#my biggest problem with 3 is the stage design. they all just feel.... the same. in a way that 1s maps just DON'T
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luxrayz64 · 8 months ago
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i was level 50 (obviously) A- rank and had luna blaster equipped. they dont track your weapon stats unfortunately, but based on my memory I'd say that splash o matic, hero replica roller and nzap 89 were my top played weapons.
this game has so few gear options. do people who started splatoon on switch know how spoiled they are with gear now. not only are there so fucking many options but you can pick and choose which gear options you want. we had to put our faith in the hands of god (spyke). I dont have any fucking perfect gear.
the ink physics and swimming up walls/ramps feels kind of fucked but I really think if we put these maps unchanged into splatoon 3 we might have peak. incredible how even after kneecapping bluefin and flounder they're still the best fucking maps in splat 3 it's genuinely insane how bad it's map design is. suction bomb rush is mega cracked, I do not miss seekers at all holy shit, but I do miss og inkstrike and killer wail. that shit was BIG.
all in all it feels like splatoon 1 fits the chaos theme so much more than splatoon 3 does because they were obviously experimenting hard at every turn (given this was both the first in this series and nintendos first attempt at an online multiplayer game*). this game feels like a lawless wasteland partly BECAUSE of how messy and flawed it is. 2 and 3 feel so much more streamlined in ways that are both better and worse. shit like gear rolls being 100% luck based, ink me up being the only splatfest track, the sheer crackedness of some sub weapons and just the map variety! port mackerel is unlike any other map in the game. there's so much verticality!! not in port mackerel but in bluefin and saltspray and flounder!!
gonna be sad to see this game go offline. I wish I'd played it more before it was gone.
fuck it idc if my deadname is there my wii u is plugged in im charging the gamepad and playing splat 1 again. I need this
#gonna open it back up i think#I picked up kelp charger for shits n gigs to fuck around in turf and had some fun with it though im not the best with chargers#i dont miss seekers cause theyre CRACKED dude holy shit. they put SEEKER RUSH ON CARBON DECO. SEEKER RUSH. THAT'S SCARY#autobombs and torpedoes do the same shit but r way less cracked#bomb sniffer was a really interesting gear ability I totally forgot abt too. with seekers around its downright necessary#*they've obviously done online multiplayer before splatoon but they'd never made it the main focus of a game before#also I miss the splat 1 hero mode stages that put you in the multiplayer maps#octoling invasion and the octostriker levels were both super cool#octoling invasion also uses this unique dawn lighting that iirc doesnt show up anywhere else#meanwhile octostriker stages seem to reuse the splatfest nighttime effect if the fireworks in blackbelly r any indication#extremely funny that when the servers shut down we're going to be stuck with old underpass via the octostriker stage#rip urchin underpass if they port you to splatoon 3 theyll find a way to fuck u up somehow despite not even being a particularly tall stage#2 and 3 are both still really good do not misunderstand me#my biggest problem with 3 is the stage design. they all just feel.... the same. in a way that 1s maps just DON'T#moray and port and saltspray and bluefin and flounder and hammerhead are all soooo so different#jesus fucking christ they fucked hammerhead up so bad. it's honestly despair inducing#splatoon 4 please hit hammerhead with a nuke so it can be under construction again. that shit was better crableg once upon a time#i will shut up now. chronic tag talker disease it is incurable#espeon cries
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dlstmxkakwldrlarchive · 2 months ago
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(article) SHINee's ONEW hopes to make people happy with his songs
Singer Onew of popular K-pop group SHINee has been deeply thinking about happiness, a theme that heavily influenced his latest release."I think it's wonderful to be someone who can have a positive impact on others and make them happy," he said during an interview Thursday with a group of reporters.
"It's a great merit that I can lift someone's mood. When people tell me they've been comforted by my songs, it feels like I'm truly living," he said.
This introspection led to the creation of his third individual EP, "Flow," a departure from his previous albums -- his first solo album, "Voice" (2018), second EP titled "Dice" (2022) and first full-length solo album, "Circle," (2023) -- which centered primarily on his distinctive voice and emotional expression.
Instead, "Flow," due out Tuesday at 6 p.m., is designed to resonate more broadly with the public, featuring songs that are easy to follow and enjoy together.The album is led by "Beat Drum," an upbeat pop track characterized by "kitsch" vocals in the chorus and a synth melody, according to promotional material from his label, Griffin Entertainment. The lyrics compare the feeling of a racing heart to the rhythm of a drum beat.
Also included are five B-side tracks, all of which maintain a bright and cheerful tone.
"I wanted to become closer to the public, so I put a lot of effort into making songs that are easy to follow," the 34-year-old explained. He also tailored the choreography to be accessible, allowing more people to catch on after just one viewing. "I hope even those who don't know me can feel a bit of positive energy," he added.
Onew stressed that while his unique voice and emotional depth will continue to be central to his music, his current focus is on expanding his positive influence.
The vocalist also has a goal of creating his own performance brand.
"I think a concert becomes richer and more enjoyable when many people can immerse themselves in it and have fun together. I want to create an atmosphere where it's not just a performance by me, but an experience where everyone can play together," he shared.
After taking a hiatus of over 10 months due to health issues, Onew returned to the stage in May.
During the break, the vocalist had the opportunity to attend a Coldplay concert in the United States.
"I loved the excitement and anticipation that I felt while waiting for the show," he said, expressing hope that audiences would experience the same thrill at his concerts.
Performing in front of fans and reuniting with his bandmates were what he missed the most as he recovered from neck surgery. He lost so much weight after the surgery, making his fans feel concerned and worried about his health.
"Now, I'm in great shape. In fact, I'm so well that it's almost a problem," he said with a laugh.
He spent a lot of time traveling to places like the U.S., Japan, and Austria during the break, giving himself the space to think deeply on his own.
"While traveling, I learned how to fail. There was a time when I tried to catch a train during a typhoon and ended up sitting on the platform for six hours. Sometimes, things just don't work out. But I realized that you can always try again later. That was the biggest lesson I learned."
After this realization, Onew changed his attitude about performing. He used to believe he couldn't go on stage unless he was 100 percent perfect, but now he's more open to taking risks.
This new attitude led him to boldly take on producing for the first time while working on this album.
"I challenged myself by getting involved in producing, selecting demo tracks, trying out different ideas, and communicating with writers to incorporate my thoughts into the songs. It was a big challenge, but it was a fun experience," he recalled.
Onew also tried his hand at rapping for the first time.
"I was debating whether to use more melody or try rapping," he said.
He thought rapping might work, so he gave it a shot, and fortunately, it turned out well.
"This new challenge has become a great motivation for me," he said.
He has also started taking guitar lessons recently because he wants to play during his concerts.
"I read somewhere that singer Lee Hyori said she started learning something new and that in 10 years, she could become an expert. So I thought, 'It's not too late. If I start now, I could be playing in 10 years too.'"
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junkdrawernoggin · 3 months ago
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SPOILERS for CINDERELLA'S CASTLE
Wanted to put a warning because if you can see it you should, and for all the folks who are going to wait for the YouTube release. There are also critiques in here, so if you don't want to see that, pass on by and have a good day!
I really really enjoyed it! I have a couple issues with it so I'll get those out of the way first. I mean these with all respect and kindness to the cast and crew.
Main Issue: You can tell who is an old Starkid member
This distracted me a lot. In this production there are only 3 original members on stage (I'm counting anyone who did AVPMs). That's Jeff Blim, Lauren Lopez, and Joey Richter. They are obviously all very talented. However
My critique for Lauren is that she did the same voice for Rancilda that she did for Ruth, and I wasn't a fan when she did it then. I haven't loved any of her sniveling loser roles, finding them far too annoying to enjoy. Emma and Zazzalil were fantastic, as well as her Tin Can roles. Please let her do that instead.
Edit: The Rancilda voice is actually not Ruth's. There is another character she does that has this exact same shrill thing going on, but for the life of me I cannot recall who it is.
Jeff is a great song writer, but he consistently writes himself parts that are out of his comfortable range. That or his vocal health is in serious disrepair by performance time. The "Castle on a Hill" demo sounds great, but in the DT performance I can almost feel the strain. I miss his lower range.
Joey did amazing puppet work; I especially enjoyed the parts where he was the old dwarf. The problem comes with the singing. NPMD I enjoyed his singing, and he's been good in the Tin Can productions. But you can hear him straining in the background which I felt hindered some of the ensemble parts.
I LOVE the old cast. They all bring unique skills to the table. But I think they are very comfortable now, and also sometimes make choices they think are good but in actuality hinder themselves. I'd love if a different writer came on board to mix things up. They need to be unafraid of giving honest feedback.
Now to the good!
The "new" cast members are so incredible!
Bryce rocked it, and I'm glad to see her highlighted after how well she did in NPMD. She sold every emotion, and her mix of wit and despair was heartcrushing. I would watch a 10 hour version of this production just to see more of her.
James was great. I don't find overly sexual humor that funny, but he did very well keeping a straight face and being utterly sincere with it all.
I will fully admit I have a crush on Kim and Curt, which colors my perspective of them a bit. Kim is such an incredible singer, I could listen to her all day. She's only the Fairy Queen for like...10ish minutes but she absolutely and utterly steals the show. No one else could've sold me that hard on how ethereal she was. Curt impossibly has chemistry with literally every person he's paired with. From the previews I was hoping Tadius and Ella would be paired up, so I am peachy pleased it turned out that way!
Jon was great, his role was clearly inspired by Septimus from Labyrinth and I love how hard he leaned into that.
I also adore Mariah, and I really loved this for her. She has had a pretty wild amount of diversity in all of her roles for Starkid. I was happy to see her really lean into the comedy and shenanigans of it all.
And the cherry on top, ANGELA!!!! I will admit, in Black Friday i wasn't her biggest fan. Mostly because I was so disappointed Mariah was unable to be in that production. However, she utterly shocked me in NPMD, that girl is MADE to play villains!!! I was a bit confused on why Angela was chosen for the stepmother and not Lauren, but oh boy when she came on stage I was HOOKED! She was fantastic. Is she a great singer? In my personal opinion, no not really. Do I really care? NOT AT ALL!! Highlight of the show 10/10
Also the set design was fucking incredible!! I like that they downsized (or at least it looked like they downsized) from the NPMD stage. It looked empty all the time. This time it felt so full and high budget. The lighting was phenomenal, the first time I've ever noticed lighting in a show and not for a bad reason.
The band was great, they always are!
The songs were...iffy. They didn't stick with me the way the NPMD ones did, certainly not like Black Friday or TGWDLM did. I'm a big music fan (I trained professionally to sing as well), so songs stick with me a lot even on a first listen. I know the opening "There's a castle on a hill as the story goes..." because I've watched the announcements so many times. Other than that, I really cannot tell you a single lyric from most of the songs in this show. Very odd for me.
Okay, going in for another watch. Maybe I'll have other opinions after.
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sinisteapot · 1 month ago
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Metaphor thoughts I want to get down before I start playing the full game...
Slowest opening to an RPG in recent memory. Good grief — not even LaD is so stop-and-start slow, and those games are trying to be movies whenever main story is happening. The fact their 'prologue demo' takes five hours before the game opens up and lets you have the barest sample of the core gameplay loop isn't something to praise; it's abysmal. Nothing in this setting is so novel as to justify the exhaustive exposition on every little point: fantasy racism with a caste system, magic conduits, a sleeping beauty curse — none of this is particularly out there! Hashino games tend to have belaboured openings, but this is something else — P5 and P3 both blow it out of the water pacing-wise, and I wouldn't go out of my way to praise either of those. No more slow burns, Atlus; force him to take some notes from SMTV and SH2.
My other biggest problem follows directly from that pacing issue: I find it fascinating that Hashino's approach to 'social link'-type systems has developed so linearly from 'completely auxiliary feature to the RPG gameplay' to 'the actual foundation of all of your combat abilities.' Sure, the menus are responsive, enemy and Archetype designs are nice, overworld combat strikes a surprisingly nice balance between tense and simple — but good god, nothing in that entire demo was remotely a challenge because everything is designed around having 3-5 'jobs' with 2-4 skills each. Though it may feel better by the midway point, I'm tentatively calling tying the job system to the social sim in a press turn game an awful decision. Megaten(-adjacent) games have a problem with encounters being too easily 'solved' when the player and enemy exist in the balance of, like, 10 different elements — with naught but 5 elements and a couple physical elements (only one of which has Skills tied to it at this point), the combat is stuck emulating a mindnumbing game of Simon Says for hours and hours. Yes, I'm playing on Hard — this appears to just make combat more swingy, and disadvantage near-certain death at this stage. Overall, I'm very unimpressed that we as RPG fans are still accepting this SNES pacing when it comes to pretty games doling out complexity in their systems.
...well, I call the game pretty because I like the art direction. That said, Digital Foundry is 100% right — it runs like a game from 2016. Though I like how the world looks in all the animated cutscenes (which, while of lower-than-average quality, are very plentiful and passable), the washed-out environments appear dull in-game; the magla particles are a literal layer of visual noise over practically every single map; and good heavens the anti-aliasing is simply non-existent. I dislike running around in open areas like in the opening: though SMTVV is a really beautiful game on PS5, I have to laugh at the decision to open this one in a desert area of roughly equivalent design — it really does not stack up in comparison, no matter how unfair some may claim that exercise to be. I don't really care about this sort of thing all that much, but I really do expect better of Atlus in the current year: base P5 on the PS4 looked better.
I can sense the battle themes growing repetitive quickly. This was really the game to ditch set standard battle themes for; again, another unfavourable comparison to SMTVV, which (while having a standard theme) constantly switches up between dozens of tracks for the majority of fights you'll be doing — static quest fights — in an open world where shmuck encounters don't make up the majority of your gameplay.
It doesn't suck me out of it that bad, but the game definitely suffers from the same Hashino Theme Writing as Persona 'Shitty Adults' 5. Confident and generally agreeable political fiction is not necessarily good political fiction: I'm not going to state general judgements so early on — I can certainly tell things when things are still setup, like all the junk with More — but a lot of the expository dialogue, especially Galica's delightful 'this is the writers' understanding of whatever type of oppression is happening in this scene' interjections are really, really limp. Textbook-esque; I'll give it some credit for going so unabashedly political, but I can't say i's got anything interesting or even particularly resonant to say yet.
This has been a lot of complaining. I am mostly playing this at launch as I feel obligated to in order to retain my JRPG pundit credit, but I like some things! Once you get through the dreadful opening hours, the cutscenes and visuals you get at the demo climax are really cool — I love how it introduces and visualises the high concept once it actually gets to it, and think it's the kind of strong hook which would've benefitted from not having three bullshit dungeons ahead of it. The game's been pretty humourless to this point, which has frequently proved exhausting — though I'm unsure if Persona Humour would be preferable — but I get a sense it'll play a better hand with its character writing now it's out of its opening, esp. once it can settle into routine. That's tentative, though.
In conclusion: I need to be saved from liking video games.
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greysfall · 3 years ago
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My 4444-word review of NEO TWEWY (with personal illustration + heavy spoilers)
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My overall critical score for the game is 7.5/10, while my personal enjoyment score is 8.5/10. This review is posted as I have 80% completed the game, got the secret ending and achieved the Angel psychic rank. I’ll first start with the main pros and cons as follows.
PROS:
-        Enjoyable as a whole, still upholding the first game’s spirit in world building and sharing the same backbone - which was mostly revealed in the Secret Reports, it’s impossible to grasp the story without reading them.
-        The new cast and new game is charming in their own way
-        The old cast’s return is one of the biggest highlights for sure, it was fun and impactful. Everyone stays true to themselves and also had their own stories wrapped up nicely.
-        Boss designs are cool, new pins are fun to use and collect
-        The connection between the old and new cast is well written and executed, including but are not limited to the tension between the old and new protagonist, the weird but fun interaction between the 2 Composers, the new friendships revealed and formed
-        Sho being in the main cast is something so uniquely TWEWY and uniquely Sho
-        Still good music
-        Still many fun side quests, some of them really uphold the same quirky spirit of the old game and some are surprisingly touching
-        Many new nice stores and yummy looking foods to explore
-        The map is really easy to memorize for me, it’s fun to travel around the “current” Shibuya to see all the differences compared to the past
-        The social network is crazy and interesting to read through
-        Has an anti-frustration system to help 100% complete the game more easily and earn money faster, so post-game is relatively managable.
-        Overall, I really feel the efforts the team poured into making this as their passion project, not just during the development process but for all the last 14 years. They showed the vision of what they wanted to make, at the same time giving something to both the old as well as new fans.
CONS:
-        The biggest problem with the game is scenario writing. The story is so heavily back-loaded. The director himself thought it would be better to balance out the tension flow by adding more at the beginning but gave in to the scenario writer in the end, probably due to time pressure. This results in an underwhelming execution of characterization and lots of wasted potentials for the first half of the game.  
-        I struggle to view it as a stand-alone game, since the backstory and the old cast both play such an important role in the core of the game. If someone plays this game without having played the OG, they can only enjoy it on surface value at best.
-        The new cast is nice but most of them aren’t quite as intriguing as the old cast, maybe it’s cuz they’re all too nice deep down that they lack a little bit of an edge, of that batshit craziness that everyone in the OG used to have? I think some characters (Fret, Nagi) ended up weaker in terms of characterization because the writer is too afraid of making them unlikeable – which kind of backlashed cuz they only became likable in the most expectable way to cater for a specific group of fans. I would have wished for the other team leaders to be more crazy too, had they not suffered 30+ loops of the Game…
-        The CAMERAWORK IS HELL.
-        Gameplay does get tedious at certain points with all the time travels.
-        Shiba is so badly written as a villain, some Shinjuku characters should be given more screentime cutting into Shiba’s– like Hishima or Kaie or even, Hazuki (though his limited presence also solidified his importance).
-        Some of the main character designs, for example Beat’s hairstyle and his food reactions are hilariously bad. What’s the point of covering up most of his unique facial features?
-        Some of the minor/side characters’ design are too cool for them to have such a small role (eg: Ayano, Eiru). Ryoji did get much screentime but is nowhere as fun as Makoto was.
-        Overall the scope of this game is made a little too big for the team to handle as perfectly as the last game that was very compact, it felt somewhat rushed in development too so the missing pieces are clearly there in the final picture
The entry fee versus paying for it all in the end
An important difference between the Neo game and the original Shibuya game was that the Shibuya rule asked for an entry fee that is the Player’s most important asset, stated as a chance the Composer gives them to reexamine themselves. Meanwhile, the Shinjuku rule neither encourages nor allows personal growth and ultimately aims to erase as many Players as possible. It’s a pity we were never introduced to the full Shinjuku rulebook, as it seems like the system there focuses more on building up power and a grand government to compare with the individuality-driven system of Shibuya.
When you have to compare the new game and the original game (OG), this is an important factor to consider. Also, the OG has a serious storyline running through and through, locked with a different partner/GM creating unique atmosphere for each week and you don’t get to see your old partners again until the end. NEO’s team system does not allow such deep insight and communication between the Players. All of your teammates are always there throughout, the dynamic does change with each new addition but it is not as prominent as a partner change.
Another important factor is how the OG was built from scratch for a new platform as “something no one has ever seen before”, while Neo recycled a lot of old unused ideas from the previous development (check out this interview for more details). The development team for NEO lacks 2 key members and had a change of writer so the final product is not as strongly bound together as the last game.
The new cast is definitely inspired by today’s teenagers (from the view of creators), compared to the old cast they’re more sociable and always seem to take whatever works for them despite feeling unstable inside. They are all innocent and genuinely nice kids, avoiding to hurt each other to a degree that they end up keeping some sort of distance. They’re also unable to communicate at deeper levels, always stagnant at this half-baked stage of equilibrium without any motivation to get to the core of things. That is the cost of entering the game without an entry fee, without even dying or having a reason to be there/to fight seriously. These kids were stolen from the RG into a Game that was decidedly the worst environment for them to change or develop, just wandering around cluelessly to find a way “out” until tragedies started to unfold one by one and they ended up being charged the total sum of the price for their actions – ultimately losing everything in the end.
That is, I believe, a story arc which can resonate more to the youth of today rather than of my generation. If the message of the old game was to “listen”, enjoy life to the fullest and accept to trust others, the message of the new game is to “speak up” from the inside, trying to understand yourself and take actions instead of just going with the flow and finally, to take responsibility for such actions.
If Neku was handpicked by the Composer for being the special one with an all-dense soul to ensure victory of the game then Rindo was just a normal kid chosen out of random by Kubo to be his back-up plan, who just happened to have a high enough imagination to awaken the incredible power from his pin. Rindo was then officially chosen by the Composer as Josh picked up and handed the pin to him again, this time not as Josh’s personal Proxy – but as the Proxy to represent the normal people of Shibuya and via whom he could gamble if humans can fight for their own fate.
The underworld heroine and the hero with little of his own
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Shoka is for me a refreshing and layered heroine. She’s the kind of character that took at least 3 trials of creators to form as a complete individual – that included Nomura who gave her the base design and Reaper background, Gen who gave a more cunning touch and the writers who made her English dialogues more punchy. Dishonesty equals “tsundere” is such a cliché, so the English writers tried really hard to avoid that trope in my opinion, while still letting her good intention come through.
She serves as the character who is informed of everything the players should have known, and there was almost nothing she could do about it. Almost. Until she met Rindo.
They were drawn to each other by sharing a state of “not having anything of their own”. They both started out with not being able to truly know themselves, Shoka even hated her RG life but also managed to mature from that stage before Rindo. She must have vibed with Shiki’s love and passion in the Gatto Nero threads, initiating her connection with Shibuya and understanding herself more. With Shoka as Swallow, they were able to open up to each other and offer mental support… but was still not getting to the centre of their problems because for all this time, Shoka could not tell Rindo the most important things about herself.
How did Shoka feel when she met Rindo at the UG? She probably didn’t want to hope that he would live the day until she witnessed the Twisters’ potentials. From the very beginning, they were both incredibly conscious of each other and also constantly frustrated that the person they happened to “notice” was such a condescending bitch/a clueless loser. The Shinjuku Reapers are overall quite drunk in power and uncompassionate to Players, Shoka included. She is also a master of dissociation, which results in her constant boredom, tone swings, haughtiness and subconsciously distancing herself from the friend – the boy she cares about – from false hope, as she judged from facts that it was a hopeless situation where nothing could ever be. Maybe she is naturally a bit of a chameleon just like her name suggests (Shoka 紫陽花 = hydrangea, the color-changing flower), so putting on an act and always dissociating herself from what’s important was easy, while hiding her contradiction was impossible. It was the ex-Reaper Beat who broke it out to her, that she should decide whether she really cared and wanted to do something for a change. He knew how it felt like to cross that line, and knew she wanted to too.  
Shoka is endeared by many of the Shinjuku Reapers and has shown independent acts of kindness (the Shinjuku ghost), proving that her kind and truthful side is as real as her harsh and dishonest side – which makes her a nice mirror to the previous heroine Shiki, who also embraced a dichotomy of self-complex and self-love within her character. In the end, she was the first of the new cast to ultimately accept all that is important to her and independently made the decision to help save Shibuya despite all costs.
She was jealous at Rindo’s interaction with Tsugumi and Kanon but remained silent cuz she wasn’t at a place to have any say about it. She also didn’t reveal about Swallow because that would only add an awkward irrelevance to their current situation, as she was too ready to face erasure at the end of the Game. She only wished to “play a game” with him, be it FanGo or the Reapers’ Game. The tension that the team could only feel at the end, she’s felt it the entire time. The song “DIVIDE” is applicable to not just one bond in the game, but it always makes me think of theirs. There is always a “divide” between her and Rindo throughout the course of their journey, as the living and the dead, as a Player and Reaper, as someone who has a place to return to and someone who doesn’t, someone who knows little but wields too much power and someone who knows a lot despite not being able to do much.
“If only I had the chance to connect with you on the other side
But time goes on, and without us realizing it
The battle is getting heated
Time goes on, and without us realiazing it
Divided again”
To be honest, maybe I didn’t grow any affection for the new main cast from Rindo’s perspective but from Shoka’s. Since I started to sympathize with Shoka, I started to see the boy in a more “real” way. The real Rindo, behind his peaceful façade with others, would lash out on Shoka for her unfairly harsh attitude while none of the others cared. He could also subtly feel that mantle of unspoken secrets from her, her own contradictions, the unresolved chemistry between themselves – and not knowing what to do with it rather than to feel angry with all the unfairness he could not process. (As a Libra too, he’s triggered the most by unfairness!)
It is actually a positive development as he’s at least “reacting” to something strongly now rather than to keep evading his problems. During my replay, I clearly saw the difficult situation Shoka was in, her remaining harshness after the Motoi incident was due to her internal struggle with a mission to save her own life, versus a chance to really be with the team. Her decision was to do both at the risk of losing favour from both sides. Rindo started to accept her layer by layer, as the person who resonated the most to her contradicting nature from the start and knew that via learning her resolve, he has learnt his too.
Later into the game, she even got too much of his attention. Maybe even without knowing she’s Swallow, he’s familiar with her thinking direction and Swallow had always been closer to him than any other friend. It was only after she had to betray her important ones twice that she could start being truly honest. The scene when she died a 2nd time left a strong impression in me, the little reveal let Rindo know that he is also losing Swallow as he’s losing Shoka – and that only death could drive the last secret out of her. Her final “Later, loser” echoed through Rindo as it was the final truth, with only him remaining to hear it: they had actually, already lost everything.
Rindo was the boy who never dared to face all that matters to him until he lost it all, fighting an unfair battle in the faith that they would somehow still win. Shoka was the girl who always knew what was dear to her, but never dared to think she could be together with them ever after and still threw her all into a battle she knew was losing. I think they stir each other on naturally to fill out their gaps, similar to what the Shibuya game partner systerm would have aimed for. The end reward was a little divine intervention to help close up the divide between them once and for all.  
During the game there was not enough space to process anything personal so at the ending when they officially became “friends”, it was an important affirmation of their bond. Some people complained it was friendzoning but it’s not, they just have arrived at the perfect place to start something more. “From now on, we will truly be together” – I read it as that kind of message.  
The heroine from a lost battle, with her story taken away
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After reading the secret reports and playing the game to be surprised of how small a role Tsugumi had in the main game despite being the “Hype-chan” thought to be a major character of the next TWEWY installment, many fans would feel sad at a missed opportunity to see the Shinjuku arc in full depiction.
It was shown clearly that, a Shinjuku arc was very carefully planned out and is a vital part of the whole story, yet it could not be made due to various circumstances behind the development scene. I would assume, that the team were not able to make a TWEWY game that ended on a despairing note, but it already happened in their mind, thus becoming a mental burden that forced them to break away from it and started the game anew with NEO. A significant part of NEO became the healing arc for the Shinjuku characters, especially for Tsugumi though I really wished more emphasis should have been placed on her rather than Shiba. We didn’t even get to see her brother – Shinjuku’s Conductor who had a vital role and instead was given the clueless Shiba, who had absolutely no idea what’s going on all the way until the last day in NEO. It’s as if Tsugumi has had her story stolen away from her, because her own battle ended with a saddening loss.
I think every time the game creators look at Tsugumi, they would feel that sadness too. Maybe to them, she is a bigger character than what is seen by the fans, as despite their failed effort to depict her story, she’s lived in their mind for all these years through periods of destruction, healing and rebuild.  Though it is a pity we could not get to experience the full scope of the Shinjuku story, the creators was clear about the place they wished for it to arrive at.    
Individuality, connection and the social network
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The team system adapted from Shinjuku rulebook does not allow much room for personal development, as the team dynamic is closer to a work relationship forced to bear results, than a spiritual bond to max out all corners of understanding as found in the partnership system. The old Shibuya system allowed only 1 winner and 1 week limit per game, while the new rule declares for a 1 winning team and only the team at last place will be erased – the other teams will enter another loop. Furthermore, whichever team to challenge the unwinnable Ruinbringers will face the risk of ending up dead last followed by erasure. As a result, the longest-standing teams are most likely not the strongest ever recorded, but the ones who have figured out a strategy to simply survive until something changes, enjoying their newly found social constructs while they are at it. Basically, it is a system to hypnotise players into the illusion that they are still “living”.
Therefore, we as players would not get to the core of each Player individually as fast and directly as we did in the last game. The Twisters were able to stand out not because they’re powerful, they only started to have a real chance after growing enough to each form a meaningful and personal connection to another teammate. It did not come as a team, nor did it intiate from the existing friendship between Rindo and Fret. In fact, I did not find much solidity or anything truly note-worthy about the main team and new characters within themselves until they started clashing with other team members, Reapers and new recruits from week 2 onwards. Rindo found his personal development with Shoka (via a clash with Motoi and pretty much a mini dating sim between them), then via the confrontation of his role with Neku; Fret found his with Kanon then Nagi, the team learned about the real Neku via Beat, Neku entered the UG via Coco’s wish to save Tsugumi… it was not the team but their personal links that empowered them to fight and solve each of their problems.
The other team leaders may have failed because they did not form such personal links, after 30+ hopeless loops Fuya’s team all fell apart to pursue their own interest even at the cost of erasure, Motoi quit his KOL façade to work like a dog for the Reapers (probably to save just his own ass not his team), while Kanon dropped her tricks to find changes via honest cooperation in acceptance of a fair loss. The despairing note in that is huge without making much of a scene because their failure didn’t happen at their best effort to “win”, but in their last attempt to find a way “out”. Even Shiba got his way “out” in the end thanked to his personal friendship with Hishima and Tsugumi.
Something has shifted in the mindset of the game creators in the last 14 years, as both games are about “connection vs individuality” but the last game focuses more on connection between just individuals and this one on the overall network that is formed out of those individual connections.
The introduction of Beat into the main cast was truly the bridge between old and new, they helped each other out in several turns before officially recruiting him. Beat is a character whom a lot of fans including myself have felt somewhat concerned about after Neku disappeared from the RG, so when the new kids welcomed Beat with warm and organic interaction and Beat seemed happy, I started to feel like I wanted to help them out too! I think the overall team chemistry is enjoyable enough for new players, but I could warm up to the new kids more from the pov of a returning character – whom I’m glad to be Beat, as the older brother figure who is genuinely kind, fun, serious and upbeat at the same time; who is needed and needs the kids in return.
The social network is a fun and refreshing feature. You can read all of the crazy tidbits about Shibuya and the links each character have formed with the town people, it’s also fun to visualize how the characters act off screen. Characters’ profiles provide extra insight into their background too, like how it reveals Tsugumi has been friend with Coco during her time in the RG. During the game when not all characters have showed up, you can sometimes guess which empty spot will belong to whom. For example there is a 1 character linking to Neky that is not linked to anyone else, so I could guess that was Joshua, and that another character linking only to Joshua was probably Hazuki, hinting that the 2 Composers are related before either of them even showed up.
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Hazuki only showed up for 5 minutes, but his presence is so vital and true to the game that I think he is the most memorable out of the new cast. The two Composers have such an intriguing bond, with their yin/yang or phoenix/dragon themes, opposite color design, the sempai/kouhai tone and the way they keep some sort of distance/work relationship as if it’s mandatory between Higher beings, yet at the same time they can talk so casually because they are truly equal – and different from one another. I have written a separate meta on them here.
Some people pointed out, that all Shinjuku characters’ names and themes are based off Hanafuda cards and the Phoenix in Hanafuda belongs to the Paulownia suit – which is Joshua’s name flower. This is so interesting because it feels like the creators somehow saw it as a sign to interweave the Shibuya and Shinjuku storylines together. Though it doesn’t come out much on the surface, it’s fascinating nonetheless considering both Josh and Haz had at some point interfered with the other town’s affairs.
“Shibuya tour with Haz” was such a special scene, as it happened between 2 characters who do not/no longer have a reason to care about Shibuya, on the subject of what is worth saving about Shibuya. Hazuki carried out the purification of Shinjuku and stepped in to restore Shibuya just as part of his job and unlike Hanekoma or Joshua who both possess profound understanding of humanity, he really didn’t know humans at all. Rindo’s irrational wish invoked in him a sense of curiosity, to try gambling on something irrationally and learning a bit of what his senior have experienced. With all the pieces put together, it provides an overview on Higher beings as a whole, and that Joshua and Hanekoma are really the odd ones out with Hazuki being somewhere in between them and the rest.        
The old friends
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It’s easy to have returning characters overshadow the new cast as they have already matured out of their personal story arc and stayed in our hearts for all this time. In the end, I have managed to enjoy both the old and new cast separately and altogether, and they will both find their own place in our memory of this game for the long term.
Sho is truly as crazy as ever, the game wouldn’t be the same if Sho is any less of what he is. Sometimes it doesn’t feel like Neky or Beat is younger than Nagi at all, with moments when it seems like Neky has aged 14 years instead of 3 years. His friendship with Coco surprised me pleasantly, and their interaction together with Beat was fun to watch. Rhyme’s found a new dream and her friendship with Kaie is precious too, especially considering that she can still talk to him online after the game ended. Josh and Neku’s interaction suggested that they have resolved the past and are on equal terms now, they even parted ways in good spirit and I don’t feel any worry about them like I did before.
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Neku and Shiki’s reunion scene was beautiful, theirs is such a special bond that it has grown and supported them even without being able to see each other. I am so happy to see them all again and that they stay true to who they are, albeit looking more grown up, cooler and happier than ever before.  
Overall, NEO can’t become a classic on par with the OG, but is definitely a good sequel and a good game in its own rights. I’m happy with whether or not there will be a 3rd game to complete the 3 monkeys theme, but if there will be – I hope the creators can really find the time to learn from the last 2 games and start over with a fresh mindset and strong core.  
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katymacsupernatural · 4 years ago
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Not My Reality Final
Jensen Ackles x Reader
Story Summary: Y/N wakes up in a nightmare. Is it her new reality, or can she figure out how to fix it. How can she get pack to her husband Jensen?
Catch Up Here: Part 1, Part 2, Part 3
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Rain began to fall about two hours outside of Lawrence. Heavy, torrential rain quickly covered the road and made it hard to see. The SUV’s windshield wipers could barely keep up with the downpour. 
Everyone was quiet in the vehicle while Jensen’s full focus was keeping the SUV on the road. Lightning flashed in the sky, lighting up the surrounding landscape quickly before turning pitch black once again. Thunder quickly followed, loud enough to shake the glass windows.
“I’m not sure if we should keep going,” Jensen muttered, his shoulders tense, his energy drink forgotten beside him as he fought to keep the SUV from sliding off the road. “This storm is ridiculous.”
As much as you wanted to keep going, you had to agree with him. This storm was dangerous, and it wasn’t worth putting you at risk. But you had no idea where you were exactly, or if there was anywhere safe enough to pull over. 
“Any idea where we are?” Jared asked, holding his phone up. “I’ve got no service.”
Jensen tossed his phone to Jared, who shook his head. “No service. No idea where we are. I guess we just go slow.” 
He had the SUV going at a snail’s pace, but it still fishtailed on the flooded road. Lightning flashed over the car, thunder immediately following. This was the worst storm you had ever been in, and you couldn’t help but be a little scared.
Jensen was a talented driver, but you could tell this storm was affecting him also. His jaw was clenched as he glanced over to Jared again. “How far away from Lawrence do you think we are?”
For a moment, it felt as if you were once again back in an episode of Supernatural. Jensen manning the steering wheel as Dean, Jared giving directions, sitting in the passenger seat. Your character, in her spot in the backseat. If only this was the Impala and not the SUV.
“I have no idea. Maybe half an hour or so.” Jared didn’t seem very convinced about his answer.
The air inside and out of the SUV was charged with electricity. The hair on your arms stood straight up, your heart starting to race. Your vision started to blur, and you called out to Jensen, not liking what was going on. “Jensen, please,” you pleaded, feeling as if your heart wanted to beat right out of your chest.
“Y/N, I’m a little busy keeping us on the road. Can’t it wait,” he muttered, not even glancing back. Jared turned as you leaned forward, his eyes widening. 
“Y/N are you feeling okay?” He asked as another flash of thunder filled the car. “You’re as pale as a ghost.”
Shaking your head, you tried unbuckling your car, but your arm refused to move. “I don’t know what’s happening to me, but I’m scared.”
“Damn it,” Jensen exclaimed, suddenly pulling over and stopping the car. “What is it?”
Turning the cab lights on, his mouth opened and shut. Speechless. “What is it?” You asked. “Why can’t I feel my arms?”
“I can’t see them,” he whispered. “Y/N, you’re turning translucent.”
Peering down, you could see the seat straight through where your arm had just been. Terrified, you turned your attention back to Jensen. “What’s going on?”
“Maybe you’re going home,” Jared suggested. “Maybe this a good thing.”
That did put a smile to your face. “I hope so. I’m ready to see my Jensen.”
Turning in his seat, Jensen started to reach out when he remembered he couldn’t grasp your hand. “I know that your Jensen is really lucky to have you. I wish you all the best.”
With tears in your eyes, you gave in to the energy flowing through your system. Closing your eyes, you felt yourself drift away. Seconds ticked by before the weight of your body had you opening your eyes.
Two pairs of eyes stared at you. Beautiful hazel eyes shadowed by a long flop of hair. Then the familiar pine green eyes that you loved so much. Full of so much confusion. “Jensen? Is that really you?”
“Jensen? What the hell,” he muttered, his voice so much deeper, gravelly than normal. As your nerves settled slightly, you could notice the maroon flannel shirt he was wearing, the black t-shirt underneath. You were no longer in the SUV, and the sounds of the storm were no longer hurting your ears. 
“Where am I?” You asked, completely dismayed. Here you had been hoping to find yourself back in your Vancouver apartment.
“Emma, are  you okay?” They both asked again, using your character’s name.  Instead of answering, you stared past them, noticing the familiar design of the Bunker. The bookcases were completely full of empty texts. The prop knives and materials placed on top. You were sitting at one of the wooden tables. 
Cautiously peering up, you were expecting to see the open ceiling, the lights, and the bars of the sound stage. Instead, you were met with smooth plaster ceilings, completely meshed with the walls. “Not again,” you whispered, tears filling your eyes as your hopes dashed. 
Who you had thought of as Jensen, but was Dean, came crouching even closer, rubbing the back of his hand against your cheek. “Emma sweetheart, you look as if you’ve seen a ghost. Please, tell me. What’s wrong?”
Hastily brushing away tears, you gave him a slight smile. “You probably wouldn’t believe me if I told you.”
“Try us,” Sam answered, scooting his chair closer. 
“I’m not Emma!” You blurted out. “My name is Y/N, and I play Emma. I’m married to Jensen. My Jensen and not that other one. But I was torn from my Jensen, tossed to the other Jensen, only to be thrown here. I have no idea what’s going on, I just know that I’m so tired. Of it, and of everything. I just want to go to sleep, and wake up and have everything be okay.”
Tears streamed down your face. Tears of frustration and despair. Of heartache and fear. Fear that you would never see your Jensen again. Or your house and the life you had made.
Dean pulled you into his arms, and while it wasn’t exactly the same as Jensen’s, it was still comforting. “Slow down, tell us everything.”
So you did. About your marriage to Jensen, and how everything had been perfect before being pulled away and thrown into utter chaos. You told him about somehow waking up in Austin, and finding out the person you were there was utterly horrible. You told them about driving towards Lawrence and the storm, and how you had slowly disappeared before Jared and Jensen’s eyes.
“Why don’t you go lay down and try to relax?” Dean suggested, eyeing his brother cautiously. “We’ll figure things out, I promise.”
Nodding, you let him guide you out of the library, and down the hallway. A hallway you had walked so many times before. But not as yourself, but as Emma. It felt so much different now. Slightly chilly, the marble tile cool and real under your fingers. “You can sleep in here for right now,” Dean guided you into his bedroom. Reaching into one of the drawers, he pulled out a ratty T-shirt and shorts. What your character normally wore to bed. “I’ll be back to talk in a little bit.”
Smiling at him, you clutched the clothes as he quietly shut the door behind him. 
The bed smelled of Dean, a deep musk mixed with gunpowder and whiskey. It was a mixture that you had always loved. Breathing deeply, you snuggled in, the scent lulling you to a much-needed sleep.
“We need to tell her,” you heard hush arguing as you slowly woke up. “She deserves to know.”
“Yeah, that’s a great awakening,” Dean muttered sarcastically. “But I do agree that she needs to know. Speaking of which, have you heard from Emma? It would be pretty awkward for her to show up, and see another version of herself sitting here.”
“No, nothing. It’s not like her to stay this quiet,” Sam answered. “You don’t think…,”
You opened your eyes to see both brothers in the corner of the room standing close together as they tried to whisper. “I don’t know what to think!” Dean raised his voice, glancing at you to see that you were awake.
“What are you talking about?” You yawned. “Is everything okay?”
Sam patted Dean on the shoulder. “I’ll leave this one up to you.”
He left the room, and Dean slowly came to stand by the bed while you slid up to a sitting position. “Can I sit?” He asked, nervously tugging on the red and grey plaid he had changed into. Nodding, you scooted your legs up, giving him room to sit on the comfortable mattress. “Is it about Emma? Is she okay?”
“We’re not sure,” he answered, his green eyes searched your face. “But that’s not our biggest problem.”
You could feel nervous energy settle through your system as you waited for the bad news to fall. It had to be bad news, that was the only reason he would be this unsure. You stayed quiet, waiting for him to talk, not sure if you wanted to hear anything. 
“This is the third reality you’ve been in,” he started. “Your original one, then the one with another Jensen and Jared. And finally, this one. Each place being an alternate reality of what Sam and I believe is this one.”
“That makes sense, I think,” you were having trouble wrapping your mind around it. “But…,”
He held up his hand and you let him continue. “We’re not sure why you’ve been transported between the three. Why you, and no one else. We’re also not sure if Emma switched places with you. We haven’t been able to get a hold of her for a good 36 hours now. And that’s not a good sign.”
You could see how that news was heartbreaking to him. Instinctively you reached out, threading your fingers through his. “This is what we do know,” his stared straight into your eyes as he continued. “Chuck is super annoyed with us right now.”
“Chuck?”
“I’m not sure what episode of our lives your filming,” he muttered sarcastically. “But here Chuck is now the big bad guy. Killing people, ruining everything. And right now, he is destroying things. Entire worlds.”
“Entire realities?” You gulped. “Including mine.”
“That’s what we’re thinking,” he answered softly. “I’m so sorry Y/N. I know that’s not the news you were hoping for.”
A tear slipped down your cheek, another one quickly joining. “And my Jensen?”
The pained smile on his face was all the answer you needed. Tears streamed down your face, your entire heart shattering in an instant. Dean pulled you into his arms, giving you as much comfort as he was taking for himself. “Do you think he’s dead?” You asked, sniffling. 
“I believe so,” he answered. “Chuck wasn’t gentle. And as much as it hurts now, there has to be a reason you were saved.”
You rested your hand on your belly, Dean’s gaze following it before his eyes widened. “Maybe that’s the reason.”
Dean/Jensen Tags: @acortez82​ @acreativelydifferentlove​ @adoptdontshoppets​ @a-girl-who-loves-disney​ @akshi8278​   @bi-danvers0  @cap-just-said-language​ @colette2537​   @deansgirl215​  @flamencodiva​ @hamiltrash1411​ @its-not-a-tulpa​ @jerkbitchidjitassbutt​ @justanotherwinchester​ @just-another-winchester​ @karouwinchester​ @keikoraventeller​  @krys198478 @librarygeekery​ @magssteenkamp​ @misspygmypie​ @mlovesstories​ @mrsambroserollinsacklesmgk​  @mrspeacem1nusone​ @nothinbuttrouble2​ @ria132love​ @ruprecht0420​  @screechingartisancashbailiff​   @sortaathief​ @superseejay721517​ @squirrelnotsam​ @team-free-will-you-idjiot​ @thing-you-do-with-that-thing​ @thoughts-and-funnies​ @torn-and-frayed​ @tricksterdean​ @wonderfulworldofwinchester​ @woodworthti666​ @beabutterfly987​ @pink-sparkly-witch​ @sexyvixen7​ @alwaysananglophile @supernatural3002​
Not My Reality Tags: @infinityspaceuniverse @supernatural3002 @dean-winchesters-gardian-angel @thevelvetseries @lexeeehhh @erule
Forever Tags: @aditimukul @alexwinchester23 @algudaodoce03-blog @amanda-teaches @andreaaalove   @artisticpoet @atc74 @be-amaziing @camelotandastronauts @caswinchester2000 @cpag7 @chelsea072498  @closetspngirl @deanwanddamons @caswinchester2000 @emoryhemsworth @ericaprice2008  @esoltis280   @tatted-trina6 @foxyjwls007 @gh0stgurl @goldenolaf25 @growningupgeek  @heartislubbingdubbing @heyitscam99 @hobby27 @horsegirly99blog @imsuperawkward @internationalmusicteacher @iwriteaboutdean  @jayankles @jensen-gal @justsomedreaming @just-another-busyfangirl @karlee-fay-my-wayward-son @linki-locks11 @littleblue5mcdork  @lowlyapprentice   @mersuperwholocked-lowlife @mogaruke @monkeymcpoopoo @musiclovinchic93  @nanie5   @percussiongirl2017 @plaid-lover-bay25   @roonyxx @ronja-uebrick @roxyspearing  @samanddeanmyheroes @sandlee44 @shamelesslydean @simonsbluee @sillesworldofwriting @sgarrett49 @spnbaby-67 @spn-dean-and-sam-winchester @spnwoman   @superbadassnatural @thatcrazybookwormgeek   @thewinchesterchronicles​ @valsworldofcreativity @vvinch3st3r  @whimsicalrobots @winchester-writes​ @zombiewerewolfqueen
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zosonils-art · 3 years ago
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👀 may we know more about rhythm man?
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we sure may!!!!! rhythm dump under the cut as always
rhythm man was made to do a variety of tasks relating to sound! mostly he either does sound checks for important devices like hydrophones, sonar, seti listening devices, stuff like that, or he analyses the audio that they pick up in greater detail than any human or almost any computer can. someone [probably dr light, who created him] showed him a rhythm game pretty early in his life, and he instantly fell in love with the game genre and, more significantly, the concept of music itself. he's still doing the job he was designed for, but his real passion and arguably what he's better known for in-universe is creating music, which he uses his intricate understanding of audio to excel at
he makes a point of being a cool guy to be around! he's nice, fun-loving, and always has a joke ready. he's very encouraging of others, and thinks everyone should get to chase their dreams and do what makes them happy. when there's no bright side for him to look on, though, he doesn't really know how to act, and as such he feels uncomfortable confronting serious emotional situations and has a bad habit of repressing any negative feelings he doesn't know how to deal with and just letting them get worse. he might be developing some resentment towards his work for how much of his time it takes up that he'd rather be spending pursuing his interests, but oops that's not a fun feeling! better bottle it up and not think about it
all robots are neurodivergent but rhythm in particular has SO much undiagnosed adhd. he [probably] doesn't mind his job, but he can't pretend to be nearly as enthusiastic about it as he is his music, and tends to come off as distracted and spacey when he's at work. he's also capable of entering a hyperfocus-like state that temporarily re-allocates computing power usually dedicated to spatial awareness and sensory processing to focus on something else, which was designed to let him analyse audio with even more precision. rhythm occasionally uses this feature as intended, but more often finds himself turning it on while he's making music or playing a game to get into the groove more
he'll gladly enjoy any genre of music, but anything under the electronic umbrella is his favourite to listen to and create, especially bass music and all its subgenres! outside of genre preferences he likes songs with a lot of tiny bits and pieces and intricate details to notice - i think he'd really enjoy bill wurtz's music, for instance, due to just how much is going on in almost every song. he posts the music he makes online, and has a pretty sizeable following for both the novelty of a robot that makes music and the fact that everything he makes genuinely slaps super hard. being a robot, his criteria for 'good' music is all very simple and objective stuff like whether it's in key or has a time signature that makes sense or follows a pattern rather than just being random sounds, so he's able to appreciate almost any music for what it is and can name the number of songs he actively dislikes on one hand, although despite his best efforts to be forgiving he's a bit of an audio quality snob
the only sound he genuinely doesn't like is white noise, because the total lack of a discernable pattern or anything notable freaks him out. it's hard-coded into him to try and find meaningful noise in very fuzzy sound, and even if he analyses it back and forth on every level and concludes that it's just random aural static he's still left with a feeling of unease about it. his headphones have a sort of noise-cancelling mode that completely blocks out most background noise so he can maintain a conversation without constantly pausing to overanalyse everything he hears - without the noise cancelling he's got the world's worst case of auditory processing disorder. he's weak to psychic cry because it's just a really violent blast of white noise, and is one of the only bosses susceptible to its stunning effect because the sound freaks him out so badly he has to stop for a moment to force himself to ignore it
almost everything about rhythm came from the idea i had for his stage! i imagine it functioning as a sort of rhythm platformer where almost every moving part is timed to the beat of the stage music. it's the obligatory yoku block-spamming stage of the game, but in theory if you follow the music and jump across in time with the beat you'll make it through without much trouble [and maybe even have fun! in a stage with *yoku blocks!!*]. other stuff like constantly-spawning enemies and the attack patterns of rhythm himself would also be on that same beat cycle! as for theming, his stage is a mostly-vertical climb up a radio tower - wily's reprogramming takes his repressed frustration over not always getting to focus on his passion and upgrades it to outright spite, and he decides that actually you WILL listen to his mixtape whether you want to or not and proceeds to hijack the biggest radio tower in mosteropolis and override every single station with lofi beats to take over the world to
rhythm is the first robot master idea i ever had that wasn't a reference to something else, although for a pretty long time he was only a stage idea and a name. maybe that's why his design changed more throughout his development than any of the other guys [even between the sketch and the final lineart for this art i refined his look like 3 times]. initially he had a more 'tough'/punk-ish look, with spikes on his helmet and around his wrists and ankles, but i ended up phasing most of those elements out in favour of the led lights and generally less intimidating look. i briefly considered having his design reference rhythm heaven somehow, since it's my favourite rhythm game and the only one i'm any good at lmao, but nothing came of that - perhaps his stage enemies could have some rh references in their ranks instead, chuck some screwbots up there or something. he also had massive anime sunglasses at some point but it's better for that design to never see the light of day
he also likes dancing! hence his funky moves in the art. his body shape isn't compatible with every dance style what with the clunky robot limbs and having a stereo for a chest, and he definitely wasn't built for physical agility, but with a little practice he can pick up most dance moves no problem. he's definitely a dance battler, and i think he would love rhythm games that trick you into exercising like dance dance revolution or just dance. rhythm man does a frame perfect ddr tas in real-time on an actual cabinet
that about wraps it up for the rhythm infodump, thank you for asking about him!! as always here's the unfiltered and transparent versions of his artwork
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rollflasher · 3 years ago
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Sonic Heroes and Sonic Chronicles
Sonic Heroes
I really love this game and I think it's good, but not great.
Funny enough, I also have some history with this game since my hype for Heroes as a kid was astounding, so when I got the chance to play it for the first time I had a blast. Thing is...I sucked at the game and as a kid I thought it was because I usually fared like that in most games, but as I got older the game continued to be frustrating and as a teenager seeing reviews about it and other 3D Sonic games, I came to the conclusion that Heroes wasn't really a good game, but here's the kicker.
All that time I only played the PS2 version of Heroes.
Years later I found out about the difference between the different ports of the game and decided to give it a second chance, apparently the PC version was the most accessible one for me and fortunately it wasn't as broken as the PS2 one, so I downloaded and gave it a try.
And man does it make a difference.
While the game's slippery controls is an issue on all platforms, the game played so much better in PC that I could actually enjoy myself and beat it, and after that my image of the game became much more positive.
Great level design, the team mechanic is fresh and really incentivises to interact with Sonic stages in a brand new way, one of the things I love to do the most in this game is mastering switching to the point that it becomes natural and suddenly you feel that 3 characters control as one, at least for me there's something incredibly awesome on succesfully pulling that off.
As always the soundtrack is amazing and Heroes' is probably Jun Senoue at his purest. Every single track displays his style in all of its glory and I think this gives it a pretty strong identity making it stand out from the rest. Also hot take, this game has easily the best final boss theme in the series, and yes, I'm putting What I'm Made Of above Open Your Heart and Live And Learn, it's not that this song is necessarily better than the others, it's just that I don't think ANY other song really nails the feeling of a final battle as much as this one does.
The story...is not good, I'm just gonna say that. The plot is bare-bones, the Eggman getting upstaged trend was already getting tired by this point and there's not much to write home about it beside Metal's return and Shadow's survival. Besides that, the characters fight each other for stupid reasons and there is some slight flanderization going around in this game.
That being said, I do think it has some redeemable qualities. As cheesy as this game's script is, I think this is a better approach at making a lighthearted Sonic game than the Pontaff games, because while this game has memeable quotes such as the SUPERPOWER OF TEAMWORK! I do appreciate that this game's tone still focuses on action and the characters still feel genuine in their characterization. I never really understood why a lot of franchises think that making a lighthearted story must involve the characters being forced into cracking jokes and leaning more into humor so I definitely prefer Heroes' approach at making a more family friendly Sonic story by making things simple and focusing on classic action.
Don't get me wrong, this game's plot is still not good and those are mostly saving graces, they’re still not enough to make a difference.
Overall, I think Heroes' biggest weakness as a whole is how repetitive it is. The game is incredibly fun on a single playthrough, but having to play it 4 times to get the final story is a deal breaker since all the teams go through the exact same stages but with minor alterations, it's only Team Chaotix that truly changes things with its missions.
This wouldn't be such a problem if Heroes was like SA1, where all the characters played differently and thus each campaign felt distinct from one another despite them re-using stages constantly, but in this game the teams play almost the exact same except for the Team Blast and some minor moveset alterations. And this is a shame, since it really drags down a game that has a lot of brilliant ideas that unfortunately overstay their welcome because of the monotony this causes.
I think the worst part is that IIRC, Heroes had to be redone from scratch halfway during development, since this game was originally going to be a Gamecube exclusive but after taking the decision to port it into other systems, they were forced to change the engine of the game to one that was easier to port, this means that maybe the repetitiveness of this game is a direct result of that, this would also explain why Heroes has this feeling of unpolish in some areas. Really this is a big shame, because Heroes could have been a much better game if its development went through as it was originally planned.
Anyway, my best advice for this game is to take a break every time you finish one campaign and try the next one another day, that's the most you can do to mitigate the issue of this game being repetitive.
Good game, but it's rough around the edges and could have been so much better than what we got.
Sonic Chronicles
Eh, I used to like this game as a kid but I could never beat it, nowadays I dislike it because of all the innacuracies Bioware did with this title getting almost everything wrong about the Sonic series, I don't hate it with a passion but at the same time I think it's a good thing this game got kicked out of the canon. I know there is some people who like this game and think it's not so bad, and that's okay! The game does have some interesting ideas, but I find all it did wrong infuriating because of how much Bioware boasted about being ''Big Sonic fans'' and the amount of things they got wrong about this franchise with those claims shows how focused they were on one-upping Sonic Team instead of doing their homework.
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This is downright embarassing.
Not to mention the game featuring gems like claiming Sonic and Shadow teamed up to stop Eggman in SA2, or how Team Rose is ''Team Amy'', among many other screw ups that could have easily be solved with a quick Google Search. Keep in mind this game was meant to be canon at first so the lack of care from Bioware after boasting really doesn't say anything good about them.
The less that’s said about the music, the better.
There's no Sonic curse or any bullshit like that, Bioware just got arrogant and produced a shitty game as a result. I still find it shocking that apparently this game got praised over Unleashed back in the day.
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glass-rose-paperweight · 4 years ago
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Rosie Watson
I don’t see much talk about Rosie, which is understandable since she has so little screen time. However, a child is a pretty important part of anyone’s life. And I’m in a child psychology class right now, so this sort of stuff is on my mind. I often see her appear in fanfiction, usually inaccurately, which is understandable because writing children is hard. This post is going to talk about her development at the end of the show (about 18 months old), what her development would be like at 2 years old (a common age for her in fanfiction), and how Mary’s death might have affected her.
Physical Development
By 18 months old, the physical development of most babies is pretty well developed. They’re almost definitely going to be walking by this time, maybe still a little unsteadily, but most can get around pretty well without much assistance at 18 months. By two years old, most children can climb stairs, run, and jump. Other than growing bigger, their physical development is starting to come to a close. Fine motor skills are still developing at this age; gross motor skills are going to be more well developed. A common test used is stacking blocks. At 18 months, they can generally only stack about 3, but by 2 years, babies can usually stack 5 blocks. Their peripheral and color vision is basically completely developed by 2 years, and their eyes, unless there is something wrong with them, will probably be close to 20/20 vision. They have well developed depth perception and perceptual constancy (the idea that an object viewed from a different distance or a different angle is still the same object). By 18 months, their hearing is well developed, and babies of this age can locate the sources of sounds just as well as adults can. 
Cognitive Development
Jean Piaget came up with 6 stages for cognitive development in babies. By 18 months, Rosie would be in either stage 5 (12-18 months) or stage 6 (18-24 months). By this age, Rosie would be quite inquisitive about the world. Babies at this age are described as ‘miniature scientists’: they are exploring and trying to figure out how things work, often getting into things they shouldn’t. And since they can move around pretty well by this age, they’re able to get into a lot of things. They will be engaging in trial and error behaviors in order to accomplish something, though at 18, the baby might be able to start mentally representing some objects and able to manipulate them in their head and figure it out that way. The example Piaget gives is an experiment he did on his own kids. At (I think) 18 months, he gave his daughter a stick that she wanted to pull into her crib. She was able to get it into her crib only by repeated trial and error of repeatedly turning the stick until it was able to fit through the bars. He repeated this experiment with a different kid when they were about 24 months old, and they were able to sit there and think about it for a moment before turning the stick and pulling it into the crib because they were able to mentally manipulate the stick. Object permanence is fully established around 12 months, so Rosie at this age would fully grasp it and go after objects that have left her view or been hidden. Deferred imitation (the ability to repeat an observed action after a waiting period) is also well established by 12 months - children are able to repeat actions seen 4 weeks prior. So it would be easy for Rosie to repeat the actions of others at 18 months, definitely by 2 years. This is because memory starts solidifying around 12 months. Toddlers 1-3 years old require 12-14 hours of sleep each day.
Language
I think this is the biggest mistake I see when it comes to writing really young children. Your 2 year old will not be speaking complete sentences. At 18 months, babies only have a vocabulary of about 50 words (though, they can understand far more words than this - probably twice as many words). Between 18 and 22 months, babies have a vocabulary explosion, going from 50 words to about 300. About 75% of the words gained during this time are nouns. What is common at this age is overextension, which is use of words in situations where meaning is extended. This usually happens with function or form. For example, if a baby is shown a small dog and told that is a ‘doggie’ and then shown a cow and told that is a ‘cow’, they child might think anything bigger than the small dog is a cow, even if its actually a dog. So medium to large dogs, sheep, horses, moose, and cows might all get called cows. By extension, anything about the size of the dog, or maybe even smaller, might get called ‘doggie’. Or, maybe the baby has a toy train that it calls a ‘choo-choo’. The baby might end up calling anything with wheels a ‘choo-coo’. At 18-24 months, babies will be using 2 word sentences. However, they do seem to understand syntax pretty well at this age - if they want you to sit in a chair, they will tell you ‘sit chair’, not ‘chair sit’. At this age, they will be using Telegraphic Speech, which are brief expressions that contain the meaning of the sentence but only essential words are used. Adults use this in their everyday life, such as if we text someone ‘home Tuesday’ instead of ‘I will be home on Tuesday’.  If you want to go the route of showing Rosie as some sort of genius baby (or any baby of this age, for that matter), then you might have a baby using 3 word sentences with a vocabulary of 500 words. That would be a very smart baby. However, it’s almost impossible to tell how smart someone will be at this age. Baby’s brains are still developing, and even the smartest babies will have an upper limit on what they are capable of at this age. Most IQ tests can’t really start accurately predicting future intelligence until about 5 or 6. Even the tests that have been designed for babies 2 and younger are really only useful for telling if there’s some sort of cognitive impairment, not if the baby is exceptionally smart for its age. Even the ones that excel at the tests at that age might end up with only average intelligence. If you want Rosie to be a genius, it likely won’t really start showing until she is a little older.
Mary’s Death
Mary dies sometime between Rosie being about 6 months (when she throws the rattle at Sherlock) and 18 months (the end of TFP). We’ll just say 12 months for easy numbers. By this age, Rosie would have developed very strong attachments to her caregivers. Obviously John and Mary are her caregivers, but the scene where Rosie throws the rattle at Sherlock shows that Rosie has formed a strong attachment with Sherlock; 6 months is about the age where fear of strangers begins, and Rosie shows absolutely no discomfort with Sherlock, so he’s been around enough for the previous months to have a strong attachment with him. When Molly tells Sherlock that John doesn’t want to see him anymore at the end of T6T, we’re going to say that Rosie is about 12 months. This is about the time when fear of strangers starts declining, but if Rosie wasn’t pretty comfortable with Molly, she would be fussy at being taken away from her father, so it’s a pretty safe bet that Molly has also been pretty involved with taking care of Rosie. So, that’s 4 primary caregivers total. Some might think that, because Rosie is so young, Mary’s death wouldn’t affect her. And Rosie isn’t likely to remember Mary or that she died. However, babies are utterly dependent on those that take care of them. Consequently, they form very strong attachments to those that take care of them. As anyone who has been around a baby can tell you, they get upset when the person that takes care of them disappears and isn’t around to offer them safety and comfort. By 12, Rosie would have formed a very strong attachment with Mary; even with her other caregivers being around, she still would have noticed Mary’s absence and been affected by it. However, her other caregivers weren’t around. John tells Sherlock that he doesn’t want Sherlock around any more, and then Sherlock goes “off his tits” with drugs for a while. John is having to deal with his wife being dead and the anger he feels towards his friend over that. It’s shown that he’s not doing too well. He’s probably still Rosie’s primary caregiver, but he almost definitely wouldn’t be as involved as he was simply because he’s so emotionally distraught. Meaning that the person who was probably least involved with Rosie prior to Mary’s death (Molly) might have ended up becoming the main caregiver for Rosie for a little while there. She went from 4 to 1 and a half caregivers, more or less. And that would definitely have affected her.  The most obvious way would be in her attachment style. Babies form different attachments to their caregivers, partially dependent on the baby’s own temperament, but usually dependent a lot more on the kind of care they receive. Most babies have secure attachment. Securely attached babies will show mild distress at a caregiver’s departure and will want to interact with the caregiver upon their return. However, they are easily comforted by the caregiver and go back to being happy and content pretty soon after being comforted. They use their caregiver as a secure base to explore the world around them. As long as the caregiver is close by, and giving positive signals as the baby is exploring if the baby becomes uncertain, they will remain content and explore just about everything they can. Securely attached babies are happier and more sociable with strangers, more cooperative with parents, get along better with peers, are better at problem solving, and having higher attention spans and lower impulsive behaviors. Contrast that with insecure attachment. There are actually 3 different types of insecure attachments, but I’m not going to go into them because this post is long enough as it is, and the individual types isn’t really important. There are some consistencies. Insecurely attached babies will be more emotionally distressed and less easily comforted by caregiver’s departure. They may initially show confusion or be dazed and disoriented with the caregiver first leaves. They may show contradictory behavior when the caregiver returns, alternating between pulling the caregiver close and pushing them away (though, there is one form of insecure attachment where the baby basically just ... doesn’t care about the caregiver. They show the least distress out of all babies when the caregiver leaves and basically ignores them when the caregiver returns).  Rosie would most likely start out as a securely attached baby. She is surrounded by a lot of people that love her and engage with her and take very good care of her. Sherlock would absolutely encourage exploration and curiosity within Rosie. however, attachment styles can change, depending on the caregiving received. I think it likely that, after the events of T6T, her attachment style would change from secure to insecure. The good news is, that also means it can change back, from insecure to secure. Even though we see Sherlock and John interacting with her will at the end of TFP, she would likely still be insecurely attached. It takes time for anyone to get over that sort of thing. If you are writing her at 18-20 months, it would be completely believable to write her as being a bit of a ‘problem baby’, with all the issues that come from insecure attachment. However, by 2 years, she will likely have gone back to a secure attachment style, likely with no lasting consequences of what happened during season 4. Babies display a wonderful ability to bounce back from all sorts of harsh conditions they go through at a young age, showing almost no problems later in life as long as they are given the chance to have a better situation and improve.
I hope this helps anyone looking to write about Rosie or any babies about 18 to 24 months of age. 
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popculturebuffet · 3 years ago
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Goof Week: Goofy Birthday Shortstacular!
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Hyuck all you happy people! And HAPPY BIRTHDAY GOOFY! The celebration already got on track today with a look at the two part goof troop pilot. You can find that here.  
That review kicked off GOOF WEEK my weeklong look at all things Goofy, but as is tradition on this blog the birthday of one of the big three wouldn’t’t be complete without a look at their theatrical shorts career. And with this one i’ve covered all three of Disney’s biggest stars having covered Donald last june (and will again next month) and Mickey in September so it’s long overdue that my boy gets a shot and even longer overdue I watched some of his classic shorts. 
A large part of why I started doing these is because I love classic theatrical shorts and the reason I love looking at the Disney ones is, unlike Looney Toons or Tom and Jerry, I didn’t grow up with these and Disney never replayed them. At most you’d get one or a small slice of one in a House of Mouse episode. So this is a fun way to dive right into history and see a piece of Disney I’ve only started scratching the surface of. 
This is a fun one too. I ended bumping this up to 12 shorts again, and i’m glad as it allowed me to take a look at some of the weirder stuff and we go all over the place: We have dancing, goofy begging for a smoke, goofy devlopnig a split personality that calls him fat a bunch, a prototypical max who is a LOT, trips to medevil times and cowboy times, a tex avery esque noir short, and the lead in short to National treasure. If any of that sounds like a real good time to you, then keep reading under the cut!
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Mickey’s Revue (1933)
Goofy was created by his VA Pinto Colvig, who based the character on the local happy go lucky moron from his home town, and after a dicussion with Walt it was decided to roll him into Mickey’s growing supporting cast. 
My guess from here is they decided to do a dry run to make sure the character worked with audeinces before giving him a full time roll. Given Goofy’s been both a staple of Mickey’s supporting cast and often more popular than the mouse or even the duck, you can see how that went. 
Colvig was awesome. While Bill Farmer is my preferred Goofy, I still tip my hat to the original and it’s clear this was a character he was born t play and it shows: a lot of characters take a short or too to really find their personality. Goofy.. has his early shorts persona straight out of the box> The only weird thing is he’s an ol dman here.. but otherwise his schick here, loudly eating peanuts, laughing a bit too loud and annoying everyone around him with no genuine malice.. that’s Goofy and Pinto really hit onto something and as we’ll see today had a TON of range beyond this. 
As for the rest of the short.. it’s forgetable. It’s not BAD, but it’s just Mickey and friends capering on stage. Nothing really out of the oridnary for these early Mickey Shorts, especially since some of them could get really damn creative.
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The Whoopee Party (1933)
Now we have Goofy’s first proper appearance, going from joke character in the crowd to full member of Mickey’s friend group. 
This one is also just okay, but better than the last: Mickey and friends throw a wild party, with Mickey, Goofy and Horace making the sammiches. Goofy dosen’t do much btu gets a good gag or two, and overall it’s alright. Enjoyabl efor it’s lively animation and not much else. 
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Goofy and Wilbur (1936) Three years later we get Goofy’s proper debut, a cute short about him using his Cricket friend to fish. That’s not the exestitnal nightmare that it sounds like mind you as Wilbur simply tricks them into Goofy’s net an donly gets eaten when they catch on and Goofy runs to his aid. The short really is more about Wilbur but it’s fair: like with Donald , who was paired with Pluto in his first solo short, they wanted to test the waters before having Goofy carry a cartoon himself. As we’ll see he very well could, but it’s fair to want ot backdor pilot it first and it’s easily one of the best shorts of today’s batch.
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How to Play Baseball (1937)
First off while they make a good effort I already know how ot play baseball short...
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How To Play Baseball is my faviorite of the Goofy Shorts on Disney Plus, which is a VERY small batch. Especailly since most of Today’s shorts aren’t at all problematic or inapproriate for kids. This one is a gem though. It’s one of the How To Shorts where a narrator goes ove rgoofy trying and failing at an activity though this one’s a tad diffrent. 
 The How To Narrator teaches us about baseball before narrating the world series game. It’s full of cleve slapstick, high speed animation and plain fun. It’s also part of the trend that would dominate Goofy’s sports career of putting him in whatever roll the shorts needed. Here he’s everyone at once, others he’s his old goofy self, other time sh’es just a normal joe. But Colvig does every version amazingly, so it all meshes and that general goofy design is so appealing it just WORKS.  So yeah while i’m not into sports I do genuinely love the How To shorts, as they were my faviorite part of House of Mouse and still are, and the originals are every bit as classic as their reputation says they are. 
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A Knight For A Day (1946)
This one is the only other one of these on Disney Plus and it’s decent enough. Nothing incredibble or extra specail: Goofy plays a Squire who has to fil lin for his Knight in a tournament and tries to win a princesses hand against another douchier goofy. Simple stuff iwth some fun gags, but it just dosen’t feel all that fresh, especially since Disney already did a much better shorts with knights with Mickey’s “Ye Olden Days”. It just dosen’t feel as fun or creative as that one was btu on it’s own it’s fine. Nothing great, nothing terrible, just fine. First short of the day to feature Goofy’s faceless blonde love interest who in domestic shorts is his wife and by the same extension Max’s now dead mother. 
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Tomorrow We Diet (1951)
We’ve got three from 1951 here. By this point Goofy had traditioned from lovable bumbler to every man, taking on a more generalized personality to fit into every day slice of life scenarios, using those to brilliantly contrast the goofy animated comedy with the more mundane setting it comes from. And sometimes it’s just straight up sticom humor with the ocasoinal joke you could only do in a cartoon.  And sometimes.. you get a version of Goofy who lives in a mirror taunting Goofy over being fat and then trying to keep him on his diet while it’s not clear if thi sis a split personality, a mirror ghost tormenting him that took his form and is doing this so Goofy breaks the mirror and frees him, or his evil doppleganger from another universe. 
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Yeah .. one of the centerpieces of this short is Goofy’s reflection/split personality/earth 3 doppleganger/some sort of evil genie taunt shim abotu the fact he’s putting on weight startnig by saying “Hey Fat”... because apparently in this unvierse the best weight joke they can come up with is literally just calling someone fat. I bet I know who rules THIS timeline with an iron fist....
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The first half of this short is Goofy being told he’s fat by a bunch of people and the second half is his hallucination/psychotic break/guardian asshole tormenting him with the diet. And I do mean tormenting: He knocks away all of Goofy’s food, then suggests he not even eat his carrot and STARVE himself, which is just deeply unhealthy, and earlier forces Goofy to let him read his book and then tell shim to just diet anyway. Which granted dieting IS sensible.
So yeah this short as you can probably guess by the fact it involves the term “Hey Fat” which was only said by a human being once.. Dick Kinney or Mick Shaffer, the writers of ths short,  when one pitched the line to the other and they laughed for some reason and put it in the script. But with that you can wager this short is REALLY outdated> Overating CAN be a problem and fat shaming still exists, but it’s far less tolerated and far less of a thing.
And hell I can tolerate a good natured weight joke, the Critic had some great ones, especially as a fat guy myself... but this isn’t good natured. The entire joke is, as the man said above HE’S FAT.. So as a legit short. it’s deeply unfunny at best, horribly insulting at worst. But as a so bad it’s good short? it’s GOLD. From the whole mirror goofy thing, to the fact fat is seen as a legit insult here or something to just call fat people because that’s what the writers thoguht humans, even in the 50′s talked like it’s just riffably cruel.. though it will obviously depend onthe viewers tolerance for both fat jokes and how creepy the short can be and again as a short it sucks. As something to be mocked for fun.. it’s fat with potential
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Father’s Are People (1951)
Hey Kids you wanna see Max and Goofy reenact Problem Child? 
Given I did Goof Troop earlier this week and i’m finishing this week with A Goofy Movie, it shouldn’t come as a huge shocker that I wanted to cover the first short with Goofy’s son Juinor, who’d later be remolded into Max. 
The short STARTS promising with Goofy having a kid and the hyjinks that comes from having a baby child: Goofy passes out Cigars because Lung Cancer was the preferred way of celebrating having a child in the 50′s, runs himself ragid helping out, which I give the short credit for as “Donald’s Diary” three years later would play a man helping a woman around the house for horror. Here George (Goofy would often go by George Geef in later shorts) pitches in and while he’s clearly exausted he is trying to help with the boy. 
It takes a turn though once we jump ahead to a toddler Junior. Seriously a red head named junior... there’s no way that’s a coincidence. Anyways, the problem is unlike problem child, where Junor dosen’t really go after his dad but the assholes around his pushover dad who genuinely deserve it, this Junior goes after Goofy who at wors tis mildly negelectful but clearly loves his boy> He also DOES try to take a brus hto the kid... but it’s hard to be too mad about that as it was acceptable at the time and he dosen’t actually paddle a three year old. It’s like a less horrfying version of donald puttin ga penguin to a shotguns face in that the targeted party dosen’t see the threat and that goofy isn’t some form of sociopath in this short like Donald was there. It’s just not very funny and only worth watching at all for the historical value. 
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No Smoking! (1951) (Patreon Selection by WeirdKev27)
This is my first of two Patreon selections, my patreon is here if you want to chip in a buck to pick a short for Donald’s birthday next month, by longtime friend and backer of the blog Kev. He suggested this one for the sheer absurdity of Goofy smooking.. and was right on the money> This one is DELGITHFUL. 
It works on two levels: it works on the modern level of seeing such an iconic cartoon grapple with trying to quit smoking, first smoknig so constantly a giant cloud appears over him and he has about 80 cigs in his mouth at once, but then trying to quit and being surrounded bycigs before finally DESPERATELY begging for one. As I discovered you really HAVEN’T lived till you’ve heard goofy madly call out “Smoke, smoke gotta have a smoke”. 
But while the novelty IS great.. it’s also just a good cartoon. Outside of some blatant racisim at the start, with a native american sterotype introducing smoking to colmbus which feels so wrong to type I need a shower and really puts a damper on the short which after that.. is just really funny. From the smoking through the ages, to the very creative smoking gags it’s just fun.. and it is CLEARLY anti-smoking, showing both the insane amount of cigrte smoker can go through and how mad the addiction can drive you. It’s not bad... though if you can’t stomach the blatant and terrible racisim.. I get that and it’s fair. 
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Two Gun Goofy (1952)
This is one of two “put Goofy in another setting all together” pieces, both in the same year which tells me they were trying to find new stuff to do for Goofy. Thi sisn’t unheard of in cartoons: Around the same time and before Bugs Bunny went all over the world and thorugh time and space, and Mickey went through the looking glass and had two fantasy shorts, so i’ts not unusual
But what IS neat about these next two shorts is they combined the two goofys: he has his goofy demanor and oblivoiusness from the classic shorts, but still has his deeper, slightly less goofy voice from the everyman shorts and is still treated as an average joe, just one now undertaking genre careers, here a cowboy and next a detective
This short is decent. I’m a sucker for cowboy episodes apparently: either old west style showdowns or having the characters go to a dude ranch or something. So naturally I picked this one and was told Max was in it an dhe is... in a two second cameo when Goofy has a thought bubble after meeting faceless lady.
But this is a really enjoyable picture. not Disne’y sbest but good stuff. It also pairs Goofy with pete which really is a perfect pairing, putting our scowling rotund villian against our skinny well meaning hero. And while i’ts a common gag in a lto of things I do love Goofy accidently beating the shit out of pete as the short finds fun ways to do it. All in all worth a watch. 
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How to Be a Detective (1952)
This one was a REALLY fun one. Like with westerns i’m a sucker for a good noir parody, even if ironically I haven’t watched much of either genre proper. Add in the fact this is clearly inspiried by Tex Avery’s work and i’m sold on this fun madcap romp with an approraitely more noirsh narrator. 
Goofy is naturally a detective and hired by the faceless woman to find “Al” having to contend with both a goon he keeps failing to recognize and The Chief of Police, played by Pete, who keeps telling him “I told ya to stay off the case Goof!”. It’s just the delivery makes it funny any time he says it as does his instance... and the punchline, which I won’t spoil to both that an dthe overaching mystery i sa gem. This one’s on youtube, seek it out, it’s damn fun. Before I go thoguh I also love how Goofy is Given “Goof Balls”. Yes GOOFY GETS DRUGGED and I am here for it
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Father’s Day Out (1953)
I couldn’t find any GIF’s for this one, not even one’s in teh same tag that were unrelated so here, have more smoking Goofy. It will never not be funny.
This one is ehhhhhhhhhhhhhhhhhtastic. Goofy is overworked, wnats to rest on his weeknd, and stuff gets in the way. Oh and halfway through he abrubtly has to take Max to the beach. It’s.. not much honestly. It’s like the simpsons if it wasn’t funny. 
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How To Hook Up Your Home Theater (2007) (Emma Fici Patreon Selection)
You may notice the MASSIVE time jump here. That’s because while Disney still does theatrical shorts nowadays, in part because Pixar’s shorts turned out to be a huge hit, they almost never use the classic cast. This delightful anamoly is one of the few exceptions and was picked by Emma out of sheer curosity. And she picked well this short is fun, feelnig like a big budget version of the House of Mouse How To Shorts I loved so an dhaving a modern yet still ultimatley timeless subject: while the tech featured is missin ga streaming box and 4k, otherwise it really has aged incredibly well and getting all the diffrent modes set up and what not is a hassel we al lcan agree with. 
It’s a fun short with lots of good gags and humor as Goofy tries to set up his Home Theater before the big game, and worth a watch. Weirdly not on Disney+ though try explaining that one. 
One final note is for whatever reason this was paired up with National Treasure: Book of Secrets. 
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My BEST GUESS i sthat it appeals to the kinds of dads who’d watch National Traesure: Book of Secrets as well as kids since it’s an adventure film. Though it now makes me want to see Nicholas Cage voice goofy. Get on it Disney. Not forever though, Bill’s a treasure. Just for a gag like Don Cheadle vocing Donald.. oh god put them together.. and then have them do a movie together I don’t think they have and do not know why. 
Final Ranking: As a bit of added fun to close this out and as a new feature for these i’m ranking today’s shorts from best to worst How To Be A Detective How To Play Baseball No Smoking Goofy and WIlbur How To Hook Up Your Home Theater Two Gun Goofy The Whoopee Party Mickey’s Revue Tommorow We Diet A Knight for A Day Father’s Are People Father’s Weekend
For the record despite not being a GOOD short Tommorow we diet is at least intresting, hence i’ts ranknig while Father’s weekend is just a boring 50′s version of problem child. Fathers are People at least has some good gags to set it off. 
So thank you for reading and if you liked this review give it a like and consider joining my patreon at patreon.com/popculturebuffet. As a patron you’d get access to exclusive reviews, the patreon’s discord and to pick a short each time I do one of these shortstaculars. Donald’s comnig next month and the deadline is in only a few days to join up for said month so the clock is ticking. Even a dollar a month helps me reach my stretch goals so please i fyou can sign up today and if not, I understand and i’ll see you at the next rainbow
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serendipitous-magic · 3 years ago
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You might've talked about this already, but any tips for writer's block???
(Disclaimer: many of these are paraphrased from writing advice I've seen and liked myself, but can't for the life of me remember where I saw it or who said it.)
1) For existing stories: have a plan. Even if you’re someone who doesn’t like planning stories, have the most basic of skeleton plans. You don’t have to come up with the whole plan at once, and you don’t have to plan every little detail. But when you think of a plot point or scene or detail or whatever that you want to use later in the story, jot it down. Don’t count on yourself to remember it. You won’t.
And if you’re a person that hates planning stories, don’t think of it as a plan. Just think of it as saving the ideas you want to use later.
-_-
2) Write down your daydreams.
No, seriously. One of my biggest challenges in writing is that when I’m trying too hard, nothing happens. My best ideas happen when my brain is just playing, not even writing, just like... Going off on intangible adventures while I wash the dishes and listen to music. I’ll surface from some complicated daydream about a band of cowboys staging a horseback rescue mission for a friend being held prisoner on a moving locomotive, ending with the horse leaping over a narrow canyon Spirit style, and suddenly I’m like “wait, shit, this is good.” This applies for individual scenes, but also plot - the same thing often happens (to me at least) for larger plot points. I’ll be happily daydreaming a scene and suddenly one of the characters tearfully says, “I expected this from the others. I did. But from you? My own brother?” And I’m like WHOA WAIT, THEY’RE SIBLINGS? PLOT TWIST! And like... sometimes that shit makes it into the actual story I’m writing (or I write it down and save it for a future story) and becomes a major part of the plot, lol.
Point being, the things you come up with when you’re not even trying - when you’re just having fun, fucking around in the fandom or in whatever various universes you’ve created in your brain (anyone else? No? Just me?) - those effortless ideas are often some of the best ones. Because of how human brains work, it can be really, really hard to force yourself to make something good.
So if you’re just happily daydreaming, and you find yourself thinking, “Damn, this is actually pretty good,” write it down. You might be able to use it later.
-_-
3) If you’re in the middle of a story / scene and you get hit with writers’ block, or you find yourself rewriting the same sentence or paragraph or page over and over, or simply feel unable to continue forward - your problem is not that sentence / paragraph / page, it’s several sentences / paragraphs / pages back.
For example: if you can’t seem to figure out what a character should say next, first try the usual thing and plan ahead. Where does this conversation need to go? What needs to be revealed? What emotional beats need to occur? What information needs to pass from character to character? Does it need to continue? Maybe you just need to cut the scene or have the next plot point happen there.
But if none of that (the “usual stuff”) is working, don’t look ahead, look back. Your problem is probably actually a few lines ago. The conversation meandered too far from what it was supposed to be, or the conversation could have been three lines and it just kept going on for two pages after the plot point ended, or you’re not sure what the emotional beats of the scene are supposed to be so you’re floundering.
When trying to move forward isn’t working, look back instead. Mid-story writers’ block is often a sign that something went awry a little while ago, and you’re seeing the symptoms now. The stubborn paragraph is the check-engine light, not the engine itself. Go back and read over the last page (or more, depending on how big the issue is) and see if you can feel out what the issue is. Did the plot point end two or three pages ago and you just never stopped the scene? Are you relying too much on action and dialogue but forgot to describe the scene as it goes on, so it’s all happening in kind of a vague gray void? Did you get into a rut of repetitive sentence structure because you lost the flow a while ago, and now you’re just cranking out words mechanically?
-_-
4) Don’t be afraid to write “stupid version:” at the top of the page and just go for it, in the most cheesy, over-the-top, bad, obvious, flat, boring, illogical, improbable, unbelievable way. Or whatever way ends up coming out of you. You can go back and fix it once you’ve found the ideas you want to hold onto. Remember, “the first draft (whether that’s for the entire story, or just a draft of a single scene, or a single page, or a single paragraph) is for making it exist. The second draft is for making it functional. The third draft is for making it effective.” (I’m paraphrasing and I don’t remember where that quote came from, I’m sorry.)
-_-
5) If you’re having writers’ block on in coming up with new ideas, here are some things that work for me:
-Write down your daydreams (see above)
-Listen to music. Soundtracks and video game music are great because they’re designed to support a narrative, and to almost tell a story of their own. But, like, any music. I often end up making little “trailers” in my head when I listen to songs I’m currently taken with, and sometimes I’m like “Hey those could be some good elements for an actual story.”
-Look back at old notes for story ideas, if you keep any
-Or, look through any medium you use to save ideas - playlists, pinterest boards, art, whatever.
-Consume other content. I know that’s old advice that literally everyone gives, but hey, it works. You’re great and your brain is great, but you are not a closed ecosystem. You can’t just keep creating, growing, thriving all on your own without taking in and integrating other people’s ideas. Read something. Watch something. Read fanfic, see what the fandom’s up to. Reintroduce yourself to an old favorite with new eyes, or seek out something you’ve never seen before. Watch one of those old classic black and white movies that you never got around to watching. Read a book in a genre you don’t usually read. Find a terrible, I mean truly awful show and watch it with someone you can laugh with. Look at art. Ask the people in your life about their passions and their weird little cornerstones of knowledge.
-Give yourself time. Let yourself percolate. Let yourself think.
-Write yourself into an idea. Open up that dreaded blank page, switch to red ink, and just start typing like “Okay so it’s a werewolf story I think but not one of those pulp romances with the Alpha Wolf or whatever shit, I think I like the idea that it’s about the pack dynamic, so like a family story? But maybe the main character is a human. Do they get adopted by the pack for some reason? Why? Maybe they like... saved one of the pups or something. How did the pup end up in danger?” Etc.
6) It’s hard to force your brain to be interested in something it’s not currently interested in. If you’ve been super into sci fi and are all about Star Wars and Firefly right now, but you’ve been meaning to write a gritty crime mystery for like ever... you’re probably gonna have a hard time writing a gritty crime fiction if all your brain wants to think about is spaceships. (Unless you set the gritty crime mystery in a sci-fi setting 👀)
Trying to control your muse is like trying to leash a cat. You’re probably gonna have way greater success (and way more fun) if you just write whatever the hell you wanna write, whether that’s a 300K spy drama or another fake dating AU for your OTP even though you’ve already written two. (I promise you, nobody’s ever gonna get tired of it.)
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monsterlovinghours · 4 years ago
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AAAAAA
OUR DISCORD GOT TO TALK TO ALEX ON ZOOM THIS MORNING AND I’M STILL SHOOK LIKE TWELVE HOURS LATER HOLY SHIT
Here’s some highlights:
-Everyone who meets him says the same thing, but he really is just the biggest sweetheart, he’s so kind and easy to speak to. He asked each of us individual questions, was very genuine and excited to speak to us, you could tell he was happy to talk to all of us.
-He talked about the DC run a fair bit, including jokes that were left out that he would have liked to keep. He mentioned the corkscrew pig dick nailed to a plague in the basement of the Winter Garden. 
-HE HAS THE BLANKET I MADE FOR HIM!!!!!!!!!!!!!
-I asked about any onstage mishaps during a performance and he recalled the time he missed a cue as Boq in Wicked and sprinted late onto the stage half-dressed in random bits of costumes. He also mentioned the couple of times he got food poisoning mid-show (apparently he’s always cursed to get food poisoning when he plays the Winter Garden).
-He mentioned some upcoming projects, including what sounded like a new animated Beetlejuice cartoon, with him providing the voice and a new design based off his portrayal! He also mentioned a Netflix show, some voice-over projects, and screenplays of his own.
-ALEX SAID TAKE NAPS. He gave advice on working past getting stuck in a piece of writing; always have 2-3 projects going so you don’t focus on just one thing, then if you get stuck you can just switch to another project. Take naps was another piece of advice. “It’s part of the creative process. We’re dreamers and creators, and you can’t dream if you’re awake.”
-He called out my roommate for collecting teeth, then said, “Well, we won’t impact that.” This motherfucker dad-joked us.
-HE SPECIFICALLY BROUGHT UP THE SHRIMP.  He’s delighted by it. He admired the creativity and strangeness of its creator ( @realmonsterboyhours​) and immediately asked that it be put on social media so he could boost it. 
-He talked about the clones again, and he mentioned that to develop their characteristic, each one emulates an animal. There’s one that laugh and jitters like a hyena. There’s another that’s always got his tongue out like a lizard (CHAMIE IS CANON CHAMIE IS CANON). Alex said that he even adopted some snake-like movements for Beetlejuice (i.e. the head-swivel)
-One thing that I absolutely love that he talked about was how much he wants to see Beetlejuice played by someone “other than some cis white dude. We’ve done that, we’ve seen that done.” He called out Broadway on their white supremacy problem, and is actively campaigning for more diversity.
-Kevin was in the room, but he was sleeping under the bed, so we didn’t get to see him. He did laugh about how more people seem to recognize Kevin on the street than him. 
The fact that this happened still doesn’t feel quite real, but I’m so so so thankful for the opportunity, and to share this experience with my friends. Alex said he was genuinely so happy that people from all over the world, from England and Australia, from New York to Georgia to Kansas, all found each other and became friends because of this show. 
@realmonsterboyhours​ @beetlebitchywitch​ @pastelnacht​ @turtlepated​ @sofasmut​ @dilfyjuice​ @spider-provider​ @hoodoo12​ feel free to add anything I missed!
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seiin-translations · 4 years ago
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2.43 S1 Chapter 3.1 - The Dog’s View and the Giraffe’s View
1. FRESHERS
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If my one accomplishment in life is teaching everyone how cool Odacchi is...I’m okay with that
Translation Notes
1. Volleyball and ballet in Japanese are written in the same way (バレー)
2. Yuichi Nakagaichi is a former volleyball player who played for Japan in the 1992 Olympics
3. Tadahiro Nomura is one of the most famous judo competitors in Japan who won three Olympic gold medals in a row
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When he first entered high school, “Oda” was second from the top for the boys on the class register. The seats in class were temporarily allocated according to student number, so he was second from the front, two files from the window.
However, he couldn’t see the board very well in this seat due to an obstacle. If he were to apply a nicely fitting expression to it, then it would be as though a tree had spurted up from the seat of the chair. An extremely tall back completely blocked his sight. His shoulder blades were at the height of Oda’s line of sight, who was sitting normally.
“Whoa,” Oda bent back in shock, then leaned over his desk and poked the tall guy. “Hey. Hey!”
“Mmm?”
The tall guy twisted his long back around and placed his elbows on the back of his chair. His sleeves of his brand-new blazer, the same as his own, was already a little short at that point in time, his wrists peeking out quite a bit. His arms look long too… Oda, out of habit, imagined how far he could reach if he added the reach of his arms to his height.
“You’re huge. The biggest in this class. How tall are you? Were you the biggest in middle school too? What club are you in?”
“Club? I’m not in any, but…”
When he showered enthusiastic questions on him, the other boy leaned away from him suspiciously. A mild personality could be inferred from his gentle-looking features reminiscent of a horse-like creature, as well as a low voice like his throat was slightly stuffed, coupled with a relaxed way of speaking, however…
“Huh, with that height? You’re kidding, right? What a waste.”
Oda’s eyes widened, and the boy frowned, as though he had said something that hurt his feelings.
“You’re prejudiced to think that if someone’s big, they’re in some kinda sports club. I don’t really like exercise. There’s a lot of guys who say stuff like that, but it’s annoying.”
…He was the type of guy who spoke harshly and without restraint from the first meeting. Oda felt daunted at the gap from his first impression of him, but he immediately collected himself. They would be classmates from now on. It was much better to have someone to state clearly what they hate rather than let it go vaguely.
“Hey, wanna join the volleyball team together? I played it all the way through middle school and was thinking of playing it in high school too.”
“Volleyball? The ball sport?” (1)
After a short while,
“You?”
He said with a faint mockery in his voice. Oda was discouraged. It was the first day of school. Anticipation bounded in his chest and there was still absolutely no reason to doubt his own future.
“Well, it’s true that I’m small now, but I’m gonna grow tall in the future. They say there’re guys who grow thirty centimeters in high school, so I’m sure that I’ll have caught up to you by third year.” For some reason, at that moment he never doubted that he would be as big as the guy in front of him after two years. “And then I’ll be a super ace, like Gaichi.” (2)
“Super ace? What’s that, sounds strong.”
Oda’s eyes sparkled like he had been waiting for that question.
“It’s a team’s coolest, most dependable attacker.”
After that, he enthusiastically talked about how Nakagaichi Yuichi was from Fukui Prefecture and how amazing of a player he was until the new homeroom teacher arrived and made them stop chatting. The tall guy didn’t seem particularly impressed as he listened, but after school that day, he followed Oda, who immediately went to visit the boys’ volleyball team.
This was the second boy in attendance, Oda Shinichiro’s encounter with the first boy in attendance, Aoki Misao, who was one spot before him. That was exactly two years ago from now.
***
I. Prohibition of the posting and distribution of flyers other than in designated posting areas
I. Prohibition of any solicitation activities that obstruct traffic, on campus or off campus
I. Prohibition of any solicitation activities accompanied by the transfer of money, goods, privileges, etc.
I. Prohibition of any solicitation activities that could be seen as coercive or intimidating, as well as forcibly making someone join a club
The above was the notice handed down every year by the student council during the welcoming period for new students in early April, but practically no club strictly adhered to those rules. In actuality, the student council took a stance of toleration unless some sort of problem occurred.
That was why, during this season, as soon as school let out, the hallways became so crowded with people that it became difficult to walk. Those who indiscriminately pushed flyers on any new student coming out of their classrooms, those who tried to get their attention by offering sweet conditions such as answers for past exams or joint training camps with girls’ schools, those who wrapped their arms around the new students’ shoulders and trying to bring them into a room, extortion showing through beneath their friendly behaviors—. A large number of flyers were trampled underfoot, staining white like a cherry tree-lined path after a spring storm scattered all the petals.
Oda was considerably fed up with the tumult that filled the hallways, and he advanced through the crowd while hugging his enamel bag to his chest. Although he thought that the student council should manage it a little more, every time he saw the innocent faces of the new students whose shoulders didn’t quite align with their uniforms, he thought that it might be insensitive to say so. Although they were overawed by their upperclassmen’s overbearing approach and backed away, their cheeks were flushed with excitement and anticipation and their eyes were sparkling. He probably had that same face as he walked down this hallway two years ago.
The him from two years ago who triumphantly entered high school with pure anticipation and groundless self-confidence had already somewhat transformed into being part of his dark history, and he felt embarrassed when he recalled it. That was two years ago. At some point during those two years, I think I was forced to acknowledge my own limits…
“Hey, you, yeah you, walking over there.”
Someone heartily placed their arm around his shoulders from behind.
“Ooh, nice abs. If you’re this fit in your first year, you must have been in a decent sports club, right? Which club? Baseball? Soccer? Wanna try judo? You’ll be in the lightweight division at a tournament in no time. If you do soccer, there’s a chance you’ll be on the bench until graduation, you know?”
His abs were being rubbed while a huge guy was leaning on him and making him slouch over. “Hey, stop it!” Oda twisted around and pushed the other person’s elbow aside.
“Ah? Oh, what, it’s Oda. Sorry, sorry. I got it a bit wrong.”
“Not just a bit. You got it completely wrong.”
“Well, you’ll do too, Oda, you’re an instant asset. You can still switch clubs now, right? I’m seeing a second Nomura Tadahiro (3) in you, Odacchi. I don’t care if you’re in two clubs at the same time either, if you want. Let’s accomodate each other, seeing as how we’re both minor clubs.”
“I don’t know who Nomura is. If you have the time to invite third years, then go get a first-year.”
“We already lost all the good first-years. It’s all about soccer for them. I guess judo really is that uncool. It has a stinking image I guess.”
“Well it is uncool. I’m in a hurry.”
He was getting bitter, so he dealt with him bluntly and started walking.
“Odaaaa!” A rough voice chased after him. When he turned around, the stern face of the tall judo club member popping out from above the heads of the students crowding the hallway.
“I’m serious. The only club that wants you is us, you know? You don’t have to do volleyball… Why volleyball of all things?”
It’s none of your business, he cursed in his mind, faced forward, and squeezed through the crowd of people. Even when he thought he got out, his enamel bag that was wider than him got caught and he stumbled backwards. He frustratedly pulled on the strap and held it to his chest once again.
Why volleyball of all things, you ask? He had already asked himself that a long time ago without being told that by others. Did he miss the chance to give up? Maybe if he had switched at an earlier stage, there would be something else he could have displayed his power at? I don’t know, I don’t think there is something like that in this world, but maybe there is.
But, this year would definitely be the year where I’m glad I continued. This year, we’ll definitely get stronger. Even if I can’t do it by myself, the actors are coming together.
A feeling of exhilaration gradually welled up from the pit of his stomach. His steps, which become a bit heavy, lightened. He held his bag, raised his head that was hanging down, and looked forward. Unable to suppress his excitement, he hastened to the room.
For the Nanafu Seiin High School boys’ volleyball team, today was the first day of practice for the new first-years.
⋆﹥━━━━━━━━━━━━━━━﹤⋆
When Oda changed into his practice clothes and went to the gym, the second-years were in the center of preparations with the new first-years helping out as well. When the third-years were all there, they would look good as a team. After all, during his second year, after last year’s third-years retired, there were two people in Oda’s grade and three in the grade below, so the total was a meagre five people. It was a situation where they didn’t even have the head count for a game.
Four provisional admission forms were received three days after the entrance ceremony. That could be called an excellent result. I don’t know how many people will stay after this, but assuming they’ll all join officially…
“Eight people…ah, nine including me?”
How can a court not look so lonely when there’s nine people?
As he stood in place at the gym entrance for a while to take in the scene, Aoki approached him with a wry smile.
“Oi, oi, don’t tell me you’re getting emotional from just this?”
“I’m, I’m not getting emotional!”
He looked away to gloss over the embarrassment. In the first place, his neck got tired when he looked this guy in the eye and talked. Not liking how the shoulders of Aoki, who was standing next to him, trembled slightly as he suppressed his laughter, he made a stern face on purpose.
It was just as Aoki said. How could he be feeling satisfied with this stage? The Inter-High-slash-prefectural qualifiers were at the beginning of June, two months later. He would be picking the starters from these new members at once.
“Whew, this really puts the high in high school.”
A first year said with his mouth wide-open, after the first- and second-years finished putting up the net. He seemed to have volleyball experience. His shoes were Mizuno Volleyball, and you could see that they were worn in. He still has iinnocent, middle school student features, or rather, he seems spoiled, but…he’s big. Though not as big as Aoki, he was definitely over one-eighty. It seemed he would be useful just by having him stand in the center.
“Wanna try hitting one?”
Oda called out as he walked up to the court.
“Is it okay?”
It was a look of irrepressible joy despite his shyness. Yeah, that’s nice. That’s a good face.
“Where are you hitting from? You can just choose your strong spot.”
“Then, I’ll start from the back, right in the middle.”
He was a bit surprised that he requested to do back row attacks without hesitation. Not center, but a side hitter? The first-year flexibly used his knees to bounce twice before lightly running to the court end. “Kanno, give him a pass.” The second-year Kanno picked up the ball Aoki rolled to him and assumed the position of receiver. Oda went to the setter’s position, close to the right front. His position wasn’t originally setter, but he wanted to get a first taste of this raw material to see how good he was.
Kanno sent forward a light overhand pass. As a preliminary test, Oda started with a slow high set—
“Oi!?”
The first-year kicked the floor with his legs, and by the time the ball might or might not have left Oda’s fingertips, he was already jumping. It almost looked like the floor itself had elasticity and added power to his jump—he was that high! And not just that, but far! His body, which was bent back like a bow, jumped nearly three meters in one go from the front of the attack line to the net.
But of course, the set didn’t meet him at all. Before Oda’s high set even reached the top of its parabola, the first-year refreshingly and very energetically attempted to hit it and missed, and unable to kill his momentum, went under the net and tumbled all the way to the other side of the court. There was even time for Kanno to nonchalantly walk right underneath the ball and catch it as it fell after drawing a huge arc.
“O…oi, are you okay!?”
He was stunned for a moment, but then realized what happened and rushed over. They couldn’t afford to have a new team member get injured on the very first day. “Sorry—!” The first-year said. He was relieved to see him suddenly raise his upper body up from his spread-legged forward bending position, looking surprisingly unconcerned.
He’s pretty flexible…with that height…? From Oda’s experience, big guys had stiff bodies. He himself was fairly flexible, having properly did stretches since middle school. He secretly thought that it was one of the few physical advantages he possessed. This first-year had easily overturned that. This is a bit…no, very frustrating.
But, what was that timing just now? Didn’t he jump after he saw the set? “Huh, that’s weird,” the first-year muttered to himself, tilting his head.
“Well, that’s enough entertainment for now. Assemble!”
Aoki clapped his hands and called the other team members over.
Facing the captain and vice-captain Oda and Aoki, the three second-years and four first-years stood on the right wing and left wing respectively, standing moderately spread out. Kanno was also participating today’s gym use day, so it felt good to see everyone’s faces and start the new year off right. The new members, including that astounding first-year from just a moment ago, looked a little nervous, their cheeks unconsciously slackening with their innocence.
Aoki handed him the forms they were made to fill out when they tentatively joined the team. He flipped through the four forms in his hand. The provisional admission form had a common format for all clubs, requiring students to write down the club they wanted to join, class, full name, and middle school. Obviously, all four forms had “boys’ volleyball team” written for the first item. That one line written in poor handwriting on each of them was dazzling…If he got emotional here, Aoki would laugh at him again.
“Now, we’ll have each first-year introduce themselves. Class, name, middle school, height, and position if you have experience. If there’s another position you want, you can say it. If you don’t know because you’re a first-timer, don’t worry. First is…”
He read aloud the first form.
“Nagato Ryo. Where are you?”
The first-year on the far left answered with “Here!” almost immediately. He wasn’t badly built either. He remembered seeing his face at the middle school prefecturals last year.
“Nagato Ryo from Class 1-E. I’m from Monshiro Middle. My height is probably around one-seventy-eight now. My position was pretty much the center.”
Fourth in the prefecture, Monshiro Middle. He exchanged a glance with Aoki and nodded.
“All right, next. Kuroba Yuuji.”
This time, there was no one who answered immediately.
“Hmm?”
He looked up from the sheet of paper. The one who had introduced himself as Nagato earlier poked the person to the right of him with his elbow. It was the first year who had swung and missed earlier who answered “Here” while looking down with Nagato’s elbow in his side.
“Kuroba Yuuji from 1-C, I’m from Monshiro Middle, now I’m probably one-eighty-three or four or something like that. I played left-side and right-side…”
While talking, that Kuroba was glowering at Nagato next to him. When he looked, he saw that Nagato had his hand to his mouth with his shoulders shaking.
“What’s going on here?”
The two’s faces stiffened when Oda’s tone turned sharp, but…
“It’s nothing. I’m Kuroba Yuuji.”
Kuroba named himself again while seemingly reluctantly giving Nagato the side-eye, a “pff” sound burst out from Nagato’s mouth.
“…Senpai. It’s Yuni. The reading.”
Kanno interjected from among the second-year right side players. “Ah,” Kuroba said and turned protesting eyes to Kanno. Come to think of it, Kanno was also from Monshiro Middle.
“Well, if that’s true then say it earlier. Why didn’t you correct me?”
“It’s fine. I will change my name starting today.”
Kuroba said with a solemn face while the tips of his ears were bright red. “You’re gonna change your name starting today?” Oda’s temple twitched. Is this guy an idiot? Nagato was clutching his stomach and bending over like he couldn’t hold it in any longer.
“Senpai, apparently his name got laughed at a lot in his new class today. When he was asked the reason for it, he said it was Yuni from ‘universe’, and everyone said it was a super over-the-top name. That’s why you’re sulking, right, Yuni?”
“Shut up…no one said anything in middle school.”
“Nah, I thought that too, but I knew you since first grade so I missed the timing.”
“Say, say stuff like that earlier! You’re making my wounds worse.”
The other two first-years, who had been just standing there with confused faces at the back-and-forth between the graduates of the same middle school, laughed reservedly. “Sto-stop laughing at me!” Kuroba said, aghast. Oda sighed.
“Isn’t it fine, Yuni from ‘universe’? Who named you?”
When he interjected, all four of them reflexively straightened their postures and contained their laughter. “Grandpa did…” Kuroba answered embarrassedly with his head hung. “The Buddhist priest at the temple decided the number of character strokes and read it as Hirohito at first, but Grandpa said he changed the reading since he wanted it to mean ‘May you be able to reach the universe…’”
The person himself didn’t seem to like it very much, but Oda was impressed by that origin. That’s nice…he thought again. The other first years other than Nagato seemed to have come out of their shells with this episode. They were already familiarly whispering and poking each other. He made the people around him like him, perhaps because he had a strange, hopelessly unguarded character to him. There was a big difference between having a moodmaker like that on the team and not having one. And of course, the first thing his eyes were drawn to were the height he was blessed with, and the jump power he displayed earlier. The suppleness of the body led to less chances of injury.
That’s nice…but…it’s frustrating. Two feelings were jumbled within him—the sincere feelings of welcome as a captain, and envy mixed with jealousy as a fellow attacker.
“Kuroba Yuni, eh. I don’t approve the name change, so keep it. Okay, next!”
When he turned over another temporary club entry form, he saw that there were no more people from Monshiro Middle School. He looked over them starting with the last one first, just to be sure, but that was also wrong. I assumed that he’d be among these four, but…
“Kuroba, Nagato, there’s another guy coming here from your school, right?”
The two first-years, who had gone from poking each other to joking around with each other, immediately froze. Kuroba’s reaction was especially conspicuous. His smiling face stiffened in an instant, and his huge body seemed like it shrank a size.
“What’s wrong?”
The two made noncommittal answers and looked away from Oda.
“Haijima goes here, doesn’t he? Haijima—Kimichika.”
When Oda impatiently repeated that, Nagato gave Kuroba’s profile a meaningful glance before nervously speaking.
“That guy, Haijima, stopped showing up to practice after prefecturals, and he doesn’t seem to be playing volleyball anymore.”
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semi-imaginary-place · 4 years ago
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I went on my yearly kubera binge over the last couple days reading approximately chapters 3-100 to 3-178, so here’s some thoughts.
Is still can’t tell what Currygom is doing by portraying so many unhealthy relationships. Is it criticism by showing all the angst they cause? Is is fetishism and indulgence? Does she think they’re neat??
Agwen and Kasak’s relationship is so broken oh wow. A big part of the problem is that Kasak never explains things and like you know... communicates. He just leaves things unsaid and implied but implied in front of everyone except Agwen.
Agni and Brilith love each other, but love isn’t enough for a relationship, you also need things like mutual goodwill, trust, regular effort, and communications. The two of them might love each other but they are missing some of the other fundamental aspects of a working relationship. Agni didn’t believe Brilith when she truthfully said that Ran attacked her. This shows the lack of trust they have for each other but also one of Agni’s biggest character flaws, that he always thinks he’s right. Agni is decently intelligent and has good judgement. He also trust absolutely in the truth of his insight. And Chandra notes of this, that while his insight is usually right, it isn’t always right. And the same goes for his judgements, he’s usually right but that isn’t the same thing as always being right. But Agni always puts his evaluation of the situation above that of anyone else’s.
Speaking of character flaws, one that Maruna has repeatedly demonstrated is how he underestimates his opponents or perhaps it is better to say he always believes he can win. Instances that I can think of off the top of my head are his various fight with Ran first in the Kubera illusion tunnel thing on Konchez, Ran again while they’re on they’re time traveling adventure, the first meeting with Asha in the timeless space, and his recent fight with Raltara.
I’m happy that we are getting a Maruna focused arc now haha awww the chicken is finally learning empathy. His denial is so funny like when he thinks of Ran. Given how he hadn’t figured out how to return to human form in the current N23 time, my guess is that he doesn’t reach 5th stage until the very end of this little adventure. And given how Agni could still use insight on him, he must not have taken the slow way to get back to the current time (ie. wait ?? billions of years). I’m still not used to his 5th stage human form, the round ears keep throwing me off.
Ok I also got to say that garuda clan 5th stage sura forms are just my aesthetic. where its like mostly human but some parts aren’t, and there’s a mask with long flowing hair and wings?? YES.
I’m not so fond of some of the side stories, there’s too much of like oh yeah and these people totally had romantic feelings. boo romance, give me more universe wide chess games. I will admit finding out that having a catgirl fetish is hereditary was pretty funny. those sexy sexy cat yaksha ears...
I think I finally understand the Teo-Menaka situation. (also that Gandharva’s original and truest form is a baby makes so much sense given how he acts like a baby). Baby Gandharva took the name “Gandharva” from Menaka who was suppose to have it and Menaka risked herself to save him. Menaka then made a deal with Kali to take on Gandharva’s sins and when she died Kali took her soul and made it into Taraka to act as a mother to Yuta. Teo and Taraka are killed at similar times and original Teo soul is used to form a new Taraka free of their role as mother. When Teo is revived, it is with Menaka’s soul. And thus they live like this for 7 years. Until again new Taraka and new Teo are again killed at about the same time. Menaka’s soul then takes on the sins accrued by Teo’s original soul while living as Taraka and is eliminated by Gandharva. oh and Leny has original Airavata’s soul and Chandra planned to get her killed using the knowledge he gained from his insight of what current Airavata-Kinnara told Leny. And Ann has Saha’s soul.
The universe in Kubera is highly ordered and structured and I think its enforced morality systems are flat out wrong. Various things a being does during its life can incur “sin” and at death a human may be punished in hell, go to paradise, or reenter the reincarnation cycle. It is a sin to kill a human, but not a sin to kill a sura despite both being living sentient and sapient beings. And at the beginning of the universe, It was only sura, whose souls would not return after death with ancient humans being reincarnated and gods reforming after a while. For that matter, sura were designed to lose from the start. A species that only gets weaker each generation and to whom death is final, the system was design against them from the start.
The series is honestly really cishet-normative. There as a couple being with nonbinary sexes/genders like Pingara and Hura, but the fact that nastika who can all change their sex at will all identify as either male or female in gender binary brainrot. And then to these being with fluid existences, they only form romantic relationships when one partner’s sex is male and the other’s is female???? and its considered highly deviant if both are in male form???? bullshit. (this is from the old version of the Finite when people comment on Vasuki living together with Taksaka before Vasuki took on female form to avoid succession of the Anata clan). Oh and then male forms are on average stronger than female forms? Why would you hardcode in misogyny into your universe???? ... So Currygom’s a conservative... truly a shame.
god Kubera’s lance can steal names as Kinara used it to steal original Airavata’s name. Kubera then used it to take Ananta’s name, but he could not hold two names and the name “Kubera” shattered and its power split between all the various humans named Kubera. The name “Ananta” somehow got attached to “Kubera” and so shattered with it, leaving the god kinda nameless. Sagara and Asha as well as others then worked on gathering the fragments of “Kubera”/”Ananta”
I really like Laila... when she finally stabbed Chandra I was cheering.
And shess was totally going to kidnap one of Ran’s kids to exchange for Leny.
From what Currygom has shown so far, Personality is determined by the interplay of soul of memories/experiences. When Teo’s soul changed her personality also changed, not a lot but with Menaka’s soul she was more of a worrier, trying very hard to excel at everything from swordplay to managing the city, while with Teo’s original soul back she’s a bit more laidback. Siera’s soul did not change but his knowledge of the universe radically did in a short period of time and with it his world view and this drastically changed his personality. This is just my speculation here but perhaps each soul determines the the possibilities for personality and experience determines which one it will be?
Ran is becoming closer to a sura. We do not know how long Ran spent in the white space with Maruna not that time has any meaning there but with their short lives, it certainly wasn’t something a human was designed to experience and we can see this in the difference in how Maruna and Ran deal with the experience. Yet, experiencing that and living through it, Ran approximated what life is like for a sura. We can see the results of his experience journeying through time in him attacking Brilith. Ran by then has gained more... oneness with his sura powers and his personality has changed. But because modern human bodies are not suited for holding large amounts of experiences, the sudden injection of many experiences destabilizes the person and we see this with both Brilith and Ran. A lot of the confusion and sudden shifts in demeanor is probably from this. Him lying about using the eye of punishment was probably his mind trying to reconcile what pre-time travel Ran knew about the Eye and the fact that Maruna is now 5th stage
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douchebagbrainwaves · 3 years ago
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HACKERS AND SPEAKING
No company, however successful, ever looks more than a pretty good bet a few months. Either way it sucks. We ask mainly out of politeness. If you think someone judging you will work hard to judge you correctly, there's usually some feeling they shouldn't have to express every program as the definition of new types. If investors can no longer rely on their herd instincts, they'll have to get a foot in the door. -Oriented programming generates a lot of new work is preferable to a proof that was difficult, but doesn't lead to future discoveries; in the sciences generally, citation is considered a rough indicator of merit. If startups are mobile, the best local talent will go to the real Silicon Valley, and all they'll get at the local one will be the people who get PhDs in CS don't go into research. They're the ones in a position of power. I'm still not sure whether he thought AI was nonsense and that majoring in something rigorous would cure me of such stupid ambitions. I have never had to talk. When you change the angle of someone's eye five degrees, no one will pay for. Umair Haque wrote recently that the reason there aren't more Googles is that most startups get bought before they can change the world, people don't start things till they're sure what they want, regardless of how many are started.
Startups will go to work anyway and sit in front of them, so the odds of getting this great deal are 1 in 300. On the other hand, startup investing is a very strange business. Even if your only goal is to get every distraction out of the closet and admit, at least by comparison, be called turmoil. Just two or three lifetimes ago, most people in what are now called industrialized countries lived by farming. But software companies don't hire students for the summer as a source of cheap labor. But if you're starting a startup. I worried? I said what they need to get good grades to get into elite colleges, and college students think they need to get good grades to impress future employers, students will try to undermine the VCs by acting faster, and the VCs will gradually figure out ways to make money from. How casual successful startup founders are.
I write software: I sit down and blow out a lame version 1 as fast as angels and super-angels themselves. We think of the techniques we're developing for dealing with detail. I know of schlep blindness is Stripe, or rather Stripe's idea. You're better off avoiding these. If so, your old tastes were not merely different, but worse. Why is it that research can be done by collaborators. I'd guess the most successful startups we've funded haven't launched their products yet, but are definitely launched as companies. Fortran because not surprisingly in a language where you have to design what the user needs, who is the user? You may dispute either of the premises, but if you get funded by Y Combinator. But it seems more dangerous to put stuff in that you've never needed because it's thought to be a promising experiment that's worth funding to see how it turns out.1 But the startup world for so long that it seems promising enough to worry that you might not be the best solution. In Kate's world, everything is still physical and expensive.
Only a few companies have been smart enough to realize this so far. It's not super hard to get into grad school or just be good at math to write Mathematica. Google is afflicted with this, apparently. It has always seemed to me the solution is to tackle the problem head-on, and that people should work for another company for a few years down the line. With so much at stake, they have to be big, and it frees conscious thought for the hard problems. Why do you think so? Whereas when they don't like you, they'll be out of business, lies in something very old-fashioned: face to face for three months—so closely in fact that we insist they move to where we are. A lot of them. They believe this because it really feels that way to them.2
That solves the problem if you get a real job after you graduate. Because depending on the meaning of the word 'is' is. As usual, by Demo Day about half the founders from that first summer, less than two years ago, are now rich, at least in the short term. It was a lot of institutionalized delays in startup funding: the multi-week mating dance with investors; the distinction between termsheets and deals; the fact that you're mainly interested in hacking shouldn't deter you from going to grad school, because very few people are quite at home in computer science, and it will seem to investors no more than superficial changes. It's not just because they were pulled into it by unscrupulous investment bankers. You're rolling the dice again, whether you want them as a cofounder. In the mid twentieth century there was a great deal of play in these numbers. When you're forced to be simple, you're forced to be simple, you're forced to face the real problem. They treat the words printed in the book the same way you'd deal with a cold swimming pool: just jump in. So when you find an idea you know is good but most people disagree with, you should get a job. Nowadays a lot of de facto control after a series A round needs to be a good time for startups to have traction before they put in significant money.
One of our goals with Y Combinator was to discover the lower bound on the age of startup founders.3 If taste is just personal preference is a good deal of fighting in being the public face of an organization. The biggest factor determining how a VC will feel about your startup is how other VCs feel about it. Your tastes will change. So unless their founders could pull off an IPO which would be difficult with Yahoo as a competitor, they had become extremely formidable. The mobility of seed-stage startups means that seed funding is a national business.4 The puffed-up companies that went public during the Bubble didn't do it just because they want you to be a really good deal.
Do you, er, want a printout of yesterday's news? I know many people who switched from math to painting. This essay is derived from talks at the 2007 Startup School and the Berkeley CSUA. As well as mattering less whether students get degrees, it will turn out worse. Some magazines may thrive by focusing on the magazine as a physical object. As long as it isn't floppy, consumers still perceive it as a period that would have been for two Google employees to focus on the wrong things for six months, and the super-angels were initially angels of the classic type. Should you take it? Maybe, though the list of acquirers is a lot less than most university departments like to admit. VCs do now. It's too late now to be Stripe, but there's usually some feeling they shouldn't have to—that their startup will be huge—and convincing anyone of something like that must obviously entail some wild feat of salesmanship. The other reason parents may be mistaken is that, like generals, they're always fighting the last war.
5% an offer of 6. How has your taste changed? I don't consider myself to be doing research on programming languages. So if you want to work for, they may start to focus on working with other students they want as cofounders. Even though Y Combinator is teach hackers about the inevitability of schleps. And that statistic is probably not an option for most magazines. The seriousness of signalling risk depends on how far along you are with other investors seems the complementary countermove. Over in the arts. I don't know yet what the new rules will be, but it has to be better if both were combined in one group, headed by someone with a PhD in computer science, and it has to double: if you can imagine someone surpassing you, you can predict fairly accurately what the next few years will be like, but I'm not too worried about it.
Notes
That's because the arrival of desktop publishing, given people the first year or two, because they need them to private schools that in Silicon Valley, but suburbs are so different from a startup is compress a lifetime's worth of work into a fancy restaurant in San Francisco. We could be done, she expresses it by smiling more. It would have been the first question is only half a religious one; there is one that did.
The ordering system, which is probably part of a heuristic for detecting whether you realize it yet or not, and this is also a second factor: startup founders is how much they lied to them. Give the founders are driven only by money—for example, being offered large bribes by the financial controls of World War II was in logic and zoology, both your lawyers should be taken into account, they mean. It may be whether what you build for them.
We invest small amounts of new inventions until they become so embedded that they don't make users register to try to write it all yourself. It's lame that VCs play such games, but more often than not what it would be possible to have balked at this, but he got killed in the US treat the poor worse than Japanese car companies, but have no idea what's happening as merely not-too-demanding environment, and this trick merely forces you to agree. You're not seeing fragmentation unless you see them much in their target market the shoplifters are also the 11% most susceptible to charisma. If an investor makes you a clean offer with no valuation cap is merely boring, we found they used it to the biggest winners, which was acquired for 50 million, and don't want to work like they worked together mostly at night.
Except text editors and compilers. Users dislike their new operating system.
Thanks to Dan Giffin, Jessica Livingston, Hutch Fishman, Sam Altman, Robert Morris, and Ron Conway for sparking my interest in this topic.
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mytwitterisdogtoast1 · 4 years ago
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Pokken is probably the biggest Pokemon let down in the history of Pokemon let downs.
I'm a passionate guy. I love and hate things pretty hard for many reasons and those reasons usually run deep even if they are only a few words. However, sometimes I'll have a passion so deep that it is specifically against the common consensus and will be viewed as "flawed" or "wrong" or "stupid" or "something I should get over". The point is this is one of those things that every time I explain it to my friends who like Pokken that they get defensive and tell me I'm wrong. Thankfully most of the times opinions can't really be wrong now can they? Firstly I would like to express I am not a game designer in any way and my opinions are just that. My opinion and if you don't like it that is fair. We can all live in the same space and not have to come to blows over these things. So why is Pokken the biggest let down at least for me in the world of Pokemon games? That's because Pokken is not what I expected and what it could have been. When I say it could have been better and possibly better than almost every single fighting game known to man as well better than even Smash than you can only assume my expectations were so high on this game that you could say it is my fault for putting them on the highest level and then being sad when the game doesn't even come to half of what I wanted. Let me take you back to the first time I saw a Pokemon fighting game. For many of you, you already know or have seen the game but maybe don't know the name. That game is Pokemon: Type Wild. Type Wild is basically like every single other fighting game in that you get a roster (9) of different fighters who all fight in their own style. Simple enough to get where anyone can pick it up but few could master. It is a simple game that strikes desire into the heart of fighting game lovers. Which I happen to love fighting games. I may not play the greatest amount of them but I am ungodly at Bloody Roar 3 to a point where picking up a controller is like riding a bike. Short side story. My first time drinking I played a drinking game with friends where if you win you take a shot of hard liquor. We had 4 different types of hard liquor such as Sake, Vodka, Whiskey, and something else I can't remember. Eventually I had won so many games that not only was I shit face to the point of barely able to sit up straight, but I drank so much alcohol that by the time I was half way through the roster people quit because I was still winning and they haven't even felt a buzz yet. We ran out of liquor that day. Point is I love fighting games so I for years hoped that we would get a solid fighting game either like a 2d styles Street Fighter or a 2.5d style in the styles of Tekken or Bloody Roar. Instead we got Pokken. So I'm sure you would ask "what is wrong with the game. I like it." and that is just fine. You can like whatever you want and we can again have different opinions. Hell even if you like a thing people think is bad or a guilty pleasure that's also fine. I love infomercials and they are stupid as hell. You are allowed to like bad things. Let's be honest though. Pokken even if a good game does have flaws. It's not perfect by far and in those flaws I find that I don't for its own merits actually like the game. This again does not make it bad. Here are the things I find bad with the game in no particular order. Fights are too short I hate the switch style of fighting and it tends to make certain characters like machamp unrealistic in that he now needs a ranged attack like everyone else thus he becomes like everyone else. This is bad because you have no choice when it'll switch styles as it sometimes happens randomly (or so I assume, it has been a hot minute since I played but I'm pretty positive it happened without me "triggering anything) It's all style and no real substance. It looks pretty but it is kind of just a flash in the pan when you've seen all the moves over and over and over again. As stated before, all the characters are pretty much the same. What I mean by that is all have a long ranged move and basically feel the same. Yes there is some rock
paper scissors but when machamp needs a long ranged move and you just make it punches then it feels more tacked on and the characters don't really shine much. The roster looks alright at best but since there are 2 mewtwos and 2 pikachus it just feels lack luster. Also the dog and the chandelier don't seem to fit. The little support Pokemon don't seem like they add that much. Lastly and the most important part is that the game seems to lack real actual depth like Pokemon games do. That's the real problem for me. You have the biggest franchise in the world and finally make the biggest spin off for it and you make it lack substance? You might be thinking "well what would you do to make the game better?" and I'm glad you hypothetically asked in this scenario I just made up and forced upon you. There are 2 ways to make a good Pokemon fighting game. One is a rip off and the other is my own creation so to speak. The first is simple. Just make another smash. Make the Kanto region its own smash areas with instead of pokeballs and items and so on (you could cut down on all the extra stuff) and focus on making a pokemon with its own move sets. You could give them each their own moves and just make them fight like they would in smash. Is it a unique game? No, but the roster would be gigantic and it would look dope having a person fight as magikarp against a giant group of people. Also think of the amount of Amiibos they could make. The game wouldn't end there. It would get DLC for each region with new pokemon every time. The problem with this is the roster would be 1000 large and counting. So making this, as fun as it would be, seems unrealistic. So let's instead go with my idea. My idea is more or less the same as the actual game but with fighting in it. What that means is you would take every main important mechanic and throw it into this game. Then you would take the game and make it into a fighting game with those mechanics. Let's start small. First we need a story to get the game rolling right? Let's make it simple. It is a fighting tournament where fighting types can come together and fight in the arena. You know, like the episode of where Ash had primeape fight a bunch of dudes. Instead of in general fighting in a ring, they would have a stage where fights would be held. The story is this is where whoever shows up wants to be the best. Let's say each character is going to also be it's own "person" with it's own personality. That way we can have entry comments when they start the fight because they are talking to each other. You can make rivalries happen, you can also in general say these are the best fighters of their kinds. You have options to make this into a grander stage than the original did by making this the first ever tournament of its kind. That's the setting but we need a roster to fill the game out. So the game could start small in that it generally would have a roster specifically of only fighting types. This means that at most we would if only using final evolutions have without different forms, and megas about 32 different characters. Suddenly we now have a larger roster compared to the actual one we got. sure it is only fighting types but if we only have fighting types no one can complain about not getting their favorite. However, I'm not gonna lie, the roster looks like it lacks main villains and leaving out legends kind of ruins the whole every fighting type and lastly, with what happened to dexit I'm sure people would be mad if they can't use megas as well. So let's instead change that roster to have EVERY single fighting type in the game. (only last evolutions though. Don't need no babies and first forms in here) Now we have a total of 52. Let's also say for fairness sakes that some characters have non fighting forms. Let's add those in if they are before a mega evolution changes them. That's 3 more for a total of 55 in the roster. Now let's also have to force a couple more in there for "reasons" such as it is Pikachu who has to be in every single game. So now it is 56 total and since in general
arceus can every type the roster would be a total of 57 characters at the end of the entire thing. That puts the current roster to shame. Sure we miss out on fan favorites but in the end 57 unique characters? That is one hell of a difference. Yeah they are all fighting types but still. It is 100% better than what we currently have. Also this can be done. There are fighting games with over 60 characters and I'm not talking about a roster of "forms" like in dragonball z games where you can change your move set that is basically the same as other peoples. I'm talking about games such as smash with 58, tekken tag tournament 2 with 59, mortal kombat armageddion with 62, def jam fight for ny with 72, naruto ultimate ninja storm with 119. Suddenly you're up there with the big boys. (at least numbers wise) Some people might say that the game would probably have bad graphics and to that I say it has a simply solution. Make the game 2d. Many people would probably say that the best thing about Pokken is that it looks "tight as fuck" or something in that regard but we all know that 3d doesn't make everything better. Old school Street fighter games look pretty good with smooth animations and also fantastic backgrounds and a lot like anime compared to now which just doesn't look the same. Good in its own ways but different. You can have more things in a game with less "graphics" while looking super great while doing so. It wouldn't lessen the game and would make future versions of the game able to add more into the game as well. It would also add for many more things to be added as well. Which is really good since in general the game is supposed to be deep and not taking the game to look amazing means you can add more into it and allow for more cool things. Let's not get into the nitty gritty just yet because there are a few things I'd like to add. Let's take a step back to the roster. Let's say that they started off with just the first gen leading us to have a total of 9 different characters on the roster. That's not bad. This leaves us open to a ton of DLC and also alternate "costumes" to make our characters look better and more in line with who they want to be. The rosters itself would also have 9 unique characters with different strengths and weaknesses compared to a generic roster who is small but also kind of the same. You could also allow for a stage for every single type to shine through aesthetically. Sure we got some nice looking stages but imagine if we had one based on each type. A normal stage on a beach where it is sandy and has a nice tropical sunny feel to it. The only thing that would make that better is if the beach had some interaction to it. What matters in the game is the style of play. Pokken allows for arena battles as well as side to side battles. Both are fine but would make you have to specifically have one main style of art and dimensions. I think that side to side is better in 2d while arena I believe can only be in 3d. This to me means that we would have a side to side fighter but if for example we did get a 3d arena match then we would get hazards on the field. There was a play at doing so in the actual game where there would be spots where vines and other explosions pop up from the ground but imagine an actual 3d arena where you can get thrown into trees, or walk on hot lava spots or something akin to that. Imagine all the actual things you can do with moves such as spikes, or actual entry hazards. The game would take on more depth and allow for cooler fights. Even then having things in 2d isn't that bad. Having the ability to actually fight in a beautiful place with the character you want there allows for better visuals. The real shame is we could have gotten a battle area for every single type of Pokemon as well as a call back to the ???? typing where it would randomly choose a place to fight. This is all visual things that would make the game pretty but the real depth of it comes from how the game is constructed. That is by it being like actual normal main stream games. So what does it mean to
be a main stream game? Let's quantify to some degree what Pokemon is. It's a jrpg with the largest party roster ever. It's a simple one on one battle style but in essence you got the fighter, the ninja, the mage, and probably a few other things. They just sometimes look like eggs or a dinosaur. Either way roster is huge. The second thing is the simplicity of type matchess and even added abilities. Stats are also a part of the game while equipment and moves that you can customize out of a set list are also there. Personalities and breeding make their way into the game. There are so many things that you can do with normal Pokemon that just allows for the most unique playthrough of the game in any way you want and matches against real people have strategies and styles you might not find everywhere else. That is unless you're not playing random children and are playing adults who use the same stuff over and over except that one guy who used pachirisu but that guy is a maverick. So how would all this work? Simple. Just do the stuff they already do. Let's look at Pokken itself real quick. You have the attack and defense stats that in general make you deal or take less damage. You have your ultimate gauge and your support gauge. Pretty lack luster stuff seeing as we get more in the regular stats of Pokemon compared to it. We have special and regular attack. Special and regular defense. Speed and Lastly HP. That's where Pokken ends in customization. Lackluster in comparison as well when you look at all the stuff you can do in regular Pokemon to build a bond with it. So how do we build into the ultimate experience that we never got but wanted? Easily. Again just do like the game. Pokemon has a couple things that it does for you to customize your single little buddy to take on anyone. Let's look at those things. You have levels, types, items, breeding, evs/ivs, abilities, unique movesets, specific stats. That doesn't seem like much but having 8 different things to do with their own large amount of things is huge. To start with lets go with levels. Levels will be exactly that. They will increase the more you use a specific Pokemon. Not to say that the character would change and then have you start at a lower level, but in general you have the 100 levels and the stats on the character would grow to be that of what you finally get. You would also in PVP be matched up to an enemy of an equal level since you would have played that character and at least that long for that level to exist on the character you are using. This means that stats would also come into play. Stats would act like they normally do however moves would dictate that thing. Normal attacks would work with attack strength while special moves that you add onto your character would use the special stat. Not moves that are special attacks but any and every move. So extreme speed and thunderbolt would both use the special stat while a normal punch or kick would be your attack. This would make moves matter and make you want to make the move set how you would like it. Moves and customized move sets would be next on the list. This would allow for you to actually help your character and yeah this would mean that some characters are more optimal in some ways. If you wanted a move based machamp over an attacker than you have the choice and sure, some characters would be horrible with special attack but in the end all moves are special and would allow certain characters who are long range attackers such as Sirfetch'd who has a sword have to get closer to a machamp who uses focus blast to hit. This would allow for actual move customization too so that things such as toxicroak who uses poison moves to really shine since if we are making the moves than we would in general also wanna add the typings into the game as well. Types would allow for certain Pokemon to shine through more. Yes ghost fighting types would be busted, but thankfully there is only one and that would mean that you would want some anti ghost stuff on your character or it would make for you to have to actually
do normal attacks with a special attacker as they are even if named normal attacks not normal type. As in regular punches and kicks. Things like typing would also come into effect because that means the moves would be of the type and you can get added bonuses such as poisoning people and flinching and so on. Which means that abilities would be handy to fight certain people. If you play toxicroak then you are going to poison people with poison point. Which would go back to typing as an important thing since lucario is part steel. You could slow the opponent with electric moves. You could flinch enemies and so on. You have so many abilities to disrupt the enemy. This will make people go and make a huge deal on trying to perfect their roster of dudes they like to not only get skilled at them but also in general make them better. This is good because items and breeding are going to be a thing in the game. If ev's and iv's are in the game with breeding then that means you can actively max out a pokemon in ways you like. You can get points by winning fights and throw them onto a pokemon and just have like levels unlocked points for that pokemon. That way when you get good stuff for the process of breeding a new version of the character you get it in a way that actually benefits you when you choose a new nature and instead of having to grind even more each time you can just in general work hard while reasonably doing so. How would you get these items? That's simple. Either through constant grind which you are already doing or through mini games. Like the ones they had back in Pokemon stadium. People have wanted those again for such a long time. Even if they are small ones where it is training based it would be something fun to do to set off the monotony of grinding a better character all the time. So since everything is unique in that way how would the roster themselves work? It's big and it seems like we wouldn't be able to make them all 100% unique and as true as that is there is one thing to set them apart like you would in a normal fighting game compared to what it seems Pokken does. EVERY POKEMON HAS A UNIQUE FIGHTING STYLE BECAUSE THEY ARE FIGHTING TYPES. If we looked at the roster some of them are going to be in general a little strange but take it from the guy who is passionate about this idea that I can in some ways write down a style for each of them and that's just what I'm gonna do. Pikachu - Let's get the first and most obvious one out of the way and the most blatant problem in the only fighting type roster. Let's just say Pikachu libre was raised by some fighting types. Hawlucha to be exact and it got let in as an honorary member. It would be a fast attacker and have some good jump attacks. Primeape - A berserker style fighter who attacks very well but lacks real use of the special moves. It can still do them, but it may be open to failing. Like the trip mechanic in Smash cause fuck you it's funny. Poliwrath - A heavy hitter who does big attacks. Poliwrath doesn't have a style so much is just a big beefy dude. Would probably make him a little better at doing specials because of his lack of finesse and real inability to kick well. Machamp - Based on body builders and "able to know every fighting style" kinda makes machamp a little bit of an "eh" choice. Instead of making him fully aggressive and E Honda someone with 1000 punches we could also make him have special button inputs to pose and get power ups. This would make him actually stronger on specials if you wanted to do a special attacker or something else of the like. Hitmonlee - A kick boxer style where he would hardly use his hands. He would still be able to do special moves like the punches but in general this would mostly mean he would just kick normally and have extra blocks with his arms. Hitmonchan - If they can make steve fox do dodges with his feet then they can make hitmonchan the exact same way. Galarian Zapdos - Look, it's stupid that it is a fighting type but it is what it is. So let's just roll with it and say he does a lot of kicks.
Like can't really punch but would use his beak for pecks. They wouldn't be flying attacks but in general would allow for a little long range. Mewtwo - Our first non fighting type (not pikachu) to hit the scene and a real boss. See as much as Zapdos is a boss, Mewtwo would also in general be like the larger boss at the end. A real contender for difficult since his stats would push him a little over. The real threat is when you look at his mega form which would not require an item on the boss in the game and would allow him to not be stopped from this form. He also has a different move set meaning he is just in general a different fighter as well. You could also have it to where they don't even need the players to need to mega evolve and they just choose him. Heracross - This would be a little tricky as beetles generally just fling their enemy. He would probably have moves that did that while also being able to grapple well. His mega form would allow him to hit better like he normally does with multi hit moves and would probably have a better grab based move set. Hitmontop - Being short is its own special thing since he would be harder to hit with high attacks but he also has capoera style. Blaziken - Blaziken seems like it would be another strong boss in that it literally gets faster as the battle goes on and his mega does the same thing. It also has muay thai style fighting. Breloom - It's literally a kangaroo. It punches, it kickes really hard with its tail as support. It's a kangaroo. Hariyama - Besides Ehonda strikes it is also a sumo wrestler. So throws would be a thing it can do. Medicham - One of the more difficult to place styles. Its mega form would allow for also easy punch combos but I think this would be one of the more wonky styles of fighting. Each fighting game has a yoshimitsu style of fighter and I'm sure this would be it. Infernape - Monkey style kung fu. Loppuny - Loppuny is strange in that it is not a fighter. So it should have a generic not that strong looking style of fighting but when it mega evolves it learns Tai Bo and generic defense class style. Lucario - Also strange to place but could have something like Tai Chi or something of the like. Toxicroak - A dirty fighter and probably like that of a yakuza. Gallade - Would be really good at counters and uses a gentlemans style of fighting. Arceus - I don't know man, it's a horse. The people making the game would figure it out. Just steal the horse style from the JOJO fighting game or something. Emboar - Based on chinese symbols and also wrestling. This could be a grappler as well with a greco roman style and theme. Conkeldurr - This would have range over most of the others as well as strength, it would be slow moving but could swing fast. It also uses centripital force. Throh - It knows judo and would be good at grapples and blocks. Sawk - It knows karate and would be really good at strikes and counters. Scrafty - Would use headbutts and kicks. Nothing other than what it says since inner city youth generally don't have a fighting style. Mienshao - Shaolin style kung fu. Cobalion, Terrakion, Virizion - Each would have the same style of fighting. The difference being is Cobalion would have average speed and attack while terrakion and virizion would be slower or faster while weaker and stronger. Keldeo - Would have a style like the others but with some variations to it. It would be kind of bad in comparison as it is not as old and skilled but it's resolute form would make the style come together and make it better. Meloetta - Would have a buff system like Machamp but could also change style to allow it to do better at fighting but lose the ability to make buffs Chesnaught - It's a noble knight. Give it a graceful style that doesn't fit its huge armor or make it a power house. The choices are up to the developer at that point. Pangoro - Big punches and wild swings. Like Poliwrath but handles different. Hawlucha - Luchadore style wrestling, but has a high jump allowing for aerial attacks. Crabominable - Just punches. It
can't do anything else but it should have strong hard to stop punches. Bewear - Based on bear wrestling and bear hugs. It is your modern wrestler. Since we won't have incineroar in the game this would be the closest we get to WWE style of wrestling. Passimian - Tackles and moving. It's a football player. What else would it do? Kommo-o - Honestly this one eludes me since it just is a fighting type and I don't think it was inspired type wise by anything. Buzzwole - Just like Pangoro and Poliwrath. Would just be a big buff fighter. Pheromosa - Would be a kick fighter like Jenny from Bloody Roar 3. Marshadow - Since it mimics it would just be the random fighter each time. Grapploct - A grappler. Sirfetch'd - Uses his spear/sword for doing long range styles of poke. Shield would help block better. Also is small. Falinks - What could it do? I have no idea. Zamazenta - It has a normal non shield form, and it has a shield form. It could be slower in non shield mode but also when in shield mode be harder to hurt. Urshifu - Urshifu has 2 forms. One which would be single strike which is precise and accurate trying to end the fight in as few hits as possible meaning dealing more damage or something like that while rapid strike form could just be an unending combo like Maxi does in Soul Calibur 2. The real thing to know is that in general certain pokemon could have unique abilities not explained. Such as better blocks where they take less damage to no damage compared to other fighters or even more damage even if at the same number or other things like that, This would also make the boss battles more unique. That's mostly how the game would be made. At the end of the day we lost out on what could be the most deep fighter ever made. What saddens me more is that had we gotten this game it would have probably made Nintendo do better with their online services. Either way we will never know what truly could have been.
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