#no wonder she likes Ruth
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warningsine · 2 years ago
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Rest in pieces, Debbie. Every single thing out of Lorene's mouth is on point.
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undaughtered · 3 months ago
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points were made
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sodapopbuoy · 4 months ago
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ACE GALATINE. CONSIDER
bonus second version of the last doodle under the cut smile
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afacelesschampion · 5 months ago
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i can't stop thinking about this page from the Longlegs script that Alicia Witt posted on insta
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jitteryjive · 5 months ago
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WOWIE✤ZOWIE!
i have no idea what possessed me to draw a poster-style mario wonder rendition of cartoon violence incorporated… regardless i LOVE how this piece turned out (though a digital photo doesn’t do it justice) and plan to make more like this :-) i miss doing traditional pieces like this it’s genuinely so fun to spend a bunch of time meticulously coloring!!!!!!
while you’re not obligated to i would appreciate a reblog!!!
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fictionadventurer · 1 year ago
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Elizabeth Gaskell has the kind of brilliance that makes you forget how brilliant she is until you come back to her work after reading inferior authors. Her type of talent is understated skill that does everything so well that it looks easy.
She has prose that's descriptive without being flowery. Plots that take their time but also keep pulling you along. She writes about everyday life in a way that makes it enthralling without over-romanticizing it. She can take what would be stock characters in the hands of other writers and explore their upbringing and history so thoroughly that they become real, nuanced individuals. And she does it all so simply that you barely even notice how much talent it takes to write like that.
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spirk-trek · 6 months ago
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trying not to think about how balance of terror ends with jim trying to comfort a member of his crew who just lost the man she was about to marry
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then in the next episode we see one of his "fondest wishes, either old ones you wish to relive or new ones," and it's his first love, ruth who I'm PRETTY sure is dead
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he doesn't do any of his usual kirk things, doesn't go for the kiss or the charm, just stares at her in awe, wonder, shock... confusion. and it must've crossed his mind then, right? the lieutenant who died on his watch, causing the same pain he had gone through with ruth... were they engaged too? was he going to marry her?
and i'm definitely NOT thinking about how after bones is killed, his desire changes back to his academy bully, but instead of venting out an old rivalry he gets his ass kicked (how often do we see captain james t kirk beaten like this just from a fistfight??)
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his fondest desire is punishment, for not being able to save ruth, for losing bones, for being the reason that poor girl lost her love, for everyone else he hasn't been able to save
i'm not thinking about it i swear i'm not i would never (lie)
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thezombieprostitute · 2 months ago
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What's Mine
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Summary: Bucky pushes you too far and decides to explain how your situation works. Or doesn't.
Word Count: ~2.3 k
Warnings: Dark Fic, Implied dub/non con, Power imbalance. Please let me know if I missed any.
Previous Part
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It's been a few months since Bucky "claimed" you. He followed up on his promises of taking care of you. You frequently woke up to some surprise gift or another. One day it was a fully stocked kitchen. Another day it was the leak in the bathroom sink getting fixed. More than a few times it's been jewelry with his initials on it.
And all it cost was letting him use you. You swear a piece of your soul dies every time he makes you cum. Every time he coats you in his semen. Every time you match his fervor. It might not be so bad if he didn't gloat every time. That damn smirk haunted your dreams. Or was it nightmares? What was the difference anymore?
It had definitely affected your standing in the community. People were scared to interact with you. Fewer parents brought their kids to the library when you were there. Ruth and her friends had no problems calling you all sorts of degrading things under their breath. You definitely caught them giving you the evil eye more than a few times.
Part of you suspected that if you'd quit trying to fight him he'd lose interest. He liked when you were in a fiery mood. If you could just give in, give up, he'd likely stop using you. But you couldn't help yourself. You hated him. You hated yourself for enjoying the pleasure he gave. That hate needed an outlet.
You pull into your driveway, no longer surprised to see Bucky's bike there as well. You sigh, wondering if you can talk him into to leaving. You're exhausted. Walking into the house you don't even have a chance to take your jacket off before Bucky is on you.
"Bucky, please no. I'm just too tired."
He chuckles, "don't worry. I'm just really happy to see you. We're going out tonight."
You sigh, "I'd rather stay in."
"Then that means you have the energy for me all night."
"Ugh, fine. Where are we going?"
"I've got you an appointment at the tattoo parlor."
"WHAT?! I hate tattoos! I can't get any!"
He smiles as he growls at you, "you're going to get a tattoo just for me. No one else is going to be able to see it, but we'll know it's there."
"Isn't the jewelry enough of your 'ownership'? You even got me a brooch for my cardigans with your initials!"
Bucky licks his lips, "it was just the beginning, Doll. So far everything I've done to mark you are things that can wash away or heal up. This is the next step."
"I refuse," you declare, crossing your arms.
"Fuck, Doll, you're getting me riled up." He puts his arms on each side of your head, boxing you in against the wall. "And you're getting that damn tattoo. We can either go now, while you're still cleaned up, or after I've fucked your brains out and you're a cum covered mess."
"Fine," you drop your head. "Let's go to the tattoo parlor."
"Not yet." He grabs you chin and makes your look at him. "You need to thank me, first, Doll."
Bile rises at the back of your throat. "Thank you for letting me preserve my dignity."
He laughs. "Give me another," he taunts, using the same voice as when he's telling you to give him another orgasm. You hate yourself for the involuntarily clench your pussy does.
"Thank you, Bucky, for...for introducing me to Bunny. It is nice to have a friend." A friend who understands how fucked you both are, you think.
That gets a more sincere smile on his face. "It is important to me that you know my best friend and his girl. I'm glad you're good to them. Bunny is gonna need you when she's pregnant."
"What are friends for," you dryly reply.
"That's my good girl, Doll."
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The tattoo is pretty much what you expected. His initials, right over your heart. If you wore anything low cut, it would be obvious. You were sure that was the point: can't even show a hint of skin without reminding everyone who it actually belongs to. At least it wouldn't be a problem at work, given you always dress conservatively.
By the time you're home Bucky is practically salivating at the memory of the tattoo on your chest. He might be eager to see this permanent mark of his claim on you but at least he's willing to follow instructions for proper care so it doesn't scar or make you sick. You made sure to thank him for that, knowing he likes to hear it, and he reiterates, "I take care of what's mine."
"Any chance I can just get some sleep tonight? I wasn't lying when I said I was tired."
"I'm all worked up, Doll."
"I thought you take care of what's yours," you snap back. "How is keeping me awake, not letting get good sleep, taking care of me?"
He grips your chin and gives you a thoughtful look. "I suppose you're right," he admits. "Even a vibrator's batteries gotta recharge every so often, right?" You roll your eyes and he grins. "But I'm going to hold you all night and when you wake up, it's on. I know you don't work tomorrow."
"Is that why you helped with my budget? So I'd have more free time to be your personal toy?" You can't fight the fire in your voice. You're tired, yes. Tired of being so angry all the time.
"Aww, you admit you're mine," he teases.
Unable to hold back any longer you smack his face. "I have never been so angry or tired as I have been since you showed up. You want to take care of me? You want me to be yours? Treat me like a fucking person!" Tears are pouring out of your eyes, the stress and frustration of the months finally finding a kind of release.
Bucky glowers at you and grabs your throat with his metal arm. "You shouldn't have done that, Doll."
"I don't care anymore," you croak.
That seems to catch him off guard as his hand loosens and his face softens.
"Oh, Doll," he shakes his head. "You really should've said something sooner." You squeeze your eyes shut as more tears start falling. He removes his hand from your throat and brings you in for a hug, causing you to cry even more. He pats your hair and coos, "there, there," until you can't cry any more.
"Let's get you to bed," he says quietly.
"I...I don't...I don't understand."
He gently lifts your chin, "you know, before Bunny ran, I tried to warn Steve he was being too controlling. That she was going to bolt. He didn't listen and, sure enough, she escaped. Wouldn't surprise me if she continued to try because he hasn't learned to loosen his grip. I don't plan on repeating his mistakes. Yes, you're mine and you'll never be rid of me. But that doesn't mean I can't be benevolent."
You sniffle as your brain tries to comprehend the sudden change in his demeanor.
"Now lets make sure that tattoo is properly cared for," he says with a soft kiss to your forehead.
"I...I hit you," you stammer.
"You're over-stressed and tired," he shrugs. "If I thought you were doing it just because you wanted to hurt me, yes, there would be repercussions. But I've apparently been overworking my poor Doll, so I'll forgive that one smack." His tone at that last part implies any more attempts to lash out at him will be punished.
"Thank you, Bucky," you murmur as you hang your head.
"Mmmm. That's more like it. Now let's get you to bed and tomorrow we'll work on your communication skills."
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You wake up feeling like you're hungover without having had any alcohol. The delicious smells of breakfast lure you out of the bed, even though you dread meeting the cook.
Bucky's shirtless and smiling as he works. If you were in anything close to a healthy relationship you'd smile at how happy he is. Instead you keep your head down, trying not to think about that metal hand wrapped around your neck. About how those muscles feel pressed against your back, or on top of you.
He sees you and gestures for you to sit at the table. He brings you a plate of breakfast, a mug of coffee and kisses the top of your head before sitting across from you. You don't eat right away like he does, lost in your confusion about this change in behavior.
"Eat, Doll," he orders. "I didn't stock your kitchen and cook this up just for you to let it go cold."
"What is going on?" your voice is barely above a whisper.
"I'm taking care of my girl," he answers, nonchalantly. You look at him like you've never seen him before and he sighs. "Eat, or I will force it down your throat."
You grab a slice of the toast and start chewing. "Thank you, Bucky," you grumble and he nods in his approval.
"One of the differences between me and Cap is that I know I'm a monster," he tells you between bites. "He likes to think we've done all of this to keep his girl safe and give her the life she always wanted. I know better. But we've been best friends since we were kids. Ride or die, you know? So I'm always going to have his back. I've just made peace with the fact that it means ruining lives."
"You never tried to talk him out of it? Out of taking over an entire town?"
He shakes his head. "Steve's the kind of guy who can never be talked or distracted from his goal. One of the things I find endearing about him."
"So, he gets you all to take over everything here and you, what? Enjoy the spoils?" Feeling the bile rise at the back of your throat, you go for another slice of toast to try to settle your stomach while keeping Bucky happy.
"It's a balance," he grins. "We take over and just start doing whatever the hell we want, a lot of people are going to die trying to get rid of us. So we set up some rules for our men. People will remain upset, of course, but they're less likely to 'rise up' so long as we have a level of restraint. It's, honestly, the biggest part of my job as Cap's second."
You think on this for a minute, mindlessly eating. "I get why the town, but why me?"
He shrugs, "I needed the stress relief. It ain't easy keeping a crew in line and I was initially just hoping for a quiet spot to read to calm down. Then I started watching you. Saw you expertly handle all kinds of difficulties. When you snapped at me, I figured, like me, you could use some stress relief."
"Stress relief?!" He gives you a look that has you clamming up.
"And fuck you were so good," he muses. "That first photo is still the background on my phone." Heat rushes to your face. "I decided to go ahead and keep you as mine. You're not only a good fuck, but you were quick to befriend Bunny. Everyone else who sees her with Cap has decided to avoid her. Something I know you've been experiencing, even though you haven't told me." You look down, unable to say anything. "I honestly thought you liked the rough treatment and was happy to give it, but I'm guessing we hit a limit for you."
"You branded me," you snarl.
"No, I got you a tattoo. Branding is something else and would've hurt you a lot more." His tone is stern and you return your attention to your food. "You've played a critical role in helping me keep things under control. Plus, since you're my girl, you get some privileges and protections. You think Steve would've beaten up Walker for some random librarian? No. But for his best friend's girl? That's another story."
"So, you're just going to keep using me?"
"Yes," he nods. "And now that I know more about your limits, I'm less likely to get stabbed in my sleep."
You look at him, aghast, "that's why you never stayed the night before?"
Bucky chuckles, "so smart. I love it. And now that you have more information, hopefully you're smart enough to put the rest of the pieces together."
"If I hurt you, Steve drops everything to find and kill me. Probably painfully." He nods. "If I make you angry, you're likely to take it out on someone who doesn't deserve it or you lose control of your men for long enough that they hurt someone who doesn't deserve it." He nods again, smiling at you. "And if I stop playing along like everything is okay, it's another sign to the townsfolk that might set them over the edge and have them shooting, getting hurt, or worse."
Bucky finishes his breakfast, nodding at your conclusions. "God, I love that you're so smart. Makes a lot of this so much easier." You start sniffling and he reaches across the table to gently grip your chin. "I get that this is a lot to take in, Doll. But I know you'll make the right decision. If you really didn't care about this town, you'd have left when you only had a skeleton budget. You're willing to work yourself to the bone to take care of these people, you're willing to be mine to keep them safe."
"I can't say 'no'," you whimper.
"But it doesn't have to be all bad. Remember, I take care of what's mine."
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Previous Part
Tagging: @alicedopey; @delicatebarness; @icefrozendeadlyqueen; @lokislady82; @ronearoundblindly
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lowpolynpixelated · 9 months ago
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Bloodborne PSX One of the best fanworks on the web
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Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks. 
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with. 
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
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(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
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(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure. 
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(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview. 
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.” 
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,�� and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question. 
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.” 
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games. 
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.” 
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with. 
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.” 
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences. 
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried. 
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question. 
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it. 
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(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX  I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
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amyrahrose · 4 months ago
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Content warning: Sukunaxreader smut, penetration, multiple positions, dominant Sukuna! , unprotected sex (Wrap it up!), pet names, Sexual theme, Adult theme, talking her through it, although it is sometimes not mentioned <READER IS BLACK FEMALE CODED>, BUT ALL ARE WELCOME TO ENJOY! ❤️
Authur's Note→ 18 and Under, GET TA STEPPIN! I know for sure this will be broken into parts, however I'm not sure how many parts will be to this. I just decided to get back into writing little dabbles here and there so I'm honestly just testing the waters with this. Slightly proofread (English is my first language, but even the baddest of Bitches still make mistakes! ¯\_(ツ)_/¯) ) I do hope you guys enjoy! 🤎
Synopsis: You’ve decided that you would begin your fitness journey. Accompanying your best friend, today’s the day where you’ll being taking working out and going to the gym seriously (well kind of). Lacking motivation and ready to go back home to lounge around to watch some TV and pig out, that all changes when suddenly you meet this drop dead gorgeous as hell man. Will he be the inspiration you need to continue your new lifestyle?
Part 1 found here →→ GYM RAT: PART 1
w.c» 2.1 K
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It was Tuesday night, and you found yourself pacing back and forth in your apartment bedroom, forgetting that you had Jade on Facetime to help you pick an workout outfit to wear to the gym with Sukuna tomorrow. 
“Girl I don’t know why you’re stressing over an outfit, ya’ll going to the gym not Ruth’s Chris.” Jade rolled her eyes at you jokingly. She thought it was cute how you were trying to make sure you were prepared for your gym date with Sukuna, but she also knew how bad you can overthink things, causing you to freak-out and panic. 
“I know, I know but I still want to look like I’ve been to the gym before.” You stated back desperately. You know it sounds silly, but you wanted to make a good impression, even if it was just a workout session. 
“Honestly Y/n, I swear you set unrealistic goals. You could show up in a trash bag and that man would still be into you.” Jade tried convincing you but to no avail. You were dead set on having the perfect workout attire to flaunt in for Sukuna. 
“Well what about this, oh no wait what about this one?” You had two different sets in both of your hands, shoving one after the other in-front of the screen for Jade to critique. 
Realizing that nothing she was saying was going to help the situation she caved in and took a good look at both outfits. The first was a high-waisted leggings and sport bra set in a rich, deep brown color and the other was an all into one, low cut design with a low scoop back and cross-body straps in all black. Remembering how Sukuna was looking at you as if he was going to devour you, she figured the later would surely set him over the edge. 
“Let’s go with the all black, give my man something to work with.” Jade cackled out while wiggling her eyebrows up and down at you. You laughed nervously because you knew she was going to pick that one. To be honest, you wasn’t sure why you grabbed that one in the first place when you set out to go to your local department store shopping for gym attire. When you seen it you knew it was something that was going to turn heads and demand attention, more importantly Sukuna’s attention, prompting you to hurry up and toss it inside your shopping cart before deciding against it. But now you wish you did change your mind. You knew you could pull it off, but you couldn’t help but wonder if you would be coming off too strong, or desperate, by wearing it. 
“You asked for my opinion and I gave it to you. You’re going to look amazing in it Y/n. You’ll definitely get worked out- uh I mean get a good work out in it.” Jade said quickly before you caught her statement. Noticing you were still too wrapped up in choosing between the two outfits, she blew out a breathe of relief at you not catching what she said. That most definitely would’ve sent you in a frenzy and make you not want to go to the gym at all. 
“I know, but are you sure? Like really, really sure.” You asked again. You knew you were too much inside of your head about the matter, but you needed reassurance. Looking back up to Jade you caught the look she was giving you and knew she was about to give you a piece of her mind when all of a sudden you squealed in shock from the incoming call flashing on your screen. 
“Y/n what the hell is wrong with you?” Jade asked bewildered. She watched as you hurried and ran to your vanity looking over your appearance before rushing back to her wide eyed. 
“It’s him, he’s Face timing me!” You stated, looking back at Jade in shock. It took her a moment to figure out who it was you were talking about before she smiled devilishly and wiggled her eyebrows once more. 
“Well what are you doing still on the phone with me? Answer him! Oh and show him your choices for tomorrow and see what he thinks.” She proclaimed. Before you could argue, she hung up the call leaving you to fend for yourself. 
Shaking your head and exhaling out a deep breath, you answered Sukuna’s face time call with a small smile. 
“Heyyy you.” You answered shyly. You mentally slapped yourself for how you answered the call. 
“What am I, 12?” You thought to yourself. 
Sukuna’s deep laugh pulled you out of your head, making you look at him and his surroundings. He was obviously at the gym, you heard the clanking of weights and the gym’s music in the background. He was staring back at you, looking like sex himself. His hair pushed back with sweat, making you just now notice how it was dyed pink, and a hue of pink across his cheeks signaling that he must have just wrapped up his workout session. 
“What’s up ma?” His raspy, deep voice sounded off into your phone’s speaker. The sound stirring up a feeling deep inside your stomach, making you want to record his voice to be played over and over. 
“Uh nothing much, I was just on the phone with Jade. You know, nothing too crazy.” You replied with a small smile. You kept your gaze transfixed on Sukuna, taking in his handsome features. 
“God this man is so fine.” 
“Mh, what was that mama?” He asked while he placed his phone down. He was now in the guy’s locker room, checking himself out in the mirror. 
“Shit”, you whispered to yourself, “Nothing, I didn’t say anything.” You answered, half stuck on the fact he heard you and also the new nickname he’d given you. Your brain was short fusing at the sight of him now peeling off his sweat drench compression shirt, revealing his abs to you once again. Your mouth watered at the sight while you unconsciously clenched your thighs together. If he pulled the stunt in-front of you tomorrow there was no way in hell you were going to make it through the workouts. 
“Oh yeah, what ya’ll were talking about?” Sukuna asked, trying to hold in his smirk. He most definitely heard your remarks and he knew exactly what he was doing by taking off his shirt, soaking up your reaction. He felt he dick come to life by the sight of you clenching your thighs together. How he wished he was over your place right now, seating comfortably in between them. 
“Well.. she was uh-she was helping me pick a outfit for tomorrow.” You answered quietly. You’re not sure why you gave out the information, thinking he might think you’re crazy for discussing something as ridiculous as that. 
“Oh yeah? Let me see what you came up with.” He replied while shuffling through his gym bag. 
Caught off-guard by his response, you were certain he would have just questioned why you would go to great lengths as that. You watched him for a little bit as he looked around in his gym back, thinking he must’ve have been joking until he turns around to look at you with his brows shot up in curiosity. 
“Well ma, you ‘gon show me what you got?” He asked with a chuckle. He found you cute with your shy girl expression. He turned back to his bag, finally finding his towel so he could prepare for his shower. 
You blew out a breath you didn’t even realizing you were holding and thought the hell with it, he was going to see you in it regardless, what’s the harm of you showing it to him now?
“Well okay, if you insist.” You said while holding up the gym set Jade picked out. You waited anxiously until Sukuna turned back around to gauge for his reaction. 
“I’m sure it’ll be fine mam-” Sukuna stopped, sucking in a breathe. He took in the black set you had selected and fought with himself to keep in the low growl threatening to come out. Taking it in, he found it hard to keep out the thoughts of how your body would look in it. The way the front would hug your tits, or the way your sweat would be cascading down into the dips of your back, or how the way it would mold around your plump ass. He closed his eyes, trying to stop himself while he was ahead, but it didn’t stop the rush of blood going to his dick, making his gym shorts uncomfortably tight. 
“So- what do you think?” You asked timidly, you were still too wrapped up in overthinking your outfit choice you didn’t catch the internal battle Sukuna was having with himself over it. 
Trying to be nonchalant about it, he shook his head slightly while offering a small smile. 
“I think it’s good Y/n, whatever you’re comfortable in, that’s all that matters.” He said in a low tone. You looked at him curiously, wondering why the sudden formal change. Not trying to let it get to you, you offered a small smile back at his input. 
“Okay, if you say so.” You replied back. There was a beat of silence between you to before you let out a giggle at how intense he was staring at you. 
“So you called just for me to look at you flex?” You asked, lightening the mood again. He blinked wide eyed before chuckling.
“Nah ma, just making sure you don’t flake on me tomorrow is all.” You sighed in relief at him going back to his nickname for you, helping quiet your nerves a little bit. 
You smiled at him while shaking your head no. 
“Nah, I’m locked in. I wouldn’t bail on you.” You respond back. That causes him to smirk before replying back. 
“Good, wouldn’t want a good outfit like that to go to waste.” He joked back, causing you to put your head down shyly. 
“Ha, nah we wouldn’t want that.” You giggled out. You looked up, catching him watching you with the same smirk etched on his face. 
“What?” You asked, having him watch you the way he was, was doing something to you. 
“Nothing ma, Ima see you tomorrow, alright?” He stated while throwing his towel over his shoulder. 
Shaking your head yes, you both said your goodbyes before hanging up the phone. Placing your outfit back across your vanity, you plopped on-top of your bed still smiling like a fool at your phone. 
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Sukuana’s POV
He groaned lowly as he placed his hands around his dick, slowly stroking it up and down. He tried desperately to get the thought of you out of his head as he took his shower, but nothing he did was working. Every time he tried to think of something else, his thoughts always came back to you. 
Drawing in a breath, he threw his head back as the water from the shower head caressed his skin and helped lubricate his motions as he picked up pace. Flashes of you entered his mind. Seeing how you would look in the gym outfit you flashed in-front him not to long ago or the way he imaged how you plush, thick lips would feel wrapped around his dick, or how well your pussy would mold around his dick as he thrusted relentlessly into your velvety walls. His thoughts ran wild with all the things he would do to you and with a flick of his wrist over his swollen tip it was all that it took to send him over the edge. 
“Y/n.” He moaned out, forgetting his surroundings but ultimately not caring if anyone heard. He continued with his lights strokes, watching as ropes of cum shot down the shower drain. 
“Shit.” He cursed under his breath as he tried to regulate his breathing back to normal. He could only hope he doesn’t act this way around you tomorrow or he wasn’t sure how things would end. 
Before he could stop himself, thoughts of you came rushing at him again and he silently cursed at himself as he felt his dick harden again. Knowing it wouldn’t go away on it’s own, he began to slowly stroke himself again to ease the relief. 
You were going to be the death of him. 
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© 2024 Amyrahrose. Please do not translate, copy, plagiarize, or repost (sharing links is fine 🤎) without my permission. You will only find my entries/content on tumblr!
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cutesilyo · 1 year ago
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the thing i really like about just for once in nerdy prudes must die is that it's best iteration of the musical within a musical trope that has become characteristic of the hatchetfield musicals
like both show-stopping number and deck the halls (of northville high) are catchy songs from in-universe musicals that were very much written to have plots that suck
and show-stopping number was so well-beloved because it is, frankly, a hilarious scene that robert manion put 100% into
but i argue that only just for once is thematically relevant to its musical and fully emblematic of the wants and desires of the character singing it
because what is just for once, as a scene? it's ruth singing a song because she thinks she's got a chance of doing it better. it's ruth singing a song about a character who looks back on the mundane miseries of her lonely life and — at the last second — remembering who she used to be before the pain set in. it's ruth singing her version of cooler than i think i am and reflecting on how she is perceived and wondering what it takes to break away from it. it's ruth singing right after she says, "in my dreams, i'm the star of the show."
of all the losers that max jagerman victimizes, only ruth says who she'd like to become beyond that. where pete can't even admit to liking steph at gunpoint and richie doesn't ever get the chance to verbalize what he wants, ruth gets on the stage in the few minutes of break time and just for once, the spotlight is on her.
and the really crazy thing about just for once is — it has the "i'm not a loser" motif. possibly the most iconic and important motif of the whole musical, it's the motif that starts the opening number. and here it is, in the silly musical within a musical by the silly character who has — until this song — always served as comic relief.
in the climax of the song, just for once is no longer the song of a character from the barbecue monologues. it's ruth's. in those few seconds, it's her lamentation of the life that max jagerman forced on her.
but that's the thing about the "i'm not a loser" motif. the way it functions in the musical is as a harbinger for max's violence. the police at the beginning ask, "what the hell happened here?" and its the motif that answers. pete is the first character that sings the line and is immediately beaten up by max in the next scene. then richie sings it and max kills him in the same song. when ruth has the motif running as the crescendo to just for once, it sounds absolutely incredible... and it should come as no surprise when max appears shortly after.
(as a quick note: you can also hear the motif after max makes the car crash, then max appears two scenes later. you then hear the motif in the cooler than i think i am reprise and max also appears right after the song. it's like max is instantly summoned by any instance of the losers trying to shake off the role he placed on them — of trying to defy him.)
tl;dr: the inclusion of the "i'm not a loser" motif in just for once makes it the big lipped alligator moment that wasn't. like yeah, it accomplishes its goal in being the funny musical within a musical trope! the character acting makes it a funny song, and its a funny character performing it! but it also furthers our understanding of ruth AND of what the "i'm not a loser" really is: it's the characters trying to develop past being nerdy prudes and max doing everything in his power to prevent that.
and it does all that while being a banging musical tribute to stephen sondheim and, especially, his song the ladies who lunch. which in itself is a massive flex on jeff blim's part. what a brilliant song in a brilliant musical.
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ronanceautistic · 1 year ago
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I love the details peppered into Nancy’s S4 scenes that subtly tell us how childlike she still is even while having to be the protective, mature person in a group of children.
Petting the dog at the trailer park. Calling herself ‘Ruth’ at Pennhurst (a reference to the children’s book Swallows & Amazons). Timidly asking Robin if she wants to be her friend. Laughing and smiling while playing with the lights in the upside down. Talking to her stuffed animal as if it were real. Going into war zone and buying a shit ton of useless army gear to appear serious and scary
Like i love how obvious it is (to me at least) that she’s a child *playing the role* of an adult. How much of her childhood she lost that she so desperately wants back but feels like she can’t have. And how despite having to grow up so fast because of everything that happened, these moments of childlike innocence and wonder still shine through because at her core that’s who she is, even with the layers of trauma and maturity over it all.
And how at the end of the season, she looks at the rabbit she probably loved so dearly as a child, and can only see the rabbit Henry killed in her vision, and is forced by her own mind to give Mr. Rabbit away.
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parallasso · 1 year ago
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Ruth. Just for once. She deserved so much better, but god that song was such a good and painful end for her.
Because as much as it is her playing a character, it's also so reflective of her, obviously. She's a nerd who's so desperate for contact with other people and so overlooked that she'll never have what she wants. But she's finally getting closer to that life. People are noticing her now that max is dead and are even talking to her! And yet! She's still doing lights for the play, still stuck outside the spotlight.
And so she sings as a middle aged wife who is trapped in life. Because while Ruth is so far from middle aged, it's so much easier to see how stagnant someone can feel when their life is that much longer, and still just as unfulfilled.
She sings of a new bay window that she didn't want, a view into a world of people actually talking to her, and yet still not fulfilling that desire for connection she has. And so she shops for shutters, tries to manage that view into something she can accept. And life is fine, if only it were hers, if only it were actually something she could hold and feel and control.
And then it cuts to just for once wanting to be the center of attention. The break from character, and yet still almost fitting. Because Ruth and the character both want more than the dullness they're stuck with. They're both so close to just breaking out and getting more.
And then she's back in character. Singing of careful chemo treatment, not being unhappy about the attention. Just as Ruth has gone through something awful witnessing the death of max, contributing, and winning in the end with the attention. And it fucking worked, she's fucking here. He's fucking her. She got that attention and it's still not enough. She's disappointed. There's carpet in the bathroom. Out of place and worn down, just like her.
The pools out, the neighbors kids come running. And her husband likes the neighbors kids more than theirs. The nighthawks have their freedom and suddenly all her friends are making friends with other people. And one of her closest friends had just died, and no one cares, people go missing every day in hatchetfield. But who else has ever spent as long with Ruth. Which of the kids actually speaking to her now would be willing to actually hang out with her and listen to her.
And so she wonders what she should do. Flip the burgers now? Check they're actually well done? Should she talk to her friends and reach out with everything going on? Should she let the coals burn out? Let the years wear down her body? Let the friendship die out, let her connections fail, let herself give up and give in?
And then. The lines about the tap shoes. forgotten dreams, brought up again by someone else picking them up. Passing her in life.
She used to dance. Used to. And now she never will again, because her life is over. Ruth will never reach middle aged, like she sings of. She will never know if her life couldve gotten better, what all the what-ifs could have been.
But she used to dance.
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i-aint-even-bovvered · 1 year ago
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I would like to talk to Jewish converts for a second.
I wonder if you know how amazing you are? How amazing you are to me, specifically?
I was born into this. You chose us. You didn't have to. I don't know if I would have chosen this. I do identify strongly with my religion and culture. I love being Jewish. I am proud to be Jewish. But would I feel that way if I wasn't brought up to be Jewish? I don't know. It's a question I've had many times before.
If you are not born Jewish and decide that is who you want to be, you already probably know enough to know about the pervasiveness of antisemitism. You know how the world sees us. But you decided that mattered less to you than the love you had for us and your desire to be part of our family. You didn't have to do that. We specifically put roadblocks in the conversion process so you absolutely, 100% understand what you are getting yourself into, and no one would judge you if you changed your mind.
When we talk about conversion liturgically, we often talk about the story of Ruth, calling her "the first convert." She says to Naomi, "Your people will be my people." I always read that and believed that Ruth and Naomi were at least a little bit in love. How could you not be, with such a declaration?
That is how I feel about Jewish converts.
Where you die, I will die. And there shall I be buried.
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marzipanandminutiae · 4 months ago
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Do you know much about historical cuisine? Saw yet another anime with friends and they went the whole 'modern food always tastes better' bit. I feel tired of the trope and am wondering how different historical cuisine would taste compared to modern times. So anything you happen to know as a historian would be cool to know!
That varies MASSIVELY based on time and location. Like. Much more than fashion does, even, I'd imagine (in a given sub-region- I can talk about Mainstream European and Euro-American Fashion of the 19th CenturyTM but the food was so different in different countries that were dressing the same, if that makes sense? just as an example).
Food is often more globalized in a lot of places nowadays, so the characters might have more diversity of flavors from the regional norm than they're used to. But this could be a good or a bad thing- a woman from 17th-century Japan might love pizza and much sweeter Western pastries, or she might absolutely hate them. Which is not to say regional cuisines haven't evolved, too- a museum here in Boston used to have tastings of 18th-century-style hot chocolate, and it was very different from the modern sort. But that's the largest blanket difference across the globe that I can think of, food-wise.
Not sure what anime this was, so it could have been Japan-specific, but I feel like this gets applied the most to the 19th-mid 20th century UK and United States. The whole Captain America line about "food's better; we used to boil everything," for example, and the general belief that everything was bland mush in those areas until the 1950s and then it was incomprehensible Jell-O mold horrors until approximately the 1980s. And of course, none of that's true- there were plenty of dishes that used spices and different cooking methods, many of which are still popular today. See also: Jonathan Harker, a Normal 1890s Englishman, getting so rhapsodical about paprikahendl that he simply must have the recipe for his fiancee to make. There also WERE bland mushes and fluorescent nightmares, but there's less than ideal food today, as well.
(Note that I'm much less confident talking about the whole English StodgeTM thing as we get into the 20th century. That is outside my history wheelhouse and there's a lot of different stuff embroiled in it relating to class and such that I don't want to talk out my ass about. All I know is that I've seen plenty of recipes from as late as the end of the 19th century, from England and some from urban Scotland if I recall correctly, that made ample use of spices. Nutmeg, mustard, black pepper, rosemary, caraway, and cayenne pepper were especially popular (not all together obviously). There was a belief among the middle and upper classes that strong flavors of garlic and onion were distasteful to ladies, but the fact that cookbooks and such feel the need to mention it implies that those elements WERE being used in cooking generally, in the UK, at that time. So wherever the idea that All British Food Is Beige And Tasteless came from, it wasn't mainstream late Victorian cooking for adults as far as I can tell)
(They gave kids a fair amount of the beige and tasteless because they believed their digestive systems couldn't handle strongly-flavored- okay now I'm getting off topic. Read Ruth Goodman's "How To Be A Victorian." Anyway!)
tl;dr- The answer to "is modern food better?" is "that's literally impossible to answer as a blanket statement, since it's massively dependent on the character's original time, place, social status, and personal taste- and where they end up in the present, of course."
Now, I do agree that the trope is annoying the same way every single princess being totally shocked and appalled when her marriage is arranged gets annoying- not because it can't be true based on history and human behavior, but because fiction treats it as some kind of universal precept. Mix it up a little sometimes! Have a Regency character who comes to the present, finds out that her favorite local cheese isn't being made anymore, and loses her entire mind!
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ghostface-knight · 1 year ago
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i'd like to present my concept of nightmare time episodes where every (or almost every) person is played by the same person, inspired by jaime lyn beatty in daddy. here are some ideas:
peter spankoffski is done being at the bottom of the hatchetfield high food chain, and so he seeks out help to become cooler. he comes across ethan green, who, having just been left by his girlfriend lex, decides, "what the hell, i'll mentor this kid on being cool". when ted spankoffski learns that his little brother is hanging out with "that no-good ethan green", he confronts pete about it, perhaps a little too harshly. his intentions are good, but when has anything ever gone the way he meant? ted, like everybody in town, knows about ethan's reputation, and he thinks he'll be a bad influence on pete. he knows that, if anyone can, pete can make it out of hatchetfield, and he doesn't want ethan screwing that up. so he confronts him, and one thing leads to another, and eventually pete storms out in anger. ted knows if he goes after pete immediately, he'll only make things worse, so he decides he'll let him have his moment of teenage rebellion and then reconcile with him after. a few hours later, ted spankoffski, now drinking his problems away, is approached by a mysterious man who has somehow gotten into ted's apartment. wilbur cross, as he introduces himself, half-convinces and half-mind controls ted into believing that ethan is responsible for this, and the only way to protect pete is to kill ethan. he storms into ethan's tiny basement apartment, wielding his now shattered bottle of booze, and prepared to rip him limb from limb with his new super-powered companion. ethan can hold his own, though, and the brawl is a tough match. eventually, though, ethan manages to get the remaining shard of the bottle and shove it straight through ted's chest. as this happens, pete comes out of ethan's bathroom, revealing that he'd gone to ethan for comfort after his fight with ted. ted bleeds out on ethan's floor as pete holds him.
ruth fleming has graduated high school, and she's lucky enough to find a super chill job as a farmhand on the farm of emma perkins. one day, as they do their usual work (which isn't much, to be honest), they are approached by linda monroe, who is all but seething. she's goes on about how drugs are evil and she will not raise her children in a town where such depravity is taking place. they threaten her off the property, and they think that'll be over and done with. it's not like they've never had to deal with moralistic creeps like her before, and they've always come out the other side. linda comes back the next day with a petition signed by just about every member of the hatchetfield boating society. yeah whatever, perky's buds is not going to be dismantled by some stupid rich people who think they have more power than they do. in the midst of this, they've recently recieved a new client: 17 year old hannah foster. a quiet kid from hatchetfield high, who seems to have joined the smoke club as a way to make some friends. emma and ruth don't think much of it -- neither of them have any qualms about selling to teenagers, and business is business. however, hannah keeps coming back for more and more, and ruth starts to wonder if there's something else going on. back in the linda plot, linda has taken to bringing people out to the farm to protest. each day she (or, more accurately, the people she's hired) come with more and more people holding cardboard signs and chanting. it's really starting to get on emma's nerves. one day, while hannah is picking up her purchase, linda, surrounded by a mob of angry parents and hatchetfield adults, returns. suddenly, linda no longer seems like a nuisance, but a legitimate threat. her followers carry weapons and the menacing smile on her face tells emma and ruth that she isn't messing around. as the mob breaks through the door of the farm house, emma and ruth urge hannah to look for shelter. hannah refuses though, and emma swears her eyes begin to gleam almost inhumanly. the mob makes it to them, and are suddenly thrown back by a wave of psychic energy so powerful it shatters the walls of the house. hannah's new powers (on account of the weed) leave emma, ruth, and herself standing unharmed in the middle of a surrounding pile of groaning, injured people.
i have a few other concepts, but this is getting super long so i better leave it here for now lmao
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