#minecraft speculative biology
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thechillsquid · 19 days ago
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Giant Arthropods
Silverfish, Endermite, Bees, and more!
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Shown above are some of the most well known and studied of the giant arthropods;
The Dungeon Silverfish (often just called a ‘silverfish’ despite the fact it is neither a true silverfish or a silver fish): A large predatory insect notable for their elongated bodies, habit to dwell in underground End dungeon locations, and their recorded habit of attacking in swarms. These insects are actually a kind of beetle, though living underground and growing to such massive sizes has reduced the need for wings and they’re secondarily wingless. While a single silverfish often will prey on smaller insects or mammals like rodents, they will attempt to hunt larger prey and in swarms can overwhelm a player.
The Endermite (also sometimes called an End Mite or Enderman Mite): While this species of massive mite (a type of arachnid related to scorpions, spiders, and ticks) is much rarer to actually encounter, as they are native to the End rather than the Overworld or Nether, they occasionally manage to fall through dimensional tears crated by enderpearl usage into the Overworld. While they are not venomous or known to swarm, they are highly aggressive and will attack if they feel their space is being threatened. They are more so scavengers/opportunistic feeders.
The Titan Bee (the largest species of bee that can currently be found in the Overworld): A generally peaceful species of massive bee similar in appearance to the more common and smaller carpenter bee. This species can often be found in large, open habitats, traveling from flower to flower as they collect food for their hives, which often are settled within oak or birch trees growing along the edge of forests. They are very fuzzy and will aggressively defend their hives from perceived threats, their massive size and subsquentially large venom sacs can cause nausea, dizziness, and sometimes fatal allergic reactions. In massive swarms they can kill even kill a player, though because of their massive size, they thankfully aren’t the fastest flyers and usually can be avoided. This being said, they are a high interest to those that enjoy honey and bee-keeping, and with the proper methods in place, keeping them is not difficult.
The Giant Bee (the second largest bee species in the overworld, much less common than their larger relative): Having a body plan similar to that of a bumble bee, this large species is commonly mistaken for young workers of the Titan Bee, however, unlike its larger relative, this species is almost exclusive found in forested biomes. Their smaller size helps them better maneuver in such areas but while much smaller, these bees are more prone to an aggressive response to disturbance of their hive. They often cause painful stings that can cause burning/itchy sensations or possibly more life threatening allergic reactions. Despite this, they are likewise prized for their honey and the fact that they are a lot easier for beginner or novice bee-keepers to manage than the larger Titan Bee, which can be more picky or selective in the hives they will accept.
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While much more rarely talked about, there are a lot more giant species of arthropod, these are some of the more commonly discussed or encountered. Note this covers only a small proportion of the expansive types of arthropods one may find out in the world.
The Titan-Killer (this parasitoid wasp preys on the larva of the Titan bee, thus the name): This wasp will sneak into the hives of the Titan bee, piercing either cocooned bees and/or larva with its elongated ovipositor, laying its eggs on the unlucky individual. When the wasp’s eggs hatch, they will eat the developing bee/bee larva alive, pupating in the hive cell its host was inside, and emerge as new adults after a period of development. They share a striped pattern with the bees and will even mimic the bees scent pheromones to deceive any workers that do come across them while inside the hive. They can be an issue for developing hives but otherwise are of no threat to players or most other mobs.
The Giant-Killer (this related parasitoid wasp specializes in preying upon the Giant Bee rather than the Titan Bee): With a similar lifestyle to the Titan-Killer, this wasp is much smaller and mostly relies on avoiding the adult bees and sneaking into the hive in order to similar inject vulnerable developing bees/bee larva with its eggs. The eggs hatch, consume the bee, pupate in the cell, and leave the hive. They can be a bit more tricky to deal with due to their more skittish nature though they are likewise harmless to players and other mobs.
The Goliath Firefly (a very rarely seen species, they once were rumored to be found in the swamps and mangrove forests, but their numbers have been greatly reduced to near mythical status): These fireflies are massive beetles with very distinct sexual dimorphism, the females being nearly twice the size of the smaller males with underdeveloped wings incapable of flight. The females elytra (the hardened forewings of beetles) are visible in adulthood but completely vestigial. The males can be spotted in flight looking for the light signals produced by the ground dwelling female, their smaller size and functional wings giving them better mobility than the usually stationary female.
The Enderian Firefly (A species from the End, one of the few large arthropods found there besides the Endermite, a couple ground beetles, and several large crickets): These fireflies act behaviorally very familiarly to their Overworld cousin, however rather than spending their time in leaf litter, they live along the chorus fruit forests. The females, which are notable for their armored appearance and complete lack of wings (vestigial or functional) are adapt climbers that will work their way up the chorus fruit trees to better signal to the smaller, flying males. The males of this species are notable for having a design like that of an eye of ender along their elytra, though whether this may indicate selective breeding for this feature by the ancient ender societies that used to exist within the End pre-societal collapse, or is merely coincidental, this is not well known. These fireflies, while more populous than their Overworld relative are still very rarely encountered.
The Harvest Termite (there are several more castes not shown in the image, however the solider and worker are the mostly commonly seen of this species and thus the selected representatives for the species): A semi-arid dwelling termite species notable for their large size and curious ‘moon’ like head coloration along the head. They act and behave much like their smaller cousins, though their size can make them a pesky species to deal with, particularly when they bite. While their bites are generally more irritating and painful than deadly, a group of them can cause significant injury.
The Shear-Jawed Ant (Similarly to the Harvest Termite, this ant species has several castes but the main ones showcased here are of the solider and worker castes): One of several massive ant species, this desert species is notable for the mandibles found on the solider caste as well as the spines ridge along the back of its exoskeleton. The jaws in particular appear similar to shears with a more hooked and serrated edge, made for cutting off flesh from carcasses or unfortunate prey, they can also cause severe bites. These ants are mainly nocturnal and can come in conflict with players when unknowingly setting up camp near one of their nests, the workers and soldiers travel long distances for food and resources. It is thought that many of those lost in the desert and never seen again were dealt with by a hungry swarm of these ants. Though recorded deaths caused by these ants have yet to be confirmed.
The Eyed Roach (one of several large roaches, they are one of the most recognizable for the pattern on their pronotum, the shield-like structure that often hides the head from overview): A peridomestic species often found near or in villages along the Savannah plains or semi-arid habitat, they feed on anything and everything though are mostly harmless save for the possibility of mechanical transmission of disease. Elsewise they very rarely will be out during the day and are incredibly skittish and quick despite their wingless nature and size.
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The above image showcases the largest known arthropods in both the overworld and nether dimension, those of the massive spiders and centipedes.
The Common Wolf-Eater Spider (also known simply as ‘spiders’ by most players due to their reputation): These massive spiders are known ravenous predators that have been recorded catching and killing anything from wolves, sheep, cattle, players, etc. They can be found almost anywhere above ground across differing climates and habitat types, though thankfully, they are restricted to the Overworld. They are nonvenomous, but their massive fangs can still cause great damage. They are best dealt with in well-lit areas or during the day as they almost become ‘docile’ in well lighted conditions, most likely because their prey can better sense and spot them and thus its easier to save their energy for when they have a greater advantage. They are thankfully mostly solitary though if a group senses blood or an injured entity, they will gather together to tackle the possible prey.
The Cave-Dwelling Wolf-Eater Spider (also known simply as ‘cave spiders’ by players due to their reputation): These large spiders are nearly two times smaller than their larger above ground relative, though this does not make them less dangerous. Infact, these vigorous spiders are known to active live in massive groups/colonies and hunt coordinately. They also are notable for having massive fangs that inject a venom that causes illness, vertigo, drop in blood pressure, etc. Some players have even been shown to go into cardiac arrest or organ failure if struck by a large enough group. While they are rarer to encounter, they can be highly deadly and persistent, particularly considering the fact that with their somewhat smaller size, places and holes that might keep one safe from a ‘common spider’ will not keep you save from this species.
The Birch Spider (also known as the Forested Spider or the ‘knuckle-head spider’ due to the habit of them accidentally dropping on player’s heads from above): Exclusively found in the birch forests in the Overworld, this spider is the much smaller and less deadly relative of the ‘cave’ and ‘common’ spiders. They also, unlike the fore-mentioned two, are web-builders rather than pursuit predators. They often prey upon large and small flying insects that get stuck in their webs along with small rodents and reptiles. Their venom can cause irritation but rarely triggers much else than a sore spot where bitten.
The ‘Cave-Crawler’ (aka Hell’s Centipede, one of the very rare, yet highly adapted, giant Nether arthopods): This massive ambush predators mostly feeds on unfortunate striders, lone pigmen, and young hoglins that come across their hidden burrows carved into netherrack walls. They usually keep themselves hidden away in these burrows until they sense approaching entities and struck, inflicting a venomous bite before retreating into their burrow. The bite will often start to feel itchy and irritated before growing numb as a paralysis agent works through the body, eventually leading to organ failure, coma, and eventually death. These giant centipedes will then follow the scent trail of their injured prey and drag the body back to feed on in their burrows. They have a heavy armor that is nearly impossible to pierce with even the toughest of swords though their softer underbellies are more vulnerable. They can however be scared off with bright lights and strong scents like mint or citrus as the strong smells disorientate them. They are rarely encountered or rarely discussed because of the dangers in study them. The Oakworm (aka the Overworld Mega-Centipede due to its unusual size): This centipede species is larger a scavenger and opportunistic hunter, wandering about and eating what it comes across. They, unlike the Hell’s Centipede, a distant relative, will not attack organism larger than themselves, preferring to stay hidden under moist, cool logs in dense forests during the day and emerging at night to feed. They were originally mistaken for a massive species of worm, thus their odd name in reference.
The Hero’s Stickbug (aka the walking sword): A highly camouflaged, elusive herbivore from the Overworld, this species while massive, often stays out of sight as much as possible. They usually live in dense forest canopies, feeding on fresh growth.
And there we have some of our many Giant Arthopods! Due to the high oxygen levels in the atmospheres of the differing dimensions, the restriction of size caused by capability to carry oxygen throughout the body is little concern. However, this wasn’t always the case as it can be noted via recent research that many of these massive arthropods are technically much younger species than their smaller counterparts.
Infact, I think the rise of these massive arthropods is linked with the post End-exodus event (also called the post-End disaster event) whereas some unknown event caused the near complete destruction of Enderman society, the vanishing of the great unknown ancient society responsible for crafting the Warden and Exodus portals these entities guard, and possibly the rise of The Infections (the main terrible diseases of the pigmen plague, the death-curse illness, and The Corruption).
I think that when one of the ancient civilizations attempted to escape from some horror (be it war, famine, or sickness) after failing to find salvation in first the Nether and then the End, they returned to the Overworld and created the Exodus portals found in the Deep Dark, punching their way through to a currently unknown, theoretical fourth dimension. This dimension’s introduction to the known three caused shifts in magical systems, the atmosphere, etc. and either assisted in or caused the massive extinction event that occurred some millennia ago.
It was as the surviving organisms of this incident managed to adapt and thrive that diversification was able to take hold. There is still much to piece together and figure out, particarly when trying to craft a timeline or estimation of species origin can be so difficult and time consuming.
Either way, I thank you for viewing my admittedly limited showcasing of some of the many impressive Giant Arthopods of the known three dimensions.
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rizzager · 4 months ago
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My take on the Shulker
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illwilledomen · 4 months ago
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Nether life forms
(Constructs and undead not included)
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living-dead-guyy · 3 months ago
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I’m going insane I want to eat it so bad
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hiding-under-the-willow · 8 months ago
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Okay so I need someone who's better at landscapes and art style replication than I am to hop on this idea. because this man and his alien planet biome and storyline were made for the scavengers reign art style fr
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mc-speculation · 1 month ago
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The creakerrrr
(signed as my main acc)
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azzayofchaos · 6 months ago
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As an exercise in creature design and in the interest on developing my dreaming-verse/general world building lore, i thought these guys would be fun to do!
More lore / transcript:
THE STRIDER:
Peaceful lava walkers and grazers, they’re often breed and domesticated for both their use as transportation across the lava lakes and for various materials.
While not certainly an acquired taste to an overworlder, strider meat is not an uncommon food source. String and membranes from their opalescent sensory organs and hide are also valuable resources.
The membranes are heat management, courting displays, and gathering sensory input as they are near-blind.
Strider's eyes are largely vestigial, the sensory organs picking up on heat signatures exclusively.
They have spiracles for breathing along their sides and tails.
When wading through lava, their limbs are able to stretch out, this process requires the high temperature and results in the brighter, redder coloration of their skin as the heated fluids move under it. When not on lava, this fluid cools resulting in a duller coloration.
A subspecies of strider can be found in regions of the deep Neth that are blue in color.
They are long lived and migratory creatures, lichens and fungi often growing on their harder outer plates to spread across lava lakes. These are not an incident the striders, though magma barnacles, the stationary stage of a Nether-local insectoid species are considered pests.
Adolescent striders are a few meters tall, though they can grow considerably larger.
When being ridden, a lantern full of the phosphorescent warped mushrooms that Striders prefer. This lantern has the bonus effect of glowing when passing across sections of land. While Striders prefer to graze on fungi, they also spend significant amounts of time filtering minerals from the lava lakes.
Flags are displayed to help make visible where the rider and the strider are coming from and what the point of travel for the rider is.
THE GHAST:
Territorial and aggressive animals that use the updrafts of lava lakes to remain afloat in the the atriums of the Neath.
Ghats contain organs able to solidify and fire out explosive charges, when about to fire, the organ will light up, an illusion of a demonic face appearing through their spiracles and semi-transparent bodies.
They feed on minerals and airborne biological matter that filters out of the biomes in the upper-regions of the Neth with their oral arms.
The ghast tear is an organ in their center arm.
Adult ghasts release their own spores into the air to help with genetic exchange, otherwise growing young ghast on their bodies that eventually split off in a sort of mitosis.
the gelatinous bodies of ghasts are used primarily in construction and fuel, but parts of their innards, explosive organs not included, are commonly eaten.
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bedrockfactory · 3 months ago
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Still messing around with this model, I'm happy how the armor went out. And also here's this character I drew based on this
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Fyi, my idea was a melanistic Tharr with a furnace inside their chest.
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hordemama · 7 months ago
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oops, made another bug
yeah, i absolutely DID pull some inspiration from my space rabbits. my design work PEAKED w them
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localsharkcryptid · 2 months ago
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Did a sort of doodle last night as a way to announce that *ahem*
CRYPTID BRAND CREEPERS ARE BACK ON THE MENU!!! NOW WITH A LORE DOCUMENT >:)
Spent the better half of last night writing down the bare bones information for the clade that is the Creeper family - including all the species and their respective habitats. There will eventually be a phylogenetic tree as well. The document houses what I consider to generally be the building blocks I'll use for all the information on the various other species - whose information will be written in due time!
In the meantime feel free to go HERE and read what I've got so far on em if you're interested.
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gameymeat · 2 years ago
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Based on seals we found living in a mined craft cave 
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thechillsquid · 11 months ago
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Suina- ‘Swine of the Nether and Overworld’
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Suina— Those of the pig or pig-like grouping
The swine of the Nether and overworld are some of the most curious species seen within minecraft severs, for while the overworld pig itself is often considered with little thought or interest, their lineage has found a notable root within the Nether dimension.
Thought to either derive from a shared ancestor with the modern overworld pig or to be direct descendants from overworld pigs, the Nether piglins and hoglins are a result of prehistoric Suina being transferred from the overworld into the harsh climate of the Nether dimension. Dimensional travel is known to have occurred several times in the past either to transfer varying civilizations across dimensions to traveling of varying species, etc., allowing for a great change in the affected species when they find an environment open for colonization and adaption.
However, the history of these species, particularly of the piglin are currently clouded in mystery, as even the piglin race itself seems to be struggling to reclaim not only a damaged culture, but a species that had been plagued by a deadly disease. When first encountered, most players knew of the piglins as ‘the pigmen’ particularly as the ‘zombie pigmen’ for that was of the limited showcasing seen of this race and species for some time.
Zombie pigmen (not showcased as they are simply piglin that have fallen victim to a ‘zombie’ infection like what can be observed in the overworld, though overworld zombies are a curious endeavor in themselves and shall be discussed in the future as well as their possible lead into the hypothesis of the lost civilizations of the past) were initially noted for being tuskless, blank eyed, and for the most part, harmless unless one of their groups were attacked.
They offered what was thought to be the only evidence of an extinct swine race with ancient fortress further solidifying this lost intelligence, however, this would be proven to be false when contact was made with unaffected piglin. These piglin seem to have been either in hiding or living within underground systems, though these exact settlements have been yet to be found by or shown to players.
Either way, piglins themsleves can showcase curious variance. Piglin are noted as follows; common, brutes, and proto.
Common piglin are the most often noted piglin after the society’s re-emergence to the Nether surface, tusk shapes and tusk sizes varying from differing families and areas, fur showcasing differing colors though most commonly ranging from dark maroons to pale pinks, and all having odd pale eyes. They hold a very guarded view of their hunting or roaming grounds though they will overlook those that wear gold or can be bribed for safe passage with gold ingots (which they will readily accept for trades of any knick-knacks they may be carrying with themsleves at the time of trade). Brute piglin are the second most common piglin groups and the most deadly of this group, though they are not another species or subtype and rather are an elite class of common piglin. They often train throughout childhood to best excel at direct fighting, using axes often as their choice of weapon, often differentiated from other more casual traders or hunters or explorers due to their specialized armor and noted eye-scars. All brutes, when they’ve finished their training as brutes, will be ceremonial marked with a blade over their left eye. Brutes will be commonly found guarding fortresses believed to be either sacred areas or remnants of their race’s ancient civilization (whichever it turns out to be, all that should be noted is these areas will be defended to the death and hoard notable treasure troves within their dark armored walls).
Finally there is the tuskless piglin, or the original ‘pigmen.’ They are one of the rarest variant and unlike the brute or common, they lack tusks and often have darker eyes than the pale gazes seen on other piglins. They however, are also one of the most peaceful, seeming to be almost outcasts as they will rarely wear gold themselves and tend to be found more isolated than others in their journeying. It is thought that they are some of the last ‘pure-blooded’ piglins left, the tusked variety actually being descended from those that had been infected with the deadly disease but instead of rotting away, seemed unaffected majorly. However, their pale eyes is what gives credit to this, for only those piglin infected have pale eyes and it seems as though while the ancient disease itself has either been overcome or became unable to further infect its hosts, remainders of the causer of this disease’s DNA remains through the generations, producing these pale eyes into the modern age as a byproduct of this ancient infection.
It’s unknown why the tuskless piglin and tusked piglin refuse to interact with one another, but it may have been due to some groups hiding away from anyone of their civilization that showcases even a possibilty of being infectious and when the groups re-emerged they had unintentionally changed so greatly from one another that cultural clashes and differences prevent effective remingling.
While I could go into the possible theories into what exactly this infection was (my personal theory involves the odd fungus seen within the Nether), I will save that tangent for another time and instead bring up the other curious species of swine in the Nether: the hoglin.
Hoglin, unlike piglin, are not so much a sentient race but rather feared predators that came back around the re-emergence of the piglins. The two races have a great rivalry between them and will readily hunt the other (though young of both species will intermingle and have been seen playing with one another until encountering one of the parties pissed off parents).
Hoglins themselves rely heavily on scent and hearing for they are nearly completely blind (though it is doubted that this is because of the ancient disease that killed off a majority of the piglin race and rather a result of increased use of scent and hearing and the eyes being practically useless with heavy smoke and sulfur in the air), ramming anything they believe to be food with their massive and muscular heads to gorge them on its sharp, forward curving tusks.
They are incredible deadly and territorial and it is often a mass celebration by piglins when witnessing the death of one of these creatures. Notable elsewise is that unlike the bipedal piglin, the hoglin remains quadpedal like its kin, the overworld pig. They however have very large and spread out feet rather than the more precise footing of the overworld pig, as they travel far distances to find food and often travel harsh distances across rough terrain.
Overall, Suina are a facsianting example of how easily organisms will thrive when given an opportunity. Possibly their ancestors came from the overworld following hexapod migrations into these areas, or perhaps they were leftovers from traveling past civilizations that spawned their own development and societies.
Perhaps the fortresses and strongholds noted today aren’t even of piglin construction and could infact be evidence of the lost civilizations that fled the overworld so many millennia ago, either way, the more we look into these races and species, the more opportunity we have to learn about the past of these varying dimensions.
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rizzager · 4 months ago
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Warden species
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which-qsmp-egg-would · 3 months ago
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Thoughts about the Minecraft movie trailer?
Imagine if it had all been filmed inside of minecraft, SMP style. It would be so funny to see the most intense scene and on screen its just 🧍‍♀️🧍🏽‍♂️
The trailer is...... something. Not something good, but it definitely exists. What a timeline we live in.
Does anyone know what the like to dislike ratio looks like right now?
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living-dead-guyy · 3 months ago
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Minecraft nether chicken lore 😭
Finger lickin’ good
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cloudyswritings · 1 month ago
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Dear Cousy
Hello! How’s the weather?
I don’t know if your a Minecraft fan but I need to know your opion on Enderman Biology. My brain keeps telling me that as primordial agents of entropy they just DONT have biology but that seems boring and you are the best Spec Bio person I know I need answers
Respectfully Frantic
-Clever-Naming-Convention
As always the weather is cloudy!! I am indeed a Minecraft fan though I’ve never really done biology for it so bear with me!(and sorry for the late reply!)
Let’s get right into it!
Why do Endermen hate water?
So this really puzzled me at first, and I was kinda scratching my head for a bit honestly, until I thought about it a little more.
See the Endermen are supposed to be uncanny, enough like what we know to be familiar and yet unsettling enough to scare us. Fundamentally they’re unlike us.
So I added one and one together and realized that hey, what if Enderment were NOT carbon based lifeforms?
And wouldn’t you know it, when you add water to silicon it creates silica, which , notably, would destroy the organic molecules that silicon can create.
So, to answer the question, Endermen hate water—and take damage from it— because exposure to it literally starts turning them into glass. Really makes you wonder about the end pillars doesn’t it…
Moving on: What do they eat
Despite being found around end ships and end cities, it’s clear our lanky pals didn’t build them. Yet we know they can pick up and move blocks and tend to do so with some frequency in the overworld(and nether). So what’s that about?
We’ve got a couple options here, but my favorite of the bunch is that this is part of how these fellas eat. See it would track that being silicone based life Endermen would need to absorb minerals and such in order to survive, this could by the reason behind why they pick up and then place down blocks.
Essentially they’re absorbing the silicone and other necessary components from those blocks and then setting them aside when they’re done.
Adding to this I also wonder if they might be radiotrophic, that is, using radiation to feed. This is largely based on the ends resemblance to space, which has a much higher amount of radiation than on earth meaning it would be far more viable as an energy source under those conditions
Also some earth fungi do actually use radiation like this, and wouldn’t you know it, they’re generally black because of how they use melanin to safely process said radiation into useful forms.
The Endermen could very well be doing the same thing with a silicon based equivalent pigment.
this would also explain why we never see them eating in game.
Long story short, Endermen use radiation and minerals from blocks they pick up(absorbed through openings in their carapace on their hands) to survive. But cloudy, I hear you asking, what about the chorus fruits? Don’t worry, we’ll get there, and it’ll be far more horrifying than expected.
Next up: Of Men and Mites:
So what the hell is the deal with endermites?
Obviously they parasitize endermen, that’s their whole deal. But seemingly there aren’t really any negative side effects for the men explaining why they had the mites, again aside from parasites being gross.
Well, what if I told you that endermites are why we have ender pearls!
See when an endermite infects an enderman they instinctually head for the reproductive organs, where they begin to dissolve the spore-glands(we’ll get to that in a bit) and begin making cocoons where they will lay their eggs. These eggs eventually develop into larval endermites which burrow out of the enderman when fully grown to start the cycle again.
This renders the enderman infertile(and leaves chemical traces letting other mites know they aren’t a suitable host anymore) hence why they hate endermites.
However if and enderman is kill before these eggs can hatch, well, they don’t exactly survive outside of an appropriate host, and boom. Enderpearls. Incidentally these pearls still retain the larval mites ability to teleport, which we make great use of, at the expense of dealing with fragments of enderman ovaries/endermite egg casings damaging us when we teleport.
Also the fact we can get at most 4 pearls from an enderman tells us they’ve got four spore glands
To recap: Ender pearls are endermite eggs and occur when a mite infects and Enderman and dissolves it’s spore glands/ovaries.
So, about those spores:
Endermen are much like the common fern
yeah, so what the fuck do I mean by that?
I mean that they have two adult reproductive stages.
Stage 1: is the Endermen we know and love, and stage two is the Chorus fruit.
Adult sexually mature enderman will release spores that float through the end island on the breeze until they they find a place to take hold and root. Generally large groups of Endermen will all release their spores in synch, sorta like how corals spawn when the moon is full.
Once rooted these spores begin growing into Chorus fruits, which are occasionally predated upon by Shulkers, though generally it’s the stems of the “plant?” that they consume.
Once matured, a Chorus plant produces flowers, which are then cross-pollinated to ensure genetic diversity. Once this is achieved Chorus fruits are produced, which given time will form a large shell/egg like husk from which a fully formed adult enderman will eventually emerge. Think of butterflies and their chrysalis.
Interestingly the Endermen actually serve a role similar to butterflies, see because in their Chorus plant stage Endermen are immobile they can’t relocate or ensure the survival of their genes if conditions worsen.
By producing Endermen who then range far away from their home forests they ensure their genes survive and increase genetic diversity as a whole. This also explains why Endermen are capable of extremely fast movement/teleportation. Their only job is to get as far away as possible.
Basically, Endermen are fucked up silicon based ferns, and they attack you when you look at them because they mistake you(or not) as a threat to their ability to spread their spores. Also eating chorus fruit means you ate baby Endermen.
Wow! This really ran away for me, thanks for the cool ask @clever-naming-convention!! I’ll definitely be doing more with this cause I’ve got more thoughts
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