#lisa spoilers
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tanblaque · 2 years ago
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Hello, my good sir.
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mungeater999 · 6 months ago
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basofy · 1 year ago
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i still havent gotten this conversation myself this is all i know
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pyreball · 1 year ago
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The Rando Timeline
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spectre-respectre · 1 year ago
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saw Nern's new campfire conversation and was reminded of something
source image: https://i.kym-cdn.com/photos/images/original/002/219/623/396.jpg
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robotica-draws · 1 year ago
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“I think deep down you have a good heart, so just try to listen to it more.”
inspired by “The Kiss” by Gustav Klimt
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haydenhappyrave · 1 year ago
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fanart i drew of dr yado dying in a glue trap
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irregularbillcipher · 1 year ago
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i'm still coping
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rookrage · 1 year ago
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buzzo fans how are yall doing. are yall okay after that
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6ix3y3s · 1 year ago
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SPOILER ALERT!
The Mind has been on a recent Lisa binge.. They asked me to doodle up whatever I wanted from the game.. These are the results..
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madamemimic · 1 year ago
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Fully completed the definitive edition of LISA the Painful this afternoon. Here are my thoughts. Spoilers under the cut.
Overall I was super impressed with the changes made to Painful.
First, the sprite change for Junior and the edit to Salvation Black’s intro were nice. Lisa’s got it’s fair share of edgy humor, sure, but those felt a little overboard and mean-spirited. Bloodiest Wolf is still… not great, though. I get that he’s supposed to be covered in blood and his skin isn’t ACTUALLY supposed to be that red, but it looks really bad.
The improved graphics and border art make the game way, way nicer to look at. Glad I don’t have to deal with differently-sized pixels fucking up the visuals.
Changes to the battle system are a little mixed, but overall good (and the issues are currently getting fixed thanks to SF’s frankly absurd community feedback response). TP not refilling when taking damage sucks, the alcohol boost is neat, battles are a lot snappier, seeing what status effects actually do is nice, and the flavor text at the top of the screen is super buggy. Again, a mixed bag, but overall an improvement in my opinion. Animated battle backgrounds are also fantastic.
Missing joy addictions getting patched in is nice. Annoying, but it’s what was intended.
I wish there was more new content throughout the game. I was expecting some new enemies and NPCs, but in my experience there really weren’t any up until the superboss. Then again, I might just be misremembering what was actually in the game. It’s been years since I played the original.
Campfire scenes fucking rule. They make your party members feel like actual people. Some of Brad’s dialogue in certain scenes feels a tad stilted, but I don’t care much. Queen Roger, Geese, and Ollie - party members that I never cared about in the original - became some of my favorites thanks to these scenes. Also, fuck Garth to Hell.
The superboss was incredible. The leadup to it was nauseating, the atmosphere was thick with dread, the conversation with Joy Marty was incredibly upsetting… and GOD, that fight. Took me an hour and a half, and I was having a blast the whole way through. So many new mechanics and twists and turns (Marty permanently reducing your party’s stats was a nice surprise) that all add to the helplessness of the encounter.
And the dialogue afterwards, my God. It adds so much content to Brad and Lisa’s relationship, their home life, and the guilt that Brad feels over her death. Fucking fantastic. The music is great, too.
Haven’t done Joyful’s secret stuff yet, but I like the warlord abilities. It doesn’t fix the gameplay issues of only having one party member, but no RPG really can. At the very least, it adds options.
Rest in peace Work Harder. You will be missed.
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ms-foobles · 1 year ago
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just beat Lisa the Joyful Definitive edition (new ending)
spoilers below the cut
So, I found myself really liking the overall atmosphere of Lisa the Joyful. From the beginning up until just before the ending, I really like most of what it's going for. The increasing number of hallucinations, the even more experimental soundtrack, and the really small but dense main world really give it a different feel from the original game that I completely dig, and it feels in line with buddy as a character. I also liked finding all 9 of the secret items, even though I used a guide because they are bullshit hard to find.
Joyful overall has this much more strange, convoluted nature to it that I think works really well in contrast to the original game and also as a way of showing how Buddy is still trying to learn how this world works, and its past. The hallucination where you meet Lisa for a brief moment inside of Brad's childhood home was a shocking and very nice moment, but I must admit it doesn't make much sense.
The ending though was rough. Even with this completely new secret ending they made, presumably with even more time than the original game, the dialog between Buddy and Buzzo felt like it was a conversation between two entirely different people. Especially with how Buddy never even asks who "that girl" was, and Buzzo's complete 180 saying that Brad was a good person. With all that being said, I did like the epilogue where Brad is forced to open up about Lisa and his mother a teeny bit.
On the whole, I would say I think Joyful is a lot less cohesive and does not come together nearly as well as the original does, but at the same time, I really like some of the things it does differently. The prologue and mid-game up to the ending are all really cool, and I feel for what Buddy is going through.
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milksrot · 2 years ago
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basofy · 1 year ago
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god this was so cringey shut up all you've ever seen regarding women has been a smelly rat in the mirror and distorted photoshopped images of women with big boobees you know nothing
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shroomwar · 3 months ago
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Obsessed with the way Vicodin is such a huge piece of symbolism in House’s relationships. Like. Cuddy left him because he relapsed. She told him that he took the Vicodin to avoid pain, because pain means you care and he wasn’t willing to do that. We’ve seen throughout the show how House’s emotional pain manifests as physical, increasing whenever he feels guilt or anger or sadness or fear. Keep in mind this was while Cuddy was worried she might have cancer.
And then Wilson ACTUALLY gets cancer, and House treats him at his apartment, and he feeds him Vicodin. Because Wilson is in pain, and he’s always the one who cares so much, and it’s House’s turn to take that away. And House doesn’t take any Vicodin. He feels the pain so Wilson’s is lessened, because he CARES. They make a point to show that he is willing to care, willing to take on that burden for him.
House will do anything to stop the pain, unless it makes Wilson suffer.
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bellamuertes · 9 months ago
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🍑 💍 ⚡️ LISA FRANKENSTEIN (2024) dir. Zelda Williams
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