#mod history
Explore tagged Tumblr posts
Text
Attention Noticeably Beta 1.8 fans: I have a monumental piece of historic significance news.
This is not about something new that's coming out, but a discovery I made recently about old stuff in my development files. I found old screenshots I forgot I had that were made very early on while first developing the mod. That is what this post will be about.
That screenshot up there is the first screenshot I took in-game of this entire thing, in December 15th 2022, and that was taken a few hours less than exactly two years ago. It's currently NBODE's 2nd birthday.
This all just happened to coincidentally come together for me recently, when I was looking for things to post, just four days before the two-year anniversary, which I didn't even realize at the time was very quickly approaching. I was scouring my old build and screenshot folders more than usual, from back when I had to "reset" the mod folder to fix infrastructural issues in 2023 - which I did TWICE - and found out that I had more screenshots than I was dimly aware of.
When this happened, I knew that in a few days, it would be time to celebrate.
So here, two years after Noticeably Beta 1.8 officially started, let's look at some pieces of its very early development history in notes and images.
↑ This screenshot was created on the same day as the previous one, but further grass images in this post are from two days later, and then two plus five days later, and so on.
It was extremely primitive at the end of 2022, and I hadn't changed the healing system or the title in the top left corner yet. But one of the first things I ever did was work to fix Beta 1.7's terrible model for tall grass. My efforts temporarily made the grass white.
These images have - I think - never been shared on this microblog before this. I was so early into development and so paranoid about idea theft that I stayed private and/or cryptic for a while, and didn't make so much as a cryptic post with unexplained screenshots of the mod until April. It got only one note. This is that post.
So, I continued to mess around with the game's models. This struggle was still all in 2022.
On January 2nd the next year, I had even more trouble. Somehow I was randomly gaining tall grass items that could be placed down again, but would then not be the same thing as the grass that was already there. I still don't understand that one.
Jumping to the 23rd of January 2023, I discovered the API feature I wanted from ModLoader.AddOverride().
This proved to me that I could change textures of existing blocks with code in the mod as I wanted, and that I could properly enforce the difference between existing cobblestone and my new block called concrete. Scroll up to the picture with the crafting table again and you'll see what I mean. I was so happy to find this piece of functionality (especially while knowing that web searches and old forum posts just REFUSED to say anything about how to do it) I posted this outdated meme in my development channel.
Also for some reason while modding new blocks in, you have to set pickaxe speed effectiveness on them quite manually. Even after setting the material to "stone", you have to actually tell the code that pickaxes should actually do something efficiently do it. I had no idea why it was happening at first. This pic came shortly after my first confused pickaxe speed test. ↓
There's plenty more to see from this turbulent period of modding upheaval and history, and we don't have all day, so I'm going to post a blitz of seemingly random images with random gaps (in chronological order) with little or no description.
The first time I crafted soilstone.
A mess of early soilstone and cobblestone blocks.
I don't remember doing this. Evidently it was an item functionality test.
Early emerald ore generation, from back before I ensured that it didn't suck.
The first Sazmit I found in testing probably.
Even as I picked out images for and wrote for this, I found myself being impressed and amazed by how I was able to overcome challenges - all that time ago, while being such a novice - and how far this mod has come. There are plenty of images still left, so more individual posts on this era will be coming out on the blog as time goes on. And I haven't even gone into the second folder for this yet.
These images are all from the first four months. And I've been working on this mod, trying to craft and redefine most of everything there is in this base version into perfection for two years, with no release yet. It's been a hard journey from the start to all the way into the last month of 2024 as I write this, and I've pulled off some outstanding victories and easy yet smart victories over the code to make basic aspects of Beta 1.8, like fences and bookshelves, much better in that time. I even fixed a glaring oversight in Beta 1.8 or two.
As a quick note, development kind of went on longer than this, because in December of 2022 I studied for the mod ahead of time by playing hours of vanilla Beta 1.8.
I know you guys are patient, but I think it's really about time I finished Alpha 1.0.0 of this treasured Minecraft mod already, so I can try to make a public Modrinth page to host it and more people than just me and one friend can get to play this mod. I really want to watch other people play it. I'm super proud.
#Noticeably Beta 1.8#NBODE#Minecraft mod#Minecraft mod development#mod history#Minecraft screenshots#Taken in 2022#Taken in 2023#Mixed Taken Years#Minecraft#Mineblr#Minecraft Beta#Minecraft Beta 1.8#Beta 1.8#2nd Anniversary
5 notes
·
View notes
Text
from Dykes to Watch Out For #5: No Sex (Alison Bechdel, 1987)
#dykes to watch out for#lgbtq#queer history#queer#lesbianism#lesbian#sapphic#wlw#alison bechdel#fun home#dtwof#feminism#funny#comics#mo testa#1987#mod's personal favorites#1k
2K notes
·
View notes
Text
Intersex Resources: Books, Art, Videos
Here's a list with some resources to learn about intersex community, history, and politics! These include some academic sources and some community sources. I'd love to add sources in other languages and that focus on countries besides the United States, so if anyone has recommendations, please let me know. Continually updating and adding sources.
Reading list:
Intersex History:
"The Intersex Movement of the 1990s: Speaking Out Against Medical and Narrative Violence" by Viola Amato.
Hermaphrodites with Attitude Newsletters.
Jazz Legend Little Jimmy Scott is a Cornerstone of Black Intersex History By Sean Saifa Wall
"Hermaphrodites with Attitude: Mapping the Emergence of Intersex Political Activism" by Cheryl Chase
Chrysalis Quarterly: Intersex Awakening, 1997.
"What Happened at Hopkins: The Creation of the Intersex Management Protocols" by Alison Redick.
Bodies in Doubt: An American History of Intersex by Elizabeth Reis.
Intersex Politics
��A Framework for Intersex Justice.” Intersex Justice Project
"Creating Intersex Justice: Interview with Sean Saifa Wall and Pidgeon Pagonis of the Intersex Justice Project." by David Rubin, Michelle Wolff, and Amanda Lock Swarr.
"Intersex Justice and the Care We Deserve: ‘I Want People to Feel at Home in Their Bodies Again." Zena Sharman.
Critical Intersex edited by Morgan Holmes.
Envisioning African Intersex: Challenging Colonial and Racist Legacies in South African Medicine by Amanda Lock Swarr.
"Intersex Human Rights" by Bauer et al.
Morgan Carpenter's writing
"I Want to Be Like Nature Made Me: Medically Unnecessary Surgeries on Intersex Children in the US." by Human Rights Watch.
Cripping Intersex by Celeste E. Orr.
"From ‘Intersex’ to ‘DSD’: A Case of Epistemic Injustice" by Ten Merrick.
"Did Bioethics Matter? A History of Autonomy, Consent, and Intersex Genital Surgery." by Elizabeth Reis.
Intersex Community
"Normalizing Intersex: Personal Stories from the Pages of Narrative Inquiry in Bioethics." edited by James DuBois and Ana Iltis.
Hans Lindhal's blog.
InterACT Youth Blog.
Intersex Justice Project Blog.
"What it's like to be a Black Intersex Woman" by Tatenda Ngwaru.
Intersex Inclusive Pride Flag by Valentino Vecchietti.
The Interface Project founded by Jim Ambrose.
Intersex Zines from Emi Koyama
Teen Vogue's Intersex Coverage
YOUth& I: An intersex youth Anthology by Intersex Human Rights Australia
Intersex OwnVoices books collected by Bogi Takacs.
Memoirs:
Nobody Needs to Know by Pidgeon Pagonis.
Inverse Cowgirl by Alicia Roth Weigel
XOXY by Kimberly Zieselman
Fiction:
Icarus by K Ancrum.
An Unkindness of Ghosts by Rivers Solomon
Video/Audio
Every Body dir. Julie Cohen.
Hermaphrodites Speak! 1997.
Liberating All Bodies: Disability Justice and Intersex Justice in Conversation.
"36 Revolutions of Change: Sean Saifa Wall."
Inter_View: An Intersex Podcast by Dani Coyle
Hans Lindhal's Youtube channel.
What it's Like to be Intersex from Buzzfeed.
Emilord Youtube channel
I'm intersex-ask me anything from Jubilee
What it's like to be Intersex-Minutes With Roshaante Andersen.
Pass the Mic: Intercepting Injustice with Sean Saifa Wall
Art
"Hey AAP! Get your Scalpels Off Our Bodies!" 1996.
Ana Roxanne's album Because of a Flower.
Intersex 1 in 90 potraits by Lara Aerts and Ernst Coppejans
Anyone can be Born Intersex: A Photo-Portrait Story by Intersex Nigeria.
Pidgeon Pagonis "Too cute to be binary" Collection
Juliana Huxtable Visual Art
Koomah's art
Please feel free to add on your favorite sources for intersex art, history, politics, and community !
#mod e#actuallyintersex#intersex#intersex art#actually intersex#intersex politics#intersex history#intersex resources
1K notes
·
View notes
Text
hello fellow pig enjoyers. i found a resource pack that gave some pigs tusks and it made me go insane about my silly pig lore again.
680 notes
·
View notes
Note
What might be a good way to design a wheelchair in a medieval fantasy setting? The issues being that it seems to generally be a no-no to make a walking chair with legs as a wheelchair replacement, and the fact that terrain in that kinda setting is not all that friendly to wheelchairs, with dirt/mud paths, cobblestones, etc.
Hello, thank you for your ask! Please note I’m not a historian, just someone who’s done a lot of research. If anyone on Tumblr wants to add anything they know about the subject that I didn’t cover, feel free!
I’m going to start with the terrain before I get into the wheelchairs, and to start, a wheelchair can definently get over dirt and cobblestone. Even back before paved roads people needed smooth roads in order to transport carts, and even Rome had very well maintained cobbled roads in 300 A.D. to make transport as efficient as possible. There are, of course, uneaven or poorly maintained cobblestone paths, and those would certainly be an issue. If your story takes place in an area with uneaven stone roads, I’d recommend looking into manual hiking wheelchairs for design inspiration. Dirt paths shouldn’t pose as much of an issue either, unless they’re like covered in roots, plants, mounds, etc, but a well traveled dirt path should be packed well enough to not be an issue. Mud can pose an issue, but even dirt roads with hard-packed dirt from heavy foot traffic should have much more shallow puddles and less loose mud than regular loose dirt would. If your character likes in a particularly wet/rainy area I’d recommend looking into beach wheelchairs and manual all-terrain wheelchairs. Otherwise, your character should be fine on ancient roads! Now, onto ancient chairs.
The medieval ages span quite a long time, from the 5th century A.D. to the 14th century, and wheelchairs have been being created for that entire time. While many other disability aids were also being used during that time, I’m going to focus on wheelchairs and wheeled aids so I don’t make this too long, and because that’s what was asked. A quick note is that the first self propelled wheelchair was made by a watchmaker named Stephan Farffler in 1655 [pictured below], so if you want your character(s) to be able to propel themselves you’re going to have to take some creative liberties. [Note: Stephan’s chair was probably very useful for getting over uneaven terrain, with its three wheels and low center of gravity making it harder to tip.]
Records show that Greece was one of the first countries to develop wheeled-aids. The first instance of the Greeks using something similar can be found on a vase from 530 B.C. depicting a child on a bed with wheels being taken outside. Now there isn’t much surviving evidence of ancient Greek mobility aids, but there have been Greek temples found with both stairs and ramps, which imply people were being wheeled into temples fairly often [source]. There have also been vases imagining Triptolemus on a wheeled chair since 400 B.C., though it seems like imaginative work rather than something accessible to the public considering the chair doesn’t look like it could stand upright? But then again I’m not a historian and it’s possible a wealthy disabled person at the time took inspiration for what their chair would look like, or vise versa.
The first record of a wheelchair in China is found on a stone carving from 525 A.D. showing a wealthy man in a custom chair. For those with less money, records show they had been using wheelbarrows to transport disabled people since 200 A.D., and this form was definently more common for the average person who didn’t have money for a custom chair. [I unfortunately couldn’t find artwork depicting someone being carried in a wheelbarrow during this time, every picture I found was from the 1900’s and sooner, but feel free to look them up for inspiration.]
Wheelbarrows were then brought from China to Europe in the 12th century and were also used to transport people, as well as having the design changed.
In 1595 King Phillip II of Spain received the first clearly recorded wheelchair after becoming bedridden with gout. Unlike the other chairs it had the ability to have a reclining headrest and adjustable footrest. This chair was definently designed more for confort than practicality, as the king probably wouldn't need to travel any unkept roads like a poor person would.
Wheelchairs developed way more during the 18-19th centuries, and you can always look there for ideas if you want your character to be more independent.
I hope this was all helpful!
Mod Rot
#anonymous#mod rot#wheelchairs#historical setting#disability history#historical reference#long post#mobility aids
273 notes
·
View notes
Text
The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
#rain world#rainworld#rain world lore#rainworld lore#rw lore#rw#subterranean my beloved#thank you to videocult for making the first survival game themed around stratigraphy and new york city rats#i would've gone on for another paragraph about how OE relates to this but like.#that's dlc stuff#and i still think of the dlc stuff as modded content lol#better to keep it separate#also this analysis is not comprehensive! the layers of history stuff is common throughout#there's farm arrays there's the relationship between shaded citadel and five pebbles there's the stuff buried under garbage wastes#so much more#unfortunately i do not have much energy lol
876 notes
·
View notes
Text
“sorry I can’t come to work today, its an international holiday”
2K notes
·
View notes
Text
https://people.com/tyler-perry-the-six-triple-eight-first-look-exclusive-8701722
We finally have a trailer and a release date for the Six Triple Eight movie!! December 20, 2024 on Netflix!!
I'm so so excited for this movie! And everything I see looks so good. The hair styles, the civilian outfits, the uniforms are worn correctly and with the right insignia and hats. The clips in the trailer look so good and accurate and I'm so excited!!!
It's about time we had a WWII film focused on women. Where the women are not background characters. Where the focus is not a love story. Where the women are not props for the men's stories. Finally we have a movie about what women did during World War II that isn't about the home front or nursing! Cause they did SO MUCH during the war and it's never told.
The story of the 6888th Battalion is incredible and I'm beyond thrilled to see it told this way. Me and my fellow female WWII reenactors are going to have a watch party.
#wwii#world war ii#history#six triple eight#6888th central postal battalion#wac#womens army corps#women in wwii#mod post#i legit started crying watching the trailer
263 notes
·
View notes
Text
The Jam, London, 1977
Pennie Smith captures The Jam in matching black suits, white shirts, black ties and black & white shoes. Three aliens from another time and place, dropped into a London street scene. Life goes on oblivious in the background, but something is starting...
261 notes
·
View notes
Text
London in the 1960s was a kaleidoscope of fashion never I fear to be seen again.
100 notes
·
View notes
Text
Edie Sedgwick, 1960s
#girlblogging#vintage aesthetic#vintage fashion#jane birkin#marilyn monroe#this is a girlblog#lana del rey#girlblog#1960s#lana del rey aesthetic#1960s music#1960s fashion#1960s history#1960s style#sixties#60s#girlsofthesixties#warhol factory#andy warhol#warhol superstar#swinging 60s#60s fashion#60s aesthetic#60s icons#60s style#swinging london#swinging sixties#smoking#mod fashion
183 notes
·
View notes
Text
Some more old screenshots of NBODE from before the second (and final as of now) Java project infrastructure reset.
#NBODE#Noticeably Beta 1.8#Pre-Alpha 007#mod history#More than 20 months ago#Minecraft mod#old screenshots#Taken in 2023#Back then it was coming apart at the seams.#Beta 1.8 mod#Minecraft mod emeralds#Minecraft emeralds#Minecraft screenshots#one dark image
1 note
·
View note
Text
from Dykes to Watch Out For #5: No Sex (Alison Bechdel, 1987)
#dykes to watch out for#dtwof#wlw#sapphic#lesbianism#lgbtq#lesbian#gay#queer history#queer#alison bechdel#fun home#comics#funny#mo testa#1987#mod's personal favorites
1K notes
·
View notes
Text
29+ Majestic Sims 4 Medieval Clothes CC for Historical Flair
Struggling to find the perfect medieval clothes for your Sims?
Let’s check out the best Sims 4 medieval clothes CC to dress your characters in authentic, enchanting styles straight out of a fairy tale 🏰
🛡️ MUST-HAVE SIMS 4 MEDIEVAL CLOTHES CC 🛡️
Many thanks to these amazing Sims 4 medieval clothes cc creators, including @satterlly, @oydis, @natalia-auditore, @simsregalia, @llazyneiph, @my-historical-sims, @its-adrienpastel, @arltos, @regina-raven, @dansimsfantasy, @astya96cc, @bluecravingcc, @simverses, @lady-moriel, @simgirlz, @waxesnostalgic, @zx-ta, @simmiev2, @sifix, @kennetha-v-thesims, and others.
Thanks for adding so many legendary outfits and history to our Sims' wardrobes 🧡
#sims 4 medieval#ts4 medieval#sims 4 cc#sims 4 custom content#sims 4#sims 4 maxis match#ts4 cc finds#sims 4 cc finds#the sims 4#sims 4 mods#ts4 maxis mix#sims 4 historical#sims 4 history challenge#ts4 historical#ts4 history challenge#ts4 history cc#ts4cc#ts4
182 notes
·
View notes
Text
old thing i made last year. in dedication to mario’s madness v2 (and to the people in my inbox telling me so)
#im actually happy that the mod got successful in the end genuinely#mario madness#fnf#friday night funkin#mario creepypasta#mario.exe#mario exe#gb fnf#secret history of mario#secret history mashed#mario pc port#mario fanart#friday night funkin fanart
366 notes
·
View notes
Text
Knossian Board Game
This is modeled after an ancient bronze age artefact unearthed at Knossos, believed by archeologists to be an early board game.
The game is a chess clone and playing it will increase the logic skill.
Make sure when you are placing the object in build mode, you first attach chairs to the board game itself, and then place a table of your choosing underneath the game (using the commands testingcheats true and then bb.moveobjects on). If you do not follow these steps, the sims will not be able to sit and play!
BOARD GAME DOWNLOAD - Dropbox (no ads)
#my cc#my bb cc#sims 4 cc#sims 4 mods#sims 4 buy cc#sims 4 buy mode#sims 4 build and buy#minoan#knossos#bronze age#ts4cc#ts4mm#ts4 history#ts4 early history#ts4 ancient history#ts4 historical#ts4 historical cc#s4cc#ts4 cc
382 notes
·
View notes