#lightanimates
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WLED to xLights exploration âšđ
Playing with our new Sparkle Motion board that's coming soon
we wanted to try driving a large display of LEDs and discovered that once you want to do custom display graphics, WLED is not super great. Instead, you can use the open source and free xLights software
which is completely amazing and has a learning curve like a cliff for the first 30 minutes. BUT once you get your controller and layout, it's unbelievably powerful and actually kinda easy to get going with simple display work. It also has a very satisfying preview mode.
#wled#xlights#leddisplays#sparklemotion#ledcontrol#diylighting#opensource#freesoftware#ledgraphics#diyprojects#adafruit#smartlighting#holidaydisplays#lightshow#customlighting#lightingdesign#ledcontroller#diyled#electronics#programming#lightanimation#xlightssoftware#visualart#ledsetup#ledprogramming#technologyfun#makercommunity#creativeprojects#lightingcontrol
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Watch "By The Grace Of The Gods Season 2 Episode 6 (Review) The Wholesome Boy Is Great! #anime" on YouTube
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Il webtoon Lockdown Zone: Level X sarĂ trasposto in un "light anime" che debutterĂ il 6 settembre La serie inizierĂ a settembre come parte del progetto Animation ID. Info:--> https://www.gonagaiworld.com/il-webtoon-lockdown-zone-level-x-sara-trasposto-in-un-light-anime/?feed_id=463406&_unique_id=66b35e997b61d #LightAnime #LockdownZoneLevelX
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Couldnât decide on a background so I did two + one on itâs own My entry for @light_animates contest https://www.instagram.com/p/BzftyCUJori/?igshid=1vysggr4ssqhn
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Animated Lamp Bulb light with alpha premiere pro after effects QuickTime...
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Witchâs Lair, another class assignment âșïžđ #art #drawing #color #colour #procreate #magic #witch #lair #witchslair #backround #animation #lightandshadow #lightanimation #couldron
#witchslair#lightandshadow#magic#drawing#art#backround#couldron#animation#lightanimation#witch#colour#procreate#lair#color
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Head light animation. Individual frames are posted on my Patreon page http://patreon.com/tanhend Â
#headdrawing#portrait#portraitdrawing#portraitlighting#lightanimation#lightandshade#animation#shading#drawing
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So the first #saturdaymorningcartoons #livestream didnt really go as planned. With #technicaldifficulties hitting throughout. Even to the point of no internet. Luckily I recorded it so I will have the #failstream #video up this thursday on my #Youtube channel. Nonetheless I got the #animation done! #animation #art #drawing #artist #animator #animating #cartoon #cats #tv #toonboom #twitch #creative #youtubelive #animated #effects #lightanimation #mollysfollies #characters
#tv#lightanimation#drawing#toonboom#livestream#cartoon#saturdaymorningcartoons#animating#animated#cats#mollysfollies#animation#artist#characters#effects#failstream#animator#video#youtube#creative#twitch#technicaldifficulties#youtubelive#art
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Faking Shadows and Lights in a 2D âisometricâ Game
For the past few months, I have been working on Godkin, a pixel-art online co-op combat RPG. This is a collaboration between Psychic Software and Goblin Portal (our second collaboration, in fact, following up on last yearâs release Goblins & Grottos).
Godkin takes a âfaked 3Dâ view (this style is often referred to as isometric, although actually weâre not adhering correctly to the strict viewpoint that would make the game isometric.) Getting the lighting and shadows looking good in this style is somewhat challenging, since thereâs no real 3D geometry for the game engine to work with. Iâm having a lot of fun programming this game in Unity (itâs my first Unity game) and figured a blog post about shadows and lights was in order!
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At the core of my shadowing system are the FakeShadowCaster and LightAnimator components.
LightAnimator
A LightAnimator component is attached to any objects that have lights â camp fires, torches, explosions, etc. These search for nearby objects which have FakeShadowCaster components, and register with them. They also notify the FakeShadowCaster objects whenever changes happen (e.g. the light moving, flickering, brightening, dimming, turning off).
FakeShadowCaster
A FakeShadowCaster component is attached to any objects that we need to cast shadows â basically, anything that should appear to have some 3D âheightâ â characters, monsters, rocks, trees. This component maintains a list of nearby light sources, and creates a fake shadow sprite to associate with each of them. Whenever a light notifies a change, or if the FakeShadowCaster itself moves, its list of shadows are re-calculated. Each shadow is rotated to face away from the associated light source, and its opacity is set based on distance from the light (plus other variables). I also wrote a âshadow skewâ shader which spreads apart the vertices of the shadow sprite which are further away fromthe light source â with a stronger effect the closer it is to the light; this adds quite well to the overall feeling of 3D. Another nice touch is that we can use whatever sprites we like for the shadows â so trees, for example, can have their shape baked into their file.
â3Dâ Object Shader
The standard Unity sprite shaders look great for terrain, and sprites which donât have much âheightâ â however, since the amount that each of their pixels is lit is simply based on the distance they are from light sources, this starts to look strange for objects that are supposed to be tall. The problem is that the top pixels and bottom pixels of the object will be at quite a different distance from the light â but to look like a proper object with height, the vertical position of all pixels should be considered the same, for lighting purposes. So here we have a shader that attentuates light to all pixels based on the position of the vertically lowest ones. This shader also reduces the brightness of any object which is in front of lights (since in this case the majority of the light should be cast on the non-visible âbackâ of the objects).
If youâd like to follow the progress of Godkinâs development, hereâs our blog. Or why not join us for a chat in Discord?
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#ShangriLaFrontier Season 2 Episode 14 shows a new side of Attack master and just how she can cut loose for a real battle! But knowing it's not over is the best part
#ă·ăŁăłă°ăȘă©ă»ăăăłăăŁăą
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Le aziende giapponesi svelano la nuova tecnologia "light anime" per accelerare la produzione di anime Un team di circa 10 persone puĂČ produrre un light anime in un breve periodo di tempo e il costo di produzione Ăš circa il 10% di quello di un anime televisivo tradizionale. Info:--> https://www.gonagaiworld.com/le-aziende-giapponesi-svelano-la-nuova-tecnologia-light-anime-per-accelerare-la-produzione-di-anime/?feed_id=419124&_unique_id=658fc2698dbd9 #Anime #LightAnime
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La seconda stagione del "light anime" Lockdown Zone: Level X debutterĂ il 21 febbraio La prima stagione ha debuttato il 6 settembre. Read more:--> https://www.gonagaiworld.com/la-seconda-stagione-del-light-anime-lockdown-zone-level-x-debuttera-il-21-febbraio/?feed_id=14064&_unique_id=67718f5e0dd7b #LightAnime #LockdownZoneLevelX
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Il light anime "With Vengeance, Sincerely, Your Broken Saintess" rivela il video introduttivo dei personaggi La serie con Asami Seto, SĆma SaitĆ debutta nel 2025. Read more:--> https://www.gonagaiworld.com/il-light-anime-with-vengeance-sincerely-your-broken-saintess-rivela-il-video-introduttivo-dei-personaggi/?feed_id=14047&_unique_id=6770fd7687be9 #LightAnime #WithVengeanceSincerelyYourBrokenSaintess
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Watch "I'm The Villainess So I'm Taming The Final Boss Episode 2 (Review) Okay I'm Sold On This Show" on YouTube
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#im the villainess so im taming the final boss#akuyaku reijou nanode last boss wo kattemimashita#youtube#anime review#anime#lightanime
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Watch "Mairimashita Iruma Kun Season 2 Episode 17 (Review) Everyone Is Powerful!" on YouTube
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I'm really looking forward to seeing how the end of all this is going to happen but seeing everybody do the best that they could was awesome
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Watch "By The Grace Of The Gods Season 2 Episode 1 (Review) My Wholesome Anime Is Back!" on YouTube
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