#merch designer life
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post-graduation trip airport looks
#my art#jujutsu kaisen#jjk#jjk fanart#yuji itadori#megumi fushiguro#fushiguro megumi#nobara kugisaki#itafushikugi#jjk spoilers#jjk manga spoilers#jujutsu kaisen fanart#these took ages but fr once i am choosing to forgive myself given th fact tht i was coming out of A State when i drew them#im normal now dw drawing the first years wearing merch of my comfort content fixed me#when in doubt play dress up. life hack#i am holding fast 2 my hc tht megumi is a fiend @ indie platformers and is a household name on the celeste speedrun leaderboards#argue with a wall this is my jujutsu kaisen#megumi designated Drink Runner also#alr in line at a cafe texts their gc 'what do you guys want' n gets mad @ nobara fr making him go to a Second shop 2 get her bubble tea#anyway theres not much 2 say abt these just bc i needed sth Light n Easy 2 get me out of my head#no lore to fashion pieces which is both a blessing and a curse but it Is what i needed#nobara serving looks fr a flight i love u so much. it's probably 8 in the morning n she is in a fully coordinated fit#its so criminal tht we don't have more alt hairstyle official art fr her???? iirc it's Just the lost in paradise mv with her in buns no????#robbed. i am fixing it immediately.#wonder where the 3 of them wld go on a trip
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“That’s all we ever knew”
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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Fernando and Alberto are literally married, why is no one talking about this
#fernando alonso#alberto fernandez albilares#the more i hear albi talk about nando the more convinced i am that he is legit in love 😭❤️#f1#do you ever fall in love with the guy who you met by coincidense back when you were kids and he became your karting mechanic because he was#already a kind of a karting star and then you become best friends for the rest of your lives and also travel the world together and now#you're his manager and take care of all gis things and design his merch and helmets and he runs every decision by you and trusts you with#his whole life and also you're still just best friends but also you kinda are in love with him the whole time
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Pre-orders have arrived! <- Come get your boy!
Closing the listing on late Sunday the 19th! Shipping should start no later than December 21st, assuming theres no overseas shipping delays, and assuming they keychains dont get lost to transit hell!
#ell becomes an etsy seller arc#2al merch#a perfect buy if you want your keychain like 2 days after christmas LMAO#rottmnt#rise leo#leonardo hamato#probably going to be rbing this a few times till sunday#want to make sure everyone has a chance to get their hands on this guy since this is probably going to be the last batch#(I might keep making keychains but it would not be this design)#(looks at sprout keychain..... hmmmm maybe. if demand is high enough)#also this is going to help me so much#so I can figure out how much demand I actually have for my shit#oh my gosh#I cannot for the life of me tell how many of you are going to want to buy something so#preorders it is#at least then after the preorders I can gauge how popular my stuff would be and can plan more accordingly without preorders then
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finally got around to posting this here, but anyways, I've been planning some charm designs ✨️
please let me know if you're interested!! I'll post them on my ko-fi shop sometime soon. (at least a month)
#saiki k#the disastrous life of saiki k.#saiki kusuo#shun kaidou#aren kuboyasu#metori saiko#toritsuka reita#tdlosk#charm design#keychains#fan merch#my art#might make em into holographic stickers too
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some of my samples arrived! sorry about the grainy quality of the pictures, my camera was just like Mm Grain
I've seen a few people interested in IBVS merch; uh. unfortunately, I have not designed any yet. that will be a thing I get around to eventually should the stars align. I have had a few ideas. we'll see.
the wooden ani charm turned out really good, the corpse party girls (whom I honestly just made for fun) also look really neat (the red acrylic looks very tasty). I drew a life series ladies set and included scott as a joke, but his colors came out a little washed out so some of his features are slightly hard to see.
the ani charm is actually based directly on a way old ani charm design I did back in 2019, back before I knew anything about getting them printed.
… and of course I still have this enormous pile of v3 rainbow keychains from 2022 that are in a drawer (though I have taken kage for my bag)
#random stuff#merch samples#I may have designed mostly based on where my brain's at right now haha#dreamswap#life series#corpse party
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Only the world’s greatest minds have stomach issues
#whumpcode#rain code#rain code spoilers#master detective archives: rain code#yuma kokohead#makoto kagutsuchi#pixeldoodles#my art#what if I made these into t-shirts or stickers?#not me attempting to make merch hahaha#nah I could never ;w; I don't know the first thing about it#this quote is just really cute and relatable ;w;#I wanted to try designing it for fun as an idea#too bad I can't draw proper anatomy to save my life ORZ#idt my art is good enough for merch x'D#tummyache survivor makoyuma is real
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HLVRAI Science Team stickers!!
not sure which colors to do yet, but i’m kinda leaning towards the red and orange :)
#half life but the ai is self aware#hlvrai fanart#gordon freeman#hlvrai benrey#hlvrai tommy#tommy coolatta#hlvrai bubby#hlvrai dr coomer#hlvrai darnold#hlvrai sunkist#i love sunkist#sticker design#hlvrai merch
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this is such a big deal to me Maria has been one of my favorite characters ever for years this is like. Actually difficult to process right now
#She gets such a bad lot from both the series itself and by fandom interpretation AND in the 23 years she’s been around she’s never gotten#ANNY merch until the life in sonics world art book. She’s got a binder folder illustration now. Poster. Who knows what else might happen#Stylistically this is definitely not my favorite interpretation of her design but I’m really so excited. Until the sonic channel art#She never even had any 2d artwork as far as I recall. barring sonic x and Archie#Maria ilyyy <33#sonic x shadow generations spoilers
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!!!New Merch Alert!!!
That's right- coming this Thursday, 08/08, the Cyberpop Shop will be releasing a new 4-in-1 Side Order series keychain!!
If you're interested in climbing the spire with Pearl Drone, Agent 8, Marina, and Acht, then just follow the link in my pinned post and get your preorder this Thursday!
And as always, Thanks for stopping by the Cyberpop Shop, and ✦Stay Fresh!✦
(Reblogs heavily appreciated!!!)
#splatoon#agent 8#marina#pearl#acht#this was originally supposed to be part of that bigger merch drop I've been hyping up#but due to recent life events I decided to create a preorder campaign for this charm on its own#I really hope people are interested! I had a lot of fun designing this charm#my art#Cyberpop Shop
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EARRING DESIGNS
unsure about the middle two, but which one do y’all think? I think the left, I just really like the hardcore designs XD
edit: people keep liking this post, evidently unaware that they exist now. They exist. Link on profile, etc. have a pog day, all.
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When the @artists-guild-of-exandria decided this season we would be doing the Tourists Guide to Northwest Tal'Dorei, I chose to use it as an opportunity to document the adventures of everyone's favorite (?) tourist, Evon Hytroga. From being told not to touch the forge guardian in Kraghammer, posing in front of Umbrasyl's corpse in Gatshadow, to finding personalized souvenirs in the gift shops that definitely exist, I hope you too enjoy his adventures.
#critical role#critical role art#Evon Hytroga my beloved#he's never done anything wrong in his entire life#Critical Role let me design merch pls I'm begging you
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💀🎀MONSTER THEMED PHOTOCARD HOLDERS!!!💀🎀
Took me a hot minute to finish all the designs but I did it!
I made one for each first wave character!
If you’d like to get one or more, feel free to check out the interest check form linked below the video!
#monster high#monster high dolls#fanart#fanmerch#fan made merch#photocard holder#frankie stein#draculaura#clawdeen wolf#cleo de nile#lagoona blue#ghoulia yelps#interest check#signal boost#I’m really proud of these you guys it took me over 2 years to design these cuz life happens but I wanted them to come out just right#plz reblog#plz reblog this so it gets seen plz
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Gentle reminder for preorders, I'll be capping numbers on these shirts this week! 💖
✨ Available here! ✨
#shirts#shirt design#shirts for sale#fashion#clothing#vintage chic#vintage style#vintage logos#things to buy#cottagecore#farmcore#countrycore#country fashion#farm fashion#farm life#country life#shop#merch
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something somethin new amphibia stickers and charms coming! very soon-ish
#amphibia#marcy wu#sasha waybright#anne boonchuy#sprig plantar#polly plantar#hop pop plantar#ivy sundew#maddie flour#captain grime#lady olivia#general yunan#i wanted to design more characters but my brain is fried and my hand hurts and work is taking over my life so! these should do#if not i know i will never finish any of them lmao#amphibia merch#amphibia fanart
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