito apologises the third-most out of any character in this game, behind only the incredibly insecure Gonta and the still-rather-insecure-and-has-the-most-lines Shuichi. And pretty close behind them, at that!
I noticed a bunch of interesting things while doing this, though, so I can’t resist the chance to break this down and talk about it in some more detail.
Data collection criteria
For the sake of Scientific Thoroughness, I should explain my exact criteria for counting these. Every way of phrasing an apology, be it “sorry”, “my apologies”, “my bad”, etc, was counted. I also decided to count statements along the lines of "I need to apologise for this", because that itself is essentially already expressing the apology, too.
If a character apologises multiple times for the same thing, each of those times counts separately. This isn’t a measure of how many individual things each character apologises for, but rather of how inclined they are to apologise. Even if multiple apologies are grouped together, such as “Sorry… I’m so sorry…” or “sorry, my bad”, those still count as two, because that’s essentially a double-strength apology.
I did not count optional dialogue that was mutually exclusive with other optional dialogue. Which is to say, I didn’t count any FTEs, since you can’t get all of them in a single playthrough, and as much as I might like to insist that Kaito’s and Maki’s FTEs with Shuichi should definitely be considered canon, I’m trying to be unbiased here. I also didn’t count any FTE invitation dialogue, even though you technically can get all of the first parts of those (the lines before you actually make the choice to invite someone) in a single playthrough, mostly because it’d have taken forever to go through them for absolutely everyone.
However, I did count optional dialogue in those bits where you’re free to talk to everyone in the room before advancing the plot by talking to a specific person, because that can all be assumed to be canon. The bonus item scenes also count, because they should be assumed to be canon, too. There may have been some apologies that I missed here, because the LP I was watching occasionally missed these bits of dialogue, and while I tried to check myself for these missed bits, I may have overlooked a few. But if so, it was definitely only a few and not enough to significantly affect the overall picture of the data.
I only counted Shuichi’s and Kaede’s apologies when they were spoken out loud. It’d be unfair to count their inner-monologue apologies as well when we have no idea how much any other character might also be apologising in their head.
The pregame characters’ apologies were not counted, because they are not the same people. I would have counted Tsumugi’s and Rantaro’s apologies prior to the “reset” if they’d had any, since they are already themselves from the very beginning.
Obviously there’s still a lot of inherent bias here towards the characters who get more screentime and more lines, such as especially Shuichi. There isn’t much I can do about that, short of counting the exact number of dialogue boxes that every single character has throughout the whole game and using that to normalise things. As you can imagine, I don’t want to do that. (Though, on the extreme off-chance that someone does somehow happen to have data for that lying around somewhere that they can access with minimal effort, I’d love for them to send it my way.)
Characters who totally never do anything wrong
I was not at all surprised to see that Kiyo and Angie never apologise for anything at all, sincere or not, warranted or not. Psh, what do you mean they might have done something wrong, of course they never do anything wrong ever.
Miu almost ended up on the zero-apologies list, too. Interestingly, the four times she does apologise in canon dialogue are all during the Virtual World trip. Three of them happen when people are frustrated that she isn’t telling them stuff about the Virtual World sooner, and one is for being about to murder Kokichi in the flashback to that. Since she never apologises at all the entire rest of the time, this is a neat sign that she actually does feel pretty guilty about deceiving everyone and plotting to get them all killed.
In another effort to be as objective as possible, I also counted every apology regardless of how sincere it was. However, in Kokichi’s case, I did keep a track of how many of his apologies were actually sincere, out of curiosity. (Other characters may have a few insincere ones here and there, but it only felt worth my time keeping track of that with Kokichi, because he’s obviously the biggest offender for this.) I included this information on Kokichi’s bar of the graph, because I feel that the implication otherwise given of him being the fifth most apologetic character in this game is deeply misleading. If you discount all of Kokichi’s screamingly insincere apologies, suddenly his apology count is just unremarkable background noise on par with most of the others.
It is notable – and also very unsurprising to me – that Kokichi’s five actual sincere apologies are all for things that, according to Kaito’s principles on this, he doesn’t really need to be apologising for at all. They are all within chapters 1 to 3. He never sincerely apologises for any of the many things he actually does wrong that really do warrant being apologised for, because Kokichi is totally never in the wrong about anything, you guys, and he definitely doesn’t ever murder anyone.
Three of those five sincere apologies happen when he’s hit his head during investigation 3 and is dazed and disoriented. Apparently Kokichi needs to be literally injured in order to be made to feel like anything is his fault for more than a brief moment. …That said, that evidently only works for accidental slip-ups that aren’t really his fault at all. Kokichi’s totally-never-in-the-wrong-about-anything defence mechanisms work full time to protect him from ever having to acknowledge and feel remorse for any of his many very real and deliberate misdeeds, even when he’s painfully poisoned and dying.
Kaede
Kaede’s apology count is very notably high for someone who was only alive for one chapter. If she’d stayed alive for longer, she’d almost certainly have rivalled Shuichi for total apologies. (So, technically, Kaito is probably only the fourth most apologetic character in this game. Still, though.)
You might assume that Kaede’s high count here is because of the murder she does, but actually only like two or three of them are related to that. Most of her apologies are evenly spread throughout the entire chapter. Some of it’s just general politeness, but an awful lot of it comes from her being too inclined to feel bad over not being as good a leader as she wishes she was, when she really hasn’t done anything wrong at all. Kaito is right to try and encourage her not to apologise when things aren’t her fault! She of all people needs to hear that!
Chapter-by-chapter
The majority of the rest of the characters aren’t that interesting to talk about. For the most part their low counts are basically just, like, background noise politeness, a vague measure of how polite that character is and nothing more. Very little of those counts has anything to do with how insecure that character is, or any actual things they do wrong that genuinely warrant apologising.
But for the other three of our most-apologetic characters, since they’re alive for several chapters, it’s kind of interesting to look at how their counts fluctuate from chapter to chapter. So here’s another graph, to help me break their huge counts down a bit more.
Shuichi
Despite him obviously having the most lines, I was pretty surprised that Shuichi ended up with the highest apology count overall. I wasn’t even expecting him to top Kaito’s count, let alone Gonta’s.
This conclusion did, however, seem a lot more likely once I’d made it through chapter 1 and seen just how much he apologised during that time. Geez, is that one hell of a headstart for even Gonta and Kaito to catch up to. My surprise over this was probably because, when I think about Shuichi, I usually think about the post-Kaede protagonist-Shuichi (perhaps especially because I usually think about him in a Kaito-centric context, whoops). So it’s easy to forget just how incredibly insecure – and also apologetic – he was in the very beginning.
Shuichi apologises exactly as horribly much as Kaede during chapter 1. Again, this is partly politeness, but also far too much of him having an inclination to feel bad over things that aren’t his fault because of how insecure he is. Kaede and Shuichi basically spend most of chapter 1 constantly apologising to each other for existing, and it’s heartbreaking. Every time I had to add another of theirs to my spreadsheet, I was all, “No! Stop it!”
What I find really fascinating about Shuichi’s count, though, is that he pretty much loses this bad habit entirely after Kaede’s death. Despite him still kind of moping around and struggling to know what to do until Kaito steps in to help, it seems like Shuichi’s resolve to carry on Kaede’s wish and believe in himself more really had already had a tangible positive effect on his confidence!
This also means that Kaito never has any reason to give Shuichi advice telling him not to apologise if he hasn’t done anything wrong, which he absolutely would have done if he’d spent more time with Shuichi in chapter 1 when he was apologising so much. As I mentioned in my original post about this topic, this fact is important.
Shuichi’s counts in chapters 2 and 3 are especially low. This is what background noise politeness from a character tends to look like – and it also pretty clearly proves that his and Kaede’s huge apology counts in chapter 1 are down to way more than them just being generally polite people who are getting the most screentime.
It might look like Shuichi gradually gets more insecure again as the killing game goes on, but that’s not actually quite why his count goes up again like that. Instead, it’s that, when something particular does go wrong, Shuichi still feels inclined to apologise for it a lot more than most people would. Turns out, most of his excess apologies in chapters 4 and 5 are spurred by very specific incidents involving Kaito.
Literally five of Shuichi’s apologies in chapter 4 are over the cell phone incident with Kaito during the investigation. That genuinely did warrant an apology – he should have thought to warn Kaito that he’d be logged out beforehand so he wouldn’t be so startled – but even then, apologising that many times was still rather excessive. Shuichi evidently felt really bad about startling his friend like that in the first place. But it also doesn’t help that Kaito reacted more strongly to it than he should have done, for reasons rooted in his own issues that Shuichi was completely oblivious to, which is probably a lot of why Shuichi felt he had to keep apologising.
Three of Shuichi’s apologies in chapter 5 are over the awkward situation between him and Kaito, albeit directed at Maki and not Kaito. This is despite Shuichi himself asserting that he doesn’t believe he should apologise for his actions in trial 4. Even then, he’s still feeling insecure enough about the whole thing that some unintentional apologies slip out of him anyway, not precisely about Gonta’s trial, but about not being able to fix the rift between him and Kaito. He seems to feel like that’s meant to be his responsibility, when he should be able to realise himself that it isn’t. The real responsibility to fix this is on Kaito. Once again, it’s Kaito’s issues – and Kaito not talking about his issues – that causes Shuichi to apologise for something more than he ought to.
Another three of Shuichi’s apologies in chapter 5 are over lying to his friends at the end of the trial in a desperate attempt to protect Kaito. (…Well, technically all of these apologies are part of the lie and therefore not really him apologising for lying – but his inner monologue confirms that he really is sorry for lying, which is almost certainly why he ends up fake-apologising so much within the lie. More on this principle in a bit when I talk about all of Kaito’s apologies in trial 5.) Again, this is another thing that does genuinely warrant an apology, but probably not three times? And while this one isn’t related to Kaito’s issues, it is still because of Kaito that Shuichi needed to try and lie to everyone in the first place.
(One more of Shuichi’s apologies at the end of chapter 5 is for Kaito’s death, because in his grief he’s hurting enough to have slipped back into feeling like everything is his fault. At least this is just the one, and Maki manages to talk him out of blaming himself any more than that.)
Without these specific incidents that he’s still a bit too inclined to feel bad about, Shuichi’s count would be three in chapter 4 and five in chapter 5. So, basically just background noise politeness again. Maybe he’s being slightly more generally insecure in chapter 5 than usual, perhaps due to Kaito not quite being there for him, and/or the whole despair thing. But he’s no longer constantly apologising for existing to nearly as much of an extent as he was in chapter 1.
Delightfully, in chapter 6, with Kaito’s death spurring Shuichi’s determination into overdrive, Shuichi’s count goes right back down to insignificant background noise politeness. Nothing at all happens to make him feel like he needs to apologise way too much.
This is exactly how I hoped it would end! He is being a hero and none of his actions here are anything for him to make himself feel bad about. Kaito would be proud.
Gonta
Gonta’s background-noise politeness in the earlier chapters is noticeably higher than everyone else’s, because there’s also quite a bit of insecurity and apologising-for-existing going on with him. But it’s still not, like, super high on its own. It might not even be quite as bad as Kaede, even accounting for him getting way fewer lines than her?
His somewhat higher count in chapter 2 could be because of the Insect Meet and Greet, but it could also be because the way Ryoma’s body was discovered made Gonta feel especially strongly that he should have been able to prevent Ryoma’s death.
But then, of course, there’s chapter 4. As you’d imagine, almost all of those are in the trial, and almost all towards the end of it. Poor Gonta. It also doesn’t help that there’s two Gontas in the room for the trial conclusion, and naturally I included Alter Ego Gonta’s apologies in Gonta’s count, too.
Kaito
For the first two chapters, when he doesn’t have any sidekicks and therefore no expectations to live up to as their hero, and/or when he’s not struggling with weakness and worrying that he’s failing those expectations, Kaito’s apology level is just unremarkable background noise like most other characters.
(Well, one of them is actually not background noise and is a meaningful, warranted apology for punching Shuichi at the end of trial 1. But because he correctly doesn’t apologise for this any more than he needs to, it kinda blends in with the background noise.)
Then chapter 3 happens, and, predictably, his count shoots way up. All but one of Kaito’s apologies in this chapter are over being sick due to his phobia. (And if I’d been counting the free time invitation dialogues, there would be another four added on here, again for being too sick to hang out with Shuichi.)
Of his five in chapter 4, one is genuinely warranted (for laughing at Maki’s katana story), and two are over being physically sick, goddammit, Kaito. The other two in this chapter are for letting Kokichi’s taunts get to him, which is also not quite a thing he should be apologising for. Kaito can’t help it if his emotions react in a certain way to Kokichi making him out to be worthless. He can control how he responds to it, but not how he feels over it.
Then there’s chapter 5, which somehow manages to even eclipse Kaito’s chapter 3 count – but most of this is about the trial. Only three of his apologies in this chapter are from the Daily Life. (Naturally, two of them are still over being sick. No, Kaito, stop it.)
Literally half of Kaito’s fourteen apologies in the trial boil down to being sorry for tricking and deceiving his friends. This is something that warrants an apology, according to Kaito’s principles, even though he’s doing this deliberately for the purpose of hopefully saving everyone. He is still choosing to hurt them as part of that, and that hurt deserves to be apologised for.
What’s interesting about most of Kaito’s apologies for this, though, is that they’re technically insincere. He’s apologising for tricking everybody while he’s still tricking them, which sure makes it sound like he doesn’t mean it. This even applies to the majority of these apologies that happen during the bits where he’s speaking in his own voice. Because “Exisal Kaito” is a fake and overexaggerated version of himself that he wants everyone to conclude was really just Kokichi pretending to be him, anything he says during those moments is never going to come across as genuine.
But obviously, there’s not a shred of doubt that Kaito really is sorry for tricking everyone the entire time he’s doing this. It says a lot that during those bits where he’s being himself, Kaito just so happens to have a particularly high density of apologies-per-line. He feels awful for being this insincere and deceptive towards his friends, and he really wishes he could just communicate to them how genuinely sorry he is for all of this. But because he can’t, the next best thing to try and scratch that itch is to just apologise anyway even though he needs them to assume it’s all fake.
Kaito even apologises a couple of times as Exisal Kokichi for lying to them! This is absolutely categorically not something Kokichi wrote into his script, because Kokichi never apologised for lying, not even in a blatantly-insincere-sounding way. Kaito’s desperate desire to express how awful he felt about this was just so strong that it even accidentally slipped into a couple of his ad-libs as Kokichi.
However, while Kaito apologises so many times for this, it’s not because he’s blaming himself a bit too excessively much for his wrongdoing like Shuichi was still liable to do at this point in the story. The only reason Kaito apologises this much for tricking everyone is due to how insincere he was forced to sound almost every time. He kept apologising again and again because each insincere apology never felt like enough, and he desperately needed them to know that he meant it.
When Kaito reveals himself at the end of the trial, he pretty much immediately apologises again for tricking them – once, and that’s it. This time, they know he means it, and that’s all he needs. He’s not going to wallow in his bad feelings any more than that.
This is also the case for the other genuine wrongdoings he goes on to apologise for in the conclusion. Kaito gives a double-sized but still concise apology to Shuichi for lashing out in trial 4 like he’d needed to give this whole time, and then one single apology to his friends for lying to them about his illness. He gets those apologies out like he should, but once he’s done so, he doesn’t linger on them and mope any more than he needs to.
Which is good! Look at Kaito finally following his own advice again and being emotionally healthy about this!
…Except for the part where he then goes on to apologise twice for dying on them. That one is still not his fault.
#danganronpa v3#danganronpa v3 spoilers#ramble#kaito momota#shuichi saihara#gonta gokuhara#kaede akamatsu#kaito's hero issues#i may be just a little bit bitter about this ridiculous myth#i am also fully aware that i'm preaching to the choir here in terms of people who read my blog#but shush let me geek out about this data anyway
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LESSON 1: INTRODUCTION TO ICT
ICT– Information and Communication-
It deals with the use of different communication technologies such as mobile phones, telephone, Internet to locate, save, send and edit information
Is a study of computers as data processing tools. It introduces students to the fundamental of using computer systems in an internet environment.
ICT in the Philippines
Philippines is dub as the ‘’ICT Hub of Asia” because of huge growth of ICT-related jobs, one of which is BPO, Business Process Outsourcing, or call centers.
ICT Department in the Philippines is responsible for the planning, development and promotion of the country’s information and communications technology (ICT) agenda in support of national development.
Computer– an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program. Internet– is the global system of interconnected computer networks that use the internet protocol suite (TCIP/IP) to link billions of devices worldwide.
Means of connecting a computer to any other computer anywhere in the world via dedicated routers and servers.
Sometimes called simply ‘’the Net’’, is a worldwide system of computer networks- a network of networks in which the users at any one computer can get information from any other computer.
World Wide Web
An information system on the internet that allows documents to be connected to other documents by hypertext links, enabling the user to search for information by moving from one document to another.
Is an information space where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet.
Invented by Tim-Berners Lee
Web Pages
Web page is a hypertext document connected to the World Wide Web. It is a document that is suitable for the World Wide Web.
The different online platforms of World Wide Web:
Web 1.0 – refers to the first stage in the World Wide Web, which was entirely made up of the Web pages connected by hyperlinks.
Web 2.0 – is the evolution of Web 1.0 by adding dynamic pages. The user is able to see a website differently than others.
– Allows users to interact with the page; instead of just reading the page, the user may be able to comment or create user account.
Web 3.0 – this platform is all about semantic web.
– Aims to have machines (or servers) understand the user’s preferences to be able to deliver web content.
Static Web Page- is known as a flat page or stationary age in the sense that the page is ‘’as is’’ and cannot be manipulated by the user. The content is also the same for all users that is referred to as Web 1.0
Dynamic Web Pages– web 2.0 is the evolution of web 1.0 by adding dynamic web pages. The user is able to see website differently than others e.g. social networking sites, wikis, video sharing sites.
FEATURES OF WEB 2.0
Folksonomy- allows user to categorize and classify information using freely chosen keywords e.g. tagging by FB, Twitter, use tags that start with the sign #, referred to as hashtag.
Rich User Experience – content is dynamic and is responsive to user’s input
User Participation- The owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comments, reviews and evaluation e.g. Lazada, Amazon.
Long Tail– services that are offered on demand rather than on a one-time purchase. This is synonymous to subscribing to a data plan that charges you for the amount of time you spent in the internet.
Software as a services- users will be subscribe to a software only when needed rather than purchasing them e.g. Google docs used to create and edit word processing and spread sheet.
Mass Participation– diverse information sharing through universal web access. Web 2.0’s content is based on people from various cultures.
TRENDS IN ICT
Convergence– is the synergy of technological advancements to work on a similar goal or task. For example, besides using your personal computer to create word documents, you can now use your smartphone. 2. Social Media– is a website, application, or online channel that enables web users web users to create , co-create, discuss modify, and exchange user generated content.
Six types of Social Media:
a)Social Networks – These are sites that allows you to connect with other people with the same interests or background. Once the user creates his/her account, he/she can set up a profile, add people, share content, etc
Example: Facebook and Google+
b)Bookmarking Sites – Sites that allow you to store and manage links to various website and resources. Most of the sites allow you to create a tag to others.
Stumble Upon, Pinterest
c) Social News – Sites that allow users to post their own news items or links to other news sources. The users can also comment on the post and comments may also be rank.
Ex. Reddit and Digg
d) Media Sharing – sites that allow you to upload and share media content like images, music and video.
Ex. Flickr, YouTube and Instagram e) Microblogging – focus on short updates from the user. Those that subscribed to the user will be able to receive these updates. Ex. Twitter and Plurk
f) Blogs and Forums – allow user to post their content. Other users are able to comment on the said topic. Ex. Blogger, WordPress and Tumblr
Mobile Technologies– The popularity of smartphones and tablets has taken a major rise over the years. This is largely because of the devices capability to do the tasks that were originally found in PCs. Several of these devices are capable of using a high-speed internet. Today the latest model devices use 4G Networking (LTE), which is currently the fastest.
MOBILE OS
iOS – use in apple devices such as iPhone and iPad
Android – an open source OS developed by Google. Being open source means mobile phone companies use this OS for free.
Blackberry OS – use in blackberry devices
Windows phone OS – A closed source and proprietary operating system developed by Microsoft.
Symbian – the original smartphone OS. Used by Nokia devices
WebOS- originally used in smartphone; now in smart TVs.
Windows Mobile – developed by Microsoft for smartphones and pocket PCs
Assistive Media– is a non- profit service designed to help people who have visual and reading impairments. A database of audio recordings is used to read to the user.
e.g. Yahoo!, Gmail, HotmailCloud computing-distributed computing on internet or delivery of computing service over the internet.
-Instead of running an e-mail program on your computer, you log in to a Web
e-mail account remotely. The software and storage for your account doesn’t exist
on your computer – it’s on the service’s computer cloud.
It has three components
Client computers – clients are the device that the end user interact with cloud.
Distributed Servers – Often servers are in geographically different places, but server acts as if they are working next to each other.
Datacenters – It is collection of servers where application is placed and is accessed via Internet.
TYPES OF CLOUDS
PUBLIC CLOUD allows systems and services to be easily accessible to the general public. Public cloud may be less secured because of its openness, e.g. e-mail
PRIVATE CLOUD allows systems and services to be accessible within an organization. It offers increased security because of its private nature.
COMMUNITY CLOUD allows systems and services to be accessible by group of organizations.
HYBRID CLOUD is a mixture of public and private cloud. However, the critical activities are performed using private cloud while the non-critical activities are performed using public cloud.
LESSON 2: ONLINE SAFETY, SECURITY AND RULES OF NETIQUETTE
INTERNET SAFETY- it refers to the online security or safety of people and their information when using internet. NETIQUETTE- is network etiquette, the do’s and don’ts of online communication.
TEN RULES OF NETIQUETTE
Rule No. 1: Remember the human
You need to remember that you are talking to a real person when you are online.
The internet brings people together who would otherwise never meet.
Remember this saying when sending an email: Would I say this to the person’s face.
Rule No. 2: Adhere to the same standards online that you follow in real life.
You need to behave the same way online that you do in real life.
You need to remember that you can get caught doing things you should not be doing online just like you can in real life.
You are still talking to a real person with feelings even though you can’t see them.
Rule no. 3: Know where you are in cyberspace.
Always take a look around when you enter a new domain when surfing the web.
Get a sense of what the discussion group is about before you join it.
Rule no. 4: Respect other people’s time and bandwidth.
Remember people have other things to do besides read your email. You are not the center of their world.
Keep your post and emails to minimum by saying what you want to say.
Remember everyone won’t answer your questions.
Rule no. 5: Make yourself look good online.
Be polite and pleasant to everyone.
Always check your spelling and grammar before posting.
· Know what you are talking about and make sense saying it.
Rule no. 6: Share expert knowledge
Ask questions online
Share what you know online.
Post the answers to your questions online because someone may have the same question you do.
Rule no. 7: Help keep flame wars under control
Netiquette does not forgive flaming.
Netiquette does however forbid people who are flaming to hurt discussion groups by putting the group down.
Rule no. 8: Respect other people’s privacy.
Do not read other people’s mail without their permission.
Going through other people’s things could cost you, your job or you could even go to jail.
Not respecting other people’s privacy is a bad netiquette.
Rule no. 9: Don’t abuse your power.
Do not take advantage of other people just because you have more knowledge or power than them.
Treat others as you would want them to treat you if the roles were reversed.
Rule no. 10: Be forgiving of other people’s mistake.
Do not point out mistakes to people online.
Remember that you were once the new kid on the block.
You still need to have a good manners even though you are online and cannot see the person face to face.
Internet security
Security Requirement Triad
ConfidentIality Data confidentiality Privacy
Integrity Data integerity System integrity
Availability
Threat ConsequenceThreat Action ( Attack)
Unauthorized Disclosure
A circumstance or event whereby an entity gains access to data for which the entity is not authorized.
Exposure: Sensitive data are directly released to an unauthorized entity.
Interception: An unauthorized entity directly accesses sensitive data traveling between authorized sources and destinations.
Inference: A threat action whereby an unauthorized entity indirectly accesses sensitive data by reasoning from characteristics or byproducts of communications.
Intrusion: an unauthorized entity gains access to sensitive data by circumventing a system’s security protections.
Disruption
A circumstances or even that interrupts or prevents the correct operation of system services and functions.
Deception
A circumstance or event that may result in an authorized entity receiving false data and believing it to be true.
Incapacitation: prevents or interrupts system operation by disabling a system component.
Corruption: Undesirably alters system operation by adversely modifying system functions or data.
Obstruction: A threat action that interrupts delivery of system services by hindering system operation.
Masquerade: An unauthorized entity gains access to a system or performs a malicious act by posing as an authorized entity.
Falsification: False data deceive an authorized entity.
Repudiation: An entity deceives another by falsely denying responsibility for an act.
Usurpation
A circumstances or event that results in control of system services or functions by an unauthorized entity.
Misappropriation: An entity assumes
unauthorized logical or physical control of a
system resource.
Misuse: Causes a system component to perform a function or service that is detrimental to system security.
Types of System Intruders
Masquerader
Hackers
Clandestine user
Parts of Virus
Infection mechanism
Trigger
PayloaD
Virus stages
Dormant phase Virus is idle.
Propagation phase Virus places an identical copy of itself into other programs or into certain system areas on t the disk.
Triggering phase Virus is activated to perform the function for which it was intended. Caused by a variety of system events
Execution phase Function is performed
Key Terms
Cyber crime- a crime committed or assisted through the use of the Internet.
Privacy Policy/Terms of Services (ToS) – tells the user how the website will handle its data.
Malware- stands for malicious software.
Virus- a malicious program designed to transfer from one computer to another in any means possible.
Worms– a malicious program designed to replicate itself and transfer from one file folder to another and also transfer to other computers.
Trojan-a malicious program designed that is disguised as a useful program but once downloaded or installed, leaves your PC unprotected and allows hacker to get your information.
Spyware– a program that runs in the background without you knowing it. It has the ability to monitor what you are currently doing and typing through key logging.
Adware- a program designed to send you advertisement, mostly pop-ups.
Spam– unwanted email mostly from bots or advertisers.
Phishing- acquires sensitive personal information like passwords and credits card details.
Pharming- a more complicated way of phishing where it exploits the DNS system.
Copyright- a part of law, wherein you have the rights to work, anyone who uses it w/o your consent is punishable by law.
Fair Use- means that an intellectual property may be used w/o consent as long as it is used in commentaries, criticism, parodies, research and etc.
Keyloggers- used to record the keystrokes done by user. This is done to steal passwords or any other sensitive information.
Rogue security softwares– is a form of malicious software and internet fraud that misleads users into believing there is a virus on their computer, and manipulates them into paying money for a fake malware removal tool.
Four search strategies
Keyword searching
Enter terms to search
Use quotation marks to search as a phrase and keep the words linked together
Common words are ignored (That, to, which, a, the …)
+ and – can be used to include or exclude a word
Boolean
AND – enter words connect with AND- it will include sites where both words and found
Uses: joining different topics (i.e. global warming AND California)
OR – requires at least one of the terms is found.
Uses: join similar or synonymous topics (i.e. global warming OR greenhouse effect)
NOT – searches for the first term and excludes sites that have the second term.
(i.e. Washington NOT school)
Question
a question may be entered in the search field of search engine
Advanced Features are offered on many engines by going to an “Advanced search” page and making selections. Effective in narrowing search returns to a specific topic or phrase.
LESSON 3: Advanced Word Processing Skills
Lesson Discussion
In the professional world, sending out information to convey important information is vital. Because of ICT, things are now sent much faster than the traditional newsletters or postal mail. You can now send much faster than the traditional newsletters or postal mail. You can now use the Internet to send out information you need to share. What if we could still do things much faster – an automated way of creating and sending uniform letters with different recipients? Would that not be more convenient?
I. Mail Merge and Label Generation
A. Mail Merge
One of the important reasons in using computers per se is its ability to do recurring tasks automatically. But this ability has to be honed by learning the characteristics and features of the software you use with your computer. After all, no matter how good or advance your computer and software may be, it can only be as good as the person using it.
In this particular part of our lesson, we will learn one of the most powerful and commonly used features of Microsoft Word called Mail Merge. As the name suggests, this feature allows you to create documents and combine or merge them with another document or data file. It is commonly used when sending out advertising materials to various recipients.
The simplest solution for the scenario above is to create a document and just copy and paste it several times then just replace the details depending on whom you send it to. But what if you have hundreds or thousands of recipients? Would not that take too many hours? What if you have a small database of information where you can automatically generate those letters?
Two Components of Mail Merge
1. Form Document
The first component of our mail merged document is the form document. It is generally the document that contains the main body of the message we want to convey or send. The main body of the message is the part of the form document that remains the same no matter whom you send it to from among your list.
Also included in the form document is what we call place holders, also referred to as data fields or merge fields. This marks the position on your form document where individual data or information will be inserted. From our sample document, the place holders are denoted or marked by the text with double-headed arrows (<< >>) on each side and with a gray background. On a printed standard form, this will be the underlined spaces that you will see and use as a guide to where you need to write the information that you need to fill out. In its simplest form, a form document is literally a “form” that you fill out with individual information. A common example of a form document is your regular tax form or application form.
2. List or Data File
The second component of our mail merged document is the list or data file. This is where the individual information or data that needs to be plugged in (merged) to the form document is placed and maintained. One of the best things about the mail merge feature is that it allows data file to be created fro within the Microsoft Word application itself, or it gets data from a file created in Microsoft Excel or other data formats. In this way, fields that needed to be filled up on the form document can easily be maintained without accidentally altering the form or main document. You can also easily add, remove, modify, or extract your data more efficiently by using other data management applications like Excel or Access and import them in Word during the mail merge process.
B. Label Generation
Included in the mail merge feature on Microsoft Word is the Label Generator. It just makes sense that after you print out your form letters, you will need to send it to individual recipients in an envelope with the matching address printed directly on the envelope or on a mailing label to stick on. By using virtually the same process as a standard mail merge, Microsoft Word will print individual addresses to a standard form that it has already pre-formatted. Simply put, it creates a blank form document that simulates either a blank label or envelope of pre-defined size and will use the data file that you selected to print the information, typically individual addresses. So even in generating labels, the two essential components of creating a merged document are present: the form document and the data file. Only in this case, you did not have to type or create the form document yourself because it was already created and pre-formatted in Microsoft Word. All you need to do is select the correct or appropriate size for the label or envelope and select the data file that contains the addresses (data) to be printed. You can also preview your merged labels before printing if you want to.
II. Integrating Images and External Materials
Integrating or inserting pictures in your document is fun and it improves the impression of your document. A common use of inserting a picture on a document is when you are creating your resume. Though seemingly simple to do, your knowledge on the different kinds of materials that you can insert or integrate in a Word document and its characteristics can help you create a more efficient, richer document not only in content but also in physical form. A better understanding of the physical form of your document as well as the different materials you would integrate in it would allow you to be more efficient and versatile in using Microsoft Word.
A. Kinds of Materials
There are various kinds of materials Microsoft Word is capable of integrating to make the documents richer, more impressive, and more informative.
1. Pictures
Generally, these are electronic or digital pictures or photographs you have saved in any local storage device. There are three commonly used types of picture files. You can identify them by the extension on their file names.
a. .JPG/JPEG
This is pronounced as “jay-peg“ and is the short form of .jpeg or Joint Photographic Experts Group. Like all the rest of the image file extensions, it identifies the kind of data compression process that it uses to make it more compatible and portable through the Internet. This type of image file can support 16.7 million colors that is why it is suitable for use when working with full color photographic images. Unfortunately, it does not support transparency and therefore, images of this file type can be difficult to integrate in terms of blending with other materials or elements in your document. But if you are looking for the best quality image to integrate with your document then this is the image file type for you. .JPG does not work well on lettering, line drawings, or simple graphics. .JPG images are relatively small in file size.
b. .GIF
This stands for Graphics Interchange Format. This type of image file is capable of displaying transparencies. Therefore, it is good for blending with other materials or elements in your document. It is also capable of displaying simple animation. Apparently, this may not be too useful on a printed document but if you are sending documents electronically or through email, or even post documents into a website, then this could be quite impressive. The downside is that it can only support up to 256 colors so it is good mostly on logos and art decors with very limited, and generally solid colors. .GIF is much better for logos, drawings, small text, black and white images, or low-resolution files.
Example of a .gif format picture.
c. .PNG
This is pronounced as “ping“. It stands for Portable Network Graphics. It was built around the capabilities of .GIF. Its development was basically for the purpose of transporting images on the Internet at faster rates. It is also good with transparencies but unlike .GIFs, it does not support animation but it can display up to 16 million colors, so image quality for this image file type is also remarkably improved. .PNG allows the control of the transparency level or opacity of images.
Example of .png format picture.
2. Clip Art
This is generally a .GIF type; line art drawings or images used as generic representation for ideas and objects that you might want to integrate in your document. Microsoft Word has a library of clip arts that is built in or can be downloaded and used freely. There are still other clip arts that you can either purchase or freely download and use that come from third-party providers.
Clip Art Icon in Microsoft Office 2010.
3. Shapes
These are printable objects or materials that you can integrate in your document to enhance its appearance or allow you to have some tools to use for composing and representing ideas or messages. If you are designing the layout for a poster or other graphic material for advertising, you might find this useful.
Shapes Icon under the Insert ribbon tab.
4. Smart Art
Generally, these are predefined sets of different shapes grouped together to form ideas that are organizational or structural in nature. If you want to graphically represent an organization, process, relationships, or flow for infographic documents, then you will find this easy and handy to use.
Smart Art
5. Chart
Another type of material that you can integrate in your Word document that allows you to represent data characteristics and trends. This is quite useful when you are preparing reports that correlate and present data in a graphical manner. You can create charts that can be integrate in your document either directly in Microsoft Word or imported from external files like Microsoft Excel.
Chart – Used to illustrate and compare data.
6. Screenshot
Sometimes, creating reports or manuals for training or procedures will require the integration of a more realistic image of what you are discussing on your report or manual. Nothing can get you a more realistic image than a screenshot. Microsoft Word even provides a snipping tool for your screen shots so you can select and display only the part that you exactly like to capture on your screen.
III. Image Placement
Layout of text wrapping options.
A. In Line with Text
This is the default setting for images that are inserted or integrated in your document. It treats your image like a text font with the bottom side totally aligned with the text line. This setting is usually used when you need to place your image at the beginning of a paragraph. When placed between texts in a paragraph or a sentence, it distorts the overall appearance and arrangement of the texts in the paragraph because it will take up the space it needs vertically, pushing whole lines of texts upward.
B. Square
This setting allows the image you inserted to be placed anywhere with the paragraph with the text going around the image in a square pattern like frame.
C. Tight
This is almost the same as the Square setting, but here the text “hug” or conforms to the general shape of the image. This allows you to get a more creative effect on your document. This setting can mostly be achieved if you are using an image that supports transparency like a .GIF or .PNG file.
D. Through
This setting allows the text on your document to flow even tighter taking the contours and shape of the image. Again, this can be best used with .GIF or .PNG type of image.
E. Top and Bottom
This setting pushes the texts away vertically to the top and/or the bottom of the image so that the image occupies a whole text line on its own.
F. Behind Text
This allows your image to be dragged and placed anywhere on your document but with all the texts floating in front of it. It effectively makes your image look like a background.
G. In Front of Text
As it suggests, this setting allows your image to be placed right on top of the text as if your image was dropped right on it. That means whatever part of the text you placed the image on, it will be covered by the image.
IV. Key Terms
Mail Merge – a feature that allows you to create documents and combine or merge them with another document or data file.
Form Document – the document that contains the main body of the message we want to convey or send.
Data File – includes the individual information or data or the recipient’s information.
Merge Field/Place Holder – marks the position on your form document where individual data or information will be inserted.
.JPG – file extension for the Joint Photographic Experts Group picture file.
.PNG – file extension for Portable Network Graphics image file.
.GIF – file extension for the Graphics Interchange Format image file.
Clipart – line art drawings or images used as a generic representation for ideas and objects.
Smart Art – predefined sets of different shapes grouped together to form ideas that are organizational or structural in nature.
Text Wrap – adjusts how the image behaves around other objects or text.
LESSON 4: Advanced Spreadsheet Skills
What is a Spreadsheet Software? • allows users to organize data in rows an columns and perform calculations on the data • These rows and columns collectively are called worksheet.
3. Examples of Spreadsheet Software: • LibreOffice Calc • OpenOffice.org Calc • Google Sheets • Apple iWork Numbers • Kingsoft Office Spreadsheets • StarOffice Calc • Microsoft Excel
4. MICROSOFT EXCEL
5. To open Microsoft Excel, Press “Windows Logo” + R then type “excel” then enter.
6. Key Terms in MS Excel: • Row – horizontal line of entries in a table • Column – vertical line of entries in a table • Cell – the place where info. is held in a spreadsheet
7. Key Terms in MS Excel: • Active Cell – the selected cell • Column Heading – the box at the top of each column containing a letter • Row Heading – the row number
8. Key Terms in MS Excel: • Cell Reference – the cell address of the cell usually combine letter and number (ex. A1, B4, C2) • Merge – combining or joining two or more cells • Formula – is an expression which calculates the value of a cell.
9. Key Terms in MS Excel: • Functions – are predefined formulas and are already available in Excel • Formula Bar – the bar that displays the contents of a cell
10. FUNCTIONS
11. BASIC MATH OPERATIONS: • =SUM(x,y) or =SUM(range) – returns the sum of x and y or (all the numbers within the range) • =PRODUCT(x,y) – returns the product of x and y • =QUOTIENT(x,y) – returns the quotient of x divided by y • =x-y – returns the difference of x subtracted by y
12. BASIC MATH OPERATIONS: • =x+y – returns the sum of x and y • =x*y – returns the product of x and y • =x/y – returns the quotient of x divided by y • =x-y – returns the difference of x subtracted by y
13. OTHER FUNCTIONS: • =ABS(x) – returns the absolute value of x • =AVERAGE(x,y) – returns the average of x and y • =CONCATENATE(x,y) – joins x and y
14. OTHER FUNCTIONS: • =IF(Condition, x, y) – returns x if the condition is true, else it returns y • =ISEVEN(x) – returns true if x is an even number • =ISODD(x) – returns true if x is an odd number
15. OTHER FUNCTIONS: • =COUNT(range) – counts the number of cell containing a number within a range • =COUNTIF(range, criteria) – count the number of cell that fits with the criteria within the range
16. OTHER FUNCTIONS: • =ISNUMBER(x) – returns true if x is a number • =ISTEXT(x) – returns true if x is a text • =LEN(x) – returns the length of characters in x • =PROPER(x) – returns the proper casing of x
17. OTHER FUNCTIONS: • =LEFT(x,y) – returns the characters of x specified by y (from the left) • =RIGHT(x,y) – returns the characters of x specified by y (from the right) • =PI() – returns the value of pi
18. OTHER FUNCTIONS: • =MIN(x,y) – returns the smallest number between x and y • =MAX(x,y) – returns the largest number between x and y • =MIN(range) – returns the smallest number within the range • =MAX(range) – returns the largest number within the range
19. OTHER FUNCTIONS: • =POWER(x,y) – returns the value of x raised to the power of y • =ROUND(x,y) – rounds x to a specified number of digits (y) =COLUMN(x) – returns the column number of x • =ROW(x) – returns the row number of x
20. OTHER FUNCTIONS: • =SQRT(x) – returns the square root of x • =TRIM(x) – removes extra spaces in x • =UPPER(x) – returns x in all capital form • =LOWER(x) – returns x in non- capital form
21. OTHER FUNCTIONS: • =TODAY() – returns the current date • =NOW() – returns the current date and time
22. EXERCISES
23. Consider this data: NAME MATH GRADE SCIENCE GRADE FILIPINO GRADE ENGLISH GRADE A.P GRADE MARK 75 70 78 81 78 PETE 84 87 86 88 85 ANA 91 92 95 90 90 REA 73 75 74 75 70
24. Give the formulas to get : • Mark’s , Pete’s, Ana’s and Rea’s averages • The highest grade that Ana got • The lowest grade that Mark got? • Sum of all Math Grade? Science? A.P.? • Sum of all Rea’s Grades • The Lowest Number among all grades • The remarks (Passed or Failed)
25. Now, consider this data: FIRST NAME MIDDLE NAME LAST NAME MARK CURTIS WILLIAMS PETE MCCLOEY HARRISON ANA MONROE FRITZ REA TAN COLLINS
26. Give the formulas to get : • Mark’s Full Name • Ana’s Full Name in Proper Case • Count the number of letters that Pete’s Last Name has • “COLL” from Rea’s Last Name • “LOEY” from Pete’s Middle Name • Combining “WILL” and “LINS” from Mark and Rea’s Last Names respectively
LESSON 5: Advanced Presentation Skills
Powerpoint is a highly innovative and versatile program that can ensure a successful communication whether you’re presenting in front of potential investors, a lecture theatre or simply in front of your colleagues. The following are the five features you should be using-if youy aren’t already. Learn everything about these tips: they will improve your presentation skills and allow you to communicate your message successfully. The five features of powerpoint was
1)adding smart art
2)Inserting Shapes
3)Inserting and Image
4)Slide Transitions
5)Adding Animations
Creating an Effective Presentation
1.
Minimize
: Keep slides counts to a minimum to maintain a clear message and to keep the audience attentive. Remember that the presentation is just a visual aid. Most information should still come from the reporter.2.
Clarity
: Avoid being to fancy by using font style that is easy to read. Make sure that it is also big enough to be read by the audience. Once you start making your presentation, consider how big the screen is during your report.3.
Simplicity
: Use bullets or short sentences. Summarize the information on the screen to have your audience focus on what the speaker is saying than on reading the slide. Limit the content to six lines and seven words per line. This is known as the 6 x 7 rule.4.
Visual
: Use graphics to help in your presentation but not too many to distract the audience. In addition, instead of using table of data, use charts and graphs.5.
Consistency
: Make your design uniform. Avoid having different font styles and backgrounds.6.
Contrast
: Use a light font on dark background or vice versa. This is done so that it is easier to read. In most instances, it is easier to read on screen if the background is dark. This is due to the brightness of the screen. LESSON 6: Imaging and Design for Online Environment
PHOTO EDITING
Photo editing encompasses the processes of altering images, whether they are digital photographs, traditional photo chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs, or editing illustrations with any traditional art medium.
Graphic software programs
Which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch.
BASIC OF IMAGE EDITING
RASTER IMAGESare stored in a computer in the form of a grid of picture elements or pixels.
VECTOR IMAGESsuch as Adobe Illustrator, Inkscape and etc. are used to create and modify vector images, which are stored as descriptions of lines, Bezier curves and text instead of pixels.
DIFFERENCE BETWEEN RASTER AND VECTOR IMAGES
RASTER IMAGESuse many colored pixels or individual building blocks to form a complete image JPEGs, GIFs and PNGs are common raster image types. Almost all of the photos found on the web and in print catalogs are raster images.
VECTOR IMAGES alternatively, allow for more flexibility. Constructed using mathematical formulas rather than individual colored blocks, vector file types such as EPS, AI and PDF are excellent for creating graphics that frequently require resizing. 3. 3D MODELING (OR MODELLING) is the process of developing a mathematical representation of any three dimensional surface of an object via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation or physical phenomena. The model can also be physically created using 3D printing devices.
IMAGE FORMATS
Ø JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by a digital photography.
Ø PNG (PORTABLE NETWORK GRAPHICS) is a raster graphics file format that supports lossless data compression.
Ø GIF a lossless format for image files that supports both animated and static images.
Ø BMP is a raster graphics image used to store bitmap digital images
Ø EPS used in vector-based images in Adobe Illustrator.
Ø SVG is an XML-based vector image format for two-dimensional graphics w/ support for interactivity and animation
Ø .3ds is one of the file formats used by the Autodesk 3Ds Max 3D Modelling, animation and rendering software.
Ø .fbx is an exchange format, in particular for interoperability between Autodesk products and other digital content creation software
FEATURES OF IMAGE EDITORS
SELECTION One of the prerequisites for many of the app mentioned below is a method of selecting part(s) of an image, thus applying a change selectively without affecting the entire picture
Ø MARQUEE TOOL for selecting rectangular or other regular polygon-shaped regions
Ø LASSO TOOL for freehand selection of a region
Ø MAGIC WAND TOOL selects objects or regions in the image defined by proximity of color or luminance
LAYERS which are analogous to sheets of transparent acetate, stacked on top of each other, each capable of being individually positioned, altered and blended with the layers below, w/o affecting any of the elements on the other layers. IMAGE SIZE resize images in a process often called image scaling, making them larger, or smaller. High image resolution cameras can produce large images which are often reduced in size for Internet use.
CROPPING creates a new image by selecting a desired rectangular portion from the image being cropped. The unwanted part of the image is discarded. Image cropping does not reduce the resolution of the area cropped.
CLONING uses the current brush to copy from an image or pattern. It has many uses: one of the most important is to repair problem areas in digital photos.
IMAGE ORIENTATION – Image editors are capable of altering an image to be rotated in any direction and to any degree. Mirror images can be created and images can be horizontally flipped or vertically flopped. Rotated image usually require cropping afterwards, in order to remove the resulting gaps at the image edges.
PERSPECTIVE – is the art of drawing solid objects on a two- dimensional surface so as to give the right impression of their height, width, depth and position in relation to each other when viewed from a particular point.
SHARPENING AND SOFTENING– Sharpening makes images clearer. Too much sharpening causes grains on the surface of the image. Softening makes images softer that removes some of the highly visible flaws. Too much causes the image to blur.
SATURATION- is an expression for the relative bandwidth of the visible output from a light source. As saturation increase, colors appear more “pure.’’ As saturation decreases, colors appear more ‘’ washed-out.’’
CONTRAST AND BRIGHTENING
Contrast of images and brighten or darken the image. Underexposed images can be often be improved by using this feature.
Brightening lightens the image so the photo brightens up. Brightness is a relative expression of the intensity of the energy output of a visible light source.
Adjusting contrast means adjusting brightness because they work together to make a better image.
PHOTO MANIPULATION
Photo manipulation involves transforming or altering a photograph using various methods and techniques to achieve desired results. Some photo manipulations are considered skillful artwork while others are frowned upon as unethical practices, especially when used to deceive the public, such as hat used for political propaganda , or to make a product or person look better.
DIFFERENCES PHOTO EDITING – signifies the regular process used to enhance photos and to create them ‘’Actual editing simple process’’. Also includes some of the regular programs used for editing and expose how to use them. PHOTO MANIPULATION – includes all simple editing techniques and have some manipulation techniques like erasing, adding objects , adding some graphical effects, background correction, creating incredible effect, change elements in an image, adding styles , eliminating blemishes from a person’s face and changing the features of a person’s body.
b.) Infographics
also known as data visualization, information design, and communication design
It is any graphic that display and explains information, whether that be data or words. When we use the term ‘’infographics’’, we’re using it as a general term used to describe data presented in a visual way.
Infographics are important because they change the way people find and experience stories. Infographics are being used to augment editorial content on the web, it create a new way of seeing the world of data, and they help communicate complex ideas in a clear and beautiful way.
TYPES OF INFOGRAPHICS
Statistical
Process Flow
Geographic
PROCESS OF MAKING INFOGRAPHICS
Research
a)Know what is needed
b)Take a reference
c)Know the audience
d)Decide the type of infographics
Brainstorm
a)Gather ideas
b)Build thought process
Design
a) Choose your tool and start designing
Review
a) Cross check the data to deliver flawless output
Launch
a) Make it viral
b) Share on social network
BEST PRACTICES WHEN CREATING INFOGRAPHICS
a)Maintain a structure
b)Don’t use more than 3 color palletes
c)Typography matters a lot
d)Include source and references
LESSON 7: Online Platforms for ICT Content Development
1.Facebook
Posted on
February 13, 2017
Marketplace – allows members to post, read and respond to classified ads.
Groups – allows members who have common interests to find each other and interact.
Events – allows members to publicize an event, invite guests and track who plans to attend.
Pages – allows members to create and promote a public page built around a specific topic.
Presence technology – allows members to see which contacts are online and chat.
Within each member’s personal profile, there are several key networking components. The most popular is arguably the Wall, which is essentially a virtual bulletin board. Messages left on a member’s Wall can be text, video or photos. Another popular component is the virtual Photo Album. Photos can be uploaded from the desktop or directly from a smartphone camera. There is no limitation on quantity, but Facebook staff will remove inappropriate or copyrighted images. An interactive album feature allows the member’s contacts (who are called generically called “friends”) to comment on each other’s photos and identify (tag) people in the photos. Another popular profile component is status updates, a microbloggingfeature that allows members to broadcast short Twitter-like announcements to their friends. All interactions are published in a news feed, which is distributed in real-time to the member’s friends.
Facebook offers a range of privacy options to its members. A member can make all his communications visible to everyone, he can block specific connections or he can keep all his communications private. Members can choose whether or not to be searchable, decide which parts of their profile are public, decide what not to put in their news feed and determine exactly who can see their posts. For those members who wish to use Facebook to communicate privately, there is a message feature, which closely resembles email.
2. Instagram
Instagram is an online mobile photo-sharing site that allows its users to share pictures and videos either publicly or privately on the app, as well as through a variety of other social networking platforms, such as Facebook, Twitter, Tumblr, and Flickr. Originally, a distinctive feature was that it confined photos to a square shape, similar to Kodak Instamatic and Polaroid SX-70 images, in contrast to the 4:3 aspect ratio typically used by mobile device cameras. In August 2015, version 7.5 was released, allowing users to upload media captured in any aspect ratio. Users can also apply digital filters to their images. Videos on Instagram debuted in June 2013, allowing prerecorded square standard definition resolution clips of up to 15 seconds to be shared; later improvements added support for widescreenresolutions of up to 1080p and longer recording times for either prerecorded (up to one minute) or disappearing live (up to one hour) videos.
Instagram was created by Kevin Systrom and Mike Krieger, and launched in October 2010 as a free mobile app. The service rapidly gained popularity, with over 100 million active users as of April 2012[10][11] and over 300 million as of December 2014.[12] Instagram is distributed through the Apple App Store and Google Play.[13]Support for the app is available for iPhone, iPad, iPod Touch, Windows 10 devices and Android handsets, while third-party Instagram apps are available for BlackBerry 10 and Nokia-Symbian Devices.
3. Twitter
Twitter is an online news and social networking service where users post and interact with messages, “tweets,” restricted to 140 characters. Registered users can post tweets, but those who are unregistered can only read them. Users access Twitter through its website interface, SMS or a mobile device app.[10] Twitter Inc. is based in San Francisco, California, United States, and has more than 25 offices around the world.
Twitter is about learning and adding value
It is also about adding value to others by giving or sharing something valuable to them so that they are able to learn something. That is why I usually tweet about stuff that I read, learned or have good value. I have learned so much from the others that is why I love twitter. It is also about helping others, I disagree with many‘experts’ that say you should only follow ‘influential’ users because I don’t judge someone that way, and because I believe the people at Twitter don’t believe in them either. I also disagree that you should only share your own stuff otherwise you will dilute your brand. Sure it makes sense but 24/7 sharing your own blog post and following influential people?
BLOGGING SITES
Weebly
Weebly is one of the easiest website builders in the market. They allow you to drag and drop content into a website, so it’s very intuitive to use (click here to see our opinion on Weebly).
By using Weebly’s website building elements, you can literally drag them into your website and have a website built relatively quickly, and painlessly. The beauty of this system is that you can pretty much drag the elements to wherever you want – so it’s not very restrictive on where and how you place your website content.
Weebly’s elements include pictures, paragraphs, videos, buttons, maps, contact forms – basically all the basics for website building.
2. Tumblr
Tumblr is a popular microblogging platform designed for creative self-expression. It is considered a mindful alternative to Facebook and other social media websites where users blog on a myriad of topics.
You can link your Tumblr account to other social networks you use and you can feed your traditional blog or other RSS feed to your Tumblelog. You can also create static pages such as your own Questions page that people are automatically taken to when they ask you a question. If you want to make your Tumblelog look more lie a traditional website, you can do it by adding pages. You can make your Tumblelog private or just make specific posts private as needed, and you can schedule posts to publish in the future.
Tumblr is perfect for people who don’t need a full blog to publish lengthy posts. It’s also great for people who prefer to publish quick multimedia posts, particularly from their mobile devices. Tumblr is also a great choice for people who want to join a larger community. If a blog is too much or too big for you, but Twitter is too small or too little for you and Instagram isn’t versatile enough for you, then Tumblr might be just right for you.
It’s also easy to invite other people to contribute to your Tumblelog.
If you want to track your stats, you can add any analytics tracking code to your Tumblelog. Some users will even burn a feed with Feedburner, create custom themes, and use their own domain names
3. Pinterest
Pinterest is a free website that requires registration to use.Users can upload, save, sort, and manage images—known as pins—and other media content (e.g., videos) through collections known as pinboards. Pinterest acts as a personalized media platform. Users can browse the content of others in their feed. Users can then save individual pins to one of their own boards using the “Pin It” button, with pinboards typically organized by a central topic or theme. Users can personalize their experience by pinning items, creating boards, and interacting with other members. The end result is that the “pin feed” of each user displays unique, personalized results.
Content can also be found outside of Pinterest and similarly uploaded to a board via the “Pin It” button, which can be downloaded to the bookmark bar on a web browser, or be implemented by a webmaster directly on the website. They also have the option of sending a pin to other Pinterest users and email accounts through the “Send” button. Some websites include red and white “pin it” buttons on items, which allow Pinterest users to pin them directly.
Initially, there were several ways to register a new Pinterest account. Potential users could either receive an invitation from an already registered friend, or they could request an invitation directly from the Pinterest website that could take some time to receive. An account can also be created and accessed by linking Pinterest to a Facebook or Twitter profile. When a user re-posts or re-pins an image to their own board, they have the option of notifying their Facebook and Twitter followers. This feature can be managed on the settings page.
On the main Pinterest page, a “pin feed” appears, displaying the chronological activity from the Pinterest boards that a user follows.
A “board” is where the user’s pins are located. Users can have several boards for various items such as quotes, travel or, most popularly, weddings. A “pin” is an image that has either been uploaded or linked from a website. Once users create boards and add pins, other users can now repin, meaning they can pin one user’s image to their board as well. Once the user has set up their account and boards, they can browse, comment, and like other pins. Users might be discouraged by repeated images and difficult-to-follow direct linking features. Pinterest has also added the option of making boards “secret” so that the user can pin to and view boards that only the user can see when logged into their own account.
Pinterest does not generate its own content; rather, it draws from many resources around the web and compiles them in one convenient location for users.
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Touch Foil with TV
Touch Foil with TV
touch foil Are you ready to add a touch screen to your TV, looking for the right solution for your new design or retrofit? Touch Foil technology is a great solution for indoor and outdoor touch screen TV displays. How does a Touch Foil TV work: Touch foil technology is simple to integrate into your indoor or outdoor TV display, the simple overview is described below. For more information on the details of how a touch foil works please see touch foil overview page. Touch foils are designed to provide a touchable surface through a piece of glass or even plastic such as acrylic, poly-carbonate or lexan. Almost any non-metal surface can be used with touch foils, we call this cover glass. ProFoils apply to the glass and transmit touch data to a computer which produces a reaction on the computer and sends that information to the video display. All of this happening in fractions of a second or milliseconds. In order to use a touch foil with your TV you must have an additional layer such as glass to install the touch foil on. The glass will act as the touchable surface and protect the TV from the interaction, this while allowing for the touch screen to function without interference. You CANNOT apply a ProFoil directly to a TV.
Touch Foil TV Connection Keep in mind that a computer is required for the touch foil to communicate to the TV and transmit touch actions in real time. You can use a MAC, Windows, Android or Linux PC operating system to connect the touch foil to. A single USB cable is all that is required to power and transmit interaction to the and from the touch foil itself. The benefits of using a through glass touch screen with your TV as a interactive component are as follows: Protection for the display Barrier from prying hands Multitouch touch screen through glass Placing interactive displays in public or otherwise harmful environments Please contact us for more information or to discuss your project.
Planning your touch screen project When planning your through glass touch screen project, please call us for best practices and tips. Since 2005 SSI has been offering interactive display solutions and we are here to help. With thousands of through glass touch screen installations around the world we have seen a lot, let us use our experience to work for you. A good addition to your through glass touch screen project is Anti Glare Film Read the full article
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I’m writing this largely in response to angel-rhetenor’s replies on my recent reblog with comments of the post “Why is the BSD fandom so terrible about leaving comments?” The replies I received from this person and the OP were understandably emotional responses but also problematic because they made claims of there being some hidden meaning behind my statements that wasn’t there and accused me of attacking OP, which I didn’t. I’m not posting to defend my statements or place blame, I stand by what I wrote and encourage people to read it, rather than the replies it was given, to decide for themselves. Unfortunately, I know that most people won’t. It is long and it’s easier to see the responses, and because those individual’s posed arguments that are easy to agree with (yes, it is wrong to call someone stupid or to say that their work is low quality when you haven’t read it, and, yes, it’s equally wrong to suggest that writing shorter stories, shorter chapters, one-shots, and/or rare-pairs makes your writing bad – btw, a ludicrous assertion to claim I said, not least of all, because I do and have written all of these things).
As well there were issues that these individuals claim I either ignored or did not speak to, which was simply because the primary intent behind my comments was to discuss analytics, how they work, how to interpret them, and how to use them to improve your own work.
Quick side note, I also briefly want to acknowledge remarks made about my comments being “well-researched” – I deleted the credentials from my original comment, I didn’t think it lent anything to it, but I’ll add them here: I have a BA in Anthropology, I’m two semesters from a BS in Computer Science, and I work as an Analyst for a public utility company. Data, data analysis, and interpreting data as it relates to population behavior, not to mention, research is all, kind of, my thing.
There were a number of issues that were raised by these individuals, and some points made in their replies that I’d love to address, but there is one I really need to talk about that was brought up in angel-rhetenor’s reply: reposting fanwork. This is a big issue in regards to any kind of intellectual property, and angel-rhetenor posed it as being analogous of the issues regarding feedback and whether people “owe” fanfiction writers or, really, any content creators compensation (in the form of likes, feedback, comments, etc.) for enjoying their work when it is provided free of access. This person concluded their statements with the bold, and yes, true assertion that artists and writers deserve recognition for their work.
So, if this conclusion is true, what can I have to say about it, right? This person must’ve really proved me wrong.
Well, the biggest problem I have with this argument is that, as presented, it is a false equivalency. Meaning, the issues behind reposting and giving feedback are not the same. In fact, the issues behind reposting and giving recognition, as this person indicated, are not even the same.
To be clear: The issues behind reposting are not about feedback, not about showing appreciation/gratitude to content creators, and not about recognition.
Now, before you run to your keyboard to react to this statement, let me explain.
These may seem on the surface to be the same thing, they may even feel related to one another, they certainly feel like they derive from the same place in the audience, but it’s important to understand the distinctions between them if you are posting your work online especially because reposting someone’s work, unlike the other issues discussed, can be a legal matter. If find yourself in the situation where your work has been stolen, you need to understand the difference between these issues and why. Although some of the concepts behind these other issues do inform legal problems in the real world, it is not in the way that you may think.
Feedback
One of the things that really set me off about the post that started all of this was OP’s comments to another individual reply on this post that Kudos/Likes are not showing gratitude, that she doesn’t even look at them, and they aren’t real feedback. To an extent, she isn’t wrong. Feedback/Comments and Kudos are not exactly the same. Kudos/Likes are a form of positive feedback only, they do show gratitude for the work, they do indicate that the work was liked and appreciated – that is their entire meaning exactly. An author may decide that they want more than kudos from the readers, but it is up to the author to determine what they are looking for in return from posting their work online and then finding the appropriate forum to get that return – in which case, if you don’t want Kudos, AO3 is probably not the place for your work.
If all you want is praise for your work, that’s what Kudos are, but feedback in general isn’t always given because someone liked your work. In fact, feedback in an open forum is often given by people who just felt strongly about your work one way or another. That is unless you’ve directly asked someone to read and give you feedback – in which case, these kinds of obligatory transactions need to be arranged with the individual up front rather than after the fact, otherwise you are getting into ethical issues of scamming, conning, and manipulation ß this is actually the basis behind “Unordered Merchandise” complaints, which you can read about more on the FTC website. There are ways to encourage people to give feedback that don’t include any of these sticky problems, such as, starting the conversation for them (via the notes section of your story) by asking questions or making your own comments about the work, or simply being clear about what kind of feedback you’re looking for from the readers. Some good examples might be:
· Making speculations about the plotline, “I wonder what this character is really up to…”
· Highlighting parts of your writing you really want people to notice, “Feeling proud of that dialogue, really hope you guys agree…”
· Or calling attention to areas of the writing you feel shaky on, “Not really happy with how that action scene went, felt clunky…let me know what you guys think?”
Additionally, if what you are looking for is feedback to improve as a writer, I might mention that the fanfiction community is probably not the best place to go for it. I love the readers, I’ve been highly impressed by the quality of comments I’ve received on AO3 over the comments I’ve gotten on FF.net, but many of the readers are younger, not writer’s themselves, and, while they can tell whether something is “good” or “bad”, they can’t necessarily tell you why or give you the constructive criticism necessary to develop better writing skills. Additionally, readers tend to be more generous in their feedback because they have received the content for free, in which case, you’re not getting the most honest feedback. Feedback is better received by joining/starting a writing group, teaming up with beta-readers, or hiring an editor. But I don’t want to turn this into a discussion about how to get feedback or use it to improve, that’s not the point of this post.
Given this definition, I hope you can better see how feedback and reposting are not the same thing. While reposting poses the issue of diverting feedback from the creator, there is a vast ethical difference between whether I should be required to give you my opinion on your work or not and me posting your work elsewhere.
Appreciation/Gratitude
Many arguments presented by the OP of the “Why is the BSD fandom so awful at leaving comments” post and angel-rhetenor are predicated on the idea that everyone who read or looked at your work liked it, they were entertained by it, and, thus, should show appreciation or gratitude to you for it. Of course, this is the understood socially accepted behavior, isn’t it? I’ve given you this ‘gift’, and now you tell me “thank you”. As I’ve already argued, this is what Kudos are designed to do. However, beyond gratitude and appreciation, Likes/Kudos also serve as forms of endorsement. It means, I’ve read this and I approve of it. Now, this type of endorsement is stronger in social media systems like Instagram, Twitter, and Tumblr, where the newsfeed algorithm is going to push to me those posts that people I follow (read as: opinions I trust) are liking and, therefore, helping to grow that person’s audience. In AO3, public bookmarks are actually a better form of an endorsement in this sense. That said, if I’m trying to decide if something is worth my time to read, I might jump to the Kudos to see who else liked it, furthermore, if a story has a large number of Kudos, that means that a larger number of people endorsed it and stamped it with their seal of approval. You might feel that Kudos is meaningless to you, but that is someone giving you a show of support that serves as a visual indicator to other potential readers that your work is worth reading.
Of course, this also touches on the concern raised by angel-rhetenor of audience entitlement. The issue as stated was that audience members feel entitled to a creator’s time and that they are allowed to demand that a creator makes work or delivers new works for free.
The thing is, they are allowed to make those kinds of demands of a creator, at least, until that creator blocks them on social media. In the same vein, you are perfectly allowed to demand people leave comments on your fanwork that you’ve posted to AO3. But just as readers are not obligated to leave you feedback, creators are not obligated to provide free content. You can scream into the wind as loud as you want: GIVE ME FEEDBACK! GIVE ME CONTENT! No one has to listen to you or deliver on it. There’s nothing obligating them to do so. That said, if they like your work and want to see more of it, then yes, they should understand that showing support is going to be the way to ensure new work appears without shaming or guilting or emotionally blackmailing them into it. As I said in my last post, if I have one reader that likes my work, I’m going to write for them. If I don’t have any readers liking my work, I’m less likely to continue that story, I’ll probably just keep writing and posting until I lose interest. But that’s fine. Yes, once again, I get that it can be frustrating especially when you see other works that you, maybe feel aren’t as good as your own, getting more attention because they hit the nail on the head of what their audience was looking for. But you can’t force or obligate the readers to give you that feedback, especially if they, maybe, aren’t interested in supporting your work even if they did enjoy reading it.
As for the comments regarding monetization, and the attitude that “because this is provided free, why should I pay for it from you”…uh…they’re not wrong. This is ECON-101, supply and demand, and, despite popular belief, it is NOT exclusive to fanwork. Every business has to overcome this problem. What are you offering consumers that goes beyond what they can get elsewhere and is worth them spending their money on to get from you?
angel-rhetenor also accused my comments of promoting, rather than discouraging, what they feel is an erroneous and harmful thought process, that “Everyone can make fanwork”. Here’s the thing, everyone can make fanwork. Everyone out there in the fandom is capable of it, that’s what makes it great and accessible to people that want to create. You have to figure out how to set your fanwork apart and how to effectively sell that. It might help to pose this in real world terms: Microsoft Office is a relatively expensive word processing software. Microsoft Wordpad is also a word processing software that comes free with your Windows operating system. So why do people spend money on Office, when Wordpad accomplishes the same thing without additional expense?
You set the value of your own work, you determine how much your time is worth, but the harsh reality is that just because you’ve decided that this is how much you want for your work, that doesn’t mean everyone, or anyone for that matter, is going to agree to pay that much for it, especially not if they can go to someone else and get what they’re asking free. Does that mean that those people are right and you need to start giving your work away for free? No. It means you need to figure out what it is that you’re selling that they should want to pay for, market yourself. Is it higher quality, is it a cleaner more polished work, do you have a better vision or take on the characters, is it a better display of skill. Are you selling them Microsoft Office or are you charging them for Wordpad when it’s a free software? You’ll still have people that are willing to settle for less, Wordpad is still around for a reason, but there are those who will pay you for your work because they want your work.
However, if no one wants your work for the price you’re asking, you need to revisit your business model, and that might mean that you need to improve what you are trying to sell. In terms of artists, there are decidedly better artists out there than others who are posting and sharing their work. Now I may hit the ‘Like’ buttons for a beginner artists’ shared artwork to show them support and encourage them to keep trying, but I’m not going to buy their artwork until they have developed their skill. A slightly better artist, I might pay for their work, but I’m not going to pay as much as I would for artwork from a master artist. This isn’t to say that the beginning artist sucks and didn’t work hard on their artwork, but to claim that they should receive the same return on their product than a more experienced artist who has spent many more years developing their skill is unfair to those artists that have put in the hours to develop their craft, and actually does more to harm people who are trying to monetize their work than helps by belittling and devaluing what it takes to develop a skill and build a following around their work.
Now I know where people are going to go: doesn’t saying it’s okay for people to share their work free with no obligations support the idea that people can also just take your work if they want it? You can go ahead and jump to the Reposting section to get the full answer on this, but in the meantime, consider this example: Imagine you’re shopping for a couch. You go to the store and decide its way more than you’re willing to pay, decide to shop around some. On your way home, you come across someone dragging their couch out to the curb, you go to speak to them, turns out it’s brand new, past return date but too big for their place so they’ getting rid of it and yes, you can take it if you want. Does that mean I can now go back to the store and just take the couch they had on sell there for free? No. The idea that because someone else is giving their work away for free, doesn’t then justify you taking someone else’s work for free.
Posed like this, I hope it’s obvious to see why demanding endorsement (in the form of Likes/Kudos) is, once again, not the same issue as reposting someone’s work, and, a bit of how these concepts relate to monetized works. In fact, many people who are reposting works when confronted with this perspective would easily counterargue that they are showing appreciation/gratitude by reposting someone else’s work. They see it as a sincere form of endorsement and support to that creator. They say “imitation is the highest form of flattery”, right, so outright copying must be the height of love? Which brings us naturally to recognition.
Recognition
It is a true statement that artists should be recognized for their work. Recognition is not feedback nor is it appreciation or gratitude. Recognition is just saying, “This person created that”. This is the most flummoxing part of angel-rhetenor’s argument regarding reposting because in terms of reposting, it is not enough to say that the artist needs to be given credit, and giving credit is not the issue regarding reposting. Someone can repost my story on Wattpad, complete with name on the byline, a link to my AO3 profile or email so that readers can contact me and ensure that feedback comes to me, and then they could even leave a comment praising my work and telling me that they’ve posted it on Wattpad for me, “You’re welcome!”.
So, what’s the problem here, huh? They’ve given me feedback, they’ve given their readers a method to forward me feedback, they even let me know that it was posted there, made sure proper credit was in place, and I can’t think of a higher form of endorsement, or show of gratitude/appreciation, than going to the trouble of reposting my work elsewhere for me in an effort to help give my work attention and grow my audience. Gosh, aren’t they nice? Isn’t this wonderful of them? They seem like they did all the right things.
Except, I don’t want my work on Wattpad. That’s why I don’t post it there.
Reposting
It is easy to get confused on what the real issue is in regards to reposting someone else’s work, especially because there are so many other concerns that get lumped in with regards to it that, reposting may affect, but those issues don’t have any relevance to the ethical reasoning behind reposting. I hope I made it pretty obvious in my last example, that there are ways that reposting work can look, on the surface and, in some instances maybe even truly, be beneficial to the creator. The reposter can seem to do all the right things in terms of addressing those issues, but it’s still wrong. At this point, many of you are probably thinking, “Well they needed permission before doing all of that, duh!”
But permission isn’t the issue either. The issue is ownership.
It is incredibly important for a content creator to understand the concept of ownership in terms of intellectual property, because this is the way it will be argued in terms of the law, and this is the information you need to gather before you post your work online (what are you agreeing to in terms of your ownership of your work when you post to a platform) or make claims of theft. It’s also important not to conflate this issue with things like recognition, showing appreciation/gratitude, or giving comments/feedback, because those are strawman arguments that are easy to counter. They don’t actually support the notion that you shouldn’t repost another’s work even though they may all represent reasons that a creator doesn’t want someone else reposting their work.
When I post my work to AO3, I am only granting people access to read my work for free through AO3, I grant AO3 permissions to distribute my work through its various networks, and while a reader is able to download my work from AO3 for their own individual use, no one else is allowed to distribute it. This is the explicit contractual agreement that authors and readers make when using AO3, and in that sense, exactly as I have stated, no one owes you anything for reading and enjoying your work, because you are giving them that access to it for free. Arguing that they are then obligated to give you feedback after the fact falls into the same realm as ‘Unsolicited Merchandise’.
However, you are not giving anyone ownership of your work just because you have made it available for them to read or view. Retaining ownership of my work means that I get to dictate where and how it is distributed and displayed. For a real-world example, let’s take into consideration holiday decorations. I might decide to decorate my door with a Holiday Wreath, it is free for people to see, they are not required to come to my door and thank me for the decoration, but they also cannot take my wreath and move it to my window or to their own door or to the door of a neighbor down the street. Depending on what they do with my wreath, it can be classified as vandalization or theft.
This is a problem that just about everyone that shares their creative content online is going to run into, and it is difficult – in many instances, impossible – to fight against. This is not a widespread issue, as angel-rhetenor suggests, in the sense that the majority of people are purposely doing it despite knowing the reasons for why they shouldn’t. Most people actually want to do the right thing, they just don’t know what the right thing is, and when you confuse all of these elements and complaints within the fandom, it can be difficult to determine what is right. You will see people reposting artwork asking who the creator is, unintentionally contributing to the problem and if they don’t know who the source is or what the permissions are for sharing that work, they should not be reposting it. You’ll see people remarking to a reposter that they need to give credit to an artwork, when, no, unless they can prove they have permission to post it, they need to take it down. These people are not trying to do wrong in most of these cases; they just may not recognize that this is a problem at all. Some might even misunderstand and argue that “because it was posted in a public place, it is now public property”, but the flaw with that argument is that it was not posted in a public place. It was posted to a private platform for the use and purposes of that private organization that owns that private platform as contractually detailed in that private platform’s Terms of Service, which you agree to when using that private platform’s services. AO3, Tumblr, Twitter, etc., all have written into their ToS that their content providers retain ownership of the content they share via these platforms. When you repost someone’s work from AO3 or Tumblr or Twitter or…so on and so forth, you are not just stealing someone’s property, you are in violation of that platform’s Terms of Service.
Does that mean that there aren’t individuals in the community that do it knowing full well that they shouldn’t, and having been given the reasons why? Absolutely not. Criminals exist. They are a thing. The question is, how many of these people fall into that category? Not as many as you think, most are willing to take it down when they understand why it is wrong, but it is made more difficult that many people don’t understand IP to be property owned by someone, IP Theft is often considered to be a victimless crime, and the fact that when you post something on the internet it becomes difficult to control where it is spread.
Unfortunately, if your work is not monetized, damages are hard to prove over IP Theft and usually take more effort/resources to combat than what you’ll get out of winning the fight, you may not have much in the way of a copyright claim unless someone has commercialized your freely distributed work. In other words, if someone stole a story, I wrote to share with people free on AO3, and posted it to their website which is monetized through advertisement, they are now profiting off my work and I have grounds to sue them. People who do monetize their work have a bit more of a leg to stand on in terms of copyright claims, because they can demonstrate financial damage caused by the theft or plagiarism of their work. But it is still an arduous process that causes more than just emotional distress over “nobody likes my work”.
So here is the bottomline: If you are posting your fanwork on free-to-access platforms, no one is obligated to give you feedback and no one is obligated to Like/Kudos your work. That is endorsement and support that goes above and beyond what you’ve agreed upon by posting on that platform. It is a nice thing to do and does help to ensure that your favorite content creators continue to create work. They will most assuredly stop if you do not give them encouragement. That said, content creators should not be telling their audience that they need to or they are required to give feedback or comments on works they’ve read/enjoyed, or to shame those who do not, on the grounds that they are “not being grateful or appreciative”, because that is emotionally manipulative and, overall, unethical. If you want feedback on your work, that needs to be arranged and agreed upon before sharing it.
Reposting someone’s work without their explicit consent isn’t just morally wrong, it is a crime. Equating it to asking for feedback or showing appreciation trivializes the severity of the issue. These are not equivalent, and while not giving someone feedback on their work may hurt their ego or lead to them feeling discouraged from continuing to create, reposting someone’s work can have real world economic consequences for the creator and cause tangible damages.
#fanfiction#fandom#reposting#copyright#ownership#all fandoms#writer development#fanfic#fanwork#semi-reply post#long read#content creators#comments#feedback#recognition#intellectual property#kudos#likes#ao3#issues with reposting
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What is the IoT, and why is it important?
Internet of things is going viral nowadays both in the workplace and outside of it. IoT has a great impact on our daily lives, it completely transforms the way we used to lives. IoT is increasing the growing topic in between the several vertical of the industries, but still many people not completely aware or realizing of the things they do is just because of IoT. From Traffic signal to automatically brewed coffee ready on your table before reaching home, these become possible by the IoT. Before going further, let’s discuss the basics of IoT?
What is the Internet of Things (IoT)?
IoT is an ecosystem which connected millions of devices through the internet. Those “connected” things are used to gather information, send information back, or both. IoT allows people and business to be connected more around the world and do the needful things and a higher level of work.
In simple words, we would say “IoT means taking all the things in the world and connecting them to the internet”. IoT adds a level of digital intelligence to the devices that would be otherwise dumb, enabling them to communicate in real-time without the interaction of humans.
IoT is more important in the world as it fills the gap between devices and humans and provides a complete solution to every problem in the world. In the earlier we had computers that knew everything -using data they gathered without any help from us – we would be able to track and count everything, and greatly reduce waste, and cost. We would know when things needed replacing, repairing or recalling, and whether they were fresh or past their best. But now it’s time to empower computers with their own means of gathering information, so they can see, hear and smell the world for themselves, in all its random glory. This is precisely what IoT platforms do for us. It enables devices/objects to observe, identify and understand a situation or the surroundings without being dependent on human help.
Why does IoT is important?
IoT is more important in the world as it fills the gap between devices and humans and provides a complete solution to every problem in the world. In the earlier we had computers that knew everything -using data they gathered without any help from us – we would be able to track and count everything, and greatly reduce waste, and cost. We would know when things needed replacing, repairing or recalling, and whether they were fresh or past their best. But now it’s time to empower computers with their own means of gathering information, so they can see, hear and smell the world for themselves, in all its random glory. This is precisely what IoT platforms do for us. It enables devices/objects to observe, identify and understand a situation or the surroundings without being dependent on human help.
In the internet of things, all the things that are connected to the internet can be consider into three main categories:
Things that collect information and then send it.
Things that receive information and then act on it.
Things that do both.
All of three categories having their own benefits that feeds on each other.
How IoT works?
IoT aims to connect multiple devices at a time to the internet and thereby facilitating machine to machine and machine to human’s communications. IoT is not limited to a field but has an impact on many areas such as home automation, smart cities, transportations, retails and much more.
IoT works through the below main fundamentals components, which tell us how IoT works:
Sensors/devices: Sensors or devices helps to accumulate the data from the surrounding areas. All this information has their several degrees of complexity from a simple temperature monitoring sensor or a complex full video feed.
Connectivity: The collected data send to the cloud via a medium, sensors connected to the cloud through innumerable mediums of communication and transports such as cellular networks, satellite networks, Wi-Fi, Bluetooth, wide-area networks (WAN), low power wide area network and many more.
Data Processing: Once the data is accumulated and it gets to the cloud, the software performs processing on the acquired data.
User Interface: Depending on the IoT application and complexity of the system, the user may also be able to perform an action that may backfire and affect the system.
Let’s Finish it: With this blog, we learned that how IoT works and an entire IoT system. IoT is high on demand in the industries but most important to develop the right IoT app which helps in your business and generate more revenue.
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All Eyes on Pharma Reps: The Myths, The Pressure, The Rewards
“At the end of the day, when I think that somewhere in my territory there is a patient whose life has been improved because of a product I promote, I get a warm, fuzzy feeling and a deep sense of personal satisfaction.”
— Corey Nahman, CEO, I
Pharmaceutical companies impact just about every American’s life. Our country is home to approximately 67,000 pharmacies, and according to a Mayo Clinic study, seven out of ten people in the United States take at least one prescription drug. From testing to production to selling to prescription, a medical product’s journey is complex and involves countless professionals.
The most significant of these professionals? For drug companies that want to stay in business, the answer is easy: sales reps. A pharma rep’s job is demanding, intricate, and at times exhausting. It requires specialized training in pharmacology as well as comprehensive knowledge of subject matters as diverse as biology and sales techniques. Succeeding as a pharma rep also takes a great deal of perseverance – not only to get the job done, but also to withstand misconceptions and misguided stereotyping.
Challenges and myths
If you’ve ever seen a pharma company hosting a banquet-room lunch for doctors and formed the assumption that pharma sales can be bought, think again. The complex relationship between reps and doctors is often incorrectly regarded as a quid-pro-quo system that starts with drug companies providing free meals and paid speaking engagements to doctors in exchange for those doctors prescribing their products. While it’s true that a strategy’s at work here, it’s not designed to woo. It’s about time – which, as we know all too well, doctors have very little of.
Often, coffee or a meal is the only avenue for pharma reps to get in front of a doctor. Moreover, the overwhelming majority of doctors won’t promote a drug they don’t like or believe in. So what’s actually happening at these lunches? The real answer is that salespeople and doctors are coming together to build a partnership focused on determining the best therapy options for patients.
That may sound like a lofty goal for a salesperson, and it is. That’s due not only to the stress of the sales process itself, but also because attaining and retaining a position is no walk in the park.
Many pharma reps come to the job with a background in chemistry, biology, or premed. According to the Princeton Review, pharma companies commonly demand that their sales employees have an advanced degree in the medical field. During their initial years in the industry, they often take advanced courses in pharmacology to deepen their knowledge of their company’s product line. Doing so helps them convey complex scientific and medical concepts in accessible language.
Reps may also have to learn how to interpret data and statistics so as to gain an understanding of both public and private health issues. As a primary source of information for doctors, they have to be prepared to discuss various diseases and new clinical studies, stay up to date with the competition, and thoroughly explain the qualities that make their product better than the competition.
In short, every last one of them has to become a trusted member of the local medical community.
The intensity, the intellectual challenge, and the satisfaction of helping patients may be just what draws people to this career. “You cannot get discouraged doing a job like this,” says James Bowden, a pharmaceutical sales specialist. “After all, by filling the shoes of a pharmaceutical representative, you bring a great added value to a physician and his or her patients through the drug products that you promote. Do not let anyone else tell you otherwise. That is why I’m doing what I love the most, and that is helping people live longer, healthier, and an overall better quality of life.”
In the best of all worlds, pharma reps are driven by an innate passion for the profession, and they find jobs with companies that value their unique skills and ability to build long-lasting relationships with doctors. But we don’t live in an ideal world, which means that reps’ financial satisfaction is a vital consideration.
A pharma rep’s earnings are 20-30% commission-based – a far higher rate than you’ll find in other industries. But the market is highly competitive – so much so that a “pay for performance” cult has developed and begun to take hold across other sales verticals. Recent HBR research shows that the number of companies offering bonuses or other forms of pay based on performance increased by 6% between 2014 and 2016 alone.
That sounds like great news for pharma reps, right? All they need to do in order to earn financial rewards is hit quota on a regular basis.
Of course, that isn’t as easy as it sounds. With quotas often set at unachievable heights, pharma reps are flying on a wing and prayer. Less than half will succeed – which means the majority will fail.
As you might imagine, failure is not a great bedfellow for reps, who tend to thrive on success; failure leads to frustration and loss of interest in selling your product. If you’re in a leadership position, you can avert such a scenario by instituting business processes that ensure goals are challenging but achievable – present and future – even during periods of enormous change.
How? With the right technology, for one. Advanced technology enables accurate quota management, balanced territory design, and – most importantly – forward-thinking comp plans that tap into your people’s inner motivations.
Gamification, for instance, appeals to salespeople’s competitive spirit. Visibility into individual and team performance will also light a fire beneath them; it’s empowering for reps to have access to sales and call-planning insights that indicate which doctors or institutions are likely to be most receptive to their overtures. Proper visibility also helps reps decide which doctors and institutions would benefit from more visits – and which would not. Add on a bonus calculator, which should be included with any truly robust technology solution, and reps can capitalize on these insights by projecting how much they can increase their earnings. When reps feel inspired to maximize their compensation, the company is simultaneously rewarded with better bottom-line performance.
But technology is only as good as the people who implement and use it. That means it’s vital to bring in expert staff who know their way around the tech and can help you utilize it to its full potential. These experts can conduct ongoing analyses of processes, continually gain and share insight, and cement improvement and revenue growth as an integral part of your company culture.
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What is Augmented Reality Kit?
Is the adoption of augmented reality kit technology useful for your business? By the time you finish reading this post, you will get outstanding benefits of using ARKit. We would also consider things ARKit offers and how their services affect the performance of your device.
Augment as a word means to increase or make something larger, bringing or implementing the idea into the statement will help one understand what the idea behind ARKit is.
Augmented Reality Kit technology help simplify the task of making natural more real and clear by combining the best technology available to bring the best result for your business, work and virtually in all aspect of life.The use of an iOS application in promoting business success has gone beyond what you can imagine and as such day in day out, people are looking for ways to improve their business using technology.Not only that, we will consider how much one would need to develop augmented reality application. In the end, you would be able to see clearly that adopting the augmented reality kit technology into your business would be a great idea for your business.
How can the Business Benefits from ARKit?
The use of ARKit in business spans over a very wide range, it is useful for shopping, for the training of customers, developing of games, marketing of business etc. Take, for instance, one recent project by Hackathon gave birth to an application that can recognize photos of fruit and vegetable and can also make recommendations for recipes with those ingredients.A food store might use that and benefit maximally from it.
A carpenter can also design various types of furniture on his device, and using several tools he can add various functions to make his work more real, even more than things he could do in real life.Now, it has become very easy for business owners to showcase their businesses and give it wide publicity, thanks to the rise of Augmented reality technology.
For a very long time, store owners and manufacturers have sort to build an atmosphere in their offices or showroom just to help their customer see how beautiful their services are.Furniture sellers try to make sure their showrooms are beautiful so as to help customers visualize how their homes or offices will look like after purchasing the furniture.
With the birth of Augmented reality applications, your business can move to the next level, as you would be open to establishing a better connection with your existing customers and also help arrest the interest of new customers.With the interactive experience offered to the user by augmented reality applications, a two-way communication between the customer and the brand can be facilitated. This communication link will help others access your service and will also help you entice them with the best of your service.
What does Augmented Reality (ARKit) Offer?
Natural form and the augmented form are very different. Things we see around us day in day out in this world is the natural form, meanwhile, the augmented reality stands as the direct opposite of that, as it mixes digital and real world together to give birth to another world, a more beautiful one.Augmented Reality function has gone beyond things we see on the surface of our device screen.
Here are things augmented reality does, it takes the obvious beautiful function of our original world and adds some advancement to it like images, sound, and motions coupled with the GPS data component, and make the resulting view more enticing, attractive and more informative.
With the aid of VIO (VISUAL INERTIAL ODOMETRY) used by ARkit, it has become easy to track accurately the world around it. The VIO joins camera sensor data with CoreMotion data.Presently, ARKit runs on the following devices APPLE A9, A10 and A11 processor.
So in summary, augmented reality present users with the ability to change the reality by augmenting the materials present in the environment. So with the birth of augmented reality application, businesses can now help their customer explore a more digitally manipulated and interactive world, which can be overlaid into our real world.Trust me everyone will now continue to look like the professionals they aspire to be, even if they fall short in real life.
Which Industries Can Leverage the Benefits of ARKit?
The adoption and hiring of augmented reality kit technology by an iOS developer to create custom augmented reality application is now becoming popular among so many industries.
Recently, an article by published on Digi-Capital Blog explains that by the year 2021, the AR industry would have made up to US$83 billion.
But, in what ways do industries and businesses benefit from Augmented Reality?
Let’s discuss some general industry and how they benefit from using augmented reality in their business. We would talk about the medicine and healthcare industry, education industry, gaming industry, automotive industry, real estate industry, and the manufacturing and retailing industry.
Medicine and Healthcare
The healthcare industry has benefited largely from the advancement of Augmented Reality application. With the help of iOS developers, a series of applications have been developed to help with identification of symptoms, finding of veins in the body and checking the overall health condition of a patient via those developed application and trust me they are very easy to use.
Recently, an application was developed which would require the user to stand on the device connected to it and would immediately show any health-related issue the person might have. With this application, the work of a physician has been reduced and they only need to worry about how to cure the diseases.
Gaming
Games must be involving, captivating and immersive as an entertainment. In our present world, games are breaking ground and still gathering momentum. But, with advancement in iOS development and implementation of Augmented Reality into iOS application, the players view has now become more interesting and more engaging.
With the advancement and application of augmented reality technology in iOS development, humans don’t only play games but they can be sort of embedded into the game making it more interesting and real.
Automotive
The application of Augmented Reality in the automotive industry has gone beyond advertising. From showcasing of different products to creating digital show rooms, augmented reality technology has been used judiciously in the automotive industry.Now, you can design various parts of your machine or a car and use these clear prototypes to build your real machine.
Real Estate
Applying Augmented Reality technology in iOS development of iOS applications now provide those in the field of real estate the ability to show the world their properties, buildings, apartments using the beautiful 3D function.This will interest their customers more as they will be able to see clearly compared to those previously shown on paper.
Education
Even little children who would have hated education at an early stage of their lives, are now finding it very interesting, thanks to development in augmented reality application technology.
Learning from blackboard, chalkboard and videos will soon fade away.With the use of AR apps, children are now able to engage with the subject directly by seeing how each points apply in the real life, this will help them better understand things they are being taught daily.
Manufacturing and Retail Industry
Augmented Reality technology can also be applied in the retail and manufacturing industry. You only buy things that will look good on you. For example, you will only buy a shoe when you’re sure it will look good on you, otherwise, you won’t.
Seeing the product beforehand will help you determine if the product will fit you or will not. The use of augmented reality technology will help you see how a material will look on humans, and this will help you decide if buying it is a good option or not.
How Augmented Reality Can Enhance the User Experience of your Mobile App?
When you offer something new, advanced and more functional to your customers, they tend to appreciate your work better. With the help of augmented reality application, it will be easy for you to brand your business and interact well with your customers and offer them with better and richer user experience.Blending of the important functions (Research, creativity and innovation) to bring the most persuasive AR application with an absolute attention to detail, it will make sense to blend digital information on your product and allow your customers to interact with those products in real time.
Open up a World of New Possibilities for your Business with Augmented Reality.
The best function of augmented reality application is its ability to allow placement of virtual object into the real world. For a car industry, after developing and building a design plan for a car, the drawn plans can be manipulated to enable them create virtual 3D parts which will now be projectable using augmented reality mobile app.The projection will help the industry see how their product will look like and will also help the user see how the product will benefit them.With the birth of augmented reality technology for iOS development, you can have your customer explore your showroom or your business stands without you even building one or paying for one.
With just your phone, you can bring your business with you wherever you go, even make sales when you’re not in your office. The beautiful thing about it is that you’re making sales and advertising your good work whether you are indoor, in office or out of office.
Actual Cost to Develop Augmented Reality Apps.
Prices of product and services are dependent on several factors. The same applies to augmented reality field. The cost of developing augmented reality application will vary depending on your expectations and goals.Some might be building for fun while others might be building for advancement of their business. What motivate them is different and how much they will invest in the business will definitely be different.In building of any application, we have the ordinary functions and the premium functions.
With the ordinary functions, you can use the basic function which might only last for some defined time. But, with the premium functions, you will be opened to further developed function that will allow you to experience more benefits.
For example, a photo editing application with its normal function might only present you with few tools like few frames, few colours etc. But as soon as you get the premium function, you will be able to design your own frame, pick any colour you want and do anything you want without limitations.
For iOS development using the augmented reality kit, you will get free and cheap functions that can be implemented, but those settings might only be useful at the initial stage or the testing process, and with those free function, you will not be able to customise your design.
But, for the best function that will offer your users the best experience and increase your brand awareness, you will need the custom augmented reality application development with a good application development company. You can be sure to get a better result that will outwit your expectations.
So, the exact price or cost of developing augmented reality application cannot be given, it depends of the functions to be implemented in the application, the quality of user experience needed, and required deadline for project submission.
Conclusion
The best idea to land your business the success you’ve been expecting is embedd deep into the augmented reality kit technology. Applying the ideas discussed above earlier into your business will help you achieve all you’ve been aspiring for.
Remember, that the success of your business is attached to your ability to get your augmented reality application to the market, and one way to do that is by hiring a top mobile app development company for your augmented reality application development.
If you need a mobile app development company to help you with the development of an application with Augmented Reality functions for your business, you can contact Perception System for that.
#augmented reality application#ios application development#Hire iPhone application developer iOS Developers#ios#mobile app development
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Top 10 Business Benefits of a Value Centric PMO
Please Note: This article appeared in saviom and has been published here with permission. 1. What is a Value Centric PMO?
A modern PMO is no more limited to the administrative functions of setting standards and generating management reports. It is evolving very fast. Now a PMO has the potential to become a value center for the project-based business and add directly to the profitability.
A value-centric PMO can contribute significantly to the success of the projects, efficient utilization of the resources, and help a business in achieving strategic objectives. It can also help in overcoming the challenges of market volatility.
This article would help you in understanding the business benefits of a value-centric PMO and an essential solution required to implement.
2. What are the Business Benefits of a Value Centric PMO?
The benefits of a PMO can differ from business to business, depending upon the type of industry, size, and circumstances. But, the following are a few common benefits a value-centric PMO can bring to modern business.
1. Enable Enterprise-Wide Visibility
A PMO can replace silos of solutions with a single centralized system. This can break the geographical and organizational boundaries across the matrixed structure and bring a higher level of benefits. This can help a business in
Collecting data directly from the originating source without any intermediate layers
Achieving a single source of truth for various stakeholders
Getting a unified view of project life cycle across different teams
Creating the right level of data visibility as per the role of the person
Identifying the right resource for the right project at the right time
2. Implement Best Industry Practices
PMO started in the 1990s with the goal of setting up just standards and guidelines. Since then, the responsibilities of a PMO has increased many folds in this area. A PMO can research into project management practices adopted by various businesses in the industry so that the best practices can be implemented for your business.
3. Align Projects with Business Objectives
A critical responsibility of a value-driven PMO is to understand the tactical and strategic objectives of a business. Accordingly, it can build up the program and portfolio framework and set up a project approval process. This helps the management in selecting and prioritizing the right projects aligned to the business objectives. This can be further validated by measuring the strategic utilization of the resources.
4. Reduce Project Resource Cost
A value-driven PMO can help a business in reducing project resource costs with the help of a modern resource management solution. These are some of the direct benefits:
Minimize under/over skilled resources: Allocate the right resources to the right project at the right time with enterprise scheduling.
Allocate cost-effective global resources: Create 360-degree visibility even in a complex matrixed organization structure and enable the allocation of cost-effective global resources from any parts of the world.
Minimize last-minute hiring: Minimise reactive planning and last-minute hiring using an advanced capacity planning facility
Avoid wasteful hiring/firing cost: Avoid wasteful hiring/firing cost by forecasting project vacancies, people on the bench, and hot skills.
5. Improve Billable or Strategic Resource Utilization
The efficient utilization of enterprise resources is one of the critical components in the profitability and sustainability of a business. A value-driven PMO can contribute you increase billable and strategic resource utilization by helping your business to
Forecast future billable and strategic resource utilization
Move resources from non-billable work to billable work
Proactively market and sell excess capacity
6. Improve Project Team Accountability
A value-driven PMO can provide an outsider perspective on the project. It can analyze and provide its input on high-level project performances, i.e., progress, deadlines, finances, ROI, benefit, and more. This can help in improving the accountability of the project manager, team members, and other stakeholders.
7. Improve Business Decision Making
A PMO tracks KPIs and does forecasting related to the projects, programs, portfolios, resources, risks, etc. They can generate real-time business intelligence for different stakeholders. This ensures that informed and timely decisions are made by the management for the successful completion of the project within the budget and time.
8. Optimize Project Workforce
Resource capacity planning is a critical part of a value-driven PMO. This helps a business in identifying the future shortage or excesses of resources due to the demand volatility.
Accordingly, a PMO can plan and build an optimized workforce with the right mix of permanent employees and contingent resources.
Project workforce optimization has become very critical to futureproof the business against market volatility and uncertainties.
9. Share Project Knowledge
There is always a vast amount of knowledge acquired during the life cycle of a project in terms of lessons learned, feedbacks, techniques, experience, and more. But unfortunately, lots of this knowledge is not preserved and reused in subsequent projects.
A value-driven PMO can set up the framework to preserve this knowledge and facilitate sharing across the project teams. It makes project plans, reviews, templates, and documentation widely available to concerned members, saving time and costs that would have otherwise gone into rework. This helps in reducing the project risk and overall cost.
10. Improve Communication and Productivity
Complexities of project execution have multiplied many folds due to matrix organization structure and remote working. So, PMO has started providing a collaborative framework for these teams to improve communication and avoid chaos. This has a direct impact on the improvement of productivity.
3. Software Functionalities for a Value-Driven PMO
As discussed in the previous section, a value-driven PMO carries a broad range of responsibilities for modern business. So, it is critical to have a tool with all required functionalities to help a PMO deliver on its responsibilities.
Project Management: A PMO software requires to have functionalities to manage a project efficiently. It should have capabilities for project scheduling with WBS, milestone tracking, risk/ issue management, document tracking, etc.
Portfolio Management: It is critical to have a bird’s eye view of various projects run in the business. So, PMO software requires to have portfolio management functionalities to help in tracking multiple project KPIs and provide early warnings about the projects.
Resource Planning & Allocation: A PMO software requires to have a centralized resource planning facility. So that the right resources can be identified easily in a large pool of resources and allocated to the suited projects at the right time.
Resource Capacity Planning: This is one of the most critical functionalities of PMO software. This would help a business forecast shortfall or excesses of resources so that the right resources treatment can be applied to the resource pool to have an optimized workforce.
Work Management: In a matrix organization structure, it is complex to track work allocated to an individual from multiple projects across the globe. Work can be related to a project or non-project activity. So, PMO software has to have full-fledged detailed work allocation and tracking facility.
Team Collaboration: Team collaboration is part and parcel of seamless communication for distributed teams and members working from home. So, PMO software got to have a team collaboration facility to improve productivity and responsiveness.
4. The SAVIOM Solution
SAVIOM provides state of the art tool for supporting value-driven PMO. It has more than 20 years of experience working with high valued global companies around the world. SAVIOM also provides tools for enterprise resource management, professional service automation, and workforce planning software. So, SAVIOM can help your business to establish an efficient system geared towards your specific business challenges.Please Note: This article appeared in saviom and has been published here with permission. Please Note: This article appeared in saviom and has been published here with permission. Please Note: This article appeared in saviom and has been published here with permission.
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How Shaip Helps Teams Build Healthcare AI Solutions
Don’t expect to be treated by a robotic physician the next time you visit the doctor’s office. Computers and algorithms might tell us what to watch, what to buy, and who to add to our social networks, but research suggests that healthcare AI won’t be replacing human caregivers anytime soon.
It might, however, help replace confusing paperwork, extended wait times, incorrect diagnoses, and other undesirable elements of the healthcare experience with more favorable ones. AI might also help human physicians scale their practices to treat more patients and empower them to provide more personalized, effective care to individual patients.
Yes, even in 2021, conversations about AI and automation in healthcare tend to focus on potential, promise, and possibilities. After all, most of the opportunities for AI-powered applications in the space are still ahead — mainly because major hurdles must still be overcome in order to clear the way for widespread adoption in the space. Until that happens, this transformative technology will continue to be discussed in terms of what could be (rather than what is).
At Shaip, we want to change the conversation by helping AI development teams overcome these hurdles. We love talking about what the future could hold for AI, but we love creating that future even more. Before diving into how we do that, though, let’s take a moment to focus on the present.
AI isn’t just poised to change healthcare forever; it already has. While still relatively new, the technology has permeated almost every aspect of the modern-day healthcare system:
In clinical settings, physicians are using AI-assisted imaging tools with advanced pattern-recognition capabilities to examine the results of CT scans, MRIs, and other types of visual analyses, allowing them to more quickly and accurately detect disease and diagnose injury.
In the classroom, machine learning tools are helping students gather deeper insights about the human body than ever before and giving them the power to build new solutions with real-world applications.
In the lab, researchers are harnessing sophisticated programs to cross-reference new drug formulas with medications that are already known to be safe. They can then replicate and iterate on these to develop antidotes and vaccines in record time.
Administrators and executives are using AI applications to create more intuitive, efficient patient experiences that simultaneously drive revenue for providers and ensure higher-quality care for patients. The list goes on and on.
Because you’re reading this, you probably already realize that AI’s impact on our healthcare system has been massive — and it will only get bigger. Given the countless diverse actors that comprise the sector, the number of challenges that AI solutions can potentially address is seemingly infinite.
Shaip is here to help bring these solutions to life. Our services enable businesses and entrepreneurs to build transformative AI technologies that can solve real-world problems at scale by eliminating some of the largest hurdles in their way. And for teams working in the healthcare space, there are plenty of those.
Roadblocks and Red Flags
While the promise of AI in healthcare has never been greater, truly integrating the technology into the monolithic healthcare system will be a process filled with hurdles. Perhaps none is more significant than the regulatory obstacles that distinguish medicine from other industries in which adoption has occurred faster.
It’s been nearly a quarter-century since Congress enacted the Health Insurance Portability and Accountability Act (HIPAA), but that same legislation still governs how providers handle patient data in 2021. Unfortunately, it increasingly presents more questions than answers for doctors, patients, and entrepreneurs seeking to build new medical technologies. Moreover, HIPAA mandates are now converging with more recent regulations on personally identifiable information (PII) like the European Union’s General Data Protection Regulation (GDPR), Singapore’s Personal Data Protection Act (PDPA), and the California Consumer Privacy Act (CCPA) that represents the first comprehensive legislation governing data use here in the United States.
The surge in telehealth requirements that accompanied the COVID-19 pandemic has only added more regulatory headaches. For starters, many patients receive remote treatment via platforms that do not meet HIPAA standards, which could leave them vulnerable to privacy threats. Even platforms that are compliant pose risks, as they could disclose sensitive patient information for profit. The growth in demand for virtual care has given rise to many digital services that fall outside of HIPAA’s original scope, and it has compelled big tech companies Facebook, Alphabet, Amazon, and Microsoft to venture into the market, bringing new innovation as well as the need for additional oversight.
For regulators, enforcing compliance within this complex system of mandates is increasingly difficult, as data is being used in new ways and by a growing number of actors. Likewise, for teams hoping to build and deploy AI-powered technologies in the healthcare space, ensuring that these tools meet existing standards requires regulatory expertise that is quite simply hard to find.
Also difficult to find? High-quality medical data. Regulation might keep some new technologies from achieving widespread adoption, but without quality data, AI-powered tools won’t even make it past the development stage.
A recent study published in the Journal of the American Medical Association found that the geographic distribution of patients whose data is used to train machine learning algorithms is mostly limited to a few states, specifically California, New York, and Massachusetts. Given the economic, social, behavioral and other attributes that these patients might share with one another but not the rest of the country, algorithms trained on this data could generalize poorly. This problem could be solved with more diverse data sets, but again, data is hard to acquire. Once acquired, it’s also hard to organize, which is another critical step for developers of machine-learning technologies.
Many companies make significant investments to find or create data for their algorithms and then spend even more paying annotators to label it. As with overly homogenous data sets, data that’s not properly labeled and curated will train AI programs to generate biased and inaccurate results, creating problems that can’t easily be fixed. Unfortunately, these problems will continue to be commonplace for teams working on healthcare technology. Research from Gartner reveals that up to 85% of AI projects will yield erroneous outcomes as a result of data-management bias through 2022.
Again, there are plenty of other challenges to creating AI applications for healthcare, both known and unknown. As more developers enter the space and more providers are confronted with decisions about whether to add AI-powered solutions to their strategies for treating patients, these challenges loom large. While obstacles are inevitable when you’re attempting to build useful, transformative tools using new technologies, Shaip helps teams overcome many of the largest hurdles that developers in the space are currently facing.
How Shaip Powers AI Progress
Shaip offers a suite of solutions designed specifically for teams working on AI healthcare applications. Together, they can help you realize a significant and multifaceted return on your investment and build scalable products that make a truly lasting impact on the industry.
Fully Managed Data Collection
In order to build applications that can truly be useful to healthcare organizations, teams must build solutions that consistently generate accurate, unbiased outcomes. Sure, you might hear about AI technologies accurately detecting and diagnosing diseases, but this typically happens in scenarios where artificial constraints are used to control for known training limitations, such as a lack of relevant, quality data. If you hope to develop a product that achieves widespread adoption in real clinical settings, it must be able to deliver optimal results under a wide range of high-stakes circumstances. In other words, you’ll need a lot of world-class, reliable data to train your algorithms.
Shaip’s fully managed data collection services ensure you have the data you need when you need it. With our proprietary mobile app, patented web-based platform, and experienced in-house project teams, we’re able to source data from almost any combination of age groups, demographics, and educational backgrounds. Our humans-in-the-loop collection process incorporates subject matter experts from within the healthcare field to ensure that the data you receive meets the highest standards for quality and reliability. In addition to identifying, profiling, and sourcing data, we also take care of data cleansing and preparation, allowing your team to focus on other high-impact activities.
Multiple Data Formats
We can deliver a diverse data set that includes images, video, audio, and text to power a wide range of AI models.
Text: Shaip has hundreds of experienced professionals available to conduct data annotation on virtually any type of text data, from physician notes to insurance claims, giving you the ability to uncover insights that would otherwise remain hidden in unstructured data sets. Additionally, our intuitive, customizable cloud platform enables you to tailor annotations for highly specific use cases and get domain-specific insights to inform technology development.
Audio: Shaip has a proven track record of building and optimizing highly functional conversational AI, chatbots, and voicebots. Thanks to our worldwide network of qualified linguists and a team capable of collecting and annotating volumes of audio data —including unscripted conversations between doctors and patients, utterances and wake-up words, monologues, and other types of speech — we can help you train speech-enabled applications quickly and effectively.
Image: Our image training data sets are analyzed using a combination of surgically precise manual processes and state-of-the-art technology for applications that depend on sophisticated computer-vision and pattern-recognition capabilities. And we don’t just provide the data; we can also help you develop world-class machine learning algorithms to power solutions that can recognize human faces, food, documents, medical lab images, geospatial images, and other visual information.
Video: Our people, experience, and technology allow us to fulfill virtually any video annotation requirement. What we do best is object tracking: Annotating videos frame by frame to teach computers to recognize specific objects through machine learning. Whether you’re building AI-enabled robotic equipment to assist physicians in clinical settings or applications that enhance interactions between patients and nurses during telehealth appointments, we can help.
Assurance of Compliance
Protecting patient information is critical to developing viable AI healthcare applications. However, collecting a sufficient amount of data takes time, and de-identifying that information takes even more. When your goal is to build, test, and deploy new technology, time is in short supply.
Shaip offers licensed healthcare data to ease this burden for teams developing AI models that analyze text-based patient medical records, images from CT scans, X-rays (and other visual diagnostics), physician recordings, and dozens of other data types. With Shaip APIs, you get on-demand access to this growing library of de-identified records and quality contextualized medical data (including more than 10 million data sets sourced from more than 60 diverse locations around the globe) that meet all HIPAA and Safe Harbor standards (including the redaction of all 18 identifiers covered in these guidelines). For teams that need more comprehensive services, we can scale data de-identification across multiple regulatory jurisdictions.
As an industry leader in data de-identification, data masking, and data anonymization, patient privacy is at the core of our solutions. We provide expert certification and auditing of de-identification quality and abide by comprehensive personal health information (PHI) annotation guidelines in adherence with Safe Harbor standards. Similarly, the ShaipCloud platform allows you to access your data in a secure environment, further reducing the risk of noncompliance.
Let’s Move Forward Together
At Shaip, we understand AI’s immense potential to improve virtually every aspect of the existing healthcare system, and we’re excited to lend our expertise to the organizations working to unlock that potential. We’re also deeply familiar with the unique challenges these organizations face, and all of our services are designed with these challenges in mind.
If you’re part of a team working on healthcare solutions powered by AI and machine learning technologies, we’d love to help you move your initiative forward. Our experience spans the entire AI development life cycle, and we’ve worked on projects of nearly every scope — we have yet to encounter one that was too big or too small. If you need more information, get in touch today.
#healthcareai#ai#artificialintelligence#datacollection#healthcaredata#audiodata#chatbots#voicebots#imagedata#videodata
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Edrawings 2019 Download For Mac
Edrawings 2019 Download For Mac Download
Edrawings 2019 Download For Mac Os
We are often asked if it is possible to run SOLIDWORKS on a Mac computer – the answer is YES you can! Watch our video summary to find out how.
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We know quite a few users running SOLIDWORKS successfully on a Mac, and SOLIDWORKS recently updated their system requirements to include virtualisation such as parallels. However, the limit of this support is that although it will install, it may not run well as Macs rarely have supported graphics cards.
We therefore would NOT recommend this setup above a Windows based professional workstation.
Although SOLIDWORKS will run on OS X there are some major considerations to be aware of. SOLIDWORKS cannot run directly on macOS, so first you will need to install Windows on your Mac using an application such as Boot Camp or Parallels. There are other considerations such as graphics performance and the applications you are using SOLIDWORKS for. Watch the video above for a guide to this, alternatively, visit the original Solid Solutions article here.
Other SOLIDWORKS Applications for Mac
SOLIDWORKS do develop several other applications that are available for macOS and iOS. This includes eDrawings Viewer for macOS, as well as eDrawings and eDrawings Professional for iOS. DraftSight is also available for macOS as a beta version.
If you’re currently using SOLIDWORKS and considering a move to Apple hardware, or if you’re currently an Apple user and are considering SOLIDWORKS, we suggest contacting your local reseller (UK and Ireland) to discuss the pros and cons of using SOLIDWORKS on mac OS before making any final decisions.
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Learn more about hardware and system requirements. Find your local educational reseller here.
Solid Solutions Management Ltd was founded in 1998, originally as a SOLIDWORKS training and support provider. Now a Group with over 20 offices across the UK and Ireland, Solid Solutions is not only the leading SOLIDWORKS 3D CAD reseller in both regions, it also offers expert professional design solutions and consultancy services to more than 15,000+ customers. With over 200 employees and the largest SOLIDWORKS technical team in the world, Solid Solutions is focused on growth and on its customers’ development and success.
Download eDrawings on Mac, Windows, iOS, and Android. For Consumers of CAD Data Easily collaborate and communicate 3D product designs.
Latest posts by Solid Solutions Technical Team (see all)
Verification Codes. If you download the eDrawings installation executable from the eDrawings Download Check page, you are prompted to fill out the Product Registration dialog box and you are prompted for a unique verification code. If you try to install while your computer is offline, the Product Registration switches to the offline version where it generates a file that you can take to.
EDrawings ® products include. The SOLIDWORKS Document Manager software is not available as a download for eDrawings on the Mac. EDrawings Publishers. Web Help Content Version: eDrawings 2019 SP05 To disable Web help from within SOLIDWORKS and use local help instead.
Software for the Mac to view, print, and review all types of eDrawings files. In addition, eDrawings Viewer allows convenient viewing of native AutoCAD files (DWG and DXF) and native SolidWorks.
The complimentary eDrawings software for the Mac ® operating system (eDrawings for Mac) contains most of the functionality of the Windows version including animation, measure, and print. Opening review-enabled files activates the eDrawings Professional tools (markup, move, cross-section, etc.) There is no eDrawings Professional for Mac.
Download our complete recommendations for the current version of SOLIDWORKS. EDrawings 2019: Active: macOS Sierra (10.12) eDrawings 2017: eDrawings 2019: OS X El Capitan (10.11) eDrawings 2017. Apple Mac® based machines running Windows using Boot Camp are not supported.
Run SOLIDWORKS on a Mac - April 16, 2019
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When you have the program open with just one window showing, it’ll let you develop several versions of assemblies, components, and design drawings (computer-aided). Designers can easily see smaller areas of a model because the program links each of its elements together. Not only that, but you’ll be able to manage your data throughout the designing process easily.
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Besides, it enables you to utilize raster image files and PDFs, and that means when dealing with your designs, you have greater flexibility. This software might encourage eDrawings. Nonetheless, it’s not appropriate for Mac systems.
Designers and manufacturers around the world want to use a very innovative and mechanical 3D CAD tool called SolidWorks. They can use this tool to create designs and designs more efficiently. Regardless of the size of the business, this tool can help them increase their productivity and improve the design of their products. Most engineers believe this tool is superior to other CAD tools. SolidWorks 2020 is available for free download.
As for the positive aspects of Autodesk, the subscription to Inventor Professional is about 80% cheaper than the regular Solidworks Premium perpetual license with maintenance price. Otherwise, an Autodesk Inventor subscription costs 25% less than Solidworks Premium support minus the infinite starting price you purchase when you purchase Solidworks. Whenever the two options are compared for more than 5-10 decades, the full value of the property is accumulated in favor of Autodesk Inventor.
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