#one of the few human characters in this story
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shioaoi · 1 day ago
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Rundown of the more interesting parts from the Necrits live stream with Christian Linke (Creative Director and Co-Creator of Arcane) :
There was a longer version of the Caitvi sex scene but they got bonked by the ratings people, and because it would have raised Leagues rating to mature, it got brought down to what we got.
The entire Caitvi sex scene was directed and animated by Fortiche with zero input by Riot. Christian says, "That was French people being French."
Riot making Arcane canon didn't change where they were taking characters or the story, it just made them more aware of how it would affect other Riot projects.
Christian refused to confirm exactly when the events of Arcane take place in the existing timeline.
The Arcane doesn't originate from Hextech. It is just one - in universe - interpretation of magic.
Christian doesn't view Viktor and Jayce's love as romantic, and that romance wasn't the intention when writing their relationship. However, by the way he talks, it doesn't seem he's against people shipping them romantically - just as a creative team, they were more interested in exploring a close, complex male friendship / brotherhood.
The 250-million dollar show budget number is not accurate as marketing is included in that fund. Fortiche's goal from the beginning was to bring the level of animation found in feature animated films to serialised content. While the show was very expensive for an animated series, it was way cheaper than an animated feature film because they try and work efficiently. As an example, Christian says how often in Hollywood, it's not uncommon for sometimes 40-50% of what is animated to end up on the cutting room floor while with Fortiche they try and keep it around 5%
Ekko's hair was changed from a mohawk to dreads because the artist who worked on him told them that black hair doesn't work like that (in reference to the mohwak), and here's how it would actually work.
Legends of Runterra affected Arcane in terms of giving the team inspiration for how the everyday street life is for people in the regions.
Caitlyn's LOR Tactical design (2021) and Warwicks VGU Voicelines (2017) were made to reflect what was going to happen in Arcane - production of Arcane just took a long amount of time.
They've said from the beginning that the only person who could ever defeat Viktor at the height of his power was Viktor himself. His story is about the glorious evolution, the pursuit of that, and what it actually means to remove these human elements until there is nothing left.
All projects Riot is working on - whether the MMO, Games, Written or Animated projects - are in talks with one another at all times.
Christian comments on how very few games have remain in service as long as League has, and because of its ever growing and evolving story, it's hard to bring everything together cohesively since everything was made at different times, in different era's, by a multitude of different people. So, while many things may be very cool creatively, it makes it impossible to successfully bring it all together more often than not. So for new projects, they are more focused on making something good and successful with the team and talent they have, even if it retcons or replaces content made in the past.
Christian pitched singing Heimerdinger.
Arcane's scripts for S2 were locked in before S1 was released, so they were not impacted by fandoms or online reactions. Christian thinks maybe some animation choices were influenced by things the animators saw online, but not the story.
When watching the premier of the final arcane episodes in LA - the entire 4000 seat theatre cheered when Maddie died.
The butterfly motif shared between Jayce and Viktor specifically was used to represent transformation.
Christian talked about how they don't think about really whether people will like something or not, but whether it's the right consequence for the story (this is in discussion to Caitlyn losing an eye). What makes a character likeable to an audience in his eyes is their decisions in the story; the choices that they make.
Continuing on from this, he comments on how the choices Caitlyn makes now are so different now compared to the beginning of the show. She is now willing to take risks and sacrifice parts of herself for people, for Piltover and for what is right.
When asked about Caitlyn's signature hat, Christian says that the team saw it as somthing that didn't really fit this version of Caitlyn they were writing and the person she becomes and that's why it was never incorporated into her designs.
Back in the beginning, when they were first working on Arcane, Christian would constantly going back to Jinx and Vi's original design artists & Riot August who was their champion designer to make sure they weren't messing anything up with these characters.
Christian goes on to tell an anecdote of when Paul 'Zeronis' Kwon was drawing the first concepts for Vi. This was back when Christian was in music. She didn't have a name at the time, but when Christian looked over Paul's shoulder at the art, he comments "she kinda looks like a Violet to me." They never spoke about it, but months later, when she became a serious character concept internally, she was gifted the name Vi. To this day, Christian doesn't know if his comment resulted in her name or if it was just a coincidence, but Violet became stuck in Christian's brain as Vi's true name. Riot August (who was in chat) then confirms that her name came from her tattoo, which came from one of her key design elements, being that she had the number 6 on her face. So, just a happy coincidence.
Talking about the tattoo. The tattoo was shrunken in size so, from a distance, it would look more like a beauty mark and the brain can more easily disregard it. One of the many things that they had to think about when translating the designs over as, is animation, you would be looking at a characters face a lot more than you do in league where the camera is situated top down.
As they were wrapping up the stream, Christian talks about how there always needs to be a bit of space between what content creators / content consumers do (pointing at Necrit) and what Riot does. He thinks it's good that there is space for criticism and a critical view of the things Riot does. In order to succeed, he believes they need to listen to their audience but also that they need to have their own vision, take risks, and be bold. It's a delicate balance in his eyes, and projects tend to fail when these two sides are too in cahoots.
He iterates that they are not trying to shove anything down anyone's throats. They are just trying to find what makes these characters cool, tell their stories, and be true to the regions they come from. With taking the characters from League to Arcane, it was important that they translate these stories and characters so they can hold up with the best storytelling in the world.
This circles back to the earlier point about retconning things and replacing past stories and content. He comments on how some characters are very outdated or too archetypal, but they still have an essence that people love about them.
Arcane was something Christian worked on for 9 years, and he was getting clearly emotional near the end. He also adds they're just getting started and he wants to make sure they do a good job with this IP and the characters we really love.
To those who are not happy with certain decisions, he's sorry they didn't hit what you personally wanted, but there is simply no way they can please everybody. While they are trying to make as many of the Riot / Arcane audience happy, they as the creators and artists need to follow their own compass, be the shepherds of this IP; that being creative is hard. They will keep doing that even if they sometimes have to ruffle some feathers.
He closes the stream by confirming that they are investing quite a bit in Noxas, Ionia, and Demacia for the next regions they explore.
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sailor-kaiju · 2 days ago
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When I was an early tween, I inhaled romance manga. Read SO many volumes.
One week I was blowing through a manga and LOVING it. Great art, great characters, compelling story….and then…
And then they broke up at the end.
Oh. Oh hell no.
Use to terrible American romance novels, where no matter how poorly the characters fit, no matter how awful they were to each other, they would get over it and realize they were meant to be. And have babies. Consent optional. This was before the internet had even discovered “problematic.”
And this manga DARED break the rules. I through it across the room and cried.
A few years of age and maturity down the line, I picked it back up, remembering it had a pretty decent trans character and I wanted to check before sharing with my friends.
You guys. The main relationship was hella manipulative and emotionally abusive. Sometimes more. They were really bad for each other and actually made a really thoughtful choice breaking up with each other. It is a beautiful story about how sometimes first love isn’t the best love cause we aren’t fully boiled humans yet.
Anyway. Sometimes a story just isn’t for you.
And also read Paradise Kiss.
is that piece of media actually bad, or is it just not following the blueprint you projected onto it? is that work actually not good, or are you just demanding something from it that is absolutely antithetical to its themes, genre, tone, and narrative goal? is that story actually poorly written, or do you just dislike that it is not the specific things you wanted from it that it never set out to be, never was, and never is going to become? is it actually bad, or is it actually well-executed and you just dislike the story it chose to be because it isn't catering to your specific desires and expectations?
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felassan · 1 day ago
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David Gaider on Fenris, under a cut for length:
"Fenris. Now, DA2 is a story all on its own but I'm not going to go there other than to sum it up as "we had just over a year and a half to make this". It's why I only wrote one follower, Fenris, and although it'll make his fans mad: I probably shouldn't have. Let me explain. The way we'd approach making the followers is brainstorming a list of concepts covering first the array of gameplay classes (and sub-classes) and then making sure they each have some skin in the game when it came to the story's conflicts - ideally having characters on both sides of the major ones. Why? You can't make a player care about the world, but you can make them care about characters who care about the world. It's the easiest way to provide hooks into a conflict, outside of it knocking on the player's door. Heck, it's probably better than that. Players will burn the world for approval. After that, we'd decide things like romances/sexuality. Then the writers would pick who they'd write. I always let my writers pick first. I figured they do their best work when it's something they're inspired to write... and they got so few chances at ownership, I wanted to give it whenever I could It's why I (reluctantly) let Patrick wrest Cole from my grasp in DAI, a character I'd created in Asunder. It's also why I let Jennifer take Anders in DA2, who I'd started in Awakening. In this instance, it meant I was left with the angry elven warrior character who nobody else appeared to want."
"It should have been my first clue that something was up. The second was how the artists had zero clue what to do with him. The art concepts were all over the place - from mages to crows to... well, even weirder. No matter how hard I tried to explain the idea, the artists simply didn't seem to get it Does this mean he was a bad character? Not exactly. Just an idea that probably deserved some re-examining. You can tell when an idea has a certain spark, and part of that is being easy to communicate. Sadly, there wasn't time for any re-examining even if it'd occurred to me. And it didn't, not yet. If it had, if I had time, maybe I'd have re-booted him as a templar. Someone pro-templar rather than anti-mage, who could give a personal hook into Meredith and give the templars some badly-needed humanity. But this falls into the shoulda-woulda-coulda category. I had a follower to write. Quickly. I struggled, at first. It was hard to get away from "Fenris hates everything, all the time". It felt very one-note, and I didn't know where to take him. My third clue, I guess. I also wasn't sure if I was the right person to write a former slave. I did know that couldn't be the center of his story. I did know trauma, however. How it can eat you up. How the hate and resentment is like drinking poison and hoping the other person dies. How it can infect your relationships. Fenris's trauma isn't my trauma, obviously, but here I dipped into a more personal part of myself than I'd ever done before."
"It gave me the center of his story I was missing, but wow was it uncomfortable. In a good way, maybe. I likely wouldn't have, if I hadn't been so desperate. In a way, I think DA2 had some of our best writing *because* of the timeline. It was raw, with little time to sand down the interesting parts. I wouldn't have done the "Fenris doesn't talk to you for three years" thing if I'd known we were going to cut all the reactivity initially planned for the time jumps. When that call was made, I campaigned to cut the jumps to a year, but there was no time for the revisions it'd need. So, um. Awkward. I used to get asked where the name came from, and I... don't remember? Obviously it's derived from Fenrir, but I don't recall why we picked that. Someone pointed at Fenris the Feared from Joe Abercrombie's books... and I did read them, so maybe the name lodged in my head? Wouldn't be the first time. Casting Fenris turned out to be easy. He was the first time I requested a specific VA and got him. (The other times were Merrill and then Solas, my two "I want these specific Welsh actors, please".) Why? OK, if you must know, I'd played a bit of Final Fantasy XII. I heard Balthier. "Yes, that." 😅 And Gideon Emery was a delight, as it turned out. Consummate professional, and that lovely gravel in his voice... good god. Bite the knuckles. There was a struggle to find the voice at the outset where I did my best not to say "just pls do Balthier" but he found Fenris on his own and it was amazing. Overall, Fenris turned out better than he had any right to, considering the rocky start. He had a lot of soul, a vulnerability forged by pain that struck a chord with a lot of players, and I'm glad. Do I regret anything? Probably having him live in a corpse-filled mansion that would never update. That's a hindsight thing, though, as again the cut to reactivity over the time jumps came late. Outside of that, maybe letting the player give him back to Danarius? Poor shock value and a waste of resources because almost nobody took the option. Good evil options are ones that are tempting to take. And the lyrium tattoos. Interesting concept, but they're probably why you'll never see Fenris in a future DA. He requires a custom body, and the tattoos make that expensive. It's why I put Fenris in my 4th DA novel - the cancelled one. Don't fret, though. He died in it, so this way he lives on. 😉"
[source thread]
User: "Wait wait how does he die in [the cancelled novel]??" David Gaider: "Gloriously, after taking up a cause he didn't believe in at first but then made his own, one that allowed him to rediscover what it meant to be elven." [source] David Gaider: "I’m not sorry about the novel cancellation. I’m the one who cancelled it. I am kinda sad we couldn’t make it work, though. Considering it was after I left the DA team, it would have been my final DA hurrah." [source] David Gaider: "From my perspective, it was kind of "well if you're never going to use him again, let me at least give him a proper send off" and the story required a glorious death... but I get that's not the story his biggest fans would want (which is Hawke + Fenris 4ever), so it's just as well." [source]
User: "You all did some incredible work with such a tight deadline" David Gaider: "I'm of the opinion that even if we'd had only another six months to bake, DA2 would be remembered as a classic and not either a flawed gem or underbaked sequel, depending on who you ask." [source]
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ppssession · 3 days ago
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Wonderful freedom
In a long time there used to be a group of demons that lived in the human world. They were extremely lustful demons but sadly their bodies were not attractive to them. These demons that craved hot bodies came to the human world. They often lured many humans into falling for their sweet offers. Humans who fell for their sweet offers would eventually have their bodies snatched away. These demons would then possess humans.
Legend also says that it was so greedy for male genitalia that it didn't care whose body it belonged to. Kings, royalty, knights, peasants, and many others were possessed by the demon and used for sexual purposes.
Fortunately, at one point, the world of those demons was sealed off by a group of people with special powers, and the stories of demons possessing human male bodies were gradually forgotten.
When he finished reading, Brandon closed the book. “These legends are so ridiculous, where in the world would there be demons possessing men for sexual purposes?” Brandon complained about the collection of stories he had rented from a bookstore.
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The handsome young man, Brandon, put down his book and prepared to go to the library to return the boring book he had borrowed.
Shortly after Brandon returned the book, he began wandering around the large library, looking for interesting books to take home and read.
But suddenly the library became dark. Even though he wondered what was going on, he continued walking to find the book he wanted to read. He walked back and forth in the darkness where he could see things.
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After a while, he found a strange-looking book. It was a black book with an eye in the middle. At first, Brandon thought it was just a fancy book with just plain paper inside.
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But as he was about to walk away, his mind felt strange, as if his body was being led to open that book, his mind ordered it to be that book, he slowly walked over to touch the book, when he picked it up, he felt that something was definitely going to happen, but he still couldn't stop himself from opening the book.
When he opened it, he looked inside, there were countless unknown characters, and those characters slowly floated out, they gathered together and turned into a large smoke, as the large smoke in front of him rushed into his body, a large amount of smoke entered his body through his mouth, causing Brandon's body to twist, his muscles twitched, and his eyes rolled back.
The book cover slowly crawled into the smoke, and the strange-looking book turned into an ordinary book.
Brandon's body, which was inhaled by the strange smoke, slowly twisted his muscles and moved his neck a few times before speaking with an evil smile, "I confess, I'm free now. That stupid seal only locked me for a few hundred years. Do you think I can't wait?"
A demon that desires a human body like mine can live for hundreds of thousands of years, it wouldn't know. The demon possessing Brandon replied yes as his body rubbed against it. "Wow, it seems I hit the jackpot, this body is insane, these muscles are making me horny," a large tent formed between Brandon's legs.
But unfortunately, I don't have enough power. I'll let this guy control his body for now while I take my time to recover and devour him. Haha, after speaking, Brandon's eyes rolled back and forth, he regained control of himself, and he couldn't remember anything about the strange book. "What happened? Oh yeah, I got the book from the library. Oh, I can't remember. Never mind, let's go home."
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After that, about a month passed. แบรนดอนกำลังนั่งสบายๆ อยู่ในบ้านหลังจากทำธุระมาทั้งวัน เมื่อเขารู้สึกแปลกๆ ในท้อง
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“Ahh, what happened?” Brandon’s body didn’t listen to his commands, it started moving on its own without his control, his muscles tensed, his penis hardened uncontrollably.
His hands were rubbing his body, now Brandon's mind was spinning, instead of being afraid, his mind was enjoying this feeling, the feeling that something was slowly taking over him, his eyes rolled back, that was the last time the real Brandon was conscious, suddenly his eyes returned to normal.
I'm so horny
The devil has taken over Brandon's body.
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Okay, I have to deal with my hard cock first. One hand unzipped my pants and pulled out my big, thick, long cock from my pants.
His thick hand lightly touched the large cock, the other hand played with the nipple that was on his shirt. The moans of a man possessed by a demon echoed throughout the room that only he could hear.
Soon, the new Brandon was chasing after the climax, the speed of his hand was increasing, the rhythm was becoming unstable. In no time, the moan of the possessed man was heard along with the semen flowing out of the tip of his cock. “Ahhhhh.”
Brandon took a weak breath, this was his first release after being sealed away. He picked up his phone and found news of a new park being built in a nearby town. “Oh yeah, that’s where another one of my friends is locked up. I should probably go help him out, since he has the same taste in body possession as me.
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Then the devil took a photo of himself with his new hot body a few hours later. The new Brandon was busy masturbating all night long.
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After finishing, I must say that this story will have a sequel where Brandon will release the demons that are imprisoned in various places. Let's see what kind of demon friends the new Brandon will meet. See you, bye.
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ddarker-dreams · 1 day ago
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lock's otome game recs
i received some asks indicating an interest in a compilation of my favorite otome games, so i decided to go for it!! i've played about fourteen otome games, but of those fourteen, only these six left a lasting impression on me. there are still some that i intend to check out, so the rankings may update in the future. i'll give a very general overview of each game and how i'd score the categories that i find the most important in an otome game — the heroine, story, art, enjoyability, along with the characters i liked the most.
number 6 - piofiore fated memories.
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heroine: 6/10 story: 6.5/10 characters: 7/10 art: 10/10 enjoyability: 8/10 favorite characters: dante (ishikawa kaito), nicola (kimura ryouhei) and yang (okamoto nobuhiko)
this game centers around the heroine, with the default name liliana adornato, who finds herself entangled in the politics of the region's three most prominent crime organizations. the game has an italian backdrop and iirc, takes place in the 1930s.
the overarching narrative, while it has its fair share of intrigue, isn't the game's strongest point. it's the interactions with the characters themselves that made the game feel worthwhile. each love interest has more to them than what meets the eye, so it's satisfying to watch the relationship between them and the heroine develop.
the heroine takes a passive role throughout much of the game, events sorta just happen to her. still, she has a kind disposition that makes her likable and doesn't make stupid decisions that has you wanting to fling your console across the room. her characterization changes slightly depending on the route. for instance, without getting into spoilers, she's more assertive throughout yang's route. the resulting dynamic made yang's route the most memorable, even if he's my third favorite character from the bunch.
what feels unique to this game is the effort put into the bad endings. in most visual novels, bad endings can feel like gimmicks. you make one or two wrong decisions and you're rewarded with a few paragraphs. the downward spiral of the characters in the bad endings are decently fleshed out and you can see how they arrived at this 'worst' version of themselves. they're suitably dark and it shouldn't come as a surprise that i enjoyed them because of that 😭
then there's the art. it's stunning, the details in each CG are mindboggling. the heroine gets to wear a variety of pretty outfits which is something i like to see. even in the story's weaker moments, a stunning CG would pop up that had me forgiving everything. i still glance through the gallery to this day.
number five - cupid parasite.
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heroine: 9.5/10 story: 7/10 characters: 7/10 art: 9/10 enjoyability: 9/10 favorite characters: ryuki keisaiin (junya enoki) & gill lovecraft (kimura ryouhei)
iconic. showstopping. a little bit camp.
cupid parasite stars one of my favorite heroines, lynette. she works as a bridal advisor whose ambition is to ensure everyone finds their soulmate. in actuality, she's the goddess cupid, who left her post in celestia to better understand humanity and create lasting pairs. she's a delight to play as.
this game's presentation and overall aesthetic is the most distinct from any otome game i've played. aside from the presentation, the story itself is unlike any of the others on this list. when it comes to romance, i typically prefer them to be dark and mature. this game opts for a more lighthearted approach. it vacillates between being a romcom and dipping into the absurdist genre. there were times i was literally left speechless (glances at gill's route)... but it makes for an entertaining experience. the game's plenty funny as well.
personally, i enjoyed the more grounded moments when the mythological elements remained in the background. because of this, the true ending doesn't do it for me as much as they do in other games. as with anything, this is a personal preference though. i liked all of the routes and found the game handles the development of each love interest well. we're introduced to these men at their most pathetic and get to help them become a little more well-adjusted. lowering the cringe meter, if you will. it makes their growth all the most satisfying as the narrative progresses.
number four - even if tempest.
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heroine: 9/10 story: 8.5/10 characters: 8/10 art: 6/10 enjoyability: 9/10 favorite characters: the heroine herself, tyril i lister (noriaki sugiyama), crius castlerock (makoto furukawa) and lucien neuschburn (kaito ishikawa)
right from the get-go, this game's premise had me hooked. it features the heroine, anastasia (<3!), who leads an incredibly tragic life. she's bestowed the ability to reverse time following each of her deaths and uses this to unravel a mess of mysteries the world's setting is tangled in.
this game is absolutely anastasia's story. without spoiling anything, i loved the approach they took with the time rewinding ability. how it's incorporated is unique to an otome game, which they take full advantage of to amplify the tragic romances. on that note, the romance itself occasionally takes a backseat to the narrative as a whole. personally, i didn't mind this in the moment, since i found the story so interesting. in retrospect, i do wish that we got more moments between the heroine and each love interest, especially in the true ending.
there are more gameplay elements here as well. you have to conduct investigations, gather evidence, and apply what you've learned during these trial segments. when i first read about this, i thought it'd be a gimmick, but i liked playing through them. it incentivizes you to pay extra close attention to the world.
while i liked the narrative as a whole, i do wish we got more worldbuilding. there are hints of political subterfuge and religious oligarchy that, while touched upon, could've been leaned into more to give the setting a distinct feeling.
number three - olympia soiree
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heroine: 8/10 story: 8/10 characters: 8/10 art: 10/10 enjoyability: 10/10 favorite characters: akaza (yoshitsugu matsuoka), himuka (shun horie), and yosuga (yuma uchida)
in olympia soirée, the eponymous heroine, olympia, lives in a society divided into castes based on colors. she is the last surviving member of a clan that can perform rituals to keep the sun aglow. this game is a lengthier title, i believe i clocked in around 25 ish hours (i don't use auto-play so that sheds some time). the story benefits from this, as olympia has rich worldbuilding and lore that's revealed throughout the route's progression.
we get to see the consequences of this caste system and olympia's growth as she becomes determined to realize a better future for the islands. this makes the heroine someone that you want to root for. personally, i'm a sucker for stories that center around a sheltered individual being forced to face the harsh realities of the world and maturing in their own way. this, paired with the struggles specific to this setting, make for a gripping backdrop for the character's routes. all the love interests have problems of their own that they need to address.
this is certainly a mature title, there's plenty of steamy scenes featuring gorgeous artwork. seriously... all the pretty CGs are absolute eye candy. i enjoyed the balance between the main narrative and the development of the romantic relationships, i don't remember ever feeling bored.
ironically enough, i think this is the darkest game from the bunch listed here, surpassing the game with actual horror elements. there's a whole litany of trigger warnings to be mindful of when going through the game's bad ends. they are, as the term suggests, Bad. not light or humorous in the slightest. the poor heroine goes through it. please be mindful of these more touchy subjects.
number two - 9 r.i.p
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heroine: 8/10 story: 8/10 characters: 9/10 art: 10/10 enjoyability: 10/10 favorite characters: minami (nobuhiko okamoto), hibiki (shunichi toki), kureha (toshiki masuda), and koyo (ryota suzuki)
i was looking forward to the english localization of this game before it was even announced ... i'd been wanting an otome game with this vibe for ages. and it didn't disappoint! there are four different overarching story sections, with two characters each having their routes fall under them. this makes it difficult to give a summary since each route has a vastly different feel. some routes lean heavy into supernatural horror (such as hibiki and kureha), whereas others are just... supernatural (like with yukimaro and koharu).
the basic premise is that the main character, misa, is a high school girl burdened with her career survey. she's uncertain what she wants for the future and is being pressured by his mother to pursue a career in medicine. in one way or another, depending on the story section, she comes into contact with the afterlife and those who inhabit it.
i loved this game, i couldn't put it down. the routes that leaned heavy into horror were my favorites, which shouldn't be a surprise lol. i do feel some love interests were given preferential treatment of others, i wanted more from sena's storyline in particular, since he's voiced by one of my favorite VAs (tetsuya kakihara, the voice of scaramouche) 😭... apparently this game is receiving a fandisc, so hopefully they'll remedy that in the future.
minami stole the show for me. from what i've gauged online, he's a divisive character, you either find him grating or love him (like i do). i'm biased but i do think he has the most interesting and well-written story out of the love interests, i've played through it three times already. i just adored the dynamic between him and the heroine. he's petulant, selfish, and a bit immature, yet he goes to extremes for her as he realizes his unhinged feelings.
hibiki is a close second. the most yandere-coded of the bunch, he's soft-spoken and polite, but that exterior hides a creepy personality. like all of the characters in this game, there's a tragic element to him. i was worried about the role the heroine would play in helping him 'overcome' this, but i think they handled it well. it doesn't feel like the heroine's fixing him so much as she's helping him have a different perspective on certain events.
yeah i'm not normal about this game, i cannot recommend it enough. it would've taken the top slot if some of the routes were a bit more polished. i didn't care for yukimaro's at all, for example. routes like minami's, hibiki's, and koyo's more than make up for it though.
number one - collar x malice
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heroine: 10/10 story: 10/10 characters: 10/10 art: 10/10 enjoyability: 10/10 favorite characters: takeru sasazuka (daisuke namikawa), kei okazaki (yuki kaji), and aiji yanagi (masakazu morita)
the holy grail. the otome games that died for our sins. this isn't just a good otome game, it's an excellent story, with a very human cast, commentary on issues like the nature of crime, and you're left wanting to solve the various mysterious as much as the heroine does. speaking of the heroine, miss hoshino ichika is my all-time favorite heroine. she's clever, resolute, compassionate, and you can't help but fall in love with her a little yourself 😭😭
i'm not sure if this makes sense, but the world feels very... full? you get this sense that ichika exists outside just interacting with the love interests. she has her career, friends, and her younger brother that act as more than passing NPCs. the writers ensured all the characters with portraits are given some level of depth. i left caring about more characters than the heroine and love interests.
each route is dedicated to working through a certain case, which keeps the story intriguing as you progress. finally, all of the little hints that have been littered throughout coalesce into the 'true' route, where questions you've had since the first chapter are given satisfactory conclusions. at the same time, you're left wondering about a few things, such as the complete philosophy of the main antagonist.
ichika's relationship with each of the love interests develops alongside the case they're investigating, which almost always have connections or parallels to the LI's past. this helped ground them in reality and flesh them out into dynamic characters. you come to care deeply about them alongside ichika. the romance feels earned and doesn't come on too fast, which some otome games suffer from.
if you like otome games and haven't played collar x malice yet, i fully recommend it!!!!!!!! it's the strongest title from what i've played so far.
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octahyde · 1 day ago
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Ok actually one thing that really really bothers me about how widespread people are negatively reacting to the anime just for the fact that anime onlys are going to be in the fandom is like
This is going to make TWST so much more accessible
Like… not everyone can sit down for several hours and read a visual novel. It’s very time and focus intensive. Not everyone can read logs of the dialogue on wikis, either. There are several people who are unable to enjoy this story based solely on medium. A good example is my qpp; he loves TWST. He loves the story. He loves the characters. But he can’t get past Book 3 because the format is completely inaccessible to him. He’s tried. I’ve tried with him. He just… cannot do it. The novels are a godsend because it’s a way he can finally read the story in a format that works for him. The anime will also help a lot because he’ll be able to hear the voice acting, which is a very important part of TWST’s story telling.
Or even just in general, I don’t think I need to post about how I Like Horror, but I am unable to read anything longer than a short story. In particular, I am almost fully unable to read King because of how incompatible his writing style is- despite really wanting to. I have tried and failed to read Pet Sematery more times than I can count. The 80’s movie, though? I love it. It lets me experience a very important work to the genre in ways I would otherwise be completely unable to. Same with Misery.
Like… it’s super frustrating to see people advocate for story accessibility in things like video games, only to turn around and say “except for things I LIKE, they’ll get my favs wrong!!!” Especially when it’s in a fairly inaccessible medium.
I especially have a bone to pick with Idia fans I see on Twitter doing this. There’s a lot of fear “normies” will be ableist about their favorite cartoon character, while… in the process being extremely ableist to actual human beings. It’s extremely frustrating and upsetting to see people prioritize their (heavily mentally disabled, I might add) favorite fictional character over actual irl disabled people. I don’t think people, especially autistic people who can’t do VNs, should be limited from a beautiful story just because other people you can block Might Make Incel Jokes.
(My qpp? He’s autistic. And schizophrenic. And has CPTSD. He relates a LOT to Idia just from what I’ve told him about her and her arc.)
Like… get your fucking priorities straight. I was hyperfixated on Danganronpa when the DR1 anime came out. I was hyperfixated on Persona 4 when the P4 anime came out. Ace Attorney has been one of my absolute favorite series since middle school, and I was going through my obligatory hyperfixation phase I have every few years when the AA anime came out. I massively prefer the YuGiOh manga to the DM anime.
Anime onlys are EXTREMELY easy to avoid and are not the fucking end of the world.
Especially in a fandom with so many autistic people. Have some empathy for disabled people who have different symptoms than you do.
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ink-and-dagger · 18 hours ago
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Hi Legacy, thank you for your comment and for your compliment about my writing. Unfortunately, Tumblr wouldn’t let me leave this response to your comment under the fic, so I am having to add it onto your reblog. Something I really, genuinely, did not want to have to do.
I hear what you are saying, and am in full agreement with you - tags play a vital role in reader protection, and there’s nothing more frustrating (and in some cases dangerous) than people misusing them.
However, a few words now in my own defence.
I am not new here. I have been writing and posting Silco fics since Arcane first aired back in 2021. It seems more likely in this case that you are new if not to the Arcane fandom then to my blog/writing specifically - so allow me to provide a bit of context which may help, because I don’t believe this case is as cut-and-dry as you believe it to be. I began posting my multi-chapter Silco x Reader fic Drink With Me in January 2022, and updated regularly until its completion in July of that same year. I was extremely lucky in that my story gained a lot of traction and interaction within the fandom throughout that time. People became extremely invested in the Reader character, and would ask me all sorts of questions about her. That’s how Astrid was born. She became a point of reference outside the fic for those who wanted someone to visualise, whilst the fic itself remained strictly a Reader Insert. In the few years since this story wrapped up, my followers have remained invested in the ‘Drink With Me’ universe (again, I’m incredibly lucky and thankful for this), and to this day I receive tons of requests for bonus content set within this universe that I try to fulfil whenever I can. Despite these ficlets being connected to a main multi-chapter fic, most of them can easily be read as a standalone and do not require the context or any prior knowledge of the main fic to make sense. Additionally, as I did with the main fic, they are always written in 2nd person, the character is never referred to by name, and I never use any physical descriptors beyond anatomical ones during smut. If you were to take away any and all tags and look purely at the text alone, it reads as a traditional reader insert, which is why I tag it as such. I include the ‘Astrid’ and ‘OC’ tags for those people who are familiar with the DWM fic and universe and who specifically follow me for this reason, so that they know in their minds that the ficlet relates to the world/timeline of Drink With Me in some way shape or form. I think the point I’m trying to make is that those who are familiar with me and my work will see the ‘Astrid/OC’ tag and go “Ah cool it’s this universe”. Whereas for everyone else I add the ‘can be read as gen!reader insert’ note at the top so that they can go “Ah cool, let me just ignore that character tag then” and happily read it as a general reader insert fic perfectly fine. I hope that makes a bit more sense as to why I tag this way, why I’ve always tagged this way, and why I will continue to tag this way for my Drink With Me adjacent works. If I ever were to write something in 1st or 3rd person or that described the MC in a very specific way, then I would of course not tag that as a reader fic.
Now, so long as we’re here discussing fandom etiquette, I’d like to politely point out that adding your grievance onto the reblog of a specific fic is not a ‘gentle reminder’ - it’s a full-frontal attack on the author who wrote that fic. It would have been far better for you to create your own, separate post addressing the fandom as a whole, or to send me a quiet, private comment/DM on the side.
As I’ve already said, I empathise with your point of view, and I hope you are able to empathise with mine. If the way I choose to tag my work bothers you, then please feel free to block my account so that I don’t show up whilst you are searching for content. At the end of the day we are all individual humans - you cannot expect everyone to interpret/measure/categorise everything in the same way you would, and it’s imperative to take some measure of responsibility for cultivating your own online space, instead of relying on others to do it for you.
What if Astrid find a pic of young Silco by accident hehhehehehhehehehehhe
Snapshot
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A Drink With Me ficlet
870 words || Established relationship || Silco x Astrid (but can be read as gen f!reader) || SFW but suggestive || MDNI
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“Oh my Gods.”
“What?”
“Oh. My Gods.”
Time has stripped the photograph between your fingers of its glossy sheen and has left the edges blunt and frayed, but you would recognise those features anywhere; no less sharp nor striking through the faded sepia.
“This is you.”
It had slipped from between two ledgers as you’d perused Silco’s bookshelves – an activity more to entertain your idle hands than a genuine search for reading material. The image itself is simple and candid: A young man, seemingly oblivious to the fact his portrait is being taken, sat at a familiar bar, with eyes downcast toward a spread of papers.
That same man looks up at you now from a very similar spread of papers. “What is?”
“This.” You drift over to his desk and perch on its edge, all the while unable to tear your gaze from the photo in your hands. The pitch dark hair swept back into a low bun. The familiar strays – the same ones that even now will always be the first to escape any styling under the combing of agitated fingers – falling forward into his face, only far longer and thicker than you’re used to. His skin, unblemished and smooth, save for the chronic furrow between his brows – etched there long before time and tragedy ravaged the rest.
Silco hums absently; an indication that he acknowledges your discovery but finds little interest in it. You can imagine the man in the photograph making the exact same noise, were someone to distract him from his paperwork for a reason he deemed benign. You flip the photo over. No date.
“How old are you here?”
Silco exhales through his nose, places his pen down with a pointed clack, and extends his hand wordlessly toward you.
“Hah! Do you think I’m wet behind the ears?” you hold the photograph out of his reach, “You can tell just fine from over there thank you very much.”
He cuts you a scathing glance, before leaning forward in his chair with a foreboding creak to peer more closely at the image. His scarred lips purse slightly in thought.
“Mid–late twenties. I can’t say for certain.”
“You were hot.”
“Were?”
“Were and are,” you coo, reclining backwards over the desk into his space, one elbow pitched on his paperwork to hold your weight whilst you flap the photograph in front of his face, “Can I keep this?”
“For what reason?”
“Dirty ones.”
“Hardly necessary,” Silco says, the very corner of his mouth creasing upwards as he catches your wrist to halt your photo-flapping, “You have access to the real thing.”
“True, true, and you can be sure I’ll continue taking advantage of that.” You grin, shoving your captured, photo-wielding arm a little closer to him in emphasis, “But right now I’m talking about some alone time with this guy.”
Silco scoffs under his breath and releases your wrist. You twist onto your front, weight propped on both elbows as you admire the photograph in your grip. You trace a finger down the slender throat of the man in the photo, over the generous wedge of chest exposed by his open crimson collar.
“D’you think he’d notice me? If I came into that bar?”
“Oh I’m certain he would.”
“Yeah?” You lift your gaze from the man in the photo to the one before you – as equally breathtaking. More so. You catch your lower lip between your teeth. “What line would he use?”
Silco hums, low and thoughtful, leaning forward in his chair, closing in on your space. He picks up his abandoned pen, briefly twirling the implement until it’s poised between his elegant fingers like a cigarette. Nib safely facing his own palm.
“After downing the dregs of his drink for courage... he would have approached you.”
With sensual tenderness, he brushes the barrel of his pen along your cheek, warmed metal against warmer skin. Catching at the curve of your jawline, and tracing over your pulse in a way that makes it fumble a beat.
“Cast his gaze over each of your pretty, pretty features. One by one,” he murmurs, slowly drawing the end of the pen down your jugular, down the slope of your collar bone, to leisurely trail through the cut of your cleavage. The corner of your mouth hooks up. The warmth low in your belly coils a little tighter.
“He would have leaned in close,” Silco whispers, demonstrating just so, “Close enough that you’d almost taste the whiskey on his breath.”
Blunt metal drags a purposeful line up your throat, and your lips part softly as he tilts your face toward his with the barrel of his pen flat and firm beneath your chin.
“And asked you – very nicely – to stop leaning on his paperwork.”
You press your tongue against the inside of your cheek while Silco’s dual eyes sizzle with smug mirth. It’d be unthinkable, really – to forfeit either one for the sake of a matching pair.
You straighten and push off his desk, hips swaying as you saunter over to the bedroom with the photograph in hand.
“Well,” you say, pausing in the threshold and turning to him with a smirk, “If you need us, you know where we’ll be.”
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mkmas · 2 days ago
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Jude Jazza - A story about a ruthless and arrogant man and an unfulfilled promise (JP ECB)
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as usual I don’t own the story or characters, they belong to cybird. some things might’ve translated not as smoothly but i tried to get close to the original tone + eng isn’t my first language so forgive any mistakes ;-; also beware of some spoilers about his backstory
I wonder when it happened.
When my sister was still alive, she and I had a high fever.
(I was in so much pain l felt like I was dying.)
(I remember her asking me to distract her from the agony of the high fever.)
Jude: “What do you want to do when you’re rich?”
It was a playful way to forget, even for a moment, the pain of the day.
Jude’s younger sister: “Anything?”
Jude: “Sure.”
The pained look on my sister's face breaks into a little smile of joy.
Jude’s younger sister: “If that's the case, let's see… I want to go to the moon!”
My sister's eyes, which are the same amethyst color as mine, look towards the highest point in the sky. There, like a jewel dropped into the deep sea, there was a round moon floating in the jet black.
(...... Ha, the moon.)
Jude: "Idiot, even if I had that kind of money I can’t do that.”
(I've never heard of humans going to the moon.)
Jude’s younger sister: “But the Queen’s got the whole world on her palm, right?”
Jude’s younger sister: "If we can go around the world, can't we go to the moon?"
How much money does the Queen have? As I was thinking about whether it was really possible to go to the moon with that kind of money...
Jude’s younger sister: "Hey, brother, promise me. When you become rich, take me to the moon."
A human being going to the moon is a dream too ridiculous to be true. But my sister, who might die tomorrow, needed hope at this moment.
Jude: "I got it. I'll use money, magic, anything to get you there.”
Jude’s younger sister: “Brother, it's lame to think you can use magic.”
Jude: “Keep quiet.”
Jude’s younger sister: "I'm going to go to the moon. I have to get well soon."
Jude: “That's right. We have to get you better."
Only when I was with my sister, I felt something like the outline of happiness. Every time her small hand grasped mine, a warm feeling spread across my chest. But before the feeling of happiness could develop, I always felt sorry for her. Just when I was thinking that one day I would make my sister happy. She was bought with money, and then she died after.
And then I - I swore revenge.
By the time I started my trading company upon graduating from public school, I had the noblemen who killed my sister completely by the scruff of the neck.
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Even though they were already busy dealing with taxes, it piled up even more with debt.
-- After their mansion and land were all seized, I went to meet the people who bought my sister.
Jude: “Thank you very much for your time.”
Nobleman: "W-what are you? W-Wa...!"
I grabbed the hair of the most pompous looking nobleman sitting in the chair as hard as I can.
Jude: “You guys are the ones who buy poor children and make them do bad things."
Jude: “There's no point in trying to make excuses. Everything can be backed up."
The nobleman’s eyes widen as I flung the report that contains numerous misdeeds I’ve already investigated.
I dragged him down and stamped on his head as hard as I can with my shoe.
Jude: "Confess. A few years ago, you bought a kid with asthma from a longshoreman."
Nobleman: “Well that’s… Uh.”
Jude: “Confess…!”
No matter how much I hurt them, the noblemen didn't speak.
Then I realized.
They really don’t remember.
When I threatened the servant, he trembled and spilled everything.
Servant: “I buried so many people in the garden that I can't remember who's who…”
When I headed for the garden of the beautiful mansion, I found that only one corner had been dug up in an unnatural manner.
Jude: “…….”
-- So so many. I sit in front of one of the piles and gently touched it with my fingertips.
Jude: “Brother is here... Answer me.”
I didn’t hear anything.
I didn’t even know if she was here.
All I know is that it was already too late.
So then I introduced the nobles to my father and brother, who were still working at the port, sipping muddy water.
(Isn't it great to do hard physical labor with the person you sold your daughter to?)
I had my subordinates watch over as they were weakened by the humiliation of the harsh labor.
I did nothing, I just watched.
Soon after, the nobles, my father, and my brother were all dead.
I killed them all.
-……De.
-……Jude.
Ellis: “Jude.”
(Ellis….?)
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(……Ah, I fell asleep.)
It seems that because I didn't get enough sleep, I passed out while sitting.
(--- Even if it's)
Ellis: “What kind of dream was it?”
Jude: “Hah?”
Ellis: “You sounded like you had a nightmare.”**
Jude: “It was a shitty dream.”
Ellis: “I see. Jude is unhappy even in his dreams.”
Jude: “Shut up dumbass.”
Ellis smiles and looks somewhere else.
When I followed Ellis' line of sight, I saw a full moon floating there.
Ellis: "I guess Jude won't be happy until he gets to that moon."
(I know the truth. Even if I went to that moon, I wouldn't be happy.)
My sister whom I promised to is dead.
I can't take her to the moon.
The crazy dream I have is a promise that will never come true.
Ellis: "Hey, Jude. Can you breathe on the moon?"
Jude: “Ah?”
Ellis: "I'm just worried if Jude dies there before I can kill him."
Jude: “You really are fucking crazy. It can’t be helped.”
Still, I only have this promise.
That's why—.
(Someday I'll go to the moon.)
**Just in case this small detail matters (not really but) he was making sounds like people usually having nightmares do. i bet he gets these nightmares often;-;**
*If anything got deleted and i didn’t notice it’s probably tumblr being weird on my ipad bc of storage ahajaj)
TN: OK wow after reading his backstories… my crack theory about jude and the moon some time ago turned out to be at least 70% right? also jude has always been pretty snarky/sarcastic haha even to his younger sister (a little) i have a loooot of thoughts on his backstory but ill dump it after finishing his route. it really is dark and horrible how the rich people bought children and just…. did all that…. i support jude torturing crazy nobles 🙂‍↕️
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nylloth · 3 days ago
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My opinion about Arcane s2 (mostly Viktor)
I'm trying to be neutral on this, but I'm upset with what they did to Viktor.
I was wrong about their relationship with Sky (but I had hope), you can see he never really cared for her and the animators put their all into conveying that. Plus, let's say Sky represents Viktor's humanity and Viktor himself gives up on her. And it's a lot easier for him to give her up than it is for Jayce, who he's trying to show this new “world” to.
They have a lot of gay moments with Jayce, I don't know why the writers call it “family”. It's really hard to see family in that. It seems like at some point they decided to change the plot, because at the end Jayce and Viktor just disappear and no one just doesn't care what Jayce has with Mel.
The thing I didn't like the most was how they changed Ryze, that now Ryze is Viktor, the all-powerful mage. We know from the documentary that it was Ryze at one point. That would make more sense than Viktor traveling through time and constantly dooming himself to a series of miseries. But then again, they added the “all for Jayce” aspect to it.
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You can see it's supposed to be a different character, right?
I really didn't like how they treated Sky because obviously she wasn't an evil manipulative core. Viktor killed her twice for his own purposes. Once by accident, the second time on purpose. Look, you add a girl who is IN LOVE with a man, make her die twice for him, and show WHY he doesn't care. It's a dirty act. Amanda said she was “proud to write Sky”, I don't know what there is to be proud of. As a woman, it was painful for me to watch. You didn't have to do that. Did you mean to say the character is gay? You don't have to humiliate women to do that.
I always hoped Viktor wouldn't have any romantic innuendos because feelings, for Herald, are a weakness. But the fact that they're indulging JayVik fans makes it look NOTHING like that. Like, I'm not a fan of this ship, but even I don't consider what they showed as brotherly feelings. Especially from Viktor's side. He is literally too concerned with Jayce's opinion.
I also think that the writers largely emphasized the clips and fights, but didn't add to the story itself. I mean Silco's deep thoughts in the first season on political topics and the theme of family in general was shown much better.
Herald is essentially non-existent. It's a character for the last two episodes who is immediately killed off because of a few words from Jayce. Viktor returns and they vaporize somewhere. I take it this is starting a recurring time loop.
They kind of tried to put in Viktor's “here he's come to the realization on his own that humanity is bad”, but they did it SO FAST and literally because of one event that it looked bad. Yeah, it's not about hexcore. VIKTOR SUPPOSEDLY CAME TO THIS ON HIS OWN. Why? Because Jayce shot him, and then Jayce helped him realize otherwise. No, really, what was that?
I also didn't like the redesign. I was hoping the mask would look different, but it looks HORRIBLE.
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It's supposed to give the impression that Viktor “shut down and withdrew into himself”, they also tried to make him a “deity”, but since it only lasted 20 minutes before he went back to his normal state, it didn't make any sense… Anyway… I sympathize with everyone who loved Viktor specifically, outside jayvik ship (happy for you guys). I know they are excited, but this is not Viktor's story. You see, Viktor doesn't have his own personal story now, he's too connected to Jayce. You could say he did everything and nothing at the same time. Because he keeps running this time loop, but he's running it because of Jayce's influence.
Waiting for his updated lore to read….. idk I'll read it and forget it like a bad dream.
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fiftysevenacademics · 2 days ago
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I've seen a few posts critical of the plot of Fangs of Fortune, and other comments elsewhere about it being style over substance.
On some other post, I commented that if you're looking for a tightly constructed, linear plot, you'll be disappointed. The plot is fine, but a large part of the story is told through what people too easily dismiss as "style" instead of witty dialogue or whatever.
You can tell a story through different mediums, and in this show, visual storytelling reigns. The music does a lot of heavy lifting, too. We shouldn't shortchange the writing: there is some amazing dialogue that is skillfully deployed to develop characters.
But it's true that plot devices sometimes appear from out of nowhere and there is one thing that, to me, is borderline ridiculous. But by the time it happens I was so emotionally invested, I chose to just roll with it.
But this is the difference between telling a story in straightforward narrative style, and telling a story using the language of dreams or myth. We've all had dreams that affect us profoundly, that convey a message even if they sound nonsensical when we try to explain them. And myths frequently involve characters having sudden knowledge or being sent on a task or quest that doesn't make sense as a way to solve a problem.
The point of both dreams and myths is to make sense of contradictions and dilemmas in our personal lives and in our cultures. This is why dreams have emotional resonance even when they don't make sense, and why myths sometimes resonate over centuries or even millennia.
Fangs of Fortune is based on ancient Chinese lore about mythical creatures, and it would have been a shame to shoehorn them into a narrative limited to human motivations, goals, and abilities. I hate media that tries to rationalize mythical beings, and love Fangs of Fortune because it refuses to do this. It takes the viewer on a gripping emotional journey through the lives of characters whose motivations are partly relatable and human, and partly in the less knowable realm of gods and demons that humans have always used when pondering the great mysteries of life, like the nature of love and sacrifice, and how we should behave in the face of loss and injustice.
A lot of people try to make "dreamlike" shows and movies and few succeed. Fangs of Fortune, for me, sets a new standard in how it can be done.
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azen13 · 14 hours ago
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[Not really sure if this counts as a request but here we go] Who’s your favourite male yandere(s) from genshin? And could you talk about why?
Ah I love this question! Thank you so much for asking. I've been really busy with college lately so I haven't gotten a chance to write recently, but after this week I should be finished with a lot of tests until finals. Just to clear things up, I absolutely accept questions like this! I feel like I haven't really shared a lot about myself as a person so I'm hoping to do more of that in the future.
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CW: Yandere Themes, Spoilers for Wriothesley's Story Quest
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I'd say I have four yanderes who I really like, and then a few who I like but I'm not obsessed with. Those four being Alhaitham, Neuvillette, Wriothesley, and Zhongli. Beyond the fact that I just like them as characters (and I'm gay asf lol) they're the most interesting yanderes to me, in part because of how much power they have in their societies.
Alhaitham is really interesting to me because there's this personal conflict between his values and beliefs and the idea of falling in an obsessive love. Alhaitham is inherently self-centered, not narcissistically so, but to the point where he prioritizes and values his time alone. In doing so though, he's also extremely lonely. I think a lot on how Alhaitham would react to someone who's able to match his sharpened blade of wit with one of their own, how he might exchange parries and blows with that person and find himself needing to understand the nature of their mind. I also think about how he'd react to someone who struggles with taking care of themself, or overworking: how he'd try to get you to stop doing so much and trying to please everyone. If his lover can keep up with his intelligence, he treats the romance like a game of chess, lining up his pieces to topple over the defenses surrounding your heart. His possession of you is slow and methodical, like vines growing on walls, slowly creeping over every inch. If his lover's wisdom is spent in other areas, then he's quick to snatch them up and take them home. While I think he's quick to get you under his control, it's harder for him to make them fall in love and surrender to his calculating embrace.
Neuvillette brings a really interesting element that I like to think about when I'm writing for him: immortality. He's a dragon who's lived for centuries, and that element of the slow passage of time is really fun to both write and think about. I really like to think of Neuvillette as a really, really soft yandere; he's seen humanity at its worst, and doesn't want you, the beautiful thing you are, to be tainted by all of its ugliness. Besides, he just can't help himself, what with his draconic instincts.
Out of the four, Wriothesley is the character I'd say I have the hardest time writing for because it's harder for me to explain why he feels the way he does. The working justification I have is that being betrayed by his adoptive family and living his whole life in Meropide made him incredibly lonely and developed a lot of abandonment issues that remained unearthed for years, as he didn't really make many close friends in Meropide. Then you come along though, and for once, Wriothesley has something good, something he doesn't want to give up. He's definitely one of the hardest yanderes to escape, what with Meropide being a literal prison. I think he definitely takes extra precautions when it comes to you, though, because he's so scared of losing them. Beneath his gruff exterior, there's a heart of gold, a man who only craves your complete affection and attention.
And then there's Zhongli, who was actually the character who got me into writing Yanderes. The thing about Zhongli is that as a yandere, you're practically powerless, unless you're on a similar or higher level of power/divinity to him. Even if you exceed his power, you're still going to have a very difficult time escaping his control. With how long he's lived and how much he's seen, he knows the only way to guarantee your safety is to isolate you from Teyvat entirely. Zhongli has no qualms about doing this, regardless of how much you might protest. Because when you've lost everything but Zhongli, you'll eventually—and inevitably—crumble into his arms. Only then will Zhongli put you back together, shaping you to be his perfect lover. Zhongli's greatest power as a yandere is his patience.
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riddles-n-games · 1 day ago
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Here's a random list of headcanons to remind you that the TIG characters are human aka Not Their Finest Moments.
Avery gets up with frizzy hair and hates dealing with it so she usually braids it before bed.
Libby has made some bad bang decisions before like cutting them too short or trying the side layers.
Xander has been known to forget he has a thousand cables everywhere and trips over them on his way to the lab.
Grayson’s hair gets easily greasy so he has to wash it often.
Nash nicks his face several times when shaving.
Jameson is terrible at tongue-twisters.
Thea thinks she’s too much of a girl boss sometimes and decides to do a bold lip with a blouse on if she forgot to do makeup before getting dressed. Long story short: it doesn’t end well.
Max likes to pick at hangnails and often regrets it as she pulls too much skin.
Xander sometimes has too many scones in one sitting which leads to multiple trips to the bathroom in short succession.
Nash sometimes buys the wrong size hat but instead of returning it, he will stubbornly wear it until something wears it down.
Avery bites at her lip when she is feeling nervous or finicky and sometimes bites it at a weird angle that makes it hurt.
Libby loves slushies but forgets that she can’t handle them well so every summer, there’s too many incidences of brain freeze.
Jameson has long bangs so he has to swipe at them and in school he had to tie them back for labs.
Grayson forgets to keep his underwear and socks in better secured drawers which unfortunately means Tiramisu easily gets into them, leading to many mismatched socks and soggy boxers.
Max has had too many cases of accidentally closing the door with too much force after a fight with her parents.
Rebecca has gotten papercuts from books and gets real emotional at finding pages with dogears (except in school textbooks; chemistry can SUCK IT).
Avery is pretty good at opening jars but unfortunately there are times when she can't open it and is too stubborn admit it so when Jameson takes it to open it, she mutters, "I could have done that." when he coyly smiles.
Jameson has the occasional days where he can actually sleep like a normal person and when he does, he sleeps in late and when the stupid alarm goes off, he may have missed the phone a few times and so it rings for hours on end until he wakes up.
While working on his bikes, Nash occasionally has the unsavory motor grease shooting out at him.
Grayson has stubbed his toes multiple times passing by certain tables and dressers in his room but refuses to move them because the current set up looks pErFeCT according to the stubborn man.
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mythalism · 2 days ago
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There’s a theory going around (what with DATV shut out of the game awards) that the writing sucks so hard because EA or BioWare forced an AI rewrite after firing a chunk of the writing staff. I won’t say I fully beleive it, but I will admit that quite a lot of the dialogue in Veilguard feels…off. It’s hard to really describe.
I know EA had mentioned wanting to use AI writing in their games, but I figured that meant future games. Any thoughts on this?
this is devastating to me but i hate to say... i can see it. and feel it, more importantly, which i think is the key with AI. a few things that make this seem plausible to me are that bluesky post from epler that has since been deleted talking about how he agreed with the biggest criticism of veilguard (without specifying what he was referencing) was something he agreed with, and trick and another dev chimed in and added that not only did they all agree, but they tried to fight it and lost. we are never going to know exactly what this was referencing, but i think it does allow us to infer that there was a significant amount of friction between EA and bioware. the kotaku article on vg's development from 2019 also has a rather telling couple of lines: "I kept hearing one interesting sentiment from current and former BioWare staff: They felt like the weirdos in EA’s portfolio, the guys and gals who made nerdy role-playing games as opposed to explosive shooters and big sports franchises. BioWare games never sold quite as well as the FIFAs and Battlefields of the world, so it never felt like they could get quite as many resources as their colleagues at other studios. High-ranking BioWare staff openly wondered: Did EA’s executives really care about narrative? Did they really care about RPGs? Those questions have always lingered, and still do today." so... yeah. that feels relevant to me with this.
the second is the datamined dialogue people have been finding that reveal what is frankly a far better written game and more in-depth dialogue. some of it is still cheesy and marvel-esque, but theres so much MORE of it that shows a much more coherent vision for the plot that for some reason is just.... gone? and i have no clue why. idk if we will ever know this for sure, and it is genuinely difficult to pick out AI from any other kind of profit-focused corporate writing other than just.... intuition. you can often feel the lack of humanity within it. and considering we know what bioware writing feels like and its the reason so many of us are here on this website yapping about their stories and characters... and how veilguard feels like something is just missing... yeah. i dont think its outside of the realm of possibility
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obsidianary · 2 days ago
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Watching as everyone on socmed loses their mind over the monument leak .... guys, can we please be serious for a moment? Cap obviously isn't going to die. (Leaks mentioned below).
First off, we have no clue what the monument is for. At all. But based on the information on it, we know that it's dedicated to the fallen soldiers of both Natlan and clearly Khaenri'ah, given that it has the nation's symbol on it and the statement of "Children of Pride, sing your final song". Khaenri'ah was called the pride of humanity, and the second part is rather obvious. It depicts six Saurians, Capitano, and a soldier (who we can presume to be Gunthred, or just a general representation).
Either way, thinking realistically on lore history and motivation. Yes, the Captain is on this memorial. No, not because he will die, but because he was involved in the conflict and it was his platoon that passed away; He's the only one alive to remember them anymore. If it were dedicated to Capitano passing, I'd like to point out that it would make no sense to not include the Fatui soldiers that would pass along with him, nor the Traveler. I saw some people questioning why he's clearly dressed the same on the mural as his present in-game style, and I'd like to point out a few things: First off, he's clearly trying very hard to avoid being recognized. Second, the memorial is very basic in design and the only unique features on him are the gauntlet and helmet, both of which likely came from Khaenri'ah in the first place and are of Khaenri'an design (and I don't see how it wouldn't make sense that he kept a piece of his history this long, nevermind the fact that I doubt the Fatui would be able to replicate Khaenri'an military gear to begin with). As for motivation to put this up? Capitano stated pretty clearly that he loves Natlan and treasures it, for obvious reason, and we're all aware of how much he values honor and respect. Having the opportunity to put up a memorial for his fallen comrades isn't out of character.
Last chunk here, can we just think about his importance lore-wise? Being blunt here and glazing a little, probably, but this is the FIRST Harbringer. He's a Khaenri'an survivor, a gentleman, military figure, and on good terms with the traveler and an Archon. Let's be real for a moment. In the case they kill him off at any point in the story, it clearly won't be permanently; the scenario in that case would be a self sacrifice to pay a debt or save someone he cares for and either way it would result in him being revived. That's likely how we'll be getting a face reveal to begin with, they're obviously going to find a way to cleanse the rot away first (unfortunately). Character importance aside, and turning to leaks, he has a playable sword model. He has the square character icon and card, alongside the circular icon. There's character lines about him. There's empty spots in the Natlan lineup roster. For God's sake, he was in the Naltan trailer, and it's a fact that Hoyo puts playable characters in their trailers in every single nation.
So please, let's take a breath.
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quillpenartistz · 3 days ago
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・❥・ Headcanon time ・❥・
╰┈➤ Here’s only a few headcanons I’ve made throughout my whole ego phase [my life basically]. Some that I have are already pretty popular amongst the community, so that must mean I’m doing something right!!!
.·:*¨༺╔══ஓ๑♡๑ஓ══╗༻¨*:·.
╭┄┄┄┄┄┄┄╯
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・❥・ Wilford Headcanons
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•⌇⌦ Can shift fragments of reality intentionally and unintentionally [he can’t necessarily manipulate all of reality itself. But he is aware of his existence and its purpose - he knows he is a character meant to play in a story and he simply goes along with it, all while manipulating and shifting the story in some ways.] His reality shifting power is similar to Wanda’s [marvel] reality manipulating powers in a way, though watered down. He can sneeze confetti, take out balloons out of thin air, spawn bubbles in his hands, teleport, and defy the laws of physics.
•⌇⌦ With his reality shifting abilities, he can turn into AU [alternate universe] versions of himself. Maybe there’s a universe where he’s a cartoon? Chibi? Horror eldritch creature? He can turn into those versions of himself in the physical world whenever he wants! The laws of those universes will then apply to the world he is in [such as onomatopoeia words appearing in physical text midair.]
•⌇⌦ He is easily distracted and can never sit still. He always tries to actively distract himself from the darker parts of his mind.
•⌇⌦ His body ‘desaturates’ similar to pinkie pie from my little pony whenever he is in a ‘dull mood’ or when someone drives him to the point of being sad.
•⌇⌦ He loves stickers a lot, he can never stop collecting them. Mischievously, he also likes to splash glitter onto anything he deems necessary [to torture people to clean it up, but he claims that it’s just to ‘liven things up’ a bit.]
•⌇⌦ Too much creamer in coffee kind of guy [“Can I have coffee with my vanilla creamer please?”]
•⌇⌦ Constantly eats and smells like fruit candies.
╰───────────
.·:*¨༺╔══ஓ๑♡๑ஓ══╗༻¨*:·.
╭┄┄┄┄┄┄┄╯
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・❥・ Dark Headcanons
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•⌇⌦ More monster than human. [Yes, Dark is all the mansion, Celine, and Damien in one walking corpse. However, overtime, as Damien fell into the role of the villain, he may have embraced it a bit much. He still cares about his sister very dearly… so much so that he made sure she’s in a permanent sleep. Celine, even in her sleep, knows about this, and parts of herself influences Damien - thus influencing Dark as a whole. He is completely merciless, sadistic, manipulative, and couldn’t care less about the consequences of his actions as long as it benefits himself and his plan. Besides, he is immensely powerful, so if he is met with his consequences, he simply destroys them.
•⌇⌦ He is also very aware he is nothing more than a character, but, he knows he’s much more than this. Because he knows he’s a character, you often see him staring at the fourth wall but never necessarily addressing it [unlike Wilford.]
•⌇⌦ Can read minds and telepathically speak to people, conceal his presence, move through shadows, mimic voices, shift shadows and blend into them, and can turn himself into a Raven. Ravens hold a lot of symbolism, but for Dark specifically, The Raven means ‘Death, bad omen, bringer of chaos, transformation & metamorphosis, and the duality of existence’. He often stalks, observes, and travels within this form of himself.
•⌇⌦ Camera’s, no matter what kind, CANNOT pick up him as a whole. Whenever a picture is taken, a video, or anything of that sort is taken of him, he will always appear as a sporadic blur of blue, red, and black. He can never be caught on any footage.
•⌇⌦ Whenever he is present in a room, depending on his mood, the ringing sound that emits from him can completely shatter ANY kind of surface. Glass, wood, stone, etc. His surroundings also turn a bit desaturated/monotone whenever he’s around.
•⌇⌦ EXTREMELY tall, eerily tall, to the point it is very obviously inhuman.
•⌇⌦ Can take form of people’s fears and/or desires [used for manipulation tactics.]
•⌇⌦ Loves being praised for any reason. In fact, he could get distracted by it… likely because he’s slightly egotistical.
•⌇⌦ His body, to the touch, is always ice cold. Just being around him gives off cold chills and makes rooms colder.
•⌇⌦ Neck twitches constantly.
•⌇⌦ He’s highly patient.
•⌇⌦ Smells like smoke and old candles.
•⌇⌦ He is constantly tired, yet he never sleeps.
•⌇⌦ He can be referred to as Damien only by Wilford as he knows it’s a comfort for Wilford rather than anything else.
•⌇⌦ Dark wisps, like smoke, often emits from his hair and leaves a feint trail wherever he walks.
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.·:*¨༺╔══ஓ๑♡๑ஓ══╗༻¨*:·.
・❥・ Bonus Short-Story ・❥・
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.·:*¨༺╔══ஓ๑♡๑ஓ══╗༻¨*:·.
A fuchsia haired man sat on a weathered wooden bench, the crisp autumn air swirling around him, carrying with it the scent of fallen leaves and the hint of change. The trees stood tall and dark, their skeletal branches reaching out like gnarled fingers against the dark sky. Beneath the rolling clouds of black was a light shower of cold rain, paired with occasional deep bellows of thunder. Wilford, unbothered by the weather, wore a bright yellow coat that bore a striking contrast to the muted colors of the dark day, yet he felt oddly muted himself, as if the world around him had absorbed all the vibrancy he once possessed just moments ago. He stared at the trees, his curled mustache twitching as he was lost in thought. The shadows cast by the branches danced around him, triggering a flood of memories that flickered in his mind like fading autumn light. This time of year always made him contemplative how everything seemed to prepare for a long slumber, how decay and beauty coexisted in a delicate balance. Just as a gust of wind dragged him out of his thoughts and rippled up his spine, a dark figure swooped down from the sky. It landed gracefully next to him, perching on the back of the bench; its form a sleek raven whose feathers shimmered black as the void. The raven’s eyes glowed with an otherworldly stygian energy, deep pools of darkness that could drag anything into them.
Wilford turned to the raven, raising an eyebrow. “Well, aren’t you a striking little creature?” he quipped, a grin tugging at his lips. “What brings you to my little corner of the world? Here to steal my bread?” The raven tilted its head, regarding him with an unsettling calm, remaining silent but observant. Fragments of its being would fall out of place and come back together, as if reality itself fought against the creatures existence. Wilford leaned back against the bench, hearing it creak from his weight while his expression shifted. “You know, I’ve been thinking a lot lately about the roles we play, the expectations we uphold… it’s exhausting.” He glanced at the raven, as if seeking validation. “Sometimes I wonder if I’m still just a part of the show. One of the many characters in this unending, chaotic play. Am I the hero, the jester, or maybe even the villain? It’s hard to tell when the lines blur! As if I would use any scripted lines… but you know what I mean.” The raven hopped a bit closer, its gaze cold. Wilford felt a familiar chill run through him from the stare. “And then there’s the bigger picture. All those choices we make, the paths we tread. Are they truly ours? Or are we really just puppets on strings, guided by forces beyond our understanding? It’s like we’re all just fragments of a larger story, one even I can never understand, lost in a labyrinth of our own making.”
The raven remained silent, but its intensity seemed to deepen, as if it understood. Wilford sighed, running a hand through his hair. “I guess what I’m really trying to say is… I’m not sure where I fit into all of this. Sometimes I want to scream, to break free from agonizing expectation. But then I think—what if in doing so, I lose everything that makes me… me? Do I even have the power to break this? If I do, what would happen?” He would ask, hoping for an answer. With a rustle of feathers, the raven leaned in slightly, almost as if offering comfort. “You will never know until you try, William. Every great discovery begins with a leap of faith.” The raven spoke without its beak moving an inch. The raven studied the man in the yellow coat for a moment longer, and then, with a powerful flap, it took to the air, soaring high above the trees. As it ascended, Wilford felt an odd sense of clarity settle over him. He smiled softly to himself, the weight of the world feeling a little lighter as he returned his gaze to the autumn trees. In the depths of uncertainty, there was hope. A chance to steer his path towards an unforeseeable future. And it was all only a leap of faith away.
.·:*¨༺╔══ஓ๑♡๑ஓ══╗༻¨*:·.
・❥Thank you for reading! If you wish to see more, request some ideas. What are you curious about the most?❥・
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rokon24 · 13 hours ago
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Rundown of the more interesting parts from the Necrits live stream with Christian Linke (Creative Director and Co-Creator of Arcane) :
There was a longer version of the Caitvi sex scene but they got bonked by the ratings people, and because it would have raised Leagues rating to mature, it got brought down to what we got.
The entire Caitvi sex scene was directed and animated by Fortiche with zero input by Riot. Christian says, "That was French people being French."
Riot making Arcane canon didn't change where they were taking characters or the story, it just made them more aware of how it would affect other Riot projects.
Christian refused to confirm exactly when the events of Arcane take place in the existing timeline.
The Arcane doesn't originate from Hextech. It is just one - in universe - interpretation of magic.
Christian doesn't view Viktor and Jayce's love as romantic, and that romance wasn't the intention when writing their relationship. However, by the way he talks, it doesn't seem he's against people shipping them romantically - just as a creative team, they were more interested in exploring a close, complex male friendship / brotherhood.
The 250-million dollar show budget number is not accurate as marketing is included in that fund. Fortiche's goal from the beginning was to bring the level of animation found in feature animated films to serialised content. While the show was very expensive for an animated series, it was way cheaper than an animated feature film because they try and work efficiently. As an example, Christian says how often in Hollywood, it's not uncommon for sometimes 40-50% of what is animated to end up on the cutting room floor while with Fortiche they try and keep it around 5%
Ekko's hair was changed from a mohawk to dreads because the artist who worked on him told them that black hair doesn't work like that (in reference to the mohwak), and here's how it would actually work.
Legends of Runterra affected Arcane in terms of giving the team inspiration for how the everyday street life is for people in the regions.
Caitlyn's LOR Tactical design (2021) and Warwicks VGU Voicelines (2017) were made to reflect what was going to happen in Arcane - production of Arcane just took a long amount of time.
They've said from the beginning that the only person who could ever defeat Viktor at the height of his power was Viktor himself. His story is about the glorious evolution, the pursuit of that, and what it actually means to remove these human elements until there is nothing left.
All projects Riot is working on - whether the MMO, Games, Written or Animated projects - are in talks with one another at all times.
Christian comments on how very few games have remain in service as long as League has, and because of its ever growing and evolving story, it's hard to bring everything together cohesively since everything was made at different times, in different era's, by a multitude of different people. So, while many things may be very cool creatively, it makes it impossible to successfully bring it all together more often than not. So for new projects, they are more focused on making something good and successful with the team and talent they have, even if it retcons or replaces content made in the past.
Christian pitched singing Heimerdinger.
Arcane's scripts for S2 were locked in before S1 was released, so they were not impacted by fandoms or online reactions. Christian thinks maybe some animation choices were influenced by things the animators saw online, but not the story.
When watching the premier of the final arcane episodes in LA - the entire 4000 seat theatre cheered when Maddie died.
The butterfly motif shared between Jayce and Viktor specifically was used to represent transformation.
Christian talked about how they don't think about really whether people will like something or not, but whether it's the right consequence for the story (this is in discussion to Caitlyn losing an eye). What makes a character likeable to an audience in his eyes is their decisions in the story; the choices that they make.
Continuing on from this, he comments on how the choices Caitlyn makes now are so different now compared to the beginning of the show. She is now willing to take risks and sacrifice parts of herself for people, for Piltover and for what is right.
When asked about Caitlyn's signature hat, Christian says that the team saw it as somthing that didn't really fit this version of Caitlyn they were writing and the person she becomes and that's why it was never incorporated into her designs.
Back in the beginning, when they were first working on Arcane, Christian would constantly going back to Jinx and Vi's original design artists & Riot August who was their champion designer to make sure they weren't messing anything up with these characters.
Christian goes on to tell an anecdote of when Paul 'Zeronis' Kwon was drawing the first concepts for Vi. This was back when Christian was in music. She didn't have a name at the time, but when Christian looked over Paul's shoulder at the art, he comments "she kinda looks like a Violet to me." They never spoke about it, but months later, when she became a serious character concept internally, she was gifted the name Vi. To this day, Christian doesn't know if his comment resulted in her name or if it was just a coincidence, but Violet became stuck in Christian's brain as Vi's true name. Riot August (who was in chat) then confirms that her name came from her tattoo, which came from one of her key design elements, being that she had the number 6 on her face. So, just a happy coincidence.
Talking about the tattoo. The tattoo was shrunken in size so, from a distance, it would look more like a beauty mark and the brain can more easily disregard it. One of the many things that they had to think about when translating the designs over as, is animation, you would be looking at a characters face a lot more than you do in league where the camera is situated top down.
As they were wrapping up the stream, Christian talks about how there always needs to be a bit of space between what content creators / content consumers do (pointing at Necrit) and what Riot does. He thinks it's good that there is space for criticism and a critical view of the things Riot does. In order to succeed, he believes they need to listen to their audience but also that they need to have their own vision, take risks, and be bold. It's a delicate balance in his eyes, and projects tend to fail when these two sides are too in cahoots.
He iterates that they are not trying to shove anything down anyone's throats. They are just trying to find what makes these characters cool, tell their stories, and be true to the regions they come from. With taking the characters from League to Arcane, it was important that they translate these stories and characters so they can hold up with the best storytelling in the world.
This circles back to the earlier point about retconning things and replacing past stories and content. He comments on how some characters are very outdated or too archetypal, but they still have an essence that people love about them.
Arcane was something Christian worked on for 9 years, and he was getting clearly emotional near the end. He also adds they're just getting started and he wants to make sure they do a good job with this IP and the characters we really love.
To those who are not happy with certain decisions, he's sorry they didn't hit what you personally wanted, but there is simply no way they can please everybody. While they are trying to make as many of the Riot / Arcane audience happy, they as the creators and artists need to follow their own compass, be the shepherds of this IP; that being creative is hard. They will keep doing that even if they sometimes have to ruffle some feathers.
He closes the stream by confirming that they are investing quite a bit in Noxas, Ionia, and Demacia for the next regions they explore.
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