#katsumi enami
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ironized · 10 months ago
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Baccano! by Katsumi Enami
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nia-inkognito · 6 months ago
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shook off the dust around the new year by drawing my sweaty rat husband
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seekers-who-are-lovers · 2 years ago
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Kyutaro Kugi and Rei Suwa, drawn by the series character designer Katsumi Enami
(Where is Kazuki and Miri?)
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satoshi-mochida · 7 months ago
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Madou Monogatari: Fia and the Mysterious School launches November 28 in Japan - Gematsu
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Madou Monogatari: Fia and the Mysterious School, formerly Madou Monogatari 4, will launch for PlayStation 5, PlayStation 4, and Switch on November 28 in Japan for 8,580 yen, the latest issue of Weekly Famitsu reveals. A limited edition will also be available for 17,380 yen, which includes an art book, CD, acrylic diorama, and card game, among other bonuses.
Published by Compile Heart and developed by Sting in cooperation with D4 Enterprise, with participation by former Compile staff, Madou Monogatari: Fia and the Mysterious School features a game cycle of life in a school of sorcery, command-based battles in automatically-generated 3D dungeons, and character development through a grimoire skill tree.
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The game’s staff and cast include:
Staff
Producer and Director: Hikaru Yasui
Advisors: Kazunari Yonemitsu, Kenji Oda
Character Design: Sunaho Tobe
Sub-Character Design: Shinichirou Otsuka, Katsumi Enami, Ichi
Music: k.h.d.n
Devleopment: Sting
Cast
Fia (voiced by Saya Aizawa) – A girl with good fortune who enrolled at the school of sorcery.
Will (voiced by Maki Kawase)
Lina (voiced by Nichika Oomori)
Totto (voiced by Shun Horie)
Escha (voiced by Moe Kahara)
Carbuncle (voiced by Tomoko Kaneda)
Suketoudara (voiced by Hisayoshi Suganuma)
Banshee Trio (voiced by Mariko Honda)
Momomo (voiced by Jun Osuka)
Skeleton T (voiced by Kenichi Ono)
Owlbear (voiced by Youji Ueda)
Zoh Daimaoh (voiced by Hiroki Yasumoto)
Jurk (voiced by Kaito Morita)
Garreldo (voiced by Kouta Suzuki)
Mew (voiced by Aoi Nagatsuki)
Vesta (voiced by Mana Nakatomi)
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skeletonpunching · 2 years ago
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Buddy Daddies animation director interview
Interview with Sako Soichiro (character design and chief animation director)
Interviewer: Enami Katsumi-san was in charge of the original character drafts for "Buddy Daddies", but they had to be redesigned for the purposes of animation. What did you pay particular attention to at that time?
Sako: Enami-san is a prolific illustrator, and I was familiar with his style; I wanted to bring out that stylish dynamism which is both cool and endearing. And on top of that, the series has a strong comedic element, so I aimed to maintain the original coolness and charm while simplifying the designs for a comedy anime, and creating room to play around with them as much as possible. I focused on having the expressions not be stiff - and of course, I was aware that the designs had to be very mobile and fluid, in preparation for the action scenes.
Interviewer: What did you focus on when creating the "buddy vibe" and sense of visual balance between Kurusu Kazuki and Suwa Rei?
Sako: Director Asai gave instructions that there should be a clear "contrast" between Kazuki and Rei when they were side by side, but I myself also wanted to emphasise the differences between the two. It’s not just their personalities that differ - Kazuki is a bit stocky, while Rei looks lanky and has awful posture. I aimed to bring out that disparity in their appearances. And when adding (Unasaka) Miri to the mix, if we had been true to the real proportions of a four-year-old child, her face should really have been bigger. But if so, whenever Kazuki and Rei were carrying her or holding hands with her, she would just look like she had an enormous face. (laugh) In order to avoid that, we had to tweak Miri's height and bodily proportions every episode.
Interviewer: Did Director Asai have any specific requests apart from that?
Sako: Yes, about the facial expressions. Rei's facial expressions hardly vary at all, but Miri is a carefree character whose expressions change all the time, and Kazuki, who's always fussing, also has quite dramatic reactions to things. The director told me to ensure that breadth of variation. So the series fleshed things out from the original designs, and we came up with all sorts of new expressions. Especially with Miri - basically, I just wanted to make her cute. A kid who just can't sit still and is always running around causing trouble... that's how you could describe her, but in the end, her expressions are the saving grace. "She's so cute, I'll let it slide" - that's what I was going for.
Interviewer: Was there anything you were especially mindful of throughout this process?
Sako: Naturally, I felt like I had a duty to "draw Miri cutely", but as for the buddy duo, I wanted a clear contrast between their coolness and their total hopelessness. I was very careful to keep a distinction between how I portrayed their work mode and their regular mode. That contrast is especially pronounced for Rei. He's usually slouching, which brings out a height difference between him and Kazuki, but when he's on the job, he stands up smartly, with his back perfectly straight. With such a drastic change in his appearance and bearing, even though he's still the same character, I basically drew him like a different character entirely. In the second half of the series, there are some scenes where he has his hair down in regular mode, but he's carrying around some of those work-mode feelings; in those scenes, I paid close attention to his emotional state in order to depict those fine differences.
Interviewer: This is also an action-heavy series; how did you approach the characters' motions?
Sako: There are action setpieces pretty much every episode, and of course I was determined to make those cool, but the scenes of daily life also took a surprising amount of effort. Especially for Miri - she has very few stationary cuts, or still frames where only her mouth is moving. There are lots of scenes where she's constantly in motion, or delivering lines with her entire body. Just that alone was a lot of work to animate. I guess that's what happens when you prioritise making her cute - not in a "doll-like" way, but in a way where she's free to frolic and move around, and gets away with anything because she's cute... Come to think of it, Miri was probably the one we spent the most time on. (laughs)
Interviewer: From the episodes that have aired so far, which scenes left an impression on you?
Sako: Episode 3. Rei, who doesn't emote much, becomes conscious of his role as "papa to a child" for the first time, and he displays expressions and emotional upheaval that we've never seen from him before. I had a lot of fun depicting that. Rei hadn't exactly closed off his heart, but that's the point where he starts to gradually accept Miri as family. I'm very attached to the scene where you can sense that change. The main subject of this series is "buddies parenting", and I think this is where it all really begins in earnest.
Interviewer: What do you think is the appeal of the characters in "Buddy Daddies"?
Sako: Kazuki and Rei both have rather heavy backstories, but through the process of parenting, their feelings towards Miri and the ways they treat each other change, bit by bit. And because of that growth, your impression of the characters also evolves over time, and you rapidly find yourself charmed by them. I think it's interesting to see how things build up across the episodes. In the second half, some of their emotional changes and development call for expressions that weren't included in the original character designs; I personally enjoyed drawing those.
Interviewer: And what are your thoughts on Kazuki and Rei respectively?
Sako: It's just plain fun drawing Rei in action. Even apart from his facial expressions, there's so much you can convey from his movements. Rei's personal drama is a key ingredient in the last part of the show, so I wanted to portray his coolness in an appealing way. I think Kazuki is essentially a forward-looking character, but he's also a little aloof; I like how he's caring but not naive. He's not just a character with big exaggerated reactions - there are some darker shadows in his past, and that sense of loneliness you get from him is very compelling. I wanted to depict those subtle nuances in his expressions.
Interviewer: So, do you have a personal favourite character?
Sako: If we count the minor characters - there are some characters I got to design myself, but they're all the mean-looking old men in the assassin trade. (laughs) I had quite a lot of fun designing them. I really love Enami-san's more understated characters, so I wanted to incorporate some of that sensibility into my work... I figured that the protagonists are always flailing around in a slapstick way, so what happens if we cram in a whole bunch of serious old men too? There are some vicious characters, but I think their inclusion in a comedy-flavoured series increases the tension and raises the stakes in a good way. In that sense, I really feel like this is a remarkable series where the characters cover a whole spectrum of tones.
Interviewer: Please tell us what you think are the selling points of this series "Buddy Daddies".
Sako: Enami-san's characters are very charming, but as an animator, I'd also like to give a shoutout to the wonderful colour design and background artwork. The colourists produced all sorts of palettes, and the art department created incredibly stylish and tasteful backgrounds; it really enhances the overall appeal of the series. Also, it's a minor detail, but I think the fact that Kazuki's meals look so delicious is all thanks to the production staff's hard work.
Interviewer: Finally, please give a message to everyone who is looking forward to the rest of this series.
Sako: It's probably being watched both by actual parents and by people who have never parented, and my guess is that each person is finding something different to relate to. I think it might be fun to rewatch the series from that perspective - imagining what it would be like if you were a parent. The story goes through ups and downs, and I hope you're excited to find out how it all wraps up. Please do watch to the very end.
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yuraamar · 2 years ago
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✅ARTE OFICIAL ✅
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Imágenes por el ilustrador Enami Katsumi
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siskasaotome · 7 months ago
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Rean Schwarzer in Katsumi Enami art looks so good!
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bungeegum28 · 4 months ago
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𝐚𝐧𝐢𝐦𝐞 Buddy Daddies (2023)
𝐜𝐫𝐞𝐚𝐭𝐞𝐝 𝐛𝐲 Vio Shimokura
𝐬𝐭𝐮𝐝𝐢𝐨 P.A. Works
𝐝𝐢𝐫. Yoshiyuki Asai
𝐜𝐡𝐫. 𝐝𝐞𝐬𝐢𝐠𝐧𝐞𝐫 Katsumi Enami, Souichirou Sako
𝘴𝘰𝘶𝘳𝘤𝘦: 𝘮𝘺 𝘴𝘤𝘳𝘦𝘦𝘯𝘴𝘩𝘰𝘵𝘴
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choujinx · 4 months ago
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VAMP! (2004-2010) by narita ryougo & enami katsumi
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klug · 7 months ago
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The most notable thing to me about the new Madou Monogatari game is the staff which consists of the true father of Madou and Puyo Puyo Kazunari Yonemitsu, author of the True Madou Monogatari novels and writer for Madou Monogatari on Sega Saturn Kenji Oda as story advisors.
The main character designer is Sunaho Tobe, who did the CG/sprite artwork for Puyo Puyo~n's console versions
Ichi also returns as a sub-character designer, and you can tell which ones were designed by her, imo.
The other sub-character designers seem new to the franchise, but they have impressive portfolios since Shinichirou Otsuka is the illustrator for the RE:Zero novels and Katsumi Enami worked on Ys 7, two Trails games, and is otherwise a pretty prolific illustrator.
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ichiruki-esque · 1 year ago
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Baccano! — Ryohgo Narita & Katsumi Enami
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ironized · 2 years ago
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Katsumi Enami
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ljaesch · 2 years ago
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Manga UP! to Add the Restaurant to Another World and A Terrified Teacher at Ghoul School! Manga to Its Service
Manga UP! has announced that it will begin releasing two new manga from Yen Press in April 2023: Title: Restaurant to Another World Creators: Takaaki Kugatsu, Junpei Inuzuka, Katsumi Enami Release Date: April 29, 2023 at 12:00 a.m. JST/11:00 a.m. EDT Summary: By all appearances, Western Restaurant Nekoya is a normal restaurant serving normal people—but unbeknownst to the regulars, it also…
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View On WordPress
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seekers-who-are-lovers · 2 years ago
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Mr. Sunshine!
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satoshi-mochida · 7 months ago
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Madou Monogatari: Fia and the Mysterious School first trailer, details, and screenshots - Gematsu
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Publisher Compile Heart and developer Sting have released the first trailer, information, and screenshots for Madou Monogatari: Fia and the Mysterious School, which is due out for PlayStation 5, PlayStation 4, and Switch on November 28 in Japan. The official website is also live.
Get the details below.
About
Madou Monogatari: Fia and the Mysterious School the official title of the latest entry in the Madou Monogatari series. It will launch on November 28 in Japan. With former Compile developers returning, Madou Monogatari: Fia and the Mysterious School is an RPG featuring the untouched worldview and familiar characters of the Madou Monogatari series, in all of its nostalgic glory. After several decades, lease look forward to a new chapter in the Madou Monogatari series.
Participating Creators
Producer and Director: Hikaru Yasui
Advisors: Kazunari Yonemitsu, Kenji Oda
Character Design: Sunaho Tobe
Sub-Character Design: Shinichirou Otsuka, Katsumi Enami, Ichi
Music: k.h.d.n
Development: Sting
Story
An ancient school of sorcery. Where students study true magic and cultivate their ambitions. Fia, a girl who aims to be a great sorcerer, leaves her hometown and enrolls in an ancient school of sorcery once attended by her grandmother in order to study sorcery. Surrounded by strict but humorous instructors, and chaotic but amusing classmates, Fia will study sorcery and develop her abilities.
Characters
Fia (voiced by Saya Aizawa)
Will (voiced by Maki Kawase)
Leena (voiced by Nichika Oomori)
Totto (voiced by Shun Horie)
Eska (voiced by Moe Kahara)
Carbuncle (voiced by Tomoko Kaneda)
Jurk (voiced by Kaito Morita)
Mew (voiced by Aoi Nagatsuki)
Garreldo (voiced by Kouta Suzuki)
Vesta (voiced by Mana Nakatomi)
Momomo (voiced by Jun Osuka)
Puyo
Skeleton T (voiced by Kenichi Ono)
Suketoudara (voiced by Hisayoshi Suganuma)
Owlbear (voiced by Youji Ueda)
Banshee Trio (voiced by Mariko Honda)
Zoh Daimaoh (voiced by Hiroki Yasumoto)
Dragon Oyaji
Game Editions
Standard Physical / Digital Edition (8,580 yen)
Pre-Order Bonus
Fia x Carbuncle mini curry spoon
Physical Deluxe Edition (17,380 yen)
Special box with original illustration by Sunaho Tobe
Visual art book featuring character designs, event CG, rough drafts, and more
Soundtrack CD with over 20 tracks by k.h.d.n., including the background music, opening, and ending themes
Book cover that looks like the grimoire used by Fia in the game
Acrylic diorama featuring Fia and friends
A completely original card game created by advisor Kenji Oda featuring characters from the game, including a play mat and rule guide
Digital Deluxe Edition (10,780 yen)
Digital art book featuring character designs, event CG, rough drafts, and more
Digital soundtrack with over 20 tracks by k.h.d.n., including the background music, opening, and ending themes
Watch the trailer below. View the screenshots at the gallery.
Reveal Trailer
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tiredhermitgirl · 2 years ago
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The chokehold that this man has on me…
Also shoutout to Katsumi Enami and team for keeping us FED
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🚨 PRETTY BOY ALERT 🚨
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via
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