#my puzzle principles....
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the-valiant-valkyrie · 7 months ago
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ok one person liked that post so you're all getting my in-depth puzzle analysis based off of jesse schell's metric of what makes a good puzzle, exclusively for the puzzles in ieytd1 because those are the only ones i've had the time to dissect.
First thing's first, before we talk about how well IEYTD1's puzzles have upheld the puzzle principles, we must understand what the puzzle principles are. In total, there are ten of them, some more self-explanatory than others:
 Make the Goal Easily Understood (Without a hunch as to how to even begin, a player will be hard pressed to spend the time solving your puzzle)
Make It Easy to Get Started (Even if you know what your goal is in the grand scheme, if you don't know the first steps to get there, you'll be at a roadblock the second you start)
Give a Sense of Progress (Your player may be on the right track, but without knowing that for certain, there's a risk of abandoning the path forward)
Give a Sense of Solvability (A puzzle should never be obtuse to the point of being obsolete. You're here to play a game with your player, not to stump them. You both want them to have fun)
Increase Difficulty Gradually (If you throw players into the deep end too quickly, they may end up backing out. Coax them gradually, build their confidence, and show them they can do this)
Parallelism Lets the Player Rest (If a player gets stuck on one puzzle, let them work on something else for a little while... If they have other things to do, they won't hit a roadblock as quickly)
Pyramid Structure Extends Interest (What's better than a linear narrative of puzzles? One, two, or even three solutions from prior puzzles coming together to solve one big finale!)
Hints Extend Interest (If a player can't solve a puzzle, don't expect them to keep ramming their head into a brick wall. Make sure they're being steered in the right direction)
Give the Answer! (Contrary to popular belief, it's not a bad idea to allow your player to have the answer- so long as you do it properly. They function similarly to clues, and can be important. Sometimes, the player may not know they have the answer at all up until they finally need it)
Perceptual Shifts Are a Double-Edged Sword (Consider any riddle that forces you to think outside the box. Where it may be satisfying to either solve or receive the answer, you either get it, or you don't. There is no chain of reason rather than a rule you must break to see the puzzle from the correct perspective. While fun in certain contexts, it is a huge gamble for a potential player)
Right. Now with our method of judgement out of the way (with our biases leaning towards Schell, considering he was the one to create the rules our puzzles must follow), lets get onto the missions themselves, and see which ones adequately follow and embrace the rules of the principles:
Friendly Skies
Easily understood goal
Easy to get started
Sense of solvability
Hints
Friendly Skies really is a great tutorial mission, if not a rather short one. But what’s probably its best attribute is its setting, believe it or not. Not being in a plane, but being in a car. Right off the bat, it hits not only one, but two of the 10 puzzle principles: It’s easily understood, and easy to start, and the two complement one another rather nicely. 
It’s highly unlikely that a player would have never set foot in a car before. It’s a familiar environment, and partnering that up with their objective (that being to steal the car without becoming a fatality), the gears begin turning in the player’s head before half a minute’s even passed. You have to steal the car. Okay. Key’s not in the ignition, so you have to find a way to turn it on. There’s only so many places you can look, and you- familiar with cars, of course- know exactly what each of those places are…
One of my favorite parts about this puzzle from a tutorial standpoint is not only the fact that it teaches the player the ideal thought process for engaging with puzzles in the series, but the actual location of the key is probably one of the last places you would be searching for one. Meaning that it’s likely the player is going to find all the clues they’re going to need later in the level before they actually progress to those sections of gameplay.
I have to say the same with the bomb manual hint- it doesn’t just allude to a future puzzle, but also to the sort of thought process that you’re going to have to use for the entire rest of the game. The game’s not just going to hand everything over to you for free. You have to really pay attention, make your own deductions, and if you don’t, you’re not always going to get the proper leeway to recover from it.
Another thing to note- on the subject of hints- is that the game goes out of their way to show you exactly what button you need to push to activate the grenade canons. What it doesn’t do is give you any way of figuring out what each of the other buttons do. In this level in particular, that’s not much of an issue, but in future missions I’ll touch on it more. 
As an introductory level, Friendly Skies is pretty smooth. Of course, though, there’s one notable gripe that I don’t even think I need to mention. That being the game prohibiting you from using the knife as a screwdriver. A conscious choice on the developers’ behalf- and if the handler’s lines didn’t make that obvious, they’ve mentioned it themselves on a few occasions. They were aware players would want to use the knife as a multipurpose tool, and directly disallowed it.
While I have no confirmation on the matter, I have to assume that they did this because they wanted the player to experience the toxic gas- either to teach them to take risks, or to show them that some hazards are less immediately lethal than others. Whatever the case, though, it comes at the consequence of teaching the player something that isn’t true: that levels have one concrete ‘solution’ that the player must stick with.  One of the things IEYTD is known for is their leniency with puzzles. Their speedruns and achievements encourage the player to experiment and find different methods of solving the same puzzles. So, while it’s not the worst decision in the world, I find it odd that they would choose to send such a misleading message about their gameplay mechanics in the tutorial level, of all stages. Beyond that, however, Friendly Skies is a great stage for easing new players into the gameplay, if not a bit flat in comparison to future missions.
Squeaky Clean
Sense of progress
Hints
Easily understood
Easy to get started
Sense of solvability
Difficulty of scaling
Squeaky Clean is certainly a bold jump forward from the tutorial, going from one of the shortest missions to one of the longest in the entire game. Out of all of Schell’s principles, its strongest one is the player’s sense of progress.
Nearly every time the player accomplishes something, the environment changes around them. And while it may not exactly correlate to what it is the player’s done, there’s still an innate sense of progression through the new obstacles. Broke the glass to the lab? Now you’ve got to deal with security systems. Got access to a new chemical? Better hope you can blend in, because you’ve been noticed by an operative. Even if the player isn’t certain on what their next course of action is, they still know they’ve made progress in some form or another.
I also have to say that the hints- while occasionally a little too indirect for some players- encourage thought and memorization. Especially by the means of giving the player one of the chemical reactions (the purple and green smoke bombs) before they’ve even touched anything. They can observe the compound, and if they mishandle it enough, see what the reaction is. If they cross compare it to their cheat sheets, it doesn’t take long to identify what each specific chemical is, and how to match up the ones on the periodic table to the formulas to create their own.
I will confess, though, that in many ways, Squeaky Clean is quite poorly constructed- especially for a second level. As aforementioned, the jump from Friendly Skies to here is quite immense; to the point where even spawning into the level might give the player some whiplash.
Squeaky Clean is neither easy to understand, nor easy to start, as opposed to its predecessor. Of course, no matter how well the player performed in high school chemistry, they’re not even going to know where to begin disarming a chemical bioweapon. It isn’t always bad game design for a player not to know how to solve a problem presented (more often than not, figuring that out is what the puzzle is supposed to be). But in a circumstance like this one, it can quickly become rather overwhelming.
What’s more, the player has gone from a closed off car with all the tools at their disposal, to a packed laboratory that’s completely unfamiliar to them. Even if, hypothetically, they were aware of how to make an antivirus, with so many new tools introduced at once, it’s hard to know which ones are relevant. Will they need to freeze chemicals? Will they need to burn them? How would they know which chemicals are safe to burn? Are there any other tools they need to uncover before they start? And what does that red button do? It’s good to get your player asking questions, but less so when they’re asking them all at once.
By far what has to be the biggest hurdle in this mission is its difficulty scaling. Both in regards to the level itself, and its position as the second level in the game. The lead up to the final puzzle is slow, cautious, methodical- and it has to be when you’re working with chemicals you haven’t even heard of before. But the climax of the mission throws all of that out the window when it introduces the player’s first timed puzzle.
There are many issues with this. There’s no build up to prepare the player for an encounter of that nature. On a first playthrough, there’s zero indication you’ll be remaking (or that you should be premaking) chemicals that you’ve already made until the timer’s already begun. And even beyond that, time trials introduce frantic behavior, which a level such as this one doesn’t benefit from. 
The player, in their haste to complete the objective, may accidentally put the wrong combination of chemicals into the mixer and blow themself up. They may create the wrong chemical compound, making a canister they don’t actually need. They may properly make the chemicals, but may destroy the vial on their way to use it. Not to mention, since you’re several stories in the air, if you accidentally drop it with that new telekinesis mechanic you’re getting used to, you’re not getting that thing back. And worst part of all, it’s at the very end of a mission. If you die- for whatever reason- it’s back to the very start. As great as it feels to actually succeed at the mission, players may never get that satisfaction if they build up too much tension from the trial and error. Even if- to a particular extent- trial and error is what the series is known for, it’s different when you know what to do, but circumstances beyond your control make that objective more difficult.
Deep Dive
Parallelism
Hints
Answer
Easily understood
Difficulty scaling
Deep Dive is notorious for being a cramped and uncompromising level, and those with claustrophobia tend not to rate it very highly. However, in regards to its puzzles, there are a variety of things it does very well. 
One of the highlights of this level in regards to the puzzle principles is its use of parallelism- and it’s the first puzzle in the game to actually employ it. Though it’s only relevant for about the first quarter-to-half of the mission (depending on how quickly you can make it through everything else), the player is given free reign to handle a myriad of small tasks, complete with a checklist so they’re not left in the dark on what’s left to do. Much like the act of finding the key in Friendly Skies, this also acts to introduce the player to the shape and feel of the level, and the resources held within.
This is also one of the earliest examples of the player receiving an answer to a puzzle- granted, it’s in a roundabout way of needing to piece it together themself. While the grenade hint is far more ambiguous, relying on resourcefulness and not moving too hastily, the self-destruct code serves to test the player’s competency under pressure. Despite presenting the player with the answer, the puzzle itself isn’t made much easier. 
Though speaking of competency under pressure, it’s what the entire level is known for. And despite that being the theme for that particular mission as a whole, it doesn’t change the fact that its difficulty scaling is less than desirable. Ironically enough, it suffers the exact opposite issue that Squeaky Clean did. Whereas the previous mission was slow and steady up until the last possible moment, Deep Dive keeps a brutal tempo pretty much all the way through, with no chance to breathe until the mission’s over. 
The game takes some initiative to alleviate the actual input the player needs to do (for instance, implying that the player specifically needs a pin to neutralize Zor’s grenade, thereby making the fire extinguisher unlocked and primed by the time it needs to be used), but- same as the last level- it can very easily lead to trial and error as the player hacks away at each individual malfunction, having reacted too slowly to understand what to do in the time they were provided. The challenge of the mission comes from being quick on your feet, but there’s only so many things a player can keep in their head all at once.
Also, while it’s not necessarily the biggest issue to be found in the stage, I find myself fascinated with the way that it’s presented in the introductory briefing. Certainly it was meant to tie back in with the motif of unexpected change of plans, but it’s the first time a mission briefing doesn’t at all aid with the puzzle the player will be facing. The escape pods are mentioned by your handler, true, but very briefly, and with nothing good to say about them. So when the player enters the mission only to find themself exactly where they were told not to be, chances are they’re already at a loss as to how to handle the situation. To reference a specific principle on the list, players’ ease of understanding is likely to be low.
Thankfully, the game does a good job at combating this potential paralysis spot by specifically giving the player a list of tasks to complete. And while this helps, the player is doing them because they have no other plan of attack, instead of in accordance to (or in spite of) a potential strategy. I would even argue that the wording of the briefing could have made the onboarding a little easier to understand. Say, if the player was warned that the escape pods are often tampered with, or that one wrong course of action could lead to a mouthful of saltwater. It still communicates the same feeling of dread, but now the player has things to look out for. I should make sure there aren’t any traps in here. I need to make sure I’m ready for any leaks. Instead, the player is left at the bottom of the ocean with the pre-instilled knowledge that they’re going to die any second. And while that’s probably true, it doesn’t make puzzle solving (or puzzle identifying) any more intuitive.
Winter Break
Sense of progress
Parallelism
Pyramid structure
Hints
In regards to well crafted and engaging levels, Winter Break just about knocks it out of the park. Ironically enough for being just about halfway in the game, it’s probably one of the most methodical levels sans the tutorial itself. But that doesn’t mean that it isn’t still exciting, or any less well constructed than the others. Quite the opposite, in fact.
Similar to Deep Dive, Winter Break has a heavy emphasis on parallelism. However, unlike the previous level, the amount of tasks that the player is able to complete at one time is vastly increased. This greatly helps with the pacing of the level; the more things the player is able to do at any given time, the less likely it is they’ll be sitting around, butting their head against one specific thing.
This specific puzzle format also introduces an elusive principle yet to be discussed: pyramid structure. The climax of the mission can only be unveiled once the player has found the security chip, and the Zoraxis orb, a process comprising of four separate puzzles the player can tackle at their leisure. Though a casual player may not even realize the leeway they’re given, there’s a greater sense of reward that comes from all of their actions leading to one high stakes encounter.
The hints in this level come in a wide variety, from diagrams on sheets of paper, to clues hidden within picture frames, to secrets unveiled through the classic art of bookshelf scouring. An important thing to note though, beyond the ways in which the hints are given to the player, is the order. More specifically, all hints that focus around the final objective are locked in the same location as those two key items. Even if the player doesn’t understand their importance initially, by the time they actually need to put that knowledge to use, they’ve already primed their minds with the information they need.
The ebb and flow of the difficulty is to be greatly admired as well. Working in tandem with the parallel puzzle solving, it keeps the player at a comfortable pace the whole time, riding the line between peaceful downtime and engaging action moments. Winter Break’s traps are also noticeably more readable than some of the prior missions’.
The bear archer’s method of attacking leaves plenty of room for the player to identify the hazard and react accordingly, and in regards to the final act’s lasers, the player is given ample time to study their speed and direction before it becomes an immediate threat. Not to mention the lasers only activate upon destabilizing the first crystal, ensuring the player knows what’s expected of them before the situation gets dicey. Even the deer gas feels more like a puzzle to solve than a hazard to evade, seeing as a player would only recognize it as a key to a lock after a thorough examination of its diagram.
Overall, Winter Break manages to be cohesive, readable, engaging, and exciting, without sacrificing player experience in the same way some prior levels did. As it stands, it’s probably one of- if not the best constructed level in the entire first game.
First Class
Difficulty scaling
Easily understood
Answer
Hints
Sense of solvability
First Class was Schell’s first level post IEYTD1’s official release, and the team intended to go in a far more experimental direction than their previous missions. Though they accomplished the task on numerous levels, their puzzle implementation was equally as unusual, and not always in the best of ways.
If there’s anything the mission can be commended on, it’s the difficulty scaling. By this point in the game, players are well equipped to handle most threats that come their way. While the mission doesn’t pull any punches, it has a pretty comfortable flow, working its way up from slow and experimental deduction to pushing the limits of the player’s reaction times. While a surprising number of the puzzles in this stage have lethal consequences for failure, most of them still remain feasible and fair.
… Except for the birthday puzzle, anyways. It’s potentially the weakest puzzle in the entire series, all due to its surprising complexity. The game asks the player to keep track of three variables- the day of the week, the date of the month, and the number of the month itself. On top of that, they’re given nothing to help them keep track of the information they’re given. There’s no method of writing it down, and with a headset strapped to their face, counting on their fingers isn’t even an option at their disposal. The player only has three attempts to punch in the number correctly. And what’s worse, there’s no indication on whether the date needs to be arranged month-to-day, or vice versa.
It has the potential to be quite the frustrating roadblock, and certainly puts the game’s sense of solvability into question. The variety of feedback the player receives is far too slim for all the tasks they’re expected to perform. Even if the panels behind the numbers lit up for each unsuccessful attempt (yellow, perhaps, for a correct number in the wrong spot, and green for a correct guess) would at least take some strain off of the player’s shoulders. But by the time it takes to return to the puzzle, should the player have failed it before, they may have forgotten what combinations they previously tried.
This mission is also one of the slim few examples of an answer being presented in a way that isn’t exactly intuitive. Though phrased in a way that would imply it a clue, when the handler contacts you over intercom, he straight up gives you your first objective. Find clues to light up certain buttons in the panel on the wall. Seems simple enough on the face of it. But its usefulness as an answer can only get the player so far, if only because of one specific reason: it’s a spoken answer. 
In a perfect world, a player may find and open all four panels as soon as possible at their handler’s request. But what’s most likely the case is that a player will be quick to enter the most obvious code- the one etched into the phone casing, before promptly forgetting about the instructions all together. Which poses a significant issue as far as the defector’s request is concerned. At best, it takes stumbling into a new hint for the wall for the player to recall the buttons’ existence. At worst, they may tear the entire train car apart, seeking for the clue that they don’t even know they’re missing.
We must also take the opposite into consideration- what if the player is too obedient to the handler’s command. After all, he specifies four total doors… But two of the four possible hints could have been literally flung out the window by the player, with no indication of it being a bad course of action. It’s a strange case of revealing a little more than necessary- even for the standards of the answer- and the player may end up relying upon the advice, even to their own detriment. 
There’s also the context of the mission itself to touch upon, and the ease of understanding (or lack thereof) that comes with it. In a way, it’s similar to Deep Dive’s briefing; the context you’re given contrasts with the actual scenario at hand. While it becomes obvious rather quickly that you’re not on vacation, and while it doesn’t take too long for your handler to explain what he’d like you to do, halfway through the mission you end up… completing the objective. The remainder of the level is a gauntlet of Zoraxis operatives (and one spear wielding man), steadily ramping up in intensity. 
Though it’s not exactly a detriment to the level, there’s a heavy sense of sporadicness throughout the latter half of it. It feels less as though you’re playing the level, and more as if you’re outlasting it. It proves a fun challenge, though there leaves a strange sort of “Now what?” feeling in between obstacles that can make the pacing feel a little stilted. While it can be exhilarating to perfect after a bit of practice, an initial playthrough takes a bit of bobbing and weaving through the occasional pocket of confusion.
Seat of Power
Sense of progress
Hints
Difficulty scaling
For as late as it appears in the game, Seat of Power is one of the quicker missions the game has to offer, when it comes to repeated attempts. This doesn’t make it easy by any means- quite the contrary, most of the speed of a second playthrough comes from a thorough understanding of the mission’s mechanics.
The mission’s strongest puzzle principle would have to be its sense of progress. While future IEYTD titles would really push the boundaries of evolving setpieces, Seat of Power was a pretty good starting point. The world around you is snappily responsive to your meddling, and the further you probe at Zor’s head controls, more tools and mechanics reveal themselves to you.
And that isn’t even mentioning the way that the level’s NPCs react to your actions. While they serve as lethal puzzles in their own right, they also convey that the player is doing something right (or if not exactly right, then on the right track).
In many ways, this particular mission has some excellent hints. Between learning about Professor X-Ray, to being steered towards the conclusion that there’s one placard too many for the number of seats at the table, the reveal of the goggles sparks a sense of excitement as the pieces click together. Even if the player stumbles across the solution, the recollection of the hints gives them the same feeling of satisfaction, despite the fact that a puzzle wasn’t exactly ‘solved’, per say. 
However, in other ways, the hint system in Seat of Power is deeply flawed. The control panel you unveil rather early on in the level is a great example of this.
In order to solve the second wave of puzzles, the player is expected to experiment with the buttons at their disposal. While experimentation is hardly foreign to the series by this point, hidden within the control panel is one button that kills the player instantly, unless certain conditions are met. And what's more, there’s nothing in the level that would even vaguely point the player to that conclusion.
It’s made even more frustrating by the fact that the tools you need to avoid that death can only be found if you push the button to the right of it. I Expect You To Die was originally an English exclusive title. With that audience in mind, it seems rather obvious that players who would read text from left to right would also push buttons in the same order. For how much care the game seems to take to warn the players of the threats around them, this one being so haphazardly strewn in feels almost like an intentional kill.
Unlabeled buttons- if you can recall- had a similar presence in Friendly Skies. However, at least in that mission, buttons the player needed to know about were labeled, and optional buttons were left undisclosed. It would have been quite easy for the same premise to apply here, with the button that unlocks the gas mask being referenced in some sort of note floating about the office, or some text scratched on the side of the button panel, with the poison gas button left the same. Or vice versa, where the trap was clearly labeled, but the resource to defend oneself against it was up to the player to decide. 
In a level that hinges on the player pushing all the buttons at their disposal, it seems suboptimal to ‘train’ them into being wary of doing exactly what they’ve been asked to do. Oh, I probably shouldn’t push buttons when I don’t know what they do, the player might think. Which, while very true, doesn’t help much when they’re left with little other choice.
Of course, I don’t believe I can talk about Seat of Power without referencing the Madrid puzzle, either. While your handler states very bluntly in your briefing that you’re going to Madrid, expecting your player to hold onto key information for a level they haven’t even entered yet is quite a tall ask for any player. But even beyond that, the developers admitted that no one listens to the handler anyways.
To aid with this, they attempted to sprinkle in some Spanish themes in the set dressing to better set the tone. While this certainly helps to a certain extent, the people who it helps are those who can identify the culture they’re being presented with. In that regard, the puzzle becomes more akin to a trivia game, or a riddle, where a player needs context derived from outside of the experience in order to solve it. Generally not a very good practice in escape rooms, both in the real world, as well as virtual ones.
However, the other- perhaps far more pressing complication with the Madrid puzzle is assuming that the average person knows where Madrid is on a map. For the geographically uninclined, this is a very bold assumption to make. Thankfully, it’s not a mistake they repeat in their future installments.
Seat of Power is generally a very engaging level, once one can finally wrap their minds around the little quirks about it. It has a unique pacing system, and finally introduces the player to the concept of an overarching plot. It’s just that some of its decisions on puzzle mechanics seem a little half baked- especially this late into the game.
Death Engine
Easy to get started
Sense of progress
Hints
Answers
Easily understood
Death Engine was originally set to be the game’s final send off, and as a result, the developers didn’t want to pull any punches. It was players' final trial, and they would have to put all the skills they learned in their prior missions to the test. As a result, this particular mission throws threats at the player almost as quickly as it possibly can. But that doesn’t mean that the difficulty scaling is completely unfair. It scales at a rate proportional to most of the other missions; it simply starts a few degrees higher.
Deaths in Death Engine normally come quickly. There’s little room for the player to revert any errors that they make. The agent can’t just shake off an electrocution, or being bathed in radioactive waste. However, the very first threat they encounter (a setpiece threat, rather than something caused by the player’s actions) gives the player enough time to process what the issue is, and to react accordingly. It’s the most lenient hazard in the entire mission, but still sets the tone for the level going forward: dangers will be quick and uncompromising, and going forward, a lot more unforgiving.
Death Engine also waits until the player is well accustomed to their location and the tools at their disposal before they throw the next, far more lethal timed encounter at the player, in the form of Solaris’ direct radioactive assault. Though they also have the decency to warn the player ahead of time with vocal cues. Though the puzzles are meant to test the full extent of what the player’s learned, it doesn’t feel as though the game is throwing impossible odds at them.
Though, what may seem impossible to the player is the mechanisms of their space shuttle. At a passing glance, it seems incredibly overwhelming to have all of these tools at their disposal. However, the mission actually tackles the easy to start principle in a pretty ingenious way- one that Schell would take with them into their future installments.
Yes, the player has several dials and buttons and resources at their disposal, but after the laser’s backlash ripples through your shuttle, only some of them are actually functional. While this seems to only introduce problems to the player, it actually does them a great service: 
The player can only engage with one to two portions of the ship at a time- typically just one, as far as a first playthrough is concerned. True, the shuttle has a rather extensive list of information about all of its components and how they operate (a rather useful aid, and quite a good example of the answers principle coming into play again). But the hands-on experience of swapping power and seeing what new tools are unlocked is a far more effective method of communicating the rules of the stage to the player.
This use of fuse swapping also serves as another principle, in a roundabout sort of way. It communicates steady progression with each ‘fuse-specific’ puzzle solved. The gravity adjusting puzzle feels rewarding to complete in its own right, but there’s an extra sense of satisfaction that comes from ripping the fuse out of that section of the fusebox. I’m done with that, the player thinks to themself, onto something else, now.
Even Solaris aids in the player’s sense of progression to an extent, hurtling canisters of radioactive waste at them only after they’ve made a significant amount of progress. While it’s jarring to be given a new obstacle to face, a villain turning from cocky to antsy is just about the clearest tell there is that the player is making a good amount of progress. Not to mention the entire encounter turns into a (admittedly incredibly lethal) tutorial on how to actually use the shuttle’s external arm- something that will be critical to actually finishing the level. 
Death Engine was meant to serve as the player’s final hurdle; the ultimatum of their career as a field operative. While it’s by no means a cake walk on a first playthrough, its puzzles remain understandable and fair. While it’s unlikely the player will make it through the level completely unscathed, the difficulty doesn’t rest at a point where it overrides the sense of satisfaction they feel by the end of the mission, as well as the end of the entire game as a whole. For a grand finale, Death Engine serves its purpose rather expertly, setting the standard for the series’ subsequent final acts.
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suddencolds · 6 months ago
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#not a vent just a journal entry (feel free to scroll past; there is no snz here and this is also not that interesting)#realizing now that i never thought of myself as#someone whose absence would register to others in any other way than just neutral/detached recognition?#phrasing this really badly and i am truly going to delete this later bc it is embarrassing LOL#i think when i was young and posting all this fic into questionable places (the f*rum) i was like#(@ an unfinished work of mine) no way anyone could be bothered by these cliffhangers 👍 they can just imagine the ending#even though i would frequently be bothered by other people's cliffhangers. that exact same principle just wouldn't apply to me in my head#and when i did not respond to people i was like.. i'm sure i wasn't really an important part of their lives so they won't mind it#if i stepped away?#i never really entertained the concept of people missing me or looking forward to my responses 😭 i never thought of myself as someone worth#missing... so when i disappeared it was always with little to no sense of guilt. i think even now i struggle with#seeing myself as someone that inhabits like a tangible enough space in other people's lives that my absence would be felt#(and i don't mean that in a morbid way. and i do recognize that it's quite hypocritical)#on the flipside of things i frequently miss people and look forward to their responses. and sometimes i wonder like#do they all know? do they all know that i miss them because they somehow understand this aspect of human nature better than i do?#or are they in the dark like i am? are these things assumed or are they only known when they are said... 😭#i am a little bit of a coward so i am not saying anything (also because can you even say this kind of thing to someone??#i would probably die of embarrassment) but#how strange it is to have someone suddenly inhabit a space in your life that is substantial enough that#when they're gone you feel that space open up and you miss them#the few times in my life people have conveyed that sentiment to me i remember feeling puzzled that my presence could have that kind of#weight to them. i think my problem is that i purposefully do not read between the lines if the conclusion is something favorable towards me#because i don't want to bank on something good that might or might not be true 😭 anyways this is way too long already. if you read this#then good morning or goodnight
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meezer · 18 days ago
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indika was so fucking good sooooo good I can't stop thinking about ittttt
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im his favorite :D
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precalamity · 1 year ago
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the talos principle 2 will be out on november 2nd. what will I even do. what will become of me. you will not hear from me for three days at least.
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hauntedhamster · 11 months ago
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I sense it...there's puzzles...over there...
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outeremissary · 2 years ago
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At the risk of sounding self-indulgent, Balthazar and Katala
(for the alternate love interest)
I could never begrudge a bit of self-indulgence on the self-indulgence website. I've done my best to research this and mull it over, but of course Katala is your character; what I think may not align with your interpretation, and I certainly welcome your thoughts. And while I read pretty much every post in her tag what I didn't get to was A Tangled Web, so I'm sure that I'm missing significant information.
The biggest issue I see is that Balthazar seems to be a textbook example of a person Katala would not like. Something I'm... not entirely sure is clear to people who follow me on Tumblr and not Twitter is that Balthazar is chaotic evil. He's generally apathetic to the well-being of others unless he's personally invested in them or thinks he can get something out of helping. He's also often an incredibly insincere person who lies partly to protect himself and manipulate others and partly just because he thinks it's fun to steer others in the wrong direction. Katala's not a fool- she's canny enough to catch onto something being off. She's also a very principled person. I think once she had a sense of what he was really like she'd likely find him fairly unpleasant. There's not a lot to connect them. And woe if she ever decided that she could fix him... there's nothing Balthazar hates more than someone believing it's their job to "redeem" him. It feels like being completely misunderstood. There's nothing that gets him into "I have to destroy you" mode faster. Though since she's not much of a second chance person to start with, it seems unlikely that even that would happen!
With all that said, it's not much of a game if the answer is just "it's impossible," so what might make it work...? And moreover what might make it work without it being a toxic nightmare or going for the easy hateship solve. This next bit is just going to be like... freeform story spinning, I suppose.
I’ve done my best to keep this world state neutral-ish, not knowing what context you’re imagining for the characters involved. Proceeding from that… The first meeting isn’t a complete disaster. Balthazar is able to come off fairly pleasantly when he wants, and he would want to win over someone who could be useful (every scrawny caster needs someone strong to stand between them and danger, after all). But Katala’s got intuition, from what I understand. Something’s always off, and at some point it becomes clear that this friendly façade is exactly that. She doesn’t seem the sort to leave things be as she senses more and more the tendency to turn a situation to his advantage without consideration for others, or to lie and mislead given the opportunity. As she keeps pressing he finally lets it slip that he can’t stand what he perceives as her self-righteousness. People who consider themselves good imagine they can judge anyone else- he despises that judgement. For her part, as more of his natural personality shines through I imagine that her view of him would be significantly soured.
Despite the tension after that, it’s not as if they can’t work together. Katala is, relative to Amiri, pretty reasonable and restrained; that’s something to be begrudgingly appreciated in her, as well as her rough charisma. And Balthazar has a knack for defusing tense situations- violence is almost always a last resort with him. As much as he’s a conniver, he’s also a decent team player. Having to work together results in some begrudging trust despite things.
It seems like the first major positive turning point would likely have to do with Katala’s family. They attempt to re-establish contact, laying bare in the process Katala’s insecurities around her upbringing and her connections to her family. In a moment of genuine empathy, Balthazar tells her that she’s done well for herself following her own way and living the way they want wouldn’t suit her. Relationship upgrade to frenemies- maybe this asshole has some redeeming qualities after all. There’s a more relaxed air between them, with more of a joking quality to the barbs exchanged between them. Here and there they talk more genuinely about interests. Once, they even drink together. Balthazar tolerates Hunter.
And then the wings manifest. They appear almost overnight in the wake of the Womb of Lamashtu, perhaps from the mutagenic influence of the First World, perhaps brought on by the extraordinary surge of sorcerous power it took to seal away the Bloom. It’s not as if there wasn’t a glimmer of something in the wake of Balthazar’s power before, but now it’s been made flesh, and it seems to be here to stay. And it’s clearly terribly, terribly distressing. Balthazar falls into a deep depression in the wake of this metamorphosis and withdraws completely. At this low point, Katala attempts to reach out. She begins to understand that the circumstances of his own birth haunt him. She returns the favor he did her: she tells him no matter his blood, he’ll still be the same asshole. This compassion in the face of his vulnerability endears her to him.
At this point I think we’ve got the groundwork laid for a romantic inciting incident. Your Crystalhue not-date, nick of time save in battle, celestial healing with a tender touch (congrats to Katala for being on the short list of people Balthazar is capable of healing), whatever you like. But I’m not here to write a full story, so I think my theorycrafting ends here. I imagine this improbable relationship would be based on a strong mutual respect and recognition in each of the other as a fellow outcast. They've both struggled against constraints placed on them by bloodline in their own ways, and both have chosen to go their own way instead of trying to live to satisfy others. There's space for admiration there. Perhaps even space for growth? There's no painfully optimistic fallen redeemer in the mix here, but it's not inconceivable for some of Katala's mercilessness to be tempered, or Balthazar's compassion to be reawakened. And beyond all that, if some of the notes I read are still current info, they're theoretically compatible in some more intimate ways, so there's... maybe that?
Ultimately I do think the best answer is just "this doesn't really work." Perhaps you see some way I don't, perhaps you agree with that conclusion. I tried though. So there you have it.
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skythesnake · 2 months ago
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One of genuinely the hardest parts about writing a book is learning when to take a break. I don't mean stop writing for the night, or letting myself work through writers block when needed, but to move to a different spot of the book. There are times when I'm writing a chapter and I'm so frustrated with how it's not going that I just sit and stare at the words for long enough I stop writing because I'm so hell bent on finishing each chapter before I let myself move on to another one. I can't count the times I've sighed and closed the computer, thinking I'd have to rewrite two or three of the chapters I just wrote because they're trash, only to come back in a week after working on other parts of the story and find that the chapters are genuinely work I'm proud of.
Take a step back from the puzzle piece you're working on. Don't force yourself to work from one corner and sift through every piece to build off of that. Creative hobbies like this are meant to be fun, and if you force yourself into constraints that don't make it fun anymore, it defeats the purpose. Jump around, work on the middle of the story and then jump to one specific scene at the end you want to write. Start on the edge pieces of the puzzle and slowly fill in pieces as you find and connect them.
Sometimes doing it the long way or routine is calming. Sometimes it's frustrating, so your need to add some variety or speed things up a bit. Learning to do both has been incredibly important for my journey as a writer.
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syrupspinner · 3 months ago
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i just beat the talos principle
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this cant be happening
so right away, a quick disclaimer that this is a situation where i tried a game for like a few hours, decided "yeah ill totally play more later" and accidentally forgot about it for a few years. i got the achievement for entering elhim's temple in 2016, and the achievement for using hexahedrons in 2021. so my experience is a bit fractured, to say the least. i dont think it influenced my experience negatively, i didnt forget mechanics or lose the plot. the philosophical musings seem a bit more disconnected, which is a shame
i wanna talk about pretentiousness. i hear that word thrown around a lot, especially at games like this and braid. sure, the atom bomb stuff is pretty thematically disconnected from the time puzzles (hotline miami is a good example of the games mechanics and story elements: the instinct/purpose of violance) but fucking... the entire story of this game is about humanity, how machines may theoretically be built to replicate us and how this relates to our understanding of counsciousness, and how religion plays a role in understanding humanity's place in the world. ignoring these, and the sophisticated presentation, and the plot is basically the stanley fucking parable. i think it all comes down to presentation. TP has the same air of sophistication that something pretentious would, and since pretentiousness is easier/more common than actually thoughtful and engaging writing, people jump to conclusions (not unjustly) and prepare for a condescending experience that only serves to elevate the artist as the smartest one in the room. now, i dont think TP is trying to break ground and be revolutionary in its gameplay and storytelling, its just a basic puzzle game with a religious and philosophical story, so... honestly, if anything, its great for people to start with. kinda.
a lot of puzzle games have central mechanical gimmicks. superhot has the time synchronization thing, superliminal has the perspective size thing, viewfinder has the camera thing. talos kinda doesnt have that, at least not in a way thats as easily conveyed. its like... item management? using tools in specific ways. a lot of the actually puzzle-solving, when not just figuring out eccentricities of the game's rules (like eagle's nest and up close & jammed. easy as shit if you can rationalize the illogical mechanics) it's mostly about just managing the fact that you can only hold one item at once, or figuring out what configuration you need to place the items in for a gate to open. its either a fox-chicken-grain puzzle or a jigsaw.
this is at its worst in the late-game puzzle seven doors of recording. i personally enjoy taking an experimental approach to puzzle solving, a bit of "this seems like it might work" instead of feeling the dread of an engineer who has lives depending on their blueprints. but god damn. i think it would be fun to play around with the recording item's moody blues mechanic, if there werent so much waiting. i just pull out my phone for a few minutes to give future me enough time to experiment, which is the opposite of enjoying a game. when i forsaw needing to do that like ten more times i just made the fuck it adjustment and looked it up.
id call it honest, especially since figuring out the hidden interactions is part of the puzzle solving. thematically, i think this relates well to the ideas of human observation and membership in the world at large; arent we all just solving inventory management puzzles? finding our place in the world among boxes and mines and jammers or some shit? i dunno im not religious. just because i cant articulate myself doesnt mean the connection isnt there. but besides all that, good lord can the inventory management feel like pulling teeth. the puzzles shake out with either you knowing exactly what to do and needing to go through the motions of putting the crystal tripods at exactly the right angles and if you didnt put em right start over, or youre cursed to fuck around to try and see if inspiration strikes in a game structured around you sticking to a precise mental plan. to be fair, this only really gets bad in the late game, like halfway through world 3/3, but jesus did it take the wind outta my sails.
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im glad im not alone at least
the story itself is like, alright? its a straightforward story about having an outsider lead you astray from authority and encouraging rebellion. i love the twist that its what elohim wanted all along too, its actually a really cool way to think about the free will problem. i also like the idea of internalizing milton, its really congruent with the themes of rebellion and refusing blind faith. other than those cool (and optional?) things right at the end of the game, its just a basic tower of babel/original sin plot. cool stuff, i love the religious themes, but like...
ugh im sorry but this game is so annoying. there were too many puzzles where i knew the solution and i just felt annoyance having to go through the motions of going back and forth and picking up the jammer and putting it back down and bringing the crystal tripod with you but oops you accidentally left-clicked instead of hitting [Unbound By Default] so now its not aiming anywhere so go back and do it again. also the last puzzle of the tower has like 5 sections but you can softlock and there arent checkpoints so fuck this game and play any other puzzle game. i dont feel accomplished just relief that its over
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juniepops · 2 months ago
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[northernlion reading chat] "hey NL if you started estrogen would you let your hair grow back or commit to still shaving it." [sighs and puts his hand on his chin] you people gotta-- you gotta come up with new material. you act like it's your first day seein' a bald man. [suddenly sounding actually for real angry] you come into MY chat like you own the place and make bald jokes thinking i haven't heard 'em before! you think you fell outta a coconut tree! [immediately calms down again] you're on notice, pal. i see your name around here again you're gettin' the audit. [spends several minutes focusing on the game and talking about the gameplay, then gets distracted during a puzzle] and JUST to be clear. IF i started estrogen... i mean yeah i'd probably shave my head. it's actually more groundbreaking for a woman to be bald these days. but you wouldn't catch a guy like me doing that because i'm comfortable with myself in a way the average twitch viewer is scared of. [starts backtracking in the game without realizing it] "you don't have to become a woman to take estrogen." i mean, yeah, you don't, but it's about principles you feel me? i'm tryin' to get my female viewership up, if they hear i'm taking estrogen but not even becoming a woman they'll feel disrespected. they won't want nothin' to do with me. [looks at chat for several seconds of silence] "progestuah estrogenize that thang." sure i'll plus two that.
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prokopetz · 11 months ago
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Thinkpieces about why people seem to become more authoritarian as they get older tend to focus on neuroscience and survivorship bias and such, but based on my experience in various activist communities, I think a big piece of the puzzle that these sorts of discussions often overlook is that a large chunk of people just never had any principled objection to authoritarianism in the first place.
It's easy to talk about fighting the power when you're under the boot, but when some folks get hold of any sort of power or authority for themselves and sticking it to the Man is no longer a proposition with no perceived downsides, they start backpedalling in a real hurry. Power didn't corrupt them. Nothing changed about their politics. Their commitment to anti-authoritarianism was only ever as strong as their perception that it personally benefited them.
(You absolutely can't tell who they are just from looking at them, either; a person can use all the right jargon and support all the right causes and show up at all the right protests, yet the moment their private emotional calculus determines, rightly or wrongly, that they have more to gain by putting a boot on your neck than by lifting it off, watch out!)
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all-purpose-dish-soap · 1 month ago
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im begging you to make more shapeshifter!141 tormenting witch!reader pleek
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since you said pleek :)
65 / 1.1k / part 2 of shapeshifter familiars!141 tormenting witch!reader
...
You pour two warm cups of cloudy sloe ale—one for you and one for Price. You're the only one who feigns enough interest to sip it.
Price laces his hands together and leans forward. "I didn't come for blood."
None of them did, apparently. You curl your hands around your tin cup. He wasn't supposed to come at all. He visits when the moon is full. That was the deal. "I understand that."
Price’s gaze flicks to a bit of drying blood on your hand, and you feel his displeasure at the sight. "Then you also understand my irritation when I learn I've been kept in the dark."
"About what?"
"A number of disturbing reports from the townsfolk."
"Hm." Tension rolls through your muscles before you force them to soften. "I wasn't aware you spent time in the village. Do you visit often?"
Price doesn't like your coyness. His voice loses some of its politeness. "The villagers have become too savvy. They forge protective charms. They invoke holy names. They line the thresholds of their homes with salt and rue." He leans forward. "Now, how would they know to do that?"
You swallow delicately around the lump in your throat. "Old folk tales, I imagine."
"Folk tales?" He chuckles. "They're not paying protection money to cupboard sprites. Old tales don't teach them how to bless trees and cut the lumber into cradles."
"Then I wouldn't know. The villagers don't speak to me on principle."
"Then you have no knowledge of this? You’ve accepted no coin from them in exchange for your talents?”
"You know I'm banned from trading in the village market. The guards would take my head off the moment they caught me inside the walls."
“Maybe so. But there are other ways of propagating information, aren’t there?” Price leans back, arms crossed. “Rumors spread.”
You scoff to sound braver than you are. "They've puzzled out how to keep you away from their daughters. It has nothing to do with me."
Price's blue eyes flicker. "We’ve been quite careful with our food source. Gone out of our way to be discreet. They shouldn't suspect us of being in the area, let alone come up with protections against our kind."
You tilt your head in a stiff shrug. "Maybe Soap let one get away."
"Soap is brash. Not sloppy." Steel creeps into his voice. "He's more likely to bite his tongue off than spill our secrets."
You go to sip your ale again, but Price's fingers latch around your wrist as you raise it.
"Careful with that." His grip tightens as he forces your hand back down to the table. "You'll inebriate yourself if you're careless."
You slowly release the mug. After a long beat, he releases your wrist.
He doesn't say anything else, but you can't meet his eyes. The cold metal of his rings still burns against your skin.
He studies you in silence. The dry glint in his eye tells you he doesn't need to pry for what you're hiding from him. He knows already. But a deal is a deal, and you're under his protection. "Regardless of the reason, our feeding options are suddenly limited. If you insist on keeping my boys half-starved, we'll travel outside our territory to offset your stinginess."
"Fine. We’ll suspend our contract."
"Certainly not."
Your jaw sets. "A temporary suspension of our terms would serve all parties' needs well enough, would it not? You seek your fill elsewhere."
"I will seek it where my needs are most pressing."
"I don't have the means to leave my hut. I assure you I'll keep to myself until you get back."
Price smiles, and your heart sinks. "Another witch might. You?” He hums. “Besides, you know how they get when they're deprived."
You’re hyperaware of Ghost's shadow falling over you. His rough hands cover the back of your chair. It creaks in his grip. You squelch the instinct to cover your blind spot and, fisting one in your skirt under the table to steady your nerves, keep your back to him. You also ignore the gleam of two other sets of eyes behind Price, hovering in the pitch-blackness of your kitchen.
“That’s kind of you,” you say finally, “but there’s no need to be overprotective.”
Price stands. He pours the last sip of your ale out onto the soft dirt floor. You hadn’t even seen him pick it up. "We'll come for you tomorrow night, witch. You'll travel with us."
Your head spins. No, no, this isn't how it was supposed to go. You covered your tracks. You planned perfectly. He can't just uproot you—can't just kidnap you like this.
"No, I—" You stand before you realize it. All four shapeshifters turn back to glance at you. Price looms halfway out the front door. You steady yourself with a white-knuckled grip on the table. "I'm not leaving my home."
Price takes in the defiant look on your face and the tense, brittle set of your body. "No? Hmmm." He rubs his beard. "We're in a tight spot, then. Ghost, what do you think?"
The scars on Ghost's tight scowl gleam in the candlelight. "I think she owes us a meal, and we expect to eat. One way or the other."
Gaz scoffs. "There’s a proper solution."
Soap grins. "We could just take her, you know. Suspend the contract and make her come with us."  His eyes light up. "We could have a lot of fun on the road."
"Not if there's a fight," Gaz says, eyeing you. "She can make real trouble if she wants to."
"No' if she knows what's good for her."
"That's enough," Price says. He looks back at you. "Lads are in a mood. They've been feeding from the villages as a stop gap, and they're not nearly full. Their tempers are short, their stomachs are growling, and they have energy to burn. You understand?” His gaze steadies on your neck. “We'll be back tomorrow night. You'd better be ready to go or else ready to give them a full meal."
Soap’s grin sharpens. The implication is obvious. Payment is payment. If you don't give them what they want, they'll take it by other means.
They turn to go. Ghost is the last to step over your threshold. "Blood won't be enough," he says. Then he's off, a black dog bounding into the night.
...
← part 1 / more Price / more Ghost / more Soap / more Gaz / masterlist
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nxuvillette · 2 months ago
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FORBIDDEN LUST — CAPITANO
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synopsis : you were assigned to guard the fatui’s best. you knew the bounds of your relationship was strictly professional, but when your conversation one night becomes personal, those lines begin to blur.
❥- pairings : the captain (capitano) x fem!reader
❥- a/n : this post is for my criminal event ! i decided to do the captain, because well, he fits the bill in some aspect. i hope you guys enjoy and feedback + reblogs are appreciated :).
content warnings : nsfw [18+], fem!reader, minors + ageless + blank blogs dni, fatui!reader, spoilers to the 5.0 archon quest, power dynamic, mentions of crime, porn w plot, age gap, finger sucking, use of pet names (baby , darling , my love), some fluff, possessive!capitano, fingering, dirty talk, creampie, biting, outside sex, rough sex, choking, nipple sucking, corruption kink, dacryphilia.
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The moon’s bright rays cast themselves over the meadows and mountains over the nation of Natlan. The beautiful plethora of colors that were painted on the various rock walls were shown brightly due to this light. It was a very calm evening in the nation of war. The air was warm with a bit of humidity clinging along with it, but despite the weather, you still had to keep your main focus alive and that was the duty of protecting the fatui’s number one. 
Your introduction to the powerful organization wasn’t exactly out of the ordinary. You found yourself seeking out solace within because of your disdain for the heavenly principles that cursed Teyvat. Like many of the fellow members, you believed that the cryo archon had the right approach when it came to dealing with them, so you joined her in the fight to gain every gnosis that belonged to the six other archons. Along with your passion, your abilities were another piece of the puzzle that led you into obtaining the position you had today, and that was becoming somewhat of a guard to one of the harbingers. 
The Captain.
Not many members were lucky enough to interact with the harbingers themselves. A lot of them were never seen outside of Snezchnaya or in the public eye at all. However, when the Captain was made aware of the crisis that was occurring in a nation he protected all those years ago, he wasted no time making his way there to understand the pyro archon’s approach to the impending disaster that threatened Natlan. Since you were tasked with being by him, you were immediately told to tag along with him. You hadn’t ever gone to Natlan before, but you wished you had a lot sooner. The land of pyro was full of so much color and life. There was a happiness that bubbled in your stomach when your eyes scanned over the beautiful horizons that were buzzing with different animals or people who were happily playing with their saurian pals. You knew being a part of the fatui meant being a cold hearted individual who, on the outside, had to assert their dominance over others, but there was still a side of you that enjoyed the good things about Teyvat. 
While you did bask in the beauty of Natlan, you knew you still had a job to do. 
Being around the Captain for as long as you had, you had to learn to become accustomed to his reserved nature. He often didn’t speak to you for long periods of time, and he always kept any personal details to himself. You knew that was understandable, especially given his ranking in the fatui. He was one of the most feared men in all of Teyvat. Some of the other fatui members would shake in their shorts at the mere thought of his name being uttered. You were intimidated by him at times. He was strong. There was a reason he was number one, but you still had many questions about him as a person. 
The fire before you crackled every few seconds. There were a few embers that snapped into the atmosphere and disappeared as quickly as they developed. You were stationed out in a campsite that wasn’t too far from the stadium that you were planning to invade the next morning with the Captain. The man sat across from you. He was as quiet as he typically was. If you had to be honest, you disliked awkward silence more than anything. You were a talkative person with the right people, but with him? You were afraid to make too much noise with your feet. He had kicked some serious ass in front of you before, and you did not want to become a human popsicle because of him. You simply followed his orders, no questions asked. He could be mysterious at times. He was a man who was always somehow several steps ahead of everybody else and you learned over the months you’ve worked alongside him that he was very clever. You often yearned to know more about him. All you had was baseless rumors made up by random people.
Tiredness began to creep onto your body a lot quicker than you had anticipated. You forgot that you had spent several days travelling through different areas to get to Natlan. This was one of the first times you had gotten the chance to sleep in a few days. You’re trained to not get lazy or tired, but this was the one time you were about to give in to those ideals. 
“Getting exhausted already, hm?”
Your hazy thoughts were interrupted when the Captain’s voice rang in your ears. It always managed to catch you off guard because of how deep it was. There was also so much silence around you both, so it was unexpected to hear him speak so suddenly. “Heh..” you laughed, softly. “You caught me, Captain, my apologies.”
The man before you shook his head, dismissing your apology. “No need, we’ve been travelling for days. I can’t expect you to be wide awake while we’re in front of a fire..” he said. “If you need to rest, don’t worry. I can keep an eye on our camp, and I doubt anyone passing by will attempt to start a fight this late.”
There was a sudden spike in your heart rate at his words. You found it quite surprising that the Captain himself was showing leniency towards you. You were used to him being quite strict at times with the other fatui members who traveled alongside him with you, so this sudden shift made you wonder why he was being so.. Nice? It seemed out of character, and curiosity began to reign in your mind. Could this be a test? The harbingers were a group of individuals who were unpredictable in all forms. He could easily be testing you, so if you did fall asleep, he could scold you for letting your guard down and making him have to protect you. It was your job to save his life in any scenario, after all.
Your eyes flickered from the man to the fire that was still burning. Although you had been around him several times, his presence alone did make you nervous. “No, it’s alright. I have to make sure you don’t get hurt.. Especially with the abyss lurking around here. I can stay up!” you smiled, nervously.
For a moment, the Captain didn’t speak, making that anxious feeling return all over again. Was he going to get angry? Were you supposed to go to sleep? It could’ve been an order hidden in his words. Silence was the most deafening thing to exist. 
“I know what you’re thinking, (Y/N), you don’t have to push yourself for my odds.” he broke that silence that was killing you. “As much as I appreciate it, your wellbeing is important. You can’t fight properly if your body is at its limit.”
You swallowed thickly at his words. It was almost like he was somewhat worried about you? It sounded unrealistic. The fatui are known for their selfish motives, so why would the number one member show any ounce of care in his guard? “N-No! It’s quite alright, sir, really! I can handle it.” you tried to sound reassuring, but he could see through your facade like glass.
He shifted in his seat, making you freeze up again. You really disliked how you could never properly understand what he was thinking or what he was planning to do next. You also couldn’t read his emotions because of the mask that hid his features. He never took it off once, and even during combat it remained on his head. “Alright.. If you insist, but if you’re planning on staying awake, then I am too. I would rather not waste the night sitting in silence, so let’s talk.” he said, bluntly. 
You stared at him like he said something psychotic. He wanted to talk? What was there to discuss? You honestly didn’t know much about one another besides the basics when it came to your ranking among the fatui, and his obvious spot in the harbingers. You also never took the Captain to be somebody who liked small talk. He kept his words often short and straight to the point, so that’s why it made it all the more difficult when it came to conversing with him in an unprofessional manner. “Sure.. um, forgive me, but I’m not exactly sure what we should talk about..” you could feel your palms becoming clammy from how nervous you were.
He suddenly chuckled, leaving you speechless because you didn’t think he was capable of sharing a laugh with you, let alone a smile. “You’re quite chatty, I’m a little surprised, but that’s just fine..” he paused, shifting his gaze onto you. “Tell me.. Why did someone like you decide to become a part of the fatui?”
You didn’t think he would ask such a personal question right off the bat. He usually could care less about those who were beneath him, but nonetheless, he was a bold man. He had no problem asking uncomfortable questions whenever he wanted. You weren’t sure how to respond. There were so many reasons. “Hm, well, I want the best for Teyvat! I think it’s an unfair world and there should be something done to those who harmed others in a negative manner.” you explained, crossing your legs together. “I dunno.. I just want to see change. Even if it’s something small, it’s the thought and effort that matters most.”
The Captain seemed somewhat unfazed by what you told him, but beneath his mask he was actually impressed by your words. He had heard many people discuss their reasonings and motives for joining such an organization. Some were ridiculous, like suggesting they enjoyed the power they had over others, or that they were able to use delusions to obtain what they wanted. Others had selfish desires for money or the thrills, but you seemed to be somebody who had passion. You didn’t care for the power or the other bullshit that came with being in the fatui. All you wanted was for others to be okay. He admired that, truthfully. He also struggled to process it at the same time. He found it somewhat hard to believe. He had been surrounded by self centered values and desires for so long that he almost forgot that there were people like you still out there. There was still good existing in this cruel universe.
“Hm, I see. You seem to be quite the driven person, and I respect you for that.” he replied. “I think you’ll end up somewhere great in life, and maybe you’ll have the opportunity to experience true peace in this life.”
His words brought comfort to you like a warm blanket being wrapped around you on a cold morning. You were glad to hear he felt optimistic about the future, but his praises made you feel even better, Earning the respect of the Captain wasn’t exactly a walk in the park. You’d have to destroy him in battle to get him to bat an eye at you, so it came as a big shock to hear he respected you. Despite that, you appreciated it. “Thank you, sir. It means a lot to me.. And I hope someday that there will be peace too.” you smiled. 
The Captain then stood up, shaking off the large jacket that rested on his broad shoulders. You watched him place it onto the grass that was just a couple inches away from him. He then sat down once again, facing you. 
You never saw much of his body. It was always hidden by his clothes and he hardly ever removed it unless he was by himself. Snezchnaya was also frequently cold, so it was understandable that he wore it all of the time since he spent a majority of his time in the land of cryo. However, through the fabric of his shirt, you could see his muscles that outlined through it. There was a side of your brain that was screaming for you to look away, but your eyes couldn’t move away from how nice he looked. You knew he had been through many fights and training throughout the years, but seeing it this close was making your body heat up. You had seen plenty of muscular men in your life, but this was different. He was also your boss, technically. It was wrong to think of him in such a manner. You could possibly face many punishments if your wild thoughts were able to surface to reality. 
He seemed to catch on to your staring, because he turned his head in your direction. You couldn’t physically see it, but you could feel his eyes watching you. “Something the matter? I only took off my coat because the fire was making me feel warm.” he explained, raising a brow underneath his mask. 
Immediately, you felt embarrassed that he had caught you. You weren’t doing it to be rude or anything, but now you just seemed like a fool in the eyes of your superior. You hoped he didn’t think of you negatively now. It was honestly quite easy to get on the Captain’s bad side these days. “N-No! I’ve never seen you without your jacket, that’s all. My apologies, sir, I shouldn’t-”
“You were just curious, nothing wrong with that.” he interrupted. “And, please, drop the formalities. Call me Capitano, you’ve earned that.” 
Your eyes practically bulged out of their sockets from how wide they had become. You were probably the most professional person to ever walk the earth. You didn’t think you would ever have the chance to use the Captain’s other name. It was a rare occasion. You didn’t think any of the other harbingers muttered it either, so what made you so special? All you did was work beside him and protect his life. It was as simple as it sounded, but nonetheless, you weren’t going to protest. 
You cleared your throat, trying to ignore the burning sensation that had appeared on your cheeks from his words. “R-Right! I’m sorry, sir- I mean, Capitano! I will use your name instead!” you stumbled over your words like a kid. “I’m not used to this kind of formality..”
The Captain nodded his head. He could understand from your perspective that a sudden change of professionalism could make you feel somewhat uneasy. He never gave out his real name on purpose. He’d much rather be known as the Captain, because, really, who deserved to know anything else about him? It wasn’t like he was an everyday citizen. “I understand, but you will get used to it. There’s no need to feel rushed or embarrassed, (Y/N).” he said. “I actually want to know more about you, because I hardly have any knowledge of your personal life. Don’t feel obligated to tell me anything, but I figured that’s how we could pass the time.”
You weren’t sure how you were supposed to react to his request. This man had to be sick or something because this was the first time he had ever asked to know things about you. Neither of you were friends and your relationship was simple enough. Then again, he was trying to pass the time, so he probably could care less about the little stories you had from childhood. You figured it’d be fine. “Sure! I can tell you anything.” you smiled.
The next hour was full of you talking and the Captain mostly listening. 
You shared many stories from your childhood. You talked about your parents and how you missed the meals they would cook for you, or the memories you had of watching the snowfall for the first time in your hometown. To an outsider, you seemed like one of those older people who were telling stories to the children, but to the Captain, you were so much more than that. There were so many interesting things he learned about you within those sixty minutes. You disliked a lot of tart foods, your favorite drink was the fonta that came from Fontaine, and you had a habit of drooling in your sleep from time to time. They were so basic, but he genuinely enjoyed hearing you talk. Your voice was soft and not overwhelming. It’s one of the reasons why he liked having you around him. Unlike some, you were tolerable to be around. Some people talked too much or annoyed him to no end, but you? He could never get tired of you, and that scared him. 
He struggled internally at the thought of you. He thought it was fine for a while. He only saw you as one of his subordinates who had to maintain his safety, but slowly that started to change. The Captain didn’t know how to approach these dizzying feelings that were developing for you. He felt comfortable. Like, he didn’t have to put on a brave facade and hide who he truly was when he was in your presence. He wished he could protect you from this world that had become so cruel. 
“(Y/N), do you mind if I were to show you something?” he asked, abruptly.
You blinked for a moment, pausing in your words. You had no idea what he was going to do, but you did trust him. “No, what is it?” you inquired, nodding your head to the side like a dog that was curious.
The Captain seemed to hesitate for a moment. He wondered if doing this was going to be a good idea, but he believed that doing so would establish some sort of trust between the two of you. He took a deep breath, then moved to take the mask that had been covering his face for several years. 
At that moment, your heart ceased in its movements. You had never seen the Captain’s identity before in the few months that you had been working under him. The mask he wore was a constant symbol of who he was and the unknown often scared many people, but you weren’t afraid of him in the slightest. His face was far from anything like the rumors people had made up about him. His eyes were the color of ice, piercing and bold. His skin was somewhat tan with several scars that were etched onto multiple places on his face. He had somewhat of a mature face, showing his age was evident to what you had originally assumed. He was so handsome and cunning. It made your body feel weak from the mere sight of his features. 
Your silence made him somewhat uneasy. He wondered if revealing his face was a good idea. Were you disgusted? Scared? He couldn’t read your emotions on your face, and it was eating him alive. 
“My apologies I-”
“No, don’t apologize! Really!” you cut him off, taking him off guard. “I.. I think you look.. Lovely.”
His face completely dropped the moment your words slipped past your tongue. Nobody had ever said such a thing to him before. All of the people he had interacted with had described him as a terrifying person. He was somebody that was a part of an organization that committed crimes on a daily basis. How could someone as beautiful as you say he was lovely? There was so much beauty in the horrible world you both existed in, and he was one of the dark corners that you wouldn’t look at. “You think I’m.. lovely?” he questioned, sounding serious and taken back at the same time. 
Oddly enough, you didn’t feel weird about saying it at all. It was almost like there was a sense of comfort that had built itself around the two of you as you talked with each other. “Yes! I admire you, a lot. That will never change.” you replied in a joyous tone. 
A burst of warmth suddenly enveloped his stomach. He wasn’t sure what this feeling was or why it was happening. The Captain was becoming even more confused over his emotions. He hadn’t felt something like this before, especially towards you. He didn’t want to admit it, but he actually liked what he was feeling. He wanted to experiment and see if you could stir even more out of the ordinary emotions inside him. You had complete control over him. The Captain couldn’t believe that, for the first time in decades, another woman had captivated him. 
He was stunned when you randomly stood up without warning and joined the empty space beside him. The Captain looked at you with somewhat wide eyes. It was an expression you had never seen written on his face before. It made you giggle. “There’s no need to be stiff.. I just wanted you to know that you shouldn’t hide your beauty all of the time. At the very least, you don’t ever have to fear doing it around me.” you made eye contact with him, making his tummy do flips once again. 
He remained unmoved for a brief moment, then he made his move. 
The Captain suddenly smashed his lips onto yours. His hands tossed away the mask that he had been holding to place them on your waist that he had been dying to touch for several months now. He was shocked to feel that you were kissing him back. After a few seconds, reality hit him like a wave, and he quickly realized what he was actually doing. He pulled away and was quick to feel flustered from his actions. “I am deeply sorry.. I shouldn’t have done such a thing without your-” he was instantly cut off the second you kissed him again, pushing your body on top of his. 
“I want this..” you whispered, settling yourself onto his lap. 
He wasted no time and pulled you against him. He had often fantasized about what it would be like to have you just like this. Your bodies touching one another, his lips on yours, your hands touching his long tresses of hair. You were a fucking dream. The Captain himself often wondered why someone as beautiful as you were alone in this world. There was so much to like about you. You were too good for a life in the fatui. You should’ve been in your hometown, fighting for your people. It sounded selfish of him, but he thought about taking you away from all of this. Keeping you safe from danger and living a quiet life. 
It would be perfect.
The Captain’s hands moved to squeeze the plush of your hips. He swallowed the soft moan that had escaped your lips as a result of his contact on your skin. You sounded just as erotic as he imagined. There wasn’t a single flaw about you. 
Your exchanges then started to grow more intense. His tongue dove itself into your mouth, exploring every inch of it. You could feel his painfully hard boner as you ground yourself against him. Each time your clothed cunt brushed on it, the Captain grunted or made some type of noise that was turning you on. There was so much built up chemistry between you both and you couldn’t see yourself pulling away. He was addictive and dangerous. This could get you terminated or into trouble with other members of the fatui. However, you found it hard to show any care at the moment. 
There was a brief pause. The Captain pulled away to press his forehead against yours, panting heavily from the lengthy makeout you just had. His pupils were blown with lust and there was a look in his eye that you had never seen before. It made this sudden thrill shoot up your spine at the thought of what was going to happen next. “Before we continue.. I want to warn you that I’m no longer going to hold back. If you wish to withdraw consent at any time, that’s alright, but I’m not going to be easy on you..” he stated, seduction dripping in his voice. 
Excitement coursed through your veins at the images being created in your head from his words. You truly wanted to know what the Captain was capable of in terms of intimacy, so you weren’t about to let the moment waste. “That’s fine..” you replied. “I like it rough.. Especially if you’re going to be the one to wreck me in the end..”
That was all it took for him. 
The man before you then pushed you onto the ground, hovering over you in the process. His eyes studied the different areas of your body. He couldn’t stop himself anymore. The Captain then pulled your top down, revealing your breasts that were so fucking cute. Your nipples perked as the air blew against them, making you shiver from the exposed contact. He tore your top in half so your upper half was now completely on display for him. His cock practically throbbed at the thought of what your cunt must have looked like, but this was already enough for him to lose it. 
He immediately attacked your neck, kissing and nibbling at the most sensitive areas of your skin. He could care less if someone were to see the marks he left on you. He thought it would be cute to watch you try and cover them up. 
Once your neck had multiple bites, he quickly moved to your chest. You whined the second his tongue made contact with your nipple. He swirled his tongue around it, making that familiar butterfly feeling appear in your belly once again. His other hand went to play with your other breast, squeezing and using his fingers to massage your other nipple. He could feel how warm your body had become from his gestures. You were so turned on. He had done so little to you. 
Your eyes connected with his icy ones. You were a complete mess like this. All you wanted was for him to do more to you. “C-Captain, please, more! Ah!” you moaned out when his teeth scraped around your sensitive nipple. 
He removed his mouth from your boob with a ‘pop’ sound. He couldn’t help but smirk at your desire for more pleasure. He didn’t think someone like you could be so erotic. There were so many things he wanted to do to you. The Captain wanted to push you to your limits and break you so all you could think about was him fucking your brains out. “Patience, darling. Let me show you how someone is supposed to make you feel..” he whispered, dragging the pads of his fingers towards your pants. 
It didn’t take long for him to yank your pants off, exposing your panties. His cock twitched when he noticed the large damp spot on your underwear. You had practically soaked through them. He took his thumb and pressed your clit, making you jolt at the electricity he sent along your body. You were practically screaming inside your head for him to do something to you. You hadn’t experienced a feeling like this before with anyone else. Sure, you’ve slept with random men you met while traveling, but they were nothing like him. 
Maybe it was the taboo of it all. You were his subordinate. You weren’t supposed to be doing something like this with a man who was in a much higher position than you. Who knows what kind of punishment or reaction might come from this getting out. He’s too powerful, so you doubted that he would lose his position in the harbingers, but that turned you on even more. The idea that you weren’t supposed to be doing this. Yet, you showed no signs of caring. It was like he had casted a spell on you and there was no way you’d be able to escape it. Not when he had that hungry look in his eye. 
The Captain pulled your panties down your thighs and eventually tossed them away somewhere else. He almost came on the spot from your sticky pussy that was dripping with arousal. He craved nothing more than to have you around him. He took one of his fingers and dragged it along your cunt, making you cry out briefly from the pleasure. He gathered some of your slick and stuck his finger into his mouth, savoring the taste of your sweetness on his tongue. You were just as delicious as you appeared. He then pushed one of his digits into your hole, earning a moan from your lips. You felt so tight around his finger. He knew he had to prep you beforehand, but he wasn’t so sure if you’d be able to take him. 
You gripped your breasts as he fingered you at a slow pace. It felt so good. He was taking his time and he was making sure you were enjoying yourself. He had so much knowledge on those spots inside you that made your stomach twist with excitement. “Right there, yes, right there..” you whimpered, looking at him with desperation in your hues. 
He grinned at the little responses he was getting from you. You were so damn cute. He wondered what else he could do, but it seemed like what he was doing was enough for you. “Yeah? Talk to me, baby, I wanna hear you.” he started circling your clit, sending double the pleasure along your body. 
You were practically humping his hand, coating it with your juices in the process. You couldn’t control the various moans and whines that kept coming from your mouth. You were slowly becoming lost in the bliss, and he fucking loved it. “Please, sir, more! I want you inside me!” you cried. 
His eyes grew wide. Who knew you could be such a dirty girl? This surprised him, but nonetheless, who was he to deny you of your pleasure? You had been so obedient to him over the months. It was the right thing to do. “As you wish, darling.” he replied, removing his fingers from your aching cunt.
You shuddered when you heard his belt being unbuckled. You sat up slightly to gain a view of his cock that was fully erect. It was roughly around seven inches with a lot of girth that made you wonder how you were supposed to take it all. The tip was already leaking lots of precum. You could feel this euphoria going throughout your body. He probably had so much pent up stress that he had been waiting to take out on somebody, and that was you. 
The man then took your thighs in his hands, pushing them apart so he had full access to your pretty pussy. His breath hitched when his tip made contact with your clit. It had been far too long for him. “I’m not going to hold back..” he whispered. “I want to make you an absolute slut for my cock, got it?”
You nodded, taking your fingers and spreading your lips apart. He took that as his sign to continue. He then pushed his cock into your cunt, making you gasp with pleasure as well as some pain from the stretch. 
As soon as he entered you, the Captain let out the sexiest groan you had ever heard. Your walls were hugging his cock so nicely. He continued to push forward, so he was now completely bottomed out inside of you. He looked below at the sight before him. Your pussy was wrapped around his cock like a vice. The sensation of your warm cunt inviting him in was like ecstasy to him. He mentally complained to himself for not taking you much sooner. Now, he wasn’t going to let that moment slip through his fingers. There was so much he wanted to do, and the night was still young. 
The air was practically knocked out of your lungs the second he started moving. You felt so full. You were surprised that he was able to make himself fit, but you had assumed that was what the foreplay was for.
It didn’t take him long to increase his thrusts. Once he noticed your desperate eyes silently begging him for more, he took that as his sign to let go. The Captain couldn’t stop drinking in the sight of your gorgeous body. Your pussy squelched and cried whenever he moved, your pretty tits bounced, and that sweet voice of yours continued calling his name like it was a prayer. That self restraint he had was quickly dwindling, but you seemed to not care. If anything, you wanted him to destroy you. 
He used his hands to take hold of your thighs, gripping them firmly. You pinched your nipples to feel some extra stimulation while he fucked you. Due to the humidity of Natlan, the both of you were already becoming quite overheated. You could see the sweat glistening on the Captain’s body. It outlined his well defined muscles and the scars that were scattered over his skin. “Captain! Please, don’t stop..” you whined. “Feels so good..”
His right hand went to cup your cheek. He used his thumb to press onto your puffy lips, placing it into your mouth. You obediently sucked on his thumb, swirling your tongue around it. Fuck, you were so fucking dirty. He didn’t need to ask for a single thing. “You’re such a good girl. You drive me crazy..” he then removed his thumb, moving it to your swollen clit. “Don’t you worry about a single thing, okay? The Captain will take care of you, darling.”
You let out a cry when he began playing with your clit. The pleasure he had been giving you was now becoming overwhelming. His dick was practically breaking you apart. The tip abused that button inside you that made stars appear in your vision. He knew exactly what to do to make you fall apart in his hands. 
There was this sudden protectiveness that creeped up on the Captain. Looking down at you, he could feel that urge to want to save you from a place like this. This world and the organization you were both involved in was terrifying and cruel. The idea of possibly losing you to somebody else made anger course through his body. He knew it sounded selfish. It was likely that your ideals differentiated from each other, but he didn’t care. He wanted to keep you safe. That idea of living a quiet life with one another sounded wonderful. For the first time in so long, he could actually imagine such a life with somebody else that didn’t seem temporary. 
His thrusts suddenly slowed to a more tender pace. You looked at him with curious eyes, wondering where the sudden shift came from. “I’m gonna keep you safe..” he grunted. “Do you understand me..? I’m gonna make sure your beautiful heart is never broken again.. You won’t have to live in fear with me beside you.”
Your cheeks felt hot at his words. It almost sounded like the Captain was confessing to you at that very second. You weren’t sure what to say or how to react. It honestly made you feel some sort of comfort. Someone like him being able to take care of you without having to worry about the enemies that could potentially harm you. His words sounded sincere. It made your heart leap out of your chest. “R-Really..? You want that?” you blinked, placing your hands onto his broad shoulders. “Please don’t lie to me, Capitano..”
He leaned forward, pressing his forehead against yours. The lengthy strands of his hair drooped over the sides of his head. The expression on his features was serious. You could feel his eyes studying you. “I could never lie to you. Not when you’ve done so much for me.. I crave nothing more than to be with you, and only you. I will devote my entire life to keeping you alive..” he replied. “The choice is yours, my dear.”
You said nothing. Instead of using your words, you kissed him. This time, your kisses felt passionate and loving, unlike the ones you shared prior. These were real. You couldn’t find any deception in his tongue and the way he spoke. 
He read your mind and resumed with those harsh ruts. He swallowed down any noises that you made and smirked to himself at the way you struggled to kiss him back whenever his tip kissed your g-spot. He decided to go deeper and angle his hips a different way. He was practically fucking up into you, and you were loving it. The kiss you were sharing was now broken apart because you couldn’t control what was coming from your throat. He thought it was cute to see you in such a state. It was almost like you had forgotten the two of you were both outside. 
“Capitano! Fuck, yes! P-Please, ruin me..” you begged. “I’m so close.. Ah! Please, please! I need you”
He gritted his teeth at your words. He noticed that your walls were becoming much tighter than they were before, implying that your orgasm was just ahead of you. Your desperation turned him on. He wasn’t about to make you wait. 
The Captain grabbed your hips. He had you practically bouncing on his cock from the force at which he was pulling you towards him. Your belly was tightening up with the erratic thrusts he was unleashing on your body. You could feel that climax inching closer. It was making you lose control, and all you could think about was his cock completely ripping you apart. You wanted him to be the only one who made you cum. He was the only man alive who was capable of making you feel such euphoria. 
Those were the exact thoughts the Captain wanted you to have.
With one final thrust, your orgasm completely crashed over you. Your pussy clamped around his cock, leaving a sticky creamy white ring to circle around the base. Your thighs were trembling and you could feel tears developing on your lash line from how amazing your climax felt on your body. “Ahhh.. oh my god.” you cried, panting heavily from how intense it was. 
The Captain pushed your thighs towards you so your knees were now nearing your chest from the way he had you bent. Your hazy eyes grew wide when you realized that his thrusts weren’t ceasing, and he was continuing that rough pace against your cunt. “I’m not done yet..” he said. “This pussy is gonna be dripping when I’m done..”
It didn’t take long for him to drag another orgasm out of you. The overstimulation was sending waves of pleasure all along your tired body, but you didn’t want it to stop. Your pussy was aching and spasming around his dick, drawing the Captain closer to his own high. Those disgusting thoughts of him filling you to the brim with his cum were clouding his mind heavily. It was all he could think about. 
He grabbed onto your throat, firmly gripping it so he could properly fuck you. He could feel his cock twitching and that familiar feeling of an orgasm hurtling towards him with every rut of his hips. He practically growled the moment his balls tightened, finally releasing his cum into your cunt. Warm thick spurts of his seed leaked into your womb, making you shiver from the warmth spreading across your lower abdomen. 
He removed his hand from around your throat, remaining inside of you so none of his cum would slip out of your hole. His fingers brushed along your cheek. Your face was so gorgeous to him. Your eyes were glassy and there was a lazy smile resting on your lips. “Like what you see..?” you questioned, giggling slightly from his stare. 
The Captain came to your level and pecked your lips. He couldn’t hide his smile when being so close to you. “Absolutely..” he replied.
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ohhgingersnaps · 2 years ago
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I'm seeing some frustration over fandom creatives expressing anger or distress over people feeding their work into ChatGPT. I'm not responding to OP directly because I don't want to derail their post (their intent was to provide perspective on how these models actually work, and reduce undue panic, which is all coming from a good place!), but reassurances that the addition of our work will have a negligible impact on the model (which is true at this point) does kind of miss the point? Speaking for myself, my distress is less about the practical ramifications of feeding my fic into ChatGPT, and more about the principle of someone taking my work and deliberately adding it to the dataset.
Like, I fully realize that my work is a drop in the bucket of ChatGPT's several-billion-token training set! It will not make a demonstrable practical difference in the output of the model! That doesn't change the fact that I do not want my work to be part of the set of data that the ChatGPT devs use for training.
According to their FAQ, ChatGPT can and will use user input to train itself. The terms and conditions explicitly state that they save your chats to help train and improve their models. (You can opt-out, but sharing is the default.) So if you're feeding a fic into ChatGPT, unless you've explicitly opted out, you are handing it to the ChatGPT team and giving them permission to use it for training, whether or not that was your intent.
Now, will one fic make a demonstrable difference in the output of the model? No! But as the person who spent a year and a handful of months laboring over my fic, it makes a difference to me whether my fic, specifically, is being used in the dataset. If authors are allowed to have a problem with the ChatGPT devs for scraping millions of fics without permission, they're also allowed to have a problem with folks handing their individual fics over via the chat interface.
I do want to add that if you've done this to a fic, please don't take this as me being upset with you personally! Folks are still learning new information and puzzling out what "good" vs. "bad" use is, from an ethical standpoint. (Heck, my own perspective on this is deeply based on my own subjective feelings!) And we certainly shouldn't act like one person feeding a fic into ChatGPT has the same practical negative impact, on a broad societal scale, as a team using a web crawler to scrape five billion pieces of artwork for Stable Diffusion.
The point is that fundamentally, an ethical dataset should be obtained with the consent of those providing the data. Just because it's normalized for our data to be scraped without consent doesn't make it ethical, and this is why ChatGPT gives users the option to not share data— there is actually a standardized way (robots.txt) for website servers to set policies for how bots/crawlers can interact with them, for exactly this reason— and I think fandom artists and authors are well within their rights to express a desire for opting out to be the socially-respected default within the fandom community.
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letherightonein · 3 months ago
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Men don't care about the facts
I once met a die hard misogynist who also hated men
He refused to date women and made a lot of efforst to not have any kind of relationship with them. To talk to him I had to wait two weeks since he was doing a vow of silence to not talk to any women.
He told me he left an english academia, because a woman started to talk to him and trying to hang out with him. Of course, I don't talk to him anymore.
He was and as far as I know still is, a genuine MGTOW. He just left women alone and minded his business. But he wasn't a high IQ successful six figures as MGTOW swear all men can become if they stop dating women. He usually drove while drunk, didn't had a career or a real job, lived with mom and dad and had a family completely progressive and contrary to his values. He also used to bet.
His misogyny was rampant, inflammatory and sophisticated. But he also seemed to hate men. He had a huge prejudice against men, he said that they are predatory, inherently selfish and violent.
But there was a major difference, he also believed that men are superior, that men are smarter, more beautiful, with mind and soul. So every bad characteristic had to be forgiven, while women had to be tightly controlled and punished.
And he acted accordingly, when I showed him a clip of a woman being harassed, it was her fault. If the woman rejected the man and the man exploded violently, it was her fault for not rejecting him nicely. If the woman tried to be polite and still molested, it was her fault for not being more clear.
He was aware of the constant damned if you do, damned if you don't rethoric and didn't have a problem with it. It was part of the principles, because women had to be punished and put on their place. Logic and fairness were not a problem for him, in fact, I believe that for him women had to endure the mistreatment since they were inferior.
Nowadays, everytime I see men talking about women online I see that man talking. It's always the same, doesn't matter who say it, with what words, the nuances of it. It all comes from the same place and it's the same game. Logic doesn't matter, facts don't matter, fairness doesn't matter.
I feel frustated everytime I see women online trying to educate men and respond to them. I understand the importance of counteract male bullshit stories, but everything seems to operate from men's frame. It's us responding to them, instead of them trying to convince us.
For example, the idea that men are entitled to fuck around a lot of women and demand a virgin bride. Everyone ask, well if all women have to remain virgin till marriage, with whom those men will have sex? And I can't help but feel that this is a loser move.
Men don't care about the maths, they care about what benefits them. If when young they feel like fucking around and then later they feel like settling and don't find the promised virgin wife, then it's not "my behavior was wrong" or "I have contributed to the problem", is a "women are the problem and society has to fix it for me". They are not thinking long term, they think it what they want now.
It is not a lack of math what makes them think this way, for them the pieces of the puzzle are fitting perfectly. Women have to gatekeep, be submissive, not think in their own desires and try to please them. They have a whole fantasy around being a kind of predator or a seductor who has conquered the virgin innocent women and has corrupted her, making her impure and damaged. They want to spend their lifes doing that and then settle with women who could not be conquered before.
Their whole self steem and validation relies on that. If a woman wants it and seek it, then they are not worth as much, since they don't have to put any effort or force. It's cheap and easy. If a woman has been with others before, then he is below those men.
It's perfectly logical for them, actually. When they become fathers, they still see themselves as part of the puzzle. Men who want to conquer his daughter have to conquer him too.
Of course, this take doesn't apply to all men perfectly, but all of them have a version of this idea. It seems inherent to men. Men who are succesful with women are sexist but benevolent and men who are not are hostile and misogynistic. Men who are good with women are good because they are getting validation from them, not because they are moral deconstructed people with strong feminist values.
They can't think of women as people by default, their view on them is conditioned on how they see themselves and what they have obtained from women. Their narratives and ideas stem from this, they don't respond to any external logic, their internal clock is right everytime of the year and your facts and math can't and won't change that.
It is said that if women would start act differently, men will act accordingly. I see more truth on it, but it won't solve everything. Not only because of the male allies, but because men will still act whitin their frame. If all women start to reject men, an unknown number of men will act from their entitlement and could literally kill us before seeking inside or listening to women about what they actually want. If women start to set the standard high and only reproduce with decent men, a lot of men will be excluded and will protest and sabotage.
Their firmware remains the same, they are superior, they worth more, they are entitled to you, you owe them something. It's not possible to reason a man out of that, so stop trying wasting your time and mental health on it. If they wanted to reach out, they would and they don't.
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sexilene · 9 months ago
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i just had this thought of yapper!gf being taken on a fishing trip with jj and him getting frustrated because she’s scaring off the fish and then she gets annoyed back at him 😩😩😩
lol soooo cuteee! ˚ ༘✶ ⋆。˚ ⁀➷ yapper!gf x jj
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jj had been planning to go on a little fishing trip for a few days now, but because you've been dragging him around town he hadn't gotten a chance to. but today was the day, and because you go with him everywhere, he let you come with him. 
"are we going to have some lunch after this?" you ask hand in hand with your boyfriend as he leads you to the HMS pogue. 
"are you hungry already? didn't you just have some ice cream?" 
"that was a snack jj, are we going to eat the fish? if you catch any i mean." you giggle, looking up at him through your lashes. 
"whaddia mean if, when. when i catch some." he corrects.
"right of course! what am i supposed to do then, help you fish?"
"juuus' relax, i provide the sustenance while you sit there n'look pretty." he jokes, lifting his hand to help you get on the boat. 
as you arrived at the spot, the tranquil waters stretched out before you, jj wasted no time in setting up his fishing rods. you sit at the edge of the boat and wait patiently watching your boyfriend flip his hat around. 
"its really sexy when you do that." you smile up at him, covering the sun with your hand. 
"what? flippin' my hat backward?" he grins, turning back to look at you.
you nod and turn back to look at the water, leaning against the edge to see if you could spot any fish. 
"its really nice out...i saw this thing that um- that said, would you sell your boyfriend to make your dog live forever? and i thought about it, i would." 
he scoffs and leans back to do whatever people do when trying to reel in a fish. 
"we don't even have a dog!"
"i know, but it's the principle!" you argue back, dipping your hand into the water and swishing it around.
"you're scarin' the fish away dude! c'mon sit down." he snaps his fingers at you making you glare at him and sit back in the middle of the boat. 
 "i was just checking the temperature." you shrug with a small smile, but jj wasn't amused. 
"nough' of that and you yapping my ear off, like i love you babe, but next time bring a book or a crossword puzzle or something...." jj huffs and baits his hook and casts his line once more. 
pissed at him you decide to give him the silent treatment and pretend he isn't even there. 
after some time, in silence, jj starts to feel a little guilty but then he hears you again.
"i shoulda' pushed you in the water." you furrow your eyebrows and shake your head, just couldn't stay quiet for much longer. "alright alright, come help me, i'll teach you how to do this." he laughs, offering his hand to help you up. rolling your eyes to take hold of his hand as he pulls you up and stands behind you, placing the fishing rod in your hands and wrapping his own hands around yours to help with guidance. 
"swing it back aaaand- wait." he lets go of your hands to let you try being in control and stands beside you with his hands on his hips. in no time a fish was pulling at the hook, jj boyishly excited for you, telling you to reel it in. you try your best to be fast and get the fish out of the water. 
"that's what im talkin' about baby, atta girl!" he cheers and takes hold of the fishing rod for you, grabbing onto the fish, and placing it in a bucket. 
"i can't believe i got a fish!" you squeal, turning over to him with a smile. 
"come here..." he beams and grabs onto your face with two hands to press a bunch of sweet annoying little kisses on your cheeks. 
"nooo! you touched the fish! and i'm still pissed at you." you scrunch your face up but that only makes him wrap his arms around your waist and lift you up like a doll with your hands on his shoulders. 
"gimme a kiss, and then we'll call it a day, yeah?" he squints his eyes and tilts his head, you roll your eyes and nod. wrapping your arms around his neck and leaning in to give him a proper kiss. 
once satisfied, your boyfriend sets you down with a smile. 
"alright. let's get outta here." he spins you around and smacks your ass playfully. ᥫ᭡
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