#norse deity!daggers
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mothdruid · 1 year ago
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freyja || natasha 'phoenix' trace
"I will rain down every agony, every violation imaginable, upon you... I will parade your cold body from every corner of every realm, and feed your soul to the vilest filth in Hel, that is my promise!"
goddess of love, beauty, fertility, sex, war, gold, seiðr, queen of asgard, and queen of the valkyries
symbols: brisingamen necklace, chariot, coat of falcon feathers, hildisvíni, cats
the norse deities
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the-mortuary-witch · 8 months ago
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DEITY MASTERLIST (PART TWO)
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📿 Kuan Yin
Goddess of: mercy and compassion
Culture: Chinese/Buddhist
Symbols: vase, rosary, willow branch, fish basket, and pearls
Plants: lotus, willow, and bamboo
Animals: horse, peacock, dragon, and birds
Colours: white
Tarot: Judgment
Offerings: oranges, pomegranates, spices, oolong tea, incense, and love and compassion for both yourself and others
🌱 Lada
Goddess of: spring, beauty, love, and fertility
Culture: Slavic
Symbols: Lada Star, bells, and Spring Equinox
Plants: linden, dandelion, peony, and birch
Animals: lark, deer, ant, and eagle
Colours: red and white
Tarot: Page of Cups and The Lovers
Offerings: honey, music, mead, apples, sweets, lemon balm, cherries, and chestnuts
🌉 Lilith
Goddess of: love, demons, beauty, wisdom, life, rebirth, fertility, motherhood, inner-strength, illumination, mysteries, spiritual initiation, the night, and The Evening Star
Culture: Demonic
Symbols: sword, pentagram, scythe, moon, dragon, snake, crossroad, dark moon, and pentacle
Plants: apple, poisonous plants (belladonna, hemlock, and mugwort), sandalwood, rose, dandelion, red hibiscus, witch hazel, lilac, and patchouli
Animals: black cats, snakes, owls, dogs, spiders, bats, and goats
Colours: red, black, purple, blue, green, silver, and gold
Tarot: The Devil
Offerings: black candles, black stones, or black crystals, honey, champagne, seductive perfume, fancy jewelry, tea, exercise, having sex and/or masterbating, swords and daggers, pomegranates, dark chocolate, sex toys or other items related to sex and pleasure, dragon’s blood, flowers and herbs: lilies, red roses, sage, basil, mugwort, and rose, dancing, red wine, clay, depictions of owls, snakes, cats, dogs, bats, dragons, and spiders, mirrors, apples, red or black silk, and poetry.
🤘 Loki
God of: mischief and trickery
Culture: Norse
Symbols: serpents, wolves, ax, raven, masks, fire, Bjarken and Logr Runes, fishing nets, earthquakes, infinity snake and ouroboros, number 8, chaos star, runes that spell out his name: Laguz, Othala, Kenaz, Isa as well as the rune Hagalaz, and Helmet of Dread or the Helmet of Horror
Plants: mistletoe, birch, common Haircap moss (Loki’s Oats), bentgrass (Loki’s Grass), cinnamon, dandelion, beech, blackthorn, elder, elm, ivy, juniper, mullein, thistle, mint, holly, cedar, juniper, elder, clove, patchouli, tobacco, willow, and yew
Animals: salmon, crows, , ravens, falcon, vulture, flies, goats, flea, horses, wolves, foxes, and spiders
Colours: green, gold, black, violet, yellow, orange, and red
Tarot: The Fool, The Tower, The Devil, The Wheel of Fortune, Page of Cups, and Seven of Swords
Offerings: candles, especially black ones, incense, a musky or mysterious scent would be appropriate, red fruits or flowers, gems or metals, herbs, such as dill, ginger, and mugwort, art or poetry, toys, such as the ones you used to play with as a kid, acts of chaos, subversion, or mischief, flowers: daisies, roses, and lilies, crystals, hanging mistletoe at Yuletide, foods and drinks: sweet foods, alcohol, spicy rum, candy, mulled wine, chocolate with nuts or funny names, spongecake, coffee or other caffeinated beverages, honey, and pastries, knives and daggers, doing something you are scared of (safely), and cinnamon.
🌅 Lucifer
God of: illumination, light, darkness, change, rebirth, challenges, innovation, logic, truth, knowledge, wisdom, strategy, persuasion, revolution, luxury, pleasure, freedom, The Arts and The Morning Star (“Morning Star” is another name for the planet Venus)
Culture: Demonic, Pagan, and Greco-Roman
Symbols: Sigil of Lucifer, The Morning Star, violins and fiddles, dragons, wings, serpents, black goats, inverted pentagram, light, and the pentacle.
Plants: belladonna, mulberry, patchouli, myrrh, min, tobacco, marigold, lilies, hyacinth, rosemary, and black poppies, lavender, mint, blackberries, sage, apples, pomegranates, lilac, rose, black pepper, hyssop, gardenia, geranium, garlic, yarrow, and cypress.
Animals: black animals in general, snakes, spiders, ravens, wolves, dragons, eagles, crows, goats, bats, rats, moths, flies, peacocks, insects, and swans.
Colours: blue, red, black, gold, emerald green, and silver.
Tarot: The Devil.
Offerings: candles or torches, sweet treats like dark chocolate or pastries, red, black, or dead roses, incense like sage or cinnamon, red wine, whiskey, especially Jack Daniels, champagne, pomegranate/pomegranate juice, black tea, especially earl grey, cooked goat meat, venison, apples, honey, good quality cigars, tobacco, daggers and swords, silver rings, emeralds and emerald jewelry, goat horns, black feathers, seductive colognes, crow skulls, bone dice, devotional poetry and artwork, and classical music, especially violin.
🦁 Lugh
God of: the Sun, The Arts, storms, The Harvest, oaths, Kings, justice, craftsmanship, smithcraft, light, and warriors
Culture: Celtic
Symbols: spear, harp, and slingshot
Plants: apple, oak, hazel, holly, marigold, goldenrod, sunflower, carnation, rose, gorse, bay, basil, allspice, rosemary, and cinnamon 
Animals: lion, horse, raven, stag, crow, hound, and lynx
Colours: brown, gold, yellow, green, red, and blue
Tarot: The Emperor, Justice, Strength, The Sun, and Suit of Wands
Offerings: wine, mead, apple cider, corn, bread, apples, berries, potatoes, beer, harvested fruits and vegetables, corn dolls, cloves, gorse flowers, and handmade crafts
🪐 Ma'at
Goddess of: truth, justice, cosmic order, harmony, wisdom, morality, and balance
Culture: Egyptian
Symbols: scales, ostrich feathers, Ankh
Plants: papyrus
Animals: vulture and ostrich
Colours: purple and black
Tarot: Justice, Temperance, and Judgment
Offerings: no drugs and alcohol, cold water, tea with milk, dates, plums, fish, chicken, olive oil, vinegar, hummus, barley biscuits, reeds, gold jewelry, and white linen.
🦭 Manannan Mac Lir
God of: the sea, weather, navigation, and Guardian of the Otherworld
Culture: Celtic
Symbols: cups, cloak, a silver branch with three golden apples on it, and mermaids
Plants: alder, apple, hazel, blackberry, bramble, reed, meadow grass, yellow flowers, and seaweed
Animals: horse, pig, cow, seal, crane, swan, boar, dog, dolphin, sea horse, and whale
Colours: blue, silver, and gold
Tarot: The Chariot
Offerings: yellow flowers, sea water, bread, ale, and mead.
🌒 Máni
God of: personification of the Moon and protector of children and the mentally ill
Culture: Norse
Symbols: silver, the Moon, and astrology
Plants: jasmine, carnations, night-blooming flowers, and aromatic flowers
Animals: horse, rabbit, and wolf
Colours: blue, silver, black, lavender, and white
Tarot: The Moon
Offerings: peppermint-flavored sweets, peppermint Tea, angel food cake, relaxing tea, and salt
♟️ Marduk
God of: justice, compassion, war, healing, magic, storms, and agriculture
Culture: Mesopotamian 
Symbols: lightning, war chariot, and weapons
Plants: grain
Animals: horse, dog, dragon, and eagle
Colours: gold
Tarot: The Emperor
Offerings: beer, ale, daggers, golden jewelry, bread and grains, coffee, artwork and poetry, feathers, meat, and fruit.
🕯️ Medea
Goddess of: Witch and Priestess of Hecate, invoke for justice, vengeance, and protection
Culture: Greek
Symbols: poisons, cauldrons, and golden fleece
Plants: juniper, olive, and wolf’s bane
Animals: dragon and snake
Colours: gold and white
Tarot: The Magician
Offerings: wine, frankincense, milk, honey, poisons, artifacts of Witchcraft, flowers, and snake and dragon imagery.
🤰 Mokosh
Goddess of: spinning, weaving, fiber arts, moisture, shearing, protection, childbirth, spell casting, fate, fertility, life, death, and rebirth
Culture: Slavic
Symbols: mokosh tones, rain, solar and earthly symbols
Plants: local seasonal plants
Animals: sheep, cat, and horse
Colours: gold, white, and red
Tarot: The Empress
Offerings: personal needlework, wool and flax, grains and bread, salt, oilseeds, dairy, berries, eggs (especially Pisanki), porridge, milk, honey, herbs, fruits, vegetables, a lock of your own hair, and locally sourced seasonal crops.
☃️ Morana
Goddess of: winter, death, and rebirth
Culture: Slavic
Symbols: poppets (spell dolls) and water
Plants: evergreen, berries, grass, rosemary, cypress, wormwood, mandrake, and elderberry
Animals: snake
Colours: white, red, black, and grey
Tarot: Death
Offerings: tea, water, rocks, bones alcoholic beverages, bread, oats, seeds, fruit, and homemade foods and baked goods.
🪄 Morgan le Fay
Goddess of: Witchcraft
Culture: Welsh/Arthurian
Symbols: artifacts of Witchcraft
Plants: honeysuckle, henbane, reed, aspen, oak, and willow
Animals: crow, crane, raven, black dog, horse, cow, and wolf
Colours: red, black, and lavender
Tarot: The Moon and The Magician
Offerings: red ribbons, crow and raven feathers, whiskey, rum.
✊ Nemesis 
Goddess of: retribution, fairness, and Punisher of Hubris
Culture: Greek
Symbols: sword, lash, dagger, scales, and apple branch
Plants: Apple Tree, Thistle
Animals: griffin and goose
Colours: red, black, silver, gold
Tarot: Justice
Offerings: wine, olive oil, water, fruit, honey, milk, feathers, apple seeds, apple blossoms, bones, scales, chains, daffodils and narcissus flowers.
😷 Nergal
God of: war, death, plagues and disease
Culture: Mesopotamian
Symbols: lion-headed Mace and sword
Plants: thistle, grapefruit, and pomegranate
Animals: lion, bull, and bat
Colours: red, black, silver, and gold
Tarot: The Tower, The Devil, and Death
Offerings: animal bones, thorn branches,  bitter lemonade, absinthe, and pomegranate juice.
🏋️ Nike
Goddess of: victory
Culture: Greek
Symbols: balm branch, wings, a wreath, sash, and lyre
Plants: palm tree and laurel tree
Animals: horse
Colours: silver, gold, and blue
Tarot: Wheel of Fortune, Justice, and Strength
Offerings: feathers, trophies, medals, palm branches or leaves, and athletic equipment.
🪴 Ninhursag
Goddess of: the Earth, motherhood, childbirth, fertility, nourishment, agriculture, and vegetation
Culture: Mesopotamian
Symbols: omega symbol, bow, and mace
Plants: all grown vegetation
Animals: Cow, Lion, Fish, Serpent
Colours: green, gold, white, and silver
Tarot: The World, The Empress, Suit of Pentacles, and Queen of Pentacles
Offerings: wine, beer, fresh water, cooked fish, eggs, vegetarian foods, bread, honey, butter, myrrh, and all flowers.
🐚 Njord
God of: the sea, the wind, abundance, and wealth
Culture: Norse
Symbols: ships
Plants: avens, ferns, oak, oak moss, polypody, verbena, rosemary, reeds, and bay
Animals: fish and aquatic creatures
Colours: blue
Tarot: King of Cups
Offerings: fish, seafood, pork, chocolate coins, sea salt chocolate, dark beer, gin, golden items, beads, shells, tobacco, and fishing gear.
🌃 Nut
Goddess of: night 
Culture: Egyptian
Symbols: Ankh and water pot
Plants: sycamore and fig
Animals: boar, cow, vulture, and hippo
Colours: dark blue
Tarot: The Star
Offerings: milk, cool water, star-shaped foods, blue goldstone, and blue flowers
🌌 Nyx
Goddess of: the night 
Culture: Greek
Symbols: crescent moon, mist, darkness, and stars
Plants: poppies, night blooming lilies, moon flowers, and gladiolus
Animals: owl, crow, and bat
Colours: dark blue and black
Tarot: The Star
Offerings: milk, black coffee or tea, dark chocolate, silver jewelry, dragon fruit, dew gathered before the sun rises, wine, dark beer or liquors, and starry and celestial items.
📖 Odin
God of: wisdom, healing, death, royalty, the gallows, frenzy, knowledge, war, battle, victory, sorcery, poetry, and Runic alphabet
Culture: Norse
Symbols: valknut, right-legged horse (Sleipnir), wolves, ravens, spear (Gungnir), and the Othala Rune
Plants: mugwort, plantain, wormwood, chamomile, pine, apple, fennel, juniper, elfwort, and wotan’s herb
Animals: wolf, raven, snake, bear, and horse
Colours: grey, deep blue, and black
Tarot: The Hermit, The Magician, and The Hanged Man
Offerings: red wine, mead, beer, ale, quality alcohol, whiskey, smoked salmon, red meat, beef, leeks, asparagus, garlic, and honey
💦 Ọṣun / Oshun
Goddess of: water, purity, fertility, love, sensuality, freshwater, wealth, diplomacy, and The Osun River
Culture: Yoruba
Symbols: seashells, and amber beads
Plants: cinnamon, sunflowers, oranges, yellow squash, marigold, pumpkin, rosemary, and lantana
Animals: peacock, vulture, catfish, river fish in general, cricket, leopard, and crocodile
Colours: white, gold, amber, yellow, and coral
Tarot: The Empress
Offerings: honey (taste before you offer it) , bowl of water, flowers, seashells, beauty items, chamomile tea, cooked shrimp and spinach, yellow and orange fruits and vegetables, sliced orange drizzled with tasted cinnamon honey.
⚰️ Osiris
God of: the Underworld, death, resurrection, fertility, and agriculture
Culture: Egyptian
Symbols: crook and flail, atef crown, ostrich feathers, mummy gauze, and djed
Plants: willow, tamarisk tree, and many types of houseplants
Animals: bull, ostrich, and dog
Colours: black and green
Tarot: The Emperor, The Hierophant, The Lovers, The Hanged Man, Death, and Judgment
Offerings: green and black crystals, bread, beer, beef, bird meat, and nice clothing
��️ Ọya
Goddess of: weather, death and rebirth, a psychopomp, and patron of the Niger River
Culture: Yoruba
Symbols: lightning, sword, machete, and fly-whisk
Plants: akoko tree, camwood, camphor, cypress, marigold, and mimosa
Animals: water buffalo, antelope, sheep, and locust
Colours: purple, burgundy, and the rainbow
Tarot: Strength, The High Priestess, and The Empress
Offerings: starfruit, black-eyed peas, plums, purple grapes, mine eggplants is a traditional offering (or one eggplant sliced into nine pieces), and red wine
🐐 Pan
God of: the wild, shepherds, flocks, rustic music, fertility, hunters, mountains, forests, and meadows
Culture: Greek
Symbols: panpipes
Plants: Coriscan Pine, Water-reed, Pine Trees
Animals: goat
Colours: green, brown, and purple
Tarot: The Fool, The Lovers, The Devil, King of Pentacles, and Page of Pentacles
Offerings: pine cones, pine branches, animal bones, musical instruments (especially Woodwinds), milk, honey, and lamb or goat meat
🌋 Pele
Goddess of: volcanoes, fire, Land lightening
Culture: Hawaiian 
Symbols: volcano, fire, and lava
Plants: ohi’a lehua, lehua lower, strawberry, sugar cane, tobacco, coconut, and pineapple
Animals: Hawaiian honeycreeper, sea turtle, fish, and white dogs
Colours: red, orange, yellow, green, and black
Tarot: The Tower and Suit of Wands
Offerings: fruits, flowers, forest plants, berries, vegetables, gin, and cigars
⚱️ Persephone
Goddess of: the Underworld and spring
Culture: Greek
Symbols: pomegranate, grain, torch, and flowers
Plants: asphodel wheat, willow, narcissus, lily, ivy, lily of the valley, daisy, and lavender
Animals: deer, bat, black ram, parrot, and monkey
Colours: green, black, light blue, purple, magenta, indigo, and yellow
Tarot: The Hermit, The Hanged Man, Death, Judgment, and Knight of Pentacles
Offerings: pomegranates/pomegranate juice, honey, floral tea, breads and sweets, flower crowns or arrangements, dark chocolate, flowers, crushed mint, animal bones, jewelry, and/or your artwork
🌊 Poseidon
God of: the sea, water, horses, and earthquakes
Culture: Greek
Symbols: trident
Plants: pine tree and wild celery
Animals: fish, dolphin, horse, and bull
Colours: blue, teal, green, and silver
Tarot: King of Cups and Suit of Cups
Offerings: ocean water, honey, olive oil, seaweed, white wine poured into water, wild celery, homemade seafood, seashells, sea salt, coral, mint, and sand
☀️ Ra
God of: creator god, and the sun
Culture: Egyptian
Symbols: sun disk, ankh, , and sceptre
Plants: citrus fruits, marigold, sunflower, papyrus, daisy, and lotus
Animals: falcon, lion, and eagle
Colours: yellow, gold, orange, red, and white
Tarot: The Emperor and The Sun
Offerings: fruit juice, citrus fruits, honey, water, beer, wine, bread, barley, figs, dates, chocolate, chicken or duck, beef, and frankincense.
🚢 Rán
Goddess of: the sea
Culture: Norse
Symbols: Fishing Nets, Stormy Seas
Plants: beech, buckthorn, elder, elm, ivy, juniper, willow, and yew
Animals: aquatic Animals
Colours: black an sea-green
Tarot: Queen of Cups
Offerings: clean up the ocean, seashells, fishing with a net, seafood, gold, coins, sea rocks, flowers, sand, seawater, bread? cakes, and mead
🐎 Rhiannon
Goddess of: the moon, horses, songbirds, wind, gates, and horseshoes
Culture: Welsh
Symbols: the moon, horseshoes, waning moon phases, gates, the winds, and the number 7
Plants: cedar, pine, narcissus, daffodils, pansies, rosemary, sage, bay, lavender, and all white flowers
Animals: horse, frog, dog, songbird, dragon, badger, and hummingbird
Colours: green, silver, black, white, grey, red, maroon, and brown
Tarot: The Moon
Offerings: soft-sounding music, a white candle with the number 7 carved into it, white flowers, apples, willow, ivy, evergreens, caring for horses, caring for dogs, and studying liminal spaces and astral work
💀 Santa Muerte
Goddess of: healing, protection, financial wellbeing, and the afterlife
Culture: Mexican
Symbols: scythe, globe, scales of justice, and oil lamp
Plants: fresh flowers, apples, and marigolds
Animals: owl, dogs, cats, dove, crows, and snakes
Colours: red, white, black, blue, and green
Tarot: Death
Offerings: cash, cigars, apples, tequila, cannabis, fresh water, candles, candy, fruit, roses, and bread
🌙 Selene
Goddess of: the Moon
Culture: Roman
Symbols: crescent, torch, chariot, billowing cloak, bull, stars, moon, horse, lunar cycle, torch, and bull horns
Plants: willow, moonflower, lavender, wisteria, oak, lilac, birch, rose, dandelion, and jasmine
Animals: horse, bull, mule, and ox
Incense: frankincense, rosemary, guaiac, orris root, and tonka bean
Colours: silver, blue, white, and grey
Tarot: The Moon, The Star, and Temperance
Offerings: white foods, moon water, dew, glitter/shiny objects, olive oil, flowers, fruit, moon-shaped things, water, honey, nephalia (wineless libation), milk, statues of horses, cakes, and crystals (moonstone, quartz, selenite, and pearl)
🦁 Sekhmet 
Goddess of: war, destruction, healing, divine wrath, fire, and the sun
Culture: Egyptian
Symbols: the sun, scimitar, ankh, the desert, and pomegranates
Plants: carnation, rose, cloves, cinnamon, juniper, and orange blossoms
Animals: lion and cobra
Colours: red, gold, yellow, and white
Tarot: Strength, The Tower, and The Sun
Offerings: red wine, rum, beer, meats, bones, tobacco, wild cat skulls, weapons like daggers and swords, pomegranates, spicy foods, gold Jewelry, red Flowers, milk, blackberries, raspberries, mushrooms, and bread
💣 Set
God of: the sky, storms, the desert, disorder, war, foreigners, and a trickster God
Culture: Egyptian
Symbols: was sceptre and ankh
Plants: lettuce
Animals: hippopotamus, crocodile, scorpion, snapping turtle, wild pig, and donkey
Colours: red
Tarot: The Chariot, Death, and The Devil
Offerings: beer, whiskey, red wine, spicy foods, red meats, lettuce, shellfish, maces and daggers, bird eggs, cherries, dark chocolate, and shiny things
🪞 Sif
Goddess of: grain and fertility
Culture: Norse
Symbols: golden hair, loom, and mirror
Plants: birch, chamomile, fir, hawthorn, mugwort, rose, and willow
Animals: songbirds
Colours: gold and green
Tarot: Suit of Pentacles and Queen of Pentacles
Offerings: beer, honey, mead, grain, and bread
🎿 Skaði
Goddess of: winter, wilderness, mountains, bowhunting, and skiing
Culture: Norse
Symbols: skis, bow and arrows, snow, mountains, frost, and snowshoes
Plants: beech, blackthorn, elder, elm, ivy, juniper, mullein, and willow
Animals: wolf
Colours: white and brown
Tarot: The Hermit and Temperance
Offerings: vodka, traditional Scandinavian foods, meat from hunted animals (rabbit, deer, etc.), animal pelts, animal bones, and snow Water
🌞 Sol / Sunna
Goddess of: the Sun
Culture: Norse
Symbols: the Sun and gold
Plants: chamomile, cinnamon, corn, daisy, marigold, citrus fruits, rosemary, sunflower, and wheat
Animals: horse
Colours: gold, red, yellow, orange, white, and green
Tarot: The Sun
Offerings: mead, honey, bread, cider, and fruit juice
🪦 Thanatos
God of: personification of death
Culture: Greek
Symbols: sword, inverted torch, theta, wreath, wings
Plants: poppy and cypress
Animals: butterfly
Colours: black, silver, white, and purple
Tarot: Death
Offerings: (traditional liquid offerings are poured into the ground and food is buried), red wine, olive oil, water, honey, poppy seeds, black tea, dark chocolate, feathers, animal bones, snake skin, and graveyard dirt (collected respectfully)
🍃 The Dagda
God of: fertility, agriculture, strength, magic, druidry, wisdom, father-figure, King and Druid
Culture: Celtic
Symbols: club, cauldron, and harp
Plants: grains and oats
Animals: pig and bull
Colours: black, silver, white, and purple
Tarot: Strength, Wheel of Fortune, The World, King of Pentacles, King of Wands
Offerings: Porridge, Mead, Milk, Honey, Pork, Beef, Mutton, Music, and Laughter
Offerings: honey, olive oil, sweets, flowers, herbs, plants, bread, wheat, fruit, sunflower oil, beer, mead, spring water, vegetables, grains, and baked goods
🔮 The Morrigan
Goddess of: magic, battle, life and death, sovereignty, fresh water, prophecy, and fate
Culture: Celtic
Symbols: cloak, spear, chariot, sword, and shield
Plants: willow, aspen, rowan, snapdragon, hawthorn, yew, belladonna, mugwort, and nightshade (do not consume, handle with care!)
Animals: crow, raven, horse, eel, serpent, and wolf
Colours: red, black, white, blue, and green
Tarot: Suit of Swords, Queen of Swords, Justice, and Death
Offerings: red meat, red wine poured into the ground, apples, mead, milk, whiskey, storm water, crow feathers, knives and daggers, and artwork
🌩️ Thor
God of: thunder, lightning, strength, protection, fertility, masculinity, and protector of humanity
Culture: Norse
Symbols: Mjölnir
Plants: oak, garlic, onion, gorse, thistle, hawthorn, leeks, houseleek, mountain ash, hazel, pine, acorns, and oak moss
Animals: goat and bull
Colours: red, white, gold, and blue
Tarot: Strength and The Chariot
Offerings: hearty foods with lots of meat or onions, mead, beer, flattery, oak, whiskey, coffee, and honey
✒️ Thoth
God of: knowledge, wisdom, writing, mathematics, science, magic, truth, integrity, time, and the moon
Culture: Egyptian
Symbols: scales, papyrus scroll, stylus, crescent moon, and a pen
Plants: papyrus and sweet flag
Animals: ibis and baboon
Colours: white, blue, and teal
Tarot: The Magician, The Hierophant, The Star, and The Moon
Offerings: black tea, water, honey, blackberries, apricots, salmon, tuna, oranges (and orange-flavoured things), walnuts, cashews, quills, fountain pens, leather-bound books and journals, books you think he’d enjoy, silver, poetry, dark chocolate, whiskey, gin, mead, mint tea, and moon water
🗡️ Tyr
God of: war, lawgiver, justice, oaths
Culture: Norse
Symbols: weapons like arrows and spears
Plants: flowering spurge, holly, wolfsbane, and monkshood
Animals: wolf, bear, and eagle
Colours: red, silver, grey, and gold
Tarot: King of Swords
Offerings: wine, strong beer, salt, honey, bread, grains, beef, pork, and potatoes
🐄 Veles
God of: the Underworld, Earth, water, music, magic, trickery, cattle, and wealth
Culture: Slavic
Symbols: the symbol of Veles
Plants: willow
Animals: cow, bear, snake, wolf, dragon, and owl
Colours: gold, yellow, and red
Tarot: The Magician, The Hierophant, The Star, and The Moon
Offerings: cooked corn, bread, herbs (especially basil), wooden flutes and string instruments, black wool or fur, things carved from wood, coins, chicken, mistletoe, and music, 
🌧️ Zeus
God of: King of the Gods, the sky, weather, law, order, justice, hospitality
Culture: Greek
Symbols: lightning bolt, cloud, sceptre, throne, and aegis
Plants: oak, olive, wild celery, artichoke, white poplar, and linden tree
Animals: eagle, bull, cuckoos, and swan
Colours: gold, yellow, blue, white, purple, and silver
Tarot: The Emperor, Justice, Wheel of Fortune, King of Swords, and The Fool
Offerings: wine, olive oil, water, honey, milk, red meat, bread and cakes, rainwater, golden objects, crowns, scales, eagle feathers, oak branches and leaves, beef or mutton, whiskey, and cinnamon.
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nerdythebard · 6 months ago
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#61: Loki Laufeyson [Marvel Comics]
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[Art Credit: Gabriel Hernandez Walta | Doctor Strange (2015)] ---
I'll start by saying this, my dear Deities... I am not a fan. As a resident mythology nerd, I have a few baseball bats with Marvel decision-makers' names on them. But, I am a bard of the people and therefore shall hear my audience's requests. And thus, we're building Loki Laufeyson as depicted by Marvel Comics. Plenty of changes to the real Loki (which will be featured!), so let's see what we can do.
Next Time: You want more gods, I give you more gods. No more monkey business! Unless the monkey's business is to become immortal.
So, what does this so-called Loki brings to the table:
Tall Tales & Tricks: Loki in most of his iterations is known for his speechcraft and manipulation techniques. This one, however, is also quite fond of spells and various magical practices, specialising however in illusions and shapeshifting (although seemingly limited to mostly humanoid forms).
Tough as... Ice: This Loki is a full frost giant (...shh! Keep the Jotunn lecture for those who ask, Nerdy) with all the physiological advantages. We're talking durability, strength, the entire package.
Shinies & Stabbies: This Loki likes his pointy objects. Daggers and the sword Lævateinn seem to be his particular favourites. Plus, we all remember the glaive/scepter he gets in the movies.
---
To properly represent Loki's Jotunn lineage, we will reach for the "distant cousins of giants" in the world of D&D - Firbolgs, as depicted in Mordenkainen's Monsters of the Multiverse. We get +2 Charisma and +1 Constitution, some Firbolg Magic which lets us cast Detect Magic and Disguise Self (once without expending spell slots, unless we have slots to spell - spoilers: we will), ability to turn invisible with Hidden Step, ability to communicate (one way) with nature using the Speech of Beast and Leaf, as well as Powerful Build which makes us count as one category larger for tasks such as carrying, pulling, or lifting.
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Loki's many things, but in most instances he is a Charlatan, so that's what we're going with. We gain proficiency in Deception and Sleight of Hand, as well as with disguise and forgery kits (which will be useful to alter our clothes, as it cannot be done via magic). We are also able to craft False Identity for ourselves, completed with an entire past full of tangible evidence. What's better for a foundling child, adopted by a local warlord, who needs to use disguise magic to hid his true form?
ABILITY SCORES
This one's obvious - we are putting our highest score into Charisma, we will be using it most of the time both in and out of combat. We also need to avoid, dodge, and slip into the shadows so Dexterity will be next. Finally, let's grab Constitution, just in case some musclehead with a hammer catches us once in a blue moon.
Intelligence will actually be next, we're good at gathering information and utilising it. Strength comes from our giant lineage, although we rarely get physical. Finally, we're dumping Wisdom - if we had it, we'd learn to not constantly betray our brother or the heroes that gave us a chance (again).
CLASS
Level 1 - Rogue: We will start with our non-magical skills. Rogues get a d8 as their Hit Die, [8 + Constitution modifier] initial Hit Points, proficiencies with light armour, simple weapons, hand crossbows, longswords, rapiers, shortswords, and thieves' tools. Let's give your standard leather armour, and two daggers plus a shortsword (which what would a Norse primary weapon be, provided you're wealthy enough).
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Our saving throws are Dexterity and Intelligence, and we can choose four skills from the class list (Acrobatics, Perception, Performance, and Stealth). Rogues start with Expertise to their skills, doubling the proficiency bonus of two chosen skills; for this Loki, who uses illusions and body switching so often, let's put Expertise in Persuasion and Stealth. We also know Thieves' Cant (can't what? - no, that joke will never not be funny), a system of phrases and symbols used by Rogues to communicate. Slip some Asgardian lingo without worry of revealing plans.
We can also apply Sneak Attack to any attack (with a Finesse or Ranged weapon) that we have an advantage on. The amount of damage increase as we level up; for now it's an extra 1d6.
Level 2 - Rogue: Our quick thinking grants us Cunning Action. We can now take the Dash, Disengage, and Hide Actions as Bonus Actions, allowing for better positioning.
Level 3 - Rogue: Our Sneak Attack bonus now becomes 2d6. We also get to pick our subclass, our Roguish Archetype. I'm guessing some of you would go with Arcane Trickster here, but remember we're focusing on quick and stabby Loki in this part; put on your feather caps, we're going Swashbuckler! With Fancy Footwork, we do not provoke opportunity attacks if we make an attack against the enemy (notice, it doesn't say we need to hit the enemy, so this is a perfect testing-the-waters technique). Thanks to our Rakish Audacity, we can add our Charisma modifier to our Initiative, making us a good scout and once again helping with our positioning.
Additionally at this point, when we're in melee range of an enemy and there's nobody else within 5 feet, we do not need advantage for our Sneak Attack.
Level 4 - Sorcerer: As one wise Loki said "blades are worthless in the face of a Loki Sorcery", so we're going to focus on that now. Multiclassing into Sorcerer does not give us any extra bonuses, but it enables Spellcasting. Charisma is our casting ability and we know catrips and regular spells. Sorcerers get a fixed number of spells. We start with four cantrips (Fire Bolt, Friends, Minor Illusion, and Prestidigitation) and two 1st-level spells (Comprehend Languages and Sleep).
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Sorcerers also pick their subclass, their Sorcerous Origin, at this level. We shall circle back to our giant legacy and pick the Giant Soul option from the Unearthed Arcana 51. With the legacy of the Frost Giants embedded in our essence, we gain Jotun Resilience - every level up we get an additional 1 Hit Point. We also carry the Mark of Ordning, which grants us some additional spells; at this level it's Armour of Agathys and Ray of Frost.
Level 5 - Sorcerer: We discover our inner Font of Magic and are now able to convert Sorcery Points into Spell Slots and vice versa. We can also grab another 1st-level spell; let's grab Charm Person to emulate the usage of the Mind Stone.
Level 6 - Sorcerer: We unlock Metamagic, which lets us use Sorcery Points to alter the properties of our spells. We get to choose two options: Quickened Spell uses 2 Sorcery Points to change a spell from Action to Bonus Actions. Subtle Spell uses 1 Sorcery Point to cast a spell without verbal or somatic components - perfect to sneakily place an body double illusion.
We also unlock 2nd-level spells here, so in regards to my previous sentence, let's take Mirror Image. We also get Hold Person from our subclass.
Level 7 - Sorcerer: Time for our first Ability Score Improvement. Let's raise our Charisma and Constitution by one, and then we can move to our spell selection. We get a new cantrip (Green-Flame Blade) and another 2nd-level spell: Misty Step.
Level 8 - Sorcerer: At this level, we normally do not get anything; the optional feature from Tasha's Cauldron of Everything called Magical Guidance lets us spend Sorcer Points to re-roll failed ability checks, but ask your DM about that one.
We do, however, unlock 3rd-level spells, so let's take Major Image to improve the quality of our projections, while we stick to the shadows.
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Level 9 - Sorcerer: We get another subclass feature. With Soul of Lost Ostoria, we gain a benefit based on the Giant heritage we've chosen previously. For Frost Giants, after casting one of our Mark of Ordning spells, we get temporary Hit Points equal to our Consitution modifier. We also get another 3rd-level spell; let's grab Antagonise.
Level 10 - Sorcerer: Halfway through the build and unfortunately, we get no class boons here. We do, however, unlock 4th-level spells so let's take Charm Monster to hopefully avoid potential non-human fights... or to cause them.
Level 11 - Sorcerer: Time for another ASI. Let's put points into Constitution and Wisdom, and then grab another 4th-level spell: Greater Invisibility.
Level 12 - Sorcerer: Once again, we get nothing class-wise. We do unlock 5th-level spells now, so let's take Creation to have an opportunity to always have a tool or a wepon on our hands.
Level 13 - Sorcerer: We get to pick another Metamagic option here. With Extended Spell, we can extend the duration of our spells (if available) by spending Sorcery Points to a maximum of 24 hours. Useful to keep some illusions or the Creation spell we've picked up last level.
We also pick up our last cantrip of the build (Mending) and another 5th-level spell; this time, let's get Telekinesis to reorganise the environment around us (and pick some loose trinkets laying in the open).
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Level 14 - Sorcerer: Once again, no new class boons but we do unlock 6th-level spells. With Mass Suggestion, we can now convince an entire crowd of mortals to bow down before us (or perhaps vote us President).
Level 15 - Sorcerer: For our next ASI, we will increase our Dexterity by two points to get better AC and Initiative options.
Level 16 - Sorcerer: Unlocking 7th-level spells, we can now use Teleport to call up a lift from Heimdall. Just make sure to collect some knick-knacks from the place you want to teleport to for a better chance of actually going there. Spatial travel's tough.
Level 17 - Sorcerer: For our final subclass option of the build, we are able to unleash the Rage of Fallen Ostoria. When casting a spell, we can spend one additional Sorcerer Point to transform into our Giant Form. For 1 minute, we become one category size larger and gain the following benefits:
Our current Hit Points and Hit Points Maximum increase by 1 per Sorcerer Level.
Our reach increases by 5 feet.
Our speed increases by 5 feet.
We have advantage on Strength checks and Strength saving throws.
We get a bonus damage to our weapon attacks equal to our Constitution modifier.
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Level 18 - Sorcerer: Once again, no class boons, but we do unlock 8th-level spells. To once again hopefully avoid combat, let's use the power of the Norse Runes and grab Power Word: Stun.
Level 19 - Sorcerer: For our final ASI of the build, let's cap our Charisma to 20. Who knows, maybe the BBEG would be so willing to step down after having a nice little chat.
Level 20 - Sorcerer: For our capstone as Sorcerer 16, we get to enhance our Metamagic yet again. For the late game, let's get Twinned Spell to add one additional target to some of spells (like Telekinesis, Charm Monster, Major Image, etc.).
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---
And this is what I can do for the Marvel Comics version of Loki. Let's see what story I came up with:
First of all, we have a fantastic Initiative score. With a +7, we are almost certain to start every combat first which gives us fantastic opportunity to hide, reposition, or distract the enemy before they even make their move. Because this is what we are: we're a skirmisher, a supporter. We have enough to protect ourselves with but mostly we use Crowd Control and sticking to the back lines. We are first and formost the Party's out-of-combat Face for all social interactions.
Our AC is 14 and we have the average of 153 Hit Points.
Despite a solid identity as the Face, our Wisdom score is absolutely abysmal, which is not really great considering that is one of the most used and abused by the enemies. We are very vulnerable to any charmed or feared effects, so it's best to avoid being seen or invest into some magic item protection.
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So that is it. You guys want more gods, I listen and serve. It's good to be back in the character building saddle. I'll see you soon with another breakdown build, my friends <3
-Nerdy out!
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4seasonsofart · 1 year ago
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Vinland Saga Characters in a Percy Jackson AU?
Gods
Odin "The all father"
• Cabin One
• Head of the Aesir gods. Odin is the Norse god of war, poetry, wisdom, and death. He gathers his portion of the slain warriors in Valhalla. Odin has a spear, Grungir, that never misses. He makes any sacrifice for the sake of knowledge. (his eye)
Frigg "Odin’s wife, Queen of Asgard."
• Cabin Two
• Goddess of love and fate, described as having the power of prophecy yet she does not reveal what she knows.
Thor "Son of Odin"
• Cabin Three
• Norse god of thunder, the sky, and agriculture.
Loki "Sworn brother of Odin"
• Cabin Four
• Trickster god - Helps other gods out of their problems.
Baldr "son of Frigg and Odin, sweetheart of Asgard"
• Cabin Five
• Peacemaker in Asgard: mediated conflicts between Asgardian gods and mankind. (related with the traits of peace and abundance.)
Freyja (Freya) "‘lady’ or ‘mistress’"
• Cabin Six
• Norse goddess of magic, love, fertility and lust.
Freyr "Freyja's twin brother"
• Cabin Seven
• God of fertility and reproductive health in men - associated with tranquility, peace and wealth - bringer of sunshine and good weather conditions.
Heimdall "Nothing escapes his eyes"
• Cabin Eight
• Aesir deity that stands guard at the entrance or passages leading to the various realms (nine realms).
Tyr "Advocate for justice and truth"
• Cabin Nine
• God of War
Idun "Magical Apple Goddess"
• Cabin Ten
• Norse goddess of beauty, youthfulness and fertility. Her secret elixir to perpetual immortality was contained in her magical apples, which she gave to the gods on Asgard.
Gefjon "Single handedly plowed Lake Mälaren"
• Cabin Eleven
● Goddess of ploughing and agriculture.
Njördr (Njord/Njorth) "Father of Freyja and Freyr"
• Cabin Twelve
• Vanir sea and wind god
Skade "Wife of Njord"
• Cabin Thirteen
• Goddess of hunting, mountains and skiing.
Camp Half-Blood
Askeladd (Camp Director)
~ Askeladd is the most famous and well-known of all of Odin's sons. He is thousands of years old and regularly visits Vahalla. He has been known to lay with many Valkyrie and even (allegedly) had a one-night stand with the goddess Freyja. He has been known to regularly taunt a camper known as Thorfinn and is never seen without Bjorn by his side.
Bjorn (Activities Director)
~ Bjorn is half Jötnar (frost giant) and half God. He is the son of Idun and regularly visits her. He helps her tend to her magical foods and always gets his enchanted berserker mushrooms from her. Out of all of Idun's children, Bjorn is her favorite by far. He has also been known to have many mead drinking contests with Thor and is often one of the first ones to point fingers towards Loki whenever something goes awry.
Thorfinn (Cabin Nine)
~ One of his fathers is the god Tyr, and his other father is a man named Thors. He absolutely fucking hates Askeladd with all of his guts for killing his father. Unfortunately, he did not inherit much of either his father's morality or sense of peaceful justice. He is often seen with two daggers that were gifted to him by Tyr to protect himself.
~ He has grown close with another camper named Einar. However, he seems to be aggressively flirting (?) with a camper named Canute. Nobody is really able to tell if he really likes Canute or really hates him. Gudrid is always following him around like a lost puppy, and no matter how many times Thorfinn threatens to kill her, she just won't leave him alone.
Canute (Cabin Six)
~ Canute is the son of the goddess Freyja. He was born in the body of a woman and realized that he was meant to be a man. So he decided to be a complete genderfuck to society, and Freyja supports him through this. Freyja blessed him with a new male body and kept some of his more feminine features (upon his request) that will grow into fine masculine traits.
~ This is to soften the blow of how unsupportive and vile his father is towards him. However, Sweyn knows any great harm to Canute will cause Freyja to sick Loki on him. Next thing you know, Sweyn wakes up in Niflheim.
More of Canutes daddy issues except his father is a mortal and his mother supports him? Yes, please.
~ Canute is often seen near the nymphs and faes, discussing things with them and spending valuable time with them. He always ends up getting harassed (?) or oddly supported (?) by Thorfinn. Thorfinn always jumps in and threatens to kill anybody who lays a hand on Canute. Canute has grown to quite like Einar and Gudrid. He can also be seen occasionally studying with Arnheid.
Einar (Cabin Eleven)
~ Einar is a feminist and loves farming, so of course he is the son of Gefjon. The benevolent earth faes are often around Einar, watching him work on the earth and using his magic to allow it to grow. To uses his magic to grow flowers and fruits for Arnheid. He gets quite frustrated at the fact that Arnheid is more interested in Gardar than him. He respects her feelings but is still saddened by them. Every time he realizes this, his plants seem to wilt.
~ He spends a lot of time with Thorfinn and always trains with him. He always loses, but it's better than having to face Sigurd. Sigurd is always threatening Einar about stealing his future wife. (?) He is still quite confused about why Gudrid would want to marry a man like Sigurd. He has no feelings for her.
An actual conversation between Einar and Sigurd. (I know... I was there.)
"I think I want to study milking cows." Einar states passively as he walks towards one of the many barns on the camp.
"You can't study milking cows." Sigurd states in an irritated tone as he crosses his arms over his chest and huffs.
"Yuh, huh, yes, you can! Garm told me about it!"
"Garm... Son of Loki... You're stupid Einar. No way you're ever stealing my future wife!"
*Insert both of them getting in a fist fight and Garm hiding in a bush..... giggling like a madman.*
Gudrid (Cabin Two)
~ Gudrid is the daughter of Frigg and is treated like the queen of the camp. She is quite kind (albeit a bit of a bitch behind certain campers backs. *cough cough*) Frigg is quite doting upon her but tries to keep her on Midgard most of her days. Loki has a strange attachment to her, and it worries Frigg greatly.
~ She often follows Thorfinn around camp and tries to get his attention. She asks her mother if perhaps she could set something up between the both of them. She really, really likes Thorfinn. Although he keeps giving all of his attention to this Canute guy.
Arnheid (Cabin Five)
~ Arnheid is the daughter of Baldr. She inherited a lot of her good nature and peaceful personality from him. Baldr allowed her mother immortality, and their love story is so sweet that it makes her heart swoon. She wants a family of her own one day. She hopes for another camper, Gardar. He's so handsome and managed to save her life from a dragur (Norse equivalent of a zombie/evil spirit).
~ She spends a lot of time with Einar and Gudrid. She enjoys how kind and caring Einar is towards the Earth and all of those around him. She met Frigg once, and she is absolutely... Arnheid is unable to even explain it(in a good way). She frequently visits Vahalla and is treated as sweetly as her father. She is training to be a healer within the camp. There are very few healers, sadly, and Arnheid has the ability to be one of them.
Hild (Cabin Thirteen)
~ Hild just emanates Skade energy. So it makes sense that they are related. One of my favorite goddesses fr fr. Hild ended up getting injured after an attack on the camp, which is how she got her scar. She was blessed with a magical crossbow that she helped create. Which is what she uses to hunt evil spirits through the cursed woods. She is only able to stand Gudrid, and she often sleeps in her cabin with her.
Snake (Cabin Twelve)
~ Snake is half Naga and half God. He is the son of Njördr. He has a permanent bunk in Cabin 12, as he is one of the guards of the camp and a protected species. He makes a nest of blankets and furs on his bed and sleeps in it. He doesn't interact with people much, but he is quite cordial when he does. He doesn't allow anyone to hurt any of the campers, as he is very protective of them.
~ He has a checkered pattern of black and white scales that run along his slightly longer than average tail (about twelve feet long). From the waist up, he is human-looking and immortal. He is younger than Askeladd and about the same age as Bjorn.
~ He wouldn't be bold enough to say that he considers them friends, but they'll occasionally drink mead together and protect each other if the other is in trouble.
Thorkell (Cabin Three)
~ Are. You. Surprised. Of course, Thorkell is the son of the mighty Thor. He is the co-camp director, although Askeladd won't officially give him that title. It's a long story that involves Valkyries and Fenrir. Thorkell still calls himself the camp director and often takes the campers on dangerous (and fun!) missions. He's been grounded once or twice by Askeladd, and he just ignores Askeladd. He likes Bjorn as well, but Bjorn really dislikes him because Askeladd doesn't like him.
~ He often speaks praise of the Valkyries and their feats and is quite jealous of them, despite being a demigod. He spends a lot of his time (when he is grounded by Askeladd) in Vahalla with Thor. He drinks and eats as much as he can with the fallen soldiers. He is definitely a fan favorite and easily Thor's son.
~ He always harasses Thorfinn, and he absolutely hates his guts. Thorfinn always tries to kill Thorkell and doesn't care about the consequences. Thorkell lost his eye to Thorfinn, and now he and Odin match. Thorkell is also like the chill hippie dude who is also the counselor to all of the campers.
Garm (Cabin Four)
~ The chaotic and evil Garm is the child of Loki. He's always tricking Thorfinn and dragging him off to fight him. Thorfinn just can't get a break. Garm is always tricking other campers into the cursed woods, and few people wish to be associated with him. He is known for causing chaos and death and saving people when they most need it.
~ Garm loves hanging around with Thorkell and sparring with him any chance he gets. He often blows off classes except for training. He spends a lot of his time in the cursed woods (no one knows why or how he survives). He always comes back with his spear bloodied.
Wulf (Cabin Eight)
~ He is one of the mentally ill campers. He is always near Canute, giving him advice on various topics. He is able to divine the future and see (somewhat limitedly) across the nine realms. Heimdall taught him all of this.
~ He is the only camper in cabin eight and has the smallest cabin of them all. There were two other campers, but they mysteriously disappeared (some say Garm was the reason for their disappearance). However, Wulf has never said anything about them disappearing either. He is able to see better than most, so they trust his judgment and willingness to remain quiet and stoic.
~ He is quite fond of Canute's half-sister Estrid, even if she doesn't go to the camp.
Sigurd (Cabin Seven)
~ Sigurd has never been to Vahalla but is planning on going this summer. He hopes to be blessed by Freyr (his father) and get Gudrid's hand in marriage.
~ He gets into arguments with Einar and hates the man. He isn't greatly skilled in his blessings (magic) yet, so he is often frustrated. He hopes that Freyr will show him the way. Perhaps Freyja will bless him as well. Maybe he should go to Canute and get on his good side...
Most of the Vinland Saga characters are aged down here (to their early/late teens/early adulthood). Except for Askeladd, Bjorn, Snake, and Thorkell who are aged up (still look the same).
If you are wondering why more God's aren't on here, I'm keeping with the theme of the au, where they start out with major God's cabins and then build out to more minor ones. (I also had to use God's that would fit with the more prominent Vinland Saga characters.)
Honorable mention to Hel (the goddess of death). She was banished, so naturally any children that she may have would be shunned from the camp. Conflict on that later.
• ° • ° • ° • ° • ° •
Norse Mythology Resource
Norse Mythology Resource [#2]
Norse Mythology Resource [#3]
I have a lot more resources if you all want to do your research. These are just the ones I used for a quick refresher. Just ask me for recommendations on links, books, or experts if you want them! There's a lot of misinformation about the Norse gods and culture, so be aware of that while learning. I wish their culture and religion was better preserved.
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samueldays · 1 year ago
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On a lighter note, I'm still playing White Wolf's Dark Ages Vampire RPG, and it keeps being very silly.
RPG books are fun in a special way because one very rarely reads them right through, one reads the setting chapter and then goes to character creation and looks up the relevant rules sections as necessary. If not playing a mage, skip the magic section. If not playing a Gangrel, skip the Protean section. And so on. So I keep discovering new and fascinating silliness from reading out of order as it becomes relevant, and expect to be posting about it for a while.
Sometimes it's just bad editing, like the equipment table featuring 5 concealment values of P/C/L/N/T for different items, but the equipment key explaining these only has 4 entries:
P = may be hidden in Pouch (pockets aren't invented yet) C = may be hidden in folds of Clothing L = may be hidden in Long cloak, coat or monk's robes N = may Not be hidden
Or the other bad editing which says that when combat starts, you roll Wits + Initiative to determine your Initiative. How recursive. We have determined that this was a misprint for Wits + Alertness.
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Sometimes it's culturally specific silliness, like in the ecumenical approach they take to vampires repelled by any sign of devout True Faith, not just a crucifix:
Note, therefore, that heretics may have as much Faith as devout Christians. Jews, Moslems and pagans can also have Faith, whether honoring Jehovah, Allah or the Goddess.
I imagine this was written at the height of some hippie Wiccanism fad where "the Goddess" was considered the default deity of pagans by the writer's social circle in the 1990s.
The game is set in 12th century Europe, there's still a bunch of Slavs worshiping Perun and somewhat fewer Norse worshiping Odin, I feel like one of those might have been a better example.
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Sometimes it's the perverse incentives of a combat system where weapons have an accuracy rating that's multiplicative with the character's combat skill.
Quarterstaffs are usually the best weapon IMO, daggers a close second (and more concealable), because those two have the lowest threshold to hit (DC 4 when you roll d10s) and this is a system with small HP values and death spiral penalties for taking damage.
Their base damage is low, but you add your Strength! None of D&D's two-handed bonus, weapon damage is simply Str+1 (Dagger) to Str+6 (Greatsword), and all vampires have innate ability to spend blood to raise their Strength.
Greatswords are also good at DC 5. Medium swords are worse than greatswords at DC 6 to hit but their damage is lower than a greatsword.
Axes are DC 7. Spears are also DC 7 but with less damage. Lances are DC 8 garbage. Lances do extra damage if used from horseback, but that doesn't matter if you're not hitting in the first place!
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malumxsubest · 2 years ago
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|| THE BASICS ||
NAME: Void ALIAS(S): Amelia Kieran Hart, Ameplias, Bliss, Lia, Nothingness, Devourer, Abyss, Beginning and the End. AGE: Limitless and Unknown; However, harbouring a vessel and roaming Earth, she is approximately 56,000 + years old. SPECIES: Primordial Void Deity, “ Vampire “
|| PERSONAL ||
MORALITY: lawful / neutral / chaotic ||| good / gray / evil RELIGIOUS BELIEF: n/a VIRTUES: chastity / charity/ diligence / humility / kindness / patience / justice PRIMARY GOALS IN LIFE: corrupt and devour any living thing; resurrect her deceased children and finding a dagger that is meant her end aka eternal sleep. BE A GOTHY MOMMY... 👀 LANGUAGES KNOWN: Latin, Greek {Ancient & Modern}, Old Norse {or Swedish, Danish, Norwegian, Icelandic and Faroese} and other languages known and unknown to man. Omnilingual. SECRETS: classified. QUIRKS: she cracks her fingers a lot as well as constantly stretching them, always have a tiny smile on her lips, tilts her head A LOT, and combs through her hair with her nails. SAVVIES:  she has lived for so long, she'd considers herself quite perceptive, manipulative, charismatic, combative, survivalist, strategist, TORTURIST ( :D ). ( these are some that are popping in my head rn. )
|| PHYSICAL ||
BUILD: slender / scrawny / bony / fit / athletic / herculean / babyfat / pudgy / obese / other HEIGHT: 5′0 SCARS/BIRTHMARKS: has two scar lines across the bridge of her nose; one connecting from one apple of the cheek to the other whereas the second (2nd) one is a bit shorter (1/4" - 1/2" shorter in length); the scar fairly raised on the skin -- seemed self-inflicted. one large scar on her chest; right between her breasts; and one on her back --- she was stabbed. and it refuses to go away completely. freckles & beauty marks sporadic across her body. ABILITIES/POWERS: too many to list properly. refer to this page. RESTRICTIONS: she's a loner. she despises life even more so when her children had passed.
|| FAVOURITES ||
FAVOURITE FOOD: blood; something that has meat in it. FAVORITE DRINK: something hella strong like 90 proof alcohol; or cherry coke. FAVOURITE PIZZA TOPPING: sausage, pepperoni, mushrooms, green bell peppers, black olives. FAVOURITE COLOR: black/red or shades of dark green and gold. FAVOURITE MUSIC GENRE: goth/dark clubbing music/metal/dark sythns. FAVOURITE BOOK GENRE: horror/dark fantasy/poems. FAVOURITE MOVIE GENRE: monster horror/slasher horror/fantasy. FAVOURITE SEASON: autumn/winter. FAVOURITE BUTT TYPE: juicy ass. FAVOURITE CURSE WORD: doesn't curse much, but ima say FUCK or you fuckin' knob. FAVOURITE SCENT: mahogany with lavender and cherries. FAVOURITE QUOTE:   i may be heartless, but you're naive.
|| FUN STUFF ||
BOTTOM OR TOP: top but can switch.   LOUD BURPER OR SOFT BURPER: NEITHER. SINGS IN THE SHOWER: sometimes. LIKES BAD PUNS: depending who says it. so, sort of. THEIR OPINION ON THE MUN: she's sensitive & an overthinker.
tagged by <3: @caracarnn tagging: @daevilhorns @luposcainus @hevoyeurs @grcccvy @wolfkiiller @merchantofwhispers ( mina <3 ) & youuuuuu <3.
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erowidboss · 9 days ago
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Key Points to Study
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1. Core Beliefs and Principles
Understanding the spiritual and ethical foundation of Wicca is essential. Key concepts include:
The God and Goddess: Learn about the duality of divine forces—the Goddess (Moon, Earth, fertility) and the Horned God (Sun, wildlife, vitality).
The Wiccan Rede: "An it harm none, do what ye will," emphasizing personal responsibility and harmless intent.
The Threefold Law: The idea that what you send out (energy, actions, magic) returns to you threefold.
The Wheel of the Year: Study the seasonal cycle and the eight Sabbats (Wiccan holidays).
The Elements: Earth, Air, Fire, Water, and Spirit—their correspondences, symbolism, and how they are used in rituals and spells.
2. The Wheel of the Year (Sabbats and Esbats)
The Wiccan calendar is based on nature's cycles:
Sabbats: The eight festivals that honor the changing seasons and agricultural cycles. These include:
Yule (Winter Solstice)
Imbolc (Early Spring)
Ostara (Spring Equinox)
Beltane (May Day, fertility)
Litha (Summer Solstice)
Lammas/Lughnasadh (First Harvest)
Mabon (Autumn Equinox)
Samhain (Final harvest, honoring ancestors)
Esbats: Full moon rituals and the importance of lunar phases for magical work.
3. Nature and the Elements
Nature is sacred in Wicca, and understanding its rhythms, energies, and correspondences is key:
The Four Elements: Study their properties, symbols, and role in rituals:
Earth: Grounding, stability, growth.
Air: Intellect, communication, inspiration.
Fire: Passion, transformation, energy.
Water: Emotion, healing, intuition.
Natural Cycles: Pay attention to seasonal changes, moon phases, tides, and how they influence energy and magic.
4. Rituals and Magic
Rituals and spells are practical tools in Wicca. To study them:
Casting a Circle: Learn how to create a sacred, protected space for rituals.
Raising and Directing Energy: Practice focusing intent and channeling energy for magical purposes.
Ritual Tools: Study tools like the athame (ritual dagger), wand, chalice, pentacle, and cauldron—and their symbolism.
Spells and Intentions: Learn the basics of crafting spells, including correspondences (colors, herbs, candles, crystals).
Grounding and Centering: Techniques to balance your energy before and after magical work.
5. Deities and Spirituality
The God and Goddess: Explore different aspects of the divine, often seen as the Triple Goddess (Maiden, Mother, Crone) and the Horned God.
Pantheons: Some Wiccans work with deities from various cultural pantheons (Celtic, Greek, Norse, Egyptian, etc.).
Divine Connection: Develop a personal relationship with the divine through prayer, meditation, and ritual.
6. Tools and Symbols
Wicca uses tools and symbols to focus energy and intention:
Altar Setup: How to create a sacred space with tools and symbols.
Candles, Herbs, and Crystals: Study their magical properties and correspondences.
Pentacle: A key symbol representing protection, the elements, and Spirit.
Divination Tools: Learn about tarot cards, runes, pendulums, and scrying to develop intuition and spiritual insight.
7. Meditation and Visualization
These practices are essential for spiritual and magical development:
Meditation: Helps with focus, energy alignment, and connecting with the divine.
Visualization: The practice of mentally picturing your goals, which is a key component in spellwork and energy work.
8. Ethics and Responsibility
Magic in Wicca comes with ethical considerations:
Harm None: Understand how your actions and energy affect others.
Intent: Focus on positive, well-meaning goals in spellwork.
Personal Responsibility: Take ownership of your spiritual path and choices.
9. Herbs, Crystals, and Correspondences
Herbal Magic: Study common magical herbs (like lavender for calm, rosemary for protection).
Crystals: Learn how stones like amethyst, quartz, and obsidian hold and amplify energy.
Correspondences: Understand how colors, moon phases, days of the week, and planetary alignments influence magic.
10. Divination and Intuition
Many Wiccans develop divinatory skills to gain insight into their lives:
Tarot Reading: A tool for guidance and reflection.
Runes: An ancient system of symbols for divination.
Pendulums and Scrying: Techniques for answering questions and accessing intuition.
11. Shadow Work and Self-Reflection
The Book of Shadows: Create your own grimoire or spiritual journal to document rituals, spells, experiences, and learnings.
Shadow Work: Explore your inner self, emotions, fears, and subconscious patterns to grow spiritually.
12. History and Traditions
Origins of Wicca: Study the work of pioneers like Gerald Gardner, Doreen Valiente, and Raymond Buckland.
Traditional vs. Eclectic Wicca: Learn about established traditions (e.g., Gardnerian, Alexandrian) and modern, eclectic paths.
Pagan Roots: Explore pre-Christian spiritual practices, folklore, and mythology that inspire Wicca.
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decemebercircus · 2 years ago
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Alright so-- this is a bit long and still in development-- details may change. (Like the title)
So the current title is "Hell on Earth"
And originally it was going to just be limited to Greek gods but (I do what I want) I got carried away.
The story is about Demeter who in the current years turns her home into a temporary inn of sorts where travelers can stay for awhile at a relatively cheap price. She does this in winter and fall months as a way of handling Persephone's absence. She stil disapproves of Persephone's choices but as long as she's happy....
One day a teenager shows up. Given he's a teenager, Demeter figures he's either running away from home after getting into trouble or his parents trust him enough to let him go somewhere unattended and not get kidnapped. However his strangely quiet nature and the scars that litter his body imply parental abuse and his leaving alone makes more sense. She learns this teenager's name is Anthony and tells him her name is Deme.
A few days go by and everything's great Anthony is improving at being around the tree nymphs and seems to get used to the occasional God (Hermes or Zeus) dropping by.
But... His so called parents show up and everything falls apart. Aside from authorities showing up to help the "poor parents", their words seem to trigger (and gaslight) Anthony into coming back to them. This fails when Demeter confuses everyone into thinking Anthony doesn't exist. Afterwards waiting for him to calm down, she explains the Greek Gods and her identity as the goddess Demeter.
Anthony seems fine with this information but a few hours later has somehow withered a field of grass due to a panic attack. When Demeter approaches she discovers that Anthony is a demigod or at least it's assumed to be the case. After Anthony seemingly coughs up a Abysmal Creeper (a caterpillar like creature that feeds on negative emotions) that if what she knew about chthonic deities was correct, Anthony by all logic was not supposed to exist.
After all Tartarus had never had children with mortals prior this. Demeter promises Anthony that she'll look after him and goes to the Underworld to ask Hades assistance in getting answers.
Tartarus does not mind the "company" and tells her with little complaint about Anthony's condition. Anthony being much too powerful for his human body to handle, had to have something of equal origin subdue his abilities. The Abysmal Creepers feed on his despair and anguish and serve to keep his powers in check. With nothing feeding those emotions or the Creepers Anthony's powers will become more obvious. Since Anthony is not a kid anymore the Creepers can't be replaced and he'll need assistance handling his powers. Demeter jumps at the chance thinking of a few other gods and goddesses some not in the Greek Pantheon to ask for advice from. Tartarus seemed amused by her eagerness and let's her adopt Anthony.
Meanwhile Anthony has already gotten into trouble. After nearly having a bad run in with Artemis and her Hunters, Anthony goes to the city where a power of his surfaces. It cause a mass illusion that features multiple skyscrapers crumbling to ruins. For the mortals this causes a panic and sends many running around crazily. Phoboa and Deimos are attracted by this as is the Norse God Loki who was recently banished to the mortal world for a prank getting out of hand.
Anthony who doesn't see the destruction he unwittingly started, staggers around the city confused. Loki chooses to put away her daggers and calm down the boy. Phobos and Deimos on the other hand retreat unfamiliar and untrusting of the vibe Anthony gives off. Demeter returns to Anthony ready to explain Anthony about his origins and Loki stays out of curiosity.
Oh I ended telling most of what happens in chapter 1-- whoops.
Feel free to ask questions. I know I left out some things in my attempt to summarize it.
I was going to write a story with Demeter in a positive role. Any suggestions on what the plot should be? I was trying not to do a Hades and Persephone story since there are so many of those.
Well I have a story I'm thinking about where there is a problem on Olympus like a big problem, and everyone is too too weary to complete the task so Demeter steps up but nobody thinks that she can do it, because she's a plant goddess. And basically she goes anyway and she basically like completes the task but on the way she's gone for so so long that the other gods are like holy shit what did we just do? We just sent our sibling or aunt or whatever the heck however, she's related to them on this, like dangerous mission that she could possibly like. You know go into what I call hibernation which is something I'll explain on a different post and she comes back and people are basically like. Oh my god you like saved us or some shit like that. I don't know but yeah that's what I got... It's better if I write it out but I think you'll get it
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tarotbee · 3 years ago
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hello!! I see you post mostly about norse/hellenistic deities but was wondering if you could do a worship post about The Morrigan/The Dagda for celtic deities? Thanks so much :D
Offerings and ways of worshipping An Morrigan
(Thank you for giving me the opportunity to learn outside my scope!)
- associated scents for candles and incense: opium, clove, dragons blood, pumpkin, sandalwood, apple, cinnamon, patchouli, cedar,
- herbs/plants/spices: clove, sage, peppercorn, holly, star anise, garlic, rosemary, basil, weeping willows, hawthorn, juniper, blackthorn flowers, sage, jasmine, mugwort, angelica root, maple leaves, celandine, clover, rageweed, snapdragon, nightshade, vervain, belladonna, yew, cedarwood, rowan, dahlias, dandelion, pumpkin spice, orchids, aldar and red or black roses
- black tourmaline, carnelian, smokey quartz, snowflake obsidian, onyx, opal, blood stone, hematite and other dark stones relating to strength, protection or love
- bugs
- red wine and other red alcohols
- strong and red coloured teas
- fireball whiskey and Irish whiskey
- mead
- red beans
- red coloured food
- red meats (such as beef and lamb)
- traditional Irish foods
- knife/dagger
- knife/daggers imagery
- shield and armour imagery
- crow or raven feathers (ethically sourced)
- crow feet (ethically sourced)
- crow or raven skulls (ethically sourced)
- storm water, rain water, spring water or moon water
- coffee
- milk
-honey
- candles of black, red, grey, gold, purple or white
- practice self love and self care
- spend time in a cemetery
- clean up cemeteries
- do your shadow work!!
- attend therapy
- aid and support pregnant folks
- destroy some stuff, go to a rage room, rip apart a pillow, break some old plates etc
- go to the gym/establish a workout routine
- set firm boundaries and stick to them
- study her, read up on her mythology
- study celtic folklore and Irish culture
- leave food out for birds
- practice divination
- draw or paint something for her
- write or read poetry to her
- sing for her
- carry or take care of a child (it doesn't have to be yours but pls don't steal someone's kid)
- dedicate time to your craft
- pumpkins/pumpkin flavoured things
- apples/apples flavoured foods
- @skyewillow has a really awesome list of songs that she has found the Morrigan to like!
- s3ggs and s3ggs magic
- nuts such as almonds, cashews, walnuts (these are the only nuts I know but go crazy if you know more)
- chocolate
- potatoes!!
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Offerings and ways of Worshipping An Dagda
- cauldrons
- Irish harp
- a version of his club lorg mór
- boar, horse and pig imagery
- pork
- pig ears and pig snouts (can be found at pet stores)
- horse shoes
- oats and porridge
- bread
- the colour red
- red jasper
- study celtic mythology and folklore
- study Irish culture and keep the books on An Dagda's shrine or altar
- create, thrift and commission art work and items for his altar
- just generally be creative with his offerings! Make sculptures and paintings and drawings and poetry
- sing for him
- acorns
- Oak tree bark and leaves
- milk
- cream
- butter
- home baked treats
- beer
- mead
- whiskey
- support other celtic practioners and Irish businesses
- aid pregnant people and animals
- grow your own produce
- symbols of fertility and abundance on his altar or shrine
- fruit
- s3ggs
- honey
-host dinner parties for family or friends
- a token/coin
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mask131 · 2 years ago
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Cold winter: Thor
THOR
Category: Norse mythology
When talking about Norse mythology, Thor is the one god one can’t miss. He was one of the biggest characters of Norse religion (and of Germanic mythology too, where he was known as Donar).
Thor is the son of Odin, king of the gods, and of Jörd, a goddess embodying the earth. He has a wife named Sif, a goddess renowned for her beautiful golden hair, but also a lover, Jarnsaxa, a jötunn who name seems to mean “iron dagger”! Thor also has three children: Thrudr (Strength), the daughter of Thor and Sif ; Magni (Mighty), son of Thor and Jarnsaxa, and Modi (Wrath). Now, the thing is that Modi and Magni are talked about together, without their mother mentioned, in the “Poetic Edda”, hinting at them possibly being twins born of the same mother – while in the Prose Edda, Modi is completely missing and there is only talk of Magni, whose mother is identified as Jarnsaxa. And if this was easy… there’s also the matter of Jarnsaxa. She is identified as a jötunn and the mother of Magni in the Prose Edda – but in the same Prose Edda, Sif, Thor’s legal divine wife, calls herself by two names… one is “rival of Jarnsaxa”, implying that the giantess is indeed a lover of her husband… and the other is actually “Jarnsaxa”. She calls herself Jarnsaxa, implying… that maybe the jötunn mother is just another identity or another personality of Sif herself. It is all a confusing and complicated matter. Note that all of three of Thor’s children are manifestations of traits of Thor himself: he was said to be the strongest of all the gods (Strength, Mighty), but also renowned as a deity prone to anger (Wrath).
Thor is said to live with Sif and his children in a hall called Bilskirnir (Lightning-crack), located in an area called Thrudheim (the realm of strength) or Thrudvangr (the power field), which is Thor’s domain in Asgard, the world of the gods. Bilskirnir is said to be one of the biggest buildings of Asgard, with 540 rooms. Thor also owns three specific items. The most well-known is his hammer, Mjölnir, his main weapons in his various battles, renowned for being the “crusher of giant skulls” thanks to how Thor kept using it to kill jötnar. With one good hit of his hammer, Thor can break an entire mountain in two ; but it can also be a tool of divine blessing as Thor demonstrates in some stories. It never misses its target, can never be lost by Thor no matter how he throws it (the hammer always “returns” to Thor’s hand, figuratively or not depending on how you interpret it), can hit as heavy as Thor desires it to be – and it even can shrink in size until becoming small enough to fit into a pocket! Crafted by dwarf masters after Loki cut Sif’s golden hair (a long story), it only has one default: its handle is too short. His second item is “Jarngreipr” (iron grippers) or Jarnglofer (iron gauntlets), a pair of iron gloves Thor needs to wield his hammer (for unknown reasons). Last but not least is Megingjörd, the “power-belt”, a belt that, when worn by Thor, doubles his already prodigious strength.
Thor’s numerous and many adventures throughout Norse mythology are mostly him wandering about, hunting/fighting/killing various monsters, ranging from hostile jötnar to Jormungandr the “world-serpent”. Always excessive and terrifying in everything he does (thanks to his prodigious strength and wild nature), he is renowned as both a prodigious eater of great appetite and the best drinker of all of the gods, able to gulp down a LOT of liquid, be it ale or sea-water. Physically he is usually recognized by three facts: one, his red hair and beard, two, his largeness, three, his eyes that are burning, fiery, fierce, fearsome – in one word, terrifying. His chariot is drawn not by horses, but by two goats: Tanngrisnir (“one that has gaps between the teeth”) and Tanngnjost (“one that grinds teeth”). Whenever Thor travels around the world, and when he needs to eat, he simply camps somewhere and kills his goats, cooking and eating their meat. He keeps however their bones preciously, because in the following morning he just has to use his magical hammer to bring them back to life in full health and shape. It is due to this unique ownership that Thor is called the “lord of goats”. Oh yes and if a chariot pulled by goats doesn’t seem impressive… one should add that when the goats starts to swiftly run, mountains burst and earth is covered in fire where the chariot passes. These goats are also the reason for the presence of two children alongside Thor: Thjalfi and Röskva, a boy and a girl, children of a peasant in whose house Thor was hosted for one night. As the poor family didn’t have enough to feed Thor, the god simply killed his goats to make a supper for everybody – but Loki, who was alongside Thor in the house, tempted Thjalfi into breaking one of the goat’s bones to suck its marrow. As a result, in the following morning, when Thor resurrected his goats, he noticed one of them was now lame due to the broken bone – and he entered a wild and furious rage. But upon seeing how terrified the humans were, he calmed down, and explaining the situation, he reclaimed as a compensation the two human children, that became his servants and companions for his future adventures.
Apparently, according to Odin, every day Thor wades through two rivers (Körmt and Örmt), and then through two more (the Kerlaugar, or Kerlaugs twain) to go to some sort of council or court held at Yggdrasil, the World-Tree, and there he sits as “judge”. There is also another fascinating myth showing Thor acting as a father: apparently during one of his travels he met a dwarf called Alviss, who is about to get married, and as they chat Thor realizes the dwarf is about to marry… Thor’s very own daughter. And Thor gets pretty angry because apparently this marriage agreement was made between the gods while he was away, and he finds the dwarf really repulsive. So to trick him, Thor reveals his identity as the father of the bride and forces the dwarf suitor to prove himself to him – by revealing all that he knows about all the different worlds he travelled in. So the dwarf, to prove himself worthy, listed at Thor his encyclopedic knowledge of everything and everyone… but as it turns out, it was just a ploy to gain time until dawn – for dwarfs turn to stone is they are touched by sunlight, and Thor kept Alviss busy enough for him not to notice the incoming sunrise. This story is one of several that actually can be used to disprove a common misconception about Thor: Thor is not stupid. Yes he is a mighty brute and a “hit-before-talking” type of guy renowned for crashing everybody’s skulls – but he is never said to be an idiot or slow-minded. In this story and others he can actually become tricky when the situation calls for it, though he is not known by nature as a cunning god ; and he is able to hold an insult-contest with Odin, which requires a lot of knowledge and intelligence (though he ultimately loses because Odin is Odin). In a similar way, yes he is a destructive and terrifying warrior prone to bursts of violence… but he is also a good god who makes his best to not frighten humans too much and usually only kills threats, dangers and evil people.
- - - - -
All of that being said… WHAT is Thor the god of?
Well… of lightning you may answer. This was an aspect of the god that was pushed hard by Marvel, but it is true that Thor is heavily associated with lightning and storms. His hall is literally called “lightning-crack”, while his name and its variants (Thor, Thunor, Thuner, Thunar) gave birth to the modern word “thunder”. It was recorded by medieval chroniclers that Thor was thought to be the god ruling the sky and was explicitly compared with the Roman Jupiter: Thor was said to be the god who ruled over lightning, thunder, winds, storms, and weather in general. Jacob Grimm, in the 19th century, for his reconstruction of Germanic mythology, pointed out all of the (then) modern expressions linking Thor/Donar to thunder: in Norwegian lightning is “Thor’s warmth”, in Swedish thunder is “Thor’s rumble”. Swedish expressions such as “the ride of the god” and “the good old fellow is taking a ride” are used when there is a storm, implying that Thor’s rides through the sky caused thunderstorms ; and the Scandinavian folk belief of trolls and giants being scared of lightning might be a leftover of Thor the jötnar-killer. Finally, in North Frisian a traditional curse is “Let the red-haired thunder see to that!”).
But fascinatingly the Romans did not associated Thor with their own thunder god Jupiter… Donar, the Germanic Thor, was associated with “Jove” (another name of Jupiter) but only by Germans in the post-Roman era and early Middle-Ages, where the sacred oaks of Donar were called “Jove trees” and the name “Thunor” became a synonym of “Jove” in texts. The Romans themselves, when they encountered the Germanic and Nordic people and identified their gods with their own, rather associated Thor with Hercules – because both were crazy-strong monster-killing heroes wielding a form of mace. We also know that Thor was considered by Nordic people and Vikings to be a sort of fertility and health god, as he was given offerings whenever there was the threat of a plague or a famine – though it might have more to be with Thor’s “protective” nature. Indeed, well after the old Norse times, well after the Roman times, all the way to the Vikings and even well into the Christian times of Nordic countries, Thor’s hammer was a very strong folkloric symbol. The stylized hammer, sometimes covered in runes, was worn as an amulet or pendant by people as a way to protect their owner, warding off evil spirits and bad things.
The name of “Thor” stayed also very popular despite the Christianization of Northern Europe, resulting in “Thor” or its variants appearing in various first names, family names and location names across ancient Norse countries. Heck, even one of the days of the English week, “Thursday” is named after Thor, as it is in truth “the day of Thunor”, Thunor being the name of Thor in Old English.
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mothdruid · 1 year ago
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týr || jake 'hangman' seresin
"To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."
god of war, victory, trial, law, oath, justice, heroic glory, diplomacy, courage, treaties, authority, honor, duels, and peace
symbols: tiwaz, sword, shield
the norse deities
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cunning-and-cool · 3 years ago
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even more nico di angelo headcanons, because i want too:
- nico has the regular ear piercings (one on each side) and typically wears simple studs, but occasionally pulls out fancier gem ones when he goes to do something important or wants to dress up.
- but tattoos. he has so many tattoos. personal ones; for both his sisters, the matching one that everybody apart of the seven's quest got, skulls, blades, butterflies, flowers, graves, and such. they're mostly on his upper body.
- but he also a bunch of death deities symbols from different pantheons; the greek, roman, norse, egyptian, aztec, celtic, japanese, indigenous, ect, ect. the symbols make up a sleeve on his right arm. it's a very packed sleeve.
- he's ambidextrous!! primarily uses his right hand for writing due to being taught with his right hand (hello catholic upbringing), but left hand-leaning when he fights.
- changes out his sword for twin daggers around his eighteen birthday, he still carries his sword but relies more on his daggers in a fight. they're still made of stygian iron, and about 10 inches (25cm) long.
- and speaking of birthday's! his friends always get him cards that say his actual age--as in, his chronological age. he pretends not to find it funny. there's always one (1) old age gift, like a walker or slippers.
- always knows a guy. will never talk about how he knows said guy. do not ask how he knows the guy.
- he speaks,,,,so many languages. in no specific order he speaks: Italian, Ancient and Modern Greek, English, French, German, Latin, Spanish, Japanese, Arabic, Russian, Dutch, Portuguese, ASL, Mandarin, and more. vague about where he learned them.
- has the weirdest manners ever. will punch a god in the face. always says please and thank you. respects authority who respect him. will offer to help clean up. will make uncomfortable direct eye contact. opens the door for people. has shown up with busted up knuckles and apologized for it.
- reinstates himself as a living person by pretending to be his own grandson. gets his inheritance and estate back from his mother's side. yes, he is rich as hell on both sides of his family tree.
- his style is so weird. sometimes he shows up in full three piece suits. sometimes he shows up in sweat pants and a crop top. owns like five leather jackets. wears sweaters he stole from his friends. usually wears gloves with his outfit.
- he runs cold! has been described as running "corpse cold". it's why he usually wears gloves, because the coldness make people uncomfy.
- literally does not understand money and doesn't care enough to learn. why would he? prices don't matter to him.
- he doesn't go to college. he doesn't want to go to college. he has a high school diploma and will not hear anything about further education. could he get a degree? absolutely. but he doesn't want one.
- might dabble in magic occasionally. might have a weird magic candle the burns eternally. the flame might change colour when certain things happen. who knows! certianly not his friends!
- greets deities by their names. doesn't matter what religion they're from. he makes direct eye contact and greets them by name.
- stress cleans. nobody has any idea why, but he stress cleans. he gets stressed a lot so wherever he's living at the time usually smells like cleaning products.
- has a lot of different media's for music. some apps, an old ipod, a walkman or two, several record players and boxes upon boxes of records.
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parental-unit-of-chaos · 3 years ago
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Dear Trans-masc individuals,
(Trigger warning abuse, sexual assult and suidical thoughts)
Here is some advice from something who has been trans snice middle school and is now 18, and a senior in high school.
Here is my story..
Never let someone tell you who you are, what you like, or who you are attracted too.
I grew up in an abusive household with my grandparents, I had to be the perfect Christian girl for them, i had to clean the moldy food from the fridge, sometimes eat it. i spelt on a mattress on a floor with dog, cat, and mouse piss stains on it, sometimes it would be fresh. i had to do laundry, take of the pets. i did all of this, at 4 to 10 years old, and more. I would be called worthless, useless, stupid, due to my stutter and having undiagnosed autism.
Along with this abusive behavior i would think about cutting off the growing fat on my body, that was making me more femmine looking. Oh how i wished i looked like my male cusions, i wanted to just a dagger to my body and cut it up.
i got tired of it, i was tired of being used, abused... i ran way at 10 years old i ran away from home when i went back to my parents' house from my vacation at my grandparents. i didn't want to go back.
they took me to a mental hospital, i was misdiagnosed with schizophrenia, but the people knew that my grandparents was a trigger. During the mental hospital, i got to relax for a while, clear my head. I reevaluated my life.
after i got out of the mental hospital, i stayed with my parents all the time, and went to middle school for my 8th grade year. I thought a lot about who i was as a person, i got a tablet connected to the internet and i found what being trans was. i finally had words to describe the overwhelming feeling of dread being in my FAB body. i got into smoking weed and drinking alcohol. i also dated a lot of girls.
then we moved to a different state after finishing my 8th grade year.
Arizona was really hot at first and i felt like i was dying due to dry heat when i was use to breathing 70% humidity. during my freshman year of high school i tried being more femmine, trying to deye me being trans due to the hate for trans people and the lack of positive media. i started feeling suicidal again. during my freshman year i met a guy named Brian, he was junior. he needed up sexual assaulting during the first date i ever went on. We broke up.
i got into witchcraft when i was 10, but by this time i was working on shadow work mostly. until, i felt a different presence in my room during my shadow work. A firey bold presence, at this time i did not work with any deity. It was as i know now, Hel, i started being drawn to Norse mythology, and i really related to loki's stories. i started to do research and started to work with him. i was loner after my break up because all my friends took brian's side.
i sat alone again, and one time i sat down at one of my lunch spots and found a boy. His name was DJ and he was a sophomore, we started to talk every lunch, and then i gave him my phone number.
after a couple of months and at the end of my freshmen year i told DJ that i liked him, he said he wasn't looking for a relationship at that moment because he came out of an abusive one. I said, "okay, i'll wait until you are." because i Truely fell in love with him. a couple weeks of still talking and he said he liked me back and asked me out.
We started dating March 20th, 2019.
about a year into our relationship, i couldn't take anymore, i knew i wanted to be a boy, but i didn't feel like a boy all of the time, But i hated being called She/Her. i talked to DJ about it and he had a panic attack. because his abusive Ex started to be abusive once he (the ex) started to transition. We kept talking about off and on and worked through it. He talked about labels he knew about the emotions i explained to him. He was supportive and didn't mind the change because he is pansexual. for a while i went by genderfluid, but after a while figured out Demi-boy was for me. i went by He/They/ and them some neopronouns.
now: i have been a trans macs person, who is in a gay relationship, been practicing witchcraft for 8 years almost 9. and woroking with my patron loki for 7 almost 8.
me and DJ are now enagged and working on getting the wedding in order, and i am finally me.
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chngeofseason · 6 years ago
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Altars & What You Should Have on Them.
(It’s important to remember that every altar is different because everyone worships a different deity, but here is a snippet of history behind altars and some basic tools of the craft you should keep handy.)
Historic use of Altars
Referred to as Hörgr in Norse paganism, Bàn Tho in Buddhism and Kamidana in the Shinto religion, the altar is a symbol of sacrifice and offerings to religious deities in various cultures.
Since the Salem witch trials of 1692, witches (warlocks) and practicers of the craft have been hiding their places of worship and offering; but the use of concealing altars has has been in the religion of Wicca since around 1430. Although altar offerings and structures vary between religious beliefs, many have changed throughout time due to religious persecution and therefore have had to shrink or become more portable. Today, thanks to the internet, you’ll find a choice selection of tools you can place on your altar, here are some basics...
Cauldron: formally used as cooking vessels, these tools are now used for potion and spell work, some use them to place offerings in.
Athames: a small blade or dagger used for rituals, most of which do not include actual cutting or slicing.
Besom: a small usually wooden broom used for spellwork, potions and rituals, often these are made by hand to increase its magickal properties.
Crystals/Gems: each religion is different but most include the use of crystals or gemstones as ways of practicing rituals and pleasing their deities.
Wand: as cliché as it sounds a wand could be considered one of the main tools of practice, often hand made they can be customized to fit the individual and his/her needs.
Chalice: a tool used in rituals and spell work, this isn’t something you’ll use often but it should be kept close.
Offering Plate: the use of platters or trays being used can be found throughout these religious practices, used for placing fruits, cakes and other treasures to appease certain deities.
Rug/Tapestry: these are placed on top of the structure and under everything you will place on your altar, it’s believed that this tapestry separates the connection from the physical and spiritual realm and provides a better environment for your magickal equipment.
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In conclusion, people around the world celebrate and worship their religions differently but the use of altars in various practices has been around for a long time. No matter who your deities are or what your particular religion is called, I wish you well in your practicing and luck on your spiritual journey. Mote it be.
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dmsden · 6 years ago
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Worldbuilding 11 – Have a Little Faith
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Hullo, gentle readers. As we continue to work on the Beyond the Borderlands campaign for D&D 5E, we’ve filled in a lot of details, including the rough outlines of a history. One thing we don’t have yet is nations, partly because I’ve been lazy about pulling out my map and deciding where the action will take place. I’m getting to that point, but, beforehand, I want to work on something that’s even more fundamental to a world – the gods that created it. 
Back in my articles about classes, I mentioned in the section on clerics that I thought this world would have a pantheon of ten deities, based on the combinations of domains that had been discussed in the playtest rules. This doesn’t include any evil gods, because I want the forces of evil in this campaign to be represented primarily by demons, devils, and the forces of Chaos, as mentioned in previous articles. 
Following a bit of inspiration, I decide that the “Known World” (i.e. the immediate campaign setting) will have ten human nations, each one with one of these deities as a patron. Each god & nation will be faintly flavored after a real world culture, in order to give me a basis for naming conventions and possible cultural inspirations. I also decide that, while the gods will have “proper names” such as Zeus, Odin, Nuada, and such, the average person will simply call them by a title (borrowing a hint from the Game of Thrones novels). This way, the same ten gods can be venerated across numerous disparate human and non-human cultures without me having to come up with, say, the human name for the god of creation, the elven name, the dwarven name, etc. 
This is not to say that these nations will be particularly unified. Each culture will have its own beliefs, and this may cause conflicts between them. Also, when I say there are human “nations”, this doesn’t necessarily mean an area with a single king. I want my civilized lands to still be fractious and divided. So if I say there’s a nation with a Celtic flavor, that can represent many small kingdoms. Kind of like how New England is a sort of loose cultural region, but it’s divided into a number of states, each with its own leaders, people, and quirks. 
Here then are the ten deities of Beyond the Borderlands, presented in the order in which I came up with their sphere of influence in my article about clerics. 
Aman-Heith is the god of creation and inspiration. He is commonly referred to as The Father or the Maker. His domains are Forge, Knowledge, and Life. He is worshipped by many, but he is the particular patron of artists, craftsmen, rock gnomes, and the human nation of Nath-hilum, which will have an Egyptian flavor. He will generally be depicted as a lordly figure in white robes, black bearded, wearing a crown made of golden chain links. His favored weapons are the trident and the longsword. 
Aqal-Basiir is the god of wisdom, magic, and the moon. He is commonly referred to as The Hermit or the Elder. His domains are Knowledge and Light. His worshippers include sages, wizards, high elves, and the human nation of Basaria, which will have an Arabian flavor. He’s generally depicted as an old, bald, white-bearded man in gray robes, leaning heavily on a staff, bearing a lantern , with a silver hood and mantle. His favored weapons are the dagger and the staff. 
Mariscallo is the god of the earth, of stone, and of the mountains. He is commonly referred to as The Smith or the Delver. His domains are Forge, Knowledge, and Nature. His worshippers include artisans (blacksmiths in particular), mountain dwarves, and the human nation of Navarro, which will have a Spanish flair. He is generally depicted as a shorter, broader man with dark, curling hair and beard dressed in brown leather clothing and smith’s apron, with nothing on his head. His favored weapons are the hammer and pick. 
Tyria is the goddess of war, warriors, and rivers. She is commonly referred to as The Warrior or The Valkyrie. Her domains are Knowledge and War. Her worshippers include soldiers, fighters, warforged, and the human nation of Valkenholm, which will have a Norse/Germanic feel to it. She is depicted as a fair-haired woman with her hair in many braids, dressed in golden armor and a war-helm, carrying an axe and a bastard sword, which are her favored weapons. 
Gwydia is the goddess of the sun, travelers, and luck. She is commonly referred to as The Traveler or the Wanderer. Her domains are Grave, Life, and Light. Her worshippers include merchants, explorers, lightfoot halflings, kender, and the human nation of Agadain, which will be Welsh/Celtic in flavor. She is depicted as a fair-haired young woman, dressed in a motley of reds with a feathered cap. Her favored weapons are the spear and the short sword. 
Ulvan is the god of the forest, hunting, and winter. He is commonly referred to as The Hunter or The Great Wolf. His domains are Life, Nature, and Trickery. His worshippers include foresters, hunters, rangers, wood elves, forest gnomes, and the human nation of Kalemarran, which will have a Scandinavian feel. He is depicted as a fair-haired mature man with an ill-kempt beard, dressed in dark green and brown hunting leathers with a dark green hood. His favored weapons are the spear and longbow. 
Eleia is the goddess of mercy, protection, and love. She is commonly referred to as the Maiden or the Healer. Her domains are Grave, Life, and War. Her worshippers include healers, young lovers, tieflings, guardians and the human nation of Aescelpos, which will be Greek flavored. She is depicted as a dark-haired young woman dressed in a gown of purple with a wreath of flowers on her head. Her favored weapons are the net and the staff. 
Albiana is the goddess of agriculture, motherhood, and the harvest. She is commonly called the Mother or the Harvest Queen. Her domains are Light and Nature. Her worshippers includes parents, farmers, stout halflings, and the human nation of Aelwyn, which will be patterned after medieval England. She is depicted as a matronly woman with brown hair, dressed in simple farmers’ clothes of brown with w white kerchief tied over her hair. Her favored weapons are the sickle and scythe. 
Valerius is the god of chilvary, honor, and justice. He is commonly called the Knight or the Paladin. His domains are Grave, Light, and War. His worshippers include judges, paladins, hill dwarves, and the human nation of Calengard, which will be patterned on the legends of Camelot. He is depicted as a knight in silver armor and greathelm, with short red hair and clean-shaven, bearing a longsword and shield. His favored weapons are the longspear and longsword. 
Maeve is the goddess of the wilderness, storms, and death. She is commonly called the Crone and the Washerwoman. Her domains are Nature, Tempest, and War. Her worshippers include executioners, assassins, the elderly, and the human nation of Nessara, which will be modeled on Scotland. She is depicted as an ancient woman robed in black with a veil over her face, carrying a basket. Her favored weapons are the scythe and the net. 
As I put together these deities, I thought about what kinds of cultures I wanted to represent in the regions the players would be based from. Doing this helped inspire names for the deities and the countries they are the patrons of. Valerius, for example, is a play on the word Valor, which any knightly god would need, Albiana came from Albion, the oldest known name for Great Britain, and Tyria came from Tyr, the Norse god of war. I often find that looking up words in other languages online helps me put together names for characters and places that just sort of “sound right”. 
In creating our gods, we’ve begun to flesh out our world, especially the nations that make up the “Civilized Lands”. In my next few articles, I’ll begin to expand on these nations, giving them their own unique flavors and seeing how they may have evolved. For example, if both hill dwarves and the people of Calengard worship Valerius, does this suggest a connection between them? We’ll also begin trying to put these countries into logical proximity to one another, based on how the real world is ordered, which will mean beginning to put them on the map. 
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omgselinabeckendorf · 5 years ago
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What's your ideal date with Loki? What's your favorite memory with him? How does he cheer you up when you're down?
Laura: All good questions! To be honest, my personal ideal date would probably be a quiet night in. No one to fight, just the two of us, sitting by the fire, cuddled on the couch, and reading. Preferably Loki reading to me, it is so soothing.
My favorite memory with him is probably when he taught me to fight with daggers. My dad was a little... concerned at first, I will admit, but Loki pointed out that as heir to the throne, I was bound to make a few enemies during my reign as Queen, so I might as well know to defend myself. He was very patient with me, showing me the proper way to hold the knife I wouldn’t accidentally cut myself and gave me tips to keep my balance before, during, and after a throw.
As for how he cheers me up? He tells me stories about what he and Thor did while I was trapped in the horrible crystal and about Norse gods and deities and mythology in general, it’s just so fascinating to me! He also reads to me when I’m really feeling down, like when I’m grieving for my family. Like I said, him reading to me is very soothing, haha!
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