#my gameplay my edit etc
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#darkest dungeon#darkest dungeon 2#spoilers#STILL MAKES ME LAUGH#my gameplay my edit etc#obsession#this interaction is canon tbh
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Silver's defeat animation in Sonic Rivals 2
#rabbit.txt#sonic rivals 2#silver the hedgehog#sonic the hedgehog#sean and i are in call right now studying him like a bug in this fucking game#gif by him edited by me based on my gameplay etc
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YEEHAW🐎!
Cowboys for part 2 of cottage living (horses) pack
#save a horse etc etc#ts4#sims 4#ts4 simblr#sims 4 cas#my sims#sims 4 cc#the sims 4#the sims screenshots#the sims gameplay#simblr#the sims community#sims#show us your sims#tzr#ts4 edit#the sims 4 edit#sims edit#black simmer#sims4cc#ts4 custom content#thesims4cc#sims 4 clothes#my stuff#mine
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11/20/2024
Around Sept, I gotten a PT employment since my sister decided to argue with mom about her son's behavior and didn't want to bring him after school.
After that I gotten a PT shift to help cover the costs for illustrations for YT uploads... my checklist is almost cleared since I have to contact the same illustratior for the opening portion of the YT videos... After that I can proceed with video editing for uploads on YT...
Atm I'm still looking for full time shift to be able to cover other costs.... I have to look for FT shift until the 30th before I'm being sent to NJ which I don't like main reason is behind that is, I'm being family monitored against my will with no freedom to have privacy of my own....
I'm hoping if I can push everyday until the 30th for YT monetization to where I'm stable I can find my own space without being restricted against my own will.
If I'm able to earn enough to live on my own as a content creator, I'll be able to make video content I like making as well as expand to other content that's been on my checklist to work on....
I have in mind on how should I present my showcase as a pngtuber/vtuber... Though it might be around next year to pick a few things from the craft stores for parts of the showcase reveal...
For the 2nd YT channel I have, I'll most likely upload the work process of main channel uploads maybe vlog content where it's just me holding the camera when it comes to certain parts where I'm allowed to upload and won't disrupt business...
Main channel uploads is going to be half gameplay, and rest most likely non-gameplay content like tcgs and other things on my check list like itabag/oshi DIY stuffs and dog videos.... Collabs is something on my mind though it would have to be when NGS content is a bit slow with updates for the month after headline broadcast....
Watching other content creators I like on YT and learning about different styles they edit has become resources for me to learn and grow as a content creator into how I want to present my videos through trial and error in a fun way...
Regarding to SNS places I'm active, here is more likely a blog post of things going on IRL and talk about YT content plans I have thought for a while before going back to the drawing board of ideas I want to consider thinking about...
Bsky, X/twitter/Xitter, IG and tik tok might be mostly to practice on uploading shorter videos uploads... YT and twitch might be for streaming but YT is just video work uploads and possible streams...
Other video platforms might be a work in progress to test waters for a while....
I have considered about joining an agency as an indie vtuber, though my concern is management that can assist with sponsorships to help with IRL things and for YT streaming and videos uploads... It might be when I have some solid to present...
This is just an update for today of things I have been thinking about and happened recently for the past months to now...
#pngtuber#envtuber#vtuber#Blog update for November#life update#There are things I have been mulling over#A few things are left for me to resume video editing at night before working on YT uploads#I really don't want to be monitored against my will by family who always shames me when it comes to employment and threatened to be put out#Home with family has become a bird cage with little freedom to do anything on my own time#I'm doing everything I can try to find a full time IRL shift and figure out when to move out to somewhere I can find living space#At night my breaking point just goes in tears of being reminded from everything family has been life shaming me about...#I just can't sleep at night thinking about it#Even if I started a GFM to help with moving fees as well saving enough for rent I just don't think anyone would care enough to help me#I just want to edit gameplay videos and learn more about video editing than being life shaming by family#If I showed any form of standing up for myself including emotions I'll suffer the brunt of punishment and get scolded for it#Any form of reason with my mother ends up being in vain for she being single minded and believes in herself as righteous and knows best#Sometimes getting through to my mom is talking to a brick wall into telling her I want to be a content creator in uploading videos on YT#Including streaming she'll respond to being nosy and demanding about how much money that's being made on YT etc just to get a piece for her
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i bring you my one offering for every fandom: Twitch Streamer AU!
edit: there is now a fic :)
i see your "two teachers at the same school who none of their students realise are married" and raise you "two polar opposite streamers who none of their viewers realise are dating/living together" 😩🙏
i also accidentally drew these at 4k so enjoy these high res wallpapers i guess!! (1 + 2)
i have headcanons:
aziraphale is a variety IRL streamer: cooking, baking, crafts, chatting etc. he's on a bob-ross level of respect and admiration for how sweet and pleasant he is to everyone
crowley streams whatever can be a conduit for mischief: from toxic PVP gameplay, to IRL chatting streams out in public places. he's primarily a gamer, but people watch him for his horrendous personality.
they rarely hang out in each other's chats, but that's just happenstance. one is usually sleeping when the other is live, otherwise they'll have their screens open and lurk
crowley never bans trolls; they’re half his content. he enjoys backchatting and riling them up. his streams are notoriously chaotic because of little moderation and his rapidly shifting attention span
aziraphale’s mods ban trolls very efficiently, but he wouldn’t see their messages anyway, because chat always moves too fast for him. that’s not to say that he’s got a hyperactive chat; even slow mode would be too fast for him. he only ever catches every 5th message.
aziraphale is SO bad at reading chat, it's become a meme within his community that if he reads out/replies to you, you have been Chosen and need to go buy a lottery ticket asap
anathema mods for crowley, which mostly means just hanging out and insulting him when he dies in-game
newt is aziraphale's most revered mod, because whenever he tries to simply purge a mean message, he somehow accidentally IP bans the account. he's invaluable for managing troll attacks
their mods know they're together, but silently watch everyone lose their minds over the steadily growing conspiracy for their own personal entertainment
#gomens#good omens#ineffable husbands#good omens au#good omens art#fanart#good omens fanart#crowley#aziraphale#anthony j crowley#aziraphale x crowley#crowley x aziraphale#ineffable streamers#rat draws
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In celebration of reaching 900 followers!
Ever since I started playing the Globetrotter challenge by @moonfi; I've been creating a collection of UI Widget style templates. This collection includes 20(ish) different templates for you to use in your gameplay screenshots. I'm hoping I did my best to make this as user-friendly as possible; but if you have any questions or notice something off - don't hesitate to message me or send an ask!
[Terms of Use] Do: Use & edit as much as you want and/or know how to. Don't: Reupload & claim as your own. Do: Link back to this post if asked where they're from.
[You Need] Fonts: April | Lemonmilk | Kids Handmade TS4 Icons: deathbypufferfish | w-sims | TheSimKid (I've had L'Universims' icons before they were hacked but as far as I know they've moved to a new website so download from there at your own risk.)
DOWNLOAD (SFS) 66.3mb **FIXED** (Missing moodlet)
[Tips & Hints]
Open the awkwardwhims psd collection file in Photoshop, then drag & drop the folder or group of templates onto your image.
The photo album template was inspired by @folkbreeze (definitely check out their resources, they're all so nice!) & other various examples I saw online.
Resize the template by selecting the folder as a whole; resizing individual layers may makes things unaligned.
Feel free to change background colors/fonts/etc as much as you want.
The text message template has 3 styles: sender, green receiver & blue receiver. There are also reaction icons & a separate reaction bar.
For the to-do list template I didn't include every aspiration icon (I was trying to keep this file as small as possible) but you can download this pack by @deathbypufferfish that has all the aspiration icons you'll need. However, it may be missing some of the newer aspiratons.
When adding photos (album cover/recent photos/etc) use a clipping mask.
The weather template includes all the different weather icons, so be sure to hide/unhide the one that applies.
For the new transaction template, make sure to only change the number of the price otherwise the Simoleon symbol will get changed to Times New Roman.
The notification message template is for life events, bad events & default game notifications (ie: legacy player, etc).
DOWNLOAD (SFS) 66.3mb **FIXED** (Missing moodlet)
@alwaysfreecc @maxismatchccworld
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So there is a pretty clear shift in playstyle between TSR D&D and WotC D&D: for better and for worse, D&D 3e introduced the idea of encounter balance, de-emphasized mechanics that had previously encouraged the GM to think of the monsters as real living creatures (reaction rolls, morale, etc.), and it had the effect of making D&D a much more combat-focused game. D&D has always been a game that's opinionated about combat, it's basically the most expressive and detailed form of play regardless of edition, but combat in the TSR editions was not exactly zoomed in and tactical. The WotC editions purposefully made combat zoomed in, granular, and tactical.
And this has had an effect on playstyle: since combat is now the main form of player expression what players actually want is for their characters to get into combat. Because combat is the most fun part of the game. But the game has also changed from the largely amoral dungeon-crawling game into a game of fantasy heroics (even though a lot of the trappings of the amoral dungeon-crawling still remain, which contributes to the dissonance), so you can't just have the player characters going into combat for the sake of it. That would frame the player characters as kind of Fucked Up, and we can't have that in our supposedly heroic fantasy.
What you end up with is a variety of contrivances like "they're bandits," "they're cultists," or, my all-time favorite, "they attacked first" to make the action seem morally justifiable, even though gameplay is still motivated by a desire to fight. The monsters fight to the death and, importantly, can often not be reasoned and negotiated with, partly because combat is supposed to be the fun, engaging part everyone is here to do, but also because if they actually acted like reasonable people it could cause dissonance with the whole "the player characters are the goodest heroes."
As my friend @tenleaguesbeneath once called it: what is actually going on is that the player characters are hunting people and monsters who have been programmed to fight to the death and never negotiate for sport, while justifying it as self-defence.
It's a simple power fantasy, and I don't think there's anything wrong with it. Sometimes you want to play a morally uncomplicated game about killing guys with cool magic swords. But I think it's also fun to think about what the specific types of monsters players end up fighting reveals about Society the invisible, unexamined ideology lying under the surface that the designers of even modern D&D have failed to examine. And to me it often reads like a frontier justice fantasy. None of that is to detract from anyone's joy of the game, and for me it's just fun to think about and post about this stuff while Still Enjoying the Game, but if someone expressing that opinion makes you feel uncomfortable, why? That's pretty silly imo.
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Cliff notes on the new info on Dragon Age: The Veilguard in today’s issue of Game Informer (magazine hub link):
Edit/update: I tidied up this post. ^^
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In CC you can customize things like shoulder width, chest size, glute size, hip width, how bloodshot your eyes are, nose crookedness, and more
There are hundreds of sliders for body proportions
CC detail: “Features like skin hue, tone, melanin”
There is nudity in DA:TV, “which I learned firsthand while customizing my Rook” in CC
Rook’s backstory also affects “reputation standing”, along with the other previously-known things like in-game dialogue etc
Lords of Fortune are pirate-themed, “piratic”
Rook ascends because of competency, not because of a magical McGuffin, contrasting with the 'destiny-has-chosen you’ angle DA:I has for the Inquisitor
Rook is here because they chose to be, “and that speaks to the kind of character that we’ve built. Someone needs to stop this, and Rook says, ‘I guess that’s me'”
The 4 voices we can choose for Rook each have a pitch shifter in CC
The game starts inside the bar (as previously detailed in other coverage)
In some dialogue wheels there is a “romantically inclined ‘emotional’ response” option. These are the replies that will build relationships with characters, romantic and platonic alike, but you can ignore them if you want to. Giving a companion the cold shoulder might nudge them into another companion’s embrace however
Bellara’s surname is Lutara
In the streets of Minrathous (in the opening segment of the game), there is a wide, winding pathway with a pub which has a dozen NPCs in it (is this The Swan tavern?)
The devs used the DA:TV CC to make each in-world NPC, except for specific characters like companions
There is smart use of verticality, scaling and wayfinding in the gameplay
If you play as e.g. a qunari Rook, the camera adjusts to ensure larger characters like them loom over those below. The camera also adjusts appropriately for dwarves to demonstrate their smaller stature
Neve Gallus is described as being capable
The Venatori Cultists we fight in the opening segment of the game are seizing the chaos caused by the demons unleashed by Solas’ ritual to try and take the opportunity to take over the city
As you traverse deeper and deeper into Solas’ hideout, more of his murals appear on the walls, and things 'get more elven'. Rhodes says “this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of the elves”
At the heart of Solas’ hideout is his personal eluvian
Demons are fully redesigned in this game, on their original premise as creatures of feeling that live and die off the emotions around them. “As such, they are just a floating nervous system, pushed into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find”
In the opening, we stop Solas’ ritual and save the world. “For now” anyways. Rook passes out moments later and wakes up in a dream-like landscape to the voice of Solas. He explains that a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. (I guess this is why they said in the Discord Q&A on June 14th that Rook has good reasons to want to avoid blood magic)
He also says that he was attempting to move Elgar’nan and Ghilan’nain (confirming who the two Evil Gods are) to a new prison, because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and the two gods are now free. “It’s up to Rook to stop them”, thus setting the stage for our adventure
Rook wakes up after this with Harding and Neve “in the lair of the Dread Wolf himself”, a special magical realm in the Fade called The Lighthouse. It’s a towering structure centered amongst various floating islands. This is where the team bonds, grows, and prepares for its adventures. It becomes more functional and homier as you do. “Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet”.
Because it was Solas’ home base, it's gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, which is a realm of dreams that responds to your world state and emotion, the Lighthouse “reflects the chaos and disrepair of the Thedas you were in moments ago”
Clock symbols over dialogue icons signal optional dialogue options
At this point you can head over to Neve, engage in dialogue, and try and flirt with her
There is a dining hall in the Lighthouse. A plate, cutlery and a drinking chalice are at the end of a massive table. Matt Rhodes says that this is a funny and sad look at Solas’ isolated existence, and an example of the detail BioWare’s art team has put into DA:TV. “It’s like when you go to a friend’s house and see their bedroom for the first time; you get to learn more about them”
There is also a library, which is the central area of the The Lighthouse. It’s here that the party will often regroup and prepare for what’s next
The team decides that it must reach the ritual site back in Arlathan Forest. Corinne Busche said that the writer was "missing unique dialogue options here because I’m qunari; an elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue”
The team decide their next move. They go to Solas’ eluvian and back through to the ritual site in Arlathan Forest. However, it’s not fully functional without Solas, and while it returns them to the Forest, it’s not exactly where they want to go. Then a demon-infested suit of mechanized armor known as a Sentinel attacks them, and two NPCs appear to save you: the Veil Jumpers Strife and Irelin. Harding recognizes them, which you would expect if you read the comic Dragon Age: The Missing. They are experts in ancient elven magic. A cutscene ensues and we learn that Strife and Irelin need help finding Bellara Lutara. This cutscene is long and has multiple dialogue options.
“There’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes”
For Rook, this story is about what does it mean to be a leader? We define their leadership style with our choices. “From the sound of it, my team will react to my chosen leadership style in how my relationships play out.” This is demonstrated within the game’s dialogue and a special relationship meter on each character’s companion screen
Bellara is deep within Arlathan Forest, and following the events of the prologue, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands.
In gameplay/combat, players complete every swing in real time. Special care was taken in development for animation swing-through and cancelling. We can dash, parry, charge moves, and a completely revamped healing system that allows us to use potions at our discretion by hitting right on the d-pad. You can combo attacks and even ‘bookmark’ combos with a quick dash, which means that you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward
Abilities can be used to customize your kit. They can be used on the fly as long as you account for cooldowns
When you pause and pull up the ability Wheel, it highlights you and your companions’ skills. There you can choose abilities, queue them, target specific enemies, and strategize with synergies and combos
Each character plays the same in that you execute light and heavy attacks with the same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select
Sword and shield warriors can hip-fire or aim their shield and throw it like Captain America
Warriors can parry incoming attacks which can stagger enemies. Rogues have a larger parry window. The mage the writer played couldn’t parry at all. Instead they throw up a shield that blocks incoming attacks automatically, so long as you have the mana to maintain it
On the start/pause screen: it has the map, journal, character sheets, skill tree, and a library for lore information. You can use it to cross-compare equipment and equip new gear for Rook and their companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. There aren’t in-depth minutiae, just "real numbers". For example, an unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal if you’re a mage. As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a spec, complete with a unique ultimate ability
“Sentinels and legions of darkspawn”
Combat is flashy and quick, with different types of health bars. Greenish-blue represents a barrier, which is taken down most effectively with ranged attacks
The game is gorgeous, with sprinkles, droplets, and splashes of magic in each attack a mage unleashes
The game looks amazing on consoles both in fidelity and performance modes
The mission to find Bellara is called “In Entropy’s Grasp”. You find her. She is the first companion you recruit (as Neve auto-joins). If your background is Veil Jumper, you get unique dialogue here with Bellara. She explains that everyone there is all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, she is bubbly, witty, and charming. She is spunky and effervescent
Companions are the faces of their factions, and in this case with Bellara, their entire area of the world. She is our window into Arlathan Forest. She is described as a sweetheart and a nerd for ancient elven artifacts, which is why she’s dressed more like an academic than a combatant. Her special arm gauntlet is useful both for tinkering with her environment and taking down enemies. While Neve uses ice magic and can slow time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you. Her electric magic is effective against Sentinels. “However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels”
If you don’t direct your companions in combat, they are fully independent and will attack on their own
You progress at this point through the Forest, encountering more and more darkspawn. Bellara says that they have never been this far before because the underground Deep Roads, which they usually escape from, aren’t nearby. However, with “blighted” (BLIGHTED!) elven gods roaming the world, and thanks to the Blight’s radiation-like spread, it’s a much bigger threat in DA:TV than any prior DA game
The Forest has elven ruins, dense greenery and disgusting Blight tentacles and pustules
The style of the game is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable. Matt Rhodes says that this is the result of the game’s newfound dose of magic: “The use of magic has been an evolution as the series has gone on. It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.” The Forest’s whimsy will starkly contrast to the game’s other areas. The devs promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Corinne says it’s like a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. At this point in the game, Bellara’s personality is that thread
We can advance our bonds with our companions on their own personal quests and by including them in our party on main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. “The choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members”. Each companion has access to 5 abilities.
Each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on” (They’ve said that all of the companions have this too in previous promo material)
You progress deeper into the forest and Bellara spots a floating fortress and thinks that the artifact needed to destroy the Veil Bubble is in there. To reach it, we must remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party
Bellara has to activate three of these in the Forest to reach the castle. Each one you activate brings forth a bunch of Sentinels, demons, and darkspawn to defeat
You can create Arcane Bombs on enemies. It does high damage after being hit by a heavy attack
It sounds like mage characters can charge heavy attacks on their magical staffs. “then switch to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks”
Some enemies are “Frenzied”, meaning that they hit harder, move faster, and have more health
After a few more combat sections, including against a Frenzied sentinel, we reach the center of the temple. In there is an artifact called the Nadas Dirthalen. Bellara knows that this means “the inevitability of knowledge”. Before we can progress, a darkspawn ogre boss attacks, hitting hard with unblockable, red-coded attacks and a massive shield that you need to take down first. It is weak to fire
After defeating it (it’s a climactic arena fight), Bellara uses a special crystal to power the artifact and remove it from the pedestal, which destroys the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Bellara thinks that she can fix it (fixing broken stuff is her thing), so the group heads back to the Veil Jumper camp. The writer’s demo then ended.
The design of the game is not open world. The devs describe it as a “hub-and-spoke” design where the needs of the story are served by the level design. A version of DA:I’s Crossroads return (the network of teleporting eluvians) and this is how players will traverse across northern Thedas. “Instead of a connected open world, players will travel from eluvian to eluvian to different stretches of this part of the continent”. e.g. Minrathous, tropical beaches, Arlathan Forest, “to grim and gothic areas and elsewhere”. Some of these areas are large and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but it still has optional paths and offshoots to explore for loot, healing potion refreshes, and other things.
Each location has a minimap, though linear levels like In Entropy’s Grasp won’t have the 'fog of war' that disappears as you explore like in some of the game’s bigger locations
The game has the largest number of diverse biomes in DA history
The Thedas of DA:TV “lives in the uncertainty”. “the mystery of its narrative”, “the implications of its lore”
The writer is surprised by BioWare’s command over the notoriously difficult Frostbite engine, and by how much narrative thought the dev team poured into these characters, even for BioWare.
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[source: the Game Informer pages from Issue 367 - the cover story from June 18th (link), two]
#dragon age the veilguard spoilers#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#strife#blood cw#gonna tidy and typo check these notes in a moment#edit/update: i've tidied up this post now#dragon age: the missing#dragon age: the missing spoilers
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Downtown Roles Mod Tutorial - TS3 - Mature Gameplay Ideas
NSFW 18+ mature content / a long read
TLDR: this is a compilation/recommendation list of mods, a tutorial on how to set up NPCs, and how to tie it all together to add some mature gameplay to your save. 😈
Misukisu/Virtual Artisan had a “Downtown Roles” mod that sadly does not work anymore for the latest versions of TS3. Her mod basically allowed players to add role sims to community lots so your sims could have more NPCs to interact with, making the lots feel more alive in a mature "downtown" sort of way.
I was inspired by her mod and I want to share how you can recreate and expand her mod’s functions with Nraas Register and Arsil’s Custom Generic Role mod. Some players might already know how these mods work, but it was a new discovery for me. I didn’t know how useful role sims could be! It got the gears in my dirty mind turning.
The main purpose of this mod list/tutorial: to add role sims to community lots for your main sims to interact with, while they’re out on the town. These will be sims outside of your household. Their main “job” is to hang out at the lot. You can let the game generate new sims to fill these roles, or assign existing sims in the town to fill the roles.
Examples of role sims you can create:
A regular patron at a dive bar for your sim to befriend or make enemies with.
A sexy single sim at a beach, gym, pool, bar or club for your sim to mingle and hook up with.
An escort at a brothel for your sim to woohoo with (Passion mod).
A client for your sim to sell drugs/weapons to (MonocoDoll Vile Ventures mod and Arms Dealing mod) - I have not tested this but in theory it should work.
You can add multiple role sims on each lot. You could have a number of partygoers on a club lot/a number of escorts on a brothel lot/a number of mobsters or criminals on a warehouse lot who will always be there when your sim visits.
Why role sims?
Townies are unpredictable - you never know which lot they’ll show up on, and how long they’ll stay. Role sims will consistently be there as the supporting characters in your main sim’s story.
Having consistent NPCs at certain locations around town can help with story-driven gameplay scenarios.
You can move a household of your own sims into town and assign them to fill various roles. See pretty NPCs around town!
If you let the game generate new sims for the roles, then it saves you the hassle of setting up new households yourself. You can always edit them later in CAS.
Limitations:
According to Arsil, it seems like sims who are already employed (such as most townies) will be removed from their jobs if they are assigned to be role sims. So I would avoid using any employed townies for this unless you are ok with that. Use unemployed residents instead.
I believe the role sim cannot leave the lot during the designated work hours. Your sim cannot form a group with them and go to another venue. However, you can invite the sim over or hang out afterwards from the relationship panel.
Mods Needed:
Nraas Master Controller + Integration Module
Nraas Register
Arsil‘s Custom Generic Role mod (both the floor marker and the desk)
Passion (if you want your sim to be able to have sex with the role sims on the lot or have the role sims dance on the stripper pole)
MonocoDoll’s Vile Ventures mod (if you want to create NPC clients for your sim to sell to)
MonocoDoll’s Arms Dealing mod (if you want to create NPC clients for your sim to sell to)
How to Set Up:
Step 1: Install the mods listed above. Then, open the save file you want to add some downtown sleaze to.
Step 2: Find a community lot you want to add role sims to. This could be a bar, nightclub, brothel/motel/strip club, a run-down warehouse or block of buildings, casino, etc. I have downloaded many lots from Flora2 at ModtheSims and @simsmidgen here on Tumblr that fit the gritty urban vibe.
Step 3: Enter Build/Buy mode. You can do this from Live mode.
Press Ctrl + Shift + C, enter this cheat: testingcheatsenabled true
Press the Shift key and click on the ground of the community lot.
Click on “Build on this lot”.
You can also enter Edit Town mode to renovate the community lot.
Step 4: Place Arsil’s Custom Generic Role floor marker or desk on the lot. Place one for each role sim you want to create. They are located in Build Mode -> Community Objects -> Misc. If the desk looks out of place, use the floor marker instead.
Step 5: In Live mode, click on the object -> Settings to set:
The name of the role (clubgoer/stripper/escort/mobster/etc.)
The “work” hours the sim will be on the lot for
The days off
The motives to freeze or not (I recommend freezing all the motives to avoid interactions being interrupted/sims complaining due to low motives)
If the sim you want to assign to the role already lives in town, click on the object -> Nraas -> Register -> Select -> Choose criteria -> select the sim from the list. I would avoid choosing any employed townies as they may lose their job when switching to this role. Choose unemployed residents to avoid conflicts.
Remove assigned roles: click on the object to remove the sim from the role.
Step 6: In Live mode, click on City Hall -> Nraas -> Register
Allow immigration: choose whether you want new sims to be moved into town to take the roles (enable this if you want the game to generate new sims for the roles)
Allow immigration = False: if you set this option to false, then a new option called "Find Empty Roles" should appear. You can then assign any sim to the role object you placed, from City Hall.
Allow resident assignment: choose whether you want existing unemployed townies to be randomly assigned to fill the roles (I recommend to disable this. I had Buster Clavell show up to work at my strip club. NO!)
Pay per hour: I'm not sure how to adjust the pay for each custom role but you can just leave it at the default or change it globally
Remove roles: click on the object to remove the sim from the role, or click on City Hall -> Nraas -> Register -> Global Roles -> Remove by sim
Step 7: In Live mode, give the game some time to generate the role sims. Visit the community lot and have a look at your new role sims. The role sims should autonomously interact with other sims and objects on the lot. Using Nraas Master Controller, you can take the sim into CAS to give them a makeover, edit their traits, or replace them with a sim from your sim bin.
Step 8: Make your sim interact with the shiny new role sims and play out the storylines you always wished were possible. Public hookups, functioning brothels, selling drugs and guns - this is what The Sims 3 was made for, baby!!!
Related Mods:
Arsil’s Exotic Dancer Stage - if you have a club community lot, you can use this mod to hire dancers. You can use role sims to add other NPCs to the club such as guests, shady business sims, or non-dancer sex workers.
Nraas Relativity - this handy mod can slow down the speed of time so your sim can spend more time doing their "activities"
Nraas Woohooer - if you don’t want the explicit sex animations from Passion, you could use this mod instead to provide more woohoo options.
Passion - for brothels/strip clubs, this mod will add sex animations and the ability to have role sims dance on the stripper pole.
MonocoDoll’s Vile Ventures mod and Arms Dealing mod - you can use role sims to create more clients for your sim to sell drugs and weapons to, like different individuals/gangs/mobs. You could have different clients hanging out at different spots in the city.
LazyDuchess Lot Population - this mod populates community lots with townies, and they can interact with the role sims you’ve created.
Service Sims Out on the Town - this pushes service sims to visit community lots, to add even more variety to your crowds.
Conclusion
If you made it to the end, thank you for reading. Please let me know if you try out this style of gameplay, and if you have ideas for more role sims and community lots to make. This tutorial was NSFW-oriented but you could easily adapt it to create NPCs for SFW community lots.
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Sims 3 Settings Setter
Proper release notes and beta edition
I've added support for setting any Config or Option setting, plus live editing of many many others, so it's now release time. Full feature explanation below, but essentially this lets you edit lots of settings ingame directly instead of having to make .package mods, and provides a "better" and more shareable way of editing GraphicsRules.sgr settings (IMO). Sorry if a new post is annoying idk what I'm doing
THIS IS A BETA, I haven't tested a lot of the settings, there are bugs, etc.
DOES NOT CURRENTLY WORK WITH THE EA VERSION
Downloads: Sims File Share Sims File Share - Less stutter config GitHub
More info about what it is (I yap a bunch) under :)
Installation and use
Please note, some settings wont appear until you load into a world.
Download the ASI file and wack it in to your Sims 3 base directory, where the ts3w.exe is located. If you're using one of the presets, make a folder called s3ss_presets and pop them in there (you'll need to activate them in the presets menu ingame).
Make sure you have an ASI loader, these are either from Smooth Patch's ASI portion or dxwrapper. I recommend dxwrapper, just make sure you set the LoadPlugins value to 1 (should be default)
Start the game, you might experience a little more of an initial "freeze" when starting the game than usual, this is from the script logging a bunch of config calls during initialization, there's like 800 or something nuts. It should not have any negative impact on regular loading or gameplay, and I plan to turn the logging off… eventually.
Press Insert to open up the menu. Go crazy and change everything, make the sun huge, crank bloom up, live.
Check the box next to a live setting to have it save for next time you launch, same thing for config but you also have to press save down the bottom because I forgot
Help I crashed/the game doesn't start with the mod!
Please send me your hooks_log.txt if you're experiencing any crashing issues. If the crash is because you set some value to like 7 billion, that's on you, you can just delete the line out of script_settings.ini or go to Settings -> Clear all settings
If you can't get the game to run with the mod, lmk also, please tell me if you're using a launcher, if you're using any other .asi mods, using dxvk, etc. as well as what operating system you're on.
Features
Live Edit
This is the new™ and now main part of the mod. I've mapped out several/most of the exes main "settings" (anything that interacts w/ 0x005a00a0 and some that don't) areas, which allows you to now, in game, change these values whereas before it was a whole arduous process of making .package mods. I mapped these all statically so some of the offsets/addresses might be wrong.
I was gunna list the settings but there's 260~ of them so maybe not?
I plan to add missing specific individual settings from Config eventually. If you think a setting is missing, or if you think I've mapped a value wrong (i.e. you know it has an effect but it's not working with my mod or is crashing you, or one value is changing multiple things), please let me know. Render/er is definitely missing some, that's because the function is scary and I don't like it.
Values (sometimes) have sliders with the min and max value I found in the exe set, if you want to go higher, you can double click to type in your own number.
Some interesting things you can do with the settings:
Set max lots higher than 8 AND increase the radius so it actually shows (will crash if set too high ~35+, need to investigate) by changing values in Streaming
Play in a game where the sun never sets or rises by editing Sky Common -> Sunset/Sunrise Time
Change shadow settings (includes the same thing as LD's shadow extender mod under), extending shadows (they will still look hideous, writing a post about why currently)
Change various light settings to get the perfect look for your game. Some popular mods edit these values for their looks (presets soon?)
Do whatever… this is…?
Game Config
The function we're hooking (0x0058c380) only seems to effect Config (GraphicsRules.sgr in the .exe directory) and Options (Options.ini in the documents/Sims3 directory), but logs a whole bunch of other thing. Feel free to toggle the option in the settings tab and try changing a bunch, it should in theory work because the function is reading and writing but somewhere it gets overridden or something idk 🤷
It lets you set any that fall under those two categories/headings, which means there's some like ForceHighLODObjects that aren't in the actual file and are settable. You might notice some show different values than what they're set as in your config, this could either be that I'm hooking it too early (I don't think I am), or the value is getting overwritten or changed somewhere in the exe. If there's a setting that's in the file but not in the list that you think does something, lmk, but it should capture everything.
I haven't mapped all of the Config/Option settings to Live Edit as they're all split up in the exe, if there's one you want in particular, lmk.
Presets
I've prepared a preset with just the essentials from my GraphicsRules file post with the idea that you can then use this with a stock GraphicsRules file instead of having to manage different versions, giving you the ability to toggle certain things back to default. I might make some visual "enhancement" presets or something later, either based off popular mods or my own insanity, we'll see.
Presets go into the s3ss_presets folder, and currently they stack rather than replace (not intentional but I might keep it)
Known issues:
Rendering toggles need to be re-toggled each load - Easy fix I'm just lazy
Options settings overwrite the actual Options.ini file (idk why??)
Occasionally D3D9 wont hook, I can't replicate this reliably to test so lmk if you can lmao
I mapped all the settings pretty hastily, so some are bound to be wrong
Was flagged as a virus briefly??? Praying this never happens again because I have no idea what to do to fix that dshjakfhhsdaj
Presets stack, if you apply a preset and you have existing values, they stack together… I kind of like that though as a concept so I just added a clear all option to settings, I might rework it later.
Some Live Edit value locations might change during gameplay, resulting in the menu displaying them incorrectly and crashing the game if edited in a broken state. I've checked most off them and they don't seem to, but Render ones did. Let me know if you experience it as I can probably find a static pointer like I did for Render.
Planned things:
Searching. God that'd be good…
Go over existing maps again, some I did early on before I supported static values, 4 float arrays, etc. so I've probably messed some up
Adding every single GraphicsRule.sgr setting to Live
Maybe adding some of my performance mods to it? Or should I keep them as their own individual thing? Mmmm I dunno
I still haven't looked at the way everyone else has been editing the "live" settings, so I should probably do that, there's probably a lot of info out there but at this point I'm too invested in my weird approach djsakfsksaffsa
Updates:
18.10.24 - Hopefully fixed an issue effect people using launchers, as well as a fix for the process hanging after quitting (would look closed but the process is still there in the bg). Also fixed presets applying. 17.10.24 - Hopefully fix a D3D issue that might've resulted in the game freezing/looking frozen. Handles D3D device resets. Will expand in the future to cover other areas maybe.
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hiya! any tips on creating an immersive save that will attract not only you as the player but others as the viewers? your aesthetic is stunning and im so obsessed with everything you do!! <3
oh wow, this is a super sweet ask, @plumday.
let's see. I interpreted this as an ask about how I setup my sim save in a way that engages me. Hopefully this is helpful!
Setting Up TS4 Gameplay
Revamp Sim Worlds
BRAVE THOSE LOADING SCREENS and leave your residential lot! (I promise it's worth it)
NEW LOTS - Each of my worlds have been renovated with lots I handpicked from the gallery - too much work? I recommend using a savefile! Here are some of my personal faves @ratboysims 1, @down-in-simsland 2, @folkling 3 & @sweetbeagaming 4.
RESIDENTIAL RENTAL - these lots help make the world feel more dense and lived in, plus condensing the local households to 1-2 lots leaves room for more non-residential lots to explore with your sims.
WORK AND SCHOOL - I recommend placing offices, schools, and daycare lots. These combined with a few mods (semi-active custom careers and Zerbu's go to school mod 2) and clubs are something I really enjoy.
Set Up Clubs
I really like @sojutrait's tutorial on how to use clubs to enhance your gameplay and is a MUST HAVE in my humble opinion. I usually have a family chore club, work clubs, neighborhood clubs, extended family clubs, etc... and it's so nice to click a button suddenly there are sims there making my game more lively.
To have more than 3 clubs per sim, I use this mod maintained by @kingzaceofsims.
I also use custom club activities so sims (MOSTLY) behave how I want them to. @srslysims has tutorial on how to make your own.
To be able to have club gatherings in vacation worlds I use this mod. It was helpful with sending my pixel kids to camp.
Set Up the Calendar
@aliennooboo made this AMAZING tutorial on setting up your sims calendar that I just adore. I find this helps me remember to do things with my sims and helps change up their day to day life.
Playing
ROTATIONAL GAMEPLAY - I find this keeps me engaged and prevents boredom. It keeps things fresh and allows me to explore different stories. Here is a great resource to get started!
GAMEPLAY MODS - I find adding various mods keeps my gameplay fresh and interesting. I recommend these creators (1, 2, 3, 4 & 5) in particular.
Screenies
POSES - As a gameplay person, I try to use poses sparingly. It disrupts the game for me but I find sometimes I can't convey what I want to without them, so I try to only use a few. This is what works for me, please do what works for you. Shout out to all the storytellers blogs, though, that keep me fed.
RESHADE or PSD files can add some fun color and effects to screenies. ONLY edit as much as you want to. I felt a lot of pressure to get better at this and I am finally finding the balance of how much and what kind of editing I actually like to do. I have collected reshades/gshades and resources here.
House Keeping
Keep back ups of your trayfiles, screenshots, households, lots, etc 'cause it's sims, things break and go wrong.
Keep your CC and mods organized otherwise fixing your game is a hug pain.
Reblogs and additional tips and recommendations welcomed!
HAPPY SIMMING!
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Download my High School lot, fully furnished with custom content included!
hi guys! I am finally back with a new video where I am showing you all the mods I use in my functional high school, trying new mods, experimenting with different gameplay ideas and even attempting to edit mods in simpe like an elite hacker. My goal is to have a high school lot that is mostly autonomous and doesn't need too much micromanaging. I did two speedbuilds of the school some months ago and now I FINALLY have the school packaged up for you. Follow along with my video if you want to set up the school how I do or get some mod ideas! Huge thank you to all of the creators who made such cool mods I am using in the video including @gummilutt, @creesims, @episims, @fwaysims, @hypersaline, @earlypleasantview and more 💗💗💗 More info and download under the cut!
It's a big rar, a big lot with lots of stuff. But if your computer can't handle tons of clutter, I hopefully made it easy for you to sort stuff out. In the rar you will find three folders along with the sims2pack: -build cc -cc -maxis recolors Each folder has a sub-folder for any required master meshes so be sure you grab those if you are picking and choosing. Inside the cc folder there is a subfolder called "clutter." If you can't handle tons of clutter just don't include that folder. If you want the school just like how I have it then just put all of the included folders in your game. If there's one or two things I missed plz forgive me bc packaging this lot was an absolute nightmare. huge thank you to everyone who's beautiful cc i used <3
-mod objects I use in the video are obvi not included so plz use the google doc in the video description to access those
Relevant defaults i use: -numenor's no cutaway walls (used a lot of these in the school) -infinitesimblr's greenhouse default -almost all cluedo build and buy defaults -criquette's lush terrain defaults -paluding's higher laundry rug default -HL's fixes to repository ikea furniture (ektorp chairs in library must be linked to the ektorp loveseat) -shastakiss maxis locker defaults DOWNLOAD SFS
pic of the packaged lot in a cc free nhood for more views of the school check out my video and also see the mods i use :)
CC not included (big repo sets etc): Sun&Moon Herbs, Spice & Everything Nice - Wild sunflower, Arnica
Sun&Moon fertilizer sacks
PineappleForest waterlily tub fountain
Honeywell Bespoke kitchen curtain center, blue stripe recolor
PineappleForest glass & brass banker lamp
Nanashi’s microscope edited by charity at mts
crisps&kerosene popcorn machine
MsBarrows TSR Paintbrush and glass set
Shastakiss sitting around skeleton
Shastakiss two pumpkins windkeeper
Guatla broken bathroom clotheshorse
Angelapleasant makeup clutter set one, set two
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greek mythology legacy challenge
hi loves. i’ve spent so much time trying to find a legacy challenge that interests me, and i stumbled upon this one on the forums. however, i decided to put my own spin on this theme, and create my own goals and rules. use the hashtag #greek mythology legacy so i can see your gameplays!!
also, feel free to bend the rules to your liking. if you don’t have a pack i mention, you can bend that rule, or you do have a pack that i don’t have that you think would fit, you can add that in however you’d like.
gens/rules down below or in this doc
edits because of @nom-de-plumbob her ideas were so much better than my og ones!
overall rules:
- you may only use free real estate cheats when you first start
- you can only move onto the next generation when you’ve completed all of the goals
- i recommend setting your life span to normal or long
- you can use any gender for any generation!
- you don’t have to actually name them the god’s name if you don’t want to. be creative!
- try to use their assigned colors in some way (clothes, hair, skin, house, etc!)
GENERATION ONE: ZEUS
god of the sky, king of the gods - white
you have had a rough childhood. your father was abusive towards you and your mother, which resulted in your mother taking you and fleeing town. the two of you settled down the snowy mountains in mt. komebri. she became very over protective of you, rarely letting you out and about in case your father ever found you.
traits: non-committal, ambitious, charismatic
aspiration: successful lineage
career: politician (politician branch)
goals:
have a weather machine
max out career
marry and have two biological kids with partner
have many affairs
have 3 other kids with different partners
live in mt. komebri
GENERATION TWO: POSIEDON
god of water, the ocean - blue
you grew up in a very competitive household. your father was a well-known and very competitive politician whom had many different affairs. you eventually grew restless of the competitive life and decided to move for a simpler life—sulani.
traits: child of the ocean, loves outdoors, erratic
aspiration: beach life
career: marine biologist
goals:
move to sulani when turn young adult
become a mermaid
discover rare underwater treasures
try to keep sulani clean
advocate for marine conservation
marry someone you meet on the island
have at least one kid with partner
GENERATION THREE: HERA
goddess of marriage, women - purple
this sim grew up living a very calm and collected life by the beach. as a child, they loved watching movies and love, which grew into a passion for acting. so, you fled the beachy town and went to del sol valley to achieve your dreams.
traits: ambitious, romantic, jealous
aspiration: world-renowned actor
career: actor
goals:
become a famous actor
marry a celebrity
get jealous and become a controlling spouse
live in del sol valley
have more than one kid
you should favor your other children over the youngest, whom will be the next heir
GENERATION FOUR: HADES
god of the underworld - black
you’ve always despised their mother as a child. your mother favored your sibling(s) your whole life, and always saw you as a disappointment and not being able to live up to your older siblings. because of this, you decided to go on your own, and live up to being a criminal.
traits: loner, materialistic, gloomy
aspiration: criminal mastermind
career: criminal
goals:
max out aspiration
reach level 10 in mischief skill
become enemies with 5 people
have only one child, and don’t be close with them
GENERATION FIVE: ARES
god of war - red
this sim grew up in a rocky household. you’ve always had a strong sense of patriotism and bravery, and you’ve always dreamt of going into the military. despite not wanting to follow in your father’s footsteps, you still have.
traits: athletic, hot-headed, ambitious
aspirations: athlete
career: military (officer branch)
goals:
achieve level 10 in the fitness skill.
start at least 5 fights with different sims
reach level 10 in the officer branch
have at least 2 children
GENERATION SIX: ATHENA
the goddess of wisdom - silver
you grew up in a very competitive household. you were definitely the outcast child, as you prefer to read books or play chess instead of working out. you move out when you become a young adult with little funds.
traits: genius, bookworm, perfectionist
aspiration: nerd brain
career: scientist
goals:
achieve level 10 in three different skills.
complete the nerd brain aspiration.
reach level 10 of scientist career
eventually travel to alien world with wormhole generator
if you have discover university: get physics degree
GENERATION SEVEN: APOLLO
the god of sun, light - orange
you grew up in a very close and loving family. growing up in an environment that fostered creativity and intellect, your mother always encouraged you with your talent: music. your mother’s guidance not only nurtured your musical talent but also instilled a thrust of knowledge and an understanding of music.
traits: art lover, outgoing, music lover
aspiration: musical genius
career: entertainer (singer or musician)
goals:
start playing instruments as a kid
listen to music often as a toddler
achieve level 10 in the singing/one instrument, and level 5 in the other instruments
complete musical genius aspiration
play on the street or at bars for money
if you have discover university: get the fine arts degree
become a famous singer or musician by writing songs and licensing them
marry someone who has the music lover or art lover trait
GENERATION EIGHT APHRODITE
the goddess of beauty, love - pink
from a young age, you found yourself entangled in the intricate dance of romance, captivated by the myriad emotions that love invoked. however, your journey was not without heartbreak. you, in pursuit of love’s beauty, experienced the shattering pain of a broken heart multiple times. yet, with each fracture, you discovered an unparalleled strength to mend.
traits: romantic, high maintenance, party animal
aspiration: serial romantic
career: fashion influencer (stylist branch) or social media influencer (internet personality)
goals:
have at least 10 romantic relationships in your life, starting as a teen
reach level 10 in charisma
as a teen, get the party animal trait
go to parties often as a teen/university student
reach level 10 in either career branch
achieve serial romantic aspiration
have children only from one night stands or blind dates
GENERATION NINE: HERMES
god of trade, travel - brown
your mother never really paid much attention to you and your siblings growing up. you lacked the guidance you needed, leaving you and your siblings to fend for themselves. your nasty habit of kleptomania started as a teen, from stealing your mom’s stuff to stealing items from public places.
traits: active, kleptomaniac, you pick
aspiration: friend of the world
career: astronaut (interstellar smuggler branch)
goals:
live in at least 5 different worlds throughout your life once you become a young adult
reach level 10 of astronaut career (interstellar smuggler branch)
attempt to swipe at least one item per day (or every other day)
befriend at least 15 sims from various ages
marry a co-worker
have only one child
GENERATION TEN: ARTEMIS
goddess of hunt - yellow
your days as a child were spent in the outdoors whilst your parents worked, and you have lived in multiple different towns. once you moved out, you decided to built a house on an empty lot with a small farm. your farm began to flourish, and you hound solace in the tranquil landscapes, surrounded by your family and your animal companions.
traits: loner, family-oriented, animal enthusiast
aspiration: friend of the animals
career: veterinarian
goals:
own your own vet clinic
as a child, befriend at least 5 animal
have at least 3 pets!
achieve level 10 in the dog training
you may never marry. either adopt or have a science baby only once.
OPTIONAL GENERATIONS: TBF
GENERATION ELEVEN: HESTIA
GENERATION TWELVE: DEMETER
#sims 4 legacy#sims4legacy#sims 4 cc#ts4 simblr#ts4#greek mythology#greek gods#sims 4 challenge#sims 4 legacy challenge#ts4challengehub#greek mythology legacy
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The Two D&Ds
I am going to make two statements:
I despise D&D, and consider it a parasitic drain on ttrpgs as an artform.
I love D&D and my fascination with it continually inspires me to create art using it.
These two statements might seem to be at odds, but in fact there is no conflict when one considers that the term 'D&D' is being used to refer to two completely different things. I hate one of those things and like the other. So let's unpack that. Firstly, there's D&D-as-a-lifestyle-brand. D&D as presented by critical role, by memes about horny bards and wholesome gay tiefling found families, and by the wider hasbro-sanctioned fandom. Where the actual design and mechanics of the game are a vague suggestion that exists homeopathically in the same vicinity as what you're doing. But really, you're inventing blorbos, collecting pretty dice, and speculating on events in an actual-play on twitch; the rules in that very pretty rulebook are an afterthought to the fandom.
Then there's D&D-as-a-family-of-ttrpg-mechanics. This covers the various editions of Dungeons & Dragons - from the white-box OD&D to 5th edition and everything in between - as well as various retroclones, hacks and spin-offs such as the OSR, Pathfinder, etc. This isn't defined as a cultural space; it's a set of game mechanics and design principles shared across the text of various games. And there's a lot of variation with the specifics, but like The Blues, if you know the basic structure it all makes sense.
The two D&Ds have very little to do with each other.
When indie people like myself criticise D&D, we are usually criticising the first one. We're generally outsiders to that fandom-space who are unhappy with the way that fandom encroches on, and ultimately stiffles, everything else in ttrpgs as an artistic medium. We tend also to dislike the very shallow interest in that fandom of the things we care about in ttrpgs - game design, gameplay, theory, criticism, etc.
Here's the thing. I am, personally, immensely critical of D&D-as-lifestyle-brand. I detest it, honestly. It strikes me as a corporate exploitation of the wider medium in pursuit of an easy profit, at the expense of catering to the lowest common denominator. Like invasive kudzu, it chokes out all ecological diversity in the art-form. Its a homogenising influence, and in my experience pretty anti-intillectual.
Because, at risk of sounding like a pseud, I consider ttrpg design to be an art-form that merits serious effort, discussion and appreciation.
However. D&D-as-a-set-of-games I actually quite like. I find myself fascinated by the way so many games take apart the starting framework of a given edition of D&D - like your 12-bar-blues structure - and adapt it and riff on it and fuse it with other genres. I find it interesting to track the way whole movements and genres mutate out from that starting position. Hell, I do that myself, a lot. A lot of my design work takes the very early editions of D&D as a starting point, gets into a groove, and riffs on it until it's seemingly unrecognisable.
To me, a work like Mork Borg is D&D (the second definition). It is, however, totally unrelated and unrecognisable to D&D (the first definition).
So I will talk about "D&D as the containment game for shit players" and I mean it, because I'm talking about type-1. And I'll do that while designing a paleolithic OSR game, because that's type-2. And by and large, all that happens when both those things intersect is people get upset.
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TODDLER Traits Pack V2.5 by Vicky Sims
I love this mod because this gives your gameplay more traits for toddlers which can be very realistic to toddlers traits that they would normally have in the real world!
Creator's notes-
查看更新進度 Check this mod's compatibility for patch
🐣 A total of 20 Toddler Age-Exclusive Custom Traits.
They are all base game compatible.
All my Custom Traits Packs are compatible with any other mods.
Provided with CAS Traits version and Reward Traits version that can be used together
To add the reward version to toddlers, you need to use my Traits Picker or AddTraitsMenu.
Traits name in a colored font is the reward version; Traits name not in the colored font is the CAS version
Mod Review by CindySims on YouTube
Mod Review by Kimikosoma on YouTube
Changelog July 16, 2022:
V2.5:
Added Russian translations by coregirl. Thank you!
Check Past Changelogs
👑 Full Details of TODDLER Traits Pack
💠 Check out All Custom Traits Pack by Me
❓ What's the difference between Original (CAS) and Reward Version?
Not Required but Recommended Mods:
My Lifetime Traits is a mod to assign corresponding personality traits when toddlers grow up to child age. You can still edit the auto-assigned traits in the aging-up UI if you don't like them!
My More CAS Traits is a tuning mod that allows your Sims to have more than 3 Personality (CAS) traits without script or changes to UI.
My Custom Traits in Club Filter let you set all Preferences, Lifestyles, Parenthood Phases, University Diploma/Degree, Ghost/Death Types, Rewards, and Aspirations Bonus Traits from the base-game and packs as well as custom traits made by me and many other creators' traits as the club requirement.
My Sorted Traits Picker allows you to add traits to your Sims categorized by game packs, cc trait packs, and their creators, without going through a long list of AddTraitsMenu.
My Mass Traits Remover helps you to remove traits from your Sims/Pets in bulk, without clicking on remove traits one by one with other cheat traits mod.
My Holiday Tradition Override makes custom traits affecting the Love and Ignoration (Does Not Care) of Holiday Traditions. E.g. Aromantic Sims no longer want to celebrate any love day tradition, Hostile Sims love the fighting tradition, etc.
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Translations and Credits:
Icons are from icons8.com.
Brazilian Portuguese Translation by FlaSimsBR. (merged in the mod) Thank you!
Chinese translation中文翻译 by 小好 Lois. (merged in the mod) Thank you! 感谢!
Dutch translation by GothiqueAngel. (merged in the mod) Thank you!
German Translation by Capichan. (merged in the mod) Thank you!
Italian translation by Rahl81. (merged in the mod) Thank you!
Polish translations by rhevv. (merged in the mod) Thank you!
Russian translations by coregirl. (merged in the mod) Thank you!
Spanishtranslation by CindySims. (merged in the mod) Thank you!
French translation by Saki and Kimikosoma here. Francophones ? Vous trouverez chez Kimikosoma, dans la partie "Traits par Chingyu", les différentes traductions des traits. A mettre dans le même dossier que les mods concernés ! Thank you!
If you use a separated translation package, download the mod as usual and also put the translation package directly in your Mod folder.
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DOWNLOAD INSTRUCTIONS:
You can use both the CAS version and Reward version of Toddler Traits.
Put the package into less than FIVE folders deep in your Mod Folder.
To add the reward version to toddlers, you need to use my Traits Picker or AddTraitsMenu.
Download 下載 (You can use both or either one.)
(this one describes my toddler in real life LOL)
Thank you to Vicky Sims for adding realistic traits for toddlers that comes with moodlets! Show them some love and support before downloading!
download - patreon
#sims 4 download#sims 4 cc#sims 4 gameplay#sims 4#the sims 4#sims 4 custom content#sims 4 mods#the sims 4 mods#the sims 4 custom content#ts4#ts4 traits#sims 4 traits#sims 4 cc finds#cc finds#sims cc#the sims cc#ts4 cc#cc#ts4 cc finds#sims cc finds
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Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
#sims 2 university#plumbog gameplay rules#<- ??? i guess#i'm sure i missed a lot of important things. whatever#honestly this would work better as like a youtube video. maybe someday
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