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You know what bothers most about the perception of D&D 5E as a "do anything" system? The fact that WotC/Hasbro does seem to foster this perception of the game... without actually providing any support for it. Like, the books don't even pretend to support anything other than different flavors of fantasy. The core rules provide you with lists of spells, but not, say, cybernetic implants, or spy gadgets, or superpowers. They give you stats for goblins and shit, but not for corporate goons, or wasteland mutants. They publish setting books, but only for specific D&D settings, which are all some flavor of fantasy. There are no books that are like "here's a book you can read if you want to run a completely magic-less cyberpunk campaign" or "here's a book for a campaign set in modern times". But at the same time, unlike, say FATE, the mechanics aren't vague enough to cover different settings with the same handful of mechanics.
Like, games like FATE, GURPS, Savage Worlds, OneDice, OpenLegend etc aren't a one-size-fits-all solution, either, but at least they're trying to provide people with the tools to do as much as possible with their systems. D&D just expects DMs to homebrew everything that doesn't fit the fantasy genre in general, and the D&D world(s) in particular. It's like being advertised a car that can also turn into a boat... if you, the customer, rebuild it into a boat. Without even being given tools by the person who sold you the car.
I don't actually have a lot to add here. D&D 5e isn't modular even though that was supposedly one of the design goals and any modularity that the game has is stuff players have designed in later.
I do wonder how much of D&D's "do anything" marketing actually means that the game is supposed to support a wide variety of modes of play (social, exploration, combat) provided you're playing in a fantasy setting. Which then leads to people who think system = shape of the die you roll to conclude that if you just scratch off the fantasy paint it'll be a perfect cyberpunk game. Idk.
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My current list of Tabletop Roleplaying Games.
13th Age
1879
A Grim Hack
Aberrant
Absolute Power
Abyss
Accursed
After The War
Anima Beyond Fantasy
Animal Adventures: The Faraway Sea
Apocalypse World
Arkham Horror The Roleplaying Game Starter Set
Ars Magica 4th Edition
Arzium
Avatar Legends Starter Set
Babes in the Wood
Badger + Coyote and their Daring Adventures 2E
BattleTech: A Time of War
Beacon Tabletop RPG
Beam Saber
Blades in the Dark
Bulldogs
Bunkers & Badasses
Cairn
Call of Cthulhu
Candela Obscura
Cantrip
Cats of Cathulhu
Chaos 6010
Champions Now
Collateral Damage
Contagion 2e
Cortex Prime Game Handbook
Cosmic Patrol
Cowboy Bebop Roleplaying Game
Coyote and Crow
Cthulhu Awakens
Cthulhutech
Cypher System
Daisy Chainsaw
Deathmatch Island
Defiant Role Playing Game
Denial & Yearning
Dialect
Dinocar
Dinosaur Princesses
Discworld RPG
Dragon Age Roleplaying Game
Dragonbane
Dread
Dream Machines
Dresden Files Accelerated RPG
Dungeon Crawl Classics
Dungeons and Dragons 3.5
Dungeons and Dragons 5e
Durance
Dwelling
Epitaph
Epoch
Essence 20
Fabula Ultima
Fantasy Age
Fate Core System
Fever Nights Role-Playing Game
Flabbergasted
Fragged Empire
Fratboys Vs
Girl By Moonlight
Glitter Hearts
Goblin Quest
Goblin Slayer TRPG
Gods of Metal: Ragnarock
Hannukkah Goblins
Have Axe, Will Travel
Hellfrost
Here, There, Be Monsters!
Hero Kids Fantasy RPG
Heroes Against the Darkness
Hopes and Dreams
Hounds
I’m the Badguy?!?
In Nomine
In the Ashes
Inevitable A Doomed Arthurian Western
Ink
Interns In The Dark
Into the Dungeon
Jiangshi: Blood in the Banquet Hall
Jordenheim
Katana-Ra
Kids on Bikes 2nd Edition
Killshot an Assassin’s Journal
Konosuba TRPG
Leverage The Quickstart Job
Lilliputian Adventure on the Open Seas
Little Fears Nightmare Edition
Lost Roads
Marvel Multiverse RPG
Mermaid Adventures
Micro rpg book
Modern Age
Monster of the Week
Moonlight On Roseville Beach
Mork Borg
Motel Spooky Nine
Musketeers vs. Cthulhu
Mutant Year Zero
My Mother’s Kitchen
Necrobiotic
Never Going Home
Night Shift: Veterans of the Supernatural Wars
Night Wolves
Numenera
Odyssey Black Tales
OneDice Pirates & Dragons
One More Quest
Ork! The RPG
Our Woodland Gods
Outcast Silver Raiders
Outgunned
Over the Edge
Overlight
Pasion De Las Pasiones
Pathfinder 1st Edition
Pathfinder 2nd Edition
Pathfinder Savage Worlds
Perils & Princesses
Pirate Borg
Power Rangers RPG
Prism
Psychic Trash Detectives
Punk’s Been Dead Since ‘79
Queerz!
Raccoon Sky Pirates
Raven
Rebels of the Outlaw Wastes
Reign
Rhapsody of Blood
Rivers of London
Ryuu Tama natural fantasy role play
Samurai Goths of the Apocalypse
Scum and Villainy
Shadowrun 5e
Shadows Of The Past
Shield Maidens
Shiver
Someone in this Tavern is a fucking mimic!
Spell The RPG
Squeeze
Star Trek Adventures Captain’s Log
Star Trek Adventures The Roleplaying Game
Star Trek Adventures Second Edition
Star Wars
Starfinder 1st Edition
Starfinder 2nd Edition
Stoneburner
Syma
Tangled
Temples and Tombs
The Bleackness
The Dark West
The Dread of Night
The Play’s the Thing
The Quiet Year
The Revenant Society
The Void
The Watch
Thirsty Sword Lesbians
This Discord has Ghosts in It
This house is Fucking Haunted
Thousand Year Old Vampire
Tomorrow City
Troika!
Unisystem
Urban Decay
Utopia
Vaesen
Vagabond
Valiant Universe
Variations On Your Body
Venture and Dungeon
Waffles For Esther
Wanderhome
Warcraft The Roleplaying Game
Werewolf the Apocalypse
What Lurks Above
What Lurks Beneath
What Lurks Beyond
World Ending Game
Yazeba’s Bed & Breakfast
Xianta Cyber Wuxia
Xoe Microplayer
Zweihander
I'll update this list as I get more. Feel free to send me ideas and also reblog this!
#ttrpg#tabletop#tabletop rpgs#ttrpg community#powered by the apocalypse#dming#roleplaying games#board games#game design#card games#gaming#dungeons and dragons#pathfinder#starfinder#call of cthulhu#My Games List
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#licensedRPGs2013to14 OneDice Abney Park's Airship Pirates
I'd never heard of Abney Park when I first learned of this rpg, but I was unsurprised that they're a Steampunk band. I was surprised that there would be an rpg based on their body of work, but stranger games have happened. The premise has the band transported back to 1906, where they cause a calamity to the timeline. They then arrive in 2150 to find a post-apocalyptic, steampunk, neo-Victorian world with dinosaurs. Like Etherscope and Unhallowed Metropolis it sustains the Victorian tropes into the far future.
OneDice Abney Park's Airship Pirates takes the OneDice system and applies it to the publisher's licensed line. Previously done with Victoriana's Heresy engine, this stripped down version is still a hefty 172 pages. A little over half of that's given to the setting and sample adventures. So who might be the audience? Players of the previous version who want a light system or new gamers who didn't invest in the earlier line and sourcebooks.
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If I ever run a sword-and-sworcery-style fantasy tabletop game (DnD or cortex hack or whatever system) I’m definitely gonna include in the playable race list:
Cixicosi
Toblins
My dog?
#thoughts.txt#the one and only She#i gotta play more systems ive only done cortex onedice and cult#gotta get into those ONESHOTS bro!
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Every now and then, Youtube recommends videos to me with titles like “Why you should play D&D!” And a few times, I clicked on them, thinking “Alright, I’ll give you a chance. Convince me.” So, I’ve watched a few of those. None of them convinced me.
Not because my standards are too high or something.
Technically not even because of their specific arguments.
No, the reason is simple.
They never actually told me why I should play D&D.
Oh, they told me why I should play Tabletop RPGs...but never why I should play D&D.
Like, if these videos were a dialogue, it would look like this:
Me: “Okay, so why should I play D&D?”
Them: “Oh, well, first of all, it’s so much fun - and good for your mental health! - to regularly meet up with friends, and actually sit around a table together and have fun and...”
Me: “So, like the board game meetup I have every week?”
Them: “...huh?”
Me: “I meet up every Friday with my friends and we play board and card games.”
Them: “Oh! Well, D&D is so much better than any other game you played! See, you can make your own character, and have total freedom doing so! You can choose from so many classes, and different races, and can choose different feats, and weapons, and maybe even spells! You can also fully make up your own backstory and personality and such! And if you’re a DM, you can make up your own story, and characters, maybe even your own world! And if you have to solve problems, your only limit is your imagination, and you can be so creative...”
Me: “So, like FATE, then?”
Them: “...what?”
Me: “That’s FATE. And Shadowrun. And The Dark Eye. And World of Darkness. And Savage Worlds. And OneDice. And GURPS. And Paranoia. And a whole lot of other games. Heck, it sounds like some of these games are even better than D&D at these things. Like, you said you can choose different classes in D&D? Why would you do that? Why not just choose your skills however you want, like in FATE? I could play a sentient cloud that shoots lasers and can turn into a gargoyle in FATE. Wouldn’t even have to change or add any rules for that.”
Them: “...umm...”
Seriously, their core arguments not only for why I should play D&D, but why D&D is apparently “the best game in the world” basically boil down to “it’s an RPG.” It’s like making a video about why Tetris is the greatest video game of all time, and the only thing you say is “you press buttons, and what buttons you press influences what happens on the screen.” Great, you just described every video game in existence, but what makes Tetris so special? What makes D&D so special? Why should I play D&D over...any of the games I listed in my example, and any of the other games I’ve already played?
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May I throw in OneDice Airship Pirates? It specifically has a part of character creation where you choose a "schtick" for your pirate crew, which is basically their day job. Since OneDice is universal system, you can supplement any other rules you might need through respective books.
what ttrpg system would you recommend for running a game where an itinerant troupe of performers moonlight as thieves enacting daring heists, using their work in the troupe for cover? i looked into blades in the dark but it's way too dark for what i'd want, which is mostly dumb shenanigans in a largely generic owlbear fantasy setting. something to support upgrades to the troupe and its tools, like the crew rules in bitd would be nice too. as for how rules heavy i'd want the system to he, something on the lighter side would be preferable. thank u in advance
Reading between the lines, it sounds like you were fairly happy with what you saw of mechanical framework of Blades in the Dark, and were put off mostly by the obvious need to re-write all of the playbooks and downtime activities to match your desired tone. If that's correct, have you looked into any of the various high fantasy BitD hacks? Songs For the Dusk is a particularly good one, if you don't mind paying real money for an early access product.
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Long time no Tumblr!
OK OK OK I went to World of Darkness Berlin- basically a big convention for all things WoD with amazing LARPs that I took part in- one of which is in there with the BEST LARPs I’ve ever attended. Picture the tradtionally WoD setting? Grim bars, dingy alleys, dodgy clubs. We had ALL OF THAT. We had the RAW area of Berlin to play in. No Storytellers. We were all the STs :) Anyway I could ramble for hours and days on that but the main stuff I wanted to bubble about.
-White Wolf. Want me. To. Send. Them. My. Writing. As in the legit writers and people who work for the company were there and did a panel on writing rpgs and I spoke to them and they WANT TO READ MY STUFF. They were even aware of Sub Terra, the board game I won 2nd in the fiction competition for :) They gave me a signed book and encouraged me and omg it was so wonderful. I nearly cried. They said my fiction sounded really unique and had a very fluid and dynamic style, and that I was probably just a ‘natural’ after I told them a bit of my writing ‘career’ and how I write. That was freaking scary. And even if I get rejected the first time, they keep good people on record in case something comes up that suits the writer, depending what they’re writing and publishing at that time. Anyway. EEP. I have ‘contacts’!
-They also suggested I set up an author facebook page despite not publishing anything really yet. I thought it was egotistic a bit, but I’ll take the plunge. I’m also going to get back on track with Kindred Claws. Maybe make a few changes to the bit I’ve written, like adding scenes to flesh it out more before going onto the next part. Or maybe both. I don’t know. Either was, I’m going to on Facebook as an author that people can ‘like’ and I am PETRIFIED. I don’t know if it would be worse getting like 6 sympathy likes or 60,000 likes :( But, I’ll do it.
-Sitting at the bar and the guy next to me from America says his friend has bought and played OneDice Raptors. And then everyone asked for the title and saved it to their phones ;-; I can’t believe people are out there, reading my stuff and playing a world I helped create. I nearly cried again.
-Same conversation talking about the Friday LARP, a character I had an interaction with said that I was the finest roleplayer he had ever played with. THAT made me cry. I was a very young Malkavian fledgling who was abandoned and alone so was adopted by the anarchs. He was a adamant vampire hater werewolf, at the bar to have fights and cause mayhem. He had mentioned something about being me tainted by the wyrm so of course I asked him about it. Big, wide tearful eyes begging him to tell her about what this thing was and how she could deal with it and why her? He got emotional. He was torn between his hatred and protective instinct. He could tell she was very, very young (probably youngest or second youngest vamp in play) and knew literally nothing. And people were playing with her all night, throwing mental affects at her for fun. He went as far as nearly reaching her for a hug or some comfort, crying he couldn’t tell her because it would upset her so much. The scene was very intense. He eventually ran away yelling ‘fuck it, I can’t she’s a fucking baby leech fuck it fuck it fuck it.’ And apparently had to fight 10 other vampires just to feel like he could return to the bar again. I’m hoping we can continue our roleplay on the forum the game has now moved to thanks to players being ultra keen (with talks of another LARP a year from now!)
-I got more compliments than I’ve ever had in my life. Someone said that I was a ‘cutie’ to a friend whilst they spoke after I had gone. I had... confidence! Everyone was so, so, so lovely. I made so many friends and some very close ones.
-The LARPs themselves were VERY full contact but with excellent consent mechanics. I quickly got used to this. It felt so much more real to actually bite (gently!) into a guy’s wrist whilst he begged me for it and moaned in pleasure. I actually felt like a damn vampire right then. I was pinned against walls with someones face right in mine trying to calm me down. We embraced each other, grinded each other, mounted and got into very physical fights (I didn’t, but watched others). And because of the consent mechanics it was all safe, and I believe everyone was happy. I felt so REAL. So intense. Real world setting, real bars and clubs, real contact, real random members of public we had to make sure didn’t see us break the masdquerade... omg it was fantastic. I’d love to see some consent mechanics brought over to my city’s LARPs and beyond, especially the checking in sign which was quick and simple and was very useful for maintaining players wellbeing in play.
-Leads onto the next feature- The mantra we had. ‘Players are more important than LARPs.’ It was lovely. Anytime a player wanted they could leave. Even in a fight or a run away scene, they could do that and not fear their character would be harmed. A lot of people stay in a scene because they fear their character would suffer concequences or they’d be berated for ‘cheating’ tapping out of a scene. Or they didn’t want to disturb others. The GMs didn’t allow that. You could leave at any time for the sake of your wellbeing and had break spaces to flee to. I didn’t use them, save for grabbing a drink and snack in the nightclub LARP, but many did. They were good. No one fussed. People came out the LARP healthy. So yeah. Players are more important than LARPs.
-Had a damn party in an ex-chemical factory on an industrial site. Have you played VTM:Bloodlines for the PC? You know the club atmosphere in that game? We partied in that basically. In grungy, dim and metallic surroundings. It was freaking amazing.
-Did something special for the afterparty too when we moved on afterwards, but I’m not disclosing it here as I’m still too shy about it. BUT. It was such a confidence boost. Something I thought I’d never ever be able to do, but I did it! Then I ended up back at the hotel at 8am ready for breakfast and sleep.
-Cried on the last night and the way home, as did a lot of people. I was so sad to leave, as in literally heartbroken. I met so many wonderful people who I love to pieces now. And now I want another one. I’m tearing up a little bit now thinking of it all. It’s had an affect on me. A good one. It’s like I’m no longer afraid. I said I feel like a Disney character making that first step into their big adventure. It’s scary and exciting and amazing. I am SO glad I took the plunge and went for it.
-One of the best decisions in my life. Seriously.
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How writing a TTRPG strengthened my Chinese-Canadian identity
It’s 2018, and with the release of Crazy Rich Asians we’re starting to see a proliferation in high profile projects by Asian American and Asian Canadian creators in film and television. But the way I see it right now, the Asian design community in tabletop roleplaying games finds itself in a situation similar to that of mainstream North American cinema in the late 90s and early 2000s.
On episode 14 of the Fun with Dumb podcast, Dante Basco, best known for his groundbreaking roles as Rufio in Hook and Zuko in Avatar: The Last Airbender, said “99% of Asian roles you’ve seen in your lifetime…roles I’ve played and seen…have been the experiences of a white man”. The same goes for tabletop roleplaying games. With the legacy of Orientalist works such as Oriental Adventures (1985) and the continued popularity of Legend of the Five Rings (1995-present), consumers continue to face selective renderings of “Asian cultures” designed for western audiences. Similarly, with others like The Mountain Witch and High Plains Samurai, predominantly white consumers are given the means to explore and integrate cultural tropes from East Asian cultures into their games.
Now don’t get me wrong, these kinds of games aren’t necessarily racist. They’re just damaging in their misrepresentative natures and reliance on dated tropes.
They don’t tell our stories or enable people to tell real Asian stories.
But here’s the catch. We don’t want to be a reactive community. We can’t just shout into the void calling for proper, positive representation in RPGs. If we want to design games, consume games, and represent ourselves in ways we want, we have to do what creators in Hollywood did. Participate or remain underrepresented. Tell your stories or remain invisible. Act with your dollars and create the projects that you want on the market.
So I did just that and made my voice heard in the Canadian gaming community.
On Curiosity in Focus, the podcast I independently produce, I interviewed a retired engineer named Jack Gin. At the request of the Chinese Canadian Military Museum Society, Jack had recently discovered a lost story from the First World War that would forever change the direction of my life. It was about Frederick Lee – a Chinese Canadian man who never returned from France during the First World War. Frederick was one of approximately 300 Canadians of Chinese ancestry who served with the Canadian Expeditionary Force and the only known Canadian born Chinese soldier to die in combat during the Great War. In the face of widespread social and legal discrimination faced by Chinese communities in Canada, Frederick saw combat during the Battle of Vimy Ridge as a machine gunner for the 172nd (Rocky Mountain Rangers) Battalion and was later killed during the Battle of Hill 70. Like me, Frederick was a Canadian-born Chinese man from a family that emigrated from southern China.
His story is simultaneously heartbreaking and inspiring. It’s one of self-sacrifice, loss, and a search for belonging.
Sounds like it’d fit perfectly into a tabletop RPG, right? I think so! So I searched, looking for a game that might allow me to tell stories in a WWI setting. There was Weird War I – Savage Worlds or Wraith: The Great War, two alternate historical spins on a First World War infused by the dark arts and supernatural. These were naturally not the best choice due to their fantastical elements. PATROL: The Trench Raiders, an expansion of PATROL – A Vietnam War Roleplaying Game and OneDice WWI also presented themselves as an option. And of course, many of the setting agnostic systems like Fate would also work.
I wanted depth. I wanted a game that included a rich historical setting that provided a backdrop through which to tell a characteristically Canadian story. Beyond the readily available games that feature a pseudo-feudal Japanese setting sprinkled with aspects of other Asian cultures, there exist few games in other genres that feature Asian characters or stories.
So alongside two friends, we began to write one of our own – Ross Rifles.
Ross Rifles is a Powered by the Apocalypse game where players create and inhabit fictional members of the Canadian Expeditionary Force (CEF) stationed on the Western Front. The game will not only teach players about Canada’s contribution to WWI but also highlight the struggles and sacrifices made by Canadians of all backgrounds to the war effort. This process would deepen my connection with Asian-Canadian history and complicate my understanding of who could be a member of the Canadian Expeditionary Force during one of Canada’s defining conflicts. When conducting research for this book, I was unsurprised to see that most popular sources of the war featured almost exclusively white men fighting in the name of Canada. This wasn’t the war I had come to learn about. This wasn’t the complicated and diverse fighting force I was trying to tell stories about. For me, like Frederick Lee, belonging was really important. From my perspective, Ross Rifles is about telling the story of those underrepresented in history texts and WWI media. It’s about complicating our understanding of Canadian identity during the early 20th century. It’s also a way for me to contribute to my own community here in Canada.
So let’s write our own games, create our own networks, and represent ourselves.
Daniel Kwan (@danielhkwan) is one-third of Dundas West Games and Level Up Gaming. You can learn more about Ross Rifles at dundaswestgames.com/rossrifles. He’s a creative producer, teacher, GM for Hire, and co-host of the Asians Represent! podcast (@aznsrepresent) on the ONE SHOT Podcast Network.
How writing a TTRPG strengthened my Chinese-Canadian identity published first on https://supergalaxyrom.tumblr.com
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The OneDice version of the Airship Pirates RPG is now available !
You can have it at DriveThruRPG.com as a PDF, softcover or hardcover edition.
OneDice is a system by Cakebread & Walton which allow a quick and easy gameplay adapted to several universes.
More infos here :
--> http://rpg.drivethrustuff.com/product/139799/OneDice-Abney-Parks-Airship-Pirates
[Airship Pirates RPG]
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GUESS WHO BOUGHT MORE TTRPGS!!! fucking hell I'm almost at 200...
Anyway here are the updates to my list:
1879 Aberrant Apocalypse World Blades in the Dark Cantrip Champions Now Collateral Damage Contagion Second Edition Cosmic Patrol Denial & Yearning Durance Epoch Essence 20 Fate Core System Fratboys Vs Girl by Moonlight Have Axe, Will Travel Here, There, Be Monsters! Heroes Against Darkness Interns in the Dark Killshot an Assassin's Journal Legend of the Five Rings Little Fears Nightmare Edition Mermaid Adventures Mork Borg Mutant Year Zero Night Witches Numenera OneDice Pirates & Dragons Power Rangers RPG Punk's Been Dead Since '79 Queerz! Rebels of the Outlaw Wastes Rhapsody of Blood Rivers of London Scum and Villainy Star Trek Adventures Second Edition Tangled The Play's the Thing The Void Unisystem Utopia Vagabond Valiant Univers Werewolf the Apocalypse Xianta Cyber Wuxia Xoe Micro Player
I finally have one game for every letter of the alphabet!!!
I haven't put these on the list yet, because I don't have them yet, but I am hoping to get the follow:
Dungeon World Household Stargate Torchbearer
However getting this will depend on if the both the game store having them in stock and the post office delivering my package. So we'll see!
My current list of Tabletop Roleplaying Games.
13th Age
1879
A Grim Hack
Aberrant
Absolute Power
Abyss
Accursed
After The War
Anima Beyond Fantasy
Animal Adventures: The Faraway Sea
Apocalypse World
Arkham Horror The Roleplaying Game Starter Set
Ars Magica 4th Edition
Arzium
Avatar Legends Starter Set
Babes in the Wood
Badger + Coyote and their Daring Adventures 2E
BattleTech: A Time of War
Beacon Tabletop RPG
Beam Saber
Blades in the Dark
Bulldogs
Bunkers & Badasses
Cairn
Call of Cthulhu
Candela Obscura
Cantrip
Cats of Cathulhu
Chaos 6010
Champions Now
Collateral Damage
Contagion 2e
Cortex Prime Game Handbook
Cosmic Patrol
Cowboy Bebop Roleplaying Game
Coyote and Crow
Cthulhu Awakens
Cthulhutech
Cypher System
Daisy Chainsaw
Deathmatch Island
Defiant Role Playing Game
Denial & Yearning
Dialect
Dinocar
Dinosaur Princesses
Discworld RPG
Dragon Age Roleplaying Game
Dragonbane
Dread
Dream Machines
Dresden Files Accelerated RPG
Dungeon Crawl Classics
Dungeons and Dragons 3.5
Dungeons and Dragons 5e
Durance
Dwelling
Epitaph
Epoch
Essence 20
Fabula Ultima
Fantasy Age
Fate Core System
Fever Nights Role-Playing Game
Flabbergasted
Fragged Empire
Fratboys Vs
Girl By Moonlight
Glitter Hearts
Goblin Quest
Goblin Slayer TRPG
Gods of Metal: Ragnarock
Hannukkah Goblins
Have Axe, Will Travel
Hellfrost
Here, There, Be Monsters!
Hero Kids Fantasy RPG
Heroes Against the Darkness
Hopes and Dreams
Hounds
I’m the Badguy?!?
In Nomine
In the Ashes
Inevitable A Doomed Arthurian Western
Ink
Interns In The Dark
Into the Dungeon
Jiangshi: Blood in the Banquet Hall
Jordenheim
Katana-Ra
Kids on Bikes 2nd Edition
Killshot an Assassin’s Journal
Konosuba TRPG
Leverage The Quickstart Job
Lilliputian Adventure on the Open Seas
Little Fears Nightmare Edition
Lost Roads
Marvel Multiverse RPG
Mermaid Adventures
Micro rpg book
Modern Age
Monster of the Week
Moonlight On Roseville Beach
Mork Borg
Motel Spooky Nine
Musketeers vs. Cthulhu
Mutant Year Zero
My Mother’s Kitchen
Necrobiotic
Never Going Home
Night Shift: Veterans of the Supernatural Wars
Night Wolves
Numenera
Odyssey Black Tales
OneDice Pirates & Dragons
One More Quest
Ork! The RPG
Our Woodland Gods
Outcast Silver Raiders
Outgunned
Over the Edge
Overlight
Pasion De Las Pasiones
Pathfinder 1st Edition
Pathfinder 2nd Edition
Pathfinder Savage Worlds
Perils & Princesses
Pirate Borg
Power Rangers RPG
Prism
Psychic Trash Detectives
Punk’s Been Dead Since ‘79
Queerz!
Raccoon Sky Pirates
Raven
Rebels of the Outlaw Wastes
Reign
Rhapsody of Blood
Rivers of London
Ryuu Tama natural fantasy role play
Samurai Goths of the Apocalypse
Scum and Villainy
Shadowrun 5e
Shadows Of The Past
Shield Maidens
Shiver
Someone in this Tavern is a fucking mimic!
Spell The RPG
Squeeze
Star Trek Adventures Captain’s Log
Star Trek Adventures The Roleplaying Game
Star Trek Adventures Second Edition
Star Wars
Starfinder 1st Edition
Starfinder 2nd Edition
Stoneburner
Syma
Tangled
Temples and Tombs
The Bleackness
The Dark West
The Dread of Night
The Play’s the Thing
The Quiet Year
The Revenant Society
The Void
The Watch
Thirsty Sword Lesbians
This Discord has Ghosts in It
This house is Fucking Haunted
Thousand Year Old Vampire
Tomorrow City
Troika!
Unisystem
Urban Decay
Utopia
Vaesen
Vagabond
Valiant Universe
Variations On Your Body
Venture and Dungeon
Waffles For Esther
Wanderhome
Warcraft The Roleplaying Game
Werewolf the Apocalypse
What Lurks Above
What Lurks Beneath
What Lurks Beyond
World Ending Game
Yazeba’s Bed & Breakfast
Xianta Cyber Wuxia
Xoe Microplayer
Zweihander
I'll update this list as I get more. Feel free to send me ideas and also reblog this!
#ttrpg#tabletop#tabletop rpgs#ttrpg community#dming#roleplaying games#game design#gaming#My Games List
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OneDice Steampunk RPG~ http://www.victorianadventureenthusiast.com/index/onedice-steampunk/ #tabletop_rpg #steampunk #onedice #cakebreadandwalton
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OneDice Bundle
I just wanted to let you folks know that there’s a new Bundle of Holding out there. For the next 20 days you can get a collection of OneDice games from Cakebread & Walton for about $16 and support Doctors Without Borders at the same time, since 10% of your payment (after fees) goes directly to them. What I like about the OneDice roleplaying games is that there’s basically one game for every genre imaginable (ok, perhaps not for all of those, but it’s close) and the rules are pretty easy to learn. I should probably also mention that all the games of the OneDice line are family-friendly. If you’re looking for a simple roleplaying game to play with your kids or a game you could run while you’re main game is on hiatus, OneDice is probably a good choice. All the books are also standalone, which means all the core rules are included in each genre book.
The so-called Starter Collection ($7.95 or more) contains OneDice Universal (Revised), OneDice Fantasy and Urban Fantasy, OneDice Cyberpunk and Steampunk, and OneDice Pulp. If you pay more than the threshold price you get all of the above in addition to OneDice Space, OneDice Pirates & Dragons, OneDice Airship Pirates, OneDice Supers, OneDice B-Movies and last but not least OneDice Robin Hood.
After the purchase you can download all these books in PDF format DRM-free and they are also automatically added to your DriveThruRPG account. By the way, if you want to have a look at the rules first before making a purchase, there’s a OneDice Quickstart available as PWYW. It’s a 44-paged PDF containing not only the rules, but also solo adventures in a fantasy and scifi setting respectively.
Related posts:
Humble RPG Book Bundle Warhammer
Bundle of Holding: Traveller New Era
Hero System Bundle
OneDice Bundle published first on https://supergalaxyrom.tumblr.com
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OneDice Bundle
I just wanted to let you folks know that there’s a new Bundle of Holding out there. For the next 20 days you can get a collection of OneDice games from Cakebread & Walton for about $16 and support Doctors Without Borders at the same time, since 10% of your payment (after fees) goes directly to them. What I like about the OneDice roleplaying games is that there’s basically one game for every genre imaginable (ok, perhaps not for all of those, but it’s close) and the rules are pretty easy to learn. I should probably also mention that all the games of the OneDice line are family-friendly. If you’re looking for a simple roleplaying game to play with your kids or a game you could run while you’re main game is on hiatus, OneDice is probably a good choice. All the books are also standalone, which means all the core rules are included in each genre book.
The so-called Starter Collection ($7.95 or more) contains OneDice Universal (Revised), OneDice Fantasy and Urban Fantasy, OneDice Cyberpunk and Steampunk, and OneDice Pulp. If you pay more than the threshold price you get all of the above in addition to OneDice Space, OneDice Pirates & Dragons, OneDice Airship Pirates, OneDice Supers, OneDice B-Movies and last but not least OneDice Robin Hood.
After the purchase you can download all these books in PDF format DRM-free and they are also automatically added to your DriveThruRPG account. By the way, if you want to have a look at the rules first before making a purchase, there’s a OneDice Quickstart available as PWYW. It’s a 44-paged PDF containing not only the rules, but also solo adventures in a fantasy and scifi setting respectively.
Related posts:
Humble RPG Book Bundle Warhammer
Bundle of Holding: Traveller New Era
Hero System Bundle
OneDice Bundle published first on https://supergalaxyrom.tumblr.com
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Mighty Tiny: Tales from the Old Empire the RPG
Publisher: Battlefield Press
In a distant future, Man is long gone, but the mice and rats have evolved and developed their own modern societies, complete with commerce, transportation, education, family values, friendships, prejudices... and war. While an uneasy peace exists between the nations of Mousputa and Ratveria, subversive forces are at work to make sure it doesn't last, forces willing to use the terrible weapons of ancient Man! It's up to you to make sure that Rodentkind does not follow Man into extinction!
In this setting, developed by Ben Dunn (Ninja High School, Warrior Nun Areala), you can play a mouse or a rat. You are soldiers, explorers and diplomats, searching the wilderness for anything that could help maintain the peace between the two nations.
This setting utilizes the OneDice engine published by Cakebread & Walton.
Price: $10.00 Mighty Tiny: Tales from the Old Empire the RPG published first on https://supergalaxyrom.tumblr.com
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