#its messy dev
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bunnieswithknives · 5 months ago
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Dev this is serious stop beatboxing.
#fop nature au#fop#fairly oddparents#fop a new wish#fairly oddparents a new wish#dev dimmadome#fop dev#dale dimmadome#emetophobia#art#digital art#fanart#comic#Sorry for taking so long on this I was procrastinating bcs its just kinda a context page that needs to exist for other stuff to happen#I love it when they interact like disgruntled roommates#like on one had he SHOT HIM on the other hand whats Dev supposed to do? Go no contact?? Hes ten#This takes place like 2 days after the deer attack#Dale got whisked away to fairy world to get speed healed and had his memory wiped of the whole thing#Devs relationship with his dad is so messy cause like yes his dad hurt him but also thats his dad and he loves him.#even if his dad doesnt love him back#He wants to Want To Hurt his dad. thats the right way to feel about after what he did. and he does feel that way sometimes.#but on some level its was kind of a relief to hear that he couldnt wish harm on people#because even if he could he isnt sure he could go through with it#and there would be nothing worse than having the power to do something and yet. not#sorry if that sounds insane#complicated relationships with your abuser my beloved#also just the quiet acceptance Dev has for (what he thinks is) Peri straight up lying to his face#Dev likes Peri a lot but he is also deeply aware that Peri hides a lot of things from him#I think he appreciates that Peri tries to shield his feelings. His dad doesnt do that#ofc Peri isnt actually lying here I just think the layers of such a small interaction are hilarious
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valgeristik · 4 months ago
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Ничего не останется от нас, Нам останемся, в лучшем случае, мы
hi. hello. listen to this song
i have so many thoughts about these two. oh my god. maybe i will write it out some day, but for now drawing it out will do
translation will be under the cut! knowing the words does add to the work so i do recommend reading it. or just enjoy the art <3
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heres the translation, color coded according to how i broke it up for the art. just in casies
first page:
Love is scarier than war
Love strikes more true than steel
second page:
More true, because of your own volition
third page:
You run towards all the winds
Let there be pain and eternal battle
Not atmospheric, not earthly
fourth page:
But definitely with you
caption:
There will be nothing left of us,
we will be left with, in the best case, ourselves
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lethality-of-dual-strike · 2 months ago
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favorite FOP characters part deux (this time with more of them)
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wizardsix · 2 months ago
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I can't remember who said this but there was this one dev who said that when making romanceable characters they have to be attractive in some way (personality, looks, not too morally fucked up etc). and since I read that, the statement hasn't left my mind and I'm very aware now of whenever outside influence and modern discourse get to me or other writers. like just yesterday I found myself rewriting a scene to be more "comfortable" to witness, even though the point was to be emotionally charged and face a difficult topic the character had been actively lying about. but some things can't be glossed over. sometimes it's good when media grabs you by the shoulders and makes you face horrible shit. it's good when media makes you uncomfortable even if it's coming from a ~romanceable companion~. that means it's working. if you remain comfortable forever you learn nothing.
I bring this up bc the veilguard companions are the perfect example and victims of the "romanceable characters need to be attractive" mindset. they don't have ugly sides, they don't fight with each other--and I mean really fight--they don't have controversial opinions or do problematic things. they don't ever question your authority over their lives and why you're the guy in charge. they are nice and perfect and their problems aren't really that serious and can be fixed by simply having a therapy session w rook (bc being possessed or gaining new magic isn't a big deal in a world where previously such events are Very distressing and hard to control). they are further proof that trying too hard to make something attractive has the complete opposite effect if your brain isn't the size of a pebble.
it's overall very frustrating that big game developers continue to be so spineless and I'm not giving anyone a pass for shallow writing, especially from a franchise that is known to have complex characters. none of this is impressive after the first three dragon age games, which were well loved and dissected and debated for years after their release. that isn't to say these games don't have kind characters, having that balance is why I personally like dark fantasy and liked what the dragon age games offered (whenever the writing was good..). it's not dark for the sake of being dark (see grimdark), there's a reason why these things are happening, and in this world no one is completely innocent even if they have good intentions. most people like when their characters aren't always kind or agreeable, bc it's extremely rewarding to finally find that middle ground (of course I have to bring up larian, who made bg3 and proved just how much people appreciate flawed characters, see astarion). conflict is the driving force of a story, no matter what it is. even the most sickeningly sweet cozy slice of life story will have some kind of conflict. it's unavoidable. that's life. taking that away is setting yourself up for failure and all that remains is a boring story full of boring people. no one cares about characters who have their lives together.
(the post is technically over but I wanted to put some final thoughts under the cut bc this got longer than I meant)
I want to go back to the statement real quick... like i do agree, it's true as writers we'll subconsciously (or consciously if you're insecure) try to make our characters appealing, but this is the common trap writers fall into by giving a shit about what others think and want from Their work (which btw I fully believe in writing what you want even if it's "bad" because something with genuine soul will never be as bad as soulless cashgrabs). romanceable characters can and should be as flawed as you'd make any other character, bc trust me there's an audience for everything. even a random npc with two lines will be attractive to someone.
the pressure of an imaginary audience is what pushes writers into a corner and prevents writers from writing and exploring what They want. it's the writer's story first, not the audience's. I think the romanceable companion trap can be easily avoided if writers just 1) grow a bit of a backbone and 2) ask themselves if this is even a necessary or insightful mechanic that will help develop a character further. ask themselves if this character even has the capacity to handle a romantic relationship bc everything else is subjective and it's impossible to appeal to everyone (which apparently this is a controversial take). I won't sit here and pretend that I don't appreciate a good romance, but sometimes all someone really needs is a friend.
obsidian is a good example of self aware devs. they tried to do romance for pillars of eternity 2 bc of fan demand, and it didn't work very well. now for avowed, they didn't explore romance bc they know it's not their strong suit and don't feel it's necessary for this story, instead that time and effort went to developing the characters in other meaningful ways. I have nothing but respect for such a decision bc they know what they want from their story instead of lying and trying to be everything at once. less is more as they say.
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kelocitta · 9 months ago
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Tangentially related to some of the discussion i posted earlier but quiet literally the first RW Art Month i participated I did it completely on whim like, one day before it started. And I mostly did it because I hadn't drawn a ton of rain world and wanted to draw more. Fandom presence was a lot smaller than and I was one of a handful of artists who did the entire thing. Fast forward and I still do Art Month and I've gotten to work with VC directly. But it was quite literally something I decided to do completely on whim that set the ball rolling, and for something a lil more niche and certainly with a lot more dev/fandom art involvement than most. It's really random how and why you might get noticed more than usual, especially with the "toss it into the search and hope it pays out' mechanism of Socmed
#t.extpost#and im hardly the fanciest art month artist out there so it wasnt even about being a jaw droppingly talented artist or whatever#and while artmonth for rw is still given a huge focus its also a much much bigger thing now with a much bigger number of participants#which is cool! its awesome how many people i saw do most if not all of last art month! and VC is really good about not just repping the#most popular artists or fanciest pieces#but theres So Much More there now and while its great for finding artists its also impossible to get Everyone in there you know?#Although they absolutely try#And this is like. one of the most fanartist involved devs ive ever seen in terms of both celebrating the art their fans make and actively#bringing those fans in to contribute#and its /still/ hard to get going just because thats how Posting is#i used to be more of a hk artist which is both a huge fandom and riddled with stunning artists but theres So Many#and niche fandoms are niche so youre more likely to connect with people but less likely to see a ton of engagement regularly -#probably best example i have for that was being briefly fixated on patapon.#Its just messy to try and find the hack that sets you up#just have fun and jump around and make what you like#get a sense of feeling for your style and some people will stick around for that vs. strictly the subject matter#others will look up the thing you switched too and some wont engage#you cant really control it#so have fun and draw that thing you randomly thought about at 2 am that doesnt match your blog#draw for that forgotten rpg you liked when you were 15 or draw for the 70 player max steam game you played for this week#you never really know what will happen#but its not really worth worrying about what will happen either
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snowrosestudio · 1 year ago
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I don’t usually share wips of my embroidered portraits but i wanted to take a pic before I start stitching on top of the painting because there’s a high chance I might stuff this one up I am NERVOUS
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ratxklng · 1 year ago
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ummm. idk!
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lesbiangiratina · 1 year ago
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Not very fond of people like waving off testament’s gender as just a Gear Thing but well at least it becomes funny when people apply it to gears as a whole. Like yeah i can agree with that. It has nothing to do with being a gear tho theyre all just transgender
#okay ill talk about it seriously down here#it does feel like the original intent behind their androgyny was to kind of Other them from humanity#daisuke saying theyve transcended humanity / talking about their ‘inhuman beauty’#i dont want to call it dehumanizing since theres like. a weird positive (…i guess) angle of them being ‘above’ humanity#thats just kind of a trope though. like nonhuman characters without a human concept of gender or sexuality. yknow#but anyway strive didnt really go back on this. they kinda made it a part of their arc?#i think dev backyard says that theyve ‘lived without the concept of gender’ since being turned into a gear#but theres no disconnect from humanity that goes along with that anymore#i like the implication that reconciling with humanity and more importantly their OWN humanity coincided with their presumable transition!#alright now for the part of this i dont like. its weird to assume the gear conversion had some effect on their body and THATS why theyre nb#i think any implications of that are vague enough to be dismissed#i wouldnt even call them Implications its like. messy (and contradictory!) early 2000s phrasing and a theory about 1 line of dialogue lol#early fandom stuff im aware of but dont know enough to talk about aside. nowadays its just used to like#excuse their androgyny. by gamers who cant just. believe that theyre nonbinary because they want to be. lol#not because of anything that was done to their body against their will. or even more simply because theyre just a gear and are Above gender#literally theyre just nonbinary. isnt that cool. i wish everyone could agree this is cool and end the discussion there.#except for me. i can discuss it all i want forever. because im the understander.#whatever. at least the section of testament’s wiki page theorizing about their genitalia is gone now. kissaroo for whoever took that off.#I NEED TO WRITE UP THAT TIMELINE IM LITERALLY NOT KIDDING WHEN I SAY IM AUTISTIC ABOUT TESTAMENT’S GENDER. CLEARLY#the kat goes meow#gg
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beast-of-mosss · 2 years ago
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Drawings of Deshan and concept Deshan after Trepaser to DA:D(they woild be about 39 in DA:D)
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manikas-whims · 6 months ago
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Xavier — No Restraint 🚫⛓️ | thoughts
First of all, let's take a moment to appreciate how FINE Xavier is 😩 this man is a perfect blend of gorgeous, beautiful, sexy and cute ♡
from the perfectly messy hair, to the shape of his eyes, to how they darken at you, to the pretty jawline, to the collarbones i’d lick and kiss 💋 to the broad shoulders and that impeccable chest.. HE'S SO FINE!
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As I said before, his cards are all about intimacy. They just feel so tender yet sensual and intimate.
The way he puts that lotion on your knee, admires your skin, is literally mesmerized by it! And the way he slowly n sensually runs his hand along it, fingers slipping beneath your dress with a purpose. He's on a mission to make you feel just as down bad as he is for you..
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So when you touch him in return, playfully put a bit of lotion on his nose, his gaze is feral. It's like he's literally frustrated that you don't even understand the effect you have on him..the things your mere touch does to him 😩
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I AM SO SURE THIS EXPRESSION IS A RESULT OF MC’s FOOT WORKING ITS MAGIC ON HIS DICK DOWN THERE 🤭
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He bites back (literally) in retaliation, and it's one of the sexiest things a man can do to turn you on. But even the bite is slow and deliberate..
He's barely holding himself together at this point.
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And then you go ahead and do this.
Crumble his resolve with a whisper of his name.
It's the most attractive thing you can do. Take his name in ways you wouldn't for anyone else..
YOU ARE HIS UNDOING 😩
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His expression is so full of want and betrayal, his eyes literally expressing “how could you do this to me? you'll be the one who's responsible for the consequences!”
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“something broke”
Yes gurl! HIS SELF RESTRAINT BROKE!
Do you realize he's been waiting for 214 Springs!? Do you realize how much he's been “restraining” himself from straight up devouring you!?
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He's unrestrained now.
He isn't mad. His expression is about conflict. It's like he's telling you wordlessly, with his darkened gaze that..
“YOU BROUGHT THIS UPON YOURSELF”
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yep he's about to wreck that pussy 🤭
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From angy bunny to agitated predator.
You're in for a long night..🥵
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And lastly..
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Xavier said “composure is overrated. lets be horny together and fuck like rabbits in heat” 🥵
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i really wish the card didn't black out on this moment and continued on a little further but the devs and story team are already teetering around that 12+ age rating so its understandable 😆
AMAZING CARD ✨ TOTALLY WORTH THE GEMS SPENT 🔥
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viibo · 5 months ago
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(I'm @ilovethisrebootsm my main is kinda messy lol-) CAN WE POSSIBLY SEE YOUR VERZION OF VED AND LEZAH INTERACTING RAHHHHHHHH (pretty pls :3)
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u dont know What uve done to my psyche….. im so obsessed w ved now… (my vers prefers to be called Nived for silly reasons :3 idk i thought itd be fitting)
more info n doodles below
nived puts on a shy nerdy nice guy to lower ppls guards down around him so he can discreetly figure out their vulnerabilities and what makes them tick. mostly for bullying and teasing purposes. if hes ever talking to you at All its either to make fun of you or pickpocket you. usually both
to contrast devs slicked back hair, veds hair is brushed down into bangs to cover most pf his face along with his glasses. they represent himself the same way as with dev’s shades (wearing them/hiding their eyes = hiding their true self)
i wish there was a better way to make a starker contrast in his shoes to parallel dev and lezahs Big silly platforms but unfortunately flat shoes are just Normal Shoes. maybe he purposefully hunches his back to appear shorter and more pathetic
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knuckleblaster · 1 year ago
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On some level I understand the rejection or outright denial of V2's death: it was jarring and brutal, especially for a character who, at least in laws of traditional video game rivals and the rule of thirds, seemed like it'd stick around for longer. This said, inferring from in-game lore as well as dev statements, I believe V2's death, tragic that it is, is not unwarranted; and that it is commonly pigeonholed into a characterization it does not fit into due to its assumed role within the game.
This is long, so it's going under the cut.
Considering its name, it's easy to assume V2 is a new and improved version of its predecessor; but it is more heavily implied that it's simply a version of V1 with thicker plating, and nothing more. [1] V2 was an attempt at salvaging V1's design after war became irrelevant, to capitalize on the resources wasted on a highly advanced war machine by rebranding it as an adaptable worker, for security and (theoretically) other peacetime activities (...not an innuendo). This was a failure; there's no reason to invest in something so refined when a handful of lesser machines could do the same job [2].
If V2 is contextualized within its backstory, it makes a lot more sense why it ate shit so quickly. It is, out of any in-game machine so far, one of the least suited for survival in Hell. Sentries and Streetcleaners were created for war. Swordsmachine(s) and Mindflayers are scrapheads, constantly adapting to create (and protect) their perfect, lethal body. [3] If anything, it's on the same level as a Drone, able to defend itself in a limited capacity, but not intentionally programmed or built for combat. Faced with V1, something built for perfect, swift destruction, a machine made for peace would stand even less of a chance than normal, even with an equal level of mobility and build.
V2 is also doomed, in a very literal sense, by the narrative. In a meta sense, it does not matter to the game story whatsoever [4]. V1 is the butterfly whose wing flaps set Gabriel's story in motion, but V2 has no such connection to his story, and is thus irrelevant. Even its lore entry is overshadowed by information about V1/its connection to V1. A third fight, as well, was never in the running, not necessarily due to anything in the game lore, but because its first and second encounters are all it needs: a third rematch would be repetitive and messy [5]. The reason for its extremely violent death sequence is to ensure there was no question as to its fate [6].
In regards to its personality; it is oft-headcanoned as loud, irritable, and competitive, but this characterization is more likely due to its color as well as its assumed role as a "rival" to V1; rather than based upon its in-game actions. Although its initial intentions are up to interpretation [7], comparing its actions and mechanics to other enemies fully rationalizes its anger. Although it's fairly easy to enrage in-fight, the criteria for its enrage state is much more specific than other enemies, and it's quite easy to not trigger it at all. Cerberi will enrage after one of its kind dies, Malicious Faces and Mindflayers after a certain amount of damage has been dealt (on Violent). Most notably, as the only other character with a rematch, Gabriel begins his second fight enraged after his first defeat [3], which can imply by extension that even though V2 is taking its second fight more seriously [8], it is still not outwardly angry. Its enrage state is only triggered when its patience is depleted (the player avoids it for too long), or in its second fight when it has been punched with the Knuckleblaster. These can be interpreted as indicators that V2 likes it when the fight is "fair": when it's not being avoided and picked at from a distance, or being hit with its own arm; which is frankly pretty fucking mean. A side note: Returning to its creation, it can also potentially be inferred that V2 was intentionally programmed with a rational, controlled, and even marketable personality, easily suppressed or overwritten for ease of use.
In another game, or if V1 was the protagonist, perhaps V2 would not be dead. Instead, V2 is doomed by its creators, both in-game and in reality. It mirrors V1 in action and Gabriel in mind, but unlike them, it has no place in this story beyond a truly fantastic duo of fights. Although its story has any number of potential rewritings or epilogues [9], its doom was always intended. It's easy to mourn lost potential, and its end is intensely tragic; but I believe it is a tragedy that meshes nicely with the rest of the game's story. V2 is dead, and not a second too soon.
Footnotes:
1.
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Along with the lore entry for V2:
V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.
2.
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twitter.com/HakitaDev/status/1538313328715513857
3. in-game lore entries, can be read on ultrakill.miraheze.org or here in one document: steamcommunity.com/sharedfiles/filedetails/?id=2245904838
4.
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5.
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twitter.com/HakitaDev/status/1538336055681863680
6. "And then V2 dies as hard as anyone could possibly die to make sure people understand he's fucking dead and is not coming back" - dev commentary, 05:08:09 (youtu.be/kaImho5JioI?si=v4_m90nfLOY-DyEZ&t=18489)
7.
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8.
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9. Notably, Dream's End Come True / v2isdead.com.
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The revelations given to us by the writers in the Reddit AMA are my 14th - 19th reasons why. It has single-handedly squashed any naive hopes that Bioware is still the storytelling powerhouse it used to be. Every single answer John Epler gave in the AMA is like an individual Game of Thrones S8 nuke. The contempt and disregard he has for the Dragon Age setting is palpable enough to taste.
I can only speculate: Were these the original sentiments and the intentions of the writers dating back to the game’s first round of development (dear God I hope not doubtful)? Is John Epler a Solas/Dragon Age hater that had been kept in check by a team of somewhat competent creative minds until the ill-fated exodus of much of the remaining core Bioware team? Is this simply a matter of retroactively adopting this worse storyline as the canon and running defense for a game that they know deep in their hearts is shittily written but must rationalize for the sake of keeping sweet with their EA overlords? Or, the absolute worst thing imaginable: Do these employed writers, in their absolute heart of hearts—no bullshit, no self-delusion, no fake-smiling at the camera to keep their job safe—think that they’ve written a decent story?
Because whether you like Veilguard or not, Epler’s answers show a callous, vindictive, spiteful disregard for the Dragon Age IP. Every magical, creative, cerebral, thoughtful, engaging thread, every distinct, unique, ambiguous, promising plot beat laid with earnest (even if messy) care, ultimately amounted to nothing but unremarkable, unimaginative, lethally disappointing shibboleth.
This AMA to me proves that the love for Dragon Age is dead. Writers may love it, Weekes may love it, but there is no love left in that building. A good Dragon Age game died when EA killed the initial dev cycle. They killed it again when nearly all the writers were laid off/left Bioware in the 2015-2017 window. There was no hope. The story you love, the Dragon Age you love, effectively ended at the conclusion of Trespasser.
Veilguard is not a game that was grown with love, but rather with scarcity, desperation, instability, confusion, corporate and in-studio mismanagement, and resentment.
That is not the game the fans deserve. That is not the game those who birthed the Dragon Age IP deserved to have inflicted on their brainchild. That is not the game that anyone deserves to have worked on—a Frankenstein of failed resurrections cobbled together to form a mediocre milquetoast abomination that fulfills no one but dilettantes and tourists.
It’s been a whole month since the game dropped. I’ve gone from hope to unease to bewilderment to disappointment to annoyance to frustration to sadness to scorn to contempt to grudging sympathy to cold antipathy.
I watched Angry Joe’s Angry Review of Veilguard and he said he was afraid that he now likes the IP less after having played Veilguard (he very much enjoyed Inquisition for all its flaws), and I’m afraid if I’m in the same boat.
In the end this is all fiction. It’s a video game franchise. It’s just a video game. It’s just entertainment. But damn it, hours were invested into this. Hours and sappy tears I will never get back. Emotional investment that will never be repaid. I feel like I’ve been swindled, like my creativity and imagination and energies that I devoted years into cultivating have amounted to absolutely nothing.
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gryffintheparrotcat · 3 months ago
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I hate how the critism of Veilguard has turned into "Its so woke" instead of focusing on the actual issues.
LIKE THE THREE CHOICES THING? I CAN'T BELIEVE PEOPLE JUST GOT OVER THAT SO QUICKLY?
Or the messy development with it's rewriting and devs & writers that actually knew and worked on the previous games being fired??
Hell I'd rather suffer through people debating over the artstyle for all eternity than have to hear another "The game is bad because nonbinary wouldn't exist in Thedas" or it's somehow even stupider cousin "The game is woke because none of the companions are hot" (both takes I've seen multiple times by now)
Congrats to the gamer dude bros for successfully derailing proper critism. If I was working on Veilguard and saw that the loudest critique was people complaining about pronouns, I would stop listening and I can't even blame them for it because every damn critique video ever has to have a segment dedicated to hating on "the wokeness"
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leviathans-watching · 21 days ago
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how do you feel about om! ending?
lololol frankly i think it should have ended a long time ago...
its obvious that i haven't really interacted with obey me in a long time and honestly it's because i didn't care for where the story went. not only do i not like nightbringer and thought it was a poor choice from the beginning, i also think the main story didn't need as many seasons as it got, especially because the characters got assassinated and flanderized, story lines were messy, dropped, or irrelevant, and overall, it was just never as interesting as the original story arc.
it's easy to point out flaws in each season, including season one, but at least it had heart and intention. season two has merit to me simply because i think the human realm part was interesting, but overall, i think it peaked in the original 20 lessons and just kind of tapered off from there. there are some exceptions where things got interesting again, like the addition of thirteen, mephisto, and raphael, but overall, i much preferred the limited story we were originally given.
i think also the limited gameplay mechanics really harmed the game in the long run (hence why they kept adding things and even made completely new ones in nightbringer), but as an og player (seriously, og, i began playing it the month it was released) it got boring. another part of being an og is that it was frustrating watching the devs get greedy especially as quality plateaued (or even went down) and players concerns (like the racism and whitewashing) weren't addressed well
additionally, as the story went on, i lost interest in the characters because they weren't developed in any meaningful way. i've stated before that the characters i write for are almost separate entities from the canon ones and that's because i based them off of the original season one versions and they've changed soooo much since then, especially considering nightbringer (but also i didn't play nightbringer so i could totally be talking out of my ass but i feel like the premise itself inherently changes the characters since it's a different version of the ones we know and love from the og game)
it may seem like i'm being a little harsh, and honestly i am since i do have a genuine love for the game even if a lot of my passion has faded, but i'm very very bitter about where the game went and greatly mourn what we could have gotten if things were different. i still am fond of the original arc and characters but so much time has passed since then and so much has changed with the game and the fandom that i don't think i'll ever love it like i used to. anyway rant over, mammon is the loml, and it's touching to see so many current fans mourn the game because i love that people still love it and see so much magic in it <3
(obligatory if you like the later seasons/nightbringer/where the story went/etc all the power to you it just wasn't my cup of tea in the end)
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elderscrollsconceptart · 3 months ago
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if there's one thing i've learned from following this blog its that games need to get better about crediting artists. There's designs i've seen here that are pretty iconic (literally iconic within the game's lore, even) that are just "artist unknown".
I agree! Most of the time the actual game company *does* Credit their artists BUT it's usually only under an abstract title in the game credits or something. It is veeerrry rare to find games from large publishers giving specific credits.
IMO the best way to deal with this issue is for artists and devs themselves to go online, make a public portfolio and *talk about what they specifically did and made*.
Game dev can be frantic and messy and artists and devs can have ALOT of random jobs and responsibilities from week to week. If they get out there on their own and share with the world what they did it makes a huge difference for us in the fandom(s) to appreciate what they did and give proper credit where it's due.
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