@11thsshadow t-t-t-two for one timeline deal !!!! (Mirror DarvillKoschei && ElevenTheta)
Koschei had gotten lost from Theta. They had stopped here for fuel so often that it shouldn’t be confusing anymore. But he had lost Theta, which meant he himself got lost in his brief stress. It would be fine, though, because he was being directed by his husband through their psychic link. Trying to describe where he was— albeit, not very well…
He had cut down a quiet alleyway to try and cut time in finding Theta. Who may have felt his sudden shock at being grabbed at, pulled— and the second that contact was made he tucked away any stray indications of psychic links, putting it all away, essentially hanging up on Theta. As he was pressed to a wall and his head turned up to the source to right them, though…
That wasn’t Theta.
Certainly looked like him, though.
But he wasn’t Theta. Wasn’t looking at him remotely close to it. That was the same face, but even briefly it was so different…
What did he have here?
“H— Hello.” Koschei said cautiously, tilting his head against the brick behind him. Trying not to reveal what he knew all right away. “This… Is a very prolonged mugging, if… That’s what this is.” He said, clearing his throat, eyes wandering over his face to take in what was different. Who he was looking at. Definitely Time Lord. There was no question there.
“— And I don’t have a wallet, either. So is there… Uh- anything else, or…” he said, feigning casualty as he attempted to tug his hand away, more a test than anything else.
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Itachi and Kakashi have a mutual appreciation for eachothers abilities and fighting prowess but they would not along on a personal level at all. Although, it's not a sense of hatred since at most Kakashi was just weirded out by Itachi's demeanour and bluntness ,despite him being the same in the past, and Itachi just does not care for Kakashis or anyone really on a personal level. The most he would is a mention of Sakumo being the white fang and how Kakashi has to carry that legacy on.
Kakashi is disappointed he didn't do more to stop Itachi but at the same time, everyone knows he wouldn't of because of his attitude and mentality during anbu being borderline suicidal so he probably wouldn't realise anything was wrong until a few days before the massacre and at that point Itachi was far beyond any point of return with how manipulative Danzo was.
They don't dig into the others live because of this reciprocated unspoken respect and have enough of a mutual understanding of eachother to be able to sit in silence long enough for it not to be awkward.
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Okay, now that I've had time to get my bearings and sit with Another Code and really think about what I want to say about it, I am prepared to do so.
First off, the Switch remake is not Trace Memory. In fact, if you were like me and played Trace Memory as a kid but then it kind of fell off your radar and you didn't buy a used copy on eBay to replay it before you replayed the remake, you would be forgiven if you had a little niggling feeling that you couldn't place that you had seen all of this somewhere before, but not where. Ashley's name isn't even the same - Robbins is spelled with only one b, which I do understand is the same as in the original UK version, but was still quite jarring to someone who's only played the US version.
I didn't feel like I was playing the same game. There's not a single puzzle that I remember as being the game, and where the original made use of it's hardware, so too does this game, having puzzles that depend on the gyroscope, which might be frustrating if you're playing in docked mode and the controller you tend to use doesn't have gyroscope controls.
It is certainly more fleshed out. There are more parts of the map that you get to visit, and you learn more about the Edwards family, though it also felt like it unraveled more threads than it was willing to wrap up, which is peculiar because it also got rid of one of the most interesting aspects of the original game, which is the multiple endings. No matter what you do, the game funnels you into the "good" ending, which I won't say more details about, just in case anyone reading this hasn't played it. This is a little annoying, because it feels like it's taking away one of the things about the game that made it so special, that the choices you make ultimately matter, but is also overshadowed by the fact that I suck at this game and always have, so I never got the good ending on my own, so now knowing why what happened had to happen and how things ended up the way they did... it's nice to have the closure I was never skilled enough to achieve on my own.
Another cool aspect of this game is that Sayoko being Japanese is not incidental - they actually spend time explaining various aspects of Japanese culture, instead of DTS cards Richard's diary is left on origami cranes, and there's a sweet moment where they talk about the meaning of the name Mizuki. As well, there's actually more depth given to Sayoko's character, even though she was still fridged.
So ultimately... Is it a faithful 1:1 recreation of the source material? No. In fact, you might feel frustrated because it feels like the game is treating you with kid gloves - from things like the forced good ending to the fact that anytime you're working on a puzzle, you just have to press a button to get hints and if you go through all of them it basically just tells you the answer straight out - which, in all fairness, it is.
But is it still worth playing? Yes. It's still a good game, even with the oversexualization of Ashley and the fact that with the camera, you spend most of the game looking directly at her ass and she's 13 years old. If you like puzzle games, which if you don't why are you even following me, it's definitely a worthy entry into that catalogue, which does seem to have been drying up lately.
Now, do I want them to make a remake of Hotel Dusk in the same style?
Hell fucking no. The game was good, but not "I trust you with my baby" good.
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