"This person got an ask that was WROOOOONNNGGGG ABOUT 3H" raxis there are racists in the server you are in can you maybe talk about that for once
I don't get why it's so difficult for him to talk about it. Like you can block evade and make an entire tv tropes page about a fic that isn't even yours, but you can't talk about the bullshit going on in the Edelgard discord server? Okay then
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new rgg fans will never know what they missed back in ye olden days of the fandom (like, 2019), doubly so now that scott strichart's deleted his twitter and jon riesenbach's privated. twitter was so fucking fun and then whatever-the-hell at sega of america happened and caused a fucking snowball effect and now we have shitass localization and resulting discourse that makes every release nigh unbearable, misinformation, confusion, people complaining about "bad writing/mischaracterization" not realizing it's because of the shitass english loc, i'm sitting here like jesus christ these loc bitches massacred saejima's character voice, people will never see him as he was intended, as original yakuza 5 localization Correctly painted him, and now they're coming for kiryu. god help us. we used to be a proper fandom. before everyone was subjected to the remastered localizations and shaky eng characterization. no one had even played yakuza 3-5, people still called morning glory "sunshine" orphanage, kiryu was our only protagonist and people still called him "boring", it was beautiful...
anyway gaiden uses affective instead of effective because the current localization team is full of careless dumbasses who don't give a fuck about ensuring they're using correct english grammar and this is not an isolated incident
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Film Friday: Dungeons and Dragons: Honor Among Thieves
After my last FF being of a slow burn indie movie of excellent pedigree, I figure it's time to talk about something big and (joyfully) stupid to even things out. I joke, but Dungeons and Dragons have been on my mind these last few days, so why not talk about the movie adaptation. No, not that one, the good one. Trust me, I will get to the Jeremy Irons Chewing The Scenery movie eventually, but today we're talking about Honor Among Thieves.
One of the greatest joy of the current era is that with the mainstream-approximate popularity of Actual Play shows like Critical Role, Dimension 20 and Naddpod, there's a wider understanding of the kind of storytelling that goes on in tabletop roleplaying games. The particular way these stories blend character-focused storytelling with a main plot that usually functions as a lens for said character focus isn't unique to roleplaying necessarily, but it is a central component that this kind of storytelling needs.
As such, Honor isn't a quest for a magical artifact to slay an evil wizard undertaken by brave adventurers, it's more the ongoing catastrophes of a bunch of walking disasters that also happen to feature some looking for magical artifacts and slaying some evil wizards more as a matter of consequence.
To wit, our story follows bard Edgin, Barbarian Holga, Sorcerer Simon (I SEE what you did there), and outcast druid Doric as they attempt to reunite Edgin with his daughter Kira, now the ward of former friend of Edgin, Forge. Complicating matters is that Forge turns out to be a lying, thieving, betraying backstabber who has teamed up with an evil red wizard to rule the town of Neverwinter, and he's not much keen on relinquishing his ward, so it's-a-thieving our adventurers must go.
When I say the storytelling follow the beats of a D&D campaign, that isn't only on the character focus stuff, it's down to the structure of the thing. The band of adventurers plans to preform a heist, but needs a magical artifact to do so, so they enlist a legendary warrior whose hyper-competence and cryptic advice makes him the most obvious GM PC I've ever seen, for the uninitiated is a GM PC is a NPC made to follow the rules of a player character, usually for the GM to get some vicarious playing thrills and/or wrench the plot back on track directly. Together with this hot piece of HP, our heroes fumble some puzzles, circumvent some puzzles and gets into moderate to severe peril, as is tradition.
There's a real sense of fun to the proceedings, and the movie is filled with the kind of gags that might arise from a table full of giddy nerds. Of course the bird-man Jarnathan becomes the most important character in the room for like ten minutes, that's the kind of character players latch on to. Of course, our players have a close call with a pack of Intellect Devourers, who it turns out have no interest in the group. For one nobody plays a class who benefits from high Intelligence, they're also idiots, not that they let that stop them of course.
All of this comes together to create this infectiously enthusiastic film. The action scenes are made somewhat more kinetic than the miniature and/or imagination-based fair it's based on, yes, but there seems to be some attention paid to structuring most of them like D&D fights. The final confrontation with the aforementioned evil wizard in particular has the distinct flow of a climactic campaign-concluding encounter. There's stuff to nitpick, of course, but show me a single D&D group who plays strictly "Rules As Written," and I will tell you that you've shown me some miserable gits that'd be happier playing a video game.
There's obviously a lot of love behind Dungeon and Dragons: Honor Among Thieves, from the writing and directing choices above to using practical effects to show off some more fantastical humanoid races that they didn't really need to show off, although I would be derelict in my duties if I didn't remark that while Tieflings can indeed have human skin colors, it is highly unusual for a player to chose to be anything but blue, red or purple. I'm not saying Sophia Lillis should've been in body paint this entire time, but it could easily be justified.
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Y'all do know you can't make Jason be NOT white without changing his whole character, right?
For other characters, yes, because their physical appearance are not that influential in their story, on how they are viewed by people, on their personality formation — you can have a black/asian/indigenous/arab/brown/latino/etc Nico and yes, the hate he gets will have a undertone of racism but at the same time nothing significant on his story, motivation or personality will need to change. This is also true for other characters: Clarisse risks repeating the "aggressive WoC" stereotype but the character itself doesn't change.
This isn't true for Jason, whose main character trait is how he is perceived by others and how he showcases himself to others based on that perception. (specially with how little effort Riordan put on him besides making him perfect-er Percy who's somehow also weaker and less important than him).
Let's not pretend a black, Arab, indigenous, Asian, Latin man, etc, in the USA would ever be treated with the universal reverence Jason gets from New Roma, you can't have the illusion of perfection and most of all, of invincibility they have about him when you see him suffering racism or xenophobia in the middle of a mission. Nothing in his life has ever gone wrong, that's his image, destined to be king, he is supposed to have no weakness on his peers eyes.
He is not trying to prove people wrong, he is trying to prove them right; he isn't worthy despite their prejudice, on the contrary, he only tried to make himself worthy to fulfill their expectations. He can't be a woman or an immigrant or have a visible disability or any other thing that strays him from a perfect ideal by western society standards, and be that same character.
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