#motorcycle chase
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ghostoffuturespast · 2 years ago
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I accidentally timed this perfectly. I wasn't trying to get the cop car in the background but I ain't mad about it. Goofing around pays off sometimes! (I'll post the rest of the photos when I get a chance to go through them. Got some more dynamic angles.)
I don't know what V did to piss off the po-po... But give me your best guesses.
Also, I wish I could keep this bike! It color coordinates with her, but alas. Stolen vehicle.
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if-you-fan-a-fire · 1 year ago
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"Chase Starts On Wheels but Ends on Foot," Montreal Star. June 1, 1933. Page 3. ---- Police Triumph After Exhaustive Dash Through Highways and Byways ---- TWAS in the neighborhood of 3 o'clock yesterday afternoon when Detective Scallon and Special Constable Lamoureux saw a motorcycle which was listed as stolen at Metcalfe and Burnside streets. Two men were astride it, so that the respective forces of law and disorder were evenly matched, at least in point of numbers. Swinging their car about. the officers turned to follow the men on the motorcycle. The latter apparently smelled danger and started to go elsewhere. Backward and forward. between Burnside and St. Catherine streets, up and down between Metcalfe and University streets. they doubled. What the car gained on the straigt-away, it lost on the turns. Neither side could hold any advantage. It looked as if the thing would go on indefinitely. SUDDENLY "the motorcycle "pilot" darted into an alley. Constable Lamoureux swung his helm hard over, and followed. The trail now led through the lanes and alleys, instead of the streets. The scent was perhaps a little heavier. but the quarry still managed to elude capture, dodging back and forth like a rabbit in tall grass. Suddenly. as the motorcycle turned from a lane into University street. it slipped. and spilled its riders. But the chase was not ended… The quarry was, as it were, crippled, but he had not gone to earth. The two motorcyclists leaped to their feet before the officers could come up to them and took to their heels. UP and down the lanes and alleys they coursed again, seemingly making better time on foot. than they had before, but it could. not go on forever. Human en- durance has its limit, and soon the chase ended, with two exhausted" captives on the way to the cells with two captors in little better state than themselves. At police headquarters, the men gave their names as John Brown. 22, and Thomas White, 20, both of 574 Inspector street. They were charged with theft of the motorcycle and possession of stolen property. They pleaded guilty before Judge Tetreau and will be sentenced on June 7.
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ormspryde · 2 years ago
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More of the cyberpunk AU, featuring known adrenaline junkie Yuri Lowell and his misadventures with the law.
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blueskittlesart · 2 years ago
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literally obsessed with kanji. finally a good character for me to latch onto
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transformers-synergize · 7 months ago
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If you have the time can we see some prowl,,, I just think its really funny how tiny that man is
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sure, here's a bunch of random stuff of him
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coolthingsguyslike · 14 days ago
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ireton · 2 years ago
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Intense motorcycle chase.
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heytheredeann · 1 year ago
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Absolutely hated working with you, Peril.
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kply-industries · 3 months ago
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ghostoffuturespast · 1 year ago
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10-32
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gravity-what · 7 months ago
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After months of work it’s officially done!! A mini-motorcycle AU comic based on @aspureasamelody ‘s wonderful story “every zoo is a petting zoo if you’re not a coward” !!
It may have taken me a while but I had a lot of fun working on this, doing the character designs, and trying to get everything to look like a 1990’s manga! (Shout out to Dragon ball especially!)
Bonus note: that toy tiger is absolutely stolen by Chase as they were sneaking out of the zoo XD
Enjoy!
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anim-ttrpgs · 6 months ago
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Chase Mechanics Overhaul in Eureka: Investigative Urban Fantasy
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Some screenshots and sketches from a playtest of the new overhauled chase mechanics from Eureka: Investigative Urban Fantasy.
This one was specifically for car chases, and we did three total playtests in one session because they were short enough that we could do that: One with all the PCs in one car chasing all the NPCs in one car in a city/town setting, one with all six characters in separate vehicles in a town/city setting, and finally one with two motorcyclists chasing each other across a straight stretch of highway.
The first three screenshots you see here are from the second one, and the last screenshot is from an earlier playtest a week or so ago that dealt with foot chases.
An unarmed mundane PC in a normal car, an unarmed pyrokinetic in a normal car, and a vampire armed with a semi-automatic pistol on a motorcycle all trying to flee from an NPC armed with a semi-automatic pistol in a regular car, an NPC armed with a semi-automatic pistol in a van, and an NPC armed with a machine pistol on a motorcycle.
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For a super short breakdown of how chases work, the fleeing characters start a little bit ahead, and also get the first turn.
Each character has a Speed, based on what vehicle they have and their skill at driving that vehicle, which determines how many actions they can take, with moving one space equaling one action, though they can at most take one combat action per turn.
Then, there’s Obstacles, which are scattered randomly around the map by the game master as they are rolled on a table. These obstacles range from simple potholes to jaywalkers to traffic to fruit stands to trains, and some can be just as likely to take out a character as gunfire. Thanks to a set of stretch goals we hit in the Kickstarter, Eureka will have four separate tables for the GM to roll Obstacles on, each for different environments and different types of chases. I have been working on them for the past couple of weeks and their inclusion is part of the reason for the chase mechanics overhauls in the first place.
Each playtest lasted only a handful of rounds. In the first one, the fleeing NPCs got a huge head start but the PCs managed to catch them by taking a shortcut across a side road(where they nearly ran over a guy) and head them off, ending the chase by ramming the NPCs’ car with their own, using a new rule called a Vehicle Attack.
In the second, more complex one, the the biker NPC chased after the mundane PC in the car, repeatedly spraying him with bullets and causing him to lose his glasses. He is extremely, extremely lucky he was only hit by one of those bullets. (all sketches by team artist @theblackwarden)
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Meanwhile, the vampire PC pulled over in a side street and waited for the pursuers to catch up, ambushing one of them and shooting him to death as he passed. The hunters would become the hunted.
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All of this shooting brought the police to the scene after a few turns, thanks to the new Heat mechanic that determines how likely the police are to intervene in any given situation. The two non-vampire PCs had to Charm roll their way through the new obstacles created by the police to get to safety, while the other two NPCs were arrested before the vampire could hunt them down and kill them both. Oh and one police officer crashed into a fruit stand and died.
Here is one more sketch of the pyrokinetic using her powers to set the wheel of a pursuing vehicle on fire.
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In the last playtest, both motorcyclists kept expertly dodging obstacles, with the fleeing one steadily increasing the distance between the two, until he got hit by a train and died.
In an earlier playtest, this one taking place on-foot, a lot more characters were taken out by obstacles. One goon was run over by a malfunctioning cybertruck, and another got stuck in wet cement and then shot to death by police because he was holding a gun.
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Even devoid of any story context, these were incredibly fun sessions to run, which perfectly emulated a Hollywood chase scene while still remaining within Eureka’s realistic constraints, and we have gotta set more of these up in future adventure modules.
If you want to play Eureka with these rules, you can get the most recent version that includes them for only $5 on our patreon! There’s no better time to sign up, since we just released a big update to the beta rulebook, we just launched the Gorgon Initiative! Long story short, the playable gorgon monster type is a Kickstarter stretch goal we didn’t hit, but if we can reach 50 total patreon subscribers before the end of June, we’re going to be adding it to the book anyway! At the time of writing this, we’re at 45/50! You could make the difference, and get all this new Eureka content to boot!
You can also join the A.N.I.M. TTRPG Book Club, where we nominate, vote on, read, and play TTRPGs like a book club, and vote for Eureka in the upcoming round. (Starts on the morning of June 12th, 2024.) There is no time commitment or schedule requirement, as we group people based on schedule compatibility, making it extremely flexible and schedule-friendly. Plus, it’s just a cool play to hang out and talk about RPGs.
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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guysshowingofftheirmuscles · 6 months ago
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starishsky · 1 year ago
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Twitter Barbie Meme
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shadow-moses · 2 years ago
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takeing the baby boy out to mcdonalds 😋
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chevaliermalfets · 1 year ago
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tom cruise making his characters go through so much shit just so he can do his silly little stunts >>>>>>>>>>>
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