#magewars
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canageek · 3 months ago
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This was normal for a lot of history, I mean do you think Shakespeare nerds for Lord of the rings nerds are going to stop just because their creators being dead for longer than their they've been alive?
I was reading a Saberhagen Berserker story written when my dad was a kid last weekend.
I'm still working on Game Changers season 1.
I'm 2 weeks behind on hermitcraft, and haven't finished Secret Life yet.
I am up to the 1960s in Nero Wolfe stories.
The most recent novel I finished was book five of the Magewars series from the '90s.
You can just read and enjoy something from any point in history, it doesn't need to be current you don't need to keep up with other fans, stories and fiction don't have to be a treadmill.
This is a slow fandom zone
None of that "Oh no they bomb-dropped all the episodes in a week 1 month ago, I'm late!" "The tag hasn't been active all week is the fandom dead?" "I only got a hundred shares the first hour no one cares about my art"
Slow down
Take a deep breath and slow down
Fandom is YOU. And me and everyone. If we doodle stick figures for a show that ended 30 years ago we aren't "late" or "doing too little", we're playing dolls in our own time and having fun with works of art that mean a lot to us
You can literally watch and engage with something that aired in 2004 as if it aired yesterday
If the tag hasn't been active for 14 months guess what? If YOU post there, it isn't dead. Literally you can talk about anything you want whenever you want there is no weird law against watching things that people aren't actively talk about
Let's be deranged about stories together
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realmofpyre · 8 months ago
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Protests Against the Magocracy!
Widespread protests by citizens across the Realm are voicing concerns against a “New Magocracy,” as Milicah violates centuries-old Mages Guild laws against mages in power. People are concerned the Realm will see a new magocracy or Magewar, and are demanding their leaders sever ties with Milicah until its leadership steps down and its lands return to the ownership of proper nations.
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khaosenvy · 2 years ago
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Last one of these, #OriginalCharacter #Mage #MageWar #Saddness #Regret #Anger #HeartAche #Art #Artist #ComicbookArt #ComicArt #MustTryHarder #MustGetBetter https://www.instagram.com/p/CiVebZeD9cW/?igshid=NGJjMDIxMWI=
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interact-if · 3 years ago
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Day 2 of our Asian and Pacific Islander Heritage Month Featured Author Interviews, continuing with Mouse & Ram!
Mouse and Ram, authors of Beau Ideals
Merchants stare up and out, some advertising their goods, yelling, others perched, confident that the outward quality of their wares is enough to draw customers in: rubble arranged on tables, mageware scattered in between with display lights illuminating milky crystals; the fruit of their ventures into the Expanse, the hope that it was worth their sacrifice. It all passes in a blur and I feel the press of time. One of these items will be worth the risk of stealing. It will be my last act as a free citizen before disappearing into the Southern Expanse.
A low-level criminal on the run for the crime of the century, the end of your journey approaches as you arrive in Lau Lyssa, the Kingdom’s southernmost city. Resigned to your fate of living as a fugitive in the wilds of the Southern Expanse, you know you only have so much time before word of your misdeed sweeps the land.
Read more about Beau Ideals here. Play the Demo Here. Tags: Fantasy.
[INTERVIEW TRANSCRIPT UNDER THE CUT!]
Q1. Hello! Could you tell us a little bit about to yourself and your project?
Hiya, we’re Mouse and Ram!  Mouse and Ram
We’re two long-time friends who wanted to try our hand at creating something together that reflected aspects of our experiences growing up Chinese (Mouse) and Vietnamese (Ram) in the United States. As adults. High school? There’s nothing to see there.
Beau Ideals is a text-heavy, fantasy visual novel where you play as a rogue-ish MC that finds themselves caught between a rock and a hard place. and a rock
Q2. What inspired your current project?
We’re both big fans of visual novels both mainstream and indie. Combining our love of art, writing, and storytelling has been a habit of ours since we were wee-babaies. Now that we’re older, have a little more time on our hands, and have been tempered by the trials of adulthood, we wanted to see what we could do as larger babaies.
Cultural discourse has changed quite a bit as we’ve aged into our twenties, and with that change, our own understanding of our identity has also matured. It has been enlightening and painful in equal measure, and with that growth came a lot of inspiration.
Q3. Do you pull from your own identity for inspiration? How has that been reflected in your work?
Ram: Of course! The entertainments I experienced growing up in East Asia imparts stylistic preferences that evolved as I was later exposed to western media. What is presented now is a combination of what I find appealing, plus what I feel represent the narrative we want to portray.
Principles of family and community were a huge part in my upbringing. And along with Mouse’s writing, those values inform my understanding of the character dynamics and relationship with their peers and their communities. These aspects seep through to the current and the future game art.
Mouse: My experiences growing up Chinese American has affected my work in both subtle and obvious ways. While the MC’s voice is something I want the player to take some degree of ownership of, I can’t deny that some of my own beliefs, perspectives, and “general posturing” don’t also slip in.
All of the main characters face issues and circumstances that I myself, or the people around me, have experienced. A/PI have gone through a lot these past few years, and it’s my sincerest hope that the writing reflects our experiences, no matter how small.
Q4. What are you most excited about your project?
Ram: To see the plot and character arcs completed, and to have the game wholly finished :D
Mouse: To see all the pretty pictures Ram draws :D
Q5. What has your experience writing an IF and with the IF community been like?
Mouse: Compared to novels, screenplays, or even comics, the types of decisions you have to make are completely different, and you have to be extra-super mindful of how consequences play out in the story. It can be extremely difficult and it necessitates a much higher degree of planning.
Ram: In terms of art, I find creating effective yet versatile assets such as sprites challenging. A good challenge.
Together: As for the community, we’re a little shy. It’s something we know we’re lacking. We’re well aware of some of the discourse within and around the IF community as a whole, but have had some incredible individual interactions with fellow creators! In the future, we hope to be doing some ask-prompts and Q&A’s for our followers.
Q6. What changes in the IF community would you like to see?
We can’t say we’ve been around for terribly long, but since we’ve set out on this project there has been the Interactive Fictions tumblr, and the first few IF/VN-specific game-jams on itch.io. It’s been cool to see. A writing workshop on IF/VN writing would be incredible, but we still might be a little ways away from that.
There isn’t anything specific we’d like to see changed per say, but there is one thing we can say: we want to see more voices join in. Everyone deserves the chance to tell their story. It’s corny but it’s true.
Q7. What piece of advice would you give to fellow creators?
Ram: Since we tend to be hard on ourselves, I encourage those with similar habits to focus on completion over perfection. You’ll find the minor roadblocks are insignificant in the grand scheme of things. And you can always go back to edit after. Plus, have no fear to scrap anything that doesn’t contribute to your story. Shelve the idea for a more fitting opportunity.
Mouse: Take some time to flesh out your vision. Sometimes your best idea is the first one that you think of, and sometimes it’s the twentieth. And if you’re stuck, as I often am, let yourself explore ALL the possibilities, even the dumb ones. Execution matters way way more than the idea.
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spaceshipsandstarwyrms · 3 years ago
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Mageware
The equipment chapter of the new book contains new weapons and mundane items, but we’re most excited about mageware: magically-enhanced versions of cyberware and bioware.
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The Galactic Primer on Urban Sprawls releases on Aug. 31!
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clouseplayssims · 4 years ago
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October Build Challenge
Decided I’m going to do two joint challenges for October. A building challenge for TS2 and a CAS challenge for TS4 because I hate CAS in that game and I need to get over that. Anyway, for the TS2 builds this is my list, and if anybody feels like participating alongside me I’d love to see what you come up with! My goal is smaller lots, and some more authentic ones as well.
1. Peasant House 2. Merchant House 3. Peasant House #2 4. Noble House 5. Political House 6. Barracks 7. Blacksmith/Smelting Furnace 8. Carpenter 9. Potter 10. Tailor 11. Leatherworker 12. Alchemist 13. Stables 14. Mageware 15. Spice Merchant/Cloth Merchant 16. Apprentice Quarters 17. Thrall Quarters 18. Book Seller 19. Brothel 20. Inn 21. Temple 22. Shrine 23. Convent/Orphanage 24. Docks? Warehouse or Granary 25. Quarry 26. Hunter's Camp 27. Mine 28. Mage School 29. Village Well 30. Tavern 31. Fighter Pits
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coshade · 7 years ago
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Mage Wars cake for a weekend of Mage Wars! #arcanewonders #magewars #arcaneduels #boardgames #nosleepnights
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paniccoffee-blog · 7 years ago
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Sometimes I just hover around my board games, graze them a bit with my hand and I get a rush of all the great plays we got from them and anticipation for more! 😎 There won't be any more additions to these shelves, except maybe for expansions or any new games that prove to be more than their hype. 😛 I hate the hype around board games this year. A lot of mainstream games got a lot more credit than what they're worth simply because of the hype. 。 Well, I won't play or buy them simply because everyone else does. 😝 。 。 3 days to go 'til weekend! Hang in there! 。 。 #boardgames #boardgamegeek #game #boardgame #bgg #analoghobbies #shelfie #mageknight #magewars #descent #lotr #lordofthrringdlcg #lcg #pathfinder #dungeonsanddragons #dnd #paizo #zombicide #arkhamhorror #eldritchhorror #theothers #shadowsofbrimstone #atouchofevil #runeage #andor
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vaccerelli · 6 years ago
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A Brief History Of The Pale Imperium
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In the period known to historians as Early Antiquity, the group of settlers known as the Lost Fathers arrived in the Blackweir, escaping the hostility and insurrections that plagued their far-distant homelands. The Blackweir was home to myriad ab-human species and mutations, including the dense population of Gessendrouka, a three-eyed species of mystics, who lived off the lands of the Blackweir peacefully. The Lost Fathers, with their technology and bronze ships and grotesque weapons, declared it their sovereign right to make the Blackweir theirs, and so began the Frontier Wars, which lasted near seventy years. When they were over, the Gessendrouka were near extinction and the Lost Fathers had established the mighty port city of Geiralta, on the edge of what is now the River Gisors. It is said in myths of the Early Antiquity that the Gessendrouka cursed the Lost Fathers, that their cities would shatter, and their children would be lost, and the earth itself would move against them. 
It was also during this time that the power of the Arcane Lords came to be; taught in sorcery and magicks by the remaining shamans of the Gessendrouka and the few tolerant natural spirits of the Blackweir, they jealously hoarded their power, establishing the seat of their power on the Isle of Sa’ar in Grand Novostyr, far from the rising power of Geiralta. Geiralta was the Lost Father’s beacon, from which all the settlement towns drew resources and powers, driving further into the forests beyond the Blackweir, into the Spiral Desert. It was here the Arcane Lords began their campaign of horror and tyranny, sweeping over the land with vast, unknowable powers, making slaves of the other realms that had risen. After the end of the Magewar, however, Geiralta itself was a blasted ruin, barely inhabitable, and the Lost Fathers had only a handful of their technological wonders still working. This became the great scattering – nomadic noble houses seeking survivable land to mine, to exploit, to conquer and make their own, far from the rule of the Arcane powers. 
The Arcane Lords ruled from the prosperous lands of Blackweir to White Tar, the inhospitable desert to the deep south, their mighty talents allowing them to overcome any obstacle. Some lived for hundreds of years themselves, nigh-immortal Warlock-Kings, often only destroyed by another jealous sorcerer. 
During this time, in Middle Antiquity, new technology was devised by a faction within House Thrace, harnessed from antithaumaturgic minerals within the earth, weapons that negated the awesome power of magic. With the help of the other Noble Houses, House Thrace waged war on the Arcane Lords, who had grown decadent and lax after hundreds of years of easy rule, in what is known as the Wars Of Negation. Thousands died in butchery and fire, but eventually, the entirety of the Lords were either annihilated, enslaved, or used in ritual triumphs to demonstrate the power the Noble Houses had over the magi, and the practices of Binding began -- every child born was tested to see if they were cursed with sorcerous power, and if so, were Bound by a chain of negation that would force them to obey the will of their master, and any use of magic outside of their orders would be horrifically crippling and lead to death. 
And so the magi went from the rulers of the known territories to slaves in the space of a generation. 
The Noble Houses, their great enemy exterminated or put to use, immediately squabbled over the Blackweir lands and holdings – The Traditionalist Wars, until Virgil The Unconquerable, of House Baronerast, united them. The Baronerast then allied with all the remaining Houses Minor and formed the Pale Imperium, and bade the Houses Major to note that the strength in unity prevented any one House Major from taking the throne. The entirety of the Noble Houses now swore their fealty to the Pale Imperium, establishing the capital of Stahl, near the ruins of Geiralta. The Mechanical Guild separated from House Thrace and established themselves as an independent political entity, beginning the Latter Antiquity. 
To the south of the Blackweir lay the Xencar -- a fierce and marital kingdom that had sprung up along the edges of the White Tar, themselves a people of both honor and remarkable viciousness, who saw the Noble Houses as weak. The Xencar saw themselves as liberators, and when the Pale Imperium and Xencar finally clashed -- the Gallows War, for the Xencar tradition of hanging their enemy prisoners en masse -- it was the technological prowess and sheer numbers that led the Pale Imperium to victory. The empire allowed Xencar to hold onto their native territory as an independent fiefdom, but taxed them heavily, and prevented any new technology from getting into Xencar hands -- something the Xencar themselves were for, as they viewed technological advancement as unworthy, and their own base level of technology as innately perfect. The Xencar Emperor, Xinnahalis VI, swore fealty to the Pale Imperium and King Harrod Baronerast. 
This began the time known as the First Old Age. The House Major Brezigaard rose to prominence for their economic power and ties to the Mechanical Guild while their vassals, House Cantacuzino, rose with them. They conspired with elements within the Northern Trading Conduit, a company of merchants that facilitated trade between the Xencar and the Pale Imperium, and seized Sa’ar and the three cities of as their fief, drawing outrage from the Noble Houses. In this time, House Golbilgensia, themselves owners of massive and mercantile tracts of land, rose to the throne, with Ivanic The Dreadful as their first king. His paranoia about ab-human species drove the Pale Imperium into a height of xenophobia, and he began sending scouts and spies and tactical emissaries across the Deleterious Sea, to the Deep Frontier. He had Nobleport, a giant ship-making metropolis founded, while the Mechanical Guild founded Guildport to the distant south. Many discoveries were made in this time, and other species met -- the haunting golluz of Broken Voesh, the many-limbed harvestmen of Seoth, and the cracked and wonderful lands of the voidmen, the Skin Aristocrats, in what was known as Metataxon and is now Slave’s Bell. The golluz told the Imperials of the land beyond their mountains, a terrifying land of damnation, and demons, where Hell had broken the literal ground itself -- Timore, the Demon City, in the land known as the Pandemonium Wastes. Nothing other than the bleeding, sickly black cacti would grow there. Red sand polluted the ground. Vitor The Navigator, another Golbilgensian King, lost many expeditions to these distant lands, before founding Mount Ragus Keep, a direct channel to Timore. Only condemned men, those already damned, could visit Timore safely -- to risk any other souls was mad. And so penal colonies were founded at the base of Mount Ragus, and men pressed into service, to trade for the empire. 
Time passed. Lost Utundara was found, the City of Shrouds. Statues of the Utundaran Masters remained, horrible, insectile aspects that nearly drove those who beheld them mad, and so all the statues littering the empty city were given enormous draped canvases to hide their faces. A colony in Utundara flourished, though outsiders visiting thought many of them mad, for the religion that sprung up worshipped gods that lived deep in the ground, and spoke of burrowing, enormous grubs. To live in Utundara was to be affected by the gods that died there, their deaths baking up from the pristine white cobbles. But the technology they manufactured, and the science that sprung from there led to the first Great Revolution, in which the giant train-lines that cover the continents were first made. 
House Gladstone rose to the throne, a popular house with an advanced reign of stability and prosperity. The trains were built from the depths of the Spiral Desert to thousands of miles of tracks built on great metal edifices across the Deleterious Sea. Only the Xencar refused to have tracks built outside of a single line to Xentraxium Urbanis, the capital, preferring their old methods of travel. Under the Brezigaard, Sa’ar flourished as well, the cities of Stycyr and Iostyr becoming places of flesh engineering and genetic manipulation, strange breeding experiments. 
The Second Old Age began with the ascendancy of House Isenbeau, led by the charismatic Jeroh The Champion, formerly an Isenbeau knight-diplomat. The Isenbeau became very unpopular very quickly, however, instituting harsh reforms and denying slave-magi even the most basic of rights. Scandals dogged the Isenbeau, and abuses of power, before a public outcry at their vicious reprisals against the Mechanical Guild for not mass producing implements of sorcerous torture. It was discovered only a few years into Isenbeau reign by agents of the Mount Ragus Keep, in trade discussions with the demons of Timore, that the Isenbeau had been using the most perverted, vile forms of magic -- blood magic, inflicting torture on mages to power their own wicked iniquities. The Noble Houses united and declared Isenbeau unfit to rule, only to have the blood magic of the Isenbeau turned on them, decimating several Houses Minor and wreaking havoc across the entirety of the Pale Imperium. 
(It was during this time Ganem Consu -- the freehold of escaped magi was founded, deep in the Spiral Desert. The nagamen of High Rhaesh, the serpent kingdom, granted them safe passage through the Shattered Mountains. Eventually Ganem Consu’s fleet would travel to the isles of Cruel Neck and form their own colony, Black Angelwing, itself growing to eclipse the power and freedom of Ganem Consu quickly.)
House Brezigaard and the Mechanical Guild and the Northern Trading Conduit all had invested a great deal of time and secrecy and money into new negation tech, itself able to resist corrupt bloodmagick with much more efficacy. With this technology, House Cantacuzino was contracted to wipe the Isenbeau out, and so they did -- earning themselves the eternal moniker of the Housekillers -- in a vicious campaign itself that drew the ire of the Noble Houses. Every Isenbeau from Lost Utundara to the Xencarium to the saddayat lands of the Spiral Desert was hunted down, exterminated, subjected to depraved tortures, restitution for their crimes against the citizens of the Pale Imperium. 
In this time, House Sinclair rose to the throne, and the Mad Colossus -- a statue of bronze and iron taller than the skyscrapers of Stahl -- and distant city of Galilah were discovered, marking the Third Old Age’s beginning. Other children of the Lost Fathers, people that had drifted across the Deleterious Sea during Middle Antiquity. The Galians were the descendants of the Stajah, the Flying City, the Skytropolis, itself having crashed several thousand years before and their city built atop it. The harsh white sand of True Shape had kept them from exploring too far, but the wonders of Stajah had kept them alive. They knew of the golluz, for Broken Voesh had sent their own explorers across True Shape. The Galians were hesitant to promise fealty to the Pale Imperium, to reunite with their brethren, but while terse, diplomacy functioned. 
The Early Modern Era began with the Imperial Civil War, which devastated the Blackweir. The Noble Houses had experienced a great schism; the Houses Minor had allied themselves with House Luxenhart, barons of the Deardorff, and rose up against the Sinclair leadership. The fight was bolstered by the acquisition of massive hosts of Xencar mercenaries for the Luxenhart. Edwin of Deardorff himself led a massive strike on Stahl, forcing the Sinclair to regroup closer to The Clot, a swamp mired in horrible magicks. Eventually, with assistance from both forces from Lost Utundara and the Galians, the Sinclairs put the Luxenhart to rout, and the civil war was quashed. But other houses had seen how precarious the throne truly was. 
The War of Eight Lesser Kings began only twenty years after the Imperial Civil War; of the eight kings, King Ollistan of House Thrace and King Jhonn of House Prudhomme were the two primary belligerents, until the Thrace contracted the Mechanical Guild, and the Prudhomme forces were wiped from the map, and King Jhonn’s family fled into the distant wastes of the Deep Frontier. It was there they would build the Somber Keep, on the edge of the Valiant Mountains. Expeditions into the Valiant were dangerous, as many strange mutations lived there, as well as warps of physics and land masses. It wasn’t until the Somber Keep was finished a discovery was made -- the last of the Isenbeau who had fled the Cantacuzino’s vicious purge had built a citadel in the ruins of some mutant fortress, impregnable with alien blood magic. Despite it endangering the future of their remaining house, the Prudhomme sent word back to Stahl. 
Various wars broke out -- the border between the Blackweir and Old Golbilgensia was negotiated again and again, as well as the borders of the Xencar and Old Golbilgensia. It was in this time Alain Usuard of House Tyrconnor rose to prominence, a gifted politician who encouraged relationships with the ab-species and mutations. He made many treaties with Timore, and High Rhaesh, and Broken Veosh, and himself shook the hand of The Formless Lord, Demon-King of Timore. House Tyrconnor’s power led to the formation of the Ambassador-Police -- an international group of diplomatics and enforcers, pooled from every polity in the realm, with no goal other than maintaining the fragile peace. House Tyrconnor and Usuard himself passed on the throne, Usuard insisting his skills were best left as diplomatic, not leadership. 
The Middle Modern Era came about with the decreased cost of aerostat technology, which revolutionized air travel. Between biplane aerostats and the now ancient tracks of the Mechanical Guild/Golbilgensian trains, travel between the many realms (with the exception of the Deep Frontier and the Pandemonium Wastes) flourished, itself beginning the Assurance, a movement of culture, and philosophy, and art that dominated the societies of the Pale Imperium, pushing a more civilized way of life forward. 
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sageadvicednd · 6 years ago
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How would I go about making inventory for a shop like armouries and mageware stores? @mattcolville I was wondering how would I go about making inventory for a shop in D&D and not just general stores but also armouries and mageware stores? 94 more words
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nemxricultrix · 3 years ago
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[image: a short, slightly cursed sword with black blade speckled with silver and gold flecks, attached to a well worn and scuffed leaf design filled basket hand guard around a red leather hilt, possessing a pommel that is a single, solid black gemstone if similar coloration to the blade. From the angle, it measures about two feet in length from top to pommel.]
Ah, old Nightingale. Stills holds her magic today she does, served me well back in the day. Made of a rare, near impossible to find metal from the outer Magewar Wastes, buried under the sands and corruptive magics there. Once purified, it takes on the qualities of the wielder's liking should they have ample magic training. Sharp little thing has a nasty tendency of creating summons inside organs when used to slash and pierce, so I rarely take her out on hunts. Need good meat after all.
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springvaletales · 3 years ago
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Session 1 Map List:
Port Saltmuth
Docks
City Center
Troppus’ Healing Emporium
Amethyst Mageware (2)
Gates
Kendaran Track:
First Stopp Inn
Unnamed port turnoff
Cult hideout
Misc.:
Throne room (empty)
Feywild meeting (needs filter)
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khaosenvy · 4 years ago
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"MY HOME REALM IS OFF LIMITS MOFO'S!" Decided to draw my #OriginalCharacter unnamed as of yet #Mage #MageWar #ComicArt #ComicbookArt #Art #MarkerArt #Magic #MustTryHarder #MustGetBetter https://www.instagram.com/p/CESQnUjpt1N/?igshid=h2srkdzro1fp
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nowseahare-blog · 6 years ago
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برمجة مواقع
زيادة aov الخاص بك مع الترويج جيده magento لديه ميزه العلاقات المنتج كبيره لتمكين عرض جميع المنتجات عبر بيع وبيع ويمكنك استخدامه لزيادة متوسط قيمه الطلب الخاص بك (aov). كلاهما يحمل اهميه حاسمه للمشترين لأنها وثيقة المنتجات ذات الصلة التي يمكن ان يكون إلى جانب اما تكمله أو تعزيز تجربه شرائها. لذلك ، التواصل معهم لأنها يمكن ان ترفع متوسط قيمه النظام. يمكنك استخدام أداه التسويق المرئي التي تقوم بفرز الفئات وتسمح فقط بعرض أفضل المنتجات للكثير. تنفيذ ميزات الولاء للتقاط التحويلات ، تحتاج إلى زيادة قيمه عمرك كل عميل مع تنفيذ ميزات الولاء. أفضل طريقه هي الائتمان لهم مع نقاط مكافاه في كل مره يشترون. الطريقة الأخرى لدفع المشتريات هو نظام رمز الاحاله ، والذي يؤدي أيضا إلى خلق الوعي بالعلامة التجارية. بعض الإضافات شعبيه من magento لاستخدامها للمكافات وبرامج الولاء هي برنامج الولاء amasty ، المرفق الاجتماعي: أحاله صديق وبرنامج ولاء magewares. محرك المرور مع المحتوي 3. حاول التفريق ما كنت تقدم: سيكون لديك للبحث عن وسيله لتمييز عملك من المنافسين الآخرين. محاولة معرفه ما يجعلك تقف مختلفه وحصريه من الآخرين وعرضها علي المشتريين الخاص بك. 4. تنظيم عملك: يجب ان لا تفتقر عملك وراء في اي شروط ، التالي إبقاء الأمور المنظمة بحيث تجذب المزيد من المشتريين. انها فكره عظيمه لجعل عملك أكثر تنظيما في حين إصلاح اي نوع من المشاكل. أضافه محتوي فريد من نوعه في الفاصل الزمني العادي هو وسيله فعاله لرفع تدفق حركه المرور إلى متجر التجارة الكترونيه الخاصة بك ، وسوف تساعد علي ترتيب أفضل في جوجل وغيرها من محركات البحث. ومع ذلك ، هناك طرق معينه للقيام بإسقاط محتوي فريد من نوعه أو في تحسين المحتوي الحالي للموقع. احذف اي محتوي عديم الفائدة أو زائد عن الحاجة لان آخر تحديث ل Google Panda يعاقب ترتيب الموقع الذي يحمل محتوي رديء الجودة. تحقق من الارتباطات الشائعة من وقت لأخر للتاكد من اي الأراضي علي صفحه خطا 404. تحديث المحتوي مع المعلومات الجديدة كما جوجل الآن بفهرسه الموقع مع المحتوي الطويل علي serps. من الواضح ، إذا كنت بحاجه إلى موقع التجارة الكترونيه لحكم محركات البحث ، ثم تحتاج إلى العمل علي كل جانب دقيقه منه ، من التنمية إلى وضع المحتوي ، وهناك تدابير المراوغ لتحسين المواقع وجعلها قابله للاكتشاف بسهوله في محركات البحث.
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cmariequeerly · 6 years ago
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Pathfinder Night!
Chapter 11: Preparations
When last we left our hapless heroes, they had just released Adara the succubus from Fellgrinbrand’s cage. They immediately recognized their mistake, but there was nothing they could do to remedy their blunder as she immediately teleported away, leaving them with nothing to do but wait. 
And wait they did, though not idly. Gatayara busied themself with crafting new equipment for our brave band, shoring up defenses and deficiencies as needed. But as time passes so must the great turtles wander on their endless pilgrimage, and today our tireless troop have the opportunity to explore the Fire Spring, rich in natural crafting materials for alchemy and magewares alike. 
Before the citizens of Ba are allowed into the sweltering swamp, they must attend the welcoming ceremony. Unique among the magical springs of this land, the Fire Spring is watched over by the Lore-Axe, an intelligent halberd of immense druidic powers. After welcoming the gatherers of Ba to the spring and informing them of the rules, the Lore-Axe released the gathering to their explorations.
Gatayara, surprised and curious about such a powerful and ancient example of her craft, approaches the Lore-Axe with studious reverence, inquiring about its origins and history. The Lore-Axe explains that it does not know the exact method of its creation, but that it came into existence at the same time as the spring itself. It does not differentiate between the marshy grove and itself, knowing simply that it came into existence to protect the grove from whatever harm may threaten. Inquiring also about the chance to study druidic magic, Gatayara is told that only druids may be taught its secrets, but that any observant person may start on the path if they are not inclined to officially join the brotherhood. After this explanation, the Lore-Axe excuses itself before transforming into a butterfly and fluttering away. 
Following Gatayara toward the center of the springs where the magic is most potent and the heat is most intense, our captivated coterie is mesmerized by the foliage overhead, as it transforms from oranges, reds, and the occasional bright blue to actual leaves of flame the further in they travel. On their way, our brave band faces fearsome frogs, wily will-o-wisps, and malicious mandrakes before setting about gathering more inanimate materials. As the day drew to a close, our cautious collectors are approached by a group of fiery marsh giants, who inform them in no uncertain terms that the gathering day is coming to a close and that they had best make their way back to the safety of the city. Being both wearied and enriched by the days events, and not wanting to lose any goodwill with the druids, our heroes thank the giants for the message and begin the trek with a measure of trepidacious haste. 
What awaits our heroes back in the city of Ba? What has Fellgrinbrand been up to in these long months? What has he accomplished with his researches uninterrupted? What might the devious and manipulative Adara have been up to? For answers to these questions and more, tune in next time, to Pax Tortana!
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ao3feed-lifeisstrange · 7 years ago
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Both Worlds
read it on AO3 at http://ift.tt/2uuCIWW
by Mageware
Chloe or the Bay? Which does Max save? Well, both. And neither. When a single small moment can change fate, a big event warrants the exploration of both outcomes. A dual timeline story that explores both Max and Arcadia Bay in both worlds created by her last decision on the cliff. Post-Episode 5, rated M for content and language.
Words: 3948, Chapters: 2/2, Language: English
Fandoms: Life Is Strange (Video Game)
Rating: Mature
Warnings: Graphic Depictions Of Violence
Categories: F/F
Characters: Victoria Chase (Life is Strange), Kate Marsh
Relationships: Maxine "Max" Caulfield/Chloe Price
Additional Tags: Ratings: R, Drama & Romance, Hurt/Comfort, Time Travel
read it on the AO3 at http://ift.tt/2uuCIWW
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