#its not because of the individual designs
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hr 9495 passed the house and is headed to the senate, so please contact your senators!
as an activist, this bill feels really grim for me because activist nonprofits have already dealt with a lot of financial repression lately, mostly in the form of SLAPP suits. first two examples that come to mind: during fights against Stop Cop City and Mountain Valley Pipeline, orgs doing things like bailing out arrested activists and buying supplies for rallies had their activities frozen by formal accusations of fraud and money laundering--and, less formally, of funding terrorism. the MVP suit failed and the Stop Cop City one (last I heard) is poised to do the same, but the amount of damage to activist momentum, resources, and courage is intense.
and that's via tools already (more-or-less) legal and already in use. hr 9495 would be over and above that. and like with SLAPP suits, even if a nonprofit targeted by hr 9495 were somehow able to get its status reinstated, a lot of the damage would still be done.
yes, it could be used against any nonprofits. it's designed to be used against tiny, courageous collections of activists who often can't get grants or pull in heavy-hitter individual donors to begin with, and who are putting themselves at risk to prevent harm to all of you.
so, yes, download your fics. stand up for your museums, schools, and so on. think of whatever is most often close to your heart.
but please also think of the many thousands of us who, unknown to you, have put ourselves at risk (legal risk, physical risk, social risk, financial risk, etc) for your well-being, who are prying apart systems in order to better your world, who have felt such love for you although you too are unknown to us, who have defended you from the shadows--and take a turn protecting us.
HR 9495 is going back up for voting. All non-profit orgs are in danger.
The Committee on Rules is meeting at 1600 EST on 18 Nov 2024. The agenda includes HR 9495.
If this bill passes, the Secretary of the Treasury would have the power to strip any non-profit group of it's tax-exempt status with no due process.
If you are part of the fandom community and you are in America, please contact your reps and ask them to vote NO on HR 9495.
#I know this is kinda dramatic. I just have seen one too many 'this isn't JUST about civil rights orgs!!!!!' post#and absolutely zero posts about. why it is bad for everybody for civil rights orgs / activist orgs to be exposed to this legislation.#this is more me having a Feeling than something anybody particularly needs to be told#hand over the future
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aaand here's deadlands! it didnt take seven months this time, who cheered?
i'll probably do another post grouping all of my line-ups together, but that's gonna wait for when i do the wyrdwood PCs as well :] more thorough design thoughts/smaller details will be under the cut, but im putting this here so that everybody has to know: their eye shines are all different card suits, except for nate, who gets J for the joker card :]
oxventurers guild | the hobby horses
unlike my other designs where i let everyone have individual colors/palettes, i tried to keep colors more consistent across these designs! the oxventurers guild has the fantasy element and theyre all very different, so the wide mishmash of colors are fine, and the hobby horses all have a lot of dark colors so that keeps them looking consistent together. but for these guys, i wanted a more consistent feel, so i tried my best to reuse colors between each design (especially between delacy and nate ^-^)
silas - ough. my boy. i wanted him to be broad with a strong build, and i hope i pulled that off :D i had so much trouble with his hat that i almost just didnt give him one, but eventually i decided it was better to just. give up and rock with it, even if he looks a bit like a mountie hbjgfjhd and he is wearing cowboy boots, theyre just tucked into his pants because he doesnt feel the need to flash them (looking at delacy, lol). he has spurs on his boots, even though he doesnt ride horses, because he likes the way they jangle <3
garnet - people really liked it when i gave garnet dark roots, so i have decided to always give her dark roots. i like how it looks hehehe and i also like to give her freckles!!! i think theyre cute!!! for the vest, i struggled for a while trying to capture the vibe of jane's vest, because its so so strange and specific in a way that makes it impossible for me to picture garnet without it. i'm pretty happy with where i landed with it, especially the pattern, since i've never tried to make a pattern like that before :3 i dont know why ive been loving patterns so much lately LOL but i will keep riding this wave and regret it later when drawing the designs again
edie - definitely the furthest departure from canon outfits, though still in the right wheelhouse. i just don't like drawing multiple layers of ruffled skirt. i didn't like how my sketches kept looking. i wanted to give her a skirt slit, especially after my friend reminded me about her thigh rifle holster. so today, i stared at a bunch of victorian ballgowns and party city costumes, and then completely redesigned her skirt before i lined these XD and i think it was worth it!! i love the layers and the way her rifle peeks out, and it meant i could show off more of her boots and give them a pretty design :]
delacy - my main thought going into drawing delacy was just. "i need to malnourish this boy" LMAO i refuse to believe that he is eating properly, i just know that he is not. otherwise, i mostly just stuck to the campaign art but scuffed up his clothes a bit. as implied on silas's notes, i very purposefully had his boots be Big. he's overcompensating a little bit :] also sorry i did not want to draw rooster so he just gets a generic handgun. i didnt feel like drawing complicated guns, and i wanted it to be a smaller handgun so that he could be poorly copying edie :') he has no trigger discipline but neither does edie so its fine
nate - that's just nate, baby!!! i think, canonically, he's meant to be a bit. emaciated. but i cant help but just picture him being a bigger guy, i think it fits his vibe better and its more fun for me to draw that way. i like having variety in body shapes, and garnet and delacy already have the rail thin thing down for this line-up. let my old man be fat !!! also. he has a weird nipple because he is transgender. heart emoji
#oxventure#oxventure deadlands#silas flint#garnet munro#edie valentine#delacy oxventure#nate janssen#'travis you forgot the buttons on a few of the shirts-' SHHH SHHHHHHHHHH DONT LOOK AT THAT IM TIRED#i just wanna move onto wyrdwood im done with these bhjgfhjdbghjd#i am super happy with how this came out though :3#okay time for sleep i have a friend visiting tomorrow and its past my bedtime
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Me: "ok, wait till it's in game and you have context to react. The storytelling may support the design"
Also me: "THEY FUCKING ELYSIA-IFIED SEELE!!!"
#honkai impact#I'm really not a fan of the new design direction in honkai#its not because of the individual designs#most of them are fine in a vacuum#its just together they all just sorta blur together for me#and its especially noticeable given how fantastic most of the star rail designs have been#ive been watching witch from mercury recently and it really made me realize just how much i dont like mihoyos art style#for characters at least (big fan of their environments)#the characters in witch from mercury all wear pretty similar clothes (uniforms mostly)#but they all look SO distinct because they go so ham on the body shape and hair and eyes and face shape and everything else#every mihoyo lady just seems to be some pretty lady with long flowing hair and like-#its not objectively bad. I just find it boring#i just want more variety ✊️😔#honkai leaks
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1. Rick for sure, I like everyone in the family tho ! My favorite specific Rick's are Toxic(because he's awful and very very short sighted, idk i just think he's interesting in a sopping wet pathetic way.) and Flesh Curtains era(because let's be real how am I going to look at a 30 something grungey drunk and not be obsessed. thats like, some of my favorite people irl.)
2. I don't think it matters! Probably space beth, but eh 🤷♀️
3. No not canonically. I think it'd be really fun tho and I like all the theories. Ricks do mess around tho, hes a horndog and the citadel exists, a huge conglomeration of Him, i think it happens more often then it seems to.
4. Tilda. I will not elaborate.
5. Errh idk! A lot i guess. Theyve said before they want the like, classic adult cartoon run time(think futurama, family guy, simpsons), so as many seasons as humanly possible if the writers get their way. I think they step on their own toes a little since they seem to toggle between wanting to be an episodic sitcom, but ALSO a serial scifi thriller. I dont think theyve done badly in that regard so far, but theres absolutely aspects of both that are suffering because of the other's presence.(plot inconsistencies n that kinda thing.)
6. Smash, it would be a bad decision for both of us, but itd be fun !
7. Does the galactic federation count? Probably not since its an organization, but for sure that one. Super interesting stuff u can do with space bureaucracy(bc im boring) and state-sponsored violence. But as for an individual, I really really like Beths mytholog, that whole concept is really cool, and her design is hella badass lol. Also i guess Toxic Rick is a villain too !
8. oof I've tried to figure this out and i dont think i can narrow it down, but i really like Rattlestar Ricklactica, Vat of Acid, and a Rickle in Time.
9. uhh idk the one with the giant incest baby? I didn't enjoy Story Train either tbh. I don't think any of the episodes are like, unwatchably bad, but theres absolutely a few I skip when i rewatch the show.
10. I don't care about story lord like, at all. hes just. deeply uninteresting. Not a huge fan of Mr. Poopybutthole, but i think i just thought we were reminded of him too often.(i liked the intervention episode well enough tho)
11. Oh man this is hard to answer cuz hes just done So Much. Like, guys a shithead. The reckless disregard for innocent bystanders is pretty bad. I think it sucks when he orchestrates situations in which morty has to lethally defend himself, and then totally disregards his feelings(which is literally all the time lmfao). like, the kids 14. His casual manipulation of Beth is super fucked, cuz he knows how much he means to her and he exploits that. yeah idk, guys just a pos all around lol
12. Dated question, luckily no! I think the new voice actors are great :3
13. All the rnm blogs i follow are badass as hell. idk how to pick ill prob edit this l8r
14. Can I say rick without sounding like a total loser. mentally ill, substance abuse issues, ruled entirely by emotions, hedonistic while paradoxically engaging in self-harm/hatred. nihilistic(silly flavor). freaked out by commitment/attachment. the party friend(as opposed to someone you invite for brunch or to meet ur parents). also science is cool.
15. the entire "...couldn't let a dead snake be dead even after it bit his ankle, next time stay in the fucking car!" monologue. and the "a vat of fake acid are you Dying of Dementia?!" fight.
16. i havent finished my brackets yet ill get back to you.
17. same as above.
18. man idk probably. i dont actually watch it in a way that supports them(financially) anyway, but that would suck balls cuz its a fixation of mine.
19. done to death probably but mortys "come watch tv?" quote is my fave. it reads to me as incredibly reassuring. optimistic nihilism. like, "nothing means anything, nothings a big deal, lets chill and enjoy it while we can." ya know? like dying is the same as before you were born, and Everyones gonna do it, but we're here together right now, so lets eat pasta and get a little drunk.
20. i know hes doing his own thing but can i be snowball. hes cool and empathetic and capable of growth, also i wanna see how the dog utopia is going.
20 SHORT-ANSWER* RICK AND MORTY QUESTIONS FOR YOU:
*You can write long answers, if you'd like! Feel free to skip questions, too!
Who is your favourite Rick and Morty Character?
Which Beth is the clone: Domestic Beth or Space Beth?
Do you think that Rick-C137 and Rick Prime were previously romantically involved?
What do you think would be a good name for Birdperson and Tammy's daughter?
How many seasons do you think Rick and Morty will eventually have?
Rick C-137: smash or pass?
Who is your favourite Rick and Morty villain?
Your favourite Rick and Morty episode?
Your least favourite Rick and Morty episode?
Who is your least favourite Rick and Morty character?
What is, in your opinion, the worst thing that Rick C-137 has ever done?
Do you think that Rick and Morty will be affected substantially by having to change the voice actor for Rick and Morty and a bunch of other characters?
What's a good Rick and Morty blog?
Who is the Rick and Morty character that you relate to the most?
The funniest Rick and Morty bit/scene, in your opinion?
Best Rick and Morty season?
Worst Rick and Morty season?
Would you stop watching the show if Justin Roiland returned?
Your favourite Rick and Morty quote?
If you had to be one member of the smith family in the next season, who would you want to be?
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
#not art#dungeon meshi#rant#i'm someone who can get obsessive over colors in my own art#will stare at the screen adjusting hues/saturation for hours#luckily i've gotten faster at color picking#but yeah modern anime's color design is saddening to me. the general trend leans towards white/grey desaturated palettes#simply because they're easier to pick digitally#this is not the colorists fault mind you. the anime industry's problems are also labor problems. artists are severely underpaid#and overworked. colorists literally aren't paid enough to do their best#there isn't a “creative drought” in the anime industry. this trend is widespread across studios purely BECAUSE it's not up to individuals#until work conditions improve anime will unfortunately continue to miss its fullest potential visually#don't even GET ME STARTED ON THE USE OF POST-PROCESSING FILTERS AND LIGHTING IN ANIME THOUGH#SOMEONE HOLD ME BACK. I HATE LENS FLARES I HATE GRADIENT SHADING I HATE CHROMATIC ABBERATION AND BLUR
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MADE EDITS i couldn't stop thinking about their outfits and like,, the aspects i liked and thought felt very winx and in line with the individual characters and the aspects i Hated and thought sucked dookie SO i made some edits :)
biggest changes are to musa, aisha, and stella! actually changed the clothes there. flora and tecna i just adjusted the colors (in flora's case to further unwhitewash her and saturate her clothing more and in tecna's case to bring back her pink hair and green and cyan).
explanations on changes below!
I'll start with the simpler edits!
For Tecna, I just wanted to play around with her og colors lol I actually LOVE her new look and I would love to see this be the final design!! It's SO tecna and fits in with the rest of the winx i love it soo much :') I do think they should bring back her pinker hair though! And again, would love to see the green and cyan make an appearance. I feel like neon green is just very classy techy character. And while it is cliche, I do love it akjgd plus I think it looks good on her and makes the other colors stand out more imo! (but maybe this new, pinker look will make people like her more idk :') justice for tecna my beloved :'))
For Flora, I darkened her skin more for obvious reasons. And then I added more saturation to the colors and added back the warmer tones they took out. Imo, the darker, desaturated, and cooler toned look for Flora only works in very specific circumstances. Color theory rainbow!! Bring back the brightness! The color!! The warmth!!
Which brings me to Stella ohmygod,,, please,,,, please stop desaturating her she looks so pale and sick and lifeless STOP please :') Anyway lol, obviously brought back the brighter orange! I also took away the random sleeve. It's cute but it just didn't feel very Stella at the time? The tube top look is Very Classic Stella (very much giving s3 casual but in orange). Tbh, I don't love the dress itself, but I do think it looks better once you add more of Stella's colors. I also tanned her skin more and made her hair more yellow + brighter! Just like with Flora, color theory is important for media!! This Stella design just does Not give sunny, optimistic character. It's giving the gap (aka BORING aljdhg)
Aisha's design stumped me for a bit, I won't lie. I couldn't figure out exactly what I didn't like. But I got it!! One, way too symmetrical imo. Yes, Aisha does have some very symmetrical looks, but like 80% of her looks are very asymmetrical. I also didn't love that it didn't incorporate more of Aisha's powers. It really just went for *vaguely sporty* and didn't try to bring anything else to the table. And some people might say that Aisha's og looks were like that too, but I disagree! They told a story! She's a brave adventurer, a dancer, a princess, etcetc!! This tells me "oh yeah this girl might like to do yoga. cool."
Anyway! So I made Aisha's pants baggier because let's be fucking real for a sec. Changed the design on the pants slightly to make it asymmetrical and incorporated a wave design. Took away that bottom shiny fabric of her shirt. I tried to keep it but it just wasn't looking great with the pants changes tbh. Added small waves to the bottom and made it one shoulder! Also added her classic little circle wave design 1. because it's cute and 2. so Musa wouldn't feel so out of place with a design. Tbh, I still don't love the pants... I think maybe that hem could be higher?
For Musa! I've spoken about this before but I do not like the bodysuit. I liked the concept and the vibe it brings, but it looks So uncomfortable and s1 Musa was alllll about being comfortable. It's why so many people think she hates wearing dresses (even though she doesn't). So I kept the vibe, but changed it to the same mesh that's on her right arm! Which like!! I didn't even see that until I started the edit!! It's so,,, unnoticeable which like,, isn't a bad thing? But also? I think the mesh being on her stomach too makes the design as a whole a little more balanced (and it's a nice callback to her og magic winx!). As for the color changes, really just wanted to go back to her reds and dark blues. I don't Hate the color scheme, but I also don't love it. And I think this feels a lot more like Musa yknow? Also darkened her hair cause fuck that dude
Anyway lol it's not the best edit so don't look too hard :') I just wanted to explore what I liked about the designs and what I didn't. We did get to see a little bit of Bloom's casual, but I want to wait until we get a closer look to speak on it/make edits. Also tbh, I don't really love Flora's outfit but I didn't want to completely redesign her and I concede that this is something she would wear (although it feels more like s4 cowgirl time/s5 casual and not s1 new student time but Fine). For now, I'm gonna pretend the trailer showed us my edit of Stella and not what it really showed. I can't get pale pinterest stella out of my head,,, aggghhhh
#tbh i don't love stella being monochrome that much but trust me the pink wasn't working#as a whole though the goal was to make it feel more like Them and make them feel more individual!!#as others have mentioned.. the constant baby pink is Sooo annoying and it makes them blend together way too much#its not a cohesive vibe its just 'here lets all wear pink for no fucking reason'#but anyway while i don't Love stella being all orange i feel like it doesnt stand out tooo badly thanks to tecna#also again i still really hate aisha's pants :') idk they look SO off to me#the wave was a big brain moment but i fear not even that could save her#i think im gonna do another edit for her later!#anyway. thoughts? comments? concerns?#tbh i am loving seeing all the positivity toward the new outfits#like yes ive seen my fair share of hate but i feel like fans are genuinely looking forward to this#and keeping an open mind even with the things they don't love!#i love that :') we haven't had that in the winx fandom since like.. world of winx maybe... and even that had a lot of hate#because of the whitewashing especially which valid but even smaller things that were just Different#so its really nice to see people so genuinely excited and looking forward to it!! its probably helping the morale at rainbow lol#winx club#mine.edits#mine.art#winx club spoilers#kind of i still dont know if these are Final designs but im going to treat them as such since we're getting closer to the release
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this is gonna sound silly but i've only just noticed that sam had a nose prosthetic for adar
#his face has been in this uncanny place the more i see him out of makeup and its because they added to the tip of his nose#they said sam! your nose is too dainty!!!#kind of sad that in the change in sfx designers the temple scar got lost but jesus christ. the sfx is s2 was unreal#1.5K individual orc designs. thats nuts#cherryposting
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Something about this post is bugging me, but every time I to put my finger on it, I feel like the reason slips away. So I think I'll just try to sort through it here and see where that leads me.
Mechanical changes impacting play style makes sense, but I think I question the cause and effect here. Because the rules mentioned that "encouraged the GM to think of monsters as real living creatures", morale and reaction rolls, are things that seem (to me at least) less about making these monsters seem real and more about adding more angles to introduce randomness to random encounters. If a random aboleth shows up while you're walking from point A to point B, a reaction roll is a quick and dirty way to see how they view the players, but it doesn't account for what an aboleth is. Similarly, a morale roll is giving a method beyond the DM just making an arbitrary ruling sans dice. That's not to say that a good DM can't use the roll to breathe some life into an encounter, of course, but I don't know if I would say those rules being removed/put in the flavor rather than made a general rule was a primary contributor to a greater emphasis on combat, or if that was even an intentional design choice.
(as a side note: looking up what reaction rolls actually were were, I stumbled onto a blog about the whole OSR thing in ttrpgs, and decided to go down the rabbit hole for a bit. It seems like a lot of the conclusions being drawn in this post are close to issues raised over there, but they tend to include AD&D2e as a point where the shift happened, making it less a TSR/WotC difference)
Now, if there IS a greater focus on combat in that shift, I think it's probably due to the game getting crunchier over time during that shift. 2e seemed to start it off with a wide variety of optional rules, and 3.x cemented it. But notably, it did this for non-combat as well, which makes me think that it was less a design choice to make things more combat oriented and more to provide comprehensive rules, with combat being the most fleshed out part in service to the whole heroic adventure aesthetic.
I think one of the biggest issues I'm running into is the following point about how encounters have to be these justified forced combat encounters and the dissonance this can provide. I think part of that is because that conclusion just doesn't match up with the reality I was seeing playing 3.x or seeing other people talking about it. Not to say combat wasn't the focus, but plenty of non-combat encounters happened, enemies ran away, scenarios were derailed by roleplay rather than combat, etc. And sure, that's anecdotal, but I think it's relevant. The game does, after all, provide individual sections for monsters giving a basic rundown of what the creature is. Some are more bare-bones than other, but when Archons are listed as "never attacking first, but being easily provoked", that's a pretty clear indicator that forced combat should not be the default assumption. If players ignore that, sure, but that's no different than ignoring reaction rolls imo.
The real difference, I think, is the afforementioned shift from a focus on an open world where the party has more freedom to explore and do whatever they want while the world happens around them, to a focus on more structured narratives where the players are characters in a story that is unfolding around them. Its a shift away from "well the dice say there's an aggressive dragon swooping in, have fun with that" towards "I planned out the encounter you're gonna run into between startersville and plotlandia". That also kinda follows from the idea of encounter balance. Having a random dragon swoop in on a third level party isn't a balanced encounter unless the DM goes out of their way to make it one, but that takes more time and prep than rolling a few dice and opening to a statblock can account for. And yes, planned encounters like this can, if done poorly, just be a shooting gallery of forced fights with thin justifications. It could also be well crafted encounters where you could talk down the goblins instead of fighting by opening trade negotiations.
The play style that the difference in design encourages isn't so much "fight all the things vs treat your enemies like actual living things" as it is "how structured do you want this game to be", which is ultimately value-neutral. And the moral disconnect about what you're fighting seems like an entirely separate thing from that. Neither style inherently encourages or discourages that, and it feels uncharitable to say that WotC-era d&d is more skewed to be morally uncomplicated than TSR-era.
So there is a pretty clear shift in playstyle between TSR D&D and WotC D&D: for better and for worse, D&D 3e introduced the idea of encounter balance, de-emphasized mechanics that had previously encouraged the GM to think of the monsters as real living creatures (reaction rolls, morale, etc.), and it had the effect of making D&D a much more combat-focused game. D&D has always been a game that's opinionated about combat, it's basically the most expressive and detailed form of play regardless of edition, but combat in the TSR editions was not exactly zoomed in and tactical. The WotC editions purposefully made combat zoomed in, granular, and tactical.
And this has had an effect on playstyle: since combat is now the main form of player expression what players actually want is for their characters to get into combat. Because combat is the most fun part of the game. But the game has also changed from the largely amoral dungeon-crawling game into a game of fantasy heroics (even though a lot of the trappings of the amoral dungeon-crawling still remain, which contributes to the dissonance), so you can't just have the player characters going into combat for the sake of it. That would frame the player characters as kind of Fucked Up, and we can't have that in our supposedly heroic fantasy.
What you end up with is a variety of contrivances like "they're bandits," "they're cultists," or, my all-time favorite, "they attacked first" to make the action seem morally justifiable, even though gameplay is still motivated by a desire to fight. The monsters fight to the death and, importantly, can often not be reasoned and negotiated with, partly because combat is supposed to be the fun, engaging part everyone is here to do, but also because if they actually acted like reasonable people it could cause dissonance with the whole "the player characters are the goodest heroes."
As my friend @tenleaguesbeneath once called it: what is actually going on is that the player characters are hunting people and monsters who have been programmed to fight to the death and never negotiate for sport, while justifying it as self-defence.
It's a simple power fantasy, and I don't think there's anything wrong with it. Sometimes you want to play a morally uncomplicated game about killing guys with cool magic swords. But I think it's also fun to think about what the specific types of monsters players end up fighting reveals about Society the invisible, unexamined ideology lying under the surface that the designers of even modern D&D have failed to examine. And to me it often reads like a frontier justice fantasy. None of that is to detract from anyone's joy of the game, and for me it's just fun to think about and post about this stuff while Still Enjoying the Game, but if someone expressing that opinion makes you feel uncomfortable, why? That's pretty silly imo.
#i cant help but feel like i might have misread some of the conclusions the OP made#but i cant see any other way to read it atm#amusingly enough though the game i remember playing in that was most“and now you fight to the death unless you the player choose to flee”#was a hackmaster game#which afaik is an offshoot of ad&d#“fight these wererat cultists because theyre eeeeevil”#along the way we fought all sorts of stuff#and had very little opportunity to do stuff that wasn't fighting every encounter we had#still had a good time ofc#just funny that my experience seems to be the exact opposite of what is presented here
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It's always interesting to hear about people's weird/unexpected "alternate life paths". Like, something that you could have done with your life, a job you almost took, a school you almost went to, etc - that was still actually realistic enough that it could have happened, but NOW it seems to not suit your current personality.
Like for example, I currently hate advertising (how manipulative it is, brands trying to be 'relatable', social media amplifying it to an obnoxious extreme, etc.) so much that even seeing a little ad before a youtube video is grating to even witness, but there was a point in time where I was genuinely seriously considering going into marketing/making commercials as a career lol. Or like, I have a relative who was very inclined to be a pastor when they were younger, even though today they're a super strong atheist, etc. etc.
#BECAUSE I knew I really liked filming and editing things and doing set design and costume design (from having done little bits of that#here and there in media classes and my own stuff - i used to be a lot more into making videos than I am now). BUT I was always thinking#that a movie is WAAY to big and long. even a short film. So I was trying to think of ways I could still like#have the fun of scouting locations to film and dressing up actors and etc. etc. without it having to be a Huge Million Dollar Production#on tv show or movie level. SO then I was thinking about like... just doing commercials. Or music videos. Like shorter things where I still#get the fun of the filming and everything but it's less of an intensive long term project.#So there is an alternate version of me (I suppose if i somehow did not end up having physical and mental health issues#as badly somehow.. or like.. randomly came into wealth and was able to pay my way through a nice college despite missing#days constantly being out because I'm sick or something lol) that works in some corporate advertising office coming up with commercials#and directing or filming them or doing the sets for them or something in that general vicinity.#I also was considering being a corporate psychologist. or whatever its called.. oh from google:#''Industrial and organizational (I/O) psychologists study and assess individual group and organization dynamics in the workplace''#I don't think I even knew what the job entailed. I was at the time just thinking like.. the type of person that comes into a business offic#and gives everyone personality assessments or does MBTI or big-5 testing crap for whatever reason that some businesses get that#done for people. Really i just wanted to be in a Corporate Big Office setting yet still do psychology. Because I used to be really fixated#on living in a big city. Like the ideas of everything being walkable. picking up a coffee in the morning. walking to my job in a Big#Skyscraper Building. people watching in a huge hotel lobby for lunch. flying frequently (I love airplanes and airports aesthetically).#living in an apartment with a giant window overlooking the city. etc. etc. BUT that was before i had really BEEN to a city. Then I actually#hung around a city a few times and went places and I was like... AUGh... The Sensory Overwhelm.. cars people lights loudness noise scary#everything happening all at once. etc. etc. (though even when I wanted to live in a city i NEVER strove for the Night Life. when i say I#enjoy city imagery I mean like... in the day time. Many people who like cities talk about The Night Life and post pictures of cities all#lit up at night and clubs and dancing and restaurants. none of that EVER appealed to me. perhaps a sign I am not a real city person. Like#I am NOT standing in a crowded bar full of loud people in the middle of the night lol.. get AWAY from me!!) but I do adore the#architecture of like bright white clean sterile modern spaces like huge airport lobbies or malls or etc. I think thats what reminded me of#city and what I liked about the idea of that life. Like I always LOVED the layout of schools and hospitals and trainstations and public#transport in general. Though even then I knew enough that I would not be a good architect/city planner. so I guess my adoration for those#spaces was merely to be channeled into LIVING there. but then I realized I didn't even really want to do that that much. I mean I still#definitely aim to live NEAR a city. like the little areas outside of it. I would never live in a rural place 4 hours from anything. I liter#ally just COULDNT since I need close access to hospitals sometimes lol. But I used to want to live in the CENTER of citites like high rise#condo. and now I'm like.... eh....... perhaps a smaller quieter walkable space nearby lol.. ANYWAY.. alternate me in my Business Suit eheh
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every art critic, teacher or tutorial maker who tells you that your character designs must be conventionally attractive or appealing is a big fat liar
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First rule of nature: the script is variable. A cheetah is capable of running down an impala. That happens one out of seven times. An eagle is capable of snatching a fish out of the water. But a young and inexperienced one will miss every time, and must often rely on scavenging and theft after leaving the nest.
An Ankylosaurus is, indeed, capable of shattering bone, but if it does not strike true, or its opponent rolls with the blow, or the tail has not been properly exercised, or its foe's skin is tough and thick and the bones sturdy, or the ground is soft and too much force is absorbed in that direction, or the wind is against it...any quarterback can throw an incomplete pass.
The Ankylosaurs were also possibly transferred from Sorna,, and/or grew up with formerly wild individuals. They would have learned different behaviors (they were also, notably, not among the dinosaurs accessible to the gyrospheres).
As for the Apatosaurs, of course they would have enough hormones for basic survival. I am simply positing that Wu tweaked their thresholds. Like snipping a bull to minimize his aggression, but through other genetic means.
As for the series never giving herbivores lethality, that's a myth. Outside of Indominus--who killed two raptors, knocked out a third, and demolished a Tyrannosaurus Rex all in a few minutes--the only known non-hybrid carnivorous dinosaur kills on herbivores are Rexy killing a Gallimimus and a Parasaurolophus, Majungasaurus killing Gallimimus, and Pteranodon (not a dinosaur) killing Gallimimus. I think I missed one. But that's it.
Most fights go like this:
Ii agree with you on the Dilophosaurus point, but Jurassic World chose to stick with its aesthetic because it has a brand. I kinda wish they had given the raptor squad feathers, but obviously Universal wasn't taking that kind of gamble when investing in their routine IP renewal. And I honestly prefer them digging into the old designs rather than subtly updating them like in JP3.
Also, they can easily retcon every Dilo we've seen into a juvenile. Nest on Nublar was comprised of individuals who escaped a nursery or hatched in a lab after JW fell; the MantahCorp specimens were all nabbed from a nest on Sorna; Biosyn had just made theirs. A stretch, obviously, but hardly impossible.
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how do i start coming up w more interesting character designs like urs. they are sooooo cool and i try to make a character like that but it always comes out stinky
if it stinks thats great
#serious-ish answer that i am not great at setting out tips or advice. but just get weird and out of the “comfort zone” with some things#also learning anatomy but thats a given. you can do even more funny shit once you learn the basics of anatomy#but for everything else just get weird! think of something thatd be strange or funny and run with it. what qualifies as funny is up to you#u kno whats also funny and cute and awesome? variety#mess with proportions bodies faces markings and make something that is unique and strange#maybe ypu think well this stinks or is too strange or people will think youre weird. but why? and why should it matter?#id love to see your character designs anonymous individual. have faith in yourself#if it sounds like im bullshitting its because i havnt had brekfast yet but character and creature design is something im very passionate ab#especially seeing how others interpret the “rules” of it or how some “ignore” these “rules”. have i mentioned pokemon quartz yet#i love unique characters that stand out among ... i dont know. “clean” designs. i like how ones artstyle impacts a take on a design too#im rambling insanies i realize also. im inspired by old cartoons and looking at people and animals. i also learned how to draw hands#by drawing wings first. what does thay mean? Well get strange sir
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not enough people are talking about how anthology of the killer ends with bb and zz achieving (or at least attempting to achieve) gnosis
#anthology of the killer#anthology of the killer spoilers#spoilers#the way the narrative and gameplay mess with like fictionality and reality and 'reality' and ritual is so so so compelling#everything is fake! its a stage! there is no ultimate substance to this reality!#not because its a video game *but because the same is true of our reality*- truth emerges through consensus#and ritual- collective and individual- can disrupt and alter that#thecatamites stephen gillmurphy really fucking gets how bizarre and disjointed Shitty Low-Status Urban Spaces are-#you think 'oh the map design is just being quirky' and then you go outside to buy something at a strip mall#and its exactly like A Corridor You Would Get Chased Down#meaningless little squares covered in rubble and trash and pointless oubliettes#which i think is also whats really heightening about the horror of the mulholland drive winkies diner scene BUT thats another thing#in many ways mulholland drive and Of The Killer are very similar stories...
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Some doodles I did today
#1260 doodles of random stuff#Oh look Shadow Link#freedom gundam#madoka kaname#twilight princess#link#Uhhhh#A doodle of someone drowning because my cousin asked me what was something scary#So uh yeah now it's here#shadow link#Technically Shadow Link would fall under LU because I used Four design#The freedom only has its head#Ain't no way I'm drawing the rest of it#The paper don't go any room anymore#God this is a mess for everyone to find in their own individual Fandoms
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I fucking hate how landlords can just fucking raise your rend endlessly. And that it's oh we need to raise it to keep pace with the cost of living. Like fucker you're the cost of living. You're a big company just trying to drain people of all the money you can. You don't care if the people living in your apartment can afford it only that you get money.
#like my rent is going up $110 but they also arent telling me if the utility bill is going up separately from that#bc they charge it separately even though i dont actually see a utility bill bc the building wasn't designed for individual unit billing#and that went from 50 to 75 last year#without them telling me#it's just like in order to keep pace with rent alone i have to get a yearly raise of like a dollar and a half an hour#i get good raises but i dont get that#when i got the place i made 3x income for rent#now with this one check wont cover it#plus bc i had two people hit and run me my car insurance is also going to raise my rates#like this is just yes we can keep demanding more money from you but nobody is willing to pay more#and the only reason im even managing to get paid what i do is because its a union job#also that the health insurance is fucking amazing#which is the entire reason I have no plans to find a different job unless i absolutely have to
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one of the things that particularly pisses me off about art discussions, either in how nowadays everything has to aim for more and more realism in art styles and even live action to be seen as "real art", and in dismissing more abstract styles of artwork as not "real art" and having no inherent worth, is that they explicitly do not consider realism an art style either. to them, realism is just a given of "good" art, not chosen but rather just default. which i hate, because you CAN pick realism as an intentional style and a purposeful choice to suit a narrative, and all this results in is no one noticing or understanding why you made that choice or why that choice works better than any other possible choice to tell the story you want to tell.
#all the care guide says is 'biomass'#like i like realism because i have a heavy focus on anatomy as a theme#on the body as something innately complex and with a lot of feelings to have about it in all its messy ugly states#im interested in all the complex ways the body intersects with its environment and with culture and with other people#as the outside as contrasting the inside or serving as a strange reflection of it#like im kind of going for a lot of merfolk designs to not be particularly visually different from each other#they have incredibly similar silhouettes and thats on purpose#i want all of their differences and visual traits to be things that they would find more prominent#but we would struggle to pick apart without learning about them deeper and committing these to knowledge#because thats so much been my experience with trying to tell different individuals of the same species of wild animal apart#and i want to use that as a lens to then discuss how humans would then interact with an entirely different sapient species#and what happens when you are someone who experiences that#of someone else not recognizing you as individuals like you do each other#of them not even trying to adapt or learn your differences#what damage it does when this happens to you#and how much the world opens up when someone actually does learn these little differences#but of course#no one else recognizes this because everyone just thinks realism is the default#realism cannot be a purposeful choice done for a reason#realism is just What You Are Supposed To Do and Unevocative Of Deeper Meaning
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