#journeys to new magicka
Explore tagged Tumblr posts
crazyskirtlady Ā· 2 years ago
Note
hi dear crazyskirtlady, ii hope you are fine and wish you a happy new year 2023. i am searching for tools to charge images especially with blueprints of substances and drugs. charging any digital image files (jpg, png) with this tool. or i want an printable mandala image file that can give me and let me feel all the effects from any drug, flower essence, vibrational medicine and cannabis strains (all benefits). Maybe you could help me? Have a great day and greetings from germany. Benni
There are several different ways I personally go about charging my hyper_visuals (images/photos)
Audio frequencies
Symbols or sigils
Radionics or Psionics
Biophotonics or Morphic fields
1. Audio frequencies can be found all over the internet in the form of binaural or isochronic tones, rife frequencies, solfeggio frequencies, alpha, theta or beta waves etc. It is easy to find tones of frequencies that are specific to the substance or ingredient you wish to use. I personally play the frequency over the image or object several times if not for a whole entire day to imprint the desired vibration. The addition of a quartz crystal grid or spear can be helpful to this endeavor as well. This method is easy, quick and free and in my experience quite effective!
2. Symbols or sigils or any type of glyph or such is straight forward for any practitioner of witchcraft or chaos magicka or the like. One would create the symbol/sigil as a stand in for your desired affect or even specific ingredients, concentrate your energy upon it then overlay it onto the image. In the case of blueprints for specific substances or such one could just overlay the blueprint exactly onto the image thus charging the image with the desired affect. This method requires a bit of skill with ensigillation and the use of photo manipulation programs for best effect.
3. Radionics/Psionics if you have never heard of Radionics or Psionics I would recommend diving down those rabbit holes if you are interested in weird and alternative technologies. Radionics also known as Hieronymus Machines is an alternative technology which can use the electromagnetic field that humans naturally generate (or any other electromagnetic fields) to imprint programming or codes either onto other humans in the form of healing or onto even pieces of paper in order to manifest desires. Psionics is the application of mental frequencies (electromagnetic brainwaves) to whatever medium is being used (in this case images) to cause sympathetic vibrations in the recipient. An example would be taking an image of clouds and using the Radionic technique to imprint the Psionic frequency of lucid dreaming into the image if done powerfully enough when the image of clouds is viewed it would trigger lucid dreaming. This method is most potent, and after a bit of practice and study into the technology and techniques can become the most potent for many different applications as it can be applied long distance.
4. Biophotonics also called Morphic fields are intangible energy signatures which flow through everything in the cosmos, the study of this energy field began with Orgone/Orgonite and I would also recommend plunging down that rabbit hole as well for in-depth understanding of eloptic and etheric fields. With concentration, meditation or induced trance states one can tap into the energy signatures of people, plants, animals etc. and harness that energy field to be used to empower themselves or coaxed to "enchant" an object or even a sound or image. This method requires the most intense study and concentration, but nearly no physical materials whatsoever.
In my opinion for the ends you are seeking I would recommend using the audio frequencies method, as it is the simplest, and you can find exactly what you are looking for freely, including specific frequencies of plants with all their medicinal benefits. Use the frequency to imprint your image by simply playing the frequency over the image, or if the image is a physical copy place it over the speaker, add a clear crystal quartz over the image to boost imprinting or even a clear glass of pure water can act as tunning medium to increase the frequency programming. I hope this long winded ramble will be of use to you, blessings and success to you on your Magickal journey šŸ™šŸ¾
5 notes Ā· View notes
the-monkey-ruler Ā· 8 months ago
Text
Overmortal (2022) č¶…å‡”ä¹‹å¢ƒ
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Date: 2022-9-24 Platform: iPhone / iOSĀ 10.0 / iPad / iPodĀ touch Developer: LTGAMES GLOBAL Publisher: LTGAMES GLOBAL Genre: Role-Playing Also known as: Sinseonnoreum: Immortal World / ģ‹ ģ„ ė†€ģŒ: ģ“ėŖØķ„ø ģ›”ė“œ Type: Retelling
Summary:
Martial world, so easy! Here in Overmortal, an eastern fantasy wuxia idle role-playing game, you can enjoy an easy and auto-grinding journey of ascension. As a mortal new to the world of ascension, you can practice Magicka and Corporia for ascension to immortality through tribulations, or go on expeditions around the world to make friends and unravel mysteries.
Source: https://game.ltgamesglobal.com/overmortal/news/54?lang=en
Link: https://apps.apple.com/nl/app/overmortal-idle-rpg/id6450879111
32 notes Ā· View notes
kookaburra1701 Ā· 1 year ago
Note
I know you deal in adopted NPCs, so I'm gonna ask some specific ones based on that :>
For Kaidan: What is their stance on taking a life? Do they kill without a second thought, in the name of a god or daedra, or do they adhere to pacifism? For Lucien: Do they regret journeying to Skyrim? (You have to understand how much I restrained myself from asking "what's his opinion on the bandit problem?") For Pascale: If they are a magic user, what is their favorite school of magic? Do they have a natural talent for magic, or does it require diligence and study? For Borgakh: What is their favorite kind of food that can only be found in Skyrim? For Olur: What are their opinions on the civil war? Do they support a side or leave them to their own devices?
Hello friend! Heh you know me very well with my habit of adopting NPCs and shaking them very hard giving them loving safe homes. For this ask game I will take a page out of your book and answer in-character. :D
For Kaidan: What is their stance on taking a life?
"If you're doubting the strength of my sword-arm, you've no need to worry. I've killed many things, many people; I haven't lost a patron yet! To tell the truth... I used to not think about it at all. Brynjar never talked about how he felt when he had to kill someone, but by that time whenever we weren't on a job he was always at the bottom of a bottle, so maybe it bothered him more than he let on."
Do they kill without a second thought, in the name of a god or daedra, or do they adhere to pacifism?
"A pacifist? Do you know what a sell-sword is? I'll give you a hint, I'm not a shopkeeper specializing in edged weapons. The only thing anyone in Skyrim needs to know is that I was brought up by and as a Nord, and I honor our traditions. I call upon Kyne for strength, if She feels I'm worthy. Anything more is no one's business but my own."
For Lucien: Do they regret journeying to Skyrim?
"Skyrim, on the whole, has been simply marvelous! I'll grant you there were some slight hiccups in the beginning. And a few brushes with certain death in the middle. Some recent moments where I thought it would all end. But it all worked out ! And just think about all the exciting adventures I would have missed if I'd decided to stay in the Imperial City, locked up in some tower only reading about the things I've seen! I thought I'd be fortunate to write a few treatises, but now I've got enough material for at least ten volumes!"
(You have to understand how much I restrained myself from asking "what's his opinion on the bandit problem?")
"If that's supposed to be a joke I'm not laughing. Sit down Kaidan. I'm going to assume you didn't mean anything by it, and we're all going to forget it was ever asked."
For Pascale: If they are a magic user, what is their favorite school of magic?
"Oh I adore Conjuration! People don't seem to know all the things you can summon - sure they know about weapons like bows and swords, but did you know there's things like furniture in Oblivion? You can take it, too! Sometimes there's sticky stuff on it or it smells bad, but if you keep trying you'll usually get something good. Lockpicks are my favorite. And that doesn't even touch on my familiar, or atronachs! Conjuration means never being lonely, and your new friend has to do what you say!"
Do they have a natural talent for magic, or does it require diligence and study?
"Mistress Clarreau -my governess- said that I had the largest magicka pool of any of her students! I didn't have to study for most spells at all, but she always making me do exercises and such like. Do you know how tedious it is to light and extinguish a candle flame one hundred times when you could just as well burn the entire castle to ash with a thought? It's very tedious. Maybe I wouldn't want to burn down the castle if I didn't have to do such ridiculous things as exercises."
For Borgakh: What is their favorite kind of food that can only be found in Skyrim?
"My favorite food can now only be found in the Ashpit, Outlander. And that is if Hearth-Wife Grutha feels like giving the slaves who serve there her recipe golden-cup mushroom and goat cheese pasty."
For Olur: What are their opinions on the civil war?
"It's a lot of humans fighting a long way from here over one of their gods. The chaplains in the Legion always said the gods were better than Daedra like Malacath but if they were they wouldn't need mortals to fight for them, to my way of thinking. But if things go too poorly for the Legion they're going start calling up levies, and those of us who have served before will be first on the lists. I hope Mor Khazgur is too isolated for them to bother with me."
Do they support a side or leave them to their own devices?
"The last time a lot of Nords calling themselves "Stormcloaks" came through the Reach things were bad. I was very young, but I remember the smoke from the burning Reachclan camps turning the sun red, and the air poisonous. You know the stronghold Rahkzuga Yal? No you don't, because it doesn't exist any more. The Nords in blue didn't care if what they burned belonged to Reachclans or not, only that it didn't belong to Nords. The Chief and his Shield-Wife died defending their stronghold, and it still burned. Now his son Ghunzul and the Rahkzuga clan is having to make do in some ruin down south in Falkreath. I don't know why they didn't clear out of Skyrim altogether but they always were strange ones.
"But that doesn't answer your question. I support whichever side will leave Mor Khazgur alone, and not meddle in things they don't understand. I don't understand the Reachfolk and their hagravens so I don't meddle with them, and things are just fine as long as outsiders don't get involved. If only more people acted like me."
43 notes Ā· View notes
kingofthewebxxx Ā· 9 months ago
Text
A new verse has been added! Please like this post if you would be interested in plotting and feel free to comment with any ideas you might have! Happy to adapt when needed
Skyrim verse:
Name: James Motierre
Age: 250+
Race: Breton
Hair: Dark Brown/ Black
Eyes: Red
Birthstone: The Serpent
Class: Mage
Skills: Illusion (100), Destruction (75), Sneak(75), Speech (70), Lockpicking (65), One-handed (50), Alteration (50), Conjuration (50), Light armor (50), Alchemy (45), Enchanting (45), Restoration (40) All others are below 40
Spells: Knows all spells up to his relevant level, for illusion he also knows the master leveled spells
Other: Vampire Lord
Factions: Volkihar Clan, Mages Guild (formerly)
Mount: A seemingly daedric blessed/ cursed black horse called Shadowstrider
Pet: A death hound called Frangr
Deity: None
Residence: Castle Volkihar, he has also a place close to the current Motierre residence in the Imperial city
Hideout: A well-kept underground mansion in Blackreach
Gear: Staff of fireballs, ebony blade of the leech (health absorption), vampire armor of extreme illusion (Illusion spells cost 22% less to cast. Magicka regenerates 50% faster, vampire boots of fortify sneak. Assortment of healing and magicka potions.
Powers: Dragonskin, 25% magic resistance (Breton quality), vampire lord, vampire powers, disease and poison resistance, vampire weaknessesĀ 
Bio: Born in the Imperial City after the events of Morrowind as part of the notable Motierre family, he was more than aware that despite their influence and power, how the actions of some of his other relatives had a negative impact. Whilst the other side was in Chorrol, this branch were trying their best to grow in rank, being advisors and spies for some of those on the Imperial Council. He enjoyed life in the Imperial City, learning stories of the Nevarine, James learned all he could about politics and relations but it ultimately bored him, he wanted to be able to stand on his own two feet. Having always had an interest in magic he joined the Mages Guild for a time, pushing the boundaries and spending long nights studying. When granted access to the Arcane University books would often go missing for a time when he had taken them back home to study in more detail. During the Oblivion Crisis, his family seemed to scatter, either too lost in their affairs or their problems like his cousin Francois. James was the one who suggested that he contact the brotherhood for his ā€˜problemā€™. Knowing his family's history with them and whilst he had carried out a few murders of his own, he didn't want to be dragged into more of his family's stupidity.
Being fed up with internal drama and the days watching the arena not being enough, he set off for adventure wanting to discover these oblivion gates for himself, convinced there must be some power he could discover. On the way he was attacked by a mysterious group of mages, after nearly destroying each other he was recruited, and wanting to learn more about their power he accepted. He learned much from this group as well as on his own, having to make his own coin was difficult in the middle of nowhere, and thievery and having a silver tongue soon became secondary skills. Unknown to him, his talents had been seen and noted by someone very powerful in a distant land, they lured him to Skyrim, whilst the suave Motierre doubted the note telling him of an ancient long-lost tome that could only be found in Skyrim he couldn't hide his interest and embarked on the journey. Whilst he was crossing the border he was knocked unconscious by a well-planned ambush.
Waking up days later he found himself in a castle, a pain in his neck and a deep thirst for blood. James had been turned into a vampire by Lord Harkon, wanting to make use of his abilities for the clan, after showing his power James knew better than to resist and begrudgingly agreed to be of service. Learning his new powers as well as seeking the best training he started growing a network of spies for the clan, offering the gift or protection on Harkonā€™s behalf, whether it was true didn't matter, the agreement was that he served the clan and as long as he didn't act without Harkonā€™s permission he could do what he had to further the clanā€™s powder. James was also furthering his own, whilst learning and struggling to control his thirst he met a fellow vampire lord called Astarion, although part of the same clan James made him his advisor for several matters. Whilst he enjoyed playing with others vampire politics reminded him too much of home, he preferred to operate in the shadows.
The Moitetre built his secret lair in Blackreach after he tracked Sinderionā€™s footsteps, deciding to leave him there since he didn't want to have any trace of him, he had the lair built, and fellow vampires without the gift seemed grateful for the protection from the sun and others and to this day wall the halls. James found his loyal death-hound guardian abandoned and in need of flesh in a deep cave during his visit to Solstheim, he also discovered a rather vampiric horse, both seemingly having devoured their creator he took them as his own. Whilst he has watched his family's descendants from afar one person he did connect with was the Telvanni Wizard Neloth, sharing both an interest in Hermaeous Mora as well as magic they often shared tea as well as darker subjects. A few years later James returned to the island, recalled by Harkon to help with the search for an Elder Scroll, he assumed Neloth would likely think he had disappeared in search of some artefact. Remaining at the castle with less frequent trips out to search for Harkonā€™s family and the scrolls he mostly relied on his spies to be discreet enough to hand him the information first. He did not support Harkonā€™s ideal and hoped to find Serana or Valerica first before the insane vampire lord. He sought revenge for being turned against his will, a secret he never told anyone. Once Serana returns he shadows her movements after urging Lord Harkon that she and the ā€˜newcomerā€™ need to be watched (regardless of the choice made by the Dragonborn). In reality, he supported Serana and the Dragonborn from the shadows, sending secret letters and encouraging Serana to seek assistance from the famous hero. Regardless of the ending, he did not fight either side at Castle Volkihar when the pair returned with the bow, instead, he has been working his way into a ā€˜friendshipā€™ with Maven Black-Briar as well as the Battle Borns and Grey Manes. He is unsure if he should return home, remain in Skyrim, build a residence near Solitude or perhaps see if an old friend is still alive.
The Astarion mentioned is @aeterna---amantes, many thanks again friend!
8 notes Ā· View notes
acrowwithakeyboard Ā· 27 days ago
Text
Skyrim Ocs
Full name: Ieama Stormblood
Alias: Rhiatrice Adrati Nicknames: Silver, Candle, Rhin Race: Reachmen (Boldclaw and Bear-heart Clan, Mother from the former, father the latter) Werewolf Faith: Hircine, Namira
Tumblr media Tumblr media Tumblr media
Background: Raised in the wilds of the Reach, Ieama is a short sharp looking Reachwoman raised in the Bear-Heart clan. Her father is a hunter for the Clan, and her mother was an ex-Blades Battlemage born to the Bold-Claw clan. Her mother survived the Great War and went into hiding and eventually had Ieama, but had to flee her clan and family, in order to keep them a secret from the Thalmor. The plan worked, and she died with the justiciar thinking she had no remaining kin. Growing up, becoming a hagraven was something she aspired to do, and she did almost everything but undergo the transformation. It was discovered during her trials that she was very prodigal with most magic and though such a talent did run in her motherā€™s side, she holds larger than average magicka reserves for a normal person. As she took to training to become a hagraven, she also has a decent alchemical repertoire, though she knows more on poisons than potions. Ultimately, she would not go through with becoming one, but she has extensive knowledge of the process. She traveled around the most areas of Skyrim mostly for alchemical ingredients, but she likes collecting bones and trinkets and fashioning things with her scrimshaw abilities, for extra coin on the side. Ieama uses an alias within cities to sound more Breton and to avoid Reachmen biases amongst the Nord population. All in all, her life was quietā€¦ and lonely. Then one day after happening upon a trapped Nord, she committed what she'll eventually claim the 'single sporadic act of kindness to set her on the doom driven path'. (She is reluctant to admit [aloud] that saving Gore was the best thing to ever happen to her, dragons notwithstanding)
Personality: An archetypal 'lone wolf' before the events of the game; she had little care for others aside from herself and immediate family. Even then, while she loved her father, she rarely saw her him, and her relative left 'alive' had a distant and stormy relationship. While not as callous as she was before beginning her journey, she is not a saint either. Direct and rude to most others standards, her Reachfolk outlook on things is odd at best and horrifying at worst. Ieama is blunt, and often construed as cruel in the same vein. This is because she has the type of Reachmen propriety that affords survival in the Reach, not connections within the high courts of nobility. She had to learn to hold her thoughts when dealing with people, but she is not perfect at it by a long shot. In her time before the events of the game timeline, she was without many friends, and even still has many abrasive traits to this day. While not an especially kind or warm person, (still isnā€™t even now) she tries for people she loves. It is a rare sight to see her openly being physical with anyone but Gore in any setting outside of closed doors unless its to keep them safe. Most of her friends are more likely to find new enchanted gears or potions in their bags over a hug. On top of that she is slow to trust.
Fighting style: Prior to the Dragon Crisis, she was not above underhanded tactics and held little regard for collateral damage in fights. Currently she is still a dirty fighter, but takes care in not lighting up her friends. Well versed in Reach magics she has a fair range of deadly spells, and is decent at but not a master yet to the bow. Her usual way of dealing with enemies was ambush strategies and/or long ranged spells, with bows a very last resort. While trying to end the fight as soon as possible, she isnā€™t above entombing large monsters alive and using them to cause pandemonium in a later skirmish when she can, if only to weaken the enemy quicker. After gaining the use of dragon shouts, she became somewhat intrigued with its power, wanting to learn as many words as she can for an extra skill. If only for one more way to gain the upper hand in a battle.
Current Followers: (Rotating between groups of them or all together) Remiel, Xelzaz, Gore (ā¤), Auri, Redcap, Nebarra, Val Serano and Taliesin
3 notes Ā· View notes
moriche Ā· 2 months ago
Note
Hello dear friend Moriche,
Might I please have 21 (First major change in their life, and how they dealt with it) and 25 (First major success in their story) for Veryn.
And could I also have šŸŒ (First attempt at worldbuilding, or a notable piece of worldbuilding you're proud of) and ā€¼ļø (Free space! Tell us about a notable "first" in your writing journey!) from you?
Hello! Thank you so much for your asks! You may absolutely have the answers :D 21 - First major change in their life, and how they dealt with it
Veryn's first truly major change in life was when he was given the opportunity to go to the Arcane University. He'd been apprenticing at the Mages Guild since he was 13 years old, and being gifted enough at magic, the Guild gave him a scholarship to attend the University. He took it very well - he moved out from the orphanage of St. Alessia into a small room in one of the many insulae of the Arena District. He flourished at university, meeting new friends, gaining a lover, and everything went incredibly well if not for that one night that instigated the second major change... 25 - First major success in their story To some extent, that'd be the University too, but that's the boring answer. The first major success he's gotten in Fear in a Handful of Dust is breaking into Sharn's house on Caius orders, in order to find out that she is a necromancer. He's scared as hell, but he plans the break-in well and manages to pull it off without a hitch.
A large chest stood at the foot of her bed, the kind youā€™d store blankets in. Veryn reached out towards it, and then yanked his hand back when his sense of magic screeched in alarm. ā€œDamnit!ā€ When he looked closer, he realised that the chest was trapped, and that the ensuing spell would have crumbled his hand to dust. Heā€™d bet his savings there wasnā€™t anything remotely near bed linen inside. Another tiny cut; some blood-filled runes. The ritual took hold, and Veryn blinked rapidly to get rid of the dizziness that washed over him. Overriding two wards at once took an awful lot of energy, and he wouldnā€™t have long before his magicka ran dangerously low. He downed a potion to stave off the worst of it, but getting caught inside while the wards became active again wasnā€™t something he looked forward to. Hidden inside the chest were more books, together with neatly stacked bundles of notes. Veryn took out the one on top, a heavy tome called Legions of the Dead. At first sight it seemed to be an overview of different kinds of undead, but when he read some sections it didnā€™t stop at that. The text dealt with summoning too, and with preparing the ancient dead in order to resurrect them. The next two books were a treatise on soul magic, and a manual on how to safely handle black soul gems. ā€œYouā€™re not a Blade,ā€ he whispered to himself, putting the book back where it belonged and reaching for a sheaf of notes. ā€œYouā€™re a necromancer. The Temple would kill you if they ever found out.ā€
šŸŒ - First attempt at worldbuilding, or a notable piece of worldbuilding you're proud of
I'm going to go with this little tidbit I added early into Fear in a Handful of Dust. Way back, my degree was in Medieval History, and that is still something I very heavily draw on while worldbuilding. Inspired by this old concept artwork of a procession of Vivec, I gave Morrowind Miracle Plays. In real life, they're medieval plays that show important/well known/popular stories from the Bible. Given how much the Temple feels based on medieval Roman-Catholicism, I knew I had to add those plays to Morrowind as well.
It helped with figuring out the Temple religion, too. Each Saintā€™s Day ā€” and there were a surprising amount of them ā€” the local craftsmer guilds hosted miracle plays. They acted out segments from the scriptures of the Three, and from countless hagiographies. Not only was it neat to watch, but it also showed which parts of their religion the local Dunmer considered most important: second only to the living gods were Saint Veloth and Saint Nerevar.
ā€¼ļø - Free space! Tell us about a notable "first" in your writing journey!
I've had so many firsts but I'm going to talk about the first time joining a writing community! In this case, the /r/fanfiction discord server, a place where I was warmly welcomed and where I made a lot of good friends. I've joined more discords and communities since then, but I'm still very active on that first one too. Eventually that all led to me re-activating my Tumblr and reaching out and making friends within the TES community here too :D! Writing with friends is much more fun than writing alone - having folks cheer you on and interact with you is so amazing <3. So thank you for giving me those asks and liking and reblogging, all of you! You're wonderful!
5 notes Ā· View notes
ladylvndr Ā· 10 months ago
Text
Elder Scrolls Online: Isolde Silvercrest
Tumblr media
Snow Elf | Ebonheart Pact | Magicka Warden
Isoldeā€™s lineage traces back to a group of proud Snow Elves, who rejected the Dwemerā€™s offer of asylum, opting for seclusion in a region of Tamrielā€™s unforgiving wilderness known as the Reach. Generations endured solitude and hardship, hidden from historyā€™s gaze until Isoldeā€™s parents were pursued by the savagery of the Reachmenā€™s hostility. Desperately wanting their daughter to survive, they entrusted Isolde to the sheltering embrace of a secluded cavern, concealing her amidst the shadows as they departed. Miraculously spared by the whims of chance, Isolde was found and adopted by a young Nord couple who had been sneaking through Reachman territory.
Raised in the warm embrace of her adoptive kin, Isolde discovered they were harboring a dark secret. Generations ago, Isoldeā€™s adoptive family was disgraced by the actions of their ancestor, a once-prominent figure whose heroic deeds had earned them praise and admiration. This ancestor, who had fallen far from grace, grappled with feelings of shame and desperation, yearning to reclaim the fame and glory that had been lost. For this reason, the ancestor sought solace and redemption through the most unlikely of avenues: the Dark Brotherhood. Sworn to shadowy contracts and steeped in the art of assassination, the Dark Brotherhood offered the disgraced hero a chance to find praise and glory in the shadows, away from the judgmental eyes of society.
As the years passed, the stain of disgrace continued to haunt Isoldeā€™s family, shaping their identity and destiny. Raised within the shadowy halls of the Dark Brotherhood, each successive generation came to know only the ways of the assassin, their upbringing steeped in secrecy, violence, and intrigue. Despite their longing for redemption and a return to glory, Isoldeā€™s parents found themselves unable to escape the shadow of their tarnished name.
For Isolde, growing up within the embrace of the Dark Brotherhood was all she knew. Raised amidst whispers of contracts and shadows, she learned to navigate the treacherous world of assassination with a skill and precision beyond her years. Yet, deep within her heart, she harbored a longing for something more.
As Isolde embarks on her own journey, she carries with her the weight of her family's legacy and the echoes of their disgraced past. Driven by a desire to reclaim her family's honor and restore their tarnished name to glory, she sets out to forge her own path, determined to carve a new legacy for herself and her family... no matter the cost.
9 notes Ā· View notes
deepbluefrog Ā· 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
TESFEST2023 - Day 5 - Forgotten
Something different today - a letter that will find its way in the Mage Apprentice's later studies.
This part of the Apprentice journey will be about studying the forgotten secrets of the Dwemers and how they can be applied to the Skyshard Focus.
With a bit of help from Dwemer relics, the player will be able to attune the Focus and turn it into a capacitor - a way to store Magicka in addition to stabilizing its flow.
--
To the attention of Master Calcelmo, Grand Scholar of Markarth, and conjurer of Great Renown
I received your Dwemer metal encased soul gem with a great deal of pleasure. I donā€™t yet know whether or not it is to be returnedā€”if it is, I can assure you that the sample remains safe & secure awaiting instructions.
Since my last letter, my experimentations into magical constructs and reagents have reached an impasse. I was so sure salts were the key. Void salts especially. I was terribly disappointed that the failed utterly to maintain a field of permanent harmonic energy.
I have high hopes for crystals, starting with soul gems.
Theoretical applied harmonics is such an exciting field. Writing these letters to a kindred spirit fill me with a joy I can't describe! With the exception of old Elgrim, there is not a soul in these parts who can discuss Universal Inversion and harmonic energy field without a being met with blank stare.
I am convinced a soul syphon is central to draw from harmonic energy. Now if I could find a solution to the thermic drift...
The construct is so unstable. Sometimes I fear a complete dimensional collapse will fell the whole keep around me.
You are so lucky to have so many ancient Dwemer artifacts close to you. Around here, one has to travel to treacherous ruins to get but a glimpse of their forgotten mysteries.
Just the word 'Tonal magic' fills be with excitement. Would you say it was their attempt at forging an artificial source of Magic? to do away with the flow of Magicka?
Is that how they vanished?
I can't hardly wait to receive news of your research.
Yours
Court Wizard Wylandriah of Riften
7 notes Ā· View notes
Text
Pets of Skyrim
I returned to Riften's ratway to unlock the cage with Skitch the skeever. I then travelled to Whiterun to the Bannered Mare in order to read the For Sale note. In order to enter Whiterun I told the guard that 'I had news from Helgen about the dragon attack as this was a persuade dialogue choice it leveled up speech to level 18. Upon reading the note the quest log directed me to travel to Rorikstead +so as to buy a goat from Halvar.
On the way I discovered Fort Greymoor, Gjukars Monument and Goldenhills Plantation. here I was attacked by a ghost. It was during this fight I leveled up once again. Upon defeating the ghost the quest The Unquiet Dead started. As at the end of this quest you are gifted with a player home that can be used to house all of the soon to be collected pets instead of a regular what to do next poll I will instead do a poll on whether or not to complete this quest first.
Reading Halvar's journal upon buying Hilda the goat activated other markers to follow to collect the other pets. During the journey I had Skritch follow me and his discovered two food items a mammoth cheese bowl and a bottle of alto wine.
The next pet I set off for was Arachnia the spider as I knew this would be the most difficult as she was in a small cave with hostile vampires. They were easily cleared by summoning the undying ghost and standing back while he worked.
After freeing Arachnia I set off to collect the rabbit Thistle. On the way I came across a troll, which by again using the undying ghost spell and hitting it with flames from a distance, I was able to defeat. It was then simple to arrive at the alchemists shack in order to feed Thistle a carrot and take them as a pet.
Before heading to the last pet I first stopped off at Riften in order to sell off excess gear before using Riften stables to travel to Falkreath in order to shorten the walk. It was then a short walk to find the dead thief and then to feed a sweetroll to Sweet Roll the fox and complete the Pets of Skyrim
Tumblr media
Quests:
quest lines active: Before the Storm (main), Loud and Clear (thieves guild), Under Saarthal (college of winterhold)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Unquiet Dead
misc quests: learn more about the thieves guild from Delvin and Vex, join the Imperial legion, join the Stormcloaks
Places Discovered:
Whiterun Stables
Whiterun
Fort Greymoor
Gjukars Monument
Goldenhills Plantation
Rorikstead
Mixwater Mill
Ivarstead
Alchemist's shack
Falkreath
Halfmoon Mill
Enchantments learned:
Fortify block
Fortify conjuration and magicka regen
Spells learned:
Teleport pet: Arachnia
Teleport pet: Hilda
Teleport pet: Skritch
Teleport pet: Sweet Roll
Teleport pet: Thistle
Apparel:
Head: Iron helmet, Thieves guild hood (prices are 10%better), Stormcloak helmet, Fine hat, Novice hood (increases magicka by 30 points)
Body: Iron armour, Thieves guild armor (carrying capacity increased by 20 points), Vampire armour, Fine clothes, Necromancers robes (Magicka regenerates 75% faster)
Hands: Thieves guild gloves (lockpicking is 15% easier), Hide bracers, gloves
Feet: Iron boots, Thieves guild boots (pickpocket success is 15% better), Vampire boots, boots
Shields: Iron, Hide
Jewellery: Amulet of Arkay (Increases health by 10 points)
Weapons:
Ancient Nord bow
Iron battleaxe
Iron greatsword
Iron warhammer
Steel war axe
Steel mace
Steel sword
Steel dagger
When polling please be aware two handed weapons will be included in the right hand poll and magic in the left
3 notes Ā· View notes
talldarkandroguesome Ā· 2 years ago
Text
4th of Morning Star, Middas
I do not know what happen. It did not work this time. Why did it not work?
I keep racking my brain to think of why it would not summon Leythen. I used all the same components, recited the same words, had the same intent. So why should it not have succeeded?
I keep thinking of the process. Did I do something different? Was I standing slightly in a different angle in the cardinal direction? Did I miscalculate north?
Honestly, how do wizards keep up with so many factors? I know I did it right. I checked everything at least three times, most closer to seven or eight times. There is no way I did that wrong. I used instruments to ensure I marked everything correctly.
The only possibility might be that it is something to do with the ingredients themselves? Could there be something about the strain of nirnroot or one of the other ingredients? Something in the way it was grown or the soil it drew nutrients from? Is the focus losing its strength? Was the offered libation not of sufficient fortification?
I will try again once we return to Morrowind. I am out of the proper incense anyhow. And perhaps with all the components the kind I know are used for such summonings, I will have greater success. Or any success.
I can also look at the literature on such rituals that is kept in the Temple library. Perhaps there are other ways, forgotten ancient methods, which will work better. I have the perfect excuse, as the keeper of the family crypt, to have an interest in such things. There is much I still have to learn about such magicka. I am new to it and if my attempts in other schools of magicka are any indication, I do not find particular ease in learning from traditional methods. Perhaps older types of magicka will be easier for me to learn.
If only I could ask Luayl for assistance. I cannot, of course, he is beholden to the House and might well have to share my interest, if nothing more substantial, with them. If only uncle Urnel were to learn about it, I should not care, but it is likely that other members of the Council might be far too interested in such knowledge.
There is the Farseer or other wisewomen of the Velothi I might ask if I cannot succeed on my own using the knowledge I find. It is an option.
For now, we continue to make the journey back to Morrowind. We have a large box of salted and dried fish for our cooks to make use of. And there are gifts for all the staff. There are also some for Mother, Father, and uncle Urnel. We have a few for those we wish to foster a good relationship with in the New Life, mostly political, but also friends. I sent off Fennorianā€™s package while still in The Reach. A few things for all of House Ravenwatch, but in particular, some of the alchemy reagents that the Reachmen so prize. I am sure that he will find ample use in them. For the Count, I found a particularly handsome broach, a sort of talisman, that I thought he might find interesting. It seemed to fit his aesthetic as I know it. If nothing else, its construction is of rather unusual materials and it is said to have some interesting properties.
Sildras picked out the gift for Gwendis, he was very insistent upon that. And he wrapped it up with a letter and would not allow me to see it. When I started to look for something for Adusa-Daro, he told me that he knew better what to get and insisted on doing the same as he had for Gwendis. I only hope the gifts are appropriate. If not, then that they were selected by a child will go a long way in insuring that it will not be of any offense.
Telā€™s gift, as usual, had to be selected with much care. I gathered a set of painting pigments from western Skyrim, from The Reach, and from Black Marsh. I also found a small bound book of watercolors from Hissmir, mostly of the scenery, which I know Tel likes to paint. I hope it will be something that they will enjoy. I do not know if they have ever been to Black Marsh before, so perhaps it will be something new and exciting to inspire them.
We are back on the river boat now so at least I can try and get some rest. Avon tells met that I look as though I have put one foot in the grave with how little sleep I am getting. Leave it to your closest friend to know how best to insult you.
1 note Ā· View note
ariveth Ā· 2 years ago
Text
ramblingsofamoonwatcherā€‹:
His golden eyes close, a moment of rest guarded by long eyelashes. The coal he rimmed them with was long since smudged by sweat and streaked by blood. His showy stretch was a terrible idea, the grating in his bones and tendons was a swift reminder why.
Visibly the muscles beneath his flesh recoil, he bites his cheek to avoid letting her know that even such a gentle touch was hurting him. ā€œItā€™s not the worst,ā€ he lies, ā€œit would be if it was festering.ā€ At least he could find comfort in that, it could always be worse, especially if she had not healed him midway through their journey.
To her second statement his cheeky grin makes its reappearance, only for a moment before another swipe of the sponge pulls it into a wince. ā€œI donā€™t mind a little inconvenience. When things are convenient, they lose their allure. I like a little fight, some difficulty. Like a new blade to forge, doesnā€™t only work the body, but the mind too.ā€
Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā THE WAY HIS MUSCLES SPASM ARE ENOUGH EVIDENCE that the graze of the sponge wasn't exactly pleasant, but as long as it was still bearable, she'd finish the job. Better for the wound to be properly cleaned before it was closed up fully, and knowing that himself was likely the reason why he was playing tough. "Mhm, an infection certainly would've been a little more troublesome."
Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā She gives his skin a break from the sponge, dousing the wound with a little water from the bucket to wash away the soap along with the dirt and blood remaining before finishing with the sponge, carefully now that the tender skin was free of debris, and thus more vulnerable.
Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā The smile is unbidden but ever-present anyway as he speaks ā€” Ariveth had always enjoyed a little wordplay. "You like a challenge, huh?" she replies as she sets the sponge aside, her remaining magicka reserve flaring soft at her fingertips as she focuses on knitting the skin back together as cleanly as possible. "Y'know, there also some danger to be found in a fight." Her eyes flicker up to glance into his. "Easy to get hurt if one doesn't know what they're doing."
110 notes Ā· View notes
unironicallycringe Ā· 3 years ago
Text
The Mask-Maker Masterpost
Tumblr media
Current Status: CH21 eventually
The Mask-Maker is an illustrated LoZ Fanfiction which combines the worlds of Skyward Sword and Majora's Mask. The worldbuilding is documented within the Demon Tribes AU(see below). This fic is rated Mature and contains Ghiralink. [To be explicitly clear, these characters are both adults in my AU.]
CW: Identity Issues, Social Anxiety, Mild Depictions of Violence, Sexual Content, Dom/Sub Undertones
Chapters:
Act 1:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Interlude
Act 2:
13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
Summary:
Two years after the events of Skyward Sword, Link is feeling the pressure build as he helps to settle a new town on the Surface. He begins having recurring nightmares yet again, this time about the death of a mysterious entity that looks just like him. Just as before, his dreams' vivid images are hard to brush off as mere imagination. With no one around to dispense prophecies and easy answers, it is up to him to seek out his own destiny beyond Skyloft, in lands and times lost to his people's history. And with the help of an old enemy, this new journey may reveal more than Link ever expected.
See the Demon Tribes AU page for supplemental lore - please note the chapters listed if you are trying to avoid spoilers. Since that page doesn't work on mobile, check under the cut for a Lore Directory!
Tumblr media
Lore Post Directory:
Ch00 - Demon Physiology
Ch02 & 06 - Musicka and Magicka
Ch04 - The Five Demon Tribes
Ch07 - The Blasphemer
Ch09 - Ikanan Politics
Ch14 & 16 - Orq'oten and Her People
Ch15 - Mirage Spellbook
Ch16 - Malice Spellbook
232 notes Ā· View notes
illumiera Ā· 2 years ago
Text
I was tagged by the wonderful @bougainvillea-and-saltwater and @kiir-do-faal-rahhe (thank you both!! šŸ’–) to play this ask game about my Dragonborn, Elentari, and now I'm finally getting to it!
Whatā€™s your OCs favourite tavern?
It isn't all that often that Elentari finds herself in a tavern for recreational purposesā€”as the Arch-Mage and slayer of Alduin, she cuts a very recognisable figure, and she's conflicted with just how much her dragon soul enjoys all the accolades, drinks, and songs in her honour she receivesā€”but when she does, she has a real soft spot for The Bannered Mare in Whiterun. It's full of familiar faces, and on a relatively warm evening, there's nothing quite like sitting outside, watching the light fade and the Gildergreen's petals drift down to the streets... šŸ„°
2. What about their favourite beverage?
Ellie, like many Bretons, is a firm believer in the healing power of a good cup of herbal tea. She's no alchemistā€”ask her to make you a potion of magicka fortification and she's just as likely to turn you greenā€”but she does have a wide range of teas in her kitchen cupboards, as well as some honey to spoon in and a warm, cosy hearth to drink them by. As far as alcohol goes, she loves a spiced wine. You can tell she's a teeny bit tipsy because she'll start gesturing when she talks as opposed to staying rather still!
3. Who do they travel with?
Not long after arriving in Skyrim, Ellie ran into Lucien Flavius, who offered to pay her if she'd show him around. She was initially reluctant to travel with anybody, but she also hated the idea of such a trusting scholar trying to fend for himself and finding trouble, and so she agreed, promising herself that she wouldn't get attached to him due to her fears of losing those close to her. (Spoiler: she got attached and now he's her best/only friend.)
A couple of years into her journey, of course, strange things start happening on the island of Solstheim, and she discovers that Miraak isn't the enemy she was expecting him to be... but you'll have to read my fic to learn how that goes down, and to meet another companion she'll soon be gaining... šŸ˜Š
4. Are they wealthy? How do they make money?
As Arch-Mage, Dragonborn, Thane of several Holds, an explorer, and a person generally incapable of resisting anyone's call for aid for any task no matter how mundane, Elentari is never short of money. Any market stall owner or shopkeeper who tries to give her something for free will find themselves roped into a vicious politeness battle from which there's no escapeā€”if you refuse to charge the Dragonborn for the potions she needs, you'll soon find yourself in possession of a handmade satchel for your ingredients (yours was falling apart!) or a new cloak (it's getting cold, after all, and she had this warm fabric lying around...).
She's also a hoarder. You might think she doesn't act very draconic at first glance, and then you'll see the amount of jewels she keeps and the sheer amount of artefacts and other assorted shiny things in her basement and you'll quickly change your mind. šŸ‘€
5. Do they worship any aedra or daedra?
Ellie worships the Eight, and like many of High Rock's Bretons, elven gods like Magnus and Jephre, but she holds special reverence for Mara above allā€”and each time she absolutely has to take a life, she'll say a prayer to Arkay on their behalf. She's no priestess, but if that prayer has even the smallest chance of preventing a necromancer from raising her slain foe or stopping their soul from being used against their will, she'll do it. Growing up in Daggerfall, she volunteered amongst the healers in the Temple of Kynareth every Loredas, and sometimes does the same in Whiterun if she isn't too busy.
6. What is their biggest fear?
Having lost her parents and her little sister all in one night, she's petrified of losing those she holds dear, and as much as she craves companionship, she's very reluctant to allow herself to get close to anyone for fear of the same happening again. She also doesn't much like the dark; it makes her think of the absolute nothingness she saw when she died. The canopy of her bed is strung with tiny magelights, and she'll never go into any cave or barrow without a candlelight spell at the ready.
7. Any pet peeves?
Dog-eared books, books in weird orders (she would NOT be impressed with my by-colour bookshelf organisation system, let me tell you), bad manners, snoring, overly coarse language, anyone who openly underestimates her because of her size and stature (rare as that is these days!), those who make no secret of viewing themselves above everyone else, dropping pins when sewing and later finding them when stepping on them...
8. Do they like being Dragonborn? Or do they see it as a burden?
She readily rose to all that her role asked of her and she doubts she'd want to be any different, but it's a heavy weight to bear all the same. As well as the alienation that comes from finding kinship with neither mortals nor dragons (how fortunate that there's another with a dragon soul out there, hm? šŸ˜Œ), she knows that in any situation that arises, all eyes turn to her to fix it. Take the Civil War: she's not sure she wants to intervene, but there's pressure on her to decide it for one side or the other, and those draconic impulses of hers are like, "hey, why don't we just declare ourselves High Queen and be done with it?"
She also suspects that had she not been born to be Laat Dovahkiin, she'd have simply stayed dead when her family was killed as a result of a Dark Brotherhood contract. Her last act was one of love for her little sister, meaning that Mara might have tried to intervene for her regardless, but then again, if she hadn't had that destiny on her shoulders, would the gods have been paying any attention to her at all?
9. Favourite Skyrim faction?
Ellie's on friendly terms with the Bards College and the Companions (there was some tension there on both sides, but after it eventually grew to mutual respect, she helped Kodlak, Farkas, and Vilkas cure their lycanthropy), but she's the Arch-Mage of the College of Winterhold. There's only one possible answer! šŸ„°
10. Any object they carry with high sentimental value?
When the Bellefeuille sisters each turned sixteen, Elentari first and Nienna just over a year later, they were each given a silver ring with their initials inscribed on the inside: E. A. J. B. (Elentari Anastasie Juliette Bellefeuille) and N. G. B. (Nienna Genevieve Bellefeuille). Ellie wears her own ring on her left middle finger and Nienna's on a fine silver chain about her neck, and she never takes either off.
11. What about hobbies?
Ellie has a variety of hobbies! She likes to study magic and history, as well as read for fun (she has a collection of smutty romance novels that are as meticulously organised as her spell tomes), and she loves to do that reading in a sunny spot in her garden. The garden itself is maintained both through her careful work and through magic so that her flowers can bloom all year round despite the cold, and sometimes she finds it grounding, being outside barefoot or dozing amidst the sweet-smelling lavender and buzzing bees. Singing is a regular pasttime of hers, as well as playing music on the lute or the violin. Oh, and she sews and embroiders her own clothes, stitching intricate little designs into each piece, some of them enchanted for various properties!
12. Favourite Skyrim city?
Without a doubt, it's Whiterun! When she's not taking care of Arch-Mage duties, she lives by a waterfall in the hills between Riverwood and Whiterun, and she likes that it's only a relatively short walk to everything she needs and some of the places that quickly became familiar and comforting to her when she first arrived in Skyrim, fresh from the confusion and fear of Helgen. Riverwood will always be her favourite place, though, thanks to its peaceful woods, the wildflowers, and the rushing of the waterfalls. šŸŒ²
Now, I never know who to tag with these things, so I'm leaving it open: if you see this and you want to answer these questions, consider yourself tagged! šŸ’–
10 notes Ā· View notes
markynaz Ā· 3 years ago
Text
7/28
Dawn / Birthsign Written for @tes-summer-fest 2021 Wordcount: 1462 Content Warnings: Brief Death Mentions Ao3 Mirror: here
To nobodyā€™s great surprise, Skyrim was batshit bloody fucking cold at night. Especially in the wee hours of the morning. Just before dawn, the cold settled so thick and glacial over everything that for anyone but a Nord, it almost hurt to draw breath. No matter how many thick blankets or warm furs one had wrapped around themself, there was always a wish for more.
Time had softened Andalmoā€™s memory of how godsblinded amazingly pisspoor freezing it was just before dawn. And yet, here he was, sitting on one of the great stone ledges of Ustengrav in the wee hours of the morning and wondering whether cursing Kyne out would help or hurt his chances of becoming an icicle. At this rate, heā€™d give his left pinkie toe to see the sky lightening in the west. He probably wouldn't even feel if it snapped off now.
He took a shallow breath, cuddling up further into his thick cloak, keeping the barrowā€™s entrance in his peripheral vision. Two more moments and he gave in to the temptation. The tiniest of flames flickered at his gray fingertips - just enough to send hot flares of magicka pounding through his system, forcing his blood flow back to a normal level of warmth.
Amazing that he was looking forward to the dawn now, wasn't it? Dawn had always been his least favorite part of stakeouts as a Blade. It just seemed to signify a night wasted most of the time - a final confirmation that yes, far too much time had passed, and they needed to do something about that.
He remembered remarking decades ago to his partner Sotha that he could happily do without ever seeing another dawn. ā€œNot in a death way,ā€ he quickly had to clarify, ā€œbut it really wouldnā€™t be terrible to wake when the sun is already up for the rest of my life.ā€
She'd given him an incredulous look, golden eyes glinting in the dim streetlights of the Arboretum District. ā€œI thought you came from a farming town. Donā€™t farmers get up at dawn?ā€
Andalmo had snorted. Morthal was not a farming town. There was nothing to farm here, really, except perhaps mushrooms and swamp water, and in any case, Andalmo had never planned on returning.
Those plans had gone to shit now, though. The Blades gone, his team of five unceremoniously murdered trying to hold Cloud Ruler Temple against the Thalmor long enough for seventeen other Blades to escape across the mountains into Skyrim. Sotha had, he hoped, escaped - heā€™d watched her jump from the ramparts and disappear into the woods himself. The daughter of Morrowindā€™s Hortator was too important to be captured as a political prisoner by the Thalmor.
Heā€™d escaped only by playing dead, not that it was really an act with the state that twelve hour battle had left him in. And nowā€¦.
Now he was freezing his fingers off, waiting for dawn, or, better yet, waiting for the door to this stupid fucking barrow to open so he could know heā€™d been right in this ambush.
At least, he hoped it would be an ambush.
Andalmo tried to draw his cloak tighter around himself, though there was no more fabric left to gather, and glanced to the west again. As stubbornly dark as ever.
It wasn't even that he minded the nighttime. He remembered Miralnu, another Blade of his little team of five, grumbling about it once - ā€œWhat do Blades and thieves have in common? Sneaking around at night.ā€
ā€œVampires too,ā€ Andalmo had said dryly. Sotha had smiled instead of laughing, because they were all three on a roof, being very quiet, not to give away their position. Rather as Andalmo was perched now on the barrow.
ā€œLet us not forget to count ourselves among that august body,ā€ she'd said, mimicking a posh Imperial voice, and Andalmo snorted at the memory. Then he regretted it. That meant inhaling again, and by the infertile cocks, balls, uteruses, and assorted other genitalia of the Divines, the cold stabbed all the way in.
No, he didnā€™t mind darkness one bit. Ever since Mirmulnir fell to his hand and merged with his soul two weeks ago, heā€™d almost preferred traveling at night. Or with his hood up. Or with an illusion covering his face and masking his voice. A bit paranoid, perhaps, but decades of being on the spymasterā€™s side of Blades operations had left him very ill-suited to the fame brought on by the songs of every half-penny bard with a rhyming vocabulary, and the leaflets with sketches of his face and lurid tales of accompaniment. One thing they all got right - the Dunmeri tear track tattoos of loss running curves from the corners of his eyes to his jawline. Heā€™d got them done in the Gray Quarter, blinded by tears of grief, not yet reconciled to the loss of his life and career and friendships in the Blades. Heā€¦. hadnā€™t really thought through the implications of having large, identifying facial tattoos.
But then, his favored spells had always come from Illusion.
The western half of the sky was almost beginning to lighten, he thought. He checked it against the eastern horizon, turned his head back and forth several times, before deciding that it was.
And then he couldn't decide whether this was good or bad. The bad news: he may have wasted the night. The good news: he might soon be able to delve into this barrow himself and retrieve what he was after. The bad news, reprises: if his instincts were right and someone else was after it, he might not find them to confront them in the winding halls of a Nordic barrow.
Mirmulnir had barely been dead ten seconds, his soul still scorching Andalmoā€™s mind with rage, when the ground had shaken with the Greybeardsā€™ call. Dov-ah-kiin. Andalmo hadn't been insensible to what that meant.
He hadn't wanted to face it, either, not really. And it seemedā€¦. impolite to traipse up the seven thousand steps to the Tower without bringing a gift. And he was a Blade - he knew of the rites for greeting a Dragonborn in every age and area, and knew that most likely, the trial would be to fetch the Horn of Jurgen Windcaller.
Returning home to Morthal had, therefore, seemed the best out of a platter of terrible options.
It had suddenly seemed even better when he'd come into the inn and the whole town seemed to be murmuring about some stranger with an interest in the barrow. An adventurer, they said, and much was made of the strange sword they carried - a long, almost curved blade with no ridge in the middle.
And what, Andalmo wondered, was someone doing near the Horn of Jurgen Windcaller, openly carrying an Akaviri katana normally issued to Blades?
It was curiosity that made him leave immediately and set up his ambush. He regretted it a little bit, now. Not the curiosity or the ambush, no. That was going to be necessary - he wanted that horn as a gift to the Greybeards, as a way to avoid the journey for another week or three. But the leaving immediately and camping out all night on top of this barrow?
That, in hindsight, he really could have done without.
Dawn was full breaking now, the marsh starting to lighten so Andalmo could see more than silhouettes. He simultaneously blessed and cursed it. He was no longer having to pump magicka through his system every half hour to stay warm, that was good. But on the other handā€¦. he now had to decide what to do.
He was still debating that when the distinct scrape of the barrow door opening reached him.
Andalmo released the edges of his cloak. Footsteps crunched across the frozen sedge grass below, and Andalmo slowly reached for his sword, laid out at the ready all night. The leather wrappings of the hilt warmed quickly to his touch once he sent a little magicka down his fingers to help.
He tracked the strangerā€™s progress by the crunch of their boots.
Three.
Two.
One.
Andalmo swung down from his perch and landed halfway up the stairs, sword coming up to threaten someone on a lower step, just as the adventurer startled back from him. Her own hood fell away from her face, cold-reddened cheeks and chapped lips and blue eyes widened in alarm.
ā€œNow, let's be civilized Blades and discuss this,ā€ was what heā€™d planned to say. He didn't even get past marshaling his unconcerned drawl before the dawn light allowed him to recognize her face.
She'd been at Cloud Ruler Temple. She'd led the others to escape. She was standing at the stairs of Ustengrav clutching the Horn of Jurgen Windcaller to her chest.
ā€œDelphine?ā€
23 notes Ā· View notes
ansu-gurleht Ā· 3 years ago
Text
going to continue uzmogaā€™s journeys through tamriel today. finished the new (shitty) tutorial and (most of) bleakrock isle so iā€™ll be going toā€¦..stonefalls next? or is it deshaan? i forget. iā€™m doing a magicka necromancer build and idk how well iā€™m doing that but oh well!
4 notes Ā· View notes
ivisite Ā· 5 years ago
Photo
Tumblr media
DRAGONBORN 30 DAY CHALLENGE
Day 6 - Combat, Magic, and Stealth!
Highest/most used skills:
[ HIGHEST ]Ā 
Sneak ( 90 )Ā  Ā |Ā  Ā  ArcheryĀ  ( 87 )Ā  Ā |Ā  Speech ( 70 )Ā  Ā |Ā  AlchemyĀ  ( 65 )
[ LOWEST ]
Two-Handed ( 15 )Ā  |Ā  Pick-PocketĀ  ( 20 )Ā  |Ā  Heavy ArmorĀ  ( 15 )Ā  |Ā  BlockĀ  ( 21 )
Have they mastered any skills yet? Will they?:
She is well on her way to mastering Sneak and Archery. I figure these would be that stats of someone thatā€™s been traveling and adventuring (read: on the run) for years so itā€™s reasonable she wouldnā€™t be new to the whole adventuring thing once Helgen comes around. She would master the aforementioned at some point, but would turn her attention towards other skills, too, while on this new journey of hers. In particular, she takes an interest in swords (One-handed), Smithing (making jewelry with her new found favorite spell to flip for money) and Enchanting (also only for the purpose of making things more valuable).
Favorite weapon type (if applicable) :Ā 
Bows ( Post-Helgen - Elven Bow |Ā  Mid-Journey - Nightingale Bow )
Sheā€™s not got a great deal of concern for armor or the likes of the sort, so being able to take out enemies from as far away as possible with the help of poisons is her preferred method of fighting.Ā 
Favorite school of magic (if applicable) :Ā 
[ Alteration ] While most Nords turn up their nose to magic and Saoirse does, too, for the most part, she does have a bit of an edge with her Magicka, no thanks to her Fathersā€™ side of the gene pool. She doesnā€™t at all use Magic, really, but she does enjoy one spell in particular as it is a means to her end. She doesnā€™t scoff at Magic but she doesnā€™t pay it much mind, unless it benefits her to do so.Ā 
And favourite spell (if applicable) :Ā 
[ Transmute Mineral Ore ( Alteration ) ] Anything that makes Saoirse money is more than worth investing time into and when she came across a spell tomb in a bandit cove while out on aĀ ā€œwhelpā€ job with Ria, she decided to scoop it up and give it a read. Amazed by the idea of it, she of course, had to try it out and when that iron ore went to a polished silver color and again into a glorious golden color, she was immediately won over. She has an amusingly high Alteration skill and never passes up the opportunity to go into an iron mine, much to everyoneā€™s confusion. ( She keeps the trick to herself and a few special buddies like Athis and eventually Brynjolf and Delvin )
Think about their preferred fighting style. Why did they pick this way to kill people?:
Assuming this is an up-close situation, when she does have to fight, she relies heavily on her ability to be quick on her feet (dodging) and then being quick about the stabbing, usually using daggers once theĀ ā€œenemyā€ has an opening. She knows she canā€™t hold up in a fight for too long, so she moves around, dodging attacks and tiring out the attacker until she has a moment to sweep their leg out so they lose balance, giving her room to end the battle, so to speak. With that said, though, she really avoids up-close confrontation if at all possible.Ā 
This one was fun to draw. I wrote a little drabble a while back with Saoirse trying to get Athis in cahoots with her in her little transmute scheme. To say the least, he is intrigued but cautious. I like to think theyā€™d be broā€™s while sheā€™s a whelp at Jorravskr.Ā 
Elves are hard to draw ;;; Gosh I didnā€™t do a great job OTLĀ 
27 notes Ā· View notes