"Back when you first came into my life,
I recalled a place that I knew as a child
A special place
One that I held close to my heart
Won’t you lead me in a dance down this winding road where light and shadow entwine to take hold of the thoughts of the one left far behind?
Know that, sometimes, I want to turn around and see the things that I’ve passed on the journey, but know with love on my side, with courage and pride, I’ll fight
I will carry on"
being an avid vampire content consumer is like having an appreciation for queer undertones or straight up complex relations, beautiful biblical themes, clothing and people…but then also having half of that content be pure flaming garbage and not being able to look away
Love Alfred with a cross bow... BUT COME ON THE JOKE WAS RIGHT THERE, THE PARALLELS, "the son of dracula" vs "the son of hellsing", also let one iteration of Hellsing be a gremilin, a swer rat, the manifestation of obsession turned insanity
Felt like designing Benedict and Juste's parents (the dad being Simon's son), Alexandre and Céleste... I am still thinking about their personnalities.
I was going to give Alexandre a scar. Then I had the idea of Céleste having scars instead after a monster attack. And then I also got the idea of Alexandre, feeling guilty and ashamed for failing to protect her... giving himself a scar with a knife to atone, and support her, ready to give himself four as well, but she stopped him after just one. And then they hugged, probably. ❤️ Hope you like this little idea of mine, hehe
A fair few games in the Castlevania franchise are ripe for expanding and improving in a remake.
Simon’s Quest is one, for how developers could take the progenitor of the style that would become more of the series’ identity and give it all the improvements later attempts shined with.
Belmont’s Revenge is another, because of how conceptually interesting it is as a Classicvania and the ways the structure can be developed to incentivize many repeat playthroughs.
And then there are the two games that could probably use and benefit from this treatment the most: Castlevania 64 and Castlevania: Legacy of Darkness. With a big budget, plenty of time and freedom from the limitations of a 1990s cartridge console, a remake of the Nintendo 64 Castlevania saga, a two-games-in-one deal, sounds like a winning formula for 3Dvania respect.
It’d be even better to have the original games re-released and preserved to co-exist with a refined, HD upgrade to Reinhardt, Carrie and Cornell’s adventures. There are incredible things they could do with the atmosphere, storylines and boss battles. Maybe even give character and enemy redesigns where especially needed.
Reply: I think BR is a perfectly enjoyable game as it is if you like the genre, but I agree that SQ and the N64 games are in sore need of a remake! The former because it ended up being one of the most influential games in the series, not just in gameplay but lore as well (at least two games, if not three, have Dracula’s Relics as a plot point - also it’s the best insight in Simon’s character we have excluding GoS), and the latter because from what I know it has some very cool ideas and atmosphere, it just needed the refinement that came with future 2D games. They have become, from what I’ve seen, something of cult classics, probably fighting the backlash they got back in the day - same with SQ who now is much more appreciated than it used to be back in the AVGN heydays lol
I don't know why, but the first CG reminds me of the second from Dracula. It's completely different story, but since yesterday I wonder where I saw the CG.
Also, if you haven't heard of the Forbidden fruit app yet, I recommend it. They only have 4 stories, but they are really good. The choices greatly affect the storyline, which is often very different based on, what you've chosen.
They have stories that don't remind me of stories from other apps (except this picture of course 🤣). Also the english is really good.