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jaguarsoup · 3 months ago
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nice argument. However; pippet headcanon design WIP
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My headcanon is that both pippet and the puppet master are like. Normal humans but they have shadow magic clothing or wtv that turns invisible at will and makes them look all floaty. This is mostly so i could draw pippet in a slightly more realistic style withojt him looking weird, but it also explains why puppet masters new sprite has hands when his old one didnʼt
also. Peep the top surgwry scars i hit him with the transification beam
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miscreantahead · 7 months ago
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"gambling is evil" not in a satan way but in a "it ultimately just feeds capitalism" way.
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gainalice · 2 years ago
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Online redeemable slots
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room-surprise · 6 months ago
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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harunayuuka2060 · 1 month ago
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WHB Not A Descendant (Cont.)
MC: *is taken to Abyssos by Beelzebub*
MC: ...
MC: What?
Beelzebub: Neat, right? You don't have to ride a bus or a train when you want to visit some places here in Hell. *winks*
MC: ...
MC: I wasn't interested in going out though.
Beelzebub: Aww~ But I already volunteered to be your mentor. Just thank me, okay?
MC: ...
MC: You're a trash mentor.
Beelzebub: *laughs* Anyway, here's your allowance. Don't spend them all, 'kay? Be frugal.
Bael: You're the one to talk.
Beelzebub: Bael?? When did you get here?
Bael: I received a report that you'd be here and here you are, dragging an innocent human to your stupid games. *completely not amused*
Beelzebub: Games? I'm providing them opportunities to learn!
Bael: You need to learn yourself!
MC: ...
Bael: Oh, I'm sorry. I didn't mean to scream like that.
MC: It's fine. Actually, I was about to ask if you wanted me to get a bat to have something to hit him with.
Bael: ...
Beelzebub: ...
Beelzebub: *pouts*
Beelzebub and Bael: ...
MC: *winning every game in the casino and the other customers are giving them stares*
MC: ...
MC: The workers here are too honest.
Beelzebub: ...
Bael: No... No, they're not... But how—
*A devil approaches them.*
A devil: You're so good...! Hey, can you give me some of your luck?
MC: Is that something that can be shared with?
A devil: I know it's all about chances, but... I will really appreciate it if you'll give me a lucky charm!
MC: Ah. Superstitious. Okay.
MC: Wish you the best of luck.
A devil: Thank you! *then runs to the nearest lottery machine*
Bael: We should leave now.
MC: I haven't used all my coins yet—
The devil earlier: I— I WIN! I WIN!!!
Beelzebub: Yup. That's our cue.
The other devils: *stood up from their seats*
Beelzebub: Bael~ Take care of our human guest~.
Bael: Tch. I apologize for this, MC. *pulls them from their chair and rushes out of the place*
Bael: Are you okay?
MC: ...
MC: I dropped all my winnings.
Bael: Oh... I'm sorry.
MC: It's fine. I'm not into those anyway.
Bael: ...
Bael: *chuckles*
MC: What?
Bael: You're interesting.
MC: Sure.
Bael: *smiles*
Bael: By the way, are you going to stay here in Abyssos?
MC: I think. I'm an NFA at this point.
Bael: You can be a permanent resident if you like.
MC: Nah. Too noisy.
Bael: Not in my office.
MC: Not into office romance either.
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ingravinoveritas · 3 months ago
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This is so profoundly powerful and moving. The emotion visibly welling up in Michael as he talks about the Passion of PT and how much it changed his own life and the lives of people around him, and the idea of community and finding things that connect us instead of separate us. He says it so eloquently and gives you such a sense of hope--hope that others can do what he did, and hope that there is something to keep fighting for. Absolutely beautiful...
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30 Years of Game Changing Moments - Michael Sheen: My Game Changing Moment - #1
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rcmclachlan · 20 days ago
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what is whole foods? 👀
Fix-it in aisle 9! Tommy doesn't know what possesses him to go to this particular Whole Foods, but he hopes the folks watching the security feed are enjoying the show as his and Evan's painful attempts at small talk devolve into the world's slowest tour of the store while they whisper-fight every step of the way.
There's no cogent reason for him to go to the Whole Foods on S Grand, especially on a Thursday. The fact that it's only a 3-minute drive from Evan's loft is bad enough, but the avenue is and has always been a wide-awake nightmare. It's all metered street parking and people drive through the intersection like they're trapped in pinball machine designed by Jigsaw. He once almost got into a fist fight with some asshole in a BMW who came so close to colliding with him head-on that Tommy could read the fucking VIN number on the guy's dashboard. Also, the Vons down the street from his house has much better produce.
There's no cogent reason, and yet, after his shift ends, he climbs into his truck and brings up the address in Maps. The entire route there is green. On the way to S Grand, he doesn't hit a single red light, his Spotify shuffle plays only songs he wants to listen to, and somehow he manages to score the first parking spot closest to the building, which feels like winning the lottery. Normally he'd have better odds of hitting all six Powerball numbers.
His good luck continues as he walks into the store, which is blissfully devoid of human life, and he gets a cart with wheels that don't stick or squeak. He heads into the meat section and a song is playing over the speakers that takes him right back to the uncomplicated days of being 12 years old and hanging out in Jamal Tunstall's basement, kicking ass at Tekken 2 and gorging himself on pizza rolls, which his dad refused to let him have at home.
Sometimes it feels a little like the universe has never been particularly interested in giving him a W, but as Tommy picks up a package containing a reasonably-priced cut of pork belly that looks so perfect it might have been Photoshopped, he thinks that maybe the universe has finally decided to throw him a bone.
The clatter of a nearby cart makes him glance up, then his entire autonomic nervous system goes dark like his brain's blown a fuse.
Of all the ways he imagined seeing Evan again, standing in the meat section of the Whole Foods on S Grand on a Thursday night while DJ Kool shouts "when I say freeze, y'all stop on a dime" in the background never made the list.
wip titles game
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hipsdofangirl · 2 months ago
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lucky numbers
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time/dimension traveler! seungcheol x reader
summary: you work as a gas station attendant and cover your coworker’s night shift.
genre: lowkey crack fic or premise, sci-fi mixed with modern au, kind of deep themes mentioned, angst end, implied fem reader but can be gender neutral, lowercase intended
notes: i forget how some aspects of the lottery works just bear with me—. not proofread as always
wc: 2.9k
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you’re not sure if this was worth it. you’ve seen the video games, the movies, the tv shows, and hell even the news; working, by yourself, at your small town’s local gas station is foreshadowing trouble. unfortunately, the only sound besides the late-night radio station is the tv with static crackling your eardrums.
sitting at the counter, you glance at the clock’s hands, seeing only an hour has passed since you started your shift.
you scratch your scalp out of disbelief of your character: a people-pleaser who can only hope the frat guy you exchanged shifts with will follow through when you are in need.
the tv static scratches your ears, your fingers move to cover and rub the flabby lobes as if it will heal them.
you glance around wearily, before bending over, using the crappy metal swivel chair as balance, to pick up a remote that lays under the counter. without looking above, you aim the remote upwards and turn it off, static fizzling into the air.
you let out a sigh of relief for your eardrums and sanity. you set down the remote and angle it back as if it looks like you never touched it. then, you lift your body up to sit on the chair once again, and slouch.
your eyes flicker over the clock, seeing not even 10 minutes have passed since you last checked. you look outside the windows, scanning the pothole infested pavement for any customers or potential perpetrators.
with nothing in site, you swivel off the chair and walk into the workers-only side room, which is also behind the counter.
you sit down at the desk, staring at your reflection on the black screen. with a purse of your lips, you push the button on the side to turn it on. the machine is advertised as being a ‘fast actor’ for its generation, but you pray it can improve. your nails methodically tap the desk in a rhythm as you wait.
you observe the break room, peering into the women’s bathroom. since you were the only one working till morning, you just left it open in case of an emergency.
four separate screens then emerge on the single monitor, positioned for maximum security.
a white light—brighter than the fake LED ones—zaps across the screen.
you raise your brows in confusion; as out of the corner of your eye, you were able to see the store counter. you saw no ‘zapping’.
the machine then goes back to normal—or at least what it looked like when your boss showed you how to use it.
then you hear it: rustling as if a raccoon broke into your trash and words being whispered.
you freeze. how the hell did someone get in without you knowing? it hasn’t been that long since you left the front counter and even if it had the security cameras would have shown it right?
you go to push yourself up when your mind begins playing possible tricks on you: what if it’s not a customer? the noises sound very close to the register. why would they be quiet if their frantic muttering admits they have some level of anger issues? what if it’s a burglar?
slowly, arms frozen in midair as if once you rest onto something everything will collapse, you turn in the chair as much as you can. carefully, and in tune with the fight or flight senses, you stand up, the chair creeks a tiny bit and you pause in a squat stance.
the rustling still persists. you take this as a sign that you are still clear. leaning on the locker, your fingers curl around the handle of a metal bat your boss praises for its good luck it brought him; if only it can bring you luck now.
you tip toe your way to the doorway, slowly peeking out from behind the halfway closed door.
your suspicions were somewhat accurate: someone was and is up at front counter and spitting words at himself. at the same time, his fingers flick through slips of lottery tickets; after a few slips, he runs his thumb under his tongue for a better grip before continuing his search.
your hold on the bat doesn’t drop it but you don’t tighten it either.
instead, you push open the side door with a creek. “what are you doing?”
the man’s eyes widen as he snaps his attention toward you.
you then get a better look at the built man. you squint your eyes at his creamsicle colored hair and weird clothing.
the man goes to open his mouth but you interrupt him. “you know what. whatever ritual you seem fit, i do not judge.”
he closes his mouth, and you notice his eyes narrowed in guilt or distrust. you follow his eyes to your own hand. you look back up at him and walk back towards your chair, bat dragging across the floor; your boss is going to kill you when he finds the scrape marks on the floor and bat, you could only hope this hot stranger might get you first. if you were going to die might as well go out looking all cool.
as you sit, basically in front of him, he man huffs and scans over the available selections’ pictures. his arms tense and you observe the prominent veins in his arms bulge.
immediately going into work mode and therefore relaxing (out of sleep deprivation you don’t quite understand), you use your free hand to point to the options. “lately this brand hasn’t been in the news at all for any jackpot earnings across the state, so if i were you, i would pick this one.”
he grumbles under his breath and waves you off. instead, he goes the brand you wouldn’t pick at all.
you wince at his standoffish-ness and choice. “i don’t know about that brand, sir. that one just had a massive winning so it’s unlikely—“
“17 08 04 30 95,” he interrupts, still scrounging through the stack.
you blink and stare at him. “excuse me?”
“you’re excused.” he smirks and laughs to himself, appearing proud of his comeback.
your chin drops down in bewilderment and in subtle offense. his laughter dies off awkwardly as he glances at your lackluster reaction.
he clears his throat. “sorry.”
you tap your fingers on the edge of the bat’s handle, dipping your head down and finding more appreciation to your decaying shoes. you can’t wait for this jerk-wad to leave.
you can feel his eyes glance over at your form frequently.
he clears his throat again. you don’t give him attention. it’s too late—or well early for this—and his attitude dampened your mood.
he softly talks, “those are the numbers i’m looking for.”
you turn your head so only one of your eyes can watch him.
“lucky numbers or something? that’s a lot of them and i doubt all of them would be there,” you sluggishly replied.
he lets out a sigh and rests his hands on the counter, leaning into your space a bit. “it’s..complicated. i need to buy that one before someone else does.”
you glance at the clock, seemingly no time has moved since you last took note of the hands.
you raise your brow, subconsciously leaning closer to him. you feel your cheeks become warmer—from his breath and the proximity.
your own sigh melts into his. “tomorrow, we are supposed to put out the recent shipment…” his polished brown eyes meet yours with a gaze you can’t understand at the moment. you hesitate, “i can grab out the brand you want and maybe—just maybe it’s there somewhere.”
he whispers, a plea embedded within, “that would be lovely.”
you whisper back, “okay.”
you back up from him to stand up, just processing that during this conversation you began to turn the circular metal through your fingers.
before you can enter the worker’s room, you glance at the ceiling corner, waiting for the blinking red light on the camera to blink in. it never did.
you saunter through the worker’s room with shaking hands. your mind fumbles through what the actual hell just happened.
a hot guy appears in the connivence store at odd hours in the morning and doesn’t seem to be a druggie with those types of clothes—in fact you can’t even imagine where those clothes would have came from. the man is rapidly searching through a specific brand of lottery tickets and only looking certain numbers in a certain order.
you don’t even realize you’re grabbing the box with the latest shipment.
and why are you so willing to help him? out of fear, arousal, drowsiness, or familiarity?
you briskly walk back to him, not noticing a blinking red light perpetually turned on in the women’s bathroom.
you enter the front to see the guy pacing towards the front doors, scanning outside and talking to something on his shoulder.
“here it is.” you toss the box lightly on the counter.
the loud noise causes the man to jump, his arms flexing to protect himself as he makes himself somewhat smaller.
you laugh at the sight: a grown buff man being scared from a loud noise. you glance into the dark tree-line, realizing that he still is a person.
you cover your mouth with your hand, hiding a soft smile. “i’m sorry about that.”
he straightens up and presses his head into his shoulder, saying something you can’t quite distinguish before strolling back over to you.
he runs his fingers through his hair, dissipating the small pout that previously formed.
“a rough night—“ he meets your disheveled gaze, “for both of us it seems.”
you blow air through your nose. “don’t even get me started.”
he laughs, peeks of his gums entering your sight, causing your smile to widen a bit more.
he then gestures towards the taped box. “can you or do you want me to?”
“oh! no, no i got this! i would be buried even further if i let you open this along with getting access to it,” you ramble.
you grab an army knife that rested under the counter and flick it open. the man’s eyes widen in awe as he watches you slice open the tape along its crease.
you flick the blade back into place and set it on the doubter to your side as you peel back the cardboard lid, the man hovering over it as well. holding your breath, the sight of many slips you expected to be there cause you to release it. unknowingly, leading to your head bumping against the man’s.
you both reel back, touching your foreheads in sync as you both apologize.
you then apprehensively look at one another, gesturing to dig their hands in first: he won. rolling your eyes, you fingers stretch to grasp as many lottery tickets as you can. you take the bundle out of the box and set it to the side, gearing up for another pickup as you watch the man’s arms flex once again as he picked up his own stack.
“what were the numbers again?” you ask, ready to help him search.
the man blinks. “you don’t have to help out, i’m just glad you were able to find these for me.”
you wave him off with a laugh. “it benefits me so i can possibly stay at this piece of shit job for longer.”
his eyes gloss over and he purses his lips. “why do you stay here?”
you flick through the slips—not telling him you remember some of the numbers and not wanting to seem like a creep. “i can’t apply to any other job right now. this place doesn’t even cover my rent and i want to walk out here at any moment—“
“but you can’t bring yourself to? scared of the unknown?” he interrupts.
you hum. “maybe,. well i don’t think so.”
his eyes watch over your form as he pauses in his own search. “let me rephrase that. scared of the unknown and possibly leading to being seen as a disappointment?”
you pout your lips. “17 08 04..?”
his eyes still look for continuation of the conversation, but your shut down prompts him to go along by your rules.
“does it have 30 and 95 at the end?” he inquires.
your brows furrow. “oh my god.” you flip the side over to him. “your entourage of lucky numbers actually came up!” you chuckle out of disbelief.
his eyes narrow in light anger. “i don’t have that many lucky numbers.”
you chuckle at his reaction and hand him the slip.
he scans the lottery ticket—front and back. “yep!” he pops the ‘p’.
your shoulders sag in relief. “i—wow i can’t believe they actually came up.”
he hums, still observing the ticket. “i knew it would, you still have the magical touch, (name).”
you laugh at his proclamation before stopping. you don’t wear name badges.
you clear your throat. “so what did you say your name was? since we went through this emotional moment together.”
his arm slowly drops down to the counter. that once expression-ate smile fades into a solemn one.
“se—sebastian,” he answers after a moment, not meeting your gaze.
you know he is lying, but you can’t bring yourself to say anything. he slides over the lottery ticket to you.
“write your name and turn it in first thing in the morning, okay?” he asks, that pleading undertone returns.
out of awkwardness of the situation and now wanting to be as far away from him as possible, you can only nod. you bite your lip.
out of spite, something does escape your lips. “can’t put your real name, sebastian?”
he sighs and tilts his head down, not meeting your gaze. “i’m already putting you into so much trouble by being next to you. i can’t let them hurt you even more. just trust me.”
for some reason, your eyelashes feel damp.
you whisper, “i’ll trust you.” you languidly clasp the lottery ticket, waiting for him to reach his hand out and clasp yours. he doesn’t.
he glances around, never looking at you. “sorry about the mess you’ll have to clean up…and i’m sorry. take this money and quit right now.” you wonder if he is crying as he rubs his cheeks with his arm. “that boss of yours is a piece of shit.”
you hug the slip, daring it not to be soaked with your tears.
the camera’s red light blinks on.
⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°
turns out, that ticket was the jackpot winner: a whole 970 million dollars.
you didn’t think much when you turned it in. hell, you didn’t think much when you grabbed all your things and left the gas station in the middle of your shift. your boss called many times, berating you for leaving and threatening to ruin your life.
somehow, a few days later, the scheme of him installing and spying on the girls in their bathroom was revealed. when you watched the news segment on it—on the brand new tv you bought—it appeared to have been hidden in a spot you don’t even recognize; only someone who knew this was going to happen could have figured it out (obviously..).
you think back to that man every now and then. eventually, you believe you conjured him up and that the whole scenario was a dream or premonition; that theory doesn’t go far as you did win the lottery against all odds.
this reminds you of when you were retelling this dream to your friend, they brought up how you might have found a time or dimension traveler; since, according to them, lotteries are just a scheme to expose them.
⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°✩⋆。°
“yah..that was really risky coupsie,” jeonghan mumbles under his jacket, covering his mouth to shield him from the cold.
scoups—or rather sebastian or seungcheol—kicks a pebble for some form of control.
“you told me that we didn’t need to let that lottery ticket fall into that asshole’s hands, and i didn’t,” seungcheol retorts.
jeonghan sighs, a puff of air flowing through the fabric. “yes, that was the mission. but you just had to see your partner—or well this universe’s version of them.”
seungcheol scoffs. “like you weren’t the one that redirected the shipment to their workplace.”
jeonghan giggles with a smirk, face molding into his chest as far as it can. “that wasn’t me. that was shuji—“
“don’t bring me into this.” joshua walks past the open doorway where the other oldest are conversing.
jeonghan clicks his tongue.
the second oldest now directs his attention to his friend. “well now you are their dream man, maybe when this universe’s version of you runs into them, something of recognition will spark.”
seungcheol looks away. “yeah recognition of fear and anger.” he rubs his temples, squeezing his eyes shut. “ahh, i can’t even think of this universe’s-me getting his shit beat out of him for something i did.”
jeonghan points out, “they never seem to have a mean bone in their body.”
seungcheol laughs. “this one does—i can tell when they hide it. it’s always the same habit of fiddling with something. i thought they were gonna snap when they brought out the baseball bat.”
jeonghan laughs and claps his sweater paws. “that was hilarious! i’ve never seen hoshi turn that pale when he tuned in when a loud slam reverberated through his ear piece!”
seungcheol cannot hide his proud smirk. “someone needed to give them a push—even if my life is at stake.”
the two travelers laugh together.
jeonghan’s smile softens toward his friend.
seungcheol continues, “if i can make this one’s life a little easier, i’ll do anything.”
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a/n: remembered the whole tumblr post about the conspiracy about lotteries being traps for time travelers and had to write something. also mainly for @jcxbliss cause how they have been having a rough time at work.
also another scoups fic returns after i reached 2.5k likes?!??
as sad yet hopeful as the ending sounds, i hope this did make you feel better or cathartically worse. i did write this in two hours LOLOL
anyways have a good day/night! 🫶🫶
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mochatsin · 10 months ago
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When MC is a Writer
You’ve written several books back in the human realm, some posted online while others were published. You have some works unfinished but since you were taken to Devildom, you had to put them on hold. Eventually the brothers find out about your hobby.
Hi I had this idea while I was reading light novels. Certain brothers would have certain themes in whatever is being written to fit them, but feel free to imagine what kind of story your MC would write. Thanks for reading!
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Lucifer
Lucifer was out on a stroll on RAD when he spotted you with Simeon having lunch together, looking deep in discussion. He does notice that you both have been spending a lot of time together and a part of him is curious as to why that is. You’re either talking with Simeon during lunch breaks or meeting up with him after school. He’s not jealous, Lucifer is more intrigued as to what must be so important that you come home late after your visits with the angel. 
You were both in his study when he finally asked you about it. You were late for dinner yesterday after coming home late from purgatory hall, Lucifer wouldn’t want you to start ditching your duties if it’s your turn to make dinner for the week. You explain to him that you’re not trying to avoid your chores at all, there’s just something that you needed Simeon’s help with. Now what could possibly Simeon do that Lucifer couldn’t? He probes a bit more until you spill the truth. 
You tell Lucifer that you and Simeon are meeting up together because you’re trying to tie the loopholes in this story that you were writing, and Simeon has given you great advice as a fellow writer. Now Lucifer is intrigued, enough to the point he put down his fountain pen and paused in his work. That can wait until tomorrow, he wants to hear all about your writing. He won’t pressure you into talking if you don’t want to tell him yet, but he promises not to make fun of whatever you make. 
You both enjoy a glass of demonus while you tell Lucifer the premise of your story, giving him enough background and detail for him to understand the part that you’re having trouble writing. Surprisingly, Lucifer is also quite a big help as he asks you thought provoking questions and offers suggestions that you can try to implement into your works. Given that he’s read several pieces of literature for the years he’s been alive, he has a lot of insight on what you can do to pace your story better. 
There’s a small smile on his face as he notices how your eyes shine every time you figure out a way for you to write the next parts, and he sits there in his spot sipping on his drink while you talk about what you can do for future updates. It’s impressive just listening to you untangle such an intricate story as if you’re just placing pieces of a puzzle together. To him, your mind is beautiful. 
Some time later, you found Lucifer by the living room with your book in his hand. He said that even though you explained the story, he still wanted to see how it really goes and appreciate your work. You asked if there’s anything you can do to thank him the other day for helping you, and all Lucifer asked  is that he’s the first to know once you update.
Mammon
Mammon is lounging in your room while he’s checking his stocks and latest lottery results (he lost) when you start asking him questions about gambling. He interpreted this as you finally having an interest in his gambling habits so he began talking about the mechanics. Roulette tables, machines, you name it and he’ll explain it with great detail. It would make the brothers wonder why Mammon can’t even remember to do all his chores when he can recall all of these with ease. 
You also ask about how people normally scheme and cheat in casinos. At first he thought you were accusing him even though he often does that in game nights at the House of Lamentation (Levi caught him), but then he realizes it’s just pure curiosity so he explains how he’s heard some people pull it off. It’s a high risk kind of stunt and since he doesn’t want to be banned from the casino then he doesn’t resort to those methods. 
Mammon then starts questioning why you’re asking these. It’s not like you were going to gamble right? He silently hoped you weren’t in debt to the point you’re resorting to gambling but no that’s not the case. You tell him that you’re trying to write a scene and it takes place in a casino, and since Mammon spends a lot of his time in those places then his experience makes him the best person to ask. He was definitely turning red at that last part. 
Mammon goes back to his room and since you talked about your writing, he searches for it online to check out your works. He didn’t know you were such a big shot in the reading community so he wants to see what your stuff was about. It started as reading the summary, to reading the introduction, and now he’s updated. They were all right, you’re good. 
Mammon starts reading more often, though it’s mostly limited to the things you’ve written before. Satan has been trying to get him to read his personal recommendations but if it’s something written by you then he’s not hesitating to pick it up. Lucifer is personally thanking you for giving Mammon something that helped temporarily forget his gambling habits and dumb schemes.
If you have any more questions about gambling or anything, Mammon is always happy to tell you everything he knows. Heck, he even offered to bring you over to the casino to let you have some personal experience of whatever that is you’re writing but the brothers warned you against that idea if you want to come back home with Grimm still in your pockets.
Levi
Lately Levi has been reading a lot of Light Novels. Usually he’d be updating himself with manga he’s read to check for any new updates but he decided to pick on light novels that one of his favorite manga’s are based on. He claims that despite the manga and anime adaptations, there’s still a whole world of lore that there’s yet to discover so he wants to pick up on those, and he eventually came to appreciate these sorts of books. 
He was going through some recommendations and read through some of them, but one series definitely caught his attention and he spent an entire night trying to catch up to the latest update. He went to the breakfast table with heavy bags in his eyes and a big pout on his face so you ask him what’s wrong. 
He tells you that he found an interesting book series that has all his favorite tropes, but the author went on a sudden hiatus so there weren't any new updates as of recently. Biggest problem is that the chapter was left on a cliffhanger. You let him ramble on with the story until you realized that was one of your works. You were debating if you should admit it or not but maybe it’s best you do. 
You explained that you were actually the author and the work was on pause because of the exchange program. You wrote it in the human realm but because you were taken to Devildom, you couldn’t find the time to continue writing. Levi wasn’t sure if he should believe you were actually the author because no way can this happen to him twice, first it was TSL now it’s this one. 
He asked you several questions about the series like another TSL trivia quiz. His question went from easy basic knowledge to something oddly specific, but since you wrote it then you answered everything perfectly. Levi has that sparkle in his eyes that he usually has when he looks at his idols, except this time it’s with you. 
Levi refuses to hear any major spoiler from you so that his reactions are genuine by the time you update. You’re instantly one of his favorite writers and he won't hesitate to hype up your work on any forum platform. He can talk about how much he loves your writing to the point that you’re motivated to go back to finishing the next chapters. Maybe you could let Levi take a peek to be the first person to read once you’re done.
Satan
It’s always a nice leisure time to just sit in a room with Satan, both of you doing your own thing while discussing books you’ve both read recently. Often though you both do that in his room but since his recent rampage left everything a bigger mess than it already was to begin with, your book discussions were held in your room for the time being until his place gets cleaned up. Barbatos is not going to be happy about it.
You can see how he’s dying to discuss the latest book he’s read so the moment you say he can go first, he’s talking almost to a Levi level kind of excitement. Satan tells you how he recently found a series he’s invested in. The story and pacing are so good that he was hooked on it immediately, recalling all his favorite lines and scenes from it. He talks about the work in high regards and how he hopes the author comes back soon with some updates. 
You don’t know if you should be surprised that Satan has already come across your works considering that most of his days are dedicated to reading. You haven’t told him about this part of your life since he’s read so many good books, you fear it may not be up to match with other great writers so you kept it a secret from him. It's nice to see that Satan is praising your works, unaware that you were the author.  
You left your laptop on one day and Satan didn’t intend to look but accidentally did. He thought it was a homework essay for one of your classes, but he was surprised to see your drafts of the next chapters. Satan wanted to assume you were those fanfic writers that Levi has been talking about, but he does see that it was all aligned to the latest update. Realizing how much  he just talked about your work in front of you made him red from embarrassment, but he’s proud more than anything else. 
He comes clean that he knows your secret while apologizing for taking a peek, but he’s quite ecstatic to be associated with someone as talented as you are. It’s one thing to be a fan of books, it’s another to be writing a good one. If you need a beta reader, he’s always ready to lend his services. He’s a quick reader and he can lend useful advice or proper criticisms. At least he can be useful to you and it’s a bonus to be the first out of everyone to read about it.
Other than being a huge bookworm, Satan is the most knowledgeable among the brothers so if you’re struggling with writing something you don’t know too much about then he’ll help fill in the gaps of your knowledge. If it’s something he’s not familiar with then expect to wake up the next day finding out that Satan spent the night researching it for you so he could answer any question you have. He’d love to help you out in whatever way he can. 
Asmo
Asmo has been whining to the house of purgatory for any ideas because he needs to make some new content for his account because he wants to keep his followers entertained. He’s always doing makeup and skin care reviews because it’s what he does best (and also because he’s sponsored to do so), so Asmo is thinking of what’s something new he can do this time. It’s good to do something new from time to time to shock his fanbase.
Simeon suggests that Asmo should go read a book. At first the demon thought he was being condescending, but given that it’s a suggestion from Simeon then it’s definitely a genuine one. Asmo wanted to turn down the idea, though Simeon adds that he should read books up his alley. Perhaps a romance book should suit his tastes? They’re not too complicated to read and can be entertaining if written well. Being an Avatar of Lust, romance does sound intriguing and Simeon has the perfect book to recommend.
Asmo shocks everyone at the House of Lamentation when he comes home reading a book. It has a pretty cover and talks a tale of lovers, plus it was easy for him to digest since the book isn’t as thick and heavy like the ones that Satan normally likes to read. He seems overjoyed by the book that Simeon suggested to him and it must take a lot for a story to captivate Asmo that he almost forgets his nightly skin care routine.
He’s laying on your lap, swinging his feet with glee as he talks to you about this book he’s been fussing over. The story progressed so nicely between the two lovebirds, and each obstacle is so entertaining that Asmo can’t help but go through the next pages to see what happened. Does it strain the relationship? Do they break up? How will it go from here on then? It’s all too good! One of the best romance books he’s read so far. 
The more he talked about the twists and the plot, the more you realized that he was talking about your book that you published before you even got to Devildom. You ask Asmo how he got his hands on that book since it’s from the human realm, and he tells you that Simeon suggested it. You sighed, of course it was Simeon. He was the only one who knew you wrote books because you told him, though you didn’t expect that he’d suggest it to Asmo of all people.
Eventually you come clean to Asmo that you were the author, and it took a bit of explaining until he would believe you. You showed him your old drafts of when you worked, maybe some pictures of that time when you were storyboarding the book so you could convince him. He’s shocked to see this precious human has quite the talent of writing romance novels, he almost believed that your works were written by cupid himself! His new promotional video is him raving about your books, talking about how his heart skipped a beat and whatnot. The sales spiked that day.
Beel
Beel came home from practice one afternoon and due to the intensive workout, he’s definitely starving for something. He bought some Black Puddle Jelly from Madam Scream’s before he went home because he thought about sharing them with you. Food always tastes better when it’s with you. He would’ve brought Belphie with him, though his twin is still in detention for pulling a prank on Lucifer during class earlier.
He looks for you but before he goes to your room, he spots you by the kitchen instead trying to cook up something. As far as Beel knows, it’s Levi who would be on dinner duties for tonight so he’s wondering what you’re doing in there. The aroma of what you were making is what drew Beel to you, and he asks what you were up to when you spot him behind you, mouth already watering. 
You tell Beel that you’re trying to cook some recipe you found online while making use of the ingredients here in Devildom. It’s the first time you went out to buy every ingredient on your own to experiment, and Beel immediately points out to you which ones would probably be safe to eat and what would be dangerous to add in the dish because some ingredients won’t react well with each other. Even though Beel can most likely eat anything, he wouldn’t want you to accidentally poison yourself. 
Beel watches you type down some notes on your phone and asks if that was for the recipe, though you tell him that you’re writing details. You’re attempting to cook with foreign ingredients because you’re trying to immerse yourself with a character you’re writing in your story. A character that’s trying to discover some new recipes with things they’ve never seen before.
You’re thankful for Beel’s advice about the ingredients earlier, it helped you gain some more insight and inspiration on what to do for the next chapters. You’re already imagining the culinary endeavors your character will go through while you’re chopping the mandrakes you got. The demon is happy to help and all Beel asks is that you feed him whatever you’re making when you’re done, since he likes your cooking after all. He sits by the island counter, chewing on the Black Puddle Pudding while he listens to you discuss your book with him. 
Beel eventually walks up to you one day and admits that he tried to read your works. Your culinary adventure storyline is fantastic, but when it starts to describe all the delicious food that the character makes, Beel’s hunger starts to spike that he almost ate the page. There’s just something about the way you discuss the food that makes it sound so appetizing to him, he almost wants to recreate it with you. When you offer to read it with him while he eats some snacks, he has this happy smile on his face as he nods. 
Belphie
Belphie just got back from RAD, stretching his limbs a bit and yawning as he opens the door. He just came back from detention for pulling pranks, and all he wants to do is to just fall asleep right now. He wanted to invite Beel for a nap but his twin is still in practice so he’s not available. You were the next person he had in mind, so he went out searching for you around the house.
He finds you by the planetarium, and he was ready to invite you to sleep but he sees that your focus has been going back and forth between your notes and the stars in the sky. Since Devildom always has an endless night time, you’re able to study the constellations as freely as you want. There’s no need for you to wait for the sun to set like you had to back in the human realm. There are books about Devildom stars scattered around you, ones you’ve borrowed from the library or from Satan’s collection so you can study them better.
He sits down next to you, resting his head over your shoulder and asking if you’re trying to memorize the constellations. You explain that you’re trying to get inspiration and notes for something you’re writing, a short fairy tale that’s dedicated to the stars this time. You’ve written fairy tales before you got here, and you want to make something inspired from Devildom stars. The constellations they have here are way different from what you normally see in the human realm, so you’re sure that the stories behind them are different as well. 
A fairy tale about stars? Written by one of the people he cares about the most? Belphie is definitely interested in hearing more about it. He doesn’t try to tease you or anything about the fact you’re writing stories, he’s even willing to offer to help you by telling you everything he knows about the stars and the stories behind each constellation that he can remember at the top of his head in hopes that may spark more inspirations. Satan may know a lot of things, but Belphie is passionate about stars and you can feel it from the way he talks. 
Belphie is incredibly drowsy the next day since he spent the night talking about your writing and helping you with it. He can’t help it when it’s about stars, and Belphie loves the way your eyes light up whenever you get an idea that you can put in. To him, it almost shines like the stars you’re writing about. He may have a vague idea of your story based on yesterday’s conversation, but he’s excited to read the final outcome. He’s seen glimpses of your works when you showed him your notes, it would definitely be worth the wait.
You invited him back to the planetarium because you want to show him your draft underneath all the stars. Even when he’s tired, he shows up and lays next to you to rest with all these pillows. The only favor he asked was that you read the fairytale for him while he rests, he promises he’ll try not to fall asleep. You read the story to him, occasionally checking if he’s still awake or not. Whenever you stopped, he would squeeze your hand and despite having his eyes closed, he would tell you to continue with such a groggy voice. He manages to at least hear the rest of it before falling asleep with a smile on his face.
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sailorgundam308 · 1 year ago
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Karlach isn't a good girl
Listen, LISTEN. I love her, okay? Now that's out of the way. I see many people reducing her personality to the "big friendly labrador dog" thing. And while it's cute and all that, I disagree. Let me get into why I think Karlach isn't the goodie nice girl she puts a lot of effort to be. She has just returned to Faerun when we meet her in game, and she IS trying her bestest to start anew, to be the best version of herself now that she is free. But it doesn't mean she was always like that, or that her past has not changed her. I think it did - quite a lot, in fact.
Let's start with Gortash. She worked for this fucker. Granted, she might not have known he was such an evil bastard at the time, but she was his bodyguard. And by bodyguard, it is implied that she was his bully, his enforcer and debt collector - you know, the kind that breaks knees and kills people. When she meets an old friend in the city, that friend asks her if she is still in "the business of intimidation", and offers her to come see weapons. Even though Karlach, in her mind, might have been convincing herself that doing such a job was to help someone she respected, she still did it. And that is FINE. She was a young orphan, a tiefling in a place where tieflings are discriminated against harshly, poor and without much perspective. Of course a guy coming over offering her a well paid job that she excelled in would seem like winning a lottery. Still, she was a pretty shady violent person doing it. Now, the Hells. Avernus. She was sold to Zariel quite young still, and went through all sorts of torture and other perks enslavement gets you. For 10 years. She was scared shitless while there, especially in the beginning - she says so herself (to Halsin). All the carnage she inflicted was not (very) voluntary. She HAD to, or she would be the one getting killed. But she enjoyed it - or grew to. She likes violence, the adrenaline of it, the rush of excitement. The thrill of it, she says, is second only to sex.
Continuing on. Avernus, as well as the other layers of the Nine Hells, is not like the Material Plane. The place itself influences you. It means that being in Avernus for any time changes/corrupts/influences who you are. The longer you stay there, the deeper it gets. It did so to Zariel who was a literal angel. Avernus (and it's Archdevil's personality) insidiously get in your body and heart. It is just the way it goes, lore-wise, in DnD. If a fucking SOLAR wasn't immune to it, Karlach - young and lost - certainly wouldn't be either. Even more so because she was near Zariel all the time. I strongly believe Karlach was getting more and more exactly like Zariel - who herself is a fierce berserker warrior who charges head first into battle. Zariel is KNOWN to be this crazy strong, insane, fearless and (in her mind) righteous demon-smiting war machine. Sounds similar to a nice red tiefling we know, doesn't it? Now, did Zariel chose Karlach beause she was already like this, or did Karlach took after Zariel while she fought with her? Hard to tell. In any case, Karlach's 10 years in the Hells did change her. Needless to say, Avernus doesn't change you for the better. It doesn't mean that Karlach became "evil" - she is obviously far from it. But she is chaotic, violent and bloodthirsty. She is also selfish. There are several situations where this personality trait of her comes up.
It may sound kinda wild considering how she offers to help everyone and even sacrifice herself (since she's already dying anyway) - when we meet her. But that's the thing: she is being as selfless as she can now because she has been very selfish for a very long time (proof she has a conscience). Perhaps, she is terrified of what she was becoming and is trying to make amends, to revert whatever evil was growing in her.
She mentions herself that she did not help the tieflings of Elturel when their city was pulled down into Avernus. She did not get out of her way to help them. Instead, she thought that if "she was living that nightmare, they'd have to live it too". She would not put her neck on the line to help another - which, not so coincidentally, is typical behavior in the Hells (again, proof that Avernus was indeed getting to her). The Hag's Vicious Mockery targeted specifically at Karlach mentions how she is willing to "sell everyone's soul's if it means she can save hers". We do not know exactly what it refers to - soul coins, throwing others under the bus, ignoring people in need - but it reinforces the idea that Karlach was not the nicest person for at least 12+ years. Granted, the devils around her were much worse - but they are DEVILS in HELL. So.
Generally, in game we notice that her effort to survive and stay alive has pushed her selfishness to grow. But it still is selfishness. Another example is how she disapproves (together with Astarion), if you say to healer Nettie that you "swear to drink the Wyvern poison". She wouldn't drink it. She'd rather kill Nettie (that gets hostile).
Another hint at her grey-ish personality is when she talks to/about Wyll after he is punished by Mizora for not having killed Karlach. She mentions that she would NOT have done the same in his place. That he was better than her. Again, she would not put her skin on the line like that. She would and has turned a blind eye to situations and persons if it meant it would guarantee her survival or avoid injury. (Mind you, I 100% belive she would do this sacrifice if she was in love with someone, though.)
She will ask to, and will use Soul Coins even though she knows it's morally a sus choice to do so. If you play as her she will repeat to herself "I won't use them, they are people's souls - and I am GOOD." like she is trying to convince herself. Because she would fucking use them to smash some big fuckers in a blink - and feel awesome while doing it. Even as her, she keeps insisting "But... maybe I can use them... JUST when I really need them." Additionally, when she talks to the bugbear merchant in Moonrise Towers and he offers her soul coins, she doesn't really feel guilty for the stories of the souls in them. She even says at some point "they are already doomed, so why not use them anyway", justifying that she will only kill evil bastards with them. In any case, the morality of her choice is debatable. It makes clear that Karlach is not "lawful good" by any stretch.
Let me reiterate that just because I am saying all this about Karlach, doesn't mean I dislike her. I think she is abso-fucking-lutely the best character in the game. But I hate to see her personality "flattened" to nice happy go lucky gal. I think she has a grey-tinged personality - she has good and bad aspects to herself; she has character flaws too.
But I also think that she is trying her damn hardest to be the best she can be right then. The opposite of what she's been. Maybe it is because she has so little time left, that she needs to be the absolute best version of herself while she can. Perhaps she is trying to be what she would have been if her parents did not die - because they seemed like great loving parents. And I think Karlach didn't turn into a broken evil maniac because of them, the way they raised her while they were alive. But she lost her mom at 6, her father around 13-15. After that, it was struggling on the streets, Gortash and Zariel - betrayal, violence, carnage, war and loneliness. It is too naive to think a person would not change after all this, that Karlach would not carry more scars than those she shows on her body. To her credit, she turned much MUCH better than anyone would have. She WILL kill with a grin on her face, seek violence, blood and even revel in it - she learned to relish it and now it's part of who she is. She is selfish, she will look out for herself and has no qualms about killing or throwing people she doesn't care for under the bus (if she sees justification for it). BUT she knows what evil is, and doesn't let shit happen to people who don't deserve it. She will side with those who suffer prejudice and fight against what she sees as injustice - but even she has a limit to how far she'd go.
If you raid the Emerald Grove, she will leave the party. To me, this screams of her trying to right her past wrongs. She left the Elturians to their fate once before, so she MUST save them now that she has another chance - and that it won't cost her her life. I love her being 1/3 brutal killing machine (and fucking LOVING it), 1/3 ptsd, fear and overcompensating trauma under a smile, and 1/3 just trying her best, really, and being lovely for it. Phew. That was a long rant. I guess I just wanted to organize my thoughts about it a bit :V
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aayakashii · 4 months ago
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Wait, since we were robbed of having an episode about Samhain and seeing them in a festival, let's indulge in headcanonery (?) rn
Inspired by @rottenzombrainz 's slice of life headcanons, I'm giving a huge kiss to your brain rn
What each house would prepare for a school festival – headcanons
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Frostheim
Hhhmm, maybe they'd be responsible for the play! Frostheimers are the ones that are super cultured and fancy since they're all rich lol I think they'd have all the resources needed to buy beautiful costumes and props. Maybe they'd do some Shakespeare play like Hamlet, but I wouldn't put it past them to do a musical too, like The Phantom of the Opera, complete with a huge chandelier falling down :0
Vagastrom
They would be the ones responsible for the games!! All of those festival games like card flipping (menko), shooting, throwing, ball scooping, fishing yoyo, garapon (lottery machine) and other puzzles. I think Vagastrom students would have a lot of fun challenging festival-goers even if it's not a physical challenge lol. The whole place would be filled with the sounds of people having fun! Btw, Sho would probably open a little booth with snacks ofc hehe
Jabberwock
A safari exhibition, obviously. What better moment to sell tickets for a tour around the dorm than during a festival? I'm pretty sure they would go all out, though. Maybe the tour could be done at night (if the anomalies agree lol) and everything could be lit by fairylights. The caves would have ambient music, there would be wind chimes everywhere, and bubbles would be flying around to reflect the lights (courtesy of Towa). It'd be like a true fantasy experience for anyone who decided to participate!
Sinostra
They would run a cafe for sure. Romeo would NOT pass up on the opportunity to make some money. Also, it's not like Sinostra would care that much about the festival, so it'd be best to participate by doing something they're already used to. Since a lot of people would flock to Darkwick due to the festival, including kids, they wouldn't be able to sell booze nor anything of the sort, but they'd have great food, including a little bit of Italian cuisine – pizza, carbonara, lasagne, candied fruits, gelato, torrone, espresso... people would leave with the belly full and wallets empty.
Hotarubi
They would do plenty of presentations!! Odori, taiko, koto, shamisen – everything that's related to japanese traditional culture, they'd give a huuuuge show. A lot of people would flock to Hotarubi to watch Subaru give a little snippet of his abilities as a kabuki actor too, and it'd probably be one of the most visited dorms in the whole campus! I think they'd also give a few mini workshops of tea ceremony, ikebana, puppet theatre, and origami.
Obscuary
A huge, beautiful and extremely creepy haunted mansion/labyrinth!! Obscuary is literally the perfect place for a haunted attraction. The Victorian-esque visuals of the dorm would attract a lot of people who want to test their courage, especially with all the rumors about a real werewolf and a real vampire living in that place. The mansion would be eerily silent, just the sound of creaking wood and the whoosh of "ghosts" flying around to have people on their toes, so the jumpscares would be even more efficient.
Mortkranken
They would 1000000% do an interactive medical exhibition. The students could guide the visitors throughout a day in the life of a scientist/doctor! Showing them which instruments they use for surgery (even teaching how to suture wounds); which meds are useful for certain diseases; how to measure blood pressure and auscultate heart and lung sounds and so on and so forth... a little LARPing as a doctor for an afternoon hehe
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txttletale · 8 months ago
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I’m not asking in bad faith here just generally thinking about the subject because it’s something that is being debated in my country, but game of chances like lotteries are the same principle of casinos, no? And trying to criminalize them doesn’t really work, because people find ways to make it happen (while slots are “easier” to bust just games are… not, and i say that bc illegal games are a Thing here)
the thing is that it is less about "principle" and more about specifics. compared to traditional gambling methods like betting on sporting events, card games, or lotteries -- which obviously are all capable of being predatory in their own right -- slot machines allow both a much finer-grade control over every aspect of the play experience to maximise addiction and rate of what industry insiders charmingly call "play to extinction" and a much faster pace of play at which hundreds of dollars a minute can be disappearing for hours on end
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phoebejaysims · 1 year ago
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Betting Mod
Big thanks to @cheejer for the mod idea!
Make your trips to various town competitions more exciting by placing bets. Sharpen up your sims' gambling skill!
Your sim can make 4 different types of bets at the grocery store. Buy:
Horse Racing Tokens
Star Player Tokens (For Sports Stadium Games)
Bot Competition Tokens
Food Lottery Tickets
Tokens must be used within 5 days after purchase otherwise they will expire.
Who wins:
All sims have a base (5% or 10%) chance of winning.
Chances increase or decrease depending on certain traits or buffs (such as lucky, genius, equestrian, bot-fan, loser, unlucky...).
How to check winnings:
Food lottery tickets will be automatically used after shopping at the supermarket.
Star player tokens can be "redeemed" by watching the sports TV channel on game days after the match has started.
Read the newspaper on weekends (Read/Check Current Events).
Otherwise attend the competitions at the relevant rabbithole.
What's won:
Food lottery winners will receive 10 random ingredients.
Otherwise, the prize is a random amount of money between 100 and 500 simoleons.
Other:
Participating in betting will increase gambling skill if you have the required store content installed. It will also contribute to win and loss statistics.
You can discuss your bets with other sims : Friendly -> Discuss Bets.
If you want to buy tokens from a lotto machine, apply this script: Sims3.Gameplay.Objects.Miscellaneous.PhoebeJaySims.Betting.BettingMachine
Tuning:
Most values can be tuned in the XML including win chances and prize amounts.
Compatibility:
Made on Version 1.67.
Base Game Compatible
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Download: Simblr.cc - Betting Mod
Thank you! If anybody would like to donate as thanks, feel free to donate at: ko-fi.com/phoebejaysims.
Please enjoy!!
Phoebe.
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frandesu2 · 7 months ago
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AVENTURINE ONESHOT
✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:*
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✧・゚: *✧・゚:*✧・゚: *✧・゚:*✧・゚: *✧・゚:*
Out on a weekly stroll in Penacony, both you and Aventurine decided to visit the Golden Capsule Machine, one of the iconic landmarks in Golden Hour.
It had been a while since you had seen Aventurine in person, despite the frequent video calls and text messages you exchanged. You missed the Aventurine you could see and touch, the one who could make you laugh with just a look.
Trying out each of the lottery machines, your energy gradually drained, leaving you exhausted. Aventurine noticed and treated you to ice cream from a nearby trolley, his eyes soft with concern.
As you savored the cold treat, Aventurine watched you with an affectionate gaze and chuckled softly.
"Thanks for the treat! Now that we're recharged, it's time for the final game!" you declared, pointing towards the giant Golden Capsule Machine. With renewed determination, you inserted two Aideen tokens and tried your luck. And lost. You tried again, a fourth time, but still no success.
You pouted at Aventurine, who had been watching you with an amused smile. "You play for me!" you pleaded, handing him the tokens.
On his first try, Aventurine won the Humongous prize. Your eyes widened in disbelief.
"Wow~! Why is it that you always win!?~" you whined playfully.
Aventurine took a step closer, a mischievous glint in his eyes. "Well, it's because..." he paused for effect, "I have my lucky charm by my side." He smirked, his voice low and teasing.
You felt a blush creeping up your cheeks at his remark. "I should have made you my lucky charm instead" you mumbled, embarrassed but happy.
Aventurine laughed, the sound warm and comforting. "Hahaha!"
'*•.¸♡ end ♡¸.•*'
keep reading to see art !
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﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
hope y'all like it
ಡ⁠ ͜⁠ ⁠ʖ⁠ ⁠ಡ
|| frandesu
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e-vay · 3 months ago
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Hi! If you have the time, could tell me a little about Love and Deep Space? I originally played a ton of Dress Up! Time Princess, as obsessed, and even occasionally threw a little money at it, but ditched it once the UI became too cluttered, they added a ton of things that used up massive resources, and almost all events were P2W. I keep eying LaDS but am worried it might have the same issue? Also, does it have a lot of customization/personalization options? That'd be a big selling point for me.
Oh my gosh, where do I even start! Listen I'm not a saleswoman but I'll do my best to explain. I'll put it below the cut so that people who aren't interested don't have to read. Oh and also (not that you are, but I just want to make this clear for everyone) Love and Deepspace is NOT a game for children. So don't download it for your kids lol
I haven't played any other game like LADS before so I don't know what to compare it to. It is just this very rare game that happens to check every single box of all my niches! It's a romance, it's a sci-fi/fantasy, it's got action and fighting as well as really cute mini games, its got steamy audio stories that'll make ya go WOOF, the writing is superb and the animations are STUNNING!!!! I am not kidding when I tell you the story is so well written; it makes me cry, it makes me laugh, it makes me sweat 🥵 (in a good way haha), the writers really know what they’re doing! Here are just some samples of the different things you can do in the game:
RPG Battles - Multiple fighting styles, including your choice between guns, sword, wand/staff and claymore.
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Main Story - This includes written stories, animated cutscenes, character interactions and battles.
Special Events - Variations of the above ^ But limited to a small window of time so you can only participate and get rare items during that window
Lottery ("Wishes") - This is how you obtain 'memories' which you use for battling. Think of them like Pokemon cards. Some of them are extra special and will unlock dates/stories/animations for you to enjoy.
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"Date Minigames" - These are cutesy things to do with your love interest like playing cards or claw machine. You can even choose whether you play the claw machine or your date does (hint: some of the guys are good at some of the machines, while others are not)
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Photobooth - You can take cutesy snapshots with stock poses or you use the studio mode and make a lot of adjustments to capture the scene you want. They also have an AR mode where YOU can take a photo with him, haha!
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Interact with your love interest(s) - The stronger your affinity with him, the more you can do together. This ranges from cute, animated interactions to having "conversations" with him. He'll also text and call you. You can romance all of the love interests if you want and it doesn't negatively impact your affinity with the others.
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Audio stories - These are steamy vignettes starring you and your love interest. This one is for all the “Booktok girlies”!!! 🥵 Listen with headphones! 🙈
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Anecdotes and other Side stories - The lore in this game is ENDLESS! If you enjoy reading, there are plenty of written stories within the game. If you don't like it, you can just skip through it to gain your reward and move on.
Dress up (limited) - As you play you'll earn different outfits, but there are also outfits you can buy. You can use real currency or in-game currency, it just depends on the outfit. You can't completely create your own ensemble but you can pair different outfits with different accessories to use in the photobooth. You can also decide what your love interest(s) wear or have him decide what he wants to wear.
LADS is free to play and doesn't have any ads. However, if you're prone to FOMO, you'll have better luck receiving items during their special events if you do make purchases. But again, you absolutely do not have to spend any money on it to play.
There is a little bit of a learning curve when it comes to the navigation of the game because there is so much to do within it, but you get the hang of it really fast. I feel like the UI is actually quite clean and organized. I’ve put a screenshot below:
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The most confusing thing is the story mode; it kind of jumps around out of order because characters were added after the game's story had already started. But I personally didn't find that a dealbreaker and you can go back into the story and replay it in order any time.
The amount of storage the game will take up on your phone/tablet is a lot, but that's because the game is GORGEOUS. All the characters are fully rendered in 3D and the animations will blow your mind. I can't tell you how many times I'm playing it and I can't believe it's a mobile game. I play on "medium" resolution so my phone doesn't explode on me, but even then the quality is so good.
Customization is where the game unfortunately falls short. Though you do get to customize your protagonist, there are limitations. You can change her face, makeup, hair and voice, but during in-game fighting, dialog and cutscenes, MC will always default to a woman with long dark hair. Some players have found ways to glitch the game so that your customizations like hair style and color will appear in the “kindled” animations (you’ll know what that means when you play it), but it's not a long-term solution. We're all crossing our fingers that they'll update the game one day so the animations reflect our choices better!
There are other customizations in-game that are fun. You have a banner that you can change the appearance of and change your title. As you build a stronger connection with each of the guys, you can have them call you by unique nicknames and they'll refer to you as that moving forward (though you can change it every day). There are also elements of the game that involve you sending and receiving text messages, phone calls, and social media posts and you can customize how those look to an extent as well.
As far as the unique experience you have as a protagonist, when it comes to dialog/action choices there are only so many options you can choose from. The writers have an overall plan for MC so sometimes she'll say things that I would never want her to say, but I didn't write her so 🤷‍♀️ We still get more control than some games offer so I can't complain!
Personally, I do wish it was a little more inclusive than some other games out there. Right now you can only play as a woman and you can only romance the male characters. But that's what other games are for, I guess.
I don't know if this game will be your cup of tea and I know for a fact it's not for everyone, but DANG if this game wasn't made for me in every way! If you do end up playing it, I hope you enjoy it! And you can add me! My hunter’s number is: 82001322820
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pumpkinsplots · 2 years ago
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Writeblr Intro
Hello, writeblr! I finally caved and got tumblr, mostly because I love rambling about my wips and hearing other people ramble about theirs and all of that lovely stuff, so this seemed like a great platform to do that. With that being said, I plan on posting about my wips and ocs, as well as art related to those things, so if that interests you at all, I’d love to see you stick around. Also feel free to call me either Pumpkin or Maria, it’s entirely up to you!
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About my writing
I’ve found that I really enjoy writing in a variety of genres, so hopefully at least one of my wips will tickle your fancy. Though I’d say a common thing for me is that I really like to world build, so my wips tend to be sci-fi, fantasy, or magical realism of some variety. Anything where I can put my own spin on the setting is something I’m bound to enjoy writing about.
I write in third person, usually with multiple povs, and I really enjoy character driven stories.
I often like to have a wide variety of ages in the cast, and if I had to pick a favorite trope it would be found family, so that’s usually present to some degree in my stuff.
Tonally, I always include light-hearted moments here and there, even if the wip is very bleak. It provides some levity, and I think it makes the painful stuff hit a lot harder. This is probably partially why I put some thought into each character’s sense of humor.
Most of my wips are geared towards older teens and adults, but I’ll get more into content warnings when I talk about each individually, because it really varies.
I’m one of those writers that kills off a lot of characters, so this is your warning not to get attached /j
I’m demisexual, so at least one character being on the ace spectrum is like a requirement for me at this point.
I’m a plantser, and pretty bad at staying motivated to actually finish first drafts.
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About my wips
Falling Up
Falling Up is a sci-if story set in the future where Earth is a utopia where inhabitants experience little to no hardships throughout their lives. The deceased are replaced with AI created to replicate them, and everything is automated to the point where people no longer need to work to make a living. This lack of struggle results in dull, perfect lives and skewed morals. The people crave entertainment, even if it means making others suffer for it. Quasdom, a miniature man made planet initially intended to be used to separate deviants from the rest of the perfect society, is used as a catalyst for entertainment. The people of Quasdom believe that those on Earth are superior to them, and that Earth is a place where any wish can come true. This leads to the tourney, a death game between groups of ten on Quasdom, being viewed similarly to winning the lottery. The winning team gets to go to Earth, after all. Being chosen for the tourney is the luckiest thing that can happen to you. There’s no hard feelings between participants, death is completely painless, and the afterlife will welcome any participants to a better life than they previously had. There’s nothing to fear, so smile and put on a show.
A large cast and lots of character deaths
An exploration of why we get so attached to fictional characters, and how fiction can have an impact on reality
Probably going to be a trilogy
Content warnings include language, some unsettling themes, depictions of mental health issues, and generally things that are more psychological. Despite it being a death game, there’s no gore, like at all. The people on Earth may be desensitized, but they aren’t accustomed to seeing blood, so the tourney is designed with that in mind
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Facade
Facade is set in a world where the living world and the spirit world coexist. Due to some actions by the main antagonist, about 20 years prior to the current story, spirits started getting aggressive and sort of going haywire. They possess any person they can, turning the individual into an uncontrollable killing machine. The best defense to this was the invention of a certain kind of mask that prevents possession, and masks quickly became widespread. Since there’s no known way to reverse spiritual possession, the only solution is to kill those that are unfortunate enough to meet that fate. A group led by an anonymous vigilante known as K9 seek to find a way to reverse possession. Many enemies are made along the way, and there are countless obstacles to face.
Its setting is based on Singapore and set in the 90s, though there are many creative liberties taken
The wip is currently pretty no plot just vibes
Themes about individuality vs equality
Content warnings include language and some sexual content
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Facade: After Dark
While Facade is currently no plot just vibes, developing the characters led to me thinking of the plot for a prequel. Is it a self-indulgent novella about two of the characters I love? Yes, absolutely. In summary, it’s a romance novella about the the relationship of Leijing and Iris, and their struggles in navigating the wild world of Facade. They have vastly different upbringings and experiences, but their differences bring them together in more ways than one.
I have so much backstory for this pre-established couple and I couldn’t think of a good way to incorporate it into the main story without cutting a bunch of it, so boom it’s a prequel now
I’ve found that working on a wip that’s more low stakes and simple is really fun—I tend to get stressed about my more ambitious plots, so this wip is a great change of pace
Leijing is demisexual with little interest in anything sex related and Iris is an omnisexual sex worker, and the story explores how a world obsessed with all things sex can effect both more sex-negative and sex-positive people
Content warnings include language, explicit sexual content, and potentially triggering subject matters. This is my only wip where it’s strictly 18+!
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Lights Out
Sunlight is the essence of life. Without it, the world would wither away. However, a dangerous new life form of unknown origin festers in the light. With long, elegant glimmering limbs, high intelligence, picturesque precision, and a craving for flesh, these organisms pose a major threat to humanity. But for some odd reason, these creatures refuse to step into any area where the sun doesn’t touch. Much of humanity takes to the shadows, building elaborate underground tunnels for civilizations and doing what humans do best—using their resources and ingenuity to adapt.
Has two protagonists that butt heads but start to develop a father daughter dynamic. A young adult girl who’s from the underground and unknowingly part of a cult, and an older man with one leg who’s so stubborn he’d rather fight and die than flee to the darkness
Lots of creepy cult imagery and themes about religious trauma
So much banter of course
Content warnings include language, disturbing imagery, and gore
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If you’ve made it this far, thanks for reading! Asks, comments, tag games, and messages are always appreciated, and I’d love to hear about your wips as well!
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