#king's quest series
Explore tagged Tumblr posts
clarislam · 2 years ago
Text
Okay, MAJOR PLOT TWIST and now a major reason why I should check fandom-related Reddit more often:
Someone apparently scanned all three King’s Quest books and shared them here for free download: https://www.reddit.com/r/kingsquest/comments/873joq/is_there_a_way_to_get_the_90s_book_trilogy
I already bought my physical copy of the first book earlier today and waiting for that to come in, but for those who are interested in reading all three King’s Quest books (because the physical copies I’ve found online can be fairly pricey, esp. See No Weevil), you can check these out!!! Happy reading!
And yes, this means I’ll probably review all three books later this year after reading them. XD 
71 notes · View notes
theinternetarchivist · 7 months ago
Text
QUIRIN THEY COULD NEVER MAKE ME HATE YOU 😭😭😭😭😭😭
Tumblr media
41 notes · View notes
lucy-the-cat · 2 months ago
Text
7 notes · View notes
batmanbeyondrocks · 8 months ago
Text
youtube
Batman: Arkham Shadow | Official Story Trailer
12 notes · View notes
t-a-c · 29 days ago
Text
what the hell was Robera Williams's fascination with magic bridles
2 notes · View notes
inbarfink · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
21 notes · View notes
claire-starsword · 7 months ago
Text
More retranslations of the first game and this one somehow doesn't destroy any big plot points for once. It does have this gem, though:
Tumblr media
2 notes · View notes
theadventurerslog · 2 years ago
Text
King's Quest Wrap Up
Here we are. I've finished King's Quest 1-7, which I would consider the main series as Mask of Eternity is so different and I won't be playing it. It's been a great ride that I wasn't even originally intending to do, but I'm glad I did. Sitting here writing this post is a bit more bittersweet than I expected.
This whole blog idea came about because of King's Quest. I went from just watching them played (Thank you SuchMinutiae!) to thinking it'd be fun to try at least V and VI to wondering about the idea of logging them as a textual let's play, which led to doing them all. And now I've played them all and they get to be the first games and first complete series done here.
I mentioned there were a lot of classics I was missing and that Sierra games were a big hole in my history entirely. Not only did I have that total gap, but it was one that didn't come with the best reputation. Basically my association with Sierra was hard obtuse games in which you die at the drop of a hat. Which, okay, especially in the case of the older games that is true, but it's not the whole picture. I can only speak for King's Quest right now, but that misses the fun adventure of them and the evolution the series went through and that VII dropped the cruelty and had no dead ends and deaths were harmless with instant retries.
It misses what I can only imagine the feeling was back then of setting out into what would have felt like a big world and going on this big adventure. It misses the charm and goofiness that crops up. The portrayal misses the fun (and sometimes frustration) of goofing around with the text parser in the first four games. It misses the evolution of not just the mechanics and graphics, but also the story telling and how they start to connect more with each other into a bigger whole. I'm going on a bit of a rant here, but if I had continued with only that original outlook on them and a couple of stray reviews I one time saw while looking briefly into the games quite some time ago--can't recall exactly why, it may have been when that episodic King's Quest game by another company came out--and those reviews also really highlighted difficulty and not too much else I would have passed on an experience I really enjoyed.
Now, I will freely admit my opinion would probably be a bit different if I had gone in blind, or just with the knowledge to save a lot and keep lots of saves. That last point is a big one and would spare some anguish. I definitely would have gotten more stuck on points far more often and probably dead-ended myself at other points and had to rely on past saves more. But I'm also not too proud to poke at hints or check for bits in guides, so I still could have gotten through, but there would have been some more frustration colouring my views. Not to say there wasn't any frustration because there sure was at points, beanstalks and stairs and dark dark caves with trolls, oh my. Still, my point still stands that I could have so easily been continuing to be swayed away from ever giving these a shot and missed out.
I also think it's great to visit or revisit some old games now and then. Not just to see how far things have come, but to experience what things were like. It was still so new as a medium, still is relatively speaking, and devs were still learning and trying stuff and experimenting and there's a very wild west feel to it. And it's just... this is what they knew, this what they had to work with in regards to the tech and it's...cool. And being reminded how much and fast things were changing like the jump from KQ IV to V. It was a lot! I just think it's nice to be reminded sometimes. Games have moved so quickly it can be easy to forget.
It was also nice to have a reminder of my own...outlook I guess? on graphics in a tangible way. I'm not someone who needs or cares about high-end top of the line graphics anyway, but the ability to get into the game and meet it on its level struck me particularly in a couple spots in III and IV where I found myself having the exact same reaction to things I'd have to the same kind of things in a modern game. Those things being a couple waterfalls spots in III ("ooo! waterfall!" Screencap!) and Genesta's island and the path going up the mountain to Lolotte's area in IV. More ooo, pretty, or ooo cool moments. These early four games are older than I am and primitive by today's standards and it's just...nice to know I can still have these little wow moments anyway.
I've gone off on some tangents here, so back to the individual games themselves. As for each game, the obvious thing to do in an end post like this would be to rank them, but I am terrible at ranking things. If you want to send me into a spiral of dithering and second-guessing myself, make me rank things. Instead I will just say that VI is my favourite and I have no idea after that. I am going to give my last thoughts on each and heck maybe some kind of preference or order will emerge. Still not ranking them though.
King's Quest I: Quest for the Crown
The beginning! There's always something exciting about a new start, certainly so when you know it continues into a series. It's very simple: find the three missing treasures of Daventry and become king. Really nothing deep here, but it's a short enjoyable romp through a mishmash of fairy tale things and sometimes there's comfort in simplicity. Less comfort in falling repeatedly off a beanstalk; I might still be bitter.
Not a lot to say about it really, but a solid enough start.
I'm looking forward to revisiting it sometime through the SCI remake.
-
King's Quest II: Romancing the Throne
I looked back at my final notes for the game and while my points are still true I feel like I had a more negative slant on them than I do now. As I've been thinking about these games off and on while playing I've had a growing fondness for II. Yeah, its plot is thin: Graham wants wife, girl trapped in tower by evil witch for some reason, rescue girl, get married. And don't go here for cohesive world building, but it was fun. It did feel like a grab bag of ideas tossed together into a game, but that ended up being what made it entertaining in not knowing what it's gonna throw at you next.
What IS grandma's deal with the wolf and Dracula, and oh yeah, Dracula. Antique shop in the middle of nowhere, the owner of which seems to have some kind of feud with the witch? Why not? Merfolk? Sure! Its stairs weren't as bad yet either.
I've found its ridiculousness is where the fun was for me and my fondness for it has grown.
-
King's Quest III: To Heir is Human
This game was important for setting out foundations for everything to come: introducing Alexander and Rosella, the existence of Manannan which was used for plot with Mordack for V which also included Cassima to get us the plot of VI, etc. It's where the chain of continuity felt like it really began.
That said I said it was a mixed bag and that hasn't changed. The beginning is fun with the spells and all the thing you can have happen with Manannan which I didn't get much of in my playthrough and I regret that. The spells themselves are fun and the game did get more complex than the previous two.
But that second chunk hits on tedium and frustrations and is just plain not as fun or interesting as the first part. If I were to rank the games, and I'm not, but IF I were I'd really struggle with this one and wish I could put one part in one place and the other part in a different lower place.
One other note: now we don't get a ton of Alexander's personality in III really, just by nature of these older games and he's a little older in VI and of course free of Manannan, but I do have a little trouble reconciling them as the same character. Like, for example, there's a point early when you get the fur from Manannan's cat and he snickers about it and calls it a stupid cat and I just cannot picture VI Alexander ever saying that. Of course I doubt they had any inkling of what VI would be like if it were to ever exist, just something I noticed.
-
King's Quest IV: The Perils of Rosella
Like KQ III I still feel this one is a mixed bag but its low points are lower still than the low points of III and it really leaves me conflicted because there are plenty of things I like but so much ugh at some of the bullshit. The whale, the bridle, the dark cave with the troll, some really awful stairs, it got to be a lot sometimes.
But then it was nice to have Rosella as the protagonist and it was nice to have a more present villain and with Edgar it gave them some material to pull from for later. There were still fun moments and some just really nice spots like the exterior of Genesta's home with her gardens. When I wasn't in the really annoying spots I was enjoying myself as much as the previous games but those blemishes cast long shadows.
It also felt a little more sombre overall, which makes sense under the circumstances, but something I noticed.
-
King's Quest V: Absence Makes the Heart Go Yonder
"We're the aaants led by King Antony..." Ahem. V was my originally planned first game then when I realized it was bundled with IV and VI that maaaybe I should start with IV, which oof, glad I didn't, but then I started from the beginning.
That said I was looking forward to getting to V and I quite enjoyed it. That beautiful art. The voice acting is pretty bad, but I find it weirdly endearing. There's some really charming moments.
There's also a ton of bullshit and a long list of ways to softlock yourself, which should annoy me more on principle, but I think the difference between it and IV is that in this one's case the problems come from things that you can miss rather than frustration coming by the actual act of playing through the annoying trial and error parts like the whale and the cave with the added 'joy' of RNG. And since I knew what to look out for I could avoid the problems whereas I was stuck in it in IV.
Anyway, the connectivity really started to come into fruition here too making use of the events of III while building up to VI. ...Still cranky about Graham's attitude about Alexander at the end and everyone ignoring poor dead Cedric at first.
Other than that it's just so cheesily charming to me.
-
King's Quest VI: Heir Today, Gone Tomorrow
Much like my final thoughts in the last post for the game I'm wondering what more I can say. It's my favourite of the series. It's still so pretty. I really like Alexander as a protagonist. He's so earnest. I like Cassima for what we do get of her though I want more.
I love how much there is to interact with and just the sheer amount of descriptive text with some great humour in there. The premise is hinged on some real flimsy love at first sight, but it's wrapped up in such a good package I can't complain much. There are a lot of fun and charming bits and some just cool chunks too like the stuff in the Realm of the Dead. Having two different routes to two endings is neat as well.
Also, "Girl in the toooower!"
--
King's Quest VII: The Princeless Bride
This one's a little harder to talk about again since I did just finish it so it hasn't had the same time to sit in the back of my mind like the others. It was a departure in a lot of ways from the rest of the games but then again, V and VI were a departure in some ways from the first four as well. It was still a fun different flavour without feeling like it was something else entirely I think might be my best way of putting it. And it was a fun change of pace to be alternating between two protagonists.
And despite its differences it still clung to its roots of fairy tales and the Daventry royals and of course made use of the events of IV. It was also still a point and click unlike a certain other unplayed entry of the series.
It was more comedic and exaggerated and there were some points that were running the fine line of grating for me but never enough to be off-putting.
I wasn't quite sure how I'd feel about it before playing, but I did enjoy more it than I initially feared.
-
I kind of think of the series in three phases which further doesn't help with any attempts at ranking either. There's 1-4, 5-6 and 7. Seeing that kind of progression is another fun thing about going through a series from beginning to end though. Does a ranking emerge from the above notes? VI is high and IV is low. 5 and 7 are probably higher than 1-4 but trying to decide between 5 and 7 and trying to order 1-4 I just don't know. I enjoyed my time with all and that's what really matters in the end.
--
Various Stats and Other Rankings
I've got them anyway, so I may as well gather them into one place!
Final Points
King's Quest 1: 154/158
King's Quest II: 185/185
King's Quest III: 202/210
King's Quest IV: 230/230
King's Quest V: 260/260
King's Quest VI: 225/231
King's Quest VII: N/A
I only got max points in the half the applicable games. Clearly another reason to replay some of these.
--
Death/Game over Counts:
King's Quest I: 58
King's Quest II: 17
King's Quest III: 63
King's Quest IV: 86
King's Quest V: 59
King's Quest VI: 29
King's Quest VII: 42
Feeling some KQIV trauma looking at these counts all over again. I wound up with a higher count that I expected in VII too; it started low then Ooga Booga happened...
--
Death Rankings!
I was given the idea to rank deaths so here are some death awards!
Most Deaths: King's Quest IV. Some awful stairs among other things.
Most Maddening: Any stairs or stair-like things. Stair cases in IV and the bean stalk in I drove me nuts. Aside from stairs, the troll in the dark in IV. Once he's there, there's no escape and he's completely random.
Most Expected: Eat these nightshade berries says the golden eyed 'grandma'. What could go wrong. This being hasn't already tried to lead you to your death on more than one occasion before and isn't remotely suspicious now. Alexander, please.
Most Unexpected: This is a bit trickier as I wasn't playing blind. Possibly the rock in KQ I that you push. You have to push it to get a dagger, but if you push it from the wrong side you're squished and there's not really indication of it being on a slope or anything, so... squish. I feel like I'm probably missing some obvious contenders.
Most Tempting: Tree deaths in KQ IV. The tree puns! And failing the spells in III. Gotta see the results. Oh! And not a death but game over, actually this might be the most tempting, but getting turned into a beast in VI. How could you not want to let that run its course and see it? "Whee whee!!!"
Tumblr media
Look at him!
Funniest: Possibly getting punched out by the bear in V. It's so ridiculous looking and abrupt.
Most Brutal: I've got three here: two deaths in VI and one in VII. The death by spiked ceiling in the catacombs and the death by fire with the druids. They're both drawn out and the way it all plays out is just yikes. They both had me flinching back into my chair. Then in VII we had Rosella and/or Valanice getting dragged in by the skeletons over the Boogeyman's home. And just the sound and the animation, oh the animation. It was another yikes moment for me.
--
Final Final Thoughts
As I try to figure out how to end this ramble. I suppose I will end this with the relatively simple question of would I recommend these?
VI and VII? Yes, particularly VII if someone wants a friendly point and click as VI still has softlocks and the need to save a lot for those deaths
V - with some caveats
I-IV - only to people genuinely interested in exploring the old stuff and willing to tolerate the BS and possible frustrations of a text parser (though I still think the text parser has its own fun)
Was the experience worthwhile for me? Absolutely. Will I replay these games or at least some of them? For sure. I have the SCI remake of I waiting for me and I'll definitely be playing VI again. I think I'll be able to add it to my comfort food rotation. I also, despite my complaining, want to give III another go sometime because I missed too much fun stuff at the start. Honestly I could see doing another run-through of the whole series for myself in the future, maaaybe skipping IV but also maybe doing it too because it's not like I hated it.
For now the Daventry family can live happily ever after until I restart the timeline and force them through all this again.
Once again, thank you for joining me and reading all this.
12 notes · View notes
wifekat69 · 2 years ago
Text
TOO MANY OF YOU FUCKING PEOPLE HAVE DECIDED TO MAKE YOUR BLOGS SUCH A GODDAMN HASSLE TO NAVIGATE THAT I HAVE TO SIT HERE AND TYPE OUT EVERY URL EXTENSION I CAN POSSIBLY THINK OF TO TRY AND GET A HIT.
/a
/about
/me
/aboutme
/m
/mywebdesignchoicesareinformedbystridersandcondescechic
5 notes · View notes
hitchell-mope · 4 months ago
Text
Oh Frederic.
1 note · View note
melaniem54 · 9 months ago
Text
Review: How I Took the King on a Bone-a-Fide Quest of Piracy, Piemu, and Profit: Bone 6 (How I Stole the Princess's White Knight and Turned him to Villainy Book 12) by A. J. Sherwood
Rating: 5🌈 Finale time! And Steve’s gonna be a whole new dragon! Well, long dead and a skeleton one at that! But happy happy! And that madcap murderous fabulous family of sorcerers and a King will adopt another into the fold. And there’s many weddings! Sherwood has written a warmhearted, if somewhat murderous tale of adventure, love, magic, and family. It’s been a wild and humorous journey. A…
Tumblr media
View On WordPress
0 notes
byjove · 26 days ago
Text
I think it would be so funny if there was a show about King Arthur and the knight of the Round Table where a different knight(s) joins the Round Table every episode and it gets to the point where the cast is like 500 people and absolutely no one is acknowledging that there are like 400 people in this court. Like a gratuitous amount of knights. The plot randomly pivots to knight or knights of the week and then back but it’s not an anthology exactly. Some of them die the same day they join, some randomly disappear from the story and others are technically there for the rest of the series but doing fuckall. Occasionally Arthur will be like “Where has Sir Whatever gone?” and everyone will shrug. Very important quest surrounding the major knights you’re expecting and a minor knight no one has seen for 5 seasons randomly joins in. You need a knightly spreadsheet to join in.
3K notes · View notes
theinternetarchivist · 7 months ago
Text
And if I said Varian was entirely justified in his revenge against the king specifically? And if I said I wish he would’ve done more? What then
31 notes · View notes
mystarwarsthoughts · 1 year ago
Text
My December Entertainment Update
Hello friends! Time to talk about what’s been entertaining me lately. Quest of the Jedi Book 1: The Way of the Apprentice, by Jude Watson. I needed an e-book to read, and after not finishing the series The Last of the Jedi, lol, I decided to try this one. It’s the first in a series chronicling the adventures of a young Anakin and Obi-Wan. Like the other series, these are short junior novels,…
Tumblr media
View On WordPress
0 notes
delightfuldevin · 1 year ago
Text
I’m playing Minion Quest again and gOD I forgot how much I adore this game and my lovely minions,, beloved lil guys,,
0 notes
emiko-matsui · 28 days ago
Text
What I love about Dimension 20: Time Quangle is that it's advertised as a canon non-canon series of live shows where they don't have a set campaign but play with all their settings and characters, but the world building within these shows established that it does in fact take place in Dimension 20: Fantasy High. Hear me out.
The first time the Dimension 20 audience is introduced to the concept of a time quangle isn't when the cast announces their Time Quangle Tour, but rather in the beginning of Fantasy High's third season. In Junior Year Arthur Aguefort is absent on a trip with his daughter through history and leaves the school in the hands of Arcturus Grix and Jace Stardiamond. It is established that Aguefort has concurrently gotten himself involved in a so-called time quangle on this journey which is the reason why some canonical events in Spyre's timeline has been displaced (with Junior Year and The Seven supposedly taking place at the same time but entailing contradicting events). In every stop of the canon non-canon Time Quangle Tour it is Arthur Aguefort (and at times his daughter Ayda Aguefort, whom we know he's travelling with) that is the guiding force that helps the characters unquangle their universes, which lines up perfectly with the established canon of Fantasy High.
At first Aguefort believes that he accidentally created the quangle by travelling through time, but in the last stop of the Time Quangle Tour we see that Aguefort has begun to doubt this, because if the quangle was simply an unmotivated force he would've been able to sort it out much quicker, but now he realises that the quangle is actively evading him. In this last stop we find out that the one who created the time quangle was Chungledown Bim after failing his quest on hunting down Fabian. The person at the centre of the time quangle, that Aguefort is fighting with throughout Junior Year's run, is Chungledown Bim. Now this does also line up with Fantasy High canon. In Fantasy High's second season Fabian encounters Chungledown Bim for the first time who swears vengeance upon him and vows that he will stop at nothing to hunt him down. We see Chungledown Bim follow through on this vow at the end of the second season when he chases Fabian into the forest of The Nightmare King and during other liveshows in Spyre (AKA boys night). Mysteriously enough however, in Junior Year Chungledown Bim doesn't make a single appearance, something that I, personally, found very strange on my first time watching it, since we know he is enacting his vow to hunt down Fabian. With the revelation in Dimension 20: Time Quangle that it is Chungledown Bim that Aguefort fights throughout the quangle and throughout Junior Year, and the revelation that the quangle was created in the first place to bring Fabian into a place where he could not physically escape from Chungledown Bim, the entire thing slots perfectly into Fantasy High canon and even solves the problem of Chungledown Bim's missing presence in the third season.
In every intro of the Time Quangle Tour Brennan introduced the following story as "canon non-canon", which meant that the following events were somehow canon despite none of the events actually being canon. As well, Brennan refers to all these stories as "divergent timelines and universes." This solves the final piece ever-so neatly in the fact that with the final piece of lore we know that the non-canon part is the characters and settings, which are from divergent timelines, and not the ones shown on Dimension 20's various seasons. However, the canon part is still there. This is still all happening in at least one canon. Fantasy High. A lot of non-canon events from non-canon timelines are happening, but the quangle is still, and always was, canon in Fantasy High. Before the tour even started. This is the time quangle. It aligns with the canon of Fantasy High and even explains the canon of Fantasy High. Chungledown Bim is dead. He died hunting down Fabian, and Fabian doesn't even know about it.
Now, I'm not gonna claim the Time Quangle Tour was all planned as a Fantasy High tie-in by Brennan, that would be ludicrous of me. But... planned or simply inadvertently, Dimension 20: Time Quangle is a new Fantasy High season.
547 notes · View notes