#lego tips
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iloveacronix · 7 months ago
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Made some Lego tutorials for my friends and anybody else who would like to learn, (at least a bit!) Sorry if my explanations are a bit funky😭😭
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Tagging my pookies @yourlocalkitkat @captaintacosworld
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metarix-studios · 2 years ago
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Starting something new over on Instagram, where I am posting easy to digest part and build technique guides for those who want to get into more original LEGO building for their displays and minifig photography!
Here’s the first guide of many!
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Each guide will have a specific theme and will showcase the pieces used to help build that type of creation! And at the end of the list, all the parts used in the guide will be listed for you to search and purchase yourself, whether it be from LEGO.com or sites like bricklink!
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Hope this account will help all those who are struggling to get into the more creative build side of the LEGO Hobby!!
You can follow and learn more over @ my new Instagram account here!
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brickcentral · 2 years ago
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💡TIPS : CONVEYING EMOTIONS
For me, the most important thing in a photo is the storytelling. Photographing any minifigure in any environment is within everyone's reach. But if you want to catch the eye and the curiosity of the viewer, your photo must tell a story. And to tell a story, it may be necessary to convey an emotion. So I would like to give you 4 different ways to express an emotion in your photos
To start I will talk about the "symbolic". Symbolism in photography is a fun concept especially to represent an emotion. It helps to give meaning to a scene. For example the red rose is a symbol of love, the sun a symbol of joy. Reflections on the water suggest tranquility, serenity.
In my first photo, I wanted to represent a melancholy person. For this, I used the following symbols: a single person, the rain, a distant gaze. A dull color palette representing the end of the day accentuates this impression. We feel compassion for this old woman, what is she thinking, what is she doing?
In the second, I wanted to express serenity. For this, the symbolism of the blanket, the fireplace, the plants, the cup of tea, as well as the warmer color palette served me. We can thus imagine that this woman warms up after a long day in the cold, or finds some comfort in her family cocoon in order to recharge her batteries after a stressful day.
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And if you try in turn to find that thing or object best symbolizes such emotion
@sarouxbastoux
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fizzlos-main · 5 months ago
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MK Isn't Used to the Weird Hand-Feet and is Struggling Help Him + style crisis induced MK prac
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cherriiramen · 1 year ago
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Whenever I think of the Harley/Joker queer besties dynamic, I picture this
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scribblue · 18 days ago
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Can we have a tut on how u draw Lego’s?? 🙏
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Indeed you can!! I mightve gotten a little carried away here but I hope its helpful HEHE
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puppppppppy · 2 years ago
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mmmonkey
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a34trgv2 · 9 days ago
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Writing Tips: How To Build Your World
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When it comes to storytelling, the setting is a major component in keeping the audience engaged. It's where the main events of the story take place, where the rules and beliefs are established, and most importantly, where the characters call home. But how to you introduce the audience to this world without making it feel like a tedious lecture? Well, that's what we'll discuss in this post and by the end, I'm confident you'll have a greater appreciation for world building.
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A prologue is a very genius way to not only hook the audience but also establish the main themes of the world at the start. Some of the best prologues in fiction are brief, well paced, and engaging enough to make it feel like a necessary and rewatchable part of the story. Take the opening to Iron Man (2008) as an example. Right before the title drops, we're introduced to Tony Stark, where he is, what the big threat it, and why we should care. It was a very clever visual to show that the terrorists that attacked Tony were using weapons made by his company before he got shrapnel lodged into his chest. This makes the conflict in the film more personal to Tony and gets the audience curious like him as to how they got ahold of his weapons and why they kidnapped him. Starting the story with an entertaining prologue is a great way to world build, but as the story continues so too does the world building.
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Another great way to world build without stopping the story to a crawl is to incorporate natural dialogue. By that, I mean having the characters converse in the story like they would if this was happening in the real world. Nobody's going to give some info dump on what they can do in real life because that's such a waste of time. Rather, they'd cut to the chase by showing what they can do with a sentence being optional. That's how Knuckles facing off against Sonic in Sonic The Hedgehog 2 went. Natural dialogue is a great way to make the fantastical seem believable. Just look at series like Harry Potter, Kung Fu Panda, Avatar: The Last Airbender, or Steven Universe. They all take place in such fantastical worlds but the characters talk like normal people instead of caricatures to make it all seem believable. They also make the worlds so much fun to explore, which brings me to my next point.
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Making the world feel big and lived in is key to getting audiences to want to go on the journey with the characters. By establishing how vast the land is, what kind of people live in it, and what the rules are, you're inviting the audience on a tour of this world you made up and giving them an experience they can't get anywhere else. This is very much the case with Middle Earth from The Lord of the Rings and The Hobbit. In both the books and the movies, Middle Earth is shown to be their huge land full of vast landscapes, lived in communities, rich history, and gorgeous architecture. This is shown by the characters being taken on a journey through this world and discovering the wonders with the audience. Of course, not every story takes place in a world that's made up by the author. Often times, it takes place in a real city or country; or to burrow a quote from Stan Lee, "a reflection of the world right outside our window." There are many stories that take place (or inspired by) New York City, which each story offering it's own unique perspective on the Big Apple. Marvel's Daredevil depicts Hell's Kitchen as a grimy, crime ridden neighborhood while King Kong (1933) depicts it as this idealistic city that never sleeps. Element City from Elemental is clearly inspired by New York City with it's mix of different cultures coming together to form one big city and Fantastic Beasts And Where To Find Time makes NYC in the roaring 20s look like this magical metropolis full of wonderous creatures. With so many different ways to depict New York City, it's not wonder it's such a popular urban settlement for tourists.
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World building is such a fascinating part of storytelling that many take for granted. For aspiring writers, it's important to make sure you're doing it well enough and subtle enough so that it's not overbearing to the audience. Proper world building involves getting the audience hooked from the get go, having natural dialogue, and making the world feel lived in and rich in history. Even if it takes place in a real city or country, the world should still be a place you want to explore with the characters. To conclude, I hope you learned how intriguing world building is and how to make you setting come alive.
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lmkobsessedmoth · 2 months ago
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Color tips for (I’m not a pro at character design)
Having similar color values can make your art look unfinished and not stand out well. Personally I like to have at least 1 light value 1 dark value and some in between values. This also applies to illustrations
You can see the value of your colors by using the grayscale filter on ibis paint
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in drawings and character designs don’t be afraid to use some muted colors sometimes. When used well it can enhance the colors that aren’t muted
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If you have trouble picking colors for a character design I suggest looking at your characters personality traits and choosing some colors that respond with those traits, I don’t always do this but I did this with my lirian characters and got some nice color inspiration. Look at already existing color patterns and character designs you like the colors of
Colors can guide the viewers eye to where you want them to look
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Dispersing your colors evenly in a character design is important. Yes out of place colors can guide a viewers eyes as stated above but depending on how it’s done it could look bad. If your character has a color palette with more darker colors I suggest using the lighter colors to guide the eyes to where people should look
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Try to avoid the same color overlapping itself  
Hope these tips help anyone who finds coloring difficult
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violent138 · 10 months ago
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Guys, if you ever feel down, find a mirror/unsuspecting sibling/mannequin (that's Alfred now by the way), make a little "c" shape with your hand, and say (with feeling and elaborate hand gestures):
"I don't talk about feelings, Alfred. I don't have any, I've never seen one. I'm a night-stalking, crime-fighting vigilante, and a heavy metal rapping machine. I don't feel anything emotionally, except for rage. 24/7, 365, at a million percent. And if you think that there's something behind that, then you're crazy. Good night, Alfred."
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fourbrickstall · 9 months ago
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Got a few phone photography tips from LEGO photographer friends!
This is a great way to get into the hobby and get good footing. Now go grab a minifig and some bricks!
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allthegaynamesaretaken · 28 days ago
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Bro! Why does the Lego Twink look so much like gender™
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mittenslikescats · 6 months ago
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Ngl the fact that Lloyd forgives Harumi at the end of Crystalized still pisses me off to this day. 
Like he’ll refuse to forgive Garmadon (which makes sense earlier in the season but later on) when he’s shown clearly trying to change himself for the better. And yet Harumi who doesn’t show any kind of change other than the last episode has Lloyd almost instantly forgiving her. But seriously him almost instantly forgiving Harumi (who’s his abuser) is such a fucked up thing to send to your audience.
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thebearrybear · 15 days ago
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HARUMIIIII
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postpunkblunt · 3 months ago
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olivescales3 · 6 months ago
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Cragger head tutorial
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This is how I tackle drawing Cragger's face. I start out with a square, then I draw the eyebrows to establish the face's angle. For the muzzle, I draw a rectangle, then I add the details.
Cragger's mouth is kind of cut inward (look at the profile drawing); it's not flat. Studying the minifigure head first will help with learning the shapes, then when you're ready you can simplify it and round it up like the TV show version.
You'll need to learn perspective to draw his face properly.
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