#no longer a mod
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monkietale · 11 months ago
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happy new years! i've been working on this project for almost a year now.
i feel like we're long overdue for an update here, so i'm gonna share where i'm at right now:
monkietale won't be canceled.
but i've ran into some roadblocks that i have to overcome:
modding undertale is freaking difficult... it's hard to get things to be exactly the way you want them to be, especially with sprites because i have to change sprite sizes and get them to work in-game and all that. plus, having to change all the dialogue and getting that to work in-game as well, and figuring out how to change the story and all that to work with the LMK cast, that kind of stuff. it's a bit much for just a mod of undertale, and i'm only one person.
but, i decided something. i'm already learning gamemaker studio for some other projects, so i decided once i have all those figured out i can finally make monkietale from scratch. keep in mind this is going to take a loooong time, but i think i'm willing to put in the work for it. since it's just an undertale reskin i don't really have to worry too much about the art side of stuff and just about rewriting the dialogue and making the game functional and all that, which is probably the easiest part for me lol.
so, even though i don't have any actual update, i'm just here to let you guys know the route i'm taking from now on. not having to worry about working within the confines of the base game in regards to sprite sizes, limits for the dialogue and all that makes things a lot easier on me. keep in mind i'm not going to start on it yet until i have my other stuff sorted out which will take me a while.
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dailymumbojumbo · 7 months ago
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Mumbo Skins
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ericahbrillina · 8 months ago
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My problem with Wyll is that I don't really stick with positive characters, but he's very handsome and deserves more art
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cchanticleer · 1 year ago
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i haven't touched awakening modding almost at all mostly bc i don't have any major ideas. but i thought of one
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rasoyas · 10 days ago
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@captain-silvera’s fantastic builds have me sobbing on my knees in thanks 🙏 komorebi has never looked more beautiful! 🌸
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botanyshitposts · 9 days ago
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hey can any snake special interest havers on this website tell me why all snakes dont have venom? is there some sort of hidden evolutionary cost to producing a magic liquid that does the work of killing stuff for you? because much like carnivorous plants that sounds pretty awesome and suspiciously devoid of possible drawbacks for the creature on paper.
this question comes courtesy of my emt textbook saying that all (wild) venomous snakes in the US will produce a bite that looks like two pinpricks, as opposed to nonvenomous snakes that will produce a horseshoe shaped bite. it says you can tell by looking at the bite if it might be dangerous or not using this distinction. is this true? and if so, are more teeth part of the price you pay for magic liquid that kills stuff for you?
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tritoch · 7 months ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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daily-tma · 5 months ago
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Daily TMA 218 - A Gerry to match the Michael :D
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ryllen · 6 months ago
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bacchuschucklefuck · 2 months ago
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forgot to specify on firearm possession when he posted that job ad
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bumbleboa · 1 year ago
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If you hang out in my streams and collect channel points, you can trade them in for a super quick sketch of mine!
I have drawn several bloody Zoros for @calysto1395 before, and this is the newest installment.
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tellioari · 1 year ago
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Mantis mob for the dye mod! This is a new mob that will attack and consume other bugs, and is (mostly) neutral to the player. The mantis can rarely spawn on the surface during the night, and they can spawn in dark oak forests at any time.
The mantis will attack the player if especially hungry or if they feel threatened, but will usually leave them alone. Mantises can be tamed if the player builds enough trust with it by bringing it bugs to hunt - this will allow them to attack and eat more types of hostile mobs, like zombies and husks. Mantises prefer to walk, but they can fly short distances if need be.
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dailymumbojumbo · 7 months ago
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That one annoying friend
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whumpgifathon · 6 months ago
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Hello! And welcome to my brand new whump gifmaking challenge! I'm your host @aceofwhump and I'm excited to bring a whump challenge specifically created with gifmakers and visual artists in mind.
The challenge begins August 1, 2024!
Rules:
All gifs posted must be made by you. Do not just post gifs using the gif keyboard and claim them as yours and do not repost other people’s gifs. No AI-generated content please.
Various mediums are welcome! So long as the visual art aspect is the focus you can make whatever you want. Yes this is primarily a gifmaking challenge so everything is geared towards that but any visual art is welcome. If you draw, make moodboards, edits, videos, etc you’re welcome to participate!
You can use the prompts however you like. There is no wrong way to use a prompt. Feel free to interpret them however you wish. If you think it counts as whump? It's whump! Make it! Angst, comfort, emotional whump, small things, big things, it all counts so no need to over think it.
Tag all potential triggers (things like emeto, gore, nsfw, blood, eye whump, rape/noncon, etc.) When in doubt, tag it.
Tags to use when posting so I can find your ppst: #whumpedit, #whumpgifathon, #whump gifs
Please try to include the show/movie title, character names, and episode number (if applicable) somewhere either in your tags or in the post caption. This way anyone interested in watching it can find it easily.
An example of a way you can caption your gifsets:
@whumpgifathon | Day #: "prompt description" Show/Movie title, episode number, character name
And here's the prompt list!!! I hope you guys like it and find it inspiring but not overly challenging!
Remember that this is a relaxed event!!! I just want to offer my fellow visual artists some inspiring prompts and an opportunity to have some fun. So sit back, relax, and have fun!
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Text version below:
Whump Gifathon - August 2024 Prompt List
Day 1: Space Oxygen Deprivation | Time Loop | Experiment
Day 2: Feeling Sick Fever | Infection | Delirium
Day 3: Environmental Earthquake | Storm | Hypothermia
Day 4: Captivity Chains | Caged | Rescue
Day 5: Water Shipwrecked | Drowning | Waterboarding
Day 6: Skills Try out a new technique you haven’t tried before using your favorite whump trope as inspiration!
Day 7: Emotional Crying | Panic Attack| Fear
Day 8: Hospital Ambulance | Intubation | Waking Up Disoriented
Day 9: Battlefield Explosion | Gunfire | Field Medicine
Day 10: Temporary Effects Blinded | Amnesia | Poisoned
Day 11: Recovery Sling | Pain | Seeking Support
Day 12: We All Go A Little Mad Sometimes Straight Jacket | Forced Injection | Hallucinations
Day 13: Aesthetic Highlight your favorite whump aesthetic
Day 14: Sleeping Nightmares | Exhaustion | Passing Out
Day 15: Trapped Impaled | Buried Alive | Locked Inside
Day 16: Western Cauterized | Bitten | Hanged
Day 17: Comfort Hugging | Blankets | Gentle Touch
Day 18: Broken Broken Bones | Emotional Breakdown | Broken Spirit
Day 19: Relationships What is your favorite type of whumpee/caretaker relationship? Platonic? Romantic? Familial? Show me!
Day 20: Blood Bloody Hands | Bleeding Out | Covered in Blood
Day 21: Fantastical Nonhuman | Resurrection | Magical Healing
Day 22: A Knock to the Head Headache | Knocked Out | Bloody face
Day 23: Travel Gone Wrong Car Accident | Plane Crash | Train Delrailment
Day 24: Magic Magical Exhaustion | Cursed | Possession
Day 25: Period Drama Pick a time period of your choice and highlight the whump!
Day 26: Everything Hurts and I’m Dying Grief | Resuscitation | Presumed Dead
Day 27: Superheroes Overused Powers | Powers with a Side Effect | Villain
Day 28: Torture Beaten| Flogging | Choked
Day 29: Restrained Zipties| Rope Leash | Medical Restraints
Day 30: First Aid Ice Pack | Stitches | Bandages
Day 31: Colors Highlight a specific color in your art
Alternate Prompts:
"Stay With Me" Begging Heat Exhaustion Bedside Vigil Self Surgery Taser Scar Reveal Collapsing Protective Electrocution
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tangents-within-tangents · 7 months ago
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Thoughts on Echo as amputee/disability representation
First and foremost, I am not disabled or an amputee and I don’t claim to speak for those communities (and if I was I couldn't speak for everyone). What little I do know mostly comes from this youtube channel (@oakwyrm), this post, and other research I’ve done for my writing (and like one amputee I kinda knew in passing). By all means correct me and add to the conversation, I just have some thoughts I want to share because I haven’t really seen this discussed anywhere
Overview
So Echo is interesting. He is a triple amputee which is pretty rare in media. His disabilities come from extremely traumatic circumstances: injured in a near-death experience, imprisoned and dehumanized as an experiment with no autonomy over what happened to his body.
There are a few moments in the shows where Echo is treated… questionably. Like this bit where Rex uses him as an example of the Separatists' evils to convince the locals to fight back:
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To be fair, yeah Echo’s treatment does prove that the Techno Union is not neutral like they claim. The modifications that everyone is gasping in horror at here obviously weren’t made with comfort and accessibility in mind, nor with Echo’s consent. But you still just want to be sure that “They took away his freedom, his humanity, they tried to turn him into a machine” is about using him as a living computer, not the fact that he is missing limbs. 
The Batch is also pretty insensitive toward him and his trauma imo, which is weird considering they've supposedly also faced discrimination for their mutations
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Disabled people do have to deal with stuff like this in this day and age so I guess it can speak to those experiences. I think especially him being mistaken as a droid (and Hunter going along with it (bruh)) might resonate with some people. 
Aside from that stuff, Echo isn't really treated any differently as a character/person which is really good (as low of a bar as that is).
We get this moment in CW where Echo contemplates that yeah things are gonna be different now
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While also (imo at least) showing that he is still the same person regardless, evidenced by the fact that he just echoed Rex :,) I also think it's significant that he joins the Bad Batch on his own terms and we're given a really emotional scene to specifically show that he's not just like 'lumped in with the other misfits' but that it is his choice to go where he feels his place is.
A lot of people, myself included, are disappointed that TBB didn't have more time to explore Echo's PTSD, but I think the one panic attack scene we did get is really good. Even thought it's minor it at least is an appropriate reaction from a guy who was medically tortured (which is more than I've come to expect from Star Wars shows lol)
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And it's really sweet to see Omega showing Echo some empathy and consideration.
It would have been nice to see more of his adjustment period, and other side effects like chronic pain and maintenance, but there’s a lot of daily life stuff the show never had time for (i.e. we don’t know if he removed his prosthetics to sleep, but we also never saw him sleep anyway). His disabilities might take on a background role (much like the character himself sadly) but for the most part they aren’t invisible or erased, nor do they define his character and arc.
Physical Appearance
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Okay this one is bit dicey, bc on the one hand, yes complaints that Echo’s paleness (most likely caused by burns from the explosion or chemical burns from the cryo-chamber) is whitewashing are totally valid. But I also think you can draw comparisons to real life conditions that affect pigmentation/complexion (like you know burns). So while I understand why a lot of fanart will depict him with his original skin tone and with hair, consider that there are real people who have to live with temporary or permanent changes to their appearance, and the idea of “fixing" him by making him look more like his old self can be problematic.
It's also interesting to note that Echo could act as a reversal of the 'disabled/disfigured = evil' trope. He's pale and bald and wears black and red, which is so often visually associated with villains, but we all know Echo is the bestest boy™
The Headpiece
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Echo’s headpiece is interesting because within the show we don’t actually ever learn much about it (idk if there is more info in books or whatever bc i don’t have them so?). He didn’t have it in CW so we know it didn’t come from the Techno Union and therefore Echo probably had more choice with it. We don’t know its exact purpose but it’s most likely related to his scomping abilities. When he is hacking with his scomp in CW, before he has his headpiece, it’s clearly very mentally straining:
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We don’t see him struggling like this in TBB once he does have it (though that could be bc he got more used to it over time). There doesn't seem to be much of an impact when he removes his headpiece in s3 ep14-15, except that he gets stuck in the ports every time he uses his scomp which is not something we’ve seen before: 
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There might not be an exact real-world equivalent, but the headpiece is some kind of accessibility aid. It means that someone specifically designed a device to help him adapt to the changes the Techno Union made, as well as a helmet that integrates it. It’s removable and visually very present, much like a cochlear implant would be. (A lot of people actually headcanon it to act partially as a hearing aid, since it makes sense that Echo’s hearing would have been damaged in the explosion, but there isn't really any indication of this in canon.) The headpiece is never really acknowledged in the show, but I think that's a good thing. It's something he needs/wants and it just exists, completely normalized, and that's pretty cool ����
Legs
Sigh... So from the very first episode of TBB I was really disappointed that the animation team or whoever completely visually erased Echo’s prosthetic legs (I think we all were, honestly, if fanart is anything to go by). It’s one thing when he’s in armor because he would probably want to protect his prosthetics, but we literally see him in his blacks and there is no indication whatsoever that he lost his legs even though it was not left up for debate at all in CW:
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Like ??????!?
This is just really strange to me! Idk what went on behind the scenes with this decision but I don’t really see why it would be that much harder to animate or anything since it’s 3D and they've done it before. We do see some pretty sophisticated cybernetic technology in Star Wars canon that mimics real limbs:
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But Luke’s fancy hand is technically 20ish years from now, so Anakin and Maul are more of a representation of what level we could expect here
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So yeah, for no apparent reason, his leg amputation is effectively, visually and narratively nonexistent. Which is not great 👎
Arm!
The scomp on the other hand (uh lol!) is the complete opposite and I kinda love it!
At first I, like many others, thought it was a bit odd that they didn’t give Echo a prosthetic arm. Losing hands is basically a Star Wars tradition at this point, so robotic arms/hands are well established within the worldbuilding: 
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We aren’t necessarily given a canon reason for why Echo doesn't get a cybernetic arm (again unless it's in some lore book I haven’t read, sorry). General fanon explanations I’ve seen are that he either couldn’t because the Techno Union wired the scomp too far into his nervous system, and/or the resources to give him one were deemed too expensive for a clone (what about his legs tho?), or that he chose not to, usually because he thought the scomping was useful. 
Regardless, I actually really love this choice (and it's the whole reason I made this post), because here's the thing: There’s a lot of problematic tropes out there that either erase/cure disabilities or compensate them with perks (like how pretty much any blind character is actually not blind by some sort of magic power). With amputees that is done with robotic arms. The character is still an amputee or course, and there is still value in that representation, if this story from Mark Hamill that makes me tear up is anything to go by:
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but for the most part these characters function like anyone else, just with a limb that looks a little different. It’s no more than a video game skin, an able-bodied actor with a green screen glove. It “cures” the disability, or it actually makes the character even stronger than usual: 
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It usually makes sense within the world of the story, but the reason it’s not so great in my opinion is that in the real world we just do not have technology anywhere close to that yet. Prosthetics can more or less replace any mobility from lost legs, but not for all the complexities of a hand (and even if they could the average person wouldn’t be able to afford it).
So
I think it's actually really super cool that Echo’s scomp bypasses the canonically-established amputee erasure and functions much like a stump would irl. He integrates it into his movements and everyday life and it’s (as far as I know) a lot closer to an everyday amputee’s experience. 
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It doesn’t define his character, it doesn’t hold him back, he lives a full life, the other’s don’t treat him any differently, and he’s still a total karking badass 
The only additional thing is that he sometimes uses it as a weapon (which given his story, I think it’s cool to see him taking back autonomy in a way, and we only see that like twice)
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And also the scomping, which could be seen as the 'added/compensating superpower' trope. But narratively it's no different than if he was plugging in with a hacking gadget of some kind (he didn't necessarily "need" to lose his arm for it) and it’s not like Echo is completely defined by this skill. Personally, I think it's well worth the positives of him actually having a visible and realistically impactful amputation. 
I see a lot of posts or comments out there that say stuff like “how come Echo doesn’t get a hand?” or fanworks that do give him one and I just think it’s a bit of a shame. If he did get a robotic hand, it just would have disappeared the same way his legs and Anakin’s arm did (aside from that one time he got yoinked by a magnet). When Echo did “get a hand” in the last two episodes there were comments like “yay he finally got a hand! but it doesn’t even work” but I was actually so relieved that it didn’t! Bc for one thing that wouldn’t make any sense, he grabbed it off a droid, it wasn’t designed to implement with his scomp, that would be really complicated. But more importantly because it again refused to erase/cure his disability! It functioned like a real-world cosmetic prosthetic (useless beyond appearance) which is exactly what he needed it for, so that he could blend in better with his disguise.
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And he continually took it off throughout the episode and ditched it at the end. He only used it for the necessity of a stealth mission, he doesn’t feel the need to visually “fit in” in his daily life. 
And, last but very much not least, he made a dad joke and from my intel that is very accurate representation!
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TLDR: Echo’s scomp is actually really cool from an amputee representation perspective, especially within Star Wars, and I think that deserves some appreciation 
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incorrect-hs-quotes · 5 months ago
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KARKAT: SIX HOUR WORKDAY MAXIMUM. I'M NOT KIDDING. IF IT CAN'T BE DONE IN THAT TIMEFRAME, IT DOESN'T NEED DOING.
KANAYA: This Does Not Apply To Jobs Like Childcare
KARKAT: IF I WORKED IN CHILDCARE AND MY SIX HOURS WERE UP I WOULD START PUTTING WRIGGLERS IN ZIPLOC BAGS AND SHIPPING THEM TO TURKMENISTAN LISTED AS ENDANGERED FRUITS AND VEGETABLES.
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