#modders are not required to make something WORK!!!!!
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lemmaeof · 1 year ago
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I swear to god if I see anyone doing the "look what modders can do!" bullshit around the mob vote this year I'm gonna fucking lose it
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phoebejaysims · 4 months ago
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
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How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
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Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
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Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
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Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
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Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
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Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
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Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
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Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
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If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
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flying-womrats · 5 months ago
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replacements for a few LMS mods
If you think you saw this post yesterday, yes you did- then I made a couple edits and realized I should have done it under a readmore in case people reblogged it... So here we go again! These are the possible replacements I found for the littlemssam mods I was using, in case they help anyone else.
Caveats: - Often not a 1:1 replacement. - I only went looking for replacements for mods I was actually using, so this only covers a fraction of her catalog. - Most of these modders still use Curseforge, they're just not exclusive to it.
Additionally, if anyone knows of a replacement for any of the following: Go For A Walk, Improved Meditation Stool, Improved Practical Spells (the improvements to the spells themselves,) No Random Job Offers (I know BosseladyTV has one, but it's CF exclusive,) Purchased Items Delivered By Mail, Release All The Ghosts, or Tea For Children, please drop me an ask! I only request no Curseforge exclusives and no Zer0.
On to the list:
Allow Stoves in University Housing -> Zerbu, No University Housing Restrictions
Auto Employees -> Kuttoe's "X Everywhere" mods, Zerbu's Spawn Refresh
Auto-Light Fireplaces Only When Cold -> Bienchen, fireplaceautonomytweak
Buy Treats via PC -> Bienchen, buypettreat
Calendar Tweaks -> Kuttoe, Less Frequent Prom (caveat: takes time to start working, especially if you're using a longer season setting)
Cookbooks -> ClaudiaSharon, Cook Experimental/Cultural/Jungle Food Without Tasting It First
Immortality Potion Fix -> Kuttoe, Potions Rework (only a half replacement- removes the VFX, but doesn't lock aging like the Scarlet/LMS mod)
Kids Can Walk Dogs -> ChippedSim, Paws & Claws (A Sim's Best Friend module)
More Away Actions -> Bienchen, awayactions (is actually included in the LMS mod)
No Burning Sun in Forgotten Hollow -> TwistedMexi, Daywalkers + Underworlds (caveat: per TMex's comment on the latter, the eternal night is only cosmetic and still requires Daywalkers for vampires to come out at "daytime". Also, Daywalkers affects all worlds. Still interested in a mod closer to LMS's if one exists!)
No Insects Herbalism -> Simularity, Improved Herbalism Potions & Features
No Shoe Sign Animation -> Lotharihoe, Shoe Sign Animation Tweaks (doesn't remove the animation entirely but does stop it from interrupting walking)
No Sick, Dirty, Sad and Hungry Pets -> Bienchen, catanddogsanity
Pregnancy Overhaul ("sims can do more" part) -> Bienchen, pregnantsimscandomore
Pregnancy Overhaul (belly sizes) -> t0nischwartz, No Bump or sonozakisisterssims4, "The belly in pregnancy depends on the number of babies" (the former is simpler but has no equivalent to the "larger belly" option, the latter has a bit more going on but has direct equivalents to LMS's sizes, so take your pick!)
Sleep All Night and Sleep In -> Midnitetech- Stay Asleep, Mokunoid- Better Sleep Autonomy or Lot 51- Sunrise depending on desired depth/customization
Social Activities -> adeepindigo, Youth, Friends and Family Activities
Small GF Reactions Overhaul -> Bienchen, lesscelebreact
Small Laundry Overhaul -> Bienchen's laundry mods cover some (but not all- anyone have something to make it cost money on community lots?) of it, along with Lotharihoe's No Autonomously Set Laundry Down to replace the "auto put away laundry" part.
Spar With For Everyone -> Bienchen, sparwithfornonmilitary
Toddler Ask For Food No Junk -> Bienchen, healthyhighchair (not quite the same thing but it solves the "why do they always give the kid chips" issue at least)
WEE: Working Elevators Everywhere -> Ravasheen, Uplifting Elevators (space and wall height permitting, it's also possible to make no-CC elevators with the RoM debug portals!)
Wellness Treat Fix -> Bienchen, petanxiousbufffix
Also, while I wasn't using either of them myself, Meet&Mingle can replace SimDa Dating App, and Lovestruck adds a "canon" dating app (though given EA's complete lack of attention to QA etc. I wouldn't recommend paying for it.)
edit 6/26/24: added Sunrise, petanxiousbufffix, pregnantsimscandomore
edit 6/27/24: added No Bump, moved into a new post.
edit 6/29/24: added Daywalkers, No University Housing Restrictions (ty @northernnightsky!) and the sonozakisisters bump mod
edit 7/2/24: added Underworlds (ty anon), Paws & Claws, and a link to the tutorial I followed for no-CC elevators
edit 8/22/24: added Spawn Refresh
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whiteroseismyotp · 4 months ago
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Instant update because one of my mods now requires another one to work. Except it is INCOMPATIBLE with the very mod it now requires(Also I already have another mod that does the EXACT SAME THING as the one I now have to get). Technically I can disable my Casual Hubs mod for the prolog but it's annoying that it requires a mod it doesn't work with as having Miranda in her casual outfit in the prolog will cause issues with the mod I have to get and it can now break the prolog to put Shep in their underwear when Casual Hubs worked perfectly fine before
Forgot how much of a pain modding Mass Effect is sometimes. Haven't played in a while(last saves are October of last year) so predictably half my mods have updates and I still need the 3 Insanity achievements on Steam.
So here I am restoring all 3 Legendary versions of the trilogy to vanilla to remod them and hope I can somehow use my old saves to import so I keep the weapons and upgrades I had because the prolog missions are PAINFUL with only base level stuff. I can do it and have 3 times before, just I would greatly prefer not to lol
Time to spend at least 3 hours testing to make sure my mods still cooperate again before actually diving back in to Insanity
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pinkyjulien · 3 months ago
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"Important update for flat chest mod users!"
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Addressing Streetkid-named-desire and Wanderingaldecaldo unecessary update on the Flat Chest Detector and their claim of it being for the "community's sake"
The update for the Flat Chest Detector has now been reverted
Apologise in advance for the salt and for the upcoming modding lesson
TL:DR
Both the Wearable Flat Chest and Flat Chest Body mods were already compatible; this "important update" is nowhere near important for users who already used either or both mods together They will continue to be perfectly compatible and you do not need this now reverted "update"
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Let's start from the begining;
For pride this month, I've released a binder-like mod, in the form of a wearable flat chest
I've published my Wearable Flat Chest on June 14th
On the same day, Streetkid-named-desire made multiple posts publicly trashing my mod and assuming all kind of stuff
You can see my response to these assumption here
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One person that have been really supportive of their post is WanderingAldecaldo; its not really important to point it out but for those who know she's been passively harassing me for the past 4years, it's nothing surprising and explain a lot as to why this is happening at all.
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Side note: WanderingAldecaldo has been blocked back in early 2021 I've been avoiding her and her content ever since; the only reason I know of this reply is because my friends warn me of everything that might create unecessary stress in the near or far future, like today
Anyway, these two were mad at my mod because they did not like it
Shortly after the release of my wearable chest mod, I contacted Berdagon, creator of the Bulge Detector script, and asked him if I could commission another script from him
Modding lesson time: To understand the nature of the problem, it's important to understand how dynamic mods works, I'll try to make it as simple as possible and link to the wiki when necessary The majority of body mods now have Body Tag As you can see on the Wiki, the Flat Chest Body have a body tag as well, meaning it's compatible with Dynamic Refit
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But what are Dynamic Refits? In the past, modders had to publish their refits as replacers, meaning an additional mod that users who use custom body mods had to download along the main clothing mod Some body mods, like Adonis, VTK small and VTK big do not support dynamic refits yet, and still requires replacers
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Now, the majority of mods come directly packed with refits, meaning whatever compatible custom body will get detected by AXL and the correct mesh, the correct refit, will automatically be used when equipping the garment For that, clothes modders can use multiple ways of including Dynamic Refit detection; I personally use Subtitutions to detect both the gender and body
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Here's my latest garment mod structure; you can see my Dynamic Refits for both female and male frames, for both Gymfiend and Angel AND You can also see my dynamic refits for my wearable flat chest, the meshes that ends with "_flat"
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Now, if dynamic refits are already a thing, why did I need to commission the Flat Chest Detector? Because as I said earlier, and in my initial mod release, my Flat Chest is not a body mod; it's a wearable garment, it's a "binder" and I wanted it to work like a proper binder. Body mods tags are directly included in AXL I needed a custom script to detect my custom modded garment as something that could influence other garments only when equipped
As you can see in my own mod, Dynamic Body Refits and the Flat Chest Detector already works fine together, as I've used it in my mod for my racerback top and my fishnet top, refited for the Angel body, so why did they need to edit it to "make it compatible" ?
Well that's the thing. They did not have to, as it's already compatible.
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To be perfectly clear here, the flat chest body and the wearable flat chest are two really different mods; in how they're structured, in how they're made, how they work and in how they LOOK too. SKD made it really clear in their multiple vent posts how much different they are
SKD mention it again in their recent post; the two chest are different, they requires different refits to avoid clipping, which is Normal for different mods and has always been normal for body mods
You can't use EBB refits for EBBP, you can't use EBBP for Angel, you can't use Angel for Lush, etc etc etc. Even Adonis and Gymfiend, while being similar, require different refits.
I don't see any logical reasons why my flat chest has to be treated differently
If clothes modders want to fit both chest mods, they can do it already, by using the Flat Chest body visual tag, and using the wearable Flat chest script detector (I made a tutorial for it)
Here, let me show y'all how easy it is
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Boom, now my mod is compatible with both the Flat Body mod and the wearable flat chest! Wow, can't believe how hard that was.
Does it look confusing? Sure, if you don't know what you're doing, which I'm assuming is why both Wash and SKD felt the need to go and ask for an edit of the script for no reason
Let me explain it so you two don't go up other people's business in the future
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the {body} substition will detect the first "_flat" as being the flat body mod, automatically using the correct "flat" refit that fit Na's body
if equipping my wearable flat chest, the mod will automatically switch to the "_flat_flat" version, thanks to the flat chest detector script and to how I set up my garment entity's components
The name of the meshes doesn't matter for the Flat Chest Detector, I could've named it "_flat_butusethisonefortheequipableflatchest" and it would've worked all the same.
See how easy that is? Yeah. It was always this easy, always this approchable, always this simple.
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Making it really clear: I did NOT give them permission to edit my racerback set mod
My clothing mods were made for the wearable flat chest only, I did not include refits for the flat chest body mod
They edited my mod without permission so that it could be detected and work with the flat chest body mod. They edited my mod and its structure to change it to use their new "BaseBodyFlat" tag, that did not need to exist, just so they could use my refits
Instead of asking to make their own refit for the body mod they want, if they really liked the clothes this much and wanted to use them? Like normal users? Like users have been doing for the past years?
I commissioned (= paid) the Flat Chest Detector script for my mod to work with dynamic refits. Body Mods already have access to dynamic refits and modder could already make refits for both flat chests if they wanted to, like I said multiple time in this post
This script edit did not need to be created.
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I wish WanderingAldecaldo would leave me and my stuff alone. She had no business "looking into the script in the first place", for what reason? Like I said, everything was working fine before
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Its fine not to know how new tools and system works, but ffs.
Don't go and edit people's work without their permissions and make a fuse about it online, proudly displaying it as some kind of service to the community, a service to modders and to users, because it's really not
I've already talked with Berdagon, he obviously had no idea about all the beef and all the drama that happened regarding the Flat Chest, and I'm not mad at him for updating the script; I'm sad that he has been used as a tool in this pathetic little "fandom war" disguised as a "service for the community"
From what Berdagon told me and what I've seen, Ratstick (= SKD) has been really persuasive in making it seems like this update would "beneficiate everyone, users and modders" when all it did was making both Berdagon and Psiberx work and edit their script for no reason, because again, it was already possible to fit both bodies in the same mods if you wanted to since everything involved support dynamic refits
It's up to clothes modders to decide which mod they want to support.
Don't edit their work without their permission, it should be a commonly known and respected fact, but it seems I was mistaking
Sorry for the long post, as you can imagine I'm properly pissed, but I hope this was easy to understand and maybe even educative on how clothes mods and scripts work
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streetkid-named-desire · 30 days ago
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NPV Commissions: OPEN
Yes hello hi I finally decided to open NPV commissions. It is going to be VERY limited only working on a maximum of 3 at a time. Here is a fun graphic with a summary of prices.
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You can reserve a spot on my ko-fi.
If I'm unable to do your NPV (combo of time and skill, we can discuss further) then I'll add a new slot if the ones on there are already taken.
How it works
Reserve a spot on my Ko-Fi (they're free)
Fill out the Google Form linked at the end of the purchase thing.
Give me 24-48 hours to review and I'll reach back out to discuss.
Payment for the base NPV will be up front (via PayPal invoice?) and any add-ons once the first appearance is successfully made and sent to you for testing/approval.
That graphic sucks but I'm trying here, okay? Here's the pricing breakdown:
Price List:  All prices in USD
Base NPV price is for less than three custom character mods (e.g. skin overlays, color replacers, new cyberware, etc.). If you have more than three custom character mods, there will be an additional $10
Base NPV - Vanilla body or body that doesn't require refits: $25
Base NPV - Body mod requiring refits: $35
DIY NPV - Just the head: $10
DIY NPV - Full body: $15
Available add-ons:
Nibbles replacer: $5
Additional appearances: $3 base for top, bottom, feet. Additional accessories or hair and makeup styles are subject to my discretion and negotiated.
Faster turnaround (four weeks maximum): $25
More details under the cut
I have my pricing this way because ACM is a great tool that can help you change what your NPV is wearing without needing to add new appearances. You are free to dig around in and change the NPVs I create for you and, so we can respect each other's time and effort by choosing how much you want me to do for you and how much you want to figure out on our own. I aim to share the joy I felt when I finally figured out my first NPV as an OC x OC shipper <3
Payment for the base NPV is up front once I agree to your request and confirm I'm able to do it, add-on payment will be required after I send you the first appearance for testing, spawnable via AMM.
One NPV per order. If you want multiple NPVs made, DM me so we can discuss timelines. Discord is ratsstick (find me in the main modding server), Nexus, or my Tumblr.
Terms
NPVs belong to you. You can change them, make updates, have other people make updates for you. Go wild!
Be patient: I have a full-time day job and some health problems that can impact my productivity.
Overtime: If it's taking more than six weeks to make your NPV for reasons I can control or health reasons, I'll add in some extra appearances (and/or a nibbles replacer if the add-on wasn't selected). One for each subsequent week past 6-weeks. This does not include waiting for modder permissions, waiting for feedback from you or testing.
COMMUNICATE!!! I am autistic. I cannot read subtle cues and whatnot, especially over text. I promise I will never be mad or aggro at you! If you want something changed, TELL ME. I am happy to change it! Telling me changes as early in the process as possible will be preferred.
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gummilutt · 1 year ago
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Directory of downloads
Since Tumblr is now where I share my stuff when I do share, I suppose there will come a time when scrolling through would get tedious for you, the reader, and Origami suggested I make a directory post to make it easier for people to find what they may want. Great idea, so here we are :)
If you have problems the fastest way to reach me is through discord, my username is gummilutt. You can also find me in the discord server Sims Crafters (click for invite). DM here on tumblr on MTS will also work, but I make no promises about fast replies.
Policy is open, do what you like. A tag is always appreciated, because it is fun to see what people make with your work :)
I do not take requests, sorry :) I am however always happy to give advice on how to make something yourself, in the modding channel on SimsCrafters (invite above). If you aren't interested in learning to make what you want yourself, my advice is to use publicly available forums to post your ideas (Hacks & CC thread on MTS, ideas channel on Crafters etc), and if you are lucky a modder will see it, like it and make it.
Posing
Posebox base clone that can remember pose used
Mods
Custom memories library and object
Monique's computer update - price editing friendly
Modified Cyjon Loan Jar
Simulated sales in OFB business made optional and lot-based
Autonomous background crafting
AL Gear City window made closeable
Teleporters given age based & pet options
Updated Inge table and counter controller
Dressers require laundry Add-on for Sun & Mon Laundry Mod
Immersive pet treat giving
Optional autonomy for poker, pool and mahjong
No saturday landlord party in apartments
Landlord leaves leaf piles during autumn
Backrub gives comfort
Crystal ball computer dating service
Stuffed animal enabler and autonomy fix with traits incorporation
Teens and pregnant Sims do not drink autonomously
Towel rack dresser actions
Toddler memory nursery rhyme
Cat nip toy cleanup enabled teens/elder
Check out self on mirror enabled adult/elder
Pregnant Sim BV activity sanity - Log roll, axe throw, massage, hot spring and sauna changes
Takemizu ninja success chance raised to 75%
Uni skill scholarships lowered to 5 points
Sell lemonade want age restricted
Snuck out memory made repeatable
No autonomous cleaning of dishes/trash
Pet career wage edits
Slacker chance card edit
Debug "make harvestable" made more user friendly
No hunger decay for birds
Mod Objects and Edits
Teleporters given age-based options
Objects and recolors
H&M Banner default and recolors
Bodyshop content
Acne Taurus pantless heels
Raonjena 103 Pooklet recolor
Tutorials
Updating pre-AL pet food bowls for Midge's butler/nanny refill mod
Fixes of other peoples stuff
Simslice Beer Keg refillable and no family romance
BO's multi-key dorm door mod diagonal door add-on
Cyjon debugger menu fixed for non-english installations
Potty Fixes and Potty Use Bin mods merged for compatibility
For more of my creations I also have a library of 84 uploads over on MTS, mostly game mods with some bodyshop and the occasional lot sprinkled in. My username there is gummilutt :)
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the-final-sif · 2 years ago
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Actually for people who are curious about modded minecraft but never tried it out because "my computer can barely play normal minecraft"
Hello!! I have mods for you!!!
Sodium's mod suite runs significantly better than vanilla minecraft. You can also use sodium and various other client side mods on vanilla servers! Meaning you can get better performance and still play with your friends!
Okay, that sounds great? But aren't mods really hard to use?
Nope! Not when you use a mod launcher!
Personally, I recommend Prism, it's very easy to set up and will help you not only manage several different instances (so you can easily swap between mods), but it will also help you keep mods up to date!
Once you have prism, if all you want is some sweet mod optimization, then there's a premade modpack right here that has everything with no bells and whistles:
If you'd like something a bit fancier, with options for shaders and a zoom button, then you can check out this pack instead:
Once you've picked your pack, then you can start looking into other mod options! Smaller mods that just add a few mods or items are usually fairly easy to run, while mods that add a lot of new or complex features may be more difficult. Here's a quick summary of some terms you might encounter when looking at mods:
Fabric/Quilt and Forge - These are all the base api that the mod in question uses. You can think of them like different coding languages modders can build in. Forge is a totally different base api, so Forge is not compatible with fabric/quilt. Many modders will have options for Forge/fabric versions, just make sure to download the right one.
Client Side mod - this is a mod that only effects the client (that means you!), so you can have it installed and running in multiplayer, even if the server doesn't have the same mod. These are usually performance or UI related mods.
Server Side Mod - these mods only need to be installed on a server/host and do not need to be installed on the client. Also often performance mods.
Plugins - These aren't mods! They are server side features that work with bukkit/paper servers using vanilla features. It can allow for some cool stuff to be done without requiring people to install mods on their client.
Now go forth and install mods to make your life easier!
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arcandoria · 7 months ago
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In light of the last bit of Nexus User Entitlement and me still being miffed about it, let's try to make something positive out of it and shed some clarity why certain private mods cannot simply be made public (aside from, obviously, one not wanting them to be public in the first place):
Not always you can just yeet a .archive into the big world wide web. Some mods require frameworks, some mods require specific structures, some mods need to function in specific ways in order for them to be available universally. These same mods can work perfectly fine in the modder's game because it's held by duct tape and glue as the modder knows they won't put anything in their game that will break it, or they've made it using a framework that is not ideal for public release, but works just fine for their own needs, etc. 90% of my OCs are NPVs. Their mods are not made in a way I can load on PlayerV. I'd have to convert them into something else or put them in a framework. Some of my NPV clothes are badly chopped at the edge because it's going inside a specific pants or boots and I don't need to worry about that edge showing. It's just not fit for release because I didn't make it thinking about release. This is true for many, many modmakers.
A modmaker with an ounce of responsibility will want to publish a mod with a degree of proper documentation, showcase what it does / what it looks like, and offer said mod support and troubleshooting after it's released. This is a lot of work, even if you do it lazily.
There are dozens of body mods available for Cyberpunk currently. The ideal way of working for a mod that you intend to publicly release is to fit it for the vanilla/default bodies first, and adapt to the others later. Doing the inverse process is definitely doable but extremely counterproductive. So just because someone has a mod currently working on their OC, it does not mean it'll even fit another if their body types don't match. This is also true for hairs or jewelry or other accessories.
There are many ways of making certain things, and more often than not, these conflict with each other. Some body mods cannot be used alongside certain frameworks, which means a modmaker would have to either learn a new system and convert to it, or make their mod compatible to multiple options. This has to be a conscious choice from the start, or the modder has to actively decide to do all of this conversion after something is already done (which isn't necessarily hard, but still, extra work).
Feeling frustrated or upset that you cannot have a certain mod is fair. It's a human response and it's understandable. But popping a private mod into the world isn't as deal and done it might seem from a technical level - and even if it is easy, people who pour their time into a creative outlet are allowed to keep things for themselves!
I am thoroughly against refusing to help people to achieve the same/similar result of something you worked on. We are a community and helping each other is paramount to keep modding going and improving. Don't ever uphold knowledge from others, but do not feel pressured into sharing the results of your labor either.
My Cyberpunk Modding Tutorials Cyberpunk Modding Wiki Cyberpunk Modding Discord
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serpensortiamaxima · 6 months ago
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What a delightful drama I've woken up to this morning, eh? I still have thoughts I've not seen being brought up so buckle up.
People aren't upset about the summer update. That whole thing is a symptom, not the cause. What people are upset about is the state of the game itself and how much it is lacking and has been lacking since the beginning.
In the past decade or so, we have gotten more and more accustomed to being sold unfinished games, but with the promise that "don't worry we'll patch it in later updates", and then this never happened. In fact, if Hogwarts Legacy had been an excellent game with its holes patched up and they decided to grant us this free update? The reception would have been, much, much better.
And, excuse the harshness but I do wonder how capitalism-rotten your brain has to be to miss that it's about the principle rather than the update itself. We should not allow corporations to get away with always giving less and less to their clients. Ever. And I can already hear the counter argument of "you can't always get what you want!" and again, that's not my point.
The point is that corporations aim for cost effectiveness. Especially for a free update, they're not going to look at what the community wants really, they will pick the one thing that requires the least time and the least resources because they will have to pay for the time and production cost of a new feature. They know that free updates don't bring in new players. A free update is a way to do community management and get some hype, it might bring in some sales, but never enough to make profit.
Customers aren't upset about the update itself, they're experiencing now the frustration about the game they've always put on the side so far, due to this habit I've mentioned above, of expecting fixes and patches and regular updates from a game, especially one so recently released.
It only takes a quick glance at what's happening with EA in general to see a similar pattern of new content being botched or overpriced, only to receive intense backlash. And that backlash is necessary. Staying complacent and simply accepting your fate as a gamer customer is exactly what corporations are hoping for, because then they don't have to do more. They receive this feedback that it's fine, that they can just do the bare minimum and expect their customer base to eat up the new content in gratefulness. Really? Do we really want to trigger this loop of always getting less and less for something that not only has been bought but that the customers don't even own?
This isn't a Hogwarts Legacy issue, it's an industry wide trend, and we should recognize it as such.
Now, to my last point: mods. I got into modding Skyrim in 2013. Both as an avid user of mods and sometimes to make my own light tweaks for storytelling. For the most part, I'm mostly a mod user and every single time a game I played could be modded, I did so. My current Skyrim save is running on over 200 of them. I only ever play vanilla when I have no other choice. I've quickly touched on the topic yesterday by pointing out how modding requires a healthy and thriving community to work.
There are two main factors to achieve those requirements:
The company behind the game needs to support making mods for their games.
A big and interested customer base
And I guess the hidden third requirement is the coding language and how accessible it is. But I digress. My understanding of the modding community for HL is that it is very small, and therefore limited and that Portkey/Avalanche hasn't provided any resources for modders.
And so, I don't think we'll see a thriving community for HL any time soon, at least not of the comparable kind. And for me, personally, it means that the kind of gamechanging mods I would want to see simply aren't going to happen.
The kind of mods I tend to use are very immersion-focused to allow for a real roleplaying experience, that would include the ability to create new animations, to assign additional dialogues to NPCs, additional routing for NPCs within the map, to allow the player to completely ignore the main quest if they wanted to etc. And I'm afraid that HL is built in such a way that it doesn't have this flexibility even for an experienced mod creator but especially not if the modding community for the game is too small. A lot of these things would require a lot of time, a lot of code, and ton of testing and beta play.
And that doesn't mean that there can't be good mods made, but if the player base wanted to have more mods of a very high quality, we would still need to put pressure on Avalanche to tell them that if they're not ready to provide us with new content, the least they could do is make modding more accessible on their game.
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simslegacy5083 · 3 months ago
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Not So Berry (Straud Descendants) Gen 9
Today's (8/13/2024) Episode: Making The Pitch
When Luigi put his mind to something it usually wasn’t long before he’d achieved his goal, and his proposal for Noemi’s boss was no exception.
Working late into the night he outlined his idea for a new life sim. He’d played Sims Forever since he was young and had been programming mods to enhance his gameplay almost as long. The popularity of those mods made him confident that he understood what would appeal to other gamers.
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Noemi had been right that Luigi’s name being attached to the project would get her bosses attention.
Her supervisor had looked skeptical when she’d dropped a proposal from her fiancée off that morning, but by lunchtime Patricia caught her in the breakroom with quite a different attitude. “I looked into your boy’s plan.” She said, wolfing down a quick sandwich between meetings.
“A respected Sims Forever modder with a couple other claims to fame developing a competitor to the classic game?” She rapped her knuckles on the table for emphasis and pointed. “Get him here ASAP for a meeting with me and Daniel from investment! I’m positive the community will eat this up.”
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A couple days later Luigi found himself in the conference room of Rainy Day’s downtown headquarters. He and Noemi worked for different branches of the same parent company, and he’d met her boss a couple times in passing, but the investment guy was new to him.
Used to public performances he was at ease, smiling brightly as he shook hands and settled down across from the other two sims.
“So…” Patrica began “I read your proposal and I’m intrigued. I want to hear more about what you think you can bring to the table to set your game apart from Sims Forever. We’ll want to attract its audience and bring in new players – how do you intend to do that”?
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As he’d gotten older Luigi had learned how to use his cheerful nature to his advantage. To that end he didn’t attempt to hide his enthusiasm, letting his excitement shine through and captivating his audience as he launched into an explanation.
"Sims Forever has been my favorite videogame for as long as I can remember. I love it, but I’m also very aware of what it lacks, the things I got into modding to fix. I want to develop a game that has options for more control, and more chaos. One with randomly generated NPCs that didn’t dress themselves in the dark, who have skills and backstories to match their traits and preferences.” 
Luigi paused to take a breath, but before he could continue Daniel held up a hand to stop him. "I've heard enough. Your project writeup outlined this quite nicely. It’s clear you have the passion to execute your vision; and I’ll be counting on Noemi here to manage the team needed to back you up."
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Luigi gave Daniel a sincerely thankful smile as they discussed the contractual details, but Patricia didn’t let him escape on a high note.
"Before you go, there is one issue we need to talk about. You got yourself into quite the pickle the other night with that little mouse fiasco. I trust the PR department is helping you clean up that mess?“ She looked at him expectantly as he did his best to suppress a flash of irritation and shame. 
"Of course," he lied "they're all over it.“ In reality, the “damage control” team were all over him to address it publicly, but he’d been stonewalling them. He’d hoped the whole thing would just blow over in time without requiring him to take an active and risky role in repairing his reputation.
 As he and Noemi walked out to grab lunch, Luigi’s excitement at his win was dampened by worrying about what he was going to say to the team’s publicist later that evening. It looked like he was going to need to cooperate with them after all.
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View The Full Story of My Not So Berry Challenge Here
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littleredsonja · 1 year ago
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New Spell: Electrokinesis
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Update 2023-07-23:
Added German (thank you Crashdown117 💜) and Polish translation (thank you Krzydkowy 💜).
Your witch want to live Off-the-grid but does not want to spam solar panels all over the place (because that is not very magical, isn't it)? Do you find "zip zap" spell disappointing when trying to fry your enemies? Look no further and learn Electrokinesis (level 1 Untamed magic) to unlock two powers:
You can cast "Arcane Voltage" on your sim to generate power on any lot, allowing you to use TV, fridge, lamps and any other muggle device without problems even when off-the-grid. Higher level witches will generate more power. If your witch is charged or overcharged he/she will generate even more power every time they cast "Arcane Voltage". That means that a level 1 spellcaster with no charge or special traits will generate very little power, while a level 4 overcharged spellcaster will generate A LOT of power.
You can also use Electrokinesis against your enemies. Cast "Witch Bolt" on another sim to fry it. Several Witch Bolts against the same sim in a short period of time might be lethal.
Spellcasters with "Draconis Lightning Ancestry" or equipping certain magical artifacts (both coming soon in the next update to "Houses of Witchcraft") will generate EVEN MORE power and become immune to Electrokinesis. Unlike other spells, being charged or overcharged makes Electrokinesis easier to use and more effective.
What are you waiting for? Unleash the Power of Thunder and become a mighty Electromage today!
It was Sweden National Day last week so I had some free time to work on my mods, so I am happy to add this new spell to the collection. I will probably be adding more Electrokinesis powers in the future, and I am open to suggestions if you want something in particular to be included.
If you have suggestions for how to improve the mod or if you find issues please contact me here or on Discord (@LittleRedSonja). You can leave a comment if you open the Dashboard (up right menu) or send me a message if you click on “ask” (left menu). You can also give it a “like” if you enjoy the mod 💜
LANGUAGES:
English
German (thank you Crashdown117 💜)
Polish (thank you Krzydkowy 💜).
New translations are always welcome! If you would like to translate the mod please contact me and let me know, don’t be shy 😘.
COMPATIBILITY:
This mod does not overwrite any game resources and has no incompatibilities with any other mod.
REQUIREMENTS:
Packs: Realm of Magic, Seasons.
Spellbook Injector: Utility mod that loads custom spells into the game. These spells won’t override any EA tuning, which ensures that creations from different modders will be compatible. To install it extract the zip file, and put the files inside your Mods folder (no more than one 1 folder deep). You only need to install this once, and it will work for any other custom spells you add to your game. If you are using other custom spells, including mine, you should already have spellbook injector installed in your mods folder (no need to download it again).
INSTALLATION:
Download the mod and add the file to your mods folder. If you are updating remove the old file and put the new one in your mods folder.
LINKS:
LittleRedSonja_ROM_Spell_Untamed_Electrokinesis
Spellbook Injector
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coyote985 · 1 year ago
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Resources!
Here is a list of the resources I use to make my graphics as somebody who doesn’t have Photoshop or Illustrator! All my graphics are made by me, except for my manga icon base which were made by solaariicons. My Carrd was made by poohresources who has free templates but some may require a pro account.
Photopea - is what I use for adding gradients and spot correcting unwanted marks in manga icons, but it has a lot more tools than that! It’s very similar to Photoshop and can open various file formats including PSDs! So if you’re looking to make your own edits to templates you find on tumblr, I highly recommend this!
Pixlr - which has sadly gone paid and has begun to use AI. As somebody who used this religiously for icons for the past several years, I was bummed out. But quickly realized that it still functioned in Wayback Machine! Everything but “Add element” still works but might take a little to load in. You can still upload your own elements to place in though. This is what I use for lighting correction, color correction, toning, and adding my borders around my icons.
Photoscape X Free - is not my favorite. It has it’s uses of course but it’s pretty limited and the Pro version isn’t worth it in my opinion. Free comes with some basic tools, basic borders, and some pretty tints, overlays, and textures as well as some stylization options.
Canva - mostly free and what I use for my borders, banners, promos, dividers, etc.. I’m able to use the Pro version since my sister is kind enough to share it with me! It consists primarily of simple tools and premade graphics, but of course you can also upload your own! You can save graphics in the form of JPGs, PNGs, GIFs, MP4s, and PDFs. If there’s a graphic you’d like to use but it’s locked behind the Pro account, let me know! I can try see about saving it myself and sending it.
CGI icons - are made with The Sims 4 and Blender 2.93 both of which are free! It was a little bit of a process to learn since it required moving a lot of things around, as well as figuring out the virtual photography aspect, but I’ve eventually managed some good results over time! I use custom content from various creators to make my Sim look and pose the way I want to.
The process of creating a Sim to look like your character is a little broad, but there’s a vast community of Sims 4 modders. I’ll at least share my favorite rendering tutorials here. This is the one I used to learn lighting, this one covers the basic process of exporting and rendering, and this one is the one I used to get rid of seams on models. For framing and lighting, I recommend looking for photography inspiration on Pinterest! If this is something you’re interested in doing, hit me up! I’m more than happy to help others!!
Unsplash - Is my primary resource for stock images! Most photography there has a nice modern look and covers a wide array of subjects. It is mostly free, and all images are free to use for commercial and noncommercial use.
Check out my Ray's Leftovers tag for graphics or edits I ended up not using or made for fun! Feel free to modify them to your liking as well and there's no need for credit, though it is appreciated.
My Ray Made tag is where you can find roleplay graphics that I have made, for myself and others!
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sapphim · 1 year ago
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/ / nexus mods profile / / sapphimods tutorials / / tag directory / / character directory / / ko-fi / /
main: @vaxilmores
mod updates free of my bullshit: @sapphimods
faq ☆
↳ tag: #faq
↳ see also: #modding tutorial, #modders resource, #troubleshooting
Right now, most of my focus is on DA2 mods and modding tutorials. I am happy to answer modding questions, especially as they pertain my area of interest.
If you can't figure out where to begin with a mod, or if you have been following my tutorials and have gotten stuck at a certain point in the process, and you haven't been able to find a solution elsewhere, I may be able to help. All I ask is that you be understanding that this is something I volunteer to do with my free time!
If you need troubleshooting help with one of my mods, please do not contact me on anon! It makes it difficult and tedious on my end to get the information I need. Either leave a comment on the Nexus mod page (that is what it is there for!) or message me off-anon. I promise I don't bite.
☆ What's your opinion on Veilguard?
↳ I have none. I haven't been following development.
☆Will you be modding it?
↳ Nope! I hate Frostbite, and my graphics card is older than Inquisition, and also, I hate Frostbite.
☆ How did you/How can I get started modding?
↳ I got my initial start fiddling with others' mods that I had downloaded, fixing minor bugs or tweaking them for personal use, which introduced me to the process without having to start from scratch.
My general advice for getting started is to pick something small in scope to work on, where you will be able to start testing it in game in short order. Being able to see results from your work is key to maintain motivation. However, if this doesn't interest you and there's a bigger project that you're super enthusiastic about, go for it! It is all about the enthusiasm.
Just remember that modding is all trial and error. Sometimes you'll try something and it won't work and you'll have to spend a lot of time figuring out what went wrong. Don't get discouraged when this happens. The mark of a seasoned modder isn't that you stop failing, but that you get better at powering through the failures.
For Dragon Age Origins (and DA2) I have compiled some resources to get started here.
☆ What tool do I need to make mod [x]?
↳ I have a list of tools here that I have used for modding. However, I think often a better mindset to start is "how do I make mod [x]?" Once you know where to begin, you'll have a better idea of what tools will be required.
☆ Do you take requests or commissions?
↳ I do not take requests, unless I have specifically solicited requests for additions to a specific mod.
I am open to the idea of taking commissions for mods of the type that I usually post, but I would have to talk through the idea to get an idea of the scope before I could quote a price.
I do not create mods for Frostbite games anymore.
I will not accept commissions for mesh/model/armor mods, which seem to be the type of mod commission people most often try to solicit.
☆ I have a question about mods for Inquisition or Mass Effect or [other game]!
↳ I can try to answer general knowledge questions or give my opinion on a matter, but I haven't modded Frostbite games like Inquisition or Andromeda for years and I'm too out of touch to answer any specific modding questions.
These days, most modding discussion seems, for better or for worse, to take place on Discord servers, and that is imo your best bet for finding people available to answer questions. So I strongly recommend questions be directed to a server such as the Frosty Toolsuite, DAI Modding, or Mass Effect Modding discord.
For good measure, here's a link to the Dragon Age Origns Modding discord for Origins/DA2 mods.
☆ Can I message you off-tumblr?
↳ Yes, you can DM me on the Nexus, or if we are mutual members of a modding discord server, you should be able to find and DM me from there.
☆ Solas/Abelas/Fenris/Orsino is taller than the other male elves in the game, right?
↳ No. ♡
☆ Are you sure?
↳ Yes. ♡
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chessalein · 21 days ago
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Shout out to the CP2077 modders!
I'm goung through all these clothing mods right now to see what I have missed the last 5 month and I'm blown away how many versions there for all these body mods.
It would be easy for them to only do one and be like "Yea, thats it. Eat it or fuck off"
But no.
There are lists of to what body they fit, and these are a freaking lot. Then to watch out for solo arms so the sleeves fit and so on. Its a lot of work and I apriciate it.
Dear modders, with this post I wanna tell you
Your hard work is seen!
Yes, you do it for fun but it still requires time and I'm sure you all aren't a fan of all refits and sometimes sit there like "I rather not...".
But you want as many people as possible to be able to use your work and the time you use for that is a sacrifice at this point. Time you could put easily into the next mod that keeps you awake at night.
So next time you download a mod and see how well it fits your Characters body, take a minute to apriciate what a good work the modder did. When your OC loves loveley in that pair of pants, when he gets to wear something that wasn't made for his bodytype, when she looks ravishing in that top, when they can bring their body to perfection and looking good doing so, including outfits specificly made for their bodytype.
Each mod can bring a smile to someones face. Make them say "Thats exactly what I was looking for!"
And when an outfit or another mod doesn't work, try not to throw a tantrum. Be thankful for all the others you have, you will survive if this one mod isn't working for you. Believe me.
Thanks modders! Remember to stop shrimping if you do it right now, remember to eat and drink while you work on your stuff. And if it doesn't wanna cooperate, take a step away, it will be there tomorrow as well ♥ And when you both rested well, work might be done easier. Don't forget your explanation duck, perhaps when you tell them what you do and have to do, you might find the solution.
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pinkyjulien · 1 year ago
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🟨 Modding Poses for Cyberpunk 2077 (and general modding reminders!)
It's really exciting to see everyone getting into modding latetly, especially pose making 🤏
I want to throw a couple of resources into One Big Post to make sure everyone has everything to get started- BUT FIRST
a couple of general Modding Reminders 🤲
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▶ Remember that modding, just like any other creative outlet, is supposed to be fun!
When a project start to frustrate you, make you doubt your ability/skills, when you start comparing yourselves to others- Stop! Disconnect, and take a break, walk a bit, splash water on your face, eat something! It's really easy to spiral down (been there, done that) It's important to remind yourself of why you're modding in the first place! Take a look at your inspiration, your blorbos Don't lock your brain into One Frustrating Project; have a couple of smaller projects or ideas on the side that you can go to when the creative juice is flowing to not get stuck on one particular project
▶ Modding is exciting, and you want to mod ALL the things asap! Other do as well, and might have the same ideas
It can be frustrating to see someone else release a mod that you thought of doing, that might've been sitting in your to-do list for a long time. That's ok! It's normal to feel that way, but don't let that sap your creativity Someone made a pose/pose pack that is similar to what you wanted to make? Do it anyway! It won't be the same, because it comes from you! This applies to general modding as well, to clothes, to recolors Everyone have their own vision of things. It might be a similar pose, but the body language is different, the hands sit on the skin differently... The model you want to port won't have the same materials, normal map, or colors as the one that is already available! Modding is accessible by everyone. Nobody owns ideas, or references, or models available on the internet. Don't let anyone tell you otherwise, and mod what you want, when you want to, and how you want to!
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▶ Tutorials and Resources for pose making
With the reminders out of the way, here's everything you'll need to get into Pose Making! I see this is something that a lot of you want to tackle, and it's better to have everything ready to get started 🤲
The tutorials are in order of workflow!
🔹 XbaeBsae's Tutorial - Custom Poses and Animation
This is the first step! With those templates, you'll be able to start creating the poses in Blender using the Cyberpunk's body models (Woman, Man, Man Big...) ⚠ Be sure to get the proper requirements and versions!
🔹 PinkyDude's Tutorial - Retargeting Animations 🟠 ROKOKO PLUGIN
OPTIONAL If you want your poses to be available for other rigs (Man poses for Man Big, or Woman poses for Man, etc) this is how you achieve that! You'll learn all about retargeting. It's also useful if you want to import other games's animation/poses into CP77
🔹 Halkuonn's Tutorial - Retargeting Animations 🟠 BLENDER ANIMATION PLUGIN
OPTIONAL Same as the above tutorial!
🔹 Halkuonn's Tutorial - Importing Poses into CP77
An important step; getting your poses from Blender to an .anim file!
🔹 ManaVortex's Resources - Poses for AMM 🔹 ManaVortex's Resources - Poses for Photomode
Both type of additions are compatible with each others! I personally recommend working on the AMM addition first, as you'll be able to use the same files and mod structure later for the Photomode addition :D
🔹 XbaeBsae's Resources - Nibble to NPCs 2.0
OPTIONAL The Nibble to NPC 2.0 mod has a resource pack for modder to make their poses pack compatible with the Nibble Replacer! Make sure to update all of the requirements, and AMM, to have the ability to pose NPCs using custom poses in Photomode
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⚠ KNOWN ISSUE | T-posing
You probably saw me and a couple of other pose modders and users complain about the T-posing issue- it's sadly still ongoing, and no real fix has been found so far. We tried using unique workspots and entities for each packs, but they somehow keep overwriting one another in really random ways (MA and MB are compatible, but sometimes MA and WA won't be useable together? Sometimes you won't be able to use different packs from a same modder, etc) Once (if!) we find a fix, we'll be sure to update our mods and to share the knowledge with y'all 😩 for now, we make do
As always, don't take this post as THE modding method! I'm simply an old modder sharing my two cents for all the new baby modders rolling in, hyped as fuck 🤲 Welcome to the modding side 🧡
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