#money in thedas
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v-arbellanaris · 2 months ago
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sorry i WILL shut up about this (and start posting abt my new hawkes) but seeing "can you guys take a breath" and "decisions from 10+ years ago in southern thedas will not affect the current timeline set in north thedas" from specific blogs is genuinely wild. as if we don't literally live in a world where we are STILL just starting to face consequences to actions taken 10+ years ago, and as if US politics 10+ years ago did not have anyyyyy global ramifications for anyone outside of the US even 10+ years later. like. rivain, antiva, nevarra are all IN southern thedas wdym??? im half tempted to start actually listing out all of the things our decisions could have feasibly impacted 10 years later but seeing this take from blogs that genuinely still discuss the impact of the exalted marches on thedas hundreds of years later is WILDDDDDD
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loquaciousquark · 4 months ago
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when will eppie hawke and fenris meet tavish and astarion? (:
"And anyway, it won't be that bad. One last little Fade rift. We'll barricade it up as best we can, send a message to Skyhold, go home, and—"
One of the craggy footholds crumbles away beneath Hawke's foot, and it's only Fenris's quick hand that saves her from a plummet back down the side of the barren mountain. "Hawke, please."
"Please yourself. I said you didn't have to come."
Fenris throws her a longsuffering look, the flickering green lightning of the rift casting weird shadows over his eyes, but he doesn't let go of her arm until she's got both feet on solid ground again. "Just seal it and let this be done."
"My heart's only desire, lover," Hawke says, smiling, just as another pair of voices rises from the other side of the rift.
"Careful—careful! It shocks like the entire Hells are in there. Where's Gale?"
"Wherever Karlach dropped him, I suppose, with that little sprained ankle of his. No, I see them, they're almost here. Come away, darling. No need to get so dramatically close."
"This, from you?" says the woman, just as she and her fellow voice round the far edge of the rift. "Oh!"
"Well!" Hawke says almost at the same moment. Two of them after all: a short, slim woman with auburn hair pulled back in a low tail, and a tall, lithe man with hair as white as Fenris's and eyes that gleam like rubies. The man has a dagger drawn already, a thin smile playing over his face; the woman's fingers rest on her sheathed rapier, but her gaze is open, friendly. Hawke plants her staff on the rocky ground in as welcoming a gesture as she can manage. "Fancy running into someone like you up here of all places."
"I could say the same," the woman says. The green rift, still hanging between them and stretching a good twenty feet into the sky, gives an ominous rumble. "Our wizard's been fretting about magical disturbances along the city's borders for weeks. He finally traces the source to this location, and here you are at the heart of it. I'd like to believe it's coincidence."
"Alas," Hawke says, "one of my greatest faults is a terrible habit of being around when things begin. Fenris can attest to that better than most." She lays a hand on Fenris's shoulder, but he's stiff as iron, eyes glued to the man's dagger, and he's reached back for the hilt of his greatsword. "I'm Hawke, by the way."
"Call me Tav."
"And I'm Astarion," the man says grandly, accompanied by a wholly unnecessary flourish of his dagger. "We're here to steal the world."
"Save it," Tav says sharply.
"Of course, my dear. Save the world. What did I say?"
Fenris makes a short, disgusted noise, but Hawke's pleased to see he's let go of his own sword. She doesn't think this Astarion is going to kill them—not easily, anyway—and she likes the look of Tav despite herself. Both of them quick on their feet, she thinks, both moving gracefully with an innate, self-assured balance. As Tav steps around the rift Astarion moves with her like water, without even needing to see where she's gone. It reminds her a great deal of Fenris and herself, actually, though Hawke would give an arm to trust her own feet that much.
Fenris, it seems, has come to similar conclusions, and he rolls his shoulders as he releases their tension. Even his voice has lost its nascent fury, which for Fenris is practically friendly in situations like this. "The rift is dangerous. We will guard it until the Inquisitor can seal it permanently. Be on your way."
"Inquisitor?" drawls Astarion with that same, thin-lipped smile. "Sounds like someone from dear Shadowheart's former enclave, don't you think?"
"I don't think they're Sharran," Tav says. "Are you?"
"What a speculative look you've put on," Hawke says, delighted. "I haven't the faintest idea what you're talking about. Unless you'd like me to be Sharran, in which case, I most certainly am and in fact have always been."
Both Fenris and Astarion roll their eyes—hilarious in its own right, but heightened by the clear antipathy still remaining between them. Fenris sighs. "Hawke—"
The rift explodes.
Green lightning shatters over the rocky cliff. The rumble bursts into a deafening roar; the faint breeze that had been dancing around them sweeps up into a hurricane. The air cracks and snaps with a sudden smell of ozone.
Hawke throws her hand over her eyes. She can't see—the wind tears her hair from its bindings and she can't see past the brilliant flashes of blazing green and she can't hear— "Fenris!"
Someone's fingers wrap around hers. She wrenches up her staff, calls for fire—for ice—for anything—but the rift has become a maelstrom and every scrap of magic sucks into the raging whirl before she can shape it. Her boots skid on the stone as she tries to brace against the inexorable pull, pebbles and rocks rattling along every step. She can't—the hand wrapped around hers has seized tight as a vise, but she's slipping anyway, and Maker, she can't—
A man's echoing voice, stripped bare of all artifice, wild with fear: "Tav!"
The wind dies. Not slowly, not gradually; it falls off like someone's upturned a glass over the rocky cliff, and Hawke's ears roar in the sudden silence. The wind is gone, and the rift is gone with it as if it had never been, the thunderous clouds that had been swirling above it already dissipating to glimpses of blue morning sky.
"Andraste preserve me," Hawke says, loud in the quiet, and she looks over to see Tav still crouched against the face of the mountain. One of Tav's hands clutches a dagger she'd wedged deep into a stony crevice; the other is still wrapped tight around Hawke's wrist where she'd pulled her away from the tempest.
No sign of Fenris. No sign of the other one—Astarion. A long white scrape in the stone marks where Fenris's sword had sought and failed to find purchase, disappearing at the precise place where the rift had torn itself open.
Gone. Gone, gone. Her heart hammers in her throat, and she indulges in thirty seconds of agonizing grief before she sets it aside, turns, and pulls Tav to her feet.
"Well," Hawke says at last. "Looks like it's just you and me, then. Ready for an adventure?"
"Yes," Tav says, her grip on Hawke's hand like steel, and her eyes blaze. "You and me. Let's get them back."
Everything hurts. Everything godsdamned hurts, and Astarion lets out a pained groan as he rolls to his back and drops his arm over his face. His ears ring like bells, and something twinges painfully in his left hip, and the inconvenient sun has decided to blaze right in his face and gods damn it, he'd known they ought to wait for Gale. Wretched wizard and his weak ankles. Wretched Tav and her complete inability—
"Tav," Astarion says, and sits bolt upright.
No Tav. Not even the dark-haired sorcerer with the wide smile. Just that taciturn warrior in leather and half-plate seated on a rock a few feet away, watching Astarion get his bearings, his greatsword slung across his knees and a deeply sour look on his tattooed face. The skies above them are clear and blue as a song.
No Tav. No Hawke. No rift. No plan, and no company besides an irascible stranger with the same sudden look of dawning horror.
"Venhedis."
"Shit."
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commsroom · 1 year ago
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omg i want to know more about the connection between dragon age mages and hera
okay! so. commonly, mages in dragon age are sent to the circle of magi when they begin to show signs of magical ability, and so are raised without family ties / are generally isolated, for one reason or another. in the circle towers, apprentices are basically prisoners under constant armed surveillance, and each mage has their blood bound to a phylactery, which allows them to be tracked if they run away. their lives consist more or less entirely of training for the harrowing, which is sort of... an aptitude test. there are three outcomes: 1) prove you are 'in control of your abilities' and 'not a danger to others', and you don't really gain your freedom, but you probably get assigned a job somewhere else, 2) die, or 3) be made tranquil, a magical lobotomy. these people are also put to work.
there's more to it, obviously, but i think the parts of that premise hera would connect with based on her own life are pretty clear - isolation, lack of real-world experience, autonomy (and the fear of having it taken away), the feeling that everyone's a little bit afraid of her and considers her dangerous, etc. even mages being recruited as grey wardens has a kind of resonance since, like with goddard, their ranks are pretty sharply divided between people who signed up voluntarily because they believed in a cause, and people (apostates, criminals, etc.) who had no other choice.
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arlathen · 3 months ago
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my dear mother still has access to my bank account and i don't really mind her checking up to make sure there's nothing weird going on. anyway she did just text me to ask what i spent $300 on and i had to go "dragon age 🥺"
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mootmusewords · 2 years ago
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My take on an Iron Bull florist AU. Wrote it a bit ago, figured it was self contained enough to put here. Words: 991
Pairings: None
Warnings: This goes into Seheron a little bit, so-
PTSD, mentions death of children
(Originally I put links to some Imrisah art and a picture of a pun that inspired me here, but I'm assuming those links made this post not show up. So just know those inspirations exist out there somewhere.)
When he'd lost himself, it'd been by accident. Maybe. He's not always sure. The guys running the reintegration program, they'd said something different, and he knows he'd made a choice, but it had felt like an accident. There'd been the children, and the poison. The tal-vashoth hide out that he knew how to get to. And afterward, more children, the survivors who hadn't got hit by the poison, and screaming, the rebels trying to get the survivors off the island and the Qunari they'd been running from--
He'd ended up on the ship out with them, somehow, watching everything that'd been Hissrad shrink away into the waves. They'd take him back, he remembers thinking, if he went they would take him back, take him to the viddathlok, fix him. He'd think that while he sat next to the railing, right next to the rowboat he never took, the way to Seheron right there back through the tide.
Then they'd landed on Antiva, and they'd told him they had a program for people like him, a way to help them live outside the Qun.
It doesn't feel like a decision, still. He can see one, if he squints. But the ship, the dock, the people, the months after, he remembers floating from one to the other like a leaf on the ocean, not yet swallowed up by the waves. Then there'd been the work. Construction, the simple parts of it that could get trained into him easy, mostly heavy lifting. He could do it, so he did it. He remembers this, too, looking past a fence without seeing the little community garden out past it, until he did see it. Didn't think much of it for a while. It'd been like, like being back home sort of, that work. Or maybe that'd just been where his head was at. Back at the viddathlok, if they couldn't fix him, and he'd spent his days feeling like they did get the qamek into him after all and he'd ended up in the same place, Antiva or not. He could eat and drink and shit without a minder, and he could take the bus, and all the other things the qamek takes away, but everything that was Hissrad was gone. He is the body, and the body's always been pretty good for lifting.
But there'd been the garden. He doesn't remember the day it started, but he remembers after work shifts ended he'd stopped going back to the little bed in the little house full of tal-vashoth and empty things and started going into the garden afterward instead. He'd watch the people working on their garden and he would talk to them, and he'd remembered enough about being Hissrad that he hadn't scared everyone off, and some even let him help, told him what they were growing, let him take care of things while they were gone. The rest of it, all the stuff around him now, that just sort of all grew out from there.
The florist thing feels better than construction did. Green, growing things. He doesn't know if it feels right, not what he's supposed to be, but he's not supposed to think about what he's supposed to be, either. The woman the program put him in touch with, she tells him he's supposed to make his own meaning now, that he always had been. He leans against the stand in front of him, stares absently at the new business across the street and feels the breeze clean on his face, and holds both thoughts in his head at once. Supposed to, and not. Self was we and self is I and I isn't supposed to live by what is gone. The Qun had said that too, sort of. Attachments. That whole thing.
A kid walks up to look at the succulents in their little dachshund shaped pots, giggling over the label set in front of them, and distracts him out of it. Succulent Weiner: ⋣ 6.00. The Bull remembers the night Dalish and Rocky came up with that one, and he smiles along with the kid, and the smile comes easy.
It's better now, mostly. The plant stuff doesn't feel like him, or maybe that's we again and he's getting it all tangled up, but it does feel good, and it makes enough money that his guys can make their share of the rent and buy each other embarrassing birthday presents, and the garden out back usually gets him enough veggies and spices to work up a good dish for the local homeless shelter every now and then, and it's not all bad. He likes being surrounded by flowers all day, the colours, the smells, the way it feels to run a finger over something green and delicate and too small for his hand and see it emerge whole from the shadow of his grip all fragile and in one piece, likes running skin almost too callused to feel it over the edges of the leaves.
And the people are nice. All the little businesses around, all run by good people, long as you know how to talk to them. And a new one today, so that'll make things livelier. Always kind of exciting meeting someone for the first time, trying to figure out how to get a handle on them. Should hovers in his head again but this time he ignores it; it is exciting, whether Hissrad's old way with people has a place in his life now or not, and any more chewing on it's going to ruin a beautiful day. Sky's clear, lunch's got the smell of the food from the place up the street thick in the air, and the breeze has a nice little bite to it, chill enough to keep him awake. Not really any sense in ruining it.
He crosses his forearms on the wooden stand and leans forward over it, enjoying the day.
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veil-jumprope · 2 months ago
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Okay, back to being excited! I'm glad the hype is seeping back into my brain. I love this game world so much.
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gh-0-stcup · 2 years ago
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Asaara spends the days prior to riding out to the Hinterlands handmaking her Antaam-saar. She'd anyone who asked that it's just better for mobility than Harritt's designs. That she's used to fighting less protected, gliding in the background of a battlefield.
In actuality, Harritt's armour was perfectly fine. It was just massively unflattering and she didn't want to say her reasoning was "wanting to feel pretty". Or let Harritt know just scaling up human designs was a surefire way to make a Qunari girl feel more like an ogre.
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emmg · 2 days ago
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Emmrich and Lucanis are the sugar daddies of the most deranged, broke-ass group of idiots in all of Thedas. It’s canon because I said it
Bellara doesn’t even know she’s supposed to be paid for work. Like, genuinely confused by the concept
Neve takes jobs from people who are basically paying her in promises and vibes
Harding lost that sweet Inquisition paycheck ages ago and is just scraping by on pure optimism
Taash probably has money somewhere but would rather set themselves on fire than spend a single coin
Davrin has more holes than socks. Assan eats his pennies
My Rook is a certified Lords of Fortune dumbass with the impulse control of a magpie and a “mild” case of kleptomania. She’s in debt to people she hasn’t even met yet
Meanwhile, Lucanis is out here with two mansions, the bougiest assassin rates in Thedas, and Emmrich has what’s basically tenure at Mourn Watch Trump University, walking around dressed like my house down payment. These two are 100% bankrolling this lineup of freeloader chucklefucks
Manfred needs pocket money? Emmrich’s got him, we all know that. Also slipping a little extra to his girlfriend because she’s, you know, decades younger and strapped for cash
Then the rest of these clowns line up like it’s Thedas’ Saddest Payday, Lucanis included (he’s just there to see how far he can push Emmrich)
Emmrich finally sets up a budget spreadsheet, Lucanis whips out an abacus, and Mondays are officially allowance day with Emmrich and Lucanis alternating who’s dishing out the gold each week
This group of morons has turned adventuring into take your sugar daddy to work day
Emmrich and Lucanis are now writing “Weekly Allowance” as a line item in their budgets
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squirrelwithatophat · 4 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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justanotherflemethstan · 2 months ago
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I have been very positive and hopeful for DAtV ever since it was announced, but the latest IGN article has massively tanked my excitement, to a degree where I'm wondering if I even want to purchase DAtV on release or wait for it to be discounted at a later date.
Here is the core if the problem:
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Continuity has always been such a massive part of what makes the DA/ME Bioware titles special. Playing an RPG where I can romance some of the characters is no longer enough of a unique formula, and others have likely done it better than what DAtV can ever offer (I don't expect nowhere near the level of complexity of BG3). The fact that we as players could inhabit a world that responded to our choices throught time and reflected our decisions in big and small ways was a core part of what made Dragon Age different. Reducing it to 1 romance and 2 DLC decisions completely destroys any visible continuity, where even a character like Morrigan who according to the devs has always been present for "world shaping events" will have to dance around not actually mentioning any consequences of said events.
Basically, avoiding any mention or any consequences of those "world-shaping events" (Epler's own words) makes them kind of not world shaping at all. It competely removes both the stakes from past games and any player agency since no matter what you did or chose in the past the world of Thedas in Dragon Age the Veilguard remains exactly the same. You didn't at all shape it as a player.
Finally, I just want to add as someone working in design myself that respecting user/player contribution and preserving their input are just basic principles of good design. Many, many players across many years have dedicated their most precious resources - time, effort, even money - into crafting their own unique Dragon Age characters, worldstates, and storylines. First offering the tools for players to make all those choices and then completely ignoring them is the studio/EA essentially saying that what we did doesn't matter. Our time doesn't matter. Our effort doesn't matter. Our stories don't matter. All that matters is that we open our wallets and pay for another game because it has the branding of a franchise that we used to love.
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the-cryptographer · 8 months ago
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Fenris's anger towards Danarius in act 1 is so deceptive. Not that it doesn't exist - it definitely exists, is very real and all-consuming. And Fenris definitely creates a very logically sound argument for why it exists and why Danarius deserves to die and why it would be incredibly insulting to just pay Danarius for his own freedom - ie. the institution of slavery is evil! after everything he's taken from me, why does he also deserve my money?! (Absolutely a fair point. But nevermind that Fenris knows perfectly well that Danarius is already extremely wealthy, and already expending a far greater amount of money having him tracked and hunted and brought back alive than Fenris could ever hope to match.) And I think it all distracts from the fact that Fenris is just not a very ideological person and isn't actually motivated by ideological ideals. Which is what makes him a sensible and reasonable and pragmatic person (unlike Anders who is 100% fuelled by outrage against injustice in the face of every practical impossibility to his plans, and is thus insane (i say this affectionately, please keep your Anders hate/salt off my post)).
There's just a very practical reason that Fenris is so angry in Act 1 and I think it's that his anger is one of a very few things that's keeping him from going back to his abuser. Like, Danarius has gone out of his way to make as sure as possible that Fenris's time as a man free is as miserable and uncomfortable as being his slave, if not more. When you meet Fenris, he's being chased across the filthy backwaters of Southern Thedas by bounty hunters, hounded and paranoid and unsafe at every turn, without access to adequate food or housing or medical care, incredibly lonely and entirely without allies (and who would want to ally with him, when it comes with the strife of becoming a target of those bounty hunters too??). He is living a miserable grimy existence, and he knows that the easiest way to make it stop is to give in. To go back to Danarius - let Danarius be the solution to the problem that Danarius created in the first place, entirely with the intention of bringing Fenris back under his control. And the only thing stopping Fenris from doing that is him reminding himself at every inconvinient moment that he's furious with Danarius and the guy made his life hell and deserves to die miserably. And you think so too, right, Hawke?! Tell him you think so too!
So that anger is important, but the things that Fenris said in it also can't really be taken as a literal understanding of his thought process or his actual desires imho. It's just pretty obvious by the time you reach acts 2 and 3, when Fenris has far more in the way of resources and allies and security, that all his conviction and outrage in act 1 about how he'd go and hunt down Danarius and kill the man himself was an extremely empty bit of hot air. His grand plan for dealing with Danarius in act 3 is 'hope that guy has moved on and forgotten about me so I can meet my sister in peace'. Frankly, he doesn't want to kill Danarius - doesn't want to have to. Much in the same way he didn't want to have to kill Hadriana. He doesn't give a shit about revenge or whether or not they deserve it for their magical crimes. It's just that none of these fuckers will leave him the fuck alone to move on with his life.
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fleshwerks · 11 days ago
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Righto, I've had my brekkie, it was mediocre. Let's continue. To followers: I do my best to tag my shit now, so keep your Xkit or other tools updated, as I return to form with my long-winded, acidic essays on good old Dragon Age. It's like we're back in 2017 again! Now I want to offer commentary on an IGN article from September 25, 2024. And I briefly surmise on how evidently, Epler and friends either didn't play, or didn't understand their own home company's game, DA: Inquisition.
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By giving up the Inquisition, the Inquisitor also surrenders all their power, gained lands and bases, influence, and treasure. All the Inquisitor has after disbanding or handing over the Inquisition is their personal reputation. The manpower, estates and so on is gone, not in small part because the Inquisitor's enemies don't vanish with the Inquisition, they are not just a splinter in Solas' eye, but there are a lot of powerful factions in Thedas who would very much like to see their investment in Inquisition to pay off. Especially since not nearly all of them threw in their lot with the Inquisition not to stop the world-ending threat, but for power and money. By deleting the Inquisition, the Inquisitor has absolutely robbed these powerful factions of their mail-clad, holy fist, as well as a lot of money. Not to mention everybody else you offended.
Also is gone the thing that made you special in the first place: the Anchor. You're nobody now. You're just a regular person with a great story, and nothing more. By the stinger at the end of Trespasser, you are Rook: you have a very small contingent of ordinary people, and you're back to having to handle everything by yourself again because your ace in the hole and all your resources and manpower are gone, gone, gone.
This quote also doesn't acknowledge the fact that until the very end, the Inquisitor faced distrust from every angle, and the only ones trusting you completely were the pilgrims and refugees, the contingent of people with the least amount of power to actually make meaningful change. Hell, even when you reached Skyhold, there was only one conversation about taking the Inquisition in a more cohesive direction back in Haven. Leliana and Cassandra and Cullen and Josephine virtually sprung your your new title on you by surprise. They ambushed you on a staircase, in front of a crowd, and shoved a sword in your hand. You had no way to say 'oh fuck no' without the desperate crowd below tearing you from limb to limb... in the isolated mountains. On an isolated mountaintop keep's grounds. There was never a choice there. From then on, you had to beg, connive or kill to get people to support you, and Trespasser directly dealt with the fact that people still wanted you gone or harnessed to the church. Your Inquisition wasn't united by the faith of all that contributed to it, it was united by lying, begging and killing. All that really united you was money and fear. The Inquisitor had to earn respect and fear. they had to beg and kill. Nobody in the Inquisition handed you stuff, you had to work for it.
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Whose Inquisitor, Ms. Busche? Yours? Because if mine was headcanonically alive, he would not feel even a shred of remorse over being played like a fiddle by a literal elven god, thousands of years old, whereas all he ever was was a 30-year-old drunk soldier brought up in the societal isolation of a Dalish clan, and being functionally illiterate to boot. My Inquisitor is very clear: Solas' choices are his own, his deeds are his own, his manipulation is his own. The Inquisitor, especially the unfriendly-to-Solas Inquisitor never once had any control over Solas. It does, however, play into what's been my most consistent criticism of Solas, but more importantly, Bioware over the past 10 years: it acts like Solas is your fault. It acts like you getting manipulated and played by a vastly more powerful and older and cleverer person is your own fault, or your own responsibility. It's the epitome of Bioware trying to sneakily communicate: "Look what you made me do." And that's Solas' whole deal in Inquisition: he burdens a single, young mortal with proving to a literal god why he shouldn't kill the entire world. And if you fuck up, then Thedas dies. It's not unlike the nasty phenomenon of "if a white person does it, he's mentally ill and an outlier, if a black person does it, all black people are Like That." This is Solas: 'if I do it, I'm a sad rebel making big mistakes. If you do it, you're the reflection of all members of your kind. And my Inquisitor had none of it.
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Very telling, Epler. This is you saying, in Bioware style, that there's a correct way of playing Dragon Age games, and there's 'any other ways'. The correct way is 'romance Solas'. The others are just variations on a theme that, in the end, don't really matter. And it shows in Veilguard, it shows. The very least you can do is prioritise your intended path, Epler, while not actively disregarding other paths. This isn't the case. It isn't the case with the entire Thedas universe from these four games, because Veilguard nuked all of the Southern regions in a not so veiled way to say: 'They don't matter. What happened there does matter. You might've felt like each of your PCs achieved a victory, but they were just officers stalling for time. They were all losses in a war that now has to be won, and they just don't matter.' No. My Inquisitor doesn't feel guilty. My Inquisitor is meta level enraged that all he ever was, was an unknowing valet to Solas, and somehow that's his own fault.
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Sure. It's not like Tevinter has been ever-present throughout three games, with important NPCs hailing from there, North's influence on the South, and endless codex entries and book material talking about Tevinter. The lore isn't gone, Bioware. It's not a brand new region, it has always existed in Thedas, we just haven't been there personally, but we've read about it. A lot. And you cannot just delete it all like you did in Veilguard. The place has a well-known, established lore to each of its nations. It's not a clean slate.
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OH, REALLY???
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Really? Really-really??? Really-really-really????? Reeeeeeallly? Reallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreallyreally----
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Fair. Reasonable. Expected. But you're not writing a book that requires no personal hands-on involvement by its reader. You're writing a roleplaying game where the player is as much a storyteller as a spectator. And you just wiped the slate clean. Nothing stayed even a little bit fixed. So I, as a player and a fan have to ask: why should I care if all the places in Thedas I mended and helped get destroyed and deleted. Why should I care if the people I care for in the game are all dead. You could argue 'it's for the experience, the transitional nature of time, what matters is the moment and not the end goal' and it's a noble sentiment. But does it make for a great game? Because it's one of humanity's key questions and grievances that has been pursued, fought over, died for: 'Does anything I ever do even matter?' And in real life, the answer is: "It matters if you think it matters." But Dragon Age is not a real world, it's our escape from the real world. It's a place where people come to matter more than in the brief cosmological second we inhabit this universe. We want things to matter in Dragon Age, because in real life they don't. It's why we tell stories, Varric. We want something to last, and something to matter. We want to engage with what hurts us in real life, and we want to change that, and achieve at least some permanence. Because we cannot have that in real life. And Bioware proudly and self-assuredly has said to us: "Nah."
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jpegsthatmove · 1 month ago
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When the chief complaint people have is “they’re major events, people would be talking about them!” it makes me realize how deeply poisoned we are by our perspective in the Information Age.
Communication is SLOW without telecom. It can take weeks or months to travel, fast travel exists in the game for your convenience and enjoyment not as a reflection of reality. What’s important gets filtered through the people carrying the news. They might not even report most things. But the time it gets there it’s not even new. Maybe a handful of enthusiasts go out of their way to be up to date about larger politics of the world, but that information requires time and money to care about. Tevinter is in a forever war with Qunari. Southern Thedas is not a priority for Tevinter, and vice versa. And 10 years on, it’s definitely worked its way out of the cultural zeitgeist. We’re not out here in the real world still talking about how the picked the most recent Pope, he’s just the pope now. It’s not new and noteworthy.
I mean, Ukraine and Palestine hardly get news coverage in the US and there are people who DO care. Why do you think Tevinter randos are still going to be discussing events that had almost nothing to do with them from a decade before? It’s just a bad argument tbh
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tossawary · 11 months ago
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One of my favorite Discworld books is actually one of the more obscure ones, "Moving Pictures", which is about the invention of films and the movie business in this fantasy world that has dwarves and trolls and wizards and so on. It has its rough patches like every early Discworld book, but Ginger's speech about people who were born in the wrong time or wrong place for their dreams really gets to me in a good way, and I love all of the references to classic films and commentary on fame and creativity. It also has classic characters like Gaspode the Talking Dog and C.M.O.T. Dibbler, and it introduces Detritus's romance with another troll named Ruby.
Perhaps most importantly to me is that this book introduces Ponder Stibbons, who is a wizard, and who goes on in later books to be one of the most important members of the Unseen University (he holds like twelve different positions), in that he's one of the few people who can competently manage a project and so ends up managing nearly everything. (Bear with me, it's been a while since I read any Discworld and my memory is a little rough.) In "Moving Pictures", Ponder is the classmate (roommate?) of a fellow named Victor Tugelbend, who is one of the main characters.
Victor begins the book as a career student, in that a wealthy relative left him a great deal of money exclusively for school; so as long as he STAYS in school, all of his living expenses are paid for. If Victor graduates, that's the end of the money. If Victor drops out, that's the end of the money. But if Victor manages to hit a specific mark range in the 80s every year, then he gets to stay on for another year and try again, and so Victor is perhaps the most dedicated and knowledgeable wizardry student in the university's history, because you have to know what the right answer is in order to intentionally get a certain number of the questions wrong, so that you can continue to coast along on your college fund.
Ponder's graduation is (accidentally) Victor's fault, because Victor runs away to get into the movie business. (I won't spoil what happens, but it's VERY funny.) Now, I like to imagine after the events of the book, after Ponder holds a faculty position in the university, Victor comes BACK to the university occasionally as a disgustingly well-paid external consultant, which drives Ponder UP THE FUCKING WALL. Like, people are so stingy all of the time but SOMEHOW the university budget has room to bring your offensively handsome dropout roommate back just to say, "Hmm, yes, that looks bad. Have you tried turning it off and on again?" I'd throw a fit, honestly. (As soon as Ponder has enough seniority, he probably puts his foot down to stop this if Victor isn't actually useful. Maybe he is, idk, but maybe not for THAT consulting fee.)
I also like to imagine that Victor Tugelbend and Theda "Ginger" Withel are still together, maybe even still acting (badly? mediocre-ly? decently?) together, in some dingy little theatre (Ginger is the director and runs their acting troupe like a tyrant) where the front seats are regularly filled with middle-aged folks who still sigh over the memories of moving pictures. (Moving pictures are now, presumably, VERY illegal in Ankh Morpork.) Victor and Ginger have only because even more attractive as they've gotten older, which is EVEN MORE OFFENSIVE to poor Ponder because his former movie star former roommate is married to another gorgeous former movie star?! I'd throw another fit.
Anyway, I think Ponder deserves to have an affair with a pair of aging former movie stars. I like to imagine this purely because I think it's funny. He seems kind of busy for marriage, so joining someone else's marriage part-time might be good for him. It probably makes most of the rest of the Unseen University faculty breathlessly envious and that really does it for him.
And I think that this affair would OF COURSE be covered by every newspaper and tabloid in the city, including The Times, and William de Worde and Sacharissa Cripslock don't fully understand why their entertainment reporter is so breathlessly excited about people who were famous over a decade ago? (Supermarket tabloids love to tell me about alleged affairs of people who were famous 20+ years ago.) The article on Victor Maraschino and Delores De Syn's failing marriage* is their bestselling newspaper in months and William puts his head down on his desk in despair. (He's fine. This happens on a weekly at least basis. He just needs a minute.)
*Victor and Ginger are very happy with this situation, actually. They're going to take Ponder to dinner to go on a double date with Ruby and Detritus soon. Victor and Ponder are going to get distracted arguing about some of the Inadvisably Applied Magic research projects, but that's fine, because Ginger wants to talk to Ruby about this one-troll-woman-show concept. (Detritus will proudly hand out tickets at the Watch station and accidentally intimidate all of his coworkers into accepting the invitation.)
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nirikeehan · 9 months ago
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How about 16: a tiny detail in canon that you want more people to appreciate
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How about this bit from the World of Thedas, Part Two? Which heavily implies that when Samson was thrown out of the Templars, Cullen wrote an impassioned plea to Meredith to try to get the decision appealed, only for her to totally shoot him down. And then that Samson and Cullen were in contact afterward, Samson trying to get Cullen to smuggle him some lyrium, and Cullen sent him money instead.
I know Cullen isn't named here, but there's no other established Knight-Captain in Kirkwall during the DA2 timeline, and Cullen is the only character to admit knowing and liking Samson while he was still a Templar. I have written a lot about Samson and Cullen's friendship in Kirkwall, and this bit makes me happy that I'm probably not just inventing it wholesale. I also love the implication that Cullen might have caved and given Samson more lyrium if it hadn't been for fear of reprisal from Meredith. A smart move on his part, but it makes their falling out all the more fraught. Were there times in their past when Cullen was enabling Samson's worse behavior, and vice versa? Cullen's anger at Samson in Inquisition always felt to me like he was projecting a lot of his own self-loathing onto his former friend. So many juicy connotations.
Fandom asks here!
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lafaiette · 8 days ago
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Also, can we talk about magic? i suppose they wanted to make the game more luring to new players, but magic used to be rare, closed under the lock and feared. Mages were feared and cosidered dangerous. Tevinter was an execption, not a general rule. How come people forgot only ten years ealier there was a regular war between mages and chantry, the very reason Inquisition was formed? Why is there magic, anciet elven magic behin every corner? It feels like reboot.
"It feels like reboot"
Because it is a reboot 💀 Or at least, it's the first step towards one.
Explaining how magic is seen in Thedas, all the different opinions and fears and hopes people have about it, would have been impossible in a single game clearly aimed at luring new players in. They put all the major pieces of explanation in the codex (one part of it is filled and complete since from the start of the game, because it's basically a catalogue detailing everything about Thedas), and let you play as a mage to your heart's content, with no strings, no responsibilities attached.
They tried to preserve some logic in Minrathous - there's mention of how Tevinter's families try to breed the perfect mages to rise in power and influence, so that's good. But you also see a "Noble" mingling with a "Civilian" among the fishermen, and telling her she shouldn't waste time and money on making things better for the poor people. What the hell is she doing there, then? Why isn't she in Minrathous proper, drinking wine and looking down on the poor districts?
Just around every corner, a few feet away from the closest tavern, Venatori are constantly putting up blood magic barriers. The same in the Necropolis, with the Venatori making camp just one door behind the main hub where the Mourn Watch is stationed. Everyone performs rituals, the Circles are barely mentioned, a Forbidden One is hiding behind a door in the Necropolis' main hall and no one ever noticed it before, not even Emmrich.
Statues of Fen'Harel and the Evanuris, elven relics and elven contraptions are hidden everywhere - everywhere. To show how vast and influential the elven empire was? That was probably the devs' intent. Does it always make sense? No. Is it for gameplay purposes, to fill the map with puzzles and stuff to find like in the 2000s? Obviously.
In Inquisition, there was an entire area of the Hinterlands ravaged by the Templars and rebel mages. The refugees were scared of walking the roads to find food because there was wild magic flying around. Rabid templars crazy on lyrium roamed the woods, and the Chantry was powerless.
Elven ruins were scattered around with sense, with a purpose, barely visible among the vegetation, forgotten and avoided, or almost forced to fuse with Chantry's buildings (just look at the Emerald Graves). There was a logic behind the NPCs' and props' locations in the world.
Here, there is simply no logic or consequence to anything ever. The Black Divine is never addressed, as far as I remember. Dalish clans have lost any distinction - the only elven faction you meet is that of the Veil Jumpers, which is a weird cocktail of elves who all know how bad the Evanuris are and random humans and Qunari. Yes, there are humans being allowed to guard ancient elven artifacts in a Dragon Age game. No, they are not called shem. Yes, they all get along swimmingly.
The Crows are not slavers and dangerous figures anymore - they're actually the heroes of Treviso! They treat their fledgling Crows with care and respect, no torture involved. Where did you hear such a preposterous idea? Zevran? Who's Zevran?
Taash says the Qun isn't a prison. How is that possible? They sent assassins after Bull when he defected. They hunt Vashoth and Tal-Vashoth if they dare leave, and if a sten loses his sword, he cannot return home, because his brethren would kill him, as "to a Qunari warrior, the sword is the soul."
So yeah, this was definitely supposed to be a reboot for Dragon Age, just like Andromeda was supposed to be one for Mass Effect. That's why everything falls flat.
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