#mild-mannered pate
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kashuan · 6 months ago
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some recent ds sketches :`)
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implodingwaffles · 25 days ago
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p8cr8 megadump
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Pate sleeps in semi expensive silky pajamas, they're probably stolen, he pampers himself
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neanmoins-que · 1 year ago
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ds2 turns out to be great woah
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holsmes · 2 months ago
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notamuused · 10 months ago
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i'm pushing the benhart is crate's dad agenda now
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misanthropicentropy · 5 months ago
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biggestpball · 21 days ago
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6 characters
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darkrootmushies · 1 year ago
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ITS LITERALLY THEM
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go-go-devil · 5 months ago
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Pate and Patches: What's the Difference?
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As an avid Patches Enjoyer, I had initially found myself a bit underwhelmed with Mild Mannered Pate after completing his questline in Dark Souls 2, particularly with his overall lack of any truly devious trickery towards my Bearer of the Curse.
However, I didn't think it was fair to him to completely compare his role to Patches's. So after much assessment and taking in all the gameplay & environmental clues I could, I think I may have finally deduced how Pate's differences to Patches help him fit into his own niche in this game.
Y'see, while Patches is a predator, Pate is a parasite.
Patches goes after his victims directly. He lures them in with the promise of treasure only to flip a switch that'll send them into dangerous/fatal areas or will straight up kick them down there himself. If they somehow manage to get out of his traps then he'll start groveling and offering gifts for forgiveness. He also uses this predatory tactic to determine which of the people around him are both resilient and forgiving enough for him to trust, which leads him to becoming a merchant and thus a kind of ally to you. A sketchy, devious ally, but one who actively benefits you and gives you his occasional musings on the world and its characters.
Pate, on the other hand, doesn't seem to want to get his hands dirty at all when it comes to scavenging his victims' loot. Instead his strategy is to directly attach himself to anyone who proves strong enough to get through any dangerous areas he stumbles upon. He does this by playing the role of an unassuming, cautious treasure hunter who gives you helpful advice about the immediate area and wishes for your safety. It can even be seen through his choice of clothes; Pate dresses in the armor of a common warrior, unlike Patches who proudly wears the thief's set.
I remember at first finding it strange how he of all NPC's was the one who gives you the white soapstone, contrasting how in DS1 it was Solaire, one of the kindest characters in that game, who gave it to us. Looking back, however, it does fit his strategy well. Summons directly benefit from their summoners by getting souls & items for their participation, and so Pate can offer his help by turtling with his greatshield and stabbing the boss safely with his long spear to get his fill of the large number of souls you acquire.
Once he becomes his next victim's "ally," all Pate has to do now is just mosey alongside them and keep finding areas where they can acquire great treasures. But only for them, of course! He's just too nervous about what terrible traps await, but surely his ally is brave and strong enough to persevere while he watches from a distance. If they were to die by a swarm of hollows, or fall into a pit of poison, well, it wasn't HIS fault that it happened! He did warn them, after all...
With that in mind it's easy to assume that Pate was pulling this parasitism on Creighton for a good while, tagging along with him and benefiting from all the undead, hollow or sane, that the man slayed. The two even stored their treasures together in the same hovel. Why exactly he locked him up is never directly explained, but if I were to guess I'd say it had to do with Creighton's claim of wanting to set up a trap for Pate. He began to grow wise (or maybe moreso paranoid) to the fact that he was being used, and once his mild mannered "friend" figured it out he tricked him right back, took what he could from him (that being the Ring of Thorns), and booked it!
And even after all of that, this man still has the gall to share this story with strangers by twisting it around and turning the guy who tried to kill him into this poor, foolish little warrior that Pate tried so hard to stop from falling into such an obvious trap.
That's what separates the two tricksters. Unlike Patches who defines himself by living independently from others, Pate cannot function without hooking his claws onto the trust of more daring individuals to do all the dirty work for him. After surviving Patches's tricks he becomes your merchant and ally, but Pate wants nothing to do with you after surviving all of his traps. While Patches locked up and warns you about Yurt and Lautrec in DeS and DS1 respectively because he was genuinely afraid of how cruel and violent they were, Pate locked up Creighton upon realizing he wasn't beneficial to him anymore and doesn't even bother warning you about the fact that he's a convicted serial killer, instead pretending he doesn't even know the guy.
There's also the fact that if you summon Pate for The Last Giant boss fight, he'll give you his clothes, spear, greatshield, and even the ring (or at least copies of them, he doesn't strip down in front of us). Since this is also when he tells us he's heard of a man who's out hunting for him, it's more than a little suspicious that he would want us to dress to his likeness. Especially if that certain someone might end up mistaking us as him.
All-in-all Pate may seem less harmful than Patches on the surface, but in the end he proves to be far more cowardly and arguably WORSE than him from a moral standpoint.
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kashuan · 5 months ago
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various p8 and cr8 sketches :^)
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implodingwaffles · 21 days ago
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ok last doodle dump i think
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snakeaterr · 1 year ago
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love these shitheads
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chrilm · 1 year ago
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Cringetober day 22: [Maid Dress]
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tillman · 2 years ago
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sorry i do in fact think they were in love!
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holsmes · 3 months ago
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