#mod stories
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public-school-things · 2 years ago
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Hello. for those of you who are unaware, I am a student at Michigan state university. if you've been keeping up with the news, you may know where this is going.
TW: Gun violence, death, shooting
at 8:18 pm on February 13th, shots were fired into a nearby building on campus. from that point on, we were on lockdown. I barricaded myself in my dorm room with my roommate and started reaching out to those I knew.
3 of my classmates lost their lives, and several more are injured. I will be putting updates here for what's going on around campus and any GoFundMes made to support the victims and/or their families.
Please. don't make this another statistic. that could've been me that lost my life. Please fight for me and my classmates. they deserve to be alive today.
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habitual-creatures · 2 months ago
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OKAY- GOOD VIBE KINDA KILLED FOR A MOMENT-
I ALMOST just had to break into a car to save a dog that had been left in there (( didn't because owner came back but I did tell them to do WAY FUCKING BETTER )) and that FUCKING SICKENS ME.
You should NOT bring your dog if you know you're going to make multiple stops AND go INTO STORES with NO ONE TO SUPERVISE AND TAKE CARE OF THE DOG when it is HOT OUTSIDE (( or ANY temperature for that matter! DON'T FUCKING LEAVE UNATTENDED DOGS* IN CARS! YOU COULD KILL THEM! ))
*this extends to BABIES and KIDS and OTHER PETS too!! DON'T LEAVE LIVING THINGS IN A CAR UNATTENDED!*
I may not be a firm believer in "Hell" but there is sure as FUCK a SPECIAL PLACE IN IT FOR PEOPLE LIKE THAT.
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letsgethaunted · 1 year ago
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this is a big run-on sentence.
New maintenance guy came by today to replace my kitchen lights and told a story about how back in his military days his team found live Civil War ammo still around so they had to be extra careful, and in one of the buildings in the area, there was a story about how a girl had been tortured and killed in there and her ghost still remains, so any time someone goes in there they have to announce themselves or she will start attacking and pulling hair and stuff. this is the first time I've met this guy. he knows I'm haunted as shit i guess. i wish i remembered more details but it was a lot of info to take in all at once from a brand new person who didn't know I run a haunted blog for a haunted podcast.
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kysworldgames · 8 months ago
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SPIRITED AWAY POSTER PACK #1 ࿐✮
Hey! I'm super excited to kick off my Studio Ghibli CC packs and today we're kicking it off with none other than Spirited Away. I hope you guys enjoy these posters in your game! <3
LINK TO POST - ♡
PATREON - ♡
TWITTER - ♡
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outofcontextbokumono · 1 year ago
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simsjii · 3 months ago
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adeline willow for @sentate 🤍
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simplyrockie · 2 months ago
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Hi everyone! I'm Rockie and I'm back with another fun legacy challenge! Graphics by the lovely @kimbasprite. Thanks again for making another one of my challenges come to life!
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remxedmoon · 4 months ago
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“the eternal wanderer. even death cannot release it from its plight.”
tribeless
1 power - 1 health - 7 bones
unkillable - when a card bearing this sigil perishes, a copy of it is created in your hand.
corpse eater - if a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.
brittle - after attacking, a card bearing this sigil perishes.
hidden trait - cursebearer
this card cannot be sacrificed at the sigil stones event.
finally posting my isatscryption stuff here!!! yipee!!! here’s a writeup about the card design because frankly i put wayy too much thought into all of these cards. sorry if these are a bit hard to parse!
unkillable and corpse eater effectively make sif immortal, since every time he dies, he’ll be placed back on the board! and i thought that was fitting for. y’know. timeloop reasons. brittle is only there to emphasize the whole constantly dying thing. because is it really isat without siffrin torment
also didn’t notice this until after i designed this card, but the brittle sigil art has a star on it??? not intentional in the slightest but it is Fitting
sif is a fox here! i know that that would technically put them in the canine tribe, but i felt it’d be more fitting for them to be tribeless? and base game inscryption already kinda bends the rules when it comes to tribes (such as the bullfrog being a reptile and the rabbit being treated internally as a rodent) so i think it still works
i’m well aware that card traits don’t actually have cool names or anything but i still want to give them cool names because it’s fun. anyways! cursebearer! i gave them this trait both because these sigils are extremely overpowered, and for lore reasons. sif sees their sigils as a curse! they don’t want to force them on anyone else!! it’s their burden to bear!!!
tangentially related to that last point, but sif is a talking card in this au! because it’s fun :3. and because i think it’d be really interesting to see how he’d react to the cabin
sif’s scar is covered by the hat a bit but it’s Star Shaped. and so is the eye shine teehee
this was the first card i made and Boy Does It Show. i had the WORST time trying to get the card generators to work for this because oops! both of the card generators are inaccurate in different ways! plus theres a few mistakes in the card art that i didn’t notice until after i finished most of the others... i promise the others are a little more polished
also, since i didn’t mention it above the cut, the sigil patch is for the bone king sigil! which makes the card award 4 bones instead of 1 upon death. this is less for lore reasons and more for the synergy with his sigils. since he’s constantly dying and coming back, he can basically give you infinite bones for Zero Cost. fun!
aaand i think that’s all the notes for this card! thanks for reading this absurdly long post. here’s his alt card art without the patch for your troubles 🫡
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tritoch · 7 months ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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public-school-things · 2 years ago
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what was something you learned embarrassingly late in life due to school?
I'll go first. I thought Alaska was an island until I was 13 because my elementary and middle school only ever had maps of the us. not even the rest of north America. nope. just the USA.
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ineed-to-sleep · 1 month ago
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Some sketches I did to try to get a feel for what I want my Rook to look like 🤔
#I'll probably have to change the hair tbh#I haven't seen hair quite like this in the cc videos#the one dreadlocks+half bun hairstyle I saw wasn't quite the right vibe?? too short tbh#and lacking some shape#I just hope someone mods bg3 hairstyles into the game......... I had this one specific bg3 hair mod in mind while I was drawing her#but I'd settle for any long dreadlocks hairstyle tbh 😔#ironically I think I'll end up going for the short one in game 🫠 I feel like the shape of it fits the vibe I'm going for with her#which is like. kind of edgy fjdjjfjf very angular#can you tell I'm eyeing the antivan crow background for my 1rst playthrough........#sketch tag#dragon age#datv#sleepyscribble#I love her face. I definitely want to keep her face exactly like this#I'm only unsure about the scar and the makeup#I was thinking something like a lightning scar on the side of her face#which I could use to come up with something for her backstory later(trauma <3)#story wise I have a general idea of where I want to go with her but it's very like. just vibes rn#I'm thinking of going for angst with 'taken into the crows as a kid + being a crow is a huge part of who she is'#and 'being a crow is something she might want to stop being. but she can't. because she doesn't know how to be anything else'#I started thinking abt that while reading through the backgrounds and I thought yeowch. I have to go with crow now#but other than that I'm also looking forward to playing mostly purple rook so nfncnncncm she'll be an absolute disaster#also in my head her name is renata and her voice sounds a bit like josephine's
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nipuni · 5 hours ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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lea-sbian · 8 months ago
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Practice for differing facial types using some head-canon facial designs for the portal girlies, and a complete redesign for the portal reloaded and aperture tag girls cause I think it would be more interesting than them just being recolored chell.
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outofcontextbokumono · 2 years ago
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fallstaticexit · 5 months ago
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Can I take a sec to GUSH about the Animated Wings Mod by @sp-creates ✨ Seeing Edin with their accurate wing size and watching them flutter is everything for gameplay. The wings come in three different sizes, which is perfect because canonically, Edin is pretty small for a Guardian, so their wings aren't massive as they should be at their age.
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But that doesn't stop them from trying 🥹. There's a ton of effects too and I believe if you have the Fairies VS Witches Mod, they can't fly right away, they have to develop their powers. *chef's kiss*
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10/10 ⭐⭐⭐⭐⭐
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rivzaix · 6 months ago
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☕ fern house🪴
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