#mhw fashion
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lavendarr00 · 15 days ago
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My Favorite Monster Hunter Wilds Fits 🐉 Part 3: Cute/Fun/Girly ✨ (Pt1, Pt2)
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leaoloren · 6 days ago
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Some monster Hunter sketches because i did lately ❤️ missed posting here, will bring more monster art too! See you soon ✨
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lenaffin · 1 year ago
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Sorry I’ve been quiet, was busy monster hunting
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cmykristyplays · 1 year ago
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Mixed sets from your local Girros Armor appreciator :) I might draw or do a photoshoot with the Namielle/Girros one some other time because it's my favorite set.
Armor lists + notes in each image description!
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eternalergo · 2 months ago
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lileewink · 3 months ago
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I submitted a fashion set for the monster hunter wilds countdown contest over on the mh subreddit. Please go vote for it, it’s the one at the bottom u/lileewink thanks :)
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cidthesquid · 6 months ago
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Monster Hunter Wilds (Beta) | Character Creator Chat!
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Welcome back to CCC, (Formerly Character Creator Critique) where I just kinda yap a bit while working through a character creator. Today, we reach the end of our 'Modern Monster Hunter Journey.'
------------------------------------------------------------------------------ Just as a bit of a disclaimer: this is just really my (mostly uninformed) views on design and character creation, I'm mostly doing this 'for fun'! And will mostly just serve as a 'snapshot' of my current views and perspectives. ------------------------------------------------------------------------------
Alright, Let's Jump in and see the changes! The screenshots I have seen have looked VERY promising! (I'm playing on PS5 this time, I prefer PC on linux, but had issues)
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Alright, we're dropped right in to character creation this time, And you can start with your character or even your palico (cat) Next we have this 'basic settings' screen:
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Here we can select out voice, pitch, bearings, clothing, starting armor, and we'll have some presets to get us started. And we have a separate tab to adjust our colors for everything:
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We have 24 presets that span across feminine and masculine styles. A good number of styles and skin tones are represented. But once again, you need to dig into the advanced options (Detailed Settings) if you want to change the hairstyle. But lets look at the other options first, You'll only have 6 total voice types this time around, But you can adjust the pitch, to get a little more variation. But a Really nice new option is 'Bearings': We have 24 presets that span across feminine and masculine styles. A good number of styles and skin tones are represented. But once again, you need to dig into the advanced options (Detailed Settings) if you want to change the hairstyle. But let's look at the other options first, You'll only have 6 total voice types this time around, But you can adjust the pitch, to get a little more variation. But a Really nice new option is 'Bearings':
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I'm really glad they actually added this! as part of removing the fix 'gender' options, they actually separated the animation styles! You can select confident for the traditional 'masculine' animations, or 'graceful' for the ones that were previously exclusive to female characters. I actually love the name change too! I feel like it could relive some of the pressure of picking a picking an animation style that "dose not match their body type", It just asks, how do you want your character to move? Anyways, so we're starting with 'preset 18', let's dig in!
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I'm already getting a little overwhelmed by all the choices, so again We'll start with my style savvy/Tumblr avatar as a base, Now on to hair options:
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And wow, it looks like they really heard the community feedback! 45 styles right out of the gate? They cover a Wide range of style and lengths. And we get a bunch more hair tweaking options as well:
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You can add highlights to your hair, with adjustable gradient and intensity, and you can even adjust your hair length! And for hairstyles with a fringe, you'll have a secondary slider just for tweaking that! And best of all, you can switch around hairstyles without messing up your other options:
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I really love the flexibility of the hair options in this game, so many times I'm a little frustrated with hair highlight options, Often their too bright, too dim, or only cover a small select portion, based on your chosen hairstyle! But I feel like this game's system really let you dial in the exact look you want! Next are the options for your skin, and they really upped their game:
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(sorry for the messy image, I'm trying to say under the 30Image limit) Starting at the top, we have 'Skin Color', We have a similar looking color picker, But now with labeled sliders for precise adjustments! Here are the maximum and center values:
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A huge improvement to Monster hunter World's range/ center. And even a nice step up from rise, even considering the more realistic art style.
Next up is skin texture (completion):
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Here are the 6 options previewed on a darker skin tone, And you'll also be given the option to change the transparency of this texture, to reduce the intensity. I went with the first option, for the detail it added to the face, with a blend value of '5' so it breaks up the overall uniformity of the skin, while still being subtle. Wrinkles also return as shown above, with 4 presets, and their own intensity slider. (I kept them off) And you'll end off with the option to enable/disable your face wrinkling when it moves:
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(Left=Disabled, Right=Enabled) It's a very subtle effect, and I think it adds a lot of extra life into our the character's look. (So I left them on
Next up is Eyebrow/Eyelashes:
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(I also switched to 'daytime lighting' so I can preview colors better) You have 24 options this time around, offering a good selection of styles, they're a bit hard to see with my hairstyle. But I selected some think slightly arched/angled ones, trying to aim for that 'confident look' You'll have colors options for both the brows and lashes, And for the brows you'll have addition options to adjust their transparency and positioning and depth. I did not tweak these much from the default, but I did push them a little closer together, and I think nudged the inner angle a bit to give them a bit more of a 'striking' appearance. As for eyelashes, I brightened these up a tad, aiming for a dark gray, hoping this will let them stand out a little in profile against the darker tone hair. Oh, and it finally looks like we have dedicated sliders for both length and thickness of the lashes, a very nice change, as before they were combined. Next up is eye color:
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Not a ton of options here, as it's just for the color and iris settings You can set the iris color, with a separate option for the Sclera (whites of eyes) You can even change the iris size, but even maxed out (shown here) they're not very larger. And you can even set each eye individually, not just the iris color, but the sclera, and eyes size too! Next up is Eye Shape:
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Tons of sliders, along with markers to indicate what you're working on, and they'll be a faint green indicator to show the previous setting. You'll be able to adjust all the usual eye settings, size, depth, height, rotation, and the corners, as well as the eyelids, One of the new features I did not expect was "Eyelid Fold Width/Rotation", this actually lets you adjust the outer creases on your character's eyelids, and this is not something, I think I've seen in other creators. I did not end up using most of these settings, I just slightly adjusted the eye angle, and adjusted the sharpness of the corners to match the more stylized mature look of my avatar. Before we move on to noses, I should method both eyes and noses, and mouth, now have a new 'preset blending' feature, where you can select to pre-made designs you like and work to find a variant you like by blending the designs:
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You only have 9 presets to work with for both, but just like the skin texture options, the ability to blend allows for a ton of flexibility, with direct visual feedback without having to rely on sliders:
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(NO, your head is NOT normally will not move with nose changes, lol) This is when I also found the new 'Display Options':
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At any time, you can open this menu to adjust the lighting, armor and hair, test animations, and change the shown expressions. All things that required dedicated button presses before, all in one convent menu! Some new additions, include the option to display the hunter's face or profile on screen regardless of their current position/orientation. This gives you more control over what you see when editing, And you can even hide the hud! (for screenshots!) Onto the full nose options:
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Aside from the addition of the blending feature, we're left with roughly the same setting as monster hunter rise. But the advantage to the higher detail models in this game, is that the parts you're working with feel less blocky and segmented, So if you change an angle size and position, the surrounding areas seem to adjust more seamlessly, So again not idea, I'd still like to see easier to adjust option like slope, and more precise adjustment for the tip of the nose, but I think the blending feature should really be a great choice for people like me that just want to dial in a nice look quickly! Next up is mouth:
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The bending option returns, and outside that. we're pretty much back to the same sliders from rise,a decent selection we can adjust the mouth position, size and depth, along with the lip corners and thickness, but now we get an option for teeth customization as well! Both a base color, and a 'stain' color (with opacity slider) to help them from being 'blindingly white' I guess. I left this mostly alone as well. Facial Hair makes it's return:
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Now with a dedicated 'beard' section, and we finally get REAL beards! like decently long, flowy beards, unlike the super few super thin options from previous games, and the hair quality is much higher than ever before too! Mustaches get a bit less love, but I'd argue there's still some pretty good options available:
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Sadly, there's no extra 'length' options like hair has, But you still have an option to dye the bear and mustache if you'd like, with the option of separate coloring, and even adding 'greaying/highlights of your preferred color and intensity! A really great showing! And next up is face shape:
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This area sees an improvement as well, with more defined cheek and jaw options, and renaming "Chin Position' to the more understandable "chin depth". I'm not really sure how the 'Facial Structure' option is meant to be used however, it just seems to randomly flatten areas of the face. :-/ Next up, 'Physique',
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(Left MH:Rise 100%, Right MH Wilds 100%) And the muscle slider actually work on feminine body types now! So if you wanted to make a ripped feminine looking warrior now you can! ...But backing up a bit, the top option is for 'Muscle Mass':
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This seems to be an all-in-on body scaling slider that allows you to adjust your characters body size, independently of defined muscles. And that's all for the body, now we move on to the makeup/face paint:
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46 total option, and 3 slots to play around with Just like with rise, we can adjust the opacity, size and angle, and you'll have the normal color slider, If you want a gloss, semi-gloss, or metallic look, or a slight glow, like in rise, you need to enter the 'texture setting' menu, this also feature a new 'sheen' slider You just need to pick a makeup choice that fits your look better. However, a new addition is to apply the look to just one eye (or side of the face) so arguably that means you'll have quite a bit more freedom in how you design your look overall! (But it would have been nice if they gave use an extra makeup slot to work with) Alright, well I'm just about out of embeds, so we're gonna need to wrap this up quick, Next up is clothing:
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For the first time ever you can mix & match outfit pieces, Both the traditionally male and female gear are available, And you can pick and chose parts of each, and combine them to make your own outfit! This was pretty much just treaded as 'underwear' in previous games, with a limited selection (2 male, 2 female) but now you can really make it your own, with better (but still restricted) dying options, and if you still find it, (or other armor in game) a little showy, There's a new 'underclothes' option that allows you to add an undershirt or tights! And once done, you'll have the option to review and screenshot all your edits, no saving presets like in mh:rise, and still no export option ----------------------------------------------------------------------- Once you're done with your hunter and monster you get a super dramatic opening video that features your character and is fully voiced! It's a HUGE step up to the opening from rise, and even tops the opening from world in my opinion, here's the first few mins:
So yeah, if it was somehow not clear, I had a BLAST working with the character creator in this demo! It's a generational leap over monster hunter world and rise! And I love all the improvements, and was still blown away by all the features, despite seeing dozens of screenshots online! There are a few minor issues I had, Like appreciate them moving all the lighting/scene/posing stuff to a separate menu, but I often found thing like changing the faction expression would not 'stick' causing me to have to keep going in and out of that menu every time I made a face edit to see how it looked with a smile, where previously I could just press 1 button/key. Also, while I LOVE the preset blending, I kinda wish they also let us just pick a preset like before, and had a few more options for each, like we could go into a presets' menu, and have 'blend' be a separate option, rather than have it be the default. Also, I really hope in time for launch they'll have a option to save and export our design to share with the community! But that's all I can think of for now, It's a really great character creator, nearly on par with inzoi, but much easier to use! (and obviously it's not aiming to be photorealistic) Hopefully they also improve the PC performance, and don't block Linux But I guess we'll see! I'll be pre-ordering this one for sure! ------------------------------------------------------------------------------ Next Chat: Feilds Of Mistria!
------------------------------------------------------------------------------Thanks for reading! I had a lot of fun making this, so I hope you had fun reading it as well!
As always, comments, questions, and suggestions are welcome! And
And If I describe something 'objectively wrong', or use the wrong terminology, feel free to correct me, I'm always looking to improve! (But If it's feedback on my designs that's more subjective/personal preference, please let me figure it out myself,so I find my own style😄
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jpninjazorro · 2 years ago
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I have quite a few looks I switch through depending on my mood, these are just a couple. I'll add more later if I remember.
Whoooooo wants to show me their handsome hunter OCs?
∠( ᐛ 」∠)_
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sabrerine911 · 5 months ago
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"The Confused Colossal Hunter and the proper SnS stance rules" WIP (MHW/MHR)
Featuring my "half giant" axe and shield warrior Galmar Berastok
With how well my "more comic accurate" redesign of my Barbarian lady Beth went, I felt like returning to my big boi Galmar, in his case since the male hunter is way too slim (honestly both for my barbarian lady and warrior lad) I decided to search for something that he can wear that at least gives the illusion that he is a large/buff boi under the armor,without looking like he is just wearing extremely padded oversized armor. MR Anja set and HR Radobaan arms did the trick.
The Gamma/Extreme buff body is also an option, but I hate how it really limits fashion to oiled up bear chested hunter , plus Galmar has body paint in lore so it would feel off.
As far as the piece goes, Galmar(like my other two characters I recreate in these games) is not a fan of some weapon naming convention of this setting, expecially cause he is an actual blacksmith XD
Outside of that I just wanted to give Galmar a proper armor redesign for future Monster Hunter comics Ill do(Mostly World/Rise, not sure if Anja will return to WIlds)
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barerii · 1 year ago
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I've been playing a lot more MHW recently and finally got around to making a layered armor set for the ✨Fashion✨.
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cheese-elite · 1 year ago
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Bloodborne inspired fit | Monster Hunter World
(heavily Lady Maria inspired, of course)
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lavendarr00 · 15 days ago
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My Favorite Monster Hunter Wilds Fits 🐉 Part 2: Guardian/Arkveld/Zoh Shia (Pt1, Pt3)
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sixthear · 9 months ago
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𝓕 ❒
𝓕 : My muse’s handwriting. (Is it good, bad, difficult to decipher, do they prefer writing by hand or with the help of some form of machine, e.t.c.) 
First I would like to say I put way more thought than necessary into what form of script Liu'er even uses due to being from around, like, mid Zhou dynasty and a mostly culturally isolated island. Then I thought about how Shihou probably brought back with him knowledge of more mainstream script variants from the mainland when he returned from training with Patriarch Subodhi, and taught that to the other monkeys as well.
Assuming that MHW's timeline doesn't... Follow the actual amount of time it took to do things in the novel (it probably doesn't, it's basically its own timeline and both Liu'er and Shihou are still portrayed as, at most, the equivalent of 14-16 y/o by the end of the show.)
So I eventually settled on; "well, Liu'er's handwriting probably looks like older examples of seal script (you can see a more "modern" style of seal script below)
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So then I was like "well, liu'er is that extra." So I like to imagine he's like that one student who spends a lot of time making sure his characters are relatively nice and neat. And then, like most young writers have done at some point, if he's not trying to communicate something urgent, it probably ends up looking a lot like purple prose with as many fancy words and long flowing sentences because he wants to come across as super cool and mature. we're all writers on tumblr dot com so i think u can get the vibe i'm trying to describe here. he probably adds some extra "tails" and "swirls" to his characters to make them seem fancier, too, almost like bird-worm scripts. on top of that his word choice iiiiis likely rather archaic and Would be hard for any modern person to understand easily without Isola's wonderful magical translator. i'm sure whoever designed the spell/program is having a wonderful time.
speaking of modern stuff liu'er is still not very tech savvy so he absolutely prefers old fashioned ink on paper. probably prefers brushes over pens just because the weight of ink feels so drastically different (and results in different line weights, too, which he doesn't like. he's nitpicky.)
i was gonna write smth on both headcanon asks but this one got so LONG orz so i'm ending it here.
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phlegm-the-alcoholic-dreg · 5 years ago
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I'm such a fucking nerd and I don't have an ounce of shame.
Head - Dragonking Eyepatch
Arms, torso, legs - Dante
Waist - Deviljho Alpha
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lucentmoths · 6 years ago
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I don’t show off my Hunter that often, so have a couple of her appearances. 
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otiksimr · 2 years ago
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An odd sickly Seawing
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