#layoffs and a delay?
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not like this. please god not like this
#nickell speaks!#destiny 2#layoffs and a delay?#the d2 community has never been known for positivity but FUCK#yeah. i’ll probably be done after final shape - at least done playing as often as i do#crazy that we’re nearing the end#i know this isn’t necessarily the end of destiny and i know i’ll play final shape#but i’m fuckin tired man and with what happened today. well. it’s been a good one#to be clear i still have faith that final shape will be good. i believe. but it’s the end of a DECADE long era
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I love games, I love putting my degree to proper use, but god I am not going to leave the slightly more stable world of publishing anytime soon
I hope things improve soon
#if I speak I am in big trouble but layoffs have a trickle down effect#people be vanishing okay 😭 and it causes some delays
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The whole situation of turmoil inside Bungie right now does make me wonder if we accidentally got a tiny hint that things weren't going well earlier this month when we didn't hear a peep about the Arknights collaboration that they announced earlier this year. Lot of people were curious why the next Rainbow Six collab was getting announced on the livestream with no word on Destiny 2, but if Bungie is in the midst of some serious internal turmoil, a collaboration with a chinese mobile game might be one of the easiest things to put on the back burner or wordlessly drop entirely.
#destiny 2#arknights#bungie#wild stuff going on right now#i blame sony and bungie for the unnecessary layoffs#i don't mind the delays though#final shape was always going to me the end of Destiny 2 for me personally
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Paradox Interactive Closes Tectonic Studio The Same Week It Canceled Its First Game, Life By You
New Post has been published on https://thedigitalinsider.com/paradox-interactive-closes-tectonic-studio-the-same-week-it-canceled-its-first-game-life-by-you/
Paradox Interactive Closes Tectonic Studio The Same Week It Canceled Its First Game, Life By You
Earlier this week, Paradox Interactive announced it was canceling Life By You, a simulation game meant to rival Sims in development at Paradox Tectonic. With Rod Humble, a lead designer on The Sims 2 and The Sims 3, leading Tectonic, fans were hopeful about Life By You, which was set to launch into Early Access earlier this month before an indefinite delay.
That Early Access launch never happened as Life By You was subsequently canceled, and now, in the same week, Paradox Interactive has announced it is closing Tectonic, as reported by Game Developer.
“This is difficult and drastic news for our colleagues at Tectonic, who’ve worked hard on Life By You’s Early Access release,” Paradox Interactive CEO Fredrik Wester writes in a press release. “Sadly, with the cancelation of their sole project, we have to take the tough decision to close down the studio. We are deeply grateful for their hard work in trying to take Paradox into a new genre.”
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As previously noted, this studio closure is happening shortly after Paradox Interactive canceled development on Life By You. Wester said at the time, “For a long time, we’ve held hopes for Life By You and the game potential we saw it in it, but it is now clear that the game will not be able to meet our expectations. A version that we’d be satisfied with is too far away, and therefore we are taking the difficult decision to cancel the release.”
In the span of days, Life By You was canceled, and the studio behind it, Tectonic, closed. This is another blow to an industry bleeding developers and studios left and right, and Tectonic’s closure joins an ever-growing list of disheartening closures and layoffs in 2024.
Earlier this month, Dead by Daylight developer Behaviour Interactive laid off 95 employees. Fae Farm and Dauntless developer Phoenix Labs laid off the majority of its staff and canceled its in-development games back in May, and that same week, Square Enix announced it will begin layoffs as part of “structural reforms.”
In May, Xbox closed four Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall studio Arkane Austin. Take-Two Interactive closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games alongside major layoffs to its indie-publisher Private Division label. That same week, we learned Deliver Us Mars developer Keoken Interactive had laid off nearly its entire staff.
Elsewhere in the year, EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn’s Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees.
At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees.
Lords of the Fallen Publisher CI Games laid off 10 percent of its staff, Unity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees.
We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too.
The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.
#2024#Activision#bleeding#Blizzard#CEO#Companies#Delay#Developer#developers#development#dog#employees#forest#game#games#humans#Industry#it#layoffs#life#list#london#mars#Microsoft#News#PlayStation#process#project#simulation#Space
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Article: 'Laid-Off Dragon Age Testers Will Picket BioWare'
Unionized ex-Keywords devs won the right to protest, against EA's wishes
Excerpt:
"Former quality assurance testers who worked on Dragon Age: Dreadwolf are preparing to picket outside Bioware’s Edmonton offices after being laid off earlier this year. Electronic Arts tried to block the protest but the developers prevailed in a ruling by the Alberta Labour Relations Board in Canada. BioWare laid off 50 employees in August, including some longtime developers whose tenure goes back to the beginning of the Dragon Age series. It also cut its contract with Keywords Studios, which was supplying quality assurance testers on in-development sequel Dragon Age: Dreadwolf. Those same testers had unionized just a year earlier. Last month, they were laid off from Keywords as well, with the outsourcing company blaming it on the loss of the BioWare contract. Now, as first reported by Game Developer, those former Dragon Age testers say they’re planning to picket outside BioWare’s office on November 7 around noon. They are demanding that Keywords reinstate them and continuing bargaining their first contract, calling the layoffs earlier this year a “union busting tactic.” But Keywords doesn’t have any offices in Alberta so they are going to BioWare instead. EA was apparently far from happy about the decision. The publisher tried to force the laid-off developers to take their protest elsewhere, noting that, as fully remote staff, they never technically worked inside BioWare’s Edmonton office. Instead, EA tried to convince the Alberta Labour Relations Board to make them picket outside their homes. The regulators were unmoved, ultimately siding with the workers. “We view this Labor Board ruling as a huge win for not just us, but remote workers everywhere in Canada,” former Keywords tester James Russwurm told Game Developer. “Workers can now go ‘oh, I can picket my employer’s offices downtown even though I didn’t work in the office.’” The ex-testers had been contracted to work at BioWare beginning during the pandemic, first on Mass Effect Legendary Edition and later on Dragon Age: Dreadwolf. When BioWare moved to force staff back into the office, the group successfully unionized to try and keep their remote status and improve pay. The Keywords developers were laid off before they could finish bargaining their first contract. EA said at the time that it had previously renewed its contract with Keywords and not doing so in September had nothing to do with the group unionizing. But the publisher has never made clear why it cut staff on a highly anticipated game like Dreadwolf that is still deep in development following several reported internal delays. EA and BioWare did not immediately respond to a request for comment."
[source] [the referenced Game Developer article] [more on the Keywords topic]
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#mass effect#video games#longpost#long post#covid mention#reposted with fixed links sry!
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EMERGENCY WRITING COMMISSIONS!!!!
Hello everyone. We are a system that enjoys writing fiction. Many of us write erotica as well and we are looking for commissions immediately. Why? We are homeless and live in a hotel. We were on a week and a half layoff and had to use what money we did save on food while we were not working. That pool has dried up.
We have today, 7/18/24 to get together $350 so we can stay in our hotel room. We also need $90 to cover part of a payment arrangement for our phone service that is due tomorrow. We have a cat and our spouse isn't able to work because they're trying to go to school for career purposes. We did file for unemployment to cover the week and a half we weren't working but there are delays on getting paid and that might not happen until next week.
We have been living in hotels for nearly a year now and it is tiresome. We want to get a place but paying for a hotel room every week is draining our cash. Also, shelters are not an option because we have a cat and they don't allow pets.
So we are offering writing commissions!
Samples will be 1k words at $5!
Full commission details!
If you do not want to purchase a commission but would like to help out with a donation, do so here.
We have limited time to get the funds otherwise we will be sleeping on the street. If you want to see some works written by Hades (he's the main one writing for commissions) you can see some of his writing here.
There are others who do the writing too, so if Hades can't handle or isn't a good fit for what you're looking for there are others who can possibly provide.
Please, this is urgent. We only have TODAY. Please REBLOG!
#writing commissions#writing community#pluralgang#fanfic commissions#fanfic community#signal boost#donations needed#pluralpunk#plural community#pro endogenic#cdd inclus#cdd inclusivity
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It's Negotiation Week for The Animation Guild
For those of you who don't know, The Animation Guild (TAG) is a union representing people who work in the United States animation industry, including animation writers and artists. Unions protect workers' rights by threatening to strike if their members are being underpaid, overworked, or otherwise mistreated by their employers.
This week, negotiations will kick off with the Alliance of Motion Picture and Television Producers (AMPTP), who represent the big corporations like Disney and Warner, to determine a new master contract. This is a list of demands put forward by the union that the corporations must negotiate on if they want to avoid a strike. Last year's SAG-AFTRA/WGA strikes happened because the big corporations refused to negotiate a satisfactory contract.
During that strike, animation was one of the few branches of the American entertainment industry that continued working, since animation writers are usually members of TAG rather than the WGA. But the corporations haven't shown much gratitude towards animation workers for coming to the rescue. Instead, there have been mass layoffs, the cancellation of shows and movies for tax breaks, and many attempts to replace animation workers with AI. This lack of job security means that many are struggling to pay bills while they look for work. So job security will be the main focus of this week's negotations.
Action begins today, 10th August, with a TAG rally being held in Burbank, California. The rally is open to the public, not just to TAG members, so feel free to go along if you're nearby and want to show your support.
The negotiations themselves will get underway on Monday, 12th August. The current master contract expires this Friday, 16th August. So by the end of this week we should know whether the AMPTP is willing to come to a compromise on the union's demands, or whether TAG will be forced to go on strike.
As for how this all relates to Adventure Time, a strike would probably mean a delay to the production of Fionna and Cake season two and the other Adventure Time projects currently in the works. Hopefully it won't come to that, but if it does, don't forget to give animation workers your full support as they fight for fair pay and job security.
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hello! i’m planning to make a video essay on the problems with ENsekai. i obviously have some bigger ones already, (typos, translations, etc) but i was wondering if you or anyone else in the community had some ideas of smaller bugs/problems within the game that i could touch on!
hi, sorry this response is a bit late, hope it's still okay
Here's some stuff I can think of:
There's been multiple instances of area conversations being fucked up, either them implementing straight up untranslated content which happened quite recently with a niigo Len area conversation, or just leaving it blank altogether which happened with a conversation unlocked from the current event. usually this happens with niigo for some reason.
the ads straight up don't work on some devices. i had to get a new phone recently and they work fine on it now but my old one literally couldn't handle them. it broke the UI entirely and force crashed if i tried to watch two in a row.
For some reason they sometimes do the reruns late or early. It's not really much of an issue (aside from when they reran Evillious like 3 months early), it's just a weird oddity. Like the spojoy rerun should've started a week ago and it still isn't here
The May mystery song. Got pushed back to June, pretty sure they put a tweet out about the delay but it's gone now if it did exist. Didn't release in June either with no word on it. July stream didn't even happen so god knows what's going on with it now
They keep having bugs that aren't present on JP. Falsely banning players, that thing the other day where it locked challenge lives. There's a lot more if you go through the backlog of issues.
Also they had to delay Awake Now due to "technical difficulties" when BFBY ran on EN. Not sure what those issues were.
Inconsistent song names
Using the wiki as a reference/for placeholder translations. I think they might've stopped it as of this event? But still it went on for 4 months lmao.
Okay the next ones aren't really to do with the game, moreso, the management
They were ridiculously behind on 4komas until like. Yesterday. This might be linked to staff layoffs, I know some of their social team got cut. Also just after that happened they opened applications for discord mod volunteers. Lol.
The absolutely disastrous contests. Mainly the halloween one.
For starters the halloween fanart contest was only open to players in america, canada and britain, despite being for the "global server', but also: they gave third place and promoted the account of someone who creates nsfw of the IP. Funnily enough, this was not against the rules. But, it's still a questionable decision, like this person was openly an nsfw account, and they're giving them promotion on the official twitter for an all ages game. Oh well, what can you do, they were fully within their rights on both sides.
Also p sure the cosplay contest is the only one to date that's actually been open for worldwide entries. South America keeps getting excluded.
Remember when the twitter mod made fun of the game's translations? Actually embarrassing tbh.
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Rewriting Veilguard Part 1 - The World State
Disclaimer: I don't hate the game, I actually think it's quite great given the development hell Bioware went through in those 10 years. This is more of a hypothetical universe where there was less of that behind the scenes drama. Just a fun writing exercise.
Expanding Veilguard's World State Editor
Like many of us, I was disappointed with the total amount of choices carrying over from past games being only three, one of which dealt with romance, two with decisions made in the Trespasser DLC, and all of them being from Inquisition. This already set the precedent that we shouldn’t really be expecting the game to be as connected to our unique Thedas as we have come to be used to from previous titles—no more uniquely flavoured codex entries, no more small but sweet cameos here and there that make the world itself feel like a larger place that we had helped shape.
Given The Veilguard’s very troubled production history of multiple delays, staff layoffs, and all-around restarts of the entire project, it is honestly a surprise that we even got three choices, so credit where credit is due. They made with what they had. But what if The Veilguard had this vision from the start? What if there wasn’t any of this meddling? What if Bioware simply had more time and control? What if they could truly let us import the World State this game deserved?
Now, for this hypothetical rewritten playthrough, I’m going off from the fact that the Dragon Age Keep will not be used; I actually found it a neat idea to tick my three choices in the character creator, and it would have probably been better had Inquisition done something similar. Why do I think that? Because it means we are not running into any dangers of servers potentially shutting down, leaving us trapped in the canon we happened to have imported last. Converting the Keep into an offline editor was a good idea, but unfortunately not executed nearly enough as, let’s face it, we all expected. So we’re gonna have some fun for Veilguard.
Disclaimer: I’m going to refer to the game’s title as Veilguard from now on, not “the” Veilguard. I really don’t like the change of having a “the” in a series of otherwise one-word, or one-number, titles.
Of course, we have to be realistic about this. It is virtually impossible to implement every single decision from across all three games, and those that can be implanted can’t alter the main plot too much. Certainly, we like to imagine and picture things, but let’s approach this from an actually doable point of view.
Right, so imagine you just finalised your Rook, and then get a screen titled “Past Adventures”. Not just “The Inquisition”. And it would take up the entire screen instead of being shoved somewhere in the corner of the final CC page, which many people missed. I could have missed it too, had I not known beforehand that it was going to be there!
It would say something akin to “You can customise the protagonists and several events from the games Dragon Age: Origins, Dragon Age II, and Dragon Age: Inquisition. These choices will have both major and minor effects on the plot of Veilguard. If this is your first Dragon Age title, you would be advised to skip this section for now, as you may otherwise risk getting overwhelmed. A default World State has been pre-generated for the game.”
Why did I add this disclaimer? Because it would show us, right from the get-go, that we respect both new and old players. If you’re a new player, feel free to skip this part as it won’t matter to you anyway and, quite frankly, you wouldn’t want to spend an eternity in the character creator doing things you might not even be familiar with. But if you’re a returning player or someone who has read up on recaps and watched countless lore videos, come on right in, we’ve got you covered, don’t worry! We know how much time you spent meticulously crafting your World State for Inquisition, so join us and customise to your heart’s content.
If you choose to not skip ahead (honestly the only time I would click ��skip” on that shit is if I was a new player), you will be presented with three tarot cards, one shows the griffon, the Grey Warden symbol, one shows Kirkwall’s heraldry, and one shows the Inquisition’s banner. Here’s your previous three games. And now we get to customise them a little. The little gremlin in me would be quite gleefully rubbing his hands at this prospect.
Past Adventures: The Blight
We open the first slide and are immediately hit with a crimson screen and an ambient reprise of several of Inon Zur’s themes from DAO. I loved this part in the game, when you click to customise your Inquisitor and are immediately hit with “Calling the Inquisition”. Really great stuff for early emotions. Now let’s actually customise things.
The Hero of Ferelden
I do not expect us to actually be able to recreate the Warden in the flesh, but I believe they should be at least brought up in conversation or mentioned in codex entries and letters. Here are the things we get to customise about them specifically:
The Hero: Here, we get to tick the race, gender, class, and background for our Warden. Again, no character creator, just fancy tarot cards. But guess what? That would already be more than enough for what we can do. At least we know the game acknowledges their continued existence.
The Warden’s fate: Did the Hero of Ferelden perform the ultimate sacrifice?
Romance: Who did your Warden romance, if at all?
The Companions
Now that our Warden is set, we jump over to DAO’s companions. Each companion has their own little mini-section. The first few questions will always be “Did you even recruit them? And if so, did they survive? If so, were you on good terms or not?” These questions, depending on the answers, will immediately lock or open the more specific ones. Which are, as follows:
Did the Warden have Morrigan perform the Dark Ritual?
What is Alistair’s ultimate fate?
Was Sten reunited with his sword?
What happened to Loghain?
What happened to Marjorlaine?
The Battle of Ostagar
What happened to the prisoner at Ostagar?
The Arl of Redcliffe
What is Connor’s fate?
Is Isolde alive?
Did you help Bevin and return his sword?
The Urn of Sacred Ashes
What happened to the Urn?
The Nature of the Beast
How was the situation between the Dalish and the werewolves resolved?
A Paragon of Her Kind
What happened to the Anvil of the Void?
Who rules Orzammar?
Did the Warden help Brother Burkel create a Chantry in Orzammar?
Did the Warden prove the Legion of the Dead was connected to a noble house?
Did Orta join the Assembly?
Warden’s Keep
What happened to Sophia and Avernus?
Denerim
Did the Warden complete Slim Couldry’s crime wave?
Who rules Ferelden?
Who killed Urthemiel?
Awakening
What happened to Nathaniel?
What happened to the Architect?
What happened to Vigil’s Keep and Amaranthine?
As you can see, I have not included all the choices, just the ones I think can be carried over in both realistic and interesting manners. Not all of them will heavily feature in the game; in fact, many of them are for flavour and codex entries only, but there is still merit in those. We know there is a whole lot of stuff happening in the South thanks to the letters the Inquisitor regales us with. So let’s put some world-state uniqueness to those letters. But in this rewrite, some of these choices will, in fact, feature in a more substantial manner.
And that’s Dragon Age: Origins done! Moving on to the next one!
Past Adventures: The Tale of the Champion
When we enter this screen, the CC assumes Kirkwall’s orangey-yellow tone and we get a reprisal of the key DA2 themes by Inon Zur, the most prominent one being, of course, Hawke’s family theme. This one is not going to be as big as DAO, but there are a few important factors nevertheless, especially concerning possible deaths and survivals.
The Champion of Kirkwall
Unlike the Hero of Ferelden, Hawke will actually be customisable in this one. Because no matter whether or not they were sent to the Fade or Weisshaupt, there is always the potential for them to still be alive. So, here are the choices regarding Hawke:
The Champion: Here you can customise Hawke’s gender, class, and personality.
Who did Hawke romance, if at all?
The Party
Pretty much every companion’s card, aside from a few, will have the questions “Did you recruit them?”, “Are they still alive?”, and “Were they friend or rival to Hawke?” at the forefront. Most of it is gonna be flavour, but it’s still my flavour, dammit!
What happened to Bethany or Carver?
What happened to Isabela and the Tome of Koslun?
What happened to Fenris and Danarius?
What happened to Merrill, her eluvian, and Clan Sabrae?
What happened to Bartrand?
What happened to Anders when the Chantry exploded?
Did Hawke approve of Ander’s actions?
Did Aveline marry Donnic?
The Tale of the Champion
Did Hawke protect the Bone Pit from all its dangers?
What happened to Feynriel?
Did Hawke let Zevran go?
Did Nathaniel survive?
Did Hawke side with the mages or the templars?
Fewer choices are carrying over here compared to DAO, but many of the events that occurred in DA2 are only relevant to Kirkwall’s immediate fate, which is already resolved by the time of DAI. Many of these will be flavour again, but some of them, I’m not going to say which, will definitely have a bigger impact.
Right, we’re done with DA2, let’s move on to the last one!
Past Adventures: The Inquisition
And here we get to the big one, the game that most directly impacts much of DAV’s story. We click on the last page and get the green shades and DAI’s ambience themes, a beautiful reprisal of Trevor Morris’ great hits. I would like to once again reiterate how emotional the CC music made me feel here when I was playing the game. Let us now customise our choices.
The Inquisitor
While the Hero of Ferelden will be a background figure in letters and codex entries, and Hawke more of a minor character with a significant role, the Inquisitor will have a much larger presence. Just how large, you’ll find out soon. But for now, let’s customise them:
The Inquisitor: Here you can customise your Inquisitor’s race, gender, class, and specialisation. Their personality as well, for while it wasn’t as apparent as with Hawke, the Inquisitor does still have a distinct range of dialogue choices. You can still be diplomatic, lighthearted, or even rough.
Who did the Inquisitor romance, if at all?
The Inner Circle
As with the other companion sections, pretty much all slides here will feature the “Did you actually recruit them?”, “Are they still around?”, and “Are you friends or not?” questions. Alongside a few specific ones that will definitely have more of an impact here.
Did Dorian resolve the issue with his father?
What happened to Blackwall?
Did the Iron Bull remain loyal to the Qun?
Did Cassandra rebuild the Seekers of Truth?
Did Cassandra discover the book of secrets and what did she do with it?
What happened to Harmond?
Which path did Cole choose?
What happened to Solas’ friend?
Did Varric track down the red lyrium source?
Did the Inquisitor give Vivienne the heart of a snow wyvern?
How was Cullen’s lyrium dilemma resolved?
How did the Inquisitor help Josephine resolve her family’s fortunes?
Was Leliana hardened or softened?
The Path of the Inquisitor
Did the Inquisitor embrace or denounce their title of Herald of Andraste?
Did the Inquisition side with the mages or the templars?
What was the general principle upon which the Inquisition was founded?
Who rules Orlais?
Who stayed behind in the Fade?
What happened to the Grey Wardens after Adamant Fortress?
What happened to Samson or Calpernia?
Who drank from the Well of Sorrows?
Did the Inquisitor respect the rituals at the Temple of Mythal?
Who became Divine Victoria?
The Inquisition’s Influence
Did the Inquisitor ally with the Hinterland cultists?
Was the rift in Crestwood closed?
Was Caer Bronach captured?
Did the Inquisitor make a deal with Imshael?
Was Suledin Keep captured?
Was Griffon Wing Keep captured?
Was Sutherland’s company formed?
What tone did the Inquisitor’s judgments take?
Jaws of Hakkon
Did the Inquisitor learn Ameridan’s fate?
Was Hakkon slain?
Did the Inquisitor share the truth about Ameridan?
The Descent
Did the Inquisitor stop the earthquakes from destroying the Deep Roads?
Trespasser
What is the ultimate fate of the Inquisition?
What is the Inquisitor’s final goal regarding Solas?
Again, this looks like a lot, and it is, but bear in mind that a lot of these will only have minor impacts on the story in the form of cameos and codex entries. However, there are several major DAI choices that will have significant impact.
For our hypothetical rewrite, I shall not list every single choice I made for my imaginary playthrough. Instead, I shall reveal them as we go along so as not to clutter the space too much. And it’s a bit more fun this way.
And that’s the World State editor finally done! I believe all of these choices are able to feature in some capacity, be it big or small. But no matter if it’s a big world-changing consequence or simple flavour texts and cameos, it will still be our Thedas, our own unique version of it that we helped shape.
Now that the past is dealt with, let’s look at the present. Next time we’ll talk about Rook, the six factions, and why a DAO-style origin story selection would have not only been beneficial but very doable.
#dragon age#dragon age the veilguard#veilguard spoilers#dav#rewrite#rewritingveilguard#veilguard critical#dragon age origins#dragon age 2#dragon age inquisition#world states#character creation
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I'm not a super dedicated gamer these days, but I loved Kerbal Space Program (a game that was more a labour of love than a commercial project) and was super hyped for the much delayed KSP2. When I saw it was releasing as early access (years late) I worried for its hopes of ever seeing completion and held off buying, now after all the other shananigans the entire team have been let go in yet another mass lay-off in the gaming industry. I feel like, a few notable exceptions aside, the big-budget gaming sector has been failing to deliver real quality games for a long time now, with lower-budget indie games more often coming up with gold from much simpler foundations. It seems almost as though developers are being pushed to shoot for unachievably epic games and releasing buggy messes, or vast but hollow worlds when the publishers get impatient or the money runs out. Is there any grain of truth in my feeling that bankrollers' expectations for games is leading to more games failing to live up to the hype as projects spiral out of control and over budget? Would big studios benefit from learning from indie devs and aiming to really nail down a simpler scope but on a scale beyond what the indies can achieve?
Industry-wise there’s a couple of things at play. And apologies for the length of this.
During the pandemic, there was a shitload of investment into the gaming industry as everyone was at home and many started playing games for the first time, so venture capital firms piled money in.
They were looking for a return on their investment, not really aiming to cultivate long-term studio success.
This puts pressure on the studio to get the game out the door quickly. That month or two of QA before launch just becomes overhead while you have a product that could be selling right now.
Chance to earn even more money for shareholders and execs? Welcome to microtransaction hell.
So that’s one side of it, investors/shareholders/execs forcing decisions that make games worse.
Next bit is partly influenced by the shareholder side of things but also a huge cultural side too. Lots of studios complete a project and then layoff staff because the next game isn’t ready to start being developed yet OR layoff staff because they don’t want to pay them OR staff leave to go and do something else (often due to lack of pay, lack of promotion etc)
And what this leads to is a *massive* corporate knowledge gap. People take their skills and knowledge and create voids. Voids that need to be filled by senior staff, which is why big AAA studios are always hiring seniors, and rarely hiring juniors. So all the seniors job-hop from studio to studio and there’s no new skill set being cultivated by new industry talent.
In my experience, these huge studios are also incredibly siloed. It’s something that impacts most industries, siloed teams lead to sluggish development and decision-making.
I think the games industry walks an incredibly fine line between being a creative endeavour and being a tech business. Process management methodologies honestly seem quite alien to the games industry, most of the time to its detriment.
It honestly wouldn’t be that hard to implement but Production as a discipline within games seems to be relegated to ‘staring at JIRA’ particularly in larger studios.
Could write forever about this to be honest.
Worth saying that indie studios also have their own issues. Almost everything is a scramble, and the search for publisher funding is a nightmare.
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Greedfall 2 Developers Are Going on Strike, Allege Studio Management Treats Workers Like ‘Galley Slaves’
The developers of upcoming fantasy role-playing game Greedfall 2 have announced plans to strike in protest of management just a few weeks before the game comes out.
Paris-based studio Spiders, which also developed Steelrising and The Technomancer, published an open letter signed by 44 of the 95 staff to studio management including CEO Anne Devouassoux. Spiders is wholly owned by publisher Nacon, which IGN has asked for comment.
The open letter details “several years of known problems, which have been greatly amplified over the past year with the arrival of the current head of the company: instability, opposition to anticipating problems and securing working conditions, global mismanagement, turnover and recruitment problems, unacceptable delays in achieving gender equality and parity, important lack of transparency, denial of problems, refusal to acknowledge worker representation and blocked negotiations.”
Specifically on Greedfall 2, workers allege it has suffered a “difficult” production and there is “widespread anxiety and a loss of interest among employees.” The staff also said they have suffered significant crunch working on the game.
“For many, it translates into a fear of releasing a disappointing game at the end and/or a feeling of shame over their own work,” the workers said. “For some, it's the last straw that pushes them to look for work elsewhere.”
Elsewhere in the document, the workers claimed that Greedfall 2's budget “was reworked multiple times and its early access release postponed several times.”
“Management gives the impression of treating us like galley slaves in the hold of a ship, rowing on and on without ever knowing either the route or the destination of their journey,” the workers said. “Spiders feels like a ship sailing with no one at the helm.”
Greedfall 2 currently has an early access release date of September 24, 2024, with a plan to release the game in full less than a year later. According to staff, that seems unlikely.
“The early access release is painful, as attested by the several delays it suffered, and the complete release of the game less than a year later seems difficult to achieve, as there is so much left to do,” they said.
The staff published a list of demands and outlined a plan to strike the week of September 2. Pickets will be held in front of the company’s offices and online on a Minecraft server created for the occasion, the staff said.
The Spiders strike comes amid a growing labor movement within the video game industry as workers seek to protect themselves from mass layoffs and the threats posed by AI. In July, Starfield developer Bethesda Game Studios became the first Microsoft studio to fully unionize under the Communication Workers of America, forming a "wall-to-wall" union of developers including artists, engineers, programmers, and designers. Sega of America's union ratified a contract earlier this year, with Activision's QA workers announcing a union of their own.
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Well, that unfortunately explains a whole frustrating lot about some questions I had pre-release.
Dracula is, while not their exclusive character (thank you public domain), one of Universal's oldest classic draws. Him, Frankenstein's Creature, and the handful of side bogeymen are the biggest hitters of the Universal Monsters crew. And unlike Renfield, TLVotD is the definition of classic horror! The Count's own gruesome bloodstained roots! It should have been promoted everywhere! Explosively!
And yet all this time, there's only been the one trailer. Barely any clips. Barely any interviews or BTS snippets I could scrape up, all of which would have been finished well before the WGA and SAG-AFTRA Strikes.
When you have to actively dig for movie updates instead of being bombarded with them in the inescapable ad barrage…that means there's nothing to promote with. Because nobody bothered to take care of the promotional needs for the movie.
No, The Last Voyage of the Demeter's not a masterwork of cinema. But it's a good period piece old school scary Dracula tale! It's a hundred times better than the generic Count Sexypire slop that's been churned out for decades! This movie was made for the fans of the book, fans of the monster! Which we almost never get to have! And it's getting screwed over because of studios' haggling and more of those lovely layoffs. Ugh.
If anyone out there has plans to see the movie in theaters, now's the time to get your ticket. With it getting axed on international releases and folks being only half-aware the thing's even happening, there's no knowing what a short shelf life it'll have on the big screen.
#my poor neglected monster bat bastard...#feel like pure shit going to relisten to Bear Mcreary's soundtrack again#the last voyage of the demeter#give me the Blu-ray already#dracula#re: dracula#dracula daily
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hey y’all, as many of you know, i had knee surgery a couple months ago and i’m in physical therapy right now, which is already putting me in a scary financial place. my library is also looking at closing multiple branches and laying off 40-60 employees, and that could include me. the vote was delayed by 30 days, but it’s still a scary possibility. (the employees and the public had no idea this was coming)
here is my ko-fi link in case you can spare a few bucks to help me with essentials right now while i pay medical bills and while i face the threat of layoffs. i appreciate you all, and if you donate, feel free to leave a message with what i can do to thank you (write you something, give you book recs, find long lost books from your childhood, etc etc etc)
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lmao the amount of cluelessness in the destiny community rn. people saying that recent events at bungie are a "good thing" because the delay means that the finished product will be good instead of rushed and that this is overall a positive for employees because it'll reduce crunch.
buddy... they're downsizing staff... crunch is gonna happen anyways. valuable team members are gonna be/have been lost. quality products are not gonna be released. and I can assure you the layoffs are not an overall positive for employees.
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Destiny 2: The Final Shape Delayed To June
New Post has been published on https://thedigitalinsider.com/destiny-2-the-final-shape-delayed-to-june/
Destiny 2: The Final Shape Delayed To June
Following the round of layoffs that recently hit Bungie, it had been reported that Destiny 2’s next big expansion, The Final Shape, had been internally delayed to the summer. Bungie has now confirmed that to be the case.
Originally slated to launch on February 27, The Final Shape now launches on June 4. In a blog post, Bungie states that the expansion “needs more time to become exactly what we want it to be”.
“The Final Shape is the culmination of the first ten years of Destiny storytelling and, for Guardians everywhere, countless hours spent together,” Bungie writes in the post. “We want to honor that journey, so we’re taking the time we need to deliver an even bigger and bolder vision, one that we hope will be remembered and treasured for years to come.”
[embedded content]
The delay has caused some changes to the content roadmap. Destiny 2’s Season of the Wish begins tomorrow and runs until The Final Shape launches. Guardian Games has been bumped up to March, with Bungie stating it will have a “refreshed focus on class vs. class competition.” Three new PvP maps are slated to arrive in May.
Lastly, the studio announced Destiny 2: Into the Light, a two-month content update that arrives in April. The post doesn’t provide much details other than stating it will “prepare players for their Guardian’s journey into the Traveler.”
Destiny 2: The Final Shape was revealed in August and is billed as the conclusion of Destiny’s primary storyline that began when the first game launched in 2014. About a month ago, the team laid off over 100 employees, reportedly due to decreased Destiny 2 player engagement and underwhelming pre-orders for The Final Shape as player sentiment reached an all-time low.
Bloomberg initially reported on the rumored delay of The Final Shape while also stating that Bungie’s upcoming extraction shooter Marathon had been pushed to 2025. Marthon’s delay has not been officially confirmed by Bungie (nor did it have a release window to begin with), but today’s confirmation of The Final Shape’s delay certainly adds weight to Bloomberg‘s report.
#Blog#Delay#details#employees#game#games#it#layoffs#Light#One#Other#report#Storytelling#time#Vision#vs
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Foxtrot Alpha Alpha - Chapter 43
Pairing: Hangman x Female OC
Word Count: 1567
Warnings: Mention of death/near-death and childbirth complications
Summary: Hangman learned his lesson a long time ago to never show his true feelings when someone's words or actions hurt him. To do so showed weakness that could be exploited, and Seresin men couldn't show weakness. Of course, there was an exception to every rule, and Jake's always came in the form of women, three in particular: his mom, Juliette Kazansky, and the girl whose name he could no longer bring himself to speak. She was the girl that got away; she was his biggest 'what if' and his biggest regret; she would forever be the ghost that haunted his dreams. Jake believed that's where she'd stay, for he would surely never see her again after what he did.
Or so he thought.
Notes: This is the sequel to India Lima Yankee; I'm using the same callsign for the Female OC as in Ghost Story because I just really like it, but they are different characters; chapters in italics are flashbacks.
Also, I'm so sorry for the delay on this chapter. It's been a rough couple of months because my company decided to do layoffs and unfortunately, I was in the layoff group ☹️ I know it's short but I do hope you enjoy!
Chapter Songs: Every Storm Sweet Nothings
***
Hangman
The muffled noise of the hustle and bustle in the hospital hallway outside reminded Jake of many things, namely that he survived his brother's attack. He used it to ground him to reality while he slowly got dressed. Coyote had gone to retrieve his truck to bring both Jake and Ghost back to her place since Hangman's was still technically considered a crime scene. Ghost had left to officially check him out of the hospital. Matt had gone to the police station at their request to assist with something in the assault and embezzlement cases against Nick, but he'd promised to come to Ghost's later to help out.
A knock on his door caught his attention, and without turning around, he called for them to come in. It opened, and Ghost said, "You have a visitor."
"I hardly call you a visitor when you've practically lived in this room with me since I got here," he joked, trying to make his girlfriend laugh. She'd barely done so since she'd broken down about the guilt she felt over the entire situation, and Hangman used any opportunity he could to make Ghost laugh, to let her know it wasn't her fault, to let her know he didn't blame her for what happened, and to assure himself that Ghost had made it out alive as well. Her silence was deafening, and hearing her laugh made him believe in her physical presence when he couldn't touch her.
A different, weaker female voice replied, "Ghost isn't referring to herself."
Against his better judgment, Hangman whirled around, instantly regretting the action when pain lanced up his abdomen. He would've reacted to it had he not seen Juliette standing in the doorway; Ghost stood at her side, arm-in-arm, to support her friend and ensure she didn't collapse to the ground.
"Hey, Hangman," Juliette greeted with a small but sincere smile. "You're looking well for a guy who got stabbed multiple times."
Jake strode over to her, saying, "You look good for someone who died and came back."
He enveloped her in a giant, gentle hug, relieved to know his best friend was alive and well. Despite her fragile appearance, Juliette hugged him fiercely. "Sounds like we both almost met Death."
"Yeah, try not to do that again. I don't think my heart could handle it, and I know Rooster's couldn't.
"He's going to be a complete Mother Hen when we get home," Juliette groaned, pulling away from Jake.
"As he should," Ghost and Hangman replied simultaneously. The former added, "How are the twins doing?"
"Doing well, all things considered. We should be able to take them home next week." Juliette glanced up and down at Hangman. "You're sure you're okay?"
"I'm fine, I promise. Are you?"
Juliette nodded. "Yeah. A little shaken, but okay."
"If it wasn't for you nailing Nick on the head with that baseball bat, I'm not sure we'd all be standing here," Ghost remarked, gently squeezing her friend's arm.
"Don't do drugs, kids." Hangman's joke earned a grin from Juliette and a small smile from Ghost. He ached to reach for her but decided Ghost wouldn't appreciate the gesture in front of her friend because Juliette would pick up on the hidden message and ask what was wrong when all she needed to do was focus on recovering herself. "How'd you escape Bradshaw's watchful eye?"
"A lot of convincing and a little bit of sneaking out while he went to get the Bronco," Juliette confessed sheepishly, scrunching her face up with the knowledge she'd undoubtedly be reprimanded by her fiance.
"Which was not appreciated," came Rooster's voice behind them. All three of them jumped at his sudden appearance. He'd come from around the corner with the most impeccable timing, eyeing his fiancee disapprovingly. "You're lucky your mom was there to tell me where you were."
Ghost moved aside to let Rooster support Juliette, joining Hangman's side. He wrapped an arm around her waist, pulling her close to him, savoring the moment of being able to make such a gesture without repercussions or questions.
Rooster shook his head. "What am I going to do with you?"
"Take me to bed or lose me forever?" Juliette suggested with a playful gleam in her sapphire eyes.
"The only reason you're getting into a bed is to rest." Kissing her on top of the head, Rooster then turned to Ghost and Hangman. "Do you two need a ride?"
"No, Coyote's picking us up. Thanks, though."
"All right. If you two need anything-"
"We'll call Coyote because you-" Ghost pointed a firm finger at Rooster- "will be taking care of your wife and kids. On the other hand, if you need anything from me-"
"Us," Hangman corrected.
"Neither of you," Juliette interrupted sternly. "One of you has a severe concussion, the other got stabbed and nearly died, so you're taking care of yourselves and each other and no one else until you're better. Understood?"
"The minute one of us can drive, we're at your disposal. No arguments," Ghost declared with equal seriousness.
Juliette narrowed her eyes at her friend. Hangman might've relented under the intensity of it, but Ghost held firm in her statement. "Fine, but don't overdo it when you're better. Concussions take a while to recover from."
"Trust me, I know." Ghost ruefully rubbed the back of her head, and Hangman flashed back to her high school car wreck. His heart lurched at the memory because it'd terrified him then to see her stumbling out of her totaled car in a daze, and it still horrified him now, especially after what they'd just gone through. "We'll see you soon, though, okay?"
Bidding each other goodbye, the couples parted ways. Hangman watched Rooster and Juliette walk away, the latter leaning heavily onto her husband. Worry gnawed at Hangman, and he asked quietly, "Do you really think she's okay?"
Ghost hesitated for a moment before responding. "No. I don't think she is."
***
Rooster
Watching my wife, I noticed the smile on her face slowly fade until it wholly disappeared by the time we reached home. I tried to think of something, anything, to say to her, but nothing came to mind. I couldn't even begin to imagine what she was going through. In the span of twenty-four hours, she'd been told to go to the hospital for her pre-eclampsia, walked into a fight where two men were trying to murder her friends and family, had a seizure, had an emergency C-section, died, and came back. That was a lot for anyone to handle, even for someone as strong as my wife, and I felt so useless in not being able to do anything about it for her.
I helped Juliette out of the car, and entering the house, her melancholy momentarily disappeared to greet Raptor and Lightning. She knelt on the floor, hugging and kissing our dogs, who acted peculiarly and uncharacteristically reserved, almost like they sensed their mom's fragile state.
"Hi, babies," Juliette whispered, kissing them on their heads. "Momma's okay. I'm okay."
Although subtle, I heard the crack in her voice at the end, and I wondered if her telling the dogs she was okay was more for herself than for them. I sat on the floor beside her, wrapping an arm around her shoulder. Juliette said nothing at the contact; she simply continued petting the dogs. For five minutes, we sat in silence. For five minutes, I watched Juliette's face slowly redden, watched tears brim her sapphire eyes, felt her body begin to tremble until I finally softly said, "Jules."
Her composure crumbled, and for the first time in my life, I watched in horror as my wife completely and utterly broke down. Without a word, I pulled her into my arms and cradled her while she wept. Raptor and Lightning lay on the floor on each side of me, flanking us protectively.
"I'm so sorry," Juliette rasped when her sobs had somewhat abated.
"You have nothing to be sorry for," I managed to reply despite the painful knot in my throat. I wanted to cry, too, not only because it dawned on me once more how close I'd come to losing my wife but because she felt she had to apologize for it.
"I nearly widowed you and orphaned our children," Jules said. "I should've listened to you. I should've gone sooner to the hospital and-"
"And if we hadn't, you wouldn't have saved Ghost, Hangman, and Maverick. I'm not sure they would've made it had we not shown up. So, yes, it was terrifying and painful to watch you die, but you're still here, Jules. I got you back, our kids got you back, our dogs got you back, and our friends and family are alive because of you."
Juliette sniffled, wiping her nose. "I died, Bradley. I- I can't-"
"I know." I kissed her forehead, understanding that she was still trying to comprehend everything she'd been through. It would be a long while before Juliette was okay again, but I would be here for her no matter what, as would our friends and family. We would help her get through this.
Juliette pulled her head back just far enough to look me in the eyes. I braced my forehead against hers and lightly began pecking her on the lips, whispering a word between each: India. Lima. Yankee. ***
Tags: @lgg5989 @shanimallina87 @polikszena @summ3rlotus @icemansgirl1999 @supernaturaldawning @thedarkinmansfield @lyannaforpresident @lapilark @getmyprettynameoutofyourmouth @simpofthecentury @shadeops21 @pansexualwitchwhoneedstherapy @double-j @bradshawsandbridgetons @catsandgeekyandnerd @peachiicherries @multifandomcnova @fandomsstolemylife00 @bookloverhorses @mak-32 @midnightmagpiemama @luckyladycreator2 @ellamae021 @kmc1989 @atarmychick007 @rotating-obsessions @julieandthe-stan-toms @elisha-chloe
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#top gun#top gun fic#maverick#rooster#hangman#phoenix#bradley bradshaw#iceman#bob#jake seresin#coyote#payback#fanboy#omaha#yale#halo#fritz#harvard#tg2#tgm#top gun maverick#fanfic#jake seresin X oc#pregnancy#grief#foxtrot#alpha
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