#mtg thoughts
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vielle-art · 2 years ago
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so machine mommy is right at the top, obviously, but where do the other praetors rate on the scale of 'thinking disrespectfully about them'?
HOO BOY. STRAP IN. This is about to get horny, but you did ask so... not my fault!
We will start with Norn, because she's everyone's favourite mommy. 10000/10, would sit in her lap as her fleshy little pet, to sing her praises and give her anything and everything. *And I mean everything*.
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Next up, we've got Sheoldred. I want her to wrap all 800 limbs of whatever body she's popped herself into around me and just destroy me. Because she would, for her own gain (idk what value I offer but it's all yours, sweet sheoldred!!), without giving a single fuck. It would be violent and I would say thank you. Only downfall is that I wouldn't survive it to come out the other side... maybe that's a blessing and a curse. 69/10.
Jin. I wanna talk about Jin. Why does he gotta be in those Kamigawan pants? The whole basic of pants is for both adornment, which, lemme be real, mr. Shrimpin' doesn't need, because he is a gd LOOKER with his whole aesthetic, but also to cover up. *What is he covering up?* what kind of monster thing does he have under there, waiting for me to find it? I wanna research whatever's under those fucking pants and learn about it. Intimately. And also- I mean like.. Hi I'm a very willing participant in whatever scientific endeavours he's got going on for the mind. I. Am. In! Bonus - I will survive it, because he'd probably wanna know the after effects, and I'll probably have mush for brains, so like... I see this as a win. 1000/10.
Vorinclex - Large. Apex. Predator. Large in every way. MY GUY. I want him to put his teeth on me. I am more of a vampires/blood over like.. vore but CMON ITS BASICALLY RIGHT THERE IN HIS NAME. As long as it's just excruciating and horrible. Very reasonably, this does fall under the same category as Sheoldred, in that I won't survive him, because I mean... Look at him. The only thing I do think is that if I *could* survive even just one night, somehow, that shit would be ENDLESS because I've proven myself. ABO thoughts/10
And I've left the second best (because Norn bias AYOOOOO) till last. Urabrask? Lover boy. Baby girl. Husband. This guy eats pussy, idk, I don't make the rules, he just does. Ayara absolutely became furnace queen because of his dick, full stop. He would be so unbelievably warm in every single way and honestly I just think he could scorch my skin off and I would have to say thank you because he knows what he's doing and doesn't hesitate. Also because I only found out recently he's not like 20ft tall but closer to like 9? so this is probably one of the more reasonable smashes. 6969/10, would lick glistening oil from his-
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xantchaslegacy · 5 months ago
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incorrect-mtg · 8 months ago
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Could Kill God x Would Fight God Chart + Planeswalkers
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floorboardghost · 6 months ago
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Ok but hear me out…older chuck with long majestic hair.
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corvidcall · 5 months ago
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oh, Valgavoth, the Devouring Father, is """evil""" because he feeds on the fear of the people in his house?? nice try duskmourn. that's just regular father behavior
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littjara-mirrorlake · 7 months ago
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A similarity between green, red, and black on the color pie that I really appreciate, and that people often overlook, is an implicit trust in the self.
We see this most clearly in red and black, which center upon the self and personal needs or desires. Red is all about pursuing freedom, allowing yourself to feel your emotions, and acting upon them. To red, the opinions of others are a hindrance at best and a life-stealing prison at worst. Black is often about holding onto and prioritizing yourself, even when the world tries to force you not to. In extreme cases, it believes you are the only person you can trust in a cutthroat world that tries to bring you down. These are the two colors most often maligned in a society that favors the collective status quo over the needs of the individual, and conformity over diversity.
Green is often placed in opposition to these two "rebellious" colors as a preserver of the status quo. Almost every description of green philosophy includes some variation of the word "tradition" and an assumption that the color innately opposes change and progress. At worst it's characterized as a staunch traditionalist with a stagnant worldview who lashes out against progress of any kind, and sure, that can certainly be one extreme manifestation of green's flaws but it's by no means universal or inherent to the color.
Far more fundamental to green's philosophy is the idea that strength, power, and capability come foremost from within. It is, I'd argue, the core of green's worldview. Others' wisdom may guide you to unlock these things, and you can't separate your own power from that of the community around you, but it's still ultimately your job to discover what you are capable of. The path to victory is never walked alone, but only you can truly know yourself, in the end; only you can give yourself the strength you need to succeed.
And there lays green's unlikely overlap with red and black--its faith in the ultimate power of the self. (There are certainly other similarities, but this is an important one.) It's less evident in green because the "self" aspect of red and black is so often defined in opposition to others, while green is far more community-minded, but an underlying fierce faith in self-knowledge remains.
White and blue believe that true direction comes from beyond the self, whether that's from established morals or empirical research. Meanwhile, green, red, and black all insist that you are enough already; you alone know yourself, your needs, and your capabilities best. Embrace it.
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mtg-art-daily · 28 days ago
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Thought Scour
"As you inject the *viscus vitae* into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." —Stitcher Geralf
Artist: David Rapoza
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mtgatherercomments · 2 months ago
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niuttuc · 2 months ago
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My Favorite Cards of 2024: Bloomburrow
The year is pretty close to over, so let’s go back over the sets released this year (with new cards at least), and go through a few of my favorite cards from that release. I’ll group together stuff released together, in this case it’ll be the main Bloomburrow set, and the commander precons. Extra reprints as courageous critters or special guests might also get a mention. I’ll probably go through one set a day for the next week, though I might skip some days for personal reasons.
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I'll start with a bunch of talents that I like, a stellar second outing of the Class type in this set, outshining even their first appearance in D&D. In constructed, limited and commander, they impress and have a range of different designs, and I like them very much.
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Offspring was also a very neat ability, and it's always nice when we get something to extend new abilities in a more open fashion, to older cards and sets. Of course, Zinnia goes infinite with Palinchron, but so does a worn down half-tire. Maybe someday I'll even build a deck around Zinnia, but we'll see, I tend to come back to sets a year or two down the line.
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I love creative clones, and Mockingbird delivers! And a one-mana clone that can scale definitely hits the mark, a clone you never overpay for is a really good concept, and this was a good way to execute on it without shirking color.
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Staying with birds for a bit, Scrap Trawler is a fun design that unfortunately breaks in half with a look. Adding colored mana certainly helps Jackdaw Savior lot, and restricting to flying creatures also narrows down what can enable it significantly. The dream of combining this with a Broodmoth or Valkyrie's Call to create oodles of value out of dying creatures is also a neat addition.
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A new Wood Elves always deserves a mention, and one that can grab nonbasics definitely solidifies its role. Clifftop Lookout will stick around in commander decks of mine for years to come, at least until they print much better cards. Plus, it has sneaky reach, gotta respect the sneaky reach that will save my life at some point.
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Still on frogs, Dour Port-Mage is here to exemplify the "leave the battlefield without dying" ability that was granted to frogs and was an excellent way to make an ability that's both narrow and a bit open-ended. There is some play in how to achieve that, yet it's pretty unique, and happens to play well in the colors with bouncing, which ties it well with Frogs, but also blinking, exile removal, tucking, and more. Overall, it allowed them to mostly do regular creature things, having ETBs and all, yet still feel like they belonged to the Frogs' synergies.
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Gift is a fun ability that works well in both 1v1 and takes a new political dimension in multiplayer (mostly commander). Cruelclaw's Heist is a nice version of the two mana hand attack spell with upside, allowing it to be hand attack that isn't dead when the opponent is empty-handed, lowering the downside of its gift, and gift becomes even more fun in multiplayer when you can gift a separate opponent you're targeting.
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Sunspine Lynx is costed fairly, punishes greedy manabases, and looks incredible in foil. Price of Progress can be a bit too brutal, but stapling half of one on the back of a creature that has a solid rate makes for a fun card in commander and constructed both. I've domed a Domain player for 13 damage with this in Standard, and I can tell you that felt very good and would have earned this cat a spot on this list by itself.
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I've already said a few times in the past week that I love to have options, and Fountainport as a pseudo-trading post on a land gives me just that. For sure, I love selling my Offsprings for knowledge, my life for fish or my mana for mana. A lot more tokens around these days for this to incidentally draw cards from, and generally a useful card to spawn surprise blockers.
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Catch-up cards that are good enough to be played are generally pretty neat, and Beza being a mythic legend version of that effect delivers on it. Stabilizing with life and bodies against aggressive decks, but not a dead card in grindy games, Beza does stellar work and left me trying to see if a commander deck could be viable with more opponents to compare to to make it more likely to get the full suite of effects.
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Between the snazzy art and the flashy effect, Cruelclaw makes the list alongside his heist. Look at this guy/weasel! He casts spells for free! My main nitpick about the card is that given his story and flavor, I expected him to be casting those spells for free from the opponents' library, not my own. But I can forgive that, it makes the card stronger, even if slightly less fun imo.
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Scavenging Ooze is an excellent design, and Keen-Eyed Curator being a variation on it plays great as well. It was neat to get it right before a delirium set, and the slight differences don't detract from its power much. It was a bit hurt by actual Scavenging Ooze being in Foundations only a couple months later, but it still manages to split the deck time with Scooze in some archetypes in Standard, and that's exactly where it should be.
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That Jeskai precon was good enough to get BOTH its commanders on my list. Temporary creatures to get their etbs or other effects early is my jam, as well as attacking for value, and Arthur does both in a nice package. We were missing on neat Jeskai commanders, but with its half dozen of Jeskai precons, the year definitely delivered!
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Similar to Cruelclaw's Heist, Long River's Pull makes use of the Gift mechanic. This allows a rate well above what we see in standard, a clean Counterspell, while being an interesting political tool in Commander where actual Counterspell is legal. Giving cards to people can buy an ally very quickly in commander, or make sure a player missing land drops is in the game, and this actually makes me consider this card over the classic counterspell in more than one deck.
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The Calamity Beasts have a good hit rate of unique and powerful designs. The Viper has spawned a few decks around it in standard and beyond, and that's impressive considering it's a punisher effect that warps your own deckbuilding to enable. As it turns out, a 6/6 that basically wins the game if you untap with it is pretty good if you can get it for two or three mana, even if it's not on turn 2 and it dies to removal.
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Making bats relevant in standard and being a pseudo-sun titan for half the cost, Zoraline handily makes it into my list. When she's around and not asleep, she's a card with a very good rate by herself that does something I like. And then she also enables the main mechanic of bats in the set enough to be one of the best card in their deck too.
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Prosperous Bandit is the kind of unusual ramp I like. Creating that many treasures whenever it deals damage on a three drop captures my attention. Getting through for damage on a 3 mana 2/2 sure ain't easy, but buffing it isn't that difficult and the payoff is definitely there.
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Finally, the art corner, Bloomburrow had some incredible art that struck home for me. Which isn't to say other sets in the year didn't, but these marked me a bit more, particularly as a new setting for Magic that felt richer than the other stuff we got. With art and story, Bloomburrow felt both rich and yet a small part of something bigger that could easily be expanded later on. Plus, there is a bonus category that'll be in a reblog in a few minutes, I'm running out of image slots on tumblr.
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thegreatyin · 3 months ago
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what do you mean emet selch final fantasy 14 is coming to magic the gathering.
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vielle-art · 2 years ago
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ok but I'm personally offended about Ayara. wotc had potential and opportunity and they trashed it so hard with their garbage writing. I'm livid about this, all of the lost opportunity, oh my god.
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mtg-smash-or-pass · 8 months ago
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mtg-cards-hourly · 2 months ago
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Thought Vessel
Unlimited potential needs only a spark of ambition.
Artist: Milivoj Ćeran TCG Player Link Scryfall Link EDHREC Link
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worlds-smallest-epsilon · 1 year ago
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maecaart · 2 months ago
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New Tokens with some of the OCtober Art
(Happy that it wasn't a total waste of time to draw those 31 pieces)
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drowningbpdbodies · 1 month ago
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All of my friends have gotten into Magic the Gathering and I have attempted but good god it’s so FUCKING BORING whoever made this can burn in hell for their mundane bullshit game that stole my friends
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