#like of the life series rather than a specific player
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fogwitchoftheevermore · 1 year ago
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does anyone have any symbols they heavily associate with joel, tango, and bigb within the life series (preferably small things that can be drawn up to four times close to each other). symbols of the life series in general are also excepted (i already used hearts for this so any OTHER symbols)
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felassan · 5 months ago
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All companions are pansexual!!!
Game is rated M, will contain nudity. [source]
Full article:
"In a new interview with The Veilguard game director Corinne Busche, we've confirmed that yes, you will be able to romance any companion you want, regardless of your character's gender or race. It's a bit of a surprise for fans, considering that in previous Dragon Age games, the romanceable characters had different sexual orientations. Some were pansexual, sure, but others were heterosexual, others were only attracted to the same sex, and some could only be romanced if you were a certain race (Dragon Age: Inquisition's Solas, for example, could only be romanced by female elves). But Busche pushes back on the idea that The Veilguard's companions are "playersexual," a term used to describe games where NPCs are specifically only attracted to the player character. She says she's seen playersexual "done in a number of games," and "it can be really off-putting where these characters are adapting to who you, the player, are." Rather, Busche insists that they're all specifically pansexual, and that might come through in what you learn about their backstories. "Their past experiences or partners, they'll reference them and indeed who they'll become romantic with," Busche tells IGN. "For instance, we saw Harding. I might be playing a straight male character flirting with her, but I choose not to pursue a romance. She might get together with Taash. So my perception, my identity has no bearing on their identities and that comes through really strongly." When asked if that means it won't take long for romance to become an option in The Veilguard, Busche confirms that you'll be able to start flirting with everyone pretty early, as you recruit all seven companions throughout the first act. But, she clarifies, "it's not until the later parts of the game where you really commit to romance and it gets pretty spicy.""
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"Speaking of spicy... Of course, Dragon Age: The Veilguard is a BioWare game, and games from the studio — specifically those in the Mass Effect and Dragon Age series — are known to have some fairly explicit sex scenes. Busche confirms that The Veilguard will be no different, particularly towards the end of the game: "Of course, we are an M-rated game," she says. "We do have nudity." There's also some obvious parallels to be made between The Veilguard and last year's critical darling Baldur's Gate 3. The latter became known not only for its deep romances (like The Veilguard, Baldur's Gate 3 player characters can romance any companion regardless of gender or race), but also for its sex scenes, including one involving a Wild-Shaping Druid that went pretty viral. Busche isn't afraid to admit that she has played Baldur's Gate 3, and loved it, as she's an "an RPG fan through and through": "The more character-driven party-based RPGs with deep emotional connection, the better." "What I love about the two games is I think they live side by side in a really interesting way," she continues. "They're very different games, but those emotional connections and how the narratives hook you, I think there's space for both." Specifically in regards to the sex scenes and how The Veilguard will handle theirs differently, Busche says some of Baldur's Gate 3's scenes were "shocking and comical in some ways, and I would say I loved that." "Our companions, we want them to be relatable and fully realized. So they can get spicy, but in a way that I think people will actually relate to," she says. Basically: no bear sex. Busche goes on to say that how sexually explicit the scenes are, too, will vary between characters. "Some of them are more spicy than others," she reveals. "Just like real life, our companions have such diverse personalities. Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer, for instance, that is more intimate and sensual." Our interview with Busche comes as BioWare continues to roll out information about the highly anticipated Dragon Age sequel, with a cinematic trailer having dropped at the Xbox Showcase over the weekend. Dragon Age: The Veilguard will debut sometime this fall."
[source]
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thekingofwinterblog · 4 months ago
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My Hero Academia - How NOT to do an Open Ending
In 2022, the American animated series Amphibia ended with an open ending that left all of it's ships up in the air, and the question of where the main characters would go from there up to the reader.
That might be a rather weird way to open an essay about how My Hero Academia failed, but the reason I do so, is to illustrate a point.
Namely that there is a way to do what Hori tried to do with MHA right.
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Amphibia ending has the main human trio of that series reuinte after a long timeskip, with all 3 of them having found their passion in life and built careers for themselves, and while there are some suggestions that Sasha and Anne are a bit closer than what might be apparant on screen, it ultimately left the situation of their romantic relationship at this point, and from there on, up in the air withouth confirming or denying anything, beyond the fact that they for whatever reason drifted apart in highschool, but have come back together again at this point in time.
It left you with enough pieces to figure out the specifics, and how you can understand how things got from one point to another, while still giving all the characters a satisfying payoff, continued the shows themes, had no real plot holes, and wheter you ship any of the characters in question or not, it didnt ultimately matter for the quality of the ending.
The fun part about an open ending is that there is room to speculate, so long as it manages to balance all of the above.
A story does not HAVE to end on the main characters hooking up. it does not have to end with tying every single character up in a relationship and showcasing the beginning of the next generation. It does not have to have a definite ending that gives all the answers to be good.
That is one way to end a story, but it's not the only one.
There certainly are stories that NEED to end like that to be good, stories with a greater mystery, or revenge tales, or who's entire story was about one, specific romantic relationship are shit endings if they ultimately end on an open ending withouth answers.
within the context of MHA, Hori managed to weave this balance very well with it's villains.
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The story of the Todoroki family in particular has all the definite endings, and tells us where all the players ends up... but it also leaves the possibility, and question of wheter or not dabi ultimately managed to make peace with his family or not up in the air.
This is a good, satisfying, tragic ending.
Spinner and compress both end up in jail for the rest of their lives, but Spinner resolves to write a book, that for better or worse will tell the league's version of the story. It's not AS good an ending as the above, but it still works just fine.
Clearly Hori CAN write a good open ending that still gives closure.
Which is why it's so baffling that MHA 430, ends up doing EVERYTHING WRONG as far as an open ending possibly could.
It has no closure, it has plot holes aplenty, it manages to leave the question of will they or wont they unanswered, not by being ambigious, but by telling us, in the most unintentionally agressive manner possible that it did NOT happen, and most damningly of all, it shits all over the Story's themes.
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MHA ends with the cast all grown up in an "and the adventure Continues!" ending, similar to justice league Unlimited.
That's not a BAD way to end it... The problem is EVERYTHING ELSE in this chapter.
Because we learn WAY too much in this chapter. the gaps in the timeskip is filled... but not in a good way. instead in an infuriating manner that pisses you off if you actually starts to break it down.
Let's start with Izuku being forgotten.
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So i have seen some people try to shut down criticism about the fact that Izuku didnt win fortune or fame, by noting that from the thematic point, being a hero was NEVER about that from Izuku's point of view.
And that is true... but this argument misses the bigger and more obvious problem.
The story REFUSES to tackle this from that angle.
As many have pointed out, this is a BAD outcome ending for Izuku.
He returned to being quirkless, he had to settle for a job that wasn't being a hero, he has been mostly forgotten after his one big highlight, and his friends have effectively begun to move on.
And he does not care.
At all.
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Hell, a 14 year old izuku who for one brief moment gave up on his dreams to chase a more realistic future, has more genuine and mixed emotion and mixed feelings in one shot, than Izuku has about actually living through a much more bittersweet scenario.
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Hell, the one moment Izuku has when he looks genuinely down in this chapter, is when Aizawa admonishes him for not being strict enough with his students.
Basically the premise here is sound. Izuku ended up in a bad personal ending to set up the return to actual heroics at the end of the chapter... And that could have worked if it committed to that.
If he was portrayed as actually having regrets about his lot in life. you know, the same thing All Might's ENTIRE STORYLINE was built around!
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MHA has ALWAYS been a human story that confronted the fact that people had regrets, and problems, and they need to be honest about them to deal with them.
To not bottle everything up inside and pretend the problems arent there.
For the story to end, with Izuku doing EXACTLY THAT is a slap in the face that goes EVERYTHING this story has preached about how you need to communicate with the people around you. the entire point of chapter 429, the CHAPTER RIGHT BEFORE THIS ONE!
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Then of course there is the whole "Everyone Growing apart" thing too.
Now, it's not as bad as the early translation made it seem, but the point still stands that despite the entire chapter right before the end then emphasises how everyone went their separate ways.
This chapter COULD have shown us moments where Izuku is still in contact with the rest of his class, but it does not. instead it emphasises how distant he is becoming from the rest of his former friend group. He is the lone one out, the one guy who seemingly is no longer in regular contact with the rest.
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The reason for that, is that Hori wanted to make the moment where he returns to the fold that much more impactfull... but it does not work, because it basically tells us that none of the class was able, or willing to make the personal sacrifice to keep in regular touch with him during those 5 years.
But FAR more egrigiously, and spitting in the face of the Theme of actually communicating and talking with the people you care about, is HOW Izuku gets back into the game.
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Apparently they spent the last 5 years pooling their money to finance a high tech suit for him to fight crime in.
And i get it. I get what Hori WANTED to do with this. He wanted to show "See, Class 1-A didnt forget Izuku after all, they still love him!".
Thats the intended message.
But the problem is, it does not work. and in fact, not only does it NOT work, but it completely goes against EVERYTHING that the story has been trying to preach for the entire 10 years of it's run.
The rest of class A never told Izuku about this. ever. Why? apparently because they wanted it to be a surprise. So they just let him go on with his life for 5 years, all while none of them really bothered to keep in regular contact with him.
There is... so much wrong with that.
But before going over the way it just hammers in the point that actually talking with the people you love isnt important after all, let's go over how this entire stupid plan could have backfired SO badly on the part of class A. Hell, it kinda did actually, if not quite as spectacularily as it could have.
What if Izuku had gotten married and moved overseas during this period? What if he had gotten married in Japan, but his entire family dynamic and plans had revolved around the fact he had a job that did not require moving around much and so got to spend a lot of time at home? Hell, even within the context of what actually Happened, U.A is still going to find itself suddenly short of one teacher who his classes relies upon, if he actually wants to go pro for real.
There are so many ways this stupid 5 year scheme of secrecy could have backfired, and it does not take a genuis to be able to see them.
basically the entire class planned out Izuku's life ahead of him withouth telling him anything about it, withouth giving him the context or preparation for how to plan his future with it in mind, and how none of them seemingly cared about how this might upend his actual personal life.
And thats just the logistical issues.
Morally speaking, this just repeatedly hammers in how this final chapters just completely abandons the themes of how you need to actually work, talk and discuss your personal matters and feelings with the people around you.
1-A did none of that.
They let their relationships with Izuku cool, when they didnt have to, seemingly with the idea that it didnt matter in the end because he'd join them anew as a hero later anyway, and they could catch up then.
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Which leads me to discussing the one, actual ship who's ending actually DID matter from a storytelling perspective.
Izuku and Ochako.
Now i have seen so many bad takes across the web from the people who are happy this did not happen, or argue that it does not matter.
But the brutal truth is, it does.
And the reason it does, is not because Izuku HAD to end up with Uraraka, or even that they had to be together in the final moment of the series.
It's because one of the longest running stories of this manga had NO ENDING, NO RESOLUTION, and rather than that, it wants to suggest it might still happen anyway... Despite unintentionally KILLING IT in the most infuriating way possible.
Out of all of the cast, it is Uraraka's character who is butchered by this stupid 5 year plan, to the point it even taints her entire new character direction at the end.
Uraraka ends the story having reformed the Quirk system for people growing up, helping those with difficult quirks get past mental problems... But just all the rest of her class, she chose to neglect her relationship with Izuku under the seeming thought process that she could patch it up later... Or that she could finally confess her feelings.
I'll let Shigaraki speak for my feelings on this way of thinking.
"You heroes hurt your own families just to help strangers. You heroes pretend to be society's guardians. For generations, you pretended not to see those you couldn't protect and swept their pain under the rug. It's tainted everything you built. That means your system's rotten from the inside with maggots crawling out. It all builds up little by little over time."
The intended message of MHA is a refution of this... but in this final chapter, Shigaraki's words ring true, at least as far as class A is concerned.
As they became Heroes, they neglected the one amongst them who needed the most support and instead went off to, as shigaraki put it, Help Strangers.
They pretended that Izuku's situation in the moment did not matter, because in the long haul it would all be worth it.
And just like their predeccessors, it taints everything they do.
But Uraraka most of all. If you ignore the romance angle, she has started a massive program to help strangers in need... while also neglecting and frankly mistreating someone she loves and cares about her who needed her support in his weakest period.
If you do take Romance into account, it gets even WORSE, because then you have to accept that Uraraka ultimately rejected the message that she preached with Toga, the thing that got the blonde girl to turn coat for her.
She in the end did not manage to live a life where she actually was able to do what she wanted to do, and instead remained the exact same wishywashy girl who refused to actually be open about her feelings.
Instead, she, in her final shot of the series, is in the exact same spot she was back then. A girl who would forever pine after Izuku, but never be able to open up about it.
Which would be a bad enough way to end her character on... But then when you take into account that she also participated in the 5 year plan, and there is nothing to suggest she kept in touch with him more than the rest, just makes it so much worse.
I have said before that with this ending, Uraraka's love story was an objective waste of time, and i stand by that.
Hori didnt have to end the series with Izuku and Urarak married, engaged or obviously in a relationship, but by refused to actually make it happen, and lumping Uraraka in with the entire rest of the class, he instead did something way worse.
He made it abundantly clear that regardless of what Uraraka's feelings on the matter, the relationship to Izuku was not something special. She was NOT his Hero in the moment when he actually needed one.
Neither as a friend, or as a love interest.
Her actions tainted everything else.
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And of course, there is the big plot hole of this chapter.
The single biggest, and most obvious hole that is just gaping through it, that for this story to work you have to completely ignore.
Namely that 1. All Might is one of the richest peoples in the world. Class A should not have had to actually fund Izuku's suit. All Might could, and SHOULD have done that all on his own. and 2. That this tech EXISTED 8 YEARS AGO!!!!
All Might's armored suit made him one of the most powerfull figures in this entire series.
Sure it was a bit experimental, but it WORKED! it was not some unstable prototype that coudl explode at any moment, it would have worked just fine as an actual permanent power up!
For this entire stupid 5 years of Sidelines Izuku to work, you have to just PRETEND this massive hole does not exist.
And it's not a small hole that you can justify that the characters didnt think about it. It's there, and it's MASSIVE.
The only reason it's not talked about as much as all the rest is that while this is the big Material problem of this chapter, everything else is so much worse because it attacks, destroys, and taints pretty much every theme MHA had over the course of it's long run.
---Edit---
Apparently there is a throw away line in the Trivia section of Volume 39 that All Might apparently spent almost his entire fortune on his Mech suit.
Meaning that while this isn't quite the plothole I assumed it was, it IS still TERRIBLY communicated within the story itself why All Might didn't just fund Izuku's suit themselves.
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The themes that more than anything else was what set it apart from every other battle manga that ever existed. The Human themes of actually talking to the people around you that made MHA a special story, far more than it's superhuman battles ever did.
That is why so many people are pissed off about it.
It's also why MHA is such a textbook example of how NOT to do an open ended story.
Hori could have kept the details about Izuku's life, be it his personal or proffesional life incredibly vague, beyond the basics... but he choose not to, and instead peeled back the curtain... but rather than showcasing depth, it just made the whole thing fall apart by giving us the specific details that we did not need, and which pretty much tainted the entire ending down to it's core... All completely unintentionally.
He didnt have to show that Izuku had NO specific remaining bonds with any single members Class A that were still more important to him than the rest.
But he did.
He didnt have to go out of his way to show that Izuku was completely forgotten by society at large.
But he did, and subsequentially did not actually choose to explore that.
He didnt have to show us deep, long, internal monologues from izuku's perspective where he is cartoonishly at ease with his lot in life.
But he did.
He was too specific and detailed about the things he NEEDED to keep vague, and not specific about the details that we actually needed to know, and so it all collapses in on itself in a mess of broken Themes and morals, and shattered logic, and above all else, he managed to carelessly and unintentionally cheapen every single relationship Izuku formed with the rest of his classmates over the course of this story.
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raven-at-the-writing-desk · 6 months ago
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Quick world lore question; does the game ever specify what kind of potions/poisons exist in twst? Like, since it's technically a fantasy world, would things like health/stamina potions like you'd see in rpg's exist? Or would it be closer to reality, like home remedies and basic pharmaceutical stuff?
I'm only an EN player and I havent read all the pomfiore student's vignette's so if they answer this there then im sorry for the bother ; ;
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Potions aren't talked about in the only Pomefiore students' vignettes! (In fact, if we're talking just strictly Labwear vignettes... Vil and Rook's don't really focus on potions at all; only Epel's sort of does.) There isn't actually a ton of lore about potions, and in the times when they do become relevant, the writing tends to focus more on the ingredients and/or the preparation process rather than what kind of potion would be produced. For example, the entire Labwear series of vignettes frequently brings up rare or dangerous plants that require the application of magic in order to safely harvest, such as the mandrake and the lantern blossom.
I wasn't able to check all vignettes (since that would be like... what, probably a few hundred at this point? If not that, then at least over 100.), but there's definitely mentions of potions with various effects. From all lab vignettes alone and combing through the main story, here's what I could glean:
transformation/transmutation potions (prologue, book 2, Beans Day, book 6, etc; this is probably the most often mentioned type of potion)
voice-changing potions (Leona Labwear vignette)
color-changing potions (Epel Labwear voice line)
plant growth potions (Epel Labwear voice line)
sleeping potions (Silver Labwear vignette)
awakening potions (Silver Labwear vignette)
magic enhancing potions (book 2)
a potion that changes one part of your body to that of an animal's (book 3)
itch-relief potion (Lost in the Book with Stitch)
potion that heals burns instantly (Jamil Labwear vignette)
On the subject of poisons, no specific kinds are mentioned as far as I'm aware. There's a Poison Refining class (Cater Labwear vignettes), but we don't really get specifics. When poisons are talked about, it's usually in reference to the Fairest Queen or the Pomefiore dorm leader being skilled in making potent poisons, or it's Kalim talking about the many attempts on his life and unnamed poison antidotes. There may be more mentioned in other places, but at this time I don't have the capacity to check every single event and vignette. If you know of any more that aren’t listed here, please let me know and I can update the list!!
It should also be noted that "potions" can also be used for other purposes. This includes creating special effects for movies (mentioned in Vil's Labwear vignettes) and enhancing the effects of skincare (book 6, Azul Ceremonial Robes, etc.).
You'll notice that the effects of these potions can also be achieved via regular spellcasting. (In fact, we see Adeuce practicing color changing magic in Floyd's Labwear vignettes + Vil using color changing magic to help himself hide from paparazzi, etc., Jack's/Malleus's/Azul's UMs also allow them to do things without the help of potions.) Because of this, I believe that potions are meant to be an alternative way of spellcasting without actually needing to use magic. This makes already prepared potions usable by mages who don't want to expend energy/build blot as well as by NON-MAGES.
Within the world of TWST, there is an occupation known as the “medical mage”, who appear to combine magic and medicine into their practice. Furthermore, what is called “Potionology” in EN is written as 魔法薬学 (literally, "magic pharmaceuticals") in JP, implying that there is, in fact, an intersection between magic and medicine. This is similar to how "technomancy" is described to be the cross between magic and technology.
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In terms of a "healing potion", there are instances which show that a magic potion may heal or at least speed up the body's natural healing process. For example, in 7-68 of the main story, Baur gives Lilia something to drink to help him with the dire blow he just took. It doesn't appear to restore him to full health though, as Lilia states he still needs rest afterward. In EN, they use the term "potion" but in JP they use "薬" (kusuri), which is "medicine". Baur qualifies the character with "魔法" (maho), which is "magic", so the term he's using is "magic medicine". This is probably the closest thing to a "healing" potion that we know of in the TWST lore.
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So technically, yes, TWST has "healing potions". I wouldn’t say there is one blanket cure-all potion though; based on what we know of potionology and how it’s very similar to irl chemistry classes, we can assume that there are generalized ���healing potions” but that there must also be far more specialized and targeted ones, similar to medicine irl or non-enchanted or non-magic infused medicine. This is supported by Riddle mentioning a potion that instantaneously heals burns, implying that there is no “cure-all”.
I would imagine that, like transformation potions, “healing potions” would have to be highly regulated since they’re basically a drug 💀 (There would probably be OTC types too, given proper governmental approval!)
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604to647 · 6 months ago
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Marine Attraction
4.3K / Detective Tim Rockford x fem!reader
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Summary: When a stakeout at the aquarium does not go as planned, Detective Tim Rockford must interview all the aquarium visitors, including you.
Warnings: Fluff! Meet cute! Maybe a dirty thought or two that reader really should not be having about a (hot) man just trying to do his job 🤭 Made up Merge Mansion lore. One cute nickname because it’s me (won’t spoil).
A/N: This was written for @mermaidgirl30’s Ocean Challenge – thank you for hosting a lovely event.  Please see #Jamie’s Ocean Challenge for all the wonderful works! I’ve noticed that as of late, some of the authors that I look up to and consider mainstays in this community since I started lurking 2+ years ago have wanted to leave, needed to take breaks from the fandom or felt disconnected from the community.  This story is for you, about stepping away when you need to and maybe rediscovering how something old can still bring you joy. Xoxo, love you all.
Fishy dividers by @saradika-graphics 🥰
EDIT: Oops this turned into a series - Masterlist
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You’re not really sure how this happened.
You’ve been feeling a bit off, as of late.  Nothing was wrong, per say - your job is fine, your friends are dear, your life leaves you grateful.  It’s just that you feel… untethered.  Like you should be doing something more?  Work is fulfilling enough – you achieve and excel.  Friends and family make for wonderful company, but your social battery isn’t infinite and as much as enjoy your get-togethers, they can leave you drained.  Even some of your solitary pursuits, cooking, watching tv, scrolling through social media don’t seem to be as satisfying as they used to be – you consume, but you don’t create.
On a whim, you decide to take the day off work (the first in who knows how long?) and go somewhere you’ve always loved: the aquarium.  You’ve been visiting this aquarium since you were a child – something about the gentle hum of the tanks and the darkness that’s illuminated only by the glow of the exhibits has always relaxed you.  You’re going to go specifically to take photos.  Photography used to be a casual hobby of yours; you were even featured on local news blogs and had your photos chosen for a gallery showing once – but as life got busier and your other endeavours required more of your time and energy, it had fallen by the wayside.   It’s been forever since you took a photo walk or even a picture that wasn’t for capturing a moment rather than a snapshot.  You’re actually getting excited about shooting photos again.
It had been a serene couple of hours spent watching your unhurried fish friends and the silent watery dances of the marine plants that shared their abodes.  The aquarium is playing host to a few young families and two eager fieldtrips, but otherwise, you’ve had the place nearly to yourself.  Able to loiter so you can try different lenses and play with the lighting of your shots, or wait as long as you want in order for a mixed rainbow hue of fish to swim into frame, the morning had passed quietly and contently.
But now you sit in the children’s play area, the last of today’s aquarium visitors, waiting for your turn to be questioned by the police. 
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Detective Tim Rockford is not really sure how this happened.
It had been a simple enough stakeout operation.  He and his team had received a tip a few days ago that there would be a handoff taking place at the aquarium today: an exchange of money between one of Grandma Ursula’s henchmen and a mystery player whose identity has eluded Tim for the entirety of this case thus far.  Perhaps it was unreasonable to expect Mr. Pie (so nicknamed by the squad for the Bolton Berry pies he consumed) to show up himself, but Tim held out hope that whomever they nabbed today would provide the break in the case that he so desperately needs.
Only, Grandma’s man had come and gone and none of the six men, Tim included, posted at the various vantage points and exits had seen a damn thing.  At some point between spotting their target enter the aquarium with a briefcase in hand, they had lost track of him and picked up his movements again only when he was already leaving the gift shop, empty handed.  How was it possible they couldn’t account for what happened in the aquarium?  Did the meeting with Mr. Pie occur?  Or was the briefcase stashed somewhere?  Tim presses the heels of his palms to his eyes and grimaces – the operation had been an utter failure. 
Not only did they not get what they came for, but now the remainder of the day was completely shot.  What had followed once the police realized just how out of depth they were, was a complete shut down of the aquarium with all visitors locked in and needing to be interviewed before they could leave.  Even the elementary school trips of thirty children.  Each.  After giving instruction to the additional LAPD support he called in to search the aquarium top to bottom for the missing case, Tim had settled in for a long afternoon of what he expected to be fruitless Q&As.
As he wearily enters the kids play area once again (an officer more considerate than he had suggested that given the number of children being held, it might be the best place to have everyone wait), Tim sees only one witness left to interview: you.  He had noticed you earlier, each time he came in to select another interviewee, in fact – if your pretty features and sweet smile hadn’t caught his attention first, your everlasting patience and kindness would have.  Several times, he spotted you playing patiently with the children – the sound of your melodic voice and gentle laughter floating above the grumblings of the other adults who had also had their days ruined. The sound eased the tense spot in his shoulders where his holster straps had started digging in a little bit.  At first, Tim thought you might be one of the teachers or a field trip chaperone, but then he noticed that you let all the school trips and families with children go ahead of you, and he overheard you tell his fellow officer that you didn’t mind waiting, that it must be much harder for the children.  He was grateful for you and he didn’t even know you.
As Tim approaches, you look up from your phone and shoot him the soft smile that’s been his one bright spot in this disaster of a day, though he thinks it seems a bit more tired than when he first had the pleasure of seeing it earlier this afternoon.
“Is it my turn?” you ask him, still in good spirits despite the circumstances.
“Sorry for the wait, miss.”
“No need to be sorry… Detective?”
“Detective Rockford.  Tim Rockford.  I appreciate that, it’s been… a day.”
You hold out your hand to shake his before repeating his name, then giving him your own.  Tim can’t decide if he likes the way his name rolls off your tongue, or the way your own name floats above the cheer of your voice more. 
“Well, hopefully I can help with… whatever has made it such a day,” you give him a sympathetic smile.
The kind of smile you might offer to him when he comes home after a long hard day.  Damn. He’s in trouble.  Focus, Rockford.
Since you’re his last witness of the day, he offers to conduct the interview right here instead of the stuffy office that the aquarium staff had lent him.  As you acquiesce to his suggestion, you stretch out your arms and legs, arching your back to work out a bit of stiffness from having sat for so long and Tim finds himself admiring your figure in a way that is decidedly not going to help him solve this case.  He tries to cover up his less than professional gaze by stretching himself – it feels good.
After collecting your information and starting with his routine questions, Tim realizes he’s pinning his hopes on you having seen or noticed something today – not only because no one else has, but so he can keep speaking with you.
When it becomes evident that you didn’t, he sighs a heavy sigh of disappointment. 
He hadn’t realized that he’s done so until hears you apologize; quick to reassure you that that you don’t have anything to apologize for, Tim places his large warm hand over yours before he can stop himself.  You gasp softly, you think only to yourself, but Tim hears the sweet noise and smirks a little – it’s nice to know he’s not the only one who’s been affected.  When he notices that you don’t move your hand away,  he lets himself revel in the feel of your soft, small hand under his for a beat longer before he removes it and somewhat begrudgingly starts to wrap up the interview.
---
Fuck. This fucking detective.  Rockford.  Tim Rockford.
Even his name is hot. 
You had noticed him earlier, of course – how could you not?  He was a hulking presence, impossibly broad and tall, and he carried himself with the authority and gravitas of a man in charge.  During the earlier hours of your wait, you had been preoccupied with helping entertain some of the young children in the waiting area who were restless with boredom, not sure why their promised day of aquarium fun had to be ruined by something as trivial as a police matter.
But once you caught sight of Detective Rockford’s handsome profile, it became impossible to not be captivated by the deep richness of his brown eyes or that strong nose that centered his face perfectly.  His grave countenance conveyed the seriousness with which he took his work (that facial scruff screamed he worked too much), but he was quietly calm and his tone gentle with all the witnesses, especially the children.  You couldn’t help but hope it was him every time an officer entered the waiting area. 
Some time between now and the last two times he had come in to call forth witnesses, the detective had lost his suit jacket, strolling in wearing only a gun holster and a white dress shirt that stretched taut over his firm chest and bulging arm muscles; you thought you were going to have to dunk yourself into one of the aquarium tanks to cool off just from the sight of him.
Your heart picks up a little when it’s him who appears when you’re the last one left to be interviewed; silently, you pray to Beyoncé to give you the strength needed to coherently answer the detective’s questions when he asks them in that honey laced baritone of his.
When Tim mirrors your big stretch, you hope you’re discrete enough that he doesn’t catch you staring: his limbs extend fantastically long, arm span wide enough to cast a shadow that reaches across the floor in front of you - he's huge.  After hearing the detective inhale a deep breath, it feels to you as if all of the air has been sucked from the room, leaving you dizzy as you gawk at his hard chest, expanding and pushing up against his crisp dress shirt, held closed only by the strained efforts of a few valiant buttons.
You feel bad that you have to answer in the negative to Detective Rockford’s questions.  Unfortunately, you hadn’t noticed anything out of the ordinary during your visit, too engrossed in your own photo taking, and you don’t remember seeing the man in the picture that he shows you.  You can tell that Tim tries hard not to show his disappointment and wish very much that you could please him, be the one to wipe the weary look off his face and the release the tension from his hunched-up shoulders.  Maybe please him in other ways, as well.  You have a feeling that praise from one Detective Tim Rockford would have you dripping wet and clenching around nothing embarrassingly quick. 
GIRL. GET IT TOGETHER.  For all you know, a serious crime took place here today!
You apologize.  Outwardly, for your inability to help him with his case, and inwardly, for the dirty thoughts that are wholly inappropriate to have about a complete stranger who is just, very competently, doing his job.
To try and put you at ease, Tim relaxes his handsome face and hopes to reassure you when he gently pats your hand; instead, a jolt of electricity shoots through you and you warm all over from his touch.  Maybe it’s your imagination but Detective Rockford seemingly lets his bear paw of hand linger over yours for a bit longer than he needs to, and you think you spy his plush lips curve up slightly at the corners when you gasp.  You might just melt off this bench right now.
“Oh, one last thing, did you take any pictures at the aquarium today?”
You nod, but are suddenly shy as you anticipate the Detective’s next question.  Tim nods at you matter of fact, “Good.  Could you please show me?  I just need to look through them quickly to see if there’s anything in the background that might be useful.”
He holds his hand out, not really expecting any resistance - you’ve been nothing but perfectly cooperative so far.  But when his hand remains empty, he looks over to find you adorably chewing your bottom lip while gripping your phone tightly with both hands, making no motion to hand it over.  For one ridiculous moment he panics, Are you Mr. Pie?!  He shakes his head slightly to rid himself of that ludicrous thought, and waits patiently for you to tell him what you’re ruminating on.
“It’s just that there are a lot of pictures..,” you start, “… and a lot of them are kind of duplicates…”
You know you’re being deliberately vague – sighing in resignation, you decide it’s best to just rip the band aid off.  Unlocking your phone, you go to your camera roll and filter to today’s library before handing over your phone without meeting the detective’s gaze.  Out of the corner of your eye, you see Tim scroll slowly through hundreds of photos of the aquarium’s exhibits; you attempt to avoid meeting his eye by focusing on how your phone looks inexplicably small in his big, rough hand.
“That’s… a lot,” Tim finally says when he reaches the bottom of the roll.
When you look up, you expect to see maybe a cringed look or even a mocking expression on the detective’s handsome face, but instead you find the massive man looking at you with a gentle curiosity, maybe even holding himself a little smaller in an attempt to not intimidate you.  It doesn’t seem to matter that you don’t really know him, you suddenly feel comfortable enough to tell Detective Tim Rockford this very personal thing about yourself – he might look like he's perfectly cast as the 'bad cop' in interrogations, but you have a feeling he’s got just as good of a track record playing 'good cop'.
“An old hobby of mine was… I guess they call it iPhoneography? Using apps to mimic traditional camera captures?  I used to love it, actually.  Selecting the different lenses and choosing different exposures, then seeing how the images would developed – of course, with the phone, you wouldn’t have to take it in and wait for a week or anything, it would be processed digitally in a matter of seconds.  But… editing apps are so common place nowadays, and most social media platforms have built in filters and effects - iPhoneography has sort of fallen out of favour,” you explain.  Tim is nodding along - he doesn’t really know what you’re talking about, he has three apps on his phone that he uses regularly (Weather, Candy Crush, and the app from the City that reminds him when to put out his garbage bins); the rest of the apps on his phone were preinstalled and he can’t figure out how to delete them.  But he encourages you to go on.
“In fact, I haven’t really gone out to shoot in years.  But lately… I’ve sort of wanted to get back into it?  I came to the aquarium today to fire up the old camera, so to speak.  That’s why there’s so many – a lot of the pictures are just of the same frame but where I was trying out different lenses or exposure options.  I’m not, like, super obsessed with fish or anything,” you finish up quickly, hoping you haven’t made a complete fool of yourself.
Tim hands you back your phone, still open to today’s photos, and smiles, “Why don’t you tell me about what you shot today?”
“Really?” you look up, surprised.
“Really,” Tim tries to convey his genuine interest via his eyes, and is instantly rewarded by a smile on your face that could light up the room.  It’s certainly lighting him up.
And so, you tell Detective Tim Rockford all about the photos you took today.  You swipe through your pictures and show him how the different lenses affect the lighting, exposure, saturation and even colour tinting of the resulting photo.  You proudly tell him about how you had to switch up your technique and settings when shooting the tanks where the marine animals or plants thrived primarily in the dark or relied on bioluminescent light.  You laugh, mainly at yourself, when you tell him about how long you stayed at certain attractions, waiting for a particular school of fish to swim perfectly into frame.
Tim thinks your laughter is the loveliest sound he’s ever heard.
You tell him your favourite sea creatures to photograph are the jelly fish because they’re so weird and they move with such alien grace, unpredictable yet seemingly purposeful, and that’s why there are more pictures of them than any other animal in your camera roll.
Tim finds himself enchanted watching you get more and more animated and excited as you go through the pictures you took today; while your eyes are peeled to your screen, he admires how they twinkle and the way your mouth slopes upwards, grinning wide even as you talk non-stop about your long-forgotten hobby.  Your pretty face is aglow.  He thinks he could listen to you talk about the things that bring you joy forever.
He lets you talk for an hour.  You don’t even realize until you get to the last photo (a school of clown fish weaving between the tentacles of their anemone home) and glance up at the time at the top of the screen, “…oh my gosh!  I’m so sorry!! I’ve prattled on for so long, I’m sure none of this was helpful at all!”
Tim won’t have any of that, “Don’t be sorry.  You had fun.  I’m glad you had some fun today… before I ruined it by sequestering you here in this waiting area for the entire afternoon.”
You shyly look at his apologetic face, “I’m having fun now.”
Tim can feel his ears warm and is sure they’re pink at the tips.  Darn, you’re sweet.  He distracts himself by flipping to a brand-new page in his notebook, “Me too.”  You feel your heart expand at his soft confession.
“Now, I have some good news and some bad news.”
You look at him expectantly with an innocent, doe-eyed expression that Tim thinks might be one of the most dangerous things he’s ever encountered in all his years on the force, “The good news is that I think you’re a very, very good photographer.  It’s clear you enjoy it and there isn’t a single photo you showed me today that isn’t obviously a labour of love.  I think you should get back into it if you can.  The way you were talking about your photos today, I don’t think I’ve seen that much joy on someone’s face in… I don’t know how long.  I’m grateful you shared that with me.”
You’re speechless.  His words are so, so kind… and exactly what you needed to hear today.  You’re filled with tremendous gratitude and fondness for Detective Tim Rockford.
“… the bad news is, I spotted the reflection of our man in the shadows on the glass in some of your photos, and I’m so very sorry but I’m going to have to confiscate your phone,” Tim could not be more truly sorry.
After the initial shock of being told you’re losing your phone for a few days, you quickly recover and tell Tim that you’re genuinely glad you could help.  You give him your email and use your phone to send off a message to a few of your group chats regarding how you can be reached for the next few days before dropping your phone into the evidence bag Tim produces.  Under different circumstances, you might be upset at this turn of events, but the expression on Detective Tim Rockford's face is more than enough to make the minor inconvenience worth it – he looks invigorated, energized.  Clearly, this is what he loves doing.
Walking you to the aquarium exit, Tim apologizes and thanks you again before seeing you out.  Right before the door closes behind you, you turn and see him already rushing off to brief his team, your plastic covered phone clutched in his hand and an excited grin on his face.  After the kindness and patience the detective has shown you today, you’re glad to have played a small role in putting that smile on his face.
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True to his word, you receive an email from [email protected] just a few days later, letting you know your phone is ready for pick-up.  When Detective Rockford meets you in the precinct lobby, you have to suck in your breath – he’s even more handsome than you remember, and you’ve been spending nearly every waking minute over the past few days picturing his strong jawline, soulful eyes, and that charming facial scruff you’d give anything to run your fingers through.  He’s jacketless again, just another pressed white dress shirt that his broad frame threatens to rip through, bordered by those leather holsters that make you want to swallow your tongue.
As Tim takes you to Evidence so you can sign out your phone, he tries to chat amiably and not cast too many obvious and admiring glances your way; you’re all warmth and serenity in this place that he only ever associates with being loud, bustling and cold.  He simultaneously never wants you to leave and wishes to sweep you far away and keep you only for himself, distanced safely from this place where his every day is synonymous with darkness and mystery.
When you’re once again outside, Tim leans against the frame of the precinct’s front doors and you look up at him from one step down, hopeful, “Did I help?”
Yes.  You help more than you know, Tim thinks, having been unable to get your incandescent smile out of his mind since he last parted from you; finding that it’s become the image that grounds him during his long grueling hours.  Instead, he says, “I’ve got good news and bad news.”
“Oh no – not this again,” you grin.
Tim smiles back, emboldened by your cheery demeanor, “The good news is that a lot of your photos and what the tech guys called… um.. meta data?  A lot of it helped generate some good leads that we’re now following.”
“Oh!  That’s wonderful!  I’m so glad, Detective Rockford!”
“Tim.  Please call me, Tim.”
“I don’t know, I kind of like calling you Detective,” you tease, good naturedly.
Tim should not feel his pants tighten at this, “The bad news is, because your photos had so much useful information, there is a very good chance they will be used as evidence if this case ever goes to trial.  I don’t think you will need to testify, as you yourself didn’t see anything, and that meta data gives us the info on when and where the photos were taken.  But even so… it means I can’t ask you out until the case is over.”
“Oh no,” you’re disappointed, but somewhat mollified that Tim has just basically asked you out without asking you out.  “That is bad news indeed.”
Tim looks around to make sure no one is looking before he reaches out with his hand and gently strokes your cheek with the back of two of his thick fingers just once, whispering, “I’ve never wanted to put a case to bed more.”
You can’t let the joke pass you by, “The case?  The case is what you want to put to bed?”
The booming laugh that shakes Detective Tim Rockford’s entire torso reaches all the way to his eyes, crinkling them in the most adorable way.  It’s staggering the difference it makes – he looks 10 years younger, you think. 
He’s needed this.  A really good laugh.  He’s needed it more than he realized.  He’s needed you.  He looks at your impish grin, so proud of yourself for pulling this sound from him, a sound so rare that it’s become almost foreign to his own ears; Tim hopes he’s able to convey his gratitude for you with the way his eyes have brightened, flecked with gold and mirth. 
He thinks you just might understand him perfectly. 
When you lift up on your toes to brush your lips softly against his scruffy cheek for a goodbye kiss, he whispers low in your ear, “I’ll call you, Shutterbug.” 
A promise.
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7 months later
The Grandma Ursula case has taken the nation by storm.  The TV in your workplace breakroom is permanently dialed to the court case broadcast so no one misses a minute of the scandalous proceedings, a single interview with those involved in the case, or any legal and criminal analysts’ commentary.  For someone who is billed as the Lead Investigator, Tim makes shockingly few appearances onscreen, but you feel a little thrill go through you whenever you catch a glimpse of his striking figure in the background of a news broadcast about the case, or when you see him standing stoically behind the head prosecutor while the latter debriefs the press from the steps of the court house.
You gaze dreamily at his face while the press shouts out what everyone (your friends, colleagues, the public) all want to know:
How many aliases does Grandma Ursula really have?
Can we even call it the Bolton Mansion anymore?
Why that particular number of pies?
You’ll be honest, you’re just as interested in the case as everyone else, but you have one pressing question that you know no one else is asking: Will he call when it’s over?
You’re in a departmental meeting when the verdict is read.  It takes you forever to get back to your desk, caught up in everyone’s excited chatter about the ruling, but when you finally sit down and pull out your phone from your drawer, it’s to the best outcome you could have hoped for from the Grandma Ursula case.  Positively beaming, you reread the text message sent from an unknown number only two minutes after the verdict was announced: Hey Shutterbug, take any good photos lately?
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End note: The iPhoneography aspect of this fic is a bit self indulgent; some might know that this Tumblr used to be a photo blog before it became my writing blog. Just like reader, it's something I used to enjoy a lot but I haven't opened those camera apps in years - maybe I'll get back into it one day! In the meantime, yes - the aquarium photos in the moodboard are by yours truly 🤭
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three--rings · 2 months ago
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You Should Watch The Spirealm/致命游戏
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What is it?
A 2024 cdrama based on the danmei webnovel Kaleidoscope of Death. It's a censored version of a BL novel, with thriller, mystery, and horror aspects, 38 45-minute episodes.
What's it about?
A young man accidentally gets drawn into a virtual reality video game that involves passing tests in a series of doors. Once you start playing, you cannot stop and if you die in the game, you die in real life. He meets a frustratingly mysterious, competent, and attractive man in the doors who recruits him to be part of his game solving team. Well, specifically to be his partner. Lots of gay subtext ensues as they fight through door after door seeking to get to the final door in order to end the evils of the game. (The book is a little different, as it's more supernatural.)
So basically it's a infinite flow deadly game situation, with m/m romance.
Main Characters:
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Lin Quishi/Ling Juishi (novel/drama versions of his name)- Our protagonist. A smart graduate in computer science, good at games. Well meaning but a little naive to start out.
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Ruan Nanzhu/Ruan Lanzhu - Our love interest. In the novel he crossdresses often and he presents as a woman for the whole first arc. Super intelligent, expert at the game, extremely flirty but reserved at the same time. Got one look at Lin Quishi and said That One.
Other Characters, aka the Found Family:
Ruan Nanzhu's team consists of a pair of twin brothers (one young and dumb and one uptight), a hot doctor vet, a woman whose main job seems to be cooking dinner, and a not-so-stable dude.
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Then there's Li Dong Yuan, a rival player who becomes reluctantly-tolerated friend, and his cute female assistant. And Tan Zao Zao, an actress who hires the team to help her in the games and also sticks around persistently.
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They're pretty much all delightful and some may start off silly/annoying and end up breaking the hell out of your heart.
Okay, but what's the VIBE?
Big Guardian vibes. The team of lovable scamps investigating weird supernatural (?) type mysteries? While the boss and the guy he fell for have a situationship? Totally. This definitely has more of a horror feel than Guardian, though, even though they tone things down from the novel.
Each door is its own setting, and some are more scary than others. So one is a mental hospital, one is a traditional village, one is a gothic manor, etc. Lots of tragic female ghosts who have been wronged and are getting revenge. The one that really creeped me out was the one with the children with the eggs. It does a lot of creepy rather than really horror. It's not truly gory at all, as it was made to air on Chinese TV and they have strict limits to violence.
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The camerawork and set decor is really nice, actually. It looks great most of the time and a lot of the effects seem to be practical. It looks a lot better than Guardian is what I'm saying, if not quite to a film level.
How Gay is It?
Oh MY GOD. Okay look, this show was NOT supposed to be released, but thank whoever put it up for that two hours. It's really incredibly blatant, like really as much as Word of Honor was, although because the plot is focused elsewhere it's maybe not quite as in your face. But the actors UNDERSTOOD THE ASSIGNMENT and there's so much longing and SO much implication. After a while, everyone basically just treats the main couple as a couple even thought it's never talked about.
I mean episode one there's Only One Bed and at the end of their first meeting Ruan Nanzhu gives Lin Quishi a RING. I mean, the flirting is also BLATANT. I also just find this a really romantic show, despite the Not Talking About It thing.
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Is it a Happy Ending?
So, It's Complicated. I'm trying not to spoil anything and this show is pretty easy to have spoiled for you. There's definitely a good bit of tragedy in this show in general. Characters die and it's really sad. Like, this is a plot with stakes and if no one we liked ever died, it wouldn't be the same.
I will say I consider this show to have a happy ending, but you do go through some pain first. Essentially the main couple does have a separation, but there is a reunion before the end. There's also a scene that will give Guardian fans fucking PTSD, but the show does a fix-it on its own, okay? I do feel that I have to warn for that, though.
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Where can I watch it?
The show is legally available on Viki with a subscription. Obviously there are other ways to find it as well, and links went around before it was picked up by Viki so check tags if you need those.
I really hope this encourages some people to watch this show, as it's really well made and a great time. It's one of a very small number of danmei adaptations we've gotten, but a lot less people have watched it since it's modern and had a weird release. Honestly, it's well written and acted and filmed and you should give it a shot.
(All gifs by @ruanbaijie, thank you very much for allowing me to use them. Check out their blog, there's such gorgeous stuff there!)
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krispycreamcake · 2 months ago
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The Sakamakis perfect match in: Game night
From author: This is a new series I'll be doing where I pair up the Sakamakis with their perfect partner for specific scenarios, so if you have any asks, feel free to send!
Shu Sakamaki
🎻- Frankly, Shu is a lazy man child whose only purpose on earth is to drive you up a wall
🎻- He needs someone competent that can carry your team for the BOTH of you because God knows he won't
🎻- Shu finds that getting a reaction out of you far more interesting than the game itself
🎻- So let's say you're playing Uno, he has five +4 cards up his ass and he's only willing to spend them on either you or Reiji
🎻- The truth is, when you're good at everything, no challenge is ever truly a challenge and that makes life soooo boring especially if you're immortal
🎻- Anyways, Shu would be best matched with someone that would try their best at any given game, especially if they're competitive
🎻- He also needs someone that's a major crash out and tweaks tf out when he ruins the game for them
Reiji Sakamaki
☕️- Reiji definitely needs a team player
☕️- He needs someone strategic and communicative so they can conspire together on ways to win
☕️- Here's a hint, he's open to blatant cheating if you do it in such a way that it doesn't technically count, except it so does
☕️- For example, you're all playing Monopoly. You offer to buy Ayato's property in exchange for yours except you KNOW that it's in between both of Reiji's properties, and the chances of him landing are extremely high and you and Reiji are in kahoots together so you both split the profits
☕️- See that's not technically cheating, that's playing smart
☕️- Reiji's best match would be someone who's competitive but also cunning. Ooh and never let him feel like you're the one in charge, he'll go crazy
Ayato Sakamaki
🏀- Well uh
🏀- He would want someone as arrogant and competitive as him, but is that what he needs? Absolutely not
🏀- Ayato needs someone level headed that can help balance out their team dynamic in order to win
🏀- He needs someone that'll see the flaws in his mistakes and take accountability for HIM because I have no idea if you could even convince him he even made a mistake in the first place
🏀- In short, Ayato needs someone to save that burning ship he's on
🏀- You need to be in control without specifically admitting you're in control, you need to be sneaky about it and make it seem like HE'S the one who came up with those ideas
🏀- The best example I can think of is when you're playing pictionary, you whisper something REALLY close to what the actual thing is and have him come up with the answer himself
Laito Sakamaki
🃏- Laito's best match would be someone who's a bit laid back and playful
🃏- While we all know Laito's extremely smart and can read people well, we need someone to bring out that side of him rather than takeover and never have him put his skills to use
🃏- He needs someone that'll force him to take the lead otherwise everything would just be a big joke to him and unless it's a game he likes, he genuinely does not care
🃏- You need to kind of be a Shu in this case
🃏- What I mean by this is, you need to tease him a bit, make him feel just the inciest bit insecure about his game skills. Tease him, make jabs at him, play mindlessly into the opponent's hands
🃏- Hmm this example would best describe what I mean. Imagine you're playing a game of Ludo and you roll a six and instead of moving your piece out of the way before it gets "eaten", you choose the option to unlock another of your pieces to the game. He goes nuts after your like 3rd time of this and subtly starts giving advice despite cussing you out in his mind
Kanato Sakamaki
🧸- Someone patient for sure but also extremely determined
🧸- You need to essentially gentle parent him to the finish line
🧸- Don't get mad at him when he makes a dumb move but let him scold you because you did
🧸- Kanato would work well with someone that's headstrong and has a clear view of victory. He needs someone he can trash talk the other players to, regardless if they're his brothers or not
🧸- Aside from him being batshit insane, he'd be a fun person to play with. He's smart and calculated in the emotional aspect of the game and he can read his players really well
🧸- He knowsss how to get under their skin and might even have a freak out if someone calls him out. Of course none of it is real, but what the others said DID hurt his feelings (just maybe not to that extent truthfully)
🧸- Kanato would work well with someone willing to put up with his antics, someone who's patient and well versed in the game they're playing
🧸- The only example for this scenario I can think of is imagine you guys are playing checkers or chess and Kanato stands behind you while outwardly critiquing your opponent's every flaw and making disappointed noises and distracting them purposely
Subaru Sakamaki
🥀- Similar to Kanato, he needs someone patient
🥀- Obviously his anger will be an issue, but you also need to be smart to be able to point out the flaws in his moves and communicate to him ways to win
🥀- See Subaru would pair great with someone that can tell him what to do clearly and precisely
🥀- You need to be the brains to his brawns, you need to think and act quickly
🥀- You also need to shit talk his brothers with him
🥀- Maybe they made a stupid move, why not try lightening the mood with some loud whispering about them
🥀- Subaru would act like he doesn't like the idea of game night, but by the time he has the dice in his hand, he's folded. And because of this, he needs someone that can have fun with him
🥀- He needs someone playful but yet a person that can lock in at any given moment
🥀- Even if you guys don't win, he'll make a comment on how fun it was in the end
🥀- Example wise, I can honestly only think of you guys playing Snakes and Ladders and you shake the desk while the dice rolls to give someone the exact number they need to get eaten by a snake and he's just in the background backing you up and vouching for you that you didn't do it, meanwhile he's trying so hard not to laugh his ass off
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kidnickgames · 9 months ago
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Character Creation in HELLSITE
HELLSITE is a TTRPG all about, and using, feed-based social media like Twitter, Tumblr, etc. The creation of a social media account is a required bit of utility of the game, but it also features here as a discovery-based form of character creation.
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First up is making the profile and bio, which is done by making a real-world Twitter/Tumblr/etc account, acting as both a live character sheet and means of summing your in-game Avatars.
As any of us who have spent enough time on a platform now, what is included and not included (ignoring even the content itself) tells you a lot about that person. The sheer amount that your character includes is a pretty handy indicator of their age- or at least of the age and era they came to discover the internet. Whether or not your character includes pronouns could say something about their political leanings or just the specific subcultures they exist in. Adding a DNI list tells you about their icks and dislikes, but also about their history as a citizen of the internet.
Next comes choosing who your character follows on their account. Quick caveat to the above teaser from the- it very much assumes that the player is using Twitter in their game. Trying to find political figures or even news outlets to follow on Tumblr is nearly impossible, and when it comes to celebrities, you have a whole 2 options. I'll be reworking this page with some more platform-specific recommendations in the final game (: But with that out of the way, the player is prompted to consider more specifically what their character is interested in, who they trust, what they want to be updated on, and what they find funny. These aren't set-in-stone decisions, rather, they're meant to be a series of breadcrumbs the player can use to learn more and more about their character.
My goal with this system is that players can "find" their character and jump into roleplay more easily by asking them a series of questions they ask themselves everyday: What do I want people to know about me when they visit my page? Did this post pique my interest? Do I want to know more about this person's life? Will following this account result in more posts that I like than posts that I don't care about? Does this account share my worldview? Do I care? I'll get into the utility of how the posts on your feed affect the game and the powers granted by your Avatar in another post, but for now, I hope this shed some light on a part of this game I'm really excited to create further! If any of this interested you, HELLSITE is currently live on Kickstarter!
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askdacast · 11 months ago
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Life Series SMP/Eyes and Ears AU Thematic Discussion + Theorycrafting (pt. 1)
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WARNING: Extremely long post
Kachow what’s poppin fellas, I’m back at it again talking about boomer block Youtubers and their surprisingly in-depth improv series. Now that the Life Series’ 5th season has finally concluded, I’m back on the lore train and poor Scar is left to suffer the consequences, and Martyn’s concluded yet another lore stream, I decided to compile a long master post of lore notes and theories about what we have so far.
Obviously all the ‘lore’ of the Life Series is purely unofficial; Grian has not approved any of it as being actually official/set in stone for what he intended the series to be. Most of it has been us in the crazy fandom extrapolating their really good storytelling, and also “semi-canonized” by Martyn in what he calls the Eyes and Ears AU (and this post assumes you are familiar with it). As someone who’s been a fan since the beginning way back in 3rd Life, I’ve pretty much hopped on the lore train since the beginning as well (if casually) and enjoying all the different extrapolations/analysis/angst written around the players. Rather than just theorizing lore details in a vacuum, however, I’ve always liked imagining the lore based around the reoccurring themes, symbolism and arcs we’ve seen across the series. I’d been bouncing my various thoughts and theories around these themes for a while, and finally I decided to compile my notes together.
This post is basically my imagining what the Life Series/Eyes and Ears AU story is “about,” as if it were a fleshed-out, long-running and story-driven tv show. Initially this post started as simply a gigantic “Eyes and Ears Theory,” me trying to sus out my own theories/ideas of what the Life Series’ mysteries were based on Martyn’s lore. However, considering that Martyn is ALSO writing the lore on the fly, and I have some details I would interpret differently or change, this ended up less a ‘theory’ and more ‘me writing an entire AU/interpretation of the Life Series as a whole.’ My intention is NOT to ‘correct’ Martyn’s lore, nor to claim my theory as the ‘right’ interpretation; rather, this is my personal interpretation of what the Life Series story is about, based on information shown in the original SMP and in Martyn’s AU.
One last disclaimer: I am ONLY drawing on lore details from the Life Series, Martyn’s lore streams, and Minecraft EVO, and also references to the iRL creators. I am not drawing on any story from other SMPs such as Pirates or Empires; there may be some Hermitcraft references here and there.
This is going to be very long, and a multi-parter, because I can’t summarize to save my life. And I promise I’ll come up with a proper name for my series of posts another time. If you’ve stuck around to read, I thank you.
Part 1: The Overall Plot + Understanding the Watchers
Recap of official lore details
Although Martyn hasn’t given specific details on the Watcher + Listener species (he hasn’t come up with a name yet), we know the following details for sure (from EVO, lore streams etc.)
Watchers + Listeners + The Council are all deity-like beings of the same species, and they all consume human emotions
The Council are the upper ranks/possibly leaders, whereas the Watchers + Listeners are separate factions
The Watchers are at LEAST two high-ranking members of the species (the two dots being outcast from the wider circle, as is their logo)
The Watchers were behind Minecraft EVO, where they gave all the players tasks (much like Secret Life) and eventually ending in them fighting the Ender Dragon separately
While the Watchers may not have been evil in EVO, they certainly became so AFTER, when they began to crave more negative human emotions, viewing them as “tasty” (Martyn’s words), s p i c y
They first kidnapped Grian at the end of EVO season 1, turning him into a Watcher to possibly have him join their ranks, but he’s gone rogue after realizing what their plans for the Life Series were, and plans to rescue his friends from them
The Life Series was the Watchers’ ploy to trap the players in an infinite death game where they betray and cause each other pain, all to harvest their negative emotions. Grian, in defiance to this, takes control as the ‘game master’ to make the whole thing…well, a game, so that his friends can enjoy, have fun and ease their anguish. In Martyn’s words, this is like “pouring ketchup all over the Watchers’ sundae.”
The Listeners (EVO season 2) are an opposing faction to the Watchers who disagree with their methods, although why is unknown. They’ve attempted to contact some players (e.g. Jimmy) before back in EVO in order to oppose the Watchers, but it’s not known how successful they were. They’ve also tried to swap in players in the Life Series before (e.g. subbing Lizzie and Gem for Pearl and Cleo in Lim. Life) in order to sneak them in and try to subvert the game. The Watchers kidnapping Gem for Secret Life is partially in retaliation to the Listeners. The Listeners may not be good and may have nefarious intentions also, it is as yet still unknown.
There’s potentially a third faction, the Speakers, but very little is known about them and Martyn doesn’t want to elaborate on them yet.
Okay, but what are the Watchers even after?
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"Accept your fate."
From here on out is my real conjecturing/theorizing. The main question on my mind has been why are the Watchers doing what they’re doing? Obviously Martyn has confirmed that they are malicious deities who find negative human emotions tasty, but this raises further questions. Why exactly do they desire such emotions, or need them to survive (if they do, anyway)? Why do they favour negativity, when the other members of their species consume a wide range of emotions? They were confirmed to be outcast in some way from the other factions for this ploy, so what does that say about them then?
The whole species fundamentally do not understand human emotions (or perhaps do not even possess them)
This seems to me the most logical conclusion. These are powerful deities who can create miniature worlds/dimensions, life, and time to an extent (death loop). They should theoretically be self-sufficient, so I doubt that their consumption of human emotion is for survivability reasons (i.e. I don’t think Watchers will literally die if they don’t consume emotions, the same way humans die without food). What seems more likely is that human emotions bring them some benefit to their intelligence or power that they’d otherwise be quite non-functional without. (Think like the demons in The Promised Neverland, who regress to feral natures/lack of sapience if they don’t eat humans)
The Watchers’ powers and their lab-rat experimentation on the players gives a huge vibe of not being able to understand human emotions in an involved way, but only from a distance. They know methodically things like murder and betrayal cause panic and anguish, so they enforce these experiences through the game, mechanics like the Boogeyman, the Secret Tasks etc. But they don’t really know internally why these emotions come about the way humans do. Being above time, they probably don’t understand why the funny small animals have so much attachment to their transitory experiences and memories (more on this later).
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world's angriest pumpkin
The Watchers are Losers, Actually
Going further, don’t you think the Watchers have a very misanthropic mindset all around? “Anguish and panic are s p i c y.” They conversely have a complete disgust for positive emotions, and can’t stand Grian making things fun for everybody. It almost feels like they have the mindset that only things like hatred and fear are exciting, bringing motivation and life to the humans, whereas things like happiness and fun are ‘useless’ because they don’t bring about the same results. Let’s also not forget their name – Watchers – and that Martyn’s confirmed them to be symbolically based off us, the audience. It’s almost like a commentary of the worst of the entertainment industry, of an audience who crave watching anything and everything to satisfy their own desires, even at the expense of the privacy and safety of the entertainer. Given the current state of the internet and social media, I don’t think I need to elaborate how awful things can get.
In other words, I believe the main motivation the Watchers are eating humans emotions is because they WANT to understand and ‘take into themselves’ such emotions. I don’t think they’re totally emotionless – Martyn does portray them with moments of glee and anger. But their understanding of emotions is superficial (self-centered, if you will) at best. As deities with no needs, being above time, they have nothing to be afraid of and nothing to feel sad or anguished over. It’s a boring, dull and empty existence. And that’s precisely why they’ve set up the Life Series game: by kidnapping a few humans and putting them through the artificially constructed wringer of panic and betrayal, they think they can create a human farm of such rich, complex and exciting emotions, all for themselves to enjoy at their own pleasure and fill the void they have.
(Listeners’ side note: If all that is the philosophy of the Watchers, it’s probably not difficult to see how/why the Listeners oppose them. The Listeners likely disagree that negative emotions are the most optimal state of humans, and unlike the Watchers do not think human suffering is just tasty popcorn one can eat at one’s pleasure. Their name – Listeners – implies they’re a more sympathetic faction, as in they listen to one’s troubles and heart rather than take delight in suffering at a superficial level. But if they are the same species, it’s very likely they have the same lack of instinctive understanding of human emotions that the Watchers do, and this could cause…problems.)
Why turn Grian?
All this is also why I believe the Watchers kidnapped Grian + turned him into a Watcher in the first place. Firstly, if they were going to concoct their plan to trap humans, they needed a collaborator from the humans in the first place. Secondly, and most importantly, this collaborator was going to be their only direct source of how human emotions work/feel like, and therefore what were the most optimal conditions needed to ensure their death game would generate the most pain and anguish. They picked Grian because he’s always the ‘leader’ of the SMP players, the person gathering and organizing everyone, so logically, he is the most ‘representative’ of the humans, and the one with the greatest ability to control them.
Of course, it’s also true that Grian was a little $#@% throughout EVO and actively rebelled against the Watchers’ tasks, so making him their collaborator might seem strange. Ignoring the meta reason that the ending was written to explain Grian’s exit from the series. But I figured in this case, they considered the benefits more than the costs. Grian’s chaotic nature is not unlike the Watchers’, considering how much he loves causing pranks and trouble to others. So, as a huge oversight, they think Grian is just like them: he loves to see people suffer, so they think. Additionally, the Watchers are desperate to understand how Grian gets his fellow humans to follow him and do what he asks with little effort. You’ll notice the Watchers have very direct, authoritative ways of trying to wrest control (e.g. the tasks, “do this or you fail”), and they get very petty and upset when people rebel against them (re: Scott’s refusal to be the Boogeyman, their motto is a very demanding “OUR WILL BE DONE.”) They see Grian’s charisma as yet another aspect of human emotions they fail to understand and thus WANT to possess for themselves.
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Pictured above: The Watchers, coping and seething
Of course as we know, the Watchers believing Grian would help them is a major oversight. Becoming a god doesn’t just fundamentally change who Grian is, and he definitely doesn’t want to consign his friends to an infinite death loop of suffering. That being said, I don’t think Grianhas truly gone ‘rogue’ so much as taken as much advantage as possible of his ‘deal’ with the Watchers. We can guess the Watchers promised to him some kind of control/leadership over his friends’ circumstances as long as he worked for them, which led to them giving him the keys to the Life Series. In other words, so long as he fulfils their requirements of things being a death game that will generate ‘food’ for them, and lets them revive everyone each loop, he gets to decide how the games go.
And we know exactly what Grian’s done with this: he created the green-yellow-red lives system, he creates a fun gimmick each season, he inserts himself into the game as a player, all to bring out the best and most creative side of his friends rather than the worst. The Boogeyman probably is the only gimmick the Watchers added on their own initiative (re: Martyn’s POV in Last Life) in order to make things more spicy. Probably Grian’s conversation with the Watchers each time goes, “hey, I got an idea on how to bring out the most creative ways for everyone to cause pain in each other, [comes up with some bullcrap justification for the game’s fun mechanics].” I like to think the Watchers were going to make the death games even more vicious, cruel and competitive, but because of Grian’s wrangling he’s convinced them that a slow burn from joy to horror creates better results, and they tolerate it as long as they see him useful.
Memories and Emotions
There is also one BIG detail of the Watchers’ plan I’d like to mention: Martyn claims that the Watchers do NOT erase the players’ memories. At the end of each season, they consume everyone’s emotions so that there’s no more angst/ill will towards each other, and they start each season afresh. The players remember what’s happened in past seasons, but they don’t continue to hold the pain and negative feelings they had towards each other.
I don’t buy this, for numerous reasons.
For one, Martyn has confirmed the Watchers ARE capable of removing people’s memories. The one memory they have outright altered was the ex-EVO players’ (Martyn, Jimmy, BigB etc.) memory of what happened to Grian: they don’t remember that Grian was taken to be turned into a Watcher, and instead remember it as him either going missing or dying after the Ender Dragon fight. All this presumably to not give away the Watchers’ schemes and to ensure they still listen to Grian as if nothing ever happened.
More importantly, however, memories are vital to humanity’s emotional experience and mental health. I am not an expert by any means, but there are studies showing how people with amnesia, PTSD or other conditions affecting memories have flashbacks/emotional reactions to trauma they don’t remember consciously. The Watchers have (supposedly) done something far more simplistic yet fantastic by just eating up everybody’s emotions. All this, even though they see humans as emotion factories, constantly able to generate emotions just by existing, by their ability to draw and create meaning through emotional experiences, and by creating memories – the clearest embodiment of a mortal’s attachment to time (which if you remember, I believe the Watchers have no concept of).
You cannot just tell a human to stop feelingcompletely (under normal circumstances anyway), but especially not if they remember something very very traumatic.
Besides, there ARE clear instances when some of the players remember the events of past seasons and are STILL not over them! Impulse and Tango still being bitter/distrustful after Bdubs betrayed each of them separately, Cleo distrusting BigB for the same reason, Scott referencing Flower Husbands a lot, Pearl feeling betrayed by Cleo/Scott when they supposedly broke up the Gaslight/Gatekeep/Girlboss trio at the start of DL, Bdubs’ “I wanna be your favorite son” in Secret Life, the list goes on. Note that I’ve only listed negative/bittersweet instances; there are plenty more cases of the players remembering past seasons and alliances positively which the Watchers may have ignored. The point is, if the Watchers truly consumed everyone’s emotions to the point of a clean slate, they haven’t exactly been thorough. Nor do I think it’s very conducive for them either – don’t they want players to have enduring, unending, unresolved pain, the sweetest of all (to them)?
No, I think the Watchers HAVE been erasing/suppressing the players’ memories – they’ve just been very selective which ones. Martyn’s said that the Watchers do not care what families or connections they separate so long as they get the people they want and the plans they want. I’m going to assume the players in my theory/the Eyes and Ears AU are exactly the same as their CC counterparts. In other words: they’ve stolen Grian away from his wife. They stole Martyn away from his and his daughter. Ditto with Skizz, Impulse, Tango etc. They stole Scar away from his family. Joel and Lizzie are the only couple they didn’t separate, perhaps because they needed both for their plans, and also so they can inflict the most torture on them by ripping them away from each other, over and over again. And in order to ensure the complete submissiveness of the players to the game, the Watchers have taken away their memories of their past lives, their families, basically anyone who isn’t a fellow player in the game. The Watchers don’t erase the memories of bonds between seasons, because it’s a pain to have to teach the humans how to play all over again, but they erase any memories they find disadvantageous to keeping the game running.
They might even go one step further: while they haven’t erased the players’ memories of who each other are (so as to not cause confusion), they do try to suppress important memories. Things like how they met, the times they confided in each other after a bad day, cried on each other’s shoulder, laughed in each other’s successes, the times they hung out with each other’s families. Imagine the different alliances constantly gravitating to each other, but never being able to remember why they care about each other so much. Imagine Bdubs’ “Come on, you know you and I go way back!” when trying to justify taking Cleo’s stuff, and Cleo laughs back, even though she can’t quite remember what exactly Bdubs has done to warrant that. Imagine Joel or Lizzie trying to remember why they loved each other so much.
They fight and kill some of their friends, and protect others, because…because why again? It’s for survival value, surely, so the Watchers whisper. It’s because the strong must congregate with the strong and leave the weak to die, surely. It’s because Martyn’s always been a loner, and always will be, and should remain so. So they tell him. So they whisper, this is a deathmatch for a reason.
Grian’s Fundamental Rebellion
I think all this is the real reason Grian is rebelling against the Watchers. The most immediate reason is obvious: he wants to free his friends from this death loop. But the deeper reason as to why he’s rebelled is that the Watchers are torturing and robbing his friends of their humanity. They’re taking a tight-knit group of friends who love and would do anything for each other, and turning them against each other in a cruel and unescapable death game. On TOP of this, the Watchers have constantly messed with their heads in order to make them obedient and submissive to their schemes and the worst of their human nature, trapping them in fear, pettiness and paranoia. Of course Grian is upset. Of course he wants to save them from this fate. It’s an insult to who he knows these people to be.
This all leaves Grian in a pretty precarious position. While outwardly the Watchers want to make him a lackey as the “game master”, both he and they know he really wants to save his friends (they probably see it as their ‘cattle’ showing a bit of resistance, which once again they need to suppress). And while on one hand he’s making the games fun to ease his friends’ pain and bring the best out of them, this is just a hotfix rather than a real solution. In order to really rescue the players, Grian’s got to get them to rebel against the Watchers as well. Refuse to play by the rules, by the expectation that they must murder and kill without mercy, without any attachment to their alliances or past friendships. Make everyone like Scott refusing to be the Boogeyman, or Skizz constantly trying to be wholesome (until the bloodlust gets the better of him anyway).
Ironically in order to achieve this, Grian’s best bet is to try to jog everyone’s lost memories of each other and the things they lost, both good and bad. But ultimately, this is going to make them (in the short term) suffer more. This is where you can insert all your Desert Duo/Flower Husband/whatever alliance you like most angst. But more practically, I like to imagine when “the cameras” are not watching, when Grian knows no one will notice or catch him, he sneaks around to the different alliances, even the ones he’s not part of, to ask them how they’re doing, if they remember anything from the past etc. (in a meta sense, the players edit and cut stuff from their videos all the time; who’s to say he isn’t trying to catch a quick chat while everyone’s mining?!) It also reflects in why Grian is constantly trying to make alliances with different people instead of just gravitate to one person, he needs to check on everyone and capitalize on every single opportunity. (besides the meta reason, being that cc!Grian wants to be creative, and sticking to the same person all the time isn’t very entertaining from a content creator perspective)
One last detail about the winners: I don’t have much to say about the fragments yet, because Martyn (sneaky boi) hasn’t yet revealed the significance of the fragments nor of their healing, although he has hinted Bad Things™ will happen if a player gets too fragmented. But I do think the winners are important: with the game finished, they give Grian a very short window of time to talk to one person directly, without Watcher interference. They’re always the last to be killed/swept away/revived by the Watchers, and I can imagine there’s a brief period of time when their souls are being transferred to The Void w/e where Grian can step in and interfere. In my theory, Grian passes on some sort of clue/push to the winners, as like a subtle message about what they can do to stand up to the Watchers. I’ll detail on what I think these individual messages were in part 2. Needless to say, 3rd Life was a traumatic experience for Grian for many reasons, but the nail in the coffin was the fact that he won, and therefore there was no way for him to pass a message onto anyone.
Conclusion
Hooooooo jeepers that was long @A@; Thank you so much for your patience reading this if you made it to the end, I really appreciate it. As I said, I’ve had these lore ideas bouncing in my head for a LONG time, and with the end of Secret Life I couldn’t get out of my head the different trends/symbolism that was popping out of an improv series. It honestly speaks a lot to how genius our favorite block dudes are at improv, that they can turn their improv nonsense into a coherent narrative. I really wanted to try my hand at fleshing out such a narrative, and with Martyn constantly drip-feeding lore to the fans, I had more than enough material to not just put out guesses but construct something a full XYZ. As I mentioned, I enjoy workshopping themes and characters a LOT more than just worldbuilding or “what if this or that” details in a vacuum, hence why I’ve written all that I have, so this was a fun exercise for me all around!
Next time in part 2 I talk about Character Development™, or character specific notes and details I’ve noticed and extrapolated from what we’ve seen of each individual player, as well as what their different arcs across the seasons mean for them within the lore. Stay tuned for another wordbarf!
Bonus list of works I was inspired by for this loredump:
Log Horizon
The Promised Neverland
Danganronpa (ironic as I’m not really a fan of this franchise, but the first game has an otherwise solid premise which I found really similar to the Life Series)
The Fate franchise (when Martyn asked “what’s Fate?” on the latest lore stream, let me tell you I couldn’t stop laughing; NO MARTYN DON’T GO INTO THE WEEB RABBIT HOLE)
Various amazing animatics from the Traffic fandom: Earth, Bang!, most of Melloz Heist’s works, and of course all the amazing fanart
Way too many conversations with my friends about fantasy species
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johannestevans · 2 years ago
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i wanted to write a BIG essay on disability in House MD but the thing is that as it goes on the show plays and delves with the themes a bit differently - like in s1 they begin to introduce some addict stuff but not too much, and much less of the big grapples with house's own medical agency etc by his friends and coworkers
so i think i'm gonna do an essay series, set up some main themes around disability and autonomy in house
the first things will obviously be about the nature of house's own disability, firstly talking about his physical disability - yes, the lack of mobility from his leg and his reliance on his cane, and also the chronic pain that that comes with, but also specifically noting that house became disabled later in life and was previously extremely physically active
while the themes of house being an addict are extremely overstated because of the us' manufactured opioid crisis and its dehumanisation of addicts due to its racist and eugenicist "war on drugs", it's also noteworthy that he used to exercise all day every day on top of fucking and playing with substances on the side. no one minded this because his "addiction" to exercise was fun and sexy and healthy, bc he was making his own pain-killing substances rather than taking a pill
and then also talking about house's mental health issues - evidence of his autism and the way that people hate specifically his autistic traits, even when they're not actually causing them problems, and the way in which house masks and performs certain emotional responses, but more so like. his depression and his loss of identity as a disabled man, and his difficulties being OKAY with his disability when everyone around him hates disability
so apart from that evidence, the points of house grappling with this stuff will be:
house bonding with other disabled patients - in cases of chronic pain, lost physical mobility, and also mental illness and/or neurodivergence
and house specifically understanding disabled people's perspectives, or thinking about the PRACTICAL needs of the person they're treating or engaging with rather than what society cares about or what the hospital thinks is "appropriate" or "proper"
house bullying abled people for being Weird
times where house makes commentary about the injustice of the system (when he points out that the hospital is designed not to treat the poor, chronically sick, etc)
house being anxious and defensive of his own bodily autonomy (eg when ppl are trying to control his pain management or force him into systems that don't work, take over his medical autonomy, in general try to physically control his behaviours)
esp bc season 1 culminates in the stacy episode where we find that like... so much of house's trauma is not just being disabled
but the fact that stacy OVERRODE his desires, waiting for him to be put into a medically induced coma so that she could make "the best" decision for him and literally being the cause of his current disability. esp bc like...
she specifically went for the middle ground that he rejected, she was NOT a doctor
and in so doing she. invented his chronic pain. like there's a reason that in that same episode, we see the volleyball player who gets an amputation and is able to go back to sports - yes, house is a lot older than that volleyball player, but like
if he had either treated the infarction successfully or just got an amputation so that he could later work with a prostheses, house thinks he would have done much better
and so much of his TERROR around trusting others - not just stacy but wilson, cuddy, anybody else - is because of that. the one person he loved and trusted overrode his desires and created the hell he lives in where he's just in constant agony and he hates it, and the worst part is like
everyone tells him it's his fault. no one cares about what stacy did to him, that she manipulated him. every day they tell house how terrible it is that he does that to others, but when it's what happened to him and he lives in hell, it's on him because he's Mean and Too Autistic and he should just Stop Being In Pain etc
god it kills me.
BUT YEAH i think. season by season is gonna be a lot better to track the development of these themes and the way they shift and change from season to season - also idefk if i'll be able to stick with like. the last three seasons bc they just suck so ba dhfskjjgh
BUT WE'LL SEE
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thecoolerliauditore · 11 days ago
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This is kinda hard to articulate, but i was thinking about scott and his teams throughout the seasons and team dynamics in general. and i just wanted to ask your thoughts on which players you think tend to 'take point' in their alliances over the seasons?
Also to preface this the last time i watched everybody’s series of the previous life seasons was like four months ago and this is all from memory, so like take it all with a grain of salt. Also also sorry for the block of text i won’t be hurt if you skim it lol
There are three main factors which I feel dictates whether a person assumes a leadership role or not: whether they naturally are inclined to act that way, who they’re teaming with, and how big the alliance is (partnership vs 3+). 
If it’s a partnership, it’s more likely the role is more evenly spread out between the two people (although it seems like the opposite is true for some people). It’s also sort of hard to determine where somebody falls if they’ve been alone or missing for a season or two (ie Scar or Lizzie). I feel like there’s something to note about how differently winners of previous series tend to play in future seasons, which thereby kinda alters whether they lead the convo or not. 
It does feel a bit arbitrary to try and isolate specific people who take up a leadership position because the vibe of the life series alliances are mostly a group of friends working together rather than an actual organized group, and members of the group tend to split up mid-episode, but I do feel like there are some people who noticeably conduits their alliances throughout the series. This does overlap a lot with cc territory since it has to do with where the natural dynamics of a group fall to.
Scott's alliances have mostly been partnerships, but even with that in mind, i've always felt like Scott tends to control the direction of where his typical group meetings flow. He likes to have control. In terms of partnerships, there really is big difference in whether he leads more if you look at Jimmy vs Cleo, or even with Martyn, at least from what I can remember. Martyn’s and Cleo’s partnerships are alike in a lot of ways, but I can’t help but also see them as distinctly different. 
If I had to put my finger on it, it felt like Scott stuck a lot more with Cleo throughout the episodes compared to Martyn. If I had to put my finger on the partnership where Scott feels the most ‘equal’ to his partner, it would probably be Cleo. Martyn is somebody who I think Scott also respects, but I always felt there was a degree of… distance? Scott’s and Martyn’s are really both clever/witty and smart at surviving, and they both Know that, so I felt like they always let each other act mostly independently, even with Martyn being really protective over Scott. Either way, with those two, there’s definitely more of a distribution of leadership compared to Jimmy, but in different flavors. 
Then, there’s Pearl, which… yeah. You Know. I’d feel a little like a peasant lecturing to a professor of physics about blackholes if I were to try and explain the Scott-Pearl dynamic to you. The difference between the dynamic between solely Scott-Pearl VS Scott-and-somebody-else-and-Pearl is something that I felt like could definitely be talked about. Overlapping a bit with that, the only group alliances Scott’s ever had are in Secret Life and Wild Life. It still does feel like he makes or suggests a lot of decisions for the group, but to a much lesser extent. Gem & the Scotts mostly had Gem make the major decisions, which I feel like was a bit predestined from the point they picked that name, but also because it was Gem’s first time in the series and he wanted to make sure she had fun. It feels weird to say Gem also has a bit of a strong personality, especially since she tends to handle any social situation first with niceness (except Pearl this season lol) , but I do feel like Gem always makes sure to have her voice heard out, especially among people she’s comfortably with. When she’s determined or unimpressed about something, she isn’t afraid to say it, which I feel like is also why she was able to take a leadership role so easily in Secret Life. Scott more acted like her evil advisor or something, but in the end, he was the one to make her kill him. I wonder if there’s a noticeable difference in how much Scott dictated parts of the Gem & the Scotts conversation before and after Gem ‘betrayed’ him? 
There’s also the layer of Scott being a winner, which means after Last Life, the way he plays the game is different from other players. I wish there were more winners so I could say this definitely, but after they’ve won, winners tend to take on an ‘advisor’ role in their alliances. If I had to extrapolate from what I’ve seen, Scott plays pretty much the same between Third Life/Last Life and Double Life/etc, but only in the early-mid episodes of each series. He’s still very much focused on surviving himself, but during the latter part of each series, you can tell it’s only so he can set up somebody else to win. I feel like he had more sway in the decisions in Gem & the Scotts compared to the GGGGimpluse (do. Do they have a name), and I’d say that, apart from the fact he’s in a group with more people making it that way, it’s because he’s also sorta deferring/sharing with Cleo. Kinda. To summarize, Scott takes point a lot in his alliances, a bit noticeably less so in 3+ groups.
Scott also probably has the best record for teaming with different people each season (Jimmy-Pearl-Cleo/Pearlkinda-Martyn-Gem/Impulse). If we’re going by official teaming, this season is the only actual season where he’s had duplicates. It does speak to his irl role of knowing So Many Dang people, which is actually why I was thinking about this in the first place — if the fact that Scott is the one who organizes a lot of people together for games is noticeable in the Life series, apart from the fact he’s good at manipulating and the overall social game.
The person who I feel like automatically assumes a leadership role the most out of everyone, even more than Scott, is definitely Grian. Throughout the seasons you can very much see he’s a Manager, starting each episode with a group meeting and dictating what the goals are for that day. You can definitely see this in the Southlands and the Bad Boys (Joel sometimes too), but it is noticeably toned down in Secret Life w/ Cleo and Etho. This is probably because of his comparatively less familiarity with both of them and the obvious heightened respect he has for Etho, but even despite all of that, there were also a few moments where he did dictate what the Roomies were gonna do. Regardless, in contrast to Scott, it seems he becomes more like a leader in larger groups. It didn’t really dawn on me before, but Grian’s only partnership alliance has really only been with Scar, unless you count Secret Soulmates with BigB. This lack of partnership alliances with other people is really interesting to me, especially since it feels like a lot of other people have had a couple different sole partnership alliances. However, it is tough to say how exactly Grian acts in partnerships because Scar has been his only partner. Scar is interesting because, if he is in an alliance, he tends to turn/need one or more of the people in his alliance into his ‘vetoer’ or facilitator. The dynamic a lot of the time is Scar proposes an off-the-walls idea while the other person/people modifies it or denies it. Who would you say is more of the leader — the person who proposes the ideas or the person who makes the final decision/veto on whether the alliance does it? It’s hard to say, and again arbitrary to strictly define the positions in the alliances as strictly leader/follower compared to partners, but I’d say the vetoer who facilitates Scar does come off as becoming the person who tends to take point in his group. You can see this with Cleo in the Family and sorta even with Joel. As such, Grian falling into this role of facilitator does partly have to do with that Scar effect. However, he definitely takes a big proactive approach to leading the partnership, like with making plans to help Scar kill people, which indicates he would do the same for partnerships with different people. Going back to that thing where I said previous winners tend to become advisors for other people after their win, Grian definitely doesn’t fall under that generalization. It’s probably also due to the fact he’s hasn’t made it as close to the end in future series compared to some of the other winners, so he’s never had really the choice on who he wants to support to win. Still, I can’t think of a time where he’s assumed a more supportive role for another player, always aiming to either get himself or all of his alliance to the end, and creating kinda crazy plans while he’s at it. Whereas winners Scott and Pearl tend to accept their deaths well, Grian dies fighting and screaming to reach the end (Not to say that Scott/Pearl don’t try to reach the end, but Grian feels a little more vicious about it compared to how Scott/Pearl are after their season.). This is probably due to Grian’s competitive nature and bringing entertainment to his series. Grian tends to continually team with people he’s already pretty close to (Scar-Mumbo/Martyn/Jimmy/BigB-Scarkinda/BigB-Joel/Jimmy-Etho/Cleo-Mumbo/Skizz). They’re pretty much all in the same group of people, with Secret Life probably being his biggest divergence from his usual circle. As said earlier, this probably makes him more comfortable to lead the people in his alliance, since his brand of leadership can be a bit jokingly-mean/demanding sometimes. In fact, you can kind of tell he gets quiet when he’s in a group of people he doesn’t really know.
uhhh this is getting too long so i’ll hold off on an entire paragraph for the entire cast but here’s quick thoughts: 
Cleo plays middle-ground with taking point a lot? She’s kinda like Scott in that you can tell a difference between her Etho/Scott/BigB and Scar/Bdubs alliances. Scar and Bdubs facilitator, while being on more ‘equal grounds’ with the former people. 
Pearlito is. Gosh. It’s interesting how the way she played the game is so starkly different from before she won is so different after. at least from what i remember when I watched her? How she acts in the Nosy Neighbors & the Mounders is just. Aaaaaaaaa. She also spent one her seasons as a ‘loner’, a status she earned alongside other people like Scar, Lizzie, and BigB. Obviously those people did have alliances with individual people, but none that was main. I definitely feel like when players spend one or more of their seasons alone, it kinda changes how they play and how they drive a conversation.
Martyn!!! Loves to act on his own, but does play a huge role in whatever alliance he’s in usually, probably cause he spends a lot of creative juices trying to make everything entertaining. Made a lot of rules in Southlands, right hand and planner for Ren, etc etc. 
Speaking of Lizzie, I wish she were in more seasons, but I noticed that it seemed like she was the one kinda took point and made goals in the BAM alliance. This might be her thing about I haven’t seen her Last Life series in a hot minute, but it makes me want to go back and check if she did the same thing for the Fairy Fort. 
Skizz also feels like a notable person who leads the group talks sometimes, like with BEST or TIES or even this season, with Grian even deferring to him to make goals during the group meetings sometimes. In fact, I’d probably put him on the same level as Scott/Grian. Skizz's brand of leadership is very distinct to me, he does it in a way where it's obvious he must have had to take a lot of company leadership seminars in the past. 
I feel like Bdubs tends to... not quite lead, but moreover set a lot of the dynamic for a group he's in? It's strange. Like this season with the Tuff Guys, or with Last Life, his inflated personality and jokes guide a lot of the actual alliance discussions.
Etho and Tango are in groups of lot, but tend to do their own thing or listen to other people. (Tango/Cleo alliance save me… that like five minute alliance they had and never brought up again…). When Etho does talk, though, people are really likely to listen to him. 
Impulse… my brain isn’t working to Articulate, but his history of playing multiple sides and mostly taking a listener role during group discussion. 
Insert all the other players here, running outta brain room but i’m feral about all of them
i also can't claim to be a pearlboy or scottgirl or really be a super analyzer or any of them, so i'm really sorry if i mischaracterized somebody's favorite lil guy
Anyhow yeah. Sorry for the incoherentness i just love thinking about the general trends and patterns these guys fall into. What do you think? Who do you think naturally gravitates towards being a leader in their alliances, and why? It also makes me wonder how players like Grian and Scott would work together if they were in a strict partnership alliance. 
I don't really know what to add I think this is just a rlly good post. I almost feel a little bad posting this like I'm stealing your good take for myself rn but this is good this is good
(also please don't feel threatened by my supposed knowledge on scott/pearl or ethubs or any other character or ship for that matter. My view often fluctuates with rewatches as new context is added, I read my own old writing and think to myself "this guy is insane" all the time. And by my own admission it's been a long time since I've watched LL despite that being my favourite season and where a lot of my takes form. I'd also feel like the number one hypocrite in the world if someone told me what they saw in a ship and I went nuh uh incorrect buzzer when like a good quarter of my posts are analysing analysis and interpretation as concepts in this fandom in of themselves)
Actually I lied I do have stuff to add. Although this is literally like. already a really good post just on its own this is more for flavour
Right on with Grian's leadership-oriented personality, I think it's really cool how that's literally the thing Skizz applauds him on in LimL with affirmation station.
There's several things interesting to me about that scene, mostly in regard to Skizz's surprising social awareness and ability to read people, but also the fact that it's one of the few (if not only? Someone fact check me) Skizz affirmations that gets cut in the receiver's POV.
Which I think, following meta analysis rules, implies some fun things! From my perspective, it's implications are:
Grian's just a dick and didn't really care about Skizz's affirmation, it just wasn't important enough to him to show up in his POV.
Grian didn't feel deserving of the affirmation, which I think would go very well with how all of the people he leads (Scar included) tend to go towards disaster sooner or later.
Evil option which I will talk more about with other characters. Grian might have complicated feelings about the position of "leader" because while leaders are respected, they are also more visible and therefore vulnerable to becoming a target.
That third one leading to my next point about how I think it's interesting with Scott/Martyn how they are both people who could in theory be very effective leaders and seem to want power/control yet shy away from those roles. You're so right about Scott being Gem's evil advisor he's definitely the more subtle out of the two in terms of putting himself in control, whereas Martyn is pretty much always a little bit blatant with wanting to lead and protect his teammates but never actually adopts a "leader" role. He actually more co-leads than anything else with the bigger groups he's been in, with Ren in 3L and Grian in LL which is fun especially when you consider his complete lack of loyalty in either. The one person both seem completely comfortable holding power over is Jimmy which I think is. Fun.
To make yourself a leader is to make yourself a target, and I think both Scott and Martyn are smart enough to know that and manipulate it to fit their needs. As such they both adopt "puppet leaders" (Gem for Scott and Ren for Martyn) to give themselves to while finding ways to pull strings. I think that's what made their duo work so well, they both understand what the other one is about with this whole "alliance" business.
I think there also might be something really fun you could get from this when considering Ren and Lizzie's dynamic the next season, but like you anon I haven't watched the Fairy Fort POV in awhile and don't really feel confident saying anything. However I do remember Ren being the one who establishes the Shadow Alliance through his bond with Martyn, as well as the one who comes up with the whole "Queen of Shadows" thing, so take that as you will.
But people who pursue leadership in this setting aren't just stupid or naive, it takes a certain level of courage and confidence and mayhaps belief in your allies to be able to do that. Something that someone like Gem is perfect for, since she pretty much hits all the notes.
Skizz is what you get, I think, when you have the confidence and the love and trust in your teammates, but not the ability to hold onto your own authority (or even see that your teammates are disregarding it). BEST you lovely, lovely mess you. TIES is pretty much BEST but more stable but even then I don't think TIES so much respected Skizz as authority as much as they saw him as a friend who needed to be protected. With every season he seems to become more and more aware that he isn't taken seriously, I know he dropped it almost immediately but his "no more mr nice guy!" routine at the start of WL reads as acknowledgement of that to me.
I think you could make an alignment chart out of this. But just off the top of my head:
players who are happy to play leader:
Ren
Lizzie
Skizz
Gem
Grian who will act as leader, but avoid gaining a reputation for it
Cleo kind of falls somewhere around here too with the mother clocker stuff, I don't think she really thinks of herself as a leader though.
players who are shrewd enough to avoid the risk of being leader, but still want some level of control:
Martyn
Scott
Bdubs kindaaa? I haven't quite figured out what his deal is in WL yet, but I think he's aware Tango and Etho won't take him seriously as leader and he also literally said their alliance operated by every man for himself, so I don't really take his assertions of leadership seriously. Either way he is more manipulative than most people realize and I think if you wanted to bring HC into this, his thing with Mayor Scar and King Ren is pretty much as evil advisor as you can get.
players who are shrewd enough to avoid leadership But Also don't really desire control of their teams as a whole, they value their own survival as individuals more and while they don't necessarily see their teams as expendable, they're playing with the idea that they're gonna disband or leave eventually in mind:
Etho
Impulse
Bigb kinda because he really just seems to want to vibe but keeps getting pulled into these big ass alliances
players who don't really go in with any agenda and usually just end up being followers:
Jimmy (<- kind of complicated because he's frustrated about the Ecosystem and Will backstab his teammates if he's desperate but at the same time it's not because he's manipulative it's because he's desperate)
Tango
Mumbo
wild cards
Pearl, who you already summed up very well. She very much would rather vibe before DL, and after DL seems more willing to be a sword than a companion for whoever her chosen guy is. I think you could say more about Pearl's sense of agency here but. Yeah weird girl.
Joel, who is actually very passionate and loyal to his teammates, but will also maul Jimmy to death when he gets mad. He's also had like. No friends so this is harder to judge. I will say he kind of took on leadership amongst the reds in LL though, with Lizzie acting as his Martyn.
Scar. Who is Scar
Anyway. interesting interesting. group dynamics yay
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play-now-my-lord · 2 years ago
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Probably the thousandth person to post about this but Terry Pratchett, the author of the Discworld series, was an enthusiastic player of highly modded Oblivion, using it as a sort of life simulator rather than treating it strictly as the video game it was trying to be. He even contributed to the development of a specific companion mod, Vilja, because he liked the personality and character the creators put into her and had a habit of coming to them with requests, both for accessibility features & for things he simply wanted Oblivion to do that it didn't do by default https://www.eurogamer.net/the-story-behind-the-oblivion-mod-terry-pratchett-worked-on
this is genuinely my single favorite story in video games
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banamine-bananime · 8 months ago
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the forum werewolf game ever. of all time.
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do you remember playing werewolf/mafia in school or at a party? the game where a few people are secretly assigned werewolf roles, each night they kill someone from the village, and each day everyone lets the mob mentality accusations fly as village tries to vote out the wolves? well, you can find communities online playing absolutely wild tricked-out role-madness elaborately-themed-with-long-writeups-and-plots versions and it's wonderful.
so a few years ago some friends and i ran a Red vs Blue theme game, mostly with friends who were not familiar with the series. we knew it was going to be a wild time but there was nothing that could have prepared us for exactly how it went down.
you see, no one knows each others' roles (the character, their affiliation, and any special abilities) in werewolf except for the wolves knowing each other. somehow, despite this and most of the players not knowing the source material, they were fucking possessed by the spirits of their roles - this is the only explanation i can find for what happened - and things got Immensely Silly. we were watching in mod chat going INSANE.
please, join me as i try to recount our crowdsourced improvisational RvB fanfiction.
so, to set the scene: the introduction
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and a basic recount of the rules and mechanics of werewolf in general and this game in particular:
Each player gets assigned a role and are either village or a wolf (or sometimes, a third party). Villagers do not know each other, but wolves all share a group private message to strategize together (thus this is a game of a side with numbers advantage versus a side with information advantage)
Villagers win by eliminating all wolves, wolves win by eliminating/killing all villagers (although the game ends at the point when villagers wouldn't be able to prevent this, i.e. when there are fewer villagers than wolves). Third parties with unique win conditions may also be in a game.
During day phases, each player votes for who to eliminate, and the "winner" dies (note: in this community we use "yeet" for eliminate because it's silly and because the traditional forum werewolf term is "lynch" which like. we're not gonna say that.)
During night phases, wolves choose someone to kill, and any players that were given "powers roles/PRs" with actions they can perform at night can act (e.g. protecting someone so they will not die if wolves target them)
(specific to this game) Each player is assigned to red team or blue team. Reds can only vote to eliminate blues and vice versa (no teamkilling during the day!)
(specific to this game) The first day of the game will be Team Captain selection instead of an elimination. You may only vote for players on your own team.
(specific to this game) Unless otherwise noted, night actions can only be used on members of your team.
(specific to this game) You are each allowed to open one private message thread with a player of your choice on your team.
along with this introduction to the public thread where people try to convince each other of who to eliminate, each player gets their private role message thread. these roles were:
Village:
Church, blue team treestump ("Your main motivation has been to save Tex because of your history, but deep down you know that you'd lay down your life for any of the Blood Gulch Crew. Upon your death, rather than joining the rest of the dead, you will still be allowed to converse with the living on the game thread.")
Sarge, red team tinkerer ("On odd nights, you can create an item and send it to a member of your team. Item functions are subject to mod approval, so get creative! Just remember, violence is always the answer!")
Tex, blue team tracker/oneshot vigilante ("On even nights you can track a player on either team. Once during the game, you can choose to shoot first and ask questions later, killing your target instead of tracking them.")
Simmons, red team back-up ("Enthusiasm is not unrewarded in the military and you've worked your way up Sarge's colon and are the Red Team's second in command. Its clear that this job is not for you because you tend to lose your cool and break down at the slightest psychological provocation. You have no assigned ability at this time, and will inherit the ability of whoever is elected Red Team Captain.")
Tucker, blue team back-up ("If anyone can pick up chicks in a tank, its you! The war itself doesn't bother you, because you'll find any opportunity to shirk duties and spend time at your…..ahem special…rock. This is unfortunate because you seem to be the only one who has any combat ability (besides the "freelancer" mercenaries). You have no assigned ability at this time, and will inherit the ability of whomever is elected Blue Team Captain.")
Caboose, blue team wildcard ("Repeated head injuries, firefights inside your consciousness, and having an A.I. ripped out of your head have progressively deteriorated your mental state to the point where you're pretty much divorced from reality. All you know is that your friends need you! On even nights, you can pick any ability to use on any player, but the chances of failure are high.")
Grif, red team commuter ("After dropping out of Ithaca College, you decided to join up with the USNC. Flailing your way through basic, you've ended the self proclaimed "good-for-nothing-slacker" of the Red Team. Being cynical and selfish has earned you no big fans amongst your squad. Your bottom of the totem pole social status, and constantly being the butt of Sarge's jokes, doesn't stop you from laying down some lead to help your friends (but 48 snack cakes might distract you). Once during the game, you can go take a nap in the supply closet, effectively removing yourself from the game for a night. No one, including Sarge, will be able to find you.")
Sheila, blue team bulletproof ("Despite your big size, treads, and heavy weaponry, you are a kind, calm, and caring A.I. But a tank is a tank and you enjoy blowing stuff up, even if its your own teammates. It can be lonely in deep space stuck in a canyon with a bunch of idiots, but you've managed to strike up a romance with the red team robot, Lopez. You are immune to night kills.")
Donut, red team armour-colour-seer ("The red team rookie. In deep space. In the middle of a war. Surrounded by death and destruction. SOMEONE has to remind everyone what you're fighting for. Someone has to remind people of the finer things in life wine, cheese, wearing colors that match, and waxing codpieces. Growing up in rural Iowa has made you a little…..naive, but friendly. Generally bumbling and incompetent like Caboose (the blue team rookie), your geniality makes everyone tolerate your screw ups. Your armor is lightish red, not pink! On odd nights you can seer a player to find out their armor color. You must alternate teams when choosing your targets."). Donut's response to his role:
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Doc, blue team protector ("Too bad you're the WORST medic there is. I mean really? CPR for a bullet wound? What happens if someone gets shot in the foot? You rub aloe vera on their neck? Damn right! You arrive months late and your patient is already dead, but because of budget cuts you are on loan to both the red team and blue team and get caught up in their antics. You take your do no harm vow seriously and are a pacifist....unless there's a murderous rage filled A.I. possessing you. On even nights you can protect a member of your team from being killed.")
Lopez, red team blocker ("You are the closest thing Sarge has to a son and he treats as such. You think Sarge is an annoying pompous jerk. Ever since Sarge damaged your speech unit while installing it you've only been able to speak in spanish and so you can only post in spanish. The blood gulch gang typically use and abuse you, which you resent but can't do anything about. You passive aggressively make comments in spanish that no one can understand. However, the language barrier hasn't stopped you from striking up a passionate romance with the blue team's tank, Sheila. On odd nights, you can block a player of your choice.")
Andy, bomb, as one would expect. ("Despite not having a mouth, you sure as hell like to run yours. The only reason anyone takes your crap is the constant threat of explosion. However, no matter how foul-mouthed, vulgar, and sometimes creative you get, Tex can get you under control. If you are attacked, you will explode, killing yourself and anyone else in the immediate vicinity.") (i also want to note this role was randomly assigned to the sweetest, cutest player possible lmfao)
Wolves:
The Meta, red team reflexive ability seer ("If anyone performs any actions on you, you will find out who they are and what they did.")
Wyoming, red team ninja/bombproof ("Ruthless, cunning, and not afraid to manipulate others to your will, you've always known what its going to take to reach your goals and nothing will stop you. This disregard for regulations and laws extend to the laws of time. Using equipment stolen from the military, you set people in time loops, and overpower them while they're confused. Time travel baffles even the smartest minds, wonder what it does to a bunch of idiots in a box canyon. On even nights you can't be tracked, and on odd nights you can diffuse the bomb - if you correctly target them, you can kill them without killing yourself.") Wyoming's response to this role assignment:
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O'Malley, blue team redirector/force-kill/result-thief ("When implanted in other people, you serve to accentuate their own rage and internal desires. On even nights, you can redirect a player on the Blue team to perform their action on someone else. Once during the game you can force them to kill. Once during the game you can steal your target's night results in addition to the redirection.")
Third parties:
Vic, red team treestump jester. ("As is custom for all thing Blood Gulch, you are terrible at your job. Acting as a glorified tech support guy, you offer unhelpful advice and end up complicating things far more than necessary. You answer all calls with "hey dude" or "whats going on dude" which makes everyone question the legitimacy of the operation at hand. You are an independent third party, and will win the game if you are voted out AND the game makes it to the point that the final day has only 3 or 4 players)") [this means Vic wants to keep things even between wolves and villagers, so one side doesn't eliminate the other too quick]
Each player has a role PM that's just them and the mods.
Each player can also open a PM between themself and one person on their team. This can be opened any time and continues for the rest of the game.
Doc PMs Sheila (starting day 1)
Andy PMs Doc (starting day 1)
Caboose PMs Sheila (starting day 2) (oh god. oh god the happenings as a result of this PM. it's. well. you'll see.)
Tucker PMs Caboose (starting day 3) (Tucker immediately regrets it:)
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Simmons PMs Grif (starting day 3)
Lopez PMs The Meta (starting day 3)
Church PMs O'Malley (starting day 3)
Sheila PMs Tucker after Tucker bugs her for one incessantly (starting day 4) (it's really cute. I won't include snippets because they're irrelevant but they talk about DnD. blue team DnD nights when.)
The Meta PMs Grif (starting day 5)
Grif PMs Donut, on Donut's request (starting day 5)
Next: day 1
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so-long-soldier-writes · 9 months ago
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absolutely random kol mikaelson headcanons
huge maneskin fan
has an anxious habit of biting his nails that bex often scolds him for doing
heavily reliant on autocorrect whenever he texts
he can spell just fine, but is still getting used to the small keyboard
a lot of the time, he pushes 'enter' instead of the send button, expecting it to send, but it just makes a new paragraph and his texts are never actually sent
it pisses his siblings off big time
canonically spends time in records shops to flirt with girls, but secretly has a record player and owns many albums
100% pulls harmless pranks on his siblings, and 50% of the time, they never realize it was him
but one time, he meant to scare bex by hiding behind a door, and accidentally scared elijah, and the man had a fit of rage at his youngest brother after nearly jumping out of his own skin
thinks damon would be a cool friend / murder / prank buddy if they could put aside their differences (wanting each other dead) and give it a try
definitely has mommy issues (what mikaelson doesn't?), but his make him more passive than aggressive
the only people he's ever opened up to, he's ended up killing out of fear of his secrets being shared
loves a good fruity cocktail every now and then, but it's a secret he guards with his life
bonus points if the straw has an umbrella
was never actually going to kill jeremy, he just wanted to get under bonnie's skin
however, he was ready to kill any of them that wanted to raise silas
and would've killed april young for fun had she not been a friend of his sister's, and he and his sister were getting along that day
has a playlist full of songs from musicals that is locked from his profile, just in case one of his siblings look at his account (btw, elijah pays for the family spotify account)
and since elijah pays for spotify, kol pays for netflix, bex pays for disney+, and klaus pays for hbo
they all get the money from the same place, but they feel like they're making meaningful contributions to the family by putting their names on these specific bills
when kol died, bex was not happy about having to pay for two streaming services, but she was not about to miss out on finishing the shows she had started
when kol came back, she immediately gave him back his payment responsibility
whenever they're pissed at each other, they change the password and the one at whom they're mad has to complete a series of puzzles to get access to the new password
kol started this, but klaus does it the most
has a secret affinity for iced coffee, and goes ham for pumpkin spiced lattes every year
pumpkin flavored everything, really
when bex finds out, the teasing never ceases
kol and bex spend halloween together watching movies all day, but then going out and scaring children at night
elijah chides them for being childish, so sometimes they sneak out before he can ruin the fun
wants to kill matt donovan solely for the fact that he slept with his sister
wanted to kill him before, but now it's personal
secretly adores hope, even though klaus doesn't let him near her
braids her hair whenever his brother isn't around, then says elijah or bex did it, and klaus doesn't question it
has tea parties with her and lets her paint his nails
when klaus finally catches them, hope defends her uncle, and her father reluctantly lets them continue to hang out
weapon of choice has been a baseball bat ever since he got a huge satisfaction out of hitting damon with one
likes caroline over cami when it comes to klaus' dating life
likes that caroline persistently rejected him despite his multiple attempts to woo her
painted itty bitty ghost into one of klaus' paintings and he has yet to notice
lives in fear of the day he finally does notice (but not enough to regret doing it)
doesn't often drink so much he gets drunk, but on bourbon, he's a rather upset drunk, however on wine, he's a very giggly drunk
touchier than people would think, and many never realize until he is drunk and lets his guard down a little
has a fear of tight spaces
much prefers being a witch, but also enjoys the thrill of tearing off someone's head with his teeth
no outfit is complete without a little bit of blood
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bloody-wonder · 4 months ago
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do u have any book recs for morally bad characters? not grey or ambiguous or whatever. i think id use ianthe as an example of what i mean
far be it from me to decide which character is "morally bad" or merely grey so for the purposes of this rec list i focus on characters who do bad things for selfish reasons. however, ianthe, beyond just being a villain-esque character, has that iconic persona(lity) which alas only few of the characters mentioned here share. so keep that in mind in case you wanted a list of ianthes😅
okay so when i think ianthe i think unhinged girl books, specifically boy parts by eliza clark. ik ik i keep mentioning it in every rec list but truly there's no other character who reminds me of ianthe more than irina sturges, minus the sword. boy parts is sometimes described as american psycho for girls and while i haven't read that book yet i can confirm that characters in bret easton ellis' other works (less than zero and the rules of attraction) are quite morally bankrupt and entirely unlikable, especially compared to the cast in the secret history by his fellow bennington graduate donna tartt who are themselves toeing the line between grey and irredeemable. that is, if such finer distinctions matter to you🤷‍♀️
dark academia typically features protagonists who are more or less evil which is true for joanne harris' gentlemen and players as well as its sequel different class. cracks by sheila kohler is another example - it's a short and weird book about girls in a boarding school commiting shocking atrocities. aside from we have always lived in this castle by shirley jackson, which i have already mentioned, books like tender is the flesh by agustina bazterrica and we need to talk about kevin by lionel shriver are bridging the gap between litfic and horror and focus on people who range from morally ambiguous to utterly despicable and frightening (yet fascinating). if you want to go all in with this latter vibe you could try killing stalking which is an extreme horror/dark romance bl manhwa. needless to say: always check the trigger warnings.
if hannibal lecter is someone who fits your understanding of "morally bad" you should try the og book series by thomas harris. fair warning tho: they are not queercoded like the show😅 two more series following the crimes of a nasty but compelling guy are the joe goldberg books by caroline kepnes and the tom ripley books by patricia highsmith. in the latter series i will admit i only like book one which stands on its own pretty well and after it i'd rec trying highsmith's other books instead - for example, strangers on a train. another thriller author to check out is christopher rice whose melodramatic and somewhat depraved early works feature deliciously problematic side characters. start with the snow garden and see if you like his style. my last thriller rec is for your own good by samantha downing which is about a bad teacher abusing his power to punish students he doesn't like.
switching the gears to historical fiction and classics. perfume: the story of a murderer by patrick süskind is the life story of a man who by all accounts is bad but if so why does his perfume smell so good? what does he put in there?? another perfect example of a character blurring the line between morally grey and black is the protagonist of thomas savage's the power of the dog. both books have very good film adaptations which i recommend as well.
if you want to try and tackle a dusty tome foregrounding wicked antiheroes consider reading vanity fair by william thackeray or dangerous liaisons by pierre choderlos de laclos. if you'd rather start with something shorter look no further than the picture of dorian gray, who i personally think is "darker" than just grey (ha), but if you already read it consider revisiting the classic via the uncensored edition. still shorter? then you might like another work by oscar wilde - lord arthur savile's crime. it's much more humorous and satirical, as is lieutenant gustl by arthur schnitzler - a hilarious stream of consciousness novella following an odious imperial army officer as he contemplates how to restore his damaged manly honor in the wake of another man touching his sword - not a euphemism but definitely a metaphor😅
i really struggled to choose sff recs☹️ the thing is, in your typical fantasy characters like this will either be pretty one dimensional villains or side characters with not a lot of screen time, whereas those on the main cast are rather what you would probably describe as morally grey. nevertheless, here are three recs i'm not very satisfied with: first of all, empire of the vampire's jean françois gives me ianthe vibes. so far he's a character in the frame narrative only but i expect he'll play a bigger role in the final book of the trilogy. secondly, there is a secondary villain character in the winnowing flame trilogy by jen williams who is honestly my favorite part of it and they do bad things etc by virtue of being a villain but,, maybe they're just misguided? maybe their friends and family didn't love them enough but the main villain did? i mean, who's to say🤷‍♀️ finally, the main character of lynn flewelling's nightrunner books has an evil ex who has a fun poor little meow meow arc in books 4 and 5 - you decide if it's worth reading the entire series bc of it. i mean it's pretty good old queer fantasy so it's worth it for other reasons too but yeah. you see what i mean when i say it's difficult😭
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dogtoling · 10 months ago
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how would you go about designing a sona-adjacent character for splatoon? I know I’m going with octoling bc I play as them exclusively and this is more a character made from my ingame avatar, but everything else has me indecisive.. sorry I know this is a vague question but I’m interested in hearing your thoughts
this is a cool question! I struggled with this for a really long time and have had MANY sona designs (which either got trashed or became separate characters over time). Really i think how you approach a sona is different for every person. sorry if this is incoherent as i'm typing at 6am from bed
So basically first thing is what are you planning on using the character for? For example in my case when I used to try making splatoon sonas I made them *too much* like me to the point where i didn't like them and they didn't really fit in the world or were interesting at all. But that's just talking personality-wise. I could make an extremely bland octopus guy who doesnt play Turf War or ever go anywhere but it's also like, what is even the point of having a Splatoon sona at that point. What you want to use your sona for kind of affects how they would ideally be in my opinion.
So the way I ended up designing my sona (Koira) was to have us share traits but not have them specifically BE me, which is an approach that I find works really well in creating a connection to a character while still letting them be a character of their own. I would refer to it as more like making a self-insert character to control in a setting rather than physically being there and feeling confined to being yourself if that makes sense? it probably doesnt. But the self-insert player character is kinda what you already do in Splatoon anyway.
I find it a good approach to go with a mix of aspects that are accurate to you but combined with things that are kind of out there. Then you can have a character that's still interesting and appealing to you and might seem similar enough at face value to be relatable, while not being like, super boring. I don't remember my exact design process with Koira, I wanted the design to be silly and stand out and be relatable to how I play the game and approach the series, while at the same time not being confined to what I would realistically do or be like. Like I do not own a labcoat in real life, or mismatched boots, or round shades.
But I DO own a pair of broken shades i found from a trash can, and in the context of being an avid squid researcher online I felt it would be very fitting to make my in-universe guy an actual squid scientist, and i WISH i had shoes like that because theyre pretty cool. And he has split ends because I DO have split ends (there are so many), but i don't have blonde hair. I picked yellow because it's my favorite color. I would NOT touch turf wars with a ten foot pole if i actually existed in the splatoon world and was the same person there that i am in real life, but like, in the context of Splatoon i might as well have my Splatoon guy represent some aspect of my gameplay experience, hence they own like every weapon but don't really play. Et cetera.
So really again people have different preferences with how to approach making a sona, or sona-adjacent characters like you said, personally the Player Character approach tends to work pretty well for me. I try to reflect my real physical in-the-flesh self less, because that's kind of boring (i literally already exist), and go for the more exaggerated version where some aspects represent me but it's not Literally Me. Like, I'm trying to make What If I Was An Octoling, and not What If An Octoling Looked Like Me The Human. The process of how to get there is a little patchy and again, probably different for everybody, and bear in mind that you might make a sona and not like it and start from scratch. That might happen 5 times. That might happen 10 times. You still learn something more about the process every time.
Here's some questions I can present to help with sona designing...
1. What are some traits that I think reflect myself? How can I include those in the character design?
2. In tandem with the previous question; what species should I pick? (You already picked Octoling, so this one is a bit obsolete - but it's worth thinking about for people who struggle to pick.)
3. If I existed in the Splatoon world, what would I probably, somewhat realistically be doing with my life? What kind of job or hobbies would I have? Can that be reflected in the design?
4. Do I care about any of the above stuff or do I just want to come up with something original? Could I use some of my answers to work with and fill in the blanks with other things that are just cool?
5. How would the ways I play Splatoon be reflected if translated to an in-universe character? (For example, based on how I play, my game-realistic Splatsona would just be a full-time Salmon Runner...)
6. Do I want to use in-game gearsets, or reference the kind of style I prefer in real life, or maybe come up with something unique?
7. Can my main weapon or playstyle be directly equated to my character's personality or appearance? Do I want their personality to be game-accurate, real life accurate or somewhere in between?
8. Finding inspiration through your player character's Badges, Banner and Title that you currently have; what do those say about the player? Or what about the locker?
9. What are some things I love about the setting of Splatoon that I could reflect in a sona or self insert? (For example I made mine an in-universe Inkling researcher to reflect my own obsessiveness about Inkling biology. And squid suckers. I have a dried squid in a minigrip bag on my shelf)
10. The obligatory step in any character design: Can i do something to make it fun or appealing to myself? Adding some flavor.
Aside from all that and I definitely forgot SOMETHING, my general character design tip is do not expect the first draft to be the final perfect result. I watched a video once that said to draw every character design Three Times before 'finalizing' it and it works EXTREMELY well when youre whipping up a character basically from scratch and have an idea in your head, but on paper, you just need some kind of first draft to see if that idea works. The second and third iterations usually help trim out whatever didnt work in the earlier designs and when you keep making more, the parts that DO work are solidified and refined over time.
Rule number 2: if you make a sona design and don't like it, ask yourself why. Then change it! It's not the time to start some kind of self reflecting journey, maybe you just want a more interesting haircut than what you have in real life and you can totally do that if you're bold (my hair is brown, I didn't want the splatoon to have brown hair when like half the point of the game is Neon Color). Maybe you want bright pink eyes. Maybe you want a ridiculous job that you could never do in real life but that would make your character way more interesting. Maybe you want to give them a pet slug because you would LOVE ONE in real life but dont have one, and that would complete the character.
i forgot my point but hopefully this helped and was useful even a little bit? yay
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