#only got one more of these to go (but i need to do art for it) so if anyone wants to send in a few more i'd be happy to answer!!
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felassan · 3 days ago
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David Gaider on Fenris, under a cut for length:
"Fenris. Now, DA2 is a story all on its own but I'm not going to go there other than to sum it up as "we had just over a year and a half to make this". It's why I only wrote one follower, Fenris, and although it'll make his fans mad: I probably shouldn't have. Let me explain. The way we'd approach making the followers is brainstorming a list of concepts covering first the array of gameplay classes (and sub-classes) and then making sure they each have some skin in the game when it came to the story's conflicts - ideally having characters on both sides of the major ones. Why? You can't make a player care about the world, but you can make them care about characters who care about the world. It's the easiest way to provide hooks into a conflict, outside of it knocking on the player's door. Heck, it's probably better than that. Players will burn the world for approval. After that, we'd decide things like romances/sexuality. Then the writers would pick who they'd write. I always let my writers pick first. I figured they do their best work when it's something they're inspired to write... and they got so few chances at ownership, I wanted to give it whenever I could It's why I (reluctantly) let Patrick wrest Cole from my grasp in DAI, a character I'd created in Asunder. It's also why I let Jennifer take Anders in DA2, who I'd started in Awakening. In this instance, it meant I was left with the angry elven warrior character who nobody else appeared to want."
"It should have been my first clue that something was up. The second was how the artists had zero clue what to do with him. The art concepts were all over the place - from mages to crows to... well, even weirder. No matter how hard I tried to explain the idea, the artists simply didn't seem to get it Does this mean he was a bad character? Not exactly. Just an idea that probably deserved some re-examining. You can tell when an idea has a certain spark, and part of that is being easy to communicate. Sadly, there wasn't time for any re-examining even if it'd occurred to me. And it didn't, not yet. If it had, if I had time, maybe I'd have re-booted him as a templar. Someone pro-templar rather than anti-mage, who could give a personal hook into Meredith and give the templars some badly-needed humanity. But this falls into the shoulda-woulda-coulda category. I had a follower to write. Quickly. I struggled, at first. It was hard to get away from "Fenris hates everything, all the time". It felt very one-note, and I didn't know where to take him. My third clue, I guess. I also wasn't sure if I was the right person to write a former slave. I did know that couldn't be the center of his story. I did know trauma, however. How it can eat you up. How the hate and resentment is like drinking poison and hoping the other person dies. How it can infect your relationships. Fenris's trauma isn't my trauma, obviously, but here I dipped into a more personal part of myself than I'd ever done before."
"It gave me the center of his story I was missing, but wow was it uncomfortable. In a good way, maybe. I likely wouldn't have, if I hadn't been so desperate. In a way, I think DA2 had some of our best writing *because* of the timeline. It was raw, with little time to sand down the interesting parts. I wouldn't have done the "Fenris doesn't talk to you for three years" thing if I'd known we were going to cut all the reactivity initially planned for the time jumps. When that call was made, I campaigned to cut the jumps to a year, but there was no time for the revisions it'd need. So, um. Awkward. I used to get asked where the name came from, and I... don't remember? Obviously it's derived from Fenrir, but I don't recall why we picked that. Someone pointed at Fenris the Feared from Joe Abercrombie's books... and I did read them, so maybe the name lodged in my head? Wouldn't be the first time. Casting Fenris turned out to be easy. He was the first time I requested a specific VA and got him. (The other times were Merrill and then Solas, my two "I want these specific Welsh actors, please".) Why? OK, if you must know, I'd played a bit of Final Fantasy XII. I heard Balthier. "Yes, that." 😅 And Gideon Emery was a delight, as it turned out. Consummate professional, and that lovely gravel in his voice... good god. Bite the knuckles. There was a struggle to find the voice at the outset where I did my best not to say "just pls do Balthier" but he found Fenris on his own and it was amazing. Overall, Fenris turned out better than he had any right to, considering the rocky start. He had a lot of soul, a vulnerability forged by pain that struck a chord with a lot of players, and I'm glad. Do I regret anything? Probably having him live in a corpse-filled mansion that would never update. That's a hindsight thing, though, as again the cut to reactivity over the time jumps came late. Outside of that, maybe letting the player give him back to Danarius? Poor shock value and a waste of resources because almost nobody took the option. Good evil options are ones that are tempting to take. And the lyrium tattoos. Interesting concept, but they're probably why you'll never see Fenris in a future DA. He requires a custom body, and the tattoos make that expensive. It's why I put Fenris in my 4th DA novel - the cancelled one. Don't fret, though. He died in it, so this way he lives on. 😉"
[source thread]
User: "Wait wait how does he die in [the cancelled novel]??" David Gaider: "Gloriously, after taking up a cause he didn't believe in at first but then made his own, one that allowed him to rediscover what it meant to be elven." [source] David Gaider: "I’m not sorry about the novel cancellation. I’m the one who cancelled it. I am kinda sad we couldn’t make it work, though. Considering it was after I left the DA team, it would have been my final DA hurrah." [source] David Gaider: "From my perspective, it was kind of "well if you're never going to use him again, let me at least give him a proper send off" and the story required a glorious death... but I get that's not the story his biggest fans would want (which is Hawke + Fenris 4ever), so it's just as well." [source]
User: "You all did some incredible work with such a tight deadline" David Gaider: "I'm of the opinion that even if we'd had only another six months to bake, DA2 would be remembered as a classic and not either a flawed gem or underbaked sequel, depending on who you ask." [source]
David Gaider: "Just to clarify the "they're probably why you'll never see Fenris" thing, as it's spawned commentary: 1. It's the reasoning as was explained to me back then. 2. Obviously, if Bio *really* wanted to, they'd find a way around it. But it was a complication that meant he couldn't be included casually." [source]
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brainfuzz · 12 hours ago
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That's....kind of an obnoxious take. Like I know nothing about art. But I can tell it takes skill to do what he's doing. I mean, the paint tray has to be loaded the right way, with the right amount of each color, hung at the right angle so the paint comes out steadily at the right rate so it gets enough on the canvas, but not too much that it runs out. He needs to push the tray at the right angle and speed so it remains over the canvas, yet goes consistently to the edges.
The first push gets a blob of colors on the canvas, yet the first swirl of the tray covers that up so there's a clear pattern. I have no idea what's going on that creates those holes in the ribbon, but I can only assume they were intentional (because if they weren't, they'd be considered mistakes and nobody posts their mistakes) even if the exact placement was not.
He's also got to move the canvas at the right speed - its not consistent through the paint tray swirling - so he gets the shape he wants instead of just seeing what happens if the canvas was in a consistent motion like on a conveyor belt. He also prepped that canvas and chose what color to make it. I think having the bright colors on a black canvas makes them stand out more than if they were on a white one. But again, I know less than nothing about art, so I could be wrong. Basically, it seems to me that instead of painting with a brush, he's actually painting with a canvas, moving it to get the colors where he wants.
But most importantly, you have no idea what his education is. He could have a Master of Fine Arts degree, he could have an Associate's degree in math, he could have no more (or not even) a high school diploma. But he thought of a different way to paint, figured out the hardware to make it happen, executed it probably more times than I want to think about in order to achieve the result he wanted, and then showed it to us. Hell, it could have taken him two years to master this technique, we don't know from this short video.
Is it the same as the paintings you make by painstakingly blending and painting each color? No. But then neither is digital art, and yet that also takes skill.
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sometimesthereishorse · 3 days ago
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Okay so technically I got this ask over on @only-horse-polls but it feels like it belongs here more.
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Step 1. Draw your creature. I'm old school so we're doing this in flat white, no transparent or layering.
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Step 2. Put down the 2 primary colors that you're gonna fade between. Make sure to get all those tiny pixels.
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Step 3. Note the two colors' RGB values. When you know the RGB of both colors, note how big the difference in values is.
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Step 4.1. Now if you don't feel like taking out each transition color one at a time, you can open whatever art program of your choice be it SAI, photoshop, mediabang, all you need is the gradient tool.
We're gonna use 14 transition colors so we're making a 16 by 16 canvas. If you want more or less transition colors size your canvas accordingly.
Select the gradient tool, apply your two base colors, and make a gradient. Make sure the two utmost colors are your base colors. Now you can simply copy and paste that gradient into paint.
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Step 4.2. If you want to only work in paint or can't be bothered opening a new program you first have to figure out how much your RGB values are gonna have to change with each transition color. Do this by dividing your value difference by however many transition colors you want. In our case, it's 100, 87, and 80 divided by 14.
100/14 = 7.1 (round to closest, 7)
87/14 = 6.2 (round to closest, 6)
80/14 = 5.7 (round to closest, 6)
These are the numbers we're gonna add or retract, depending on which base color we start at.
If you land on #.4 or #.5 or #,6 I'd recommend altering between rounding up and down for every color.
For example; you have 8.4, round to 8 for the first transition color and 9 on the second, then 8 on the third, and so on.
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Step 5. Section out where the transition is going to be using other colors and assign each section color to a transition color.
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Step 6. Select your section color in your first color slot (you can do this by pressing 'I' to get your color selector and then left-clicking the color you want to select), and your corresponding transition color in your secondary color slot (can be done by right-clicking with your eyedrop/color selector).
Then press 'E' to select the eraser, make it a decent size, and then right-click and drag it over the transition areas!
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Step 7. Continue until you've covered all section colors with your transition colors, after that you can add whatever else you want to your creature and you're done!
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cherry-burst · 1 day ago
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Rafayel Sexting F!MC
Love & Deepspace
🔞 MDNI... Or else
2:07 AM
Rafayel: Hey cutie, are you still up?
Rafayel: Just 3 more days until my flight. I can't wait to see you again.
MC: I will put a countdown on my phone for when you get back!
Rafayel: You dun already have one? Woooow
MC: Do YOU have one?
Rafayel: Of course. I set it up the second I left.
Rafayel: *Calls MC*
Ringing...
<1 Missed Call>
Rafayel: Are you too busy to talk on the phone? It's already 2 AM and I can't sleep
Rafayel: Hearing your voice would be nice and it would help me fall asleep. You won't leave me hanging, right?
MC: Sorry! I just got back to my apt from a mission and I needed to eat something real quick before I shower.
Rafayel: Ooo, video call me from the shower
MC: Nooooo! It's going to be a QUICK shower. Then I need to sleep. If I vid call you, it wouldn't be a quick shower anymore.
Rafayel: You know me so well.
Rafayel: Fine fine, but I'll leave you with some messages to read for when you get out.
MC: Deal. I'm hopping in now
Rafayel: I can't believe you're naked right now and I don't get to see it.
Rafayel: You know, I went to a pop-up art exhibit and they had a big canvas with paint smeared all over it. It looked random at first glance
Rafayel: The plaque said the artist and his lover covered themselves in hues of pain then made love right there on top of the canvas to make the art piece.
Rafayel: Totally unelated, but I have a new date idea when I'm back home :)
Rafayel: I can only imagine how beautiful the painting would be that we could make together
Rafayel: I wish I was there with you. I miss you
Rafayel: I want to hold you in my arms. I want to kiss your soft lips. I want to watch you blush when I bully you ;)
Rafayel: And don't try to protest. I know you like it. Why else would you be so wet afterwards?
Rafayel: Please call me when you get out of the shower. I need to hear your voice
Rafayel: I can't stop thinking about your taste, you scent, and how your body heats up when I lick you in all the right places.
Rafayel: Fuck, I want to taste your pussy so bad right now. I miss the way you gasp and moan when I push my tongue inside you.
Rafayel: I can't stop from touching myself, sorry. I'll hold off untill your phone call
Rafayel: Please let me kiss you between your thighs
Rafayel: I love how much wetter you get when my tongue is inside you. You seem to like that very much
Rafayel: I can do that all night if you want. I never want to stop
Rafayel: Do you like my tongue that much? You always grab my hair and force me closer. It's so sexy when you do that
Rafayel: Don't worry. I wont stop until you're shaking.
Rafayel: You should be out of the shower by now, cutie.
MC: Yes but, I need another one after reading your texts
Rafayel: You like my words? Want me to keep going?
MC: Yes...
Rafayel: If that's your wish
<Incoming Call From MC>
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tvchi · 3 days ago
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Veiled Intentions: The Hunt, Prt 2
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Disclaimers: DO NOT COPY OR REPOST MY WORK. DO NOT TRAIN AI WITH MY WORK.
Warnings: Mature Audiences ONLY: 18+, Minors DNI- Allusion to sexual intercourse, Profanity
Pairing: black male x black female Words: 3,642k
A/N: Here is Part 2 of this series. I'm really going to try to work on getting these parts out at least once a week. Again, don't hold me to that because life be lifing!!! This part is very logistical and technical. If crime, espionage, and cerebral thrillers aren't your thing, I understand. Please scroll. While you may need these details to understand some of the premises of the story and what may happen later on, you will probably pick up on things later on.
Summary: Y/N tries to regain her composure while meeting Terry. Amused, Terry throws a wrench in her plans while running into someone who could be the key to this entire case. ------------------------------------------------------------------------------
Rendered speechless, you look around, trying to gain your composure and decide whether you will play along. Your heart fluttered in reaction to his gaze and the warmth that emanated from his presence. Usually, you were a lioness strolling fearlessly through a den of vipers. But today, you were as timid as a fawn as his eyes roamed your body. Your brain screamed for you to say something before this became a noticeable and awkward pause. If acting like he didn't meet you at the museum was his direction, then that's the direction this would take. After all, you just bumped into each other, and you never got his name or anything else.
"Nice to meet you, I'm Y/N Olisa." He smiled brightly at your response while you wondered whether you should have come clean to Director Moore about your encounter. You sat down at the only empty chair in the room to the left of Director Moore's desk. 
"Now that you two know each other, Olisa, I need you to brief us on what you have found on the case so far and start from the beginning so that we can get ASAC Richmond up to speed."
"Right," you started, trying to gain the resolve to forget the set of grey-blue peering at you from the right. "Well, for the past three months, I have been in the field working with other operatives on Operation Green Ledger, investigating large-scale money laundering within a network of shell companies designed to conceal stolen wealth accumulated through drug trafficking and high-priced art.
We believe that a group called the Ghost Syndicate has been partnering with art powerhouse Elysian Art Consortium (EAC) to smuggle drugs within the art purchased by some of the major gangs and cartels here in the US Several silent auctions disguised as showcases have been happening. In the area more than usual.
In 2021, Harborview Heights was home to only three art museums. Its population is about 600,000, and its average income per household is $60,000. In 2024, the number of art museums and showcases doubled even though the population has only increased by 50,000 and its average income per household, adjusted for inflation, is about $70,000."
"That's not nearly enough money to buy and sell art at that rate," Terry chimed incredulously.
"Exactly. We noticed that this was happening in more than just Harborview. It's happening in Pinehurst, Kingston Circle, and Cedarwood. These surrounding towns are only maybe within a 60-mile radius of each other. So we started looking into the interwebs to see if there was any chatter about any new players in town. After weeks of searching, SA Donovan intercepted a series of encrypted communications between the CEO of EAC and a buyer by the name of Muammar Gadaffi."
“The Muammar Muhammad Abu Minyar al-Gadaffi?” Terry asked with a raised eyebrow.
"That's the one"
"Hmm"
"Right. As I asked some of my contacts in the CIA, they assured me there has not been any chatter from that family and anyone from the US in years, especially not in art or stolen artifacts."
"SA Donovan got me into one of these showcases that our CEO talked about with the cover, Alana Thomas. While there, I noticed that most people on the guest list weren't even Harborview residents. In fact, most of them flew in from out of the country. I made a contact that night, posing as an art enthusiast and buyer for an affluent family. I asked about how to bid on pieces and when they had auctions.
"The contact let it slip that the event I was attending was, in fact, a silent auction for some of the pieces but that he didn't think I would be interested in this month's pieces and to come back next month. Then some other operative bugged the place, posing as museum patrons, chaperones for field trips, etc." I continued.
"We are hoping that Olisa's Mark would provide fruitful information given his status in the EAC. It has been five grueling months, and more bids have taken place without knowing much about how to even receive a formal invite to bid. The invitations are heavily encrypted. Apparently, the designer used to be one of our own," Director Moore let out in frustration.
"Well, I've been formally invited as a plus one to the silent auction in two weeks. I seemed to impress one of the higher-ups at a company party last week. Adrian, my Mark, is curating the event and handling the guest list. I sent a copy over. So far, more than half of those people are major players in cartels worldwide. I am close to getting a handle on how first contact is made between the art dealers for EAC and the buyers. The key encryption on their computers changes every 18 hours."
Terry nods slowly, lips pursed in contemplation. His breathing slows, eyes trained on you as if he anticipated your next words. Your eyes go down to his big hands. They were strong and defined. The slight calluses on his fingertips and various small, healing scars on his knuckles told you he wasn't just pushing papers in his office. His fingernails were neatly trimmed and clean, tapping the arms of the seat he occupied. He stopped tapping when he noticed that you stopped speaking and were staring at his hands. You cleared your throat to relieve the tension that was building up in your chest.
"I'm assuming you are here with information about increased activity from the cartels," you said.
"No. I'm here because we need to wrap this up as quickly as possible. There's something big coming up the pipeline and we will need all hands on deck. We are asking everyone to clear their desks. The timeline is four months."
You laugh. "It took three to get an invite and look at the guest list. This is grade-A cyber encryption. There's no way we can wrap this in four months!" You look at Director Moore, eyes wide, and plead for help. 
"Olisa, ASAC Richmond will help you in this endeavor. We know that you are making some headway, but we are going to need all the help we can get if we are to meet the deadline. Please share the rest of your intel and show him around." 
"From operative to babysitter and secretary. My how the 'best and brightest' have fallen." Terry chuckles as he peers at you intently.
"And when you're done being a smart ass, make sure he has a copy of the case files."
You purse your lips in annoyance and then pull them into a tightly lined smile. 
"Yessir," you say. You turn to Terry, sitting in the chair, legs agape and elbows pressed against the arms of the seat. Your eyes were drawn to how muscular his legs were. Even underneath those suit pants, you could tell that he was well-toned. Quickly reverting your eyes to his face, you said, "Follow Me."
He rose from his seat, his build towering your frame. You two left the director's office and headed down the stairs. You started introducing him to everyone you passed by name, title, and what role they played in the case.
He greeted every last one with a congenial, dashing smile that reached his eyes and a "nice to meet you" or an "I'll try not to bother you too much, I promise." Once you finished introducing him to Brooke and apologizing for her lewd remarks, you stopped by the office with his placard beside the door you spotted while you were walking him over to Brooke.
"And this is you. SA Hilt will be coming over shortly with a copy of those case files you wanted, and if you need anything else, SA Donovan will be more than happy to assist you," you concluded, turning to face the door.
"What if I want you to assist me?" he asked sharply.
"Excuse me?" you replied, half-turned.
"You told me about everyone else you're pawning me off to. But what if I need you?" That flash of grey seized you once more, threatening to hold you hostage until an acceptable answer shot up from your mouth.
"I'm not sure in what situation you would need me."
"I can think of a couple of situations," he said mischievously. With your brow furrowing from his surprising lewdness, you turned around fully to face him.
 "From my understanding, we are attacking this from different angles. I'm supposed to stay with the Mark and I supposed you'd be posing as one of the buyers. Until the last 48 hours leading up to the auction, I'm not sure why you would need me."
"Well, for one," he started, folding his arms across his chest, "it seems like you know this case inside out and have been working this case since day one. Something stored in you may be the key to how we can get it; you just can't place it yet. Not sure how much you know about me," he stood and strolled towards you, eyes fixed on yours, "but I've been told that I'm pretty good at getting things that I want." Your body quivered at the heat of his gaze. 
"So advancing on operatives in the field, then showing up at their site pretending not to know them is how you get what you want?" you asked heatedly. The corners of his lips curled.
"Well, actually, this is our first time being introduced. You marched off before I could tell you my name."  His reply was swift, as though he anticipated the question. You assessed him, still trying to figure out his angle. 
"As I said, the other operatives will be here with you. I'm mostly in the field. I was here to collect some things before reporting to my post as assistant professor." He looked at you intently for a moment. Then, his demeanor changed to that of indifference.
"I'll walk you out."
"No need. Besides, I'm the one that knows my way around."
"Are things always this difficult with you?"
"Difficult," you said with a raised brow bordering on annoyance.
"Yes. Difficult," he repeated.
"I'm not sure what you mean, sir, but the only difficult thing about me at this present moment is the energy I would need to conjure to deal with an outsider coming into an investigation I spent months on and asking me not only to speed up my timeline but also calling me 'difficult' in the process," you replied poignantly. As you finished, he looked at you rather amused. "Is something funny?" 
He turned and walked behind his desk. Looking at the files on his desk and shuffling them around, he said, "Yeah, but I don't think HR would share my sense of humor. I'll keep it to myself, but I think I'm changing my opinion on 'difficult.' You wear it well."
His eyes hadn't left his desk once. Your face stalled, not knowing if you preferred the heat of his gaze or the coldness of his nonchalance wrapped in a sultry yet suggestive tone. "I guess I'll just find you. Thank you, SA Olisa." 
The finality in his tone urged you to move towards the door and out of his office. You weren't sure what was happening, but you needed to get a hold of yourself to see if you were going to last the next three months under this man. 
-----------------------------------------------------------------------------
TERRY
I watched her walk through the glass doors of the empty office, her curvy frame gliding down the hall. I never thought I would see her again let alone standing in Director Moore's Box. If I'm anything, it's intrigued.
I wanted to know her story, how she wound up here, how she could dissociate from her marks after an assignment was over, why this case meant so much to her, or why she couldn't look me in the eyes for more than three seconds at a time. I wondered whether the latter was partly because she felt that same rush of electricity I felt when we touched yesterday.
I pushed thoughts of Y/N aside as I began to look at the files in this case. A lot was riding on this, and I needed to give this all of my attention. A knock came to the door.
"Come in," I said without looking up.
"Would you like anything for lunch, sir? A couple of us are ordering." SA Brooke Donovan said with a bright smile.
"It's lunch already? I didn't realize."
"Well, technically, it's 2:00. But we just now decided on where everyone wanted to eat from."
I chuckled. "Okay, then I'll have whatever you're having."
"Okaaaaaaay, Sir," she replied with a bright, spirited smile." Whatever you want."
I chuckled. Brooke was definitely the one who brought light to everyone's dark days. I am also well aware of my effect on people, especially women. 
I worked through lunch and almost dinner reviewing the case files, looking for anything that was missed that could be a potential angle to work while everyone went through the other obvious roads. I even set up a case board inside my office to track all the information I gathered.
We needed to attack all fronts, but no one was posing as the transport. No delineation of the route taken to deliver the product since only the supplier knew where the product was stored. That would be the critical area of interception.
Another angle would be forcing a route change by making all parties involved aware that they were being watched. As I pondered these notions, my stomach growled. Heeding that warning, I stood up, packed my things, and headed out of the office in search of food.
Out of the Box and walking out of the campus's main library, I smelled her before I saw her.
Her long, toned legs walked down the aisle, a book in one hand and a cup in the other. The heels she wore made her calves and ass look like every man's dream. Her skirt fit snugly around her curves, stopping just below her knees. Her bell-sleeved blouse had a keyhole slit in the back that revealed her warm, mahogany skin. I watched her for a minute, moving to a desk in the corner of the library next to another self of books.
She moved intently, searching while removing several books and stacking them in her arms. Everything she did was poetic. The way she moved her locs out of her face, the way she placed the books she wasn't going to take with a single push of her index finger, the way she tilted her head upward as if making a mental note to revisit a topic later, all of it made me wonder.
I wondered what she thought about when no one required her to think about anything, what frightened her, what her favorite restaurant was, and what made her toes curl in heated passion. I haven't had a chance to contemplate hoisting a woman up by her legs and to drink from her well in a long while. Come to think of it, too long. Looking at her now, passions I forgot were there slowly rose, forming a tent in my slacks.
She placed them down on the counter at the front, where she exchanged pleasantries with the librarian, after which the librarian scanned the books and tucked them away underneath the counter. She strode to the front, and my feet followed, drawn.
When I finally reached the door, she was down the steps where some light-skinned dude was waiting on her. They embraced, and his hands trailed down to her lower back, then her ass, as he kissed her. A fire lit in my chest, my eyes glued to his hands. Then he opened the door to the car and let her climb inside. 
As he shut the door, he turned and seemed to look at me. Still far off from the tall steps, I'm not sure how much he saw of my face, but pride settled into my feet like lead and wouldn't permit me to move. We stared briefly at each other, and I watched him walk to the driver's seat and drive off.
I'm not sure what is drawing me to this woman or what about her makes me want to break every finger on that man's hands for touching her, but I knew that the timeline on this case had just moved up.
I spent the next few days between the Box and my rental, visiting all the different sites of the case. I felt at home on the road because it allowed me to think out loud, from the most far-fetched ideas to the safest ones.
It also let me think about what I would do about my obvious attraction to Y/N. She's been running through my head lately, especially about how committed she is to her cover and the Mark. From how things looked the other night, he's familiar with her in ways that made me seeth wrathfully. While there was absolutely no place for an office romance, my body yearned for the weight and warmth of her. Whatever small disdain she has for me and my orders should deter me. Yet it does nothing but make me wonder what she sounds like, shouting expletives as I fill her with my girth.
God knows I love a good brat. He also knows I'm tired of going from home to home with no intent of lying my head in any one place. Not feeling safe enough to believe that I can have something permanent. Something good.  Something that would stay with me as I aged.
Many of my cohorts share this sentiment, but some strive for 'happily ever after' anyhow. I then started to wonder what 'happily ever after' would look like for me. Who would be sitting beside me? Who would be in the back seat? What would home look like? What would it smell like? The last question or thought crashed into me with a strong wave. Would it quiet my mind if I gained all these things, and would the nightmares go away? 
Quickly unlocking the safe of my mind and placing those intricate thoughts back in their place, I parked at the library's side entrance. I hopped out of the Mustang, grabbing my briefcase from the passenger's side. I made my way towards the steps.
"Excuse me," I heard. I turned slightly and saw him. "I was wondering if you worked here."
I studied him carefully, trying to decipher whether his question was rhetorical or genuine. When I didn't answer, he continued to speak.
"I've never seen you before, so I was wondering whether you worked here."
"Lots of people come through here. It is a university."
"Yea. That's true. It is a university. But most new people tend to be students, and it's heading towards the end of the semester. I also used to go here, and I know most of the people who work in this building. I've never seen your face before." That piqued your interest even further. There was little doubt that he had seen your face, or most of it, the other night. 
"Well outside of the fact that there are over 300 graduate school programs, other agencies and programs utilize the university's libraries of work or research and are allowed day passes for a small fee. But you went here, so you knew that. So unless you work security around here or a cop, I'm unsure what you want from me."
"A grad student can afford a whip like that?" He whistled as his eyes ran the length of my car. "You must be paying tuition out-of-pocket."
I looked at my watch in feigned annoyance. "I'm late, so do you have a question for me, Officer?"
"Oh, I'm not a cop."
"No?" he moved closer to him, "You move like one."
His eyes never left mine as he spoke calmly. "Nah. I'm not a cop. I just have something precious inside. There's a lot of history there. Its beauty was meant to be displayed for all to see, but that doesn't mean that there aren't people looking to possess it for themselves."
"Okay, now I'm confused. Are you in security or art history?" I said sarcastically. I wanted to know how deep his obsession with Y/N ran and what lengths he would go to keep her.
He chuckled with an air of arrogance. "You can say it's a bit of both. I've always been fascinated by how curators can showcase the most priceless pieces of human history while being confident that no one will walk out the front door with them. By the way, I didn't catch your name."
"That's because I didn't throw it. Do you stop everyone you don't recognize coming into the building or just the ones built like me?"
"Only the ones with that look in their eye," he said, almost sneering. 
"Hmm. Not just what that look is."
"You know, the one that longs for more. For something they can't have"
"Oh, that one. Well, I've never had to steal anything. I either earned it or paid for it."
"Is that right"
"Yes. That's right. Oh, and I think that curators rest in knowing that their pieces are insured and protected by the police force. This is a pretty safe campus in a properly policed city. Unless…”
"Unless?"
"Unless, somehow, your valuable item has free will and can choose to walk out with whoever it chooses to. I really am late. It was very…interesting meeting you," I said with a slight grin and trotted up the steps with gleeful ease, knowing that the game clock had officially started.
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Check out Part 1 if you haven't already! Please hit the comments with your feedback, give suggestions on what you'd like to see, and let me know who you like and don't. Talk TO ME!!! Part 3 coming soon.
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echantedtoon · 3 days ago
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A Lovers' Circle (Poly Haishira x Reader) Ch18 Flamboyant Cooking
(Hearts conquered so far: Sanemi, Giyuu, Gyomei, Rengoku, Kanae, Mitsuri, and Shinobu. Only five more to go. Can you guess who's next? Note that I don't know Tengen's Wives' birthdays or favorite deserts. I'm just making it up for story. Art not mine found on Pinterest.)
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Love is a beautiful thing.
It could move mountains, heal others, or even start a war. But you can also put love into things you do. Whether it's knitting, working out, or in your case packing up some of the food you made for Giyuu and Shinobu.
"That smells devine. What are you making?"
"Okonomiyaki and some caviar salmon onigiri." You smiled happily over your shoulder and into the living room where your boyfriend was sitting on your sofa and held a book in his hands. One carefully holding the book while the other was pressed into the pages to read the brail that was written on it. But he had his head turned when he smelt seafood. "I also have some umurice and yakisobapan." 
"Ah. I thought as such. If my nose doesn't deceive me, then I swear I smell something sweet as well." He rose a brow as the sounds of familiar footsteps skipped happily along the wood floor and a scent suddenly grabbed his attention with a hum. "Strawberries?"
"Strawberry sando sandwiches to be exact." He turned his head following the feeling of her pushing his hands from his lap as an unmistakable tray was placed down in front of him. "Didn't think I'd let you go hungry did you?"
"Hm. And I am to assume those are the sando sandwiches you speak of?" Amused he tilted his head but was not prepared for the kids to his lips that got him to drop his book on the sofa and an immediate pink color rise to his face. 
"Mwah! Yes.~ And some tea just how you like it." Another kiss this time softly placed to his forehead making his face a deeper pink as she giggled. "Now you go ahead and eat lunch. I have to finish packing up all this food I made."
He blinked before a hand covered his face. "Goodness. I might never get used to that."
"Then maybe I should kiss you more often to get you used to me "
"Gods above. You'll be the death of me."
She giggled again before footsteps retreated. "A death worth while.~ Now eat up. I'll be needing your help if I'm going to be delivering all this food."
You heard a few chuckles as you walked back into the kitchen and gave a sigh as the sight of all the food you still needed to pack up was still placed on the kitchen table, counter, and stovetop.  There was the food you'd made for Giyuu and Shinobu of course. Kanae had mentioned to you that she'd talked her sister into eating healthier and start cooking more often so you wouldn't have to cook for them anymore which was a really kind gesture. Most of the food you cooked was actually for Mitsuri whom asked you to make her a few certain deserts she's been wanting minus the ohagi Sanemi requested shyly last Friday.
So guess who spent all Thursday afternoon and all weekend baking. Your kitchen might as well have been a sauna at this point. It was hot and you had to open the window slightly to not overheat despite the cold outside. You just needed to get these all packaged up and ready to be given out tomorrow. 
As if fate was testing you again, a familiar sound sounded off as you were handling some more fruit sando sandwiches intending to pack them up for Mitsuri.
KNOCK. KNOCK. KNOCK.
Both your heads turned towards the door instinctively before you sighed and shouted at the top of your lungs from the kitchen. "The door's open! Come in!"
A moment of silence passed by before the doorknob turned with a creak and the front door opened up with a rush of cold air that had Gyomei shivering. A moment later a head of red hair stuck itself inside with a wide smile. 
"Hello!," Kyojuro called as he stepped into the room and closed the door behind him. 
You paused as the familiar man made himself known but it was your boyfriend who spoke up first "Kyojuro, what are you doing here? Shouldn't you be with Tengen planning Makio's birthday party?"
"It's already been planned out!," he answered loudly, "I just wanted to stop by and speak to Y/n on a small favor!"
"Oh?.." Gyomei hummed again raising a thoughtful brow. "I see. She's just in the kitchen through there. You'll find her busy however."
"Not to worry. I don't intend to bother her for long!" You blinked as footsteps approached and a second later the bright cheery man himself was standing in the doorway, bright orange scarf around his neck and beaming at you. "GREETINGS, Y/N! Apologies for dropping in like this but I had something to tell you! I hope I'm not interrupting!"
"Uh." You blinked before finishing wrapping up a banana sando sandwich in plastic wrap. "No. Not at all. It's good to see you again, Kyo."
"LIKEWISE!!"
"How can I help you?"
"I bring good news! Makio's said she'd be happy to celebrate with everyone there and has extended that invitation to you!" He sounded so happily at you. "If you're available tomorrow then you can join the girls for their day out!"
"Tomorrow?" 
"Yes!" He tilted his head. "Is that a bad time?"
"Oh. No but it's just that I have a lot of food to deliver." You gestured to the sandwiches you had just wrapped up with plastic wrap. "And I have some more to bake before today's over."
"Ah! I see! If you'd like you could just bring it along! Everyone will be in one place anyways!"
"I guess that could work. By the way, what favor did you want to ask me?"
"Hm? OH! I nearly forgot!" He slapped a hand to his forehead. How could he have almost forgotten about why he came all the way here for? "Senjuro rally enjoyed the sugar cookies you had made for our party and was wondering if you'd be willing to give our mother the recipe for them!"
Senjuro? Oh that was Kyojuro's younger brother. You nodded happily. "Sure! I have the recipe over there." You pointed turning around. "Just give me a minute and I'll write you a copy."
"THANK YOU! I'm sure my brother will be so happy!" He beamed watching as you giggled and started towards a small shelf with a few cookbooks laid upon it. After a moment his orange eyes wondered curiously over the many Tupperware containers and wrapped up food, only to pause when something caught his eye. "Is that nerikiri wagashi?"
You hummed briefly looking over your shoulder noticing the way Kyojuro eyed the pastel colored, flowery looking deserts. "Oh. Yeah. Mitsuri asked me to make her a few deserts after she found out I gave Giyuu some food. You can have a few if you want."
"Don't mind if I do!" You turned back to the books as he quickly plucked up one and popped it into his mouth. "TASTY!!" You gave a chuckle heading him yell out before helping himself to another sweet treat. "UMAI!! This is delicious!"
"Thank you!" You didn't look up. Just starting to flip through the book for those sugar cookies recipes.
"This reminds me of Hinatsuru's cooking at the cafe! She makes a lot of those cakes and sandwiches you can order off the menu! Sometimes she'll even make everyone's favorite deserts."
Your head slowly rose.. before you looked over your shoulder at him putting another one into his mouth. "Really?..What are their favorite deserts?" He hummed in question. "Tengen and his wives."
"Oh! That's easy! Suma adores chocolate! She can never get enough of it! Hinatsuru is more of a daifuku person and I'm not sure about Makio. I do know she enjoys purin pudding though. Tengen's easy to please. All you have to do is give him rock candy."
You blinked. "Tengen likes rock candy?" He nodded. "I thought someone like him would like something fancy like creme brulee."
"Pfft. Hahaha! He does give that impression doesn't he?" He shook his head. "No. He likes rock candy because it reminds him of jewels. He likes to wear pretty jewelry and I suppose when the light bounces off rock candy it looks like the jewels he wears. 'The flashiest Candy' as he calls it."
You giggled. "Well that's one way to put it-" A growling sound caused the both of you to pause.. before you blinked. "Oh. Are you hungry?"
He sheepishly rubbed at his neck. "I'll admit I haven't eaten since breakfast and seeing your food does make me hungrier."
"Well it'll take me a second to write the recipe. Why don't you go sit down and I'll get you something to eat."
His head perked up immediately. "Really? You'd cook for me like you do for Giyuu?"
You nodded. "I have some extra food I can spare. Go sit down and I'll get you some unagi."
"I was right! Mitsuri really should've gone with the angel costume for you!"
"Oh stop it and go sit down."
 You were already going to get him something to eat as he turned and walked into the living room. Only to be slightly caught off guard to find Gyomei staring at him silently with a raised brow. It took him aback a little bit but he shook it off and instantly went to sit in the armchair across from him. A moment later you followed after with a plate of grilled eel and rice and something for him to drink. He beamed as you handed it over to him before leaving again for the kitchen. 
Gyomei continued to stare at him as he began to eat the food given to him. Humming as the delicious taste bathed his taste buds in rich flavors. "MMM!! This is delicious! Y/n's cooking is truly amazing!"
"Is that so?"
"Hahaha! She's a perfect chef and such a kind person. I swear it's almost as if we're married and we're her husbands"
"Ah. Is that right?" Gyomei's hum only made the flamed haired man raise his own brows. "Kyojuro, if I didn't know better I'd say that quite a few of you are starting to display symptoms of liking her."
"Why wouldn't we? She's a lovely person!"
"I'm speaking of romantic feelings."
Rengoku paused. Well raised to his open mouthed smile as Gyomei silently kept staring at him. Silence between the two of them persisted until Gyomei calmly turned back to his food and raised the cup of tea to his lips. 
"I'm not angry with any of you just for the record. It would be stupid of me to be angry with my partners liking someone I also love considering the nature of our relationship...But do keep in mind that even if Y/n is in a relationship with me and is perfectly fine with my relationship with all of you, that she may not wish to return the affections from all of you." 
"...I understand." Orange eyes turned back to his food. "I hope you don't feel like we crossed any of your boundaries."
He held up a hand sipping his drink. "I'm not at all upset. I should've expected something like this to occur. But please keep in mind to respect the wishes of my girlfriend concerning her wants in a relationship."
"I promise you that we will. You've always been understanding."
A huff and smile was sent his way. "With you all I always will be "
You had returned from the kitchen about ten minutes later after wrapping up the food a little bit more so Kyojuro could have some time to eat. The cheery man thanked you for the recipe and food before bidding you both goodbye and leaving but not before letting you know where the birthday party will be taking place. 
"The girls are going out shopping and to the spa again but we're celebrating the party at Tengen's home. You can come over and give everyone your food then."
Sounded like a great plan to you! You'd be able to deliver everything to everyone on time and wouldn't have to worry about traveling to so many places in one day. Now you just had to take care of the obligatory birthday present.
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Footsteps collided along the sidewalk up towards a home you were unfamiliar with but wouldn't really be too surprised by. A fancier side of town for sure with the bigger houses and fancier structure. You really didn't come to this part of town too often. Aunt Dakita did a lot though for clients or high social events she was invited too. Honestly it didn't surprise you but how many different people she knew, but the fact that Tengen was able to live here on a college student's salary was very surprising to you.
What the heck did he do for a living?!
"He works in a host club and bar! He's a very popular entertainer!"
Rengoku was more than happy to satisfy your curiosity on the drive over. You sat beside him on the passenger side with Gyomei uncomfortably squished in the seat behind you. True to his word, Kyojuro had swung by early in the morning to help you get everything there. And by that he meant picking you both up and driving you to Tengen's home himself, which was a nice gesture even if you didn't expect it. You thought that Tengen and his wives lived with Kyojuro since the five of them were all together an item but you guess not. 
Honestly if Tengen was a popular entertainer between classes then it'd explain why he could afford to live here, and you weren't surprised by the news of him being an entertainer. He certainly had the looks to pull it off and the personality to back it up. 
"How much longer until we get there?," you asked him looking out the window at one house that had a fancy birdbath in front of it.
"It's just around the corner!," Kyojuro assured you with a smile. "Don't worry!"
Thank goodness. You were getting worried about how squished your boyfriend was in the back seat despite him not complaining a bit. Kyojuro turned a corner and continued to drive until he slowly came to a stop right in front of a three story house. You took a look at it before proceeding to exit the car and take a moment to look over the large house. Wow. Other than the one campus dorms, these might be the biggest homes you've ever seen. 
You didn't doddle long when Gyomei emerged from the car and quickly stretched out his back with a hiss of relief just as Kyojuro popped the trunk, leaning into it. A moment later he reemerged holding two giant paper bags in his arms. With the amount of food you ended up working late into the night before to work on, you had to stuff them all into three giant bags in order to hold it all. You went to go retrieve the third bag but Gyomei had beaten you too it already picking it up into his arms and closing the trunk. 
Wordlessly, you followed Kyojuro as he nodded his head towards the home. You both took his initiative and walked up to the doorway where you were slightly surprised when Kyojuro just struggled to hoist the bag up into his arms to free one hand and just opened up the door without knocking. Sure his boyfriend (and girlfriends) lived here but you expected him to knock first before he just waltzed on in. Followed by Gyomei and then yourself timidly looking inside.
"WE'RE HERE!!"
"It's about time, Kyojuro! What the hell took you so long?!", Sanemi's voice demanded from inside the house. He didn't see you until Gyomei moved out of the way and he quickly paused, annoyed frown disappearing immediately upon seeing you. "Oh..Well nevermind then. It was for a good cause."
"Y/N'S HERE!!" Mitsuri gasped turning around from where she sat watching something on the TV.
"Hi, Everyone!," you greeted with a slightly tired smile and wave. "Sorry if we're late. It was my fault for sleeping in."
You looked around as you spoke and inside was a...Regular living room?? When the door gave away you weren't sure what you were expecting but a regular looking living room wasn't it. It had a regular second hand looking leather couch facing a decently sized TV mounted to the wall, along with a few shelves against the opposite walls covered in knick knacks next to a coat wrack, along with two doorways. One looking like it lead into another hallway and the other looking like it lead into a kitchen area. It-....wasn't fancy?? Certainly wasn't expecting that. With the location of the home you had thought you would be walking into one of those rich people's houses you'd seen in the movies. 
You managed to push your gaze back to everyone else in the room only to be met with a pink and green blur, one moment later you were being bear hugged by a squealing Mitsuri. "EEEEE!!! IM SO HAPPY YOU GOT INVITED! WE'RE GONNA HAVE SO MUCH FUN!!"
"Good to see you too, Mitsuri." You patted her sides with your arms pinned by her. "Sorry again for being late." 
"Don't apologize." Sanemi approached getting off the wall he had been leaning on and gently prying his partner off you. "C'mon, Mits. You're suffocating 'er."
A sigh of relief escaped you as the bear trap hug was released allowing you to breath. "Thank you.'' You took another look around finding most of everyone still watching the movie playing and Kyojuro hoisting the bags into his arms more. Oh right. You should probably hand out everything already. "Sanemi.' He rose a brow at you. "I got your the ohagi you asked for."
He perked up immediately. "Shit. Really?"
You nodded. "Hang on a second." Gyomei blinked as you shuffled past Mitsuri and just grabbed the giant bag out of his hands. Paper crinkling sounds reached his ears as you just shoved your hand inside, digging around until you pulled out a small box out and handed it over to an expectant Sanemi.
"Fuck yeah!" Taking it in his hands, a sweet scent filled his lungs as he inhaled and sighed out. "That's the good stuff."
"Mitsuri, here's all the deserts you wanted." She squealed out as you just handed her the bag, no doubt she'll have already eaten everything before you girls go out for Makio's planned shopping spree, and then you turned to Kyojuro. He didn't say anything as you took a whole second bag, walked over, and plopped it into Giyuu's arms. "This is for you two. I tried a few European dishes I found online so hopefully it tastes good."
Giyuu blinked looking down into the bag before looking up at you and smiled. Surprising Obanai next to him so much the masked man dropped the TV remote. "Thank you so much. I'm sure Shino and I will love it."
You smiled turning back around and noticed something you didn't see at first glance. There was lots of paintings along the walls. Small paintings, big paintings, landscapes of cities and nature, one giant portrait of Kanae, another one of two portraits of people you didn't know, one abstract art, tie dye you think, and a few other art forms you were unfamiliar with but each one looked more beautiful than the last. Until you got to one painting in particular.
It was the biggest painting you've ever seen. About a yard wide and as long and tall as a full length mirror. Probably because the painting WAS of a mirror. A beautiful full length mirror with a golden frame sat upon a heavenly landscape of clouds and sunset coloring, it's reflection carried on through a small stream originating from the base and threatening to carry away the stars falling from the sky around it. After a moment Kyojuro blinked at your awed stare and turned his head to see exactly what you were looking at.
"Ah!" Realization caused him to perk up. "I see you've noticed one of Tengen's more larger pieces."
"It's beautiful." You stared in awe at it.  "How could someone do that with just paint alone?"
"Flashy ain't it?" Both you and Giyuu jumped and whirled around only to make eye contact with wine red eyes as Tengen smiled down at you both from the doorway behind you leaning against it's frame. "I call it Mirrored Dreams. Part of a project I did back in my first year of Uni."
How did he sneak up on you without you hearing him?! Once the initial shock wore off you sighed before smiling at him in greeting. "It's really beautiful. Where did you get the idea for it?"
He shrugged. "Had a really weird fever dream after reading Through The Looking Glass and eating bad take out. Though I'm not complaining about the outcome of it since it is one of my favorite pieces." Leaning off the doorframe he made his way past you both into the room, walking a little bit sluggish and tired. 
"I think it's a really beautiful piece, Tengen," you complimented him with a smile. He took pause to look back at you as you did so. "You're a very talented painter."
He huffed a chuckle after a moment. "Thanks. I like to think I'm pretty decent at it."  He turned back to Kyojuro which made you blink again tilting your head at his form. "Hey, Best Buddy. Finally decided to join the party huh?"
He nodded back to him. "INDEED!! Apologies for our lateness!*
"Eh. Don't mention it." A hand tiredly reached out to rub his face. "Makio's almost ready to go so...you guys can just hang out here until she's ready."
Again he nodded. "Sounds like a plan! Then we can all decorate for the party when they come back!"
Tengen nodded mumbling something you couldn't make out before he yawned and shuffled towards the kitchen area past Kyojuro. "Go ahead and make yourselves comfortable." He waved a hand behind him as he disappeared. "I'm gonna get me some coffee."
You watched as he fully disappeared into the kitchen before slowly turning to Giyuu in question. "Hey..Is he ok?" Giyuu hummed in question turning to you. Your arm gestured towards the kitchen. "Tengen. He seems pretty down today." Usually he'd greet you with a flirt or big cheeky grin when you both spoke, but he seemed tired and a bit upset. 
"Oh. He's just been going through a bad patch of art block recently," he explained, "Don't worry. It's nothing that he hasn't gone through before. He's usually mopey and tired during these patches."
"Like you, Tomioka?"
Giyuu shot Obanai a look. "What are you talking about? I'm happy right now."
Obanai stared at Giyuu's unchanging expression as you calmly reached into Giyuu's bag before pulling out one Tupperware container and walked over to Kyojuro. "Uh..You are?"
"Yes. Can't you tell?"
"Uh ..I'm going back to the movie."
A paper crinkling sound went off as you took the bag from Kyojuro and peered inside. F/c eyes peered into the kitchen area... before you slowly walked into the kitchen after Tengen. However you were surprised when you saw the state of the kitchen. Like the living room it seemed rather normal with a stovetop oven combo, a microwave, and what looked like a hand me down table and chairs. Not as fancy or 'state of the art' as you were expecting to find. Maybe Tengen didn't like showing off his wealth?
Speaking of the art major, you found him with his back back towards you in front of a countertop. 
SNIFF.
You blinked at the sounds of a sniffing noise before his arm reached up to you guessed rub at his face before his other arm reached up to open the cabinet above him. Tengen just pulled out the first cup his hand touched without bothering to close it. The hot coffee pot lifted up to poor the black liquid into the porcelain mug as the smell of French vanilla bean frappe filled his senses. The hot stinging liquid burning his tongue when he gulped it down. Adding a sense of warmth to his body he desperately craved.
A sigh escaped his lips as the cup lowered from his lips. "Gods I needed that."
"Tengen?" 
"SHIT-!!" The hot cup fumbled in his hands as he fumbled to not drop it before whirling around to your face.
"Oh my gosh. I'm so sorry. I didn't mean to scare you." You took a step back to give him space as he blinked at you. "I just...W-Wanted to thank you for inviting me is all. I appreciate it." You decided not to comment on the pink around his eyes 
Quickly he wiped at his face and plastered on a smile towards you. "Oh. H-Hey, Pretty Lady! Aw. You don't gotta thank me. Any girl of Mei's is welcome here!"
Your brows furrowed. "Right. Are you..ok?"
"Fit as a fiddle! Why wouldn't I be?"
You decided not to comment on the fact that he looked like he was about to cry before placing the Tupperware container on the table and sliding it over to him. "Here. Looks like you could use a good meal. Whenever I was upset my Aunt used to cook me my favorite snack to cheer me up."
"Upset? Pfft. Who's upset?" He asked waving off a hand as your brow rose higher at him. "It's my wife's birthday today! There's nothing to be upset about!"
".... It's beef sukiyaki." You continued opening up the top and nudging it over to him more as he blinked. "Eat if. You'll feel better with a nice warm meal in your stomach. And before I forget I made you this." He still watched silently as you reached into the paper bag you still held before pulling out a second small container and held it out to him. "Here. I made this for you."
...For a long moment he said nothing. Tengen looked at the box, then at you, then back to the box... before he slowly took it from you, staring at it a little bit more before talking. "What is it?"
"Homemade rock candy. Kyojuro mentioned it was your favorite candy." His eyes snapped back to you. "I was already making some for Mitsuri and I figured you'd like some too." You smiled at him brightly. "I hope you get free of your art block soon. I'd love to see more of your paintings!" Your arms held up the last bag. "In the meantime I'd better get Makio the present I made her before we leave. Thanks again for inviting me, Tengen."
He said nothing as you turned around to exit the kitchen, ironically bumping into the women in question finally coming downstairs to join the crowd only to be met with you hopping over to them with a bag of goodies to pass out. Eventually the man blinked again slowly looking back to the box in his hands and going to lift up the top to peer inside. What he was met with was the sunlight hitting the rocky, jagged surface of what looked like multicolored gems. Glittering with the light bouncing off and enticing him to eat them. He did. Reaching in slowly to break off a peace of a large red chunk just as Suma's voice squealed out.
"Choco cornets!"
The red gen glittered between his thumb and pointer finger before he decided to pop it into his mouth and chew down. "Huh...Cherry. Doesn't taste too bad."  Wind red eyes looked at the other open container next. The smells of beef, mushrooms, and a few other ingredients wafted from it as he leaned down to inhale it's scent only to him. "Whaddya know. Smells good."
Suma was absolutely destroying the choco corners you made her as Makio was thanking you for the homemade custard pudding you gifted her when he bothered to reach in and pull out a warm piece of stewed beef before also popping it into his mouth. Huh... That tasted pretty good too! Pretty nice of her to gift it to him. As he ate, he curiously pulled out another rock candy to examine. Dark blue. Wonder what this tasted like. Blue raspberry? Blueberry? Grape maybe? These sparkled like real gems almost. Kinda reminded him of all the pretty blue jewelry Suma always-....
Wait a dam minute-
His head perked up wide eyed. Eyes snapping back to the living room. Gems and beauty. And not just any beauty.
INNER BEAUTY. THE MOST PURE RAW KIND OF BEAUTY THAT ONLY THE PURE OF HEARTS HAD.
"THAT'S IT!" 
The box of colorful candy was tossed to the side as a raw desperation busted throughout his chest and took ahead of his legs, carrying him to the living room with such speed it startled everyone else inside. Only one person caught his interest however as f/c eyes turned to him surprised.
"YOU!!"
You jumped dropping the now empty paper bag as Tengen was suddenly looming over you with a focused, tense look in his eyes and his hands gently grabbed your cheeks.
"You're perfect. YOU'VE GOT TO BE MY NEXT MUSE!!"
....You blinked. "What?"
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qm-vox · 3 days ago
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
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(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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ms--lobotomy · 20 hours ago
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Konrad with reader is like one of those dangerous or atleast extremly angry wild animals with babies. I don't mean the trope of heroically protecting them from a legimate danger (though he abseloutly would). I mean the pissed off pair of swans making the local lake unusable from attacking random passerby. The moose with her calf crossing the street in front of someone who is standing very, very still. The exact feeling of "Oh fuck it has babies. Run. Run RUN". The video of a bunch of, I think silverback, gorillas crossing a road infront of the camara men. The pack including the alpha male and a bunch of babies. (I know fuck all about gorrilas, they might not actually have alphas.)
It's so "animal" but I desperatly need someone seeing Konrad crossing his road with his little family with a simmilar vibe. semi related I was at once going to write a short (tumblr ask length short) story about someone catching the nighthaunter hunting animals near their proportity then collecting plant matter and wondering wtf he is doing with the "twist" being that he is just providing for his waifu.
My parents once told me they used to have pair of large parekeets/parrots (not tame, aviary birds) where the female was missing an eye and the male became satan incarnate because of it, that, is Konrad Curze. Only that is with his partner not his child. May the emperor save you if the reader is pregnant, actually I think any human servant on the nightfall would just rather willingly be his legions murder toy than risk being in the same room with her then.
Meanwhile while all of this nonsense is going on the reader is just a ray of sunshine :3 happily trotting along with him :3, sitting in his lap during meetings, holding his hand while he snarls at passerby like an epileptic chihuahua on steriods, etc.
-🟩
Konrad is animal coded, more so than most Primarchs. I mean, look at his canon art, he's got pitch-black eyes and sharp teeth. At the end of the day, what is Konrad but a very angry bird? Or an opossum, crossing the road with his opossum partner(s) and children?
I LOVE Sunshine x Konrad-esque character pairings. Give that man a sunshine wivesband STAT.
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linddzz · 1 day ago
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ok your arcane blogging has almost convinced me to watch the show because it seems WILD and also, visually STUNNING like wowww
but I have absolutely no idea what the show is even about, could you give me a summary? (also what streaming service is it on?)
Yessss excellent! The show is indeed fucking nuts and also visually stunning. Just. Goddamn. Every single episode had moments of us going "that looks so pretty" and/or "holy shit that looks so fuckin sick"
It also does some of the best visual storytelling outside of the Spiderverse movies. They do so much playing around with 2D looking effects and light bursts, with music that slaps and is also used to create in-story sort of music videos to help drop character backgrounds and establishing where people are in episodes, which helps them handle the many characters really well!
Also the animation of micro-expressions in this show makes me lose my mind. I'm sure you've seen the gifs all over my blog and how much facial animation there is in them lmaoo
Good news is it's finished after 2 seasons, which I like as someone who prefers shows that don't just kind of go on for forever. It could have been 3-4 seasons but they did great nailing a rare mix of a plot AND character focused story that had a ton of moving pieces.
You also don't need to know shit about LoL and from what I can tell, it was more used as a base for the world setting and the first building blocks for the characters. They take advantage of the pre-made world really well and do this immersive style of world building where you may not know what all is going on in this world, but you can really tell that it's there and developed you know? But character lore wise we all tried to predict season 2 based on the original lore and then got cold clocked by how the basic character beats actually played out so. Yeah. The most video game aspect of this is the character designs and the FULL embrace of "what if this lady had a big glowing cyber arm she punched things with and what if it was the coolest shit you've seen."
As for what it's about...theme wise big points are
- love as both a destructive and restoring force, especially love between family and friends
-forgiveness and how one draws the line on what going too far means
-self perpetuating systems of classism that can pull even well meaning actors into being oppressors, and even how different forms of rebellion can begin recreating the oppression they're rising against (there are arguments on how this got handled in season 2 but I don't think there's any really solid storyline way to handle such heavy themes)
- the unexpected consequences of chasing progress as an ideal
-big buff hot women who punch!!!!!!! Women who are yoked!!!
-making you kind of hate how much you like that imagine dragons song
-beat drops that make you yell "LETS FUCKIN GOOOOO"
Plot wise it's about:
Set in a trippy art deco/art nouveau punk aesthetic city that has technology and where magic exists, but has been considered dangerous and only used by mages born able to harness it. Scientists learn how to access magic via mechanical and chemical technology. This causes a lot of problems. It mostly follows two sisters caught within the volatile time, along with a central cast from multiple parts of the city.
It's streaming on Netflix!
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reason-with-the-underdog · 2 days ago
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kaveh went bankrupt and got a Vision but that's not what he really wants
kaveh got his vision the latest out of everyone in 4ggravate… no wonder he was just like "oh! a new power source" and uses it purely thru mehrak-- he's lived long enough without a vision, saved lives and built palaces that will outlast him… all he really wanted is a friend
was just thinking about how lisa was like "well clearly anyone who's anyone has a vision. guess i need one" and the gods were like "hm checks out, here you go ma'am"
while kaveh seems confused by his vision. why did he get it only after all his grand achievements were done
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kaveh using his ambition to power a robot who can understand him...... his little light... 🥺🥺
but also man that just hammers home more how unsustainable kaveh's life is. he dedicates his blood sweat and tears to building new works of arts and helping other people ("why do i do it? because it makes me happy!") but really…. at his core…. he just wants companionship
was also thinking about how when he was in school, did he also pick architecture as a way to try to connect with his mom only for her to pack her bags and move away anyways
and that's why he made a robot friend bc at least he knows it'll never leave him behind
(but he also knows at the back of his mind that it only "loves" him bc its dependent on him, so ya know, the same ol' feeling of "i am only tolerated by others bc of what i can do for them" )
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dood-itsradical · 14 hours ago
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Cool? Cool.
Pairing: Jake Kim x GN!Reader
Summary: An awkward rendezvous with Big Deal's leader.
Genre/Trope: Friends to enemies to friends to more(?). Non established relationship. Can be viewed as platonic as well.
Warnings: Cussing, self/oc indulgence? (I mostly wrote this for myself), no use of Y/n, MIGHT be OOC Jake (judge them yourself, this my first time writing for Lookism).
A/N: It's been TWO YEARS since I post fanfics so I might be lil stiffy, bare with me chat. I DON'T do request btw!
Masterlist
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“Man, so what now? We just…went back to stop being allies?” You questioned bluntly.
It's been a few days since the Hunt for Gun event. Everything went back to how it was. Or some would say, for the better. You weren't exactly on any sides of the crew. Scratch that, you were one of the Workers. And to be fair, you sort of still carry that guilt. Like Samuel, you wanted- no, needed money. Again, scratch that, you aren't exactly like him, God bless. You just have responsibilities at home that need to be taken care of.
Because first of all, being a broke college student got you into this shit and you practically worked your ass for it. You just wanted to pay for your student loans, bills and groceries. Second of all, news flash, Korea ain't as great as influencers described them to be. When you first moved here, you were still expecting the struggles of the norm. Not fighting gangsters. Let alone joining one.
Thirdly, you know basic martial arts. You know what, fuck that. You're actually pretty decent at it. Sparring and training with these dudes around you, paid off. And through the journey you gained friendship, learning to understand different types of people. That includes multiple reality checks, unlocking new traumas as the list goes on. Part of you have thought of the alternatives and the what ifs. While the other half is actually grateful.
“It never has to be that way, you know?” Daniel replied, offering a soft smile.
You wanted to ask if the whole fighting and scheming thing is over, now that Charles Choi is gone. So is the matter of the Red Note. But you keep those questions to yourself, knowing it's far from done when Gun is still alive even if he's in juvie. Besides, he's not the only bad guy they need to watch out for.
You shrugged sheepishly, hands shoving into your pockets. “Right.” Your head turned to the ground for a bit. Daniel senses this and continues, “We're still friends, right?”
You looked up relieved by his words, “Of course. You're cool. You too, Jay.” You added. The blond gave you a big sincere smile as you bent down to pet the puppies. They equally ushered closer for attention. Your expression softened before exhaling.
“Hey.” You started, taking a second to collect your words. “You think Big Deal would diss the hell out of me if I go in their turf? I need to talk to Jake.”
Daniel shrugged back, giving his usual reassuring energy. “I don't think so, after everything. You want us to accompany you there?” You shake your head, mimicking his smile, “I'm good. Thanks though.”
It was by then you found yourself stepping in Big Deal’s street. You weren't a coward, but you still hold respect for each of Four Major Crews. If you are being honest, you didn't even belong here. You're just a person who was caught up with your own personal issues and was left with no options but to use physical violence for your own selfish gain. It wasn't selfish, you told yourself. You just have your own goal and achievement like everyone else.
You were immediately recognised and being semi interrogated by the other Big Deal members due to your sudden and random arrival. You kept your tone as calm as possible. Getting straight to the business and voila! There's Jake.
You muttered a thanks to Jerry before turning to your old friend. Ice breaking sucked, this everyone can relate. But man, you acted like an ex begging to get together with him again. “Sooo……”
You trailed awkwardly, eyes darting everywhere in the room except him. “Big Deal's boss doing paperworks, huh? Guess nobody escaping that.” You tried to humour him, to light up the mood, anything. And luckily, he stifled a chuckle. Or a subtle exhale, you counted it as that either way.
“Yeah, well, it's my responsibility now.” Jake replied, shifting in his chair while leaning back.
To put it simply, you and Jake aren't completely strangers. You two were somewhat colleagues, let's put it that way. You never dare ask about the friendship part. Are you two even friends? Buddies? Amigos?
I mean you're very much aware of Big Deal's history. Jake isn't so secretive, mind you. You've privately met Sinu himself before, good man. You're most definitely familiar with Samuel. And by God, you weren't very fond of him. But you didn't judge him either, and as mentioned, everyone here has a personal goal. You've managed to exchange conversation with him from time to time. If I may say so myself, a LOT. Boy, was he an interesting character.
When you first joined Workers, you were clueless. Eugene offered you good deals. Obviously you hesitated in the begining. You were no fool, you knew what you signed up for. Fortunately for you, you weren't involved too much. You did side jobs, mostly undercover. When Jake finds out, he confronts you. Which actually surprised you. You fought him. You fought everyone else while sticking to the white uniform. Although he can definitely tell you held back at that moment.
“No hard feelings, Jake.” You said back then before getting into stance. You took his hit many times, hardly using your full strength before discovering you were just buying him time to let others finish their business. And he didn't blame you either. He felt bad. Guilty even, that he couldn't offer you better hospitality, better support. And yes, he admits that he was kinda cold back then. He never gets the chance to apologize. But he does now as you basically presence yourself to him.
“You aight? You know, after all the…” You trailed, subtly recalling the recent fiasco. He blinked before nodding, “Just peachy. You?” You nodded back. “Yeah.”
As if it couldn't get any awkward, you were starting to regret showing your face here. On top of that, he wasn't any near being his suave self. He had it fine with the others but with you? There's an unfinished business. He thought it's odd. It's exactly the same scenario that happened between him and Samuel, yet the tension wasn't supposed to be this palpable as far as he know.
“I'm sorry-” You both said in sync, now looking at each other weirdly. Chuckling nervously, you both did it again, “You first. No, you. Not me, you. Fuck.”
Sighing, you both let out small genuine laughters. “No, seriously. You first.” he offered.
You nodded, “No hard feelings, right?”
He smiled, “No hard feelings. It's good to see you again.” You returned the smile, the burden finally left your shoulders. “Same here. You didn't break a bone. I'm not surprised.”
He leaned forward, folding his arms on the desk. His arms bulging through the fabric doesn't go unnoticed. “Well, colour me surprised. You didn't either.” He joked back. His mood has lifted as did yours. You rolled your shoulders, pretending to flex slightly. “I tried.”
“Say,” Your expression turned slightly serious, still with a bit of amusement in your tone. “I guess I owe you a jack of explanation, huh?”
He tilted his head, “Oh? Do you, now? Lemme check.” He pretended to go through his paperworks. You just chuckled, shaking your head at his sense of humour. “Asshole. I'm serious.”
Jake faced you again, “I know. And I'm listening. We can get food while we're at it.”
“Let me guess, my treat?” You raised a brow.
He gets off from his seat, his duty now left abandoned. “C’mon, I'm not a monster.” Slinging his arm around your shoulder as he leads you to the exit.
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deoidesign · 4 months ago
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Doing master studies the only way I know how: Stealing them and making them my guys.
(Barberini Faun)
(The Fallen Angel - Alexandre Cabanel)
(Covent Garden - William Bruce Ellis Rankin)
#obviously. not actually theft...#i was gonna say these are public domain but covent garden actually isnt yet#it will be. in two years.#thats the most different one though like i added a whole new guy..#maybe not the most different. barberini faun is pretty different i just took the post#pose#its barely even a study. thats not true#but. what was i saying.#oh its not theft it's study... the purpose is to learn!!! but also. if im gonna spend like 2 days on something...#its GONNA be my guys#otherwise. idk. i only want to spend 30 or so minutes per study#just to get the notes down and the practice for the skill im working on#i dont get all that much more out of completely rendering a master study. PERSONALLY.#at least definitely not enough to be worth taking 100x longer#but making them my characters makes it worth going all the way!!!#plus it's good practice w like. not just going 1:1 but actually genuinely interpreting whats there so i can manipulate it...#again. personally. this is just how i worm#WORK#youd better worm bitch#uhm... anyways yeah. ive done lots of study but why TF share it LMAO i dont even save it#its just to learn. ive got 1 million other drawings to save and look at later.#once the learning is done it's done its job and i have no need anymore#this is why the only studies i have are from school. i had to save and upload them#well. ok also i dont study as much now BUT in my defense im a full time artist#an hour or so a week is different ok im learning while working too.. i learned how to learn and i do it all the time now#master studies#digital art#my art#illustration#my ocs
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poorly-drawn-mdzs · 11 months ago
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Thank you all for voting in the poll to decide who was going to be the leader of the band! It turned out to be such a close race!
#poorly drawn mdzs#better drawn mdzs#mdzs#madam lan#A-qing#Band AU#(Reminder that Madam Lan's design inspiration goes to Qourmet!)#Madam Lan may have been the winner per vote count but there were so many strong advocates for A-Qing!#I played around with a few versions of what the 'poll winner' art was going to be and ultimately decided I wanted them both.#As any good theater love knows though - The battle for leadership was a ruse. They *all* get a chance to be featured.#Cooperation was the real end goal! However I do think these two have the best frontman energy of the group.#Or at least 'crowd favourite' energy. I also really loved hearing what people thought their vocal styles would be like!#This was probably one of my favourite polls to do and I love drawing these characters a lot B*)#I'd love to spend a bit more time in this AU so count on me bringing it back.#One thing I keep feeling like I need to redeem myself on is Madam Lan's Translucent skirt. I have *not* done the concept justice yet.#It is such a crack-platonic ship but I want to think Madam Lan and A-Qing would enjoy each other's company.#Possibly also with JYL as well. They can be like mutually beneficial therapy dogs to each other.#Madam Lan never got to see her kids grow up into teenagers after all. She only had sons. Never daughters.#Even if she saw her kids once a month we do know she treated them with so much love and kindness.#She would bite the shit out of YZY for yelling at JYL. What a sight to see. A-Qing would also start biting (for fun).
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b4kuch1n · 1 year ago
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siren
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thelilylav · 8 months ago
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We only see each other at funerals
(On Jason, Thalia, Nico, Bianca, and their parallels/connections)
The Titan's Curse (Rick Riordan), @/anxiousmaya_, Right Now (Gracie Abrams), The Battle of the Labyrinth (Rick Riordan), Joan of Arc (Mary Gordon), The Lost Hero (Rick Riordan), Episodes Toward and Elegy for Halley's Comet (Lindsey Drager), Jason Grace (Riordan Wiki), The Gods Show Up (Michael Kinnucan), The House of Hades (Rick Riordan), What the Living Do (Marie Howe), The House of Hades (Rick Riordan), Planet of Love (Richard Siken), The Blood of Olympus (Rick Riordan), Tangerine (Nolune), The Blood of Olympus (Rick Riordan), The Blood of Olympus (Rick Riordan), I Bet On Losing Dogs (Mitski), The Burning Maze (Rick Riordan), @/abhorarchive (Twitter), The Burning Maze (Rick Riordan), Seventeen (MARINA), The Burning Maze (Rick Riordan), @/rollercoasterwords, The Tyrant's Tomb (Rick Riordan), @/the-overanalyst, Where Things Come Back (John Corey Whaley), Grit (Silas Denver Martin), Softcore (The Neighbourhood), The Tower of Nero (Rick Riordan), Frost (Mitski), @/moonbends, I'm Your Man (Mitski), Sun Bleached Flies (Ethel Cain), The Tower of Nero (Rick Riordan), Three (Sleeping At Last), My Art
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triglycercule · 4 days ago
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yall who cast reverse animal themes on my horror and dust,,, why we got BUNNY horror and PUPPY dust
ok but on a real note i was DYING drawing this. i cant believe its my first time drawing the 1 of the trio in a maid dress!!!! id like to thank underfella and calvateyla for inspiring me; i wouldn't have graduated from shit art college without you guys ❤️💜 (inspo) (SOMEONE GET THIS DOG OUT OF HERE DUST HAS A FUCKING CHAINED COLLAR???? 💀💀💀)
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i didn't know what to do for the background either so i just added funny photos. HERE. yes its a coincidence the memes are both horror and dust themed i totally didn't plan that
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#killer come get your animals you dumbass#this has GOT to be the cringiest shit ive ever drawn#both of the references had fell in them and im just amused at the difference in between.......#the fell horror's with is SILLY and GOOFY and just not serious at all#and then the fell dust's with is COOL ans EDGY and SUAVE and THE CONTRAST IS CRAZY#isnt it outrageous that all of the trio have been depicted with fell. fell pulls all the classics#i say as i dont even ship kustard (glances away and tucks afterfell into my pocket discreetly)#dont worry horror you wont need to sweat any longer#the next time i draw any of these guys in anything but the outfits i designed is probably 2025#this was so fun actually tho :33 if only drawing a simple doodle didn't take 2 FUCKING HOURS#the ONLY reason you guys dont get more triglycercule art is because it takes TOO FUCKING LONG#the dust werewolf Halloween costume image actually did give me an idea 4 a rant but ill write it l8er#ive been trying to get over my weird little perfectionism thing#i avoid coloring like the plague because my smooth lineart doesnt look good with it#probably bc idk what style i want but colors are inherently messy#i should sometimes just color over the goddamn lineart SMH#anyways thats enough of this for the day. i am going to get back to doing nothing#ACTUALLY today was lowkey productive kinda. idk. i dont remember for some reason#tricule art#only reason killer isnt in this one is because i couldnt remember a time he wore something weird n animal themed#if there was a moment where he wore a fucking furrysuit or something he'd be smack dab in the middle :3#should i even tag this lmao 💀💀💀💀#horror sans#dust sans#murder time trio#utmv#sans au
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