#kagain
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next batch of portraits! kagain's was actually done slightly earlier than the rest, whilst the other three were done last night/this morning lol
#kagain#kagain bg#garrick#garrick bg#alora#alora bg#rasaad yn bashir#rasaad#rasaad bg#baldurs gate#baldur's gate#bg1#finished#colored#painting
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Edwin: Those fools think I'm on their side, meanwhile I am plotting to overthrow them!
Me to Dorn and Kagain: Should we tell him we can hear him?
#dnd#dungeons and dragons#d&d#forgotten realms#baldur's gate#evil playthrough#dorn#kagain#edwin#dorn il khan#dorn il-khan#Edwin Odesseiron
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I wanted to do a spin on u/TheAgashi's kit challenge, but, you know. Get to use more kits. So this is an idea of what kits could suit each BGI NPC, drawing from all the pertinent 2e resources I could bring to bear. Any other suggestions welcomed.
BGII version here.
Three notes: first, for those who are or have not been 2e players that, to be honest, you were spoilt by BioWare. Even the worst BG kits are about on par with the best of tabletop in terms of cohesive narrative and interesting mechanics (which is all the more impressive in the confines of a videogame, honestly). This even goes for several cases where BioWare were directly adapting a tabletop kit. And it goes all the more so for early attempts to grapple with kits in e.g. The Complete Fighter's Handbook or The Complete Thief's Handbook. So ... occasionally, there might be struggles here to find something cool that works (and minor house rules may be needed), or you'll see that certain kits just look a bit sad mechanically.
Second, tabletop multi (or dual) classes are perfectly able to access kits. Sometimes I've used specific multi-class kits (e.g Jaheira now sports an F/D kit), and sometimes I've just given a kit for one of their classes (e.g. just because I've given Montaron a thief kit, that doesn't mean he's not still an F/T).
Third, technically specialist spellcasters - for wizards, specialists like evokers, necromancers &c; for priests, specialty priests like Dawnbringers of Lathander, Stormlords of Talos, &c.. - are not kits per se, but rather an entirely different class. (Indeed, 2e druids are more-or-less just "specialty priests of Nature"; if you've played BGI, you may also remember that Specialist Mage was in fact a separate class in character creation). They are free to use the kits of the appropriate class group above and beyond their speciality, unless the specialty specifically contravenes it, as some specialty priests may do. The priest kits in particular are mostly kind of bad and 2e concentrated on specialty priests as the "subclass" option fairly quickly, so I did consider just using them in some cases. However, a) a lot of the priests don't technically qualify for their god's specialty class; b) there are a number of god-specific kits that aren't full-on specialty priests which I could use, from Warriors and Priests of the Realms; c) this way I get to say I really did only pick kits.
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Imoen
Kit: Adventurer (thief) [The Complete Thief's Handbook]
The Adventurer is the jack-of-all-trades, the prototypical dungeon-delving thief. The Adventurer is not so much a thief as a character who takes adventage of the general thiefly skills on professional adventures into dungeon and wilderness.
Why: Imoen's skills in magic aren't particularly elaborated on, and her thief side mostly revolved around pranks, sneaking into places in Candlekeep she shouldn't be to read letters she shouldn't read, and amusing herself with pickpocketing allies. This is more or less the only one that I think fits her, and it's the totally bland no-mechanics version that's just a reflavour of the true class.
Mechanics: As true class.
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Montaron
Kit: Halfling Mercenary (Fighter) [The Complete Book of Gnomes and Haflings]
Mercenaries are almost always outcasts who for some reason or another have been disowned by their families and driven from their villages, forced into a life of violence and danger. Many of them are, not surprisingly, quite bitter about this involuntary exile. Whether or not the individual was actually guilty of the crime of which he or she is accused is irrelevant; the effect is the same in either case. Whatever misdeed or misfortune drove the halfling to become a Mercenary, it tends to be a private matter, jealously guarded.
Why: Montaron, by contrast, has a frank embarrassment of riches in possible kits. I strongly considered Thug (because the man loves violence, and it's funny that he fits so well with a kit that specifically seems to decide halflings shouldn't work because they're not intimidating enough), but it's more meant as a replacement for being an F/T rather than as an add-on. Zhentil Keep Rogue is also an obvious fit, but I thought Halfling Mercenary aligned a bit better with Montaron's mechanics and suggests interesting things about his backstory.
Mechanics: Must take proficiency in both a melee and missile weapon. Must specialise by level 2. Gets two extra weapon proficiencies at level 2. Social reaction penalty with other halflings.
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Xzar
Kit: Anatomist Necromancer (Necromancer) [The Complete Book of Necromancers]
These wizards are profoundly fascinated by the seemingly infinite mysteries of the human form. Antomists gain their knowledge after years of extensive research, typically performed on cadavers ... While some Anatomists use their knowledge to heal, most adopt this profession to further their own dark motives. Some, falling into the "insane scientist" category, use their expertise to create blasphemous experiments, the least repellent of which include the creation of cadaveric automatons, like flesh golems.
Why: He goes on about elfish eyeballs, livers, and has flesh golems in his house in BGII. He starts with Small Swords proficiency. Nice and simple, honestly.
Mechanics: Must start with knife proficiency; must put second weapon proficiency into it too, earning specialisation as a wizard! Must spend non-weapon proficiencies on healing (at a discount) and anatomy. Healing proficiency slightly buffed. Can autoposy corpses. Must keep in practice by performing at least one dissection per month.
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Jaheira
Kit: Wilderness Avenger (Fighter/Druid) [The Complete Half-Elf - Dragon #214]
Where rangers protect people and natural creatures, Wilderness Avengers are merely trying to preserve the natural balance, and are not picky about how they do so. They allow some hunting and harvesting of wild animals and plants (DMs: Please use common sense in determining this), but if it upsets the balance of nature, Wilderness Avengers are not averse to using militant methods to stop it.
Why: It's a half-elf Fighter/Druid kit. That's kinda specific. And the next kit in the article is a half-elven Fighter/Mage kit. I have strong suspicions about Khalid and Jaheira's tabletop incarnations, let's say. Granted, it fits a bit better with her BGI characterisation, but that's not a flaw in itself. Also, there's not really a Harper kit per se - only a rather bad class - which could have been appropriate.
Mechanics: +1 attack bonus vs. unnatural creatures. 5% stealth bonus per level of highest class. Social reaction penalty in urban settings, may not specialise in weapon use.
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Khalid
Kit: Spellarcher (Fighter/Mage) [The Complete Half-Elf - Dragon #214]
Spellarchers belong to a fraternity of half-elves fighting prejudice and oppression. They fight to change the rules of society with both arms and magic. They combine the two, using their arrows to increase the range of some spells.
Why: It's a half-elf Fighter/Mage kit, it follows a Fighter/Druid kit in the same article ... you get the drill. Plus Khalid turns up with a bow and proficiency, and is very arguably a better archer than a frontline fighter. If you're trying to tell me he's not a Fighter/Mage ... he was one in preview materials, so we're letting him stay that way.
Mechanics: Deliver touch spells via arrows, can't wear armour, can't cast divination spells.
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Kivan
Kit: Archer (Warrior classes) [The Complete Book of Elves]
The Archer is the epitome of elven skill with the bow. If there is a difficult shot to make, she will make it. Whether the target can only be reached by firing through high winds or is totally concealed, the Archer is confident of her ability to make the shot.
Why: Frankly, there's nothing really better for him? I really wanted to find a kit that worked with the whole "driven by vengeance" idea. There's one that would have worked, but it's the wrong class for Kivan, and is going to be saved for a BGII character ...
Mechanics: Can increase rate of fire or do some nonsense with trick shots. Can get +1 damage if he keeps and cares for a specific bow and set of arrows for a month. Limited starting selection of melee weapon proficiencies (swords or daggers), and has a -1 to hit penalty with them. Can't ever gain any bonuses to hit with melee weapons.
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Ajantis
Kit: Squire (Paladin) [The Complete Paladin's Handbook]
Historically, a Squire functioned as an apprentice, serving his master both at home and on the battlefield while honing his skills. When his training ended, the Squire became a paladin himself, sometimes continuing the cycle by taking on a Squire of his own.
Why: Because he's a squire. Wow, deep, much thought. (To be honest, this kit is intended for "career" Squires, but you can abandon the kit, so *shrug*).
Mechanics: Almost wholly social, to do with not holding full knightly rank. Fewer responsibilities, fewer priviliges.
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Safana
Kit: Consort (Spy) [The Complete Ninja's Handbook]
This spy's skills have been optimised for social interaction. A Consort achieves mission goals through romance or seduction.
Why: Safana. Also, hah, I get to use The Complete Ninja's Handbook.
Mechanics: Count charisma as two points higher (to a limit of 18) for the purpose of all non-weapon proficiencies. Occasionally, you might be recognised by someone from a precious mission.
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Viconia
Kit: Nightbringer of Shar (Cleric) [Warriors and Priests of the Realms]
Nightbringers are the children of Shar in every way. They are dark-humored, soft-spoken folk, who make no sudden moves to draw attention to themselves. They enjoy making others paranoid by wondering aloud "What could the darkness be concealing?"
Why: Viconia is surprisingly awkward. She doesn't fit the Nightcloak specialty priest class because she doesn't hit the Strength qualification. Her roleplay doesn't really work with the sympathetic shading of the Darkcloak kit (at a stretch you could try to fit it to her BGI and post-redemption ToB personalities), and she's not quite as much of a warrior as the Nightbringer kit suggests. Nevertheless, of the three options, I think the last is the best for overall coverage. (Yes, the specialty priest is just named after the two opposite halves of Shar's previous kit names).
Mechanics: Have the stealth abilities of Rangers. Combat bonuses versus Selûnites. Can cast certain darkness spells as innate abilities and call on Shar for a temporary potion of heroism effect. Take penalties to combat in bright light or under the full moon, and have thematically restricted spell selection (no Sun, Weather, or unreversed Light spells).
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Shar-Teel
Kit: Amazon (Warrior classes) [The Complete Fighter's Handbook]
Amazons are women warriors in a male-dominated world.
Why: Shar-Teel. (Again, let's admit that this is more intended for a member of an Amazon culture, like Hippolyte or Penthesileia, than one Extremely Angry Woman. But it's still pretty definitely her fictional archetype).
Mechanics: Have +3 bonus to hit and to damage against male-opponents who might underestimate her. Have social reaction penalty in patriarchal contexts.
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Kagain
Kit: Axe For Hire (Warrior classes) [The Complete Book of Dwarves]
An Axe For Hire is a mercenary who is willing to sell his services to the highest bidder. Usually an all-round fighter, capable of engaging in hand to hand combat, he is able to use a crossbow and other missile weapons.
Why: Kagain loves gold. Also, he fits the Missile Weapons proficiency, which is nice. Social reaction penalty with other dwarves certainly sounds like Kagain and Yeslick.
Mechanics: Endurance, Local Dwarf History, and Local History bonus non-weapon proficiencies. One free weapon specialisation in a dwarven weapon. Can always get his employer to pay for room and board on a mission. Social reaction penalty with dwarves in any non-military situation.
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Garrick
Kit: Thespian (Bard) [The Complete Bard's Handbook]
Of all the varous types of bards, Thespians put the most time an energy into performances. Thespians are actors. They display their talens in plays, skits, and dramatic productions ... Occasionally Thespians are secretly hired to serve as spies, or temporarily fill in for a missing person.
Why: Because he was with a travelling acting troupe, and then bound himself up with Silke. Also, I'm a fan of the Garrick Is A Harper conspiracy theory, probably because I came up with it, so the spy thing is cool too.
Mechanics: Forced weapon proficiencies - dagger, then knife, then short sword, and no more. Reduced non-proficiency weapon penalties. Bonus Acting, Disguise, one Modern Language, and Reading/Writing non-weapon proficiencies. Wear any type of armour, but at -1 penalty if bards couldn't normally wear it. Bonuses to AC, saves, and attacks each round he wins initiative. Can use acting as a pseudo-illusion; and can pretend to be casting terrifying spells to make enemies run away.
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Edwin
Kit: Red Wizard of Thay (Specialist mage) [Spellbound box set]
Red Wizards rule the ancient land of Thay and are one of the most evil and corrupt forces in Faerûn.
Why: Edwin is a Red Wizard. Shocking.
Mechanics: Double almost all specialist bonuses. Bonus starting cash and Thayan social reaction bonus. Increased save penalty and spell learning penalty from opposition schools. Can try to cast from magic items of the opposition school, but may provoke a wild surge (*cough* Nether Scroll *cough*). Liable to be attacked on sight anywhere outside Thay.
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Dynaheir
Kit: Rashemaar Witch (Wizard classes) [Spellbound box set]
The witches, or wychlaren (literally "wise old women"), are the true rulers of Rashemen ... Witches are respected almost to the point of worship in Rashemen, where their word is law, and the penalty for disobedience to a witch is swift death at the hands of any Rashemaar nearby.
The witches do not wield this power foolishly, and are tolerant and protective of their subjects.
Why: Dynaheir is a Rashemaar Witch. Shocking.
Mechanics: In Rasheman, the witches get pseudo-sorcerer spontaneous casting, before spontaneous casting or spell points were a thing, and may eschew material components. It's a very nice trick. There's also a somewhat awkward but reasonably powerful group casting mechanic. Innate fear spell (interesting that this became slow poison in-game). Whilst using their spellcasting in Rasheman, spellcasting time is doubled. Can't craft magic items or research new spells.
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Minsc
Kit: Rashemaar Berserker (Fighter) [Spellbound box set]
Rashemaar berserkers are legendary fighters who can enter a mystical battle frenzy through various acts of self-hypnosis and the use of jhuild.
Why: Stop me if you've heard this before: Minsc is a Rashemaar Berserker. Shocking. To be honest, there are actually other options for Minsc. I strongly considered Feralan, his original tabletop incarnation's kit (and which was only just cut from BGII) - but Minsc is not a semi-human wildman raised by a pack of wild hamsters (???), just someone who's taken too many knocks to the head. The much less detailed Rashemaar Warrior kit provides a milder berserk form, and would let him stay a Ranger ... but I sacrificed that on the altar of letting Minsc actually potentially become an Ice Troll berserker in-game. (Plus Animal Handling is a recommended non-weapon proficiency for the Berserkers anyway).
Mechanics: Bonus Endurance non-weapon proficiency. Can go berserk - but this takes ten minutes/ten rounds of combat (so it's a super move before a big, known fight, usually). Get attack, damage, hp bonuses, immunity to various mind-control and hold effects, can't be easily knocked out or immobilised by unarmed fighters. Penalties to Intelligence and Wisdom. While raging, must keep fighting until all enemies are down and is liable to see all kinds of things as "attacks" which may provoke him to turn on an ally. Can't be healed during rage, and collapses after it's done.
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Branwen
Kit: Gloryblood of Tempus (Cleric) [Warriors and Priests of the Realms]
The glorybloods are the soldier-priests of Tempus in every sense of the word. Not only are they fanatically devout followers of Tempus' teachings, but they specialize in military matters such as strategy, tactics, logistics, and morale.
Why: The other kit for Tempus is the Battleforge, which is all about making weapons. The specialty priest of Tempus is the Battleguard, which has berserker rage and chosen weapon mechanics. Both seem a worse fit than this.
Mechanics: Bonuses to all allies in sight for morale, attack, damage, and saves. Can improve initiative when an encounter beings. Straightforward, unflashy, but pretty strong. Can't cast healing spells, can't turn undead, can't retreat from anything but a majorly uneven fight. So you do pay the penalty for those bonuses.
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Xan
Kit: Wizard of Evereska (Wizard classes) [Wizards and Rogues of the Realms]
Within the walls of this mountaintop citadel, the great lore and magic of the elf folk is cherished and enhanced with each passing season. Guarded by the magical gifts of Corellon Larethian and flights of ever-vigilant giant eagles, Evereska has never fallen before an enemy or been infiltrated by a spy or assassin. Few wizards from the High Valley ever leave its protected glades except on important missions or in search of knowledge that cannot be found there.
Why: Xan ... should be better. We know that, even the designers knew they'd taken the original powergamed tabeletop character and nerfed him into the ground. If the poor man's going to have a Moonblade at least let him be a Fighter/Mage. At any rate, assuming we've respecced him that way ... the Fighter/Mage kits still end up too specific to really work for Xan (Bladesinger, War Wizard). Wizards of Evereska are nice and flavourful without really interfering with Xan's concept, and I think it's funny to make Xan capable of something as magnificent as riding giant eagles and never give him one.
If we're not accepting him as a respec, the Militant Wizard from The Complete Mage's Handbook makes a poor but not abysmal go of adding warrior notes to a straight mage. Otherwise, Scout would work very well with his concept - and is recommended for Evereskan elves from the Greycloaks - if it weren't a thief kit.
Mechanics: Free giant eagle-riding proficiency. +4 to saves against creatures or spells from the Ethereal or Astral plane; +4 to all saves if on the Ethereal or Astral. Barred from Necromancy, -2 to saves vs. necromancy and against undead creatures.
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Coran
Kit: Swashbuckler (Warrior classes) [The Complete Fighter's Handbook]
The Swashbuckler is the happy-go-lucky hero with the ready wit and the flashing rapier. He's happiest when he's in the big city but can be an imposing warrior anywhere.
Why: Quite difficult. Several decent idea in terms of other Fighter or Thief kits - the Scout kit fits everything really well, except for the fact that it gives penalties in urban settings, and Coran only runs off to the wilderness when he's picked up too much heat in the city. An argument for Archer, like Kivan, but that's reduplication and misses a lot of Coran's flavour. Opted into Swashbuckler for better flavour with slightly worse mechanical compatibility. The Warrior version of this kit is generally better (and particularly for Coran) than the Thief version.
Mechanics: Bonus Etiquette and Tumbling non-weapon proficiencies. Can choose Rogue non-weapon proficiencies at cost. Gets -2 AC bonus in light armour. Improved social reaction from members of the opposite sex. +2 bonus weapon proficiencies, which must be spent on specialising with stiletto, main-gauche, rapier, or sabre. Must continue to spend half of weapon proficiencies on these weapons until they're all acquired.
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Faldorn
Kit: Avenger (Druids) [The Complete Druid's Handbook]
The Avenger druid has seen Nature suffer great wrongs ... [She] had hoped to like a a Guardian or Village Druid. However, during her training, forces defiled the area under her protection and slew her mentor. Maybe she feels she was too gentle, too weak. It doesn't matter. She won't let it happen again.
Why: The archetypal Shadow Druid-styled kit.
Mechanics: Bonus tracking non-weapon proficiency. Bonus weapon proficiency. Must spend all starting gold on equipment or lose it, and can't own any more items or equipment than she can carry with her. Blanket social reaction penalty, and delays her acquisition of followers.
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Eldoth
Kit: Mountebank (Thief) [Demihumans of the Realms]
Mountebanks are likeable and friendly, and their confidence schemes are colorful and entertaining. Still, as each sting plays out and collapses, the mountebank must stay on the move or face the wrath of his victims.
Why: Is Eldoth a halfling, a half-elf, or a thief? No. Does this kit actually have to be restricted to them? No, not really, by flavour or mechanics. To be honest, it's basically just a more long-term version of the Complete Bard's Handbook's Charlatan, so we're adopting it for Eldoth here. (Honestly, I'd homebrew a mix of the two if I were really trying to take him back to tabletop).
Mechanics: Gain bonuses to disguise if he sets up a scheme beforehand. Can cheat at games of chance. Can evade detect lie spells. Can very easily talk his way out of trouble. Can't backstab. Negative reaction from anyone who's worked out he's a conman, even without being conned themselves, and has to keep outrunning his schemes.
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Skie
Kit: Noble (Any) [Red Steel]
A Noble character belongs to the highest social classes of the land. As children, Nobles receive tutoring and training that give them skills and opportunities beyond those of more common folk. They are also used to the finer things in life ... They become adventurers because of duty to land or family, or to find an exciting change from their daily obligations.
Why: Skie is a noble. Shocking. Also, she's not particularly strongly flavoured in terms of her thief skills - there's the dancing and sneaking out, but the Acrobat kit is much more about people directly involved in circuses and doesn't feel quite fitting. The Red Steel version of this kit has slightly more mechanics and flavour than other versions (e.g. Player's Option: Skills & Powers).
Mechanics: Bonus etiquette and heraldry proficiencies. Bonus starting wealth, but must pay for additional luxuries. Improved reaction in homeland.
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Yeslick
Kit: Craftspriest (Dwarven priests) [The Complete Book of Dwarves]
Craftspriests are those who are dedicated to the patron deities of one of the dwarven crafts. Although they frequently will have a temple in a stronghold, they usually preside over a shrine or chapel in the workshops where their craft is practiced. They are usually members of that craft's clan.
Why: The specialty priests of Clangeddin, the Alaghors, are expressly permitted both to take a kit and to be multi-classed Fighter/Alaghors, so we are quite able to give him that specialty class and a kit. This seemed the most fitting.
Mechanics: bonus Craft, Endurance, Religion, Artistic Ability non-weapon proficiencies. Better reaction from clan.
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Quayle
Kit: Scholar-Priest (Priest classes) [The Complete Priest's Handbook]
He's most at home when he's poring over books, scrolls, papyri, clay tablets and other old writings. He's not forbidden from fighting, but ism ore likely to try to straighten out a bad situation with reason, personal charisma, or even trickery than with a weapon. His life is dedicated to the assimilation of knowledge (and, usually, the transmission of knowledge to new generations).
Why: Quayle cannot qualify as his specialty priest type, the Fastpaws of Baervan. At least in his case, this is not really his fault: it's forbidden to multi-classes, probably because it's essentially a mini-cleric/thief multi-class anyway. Ruling that out (and with no standalone Baervan kit), Scholar felt like the next-best fit. He's extremely bad at expressing it, but he is evidently intelligent, and talks about teaching on more than one occasion (besides obviously tutoring Aerie).
Mechanics: Can spend his weapon proficiencies on non-weapon proficiencies. Has social reaction bonus with other scholars (and "writers, journalists, and people who imagine that they are scholars"). Unfortunately, somehow, "many scholars are egotistical", and he has a chance to replace that bonus with a penalty if it turns out he's got into a heated academic rivalry with a particular character.
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Tiax
Kit: Seer (Priest classes) [The Complete Barbarian's Handbook]
A foreteller of the future and reader of omens, the Seer considers himself a conduit of the gods, superior to lesser mortals.
Why: Tiax is shit. Like Quayle, he doesn't qualify for his own deity's specialty priest kit (Strifeleaders of Cyric require 13 strength). He doesn't fit either of Cyric's kits in flavour, both being signfiicantly militant. He can't be a Prophet (given all his visions of grand destiny, one of my next-best options) because he doesn't have the Wisdom; he can't be an Evangelist because he doesn't have the Charisma. Using a Barbarian priest kit might be stretching it (as with the mechanics), but I think this is the best I can give him.
Mechanics: Starts with 13 charms, one of which he can break at the beginning of the day to receive resistance to damage (or double damage on a critical failure). Can only be replenished by showing his superiors that he's served his god well. Can identify the last possessor of an item or the living creature from dead remains by concentrating. Can understand the fundamental motivations of a creature. Is immune to fear (notable that Tiax is one of the only inmates who isn't terrified to death of Irenicus). Must perform a ritual after each victory in battle.
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Alora
Kit: Halfling Burglar (Halfling thieves) [The Complete Book of Gnomes and Halflings]
The halfling Burglar is a benign specialist at retrieving objects of value from those who have come by them wrongly - at least that's the way the Burglar sees it (admittedly the one who has been burgled tends to disagree).
Why: Because she's ... a halfling ... burgling something. When you meet her. Wow, I'm so good at this.
Mechanics: A bonus non-weapon proficiency in Appraisal of item value. +10% bonus to initial Open Locks or Move Silently skills; +5% bonus at each level up in Open Locks, Find/Remove Traps, or Move Silently. -1 to melee THAC0, except for backstabs.
#baldur's gate#ad&d 2e#imoen#minsc#khalid#jaheira#dynaheir#kivan#garrick#kagain#shar-teel#viconia devir#xzar#montaron#safana#ajantis ilvastar#branwen#xan#edwin odesseiron#coran#eldoth#skie silvershield#faldorn#yeslick orthair#quayle#tiax#alora
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Project Sekai: Colorful Stage feat. Hatsune Miku in ZOZOTOWN colloboration visuals!
all visuals taken from here!
Leo/need with RAGEBLUE [artist: Nardack]
hoshino ichika, tenma saki, mochizuki honami, hinomori shiho, hatsune miku, megurine luka
MORE MORE JUMP! with JEANASiS [artist: 荻pote(ogipote)]
hanasato minori, kiritani haruka, momoi airi, hinomori shizuku, hatsune miku, kagaine rin
Vivid BAD SQUAD with NOWHEREBOY [artist: スオウ(Suoh)]
azusawa kohane, shiraishi an, shinonome akito, aoyagi toya, hatsune miku, kagamine len, meiko
Wonderlands x Showtime with JOURNAL STANDARD [artist: 藤ちょこ(Fuzichoco)]
tenma tsukasa, ootori emu, kusanagi nene, kamishiro rui, hatsune miku, kaito
Nightcord at 25:00/ 25-ji, NIghtcord de. with HARE [artist: 望月けい(Mochizuki Kei)]
yoisaki kanade, asahina mafuyu, shinonome ena, akiyama mizuki, hatsune miku
#pjsk#prsk#project sekai#zozotown#プロセカ#プロジェクトセカイ#project sekai in zozotown#transparents#prsk transparents#project sekai transparents#pjsk transparents#i didn't have plans to post transparents not made by me but!!!!! pjsekai zozotown my beloved#project sekai zozotown collaboration#renders
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Drunk kagain!!! What if........u sent asks..........
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That's what multiple playthroughs are for. Pretty much EVERYBODY used Minsc/Dynaheir/Khalid/Jaheira/Imoen first time round. That's why they became the canon party. Then play again and get....creative. For example, I personally LOVE Neera, but many others do not. One thing BG1 has over 2 is how MANY potential party members there are, scattered all over the map. BG2 has far fewer, but their lore is much deeper
yeee I'm a stickler for "canon" bc I like to play as the story intends kind of, like ik most of plot anyway so ik I'm going to want to have Imoen/Dyanheir/Minsc/Khalid/Jaheira at the end of SoD bc that's who BG2 assumes you had with you.
but also having said that I keep swtiching them out a lot bc I want to do the quests lmao. Neera was super fun, loved her character & her quest. Don't really see why people wouldn't like her but? oh well.
Rasaad seems fun but havent triggered his quest yet. Apologies to Dorn and Baeloth but I do not care so they've been abandoned. Edwin, Xzar and Montaron have been abandoned for being mean. Branwen, Viconia, Ajantis, Xan and Garrick have also been abandoned bc they're not parituclarly interesting to me?
I liked Kivan a lot but got bored after his quest was done so he's also abandoned in the wilds lmao. Yeslick got p much the same treatment, so did Kagain lol. Kept Faldorn for like 5 minutes then abandoned her (also felt bad for having her in the same party as Jaheira).
I have taken Eldoth but only bc I want Skie for a story event ik happens.
I know basically nothing about the BG2 companions so that'll be fun to figure out on the fly lmao
One thing I think BG3 really improved on is the camp system, where you can activate their quests without having them constantly in ur party. I lost Dynaheir in a nondescript forest so that was a fun little 30 minute search party. Also, Neera, I'm dropping u off for 5 minutes then coming back for you, stop insulting me pls i feel baddddd.
In my head I have most of the companions chilling at camp bc fuck leaving them in the middle of nowhere dude, thats mean.
#ask#anon#bg1#bg2#i just need dynaheir to level up so she stops dying#i spend half the fights walking her away from the bad guys#bc shes got like 4 health#also slightly terrified of the basilisk fight#bc wtf is that
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Kagain From BGEE
#dwarf#baldurs gate fanart#bgee#baldurs gate enhanced edition#baldur's gate#dnd#fanart#forgotten realms#character redesign#portrait#bg1
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Alright: Here's an attempt:
In general: most humans and some older companions are probably dead of old age, BG3 takes place about 120 years after BG2.
Alive (definite): Minsc (BG3), Jaheira (BG3), Viconia(BG3) Dead (definite canonical death):
Imoen (the Resurrection of Bhaal (in the 4e adventure Murder in Baldur's Gate) confirms the deaths of all original carriers of the Bhaalspawn taint),
Gorion's Ward (Murder in Baldur's Gate killed off his canonical version),
Coran (overcome by ceremorphosis and mercy killed by his son Krydle in the IDW Legends of Baldur's Gate comic, immediately before the events of BG3),
Skie (killed by Irenicus in Siege of Dragonspear),
Khalid (Killed by Irenicus prior to BG2),
Dynaheir (killed by Irenicus prior to BG2),
Yoshimo (required to be killed by the party in BG2)
Tiax (killed by Irenicus in Spellhold in BG2) Montaron (killed by Harpers at some point prior to/during the events of BG2)
Caelar Argent (whatever you do she's stuck in hell forever, whether or not she was killed IMO is splitting hairs)
Dead (all/only ToB endings include their deaths)
Cernd (died in battle against his son) Keldorn (died in battle against an invading force of giants)
Mazzy (died peacefully "at a ripe old age", probably shortly before the events of BG3 as halflings generally live about 150 years and Mazzy seems close to thirty in BG2)
Rasaad (executed by the Sun Soul if he rejoins them, assassinated by the Dark Moon if romanced, lived the rest of his life in quiet contemplation and died peacefully if he took over the Twofold Trust)
Dorn (killed by a "freelance jurist" if unromanced, by Gorion's Ward if romanced)
Korgan (only presumed)
Wilson (at the age of 37, following a legendary diplomatic career)
The Sarevok conundrum: Sarevok is shown in BG3, however his appearance is mostly contradictory to what was established in BG2. Notably, when he is resurrected in BG2 he's resurrected without his Bhaalspawn powers, which would have caused his death by old age due to being a human. The best way I can reconcile this is to assume the Sarevok we see in BG3 is a manifestation from Bhaal, in the same vein as the versions of Sendai, Ilasera, and Amelyssan that the player fights. It is possible he sired Orin at some point shortly before his demise, or that he sired Orin's mother only and it was the manifestation that sired Orin.
Considered to canonically die in BG2, but their death isn't required: Ajantis (one of the paladins that are illusioned to look like monsters in the Windspear hills, human),
Safana (dies in the Coran and the Wolfweres sidequest, human), Faldorn (killed in the Animal Trouble in Trademeet sidequest, human)
Xzar (dies in the Find out What Happened to Montaron sidequest, human) Presumed dead of old age (race's lifespans too short for the 120 year timeskip):
Branwen
Eldoth
Garrick
Edwin (lost his magic in a duel with Elminster, so presumably no immortality shenanigans. Elminster also turned him into a woman.)
Shar-Teel
Haer'Dalis (immortality shenanigans substantially more possible)
Schael Corwin
Voghiln
M'Khiin
Anomen
Nalia
Valygar
Presumably alive: all others
In summation: Alive: Viconia, Jaheira, Minsc
Presumed Alive: Alora, Kagain, Kivan, Quayle, Yeslick, Baeloth, Neera, Glint, Aerie, Jan, Hexxat, Xan
Presumed Dead: Korgan, Branwen, Eldoth, Garrick, Edwin, Shar-Teel, Haer'Dalis, Corwin, Voghiln, M'Khiin, Anomen, Nalia, Valygar, Ajantis, Safana, Xzar
Dead: Imoen, Gorion's Ward aka Abdel Adrian, Coran, Skie, Khalid, Dynaheir, Yoshimo, Tiax, Montaron, Cernd, Keldorn, Mazzy, Rasaad, Wilson
Debatable on appearances/definition of death: Sarevok, Caelar.
Has anyone made a list of which BG1 & 2 companions would still be alive at the time of BG3? I'm just curious. And not because I totally want the image of old man Jan Janssen in a wheelchair held together by fireworks and eccentricity yelling about turnips to have some logistical validity.
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You know, I really don’t mind at all bring Baldur’s gate material to 5e, since I like those games a lot and all, but I absolutely cannot condone the blatant ugly mf erasure they got going on with the character artwork.
Look at this shit:
Original: Grumpy, depressed. Stress of life drained his good elven looks early.
New: The bog generic bishie his fangirls draw him as.
Original: Just a small dude. Natural beard. Practical helmet. Evident depression.
New: Daddyfied to the point of being unrecognizable. No helmet. Salon groomed beard.
Original: Face of deranged knife ear about to end your life. Would unironically quote dirty harry.
New: Elf model doing a photoshoot in the woods. Would only ironically quote dirty harry.
Original: She just walked up to you threateningly after noticing you having stepped on a flower. Smells like moss and dung.
New: Drawn by Sakimichan or some shit. Smells like phony “Real nature odor” soap.
Original: One mean bitch about bash your head in with a mace.
New: ...okay this pretty much just look like her design after bg1. Whatever.
Original: Utterly deranged magic man. You see him by the side of the road and keep walking. Does not bathe.
New: The Joker but sexy.
Not approved. Please depict these grimy assholes like they actually are.
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Baldur’s Gate Gift Exchange 6/12: A Barrel of Millet Mush, a Bandit Camp, and a Bhaalspawn
A Barrel of Millet Mush, a Bandit Camp, and a Bhaalspawn by Blueinkedfrost for ddtiel
The Child of Bhaal ignites chaos wherever they go. When Anqi infiltrates a bandit camp, he finds an already rioting band of gnolls and a barrel of millet mush, and his companions aren't exactly encouraging him to take the peaceful route out of there. Bhaalspawn/Dorn.
What do you get when you cross a half-elf raised in a library, a renegade drow who serves the goddess of darkness, a human Red Wizard so egotistical he'd take a piss and claim credit for inventing liquid perfume, a quiet and competent dwarven mercenary, and an extremely gorgeous, intelligent, and vengeance-driven half-orc bonded to a demon?
Chaos, that's what you get.
#baldur's gate#fanfic#baldur's gate fanfic#baldur's gate gift exchange#extended edition character#extended edition character romance#Viconia#Edwin#Kagain
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Garrick: I’m too young to die!
Kagain: I’m not, but I still don’t wanna!
#source: avatar the last airbender#incorrect bhaalspawn quotes#baldur's gate#baldur's gate 1#bg1#garrick#kagain
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Me: I want to write a character development for Kagain.
Also me:
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@dichromaticcapriccio - x;
"Why didn't anyone wake me..." Charlotte yawns out.
Charlotte hadn't recalled when she fell fast asleep. Drowsy eyelids slowly open up and she recognizes the environment she was in, the House. She feels a heavy weight on her stomach and the cause was a sci-fi almanac. In her drowsy state she perks up upon hearing Felix's voice.
"F-Felix?! You frightened me," a hand was on her chest as if to soothe her fast heart rate, "you didn't want to wake me? Ahaha, you should've! I'm supposed to look after you, after all..."
She feels her chest swelling up with anxiety. Was it the anxiety medication that caused her to be so tired that she passed out? Or was it her illness... Charlotte wish she had the answers but didn't want to discuss any of it to any of the tenants. It was her problem alone, no one elses.
“ You know, I don’t need you for that. ” He feels mocked at the way she said that; even if he knew she didn’t mean it like that. (she never did, she’s too nice for that.)
“ I can take care of myself, thank you. ”
He sighs softly, fiddling with his gloves. “Besides, you were sleeping pretty deeply..” He’d just felt bad if he’d woken her up. He was in no rush, well he was always normally but. Just sitting here had been nice, even if he supposed it was weird to just watch someone sleep. It’d been kind of calming though.
“ How are you feeling? ”
#ic. i manifest my enemies; will i manifest an early grave?#felix. 100 hours to rearrange the stars & I'm the worst mistake God's ever made.#this better work I haven't rped in years#how does tumblr formatting wro kagain#dichromaticcapriccio
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so despite being a huge dungeons and dragons nerd and a bioware...sometimes appreciator...i've never actually played through all of baldur's gate 2's quests.
which is to say, i just finished the jan jansen summoned home quest, and. silly wisecracking short race fantasy man most associated with a crossbow, tragic love life, his lost lenore leaving him at the end of the quest...i see you, varric tethras. i see where you came from!!!
#jan jansen#baldur's gate#baldur's gate 2#bioware#varric tethras#also viconia is proto-morrigan obviously#kagain is kinda proto oghren but not quite#but i will fight anyone who says anomen is proto alistair. alistair is a cinnamon roll. not rude not arrogant#anomen is a little bastard man
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Nice!
BG1 companion portraits have been added to my portrait pack!
#baldur's gate#fanart#baldur's gate fanart#Ajantis#Alora#Branwen#Coran#Dynaheir#Edwin#Eldoth#Faldorn#Garrick#Imoen#Jaheira#Kagain#Khalid#Kivan#Minsc#Montaron#Quayle#Safana#Shar-Teel#Skie#Tiax#Viconia#Xan#Xzar#Yeslick#extended edition character
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“ASK ME ANYTHING !!!! IT’LL BE SUPER UPER DUPER FOOOOOPER FUN !!!!”
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