#like of the life series rather than a specific player
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fogwitchoftheevermore · 2 years ago
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does anyone have any symbols they heavily associate with joel, tango, and bigb within the life series (preferably small things that can be drawn up to four times close to each other). symbols of the life series in general are also excepted (i already used hearts for this so any OTHER symbols)
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captain-huggy-bear · 2 months ago
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The Teacher's Always Right
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Pairing: Quinn Hughes x Fem!Reader
Warnings: N/A
Summary: Your students badger you about your relationship status and you let slip you're dating a hockey player who plays for the Vancouver Canucks. They don't believe you, you're petty enough to arrange a school trip to Rogers Arena just to prove your point.
Notes: Very self-indulgent of me as someone who teaches teenagers for a living and regularly gets questioned on my relationship status. They really do bully you (affectionately).
Totally happy to take requests/ideas/prompts at the moment in my ask box :)
Writing Masterlist
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You're in the middle of teaching your high schoolers about the fur trade in colonial Canada, mid-speech, arms spread wide as you gesture to your powerpoint when a teenage voice interrupts you.
"Miss, are you married?" It's David, sat at the back, legs stretched out as far as he can reach them. He's ironically enough wearing a Canucks jersey, specifically Number 43...a very, very familiar number to you. As is the question. In your years of teaching this isn't the first time you've been interrupted to be questioned on your relationship status, in fact it happens multiple times a year. Each set of students eager to know why you're a miss and if you'll be a mrs soon and are going to be leaving them to have a baby. When you were single, the questions were usually why?
"No." You've gotten rather good at deflecting or at least not letting slip the reality of your relationship, usually finding out you're not single is enough for them, but there's something about David's attitude that screams persistant curiosity. It makes you wonder why you bother teaching your subject at all when he's more curious about your love life than History itself
"Do you have boyfriend?"
"Yes, does this have anything to do with British colonisation or the fur trade or....?" You lean back on your desk, board pen landing gently on the surface, knowing that you're not going to be free of this conversation for at least another 2 minutes.
"What's your boyfriend do?" You breathe a deep sigh and look around the room, you don't want to get into who your boyfriend is. It's not like its a well known fact that you're dating the captain of the Vancouver Canucks and you try to keep it that way. Not because you're ashamed but because its your private life, school and home, those are as separate as you can make them. It would be impossible to do that if everyone was talking about your relationship, although you know eventually it'll become more public.
Stacy from one of the desk by the windows chimes in this time, curiosity peaked, dragging her away from her current hobby of staring out the window in boredom, "C'mon, miss, it can't be that bad? What? Is he like unemployed or something?" She says while chewing loudly on a wad of gum.
"Gum in the bin, Stacy." Her chewing stops and she slumps as she stomps her way to your classroom bin, spitting the gum in with a roll of her eyes.
"So? Is he unemployed?" You decide to answer the question, only because Stacy actually did what you said this time. You hated gum in the classroom, mostly because it always ended up on the bottom of your shoes and made them stick to the floor as you walked. You wouldn't mind it so much if they could all just throw it away normally.
"No. He's got a job, a good job." A really good job, a ridiculously good job actually. You didn't talk money with Quinn much, but the reality was that he made an amount in a year that you would never make in a life time as a teacher.
"Sooo???" David interjects, leaning forward now in his seat, clearly not happy enough to just know your boyfriend isn't some unemployed bum.
"He's a hockey player."
"Like beer league?"
"No. Like NHL." You watch your classes faces in what feels like slow motion, the series of disbelieving looks, wide eyes and raised eyebrows that are quickly followed by a chorus of objections and claims that you can't be telling the truth.
"Nah, no way! You're not here, teaching us, and dating a guy who makes millions, nah." It's actually frustrating, it shouldn't be. You've literally had students throw tables at you and yet, the idea that they think you are a liar is what makes you frustrated. Is it really that hard to believe that you enjoy your job and don't want to scrounge off of your pro-athlete boyfriend? Or that hard to believe that you managed to snag a pro-athlete in the first place?
"You don't believe me?"
"Nah, like if you are, he's gotta be in some really bad team in the US." You're already formulating a plan to prove to your students that you're not lying and not dating a shit NHL player. Sure, the plan involves a lot more work for you, but the idea is in your head and you can't help but think that it'll be worth it.
"He's a Canuck." You smirk a little, knowing the mention of the local team would get a response. Most of the kids you teach go to at least one game a year or watch it on TV. Some have even seen you at the games, but you always sit in the stands like a regular fan. Mostly because Quinn can't really talk to you anyway when he's locked into a game. You'd serve as more of a distraction if you sat front and centre every game.
"No, no way!" David stands, slamming his hands on his desk, "You're lying!" Half the class echo his claims that you must be lying and it makes you even more determined to prove them wrong. Do you really need to prove to a bunch of teenagers that you're dating an NHL player? No, do you want to? Absolutely.
"Fine, don't believe me, but i'm not lying. I'm dating a Vancouver Canuck."
It takes a little to get them all back on track with the lesson but you manage it. Although you're just as distracted. The moment the bell goes to signal lunch break and your classroom empties, you're on your phone calling your boyfriend, even though you know he's probably in the middle of practice.
He answers on the second ring, the sound of the rink in the background loud and clear as pucks hit the sideboards and skates scratch up the ice.
"Hey, baby, everything okay?" It's unusual for you to call him in the work day and you can hear the worry in his voice, even if he'll pretend he's not worried at seeing your name pop up when you should be working.
"Hey, I'm fine, don't worry...but...you know how you love me?" You fiddle with a little wooden bear that sits on your desk. Quinn bought you it after finding out your favourite animals were any type of bear, it's left ear is broken off and it's got a little bit of red paint where it fell on a floor one time, but you love it anyway.
"Uh huh?" The worry in his voice gives out to amusement at realising you're after something. On his end Quinn is stood at the bench watching the guys run drills, Tocc giving him a look as if to say 'hurry up'.
"And you know how you want to always make me happy?" He smiles at the faux innocent voice you put on, as if he'd deny you anything.
"What do you need me to do, baby?" There's zero hesitation, typical Quinn really, if you want something you've got it, if you need him to do something he's agreeing before all the terms are laid out. He's lucky you don't abuse that sort of power really, he'd spoil you completely if you let him.
"I need you to help me organise a school trip to see you guys practice and meet you all, so that I can prove to my students that I am actually dating an NHL player because they're calling me a liar and I will not be called a liar by teenagers who gaslight me all the time!" The faux innocent voice gives way to your rapid ramble, annoyance riding your tone as you pace across the front of your classroom.
You're greeted firstly by his loud and genuine laugh, so loud that it makes you pull the phone away from your ear. It takes a solid minute for Quinn to stop laughing, and he can see the looks he's getting from the ice, Brock throws him a questioning eyebrow raise, Petey perks his head up at the sound of his captain actually laughing that hard.
It's the dead silence on your end that makes him stop, "Wait, are you serious?"
"Yes! They're telling me i'm lying and I will not be called a liar!"
"Okay, so let me get this straight." He runs a hand through his hair, before leaning against the side of the bench, "Your students don't believe you're dating a canuck, so you need me to help you organise a school trip-"
"For free!" You interrupt, knowing you won't get permission for a trip that costs the school anything more than a few buses and fuel costs, school funding being what it is.
"For free, to prove that you're dating me?" There are easier ways, Quinn thinks, to prove this. Like, him posting a picture of you together on the internet or him kissing you in front of the arena at a game, but it's kind of cute how much you're affronted by your students calling you a liar. It also sounds way more fun.
"Yup, is that...is that too much to ask? I'm being silly aren't I?" He hears it in your tone, the way you seem to start second guessing yourself, can hear you tapping a fingernail against your desk, probably messing with the little bear figurine he got you all those years ago.
"A little silly, but for you? I think I can pull some strings, honey."
You know Quinn will say yes to most things you ask, but you hadn't actually expected him to agree this time. It had felt too big, too much. Your normal requests were small, something like asking if he could get you a doughnut on his way home or could he put the dishes in the dishwasher.
"You serious?"
"Yeah, i'm serious." It takes a beat before your almost squealing in delight down the phone at him, the realisation that he's actually saying yes hitting and he can't help but laugh even as he pulls the phone away from his ear.
"I love you! Have I told you that today?" Your voice is sweet and happy, brighter than it was before. It makes him want to always say yes to you, the way you light up like a christmas tree.
"Mmm, not since 6am this morning."
"Well, I love you and you are the absolute best boyfriend I've ever had and I will never take you for granted."
He can see Tocc motioning him over, telling him without words that its time for the call to end and get back to being captain. Part of him just wants to keep talking with you, rare as it is to get to do during a working day, but he has responsibilities just like you do.
"I have to go, baby, I have practice...but we'll talk about this later, okay?"
He knows his evening is going to be spent planning out what you want this trip to look like before he goes away and tries to make it happen, but he doesn't mind. Anything to make his baby happy. Even if that is trying to prove a bunch of teenagers wrong.
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Between the two of you it takes about 2 months to organise the trip. A lot of that time simply spent getting risk assessments done, approval from your administration sorted and organising parental consent. It also takes you getting the sports teacher on side because it was becoming difficult to find a justification as a History teacher for why you wanted to take kids to meet some hockey players. By the time you've organised it, most of your students have forgotten your claims. You have not forgotten their belief that you are a liar, however.
"I can't believe you managed to get us a trip to Rogers Arena! To meet the Canucks! Best teacher ever!" The hockey boys in your class are especially stoked, many of them playing in junior teams and following the Canucks closely as their team of choice. David is no exception to that rule, arriving to the school bus in so many bits of Vancouver merchandise that you're unsure how he's managing to walk weighed down as he is.
"I told you, my boyfriend plays for them." You remind him, ticking him off the register of kids and ushering him up into the bus.
"Miss, we all know that's not true." He turns to you just as he's about to dispear to find his seat. The scepticism written all over his face.
It makes you shake your head, waiting for the moment the puck drops.
The entire ride to the stadium features your students making fun of you for saying your boyfriend was a canuck, you let it slide simply because you're looking forward to seeing them eat their words. They think its funny right now, but you know you're getting the last and final laugh.
You're met at the entrance by, surprisingly, Tocc, who greets you with a warm hug, "Hey, how you doing?"
"I'm good, thank you for having us, Tocc." You like Tocc, he's a good coach and you like that he cares about how the guys are as people not just how they perform. You also can see how much Quinn appreciates him as coach, so you have a soft spot for the scary looking guy.
"No problem," You can feel the weight of 50 eyes on you, all varying shades of disbelief as they realise you seem a little too familiar when interacting with the Head Coach and its only the beginning. You can't help but smile simply because they're starting to realise that maybe they fucked up. Maybe their doubt was misplaced, maybe you actually were telling the truth all along.
"Are Quinn and the guys on the rink or in the locker room?"
"Rink, easier to fit all the kids, but we've got to get them booted up first." The famililarity with which you refer to Quinn and the guys, does not go past David and Stacy both of whom share a look that screams 'don't tell me that she actually knows them...'.
It takes a bit of time to get all 50 kids in skates, although at least 20 of them bring their own, as do you. You're not much of a skater, but dating Quinn meant you couldn't avoid him buying you a decent pair for family skate and the few times he manages to drag you on the ice each year.
You're about to put your own on when Quinn makes his way over to you clearly having just come off the ice, guards on his skates and hair messy from his helmet. He waves briefly at some of the kids before reaching you, taking your skates in hand without hesitation.
"Y'know I can do it myself, right?"
"When have I ever let you do your own skates? Besides, I thought you wanted the last laugh?" He nods his head in the direction of your students who stand gaping at the Captain of the Vancouver Canucks putting your foot in a skate and putting said skate between his thighs to help him tighten the laces with care. Not something one does for a strange teacher they don't know.
"I'm really enjoying myself already. The whole ride they were giving me all sorts of hell about it, and now I can see their little brains working hard to figure out if I was actually telling the truth or not."
You watch Quinn work, finishing tying off your first skate before reaching for the other, his hands are sure on your calf as he slips your foot into it. "The guys are looking forward to it, think this might be their favourite practice of the year. You might be their favourite WAG now."
"All I had to do was bring a bunch of teenagers to the rink to get them to love me?" Quinn stops mid lace pull, smirk firmly in place as he looks at you from underneath his eyelashes.
"Y'know they loved you already, right? Pretty sure Petey is your number one fan."
"That's because I bribe him with sweets." Specifically his favourite sour candy which makes his eyes water. The more sour the better.
Quinn huffs out a laugh, tying off your laces before patting your foot and setting it back on the ground. His hands reach out to help you to your feet and linger on yours a little longer than is strictly necessary.
"You ready for this?"
"Can't back out now, so I guess I have to be." There's a slight bubbling of nerves under your skin, the sense that your students might not think this is cool and instead think that you're undeserving of your relationship, but you shrug it off. After all, they're kids, their opinion on your relationship is genuinely not important.
"See you on the rink?"
"See you there." You watch him walk away and try to ignore the buzz of chatter you can hear from students, commenting on the fact that Quinn did your skates for you.
You get them registered, orderly and help them file onto the rink, the less sure of the bunch buddied up with someone who had more experience skating to avoid 50 kids bowling each other over on the ice. You did not want to deal with a pile of kids flat on the ice after knocking each other over, the paper work would be ridiculous.
You stand back and just watch. The clear awe on their faces as they step out onto the ice, the large rink impressive any day let alone for kids who had never stepped foot on a rink that size. It makes you smile, knowing you're contributing to their memories, providing something great even if it all started out of petty spite. Even if they don't believe you, you feel good knowing they're getting to enjoy this experience.
You skate nearer to the front, Brock and Petey giving you a bright smile and wave, a variety of nods of recognition from the others. Little things that once again tell your students you know these men better than they expected you to.
"Hey, guys. Welcome to Rogers Arena, it's great to have you here," Quinn starts the introduction, smoothly sliding forward on his skates and gesturing to the line of players as he proceeds to introduce each them by name and position, before finally getting to himself, "And i'm Quinn Hughes, Captain of the team,"
"And Norris trophy winner" You chime in, arms crossed as you watch your boyfriend do what he's best at. He's good with fans especially kids, even if he's terrible with the after game reporters.
He turns to you with a bright grin, "Hi, baby," You can see the twinkle in his eye as he drops the petname, you know he does it on purpose to get the reaction that he does from your students as a wave of muttering and murmuring goes through the little crowd.
"Hi, honey, thanks for having us." You throw it right back, more sickly sweet than you'd usually be, playing up to your little audience who practically gasp.
"Anything for my girl."
"No fucking way!" "What the hell?!" You watch each face drop, mouths open, eyes wide. Watch David as he swears loudly face aghast, almost horrified at the realisation that he might have been making fun of Quinn Hughes' girlfriend the entire time he'd been calling his teacher a liar.
"Language, David!" You tell him off even as you smirk, watching the murmurs die off as Quinn and Boeser talk the kids through skating techniques and how best to shoot the puck, the different techniques and ways to hit the puck with the stick. Half of it makes little sense to you but its nice to watch how the kids get engaged, how Quinn takes over a leadership and teaching role.
You mostly take a step back throughout, watching your students learn from Quinn and the guys, but every now and then Quinn finds you under the pretense of fixing your stance or giving you a tip or piece of advice.
Like now, as his hands reach out, fixing how you hold the hockey stick, foot kicking yours just slightly further apart to adjust your stance.
"So, think they believe you now?" You look over at your students, the joy they're having learning hockey from some of the best, but also at the looks they keep sending your way. You're certain they've learnt their lesson, the teacher is always right, at least when it comes to her own love life.
"I think I am offically the coolest teacher in school, so thanks for that." You reach up and kiss Quinn on the cheek, quick and chaste, nothing inappropriate considering you're both at work and surrounded by kids, but it's enough to make his cheeks flush red.
He rubs the back of his neck with that boyish smile of his and it makes you want to kiss him all over again, "Well, I couldn't have a bunch of teenagers calling my girlfriend a liar."
You're so stuck in the moment with him that you don't notice David and his friends until they're upon you and calling out to Quinn. The picture of respect when talking to who might just be their new favourite NHL star.
"Hey, Mr Hughes?" Conveniently half the kids surrounding you are the ones who claimed you must have been dating some beer league level player or some guy from the Chicago Blackhawks.
"You can call me Quinn, Mr Hughes is my dad. What's up, dude?"
"So when are we going to be calling teach Mrs Hughes?" It's your turn to flush, face warming harshly as Quinn's practically asked when he's proposing to you by a spotty 15 year old.
"David!" You might never be able to call your future child David at this rate, far too familiar with calling the name in admonishment. Definitely no David's in your future. Add that name to the list of names you can't use.
David looks at you with a wide grin, braces on full display. "What? I'm tryin' a help you get that bank!" It's actually mortifying, you thank your lucky stars that Quinn knows you're not actually after his money because if a 15 year old were to ruin your relationship you might actually become a super villain.
"I do not need a 15 year old wingman!"
"Baby, it's alright." Quinn wraps an arm around your shoulders, tugging you into his side as if that will sooth the embarrassment of having a 15 year old try to help you get a rich husband, "Uh, to answer your question, it won't be too long now, bud."
"So, like 6 months? A year? Next week?"
"Oh my god..." You turn your face into Quinn's shoulder, your groan muffled by his jersey. You're certain you might actually pass away from embarrassment, even if deep down there's a little thrill in your stomach that Quinn basically just said he's going to propose to you sooner rather than later.
"I gotta keep it a secret, sorry, man! Gotta keep Mrs Hughes on her toes." Your toes curl at the way he calls you Mrs Hughes, a small smile on your face hidden by his jersey.
A little back and forth is exchanged before David and his friends decide their bored and skate off towards Boeser who's going over the finer points of 'get to the net' and 'just shoot the puck'.
You mumble into Quinn's shoulder as his hands run up and down your back in soothing strokes, "Are you really ganging up on me with a bunch of teenagers?"
"Hey, I just told you that I want to marry you and you're mad at me?" He's not serious though, grinning as pushes you back to look at him. It's adorable, the pout on your face as you glare up at him for making fun of you. Although, you're always adorable to him, so maybe he's biased,
"Correction, you told a 15 year old that you wanted to marry me."
"Okay, okay, I see the problem." He shakes his head solemnly, hands on your shoulders as he lowers his voice just a touch, "Baby, just so you know I want to marry you."
"Okay."
"Okay?" You watch as he stands, mouth agape at your casual response. You're sure he was expecting you to giggle or squeal, but you're determined to mess with him a little.
"That's...nice to know?" You grin at him even as internally you're screaming because your boyfriend wants to marry you and you definitely want to marry him.
"You're such a fucking nerd."
"You're dating a teacher, that's like my whole thing. I'm a professional nerd."
"Yeah... it's cute. It's why I want to marry you."
"Quinn!" You shove him away with a laugh. Maybe your students won't be embarrassing you anymore, but you think you might have a lifetime of Quinn doing it instead. Somehow that doesn't seem like the worst idea.
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felassan · 8 months ago
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All companions are pansexual!!!
Game is rated M, will contain nudity. [source]
Full article:
"In a new interview with The Veilguard game director Corinne Busche, we've confirmed that yes, you will be able to romance any companion you want, regardless of your character's gender or race. It's a bit of a surprise for fans, considering that in previous Dragon Age games, the romanceable characters had different sexual orientations. Some were pansexual, sure, but others were heterosexual, others were only attracted to the same sex, and some could only be romanced if you were a certain race (Dragon Age: Inquisition's Solas, for example, could only be romanced by female elves). But Busche pushes back on the idea that The Veilguard's companions are "playersexual," a term used to describe games where NPCs are specifically only attracted to the player character. She says she's seen playersexual "done in a number of games," and "it can be really off-putting where these characters are adapting to who you, the player, are." Rather, Busche insists that they're all specifically pansexual, and that might come through in what you learn about their backstories. "Their past experiences or partners, they'll reference them and indeed who they'll become romantic with," Busche tells IGN. "For instance, we saw Harding. I might be playing a straight male character flirting with her, but I choose not to pursue a romance. She might get together with Taash. So my perception, my identity has no bearing on their identities and that comes through really strongly." When asked if that means it won't take long for romance to become an option in The Veilguard, Busche confirms that you'll be able to start flirting with everyone pretty early, as you recruit all seven companions throughout the first act. But, she clarifies, "it's not until the later parts of the game where you really commit to romance and it gets pretty spicy.""
---
"Speaking of spicy... Of course, Dragon Age: The Veilguard is a BioWare game, and games from the studio — specifically those in the Mass Effect and Dragon Age series — are known to have some fairly explicit sex scenes. Busche confirms that The Veilguard will be no different, particularly towards the end of the game: "Of course, we are an M-rated game," she says. "We do have nudity." There's also some obvious parallels to be made between The Veilguard and last year's critical darling Baldur's Gate 3. The latter became known not only for its deep romances (like The Veilguard, Baldur's Gate 3 player characters can romance any companion regardless of gender or race), but also for its sex scenes, including one involving a Wild-Shaping Druid that went pretty viral. Busche isn't afraid to admit that she has played Baldur's Gate 3, and loved it, as she's an "an RPG fan through and through": "The more character-driven party-based RPGs with deep emotional connection, the better." "What I love about the two games is I think they live side by side in a really interesting way," she continues. "They're very different games, but those emotional connections and how the narratives hook you, I think there's space for both." Specifically in regards to the sex scenes and how The Veilguard will handle theirs differently, Busche says some of Baldur's Gate 3's scenes were "shocking and comical in some ways, and I would say I loved that." "Our companions, we want them to be relatable and fully realized. So they can get spicy, but in a way that I think people will actually relate to," she says. Basically: no bear sex. Busche goes on to say that how sexually explicit the scenes are, too, will vary between characters. "Some of them are more spicy than others," she reveals. "Just like real life, our companions have such diverse personalities. Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer, for instance, that is more intimate and sensual." Our interview with Busche comes as BioWare continues to roll out information about the highly anticipated Dragon Age sequel, with a cinematic trailer having dropped at the Xbox Showcase over the weekend. Dragon Age: The Veilguard will debut sometime this fall."
[source]
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zynnth · 2 months ago
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The Wild Life finale is making me so insane I can't NOT talk about it
(My AU of the Eyes and Ears AU)
I kept thinking about how an ending like Joel's could be tied to the whole Watcher Lore cause of how happy he was at the end and how that's exactly the opposite of what the Watchers would want, since they feed off of the emotions of the players, especially negative ones. But like. That's EXACTLY IT
Wild Life is, well, WILD. It's almost like the Watchers made this game SPECIFICALLY for Joel, someone who thrives in the chaos and is as unpredictable, as WILD as him.
And unsurprisingly, this works very well. Despite the previous games having their own twists and turns, Wild Life turned that up to a hundred. The Watchers wanted to see the chaos, with Joel in the middle of it. They wanted him to once again reach the level of insanity he displayed in several of the previous games, to spread the panic across the server which would generate all the emotions they could feed on.
But it didn't quite work as they intended. And that's because they underestimated him.
At this point to me it's undeniable that Joel had one of the most prominent arcs throughout the series.
It started in Third Life, where he was quite literally a lone wolf, only having a loose alliance with Scar and Grian at the end which was more for convenience rather than his own will. Then in Last Life, he was once again alone most of the time other than some quick team ups with other red names. Later on in Double Life, he had to team up with Etho because he was soulbound to him. Despite being somewhat reluctant at first, they managed to make it work. Then in Limited Life, he had his first taste of a genuine alliance with the Bad Boys, going as far as to want to sacrifice himself just so Jimmy wouldn't go out first. Then in Secret Life he had the Mounders, so far his biggest team in the games. Throughout the entire series he found more and more people he could rely on, an arc which finally had its climax in Wild Life with his (extended) family. He had their backs and they had his.
It was this support that not only protected him from other teams, but helped him outplay the Wildcards thrown at them. In the middle of all the chaos and death, Joel, the one who was known for being reckless, dying to his own mistakes and just being generally chaotic, was the one who remained rational and not only managed to COMPLETELY avoid dying to these lethal Wildcards, he used them to his advantage.
His finale was no tragedy like all the others were. It was a genuine victory, one he savored until his final moments. The Watchers didn't get the insane Joel from the previous games. Instead they got an ecstatic champion who wasn't going to give them any negative emotions to feed on. This victory was HIS and he's proud of it. In this world of chaos, it wasn't the unpredictable Wildcards that defeated him. HE was the Wildcard that the Watchers could never expect. HE was the one who defied all expectations and won the game with his family cheering him on. HE was the one who wasn't going to give in to what the Watchers wanted.
And it was HIM who managed to win with a big smile on his face at the end of it all.
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thekingofwinterblog · 6 months ago
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My Hero Academia - How NOT to do an Open Ending
In 2022, the American animated series Amphibia ended with an open ending that left all of it's ships up in the air, and the question of where the main characters would go from there up to the reader.
That might be a rather weird way to open an essay about how My Hero Academia failed, but the reason I do so, is to illustrate a point.
Namely that there is a way to do what Hori tried to do with MHA right.
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Amphibia ending has the main human trio of that series reuinte after a long timeskip, with all 3 of them having found their passion in life and built careers for themselves, and while there are some suggestions that Sasha and Anne are a bit closer than what might be apparant on screen, it ultimately left the situation of their romantic relationship at this point, and from there on, up in the air withouth confirming or denying anything, beyond the fact that they for whatever reason drifted apart in highschool, but have come back together again at this point in time.
It left you with enough pieces to figure out the specifics, and how you can understand how things got from one point to another, while still giving all the characters a satisfying payoff, continued the shows themes, had no real plot holes, and wheter you ship any of the characters in question or not, it didnt ultimately matter for the quality of the ending.
The fun part about an open ending is that there is room to speculate, so long as it manages to balance all of the above.
A story does not HAVE to end on the main characters hooking up. it does not have to end with tying every single character up in a relationship and showcasing the beginning of the next generation. It does not have to have a definite ending that gives all the answers to be good.
That is one way to end a story, but it's not the only one.
There certainly are stories that NEED to end like that to be good, stories with a greater mystery, or revenge tales, or who's entire story was about one, specific romantic relationship are shit endings if they ultimately end on an open ending withouth answers.
within the context of MHA, Hori managed to weave this balance very well with it's villains.
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The story of the Todoroki family in particular has all the definite endings, and tells us where all the players ends up... but it also leaves the possibility, and question of wheter or not dabi ultimately managed to make peace with his family or not up in the air.
This is a good, satisfying, tragic ending.
Spinner and compress both end up in jail for the rest of their lives, but Spinner resolves to write a book, that for better or worse will tell the league's version of the story. It's not AS good an ending as the above, but it still works just fine.
Clearly Hori CAN write a good open ending that still gives closure.
Which is why it's so baffling that MHA 430, ends up doing EVERYTHING WRONG as far as an open ending possibly could.
It has no closure, it has plot holes aplenty, it manages to leave the question of will they or wont they unanswered, not by being ambigious, but by telling us, in the most unintentionally agressive manner possible that it did NOT happen, and most damningly of all, it shits all over the Story's themes.
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MHA ends with the cast all grown up in an "and the adventure Continues!" ending, similar to justice league Unlimited.
That's not a BAD way to end it... The problem is EVERYTHING ELSE in this chapter.
Because we learn WAY too much in this chapter. the gaps in the timeskip is filled... but not in a good way. instead in an infuriating manner that pisses you off if you actually starts to break it down.
Let's start with Izuku being forgotten.
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So i have seen some people try to shut down criticism about the fact that Izuku didnt win fortune or fame, by noting that from the thematic point, being a hero was NEVER about that from Izuku's point of view.
And that is true... but this argument misses the bigger and more obvious problem.
The story REFUSES to tackle this from that angle.
As many have pointed out, this is a BAD outcome ending for Izuku.
He returned to being quirkless, he had to settle for a job that wasn't being a hero, he has been mostly forgotten after his one big highlight, and his friends have effectively begun to move on.
And he does not care.
At all.
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Hell, a 14 year old izuku who for one brief moment gave up on his dreams to chase a more realistic future, has more genuine and mixed emotion and mixed feelings in one shot, than Izuku has about actually living through a much more bittersweet scenario.
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Hell, the one moment Izuku has when he looks genuinely down in this chapter, is when Aizawa admonishes him for not being strict enough with his students.
Basically the premise here is sound. Izuku ended up in a bad personal ending to set up the return to actual heroics at the end of the chapter... And that could have worked if it committed to that.
If he was portrayed as actually having regrets about his lot in life. you know, the same thing All Might's ENTIRE STORYLINE was built around!
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MHA has ALWAYS been a human story that confronted the fact that people had regrets, and problems, and they need to be honest about them to deal with them.
To not bottle everything up inside and pretend the problems arent there.
For the story to end, with Izuku doing EXACTLY THAT is a slap in the face that goes EVERYTHING this story has preached about how you need to communicate with the people around you. the entire point of chapter 429, the CHAPTER RIGHT BEFORE THIS ONE!
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Then of course there is the whole "Everyone Growing apart" thing too.
Now, it's not as bad as the early translation made it seem, but the point still stands that despite the entire chapter right before the end then emphasises how everyone went their separate ways.
This chapter COULD have shown us moments where Izuku is still in contact with the rest of his class, but it does not. instead it emphasises how distant he is becoming from the rest of his former friend group. He is the lone one out, the one guy who seemingly is no longer in regular contact with the rest.
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The reason for that, is that Hori wanted to make the moment where he returns to the fold that much more impactfull... but it does not work, because it basically tells us that none of the class was able, or willing to make the personal sacrifice to keep in regular touch with him during those 5 years.
But FAR more egrigiously, and spitting in the face of the Theme of actually communicating and talking with the people you care about, is HOW Izuku gets back into the game.
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Apparently they spent the last 5 years pooling their money to finance a high tech suit for him to fight crime in.
And i get it. I get what Hori WANTED to do with this. He wanted to show "See, Class 1-A didnt forget Izuku after all, they still love him!".
Thats the intended message.
But the problem is, it does not work. and in fact, not only does it NOT work, but it completely goes against EVERYTHING that the story has been trying to preach for the entire 10 years of it's run.
The rest of class A never told Izuku about this. ever. Why? apparently because they wanted it to be a surprise. So they just let him go on with his life for 5 years, all while none of them really bothered to keep in regular contact with him.
There is... so much wrong with that.
But before going over the way it just hammers in the point that actually talking with the people you love isnt important after all, let's go over how this entire stupid plan could have backfired SO badly on the part of class A. Hell, it kinda did actually, if not quite as spectacularily as it could have.
What if Izuku had gotten married and moved overseas during this period? What if he had gotten married in Japan, but his entire family dynamic and plans had revolved around the fact he had a job that did not require moving around much and so got to spend a lot of time at home? Hell, even within the context of what actually Happened, U.A is still going to find itself suddenly short of one teacher who his classes relies upon, if he actually wants to go pro for real.
There are so many ways this stupid 5 year scheme of secrecy could have backfired, and it does not take a genuis to be able to see them.
basically the entire class planned out Izuku's life ahead of him withouth telling him anything about it, withouth giving him the context or preparation for how to plan his future with it in mind, and how none of them seemingly cared about how this might upend his actual personal life.
And thats just the logistical issues.
Morally speaking, this just repeatedly hammers in how this final chapters just completely abandons the themes of how you need to actually work, talk and discuss your personal matters and feelings with the people around you.
1-A did none of that.
They let their relationships with Izuku cool, when they didnt have to, seemingly with the idea that it didnt matter in the end because he'd join them anew as a hero later anyway, and they could catch up then.
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Which leads me to discussing the one, actual ship who's ending actually DID matter from a storytelling perspective.
Izuku and Ochako.
Now i have seen so many bad takes across the web from the people who are happy this did not happen, or argue that it does not matter.
But the brutal truth is, it does.
And the reason it does, is not because Izuku HAD to end up with Uraraka, or even that they had to be together in the final moment of the series.
It's because one of the longest running stories of this manga had NO ENDING, NO RESOLUTION, and rather than that, it wants to suggest it might still happen anyway... Despite unintentionally KILLING IT in the most infuriating way possible.
Out of all of the cast, it is Uraraka's character who is butchered by this stupid 5 year plan, to the point it even taints her entire new character direction at the end.
Uraraka ends the story having reformed the Quirk system for people growing up, helping those with difficult quirks get past mental problems... But just all the rest of her class, she chose to neglect her relationship with Izuku under the seeming thought process that she could patch it up later... Or that she could finally confess her feelings.
I'll let Shigaraki speak for my feelings on this way of thinking.
"You heroes hurt your own families just to help strangers. You heroes pretend to be society's guardians. For generations, you pretended not to see those you couldn't protect and swept their pain under the rug. It's tainted everything you built. That means your system's rotten from the inside with maggots crawling out. It all builds up little by little over time."
The intended message of MHA is a refution of this... but in this final chapter, Shigaraki's words ring true, at least as far as class A is concerned.
As they became Heroes, they neglected the one amongst them who needed the most support and instead went off to, as shigaraki put it, Help Strangers.
They pretended that Izuku's situation in the moment did not matter, because in the long haul it would all be worth it.
And just like their predeccessors, it taints everything they do.
But Uraraka most of all. If you ignore the romance angle, she has started a massive program to help strangers in need... while also neglecting and frankly mistreating someone she loves and cares about her who needed her support in his weakest period.
If you do take Romance into account, it gets even WORSE, because then you have to accept that Uraraka ultimately rejected the message that she preached with Toga, the thing that got the blonde girl to turn coat for her.
She in the end did not manage to live a life where she actually was able to do what she wanted to do, and instead remained the exact same wishywashy girl who refused to actually be open about her feelings.
Instead, she, in her final shot of the series, is in the exact same spot she was back then. A girl who would forever pine after Izuku, but never be able to open up about it.
Which would be a bad enough way to end her character on... But then when you take into account that she also participated in the 5 year plan, and there is nothing to suggest she kept in touch with him more than the rest, just makes it so much worse.
I have said before that with this ending, Uraraka's love story was an objective waste of time, and i stand by that.
Hori didnt have to end the series with Izuku and Urarak married, engaged or obviously in a relationship, but by refused to actually make it happen, and lumping Uraraka in with the entire rest of the class, he instead did something way worse.
He made it abundantly clear that regardless of what Uraraka's feelings on the matter, the relationship to Izuku was not something special. She was NOT his Hero in the moment when he actually needed one.
Neither as a friend, or as a love interest.
Her actions tainted everything else.
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And of course, there is the big plot hole of this chapter.
The single biggest, and most obvious hole that is just gaping through it, that for this story to work you have to completely ignore.
Namely that 1. All Might is one of the richest peoples in the world. Class A should not have had to actually fund Izuku's suit. All Might could, and SHOULD have done that all on his own. and 2. That this tech EXISTED 8 YEARS AGO!!!!
All Might's armored suit made him one of the most powerfull figures in this entire series.
Sure it was a bit experimental, but it WORKED! it was not some unstable prototype that coudl explode at any moment, it would have worked just fine as an actual permanent power up!
For this entire stupid 5 years of Sidelines Izuku to work, you have to just PRETEND this massive hole does not exist.
And it's not a small hole that you can justify that the characters didnt think about it. It's there, and it's MASSIVE.
The only reason it's not talked about as much as all the rest is that while this is the big Material problem of this chapter, everything else is so much worse because it attacks, destroys, and taints pretty much every theme MHA had over the course of it's long run.
---Edit---
Apparently there is a throw away line in the Trivia section of Volume 39 that All Might apparently spent almost his entire fortune on his Mech suit.
Meaning that while this isn't quite the plothole I assumed it was, it IS still TERRIBLY communicated within the story itself why All Might didn't just fund Izuku's suit themselves.
---
The themes that more than anything else was what set it apart from every other battle manga that ever existed. The Human themes of actually talking to the people around you that made MHA a special story, far more than it's superhuman battles ever did.
That is why so many people are pissed off about it.
It's also why MHA is such a textbook example of how NOT to do an open ended story.
Hori could have kept the details about Izuku's life, be it his personal or proffesional life incredibly vague, beyond the basics... but he choose not to, and instead peeled back the curtain... but rather than showcasing depth, it just made the whole thing fall apart by giving us the specific details that we did not need, and which pretty much tainted the entire ending down to it's core... All completely unintentionally.
He didnt have to show that Izuku had NO specific remaining bonds with any single members Class A that were still more important to him than the rest.
But he did.
He didnt have to go out of his way to show that Izuku was completely forgotten by society at large.
But he did, and subsequentially did not actually choose to explore that.
He didnt have to show us deep, long, internal monologues from izuku's perspective where he is cartoonishly at ease with his lot in life.
But he did.
He was too specific and detailed about the things he NEEDED to keep vague, and not specific about the details that we actually needed to know, and so it all collapses in on itself in a mess of broken Themes and morals, and shattered logic, and above all else, he managed to carelessly and unintentionally cheapen every single relationship Izuku formed with the rest of his classmates over the course of this story.
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thecoolerliauditore · 2 months ago
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Hi. I'll bite. What's the Jimmy ecosystem?
(completely genuine, feel free to direct me to an older post if there is one, i just didn't find it)
oh my goodness, an excuse to explain one of my strange pidgin language-esque terms of convenience that I'm not quite sure anyone understands outside of one or two people. that tubbytarchia guy put it into words pretty well if you're looking for the short version.
long version below:
"jimmy ecosystem" is more or less a shorthand I started saying to refer to the social system that keeps jimmy in his role of being "the worst one" (the butt of the joke, the one who goes out first, the obstacle to be surmounted, so on and so forth).
on the CC side of things, I think the imp and skizz podcast episode with joel put it best on how this came to be: jimmy is good at the youtube thing, and happy to be mocked or humiliated for the sake of making content. He's your guy for any gag, there's no wonder why he plays the goofy antagonist for so many of the POVs in esmp2.
but this creates a. very strange and sad effect when you look in from the perspective of character interpretation. esmp2 jimmy, for example, by being the bad guy in so many people's stories (especially when he really hasn't done much at all to earn the mockery he gets) feels more upsetting when you're watching his POV and it seems like no matter where he goes he gets mocked and bullied.
it carries over to almost every series: life series jimmy specifically gets this very clearly shown through his knack for being out first.
in a way I almost see the ecosystem and its effect on Jimmy (and Jimmy's performance) as an alternative school of thought to the canary curse. Both are concepts that explore Jimmy's "badness" being something forced upon him rather than something innate or entirely his failings as a player/person. Except while the canary curse ascribes the blame to nebulous concepts like The Watchers, the ecosystem puts the blame squarely on the people surrounding Jimmy who work at keeping him down. (<-- not that people can't like both ofc)
I used the term "ecosystem" because 1. it sounded funny and 2. it was what I felt like was the most fitting term, since the ecosystem especially when applied to the life series isn't so much people poking jimmy for fun but rather that and using it directly to their advantage to life themselves up. If Jimmy isn't out first, someone else will be, it might even be you, and you wouldn't want that so it is genuinely incentivized for you to keep Jimmy down as much as possible. This part has always been a bit heavy on the headcanon territory since historically the worse performing players are the ones much kinder to Jimmy, but it's definitely something to look at case-by-case.
Outside of literally his performance in the life series, I and others have also used The Ecosystem quite a lot to refer to Jimmy's relationships, mostly those with other men. Since Jimmy loves to do flirty bits, it spawns a lot of romantic plotlines, and when conjoined with the aforementioned inescapable bullying bit it gets... Weird, when you write about the characters.
With the exception of Tango, all of Jimmy's popular ship partners frequently hit, berate, mock and humiliate him, but all in their own special and unique ways. But one thing that tends to stay the same is that their relationships are nearly always more built on what the partner desires to get out of Jimmy.
I could go on but essentially: the ecosystem acts to me as an exploration of the intersection of skill at the game and worth as a person, as well as the themes of masculinity and gayness that I've found tend to pop up again and again in Jimmy's story. If you choose to read it as a story, of course.
Those initiated into the Ecosystem (Joel, Scott, Martyn, Grian, Fwhip, Sausage) have an understanding that Jimmy plays a certain lowest rung role in their social order and work to maintain that order for their own benefit (NUANCE button may be pressed here especially re: those first three). Those outside of the Ecosystem view it as a natural order they shouldn't disturb, sometimes even catching onto certain beliefs, e.g. "Jimmy is worse than everyone else" and internalizing them (Etho is a good example with how he was more or less Jimmy-neutral at the start of the life series and by the time SL/WL was happening he very casually says stuff like "oh, it's just Jimmy,"), few are completely oblivious to it and the fact that bullying Jimmy is what they Should Do socially but still will join in when prompted (Tango and Scar are very good examples).
If you've noticed that I've only listed male players, that is very much on purpose since even though there are women very much aware and participating in the ecosystem -- lizzie being the biggest example -- their involvement is, at least to me, noticeably a different flavour compared to the guys. Which I suppose makes enough sense with how much of it feels like a pseudoscientific wolf pack macho dynamic (and it probably doesn't help that they are entirely immune to the gay bits). Women in the Jimmy ecosystem is probably an entire post on its own, Lizzie alone could probably get quite a few paragraphs out of me.
anyway. very funny also to me to imagine jimmy as some sort of amoeba.
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krispycreamcake · 5 months ago
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The Sakamakis perfect match in: Game night
From author: This is a new series I'll be doing where I pair up the Sakamakis with their perfect partner for specific scenarios, so if you have any asks, feel free to send!
Shu Sakamaki
🎻- Frankly, Shu is a lazy man child whose only purpose on earth is to drive you up a wall
🎻- He needs someone competent that can carry your team for the BOTH of you because God knows he won't
🎻- Shu finds that getting a reaction out of you far more interesting than the game itself
🎻- So let's say you're playing Uno, he has five +4 cards up his ass and he's only willing to spend them on either you or Reiji
🎻- The truth is, when you're good at everything, no challenge is ever truly a challenge and that makes life soooo boring especially if you're immortal
🎻- Anyways, Shu would be best matched with someone that would try their best at any given game, especially if they're competitive
🎻- He also needs someone that's a major crash out and tweaks tf out when he ruins the game for them
Reiji Sakamaki
☕️- Reiji definitely needs a team player
☕️- He needs someone strategic and communicative so they can conspire together on ways to win
☕️- Here's a hint, he's open to blatant cheating if you do it in such a way that it doesn't technically count, except it so does
☕️- For example, you're all playing Monopoly. You offer to buy Ayato's property in exchange for yours except you KNOW that it's in between both of Reiji's properties, and the chances of him landing are extremely high and you and Reiji are in kahoots together so you both split the profits
☕️- See that's not technically cheating, that's playing smart
☕️- Reiji's best match would be someone who's competitive but also cunning. Ooh and never let him feel like you're the one in charge, he'll go crazy
Ayato Sakamaki
🏀- Well uh
🏀- He would want someone as arrogant and competitive as him, but is that what he needs? Absolutely not
🏀- Ayato needs someone level headed that can help balance out their team dynamic in order to win
🏀- He needs someone that'll see the flaws in his mistakes and take accountability for HIM because I have no idea if you could even convince him he even made a mistake in the first place
🏀- In short, Ayato needs someone to save that burning ship he's on
🏀- You need to be in control without specifically admitting you're in control, you need to be sneaky about it and make it seem like HE'S the one who came up with those ideas
🏀- The best example I can think of is when you're playing pictionary, you whisper something REALLY close to what the actual thing is and have him come up with the answer himself
Laito Sakamaki
🃏- Laito's best match would be someone who's a bit laid back and playful
🃏- While we all know Laito's extremely smart and can read people well, we need someone to bring out that side of him rather than takeover and never have him put his skills to use
🃏- He needs someone that'll force him to take the lead otherwise everything would just be a big joke to him and unless it's a game he likes, he genuinely does not care
🃏- You need to kind of be a Shu in this case
🃏- What I mean by this is, you need to tease him a bit, make him feel just the inciest bit insecure about his game skills. Tease him, make jabs at him, play mindlessly into the opponent's hands
🃏- Hmm this example would best describe what I mean. Imagine you're playing a game of Ludo and you roll a six and instead of moving your piece out of the way before it gets "eaten", you choose the option to unlock another of your pieces to the game. He goes nuts after your like 3rd time of this and subtly starts giving advice despite cussing you out in his mind
Kanato Sakamaki
🧸- Someone patient for sure but also extremely determined
🧸- You need to essentially gentle parent him to the finish line
🧸- Don't get mad at him when he makes a dumb move but let him scold you because you did
🧸- Kanato would work well with someone that's headstrong and has a clear view of victory. He needs someone he can trash talk the other players to, regardless if they're his brothers or not
🧸- Aside from him being batshit insane, he'd be a fun person to play with. He's smart and calculated in the emotional aspect of the game and he can read his players really well
🧸- He knowsss how to get under their skin and might even have a freak out if someone calls him out. Of course none of it is real, but what the others said DID hurt his feelings (just maybe not to that extent truthfully)
🧸- Kanato would work well with someone willing to put up with his antics, someone who's patient and well versed in the game they're playing
🧸- The only example for this scenario I can think of is imagine you guys are playing checkers or chess and Kanato stands behind you while outwardly critiquing your opponent's every flaw and making disappointed noises and distracting them purposely
Subaru Sakamaki
🥀- Similar to Kanato, he needs someone patient
🥀- Obviously his anger will be an issue, but you also need to be smart to be able to point out the flaws in his moves and communicate to him ways to win
🥀- See Subaru would pair great with someone that can tell him what to do clearly and precisely
🥀- You need to be the brains to his brawns, you need to think and act quickly
🥀- You also need to shit talk his brothers with him
🥀- Maybe they made a stupid move, why not try lightening the mood with some loud whispering about them
🥀- Subaru would act like he doesn't like the idea of game night, but by the time he has the dice in his hand, he's folded. And because of this, he needs someone that can have fun with him
🥀- He needs someone playful but yet a person that can lock in at any given moment
🥀- Even if you guys don't win, he'll make a comment on how fun it was in the end
🥀- Example wise, I can honestly only think of you guys playing Snakes and Ladders and you shake the desk while the dice rolls to give someone the exact number they need to get eaten by a snake and he's just in the background backing you up and vouching for you that you didn't do it, meanwhile he's trying so hard not to laugh his ass off
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raven-at-the-writing-desk · 9 months ago
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Quick world lore question; does the game ever specify what kind of potions/poisons exist in twst? Like, since it's technically a fantasy world, would things like health/stamina potions like you'd see in rpg's exist? Or would it be closer to reality, like home remedies and basic pharmaceutical stuff?
I'm only an EN player and I havent read all the pomfiore student's vignette's so if they answer this there then im sorry for the bother ; ;
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Potions aren't talked about in the only Pomefiore students' vignettes! (In fact, if we're talking just strictly Labwear vignettes... Vil and Rook's don't really focus on potions at all; only Epel's sort of does.) There isn't actually a ton of lore about potions, and in the times when they do become relevant, the writing tends to focus more on the ingredients and/or the preparation process rather than what kind of potion would be produced. For example, the entire Labwear series of vignettes frequently brings up rare or dangerous plants that require the application of magic in order to safely harvest, such as the mandrake and the lantern blossom.
I wasn't able to check all vignettes (since that would be like... what, probably a few hundred at this point? If not that, then at least over 100.), but there's definitely mentions of potions with various effects. From all lab vignettes alone and combing through the main story, here's what I could glean:
transformation/transmutation potions (prologue, book 2, Beans Day, book 6, etc; this is probably the most often mentioned type of potion)
voice-changing potions (Leona Labwear vignette)
color-changing potions (Epel Labwear voice line)
plant growth potions (Epel Labwear voice line)
sleeping potions (Silver Labwear vignette)
awakening potions (Silver Labwear vignette)
magic enhancing potions (book 2)
breathing underwater potions (book 3)
a potion that changes one part of your body to that of an animal's (book 3)
itch-relief potion (Lost in the Book with Stitch)
potion that heals burns instantly (Jamil Labwear vignette)
On the subject of poisons, no specific kinds are mentioned as far as I'm aware. There's a Poison Refining class (Cater Labwear vignettes), but we don't really get specifics. When poisons are talked about, it's usually in reference to the Fairest Queen or the Pomefiore dorm leader being skilled in making potent poisons, or it's Kalim talking about the many attempts on his life and unnamed poison antidotes. There may be more mentioned in other places, but at this time I don't have the capacity to check every single event and vignette. If you know of any more that aren’t listed here, please let me know and I can update the list!!
It should also be noted that "potions" can also be used for other purposes. This includes creating special effects for movies (mentioned in Vil's Labwear vignettes) and enhancing the effects of skincare (book 6, Azul Ceremonial Robes, etc.).
You'll notice that the effects of these potions can also be achieved via regular spellcasting. (In fact, we see Adeuce practicing color changing magic in Floyd's Labwear vignettes + Vil using color changing magic to help himself hide from paparazzi, etc., Jack's/Malleus's/Azul's UMs also allow them to do things without the help of potions.) Because of this, I believe that potions are meant to be an alternative way of spellcasting without actually needing to use magic. This makes already prepared potions usable by mages who don't want to expend energy/build blot as well as by NON-MAGES.
Within the world of TWST, there is an occupation known as the “medical mage”, who appear to combine magic and medicine into their practice. Furthermore, what is called “Potionology” in EN is written as 魔法薬学 (literally, "magic pharmaceuticals") in JP, implying that there is, in fact, an intersection between magic and medicine. This is similar to how "technomancy" is described to be the cross between magic and technology.
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In terms of a "healing potion", there are instances which show that a magic potion may heal or at least speed up the body's natural healing process. For example, in 7-68 of the main story, Baur gives Lilia something to drink to help him with the dire blow he just took. It doesn't appear to restore him to full health though, as Lilia states he still needs rest afterward. In EN, they use the term "potion" but in JP they use "薬" (kusuri), which is "medicine". Baur qualifies the character with "魔法" (maho), which is "magic", so the term he's using is "magic medicine". This is probably the closest thing to a "healing" potion that we know of in the TWST lore.
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So technically, yes, TWST has "healing potions". I wouldn’t say there is one blanket cure-all potion though; based on what we know of potionology and how it’s very similar to irl chemistry classes, we can assume that there are generalized “healing potions” but that there must also be far more specialized and targeted ones, similar to medicine irl or non-enchanted or non-magic infused medicine. This is supported by Riddle mentioning a potion that instantaneously heals burns, implying that there is no “cure-all”.
I would imagine that, like transformation potions, “healing potions” would have to be highly regulated since they’re basically a drug 💀 (There would probably be OTC types too, given proper governmental approval!)
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604to647 · 9 months ago
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Marine Attraction
4.3K / Detective Tim Rockford x fem!reader
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Summary: When a stakeout at the aquarium does not go as planned, Detective Tim Rockford must interview all the aquarium visitors, including you.
Warnings: Fluff! Meet cute! Maybe a dirty thought or two that reader really should not be having about a (hot) man just trying to do his job 🤭 Made up Merge Mansion lore. One cute nickname because it’s me (won’t spoil).
A/N: This was written for @mermaidgirl30’s Ocean Challenge – thank you for hosting a lovely event.  Please see #Jamie’s Ocean Challenge for all the wonderful works! I’ve noticed that as of late, some of the authors that I look up to and consider mainstays in this community since I started lurking 2+ years ago have wanted to leave, needed to take breaks from the fandom or felt disconnected from the community.  This story is for you, about stepping away when you need to and maybe rediscovering how something old can still bring you joy. Xoxo, love you all.
Fishy dividers by @saradika-graphics 🥰
EDIT: Oops this turned into a series - Masterlist
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You’re not really sure how this happened.
You’ve been feeling a bit off, as of late.  Nothing was wrong, per say - your job is fine, your friends are dear, your life leaves you grateful.  It’s just that you feel… untethered.  Like you should be doing something more?  Work is fulfilling enough – you achieve and excel.  Friends and family make for wonderful company, but your social battery isn’t infinite and as much as enjoy your get-togethers, they can leave you drained.  Even some of your solitary pursuits, cooking, watching tv, scrolling through social media don’t seem to be as satisfying as they used to be – you consume, but you don’t create.
On a whim, you decide to take the day off work (the first in who knows how long?) and go somewhere you’ve always loved: the aquarium.  You’ve been visiting this aquarium since you were a child – something about the gentle hum of the tanks and the darkness that’s illuminated only by the glow of the exhibits has always relaxed you.  You’re going to go specifically to take photos.  Photography used to be a casual hobby of yours; you were even featured on local news blogs and had your photos chosen for a gallery showing once – but as life got busier and your other endeavours required more of your time and energy, it had fallen by the wayside.   It’s been forever since you took a photo walk or even a picture that wasn’t for capturing a moment rather than a snapshot.  You’re actually getting excited about shooting photos again.
It had been a serene couple of hours spent watching your unhurried fish friends and the silent watery dances of the marine plants that shared their abodes.  The aquarium is playing host to a few young families and two eager fieldtrips, but otherwise, you’ve had the place nearly to yourself.  Able to loiter so you can try different lenses and play with the lighting of your shots, or wait as long as you want in order for a mixed rainbow hue of fish to swim into frame, the morning had passed quietly and contently.
But now you sit in the children’s play area, the last of today’s aquarium visitors, waiting for your turn to be questioned by the police. 
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Detective Tim Rockford is not really sure how this happened.
It had been a simple enough stakeout operation.  He and his team had received a tip a few days ago that there would be a handoff taking place at the aquarium today: an exchange of money between one of Grandma Ursula’s henchmen and a mystery player whose identity has eluded Tim for the entirety of this case thus far.  Perhaps it was unreasonable to expect Mr. Pie (so nicknamed by the squad for the Bolton Berry pies he consumed) to show up himself, but Tim held out hope that whomever they nabbed today would provide the break in the case that he so desperately needs.
Only, Grandma’s man had come and gone and none of the six men, Tim included, posted at the various vantage points and exits had seen a damn thing.  At some point between spotting their target enter the aquarium with a briefcase in hand, they had lost track of him and picked up his movements again only when he was already leaving the gift shop, empty handed.  How was it possible they couldn’t account for what happened in the aquarium?  Did the meeting with Mr. Pie occur?  Or was the briefcase stashed somewhere?  Tim presses the heels of his palms to his eyes and grimaces – the operation had been an utter failure. 
Not only did they not get what they came for, but now the remainder of the day was completely shot.  What had followed once the police realized just how out of depth they were, was a complete shut down of the aquarium with all visitors locked in and needing to be interviewed before they could leave.  Even the elementary school trips of thirty children.  Each.  After giving instruction to the additional LAPD support he called in to search the aquarium top to bottom for the missing case, Tim had settled in for a long afternoon of what he expected to be fruitless Q&As.
As he wearily enters the kids play area once again (an officer more considerate than he had suggested that given the number of children being held, it might be the best place to have everyone wait), Tim sees only one witness left to interview: you.  He had noticed you earlier, each time he came in to select another interviewee, in fact – if your pretty features and sweet smile hadn’t caught his attention first, your everlasting patience and kindness would have.  Several times, he spotted you playing patiently with the children – the sound of your melodic voice and gentle laughter floating above the grumblings of the other adults who had also had their days ruined. The sound eased the tense spot in his shoulders where his holster straps had started digging in a little bit.  At first, Tim thought you might be one of the teachers or a field trip chaperone, but then he noticed that you let all the school trips and families with children go ahead of you, and he overheard you tell his fellow officer that you didn’t mind waiting, that it must be much harder for the children.  He was grateful for you and he didn’t even know you.
As Tim approaches, you look up from your phone and shoot him the soft smile that’s been his one bright spot in this disaster of a day, though he thinks it seems a bit more tired than when he first had the pleasure of seeing it earlier this afternoon.
“Is it my turn?” you ask him, still in good spirits despite the circumstances.
“Sorry for the wait, miss.”
“No need to be sorry… Detective?”
“Detective Rockford.  Tim Rockford.  I appreciate that, it’s been… a day.”
You hold out your hand to shake his before repeating his name, then giving him your own.  Tim can’t decide if he likes the way his name rolls off your tongue, or the way your own name floats above the cheer of your voice more. 
“Well, hopefully I can help with… whatever has made it such a day,” you give him a sympathetic smile.
The kind of smile you might offer to him when he comes home after a long hard day.  Damn. He’s in trouble.  Focus, Rockford.
Since you’re his last witness of the day, he offers to conduct the interview right here instead of the stuffy office that the aquarium staff had lent him.  As you acquiesce to his suggestion, you stretch out your arms and legs, arching your back to work out a bit of stiffness from having sat for so long and Tim finds himself admiring your figure in a way that is decidedly not going to help him solve this case.  He tries to cover up his less than professional gaze by stretching himself – it feels good.
After collecting your information and starting with his routine questions, Tim realizes he’s pinning his hopes on you having seen or noticed something today – not only because no one else has, but so he can keep speaking with you.
When it becomes evident that you didn’t, he sighs a heavy sigh of disappointment. 
He hadn’t realized that he’s done so until hears you apologize; quick to reassure you that that you don’t have anything to apologize for, Tim places his large warm hand over yours before he can stop himself.  You gasp softly, you think only to yourself, but Tim hears the sweet noise and smirks a little – it’s nice to know he’s not the only one who’s been affected.  When he notices that you don’t move your hand away,  he lets himself revel in the feel of your soft, small hand under his for a beat longer before he removes it and somewhat begrudgingly starts to wrap up the interview.
---
Fuck. This fucking detective.  Rockford.  Tim Rockford.
Even his name is hot. 
You had noticed him earlier, of course – how could you not?  He was a hulking presence, impossibly broad and tall, and he carried himself with the authority and gravitas of a man in charge.  During the earlier hours of your wait, you had been preoccupied with helping entertain some of the young children in the waiting area who were restless with boredom, not sure why their promised day of aquarium fun had to be ruined by something as trivial as a police matter.
But once you caught sight of Detective Rockford’s handsome profile, it became impossible to not be captivated by the deep richness of his brown eyes or that strong nose that centered his face perfectly.  His grave countenance conveyed the seriousness with which he took his work (that facial scruff screamed he worked too much), but he was quietly calm and his tone gentle with all the witnesses, especially the children.  You couldn’t help but hope it was him every time an officer entered the waiting area. 
Some time between now and the last two times he had come in to call forth witnesses, the detective had lost his suit jacket, strolling in wearing only a gun holster and a white dress shirt that stretched taut over his firm chest and bulging arm muscles; you thought you were going to have to dunk yourself into one of the aquarium tanks to cool off just from the sight of him.
Your heart picks up a little when it’s him who appears when you’re the last one left to be interviewed; silently, you pray to Beyoncé to give you the strength needed to coherently answer the detective’s questions when he asks them in that honey laced baritone of his.
When Tim mirrors your big stretch, you hope you’re discrete enough that he doesn’t catch you staring: his limbs extend fantastically long, arm span wide enough to cast a shadow that reaches across the floor in front of you - he's huge.  After hearing the detective inhale a deep breath, it feels to you as if all of the air has been sucked from the room, leaving you dizzy as you gawk at his hard chest, expanding and pushing up against his crisp dress shirt, held closed only by the strained efforts of a few valiant buttons.
You feel bad that you have to answer in the negative to Detective Rockford’s questions.  Unfortunately, you hadn’t noticed anything out of the ordinary during your visit, too engrossed in your own photo taking, and you don’t remember seeing the man in the picture that he shows you.  You can tell that Tim tries hard not to show his disappointment and wish very much that you could please him, be the one to wipe the weary look off his face and the release the tension from his hunched-up shoulders.  Maybe please him in other ways, as well.  You have a feeling that praise from one Detective Tim Rockford would have you dripping wet and clenching around nothing embarrassingly quick. 
GIRL. GET IT TOGETHER.  For all you know, a serious crime took place here today!
You apologize.  Outwardly, for your inability to help him with his case, and inwardly, for the dirty thoughts that are wholly inappropriate to have about a complete stranger who is just, very competently, doing his job.
To try and put you at ease, Tim relaxes his handsome face and hopes to reassure you when he gently pats your hand; instead, a jolt of electricity shoots through you and you warm all over from his touch.  Maybe it’s your imagination but Detective Rockford seemingly lets his bear paw of hand linger over yours for a bit longer than he needs to, and you think you spy his plush lips curve up slightly at the corners when you gasp.  You might just melt off this bench right now.
“Oh, one last thing, did you take any pictures at the aquarium today?”
You nod, but are suddenly shy as you anticipate the Detective’s next question.  Tim nods at you matter of fact, “Good.  Could you please show me?  I just need to look through them quickly to see if there’s anything in the background that might be useful.”
He holds his hand out, not really expecting any resistance - you’ve been nothing but perfectly cooperative so far.  But when his hand remains empty, he looks over to find you adorably chewing your bottom lip while gripping your phone tightly with both hands, making no motion to hand it over.  For one ridiculous moment he panics, Are you Mr. Pie?!  He shakes his head slightly to rid himself of that ludicrous thought, and waits patiently for you to tell him what you’re ruminating on.
“It’s just that there are a lot of pictures..,” you start, “… and a lot of them are kind of duplicates…”
You know you’re being deliberately vague – sighing in resignation, you decide it’s best to just rip the band aid off.  Unlocking your phone, you go to your camera roll and filter to today’s library before handing over your phone without meeting the detective’s gaze.  Out of the corner of your eye, you see Tim scroll slowly through hundreds of photos of the aquarium’s exhibits; you attempt to avoid meeting his eye by focusing on how your phone looks inexplicably small in his big, rough hand.
“That’s… a lot,” Tim finally says when he reaches the bottom of the roll.
When you look up, you expect to see maybe a cringed look or even a mocking expression on the detective’s handsome face, but instead you find the massive man looking at you with a gentle curiosity, maybe even holding himself a little smaller in an attempt to not intimidate you.  It doesn’t seem to matter that you don’t really know him, you suddenly feel comfortable enough to tell Detective Tim Rockford this very personal thing about yourself – he might look like he's perfectly cast as the 'bad cop' in interrogations, but you have a feeling he’s got just as good of a track record playing 'good cop'.
“An old hobby of mine was… I guess they call it iPhoneography? Using apps to mimic traditional camera captures?  I used to love it, actually.  Selecting the different lenses and choosing different exposures, then seeing how the images would developed – of course, with the phone, you wouldn’t have to take it in and wait for a week or anything, it would be processed digitally in a matter of seconds.  But… editing apps are so common place nowadays, and most social media platforms have built in filters and effects - iPhoneography has sort of fallen out of favour,” you explain.  Tim is nodding along - he doesn’t really know what you’re talking about, he has three apps on his phone that he uses regularly (Weather, Candy Crush, and the app from the City that reminds him when to put out his garbage bins); the rest of the apps on his phone were preinstalled and he can’t figure out how to delete them.  But he encourages you to go on.
“In fact, I haven’t really gone out to shoot in years.  But lately… I’ve sort of wanted to get back into it?  I came to the aquarium today to fire up the old camera, so to speak.  That’s why there’s so many – a lot of the pictures are just of the same frame but where I was trying out different lenses or exposure options.  I’m not, like, super obsessed with fish or anything,” you finish up quickly, hoping you haven’t made a complete fool of yourself.
Tim hands you back your phone, still open to today’s photos, and smiles, “Why don’t you tell me about what you shot today?”
“Really?” you look up, surprised.
“Really,” Tim tries to convey his genuine interest via his eyes, and is instantly rewarded by a smile on your face that could light up the room.  It’s certainly lighting him up.
And so, you tell Detective Tim Rockford all about the photos you took today.  You swipe through your pictures and show him how the different lenses affect the lighting, exposure, saturation and even colour tinting of the resulting photo.  You proudly tell him about how you had to switch up your technique and settings when shooting the tanks where the marine animals or plants thrived primarily in the dark or relied on bioluminescent light.  You laugh, mainly at yourself, when you tell him about how long you stayed at certain attractions, waiting for a particular school of fish to swim perfectly into frame.
Tim thinks your laughter is the loveliest sound he’s ever heard.
You tell him your favourite sea creatures to photograph are the jelly fish because they’re so weird and they move with such alien grace, unpredictable yet seemingly purposeful, and that’s why there are more pictures of them than any other animal in your camera roll.
Tim finds himself enchanted watching you get more and more animated and excited as you go through the pictures you took today; while your eyes are peeled to your screen, he admires how they twinkle and the way your mouth slopes upwards, grinning wide even as you talk non-stop about your long-forgotten hobby.  Your pretty face is aglow.  He thinks he could listen to you talk about the things that bring you joy forever.
He lets you talk for an hour.  You don’t even realize until you get to the last photo (a school of clown fish weaving between the tentacles of their anemone home) and glance up at the time at the top of the screen, “…oh my gosh!  I’m so sorry!! I’ve prattled on for so long, I’m sure none of this was helpful at all!”
Tim won’t have any of that, “Don’t be sorry.  You had fun.  I’m glad you had some fun today… before I ruined it by sequestering you here in this waiting area for the entire afternoon.”
You shyly look at his apologetic face, “I’m having fun now.”
Tim can feel his ears warm and is sure they’re pink at the tips.  Darn, you’re sweet.  He distracts himself by flipping to a brand-new page in his notebook, “Me too.”  You feel your heart expand at his soft confession.
“Now, I have some good news and some bad news.”
You look at him expectantly with an innocent, doe-eyed expression that Tim thinks might be one of the most dangerous things he’s ever encountered in all his years on the force, “The good news is that I think you’re a very, very good photographer.  It’s clear you enjoy it and there isn’t a single photo you showed me today that isn’t obviously a labour of love.  I think you should get back into it if you can.  The way you were talking about your photos today, I don’t think I’ve seen that much joy on someone’s face in… I don’t know how long.  I’m grateful you shared that with me.”
You’re speechless.  His words are so, so kind… and exactly what you needed to hear today.  You’re filled with tremendous gratitude and fondness for Detective Tim Rockford.
“… the bad news is, I spotted the reflection of our man in the shadows on the glass in some of your photos, and I’m so very sorry but I’m going to have to confiscate your phone,” Tim could not be more truly sorry.
After the initial shock of being told you’re losing your phone for a few days, you quickly recover and tell Tim that you’re genuinely glad you could help.  You give him your email and use your phone to send off a message to a few of your group chats regarding how you can be reached for the next few days before dropping your phone into the evidence bag Tim produces.  Under different circumstances, you might be upset at this turn of events, but the expression on Detective Tim Rockford's face is more than enough to make the minor inconvenience worth it – he looks invigorated, energized.  Clearly, this is what he loves doing.
Walking you to the aquarium exit, Tim apologizes and thanks you again before seeing you out.  Right before the door closes behind you, you turn and see him already rushing off to brief his team, your plastic covered phone clutched in his hand and an excited grin on his face.  After the kindness and patience the detective has shown you today, you’re glad to have played a small role in putting that smile on his face.
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True to his word, you receive an email from [email protected] just a few days later, letting you know your phone is ready for pick-up.  When Detective Rockford meets you in the precinct lobby, you have to suck in your breath – he’s even more handsome than you remember, and you’ve been spending nearly every waking minute over the past few days picturing his strong jawline, soulful eyes, and that charming facial scruff you’d give anything to run your fingers through.  He’s jacketless again, just another pressed white dress shirt that his broad frame threatens to rip through, bordered by those leather holsters that make you want to swallow your tongue.
As Tim takes you to Evidence so you can sign out your phone, he tries to chat amiably and not cast too many obvious and admiring glances your way; you’re all warmth and serenity in this place that he only ever associates with being loud, bustling and cold.  He simultaneously never wants you to leave and wishes to sweep you far away and keep you only for himself, distanced safely from this place where his every day is synonymous with darkness and mystery.
When you’re once again outside, Tim leans against the frame of the precinct’s front doors and you look up at him from one step down, hopeful, “Did I help?”
Yes.  You help more than you know, Tim thinks, having been unable to get your incandescent smile out of his mind since he last parted from you; finding that it’s become the image that grounds him during his long grueling hours.  Instead, he says, “I’ve got good news and bad news.”
“Oh no – not this again,” you grin.
Tim smiles back, emboldened by your cheery demeanor, “The good news is that a lot of your photos and what the tech guys called… um.. meta data?  A lot of it helped generate some good leads that we’re now following.”
“Oh!  That’s wonderful!  I’m so glad, Detective Rockford!”
“Tim.  Please call me, Tim.”
“I don’t know, I kind of like calling you Detective,” you tease, good naturedly.
Tim should not feel his pants tighten at this, “The bad news is, because your photos had so much useful information, there is a very good chance they will be used as evidence if this case ever goes to trial.  I don’t think you will need to testify, as you yourself didn’t see anything, and that meta data gives us the info on when and where the photos were taken.  But even so… it means I can’t ask you out until the case is over.”
“Oh no,” you’re disappointed, but somewhat mollified that Tim has just basically asked you out without asking you out.  “That is bad news indeed.”
Tim looks around to make sure no one is looking before he reaches out with his hand and gently strokes your cheek with the back of two of his thick fingers just once, whispering, “I’ve never wanted to put a case to bed more.”
You can’t let the joke pass you by, “The case?  The case is what you want to put to bed?”
The booming laugh that shakes Detective Tim Rockford’s entire torso reaches all the way to his eyes, crinkling them in the most adorable way.  It’s staggering the difference it makes – he looks 10 years younger, you think. 
He’s needed this.  A really good laugh.  He’s needed it more than he realized.  He’s needed you.  He looks at your impish grin, so proud of yourself for pulling this sound from him, a sound so rare that it’s become almost foreign to his own ears; Tim hopes he’s able to convey his gratitude for you with the way his eyes have brightened, flecked with gold and mirth. 
He thinks you just might understand him perfectly. 
When you lift up on your toes to brush your lips softly against his scruffy cheek for a goodbye kiss, he whispers low in your ear, “I’ll call you, Shutterbug.” 
A promise.
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7 months later
The Grandma Ursula case has taken the nation by storm.  The TV in your workplace breakroom is permanently dialed to the court case broadcast so no one misses a minute of the scandalous proceedings, a single interview with those involved in the case, or any legal and criminal analysts’ commentary.  For someone who is billed as the Lead Investigator, Tim makes shockingly few appearances onscreen, but you feel a little thrill go through you whenever you catch a glimpse of his striking figure in the background of a news broadcast about the case, or when you see him standing stoically behind the head prosecutor while the latter debriefs the press from the steps of the court house.
You gaze dreamily at his face while the press shouts out what everyone (your friends, colleagues, the public) all want to know:
How many aliases does Grandma Ursula really have?
Can we even call it the Bolton Mansion anymore?
Why that particular number of pies?
You’ll be honest, you’re just as interested in the case as everyone else, but you have one pressing question that you know no one else is asking: Will he call when it’s over?
You’re in a departmental meeting when the verdict is read.  It takes you forever to get back to your desk, caught up in everyone’s excited chatter about the ruling, but when you finally sit down and pull out your phone from your drawer, it’s to the best outcome you could have hoped for from the Grandma Ursula case.  Positively beaming, you reread the text message sent from an unknown number only two minutes after the verdict was announced: Hey Shutterbug, take any good photos lately?
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End note: The iPhoneography aspect of this fic is a bit self indulgent; some might know that this Tumblr used to be a photo blog before it became my writing blog. Just like reader, it's something I used to enjoy a lot but I haven't opened those camera apps in years - maybe I'll get back into it one day! In the meantime, yes - the aquarium photos in the moodboard are by yours truly 🤭
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three--rings · 5 months ago
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You Should Watch The Spirealm/致命游戏
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What is it?
A 2024 cdrama based on the danmei webnovel Kaleidoscope of Death. It's a censored version of a BL novel, with thriller, mystery, and horror aspects, 38 45-minute episodes.
What's it about?
A young man accidentally gets drawn into a virtual reality video game that involves passing tests in a series of doors. Once you start playing, you cannot stop and if you die in the game, you die in real life. He meets a frustratingly mysterious, competent, and attractive man in the doors who recruits him to be part of his game solving team. Well, specifically to be his partner. Lots of gay subtext ensues as they fight through door after door seeking to get to the final door in order to end the evils of the game. (The book is a little different, as it's more supernatural.)
So basically it's a infinite flow deadly game situation, with m/m romance.
Main Characters:
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Lin Quishi/Ling Juishi (novel/drama versions of his name)- Our protagonist. A smart graduate in computer science, good at games. Well meaning but a little naive to start out.
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Ruan Nanzhu/Ruan Lanzhu - Our love interest. In the novel he crossdresses often and he presents as a woman for the whole first arc. Super intelligent, expert at the game, extremely flirty but reserved at the same time. Got one look at Lin Quishi and said That One.
Other Characters, aka the Found Family:
Ruan Nanzhu's team consists of a pair of twin brothers (one young and dumb and one uptight), a hot doctor vet, a woman whose main job seems to be cooking dinner, and a not-so-stable dude.
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Then there's Li Dong Yuan, a rival player who becomes reluctantly-tolerated friend, and his cute female assistant. And Tan Zao Zao, an actress who hires the team to help her in the games and also sticks around persistently.
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They're pretty much all delightful and some may start off silly/annoying and end up breaking the hell out of your heart.
Okay, but what's the VIBE?
Big Guardian vibes. The team of lovable scamps investigating weird supernatural (?) type mysteries? While the boss and the guy he fell for have a situationship? Totally. This definitely has more of a horror feel than Guardian, though, even though they tone things down from the novel.
Each door is its own setting, and some are more scary than others. So one is a mental hospital, one is a traditional village, one is a gothic manor, etc. Lots of tragic female ghosts who have been wronged and are getting revenge. The one that really creeped me out was the one with the children with the eggs. It does a lot of creepy rather than really horror. It's not truly gory at all, as it was made to air on Chinese TV and they have strict limits to violence.
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The camerawork and set decor is really nice, actually. It looks great most of the time and a lot of the effects seem to be practical. It looks a lot better than Guardian is what I'm saying, if not quite to a film level.
How Gay is It?
Oh MY GOD. Okay look, this show was NOT supposed to be released, but thank whoever put it up for that two hours. It's really incredibly blatant, like really as much as Word of Honor was, although because the plot is focused elsewhere it's maybe not quite as in your face. But the actors UNDERSTOOD THE ASSIGNMENT and there's so much longing and SO much implication. After a while, everyone basically just treats the main couple as a couple even thought it's never talked about.
I mean episode one there's Only One Bed and at the end of their first meeting Ruan Nanzhu gives Lin Quishi a RING. I mean, the flirting is also BLATANT. I also just find this a really romantic show, despite the Not Talking About It thing.
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Is it a Happy Ending?
So, It's Complicated. I'm trying not to spoil anything and this show is pretty easy to have spoiled for you. There's definitely a good bit of tragedy in this show in general. Characters die and it's really sad. Like, this is a plot with stakes and if no one we liked ever died, it wouldn't be the same.
I will say I consider this show to have a happy ending, but you do go through some pain first. Essentially the main couple does have a separation, but there is a reunion before the end. There's also a scene that will give Guardian fans fucking PTSD, but the show does a fix-it on its own, okay? I do feel that I have to warn for that, though.
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Where can I watch it?
The show is legally available on Viki with a subscription. Obviously there are other ways to find it as well, and links went around before it was picked up by Viki so check tags if you need those.
I really hope this encourages some people to watch this show, as it's really well made and a great time. It's one of a very small number of danmei adaptations we've gotten, but a lot less people have watched it since it's modern and had a weird release. Honestly, it's well written and acted and filmed and you should give it a shot.
(All gifs by @ruanbaijie, thank you very much for allowing me to use them. Check out their blog, there's such gorgeous stuff there!)
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ttrpg-life · 2 months ago
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How the Game Works
Welcome welcome! Here are the basic rules of the game and explainations of the archetypes!
Basic Premise:
RPG Life is based on the Powered by Apocolypse system (specifically I've referenced Monster of the Week, the original Powered by Apocolypse, and Simple World).
It's a system that emphasises roleplay and simplicity. All you need is the basic rules, character sheet, and two, six sided die to play.
You roll the two dice, add them and any relevant stat together. 2-6 is a fail, 7-9 is a mixed success, while 10+ is a success.
Preferable you need 3-5 people to play like most ttrpgs. One player becomes the Game Master (or Watcher in our case) and plays as the world, NPCs, and the in game watchers. The rest of the players create characters with an archetype and an optional hybridization.
Archetypes:
There are (currently) 9 archetypes you can play as in RPG Life. Each one is based on a specific playstyle from the Life Series and popular fanon. In contrast to the Hermitcraft TCG, archetypes are based on how players interact with each other and the world around them rather specifc skills like redstone or building.
The archetypes focus on specific seasons rather than players as a whole.
For example, Grian could be The Loyal in 3rd life, The General in Last Life, The Survivalist in Double Life, The Trapper in Limited Life and so on.
Each archetype has stats and moves (or special abilities) that build your character, much like a class in Dungeons and Dragons. As you level up you can upgrade stats, get more moves from your archetype or a different one.
The Hustler
“I’m gonna need your pants”
What’s better than making deals? Nothing. Hustlers play this death game like they were born to, walking around groups of enemies without a care in the world and leaving with the clothes off their backs. They guide unsuspecting players into contests that lead to their deaths or smooth talk to safety. No matter what, the Hustler knows how to play people like a fiddle and they’ll do it to achieve their goals.
Life Series Characters that fit this role: Scar, Martyn, Tango, and Impulse
This archetype gets options like creating a signature hustle, talking your way out of bad situations, pretending to have better gear than you do, and having a keen eye to read people.
The General
“Me hand, I’m gonna ask ye for the first part of tonight’s test to do a terrible, terrible thing”
Power. That’s what people flock to when the chips are down. Generals lead a group of people to victory through reputation, a silver tongue, or pure strength. They gather in larger groups and delegate tasks to make sure things get done. They have responsibility to bolster their troops, keep order, and maybe sacrifice themself or others for the greater good.
Life Series Characters that fit this role: Ren, Gem, Skizz, and Grian
This archetype gets options like becoming stronger the more sanity you lose, building alliances faster and stronger, giving inspiring speeches for your allies, and stronger fighting when you're with your allies.
The Perceived
“You told me if I did everything you said, that there would be a place for us in the end.”
Something is watching. The Perceived have the unwelcome honor of having the watchers’ eyes on them constantly. They never lose the feeling that something is watching them just out of sight. Perceived players get a few consolation prizes from this attention, they understand the mechanics of the game more than the average player, and the watchers have left gifts of power that come at high costs.
Life Series Characters that fit this role: Martyn, Grian, and Scar
This archetype gives you a secret task given to you by the watchers, whether you are aware of it or not. Then, you have options like a sense of the supernatural, the ability to change dice rolls to affect the narrative, and stonger connection to the watchers.
The Loyal
“I know what’s gonna happen here. You’re gonna end up on the altar. I’m gonna be looking you in the eyes and they’re gonna sacrifice you. And I don’t want that, alright?”
Death is better than winning without them. The Loyal gains strength from helping their close knit group and will do anything to help them. They use this strength of conviction to overcome impossible obstacles, hold true to their sanity, and maybe even find small bits of joy in the games.
Life Series Characters that fit this role: Scott, Cleo, Skizz, and Etho
This archetype starts with a person you are loyal to above all else. Then you get options like the ability sacrifice yourself for your person, a way to harness memories of past lives to change the present, and a way to get back sanity points.
The Lonesome
“How did the guy with no friends win?”
Lone wolves are such a tragedy. In a game of loyalties and alliances, it’s only natural some would reject the status quo, or fall through the cracks. Lone wolves may have a variety of opinions about their situation, but they’ll make the most of it regardless. They will fight tooth and nail to get what they want, whether it’s victory or revenge, and bless the soul that tries to stop them.
Life Series Characters that fit this role: Joel, Scar, and Martyn
This archetype gets options like, fighting better when you're outnumbered, a better way to get secrets out of people to start rumors and gossip, better resource gathering, and a way to get information about the watchers.
The Deranged
“Call the dogs of war!”
The line between genius and insanity is a jump rope. The taste of blood sings to the Deranged longer before they're red. They can smell fear and hunt it. They call this death match a game for a reason and The Deranged revel in its chaos regardless of who might get in their way.
Life Series Characters that fit this role: Joel, Pearl, BigB, Martyn
This archetype get stronger the more insanity points you lose and something that is keeping you sane. You can sacrifice sanity points to save the thing you care about, like an ally, pet, or base, but doing so pushes you further and further off the edge. You also get options like improved fighting, intimidating presence, and an ability to remove sanity points from other people.
The Brawler
“Are you sure you want to do this?”
Punching people is stress relief. Brawlers are skilled in PvP and they know it. This is what they were built to do and others fear them for it. This takes not only physical strength, but strategy, and a reputation. That is what sets Brawlers apart from the rest.
Life Series Characters that fit this role: Gem, Martyn, and Joel
This archetype gets a signature weapon with special abilities. You also get options like doing extra damage and learning the weaknesses of other characters.
The Trapper
“I’m just gonna go big with this idea. You can laugh it off if you want to, but…what about ghast farms?”
Ah, I see you have fallen right into my trap. The Trapper is a commodity in the Life Games. These people use their technical skills and analytical thinking to create contraptions that make life easier for their allies and harder for everyone else.
Life Series Characters that fit this role: Mumbo, Etho, Joel, and Grian
This archetype gets options like a signature trap, a way to get back sanity, better ways to investigate, and more resources.
The Survivalist
"I just wish you were better at this game"
The only goal is to survive the day, and then the next, and then the next. Survivalists will lie, plot, run, hide, anything to live for another day. They are the cockroaches of the Life Series.
Life Series Characters that fit this role: Etho, Scott, Impulse
This archetype gets options like better healing, more inventory, better fighting against mobs and bosses, and an ambush attack.
Stats
There are 5 stats in RPG Life. Each stat is related to 1-2 basic moves that anyone can do and ranges from -1 to +3 max.
Grift: Charisma baby! This is the skill of understanding other people and getting them to do what you want.
Power: Strength and fighting prowess. Beat people up and gathering resources.
Cunning: Intelligent for those of you who are technically minded! This includes powers of observation and creativity building contraptions.
Escape: This stat represents your ability to act in tough situations and hide/get away from dangerous forces.
Weird: This is your connection to the watchers and ability to create magic like potions and enchantments.
Hybridization
This is an optional rule to make your own hybrid to play as. Mix and match a strength and a weakness depending on what type of hybrid you are.
For example
Avian Hybrid Strength: Flock/Herd instincts You build a nest/den in your base instead of a bed. When you nest together with a close ally (2+ alliance points) you both gain 1 sanity back. Weakness: Sensory Overload You are more sensitive to sound, light, touch, or smell. When in tense situations you must act under pressure to stay present and make moves.
This makes it so you can create hybrids that aren't as common or aren't categorized easily. You can start as a hybrid, become corrupted into one as you lose lives, or switch hybridization depending on the story you're telling and how much fun you're having.
Health and Healing
You have two health bars in this game! Health/hearts and sanity.
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You have seven hearts of health each life. Once you get down to three hearts you're wounds are too great and start affecting your rolls until you heal. Taking 4+ damage in one hit also knocks takes one sanity.
You have six sanity as well. You can lose sanity a couple of different ways like losing a close ally, failing an enchanting roll, or dying. The more allies you have the less likely you are to lose sanity, so build relationships to stay stable.
This is to reflect the way some players in the series get bloodthirsty once they hit red, while others stay fairly level-headed.
There are very few ways to regain sanity, so be careful.
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tubbytarchia · 2 months ago
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Do you also feel as if the reason Scott always survives so much is that, besides being a good pvper, he just stays in the corner (sometimes literally) and doesn’t engage in the same risks as most others? I remember feeling really frustrated about it in Limited Life specifically but idk if that’s just a me thing.
In a way, yes, I do think he stays out of the action more than others. In fact there is this one time in Secret Life when him, Bdubs and Impulse were in a game of tag, and Bdubs was with his horse. Scott stole that horse and told Bdubs that it was unfair for him to have it and he would get it back at the end of the session, Bdubs reluctantly agrees. And then later in that session, this mf rolls up to Bdubs on that same horse, saying "I just wouldn't be able to escape otherwise". That is just a direct contradiction of the "fairness" that he claimed himself to want to provide for the sake of the other players. He has been a massive hypocrite or just unfair on multiple occasions for the sake of self-preservation but he knows how to paint his actions as bearing less weight than they do and make others feel like he's doing a favor and being a friend
But it's not even so much that as it is him generally staying in people's good graces, even when it's borderline manipulative or he antagonizes someone else to achieve the desired effect. Pearl wasn't exactly innocent in DL but it was Scott who ostracized her and stayed in good favor with most people by virtue of painting himself as the sensible one between the two of them when he instigated much more harm. He just intentionally doesn't leave strong enough impressions for anyone to want to kill him and will rather partake in small gestures of kindness; most times anyone's wanted to get him was because of him just being on more lives or time and not because he'd done anything to them (And people like Joel have actually been wronged by him in a very tangible way, justifying their desire to get back at him)
I'm confident that everyone within these games knows how to SURVIVE better than they do. But the point isn't survival, the point is content - conflict, interaction, etc. Scott also knows how to play it safe and stay in relative good favor with people by not offering up too much, but I have to agree that he seems to prioritize that more than anyone else. The most compelling aspect of his character is his self-sacrificial nature, and without any context, him sacrificing himself for others seems like a high and respectable toll, but he knows exactly what he's doing, he knows how much he can give and be fine and in control. When he sacrifices himself, he's prioritizing the benefit that will offer him and not the recipient. He's just very good at the social mindgame of it all, which is what makes things most interesting about his character, but it becomes less fun when he's this focused on survival and always gets away with it, almost never facing any punishment despite being equally as guilty of wrongdoing as any other member of the series
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kidnickgames · 1 year ago
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Character Creation in HELLSITE
HELLSITE is a TTRPG all about, and using, feed-based social media like Twitter, Tumblr, etc. The creation of a social media account is a required bit of utility of the game, but it also features here as a discovery-based form of character creation.
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First up is making the profile and bio, which is done by making a real-world Twitter/Tumblr/etc account, acting as both a live character sheet and means of summing your in-game Avatars.
As any of us who have spent enough time on a platform now, what is included and not included (ignoring even the content itself) tells you a lot about that person. The sheer amount that your character includes is a pretty handy indicator of their age- or at least of the age and era they came to discover the internet. Whether or not your character includes pronouns could say something about their political leanings or just the specific subcultures they exist in. Adding a DNI list tells you about their icks and dislikes, but also about their history as a citizen of the internet.
Next comes choosing who your character follows on their account. Quick caveat to the above teaser from the- it very much assumes that the player is using Twitter in their game. Trying to find political figures or even news outlets to follow on Tumblr is nearly impossible, and when it comes to celebrities, you have a whole 2 options. I'll be reworking this page with some more platform-specific recommendations in the final game (: But with that out of the way, the player is prompted to consider more specifically what their character is interested in, who they trust, what they want to be updated on, and what they find funny. These aren't set-in-stone decisions, rather, they're meant to be a series of breadcrumbs the player can use to learn more and more about their character.
My goal with this system is that players can "find" their character and jump into roleplay more easily by asking them a series of questions they ask themselves everyday: What do I want people to know about me when they visit my page? Did this post pique my interest? Do I want to know more about this person's life? Will following this account result in more posts that I like than posts that I don't care about? Does this account share my worldview? Do I care? I'll get into the utility of how the posts on your feed affect the game and the powers granted by your Avatar in another post, but for now, I hope this shed some light on a part of this game I'm really excited to create further! If any of this interested you, HELLSITE is currently live on Kickstarter!
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askdacast · 1 year ago
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Life Series SMP/Eyes and Ears AU Thematic Discussion + Theorycrafting (pt. 1)
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WARNING: Extremely long post
Kachow what’s poppin fellas, I’m back at it again talking about boomer block Youtubers and their surprisingly in-depth improv series. Now that the Life Series’ 5th season has finally concluded, I’m back on the lore train and poor Scar is left to suffer the consequences, and Martyn’s concluded yet another lore stream, I decided to compile a long master post of lore notes and theories about what we have so far.
Obviously all the ‘lore’ of the Life Series is purely unofficial; Grian has not approved any of it as being actually official/set in stone for what he intended the series to be. Most of it has been us in the crazy fandom extrapolating their really good storytelling, and also “semi-canonized” by Martyn in what he calls the Eyes and Ears AU (and this post assumes you are familiar with it). As someone who’s been a fan since the beginning way back in 3rd Life, I’ve pretty much hopped on the lore train since the beginning as well (if casually) and enjoying all the different extrapolations/analysis/angst written around the players. Rather than just theorizing lore details in a vacuum, however, I’ve always liked imagining the lore based around the reoccurring themes, symbolism and arcs we’ve seen across the series. I’d been bouncing my various thoughts and theories around these themes for a while, and finally I decided to compile my notes together.
This post is basically my imagining what the Life Series/Eyes and Ears AU story is “about,” as if it were a fleshed-out, long-running and story-driven tv show. Initially this post started as simply a gigantic “Eyes and Ears Theory,” me trying to sus out my own theories/ideas of what the Life Series’ mysteries were based on Martyn’s lore. However, considering that Martyn is ALSO writing the lore on the fly, and I have some details I would interpret differently or change, this ended up less a ‘theory’ and more ‘me writing an entire AU/interpretation of the Life Series as a whole.’ My intention is NOT to ‘correct’ Martyn’s lore, nor to claim my theory as the ‘right’ interpretation; rather, this is my personal interpretation of what the Life Series story is about, based on information shown in the original SMP and in Martyn’s AU.
One last disclaimer: I am ONLY drawing on lore details from the Life Series, Martyn’s lore streams, and Minecraft EVO, and also references to the iRL creators. I am not drawing on any story from other SMPs such as Pirates or Empires; there may be some Hermitcraft references here and there.
This is going to be very long, and a multi-parter, because I can’t summarize to save my life. And I promise I’ll come up with a proper name for my series of posts another time. If you’ve stuck around to read, I thank you.
Part 1: The Overall Plot + Understanding the Watchers
Recap of official lore details
Although Martyn hasn’t given specific details on the Watcher + Listener species (he hasn’t come up with a name yet), we know the following details for sure (from EVO, lore streams etc.)
Watchers + Listeners + The Council are all deity-like beings of the same species, and they all consume human emotions
The Council are the upper ranks/possibly leaders, whereas the Watchers + Listeners are separate factions
The Watchers are at LEAST two high-ranking members of the species (the two dots being outcast from the wider circle, as is their logo)
The Watchers were behind Minecraft EVO, where they gave all the players tasks (much like Secret Life) and eventually ending in them fighting the Ender Dragon separately
While the Watchers may not have been evil in EVO, they certainly became so AFTER, when they began to crave more negative human emotions, viewing them as “tasty” (Martyn’s words), s p i c y
They first kidnapped Grian at the end of EVO season 1, turning him into a Watcher to possibly have him join their ranks, but he’s gone rogue after realizing what their plans for the Life Series were, and plans to rescue his friends from them
The Life Series was the Watchers’ ploy to trap the players in an infinite death game where they betray and cause each other pain, all to harvest their negative emotions. Grian, in defiance to this, takes control as the ‘game master’ to make the whole thing…well, a game, so that his friends can enjoy, have fun and ease their anguish. In Martyn’s words, this is like “pouring ketchup all over the Watchers’ sundae.”
The Listeners (EVO season 2) are an opposing faction to the Watchers who disagree with their methods, although why is unknown. They’ve attempted to contact some players (e.g. Jimmy) before back in EVO in order to oppose the Watchers, but it’s not known how successful they were. They’ve also tried to swap in players in the Life Series before (e.g. subbing Lizzie and Gem for Pearl and Cleo in Lim. Life) in order to sneak them in and try to subvert the game. The Watchers kidnapping Gem for Secret Life is partially in retaliation to the Listeners. The Listeners may not be good and may have nefarious intentions also, it is as yet still unknown.
There’s potentially a third faction, the Speakers, but very little is known about them and Martyn doesn’t want to elaborate on them yet.
Okay, but what are the Watchers even after?
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"Accept your fate."
From here on out is my real conjecturing/theorizing. The main question on my mind has been why are the Watchers doing what they’re doing? Obviously Martyn has confirmed that they are malicious deities who find negative human emotions tasty, but this raises further questions. Why exactly do they desire such emotions, or need them to survive (if they do, anyway)? Why do they favour negativity, when the other members of their species consume a wide range of emotions? They were confirmed to be outcast in some way from the other factions for this ploy, so what does that say about them then?
The whole species fundamentally do not understand human emotions (or perhaps do not even possess them)
This seems to me the most logical conclusion. These are powerful deities who can create miniature worlds/dimensions, life, and time to an extent (death loop). They should theoretically be self-sufficient, so I doubt that their consumption of human emotion is for survivability reasons (i.e. I don’t think Watchers will literally die if they don’t consume emotions, the same way humans die without food). What seems more likely is that human emotions bring them some benefit to their intelligence or power that they’d otherwise be quite non-functional without. (Think like the demons in The Promised Neverland, who regress to feral natures/lack of sapience if they don’t eat humans)
The Watchers’ powers and their lab-rat experimentation on the players gives a huge vibe of not being able to understand human emotions in an involved way, but only from a distance. They know methodically things like murder and betrayal cause panic and anguish, so they enforce these experiences through the game, mechanics like the Boogeyman, the Secret Tasks etc. But they don’t really know internally why these emotions come about the way humans do. Being above time, they probably don’t understand why the funny small animals have so much attachment to their transitory experiences and memories (more on this later).
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world's angriest pumpkin
The Watchers are Losers, Actually
Going further, don’t you think the Watchers have a very misanthropic mindset all around? “Anguish and panic are s p i c y.” They conversely have a complete disgust for positive emotions, and can’t stand Grian making things fun for everybody. It almost feels like they have the mindset that only things like hatred and fear are exciting, bringing motivation and life to the humans, whereas things like happiness and fun are ‘useless’ because they don’t bring about the same results. Let’s also not forget their name – Watchers – and that Martyn’s confirmed them to be symbolically based off us, the audience. It’s almost like a commentary of the worst of the entertainment industry, of an audience who crave watching anything and everything to satisfy their own desires, even at the expense of the privacy and safety of the entertainer. Given the current state of the internet and social media, I don’t think I need to elaborate how awful things can get.
In other words, I believe the main motivation the Watchers are eating humans emotions is because they WANT to understand and ‘take into themselves’ such emotions. I don’t think they’re totally emotionless – Martyn does portray them with moments of glee and anger. But their understanding of emotions is superficial (self-centered, if you will) at best. As deities with no needs, being above time, they have nothing to be afraid of and nothing to feel sad or anguished over. It’s a boring, dull and empty existence. And that’s precisely why they’ve set up the Life Series game: by kidnapping a few humans and putting them through the artificially constructed wringer of panic and betrayal, they think they can create a human farm of such rich, complex and exciting emotions, all for themselves to enjoy at their own pleasure and fill the void they have.
(Listeners’ side note: If all that is the philosophy of the Watchers, it’s probably not difficult to see how/why the Listeners oppose them. The Listeners likely disagree that negative emotions are the most optimal state of humans, and unlike the Watchers do not think human suffering is just tasty popcorn one can eat at one’s pleasure. Their name – Listeners – implies they’re a more sympathetic faction, as in they listen to one’s troubles and heart rather than take delight in suffering at a superficial level. But if they are the same species, it’s very likely they have the same lack of instinctive understanding of human emotions that the Watchers do, and this could cause…problems.)
Why turn Grian?
All this is also why I believe the Watchers kidnapped Grian + turned him into a Watcher in the first place. Firstly, if they were going to concoct their plan to trap humans, they needed a collaborator from the humans in the first place. Secondly, and most importantly, this collaborator was going to be their only direct source of how human emotions work/feel like, and therefore what were the most optimal conditions needed to ensure their death game would generate the most pain and anguish. They picked Grian because he’s always the ‘leader’ of the SMP players, the person gathering and organizing everyone, so logically, he is the most ‘representative’ of the humans, and the one with the greatest ability to control them.
Of course, it’s also true that Grian was a little $#@% throughout EVO and actively rebelled against the Watchers’ tasks, so making him their collaborator might seem strange. Ignoring the meta reason that the ending was written to explain Grian’s exit from the series. But I figured in this case, they considered the benefits more than the costs. Grian’s chaotic nature is not unlike the Watchers’, considering how much he loves causing pranks and trouble to others. So, as a huge oversight, they think Grian is just like them: he loves to see people suffer, so they think. Additionally, the Watchers are desperate to understand how Grian gets his fellow humans to follow him and do what he asks with little effort. You’ll notice the Watchers have very direct, authoritative ways of trying to wrest control (e.g. the tasks, “do this or you fail”), and they get very petty and upset when people rebel against them (re: Scott’s refusal to be the Boogeyman, their motto is a very demanding “OUR WILL BE DONE.”) They see Grian’s charisma as yet another aspect of human emotions they fail to understand and thus WANT to possess for themselves.
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Pictured above: The Watchers, coping and seething
Of course as we know, the Watchers believing Grian would help them is a major oversight. Becoming a god doesn’t just fundamentally change who Grian is, and he definitely doesn’t want to consign his friends to an infinite death loop of suffering. That being said, I don’t think Grianhas truly gone ‘rogue’ so much as taken as much advantage as possible of his ‘deal’ with the Watchers. We can guess the Watchers promised to him some kind of control/leadership over his friends’ circumstances as long as he worked for them, which led to them giving him the keys to the Life Series. In other words, so long as he fulfils their requirements of things being a death game that will generate ‘food’ for them, and lets them revive everyone each loop, he gets to decide how the games go.
And we know exactly what Grian’s done with this: he created the green-yellow-red lives system, he creates a fun gimmick each season, he inserts himself into the game as a player, all to bring out the best and most creative side of his friends rather than the worst. The Boogeyman probably is the only gimmick the Watchers added on their own initiative (re: Martyn’s POV in Last Life) in order to make things more spicy. Probably Grian’s conversation with the Watchers each time goes, “hey, I got an idea on how to bring out the most creative ways for everyone to cause pain in each other, [comes up with some bullcrap justification for the game’s fun mechanics].” I like to think the Watchers were going to make the death games even more vicious, cruel and competitive, but because of Grian’s wrangling he’s convinced them that a slow burn from joy to horror creates better results, and they tolerate it as long as they see him useful.
Memories and Emotions
There is also one BIG detail of the Watchers’ plan I’d like to mention: Martyn claims that the Watchers do NOT erase the players’ memories. At the end of each season, they consume everyone’s emotions so that there’s no more angst/ill will towards each other, and they start each season afresh. The players remember what’s happened in past seasons, but they don’t continue to hold the pain and negative feelings they had towards each other.
I don’t buy this, for numerous reasons.
For one, Martyn has confirmed the Watchers ARE capable of removing people’s memories. The one memory they have outright altered was the ex-EVO players’ (Martyn, Jimmy, BigB etc.) memory of what happened to Grian: they don’t remember that Grian was taken to be turned into a Watcher, and instead remember it as him either going missing or dying after the Ender Dragon fight. All this presumably to not give away the Watchers’ schemes and to ensure they still listen to Grian as if nothing ever happened.
More importantly, however, memories are vital to humanity’s emotional experience and mental health. I am not an expert by any means, but there are studies showing how people with amnesia, PTSD or other conditions affecting memories have flashbacks/emotional reactions to trauma they don’t remember consciously. The Watchers have (supposedly) done something far more simplistic yet fantastic by just eating up everybody’s emotions. All this, even though they see humans as emotion factories, constantly able to generate emotions just by existing, by their ability to draw and create meaning through emotional experiences, and by creating memories – the clearest embodiment of a mortal’s attachment to time (which if you remember, I believe the Watchers have no concept of).
You cannot just tell a human to stop feelingcompletely (under normal circumstances anyway), but especially not if they remember something very very traumatic.
Besides, there ARE clear instances when some of the players remember the events of past seasons and are STILL not over them! Impulse and Tango still being bitter/distrustful after Bdubs betrayed each of them separately, Cleo distrusting BigB for the same reason, Scott referencing Flower Husbands a lot, Pearl feeling betrayed by Cleo/Scott when they supposedly broke up the Gaslight/Gatekeep/Girlboss trio at the start of DL, Bdubs’ “I wanna be your favorite son” in Secret Life, the list goes on. Note that I’ve only listed negative/bittersweet instances; there are plenty more cases of the players remembering past seasons and alliances positively which the Watchers may have ignored. The point is, if the Watchers truly consumed everyone’s emotions to the point of a clean slate, they haven’t exactly been thorough. Nor do I think it’s very conducive for them either – don’t they want players to have enduring, unending, unresolved pain, the sweetest of all (to them)?
No, I think the Watchers HAVE been erasing/suppressing the players’ memories – they’ve just been very selective which ones. Martyn’s said that the Watchers do not care what families or connections they separate so long as they get the people they want and the plans they want. I’m going to assume the players in my theory/the Eyes and Ears AU are exactly the same as their CC counterparts. In other words: they’ve stolen Grian away from his wife. They stole Martyn away from his and his daughter. Ditto with Skizz, Impulse, Tango etc. They stole Scar away from his family. Joel and Lizzie are the only couple they didn’t separate, perhaps because they needed both for their plans, and also so they can inflict the most torture on them by ripping them away from each other, over and over again. And in order to ensure the complete submissiveness of the players to the game, the Watchers have taken away their memories of their past lives, their families, basically anyone who isn’t a fellow player in the game. The Watchers don’t erase the memories of bonds between seasons, because it’s a pain to have to teach the humans how to play all over again, but they erase any memories they find disadvantageous to keeping the game running.
They might even go one step further: while they haven’t erased the players’ memories of who each other are (so as to not cause confusion), they do try to suppress important memories. Things like how they met, the times they confided in each other after a bad day, cried on each other’s shoulder, laughed in each other’s successes, the times they hung out with each other’s families. Imagine the different alliances constantly gravitating to each other, but never being able to remember why they care about each other so much. Imagine Bdubs’ “Come on, you know you and I go way back!” when trying to justify taking Cleo’s stuff, and Cleo laughs back, even though she can’t quite remember what exactly Bdubs has done to warrant that. Imagine Joel or Lizzie trying to remember why they loved each other so much.
They fight and kill some of their friends, and protect others, because…because why again? It’s for survival value, surely, so the Watchers whisper. It’s because the strong must congregate with the strong and leave the weak to die, surely. It’s because Martyn’s always been a loner, and always will be, and should remain so. So they tell him. So they whisper, this is a deathmatch for a reason.
Grian’s Fundamental Rebellion
I think all this is the real reason Grian is rebelling against the Watchers. The most immediate reason is obvious: he wants to free his friends from this death loop. But the deeper reason as to why he’s rebelled is that the Watchers are torturing and robbing his friends of their humanity. They’re taking a tight-knit group of friends who love and would do anything for each other, and turning them against each other in a cruel and unescapable death game. On TOP of this, the Watchers have constantly messed with their heads in order to make them obedient and submissive to their schemes and the worst of their human nature, trapping them in fear, pettiness and paranoia. Of course Grian is upset. Of course he wants to save them from this fate. It’s an insult to who he knows these people to be.
This all leaves Grian in a pretty precarious position. While outwardly the Watchers want to make him a lackey as the “game master”, both he and they know he really wants to save his friends (they probably see it as their ‘cattle’ showing a bit of resistance, which once again they need to suppress). And while on one hand he’s making the games fun to ease his friends’ pain and bring the best out of them, this is just a hotfix rather than a real solution. In order to really rescue the players, Grian’s got to get them to rebel against the Watchers as well. Refuse to play by the rules, by the expectation that they must murder and kill without mercy, without any attachment to their alliances or past friendships. Make everyone like Scott refusing to be the Boogeyman, or Skizz constantly trying to be wholesome (until the bloodlust gets the better of him anyway).
Ironically in order to achieve this, Grian’s best bet is to try to jog everyone’s lost memories of each other and the things they lost, both good and bad. But ultimately, this is going to make them (in the short term) suffer more. This is where you can insert all your Desert Duo/Flower Husband/whatever alliance you like most angst. But more practically, I like to imagine when “the cameras” are not watching, when Grian knows no one will notice or catch him, he sneaks around to the different alliances, even the ones he’s not part of, to ask them how they’re doing, if they remember anything from the past etc. (in a meta sense, the players edit and cut stuff from their videos all the time; who’s to say he isn’t trying to catch a quick chat while everyone’s mining?!) It also reflects in why Grian is constantly trying to make alliances with different people instead of just gravitate to one person, he needs to check on everyone and capitalize on every single opportunity. (besides the meta reason, being that cc!Grian wants to be creative, and sticking to the same person all the time isn’t very entertaining from a content creator perspective)
One last detail about the winners: I don’t have much to say about the fragments yet, because Martyn (sneaky boi) hasn’t yet revealed the significance of the fragments nor of their healing, although he has hinted Bad Things™ will happen if a player gets too fragmented. But I do think the winners are important: with the game finished, they give Grian a very short window of time to talk to one person directly, without Watcher interference. They’re always the last to be killed/swept away/revived by the Watchers, and I can imagine there’s a brief period of time when their souls are being transferred to The Void w/e where Grian can step in and interfere. In my theory, Grian passes on some sort of clue/push to the winners, as like a subtle message about what they can do to stand up to the Watchers. I’ll detail on what I think these individual messages were in part 2. Needless to say, 3rd Life was a traumatic experience for Grian for many reasons, but the nail in the coffin was the fact that he won, and therefore there was no way for him to pass a message onto anyone.
Conclusion
Hooooooo jeepers that was long @A@; Thank you so much for your patience reading this if you made it to the end, I really appreciate it. As I said, I’ve had these lore ideas bouncing in my head for a LONG time, and with the end of Secret Life I couldn’t get out of my head the different trends/symbolism that was popping out of an improv series. It honestly speaks a lot to how genius our favorite block dudes are at improv, that they can turn their improv nonsense into a coherent narrative. I really wanted to try my hand at fleshing out such a narrative, and with Martyn constantly drip-feeding lore to the fans, I had more than enough material to not just put out guesses but construct something a full XYZ. As I mentioned, I enjoy workshopping themes and characters a LOT more than just worldbuilding or “what if this or that” details in a vacuum, hence why I’ve written all that I have, so this was a fun exercise for me all around!
Next time in part 2 I talk about Character Development™, or character specific notes and details I’ve noticed and extrapolated from what we’ve seen of each individual player, as well as what their different arcs across the seasons mean for them within the lore. Stay tuned for another wordbarf!
Bonus list of works I was inspired by for this loredump:
Log Horizon
The Promised Neverland
Danganronpa (ironic as I’m not really a fan of this franchise, but the first game has an otherwise solid premise which I found really similar to the Life Series)
The Fate franchise (when Martyn asked “what’s Fate?” on the latest lore stream, let me tell you I couldn’t stop laughing; NO MARTYN DON’T GO INTO THE WEEB RABBIT HOLE)
Various amazing animatics from the Traffic fandom: Earth, Bang!, most of Melloz Heist’s works, and of course all the amazing fanart
Way too many conversations with my friends about fantasy species
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eagle-eyes-sideblog · 1 year ago
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That Medical Anomaly
Summary
An AU where the reader is the subject of a secretive experiment that leaves them the perfect Player... among other things.
Possible triggering themes for this AU/story include medical trauma, descriptions of chronic illness, ableism, depression, and death. If I've handled anything insensitively, please let me know.
A more 'formal' introduction, along with rambling about my thought process, under the cut.
Self Aware MadCom belongs to @saltymongoose. The concept is really interesting to me, even aside from the xreader stuff (although it's definitely also that lmao). So I thought I might explore that a bit with a concept that's already been floating around my head for a bit. The world that the reader is from is deliberately left a bit vague, but it's sort of magical realism. Most relevant to this AU: there are things like doctors and computers existing alongside curses and other magical ailments.
Also, this doesn't really include much MadCom or SAMAU... Well, no interactions with the characters, anyways. It's mostly just an introduction to my ideas for this AU, so it describes more of what your life was like beforehand and how you found the series. Do also note that I've never played either M:PN game, so there might be some inaccuracies.
All that being said... enjoy!
~~~
You, along with several others, were the subject of an experiment when you were a teenager. It was so secretive, you were never even given the details of why it had been conducted. That, or you had forgotten, given that one of the major side effects of the experiment was memory loss.
The experiment itself was something about deliberately letting specific kinds of contagions into the subject's body. You knew a few of them were fungal, and many were magical in some way, although they were different for every experiment.
Apparently if they chose the right infections for the right subject and 'balanced' them properly with the individual's immune system... they would stabilize. This led to the subject gaining supernatural abilities based on whatever magical infections they had.
Of course, most of the subjects weren't so lucky. The various infections would usually just take their courses; often the combinations would very quickly kill the subject. Those that survived were left with permanent problems ranging from aphasia to compromised immune systems to seizures.
You were their star subject, the one better off than all the rest. The staff made sure to remind you of that every time you complained about anything. "Be grateful," they told you. "At least you can still speak. At least you're still recovering. At least you're still alive." They never said it out loud, but you heard the implication. All of this is only happening because of us.
Bullshit. You were only 'better off' because of sheer dumb luck. Had they succeeded? Maybe. But their idea of success didn't even take you into account.
And their idea of success still left you with problems. Yes, you have sharper senses now, and you can draw energy from more than just food. But you're face-blind, and your hands and feet are numb, and you sometimes hurt so badly that you can't walk.
Not to mention how unethical the experiment itself was. They didn't even study people who already had these conditions; they deliberately induced them. Hell, one of your roommates was six years old! Why they let her participate still bothered you today.
...But it wasn't all bad. You cherished the friends you'd made there, even if you'd lost contact with most of them.
Not just your fellow patients, either. Most of the staff were... annoying at the very least. But a few seemed to actually have your best interests in mind. For example, your favorite nurse, Max, recommended an animated series that might help take your mind off of things when you were in the depths of depression.
You very quickly fell in love with Madness Combat. The simple graphics, where characters were denoted by outfit and style rather than facial features, seemed perfect for you. You grew to adore Hank, Deimos, Sanford, Tricky, and every other character, getting invested in their fights even when nothing else made you happy.
And the episodes were just plain fun to watch. Even when you had issues with your memory, the fight scenes interested you more than enough to make up for it. The community, too, seemed to welcome you, and you came to cherish the friends you made there.
Not only that, but you found a little game on Newgrounds. Although your numb hands made it hard to play, it really did capture the things that made you adore Madcom to begin with. Your favorite nurse approved too; after all, it was an exercise in hand-eye coordination!
Naturally, you were beyond thrilled when Project Nexus came out. By that point, you'd already left the facility. And your memory had recovered enough to get well and truly obsessed with the lore.
You smiled, picking the Tourist difficulty and sitting back to watch the intro cinematic. This was going to be fun.
(Unbeknownst to you, it would also be much, much more than you bargained for.)
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theresattrpgforthat · 1 year ago
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Hello! I’m wondering if you have any recommendations for Animal-themed TTRPGs? Specifically wild animals if possible (jungle, arctic, desert, etc). I have a lot of recommendations for domestic animals and pets! ☺️
Theme: Wild Animals
Hello friend! You are right, there are quite a lot of recommendations out there for cute pet-like animals, but I think I managed to find a nice variety of wild animals. I also have a few longer games to balance out the 1-page rpgs I found.
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One Less Lobster in Maine, by Minte.
You’ve made it! You escaped! Freed from your wooden trap you find yourself on the picturesque coasts of Maine. One lobster alone facing the world, on a journey to make your way back to the sea. 
This game played with a deck of cards, lets you build your own adventure. Play on your own or with friends this is meant to be a fun lighthearted story building game that is easy to pick up and play. All you need are some cards, maybe some friends, your imagination for your very own crustacean crusade.
This game can be played solo or with a group; it’s basically an oracle that presents you with events and obstacles as your lobster makes their way to the sea.
Emu Uprising, by ashleecraft.
You play an emu trying to defeat the government with the help of your friends in this 1-page TTRPG based on The Great Emu War created for the Historically Accurate Game Jam 2023!
This is hilarious re-enactment of a real-life historical event. You roll a series of times using 2d6 to determine what happens in each round of battle. Your goal is to get more Emu points than Human points. Feel free to add your own embellishments to each moment of battle!
Rise of the Apes, by WuDeRPG.
Rise of the Apes takes the premise of the movie Rise of the Planet of the Apes and lets you play as a group of Apes escaping a laboratory on their quest to reach freedom in the woods.
This is the first game using the RISE system, which divides play into 3-act struggles over which your characters will experience evolutionary moments. I think this game has an interesting opportunity as a teaching tool because players have a chance to get familiar with one part of their character sheet before adding on new pieces. I’m interested to see whether each act could be its own game session; breaking out of the lab as the first act could certainly take up to 2 or 3 hours.
Crabpocalypse, by Z Gosck.
Great news, the apocalypse is here!
but not at the hands of zombies, aliens, or unrelenting capitalism, but rather the meaty claws of giant enemy crabs. And even better news, you’re the fucking crabs!
Become crab, as nature intended, in Crabpocalypse! A game that finally puts you in the carapace of a giant enemy crab, bringing unimaginable death and destruction upon a world that sorely deserves it!
An absolutely ridiculous game, Crabpocalypse requires that players play the entire game with their hands shaped like crab claws, lest they lose a point from their highest crabtribute. The whole game is this silly and over-the-top, right to the end - where you will fight a giant, human-allied crab!
Mortal Wombat, by JoshyLongLegs.
Captured in your infancy by some Australian scientists (unburdened by morals or ethics) you have been turned into a sapient cyborg synapsid, hell-bent on escaping the laboratory you've been kept captive in all these years! 
Joined by your own marsupial mob you've got to use your head and your butt to prove yourself the finest Wombatant and make your way to freedom! 
Another simple one-page game, Mortal Wombat embraces the cartoonish style of children’s tv shows and gives your wombats some serious chrome upgrades. There appears to be some callbacks to Honey Heist here, so if you’re familiar with that one-pager, this game will probably be pretty easy to pick up and play.
Moose Trip, by Kira Magrann.
You’re a moose living in the human occupied wilds of Montana. You’ve just eaten some of your favorite psychedelic mushrooms with your friends. The streams are cooling, the willows ripe with delicious leaves, and soft orange moss dots granite rocks amid grassy fields. You’re settling into your favorite lush sanctuary here in the wilds for a mind altering and inspiring psychedelic trip.
This game is more of a conversational experience than something with a definable goal. You take turns rolling mushroom feelings, and then ask the group around you the related question. I think this game could also be used as a mini-game inside a larger campaign, regardless of who your characters are - you don’t even really need to be a moose to play.
The Warren, by Bully Pulpit Games.
The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.
There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.
The Warren hails from the PbtA family of games, and pulls greatly on rabbit stories such as Watership Down and Peter Rabbit. It comes highly lauded and is known for its ability to combine the idyllic comfort of being a small creature with the tragic horror of being everyone’s favourite prey. If you want a deep game that isn’t afraid to send you to some dark places, I recommend The Warren.
Games I've Recommended in the Past
Capybara Capers, by momatoes.
Jellyfish Felonies, by Penguin King Games.
My Fish Games Post.
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