#not my game not my problem but its bizarre to me
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I cant believe players think Lae'zel is ugly
If her nose was lower she'd be your average safe conventionally attractive female companion
Am I losing my mind
#not my game not my problem but its bizarre to me#this is just Morrigan why are they running#im looking at a beautification mod and they really just change her nose its kind of incredible
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:0
Sem break ENDED!
So me in quite heavy semester needing me to ABSOLUTELY lock in. 3d Maya and perspective. Ew
I do wanna still draw more so I'll take light art quest that I would doodle on my lil sketchbook :3 no colours sorry
Hope yall are in great spirits and health
Ltrs goofballs 🐛
#lau talks#artist on tumblr#my art#star wars#destiny 2#owl house#god of war#faith the game#Bluey#puss in boots#dont strave#the bad batch#no spoilers requests pls.#genshin impact#god of war ragnarök#anime#anime in general#im a hellsing fan :33#DESTINY FANS GIVE ME UR GUARDIANS AND THEIR DRIP!#fanart#jojo bizarre adventure#stanley parable#hellsing#the owl house#halo#i havent played halo but ive heard its one of best story telling#me might need to open comms if wanna get money for game ;-;#me not good with time tho thats the problem
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before i actually go through the phantom hourglass manga to critique it i’m going to quickly just toss out a bullet point list of things i actually liked in the ph manga
- i like how the stuff w/ tetra in the first chapter not only sets her up but serves to contrast how she is as a captain vs. how linebeck initially is as a captain. the line ‘as captain, nothing is more important than the lives of my crew’ specifically
- link’s cute. hes just a little guy
- i’m a big fan of the added detail that linebeck tends to stick out his bottom lip. it fits really well with his character. as a smaller side note i like the way his nose is drawn. i just like the shape they went with lol
- the bit with the point card for eddo’s garage that is specifically noted to be Not In The Video Game is good
- for all intents and purposes what is done with the bellumbeck fight is really good
thats it everything else i either feel neutral about or hate/feel frustrated with
#salty talks#bitching about the loz manga#anyways i think its also worth adding some of my personal opinions about ph in general to add some context for my later opinions#i dont like jolene. like to a visceral degree. i dont know why but im physically incapable of enjoying her.#which is bizarre bc like??? i think griffith is a great character i think makima is fascinating. but jolene ph is the one i cannot stand#i hate her because i think she's fucking annoying and isn't justified in half of what she does but like. why the visceral hatred. idk#maybe its a side effect of my rabid linebeck special interest. anyways sorry i think shes awful#in all fairness tho to me shes actually better in the manga#also. i dont actually like fatherly linebeck stuff much and dont read him as being fatherly towards link so i wont talk abt that stuff#uhhh i think linebecks arc in the game is really good and i also think that the normal order of the three final bosses is great#i also think that the second half of the game has some good stuff in it even if it's less plot-heavy compared to the first half#i think that phantom hourglass has genuine unique potential to be fantastic if given an extended adaptation that gives a shit#and that is partially why im going to spend a bit more time on this one#i will also say that despite whatever i say abt this one i do admit that i like and appreciate it. it still has problems tho#why'd they do astrid like that. i dont like manga astrid. i dont like her design or most of her dialogue.#why was she weird to linebeck like that. be nice to him. hes clearly gay#as far as im concerned at least
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The Genius, Michael Gavey.
Michael Gavey x Reader.
Warnings: smut, unprotected sex, masturbation, foul language, loss of virginity, cum control.
English is not my first language, so I hope you will forgive me if there are any mistakes.
oneshot.
Michael’s good at a lot of things, and he knows it. Brilliant, really. Genius, if we're being honest. Maths? Please—he’s never even touched a calculator. Numbers are his domain, his sanctuary, the one place where he feels entirely at ease. Books too—though never fantasy; he’d rather lose himself in something real, something concrete. But everything else? Social skills? A complete disaster, really. Painful to watch.
It’s not as if anyone’s queuing up to see what’s behind those smudged glasses or that same red sweater he pulls on every Monday. And that's fine. Honestly, it is. He's made peace with it. It’s their loss, isn’t it? That's the mantra he clings to, the thread keeping his fragile ego intact: They're the ones missing out. And God, doesn’t he need to believe it.
When you arrived in Oxford, it hit him hard. Why? Because even when he was buried in the silence of the library, there you were, watching him. Always watching. Maybe intending to read a book—upside down, no less—or lounging with your legs thrown over a table, headphones blaring as if you couldn't care less about the world around you.
Michael Gavey isn't used to being seen. For fuck’s sake, he’s Michael Gavey. Nobody. Invisible, as he’s always preferred. But then you came along, and suddenly, invisibility wasn't an option. You became something else entirely: a problem, a distraction, a bloody nuisance he couldn’t seem to get rid of. And maybe, deep down, that’s what scared him most.
So, naturally, his response was to start staring back. Maybe if he leaned into being a proper weirdo, you’d back off. But no, of course not. You didn't flinch. You just stared right back, unwavering, unbothered. It didn't take long for one of the teachers to step in, warning him, of all people, to knock it off. And you? You just smiled. Smiled like you'd won some secret, twisted game, baring all your teeth like a predator who'd just cornered its prey.
When he squinted at you, furrowing his eyebrows in some attempt to decode whatever the hell was going on, you simply glanced at the table, still grinning like you had a secret you were dying to keep.
What was your problem? Were you planning something? Was there a game being played here, something sinister he couldn’t quite see? The questions clawed at him, gnawed at his focus, and yet, no answers came. Only that smile. God, he hated it.
Things weren't improving, no, they were deteriorating rather quickly. And it all took a turn for the bizarre when, in the dead of night, he awoke still half hard, with his shorts drenched in cum and his mind? Cluttered with vivid memories of a particular dream from the previous night. Never had he scrubbed a piece of clothing with such fury in his life; this treacherous body was doing him in. And the most egregious part? His cock was a bloody jest, because even after such mortification, he had to wank off once more just to make the torment subside.
That day, the Oxford corridors felt like they were smoldering beneath him, each step fueling the inferno inside his chest. His sneakers might as well have been on fire for how much he burned with rage. And then he saw you, loitering by your locker, looking infuriatingly calm as always. It was like you wanted to drive him insane.
He stormed over, slamming your locker shut with a single hand, his nostrils flaring like he was ready to tear you apart—not literally, of course. Well, maybe a little. He was unraveled, utterly tormented, and you? You were only making it worse.
“Stop.” The word came out flat, almost pitiful, his voice cracking under the weight of his irritation. His blue eyes, usually so sharp, were clouded and bloodshot, as if they’d been scorched by his fury.
“With what?” you asked, tilting an eyebrow, that insufferable smirk tugging at your lips. Carefree. Effortless. It made his teeth grind in pure frustration. He didn’t even understand why he felt so unhinged—just that he did.
“What the hell do you want?” he barked, his voice echoing down the corridor. Heads turned, a few people pausing to glance at the scene, but you didn't so much as flinch. No fear, no embarrassment. You just leaned lazily against your locker, staring at him down like you had all the time in the world.
“Your number, to start with, would be great.” The words hit him like a physical blow. His pupils dilated so fast it felt like the world had tilted. If darkness swallowed everything right then and there, he was convinced he’d still see you.
And that’s when everything shifted. You weren’t messing with him—not in the way he’d thought. No, you were interested in him. The realisation hit Michael like a slap, and even then, his perpetually self-loathing brain struggled to piece it all together. For once, his stupid mind was just that: stupid.
But then the messages started, tentative at first, and something clicked. You actually got on—really got on. It was strange, almost unnerving, how much you seemed to have in common. You liked some of the same nerdy things as him, and he found himself listening to bands he’d previously written off because you mentioned them. Slowly, the conversations moved out of his phone and into the library, where you started sitting at the same table.
People noticed, of course. Curious glances trailed after the two of you, some even daring to linger when Michael—Michael Gavey, of all people—was caught smiling. Not a smirk or a grimace, but an actual smile, albeit half-hidden behind his hand. But it was there, and for once, he didn’t mind. Not entirely.
And then, on a Friday night when everything seemed eerily serene, the text message arrived. 'Do you want to come to my dorm?' Panic ensued. Perhaps it's a tad presumptuous to assume you want to fuck him, isn't it? Yet, he was presuming precisely that. But the truth is, Michael has only kissed one girl in his entire life; otherwise, his knowledge comes from pornography, books about the human anatomy, and the hushed conversations in the men's locker room. And it's not that he didn't want to; in fact, he wanted to, desperately so, but the truth was that no one seemed sufficiently captivated to offer him the chance. But you, you were offering. Maybe. What does one do with that?
He took a shower, donned his usual jeans and a white shirt, slipped on his sneakers, and even spent time before the mirror wrestling with his blond hair, to little avail, of course. He decided he wouldn't be a coward; he had this chance, maybe, and he wouldn't squander it with timidity. He made his way to the girls' dorm on campus, garnering more than a few disdainful looks from the passing girls. It was just because it was him; if it were Felix sneaking in, they'd be all smiles. But who cares? There was only one person he hoped would truly appreciate his presence. He reached your door, his breath caught in his throat, and knocked so feebly that perhaps he thought you wouldn't even hear. Pathetic, honestly.
But you heard him, and when you opened the door, he froze for a moment. You'd just taken a shower; your skin was still slightly flushed from the hot water, wearing an oversized shirt, once black but now faded to grey, and some pajama shorts that honestly looked more like his underwear than actual shorts. He swallowed hard, managing a crooked smile. You leaned against the doorframe, your smile much more genuine.
"You came." The words slipped from your lips with such ease, rolling off your tongue with a genuine satisfaction that straightened his crooked smile.
"Yeah, well. It's not like I have anything better to do, of course." His reply lacked the sharpness he'd rehearsed in his mind, accompanied by a glance at the floor and a stupid, silly smile.
"Yeah, of course." You laughed, rolling your eyes, and turned your body to give him space to enter, if he wanted to, though he looked as if he might bolt at any second.
But he didn't run away; no, he actually stepped inside. The room was like most others, yet he was struck by how orderly it was. Like any typical dorm, there was the TV, the two single beds, a small table, and in the corner of an adjacent smaller room, the bathroom. The scent of cleaning products lingered, indicating you'd taken the time to tidy up before inviting him over. This shouldn't have pleased him as much as it did, but it did.
"Just take off your sneakers before you lay on the bed," you said with that nonchalant tone of yours, picking up the TV remote from the table.
He glanced at the paused movie on the screen before turning his attention to the bed. His mind wasn't exactly racing as he sat down, beginning to untie his sneakers, but his focus soon shifted to the side of your face. He was transfixed by how your hair framed your features, how your lips were so perfectly shaped, and how your eyebrows slightly furrowed in concentration. He had to run a hand over his face, nearly knocking off his glasses, to bring himself back to reality, blinking several times to refocus on removing his sneakers.
"I chose 'Evil Dead,' but they didn't have the classics." Your voice drew his gaze upward again. You casually made your way to the bed beside him, practically throwing yourself down, causing the mattress to bounce. "Is that a problem for you?" you asked, turning to look at him, your eyes locking with his.
His throat visibly tightened as he swallowed, while you didn't even blink. For a moment, he found it a rather amusing jest. What could a girl like you, with the most beautiful eyes he'd ever seen, with lips that curved into the brightest smile he could imagine, possibly want with him? He was either the luckiest bastard in the world or the biggest delusional of the year. But that was fine, at least for now.
"No, it's not a problem at all," Michael mumbled, unsure if he was referring to the movie choice or something else entirely. But it would suffice either way.
He saw you smile widely, and you felt you should, noticing his blue eyes dilate behind his glasses. Looking down where you had crossed your legs beneath you, you tried to focus and simply pressed play on the movie. The low noise from the TV soon filled the room, the colors of the film painting your faces and reflecting in Michael's glasses. The silence was comfortable, as always. The sounds of calm breathing filled the space, but well, his eyes weren't really on the TV; they were on you. To the point where he had to rest his hand on his face, just to appreciate it, perhaps.
"You know, watching a movie works better when you're looking at the screen," you commented, your eyes still fixed on the screen, though you felt the heat from his gaze on your cheek.
"I prefer to watch you." His words were barely above a whisper, but they reached you, making your smile widen even more.
Your eyes flicked to him, while his remained steady, though he felt his palms sweating against his cheek. He was nervous, and his attempt at an impassive expression wasn't fooling you. The words that left his lips were just truths, and seeing you smile, it was good to see you smile, it brought a subtle curve to his own lips. Sighing, you drew your knees up to your chest, resting your chin there, unsure of what to make of his words or of him. Just as he was unsure of what to make of you or how much you unsettled him.
"I hate almost everyone here except you." Your words mirrored his in tone, quiet, perhaps too intimate to slip out.
They made him pause, just looking at you, wondering. Time seemed to stand still, the screams from the movie not reaching your ears; things were quiet, almost silent. And that's when his hand rose, wrapping around the back of your neck, perhaps with the most courage he'd ever mustered in his life. Your lips parted slightly when you noticed him shifting on the bed to get closer, and you responded in kind, leaning towards him, your hand hesitating before also reaching up to the back of his neck, slipping between the golden strands to hold him firmly. Bringing your faces close, your breaths began to mingle, and soon all that was reflected in his glasses were your lips, all his attention focused solely on them.
"You're trouble, and you want to know why?" Michael whispered, your gaze falling to his lips as they formed the words. They were thrown at your face, raw and direct. "Because it seems like after I met you, there's been something wrong with my brain." He lifted his thumb to trace your bottom lip, as if to commit it to memory.
"Yeah?" Your response lacked strength, not truly. "That's good, because it seems like after you I'll never be the same." Whispering another confession, now it seemed more than fitting, even with your breathing too rapid to say much more, or what you truly wanted to.
A faint smile touched Michael's lips, perhaps an attempt at composure before he leaned in closer. Tilting your heads in opposite directions, your noses brushed against each other, the taste of each other's breath mingling on your lips, shared. His lips were the first to part, capturing your lower one slowly, almost tentatively, until yours responded, capturing his upper lip. The kiss started slowly, your lips moving together with an unhurried grace, despite your quickening breaths at the contact. His free hand found your waist, attempting to pull you closer, while your hand tangled in his hair, gripping it almost in a fist.
But it wasn't enough, far from it. Leaning forward, Michael guided you both down onto the bed, supporting himself with each hand on either side of your head, positioning his body between your legs, which parted to welcome him. One of his hands slid down to your thigh, lifting it and pressing it against his side, your hips naturally seeking each other, and his already hardened cock brushed against your increasingly aroused intimacy. Sounds escaped between kisses, your hands sliding to grip his back, when Michael pressed your bodies together again, rolling his hips and drawing out a sly moan from his own lips, making it difficult to continue kissing you.
Your hands reached for the hem of his shirt, attempting to pull it up, but his hands caught yours, pinning them above your head, fingers intertwining there, as he pulled back just enough to look you squarely in the eye. His heavy breathing made his chest rise and fall, sweat causing his glasses to slide down his nose.
"I..." the words seemed reluctant to escape as he gazed down at you, your lips flushed and your chest heaving. He didn't want to dissuade you, but he had to say it. "I've never done that."
Your only response was to lift your head from the bed, seeking his lips and succeeding in a gentle capture, with him lowering himself to return the kiss. Though not deep, your teeth nipped at his lower lip, tugging gently, perhaps trying to draw him closer. Your fingers pressed against his above your head, yearning to be free, you just wanted to touch him, feel him, it didn't matter if he was inexperienced, if you had to guide him step by step, or if this was all you would have, feeling him like this above you.
"Just touch me, I don't care," you murmured against his lip, without the strength for more words, which in response prompted him to roll his hips against yours again, closing his eyes with a moan, just as your head tilted back, lifting your hips to meet his movement.
His hands released yours, and you quickly grabbed his shirt, pulling it up and off him, and he reciprocated, lifting yours inch by inch until he could pull it over your head. Without a bra, your breasts were bared to him, making him pause. His lips went dry as he took in the sight of your hardened nipples, ready for attention, despite his momentary hesitation. You saw it in his eyes, in how they flickered to meet yours, and your hand reached to caress his cheek before grabbing the back of his neck, gently guiding him toward your chest, arching off the bed to ensure he understood your consent.
And he understood more than clearly, leaning down to kiss the space between your breasts before moving to one, enveloping it with his mouth entirely, using his hand to squeeze it firmly. The sensation of your skin against his mouth elicited a low sound from him that vibrated through your body, prompting you to grind your hips against his already hard cock. His tongue followed, swirling around your nipple, sucking as if his life depended on it. His mouth salivated, saliva running down your chest, glistening your skin with his essence. His free hand went to your other breast, squeezing it tightly, his lips trailing kisses to the other side, his tongue sliding along until it reached your other nipple, circling it with fervent enthusiasm.
"Fuck," you murmured, your intimacy throbbing, squeezing as you leaned on the bed to create friction against his erection, making him to bite the nipple in his mouth to stifle a loud moan.
His lips left your chest, observing the glistening, swollen flesh from his attentions. His eyebrows furrowed at the sight, going straight to his core. He looked down to where his hardness met your shorts, stopping himself from climaxing right there, taking deep breaths.
"Tell me..." his words trailed off, his lips struggling to draw in breaths. "Tell me how to be good for you." His whisper was broken, he was too far gone to really care about it.
You smiled, even in the throes of your overwhelming need for him. One of your hands took one of his, slowly guiding it to your core, and he watched intently as you slipped it inside your shorts and soaked panties, biting his lip as his expression contorted with pleasure. Slowly, you positioned his fingers perfectly over your clit, starting to move them in circles, making your breathing quicken further. Fortunately, Michael was a quick learner, or perhaps just desperate enough. Your fingers left his as he took over, moving them faster, circling over your soaked clit. You tried to reach for his hardness in his pants, but with his free hand, he caught yours and pinned it to the bed.
"Don't." The words came out swiftly, a desperate command because he knew well that if you touched him, he would cum right then and there.
You accepted it, not attempting to touch him again. Feeling his fingers slide over and over your most sensitive spot, the sounds began to fill the room, the wetness so intense it seeped through your pajama shorts, and he could hardly believe his incredible luck. His eyes moved to your face, noticing your parted lips, your cheeks flushed red, and your breasts, still glistening from his saliva, seeming to beckon him. One of your hands gripped his wrist, and he could see from your expression how close you were. The hand that had been holding yours to the bed released it, moving to the back of your neck, lifting your head to make you look down.
"Watch," he murmured, sliding his thumb perfectly over your clit, and you felt like stars were bursting behind your eyes even as you complied and stared.
You saw his hand moving inside your shorts, the veins in his forearm pulsing with the effort, the muscles there flexing. His hand held you tightly, almost encompassing your neck. And when his fingers started moving side to side, you knew you were finished. Your lips parted completely, a groan trapped in your throat escaped, you tried to throw your head back but his grip prevented it, and then, your walls clenched, he could feel the pulsing around his fingers, your belly flexing as you reached your climax, clamping your legs around his forearm.
Your body goes limp on the bed, your thighs still trembling as his hands slide from your neck down to your thighs, smearing his taste there. He grips the hem of your shorts, pulling them down along with your panties. When his eyes meet your pulsing, glistening pussy, a sigh escapes him, eyes closing momentarily to regain control. You hear the sound of his pants being unzipped, him kicking them off along with his underwear. Your eyes open just in time to see him grip the base of his cock, bringing the head to your sensitive clit, eliciting a tight, desperate moan from you.
"You're so beautiful." he murmurs, dragging the precum-slick tip of his cock across your clit, making your walls clench as he watches. His free hand runs down the inside of your thighs, ensuring they're coated in your own wetness.
He squeezes his eyes shut in pure ecstasy, rubbing his cock from your clit to your entrance, gripping the base tightly to stave off his climax. Your thighs tremble, your hands gripping the sheets, but nothing seems to alleviate the intensity, there's no escape. You're consumed, completely. Your hips start to move desperately for contact, even as your body protests, your fingers threatening to tear the sheets apart. He rubs once more, the almost sinful sounds echoing off the walls, mingling with his low moans and the contractions of his stomach. You can tell he's doing everything in his power not to cum.
"Can I?" He opens his eyes to whisper, looking directly into yours, and with no strength left to speak, you simply nod.
He sighs deeply before positioning himself at your entrance and pushing inside, feeling your walls resist yet yield as he presses in until fully seated, your groins meeting. A drawn-out moan escapes your lips as his head falls back, a soft groan leaving his throat followed by a sequence of breaths that made his entire body tremble. Michael pauses, trying and failing to calm his racing heart and the overwhelming sensation of your hot, tight insides. Leaning forward, he rests one hand on the bed while the other removes his glasses, setting them aside. Your hands rise to the back of his neck, bringing his forehead to yours, holding it there as he makes the first thrust. Both of your lips part, your moans and breaths mingling.
His thrusts were deep, yet slow. He would withdraw almost completely before sliding back in, each time making your eyes squeeze shut tighter and your head press against his. The sweat on your foreheads seemed to meld you together, turning you into one entity. His eyes opened, burning into your face, and you met his gaze, your eyes filling with tears of pure pleasure as he thrust even deeper.
"I like you," he murmurs, cupping your cheek as his other hand grips the headboard, making the wood creak. A smile graces your lips, almost cut off by his cock sliding in deeper.
"I like you too," you manage to reply between ragged breaths, your fingers tightening around the back of his neck as if it's your lifeline.
He brings his lips to your forehead, giving you a long, lingering kiss, his breath warm against your skin. Then, he brings his hand to your mouth, and with that signal, he starts thrusting with all he has, making you scream into his hand, which hopefully muffles the sound. He rests his own mouth there to also muffle his moans, feeling sweat run down every part of his body, mixing with yours. The bed bangs against the wall, your eyes roll back when he hits that sweet spot inside you, your hands lifting to dig your nails into his back. As your walls clench around him, he feels your climax spill out, soaking the sheets and his lower abdomen. With a louder moan, he quickly pulls out, his cock spilling his cum over your belly.
He releases your mouth and the headboard, letting his full weight rest on you, his head finding solace in the crook of your neck. Your arms encircle his neck, keeping him close as your entire body trembles with the aftershocks of pleasure. Both of you are exhausted, both satisfied. Michael's thoughts drift back to the early weeks of knowing you, how he wished you would vanish, and now, how he dreads the thought of you leaving, like everyone else. The irony might have drawn a bitter laugh from him if he weren't so physically spent.
"I wasn't bluffing," you hear him murmur into your neck, capturing your attention amidst the sensations still coursing through your body. You slowly turn your head towards him.
"What?" you whisper, perhaps fearful that even a slight increase in volume might make this moment slip away, just as much as he is. His eyes, those blues that most people overlook, capture your senses.
"I really like you." Hearing those words again, this time not in the heat of the moment, did something different to you stomach, perhaps quickened your heart more than the entire act itself, burned your skin more than anything else.
Drawing him closer with your hand, you adjust his position so he lies on your chest, where he places a gentle kiss. Your fingers delve into his hair, and you cast a brief glance to the side where his glasses still rest. A smile graces your lips because the truth is, you are utterly and hopelessly in love with the genius Michael Gavey. The irony is that he doesn't seem genius enough to realize it.
#smut#michael gavey#ewan mitchell#ewan nation#aemond targaryen#aemond#house of the dragon#oneshot#saltburn#fanfic#x reader#aemond x reader#hotd aemond
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Some of my TTRPG players want me tk host a game of Lancer (Which I've not read but they have) and I've told them I'd want to use the built in setting (as making a whole setting can be too much work sometimes).
Your writings on Lancer certainly discourage me, but you've also said a lot of the ideas would be cool in a dystopia rather than utopia. Would it make sense to keep things mostly the same lore wise and change the tone? Or do the problems run too deep?
oh despite all my bitching the last thing i would want to do is discourage people from running lancer -- if you're looking for a crunchy tactical mecha wargame ttrpg it's unmatched in the elegance of its design, the breathtaking range of options and player expression in character building, and the sheer convenience of its generous suite of GM and player tools.
a lot of people claim that Union is intended to be as evil as the facts make them seem and the tone of the core book and the whole 'utopia' thing is in-universe propaganda---i think this totally lacks textual support but it does work as a reading that enables you to use all the stuff in the core book while avoiding the bizarre dissonance it sets up
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Okay, let's finally talk about EPIC's Apollo
I feel very compelled to say, first of all, that I do not dislike Epic. In fact, I am very fond of Epic and have been following its production and status very eagerly! I attend all the launch streams, I watch all of Herrans' update videos; I am, at the end of the day, a fan and I want it to be known that my words are spoken out of love and passion as much as they are spoken from a place of critique.
So really, what my problem with Epic's Apollo?
In the briefest possible terms; the choice to have Apollo be defined by his musical aspect in God Games is thematically strange. And not in the 'oh well in the Odyssey, Apollo was important to Odysseus and his family so it's weird that that wasn't kept in Epic' strange, strange in the sense that Odysseus' character arc since My Goodbye has been getting more and more obviously Apollonian and so it is positively bizarre that when we get to meet Apollo, the god seems entirely disinterested in him and his affairs. So much so that he is not even defined by any station that would indicate that he has been watching over and protecting Odysseus and his family.
What do I mean by 'Odysseus has been following an Apollonian arc'? I'm so glad you asked!
Remember Them is the last song in which Odysseus explicitly uses his sword until Mutiny where he must use it to defend himself against Eurylochus' blade. He uses it to help enact the plan to conquer Polyphemus and, due to Polites dying in that battle, Polites who wished for Odysseus to put the blade down entirely and embrace a post-war life, Odysseus also retires his sword. This is an action that symbolically separates him from Athena - and the image of Odysseus as a traditional warrior set for him in Horse and Infant - as much as My Goodbye physically separates him from the goddess and her war-ways - from this point onwards, Odysseus will no longer be leaning on Athena's wisdom or methods to solve his problems. Likewise, he will no longer be able to rely on her protection.
Odysseus thusly solves most of his upcoming problems through diplomacy and avoidance. He approaches Aeolus - a strange and ambiguous god (both in gender and in motivation) and appeals to them for help. Circe too, he approaches not with wishes to conquer or for revenge, but for the safe returning of his men and an alternate way forward. In all of these scenarios, there is some Apollonian element which is subtly interweaved alongside the influence of other gods; it is with a bow and arrows that Polyphemus' sheep is slain (and thus it is this Apollonian element which is at the root of Odysseus' spat with Poseidon), it is a vision of Penelope that warns Odysseus that his men are about to open Aeolus' wind-bag, Circe's peace offering to Odysseus is to refer him to a prophet of Apollo who has since died.
In this way, Apollo is walking alongside Odysseus for all of his journey after Athena departs - even in the Underworld, he is guiding him. It is Tiresias' proclamation that is the last straw for Odysseus, it is by the power of a mouthpiece of Apollo that Odysseus decides to embrace his ruthlessness. It is with the bow and arrow that Odysseus subdues the siren who sought to trick him, likewise, Odysseus does not attempt to undermine or escape the fate of paying Scylla's passage price - he knows of the doom about to befall the six men and quite unlike the rest of the journey until this point, he does not fight against it. This all comes to a head on Thrinacia where it is a blade which sacrifices the sun god's cow and brings destruction upon the crew once more.
My point with all of this is that when I heard the teasers for God Games years ago, it made perfect sense to me that Apollo would be Round One - he is not Odysseus' adversary and has no reason to oppose Athena's wish to free him. From other teasers about what will happen in the climax of Epic, Apollo will still be walking alongside Odysseus - it is Apollo's bow that Penelope will give the suitors to string. Likewise, it is Apollo's bow that will prove Odysseus' legitimacy and identity. That bow will be the power by which Odysseus hunts his adversaries and cleans out his palace - it is Apollo who is the avatar of Odysseus' ruthlessness, not Athena.
So tell me, truly, what was the point of having Apollo raise a non-argument in God Games? Why have him appear unconcerned, aloof and slightly oblivious? Why have him appear in his capacity as the Lord of Music at all?? And if the intention was never to make Apollo an active player in Odysseus' life like he was in the Odyssey, why keep Odysseus as a primary archer?
The answer of course is that Apollo is inextricable from the fabric of the Odyssey - his influence and favour exudes from Odysseus just as much as Athena's. In Athena's ten year sulk, it would have been Apollo who kept Telemachus and Penelope safe. It would have been Apollo protecting Odysseus from Poseidon's gaze as he travelled the seas (according to the Odyssey anyway)
Forgive me for not being excited about something that I thought was being purposefully set up. I was extremely ecstatic about all of the little Apollonian details that litter the sagas because I know where this story ends up (loosely) but all God Games did was reveal that maybe those Apollonian details were not intentional at all, but merely the ghost of the Apollo who persistently haunts those he favours, even if he cannot explicitly come to their aide in an adaptation.
#ginger rambles#apollo#odysseus#epic the musical#athena#This of course is not mentioning the whole 'in the Odyssey the suitors have been explicitly praying#for Apollo to kill Telemachus so they can have free reign and Apollo is just going 'what's that? I'm sorry I can't hear haters' thing#I'm actually so disappointed by Apollo in God Games because I truly did believe that it was leading up to Apollo and Athena#BOTH being by Odysseus' side in the end#I really like the fandom view that Apollo used the sirens as an excuse because he has nothing against Odysseus#but in order for me to give that any merit there would have needed to be something in the text itself to support that#And Apollo only has the three-four lines which like - in and of itself is crazy#I really wish Apollo and Hephaestus had full verses like Aphrodite/Ares#Or at least a back and forth like Hera#The milquetoast Apollo who is apparently upset about murder but then only took a light rebut for him back down#I'm sorry have you not seen Apollo when he's mad about murder before? He's not that reasonable I promise you#I'm just not going to talk about him being mad about the sirens specifically if I think about that too long I'll get hives#Looking very forward to when Penelope finally gets her song 😭😭😭#Cannot believe you still don't have your song debut my queen the Odysseus economy is also in shambles
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Turning Point - Part 5
Characters: Poly!LADs x gn!mc
Warnings: Hurt/Comfort, Injuries, Angst, Loss of Arm, Lots of emotional struggle with disability, mentions for Rafayel stories, and myths, violent imagery and arguments.
Word Count: 5456
Written: 9th January 2025
Notes: Pre-relationship with gn!MC with all LADs, with my personal pov of the game and lil headcanons littered in. Unnamed MC, but using my personal MC's basic appearance and adjusted backstory. I take some liberties with what the game offers me. Rafayel is so hard to write for a lot of reasons, but also is one of my favourite characters in any story because he's just... contains multitudes. I also feel like he's the one who struggles most with all these other people in MC's life. I also feel like he's so fixated on pain, and struggle, that he forgets kindness can be offered to him with no price. Anyway, I enjoyed working on this bit a lot even though it was hard. Enjoy! Also as a side note, the song of choice I can only partially explain, Rafayel out of all the boys makes me think of regency romance on a level I truly cannot explain. (even though he doesn't have a dancing scene... YET!!)
Now Playing: All I Want, by Kris Bowers
Masterlist AO3
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Rafayel loves you. That is never in doubt. He finds himself bitter and aching that there is so much you have shared that only he remembers.
Sometimes it comes out in harsh words or lies. Even though he knows it is unfair to punish you, when you can't control it.
Mostly, however, he tries to enjoy moments with you. Hoping that something will spark, and you will look at him and see long years of history.
Remember his longing and his love in all its forms.
Remember all the facets that make him up. Perhaps it's cowardice to want your memories to fill in the blanks that he is too scared to tell you. Blood on his hands, heart offered up. He does not want to see your expression change. For you to fear or hate who he is… who he can become.
He thinks about beautiful blue seas, and the breath stolen underwater.
When he finds himself thinking of the beach he waited at, every year, he pushes himself into his work.
Now, he spends most of his days at your side. In case you need him. He watches closely, because he's used to you hiding your struggle from him. When you're sick, you've hidden it, he's reminded you that you're not a superhero. As much as you put on a brave front for every kid that sees your hunter reels.
Rafayel has watched this version of you for a long time, before he finally met you again. Properly.
He has seen so many renditions of you, no matter who you have been… he has loved you. He has and will love you for eternity and beyond, even if it might be easier not to.
Rafayel has finished most of his work for his exhibit, as he stares at the final piece that is missing something that he cannot find.
Sun blends with sea, as the tides recede. As silver bones are left behind to bleach.
He stares and stares and nothing comes. Just that vague, irritating feeling of incompletion.
"You're going to burn a hole in it, fish."
"Sylus, leave the man alone, he's actually working."
Rafayel huffs… and therein lies his other problem. Your consortium of bizarre attachments. If he were less observant, he could pretend they see you as a friend only.
But he is a man who can kill another, who can plan his revenge, who can hide in plain sight. Who is capable of sneaking up even on the N109 Zone Leader.
So he can see and he can't ignore. He also can't ignore that they comfort you as well.
You have teased him for being childish, and he thinks the irritating feeling in his gut, that demands he steal all of your time, that you are his bonded partner, confirms such a claim. He is not possessive of a lot… your heart is his.
He tries to ignore the doctor and the crow. Staring straight ahead, hoping that answers will come to him, but he cannot. He can feel their presence and it is on the edge of his consciousness. Poking at it.
Like he is a crab on the beach and a child wants to watch his pincers clasp.
"Maybe you should take a walk, get some fresh air."
"Do you want the fish to suffocate, Doctor?"
"Truly, you are incapable of not prodding at others aren't you?"
He huffs this time, turning his face to look at the two. Zayne is typing on his laptop, barely looking up to converse, while Sylus is on his tablet, glasses on the end of his nose.
The two look eerily similar like this.
Rafayel tries not to compare the doctor to the crow, it's unflattering. At least the doctor can heal your wounds.
When he speaks though, his irritation comes out in the snippy tone he takes, "Your opinions are noted, dumb crow. Then swiftly discarded."
The man does that irritating little laugh he does, that is more a puff of air than a real laugh. Like it's too much effort to feel anything, and Rafayel wants to pluck his feathers.
How you can tolerate him, he'll never know.
At least the hunter is quiet…
Still, he wants to get out of here, they make it harder for him to think, and he can't make progress like this. So he stands, shrugging at them and heads towards the door, as he goes to make through he almost collides with you and Xavier returning from the hospital. He isn't surprised when you move out the way just in time, you're a hunter and your training has made you capable. Still as he greets you, you hesitate, before tugging at his shirt before he can leave.
He looks down, your hand holding onto the fabric, not tough enough to tear, but enough to halt his movements.
"Are you alright, Raffy?"
It shouldn't surprise him that you notice the tick in his jaw, or the stress under his skin. It isn't the first time, and you've shown many times to have been able to pick out when his mood has dropped. You're observant as part of being a hunter, you're careful, you pay attention. You're smart.
You care.
About him, about his mood… about his life. His irritation settles, soothes at the edges, and his smile is easier, "I need some fresh air. Want to come with?"
You hesitate and he watches the fear enter your eyes. Wavering. You walk between the hospital and the apartment when you don't take Zayne's car, but that's the extent of your journeys. He wants to pull you by the hand… make you see the sea with him.
"Where are you going?"
"Whitesands."
It's far enough removed, very few people visit it, and he will get a walk somewhere familiar. Perhaps it's familiar enough for you to follow him.
He extends his hand, carefully, trying to keep the need from bubbling to the surface. If he could take you away far from here, he would. Take you to everything he's ever seen, so he can see it with new eyes. Yours.
Your hand stretches out, and your fingers tremble, before you finally take his, "Alright, if it's quiet." Your request is one he'll happily grant. Both of you alone, he can't think of a better way to spend his time.
The walk is kind to him, as they head towards Whitesand Bay, he gets to keep your hand in his, listen to the song of the world, and watch as your steps become lighter. You stop staring down at your arm and checking around you, eventually focusing on the sky and him.
As feet crunch on white sand, and approach the edge of tides. You let go of his hand to walk a little further out, and he watches. As you crouch, as you reach fingers to the water.
Rafayel paints everything he thinks is beautiful, tragic, or brings pain to his soul. You hurt him too, in ways he aches for. Like he is placing his hand in a burning flame, and holding it there, because the longer he holds it, the closer he gets to what he craves.
Like there is an answer there, waiting over the edge of agony. If he tumbles after it, he'll find what eludes him.
There's a feeling in him that wants to drown you with him. He could swim out, with you in his arms, and pull you under. On the edge of the question of life, before he gives you the means to breathe alongside him. He's warned you of the nature of sirens, and you've looked him in the eye and told him you don't fear him.
You should, though, he knows. You should fear the ocean's grasp as well as his own, because he wants your heart for his.
As you turn your eyes back to him, soft smile tugging the scar on your face, his heart thunders and then stills. Flames and agony. The need to touch and hold it in his hand… Lit against the contours of your face, and the glimmer in your eyes.
His inspiration is always closer than he thinks.
—-----
Rafayel dislikes your companions.
The prince gets to spend all of his time with you, working together, protecting each other. Where Rafayel had to convince you to be his bodyguard, just for a fraction of that time.
The doctor is who you trust with your injuries and your wounds, he is who you go to when something hurts. You hid your sickness from Rafayel before now, so he didn't doubt your capabilities.
The crow… the crow gets under his scales. Like a tick. Biting and bleeding and ruining his skin. Yet you trust him, a man who built all his life on violence. Who has blood on his hands. Who is open about his sins… While he cannot tell you for fear of the look in your eye changing.
It is safe to say the crow is his least favourite. The one who grinds at him most, who plucks and pulls. Like a hook in his upper lip. He dreams of drowning the man… he would if the look in your eyes didn't stop him.
So he hates them, he thinks. The anger and irritation and the childish petulance. He wants your attention and he fights for it, he wants you to trust him most. It took too long to gain entrance into your home, reminding himself that time builds strong bonds. That he should be patient. He did not want to scare you, to startle you. Like you are a small fish and he is a bigger… hungrier beast.
There is no peace when they are around, and normally pain brings him inspiration, an answer on the end of a paintbrush. A vision in the agony.
Whatever feeling they inspire is not pain, and it brings him no art to create, no feelings to share in blues and greens. Nothing to show for it.
He has thankfully, however, finished his final piece. So there is a relief in him, even as the crow looks down at him, eyebrow raised.
Rafayel ignores the man, looking straight ahead, signing his work. Paintbrush steady. Steadier than the racing heart in his chest.
He will not lose a game of chicken with an overgrown bird.
So when the crow turns to walk away, he is relieved, and so smug, until he hears a crunch. Looking over quickly, and staring down at the floor.
"Ah, what a shame."
One of Rafayel's paintbrushes snapped in half by the stupid crow's foot.
He levels a glare at the man, "Are stupid crows clumsy too?"
"Are all fish messy? Your things have spread across the apartment."
"I'm working!"
"Quite diligently I see, despite galavanting off to the beach. Inspiration was it?"
The look on the crow's face is too level. It's too calm. He does not respond to the rise of Rafayel's voice. He does not flinch at the glare in his eyes. He does not move, from where his foot is still on his brush.
It is a feeling of irritation that burns and scorches where it stands.
He has to tolerate and bite his tongue. He has to think and be careful. He has to share, where he does not want to share.
You are his heart, why does he have to look at the eyesore in his vision, and think about his hands on you too.
His anger bubbles and froths and overflows. A pot that has been left, and forgotten. You will forget him too, in favour of a crow! A stupid. Foolish. Irritating crow.
He stands and presses forwards, fangs bared and sharp. He is a predator of the seas. This man is nothing. He is a god of the tides. This man is a petty criminal.
Rafayel knows you better, he has seen more incarnations than this man can even comprehend, and he dares to play at favour?
"If you wish to be drowned, crow, I am happy to oblige."
Eyebrow quirks at him, a look in his eyes that Rafayel can't make out, but it glitters and twinkles, "I'd love to see you try, fish, but I'm afraid you couldn't hope to kill me."
"I am more than willing to try."
"Then you'll simply be hurting your 'beloved bride', wouldn't you?"
He snarls, a low noise in the back of his throat, hand reaching out to grab at the man's throat. To snap it, bite through it, to cut his voice permanently, he isn't sure. It will hurt, and he will deserve it. For calling you what he cannot. Too many memories that you cannot hold in your heart.
The crow steps forwards, as if daring him to try. To wrap his hands around his throat and twist. To slice his throat open with a dagger. To see. To show him if it's true.
"Raffy?" Your call comes from the side, stumbling in, voice wary.
His hand hovers, he debates. Thinks for a moment. Stares at the crow's adam apple as the man swallows his laughter down. The dare is there, waiting for him to take… and they both know he won't.
So he rips his hand back, offers you the kind of smile that shakes at the foundations, "Hey cutie, I was just going out for the exhibit."
You open your mouth to speak, and he shakes his head, grabbing his canvas. Lifting it far too quickly to be safe, and turns on a heel, "I'll see you later."
The speed he leaves the apartment leaves the door frame shaking behind him. Heading out, running from the place. From the crow's dare, from the wary look in your eyes.
From the inadequacy… the guilt… the irritation. The pain.
What lurks over the abyss could just be nothingness. A world where you don't want him, or need him. Where without your memories you do not look at him, hear him call you his beloved bride, and love him as you once did. Where his bond with you is not enough, and he simply has to experience the heart that cannot beat for anyone but you.
That he has lied and hidden and kept from you for too long, that a criminal with blood on his hands who does not hide… claims your heart for his.
His heart…
There is pain behind his art and in his soul. A reminder that he cannot always be with you in every life, and he prays this is not one of them. An alter of suffering that he would cut his chest open at, if you would always look at him.
—--
You cannot stop thinking about the look on Rafayel's face.The agony in his eyes as he'd darted from the room. You'd asked Sylus who had shrugged, "I broke his paintbrush." But not explained further.
You'd seen Rafayel break his own paintbrushes in his studio, stepping on them, falling over them. Resulting in a trip to the hospital because of how messy things were.
You help Sylus clean up some of the mess, containing it in a corner with the rest of Raffy's things, hoping it would alleviate some of the feeling you can't seem to shake in the air. A stagnation. It feels like decay, and you can't open enough windows to air it out.
If Sylus decides not to share, he won't. You've known him long enough, pried at his secrets enough, that you don't waste the strength anymore. He shares what he wants, when he wants to.
So you abandon the effort and go about your day. It drags. Waiting for time to pass, working through your exercises, before you have to leave.
As the time approaches, the clock hand moving, it begins to click harder. The sound impending.
You think about other exhibits, the amount of people, the noise…
It cuts through the excitement, the peace of the wait, the boredom.
You pause as you're getting ready, staring at the prosthetic arm flexing in front of you. The movement of metal fingers, the clear indication of your injury… your failure.
You're going to see Rafayel. A man who people will be looking at. Commending.
Taking photos of.
Do you really want to be stood next to him like this? To draw attention to yourself and him?
An icy chill runs up your spine, and you stop. You have to get these clothes off. You have to cancel. You can't go.
You can't be there.
You feel the chain on your ankle, it tugs and it pulls, and it drags you back. The beast that settled, has woken up. It is hungry and it is angry, and it is laughing at you for trying.
A mistake, this was a mistake. You made a promise to someone you care about, and now you're going to hurt him. Either way, you're going to hurt him. Make him look stupid. Make him hate you.
You're going to break this fragile peace. Bring that agonised look into his eyes again.
Take from a man who gives you so much. Love, affection, kindness, warmth, acceptance, joy.
You are ripping all those things from his hands, and returning nothing.
"Kitten?" You stumble, when the voice startles you out of your thoughts. Falling back onto the bed, looking up as Sylus enters, not bothering to wait for an answer. Ever since your mission had gone wrong, he has been far less hesitant. If he could ever be said to be hesitant.
When he sees you sitting, tears in your eyes, he approaches you, kneels in front of you. Hands on your knees. Soothing your skin. His skin is so warm, it's like a brand. You almost pull away. On fire, itching, hurting. He notices your flinch and pulls his hands away. The relief of the cool is intense, and you choke on the feeling.
You're the mistake. Too fragile to be touched. Too useless to be helpful. Too much work.
He takes in your rumbled clothing. The shirt half pulled off, the jacket thrown away from you, the trousers unclasped. You are shivering, and shaking, and while you can see his hands twitching. Yearning, needing to soothe, he knows he can't. So he tries to speak, hesitant now, "Don't you like them?" You think about the time he spent, finding things with Rafayel that are easier to wear. Clasps that can be done easier with one hand, or buttons bigger for your unsteady metal fingers.
Things that require the least amount of struggle. If he could not find them, he had them made.
The two of them, you think as you try to fight through the fog, are dangerous.
You shake your head numbly. "I can't go."
It doesn't require much more from you, even without his eye, Sylus reads people. He reads you. He's said sometimes he cannot understand the workings of your mind, but he improves everyday. It is terrifying to be seen by him. Terrifying for him to look under the rough exterior, to the rougher interior.
You wait for the moment that he realises you're not worth it.
"You'll be with us." He starts, and you look down at where his hand twitches towards you, then back. "You won't be alone."
You haven't been alone, you think. In all the time you've spent with this. This weight, first on your back, then on your ankle. They have come to find you. Looking.
Just like Caleb did.
Is it enough? This could be that wakeup call.
"Rafayel wants you there, he's excited to see you." It is odd. It is hearing Sylus say 'Rafayel' and not 'fish', that jolts you back. Just like the moment you saw them in your kitchen, arguing. Just like when you saw them all walk through that door when the blanket was your only defence.
It is a realisation of how odd this is. How bizarre they are.
It almost makes you hiccup a laugh. The idea of Sylus speaking for Rafayel. You think about how warm he is to you, how he takes your hand easily.
I will always want to look at you.
"What if it's too much work?" You finally manage, the agony lightening so you can speak, no longer tearing at you. Though you can feel the creature on your ankle. Tugging. Like a dog with a chew toy.
"The important things are worth it."
Important.
Learning to use your prosthetic is hard. Learning to trust is hard.
It was with Caleb, it is with all of them. It is a constant struggle. A constant weight. To try.
They catch you, with a security net. Give you space to breathe, so you can stand back up again.
You think about what you want, think about what will make you happy… what is worth living for.
It is the reason to keep getting up.
You want to see Rafayel's work, you want to see the people you care about. You want to keep your promise to a man who values you. A hesitant shaky hand takes Sylus' where it hovers. The way you can watch him heave a sigh, the tension in him easing, as he clasps yours between both of his. Tight, but not suffocating. He grounds you, and it doesn't burn.
"What do you think, Kitten? Do you want to try?"
Sylus has never belittled you for tears, or made you feel your emotions are a mistake. When you are drowning, he offers a hand. When you anger and hurt, he is there, either to join you in your hurt, or to help appease it.
He offers you a choice, and he means it. If you truly do not want to, you know he will accept it. If you want to, he will help.
"I want to try."
He nods, pulling you up with him, to stand, straight into his chest. So that you can feel his uneven heart beating against you. "Then let's get you ready."
—-----
He should never have left so early. He should have stayed with you.
Rafayel left the apartment in frustration and anger and now he stares at his phone, hoping to see your name pop up.
It is an agitating feeling. To be stood on the edge of the cliff and not know if there's water below.
He has forced himself to listen to Thomas, to go through the motions, to ensure his exhibit is set up correctly. He has sat under too bright lights, feeling himself drying up, as he waits. As the clock hand moves, as he thinks, and he struggles.
If he keeps running, will you stop chasing him?
As his exhibit starts, he checks again, only to see a message from the doctor, 'Good luck today'. He doesn't respond. He stares at it. It's unsettling. He doesn't want the doctor to wish him good luck. He doesn't want his comfort.
He doesn't need it.
Even when his agitation settles a moment, and he hides it from Thomas who asks him why he's smiling. He's not.
That doesn't mean anything.
He does not wave at Xavier as he walks through the door, milling around the paintings quietly. Avoiding the bigger crowds. He tries not to think about the fact that he's come to see.
It doesn't matter.
As time passes, Rafayel fidgets.
Stares at the door.
Fidgets.
Stares at the door.
He walks around the room, passes Xavier, who hands him water quietly, then walks off. He stares down at it, but he's parched, the crowds are tiring him out, the people are talking like they understand him, and he just wants to be somewhere else. So he downs it, and lets the relief of the chill settle in his throat.
He talks absently to people he doesn't really care to listen to. Thomas gives him a talk about doing his duties.
Irritation settles in his stomach. He doesn't care about his duties. He cares about seeing you.
He checks his phone, and is relieved, though irritated, when he gets a message from the crow, 'We're on our way'. He sends back a thumbs up, though it is through a shaky hand. Excitement makes it unsteady.
It is when he is not staring at the door, when he hears your voice behind him. "Raffy?" Pulling away from where he is avoiding Thomas' lectures, he takes you in. Your hand is grasped in the crow's, eyes darting around the room. You're wearing your prosthetic, a dark blue jacket over your shoulders, painted with green and blue flowers. Flared trousers and a light shirt. He absently thinks that the crow's style isn't too ridiculous, if it means you visit his exhibits like this. Like one of the flowers in a garden he wants to take you.
"Cutie!" It is relief and it is the weight of hundreds of years that shed. He waited, he waited, and you came. He takes your hand away from the crow, not without giving a smug little smile, which receives him a smirk, and kisses the back of it. "You made it."
He watches your eyes glisten, he can feel the heat off your cheeks. Not all embarrassment, he knows some of it is stress, but it is enough. "You don't have to stay long." He promises, it doesn't matter how long you stay. You came. You came, no matter what.
You came, and he knows it wasn't easy.
The laugh you release, it trembles, like your hand, but it is accompanied by the small smile he is learning to draw with his eyes closed. "Show me your work?"
"I'll go find the prince, call me if you need me." The crow offers, he leans, kissing your temple, before he leaves. You blink after him a bit, touching where he kissed with your hand, pulling it from Rafayel's grasp, and then look at him. He glares after the man, but doesn't offer much of a response.
"Come on then cutie, you're mine." He doesn't look as he grabs your hand, and he knows he is grinning at you. Pulling you forwards with him, darting to where his art calls for you.
He doesn't notice the chill in your hand, until he eases his fingers over it. Feeling grooves and edges. He almost releases when he realises he has grabbed your prosthetic, you are staring down at it with him.
Rafayel looks at you, tries to read the look in your eyes. It is soft, and awed and gentle. So he raises it to his lips, kissing the wrist. You tremble, blinking, before tightening your grip just a little.
It is the soft, warm look in your eyes, as you tug him forward a little bit more, a laugh bubbling out of you. "Come on Raffy."
He takes you around all of his paintings, and just watches you.
You don't offer him opinions or thoughts often, he has learned if he gives you space to look, you can tell him how you feel. What his art brings out in you. If he looks closely at your face, he can watch it. Trembling in your eyes.
As you flit amongst paintings, like a butterfly amongst flowers, tugging him along with you. He follows willingly.
There are moments when you stop, and your hand twitches out. Like you are holding back the urge to run your fingers over the paint. Tracing shapes, touching at his heart directly.
He wants to tell you that you can do as you please. That you are the one who he wants to understand him most. That his art, and his soul are yours to do with as you like. That you could tear images from his canvas, and he would still paint more for you.
Finally you find yourself in front of his struggle. Bleached bones on the beach, tides easing out. Leaving scars behind.
At the edges of the horizon, the sun rises again. Painting the once dreary sky in a rainbow.
You are the sunrise that greets him, that reminds him that time moves forwards. That there is something to see after the night.
That tomorrow has a chance for better than today.
You bloom like a flower before his eyes, a sight he could never have seen beneath the waves. A reminder of why he came to visit the surface every year. A reminder of all the wonders of land that he idolised as a child.
"Beautiful." Is exhaled, and he is unsure if it was you or him. The twinkling in your eyes, perhaps it was both.
Eventually he feels the strain in your countenance, the exhaustion, so he sneaks with you out of the exhibit. Escaping into gardens that are quiet, and closed to others. A locked gate has never kept him out of anywhere, however.
It is the quiet that settles you, and he settles alongside you. No longer wearing a mask he does not want for people who come to stare at his work. He pulls you amongst flowers, fields of lilies, and whispers of petals.
Secluded and alone. The way he feels best with you.
Lying down in the grass, to look up at the sky, stars twinkling.
It is with the view of the stars that you speak, voice tinged in a guilt he wishes to chase away, "I almost didn't come. I'm sorry Raffy."
His eyes turn to you, to read the draw of your lips, the pain in your eyes, the way you tighten your grip on his hand. Cool metal against skin that reacts to you more than any other. Sensitive, aware.
Your touch will always alight his senses.
He knows the hesitation, he thinks about the way you wavered on the edge, hand extended to you as you feared to take it. He knows that you are adjusting. He regrets asking you to promise, to put that weight on your shoulders.
He is relieved you came. To see him, to stare at the workings of his heart, and yearn to trace it with fingers.
His patience and his need fight often. His awareness of pushing, his desperation. It is hard to balance.
"What changed your mind?"
You edge a little closer on the grass, so that the heat of him spreads over the sensors of your prosthetic. Alongside the gentle stroking of his thumb over your hand. "Sy told me you wanted me to be here… and I wanted to be here for you."
Rafayel's first instinct is the kind of reaction he's seen cats get to water. Hissing and jumping up. Shaking himself furiously.
There is great dissatisfaction at comparing himself to the demons.
There is greater dissatisfaction at the crow, helping him. In any way.
It is a feeling of being pulled back by the scruff of his neck, away from the abyss he seeks out. The fall into the ocean.
The agony on the edge of the conscious.
You poke his cheek with your other hand, then brush hair back and his heart settles its seething. "I'm glad."
"Glad?"
"That they care for you." It is whispered, and it is tentative, and he sees the worry in your eyes.
The fear at his arguments before. The anxiety that you are causing distress.
Forcing them. Making them clash in enclosed spaces. Like caged beasts.
It is the wary voice that calls out to him, tries to ask the question about the pain in him, the voices and the agony ripping and pulling and hurting. The pain that grants him no inspiration.
They care.
A message sent to wish him luck. A quiet presence bringing him water when he dries. A fool giving you the push to move forwards to lead your feet to him.
You have not stopped looking for him and at him, and he has been holding you like a toy he does not wish to share…
It is a feeling he isn't ready to digest or question, not when the stars are bright and you are safe next to him. It is one he will think about in days to come, as he watches the doctor help him clean. As he is offered a pillow the prince favours in order to sleep better.
When the crow argues with him, but gives him food that satisfies a hunger he forgets to appease for himself.
When you do not look at him any less. That he has not lost anything, he is not lesser.
It is a feeling for later.
To help paint canvas he wants to share one day, though pain is absent, and something else glimmers in the sea.
#zayne#zayne x reader#rafayel#rafayel x reader#xavier#xavier x reader#sylus#sylus x reader#love and deepspace#lnds#lads#wonder writes#lads x reader#Zayne lads#rafayel lads#Xavier lads#Sylus lads#lads x mc#poly!lads#no smau for this one tho i did mentally laugh at sylus sending a text like 'hey??? y'all??? good where did you go???'#and raffy sending back just a shitton of tongue sticking out emojis
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Dangancember 2024 - Danganronpa Top 24 Class Trials - Number 5: Danganronpa V3 Case 1 {BEST CASE FROM DRV3}
//Me running from the angry mob who think this case is fucking overrated:
//Okay, okay, I already knew going into this, looking at my top 10, that this is probably the second or third most divisive placement on this list, because the feelings that people have for this trial are generally mixed, and all of it rides on one particular aspect of it, that carries the whole thing.
//But that's not a problem becase we already have a set precedent for that on this list, and yeah, I will not deny it. This trial is only up here because of one massive bias that I have towards it, and if you know me by now, then you already know what it is.
//But I have lots of other reasons as to why I absolutely love this Class Trial, mainly because even if it's not as good a mystery as 2-1 or A2-1, this is the best opening case for me because of how it kicks V3 off with an emotional bang.
//This isn't like the first trial of Another 2 where I think it's generally not a good sign that my favourite case in that game was the first one. This one has a legitimate reason for being up here because of how, even to this day, it sets itself apart from every other Danganronpa trial that we've covered so far, not just among the openings.
//And trust me, it was SO GODDAMN DIFFICULT trying to decide which I liked more between V3-1 and V3-4, because they're both AMAZING. But the thing that ultimately decided it is that I actually have come back to this case a few times over the course of my time as a DR fan. While I only sparingly go back to Chapter 4 of this game, because it's already had its impact on me.
//If you thought the opening cases in previous games were wild, V3 comes out swinging (literally) with a mystery that doesn’t just set the stage but completely flips the script on what you expect from a Danganronpa trial.
//It’s not just about solving the murder; it’s about the emotional gut-punch, the clever twists, and the bold storytelling choices that make you question everything you thought you knew about the series.
So let’s dive into what makes this case such a standout moment in the franchise.
//The first victim in Danganronpa V3 is Rantaro Amami, a man of mystery whose Ultimate Talent remains unknown during the first chapter. His untimely demise occurs in the library, where he’s tragically bludgeoned on the head with a heavy shotput ball.
//I know there are other aspects of the trial that stand out to people more, but I actually want to kick this review off by saying that Rantaro’s death is not just shocking but downright brilliant.
//It's one of the best character fakeouts in the series, and the only time I think Kodaka does it better in any of his mystery games is the prologue case of Rain Code (If you know, you know.) It's executed so well that it leaves you doing a mental double take.
//At first glance, Rantaro seems poised to become this game’s equivalent of Nagito. i.e. a morally ambiguous outcast with potentially twisted ideals.
//His enigmatic vibe and cryptic behavior practically scream "plot relevance." Honestly, he even gives off shades of Yuri from SDRA2, with that same aura of someone you’d expect to stir the pot in bizarre and unsettling ways.
//To emphasize this further, all the other Ultimate ???'s have been integral to their games. Kyoko was the deutragonist and leading lady of DR1, and Hajime was the protagonist of DR2. And in the first chapter of DR1, Kyoko is mostly unnasuming, and you don't know what her relevance to the plot is until the trial actually happens; since most of the screentime of Chapter 1 is taken up by Makoto's relationship with Sayaka.
//But before we even get to unravel his deal, he’s unceremoniously removed from the board. It's as if the game chuckled to itself and shouted "SIKE!"
//This clever bait-and-switch caught me completely off guard. I was ready for Rantaro to take center stage as the group's wildcard, only for the game to pull the rug out from under me.
//Instead, the role of chaotic, antagonistic schemer eventually falls to Kokichi, who turned out to be another fantastic choice, though his brand of chaos is a touch different.
//I'd really like to see a potential fanfic rewrite where Rantaro survives, and serves as the rival character to the main protagonist. Because most V3 rewrites are one's that have Kaede survive the first chapter, but Rantaro still dies, and he hardly gets any screentime, if any. And that's a shame, because I'd like to see what people do with his character.
//Please read all these fanfics by the way, they're so good.
//And sure, you could argue the setup feels a bit reminiscent of Danganronpa 2, where the first victim is also a character cloaked in mystery, and then later, his real talent is revealed to be something monumental to the plot of the game. But hey, if it ain’t broke, why fix it? It’s a bold way to kick things off and keep players guessing, and it sets the stage for the rollercoaster ride of twists that V3 is known for.
//But...okay, let's not delay ourselves any longer. All ya'll motherfuckers know the precise reason why it is that I love this trial.
//When it comes to the first trial of Danganronpa V3, the victim is certainly a shocking element, but let’s not kid ourselves...there’s one reason why this trial is etched into the annals of the series’ history as one of its most mind-blowing moments.
//And that reason is…The culprit.
//So, who killed Rantaro Amami? Who's the mastermind behind this library bludgeoning?
//You are!
//Okay, to be more specific, the person who turns out to be Rantaro's SUPPOSED murderer is Kaede Akamatsu, the Ultimate Pianist, who starts V3 by serving as the player character.
//Yep! The character you’ve been controlling this whole time is the murderer. And that alone is one of the best plot twists in the entire series, already rivalling the final plot twists of Danganronpa 2.
//And if that doesn't set a precedent for this game, I don't know what could have.
//To elaborate, the game opens with you playing as Kaede, a talented and determined pianist with a big heart, a hopeful spirit, and a knack for rallying her classmates. Everything about her screams "main protagonist," from her bright demeanor to her prominent placement in marketing materials.
//But as this trial unfolds, the game pulls the ultimate fast one.
//At first, the trial plays out like classic Danganronpa fare: you gather evidence, debate your classmates, and cross names off the suspect list. The usual, right? But as the suspects dwindle and the pressure mounts, it becomes clear that solving this case won’t come easy.
//The group edges closer to despair as they struggle to pinpoint the killer. This is where Shuichi Saihara, the Ultimate Detective, the game's current deutragonist, becomes the prime suspect for much of the trial.
//After some prompting, Shuichi, putting his sleuthing skills to good use, proposes a theory that flips the entire case, and the game, on its head. The real killer isn’t anyone standing on the sidelines. It’s Kaede herself. The cheerful, hopeful pianist you’ve been guiding through this madness turns out to be the one who orchestrated Rantaro’s death.
//Let’s pause to appreciate just how wild this twist is. Up until this point, Kaede was framed as the central figure of Danganronpa V3. You’ve bonded with her, rooted for her, and poured hours into her perspective. And now, she’s sentenced to death.
//The "main character" doesn’t even survive past the first chapter! It’s a daring, genre-defying move that caught players completely off guard.
//To make this twist land, the game’s developers went all out. They weren’t just pulling a fast one on Kaede; they were pulling one on us. Here’s just some of the things they pulled off this grand deception:
On the game’s official Steam page, the promotional images heavily feature Kaede as the protagonist. Shuichi, on the other hand, is LITERALLY a background character.
Kaede is front and center in nearly all official artwork; at least those that dropped at the time of release. Shuichi’s presence is muted, making it seem like she’s the undisputed lead.
V3 is the only one of the Danganronpa games that had a fully released demo. In the game’s demo, Kaede is marketed as the hero, reinforcing the idea that this is her story. Makoto and Hajime, both of whom make reappearances for the demo, specifically refer to her as a "fellow protagonist."
The developers warned fans repeatedly on social media to avoid spoilers, knowing this twist was too good to ruin.
To cement the illusion, they even slapped the "Female Protagonist" tag on the game’s store page.
//This level of misdirection is nothing short of genius. It’s one of the most ambitious twists the series has ever pulled off, and it solidifies this trial as a standout moment in Danganronpa history. Clever, daring, and a little cruel, it’s the kind of narrative gut punch that keeps fans talking years later.
//Also, as a side note, while I was doing this analysis and getting screenshots from YouTube to use as part of it, I found this comment, and I never actually thought about it this way, and it's so goddamn funny for some reason:
//It definitely keeps ME talking years later, since these days, Kaede is quite possibly my favourite character in the entire series.
//And yes, I'm sorry, this is turning into a rant about why I absolutely love Kaede, but it is very relevant to the plot of this trial, since this is her one and done. So I want to establish what she was able to achieve within her time.
//Kaede is a delightful bundle of joy, determination, and just the right amount of chaos, and even though she is the protagonist initially, she sets herself apart from the previous series hitters; Makoto, Hajime, and Komaru.
//She’s a hardworking leader type with a strong will, unshakable beliefs in herself and others, and a heart set on making people smile. especially through her music. But while her Ultimate Pianist title highlights her talent, it’s Kaede’s personality and quirks that truly make her shine.
//For starters, Kaede’s kindness and selflessness often lead her to put others first, sometimes to a fault. She’s so trusting that in the game’s demo, she outright fakes an alibi for Makoto based solely on gut instinct, even though she has no rational reason to believe he’s innocent. She does this for Shuichi as well, but obviously, as far as she's aware, SHE'S the culprit, so she knows that if Shuichi is voted for, she gets executed.
//She’ll lie if it’s for a good cause, but at the same time, she’s hilariously bad at it, squirming uncomfortably every time.
//Like previous protagonists, she’s sensitive to others’ struggles and listens earnestly to their concerns. But Kaede takes it a step further: she actively pushes people to improve, even if that means bluntly pointing out their flaws.
//It's easy to go through all of V3 without seeing her FTE's, because she's obviously only around for this chapter, and has two per character. And unless you reset the game multiple times, you won't get to see them all.
//Which is a shame that you have to go through so much effort to see them because they're all packed with moments of encouragement that show her as an unshakable force of positivity. Unsurprisingly, most of her classmates quickly grow to like her.
//That said, Kaede isn’t without her...problems...In fact she has quite a few.
//Her obsession with piano borders on comical; she works musical metaphors into everyday conversations and avoids any activity that might harm her precious fingers. Her Free Time Events with Tsumugi even lead to a minor existential crisis when she realizes her entire identity revolves around piano, prompting her to desperately search for new hobbies.
//Which is not true, because personally, I think she's among the deeper characters in V3, but it's still funny.
//Kaede also has a goofy, impulsive side that often makes her unintentionally funny, or awkward or awkward depending on the situation. For example, she has absolutely ZERO sense of restraint
//In K1-B0’s Free Time Events, she casually asks questions about his robotic nature in ways that come off as insensitive. She’s the type to poke buttons (literally in Keebo's case, where she pushes his emergency shutdown) or cheeks without permission, giving her a playful, almost childlike quality.
//But then there’s her tendency to blurt out comments that can sound…questionable. She enthusiastically calls Tenko cute, describes Tsumugi’s "sexy aura," and even threatens to lift Tsumugi’s skirt to get her to talk, prompting Shuichi to point out that she’s acting like a creepy old man.
//Her layered personality doesn’t end there. While she’s a genuinely kind and brave person, Kaede also has a fiery temper and a knack for standing her ground. She’s quick to lash out when provoked, whether it’s snapping at Shuichi for panicking, telling Himiko to shut up during an investigation, or calling out Kokichi for his attention-seeking antics.
//Yet, these moments of frustration come from a place of passion, as Kaede firmly believes in justice and doing what’s right. She’s not afraid to call out any behavior she deems unacceptable, earning her a reputation as a bossy but well-meaning figure.
//However, Kaede’s determination to do the right thing is both her greatest strength and her biggest flaw. She’s relentless in pursuing her vision of justice, even when it’s misguided or downright dangerous. In this chapter, she rallies the group to escape using one of Monokuma’s obvious traps, earning everyone's pointed criticism, specifically from Maki and Kokichi. Her pushy attitude sometimes rubs others the wrong way, but Kaede genuinely doesn’t realize how her actions affect those around her until it’s pointed out. When her good intentions go awry, it leads to moments of genuine regret.
//Of course, Kaede’s defining moment comes in the trial, where her unwavering sense of justice drives her to extremes. To save her classmates, she attempts to murder the Mastermind, a decision that ends in disaster when her plan misfires and Rantaro becomes the unintended victim.
//And despite the inclusion of the First-Blood Perk, which allows whoever commits the crime to escape the school without the need for a Class Trial, she refuses to take the chance, because she wants to use the trial to out the Mastermind.
//This twist not only redefines Kaede’s role but also highlights her complexity. She isn’t just a good person in the traditional sense. Her belief in her own righteousness blinds her to the consequences of her actions, making her a beautifully flawed and deeply human character.
//Now...before I go onto what I actually liked about the trial itself, and how, while the Kaede twist carries it, it's still supported by a bunch of really neat moments, mysteries, and pacing, I want to go over one massive concern that we haven't really established with this case, and give my opinion on it. Because this is something that we've kind of already gone over, but I want to talk about it in more detail here, because this is where the point becomes relevant.
//During the trial, the evidence begins to point toward the fact that Rantaro was killed by a heavy shotput ball dropped from the vent above the library’s bookcases, which is how Kaede set up the trap. Initially, suspicions are scattered among several characters, with Shuichi himself being a prime suspect for much of the trial.
//However, in a dramatic reversal, Shuichi pieces together that Kaede’s actions prior to the murder align with the placement of the murder weapon. He theorizes that Kaede had hidden the shotput ball inside the air vent with the intention of setting a trap for the Mastermind. This trap involved the ball rolling out of the vent and hitting whoever triggered the motion-detecting cameras set up in the library. Tragically, Rantaro happened to be the one caught in the crossfire.
//Or so we thought...
//In truth, Tsumugi Shirogane, who is secretly the mastermind of the killing game, altered the events of the murder after Kaede set her trap. Kaede’s plan to kill the Mastermind failed, and the shotput ball actually MISSED Rantaro. He was instead killed directly by Tsumugi, who procured her own ball and smashed him over the head with it.
//Using her authority over Monokuma and the game, Tsumugi manipulated the evidence to make it look like Kaede’s trap had succeeded. Ensuring that Kaede would take the fall for the crime, not only eliminating a strong-willed leader who might disrupt the killing game early on, but also, due to Monokuma's threat of killing everybody if nobody died within a certain time limit, to ensure her own survival.
//The group unknowingly plays into her hands, convicting Kaede as the blackened based on incomplete and fabricated evidence. And it's quite possibly the only substantially evil thing Tsumugi does in the whole game.
//Now...this element of the game is controversial, both for me, and for the audience, for several reasons.
//My big issue is that it's an unfair manipulation of the rules of the killing game, which usually relies on airtight logic and player-driven deductions. Knowing that the evidence was tampered with by Tsumugi retroactively feels like a betrayal of the game’s premise of uncovering the truth.
//And yeah, this isn't the first time the Mastermind does this. Junko does this in Game 1, in fact. And it's highly unrealistic for you to believe that the Masterminds would ever willfully play by the rules, but my problem is that it really undermines them from being the powerful villains that they play themselves as in the final Chapter. It's why I believe AI Junko in the second game is the best Mastermind of the lot, since she's the only one who doesn't royally fuck up at one point (barring Mikado and Akane T.)
//The bigger issue for people in general, however, is that some fans feel that the framing diminishes Kaede’s role in the twist. Instead of her actions directly leading to the crime, her plan is sabotaged and used against her by an outside force. This makes her appear less culpable, which can feel like a cop-out for such a high-stakes moment.
//One could argue that if Kaede had actually succeeded in killing Rantaro, the twist would have been more impactful. It would’ve forced players to grapple with the moral complexity of Kaede’s actions, as she would’ve knowingly crossed a line to protect her friends. By shifting the blame to Tsumugi’s interference, the narrative somewhat softens the weight of Kaede’s decision.
//And I do agree with all of these notions, and understand where people are coming from. HOWEVER, despite these criticisms, Kaede’s framing still works within the context of the story and doesn’t take away from the emotional impact of her being the Chapter 1 culprit.
//What you have to remember is it isn't simply that Tsumugi committed her own crime individual of Kaede. Kaede started the murder plan, and Tsumugi finished it.
//It still means that Kaede isn't the killer, and shouldn't have been executed for it, but it doesn't change the fact that she still TRIED to kill somebody.
//It doesn't take away from the complexities and flaws of Kaede as a person in this game. The Despair she felt, and the corner she was driven into, still mattered, and she still acted on it in the worst way possible. Had the shotput ball hit Rantaro and not missed by pure coincidence, she would still have been the culprit.
//Even though she was framed for the actual murder, Kaede’s actions remain central to the story. Her plan to kill the mastermind reflects her unyielding determination to save her classmates, even at the cost of her own morality. Whether her trap succeeded or not, Kaede willingly put herself in a position where she would’ve been responsible for taking a life. This is the heart of the twist, and it’s not about whether she succeeded, but about her willingness to go that far.
//The framing doesn’t change the fact that Kaede is executed believing she is responsible for Rantaro’s death. Her guilt and despair as she tries to encourage Shuichi to carry on in her place still land with full emotional force, and the player shares her devastation, and her death leaves a lasting impact on the narrative. This doesn't change with Chapter 6's revelations.
//And on top of that, Tsumugi’s interference is consistent with her role as the mastermind and a villain who thrives on deception. The killing game has always been about manipulation, both of the participants and the audience. By framing Kaede, she ensures that the game starts with a shocking betrayal of expectations, cementing her as a calculating and ruthless antagonist.
//Only to fumble the ball much later, but this is more of a knock on Trial 6 than Trial 1.
//And that's mainly the big reason why I think this trial is great as an opening. It allows several characters to shine early.
//Kaede’s bold leadership, Rantaro’s mysterious potential, and glimpses of complexity in Kokichi’s manipulations and Kaito’s steadfastness all take center stage.
//But beyond Kaede, the real breakout star here is Shuichi, whose journey from hesitant sidekick to true protagonist begins in earnest during this chapter.
//At first glance, unlike Kaede, Shuichi feels eerily familiar to Makoto and Hajime, or previous protagonists. He’s polite, serious, and perpetually anxious, sporting a hat he refuses to take off because he’s self-conscious about making eye contact. He blushes, breaks into cold sweats, and often assumes everyone else is more capable than he is.
//In short, he doesn’t exactly exude confidence or charisma, and that’s exactly why his growth feels so satisfying. V3 may have ups and downs in terms of its characterization and plot development, but if there's one thing that I can say for certain, it's that Shuichi's character writing, throughout ALL of this game, is FLAWLESS!
//Despite his meekness, Shuichi shows surprising flashes of initiative early on. He’s the first to suggest they set a trap for the mastermind, proving he’s not as passive as he seems. He’s also quick to stand up for himself when pushed too far, such as his angry outburst at Miu accusing him of being a pervert.
//Kaede’s role in shaping Shuichi cannot be overstated. As the initial protagonist, she radiates optimism, courage, and determination. Her plan to stop the mastermind, though it fails, demonstrates her willingness to take risks for the group’s sake.
//When the truth of the trial forces Shuichi to accuse her, the weight of that responsibility crushes him, but Kaede’s faith in him remains unwavering.
//Kaede’s final words, encouraging Shuichi to believe in himself, become the foundation for his transformation. Her trust in him, paired with Kaito’s relentless support afterwards, helps Shuichi shed his self-doubt (and his hat) and step into the spotlight as the protagonist. From here on, Shuichi is determined not to look away from the truth, no matter how painful, a promise he makes in honor of Kaede’s memory.
//Trial by trial, Shuichi grows more confident and assertive. By the time the finale rolls around, Shuichi has fully stepped into his role, calling out the mastermind and rallying his fellow survivors with unshakable resolve. His passionate outrage upon revealing Kaede’s unjust execution shows just how far he’s come, not only as a detective but as someone who refuses to let lies define their lives.
//What makes Shuichi such a compelling protagonist is how different he is from Kaede. Where Kaede is bold and charismatic, Shuichi is quiet and thoughtful. He lacks her boundless optimism but compensates with razor-sharp intellect and a deep sense of responsibility.
//His understated heroism makes his victories feel earned rather than inevitable, and his struggles resonate with anyone who’s ever doubted themselves.
//In the end, Shuichi becomes the protagonist that Team Danganronpa never anticipated. While Kaede was ideal for their manufactured Killing Game, Shuichi subverts their expectations entirely. By rejecting the binary of Hope and Despair and refusing to vote, he takes a stand that transcends the game’s twisted rules. His quiet determination and intellect ultimately bring an end to the Killing Game and the series itself.
//Just as he promised Kaede.
//Kaede’s death and the way she passes the torch to Shuichi set the stage for one of, if not, THE most rewarding character arc/arcs in the series. Her impact is felt throughout the game, not just in Shuichi’s growth but in how her sacrifice inspires the survivors to keep pushing forward.
//Shuichi’s evolution from anxious and self-doubting to confident and decisive is what makes him such a standout protagonist. His relatability, paired with his ability to rise to the occasion, ensures that his journey, from the first trial to the game’s finale, is as compelling as it is memorable.
//But while the characterization and the relevance of Kaede is what carries this trial this high onto the list, I want to talk a little more about my thoughts and feelings on the invesigation, and the trial itself.
//The first chapter of Danganronpa V3 is just as heavy and depressing as its predecessors, but it cranks up the confusion factor to eleven. While Hope’s Peak Academy and Jabberwock Island had some sense of familiarity, the Ultimate Academy for Gifted Juvenies in this game feels more alien, making the stakes even harder to grasp initially.
//I kind of already said this, but from the way Rantaro carries himself in the prologue, acting all mysterious and competent, I was convinced he was going to be a key player. Maybe even a leader figure who would stick around for the long haul. And then when he started going a bit off the rails, I thought, "Ah, I see where this is going."
//I began thinking that he was going to turn out like Tsurugi from the Another games. Like the morally rigid, justice-obsessed type whose sense of right and wrong is slightly…off.
//But nope! The next thing I knew, Rantaro was lying there, very dead, and I was sitting there questioning my life choices. That little arc of his really threw me for a loop.
//Unless you're NicoB and somehow channeling detective-level intuition, figuring out who the killer is in this case is next to impossible based on the investigation clues alone. And that’s exactly what makes it so brilliant.
//With Kaede as the culprit, you essentially experience the entire murder setup firsthand. You’re there for the plan, the execution (as in the crime HAPPENING in real time, not the execution that kills Kaede, although we are also there for that), and the aftermath. But the game cleverly omits just the right moments or twists key words in a way that keeps you from ever suspecting her.
//Now, let’s address the elephant in the room: some fans argue that the protagonist switch is the only good thing about this case, dismissing the rest as basic or bare-bones.
//Respectfully, I think they’re wrong.
//Sure, the protagonist twist is a massive highlight. It’s chef’s kiss in terms of execution. But the case itself has plenty to offer.
//As a first case, it had some big shoes to fill. On one hand, it easily outshines the first trial in Danganronpa 1, which, let’s be real, was serviceable but not exactly riveting.
//On the other hand, it had to compete with Danganronpa 2’s first trial, which featured Teruteru’s surprisingly intricate scheme. That one’s a tougher act to follow, but I’d argue that Kaede’s case pulls ahead in terms of how engaging and multilayered the mystery is.
//Teruteru's crime was more complicated, and engaging, but it wasn't as fun to solve as this one was for me.
//Is it the most complex case in the series? No.
//Does it redefine what meta means in V3? Not quite.
//But it’s still an awesome, tightly crafted mystery that deserves its spot among the series’ best. In hindsight, even though they are my least favourite set of mysteries in the main trilogy, V3’s cases are all pretty intricate, so the fact that this one holds its ground says a lot.
//And really, how can you not appreciate a case where the game essentially says, "You’re the killer, but good luck realizing that before we drop the bombshell?"
//It’s clever, it’s bold, and it sets the tone for V3’s penchant for subverting expectations. Whether you’re here for the shocking twists or just love seeing your brain get tied in knots, this case delivers.
//For good measure, I'll reiterate how this whole thing goes.
//So, the whole mystery kicks off with Rantaro getting murdered, and Kaede, being the brilliant hero that she is, takes it upon herself to help the group narrow down the list of suspects. She shuts down anyone who tries to throw blame at others, using hard evidence like a detective on a caffeine high.
//The excuses for why certain people couldn’t have been the killer range from, "They were miles away at the time," to "They’re physically too weak to throw a shotput hard enough to kill someone". Basically a smorgasbord of alibis and physical limitations that could’ve come straight out of a detective’s handbook.
//But as it goes, all suspicion seems to funnel onto Shuichi. After all, he’s the only one who could bypass the security system, because Miu, the mastermind behind the tech Shu and Kae used for their trap, told him how to do it, while Kaede was not informed beforehand. And since Miu has her own alibi, she's off the hook.
//However, in a classic display of Kaede's wits, she manages to throw a few crafty suggestions, and a little white lie here and there, to get Shuichi off the suspect list.
//But if Shuichi isn’t the culprit, then who in the world is? Well, Shuichi, after a brief moment of hesitation, and probably some deep internal screaming, suggests a bold new theory: Kaede could be the killer.
//Now, if this was a soap opera, this is where the dramatic music would kick in. The rest of the trial devolves into a full-on "everyone vs. Shuichi" situation. Which is a terrible situation to thrust the poor boy into, especially since this chapter also features a whole ass scene where Shuichi is crying about being scared of the truth.
//I get why Kaede did it, and it did help Shuichi in the end, but it doesn't change the fact that she was making him fight everybody over a truth that he didn't want to come to light.
//The tension is palpable, and the whole room is practically ready to tear him apart, but this is where Shuichi starts showing his detective chops. He doesn’t flinch, doesn’t back down, and argues with the same quiet determination you’d expect from someone who’s been taking notes on how to deal with chaos. It's a subtle flex of his growing skills as a detective, and honestly, it’s pretty satisfying to watch him hold his ground against everyone.
//Eventually, the trial wraps up with Kaede confessing to the murder. But here's where things get a bit…well, complicated.
//Now, if there’s one thing that makes this trial truly stand out, it’s how the protagonist switch ties into the game’s larger themes of Truth vs. Lies, and more importantly, the colossal twist that the world of V3 isn't even real.
//Shuichi, the true protagonist, is like the ultimate punchline to the whole game. The fact that Kaede doesn’t make it past the first chapter is like one giant narrative rug-pull. Not only does it break your expectations for what you thought the game was going to be, but it also ties directly into the overarching narrative of deception that runs through V3.
//And, if you’re paying close attention, it’s not just a clever narrative trick. It's a commentary on the entire premise of the game. The creators themselves are in on the joke, which adds a whole layer of meta to the experience.
//In the end, this trial is a perfect storm of clever writing, emotional punches, and mind-bending twists.
//Kaede may not have been the killer, but her actions set the stage for everything that follows, and that’s what makes this trial one of my absolute favorites in the Danganronpa series.
//So yeah, I'm definitely biased. And I'm sorry if that ticks people off.
//But I should warn you. If you think THIS is the most controversial pick for the upper rankings? You'd best get ready for tomorrow's.
#danganronpa survivor#danganronpa#danganronpa v3#drv3#ranking#mod talks#kaede akamatsu#shuichi saihara#rantaro amami#dangancember 2024
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Do you mean Katniss Everdeen?
The original tag was @susandsnell’s but I assumed it was about Katniss Everdeen.
At least personally, I don’t think her getting guilt tripped into marrying Peeta and having children with him is a fulfilling ending for her whatsoever. I guess unpopular opinion, but her feelings for him always read to me as more platonic and that the romantic angle was more being forced on her. And she literally starts out the series explicitly stating that she never wants children!
I understand the thematic thing Collins was trying to do, where by suggesting that Katniss feels safe enough to have children, it illustrates that the games are like well and truly over and they live in a society that’s safe for children now. But I don’t care lmao I don’t think the protagonist’s wants and desires need to be crushed in order to make that theme happen. In the first book we also see how resentful Katniss feels about being forced into the role of a caregiver, and just, nothing about her suggests that, after All That Trauma, she’s somehow going to be more amenable?
If Collins really needed to make that point end it with her be a fucking school teacher idk. Or give one of her few still living friends a kid and note that she’s feeling optimistic about it. The entire nuclear family set up just felt truly gross and forced on her to me— and the emphasis on how traumatized she still is just read to me like she’s all around unhappy with her life. Like obviously trauma does not magically go away but it truly felt like the book was sacrificing all chances of personal happiness for Katniss to make that ending happen.
And even then, if the execution was good, if it was completely believable that that is what happiness looks like for her by the end of the story, I still dislike it narratively. Why must marriage and a baby be the only way the story telegraphs success and happiness for its female protagonist?
If the main point is about the future of the children of Panem, Katniss is herself a child, the epilogue’s timeskip notwithstanding. Why isn’t it enough to focus on her security and future without making her a mother?
The white picket fence ending feels like an especially bizarre choice to me next to the way the series also presents Snow trying to force an idyllic narrative on her for the Capitol audience. Like consider the framing of the showy wedding dress and fake wedding planning, Peeta claiming that she’s pregnant to try to garner more audience and therefore donor sympathy, or even the propaganda video they try to film in the third book where they try to make her look glamorous and it entirely falls flat, and they end up doing a candid video instead. The narrative keeps making a point of how Katniss is idealized and romanticized in this very traditionally feminine way and how alien that feels to her. And then… the series ends with her framed in the exact same way?
But then, that’s always been my main problem with the Hunger Games in the first place. It’s far too enamored with the pageantry it’s also trying to critique, and it ends up undercutting its own purpose. So yeah, I guess, it isn’t surprising that the toothless series has a toothless ending but shfhff doesn’t mean I have to like it!
#sorry for tagging you shfhg especially if you completely disagree with me#book talk#a mysterious stranger has appeared#the hunger games#thg#step into my office#dark stories of the north
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How to fix Halamshiral as a Zone
Inquisition is a flawed game.
I don't think there's anyone who is going to argue otherwise.
The only question is wheter you place it higher or lower than DA2.
One of the things I think it does better than DA2, is that it managed to give every place a soul, an identity of it's own, and at least a distinct, if not always amazing storyline.
The emerald graves doesnt have a very interesting plot, but it has some spectacular side quests, and atmosphere, inculding a haunted mansion, which might be my favorite possession based quest in all of DA because it shows much better than others just how dangerous untrained mages actually are to those around them.
The storm coast tells a story of what was once an important dwarven port, and shows how it fell and was repurposed over time.
The Hinterlands shows the aftereffects of the templar mage war, as well as solas stupid plan to give cory his orb, and the mage rebellion and an actually decent time travel story.
I could go on, but the point is, I usually have at least aomething nice to say about every single region.
All except one.
Halamshiral.
Halamshiral was the single worst part of all of Dragon Age Inquisition for me, and every single time I boot up this game, it's always the last thing i do before the temple of sacred ashes, despite how bizarre the game flows as a result.
And the reason is because i hate everything about it.
I hate it's unique attempt at side quests, i hate the characters involved, i hate the Orlesians who inhabit it, and i hate how this section tries to copy what worked so amazingly well with Orzammar and Denerim during the landsmeet section, and fails every single shot it lines up.
The ONLY good thing i have to say about this, is that it's at the very least relatively short.
So here's today's question. How to fix Halamshiral?
Let's begin with the three main players.
Celene, Gasparde, and Briala.
The big problem with every single option, is that they all suck.
Celene and Gasparde are both fucking awful people without any redeeming qualities, they have no charisma, and there is no prospect of the Empire reforming itself under either of them, the way Orzammar would under Bhelen.
Meanwhile, Briala is much, much better, but the problem is that we know exactly what is going to happen here if you support her.
Maybe today elves will have it better, but tomorrow, when Gasparde is gone, or celene turns on elves again as she always does all the progress will be repealed, and reversed, along with a few purged alienages.
Its an old story that's been told before in Dragon age.
In short, there is no reason at all to care about this overall plot. None whatsoever.
There were so many reasons to care about both Orzammar and Denerim in the same situation, and every single character involved had so much more charisma than either of these would be monarchs.
So let's fix that.
Starting with Celene, take the idea of her wanting to reform the empire, and actually take it to the next level.
Celene is genuine in wanting to reform the empire, and has already taken grand, successful steps to make the entire thing much better for everyone, even elves, giving them and serfs more rights, outlawing the practice of chevaliers having a tradition of killing unarmed city elves to graduate.
But the catch is, while she is genuinely making progress, she is doing so within the confines of the great game.
Celene has nonintention of changing the great game, no plans of wanting to remove this thing that holds Orlais back more than any other, this center stone of their nobility and it's culture.
Meanwhile, Gasparde is a different kind of reformer, one that takes the ideas he had of him claiming to hate the game, and actually doing something with it.
He is far less progressive, has no love for elves, is far more warlike than Celene ever was... But unlike Celene, his ideas of reform isn't going to act within the grand game.
He's going to break it.
Unlike canon gasparde, this gasparde is hated by every single noble family in the entire empire. His only support, and it's a strong one, is the army. The parts of the army that supports Gasparde, and they are a huge part, are loyal to him personally to the hilt.
And he hates them back. He hates the game, he hates the way it cripples the empire, and he wants to change things. Like Celene he plans to break the serfs free of their chains, for the good of the nation and it's power and economy if not for any progressive reasons.
And he'a going to start with Halamshiral.
For this Gasparde isn't merely positioning men to stage a coup... He's planning to kill EVERY SINGLE NOBLE in Halamshiral. Evety man, every woman, every child there.
He's going to reform this empire by wiping out it's cancerous nobility in one fell swoop, and install himself as supreme dictator to see his reforms through, and wiping out the entire Orlesian nobility that might have opposed him, french revolution style.
And thus the Inquisitor has a dilemma.
Unlike Orzammar, where only one side was a reformer, both of these Orlesians are... But you have to choose one.
Do you choose Celene? The more progressive candidate, who wants a more peaceful Orlais going forward? But who is not willing to get ridd of the grand game to do so, thus making it a permanent risk that all her reforms will be undone...
Or will you support Gasparde, and by doing so be complicit in destroying the entire nobility of Orlais, many of whom are not guilty of the shit that Celene and Gasparde here both hate so much? Gasparde is far less likely to create a peaceful Orlais going forward... But he will have obliterated the Grand Game for good and all, a prize that might be worth this Red Wedding style bloodbath.
Meanwhile there is Briala, the elven spy who has enough influence to allow, or prevent Gasparde's plans from going through.
Here there should be another moral dilemma, quite different from the base game.
Do you convince her to aid Gasparde, in exchange for the Elves getting a duchy of their own in Halamshiral? Do you then back her up with Inquisition forces and support, forcing Him to publicly announce her as such, and trust his own, twisted version of honor to actually stick to it going forward(Something he ultimately does), or do you throw her to the Wolves the moment things get rough?
Or alternatively, do you convince her to side with Celene, and bury the hatchet? And if so, on what terms? And similarly, if she actually wants to get something out of this, you actually need to back her up... Something you may, or may not choose to do.
And voila, here you have an actual story of intrigue, massive, lasting political changes as a result of the Herald's actions, and morally grey on grey choices.
Everything that Denerim and Orzammar had in spades.
Now moving on from the plot to the actual place.
Halamshiral has no soul.
It's a french villa on a mountaintop. Whoop de freaking do.
It has no interesting murals, unique art only found there, interesting geography, or anything really to make it stand out.
Compare it to Denerim and Orzammar, and the way they fleshed out the entire city's levels of power and criminal underworlds, and you see the difference.
Denerim is a very realistic, squat, squalid medieval city, with it's buildings built on top of every single bit of available space.
Orzammar is a full on high fantasy dwarf city lit up by a lake of lava.
Halamshiral is a villa presented as a city.
How do you fix that?
There is an artist here on Tumblr who pretty much showcased what Halamshiral could have been, if they had taken the idea of the Dalish(who were the original owners) taking inspiration from native americans(amongst others), and use that to build a truly spectacular city, which has long ago been paved over, but the structure is still there.
Make it a city on the water, like the aztex capital of Tenochtitlan, a marvel of canals and stone.
Make it this Venezia like city, with canals everywhere you look, and the entire city running on water. A marvel of Dalish city building, where they took something as simple as a couple of islands in a lake, and built the most beautiful city in the world.
And rather than just limit you to the palace, instead let you actually explore this city.
Expand the entire event from one night, to a week.
Let the Herald explore the city, meet the players, interact with the nobles, become friends with a few like you could with Ferelden's bans, which in turn makes the possibility of sacrificing them for the greater good hit so much harder.
Let you choose what fancy stuff to wear to the balls and meetings, rather than have this stupid motto of forcing you to wear one, pre determined outfit like this game had for some reason.
Let you discover the places where what little Elven Architecture and art still remains can be found, and talk with the elves who still live here, the descendants after the first elves the Orlesians enslaved.
Make the plotting of Gasparde and the positioning of troops be gradual, not instantly discovered and twarted.
And at the end, if you choose to back Gasparde, you mirror that scene from Dragon Age 2, where the Templars sail across the bay, and you either step aside and witness the bloodbath you just allowed to happen, or you fight them and be recognized by the nobility(most of which are horrible, horrible people) as a hero who just saved the day.
Have the venatori plot be to kill both Gasparde and Celene, rather than their involvement mostly be about handing the player the the easy knife for the knot of which monarch to pick without having to get your hands dirty.
Also have the entire group be gathered for once. Every inner member of the Inquisition just like at Denerim.
Each of whom have their own thoughts on the events.
Who supports who? What is the right thing to do? What is better for the inquisition? Are you staining your honor beyond repair if you back Gasparde? Does the Inquisitor maybe have a breakdown after witnessing what they just allowed to happen and they walk through the gardens or rooms filled with corpses? Maybe have the scene at the end with the love interest be about a moment of them truly comforting their lover in the aftermath of it all, understanding(or not) that as boss, it's your job to have to make the tough decisions. And now you have to live with them.
Or if you wanna go the other way, this could be one of the breaking points like Origins had. If you support Gasparde, Blackwall choses to tell you to get bent, and that he will die as benefits a knight. Defending the week, and calling you out on how you are just as bad as he ever was, a child killer who's going to run away from responsibility, to pretend you are some better person than what you actually are. You're a murder. Just like he was. You are just as responsible for the blood that's flowing as he was with that carriage back in the day.
It would have been a far more impressive reveal moment for his crimes, that's for sure.
Cole probably would be the one who would be second most upset, but wheter he leaves or ultimately stays should probably be depended on your other choices and your relationship with him prior to this, probably have his personal quest be the determinating factor of what he chooses to do.
And i could go on, but point is, this would be a return to Origins choices actually mattering. There were choices that could make or break a characters bond with you. Shale would not budge regarding Caridin, Leliana and wynne would stand against you if you choose to defile the urn, Sevran would choose to betray you for his old friend if he didn't like you enough, and of course the age old choices at the end of act 3 in da2, where you have to pick between templars and Mages, as well as anders fate, and chances are regardless of what you do, at least 1 person ends up dead.
If anyone reading this has any suggestions for how to further improve this storyline, feel free to share, but regardless, i think we can all agree that this is a vast improvement of what we actually got.
#dragon age inquisition#dragon age#dragon age origins#dragon age 2#halamshiral#gasparde#celene#briala#inquisitor#blackwall#thom rainier#the herald of andraste#the inquisitor#meta#what could have been#tenochtitlan
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After a very busy month, we finally finished Metaphor Refantazio.
Here, I'll talk first about our troubled journey to be able to play it, and then about the game itself (no spoilers, so you can read it with no problem).
Unlike most Atlus games, this time we were unable to purchase directly at release due to lack of money. So, the game was released in October, we only managed to buy it in November and only managed to beat it now, literally in the early hours of December 1st. In fact, throughout the month of October, a recurring joke of ours was to say "wow, this game is so awful" to contain our anxiety while we waited for the month to pass soon so we could have money to buy it.
The day I would buy it would be on my pay day. But, for some reason, the company took longer than usual to deposit the money, so it was more than 15:30 and still no salary. They finally deposited at 16h, but my internet stopped working right at the same time, and I was without internet until after midnight. So, I couldn't work (I work HomeOffice), but without internet I couldn't buy and download the game. In other words, if the salary had dropped a little earlier, or the internet had dropped a little later, we could have played, but since that didn't happen we spent a whole day anxious about playing, without being able to play.
The next day we finally managed to play, and everything went smoothly until we reached the final stretch of the game. Before the final boss, the game has some optional bosses that it recommends killing to prepare for the ending. I started killing these bosses, but they were some tough motherfuckers, so I spent about two days killing them, and got stuck on the last one. But I started to feel remorse because Babi was anxious to finish the game, so I decided to just finish the game as quickly as possible, and after that I would dedicate as much time as I wanted to kill the optional boss.
Result: in my rush to resolve things quickly, I ended up stuck on the final boss for two whole days, because I thought that, with the right skillset, I could kill him without grinding. But I wasted a lot of time on this, until I finally gave up and started grinding, then I killed him on the first attempt (but it was still a tough fight). Okay, that was about our experience playing. Now, about the game itself:
The game's biggest appeal is easily its visuals, and I can safely say that if it doesn't win Best Art Direction at The Game Awards, the result was bought. The game is beautiful, the designs are all incredible (although there are some bizarre ones, like Edeni), the screen transitions, the menus, the enemies, everything is built perfectly, and in this aspect it is on the same level as Persona 5, I think even a little higher. It's incredible.
The gameplay is also extremely fun, stimulating and, above all, challenging. The game has a Rewind feature in battles, it allows you to "reset" a battle from scratch if you realize you're losing, and I've seen some imbecile idiots out there saying that this automatically makes the game easy (makes me want to do with them what the MFing dragons in the game did with me). The beginning of the game is difficult, the middle is quite easy, and at the end it becomes difficult again, but it's the type of difficulty that is stimulating, not frustrating: yes, I was stuck on the game's bosses for almost a week, but I was having fun like never before, and if it weren't for my anxiety about finishing the game soon because I was playing together with Babi, I would have enjoyed this part of the game immensely (and, to be clear, this was something just for me, because Babi herself said that, although she was anxious to see the end of game, she would 100% understand if I spent a little more time grinding, leveling and doing the necessary things, I decided to rush everything thinking about her, but it wasn't something coming from her). And, above all, even though the game requires you to level grind frequently, it offers resources to do so in a faster and more fun way. In other words: the game is challenging in the right way, and takes all the necessary measures to make facing these challenges fun, and not frustrating.
ALL characters are charismatic, fun and interesting. The only one I found more or less was Junah, but otherwise they are all cool and fun, both the party characters and the Social Links and the villains. About this, I open a new item here just to talk about a specific character.
Louis Guiabern, the main villain of the game, is the biggest villain in this SMT/Persona niche. Like, using Persona as an example, we have villains that you end up liking because you empathize with them in some way (Akechi, Maruki), villains that you hate and end up not liking as much as you should because they are just detestable (Adachi, Ikutsuki, Takaya, Shido ) and villains who are just plain boring (Yaldabaoth, Izanami). Louis, on the other hand, is a villain that you absolutely hate, but he is a GREAT villain. Powerful, intimidating, manipulative, intelligent, he's basically Char Aznable in the world of SMT. Every time you do something, the impression you have is that he predicted your movements and is three steps ahead of you. Every time he appears, he exhales the same aura of power and authority, and every revelation regarding him hits you like a rock. And his characterization is clearly based on Lucifer, even more so in spoilery parts of the game, which have major references to the Divine Comedy.
By the way, the academic references part is also incredible. The entire game is based on the book Utopia, by Thomas More, but in addition it has very strong references to Socratic philosophy, as the "Velvet Room" in this game is literally called Akademeia and there is a cat there called Plateau (a reference to the philosopher Plato, founder of the Academy, which was originally a school of philosophy), and the political and fantasy theme itself has references to Plato's philosophy (even if to contradict it).
Not to mention, of course, the references to other games in the franchise, such as Persona, Shin Megami Tensei, Devil Summoner, Etrian Odyssey and Catherine. Whether it's Easter eggs or direct references here and there, the game never makes a beautiful collection in these aspects, so that you being by seeing it as something 100% original and disconnected from the rest, but then you eventually start to see the relationships between everything.
That said, I have to say that the overall story is good, but it is a weak point compared to the other aspects I mentioned here. It's as if the visuals, sound and gameplay were a 10 and the story was an 8, so… it's not bad, it's just not up to par with the other aspects. The story starts extremely well, but in the middle and at the end it goes awry: apart from some memorable plot twists, the script is convenient in an even more blatant way than Persona 5 and 4, relying on coincidences and situations taken out of nowhere to maintain the story more or less cohesive with the "calendar" game format, in which the story unfolds on specific days. And the end, although cool, is very plain, it has none of the tremendous emotion of other Personas. Like I said, it's not bad, but it's not breathtaking, so… it could have been better.
Overall, it's an incredible, wonderful game and one that I recommend to anyone, but especially to those already familiar with Shin Megami Tensei, Persona and the like. It was a purchase that was 1000000% worth it.
Now, just waiting for a "Metaphor Refantazio Royal". This is something that Atlus has done a lot lately that makes people angry, launching the base game and then launching a new version with everything improved and reformulated to make you buy the same game twice, and the case of Metaphor is one that is clearly seen that would benefit from this, little things here and there that, in a reworked version, if they were improved would make the game perfect. So… if that happens, my surprise will be zero. Even so, I'm going to think it's revolting. And, of course, I'll buy it anyway.
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I know you mostly post about fnv but I'm curious to know whats your opinion on the other fallouts?
fallout - really Really REALLY good. unforgiving, yes, takes some time getting used to. not without its flaws of course. for example i couldnt for the life of me figure out some very basic shit at first because the UI was designed by rodents i think. very Very engaging once you get past all of that. phenomenal first entry in the series. music, plot, worldbuilding, themes, major characters, mwah. mwah. They Dont Make Em Like That Anymore and there are many good reasons for it but time passed doesnt disappear so you can always play classic fallout.
fallout 2 - thing get weird. some of the highest highs, some of the lowest lows. the highs are really high though. unfortunately has a particular kind of needless edginess to it that gets extremely tiresome. "heeheehhee SECKS *begins to warp violently* heeiiuhehyehye" type. bizarrely racist and misogynistic at many points. contains some of the best voice acting moments in video game history. at many points its just very very tedious, like if with fo1 at some points i was like Well this is kinda rough, with fo2 there were stretches of the game where i was like What the hell am i even doing here Who are these people what is this crap. the enclave as this games evil fucked up faction is so great i love how theyre gradually introduced and then shit hits the fan. has a lot of texture to its worldbuilding and some really good fun moments but again it goes off the rails so much. i rly need to replay it but every time im like God do i really have time for this. i love that you drive a car
fallout 3 - weird fucking game. some truly unjustifiable design and worldbuilding decisions despite having also introduced a lot of rly good things. fun gameplay i mean its that classic falloublivionrim buggy grimy versatile ps3 pure brick ass gravel gamebryo bethesda. VERY funny to have so much of the games plot be like I Gotta Find My Dad like girl i dont care about my dad he can go die. oh wait he does. it has what i call The Martin Septim Problem and i think its kind of self explanatory. fawkes best boy hes my little birthday boy. fun to explore and do your own thing and discover whatevers going on out there. i HATE the brotherhood of steel in fallout the third. i HATE the enclave in fallout the third but i dont think it even comes close to how much i hate the brotherhood of steel in this game and what precedent it set for the rest of bethesda fallout. these creeps. im supposed to find any of this awesome? fuck no. oh also im ENDLESSLY amused by the prologue its like a nightmare sequence akskfnckxjnc. im being BORN?? ive just slid out of my mothers WOMB and CERVIX and VAGINA and theyre bringing up a screen to show her what an ugly monstrosity im gonna be when i grow up and shes like Waoww and she dies??? im a TODDLER? Release Me. Unhand Me You Fool. oh also that sequence where youre in a CRAZY SCIENTISTS SIMULATION is so stupid i love it
fallout 4 - havent played it for longer than 15 minutes (made me barfy). everything i learn about it is bizarre. like WHAT the fuck happens in that game. your old wrinkly son tells you youre stupid and dont need to know anything hes doing and then is like im dying can you take over for me??? also the intro is truly something i mean i dont mind having Some backstory to my character but youre saying i had to be straight married with a baby and living in a nice suburb, with a robot house servant? fuck no
everything else i havent played and have no real Thoughts about
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More misc. Abbey operation thoughts because I’m insane.
• There is an Infirmary of sorts within the abbey that will deal with the populations more minor to moderate health problems. But for anything severe like broken bones and serious and chronic illnesses they go to the nearest hospital for licensed medical attention.
• The abbey also has a Nursery/Daycare area because there are obviously kids living in the abbey because some siblings of sin come into the church already with kids or choose to have kids.
•Speaking of which, and going off an old headcannon of mine. Children in the abbey are raised communally, sure they know who their parent(s) are but everyone pitches in regardless of if it’s their kid or not. Only exception is Emeritus kids, they are raised ONLY by their immediate family (parent/s, siblings, grandparents) to make sure they have as much exposure to their future role as possible.
• Some of the siblings plan activity nights. Be it making crafts, watching a movie or playing board games, it’s all meticulously planned with sign up sheets and a suggestion box.
•Every six months there is 100% a day where EVERYONE in the abbey is tasked with deep cleaning. Nobody is safe from cleaning day. Ghouls, siblings, papas, higher clergy member, everyone is put to work scrubbing every last stone in that abbey until it shines. The chapel of ritual stinks like dead human sacrifice and Sister Imperator is tired of it.
• Old lady knitting club. Just a bunch of the oldest sisters of sin knitting and talking shit. Imperator goes on Fridays to decompress and gossip.
•there are secret passages in the abbey that some of the teenage inhabitants of the abbey hide in to do the typical rebellious teenage things like smoke weed and drink the wine they stole off the altar.
•BIG! LIBRARY! Books, lots of ‘em! All over! Just a whole bunch of physical media meticulously stored in a library for anyone to use for any purpose. Books? Hell yeah! Vinyl records? Of course! Cassette tapes? You bet! CD’s? Whole section of them! Film reels? They may not be pristine but they got those too! VHS tapes, DVD’s, they have it all archived.
•jobs for each and every sibling and ghoul are posted on a bulletin board outside of imperators office, just in case anyone forgets.
•piggybacking off my last batch of headcannons, they definitely sell some of their excess produce when the Papas aren’t actively touring. Money is still coming in from albums and whatnot, sure, but it’s nice for the ministry to have that little extra cash.
•The papas teach some of the religion classes and it’s a gamble on who they teach because their class could be made up of adults just entering into the fold or literal toddlers who can’t even spell “cat” yet.
Which brings me to silly scenarios that have 100% happened because I said so.
• Primo had to teach toddlers once. They did not care about the simplified version of how Lucifer fell, all they cared about was the sick new monster truck in the toy chest. Primo did have to admit that this monster truck was pretty cool as it was one of the cars where you pull it back enough and it goes forward on its own. (You know what I’m talking about)
• The old ladies in the knitting club are old enough to remember when each of the Emeritus boys were born. So whenever a rumor spreads about one of those boys, they are the first ones to discuss it. “Did you hear that Nihils youngest boy got drunk and started doing the most bizarre things to the furniture?” “Terzo?” “No! The younger one! Copia I think his name is… oh I remember when he was just a tot…” these devolve into wandering down memory lane.
• When Imperator goes, it’s mostly to gossip and drink wine. She’ll maybe knit a scarf…maybe…
• Terzo taught a class of teens once, and never again. Two teen girls pointed out how damaged his skin was and that he did a shit job covering his grays with box dye. He never wants to do that again.
• During those big cleaning days twice a year, it’s never the chapel that’s the filthiest, it’s the ghouls quarters. It’s always the ghouls quarters.
#ghost bc#the band ghost#shitghosting#nameless ghouls#cardinal copia#papa emeritus ii#papa emeritus iii#papa emeritus iv#papa emeritus i#papa nihil#sister imperator#i’m thinking thoughts#also the weed teenagers steal is 100% from primos garden#he notices it’s missing#and he knows where it’s going#but he did the same thing when he was a teen so he can’t judge
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Anime Review: Rising Impact
Rising Impact is a shonen sports anime about a third grader who is really ridiculously good at golf. This is a review, along with some thoughts on shonen sports anime and what makes them tick. Spoilers for the first season follow.
I don't watch a ton of anime, so tend to just go in blind to things whenever something looks good to me on first blush, having not read any discussion, review, or sometimes, not even a blurb. I sometimes get surprised with something great like Frieren, and more often drop out after three episodes when there's no spark of artistry.
I usually don't have a problem with a sports anime, so long as it's above a certain quality waterline. I've watched Yowamushi Pedal, Kuroko's Basketball, Yuri on Ice, Keijo!!!!!!!!, most of Haikyu!!, some of Bluelock, I'll include Shokugeki no Soma, I read the manga of Prince of Tennis ... probably a smattering of others, including a ballroom dancing one that I watched with my wife, enough that I think I have a grasp on the genre, even if I'm not "well read".
So far as I understand the average shonen sports anime, the first step is explaining the sport to the audience, which can last for at least half a season. The mechanism for this is that there's a character who knows basically nothing about the sport in question and can get slowly introduced to it as we go. And because it's shonen, usually our protagonist is absurdly talented, which also helps to propel the plot forward: they're so good that they immediately get wrapped up in the sport, mentored by teammates who see their potential or accelerating through all the beginner stuff without all that much effort.
Rising Impact takes this to its logical endpoint in a few ways. Our protagonist, Gawain, is in third grade with an ambition to hit a ball as far as humanly possible. Once he gets shown by a passing professional golfer that maximum distance can be obtained with a golf ball and a driver, he's all in despite the fact that he doesn't know the first thing about golf. He practices with neurodivergent fervor until his hands are blistering and bleeding, honing his ability to send a golf ball flying, then his grandfather sends him off to Tokyo to seek his fortune.
I had thought and hoped that after the first episode we'd be in for a time skip, but nope! Our protagonist is just a third grader for the whole series, in spite of how little sense this makes (even for shonen anime). This choice is easily the worst part of the anime, because I am a father to a third grader and kept imagining him being sent out to become a professional golfer, and it beggars belief. I generally find myself aging up people in my head anyway (most of the main cast is like ... 6th grade), but can't really do that with Gawain, who really does act like an impulsive child.
After coming to Tokyo to live with this random woman he'd come across, he gets embroiled in some golf happenings, first challenged to see if he can hit the ball the furthest, which he wins, then challenged to putt the ball in, which he loses because he has never tried to putt and didn't know that it was a part of the game of golf. This is the first time he suffers any kind of loss, and it's an important part of the setup, because it's showing speciation.
Everyone is good at different kinds of things, and sports anime will always take this to extremes. Rather than having someone with a good drive, they will have The Best Drive. Someone can't just be good at putting, they have The Best Putt. Initially it looks as though our protagonist has The Best Drive, but actually he has a (named) ability called Rising Impact which is an ability to see the exact point of contact between the club and the ball, which makes him really good at golf. And also he has insane stamina, upper body strength, lower body strength, and luck.
I haven't watched Jojo's Bizarre Adventure but I'm assuming that all this was influenced by Stands, which are (for my purposes) a unique superpower that an individual has. In sports anime, everyone has a Stand, but specific to the sport, because of course everything revolves around the sport. How entertaining this ends up being sort of depends on the sport and the variety of mechanics it has, but also the creativity of the author. Part of why you want to keep going is to see how the different Sports Stands stack up against each other, how they work in different scenarios, and what wrinkles they have. When evaluating a sports anime, one of the first questions I'm going to ask myself is "how are the Stands?"
In the case of Rising Impact, the biggest problem is that the sport of golf kind of sucks, at least from a narrative standpoint. Golfers aren't going against each other, so the different Stands can't actually interact with each other. Sure, some guy is the Wind Master who can read wind really well, and there's a woman who sees the Serpentine Path when putting, but when they're golfing they're individually going for the lowest score and counting strokes. It largely would not matter if they were playing sequentially instead of being on the green together. With that said, the first season had enough creativity to hold my interest and did enough to ensure that the matches were interesting, so my complaint is mostly about the sport, and I think "should have made an anime about something else instead" is probably not good criticism. They should have though.
After an early tournament, Gawain goes to Camelot Academy to learn golf with other (older) students, leaving behind pretty much all of the established characters. From a writing perspective, I kind of hate this, but it's super common for anime: we've said everything we wanted to say about those characters, so they're dead to us, at least for a little bit. Partly this is because new characters have new Stands and it's interesting to see fresh ideas, but I don't know, it also kind of smacks of someone writing with a gun to their head, and also that gun is going to go off the very moment someone loses attention.
The whole cast of new characters didn't really grip me, though I will say this in favor of Rising Impact: one of the things it gets right is matching the Stands to the characters. I don't think it's rocket science, but you do want these two things to work in harmony with each other (or working against each other in a narratively satisfying way). After the first week of study, we get introduced to another cast of character who also go to Camelot, and they're ... mostly fine, though one guy's Stand appears to be cheating, which is dumb as heck, and also he makes monkey sounds.
Most of the conflict in these episodes is about who's going to be going to the UK for the Camelot Cup, and this is also one of the staples of a sports anime, which is that we have to have constantly escalating stakes in the form of bigger and more important competitions. The first season has its climax between two master putters with nearly identical Stands, and the final episode stops just before the start of the Camelot Cup arc, which I assume would be the whole of the second season. Personally, I think it might have been better to escalate a little bit more slowly, but I haven't read the manga, so maybe this is escalating slowly.
Rising Impact really seems like it wants to go as hard as it can as soon as it can, and I can't blame it for that, because ... well, it's golf, what else are you going to do to make it fun? The courses they play on get ridiculous very early on, with all kinds of bullshit you would never see in a real golf course, like they had been designed by the same people who did Green Hill Zone. They're not shown on screen in the first season, but there's apparently a set of legendary clubs which I would assume have special abilities of some kind. I tend to admire this kind of approach, and it's part of the reason I watch anime, but this one accelerates toward absurdity with full force, and I'm not sure that's a good thing.
Something I've noticed in a few sports anime is that as the series goes on, it gets more and more decoupled from the actual sport. Part of this is because we quickly exhaust the author's knowledge of the sport, even if it's their hobby, and part of it is the need for escalation, but eventually you reach a point where there's full separation from most aspects of the sport. Especially if the show has any mythology to it, we eventually have someone looking at players with a jeweler's loupe and saying "ah yes, his skill Eagle Talon, which will allow the Golden Minute" or whatever. Toward the end of the short first season, Rising Impact is basically already there. It's a dangerous place to be, because that means it needs to be carried by its "fight scenes" and character work, and as I've said, the choice of golf as a sport handicaps the "fight scene" approach to depicting sports.
As for the character work, Gawain is essentially just comic relief and "wow I can't believe he's so good", and the only other character that has a significant story is Lancelot, the quiet and thoughtful master putter. He has a golfer sister in the hospital and ... I just did not care, which doesn't bode well for my interest in future seasons. If I'm watching, it's for the golf.
And look, the issue is the golf. I think it's a dead boring sport. I've played maybe two rounds of golf in my life, and it was fun enough, but it's got so little narrative to it. There's very very little strategy or tactics, and instead it's heavy on the biomechanics. The central question of golf is "how efficiently can you hit a ball to the hole", and there's just no meat there. I think in a different life I could be a guy who enjoys a weekly game of golf, but there's just no story in it.
I guess I can vaguely imagine a shonen golf anime that I would enjoy more, but I think a lot of the ways Rising Impact heads deep into the genre trappings right from the beginning makes up for golf being a narratively poor game. I'm still not sure that I can actually recommend Rising Impact, but I had fun with it, and it was thankfully light on the "anime weirdness" stuff that often puts me off. If there's a second season, I'll probably end up watching it, but I'm not going to seek out the manga like I sometimes do if an anime has really gripped me.
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what would you say are the flaws of thirsty sword lesbians? i got it in a itch.io bundle a while ago and i've been on the fence on whether or not to run a campaign with it since
things about tsl that suck
the name. its bad. im sure it was really funny to everyone involved when they pitched it in a brainstorming session and were like 'haha what if we actually called our game thirsty sword lesbians XD' but as the name of an actual game that you have to play and talk about with real people it fucking sucks. instantly dated. sounds bad to say aloud. awful
on a related note, the game has a particular sense of humour--a certain tone and tenor that was super in vogue among, like, millenials who livetweeted steven universe in 2018. there's a move in one of the playbooks called 'i ship it!'. there's another move called 'big dyke energy'. i personally find this shit incredibly grating and insufferable, but if you think it's fun, hey, more power to you. not necessarily a con i just wanted to be a hater
okay those two complaints are just me being a hater but i do have a much more serious one which is that the game's themes are at war with each other in a way that i find bafflng. like, 'you are queer people fighting against systemic oppression' is baked into the rules, to the point of forming an inextricable component of two of the playbooks--the game is built around the idea that you're going to be Fighting Oppression in a major way. like it is very unsubtle about that and often looks directly at the camera and says 'This Is About Homophobia'. but it's also a core part of the game that you're going to be doing, like, flirtatious swordfighting, getting seduced by and seducing Hot Evil Women, longingly gazing at your homoerotic nemesis. and this is also baked into the mechanics, there are special social moves you can only do while fighting someone! so you end up with this really bizarre paradox that to take both these elements to their logical conclusion you need to create a world where all the representatives/enforcers of Homophobia/Imperialism/Capitalism are sympathetic lesbians. and it's not doing something interesting with that either, this isn't the masquerade or helicopter story--it's not highlighting this or asking you to explore this--it's just kind of stumbled into this bizarre unforced error by not thinking through what the logical result of its mechanics & tone is.
now of course it's possible to play around that last one and figure out different things to do with it. the campaign i've been running has the players within a v. broad united front against imperialism, so i've made their homoerotic rivals are ideological enemies within that united front--but the fact that we had to work around the implications of the system as written is kind of a problem with the system!
and, since i don't necessarily want to put you off running TSL, here's my list of things about tsl that are good
the playbook design is incredible. a lot of the supplement playbooks fucking suck but every single playbook in the core book is like, peak PBtA playbook design--mechanically unique, thematically fulfilling, rich with opportunities to shape the world by implication when you design your character. they do really fun and interesting narrative things with the way the playbooks are designed and i like them all a lot.
the social move setup is my favourite that i've ever seen in a game--the phrasing behind the social moves means that you can never roll to 'make' an NPC do something or 'persuade' them to your point of view, only to make them 'give in to desire'--which is obviously phrased to enable seduction as a core gameplay mechanic, but it doesn't have to be played that way! other moves allow you to ask questions and figure out what NPCs want and what motivates them--you have a mechanical basis by which you can figure out that an NPC wants friendship, or security, or power, and the 'give in to desire' phrasing means you mechanically benefit from offering them that thing to get what you want from them. it really elegantly and cleverly circumvents the 'mind control persuasion check' problem that i've always found to be a deeply & profoundly antisocial way to model interaction (as inherently zero-sum, combative, dominatory) & leads to much more emotionally satisfying stories and tense and interesting social encounters
you know those are actually kind of the only two things. but they're really, really good things!
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F.I.S.T: An imperfect OSR that's a perfect introduction to OSR
When people want to get out of 5e and ask for alternatives, I think the most common answer is Pathfinder (either first or second edition), and don't get me wrong I LOVE Pathfinder 2e. But if someone is looking to escape 5e, they may be looking for something beyond a fantasy setting and traditional D20 gaming.
Enter: Old School Renaissance (OSR)(Not to be confused with Old School Runescape), one of my personal favourite design spheres in TTRPGs. OSR games tend to be fairly rules light, and lean more on GM rulings than hard and fast rules as written out of the book, and players are intended to cook up clever solutions to problems rather than having solutions built in to their character's class (in fact many popular OSR games like Knave don't even have character classes, or have them as optional rules.)
The problem I've found however, is that a lot of OSR games assume players are familiar with this method of problem solving. But if a player is coming off of a trad D20 ttrpg like 5e, than they're likely very used to having the solution to any given problem being "I use something off of my character sheet".
Here is where I find one of the main reasons F.I.S.T excels as an introductory OSR. It actually has a section on changing your approach to the game:
Another way that F.I.S.T is a great introductory system for OSR is that it is a system that does give the players weird super powers in the way of its main gimmick: a D666 table of bizarre abilities that ranges from everything between knowing how to make a bomb out of anything, to the "cut anything" mechanic from Metal Gear Rising to having legally distinct Pokemon.
Some argue that this is against the spirit of OSR gaming since it gives players abilities that could be used to solve problems instead of clever thinking. But I personally feel like it doesn't remove creative problem solving and moreso just gives the players new tools for being creative. Also it's just fun.
So yeah! If OSR seems like it'll be fun for you and your group, I'd recommend trying out FIST! Then once you've got the mindset down, there's a whole new world of games covering huge swaths of genres and settings, the doomed fantasy world of Mörk Borg or it's cyberpunk hack CY_Borg, the classic fantasy of Knave, the Alien inspired space horror of Mothership or the Ghibli-esque Cloud Empress!
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