#my character's also a follower of the Aspect of Dragons
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mik-arts · 2 years ago
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after a long fight to rescue her from a dangerous figure from her past, Noore chose to leave the party for her own protection - leaving behind only a note and a devastated Flora
#dungeons and dragons#dnd#dnd pc#flora#flora dunnan#ttrpg#my art#a moment of hesitancy before following the rest of her companions back into the feywild#as of me drawing this I still haven't figured out how flora's gonna process the loss#of the first person she thought truly cared about her for who she was inside and not her position#especially immediately after learning that she looks so much like Noore's sister#so it wasn't even actually who she was on the inside that drew noore to her#it was because she so strongly reminded her of someone else entirely#my kiddo has a lot of processing to do#and so do I tbh#idk I've been thinking a lot about how I tend to explore different aspects of myself in my dnd characters#and while Brina has very much been me trying to accept being unapologetically myself#and like unmasking my adhd#flora has been a journey of love? and like. what it means to give love and how to learn to receive it from the people around her#and also to some degree the difference between being used and being loved#specifically through the lens of her caregivers in that regard for backstory stuffs#tbh this doesn't stop at dnd characters bc I did it with Cora too without thinking#with her it was a big exploration of like... no longer bottling up emotions and learning how to wield them like a blade#just like... a lot of learning to cope with responsibility and how to not lose oneself through that#and also - in regards to her romancing bull - a lot of just. deciding to no longer care about what other people think of decisions#and like all of these are still things that I need to continue working on in myself#but it's interesting to think of how it's like... less daunting to explore big things like that through a character first#idk#I havent purposely sought to do this with any of them it's just kind of a pattern I've noticed esp when I particularly connect with an oc#anyways
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sha-lyuzar · 8 months ago
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"You're just mad it's not like origins"
Yeah, how dare i be disappointed in a game series that has followed a certain tone and theme for three games, and has always been narratively complex, and about navigating hard decisions and moral dilemmas, structual injustices, deep characterisations, beauty and tragedy in tandem, rich worldstates and character arcs and thin lines between heros and villains... it's almost as if my disappointment stems from care and passion for dragon age, and not from an unwillingness to accept change, or a misplaced sense of nostalgia. It's almost as if people are allowed to criticise a thing and discuss its flaws, while also enjoying other aspects of it, and voicing their opinions on the world's most unprofitable social network to a handfull of followers and mutuals, isn't going to make any meaningful dent in the game's success
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chow0w · 2 months ago
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i LOVE your art style so much omggg
the way you draw dragons, the shapes, the colors, absolutely beautiful
have you drawn sunny yet? i'd like to see your interpretation of her, and i believe you said on a post your favorite WoF dragons are sandwings (mine are too!)
Thank you so much star!!! (^▽^) I absolutely can! @spiralofants01 also requested to see Sunny, so here she is!
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I LOOOVE sandwings, but I love sunny especially because I feel like her canon design is already good (imo) + I really liked her book! Sunny is such a layered character and it's really cool to see her personality come out more and more through the DoD series, especially since it contrasts so heavily with how others see her/treat her.
My queen didn't really change much while being redesigned: I added more orange aspects to pair with her unique yellow color, as well as using both spines and frills along her back to make it more clear she's a hybrid. (The black stripes on her tail are also to show her as a hybrid, and I left out icewing traits completely since I feel like that's a little too far back to show up.)
Sunny has a lot of different patterns, most prominently the suns/sun rays on her arms, chest and knees. I also gave her freckles! They're such a cute callback to her name, and I enjoy the thought that Sunny gained a lot of freckles after escaping their cave in the claws of the clouds mountains. As for her wings, I wanted to follow a radial pattern to keep up with the 'sun' theme, and added a few stars/rain droplets to reference the other DoD. (I wasn't sure how to incorporate clay into that pattern, so I added other design elements that remind me of clay/terracotta pots.)
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I love doing these designs, so thank you all for the requests, comments and questions you asked! I'm working my way through the list steadily, but here's the waitlist of characters right now:
Clearsight, Luna, Freedom, Bigtail, Cricket, Clay, Queen Thorn, Starflight, Darkstalker, Snowfall, Grandeur, Sky, Lynx, Burn, Blister Queen Oasis, Queen Wasp, Dusky, Sundew, Hazel, Whiteout, Squid, Bumblebee, Sky, Winter and Kinkajou!
And for new readers, here's who I've already designed! You can find these guys further up in my blog: Lady Jewel, Tsunami, Blue, Moon, Typhoon, Albatross, Glory, Peril, and Turtle!
As always, my inbox is open to any requests not on this list!
See you later (´。• ω •。`)
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meanbossart · 3 months ago
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what was the destiny of wyll in your durge "canon" run? I mean this karlach piece made me really sad (in a good way its beautiful art as always) and got curious of how wyll's story ended. I mean since the "happiest" end we can get to karlach is having wyll going with her to avernus.
(Obligatory disclaimer that shouldn't be obligatory: My interpretations of these characters are my own, and are painted by the types of stories *I* find interesting. I'm not interested in being correct, only in having fun with the fiction.)
Wyll was there! But earlier in the release of the game you couldn't suggest that he join her in Avernus. You either went with her yourself, or allowed her to die - which, to be honest, I kind of like and feel as if that outcome fits in best with the themes of the game, hence why I haven't changed it despite how you're now able to save her that way. That said, this does mean that my Wyll is a man who did not make that offer, which is something I take into account for his character.
He did survive the entirety of the game and technically got everything that he wanted. He broke his contract with Mizora (at DU Drow's behest, bafflingly enough) AND still got to see his father safe and sound. I think he stays behind to help rebuild Baldur's Gate and follow in his father's footsteps - he remains set on his front of heroism but goes on to become more of a politic's man.
DU drow's perception of Wyll is probably the most enmeshed with my own intepretation of his character. Wyll puzzles me. I understand there was some tribulation behind his development which might be at fault, but his one-noteness is so well-performed that it can feel purposeful. I spent the whole game looking forward to that moment in his character's arc when he finally cracked - when he reveals the rogue justiciar's attitude to have been a facade this whole time, and how angry he is that the world (his world - Baldur's Gate, his father) doesn't see him how he sees himself - like one of the protagonists in the story books he read as a child. I wish he told you that, could he go back, he would have set the city ablaze.
But he never does that. He doesn't really go through a ton (if any) development. if anything he feels more and more helpless as the game goes on - which could make for a VERY interesting character, had that been explored.
And, minus the complexities, that's kind of the view DU drow had of him. All bark and no bite and someone who remained so strangely passive before his own fate that it frustrated him to the point of action. Of COURSE you want to break your contract with Mizora, are you crazy? Oh, your dad is here? Okay, fine, we'll get him I guess, maybe he'll talk some sense into you. You believe in some sort of fairy-tale undead dragon who will save the city? Fine, lets go take a look, maybe when you realize that isn't real you will finally snap out of this stupor you exist in.
This of course very much reflects my own desire to see what the hell Wyll's deal was by actually going through with his storyline, but retroactively it did also introduce this aspect of DU drow's character that wasn't there before - of a guy who will sometimes decide to do whats best for you out of spite.
Anyways. They don't get along.
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interact-if · 26 days ago
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Pride Month Feature #1: Grey Swan Birds of a Rose
As part of Pride Month, interact-IF will be interviewing LGBTQ+ authors and featuring their games! We are planning a line-up of approximately ~10 interviews, kickstarted by our first author, @reinekes-fox!
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Game: Grey Swan — Birds of a Rose (Play Demo)
Tags: dark academia, drama, angst
Synopsis: Born and raised in a cult there is not much but the norm to follow, when outsiders are allowed in and bring with them such weird concepts like "bisexuality" and "mental illness", will you stay in the golden cage of the Divine Flock or break free?
Author: Aaron (@reinekes-fox)
About me: Been writing since I am 12 and… somehow never stopped! I put a big focus on platonic routes, the struggle in a world focused on romance (and in the cult setting on traditional gender roles as well) , since I am aroace :)
Read on for an awesome interview about the hydra-like nature of branching IFs, friendships being given just as much importance as romance routes, and a really intriguing pride month book rec!
Big thanks again to Aaron for taking time to do this. Read on for the interview!
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Tell me more about yourself!
So I write since pretty much my entire life. But the first time I had to write something for school, Irefused. Funnily enough, it was about a talking bird trying to convince a child to let them out of a cage. I am currently also writing a traditional book!
2. Can you tell me a bit about what you’re working on right now and your journey into interactive fiction?
My main focus is on the first entry of my Grey Swan series: Birds of a Rose! I stumbled upon Choice of Games a couple years back (I still remember Choice of the Dragon without scrolling down), and finally decided to write out of the best reason: spite. Because the WIPs I liked kept being abandoned so I told myself I would do better! To this day, two years later, I am proud that I achieved that.
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3. What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
My most rewarding and challenging aspect is the branching, I describe it like a Hydra. It is easily the most challenging aspect (I have an entire file for it, just so that I don't forget any of that) and the most rewarding as I love to see my story grow in ways that don't feel forced.
4. How do you go about portraying queer characters, queer experiences, or queer storylines in your IF?
Now my story is very, very dark and even cishet people in it do get a fair amount of angst and drama, so most routes do focus on: finding a place in society, trying to either break down who you are to fit in or to look for a more accepting place elsewhere (even if it means leaving most you knew and loved behind)!
Otherwise I simply portray them as characters with needs and wants first, before they are queer. I also put a special focus on friendships (aro and ace routes counting towards that), since so often those are seen as lesser than romantic routes!
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5. Any books, music, movies etc. you’re obsessed with at the moment, or which changed your life (or perspectives on something)?
Now, this also fits the pride month! The book Songbirds of Valnon by L.S. Baird.
It is so beautiful I had to stop and almost cry multiple times. It literally changed how I approach worldbuilding and I will always add a bit of it in all of my works. I can only recommend it, it is very much the opposite of my stories (it isn't nearly as dark for example), so if you want: badass disability rep, choir boys with magic, holy soldiers and a really awesome world, check it out! (She has also written other books, but, turns out writing yourself limits the time one can spend reading which is a shame!)
6. If you were to say one thing to your readers, other authors, and/or the interactive fiction community: what would it be?
Give feedback. Most often IF authors work full time, study full time, have an actual private life. I sacrifice most of my free time since two years to work on BoaR, and while I don’t regret it, it can feel very disheartening to not receive feedback for my work (on top of my actual work) and (like any creative person) it makes me immensely happy seeing it recognised.
---- Stay tuned for Pride Month Interview Feature #2 and #3 coming up this weekend!
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kiirostarz · 4 months ago
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I love AFK Journey and its lore beyond all the stories and characters, there’s something that truly intrigues me: Merlin’s role in the story. Am I the only one curious about the character we play as? I became so fascinated that I even started researching the real Merlin, the one who inspired this version.
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I’m not sure if it’s because I enjoy finding similarities and references, or because I want to better understand his role in the game and try to predict his future in the lore. I know the writers don’t necessarily follow this kind of analysis, but I’ll do it anyway!
The Original Merlin and His Powers
According to the original story, Merlin (or Myrddin) was born from a demon, a corrupt spirit, and a mortal woman. He was considered the most powerful magician, and according to different legends, he had incredible abilities: he could talk to animals, become invisible, shape-shift, control the weather, and manipulate the elements. However, despite his immense power, he was always careful in his actions.
More than just a simple sorcerer, Merlin had deep knowledge of the world—the sun, the moon, the stars, and everything around him. His wisdom allowed him to earn the respect of magical creatures such as fairies, gnomes, and even dragons. This reminds me of our Merlin in AFK Journey, who is not only a great magician but also seems to have a deep connection with the world and its beings.
Another interesting aspect is his relationship with Nimue. It is said that Merlin fell madly in love with her and taught her his most advanced spells. However, she feared his demonic heritage and, using his own knowledge, imprisoned him forever in a crystal prison, a rock, or a tree—depending on the version of the story. This made me think of Mirael. I don’t think she would ever betray us, but I can definitely imagine her using a similar spell to protect us from a greater threat.
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Additionally, Merlin wasn’t limited to a single role—he was a druid, bard, shaman, and prophet. This reminds me of the different factions in the game, each with its own philosophy. Perhaps our Merlin, just like the original, transcends these barriers and isn’t tied to a single faction.
The fact that the original Merlin was the child of a demon immediately caught my attention because, in the world of AFK Journey, the Hypogeans fit that role perfectly. Throughout the story, there are hints that our character has some kind of connection to them, which leads me to two theories:
We are the true Merlin, and therefore, the “child” of a Hypogean, which would explain why we have a special relationship with them.
We are not the First Merlin, but rather someone who inherited his power, meaning our connection to the Hypogeans is more indirect but still significant.
Both options are fascinating because this connection isn’t obvious in the story, and if it were revealed, it would be a huge twist. What if the very source of our power comes from the same beings we fight against?
Another idea that came to me after rewatching the opening cinematic is the possible existence of a "First Merlin." In this scene, several characters are trying to claim a sword, but one of them doesn’t take it. Instead, they hold up a torch in the darkness.
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If this scene has actual value in the lore and isn’t just a symbolic representation for the players, could it be that the Merlin holding the torch was the very first one? The torch could symbolize knowledge, enlightenment, or even the origin of our power.
This leads me back to the recurring question in all my theories: What are we, really? Are we immortal? Are we a reincarnation? Does our body remain the same, but our essence changes?
I don’t want to believe that all of this is just a coincidence. Since the game allows us to interact with other players, I’d like to think that this is a small reference to the fact that we’re not the only Merlin out there.
Where are the other Merlins? If there were others like us in the past, what happened to them? There aren't many mentions of them in current history, which makes me wonder about two possibilities:
Many succumbed to corruption, using their power for dark purposes.
They were eliminated or sealed away, and that's why they're rarely talked about in the present. If this is true, what makes us different? What allows us to endure where others have fallen? Perhaps our existence is an attempt to right the wrongs of the past.
Another detail that strengthens the possibility that more people like us exist is Serene Lyceum Academy. Based on what we know in the story, we weren’t just a professor there—we were also a student in the past.
At first, I assumed that this school was located somewhere in Holistone, but after checking again, I realized there’s no clear reference to its location. This makes me think that it could be a secluded place, similar to a magical academy like Hogwarts, located in a yet unexplored region of the game’s world.
If we consider how new areas like Cedartown and Rustport have been introduced, it wouldn’t be surprising if Serene Lyceum Academy is in an unexplored region. And if that place truly exists in the game’s lore, then it means we are not the only ones with the potential to become Merlin.
Maybe the protagonist was chosen from within the academy, just like others could have been selected before. This reinforces the idea that Merlin’s power isn’t unique, but rather a legacy that can be passed down or inherited.
Another interesting detail about the opening cinematic and the idea that Merlin (Original) is part human and part demon is the stained glass window that appears in the game. I feel like this image could be a direct reference to Myrddin's original story.
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In the window, the yellow part could represent humans or celestials, while the purple part symbolizes the hypogeans. This aligns with the legend of Merlin, who in many versions of his story is the son of a demonic spirit and a mortal woman. In the center, the image fractures, which could point to an internal conflict between both natures or even our character's destiny as someone caught between two worlds.
Also in another trailer, Merlin (AFKJ) appears in front of a tree, but behind him there are only heroes; perhaps this emphasizes that the yellow part represents his more human side.
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Well, that's it, I really found it interesting to find Myrddin's story and I wanted to do this kind of "analysis" of references in AFKJ, in the end I think I got too excited and talked about a bit of everything, but I hope you liked it.
I also want to mention that, after all this analysis, I remembered that AFK Arena does have a character named Merlin. However, I didn't consider him in this theory because his story in that game suggests he's from another dimension. I wanted to focus more on an analysis that fits directly with the lore of AFK Journey. Still, including him in the discussion would be perfectly valid, as there could be some hidden connection between the two games, or perhaps his existence in Arena is a clue about what might happen in Journey in the future.
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fiery-emblems · 1 year ago
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The other day I drew an idea for "what if branded could transform", but really I just wanted to design a dragon. In reality I think you could take the idea way further.
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What if you were to take the idea of branded being half laguz way more literally?? Basically I think it would be cool to have more of a half transformation resulting in what are basically monsters from myth and legend. Of course, I continue to have an interest in a story where the branded are the main characters and the heroes so, making them look like monsters but actually be good guys is fun to me!
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The first and most obvious version of this idea would be the half human/half wolf (werewolf). I don't think they would lose themselves like werewolves, but they are the most iconic animal human hybrid design!
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The next most obvious design would be half human/half bird (harpies). I think its important to really push the animal aspect and not just make them sexy sexy mostly human things. I think it would be fun to explore the design differences between hawk harpies, raven harpies, and heron harpies.
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The cats are the hardest ones to design imo because there aren't that many human/cat hybrid monsters in mythology that aren't also mixed with even more animals. Its probably fine to just follow the example of the wolves and do were-cats though. Still cool!
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For dragons I actually think there are a couple different directions you could go in. For this idea I basically went with your standard high fantasy/DnD demons and devils. There's only one half dragon in Tellius but this is another case where it would be really fun to design different looks for red, white or black half dragons since the ones we see in canon have slightly different builds and horn designs plus the different skin colors. (I would go with different skin colors like tieflings. The whole idea is for them to look like monsters and I think dragons should be scary!!)
The other idea I had would be for half dragons to be oni? Basically the same design sensibility but you would lose the wings. My reason for this idea is because oni are cool dragons in Tellius are kind of seen as this terrifying force of nature that could destroy everyone if they wanted to, which is kind of what oni are as well. I think it could work nicely.
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peekofhistory · 5 months ago
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Do you have a favourite c-drama, either historical, modern or fantasy? I really enjoyed watching Everlasting Longing
I absolutely have a favourite, along with 3 other that come really close 😃 These 4 shows I've watched for almost 30 years now and I still keep re-watching them because of how amazing they are.
a) 1994 Romance of the Three Kingdoms (三国演义) b) 1986 Journey to the West (西游记) c) 1987 Dream of the Red Chamber (红楼梦) d) 1998 Water Margins (水浒传)
These 4 series were based off of the classical novels of the same names. They were produced by CCTV, the central broadcasting network in China, so we call them 央视版 (central broadcast version) because there are many other adaptations.
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Romance of the Three Kingdoms, out of these 4 series this one is my ABSOLUTE favourite. Not only for Chinese drama, this is my favourite show historical, modern, Chinese, English, the top spot in my heart.
This story is set in the Three Kingdoms period of Chinese history. Out of all 4 classics, this one is the most historical, but the story DOES contain many fictional aspects. Many people say it's 70/30 (70% based on history, 30% made up/tweaked from history). The characters themselves ARE all real in history, and the general direction of the story follows history as well.
Near the end of the Han Dynasty, local warlords started gaining power, eventually splitting the country into 3 Kingdoms. That's pretty much the basis of the story. It goes into strategies used in warfare, psychology of using strategies, famous battles, etc. People also use it to discuss some philosophical questions like, honor, right vs wrong (kill an innocent person to calm an entire army, is that justified? etc.), what is acceptable as a leader, being faithful to your country, not giving up, etc.
I've watched this series no less than 20 times over the past 30 years and every time I still laugh and cry. I also know enough about the background when they were filming to know how difficult it was. The series is 84 eps long, they filmed in 5 groups for 3 years (so basically all 5 groups were filming at the same time to save time), even utilizing the military for some of the larger battles. Main character roles were paid 250 yuan/episode (about $34 USD today), which was fairly good for salary back then but nowhere near the outrageous amounts actors get today compared to average worker. The first few months before filming all actors went through training, horseback riding, fighting, going over the novel with experts, learning etiquette and mannerisms, etc.
This series also has my favourite historical figures, Emperor Liubei and his Prime Minister Zhuge Liang. After researching the actual history of this period, these two are my top historical Emperor/advisor pair. An Emperor who trusted his Prime Minister with his Kingdom, and a Prime Minister who fought to the last breath to fulfill the dream they had together T___T 为什么我的鱼水君臣要 BE...😭😭😭
If you're interested in watching this series, @hanchaozhilang is doing English subs for the whole series
Putting up 2 MVs for them here (combined into 1 video), 我家昭烈帝和武侯有排面!!
Srcs: 一知半解书 【悬溺一响,诸葛亮登场】 https://www.bilibili.com/video/BV1nP411W7tA/
博文儿吖 【刘备|正史燃向】翻译翻译什么叫昭烈! https://www.bilibili.com/video/BV14r4y1m7rs/
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Journey to the West is based off of a true event in history, during the Tang Dynasty. A monk went on a journey from Chang'an (now Xi'an) to India for Buddhist scriptures. I'm not too familiar with the actual history, but I can imagine back then it would've been an incredibly difficult journey to make.
The novel took that journey and expanded it. They wrote in 3 disciples for the monk (technically 4...the horse who's the son of one of the Dragon Kings is also one), and put 81 "tests" along the way. The monk and his disciples had to overcome these attempts to thwart their journey to finally reach their goal.
The main character of this series isn't actually the monk but his eldest disciple, the Monkey King (top right). The Monkey King (named Sun Wukong) was birthed from a rock, and learned skills like how to transform into various objects, how to fly, etc. At one point he trashed the Jade Emperor (Emperor of the Heavens) palace and was sentenced by Buddha to be trapped under a mountain, but was tasked to assist the monk on his journey 500 years later.
When they filmed this series they were desperately short on funding, only had 1 video camera to use xD Every single main actor took on several roles (some of the smaller monster roles, once all the makeup was on you couldn't tell anyway). The actor who played the Monkey King, Liu Xiao Ling Tong, he came from a family of Peking Opera performers who specialized in the Monkey King role, so he excelled in it.
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The novel Dream of the Red Chamber is originally called Story of the Stone (石头记). It centres around several large, rich, powerful families interconnected through marriage, with members serving in the court and one of the daughters even being a concubine to the Emperor. Although the story doesn't specify a dynasty, most people speculate it's likely set in Ming (the author was from the Qing Dynasty).
There are numerous storylines throughout the story, but the main one is between a young man, Baoyu, and his cousin, Daiyu (top left). This novel is incredibly complicated, with an entire profession dedicated to studying just this book (called "Redology" 红学). It can be viewed as telling the rise and fall of a family, but can also be viewed to describe a society and the rise and fall of dynasties. There are many, many characters in this book all with different story arcs. When I was a child, watching this show was just pretty clothes and hair, but as I grew, every time I re-watched the show I found reflections of life in this story. Family relationships, friendships, colleagues, bosses, this story touches on all of them, so whatever age you read this book/watch this show there's things to think about.
Many of the actors for this show were not actors by profession, literally plucked from the crowd. For two years prior to filming, all of them lived together, learning the script, reading the novel, going over it with experts, learning mannerisms, how to write calligraphy, poetry, etc. Their roles weren't immediately set, so during those two years they all tried out different roles, memorized lines, basically like living in a giant dormitory together, so once filming did start their "acting" was very natural.
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Water Margins is set in the Song Dynasty. This story, to me, is darker than the other 3. The story depicts a court that is very corrupt and unjust, which forces a lot of otherwise good people to resort to criminal activity. Over 100 of them gather on a mountain in the middle of a lake, called Liangshan, where they essentially become a gang.
The traditional view of them tended to be kind of like Robinhood, raiding local cities and distributing the wealth to the people but if you actually read the book it's darker. Before joining the group, some of them would kidnap women and **** them, or one person had a restaurant where she murdered customers and made them into meat buns O.O;; So...yeah, dark stuff.
But anyway, the story goes into how this group take on the courts, lots of fighting, lots of bloodshed, the ending's really tragic T_T
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cripplecharacters · 3 months ago
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Hello! Rather new to your blog so I don't know if this has been touched on before but I have a blind character, a few things I was wondering was a) what are fundamentals you shouldn't forget when writing a blind character so I can make her writing a bit more accurate and b) what else can blind people do for entertainment besides reading in braille? Thank you in advance!
Hello!
Your first question is very broad and I'd suggest taking a look at the pinned post for some links to helpful posts. Under the "specific disabilities" section is a list for blind characters. I believe you'll find those helpful.
For your second question, there's so many options out there!
Something to remember is that most blind people have some remaining vision and many can still read print books, especially if they have access to large print versions or E-books with adjustable text sizes. My eyes aren't great but I'm still able to read regular sized print books if the font size is standard and clear. I can also read books with smaller print with the help of magnifying glasses. Depending on your character's level of vision, this could be something to consider.
For indoor/chill activities similar to reading, many are already accessible to blind folks or can easily be made accessible.
Watching TV/films, for example -- with or without audio description. Nowadays with streaming services and the internet, there is more availability of audio description. That said, it's still not always available. There are also some genres of shows/movies that are easy to follow along with even without audio description. I find that sitcoms such as New Girl or Modern Family are easier to follow compared to crime or medical dramas such as NCIS or House.
Listening to content without a visual aspect such as audiobooks, podcasts, and video essays (to a degree) can also be an option.
Playing cards/boardgames is another one. There are braille playing cards that you can buy and many classic board games (such as Scrabble or Monopoly) have braille versions available -- though usually unofficially. You can also get braille or otherwise tactile pieces custom made.
Braille labels are also a thing so games like poker, checkers, etc. can easily be made accessible too. Or, if you're cheap like me, the dollar store has those little raised stickers. My vision is especially bad in bright light so I've spent summers playing checkers and backgammon with little raised flower stickers on top of all the white pieces.
Art and sports also exist. Though blind people can paint and draw, there are also other forms of art that are more tactile such as sculpting, origami, jewelry making, etc. Many solo sports also wouldn't need any major accommodations either -- such as kayaking, hiking, rock climbing, skating, sledding, jogging, etc.
I can go on and on and on listing hobbies/activities -- herping, bird-watching, traveling, theatre, writing, music, dance, video games, cooking/baking, animal training, Dungeons and Dragons -- but my point is: most hobbies/activities can be made accessible for your character.
One piece of advice I'd offer for this: don't choose your character's hobbies based on what would be the most accessible/easiest for them to do. Pick your character's hobbies based on what they'd be most likely to be interested in/enjoy and then go from there to figure out how they can do it.
This would go a long way in preventing your character from falling into certain problematic tropes/stereotypes and can also help you develop your character further.
When figuring out how your character can partake in their hobbies, consider the following questions:
What do they want to get out of the hobby? Is it something they do to relax? To stay in shape? To learn/develop a skill?
What kind of means do they have at their disposal? Are they able to afford/access actual assistive tools/technology/devices such as a braille labeler, audible ball (for sports such as football, soccer, etc.), or braille cards or do they have to DIY something?
How much time/money do they dedicate to this hobby? Is it just a passing interest or is it a passion of their's?
Do they have friends/family members with the same hobbies? Do they share materials with them? Do they do the hobby together?
Is there a disability community for the hobby?* Are they involved in the community?
*Some hobbies such as parasports have a more close-knit community and, depending on where your character's located, there may be recreational leagues for parasports they could join. There are also many artists collectives specifically for disabled artists/writers.
Cheers,
~ Mod Icarus
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thewertsearch · 3 months ago
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Ask Comp 28/04
@worldweary-walker asked: Dad Egbert's genre friction with Homestuck is fun. He is about Serious Business… but he can take a joke! He has the very efficient Wallet Modus, but used a safe to store the note. A man of contrasts. A man of mystery…
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Genuinely, the fact that he legitimately was a prankster despite his normie aesthetic is one of my favourite things about the man. Let's hope Dad Crocker is the same.
Anonymous asked: now that you've met her, the final Namco High character is Jane. you still can't play Namco High yet (I think the collection will automatically inform you when it's no longer spoilers) but soon. soon.
The fact that Namco High might actually include plot spoilers for Homestuck is hilarious.
In lieu of evidence to the contrary, I'm going to assume it's the only piece of Homestuck-adjacent media which actually explains the Aspects.
@honestlyvan asked: I hope whatever is going on with you is easygoing, and you don't feel too pressed about this side-project, tbh. I would also rather you take your time with it and enjoy yourself. @marineofthestars asked: 13/04? @gl1tchypyr0 asked: Are you planning anything for 4/13 because Homestuck day? Anonymous asked: so happy you're back! @ramdomartkid asked: Happy 4/13!!!!!!
Thank you - happy to be back!
Don't worry too much about the recent hiatuses - none of them have been prompted by anything serious. Sometimes, I'm just excessively busy, and need to catch my breath a little!
Anonymous asked: rereading your archive, dropping in a couple of my personal miscellaneous voice hc's while im here! John: Abed Nadir (Community) Feferi: Mabel Pines (Gravity Falls) Doc Scratch: The Narrator (The Stanley Parable)
Doc Scratch as the Narrator is inspired, and Mabel fits Feferi surprisingly well.
I've still never seen Community - and, in fact, I'm not sure I even know what it's about. I know about the pizza meme, of course, and I think they play Dungeons and Dragons at one point?
Anonymous asked: Is Sally being introduced to in-fandom memes at the point in the comic where they would have been popular, or are we just going off when they stop being spoilers?
(More the latter. If people want to spread the memes around, then as long as it isn't a spoiler, it gets a pass. And frankly, the two are usually pretty close together. - Vamp)
Yeah, what usually happens with Homestuck's major memes - Pantskat, for example - is that I'll get several asks referencing it immediately after it stops being a spoiler. My spoiler policy being what it is, I'm generally made aware of them during my next ask session after the fact!
@semaphoricwave asked: Hypothetically, if somebody wanted to write a fic about your trollsona's dancestor, would that spark joy or would you rather the hypothetical somebody didn't? The story you've laid out is fascinating and I (I mean, the hypothetical somebody) would really enjoy digging into it, but I also understand if that's not something you'd be interested in people doing with your trollsonas. Also follow-up in case it does spark joy: any other facts about Sahlee Senior that would be of interest to that hypothetical somebody? Either way hope you have a good week!
Absolutely! I'd be thrilled to read any fics involving my OCs. I've DMed you a short character profile on the Hostess that you can use for reference - and if you have any specific questions, feel free to ping me!
Anonymous asked: Just r3ad thr0ugh y0ur liv3bl0g, and I want3d t0 say h0w much I l0v3d r3ading it. Sup3r happy y0u d3cid3d t0 try 0ut th3 3pil0gu3s as well!¡! @heattth asked: I just wanted to say, I've been rereading the whole liveblog and it is a very fun experience. Thank you for having written it.
Thanks a bunch - it's always nice to get messages like this.
Seeing a post's note counter go up is a very abstract way to get feedback. Like, I'm aware that a ton of people are reading (and hopefully, enjoying) the posts, but it's still hard to conceptualize - so asks like this are a great way to make it feel real. I can see irrefutable evidence that people really are having a good time on TheWertsearch dot com, which is all I really ask for.
@mhafanlol2000 asked: Do you think about how Dave and Rose’s prophesied hero’s journeys both ended in suicide. What do you think that says about them? If I have to constantly think about this then so do you.
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I think what it says the most is that Sburb loves suicide. It's the default way to achieve the God Tier, after all, and according to Terezi, the game actively wants the children who play it to wrestle with their own mortality.
This, to me, is one of the most explicitly malicious aspects of the game. It's really not necessary to achieve Skaia's stated goals, and I'm unconvinced that traumatizing these children makes them more effective custodians of a universe.
@caliquill asked: dropping in to say - jane is maybe my favourite homestuck character so it brings me great joy to see you cracking at her flaws in a genuine manner. thank you :]
Jane's great so far. She's not a carbon copy of John - and, honestly, she feels like the most unique of the B2 kids so far.
Hussie already had a framework to build on with Dirk, Roxy and Jake, but Nannasprite's main traits were 'grandma', 'ghost', and 'clown', none of which should logically transfer to Jane. She had to be mostly original.
@spiddermen asked: bowman just released a new track for the 16th anniversary! it's awesome and doesnt have any spoilies, it's called on the thirteenth day
Ooh, I'd love to give it a listen!
If anyone can link me a non-spoilery upload of the song, I'd appreciate it. YouTube and Bandcamp are both danger zones, and I'm not sure where else you might find it.
@faggoatquixote asked: “GT: Right o! If a man believes hard enough in imaginary things then i dare say that makes them slightly less fake!” Sounds a lot like talk from another Page boy I know… Rufio anyone?
Which is kind of weird, right?
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I assumed Jake's 'belief' schtick was due to him being a Hope Player - but Tavros has said some similar things, and he shares Jake's class, rather than his aspect.
I suppose not every character trait has to be informed by a Player's Title. After all, Jade used to be defined by her clairvoyance, and she's no Seer.
@bellcarved asked: In defense of Jake, he lives alone on an island and has literally run out of people to talk to about this (unless he were to do something like ask Jane to hand her phone to her father and got advice from him)
Oh, for sure. Everything these kids are doing wrong is totally understandable, due to their frankly bizarre home lives - and Jake, in particular, appears to have been living completely alone on that island for some time, which is bound to stunt the guy's social development.
In retrospect, I'm kind of surprised that Jade turned out as well as she did.
@bladekindeyewear asked: And as expected, Kid Bro's hair is ALSO a bird, just a different one than Dave's.
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Dirk's just trying to blend in with the local fauna, like his brother before him.
@elkian asked: A fun fandom trend is to give the ectogroups portmanteau names. "Strilondes" was pretty easy, but the Prospit quartet presents some difficulties and is usually an unholy amalgamation along the lines of "Crockerberts" "Harlenglishes" and the ambitious combination of all four like "Harlegbercrockerenglishes" and so on. (I feel like there was a particular one with a lot of staying power but can't recall it exactly.) There's still Reddit threads of the debates around here and there.
This is why I just call 'em the Prospit squad.
I tried to make something that's at least pronounceable, and came up with the Harkersherts. Not a lot of English in there, though.
Anonymous asked: "and I’d bet Boondollars to donuts that Jake and Roxy have 'em too." Come on, 'boondollars to bronuts' was right there.
Damn it! I really do need to step up my bro-punning now that our second Strider has entered the story.
@ben-guy asked: (in regards to your theory about B2 Dave having memory leaks possibly making him interested in Con Air) "something about an old friend" Emphasis on the "old" in this timeline lmao
Oh, good point. It is possible that Dave could have met Poppop Crocker at some point, especially if he was in contact with his Seer sister.
Maybe it wasn't his pre-Scratch memories. Maybe he learned about Con Air directly from the source, after all. <3
Anonymous asked: ”Kneel before Cal” Lil’ dude even if you don’t Know. That’s hella ominous yo
Dirk feels like the kind of guy who doesn't realize how foreboding some of his sentences actually are. He'd do numbers on Tumblr, and you know it.
...I guess, technically, he has done numbers on Tumblr. lmao
@elkian asked: Jane-Dirk is genuinely one of my favorite character dynamics in the entire comic so I'm delighted that they're resonating with you, too! Their conversations are so fun.
Yup! As I said, I'm really happy that Jane, in particular, is not just a remix of John. The way she relates to her friends is quite different from anything we've seen from Egbert - or anyone else, for that matter.
I really hope that this friend group doesn't collapse into some sort of nightmare love quadrangle, because I really am enjoying these dynamics, and I want to see more.
Anonymous asked: Do you think that when you are done for the day you could note that? Maybe as a tag or something? Then people would know to stop checking to see if you add another post?
I would, but the problem is that I never really know if I'm actually done for the day - not until the day is already over. See, I usually just liveblog until I get distracted, and often return later in the evening for a second round - that is, if I haven't fallen asleep before I've had the chance. Perils of ADHD, I guess.
I suppose I could add such a tag the day after a liveblogging session, but that sounds like it'd be too late to be useful for your use case. :/
Anonymous asked: Okay, so Lil' Bro gave both Jake the Brobot, and Jane Sebastian. What do you think Roxy's inevitable robo-buddy will be like?
There is absolutely no universe in which it isn't a cat.
Anonymous asked: Sorry about the spoiler! A while ago, I did some testing on YouTube and incognito mode because I was curious, and I found that, unfortunately, Google isn't fooled by it. YouTube's algorithm definitely prioritizes things you watch in normal mode, presumably to be subtle about this, but it also definitely knows what you watch in incognito. The effect becomes more obvious with an account that watches zero or very few videos in normal mode. (I tested this 3-4 years ago, so I can't say for certain that the specifics haven't changed, but I don't see why they'd have stopped doing this since then.)
Targeting algorithms are just too damn good these days. All I can really do is avoid watching Homestuck videos on my main account, employ a VPN, and hope for the best.
Anonymous asked: More like DORK strider
Fuckin' get him!
@mrjocrafter asked: I mean, you did get this three months ago
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Those names were listed in order of likelihood - so yes, I expected it to be Dick. I really did.
Dick Strider seemed like exactly the kind of move Hussie would pull...
@library-seraph asked: Fun fact: when Dirk's name hit the comic, people were upset it wasn't Dick. Hussie still used tumblr back then, so they made a post saying that, as a small dagger, dirk is still a dick joke, and they're annoyed people would want them to go for the lowest hanging dick joke Anonymous asked: You're not alone. A significant majority of the fandom at the time also expected "Dick", enough that Hussie actually addressed it by saying that would have been too on-the-nose. IIRC, Hussie also described "Dirk Strider" as sounding more like a male porn star's stage name, while clearly implying that this is a major upside.
...but I suppose that's exactly why they didn't.
Low-hanging fruit is all well and good, but you can't always choose the path of least resistance, or your story will just keep getting flatter.
@shelbybunny asked: remember this post you made when you liveblogged jack: ascend, and how you wished they had a poster of that sburb shot? well good news PS: i’m pretty sure you can take a look at the full store now, but i’d have someone double-check just in case
(The store is, in fact, spoiler-free now. - V)
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Oh, hell yeah!
I'm not going to pretend I'm not tempted - and not just by the poster, either. Those captchalogue boards look great, too.
In order to preserve just a little bit of hope for myself, I'm not going to look up the shipping costs to Europe until tomorrow.
@clueless-rarito asked: While Dave rambles fells a lot like a stream of consciousness that just spills out randomly in the middle of conversations, Dirk's fell extremely intentional and precisely deployed, make you fell he meticulously choose each word to be as full of complete bullshit as humanly possible.
Turns out, Rose and Dave's vibes blend together almost seamlessly. I could probably have told you they would beforehand, but it's still great to see it in action!
@sanctferum asked: Heiress Sans Parent could just refer to Jane's ectobiological origins as a true paradox rather than the beta kids who have ectobiological parents. (The alpha kids are clones of themselves, after all.) Well, either a reference to that or a hint that Dad Crocker is secretly a funny skeleton man.
It better be something like that. If Dad dies again, I'm ragequitting.
@aceotaku asked: when it comes to Jane's scepticism, while being a product of the Condesce's subliminal messaging IS a possibility, Dirk raises another one: that Jane simply only believes things if she's seen them with her own eyes directly, if she has direct proof of them. She's seen prospit in her dreams, she has no reason to think anything anyone says about it is wrong. The things she dismisses are things she hasn't seen directly and thus just thinks it's not true for reasons. or maybe I'm wrong XP
Nah, that's a good take. Jane's a bit of a cautionary tale, then, about how stubborn empiricism can severely limit your understanding of a concept or situation.
Sometimes, you really do have to take a leap of faith.
@liliflower137 asked: Hello!! I only just started reading your liveblog and I just want to say I love your commentary SO much, I read it pretty late (just between it ending and it being sold to viz media so the old website was still around) so my FAVORITE part of homestuck was always the mechanics of sburb, the alchemy stuff is just so cool!! So seeing you theorize about things and talk about how data structures work makes me so so happy, I hope you're having lots of fun!!!
Thank you! I really hope we get some post-Scratch alchemy binges - but sadly, I don't think it's guaranteed, as we're unlikely to be rehashing everything we've seen before.
Even so, there's got to be more we can learn about Homestuck's alchemy system... right?
Anonymous asked: congrats on finally reaching the end of one of Homestuck's Biggest Jokes. The Gift Of Gab.
I'm still hyped over those Dialoglogs - not least because it removes the main metabarrier which was preventing these kids from hanging out in person.
Let's fucking go! It's time!
@sashonya asked: Oh yeah, just a small aside as I'm sure you're going to realize in a bit. It's better to say the full "Act 6 Act 1" instead of "Act 6.1" since the intermissions also count as "Act 6.1"
Hmm. Well, it's pretty easy for me to edit my organizational tags retroactively, so I'll see what format works the best for me, going forward.
Generally, I prefer for these tags to be shorter, though - so if Act 6.1 Intermission needs its own tag, I might write it as Act 6.1.I, or something.
@jack-off-valentine asked: When, exactly, did AH pull an Aradiabot?
I initially asked myself the same question - but by now, I've learned to treat Hussie interludes as the breaks from canon they are.
We're probably never going to be told what's up with robo-Hussie, the same way that we'll never learn why Falkor the Luck Dragon has Lord English's cueball eyes. It's just Hussie being Hussie.
@pineapple-temporarily-moving asked: "By now, Jade should know why she arranged for herself to grab the Wall - but she's acting like she only did it because Karkat told her to. Maybe I'm just misinterpreting what she's saying." future jade told karkat to tell past jade to captchalogue the window because she remembered being told that by karkat (and karkat telling her that she told him to tell her that). it is simply one of homestuck's ubiquitous causal loops and it ultimately technically was only because karkat told her to LOL
Oh, god damn it, you're probably right.
Damn stable loops and their originless information. As much as I love time travel stories, this still has to be one of the least satisfying ways you could possibly resolve a plot thread.
@sanctferum asked: So, Jade, who just became a god tier Witch with striped leggings and ruby red shoes, levels up to Sayonara Kansas as she and John embark upon the Yellow Ruler Yard. Her god-tier self was formed from her living self and Jadesprite, a version of herself too cowardly to do anything despite her incredible power. Jadesprite used to be Dream Jade, whose physical counterpart on Earth was, thanks to Grandpa's inventions, a robotic version of Jade rather than Jade herself. A tin woman, one might say. Dream Jade herself was, prior to her death, notably absent-minded in a way no other dream self has shown themselves to be. It seems likely Hussie originally intended all dream selves to be this way while "asleep", but in the end only Jade acted like her brain was sleeping along with her body. And said dream self ended up being stuffed, of course. Do I need to elaborate on who Toto is in this analogy? No, I don't think I do. Original waking Jade is Dorothy. Jade's all of the Oz cast at once!
Even better:
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The climax of Dorothy's story is her learning to teleport!
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felassan · 1 year ago
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Game Informer:
"Bespoke Armor, Transmog, And Other Aspects Of Gear In Dragon Age: The Veilguard by Wesley LeBlanc on Jul 04, 2024 at 04:00 PM Dragon Age features a ton of different customization options. Just within the character creator, there are hundreds of options to customize things like hair, body type, what your playable character Rook's face looks like, and so much more. There are also a ton of armor options, too.  Companions have an armor slot, a ring slot, an accessory slot, and a weapon slot, while Rook has access to even more – a helmet, two weapon slots, a belt, an amulet slot, and two ring slots. A belt having its own slot might sound odd as it's not an armor piece people typically think of when kitting out an RPG warrior. However, the belt is an important facet of Rook's kit. The better Rook's belt, the better the potency of their healing potions, which are replenished by destroying green pots scattered about the world. That's not all, though, as higher-quality belts can proc [editor's note: proc is a term used as a shorter way of saying "programmed random occurrence"] additional effects like momentary invulnerability."
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"When creating your character, you can immediately view aspirational armors, which won't play into Rook's class until the "mid-to-late game," according to game director Corinne Busche. You can also toggle Rook's starting gear and casual wear in the creator, giving you a pretty good look at how Rook will look in more laidback cutscenes, in combat, and how they might appear later in your Veilguard journey. Busche tells me a lot of the gear in Veilguard is bespoke to your Rook or their followers, which is to say, an armor piece for a Warrior-class Rook probably won't be in a chest for a Mage-class Rook. On a similar note, armor designed for companion Bellara Lutara can't be used for another companion like Lace Harding. In just my few hours viewing Busche play the game as part of my visit to BioWare's Edmonton office for our current Game Informer cover story, I see a lot of armor to collect from things like chests scattered about Arlathan Forest, for example, and elsewhere. Some of it looks awesome, and some of it doesn't quite line up with my personal taste. That's how it goes in the genre of RPGs. However, Busche tells me there is transmogrification, or transmog for short, in the game, and calls it "robust." This means you can take an armor's stats and apply it to a different piece of armor. In other words, if you have a really cool piece of armor you like and find a new piece with better stats but don't want to give up the look of your current armor, you don't have to. Transmog allows you to take that new armor's stats and apply them to your current armor, giving you all the benefits while keeping the visual style you prefer.  Transmog isnt just for Rook, though; you can transmog armor and other things for your companions as well. I don't get to see how Veilguard's transmog system works in-game, but just knowing it exists allows me to rest easy knowing my Rook will look as fashionable as possible while saving Thedas. For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below."
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[source]
Felassan's cliff notes section of post:
There is a ton of armor options
Companions have an armor slot, a ring slot, an accessory slot and a weapon slot
Rook has access to more: helmet, 2 weapon slots, belt slot, amulet slot and 2 ring slots
The belt is an important part of Rook's kit. The better the belt, the better the potency of their healing potions. Also, higher quality belts can proc (programme random occurrence) additional effects such as momentary invulnerability
Healing potions are replenished by destroying green pots found in the world
In CC, you can view aspirational armors which won't play into Rook's class til mid to late game, and toggle Rook's starting gear and casual wear. This allows you to see in CC what Rook would look like in different situations throughout the game
A lot of gear is bespoke to Rook or their followers, "which is to say, an armor piece for a Warrior-class Rook probably won't be in a chest for a Mage-class Rook".
Armor designed for one companion can't be used by another
There is lots of armor to collect from things like chests scattered around Arlathan Forest, for example, and elsewhere
The game's transmog system is robust and allows you to take an armor's stats and apply it to a different one. You can take a new armor's stats and apply them to Rook's current one
Armor and other things can be transmogged for companions too
[source]
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chow0w · 2 months ago
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oh i just LOVE your style!!!! if you wouldn't mind, could you explain how you go about designing and what your artistic process is with dragons specifically?? I love your lady jewel design the most!!!!!!
Of course, and thank you so much! @aldershadows also asked this question, and I hope I can give you a comprehensive answer, and will be taking this oppurtunity to create a one-and-done design tutorial to answer any similar questions that may come up in the future.
Bear in mind that I'm not a professional, and I'm not looking to dissuade people from following traditional techniques or other advice. This is purely a discussion of MY process, and what I consider to be good/bad design technique.
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Where to Start
There are six important conceptual 'principles' I like to consider when in the initial stages of (Re)designing a character: Story, Personality, Aesthetic, Interpretation, and canon/fanon appearance. Fully understanding these principals can help you understand a character, which will make both your life and design better.
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Story: What is this character's actual story? What's their lore? Where do they start, and where do they end up - and most importantly, where does your design fit into that timeline? When I design characters, I try to be clear on exactly what part of their journey they are on. (Ex: blaze and the coat -> sandwing succession war)
Personality: This one is pretty easy - what is your character like, and how do they present themselves to the outside world? When you make a character and show them to the world, everything in the canvas is interpreted by the audience: even down to simple details like posture or background. Treat it like an opportunity to show off as much of your character's personality as you can.
Aesthetic: Aesthetic plays the most important role of all: it's job is to make sure your design is cohesive. It can be a common theme, pattern, color pallet or shape - as long as it reoccurs throughout a design, it's good. Use aesthetics to amplify the other principals, and figure out how to make it *look* nice as a secondary goal.
Interpretation: This one is specific to redesigns, but could also be applied to OCs - I like to consider my personal interpretation of a character: the media I see, the opinion I have... Multi-animator projects, other fanart pieces and personal quirks make up my interpretation of most WoF characters. You don't always need to incorporate your interpretation, but it's good to have in mind.
Canon/Fanon appearances: If you want to design and OC, ignore this. If you're redesigning an existing character, it's useful to consider how your audience views them - for example, most of us collectively agree on a few key design aspects of most characters. That doesn't mean you have to follow those conventions, but keep in mind that they may make your character more or less recognizable. You can also call on the other principles of design to make up for any leap-of-faith redesign choices you make.
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Narrow It Down
Now that you're thinking, it's time to narrow those ideas down! Be aware that sometimes, less is more: you might have a ton of cool concepts, but your design will look BAD if you can't stay cohesive. The number of different ideas that can co-exist in one design varies a lot by preference and similarity, so be evaluative when doing this. If you follow my blog, you might notice I tend to walk the line between detailed, cohesive design and overwhelming animator repellent. To combat this, I try to step back often and consider if I've gone too far.
At this stage, it's good to make notes or small sketches - anything to get your ideas down.
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Experiment
Test your ideas out with more sketches - alter, add, subtract... whatever your heart desires. Experimentation is the best way to discover your specific design tendencies, as well as breaking new ground and stepping out of your comfort zone. The more you experiment, the quicker you'll improve. This is usually the point where I start testing out different patterns, since those are the main highlight of most of my redesigns. Pertaining to dragons, it's always a good idea to test out different shapes - especially wings, spikes, arms and tails, which are generally the most customizable features of a character. Looking to other artists for advice/inspiration is also a great tactic, but be sure to follow the 80/20 rule of originality within your designs!
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Judge yourself (not literally)
Evaluating your designs as you make them is always a great idea, but sometimes you need multiple tests/sketches in order to know what you REALLY want. Compare your experiments - what do you like about them? What do you dislike? Which are more faithful to the character, and which ones confuse you? understanding the flaws in your design can help you to overcome even the biggest challenges.
I've used Kinkajou to show how important evaluation is: despite being my favorite character, she has proved exceedingly hard to redesign (to my satisfaction,) even with multiple attempts from this year and the last. She might not even be released by the time this post airs - but with the power of critical thinking and good evaluation, her design has gradually improved over my last few attempts.
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Stay on your toes
Did you think you were done? Did you think it was over? NO. Life doesn't get easier just because you made it past the idea stage. When you have your final thoughts and want to get chugging with your reference page/illustration, make sure to stay alert! Keep evaluating, keep experimenting, and make sure to stay mindful of what you do! One of the more common issues I have is that I turn my brain off while I draw, and then slowly my designs drift further and further away from the idea I actually wanted to put down. Asking yourself questions along the way can help to sharpen your design, and train your mind to think more artistically.
It's always good to take a once-over of your final product: check for errors you might have made, and think about whether or not your design still looks good. Does it show personality? Is it consistent?
If you do find that your end product isn't what you really imagined, don't despair - there are plenty of lazy tricks you (And I) can pull to string things back together again. Using gradient maps is a great way to fix your colors, and simple filters like 'overlay' (procreate) can help to neutralize your pallet. My favorite trick is to use the 'curves' tool (procreate) to make certain colors darker, in the case that I feel my design doesn't use a wide enough range of light and dark shades. I also like to turn saturation down if I think there's a color problem, to see if it's actually my pallet or if I'm using too many colors with the same tone.
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Keep Going
My design strategy relies on confidence. You won't be able to improve if you doubt that you can! So, my most important piece of advice is to keep going, no matter how fast or slow you seem to make progress. My second most important piece of advice is not to compare yourself to other artists - focusing on their progress is neglecting your own.
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To everyone who made it this far, thank you so much! Posting here truly is an amazing experience and I adore you guys. Sorry if this got a little out of hand. I hope this was helpful to you and anyone else with the same question, as well as being a useful resource to other artists in the future! As always, my askbox is open to any and all questions + requests for redesigns!
( ´ ω ` )ノ゙
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countlessofvoids · 11 months ago
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I know I'm five years late on this and frankly this conversation is really fucking annoying at this point, but I gained analytical skills just recently, got hyperfixated on HTTYD again and have few things on my mind;
There's a ridiculous amount of bad writing decisions regarding the third movie's main antagonist and even more in the entirety of the film. However in my opinion, Grimmel's character could improve even if you kept all other aspects the same by getting rid of one plot point. And that is "drugging deathgrippers with their own venom".
One the dumbest parts of THW, only beaten by Toothless & light fury's boring romance and the movie's message. But the difference between those is those at least serve some purpose. This could go unmentioned and much wouldn't change. Sure, it shows us Grimmel uses their venom for his crossbow arrows, other than that, the "slavery" aspect is useless. All it does is make him ridiculously evil. Because the audience forgot he's not nice, apparently.
What I'm getting at is - I believe a better alternative would be the deathgrippers serving Grimmel not because they're forced to, but because they want to. Make them have genuine bond like Hiccup has with Toothless.
In universe justification: Deathgrippers are said to be intelligent dragons, so they'd probably understand that working with some creature who helps them hunt is beneficial for them. And since they're pack animals, hunting also works as a bonding activity. This would be a perfect gateway for Grimmel to make them more loyal to him. They don't necessarily need to have Hiccup & Toothless' bond (although I would personaly prefer it that way). Think of it like the speedstinger in RTTE - Despite not liking Snotlout at all, it defended him against the other speedstingers because it considered him a part of it's pack.
Writing/narrative justification: Having a group of dragons take part in killing simply for their enjoyment portrays them as intelligent creatures, which emphasizes how similiar dragons are to humans. Some are assholes just because! Also it means them dying at the end isn't a horrible way of making your audience question your protagonist's morals, since in this version they kinda deserved it.
Grimmel being friends with a bunch of dragons while hating all the others gives him depth as a character - it makes him a hypocrite.
But most importantly, Hiccup and Grimmel being parallels would be much clearer. It shows how they're the same person on different paths, that he could be like Hiccup but choose not to. Or it could lead to him being a parallel to Valka. Older person who doesn't like other people and prefers living with dragons? Sounds like Valka to me!
Now this could create a plot hole with the whole Alpha thing, since in canon they don't listen due to being drugged. However I choose to ignore that because I don't like the idea of every dragon mindlessly following Toothless no matter what personality and concept of the alpha in itself.
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nicacodemons · 6 months ago
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my tsats 2 expectations!
Nico looking healthier: At the end of tsats1 we see him thinking "how could i not eat when it gives so much pleasure?" or smt like that. I can see him improving significantly his eating habits and at least gaining a bit of muscular mass (is that how we put it?), which will make him more powerful, since normally eating a grape a day might reduce your necromancy powers.
Nico being cute: we can absolutely expect that he will be insufferable next to will in this book. Like, he was already being the cringiest nerd ever at the first book, where he still had a LOT of emotional limitations, he wouldnt let go of will, always touching him and showing absurd amounts of affection through his touch. We can expect him being a little shit even more now that he seems to be getting more and more comfortable with wills touch.
TEENAGER COCOA PUFFS: (god i love this one). I think it could be something like: the more nico grows comfortable with aspects of his trauma, the more the cocoa puffs grow. The more he accepts and deals with shame, the more the little ball of darkness grows until it actually evolves as something with a physical form. I remember seeing something about the cocoapuffs taking animal forms as they grow and i LOVE this concept. Imagine some monster or deity trying to taunt nico with shame or envy and this teenager sized bear shows up from the darkness. God, i cant, nico is the coolest character EVER.
COCOA PUFFS: i like the concept of them also growing independet, as much as the idea of some little balls of darkness following nico is very dear to me, i also like the idea of them exploring the world or evolving as creatures too. They would be independent creatures but as an extention of nico, they have their own personalities, connected with their respective trauma but you can see the action part being similar to nicos.
COCOA PERSONALITIES: Shame being shy but when cornered they get angry and defensive. Envy being full of pride and "comunicative" but when triggered they get quiet and cold.
NICO GETTING HADES' BLESSING: i think one of the things most of the nico stans have in common is an absurd love for his demonstrations of power 🙂‍↕️. The thing with hades' blessing is: we dont know what it is, up to this point we havent seen anyone get it and deal with it yet, which is very cool because we can overpower it on our heads 🤭! I THINK, the hades blessing would act to counter the biggest weakness of most (ig) children of hades, it would waste way less energy. Of course it would seem sick, like making nico actually look and perform as a creature of the underworld, him getting horns, maybe? nico getting black eyes? his skin turning grey? his hair turning white? nico having less form? being completelly engulfed by shadows? God i loooove fanservice, lets go rick and mark yall have one job, and it is to make nico look like a dragon ball transformation, so we can look at it and think "sick". I like to think that his fighting style at this state merges with his powers, going for a kick at his oponents head then suddenly apearing behind them? sick. stealing the life of his oponents? killing them while healing himself from it? sick. getting shadows with venon around him? absolutely sick.
NICO BEING GOOD AT GAMES: i love gamer nico. It matches his personality soo well. That is like the best remedy to insomnia, right? Im not really a gamer myself aside from competitive online games, and i cant really imagine nico playing league (ew), but i could see him ending resident evil 7 in a night. Playing tomb raider? yes! I could see him playing most adventure, suspense and horror games, and the thing is: bitch can play the most gut wrenching games with the scariest jump scares EVER, and he wouldnt even flinch. on the other side, him getting easily scared by anything on this games would also be super funny. Bitch screaming like a prey runing from a lion while playing dbd. He went to tartarus and is dissolving by a jumpscare? funniest concept ever.
NICO LOOKING HANDSOME: and way more intimidating. With some sun, actually being happy for once, better eating habits and accepting himself i think he would look quite good. I see him now with very black hair and very black doe eyes, a full mouth and a very straight and a bit too big nose, a bony face shape and a little bit of eyebags. I like to think he still has these features but his face is really symetrical and his skin makes him look like a doll, his lips and beautifull but his eyes, even though they look beautiful, the look is haunting, and make you need to look away. He looks like he's reading your mind, but he also looks so handsome you want to keep looking. I think he has long lashes too, and his scar only makes him more intimidating, it is the only not symetrical thing on his face and it makes him stand out. He has a cold look in his eyes, you never know what he is thinking (aside from will that reads him like a book), and the fact that he is constantly getting healthier and more handsome is very haunting.
NICO ACCEPTING HIS GOOD PARTS AND WILL ACCEPTING HIS BAD PARTS: I think this one is my favorite so far, Nico being able to sustain himself in a fight, stealing life from oponents (i loooove this one), or simply learning how to heal because he understands that death and life are the same thing. While Will understands that not all lives are meant to be saved, and to save more lives it might take some difficult choices like not saving others. It might make him get the hability of necrosing things just like nico, or (like canon) giving diseases just like he heals.
thats it for now! english is not my first language! be kind.
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howtofightwrite · 2 years ago
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I'm writing a scene where a cultivater (chinese martial artists who fights ghosts) falls in a forest and I'm trying to figure out how someone who fights on rough terrain would train to fall. I tried looking at martial art/parkour/stunt man tutorials, but I feel like a lot of the basic techniques (rolling, and slapping the ground to distribute weight) wouldn't work well on uneven ground. I also tried looking at hiking advice but they just say to fall on your pack. Any insight?
Chinese cultivators don’t fall, they choose to reacquaint themselves with the ground.
That sounds like a joke, but the best way to understand Chinese cultivators and Chinese fantasy media is to realize that martial arts are the gateway drug to magic. And that will get you into a lot of trouble if you follow that all the way into Martial Arts Give You Superpowers, which is both the outgrowth of the western understanding of Chinese culture and a trope rife with orientalism. Cultivation seems simple on the surface when you’re watching Chinese media, but it’s more than martial arts, it’s more than religion, it’s more than mythology, (though it is all of those too) it’s a genuine transition into metaphysics that reorients how we understand and interact with the world around us. The concepts we see in cultivation come from real martial arts philosophy that you find in Tai Chi, Shaolin, and most other Chinese martial arts. They come from real religions including Daoism, Buddhism, a healthy dose of Confucianism, general mythology and mysticism from a wide range of subcultures, and, to an extent, Animism. If you aren’t doing your reading with the Eight Immortals, Journey to the West, The Legend of the White Snake, and others then you should dig in. I also really suggest watching the live action C-Dramas whether they’re true Wuxia or more Xianxia idol dramas (and in this case the idol dramas are better because the action is slower) so you can acquaint yourself with the stylized martial arts portrayals, a wide variety of choreography, character archetypes essential to motif based storytelling, and the most important aspect of all—wire work.
Understanding and conceptualizing stunt action done on wires is essential when you’re trying to visualize and create action scenes in any East Asian genre. Your first instinct might be to dismiss the stylized movement as unrealistic (it is) but remember that it’s also genre essential. Hong Kong action cinema has a very specific feel to it that’s very different from the way Western cinema structures and films their fight scenes. Even when you’re writing, you’ll want to find ways to imitate it through your visual imagery on the page.
Probably the best way to contextualize cultivators is that they’re wizards who do martial arts. They’ve learned to transcend the limitations in our understanding of reality through knowledge and study to perform superhuman feats. How superhuman? Well, it gets wild. They can be anywhere from Crouching Tiger, Hidden Dragon/Who Rules the World fly through the trees levels to Shang Tsung’s “I’m going to slam my hell reality into your normal reality because commuting to work is too much of an inconvenience.”
Which is to say, they don’t always fight ghosts. Sometimes they fight other martial artists, sometimes they fight other cultivators, sometimes they fight demons, sometimes they fight gods, and sometimes they fight incredibly overpowered monkeys. They’re often monks living in seclusion on a mountaintop, but not always. Cultivation is more of a state of mind. Anyone can do it if they learn how to absorb spiritual energy from the world around them through meditation and breathing exercises. Gods cultivate. Humans cultivate. Animals cultivate. Remember, the demons and the ghosts cultivate too. Sometimes, your master gets reincarnated as a demon. Sometimes, you do. The amount of wacky spellcasting you can do is dependent on how much energy you’ve cultivated, which is dependent on how old you are and how good at cultivation you are. Using the power means you need to cultivate more energy, the greater the spell or difficult the battle then the more energy is lost.
This is important to the question of: how does a cultivator fall?
Metaphorically? Existentially? Physically?
When we’re talking physically, wire work becomes very important. Think of your cultivator as being on wires. If they have the knowledge and understanding to do it, they can slow their own fall through the air to land harmlessly on the ground or twist over like a cat and launch themselves back off the ground to fly at their opponent in a counter attack. If they have the knowledge and understanding, they can teleport. If they lack the knowledge and understanding or want to trick their opponent, they can hit the ground like a sack of potatoes. If they’re relying on basics, they can also smack the ground to counter and spread out the impact then use the momentum from that fall to roll back onto their feet. They’ll do it no matter what terrain they’re on because it’s a basic technique that’s trained into their foundation to the point it’s a reflexive action. Any force distributed away from, and reducing impact on, important body parts like your spine is better than nothing. It’s better to sacrifice your arm than be paralyzed. At its heart, that’s the point of the technique. If you’re able to walk away with a functioning spine, it’s done its job. Your shoulder hurts? That’s normal. Your arm is sprained or broken? Sucks, but that’s better than the alternative that is paralysis and death. For reference, learning to fall was the first lesson my Wushu instructor ever taught me. It is that basic.
A lot of the time when portraying cultivators in media, the goal is to show them as being beyond the limitations of standard martial artists. How vast the gap is between the cultivator and the average human is dependent on both the setting and the cultivator. So, the average martial artist who possesses superhuman talents but hasn’t dedicated themselves to a life of cultivation and cultivators who are new to the path are going to be on the rung below and more likely to be knocked on their ass. Cultivators in the mid-range are more likely to have crafted or trained in solutions to being knocked on their ass which put them in a less vulnerable position while recovering and empowered/enhanced their martial arts. Cultivators in the top tier are usually straight up masters at spellcasting, if they deign to fight at all. Gravity need not apply. Rember, the time it takes you to hit the ground and roll to your feet is time your opponent has to launch a counter attack or move to a better position. Also, it means you’ve taken your eyes off your opponent. This is bad enough against a normal human opponent. Against another mostly immortal or ancient magic user this risks a terrible outcome.
Cunning and strategy are both as important as skill. Wisdom, knowledge, and hard work outweigh talent and raw potential. You’ll have to decide how esoteric you want to be and what limits you want to set. I really urge you to do this because the danger of power creep is real and especially prominent here. A character’s growth in power is often linked to their growth in character or their arc, as they gain a greater understanding of themselves and the world around them their skill increases. The self-discovery/self-reflection/self-interrogation/intense suffering to reach enlightenment portion is just as important and intrinsic to the martial arts portion of Martial Arts Give You Superpowers. It’s easy to focus on the Superpowers or the Martial Arts parts of the equation and miss the genre necessity of character growth. This growth often happens through heaps of steadily increasing trauma. Or, failing to undergo that by being too powerful and thus unable to progress is the joke like it is in Qi Refining for 3000 Years. (Go to hell, Bai Qiuran, you hilariously overpowered monstrosity.)
The irony is that the trajectory in character growth is the same trajectory the average student experiences when practicing martial arts. The only difference is that the power arc is inflated. This includes overcoming ingrained truths that you believe about yourself, about your own abilities, what you believe yourself to be capable of (both good and bad,) about your biases toward yourself and other people, your biases about reality in general, your understanding of good and evil, the potential upending of right and wrong, and facing the greater complexity found in the world at large. The stripping away of these illusions, coming to terms with uncomfortable realizations in a more complicated world, and the gaining of new understanding and confidence are vital to that growth.
Skill isn’t just represented in the power creep, it’s also found in a character’s sophistication and complexity in their approach to combat and life in general. Their awareness both of themselves and of other people, their ability to read intentions, their predictive abilities, their complexity in initiating their own strategy and tactics while also recognizing and countering the plans of others. It’s their insight into human nature and their cunning. It’s not enough to be powerful. The world is full of powerful people and not so powerful people who have the capacity to be just as dangerous. This isn’t Goku and Freeza slamming into each other while the planet explodes in nine minutes. You also need to be smart. It’s also not about being a better person. It’s about being a self-aware person. A person who is self-actualized. Monkey’s growth is in his awareness of the world around him through his experiences and in approaching problems differently rather than becoming less of a little shit. If you grow up in the West, one of the issues you’re going to face is thinking of these hurdles as materialistic rather than emotional or intellectual.
A lot of Western media misinterprets the concepts of “giving up” as physical sacrifice. One of the popular examples is physically sacrificing the person we love. In order to have enlightenment, we must be separated from them. We can’t physically be with them anymore. Whereas under a Buddhist structure, what we are actually sacrificing is our own ignorance, our own preconceptions, and beliefs that keep the world comfortable. Under this structure, we’re sacrificing our preconceived notions of who our loved one is. The person that we invented when we first met and we must force ourselves to come to terms with who they really are. The outcome of this isn’t necessarily going to be bad, but it’s still painful. The person we think we love could be perfectly wonderful. However, they’re not who we imagined. If we choose to hold onto the illusion we created, to ignore the realization that the illusion is the person that we love, we’ll only end up causing ourselves and our loved one more pain. We must fall in love with them all over again. Coming to terms with that is painful. All pain comes from ignorance. In sacrificing, letting go of, or overcoming our ignorance, we grow.
These are the emotional, intellectual, and spiritual challenges necessary for a cultivator because they allow the cultivator to level up. Yes, level up. Whether this is coming from the influx of gaming culture into media at large or because the concept synergizes with the Buddhist goal of progressing through the Six Realms toward nirvana, leveling up is how a cultivator’s increasing power is often depicted. Of course, once we reach the next level we can’t go back except by falling or failing and are no longer the person we once were. This then gets mixed in with Daoist principles of finding divine understanding by living in harmony with the universe. The more understanding we gain of the world, the more energy we can absorb as a result, but our original goals may be lost or changed in the process. If a character begins their journey on the path of revenge, their newfound contextualization of the situation that caused them immense pain may force them to give that revenge up or find they don’t want revenge anymore.
Failure is also an option and often a common part of the story. These stories usually follow characters through multiple lives and rebirths over hundreds and even thousands of years, especially if they’re also gods. This is the existential fall. The fall to the Dark Side. All our heroes are going to go through it at least once. This is also why a lot of Chinese media ends in tragedy with hope for the next round.
-Michi
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judgeanon · 6 months ago
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So How About That Batgirl #3
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I didn't transplant my review of #2 here because there wasn't that much more to say, especially in regards to Lady Shiva (which is always the most important part of any comic with her in it for me) but #3, hooo boy, there's a lot to talk about for this one.
It introduces, or maybe just expands, a concept that kinda had me feeling a bit nervous but eventually won me over, and still has room for some fun narrative trickery. So I'm gonna go ahead and post my full review of the issue down here:
Picking off where #2 left off, #3 starts with Shiva and Cass on a train heading out of Gotham to meet some allies in their fight against the unburied. And Cass is noooot happy about it.
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These opening pages follow the same character dynamic we've seen so far, with Cass openly rejecting her mother's remarks while inwardly rejecting her mother in general -- her inner monologue constantly reassuring herself that Shiva is a lonely manipulative monster while Cass is a good person, clearly to try to chase away the guilt of leaving everyone behind. The desperation in Cass' inner voice to paint Shiva as an unredeemable monster is very palpable and very good in the face of everything that's happened so far.
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But the next pages made me a little concerned, with Shiva berating Cass while goading her about her relation with the batfamily. And while we've seen Shiva take jabs at that before, notably in Hill's Outsiders, back then it felt more pointed (and a little meta, what with the whole "He won't even let you be Batgirl" thing), while here Shiva's comments on languages, while true in a way, felt more openly cruel. Bordering on villainous.
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Had the issue stayed this way, I would've been very worried about this whole arc turning into yet another milquetoast "Evil bio mom, good found family" yarn. But then the track switches.
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The lion's share of the issue is dedicated to introducing the survivors of the Order of Shiva, who have dedicated thier lives not to just worship the deadliest hands on Earth, but to study, learn & better themselves through her example. Which is an idea that could've gone very wrong. Personally? I think this is kinnnnnda neat. Mostly.
The thing is, I've never been a fan of Shiva having any kind of cult or organization built around her. I think it's the kind of stuff that can weigh her down and, at worst, just be used to make her more of a pure villain, like in Dixon's RICHAR DRAGON run. But in this issue, the idea slowly won me over with how Brombal uses it to explore two overlooked aspects of Shiva:
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The first is that Shiva, at her best, tends to inspire others. Just by entering a person's life, Shiva, tends to change their perceptions of reality, of what's possible. When Shiva entered Vic's life, she indirectly got him to question a lot of things about how he viewed reality. Same with Dinah and, yes, Cass herself. And this order seems to be entirely built on that idea of Shiva as someone who makes people rethink everything (albeit with way more altruism than Shiva herself).
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The other thing this whole scene explores is Shiva's dualities and seeming contradictions, her nature as both destroyer and restorer. Which is something I'm always happy to see, especially nowadays. But this is also where my one big problem with this issue lies: it pays a lot of lip service to Shiva as a healer without actually showing it.
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A mention is made of Cass rejecting Shiva's help, but an actual moment of Shiva using her healing skills, to me, would've really helped support High Priest's Jayesh gushing praise of that dual nature.
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Just a couple of panels of her doing some funky pressure point head massage, it's all I'm asking.
Beyond that, I do have one nitpick that's just about the one thing that keeps me from fully embracing this idea, and that's Shiva's level of involvement with the order. Jayesh drops a hint of how he met Shiva, and she seems to care at least a little for him and for the Order, but there's not a lot said about how much she helped them build and maintain it.
If they're all people who ran into her, had their minds opened and built an order around their idea of her, that's one thing. If she helped them build it then that's another. Her small moments of caring do seem to indicate she's also warmed up to them, which would suggest some relatively high involvement, which I don't really like. I'd much prefer the order being something that Shiva is aware of but keeps at arm's length, a bunch of well-intentioned groupies that, like the issue says, follow her example rather than her orders. The bottom line is that I don't like anything that Shiva seems to be too attached to, but even if she was, I'm still mostly OK with this idea.
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Anyway, the final leg of the issue is dedicated to a very entertaining chase and fight across the rest of the train that's a delight to see. And while my copy's all digital, I imagine it's way better in paper. Miyazawa and Spicer clearly have a lot of fun with these pages and it continues the run's interesting dynamic of Cass and Shiva never being fully in sync during a fight, always fighting each other as much as whoever's all around them.
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But apart from the action, the thing that rang a lot of bells for me was Cass' narration as it insists again that Shiva is nothing but a monster and that Cass is nothing like her, eventually flowing towards a very heroic list of all her family members and their core traits that's very nice and heartwarming... and desperate.
Because the narration in this scene all reads to me like Cass arguing with herself. It reads desperately like her trying to chase away the dual thoughts that her mother may not be a complete monster AND that she herself, Cass, really is a lot like her mother.
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Hell, the scene is literally Cass running away from Shiva, punching through what she sees as undisputable proof of her mother's lies while checklisting the family she does want and love, physically and mentally fighting against even the possibility of Shiva being worthy of more than her disgust. It's not Cass rejecting Shiva for being evil, it's her trying to reject the evidence that she may have something resembling good in her.
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So the whole thing takes a very heroic cliche, Cass naming all these loved one to give her strength, and turns into a flailing flurry of mental gymnastics from Cass to allow herself to keep rejecting Shiva, to maintain this inner image of her as a monster while refusing any connection with her. And it's all pretty compelling stuff.
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The issue then ends with one final surprise as Cass runs into the rest of Shiva's allies: a resurrected Nyssa Al-Ghul, Angel Breaker and a brand new character we'll apparently learn more about next month. So yeah, this was an interesting issue. The pacing of the arc is still a bit slow, but with all the players (hopefully) at the table and three issues to go, I hope the rest of the arc will pick up steam and keep chugging along smoothly.
I wasn't expecting the Order of Shiva to get much more play after #1. I certainly wasn't expecting them to get expanded like this. And I definitely didn't expect it to win me over this much. Minor quibbles aside, I gotta give props to Brombal for the obvious thought he's put when laying down these tracks for Shiva, and I'm definitely in for the rest of the ride.
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(then again, maybe I'm just being blinded by the intense relatability of my man Jayesh over here. I feel you, brother. Hope you survive this arc)
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