#its not because of the individual designs
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mecha-changeling · 1 day ago
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I've done most of these in my current project.
Gold is worthless in Quiet Space, as is everything except time itself. Access to space and automation of labor kind of kill the concept of scarcity of goods entirely and well, that's it for economics as we know it. The Terran Protectorate's closest thing to a currency is a literal credit system that entitles you to X hours of the empire's industrial capacity.
I mean, time is fleeting...
Its a stellar Empire. Only one clock is 24 hour and it's Earth's. The odds of another planet having the same rotational speed is basically 0.
Again since most places in my setting are not on Earth and therefore axial tilts are different... and also most megastructures and space habs don't have seasons at all...
I've got a planet that rains diamonds. Okay sure I'm just borrowing it from reality but people can go there and do things.
Most planets have more than 1 moon, turns out.
One of the human Clann's homeorlds is a gas giant. It has rings. Several planets have orbital ring habitats, but I don't think that's what you meant.
I have this, but the world is uninhabitable without bleeding edge shield technology.
I've got the star roads. They're invisible, does that count? TLDR; they're a FTL system that pushes craft in them faster than light by using a spinoff of gravitational drive technology to sort of ripp off mass effect but instead of sling shots it's based on the US highway system.
The Runi use wood for some of their jewelry.
The Thymrai don't use anything for wedding band type signifiers of marriage. They use their words "We're one." or "I have my mate." and if you don't respect that they'll probably stab you because you're calling them a liar and that's fighting words in their culture.
The Glorin always make a new name from select syllables from both prior names when they wed. They're also nano-hiveminds with each individual having 3 bodies, so most of their scocial things are odd.
I have several robotic species which genuinely would not be able to grock the idea of bastardry. "But... they manufactured you. You are their creation. Circumstances are irrelevant."
Most of my aliens do not use binary sexes. Many of the monosex species don't have a concept of gender at all because WHY WOULD THEY?
The Glorin again. They discount other gods as gods because they know they're just extradimentional entities that live in hyperspace. Their god does not live in hyperspace and seems supernatural to other gods. She also dosn't do the normal god things, she shows up like your cool aunt coming back to town and will do things like make your whole species immune to cancer and call it a "bug fix".
Again, the Glorin's god. She's very lovecraftian in appearance unless she specifically takes on a humanoid form for whatever reason (but she'll complain the entire time about how painful it is to "scrunch up like this")
Given designer organisms are a thing for Terrans, I've got this one. Because many of them are reskined other critters! (I may work on this one later today)
Plot? You assume I worldbuild to tell a narrative? Lol! I'm that wierdo who worldbuilds as their main hobby and sometimes you get a story out of it because I got bored.
I've got this one. What? This is a science-fantasy setting. Not sci-fi. TLDR; you can get a journal that will tell you everything friends that have willingly touched the journal did yesterday. It resets every time you sleep and fills you in on the previous day with every reset. This is, in fact, communication. Its just not real time or intentional. Yes this thing can end friendships, but its popular with Terrans because Terran society is about authenticity in 4269 and if your best friend actually thinks you're lame you want to know so you can terminate the friendship and find someone else (also their whole family would shame them as being inauthentic is as big of a social taboo as incest is today).
Books don't exist anymore. All information you want is either a direct download to your brain, or a VR experience. So... Yeah I've got this covered. Its not even a "well I love old things, so I still read books!" type of deal. If you read a book someone would look at you with the same incredulity that you would look at someone trying to light their bong by rubbing two sticks together. You'd probably also alert Central to a mental health crisis.
Many species communicate by psionic or digital telepathy. But sign langauge dosn't exist outside of millitary applications anymore. Not because "screw deaf/mute people!" but because genetic engineering has eliminated those conditions entirly. No one is born with physical disadvantages anymore. And even if they were, they'd be able to have them removed for free any time after they turn 16 since medical technology can reshape your body howeaver you please and has hit the "IRL Korean MMO character creator" point of "no further development necessary". (Yes that is a cornerstone of Terran culture. Part of that "be authentic" deal is your expected to live in a body that is "you" rather than whatever you were born as.)
Most of my alien species are not omnivores.
Small fantasy worldbuilding elements you might want to think about:
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
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johnbierce · 23 hours ago
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It's finally launch day for my new book! The City That Would Eat the World, book one of the More Gods Than Stars Trilogy, is out now on Amazon and Audible! More Gods Than Stars is socialist sword and sorcery progression fantasy starring a pair of wandering lady adventurers, set on a gas giant's habitable moon, featuring a mimic-based ecosystem, uncounted millions of gods ranging from ones for individual teakettles to gods of entire cities, a ridiculously complex magic-based economy in the vein of Max Gladstone's Craft Sequence, anime-inspired fight scenes, a trans deuteragonist (and plenty of other queer characters), a pseudomedieval megastructure arcology spreading uncontrollably across the landscape, and last but definitely not least, the god of counting flagstones.
"An incredibly imaginative adventure through the corrupt underbelly of a world-devouring and ever-expanding city and its gods-blessed inhabitants. Magical engineering, economics, divine blessings and human corruption combine into an adventure through a truly original setting."
Cameron Johnston, Author of Age of Tyranny & The Maleficent Seven
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Art by Lukas Ketner, Cover Design by Virginia McClain
Thea is a washed-up mimic exterminator who expected more out of life, not some hero from stories. Aven is an impulsive wandering adventurer whose personal goddess is constantly getting her into trouble. Neither of them have the slightest interest in getting involved in world-shaking historical events. History doesn’t care what they want, unfortunately, and it’s fallen right into their laps in the shape of a godslaying weapon from a fallen civilization. Thrown together out of chance, Thea and Aven will have to learn to work together if they want to survive their pursuers. Because if they fail, and the weapon falls into the wrong hands? The results won’t be pretty. No one’s going to be using it on some random street corner goddess, teakettle god, or any of the other countless teeming millions of divinities on Ishveos. No, there’s one target that sits above all others. Cambrias, Whose Watch Never Ends. Cambrias, whose power has given rise to Cambrias’ Wall, the greatest city in the known multiverse- a city that has already covered much of a continent, and is strip mining entire mountain ranges for space and building material. A city that threatens to spread across the entire surface of Ishveos. And there’s no shortage of folks willing to kill Thea and Aven in order to stop the Wall, no matter the consequences.
I'm incredibly proud of this one- I spent years on the research behind its world, reading literally dozens of books on architecture, economics, leftist political theory, and theology. Though, for all that I genuinely tried to say something important with The City That Would Eat the World, I also did my best to keep it a fun, high-octane fantasy adventure- and I'm pretty dang confident I succeeded on that latter part. It draws heavily in inspiration from Terry Pratchett, China Mieville, and Max Gladstone; as well as the classic sword and sorcery adventure stories like Jirel of Joiry, Fafhrd and the Grey Mouser, and their ilk. More Gods Than Stars is set in the same multiverse as my other books, the magic school series Mage Errant and the standalone epidemiological fantasy novel The Wrack, but you don't need to have read either of them to read this, or vice versa.
"The City That Would Eat The World is easily one of the most impressive books I've ever read. Not only has Bierce conjured up a hell of an adventure from page one, but he's also crafted a strange and gritty world with stunning depth, jammed it full of fantastic characters, then topped it all off with an explosive ending. The next book can't come soon enough."
Kyle Kirrin, author of The Ripple System
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koszmarnybudyn · 2 days ago
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The ouaw crew as humans :]
Individual charakters and design details under cut:
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Frost: I think Frost would work as an account (the not sexy kind) because idk he has the vibes and he likes math and stuff. He also has his giant backpack, and he has his hiking boots (which i think are very conftrouble because im projecting my fucky knees onto Frost now). And he is greying early and probablly looks older than he is.
Gricko: I probablly made Gricko look cooler than he should but i coudnt resist. I think he'd work at a zoo. He is missing a finger cause normal Gricko has 4 fingers and i thought it would work, plus he has the scar Frost gave him in canon (probablly not Frost inflicted here though). And he has bracelets (green for Frost and brown for Hootsie). Also gave him flipflops cause he aint wearing shoes. Oh and i made his totems heychains.
Hootsie: Hootsie is both a cat and a girl cause she kinda acts like both in canon. And they are named the same because human Hootsie (whose goverment name is either Athena (cause owls) or Helen) named cat Hootsie as a baby. Idk how Gricko got a kid, idk if she's adopted or a bio kid but she's his daughter so who cares, its one of lifes greatest mysteries. I think she'd be mute and the ipad (now with a banana cause bananyas idk if its still called a flypad) has text to speach for her. She has comfy hiking boots (probablly a gift from Frost), and i borrowed some of Grickos colors for her design. She's also like around 10-13? She's a tween.
Twig: she has a baby face but she's like 20-30 something? I'd say. I think she would dress in lolita-foresty kinda vibes, i think it fits. Still probablly has an inn or a restourant not sure. She doesnt change much from canon tbh cause she's already pretty human looking.
Torbek: i made his shirt striped instead of like a restraintment thing he has in canon (defintly intentional and not just because i havent notice that that's what those were). He's sad, he's kinda pathetic, he is probablly living and Frost and Gricko's place (i think Frost and Gricko live together, cause aro life partners/best lads, yes, and Gid and Kremy live together cause "ironic" husbands), and hes being Torbek.
Kremy: made his suit a bit more modern, but still quite vintage (i think he'd like that), oh his (as well as Grickos, Frosts and Hooties) nails are painted, cause they all have claws, and i think it would be cute. Idk what he does. He and Gid got "ironicly" married in vegas, and have been living together for like years, and act in love, but still think they are just friends, and not together.
Gideon: apart from Twig he's the most human looking so not much changes tbh. I made his pants and boots slithly diffrent. I think he'd be a mechanic of some kind maybe? Idk about his gauntlets, i basiclly know nothing. I think he looks like Mace. He has a wedding ring (silver while Kremy's is gold, cause cute matching rings, even tho they both wear silver, but Gid is more fiery so i wanted Kremys to be gold (and to be a color he doesnt really wear so its obviously a wedding ring))
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gorgynei · 1 day ago
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hi um i was going to say “can i ask you about werewolves for a uquiz im making” but i don’t actually have any specific questions. can u infodump about werewolves for a uquiz im making /no pressure
this is like asking to open pandoras box oh man. okay heres my best go, i have a hard time infodumping on command so if you have any follow up questions please throw them at me!
werewolves werent always the scary monstery beasts we imagine them as in the modern day and they were not bipedal creatures at all until modern hollywood. historically (12th century england in particular) werewolves usually were noblemen who had this weird curse to deal with. heres an old timey werewolf transformation tidbit thats been lost over time: in order to transform back, the werewolf had to find the same clothing they originally took off to transform. if they couldnt find it, they got stuck as a wolf. werewolves were/are very very influenced by the story of peter stumpps historic werewolf trial (its arguably a historical failure to even consider him a werewolf, but thats complicated). he was a cannibal and murderer and rapist because he was just evil and all those negatives were thrust upon werewolves by association. werewolves werent 100% nice and good before then, but it marked a shift. prior to that, werewolves were generally represented a moral battle within the individual, not just a person who wanted to kill and slaughter for fun
most of the time when people imagine a werewolf nowadays they picture a big burly bipedal creature (reminiscent of an furry/anthropomorphic wolf in many ways), but that wasnt how it always was! bipedal wolf monsters are a creation of hollywood, they never existed in medieval literature or any historical werewolf documents. werewolves were just people who transformed into full-on wolves (not to be confused with shapeshifters, sorcerers, and witches, who could shapeshift but were usually not exclusively turning into wolves and had full control over themselves). its pretty easy to sort werewolves onto a gradient based on their designs:
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i got totally lost in the sauce making this, but as you can see there are some clear trends that emerge and its easy to tell which things have been inspired by what other things.
i think ive run out of things to say that arent just me regurgitating the werewolf pride movement. hopefully this helps with ur uquiz somewhat !!!?
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aalghul · 1 day ago
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Out of curiosity, do you have strong opinions on Jason’s current suit/costume? Is there one we’ve seen in the past that you prefer as opposed to others?
I really like Jason’s Under The Hood suit/costume with the helmet and no signal on his chest — I think it’s a badass-but-not-trying sort of look and just. Classic but also I will say I Hate The Crowbar schtick he’s got going on right now
Anyways, I love your analyses and reading your thoughts! I hope you have a good night/day/timezone.
hiiii, of course i have strong opinions about that! Jason has so many boring outfits that say absolutely nothing that it hurts me. Why is he essentially just wearing a work out outfit so often. He's not boring enough for this.
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Let's start off with the original under the red hood outfit. chef's kiss. a perfect reflection of his relationship with identity: entirely standard and impersonal, with the exception of the helmet in reference to his murderer. It's the ensemble of a spirit come back to taunt, not a living person conveying some present sense of themself. The lack of individuality here is the intention and its purpose is to ensure he doesn't stand out, except wrt the helmet.
I especially like that it's just a slightly upgraded version of what he was wearing at the end of lost days, which is just jeans and a jacket. once again: nothing flashy because he doesn't need a separation between jason todd and red hood; jason todd is red hood and red hood is just a temporary specter meant to dissipate after his planned confrontation.
note the lack of batsymbol! i'm also a believer in it having no role in jason's costume. it is crucial that utrh jason has no such thing to mark him. his only visible connection to who he was is the mark of his murderer.
and since you asked about weapons (or, the crowbar lol), i'll briefly mention that i like how versatile he was! bring back his knives. RN.
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so ugly. my god. and no i don't just mean the helmet in the n52 version. The grey is so drab, the brown jacket says nothing, not a single thing about the suit is complimentary with anything else except the red in the symbol and the red in his helmet. The symbol existing is ridiculous because no amount of "irony" excuses how ill-fitting a choice it is. A stylized red version of the bat-symbol is worse than the original symbol because he's reaching a compromise within the design itself that's just not reflected in reality? It's completely one-sided at best, and more often a symbol of implicit submission. How degrading. but more importantly it is just so ugly. my god. (though i do enjoy the thigh holsters.)
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a moment of shame for the ugly monstrosity on the left. what the hell man.
onto the right: okay whatever. A sleeveless Jason costume will never work for me because he's too paranoid for that, sorry! Knee high boots are a cool concept, but I wish they looked less...like children's rubber rain boots? Something a little less chunky would fit Jason's movement. Those are literally just regular cargo pants. Once again, the symbol has to go. I've tried to warm up to the hand wraps but I just do not like them under the gloves, and Jason would not (and should not) leave out the gloves. The hood is stupid! Nothing else to say there. (also: crowbar user! ew.)
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okay. what even are you. i don't even have a strong dislike for task force z but i did not enjoy looking at this thing. (again: crowbars. ew.)
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theresattrpgforthat · 2 days ago
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Hi! Super sorry if this is a way too specific request. But do you know any systems that don't just treat magic knight/gish type characters as half-spellcaster and half-martial? Specifically looking for something that allows a magic knight sort of character to excel at magic and/or weapons to the same degree a more standard caster or martial character would, even if this means sacrificing something in a third category.
Sorry again if this is too obscure, take as long as you need with it and if you can't find anything that's okay too. I hope you have a nice day/night!
THEME: Magic Knights
Hello friend, so I started by looking for games where the characters were all blessed with supernatural powers, because I think if you're all supernaturally gifted, you're more likely going to get that balance you're looking for. That being said, I think I've also included a little bit of variety both in the basic recommendations as well as some add-ons at the end, so I hope that there's enough variety for something to pique your interest!
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MourningStar, by devindecibel. @devindecibel
Lucifer, the former Archangel of Light, has died.
& their ever gloriously radiant body became the star which warms us.
We are the devilkith, those descended from the exiles of the Brilliant Garden & Hallowed star systems of Creation; those cursed to exalt sin.
We defend the Mourningstar, a haven for misfits, guarding the last iota of the Cosmos not conquered by the ever grasping empire of God.
Mourningstar is a “satanic” “biblepunk” dark science fantasy game about resistance, rebellion, othering, theology, individuality, misfits, colonialism, divine politics, infernal magic, & exploring the stars as swashbuckling devils. You will tell the story of a crew of Advocates, attachés to the Court of Lucifer & special agents of the Seven Prodigious Broods, the noble Archdemonic houses of devilkith in the Mourningstar System. Advocates explore the universe of Creation in their Chariot starship, defend the oppressed, skirmish with Angels & intrigue, & fight for the spirit of fierce identity.
Mourningstar is mechanically inspired by heavily narrative games, so I expect the archetypes provided to give players a strong concept to start with. One archetype is the Bastion, which is a knight whose armor is powered by demon blood, allowing them access to blood magic and access the ghosts of past knights' wisdom.
That being said, in its current stat, this is a crunchy game. Set-up is rather complex, and the game is built for campaigns, so if you're going to play this one, you should prepared for a long haul.
Thematically, Mourningstar is pretty specific; it's biblepunk, it's science fantasy, and it's rebellion. Your characters will have big grievances and bigger losses, but at the end of the day, your band of freaks is going to pull of some pretty impressive adventures. Currently the designer is working on updating the game, so you might want to keep an eye on this one!
Freelancer, by mammothbronco.
Welcome Freelancer, Freelancer takes place in a world of your choosing. A world balanced between an age of light and an age of dusk. Betwixt a time of prosperous endless summer and an unforgiving winter, a forgetting of things, a time where swords and blood rule. The makers of powerful artifacts known as relics have vanished; their knowledge disappeared within the dusk. The wealthy hide behind their walls, lusting for such an artifact, but the price is more costly than blood.
Freelancer feels very old-school fantasy, where magic is rare and difficult to wield. One thing that is very common in these old-school style games is the containment of magic in objects, rather than in innate abilities.Spells are things contained in relics, making them rather available to everyone.
There is still a distinct magic class, but the corruption of magic and the fact that you can use a relic without being a spellcaster feels like it puts folks on a slightly more equal playing field. Freelancer also feels more grounded in the typical fantasy tropes, which I think lends itself to leaning into the knight tropes that you might be interested in.
Guillotine: Crown of Blood, by Tally Owl Press.
Dive into a Gothic world that's rife with subterfuge and spellcasting alike, in this PBTA (Powered by the Apocalypse) hack that combines the dynamic, character-driven mechanics of Amour Astir with a dark, sprawling Gothic setting where the Crown reigns supreme. The Crown is a monarchical force that uses its populace for cannon fodder, magical tithing—whatever it wants. You play as a revolutionary with an axe to grind: some reason to want the King's head on the proverbial platter. You have magic, bargains, weapons, and grit at your disposal. You might even have friends and allies, if you're especially lucky. Either way, you and your players will craft a revolutionary narrative where the magic and prowess of the many can overcome the greed of the few.
Magic takes front and centre here, but according to the character sheets, your intent and approach seem very important and thus I think you could use weaponry to the same level of skill, as long as you put some thought into it. PbtA games are more focused on what makes the story interesting, rather than granular details such as weapon modifiers or range bands.
The character options for this game are drenched in themes and arcs; I think that this is a kind of game where you'll be sacrificing something personal and heartbreaking in order to succeed.Because you're fighting against the Crown, I think that your characters are going to feel much less knight-like, unless you play the Shadow Cavalier or perhaps a Partisan. If you want pathos and grit, you want Guillotine: Crown of Blood.
In Extremis, by @keganexe.
In Extremis is a tabletop roleplaying game designed for 2-6 players, about fighting back the man using necromancy, that uses the LUMEN system by Spencer Campbell. Inspired by The Locked Tomb trilogy, players take on the role of exceptionally powerful witches who use their mastery of life, death, and the human condition to keep them and their own safe from other planetary invaders who want to steal their land.
As a Necromancer, you are one of a handful of hideously powerful death witches that protect the planet Hecate, the final holdout for The Coven, from the ever encroaching war of the Corvus Dominion.
In Extremis was the first game I thought of when I saw this request, mostly because I'm familiar with the source material that inspired this game. You are first and foremost a magic user, but your ability to use a weapon is so so so important. The game is also built on the Lumen system, which rewards character abilities that stack, as well as tactical play that focuses on teamwork.
If you want gritty, dark badassery and a lot of corpses, you probably want In Extremis.
Dawnfire Warriors, by matara
The worldlords, the Nowdead Gods, have fallen and the lands they once ruled with wrath and divinity have exploded into an age of unprecedented warfare. You, as a dawnwalker, are a nigh-immortal juggernaut of death clad in the gods' own armor: dawnplate. Stride into battle with your honor guard and your allies, to claim territory and seize the drops of Godhead Ichor dripping from the astral corpses of the Nowdead as they hover over the world, morbid reminders of what came before.
Now is a time of war and fire. Shod yourself in dawnplate and carve through armies to claim what is yours.
Dawnfire Warriors is a one-page, high-strategy tactical game. It requires a grid and something to use as minis, to track your moves. That being said, combat is abstracted out to losses; how exactly you defeat your enemies or what weapons you wield is completely up to the player; all that matters is how well you take out your enemies, as well as how quickly you take them out.
Every character has magical armour and dawnfire abilities, which is attached to the armour you wear.There are three different kinds of dawnwalkers; the Marshal, whose abilities centre around leadership, the Tidewall, whose abilities focus on overwhelming the enemy, and the War Wizard, who's excellent at transporting forces around the field.
If you want a game that's more about strategy than history or lore, maybe consider Dawnfire Warriors.
Our Spell is Steel, by Switchback Worlds.
Our Spell Is Steel (OSIS) is a tabletop RPG built with the Forged In The Dark system, utilising a d10 dice mechanic influenced from World of Darkness.
You play as an Imperial Mancer, a mage who serves an Empire built on magic. Your world is surrounded on all sides by the three ancient Powers: the godlike Dragons, Spirits and Fey, locked in an eternal struggle for supremacy over each other. The Mancers learned the mysteries of magic from these Powers, which is now their only means of defending humanity from the overpowering beyond.
Your group forms a team of Mancers called a Clave. Mancers are born to serve the Empire, ruled by callous and ambitious Trueblood bloodlines who would be more than happy to sacrifice Newbloods like you as fodder and bargaining chips against the Powers.
Caught in the bloody game between gods and mages, will your Clave be the one to fight back against your fate and topple the board, lighting the fires of a magical revolution? Or will you perish before your time, your soul bound into servitude to the Powers, or your own magic killing you as arcane bloom chokes your veins?
All of the characters in this game are magical, but how they use those powers varies; different disciplines give you different kinds of powers. Forged in the Dark and WoD games (inspirations for this one) both give you the ability to improve different parts of your character sheets in different directions. So you could likely make a Wizard who focuses more on building up skills that rely on weapons, or you could start as an Ironheart and then tack on some Wizard abilities as you grow.
Other Thoughts….
Brimstone and Lead Arena, by MummyLaundering is very tactical and embraces magic for all characters, but uses guns instead of traditional fantasy weapons.
Magic & Might, by The_Bellmont, treats your character's magic and might equally, but the game itself is rather simple, and doesn't have the complexity that you might be looking for.
Echoes of the Broken, by Scribbles & Dice Games, appears to be a point-buy system that centres around characters that are supernaturally powerful, and I've recommended it in the past!
Exalted 3rd Edition, by Onyx Path Publishing, has sorcery that is immensely powerful, but I don't know how much the game separates sorcery from martial abilities; all of your characters are incredibly powerful, but I don't know what magic looks like for the martial characters.
Heart: The City Beneath by Rowan, Rook & Decard, has some really fascinating player options, including the Vermissian Knight, whose armour is train-powered, and who possesses an aetheric field that both protects you and can fuel your abilities.
Finally, if you like what I do, you can leave me a tip on my Ko-Fi page. <3
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tea-cat-arts · 2 years ago
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Me: "ok, wait till it's in game and you have context to react. The storytelling may support the design"
Also me: "THEY FUCKING ELYSIA-IFIED SEELE!!!"
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bixels · 1 year ago
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
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So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
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floralovebot · 5 months ago
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MADE EDITS i couldn't stop thinking about their outfits and like,, the aspects i liked and thought felt very winx and in line with the individual characters and the aspects i Hated and thought sucked dookie SO i made some edits :)
biggest changes are to musa, aisha, and stella! actually changed the clothes there. flora and tecna i just adjusted the colors (in flora's case to further unwhitewash her and saturate her clothing more and in tecna's case to bring back her pink hair and green and cyan).
explanations on changes below!
I'll start with the simpler edits!
For Tecna, I just wanted to play around with her og colors lol I actually LOVE her new look and I would love to see this be the final design!! It's SO tecna and fits in with the rest of the winx i love it soo much :') I do think they should bring back her pinker hair though! And again, would love to see the green and cyan make an appearance. I feel like neon green is just very classy techy character. And while it is cliche, I do love it akjgd plus I think it looks good on her and makes the other colors stand out more imo! (but maybe this new, pinker look will make people like her more idk :') justice for tecna my beloved :'))
For Flora, I darkened her skin more for obvious reasons. And then I added more saturation to the colors and added back the warmer tones they took out. Imo, the darker, desaturated, and cooler toned look for Flora only works in very specific circumstances. Color theory rainbow!! Bring back the brightness! The color!! The warmth!!
Which brings me to Stella ohmygod,,, please,,,, please stop desaturating her she looks so pale and sick and lifeless STOP please :') Anyway lol, obviously brought back the brighter orange! I also took away the random sleeve. It's cute but it just didn't feel very Stella at the time? The tube top look is Very Classic Stella (very much giving s3 casual but in orange). Tbh, I don't love the dress itself, but I do think it looks better once you add more of Stella's colors. I also tanned her skin more and made her hair more yellow + brighter! Just like with Flora, color theory is important for media!! This Stella design just does Not give sunny, optimistic character. It's giving the gap (aka BORING aljdhg)
Aisha's design stumped me for a bit, I won't lie. I couldn't figure out exactly what I didn't like. But I got it!! One, way too symmetrical imo. Yes, Aisha does have some very symmetrical looks, but like 80% of her looks are very asymmetrical. I also didn't love that it didn't incorporate more of Aisha's powers. It really just went for *vaguely sporty* and didn't try to bring anything else to the table. And some people might say that Aisha's og looks were like that too, but I disagree! They told a story! She's a brave adventurer, a dancer, a princess, etcetc!! This tells me "oh yeah this girl might like to do yoga. cool."
Anyway! So I made Aisha's pants baggier because let's be fucking real for a sec. Changed the design on the pants slightly to make it asymmetrical and incorporated a wave design. Took away that bottom shiny fabric of her shirt. I tried to keep it but it just wasn't looking great with the pants changes tbh. Added small waves to the bottom and made it one shoulder! Also added her classic little circle wave design 1. because it's cute and 2. so Musa wouldn't feel so out of place with a design. Tbh, I still don't love the pants... I think maybe that hem could be higher?
For Musa! I've spoken about this before but I do not like the bodysuit. I liked the concept and the vibe it brings, but it looks So uncomfortable and s1 Musa was alllll about being comfortable. It's why so many people think she hates wearing dresses (even though she doesn't). So I kept the vibe, but changed it to the same mesh that's on her right arm! Which like!! I didn't even see that until I started the edit!! It's so,,, unnoticeable which like,, isn't a bad thing? But also? I think the mesh being on her stomach too makes the design as a whole a little more balanced (and it's a nice callback to her og magic winx!). As for the color changes, really just wanted to go back to her reds and dark blues. I don't Hate the color scheme, but I also don't love it. And I think this feels a lot more like Musa yknow? Also darkened her hair cause fuck that dude
Anyway lol it's not the best edit so don't look too hard :') I just wanted to explore what I liked about the designs and what I didn't. We did get to see a little bit of Bloom's casual, but I want to wait until we get a closer look to speak on it/make edits. Also tbh, I don't really love Flora's outfit but I didn't want to completely redesign her and I concede that this is something she would wear (although it feels more like s4 cowgirl time/s5 casual and not s1 new student time but Fine). For now, I'm gonna pretend the trailer showed us my edit of Stella and not what it really showed. I can't get pale pinterest stella out of my head,,, aggghhhh
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icewindandboringhorror · 4 months ago
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It's always interesting to hear about people's weird/unexpected "alternate life paths". Like, something that you could have done with your life, a job you almost took, a school you almost went to, etc - that was still actually realistic enough that it could have happened, but NOW it seems to not suit your current personality.
Like for example, I currently hate advertising (how manipulative it is, brands trying to be 'relatable', social media amplifying it to an obnoxious extreme, etc.) so much that even seeing a little ad before a youtube video is grating to even witness, but there was a point in time where I was genuinely seriously considering going into marketing/making commercials as a career lol. Or like, I have a relative who was very inclined to be a pastor when they were younger, even though today they're a super strong atheist, etc. etc.
#BECAUSE I knew I really liked filming and editing things and doing set design and costume design (from having done little bits of that#here and there in media classes and my own stuff - i used to be a lot more into making videos than I am now). BUT I was always thinking#that a movie is WAAY to big and long. even a short film. So I was trying to think of ways I could still like#have the fun of scouting locations to film and dressing up actors and etc. etc. without it having to be a Huge Million Dollar Production#on tv show or movie level. SO then I was thinking about like... just doing commercials. Or music videos. Like shorter things where I still#get the fun of the filming and everything but it's less of an intensive long term project.#So there is an alternate version of me (I suppose if i somehow did not end up having physical and mental health issues#as badly somehow.. or like.. randomly came into wealth and was able to pay my way through a nice college despite missing#days constantly being out because I'm sick or something lol) that works in some corporate advertising office coming up with commercials#and directing or filming them or doing the sets for them or something in that general vicinity.#I also was considering being a corporate psychologist. or whatever its called.. oh from google:#''Industrial and organizational (I/O) psychologists study and assess individual group and organization dynamics in the workplace''#I don't think I even knew what the job entailed. I was at the time just thinking like.. the type of person that comes into a business offic#and gives everyone personality assessments or does MBTI or big-5 testing crap for whatever reason that some businesses get that#done for people. Really i just wanted to be in a Corporate Big Office setting yet still do psychology. Because I used to be really fixated#on living in a big city. Like the ideas of everything being walkable. picking up a coffee in the morning. walking to my job in a Big#Skyscraper Building. people watching in a huge hotel lobby for lunch. flying frequently (I love airplanes and airports aesthetically).#living in an apartment with a giant window overlooking the city. etc. etc. BUT that was before i had really BEEN to a city. Then I actually#hung around a city a few times and went places and I was like... AUGh... The Sensory Overwhelm.. cars people lights loudness noise scary#everything happening all at once. etc. etc. (though even when I wanted to live in a city i NEVER strove for the Night Life. when i say I#enjoy city imagery I mean like... in the day time. Many people who like cities talk about The Night Life and post pictures of cities all#lit up at night and clubs and dancing and restaurants. none of that EVER appealed to me. perhaps a sign I am not a real city person. Like#I am NOT standing in a crowded bar full of loud people in the middle of the night lol.. get AWAY from me!!) but I do adore the#architecture of like bright white clean sterile modern spaces like huge airport lobbies or malls or etc. I think thats what reminded me of#city and what I liked about the idea of that life. Like I always LOVED the layout of schools and hospitals and trainstations and public#transport in general. Though even then I knew enough that I would not be a good architect/city planner. so I guess my adoration for those#spaces was merely to be channeled into LIVING there. but then I realized I didn't even really want to do that that much. I mean I still#definitely aim to live NEAR a city. like the little areas outside of it. I would never live in a rural place 4 hours from anything. I liter#ally just COULDNT since I need close access to hospitals sometimes lol. But I used to want to live in the CENTER of citites like high rise#condo. and now I'm like.... eh....... perhaps a smaller quieter walkable space nearby lol.. ANYWAY.. alternate me in my Business Suit eheh
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starrysharks · 2 years ago
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every art critic, teacher or tutorial maker who tells you that your character designs must be conventionally attractive or appealing is a big fat liar
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boxheadpaint · 1 year ago
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how do i start coming up w more interesting character designs like urs. they are sooooo cool and i try to make a character like that but it always comes out stinky
if it stinks thats great
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tetrachromate · 4 months ago
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not enough people are talking about how anthology of the killer ends with bb and zz achieving (or at least attempting to achieve) gnosis
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huh-1260 · 4 months ago
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Some doodles I did today
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rxttenfish · 1 year ago
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one of the things that particularly pisses me off about art discussions, either in how nowadays everything has to aim for more and more realism in art styles and even live action to be seen as "real art", and in dismissing more abstract styles of artwork as not "real art" and having no inherent worth, is that they explicitly do not consider realism an art style either. to them, realism is just a given of "good" art, not chosen but rather just default. which i hate, because you CAN pick realism as an intentional style and a purposeful choice to suit a narrative, and all this results in is no one noticing or understanding why you made that choice or why that choice works better than any other possible choice to tell the story you want to tell.
#all the care guide says is 'biomass'#like i like realism because i have a heavy focus on anatomy as a theme#on the body as something innately complex and with a lot of feelings to have about it in all its messy ugly states#im interested in all the complex ways the body intersects with its environment and with culture and with other people#as the outside as contrasting the inside or serving as a strange reflection of it#like im kind of going for a lot of merfolk designs to not be particularly visually different from each other#they have incredibly similar silhouettes and thats on purpose#i want all of their differences and visual traits to be things that they would find more prominent#but we would struggle to pick apart without learning about them deeper and committing these to knowledge#because thats so much been my experience with trying to tell different individuals of the same species of wild animal apart#and i want to use that as a lens to then discuss how humans would then interact with an entirely different sapient species#and what happens when you are someone who experiences that#of someone else not recognizing you as individuals like you do each other#of them not even trying to adapt or learn your differences#what damage it does when this happens to you#and how much the world opens up when someone actually does learn these little differences#but of course#no one else recognizes this because everyone just thinks realism is the default#realism cannot be a purposeful choice done for a reason#realism is just What You Are Supposed To Do and Unevocative Of Deeper Meaning
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montanabohemian · 1 year ago
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i just watched this video on youtube about a $12 million dollar house and while it was in fact stunning, the thing i couldn't get past was the fact that every single bedroom had their own washer and dryer. and i'm like, if i spend $12 million on an enormous house, i ain't doing laundry in my own fucking room. no way. there will be an entire room dedicated to that thank you very much. like what the fuck. you spent 11 years building this stunning chateau-like house and you give each bedroom that?! i don't know man, rich people are weird.
still want the house tho. hahahahaha. where's my rich sugar daddy when i need him.
#the kitchen – while impressive – also really stressed me out#i mean i suppose at that price you'd probably have staff so it wouldn't matter much#but like the kitchen was so incredibly spread out and didn't seem to have much cohesion or sense#in terms of like if you were actually going to use it to cook meals#and i guess the basement and attic were both unfinished which was INSANE#you spend however many years designing and building this monstrosity and then don't finish it???????#the 'master' bath was certainly a sight to behold and i loved EVERYTHING about it *except* where it was placed#so like it was ALL windows and that was fine cuz they were up in the mountains on like 40 acres and zero neighbors and of course#but one side of the bathroom (i think the shower maybe?) faced part of a driveway#and like if i had $12 million those windows would be those mirrored windows hahahahaha but on this house i don't think they were 😬😬😬😬😬#but my favourite part of the whole house was ironically what could be considered its own apartment wing because it had its own kitchen#and it's the only part where the individual washer/dryer makes sense#but i suppose that might be where staff could live? who knows. ahahahhhahaa#ANYWAY apparently the family only lived in it for *three* months and it's sat vacant for like 7 years (tho not abandoned)#i mean what the fuck rich people#hahahahahahahahq#where's my sugar daddy when i need him#i will 1000% take care of this place#could have some cool parties at this place too
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