#its for lore reasons. he became a paladin
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ding dong the witch is dead.
rawest thing my character ever said to a betrayal tn in dnd was 'a person who cannot keep their word does not deserve to keep their tongue. you are dead' to a woman who had said she'd keep a promise on our journey
#she had a king under her thumb and he was essentially her puppet#my character is a dual classed sorcerer w paladin#its for lore reasons. he became a paladin#but thank god for sorcery points. i nearly always forget abt quickened spell bc i favor the power boost of transmuting spells + draconic#element dmg bonus. dont cite me#im falling asleep but man#forks are great projectile weapons
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hey u have ocs? information?llllong post? please if u have like. info on them? or just doodles idk
hi sorry this has been sitting in my inbox for a while bc i keep forgetting it exists but uh!!! sure !!!! theres not much interesting stuff here though so im just gonna ramble in whatever order i feel like. unless theyre like a group or something
so copper and omen my wof ocs probably have the least to say? because i dont have any sort of story for them at all. copper is a silkwing with some anxiety issues and omen is her girlfriend who has VERY bad trust issues. not sure how they get together but i think maybe omen couldve helped protect copper from a disaster and thats how they met? which sort of plays into omens main thing, which is that she's a nightwing who was hatched under a bloodmoon. so within wof lore as stated by our lord and savior tui t sutherland, she can see the future, but only disasters. in my head shes kinda a cassandra or goosefeather figure where shes almost always right about her visions unless something is done explicitly to prevent them from coming true, but nobody believes her. idk i have way less for copper than omen but they are a pair and im not allowed to seperate them.
my other significant wof oc is frostbite. does he exist in the same universe as copper and omen? maybe idk. they might have a cool adventure together with some other characters if i ever feel like it. tbh all 3 of these guys were just design practice for me so all story is just kind of random thoughts. anyways so frostbite was actually adapted from an old character from an rp group i was in. originally he was an icewing/nightwing and a weird old man who hides in the woods and definitely does murder. but hes basically a completely different guy now so thats mostly irrelevant. anyways so the half nightwing part became half leafwing (not on purpose i just forgot he wasnt always a leafwing). and i have a very, very rough idea for his story. for context since idk how much you know about wof, icewings have a caste system for aristocrats called circles, numbered 1-7, and your ranking can change based on how much you "embody the ideal qualities of an icewing", so theres a lot of pressure put on icewings to be as perfect as possible. anyways, i think frostbites dad was probably in the first circle when he had an affair with a leafwing. normally that would probably be enough to get him kicked out of the aristocracy entirely, but somehow (probably through a combination of being close to the queen, maybe as an advisor or maybe just an old friend? as well as having been high ranking for his entire life before that) he was allowed to return along with the son he had with that leafwing, but as punishment dropped to the bottom of the seventh circle. and frostbite is that son! cursed to never feel fully like an icewing, and always struggle to make himself seem worthy of being there at all. hes pretty hotheaded (NOT a very icewing trait, as others love to point out) and while he definitely knows hes getting much harsher treatment than others get for no reason other than his leafwing side, hes still trying his best to fit into society. its not exactly going well for him because it feels like no matter how perfect he is, thats always at least a couple steps behind the worst "real" icewing. anyways, something happens, i dont know how, but he manages to get out of the ice kingdom for a bit, and probably goes on an adventure with some friends, and realizes just how fucking stifling that place was. and then he never goes back. idk hes sort of like winter if he had more daddy issues.
ummm. colorux isnt real. ok but actually colorux is a joke oc i share custody of with ridragon. she is a gremlin, gay, british, and a member of organization xiii. shes probably friends with luxord because luxord is also british. thats it.
MY DND GUYS NATHAN AND DUST!! i have a lot more for nathan so. dust is a tabaxi paladin with an oath of devotion. the campaign she was supposed to be part of was a war one, so i wasnt sure how much rp there was gonna be, so i only came up with enough that i would have something to work with if it ever did happen. so that mostly means her personality. shes probably autistic, she struggles to hold a conversation very well, and very much leans towards the stoic side, although she loves collecting shiny things whenever she can and if you get her talking about her collection she can talk for hours. she also has a strong sense of justice (hence the oath of devotion), and will try to do what she thinks is right no matter the cost. thats dust!! fun fact about her she was NOT inspired by dust from dust an elysian tail them both being cat people and paladin equivalents and having similar personalities and the same name. that was actually a complete coincidence which i think is hilarious.
nathan is probably the one i have the most story for!! so backstory about them, i made him up on the spot for a dnd campaign that sort of fizzled out. i had forgotten to make a character sheet so i just found a list of premade ones and boom!! nathan. theyre a drow rogue and i made them specifically to fit as few rogue stereotypes as possible. i like to think he grew up somewhere around upper middle class, with no real reason to get into crime since it's not like he needed anything in particular, but he was a stupid kid with stupid friends and too much time on his hands!! so he and his best friend who does not have a name im so sorry. my brain is saying maurice and i think thats funny so their friend is named maurice now. anyways so nathan and maurice started doing petty crime as a passtime!! they were pretty good at it too, if you asked them. and then something went wrong. i dont know exactly how it would happen, but somewhere along the line in their stupidest crime yet, things went wrong, and nathan panicked, and ran away, leaving maurice all alone to deal with the cops. what happened? nathan doesnt know. but it fucked him up man. its been like 30 years and hes STILL beating himself up about it. he became a lot more cowardly, avoiding risk and running away from things whenever he can, they try to avoid getting attached to people so he doesnt feel bad when he instinctively pushes them in front of danger so he can avoid it, and hes just generally a disaster. also theyre scared of spiders. i love them.
and uhhh that just leaves angie, rea, and charlotte. so for context, my original idea for these guys was a sort of depressing game about accepting the inevitable, but theyve honestly become way more sweet since then so!!!! angie and rea are reapers, and their jobs are to guide the dead to the underworld. and theyre also roommates! but not gay. angie is aroace. rea is probably aspec too now that i think about it. little bit of fun detail about them, angie tends to take jobs where shes guiding assholes, and she loves trying to make their trips as terrifying as possible. shes not good at being empathetic!! rea on the other hand. is terrible at being scary. so she mostly gets jobs with kids, and she goes through as much effort as she can to make sure they're NOT scared. kind of opposites to angie but idk i think theyre cute. anyways, charlotte is not a reaper. shes actually just a little girl, probably 8-10 or so. reas job is to guide her, but when she gets to charlotte, she realizes charlotte's not actually dead. shes on the edge, she could slip over at any time, but shes not dead. rea realizes if she brings charlotte to the underworld there's no chance she'll ever be able to wake up again, but if she doesn't, then maybe charlotte has a chance. so instead, she takes charlotte home with her, to the inbetween. so oops!! surprise child aquisition. personality wise, charlottes probably that sort of sassy little kid. you know the type. she isnt scared of angie in the slightest!! actually, shes not scared of ANYTHING, if you ask her. idk theyre a fun little trio in my head
theres probably someone else im forgetting buut if im forgetting they cant be that important. anyways im not really in a drawing mood rn but i might add art later. but idk my oc tags are literally just #name (oc) so just do that if you wanna find my art of them. i dont draw them much. also i need to redesign some of them. ALSO I DONT HAVE A CHARLOTTE DESIGN FUCK.
#oc#not tagging this with my oc tags#anyways yeah thats my ocs. idk i dont tihnk about them too much
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daphne lore
alright folks, i've finally finalized daphne's backstory.
Full name: Daphne Taverim
Pronouns: She/Her
Nicknames: Daph, Dee, Witch (affectionately, mostly) by Rolan
Birthday and birthplace: 6 Kythorn, 1461 DR. Thultanthar (Material Plane) (GEMINI BB)
Height: 165cm, 5â4â
Class: Wizard, Necromancer
Alignment: Chaotic Neutral
Titles: Lady Shade, Witch of Thultanthar
Love Interest: Rolan (but the Daphneverse is large and she has been shipped with many).
Family:
Parents: Deregon Taverim, Oath of the Crown Paladin; Manarlume Tanthul, Prince of Shade
Siblings: Anyone who has her face (no seriously, her father is a bachelor and I imagine she has lots of siblings in FaerĂ»n she doesnât know about).
The Taverim clan came to Thultanthar eight hundred hundred centuries ago, and became one of the first elven families to settle there while it was still in the Shadowfell. As such, they spent most of their time trying to make their ambitions known, to be worthy to call one of the last remaining Netherese enclaves home. A prominent magical family, they soon became adept in the shadow weave. Deregon, however, was not born with any such gift. But his devotion to his his home was unmatched. He quickly rose to power and became the head of The High unit dedicated to protecting Dethud Tanthul, one of the Twelve Princes of Shade, and the seventh son of the High Prince, Telamont Tanthul. It is then he met Daphneâs mother, Manarlume, the daughter of Dethud. Manarlume wanted nothing to do with Daphne after she was bornâshe viewed her half-elven daughter as impure and a blot in the Tanthulâs Netherese (human) bloodline. Deregon convinced Manarlume to give him custody of her, and thus, he raised her on his own, with the help of his elven family. Daphne and Deregon were among the few who escaped Thultanthar before its destruction.
Both her father and her mother are still alive, though she does not know the whereabouts of her mother, nor does she care. Her father is currently on a quest of his ownâan Oathbreaker for having chosen to save his daughterâs life over Dethudâs during the fall of Thultanthar.
At the age of 23, Daphne was married to a cleric of Shar named Belnan. It was an arranged marriage, but the two got along quite well, and eventually, they grew to love one another. He did not survive the destruction of Thultanthar, though he did help Deregon to get Daphne out of the city before the fall.
Personality:
Daphne is aloof, curious, and a bit mischievous. She will often play devilâs advocate to test otherâs resolveânot to cause trouble, but to better understand other peopleâs positions, beliefs. Raised in a relatively evil-aligned society, she dances on the precipice of it often, but her time spent in Baldurâs Gate has taught her that goodness is not always weakness. Growing up, she was always treated as lesserâher blood, and her not having been born in the Shadowfell. As such, she has a competitive streak, and always feels as though she has to prove herself to someone. Especially with magic.Â
Her father being a military man, sheâs developed a barracks-style sense of humor. She loves a good quip, and teasing is her form of affection. She also has an unnaturally strong playful shove for such a tiny frail wizardâanother thing she got from her father. One time she nearly knocked Astarion over after laughing at one of his pick-up lines. She is also prone to snorting when she laughs if a joke hits her particularly well.
She knows that her practice is taboo in FaerĂ»n, and she grapples with the concept of it; she was raised in a society where it was normal, commonplace, revered even. Daphne will always look for reasons to explain her craft, but respects those that still hold their reservations. She knows what her colleagues in necromancy are capable of. Overall, she is open-minded, and doesnât have a hard time putting herself in othersâ shoes.
Daphne struggles with self-doubt more than anything. The loss of her home was tragic, terrifying, and it began a whirlwind of hard realization that her home, her people, her family were viewed as enemies, tyrants, threats. She finds it hard because no one mourns them, and feels isolated in her grief. She keeps her origin a secret, knowing that itâs not exactly a good thing to tell people. She wonders if she will every find a place where she truly belongs, or if she is even worthy of it.
Her late husband, Belnan, and his sacrifice haunts her to this day. She wonders often if she was worth it, if his sacrifice was wasted. When it comes to love, she closes herself off to the point of being mean about itâshe doesnât want to get too close to anyone ever again for fear of the pain it could cause.
Random Facts:
- Daphneâs main work in Thultanthar before the fall was to care for the Grand Catacombs. There, she would conduct rituals for people to speak with their ancestors for guidance, should they wish.Â
-She calls herself an âarcanistâ more than a wizard because of her upbringing.
- Daphne loves strawberries most of all, and almost always craves them; her component pouch has small strawberries embroidered all along it. Coming from a floating city surrounded by shade, strawberries were never heard ofâbut her father would bring them back after his excursions to the surface.
Quotes:
âHave you heard this one? A skeleton walks into a tavernâwait, maybe itâs a zombieâŠAnyways, a zombie walks into a tavernâor was it a ghoulâŠâ
âIâve seen and smelled worse.â
âMy mother would have a lot to say about this were she here. Well, sheâd have a lot to say were she not here. She just generally has a lot to say.âÂ
Story:
After the fall of Thultanthar, Daphne and her Father traveled to Baldurâs Gate. The plan was to sail away from FaerĂ»n and find some place far away to start over, but it fell through, as a lot of plans do. Deregonâs broken Oath weighed heavily on him, and he decided, after making sure Daphne was comfortable in Baldurâs Gate, to leave and rediscover himself in this new world. Daphne objected of course, not knowing much of a life without himâbut eventually, she relented, knowing it was a journey he had to make on his own.Â
Her first few months on the surface was full of intensive unlearning. In Thultanthar, she was taught of the history of the world through the Netherese perspective, and found herself shocked that it was not necessarily true. On one hand, she felt betrayedâbetrayed by her closed-off, cloistered upbringing. On the other hand, she felt enlightened, her curiosity piqued by the unknown. She delved into books and, her favorite source of knowledge, the dead, traveling all along the Sword Coast to explore ruins of the past and speak with those interred there to learn their stories.Â
Daphne was caught up by the Nautiloid as she was leaving Baldurâs Gate to investigate the shroud that had befallen Moonrise. She had heard rumors of it, and wanted to see it for herself.Â
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Adventures of the Aurora Saint
Became inspired to play ER again, so I finally finished the game on the Int/Fth character. Here's some thoughts.
~ Background ~
I still very much like (and stuck with) the character theme of "Snowfield Paladin". The idea being Cold status and the Light spells (ie. auroras) would be central to the build.
Lore wise, I imagined him as an ex-fundamentalist or "proto-Miquellan Knight"; a servant of Miquella who traveled into the northern snow in search of a place to plant the (future) Haligtree. He dies on expedition, but is revered as a minor saint in future times.
~ Build ~
Character ended being a spellsword+support incants. We had a very distinct Int=offense, Fth=defense split in our kit; both for lore and ease of control reasons. As per usual, I don't like pure-caster or 'dual-caster' sorc+incant styles, hence the focus on melee.
Here's the final stats...
Mainhand: Glintstone Kris
Offhand: Zweihander + Golden Order Seal
We want to use Glintstone Kris' projectile weapon art quickly in fights. Meanwhile, buff incants and using 2H Zweihander (we cannot use it 1H) is something done before combat (or at least requires a big disengage during fights). Put simply, Mainhand = "fast actions", Offhand = "slow actions".
This works because Mainhand takes priority for weapon arts (when off-hand has 'No-Skill'). By soft swapping to our 2nd Offhand (Seal), we get to immediately fire Glintstone Kris. Thus, if you do the reverse (Offhand - Kris), one also needs to 2H the Kris to use it's weapon art. Having G.Kris + Seal out at the same time also lets us easily access all our ranged combat tools in the same place.
Essentially; swap "style" from melee to ranged with 1 button. Though switching back to melee requires 2 buttons (swap Offhand > 2h grip). Its not that big of a deal though, since ranged combat gives you space from the enemy; and thus time to switch back to melee.
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Zweihander was used with magic infusion. The original cold infusion idea is not very good on our stats. Still, its possible to have most of both worlds thanks to 'Freezing Mist' AoW. It procs cold more less in 1-hit, and there's few other weapon arts that pair well with colossal sword class anyway.
Feeding into this, we had Banish Knight Halberd as a 2nd melee weapon (Offhand hardswap). Here, we had a ranged frost attack in 'Ice Spear'. Ended up using the Halberd sparingly, mostly because I enjoy the distinct melee/range swapping style the main weapon setup had - having another range attack was excessive IMO.
Some alternatives to Glintstone Kris as a 'bullet stick' were any light weapon + Glintblade Phalanx. And of course, Sword of Night and Flame.
-
Spell options were largely lore-driven, I used support incants + Golden Order sanctioned offense spells (ie. Golden Order discs + assorted Dragonbolts). Though, having assorted Int weapon arts meant that 'generic projectile' Incants had no real use. By the end, incants were largely for buff, though the occasional Discus/Lightning Spear still had a use (namely, evasive enemies don't dodge them well).
Which then brings up the question; is it a good idea to run such an odd hybrid just to use some buffs? Unlikely.
Yeah, Golden Vow is good. But what if instead of spending FTH for a temporary dmg/def buff - we just add INT for more damage, or END to wear better armour?
-
Since we finished the game before hitting Meta-level, there's still a few points to spend. The current MIND/END values are not optimal, and one can easily throw more END for better armour. Alternatively, more STR to 1H Zwei.
In the end, Im really fond of the character. Sure, hes mostly a 'jank spellsword' with support spells - nothing that a pure 60 INT character couldn't do better. At least, if you only count offense in solo play. The weird combo of Int missiles/frost + Fth buffs, IMO make him a very interesting PVE coop phantom - and Ill taking him to the DLC as such.
Below is some discussion about INT+FTH hybrid weapons.
~ 50 for Damage ~
One common statement about Int/Fth is the lack of weapons besides Sword of Night+Flame. And while its true that Int/Fth has no dedicated infusion, consider that in ER - damage is pretty free.
What Im trying to say is; ER lets you have way more damage than you ever need. Also, plenty of weapons/spells will hit hard without optimal stats.
The idea I ended going for is "50 damage stat". This something Ive picked up from PvP, where you get 50 in your main damage stat and spread out the rest to wear more armour/use a greater diversity of weapons. Sure, this isn't a PvP char - but the logic here is to do an uneven split of Int>Fth, treating Fth as a utility stat (sort of).
Main reason for Int > Fth stat spread is that you get more utility splashing Fth than Int. Int>Fth gets to use Int offensive tools + Fth utility tools - while the inverse doesn't work since Int doesn't have much in the way of utility.
Since Golden Order Seal scales Int/Fth equally within the 30-45 softcap bracket (eg. there's no difference between 40/30 or 35/35). Thus, the ideal Int/Fth ratio depends on what incants you want, and if offensive spellcasting is your main goal.
Worth noting that for Incantations, going above 30 Fth gives few new spells (above 35, even fewer). For support incants - Protection of the Erdtree (35 fth), is last the major one. There's the advanced heals/regen spells but those are not that much/strictly better than the basic versions. For offense, pretty much all 30+Fth incants are some form of cataclysmic AOE attack (see. Radagon's Ring, the various Dragon Lightnings). How many do you really need? (if any at all).
The 45 softcap also means that our weapon/spell ideal stats are not in sync, which leads to...
~ The 45+5 setup ~
A solution I settled on was 45 Int + Heirloom talisman (Int or Fth). Throw on the +5 Int if you want to swing weapons, hitting the magic infusion softcap (50). Swap for +5 Fth to in you want better offensive casting.
This was because we were squeezed for levels during most of the playthrough. For the final build (depending on target 125-150), you can easily ignore this swap.
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That is all for today.
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âWhat is this, the Dark Ages?â
Or, Arthurian themes and allusions in the Brotherhood of Steel mythos as seen in Fallout 4. (But thatâs a lot of words.)
Yep. We're doing this.Â
First, some obligatory caveats: there is no single Arthurian canon, just 1500 years of assorted fanfic based on the whims of whoever was writing at the time. For this extremely highbrow Tumblr meta, I have ignored most of it and drawn on my favorites. Also Wikipedia.
Also, I am not an expert in Arthurian literature (or Fallout lore, come to that), and I preemptively beg the pardon of anyone who is.
Finally, in no way am I claiming that all these parallels and thematic echoes are deliberate or even significant. In fact, I'd break it down into:
Clearly deliberate allusions, whether in or out of universe;
Probably coincidence, but could be someone deliberately capitalizing on a coincidental similarity;
Almost certainly coincidence, but fun to speculate about; annnnd
Blatant Monty Python references. (Because of course there are.)
I'll start with the big one.
Arthur Maxson, boy king and unifier
(source)
So across all the retellings and variations of King Arthurâs life story, there are a few consistent elements, particularly in his early life and rise to power. Some of these threads are echoed in the Fallout universe, specifically (and unsurprisingly) in the person of Arthur Maxson.
Both the legendary King Arthur and Arthur Maxson were born with a claim to power lying in their ancestry, both were fostered away from their families, and both proved themselves in combat at a young age.Â
King Arthur united the warring kingdoms of Britain into a single entity, making them stronger against outsiders and receiving general admiration and acclaim. Arthur Maxson united the divided factions of the BoS after the events of Fallout 3 and is held in similarly high regard by his men.
The name Prydwen is a reference to the ship of the original King Arthur. Presumably, Arthur Maxson (or someone in the BoS who anticipated his promotion) christened the airship in a deliberate homage to the Arthurian myth.
King Arthur is associated with his legendary sword. I think itâs notable that Maxsonâs legend is associated with a bladed weapon, too. ("He killed a DEATHCLAW with a COMBAT KNIFE!â)
Probably coincidence, but fun: the historical emperor Magnus Maximus, who pops up a lot in early Arthurian legend, was known in Welsh as... Macsen. (ââ _â )
Round Table, but make it dieselpunk
(Continued under the cut.)
Moving away from obvious allusions and into some looser parallels:
Like the Round Table, the Brotherhood is an exclusive knightly order with its leader being the one able to open it up to his chosen few.
Like the Round Table, the BoS sees itself as defending human civilization against forces of chaos. (Iâll touch on their tech-hoarding tendencies when I get to the Grail stuff.) This idea of civilization in the face of chaos goes back to the BoSâs founding, even though the level of isolationism we see in most of the Fallout franchise is not exactly what founder Roger Maxson had in mind: âNotably, Maxson's ultimate intention was to establish the Brotherhood as an organization that works closely with people outside of the Brotherhood, as guardians of civilizations, not its gatekeepers.â (source) In a lot of ways, Arthur Maxson represents a return to his ancestorâs original ideals.
Renegade knights? Internal politics? Traitors within? We gotchu.
In both the medieval legends and in all chapters of the BoS weâve seen, thereâs a big focus on bloodlines (ew). Ironically, itâs probably Arthur Maxsonâs unquestionable ancestry that allows him to be more progressive than either of his East Coast predecessors when it comes to boosting Brotherhood numbers by recruitment (even though you can still see a clear division between âborn Brotherhoodâ and recruited soldiers, but thatâs a topic for another day). Maxson sees himself as an Elder who "cares for the people"âhowever misguided and patronizing that attitude might beâand whatever else you might say about the guy, you can't say he doesn't believe he has a duty. Which brings us toâŠ
Know Your Enemy: Danse as Gawain
Before I start this section, an acknowledgement of authorial bias:
Gawain, as portrayed in the Middle English poem Sir Gawain and the Green Knight, is my very favorite of King Arthurâs knights. (Other stories aren't always as flattering, but like I said at the outset: I'm sticking to the ones I like.)
That poem is my very favorite piece of medieval Arthurian literature. In this section, I'll refer to the modern English translation by Simon Armitage.
...thatâs it, I have no other biases to disclose.Â
What? đ
(Art: Clive Hicks-Jenkins)
All right. So in Sir Gawain and the Green Knight, youâve got this himbo loyal knight of Arthurâs who finds himself caught up in... you know what, let me just paste in the Wikipedia summary. (The Toast, RIP, also did a pretty entertaining and more-or-less accurate recap.)
It describes how Sir Gawain, a knight of King Arthur's Round Table, accepts a challenge from a mysterious "Green Knight" who dares any knight to strike him with his axe if he will take a return blow in a year and a day. Gawain accepts and beheads him with his blow, at which the Green Knight stands up, picks up his head and reminds Gawain of the appointed time. In his struggles to keep his bargain, Gawain demonstrates chivalry and loyalty until his honour is called into question by a test involving the lord and the lady of the castle where he is a guest.
Donât worry too much about the plot details, though; for this post, Iâm more interested in the thematic parallels. The Green Knight story is full of contrasts: order vs. chaos, civilization vs. wilderness, mortal man vs. Other... but letâs start with Gawain himself.Â
Some stuff to know about Gawain:
He was "as good as the purest gold, devoid of vices but virtuous and loyal". Gawain took his principles more seriously even than the rest of Arthurâs knights, not out of pride but out of humility: "I would rather drop dead than default from duty," he says.Â
Heâs faithful and honorable and never even tempted to betray an oath, even when offered every variety of seduction and riches, except for a single moment of weakness in a desperate desire not to be executed for random shit by powerful forces for reasons he doesn't understand. Â
Even though he doesnât really understand why he needs to die, he sticks to his oath. Gawain's one weakness is a moment of desperate, private, human desire for survival. He'll submit to the headsmanâs axe if he has to, but he'd still rather live.Â
Above all, Gawain is the ideal of a human man: he might be the bravest and loyal man there is, but heâs still fundamentally human.
You can probably see where I'm going with this.
A few more fun facts about Gawain that resonate with Paladin Danseâs story:
Heâs got a bunch of really shitty brothers. (No comment.)
Gawain (SPOILERS!) doesn't actually end up beheaded, but he does willingly kneel for his execution and gets a cut on the throat as a reminder of his sin. And, uh, Danse can also get his throat cut! It doesnât end as nicely but itâs, you know, a thing that can happen.
Gawain might be a really good guy, and he tries really hard to be one, but in the end heâs nothing more than that: thereâs nothing supernatural about him, he has no special powers beyond his own principles and devotion. Heâs just a dude doing his Best.Â
Wait, why not Danselot?
Oh, that guy? Hereâs the thing.
Lancelot personifies the continental ideals of courtly love that became popular in the High Middle Ages. Central to his story is the prioritization of personal relationships and romantic feelings in a way that you donât really see in Gawain's, at least in the Green Knight tale. (Later stories hook Gawain up with an extremely delightful lady, but even that is a different flavor of romance than Lancelot's and has more to do with Gawain honoring his word and his egalitarian treatment of women (hell yeah). In the poem, Gawain is impressed by Bertilak's wife but resists her temptation; in fact, the biggest risk is not that he'll yield to her advances but that he'll be discourteous to her, i.e., violate his principles and cause dishonor to his king and his host.)
Lancelot is driven by passions over principles in a way that Gawain never really is (at least in the stories Iâm talking about; later writers have committed character assassination to various degrees). Yes, you could argue that both Gawain and Lancelot betray their oaths, but Lancelotâs betrayal is never, um, blind. He knows what heâs doing and makes a deliberate choice to prioritize his love for the queen over his love for the king. It doesnât make him a bad guyâhe too is an ideal knight with one fatal flawâbut his character isnât as comparable to Paladin Danse.Â
Yeah, Gawain is (in most stories) a prince and a kinsman of Arthurâs, but heâs ultimately a native boy who doesnât break the mold of a Knight of the Round Table. Likewise, Danse is portrayed as competent and valuable to the BoS, but not exceptional or breaking the mold of what a BoS soldier should be: he simply represents the ideal. Meanwhile, Lancelot is a foreign prince who was marked from childhood as special and fancy, and his storyline goes alllll over the place. (Much like this post.)
For example, Lancelot goes to absolutely absurd extremes to prove his devotion for no other reason than to prove it. (âIâll do any useless humiliating thing you want. Iâll betray every oath except the one I made to you. Thatâs what love is!â) Gawain would never. Danse would never.
Ultimately, Gawain's tests are of his character and not of his love. And like Gawain, Danseâs devotion is to service and his principles, not to another personâeven Arthur Maxson.
All that said, there are some similarities: both are beloved by Arthur, both are held up as the ideal of what a knight should be. And even if their fatal flaws are different, both make the point that no matter how good and brave and loyal they might be, no human being can be perfect.Â
(Except Galahad. Who is, as a result, very boring.)Â
Iâll conclude this section with a quote from someone elseâs take on the Greek Knight poem:
I like Gawain. Heâs not perfect, but heâs trying his best which is all any of us can do. Heâs not like the other knights in the Arthurian legends who occasionally âaccidentallyâ kill women on their little adventures and then feel hard done by when they have to deal with the consequences of that. Gawain holds himself to a high standard â higher, it seems, than Arthur and his knights hold him to considering how hard they laugh when Gawain tells them how bad he feels about the whole thing.
I think Gawain is very relatable in this story. We all want to be better than we actually are.
And that, more than anything else, is Danse.
The Grail myth
Whatâs that? Lost relics of power? Better send some large armed men after âem!
The parallels to the BoSâs tech-hoarding ways are obvious enough that the games themselves lampshade them (albeit by way of Monty Python). But it also ties into the larger themes of âpurityâ versus âcorruptionâ and the BoSâs self-image as a bastion between civilization and chaos. (See Maxson's line in response to the Sole Survivorâs quip about the Dark Ages: âJudging from the state of the world, it wouldn't be a stretch to say we're living in that era again.â)
But the ultimate futility of the Grail mission is also worthy of note. The BoS might want the power of prewar tech on their side, but theyâre no more to be trusted with it than any other group of human beings. No matter how they try, the âcorruptionâ of humanity canât be overcome as long as theyâre striving to harness power for their own ends. You can only achieve power by surrendering control of it.
The death of Arthur
The nature of gameplay being what it is, it's not guaranteed that the Arthur figure will be fatally betrayed, bringing Camelot down with himâbut it's not unlikely, either.
Awkward.
Some final spitballing:
Outside the Brotherhood, there are some fun parallels of the Arthur myth with the rest of Fallout 4. Betrayal by oneâs own son, for example.
The key difference between the BoS and the legendary Round Table: King Arthurâs knights, for all their flaws and human weaknesses, are usually presented as unambiguous Good Guys. The BoS is... a little more ambiguous...
...but damn if they donât think they're the good guys.Â
A-ad victoriam, fellas!
#fallout#fallout 4#brotherhood of steel#arthur maxson#paladin danse#sir gawain and the green knight#sir gawain#gawain#knights of the round table#king arthur#elder maxson#fallout 3#fallout lore#maxson#roger maxson#look mom I did a meta
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Hidan and Kakuzu d&d au! Two more members of the Akatsuki Fellowship!! They are travelling around Khorvaire, in the world of Eberron!
au! Akatsuki D&D
Headcanons:
All the info related to places and clans is from the canonic lore of Eberron, or from interpretations that Iâve found here and there, and also a bit of my own homebrew lore. Iâm gathering all the info and sources in my WorldAnvil page so you can check it out if you want :)
And this is the map with notes so you can pin all the locations.
This time I chose to put only the info relevant to the characters to make the post shorter. But still, this will be a LONG post so be prepared xD
Founding of the Akatsuki Fellowship
All the members of the party met in Sharn, the biggest city of the continent of Khorvaire. They were there for different reasons but ended up travelling together across the world.
Hidan the bloody warlock
Hidan was born in the warrior nation of Karrnath in the city of Atur, where the living and dead coexist in a daily basis.
His parents were members of the Blood of Vol cult, and actively participated in the life of the Crimson Monastery, the largest worship site dedicated to Vol in the entire continent.Â
From a young age, his parents instructed him in the faith of the Divinity Within and encouraged him to follow their path and become a Seeker of the Blood of Vol.
The Blood of Vol is a religion centered on the belief of Divinity Within, which means that they do not revere any deity but the blood that courses through their own veins. The followers of the Blood of Vol are called Seekers, and many of them are necromancers employed by the government of Karrnath to control their undead soldiers.Â
Seekers believe that death is a curse prevent mortals from achieving divinity, so by breaking the curse of mortality, humanity will be able to live a plenty existence. Necromancy is an attempt to fight the curse of mortality and prevent the loss of the knowledge and skills obtained by past generations.Â
Contrary to the popular belief, Seekers cherish life and do not want to become undead. Those who become undead are considered to be martyrs who have given up their own chance at divinity to help others, since they will become tools for the living.
The Blood of Vol cult is ruled from Atur by The Crimson Covenant.
At the age of twelve, Hidan showed signs of possessing magical abilities, which catched the interest of the Cult and welcomed him into the Crimson Monastery to train his powers in favor of their religion and ulterior plans.
Hidan had always been an avid follower of his faith, but soon after joining the Monastery he started to interpret it in his own terms.
His warlock status made him believe that his blood carried the divine will, and that his mission was to actively fight for the Divinity Within by converting all the misguided mortals to The Blood of Vol, or sending them to their deceiving gods to see for themselves how misguided they were.Â
The years passed and Hidan only grew more powerful and reckless, learning and crafting unique invocations to unleash his magic at its fullest potential.
His ever growing power mixed with his free interpretation of the beliefs of The Blood of Vol, marked him as an individual too independent and powerful to escalate in the ranks of the Cult.
In an attempt to channel his energy and give him a purpose, The Covenant prompted him to join the Order of the Emerald Claw, the paramilitary arm of the Blood of Vol, and sent him to Rekkenmark.
The Order of the Emerald Claw is an outlawed organization of Karrn patriots and Blood of Vol worshippers spread throughout Khorvaire. They continue to operate in a semi-terrorist fashion to this day, proclaiming their desire to see Karrnath once again rise to power.
Their connection to the Cult is only known by highest ranking members of the Order.
Hidan was sent to Rekkenmark, in the border with Thrane. His cell had the undercover mission to hunt down any paladin of the Church of the Silver Flame that entered Karrnath with the intention of killing Volâs vampires and undeads.
The Blood of Vol is a forbidden religion in some regions of the continent due to the evil connotations associated with their practices, and many groups such as the Church of the Silver Flame actively works to destroy them.
His days as an Emerald Claw Knight were short, though.
At the beginning, Hidan thought that the Order was his rightful place, that surrounded by powerful patriots he will be able to bring the divine will to all the mortals and spread his faith to the edge of the world.
However, he soon started to feel disenchanted with how the Order handled their business and how little they cared about his divine will. He realised that like in the Monastery, the Order also lacked of determination, and so he began to make their creed his and reform it by his own standards.
The time passed and Hidan grew more reckless and discarded his superiorâs orders more frequently, which caused friction within his cell.Â
By recommendation of The Covenant, when the situation became unsustainable, The Emerald Claw âpromptedâ him to take his own path and fight for the Order by himself in his own terms, far away from Rekkenmark.
Instead of going back to Atur, Hidan decided to travel the world, free from any restraints, finding misguided mortals to convert to the Blood of Vol and killing all those who didnât want to achieve immortality.
Unsurprisingly for everyone but himself, his homicidal activities granted him the status of âkill in sightâ in many cities, and soon the bounty for his head was high enough to buy a villa in the upper levels of Sharn.
So Hidan, a powerful warlock and Seeker, spent the following years running away from the law and inquisitors of every city he stepped on. He never bothered to hide his presence anyway...
After a near death experience with a Flame paladin in Sigilstar, he traveled to Sharn, where he knew he could hide from prying eyes and find refuge in one of the Orderâs liars.Â
However, The Emerald Claw rejected to host him as he attracted too much attention, forcing him to hide in the lowest levels of the city, where he was told that there was a unofficially Vol-friendly tavern run by elves.
Little did he know, that in the Callestan district lived one of the most renowned bounty hunters of Sharn, who was currently drinking a pint in the same tavern he choose to spend the night in.
Kakuzu the bounty hunter
Kakuzu was born in the port city of Zarashâak, in The Shaodw Marshes.
His father was a human from House Vadalis (beast tamers), while his mother was a human with a quarter of orc blood from House Tharashk with the Mark of Finding (bounty hunters).
He was raised within the Tharashk House and learned how to bounty hunt from a young age. Even though his training was focused on the ways of his motherâs House, he enjoyed spending time with his father and help him train and sell his imported beasts from the Eldeen Reaches.
Kakuzu spent his childhood proudly working for House Tharashk, dreaming of becoming a renowned bounty hunter and awakening a powerful Mark of Finding. However, his dreams would sunk when at the age of seventeen he finally manifested his dragonmark.Â
It was an aberrant dragonmark.
The dragonmarks are passed through bloodlines and when two members of different dragonmarked families reproduce it often results in aberrant dragonmarks. Originally aberrant marked were seen as outcasts and outsiders, often shunned by the houses and eked out a pitiful existence. Now they unite under their own House, House Tarkanan.
Kakuzu tried to hide his new mark, constantly covering his body as much as he could and not getting intimately close to anyone for fear of being discovered and casted aside. His mood soured in a couple of months, and he ostracised himself from his closest friends and family.
But after a couple of years it had grown up so much that it almost took his entire back, and inevitably the House found out about his condition and expelled him from the clan.
Abandoned by his people, he traveled to Sharn in an attempt to join the Aberrant Dragonmarked House Tarkanan.
House Tarkanan is a house only formed by aberrant markeds, from any race and clan. They are usually bounty hunters, mercenaries and accountants.
When House Tarkanan first established itself in Sharn, the halfling Boromar Clan attempted to assimilate them, but the offer was turned down. This resulted in the Boromars attempting to destroy the House. When this proved too difficult a deal was struck. Since the Boromar clan doesn't traffic in assassinations, it was agreed that so long as House Tarkanan doesn't take contracts against the Boromars, they would be permitted to stay in Sharn without paying a fee.
Despite being shunned away by his family and now working as a bounty hunter for a bunch of criminals, Kakuzu found his place in Sharn. He also worked as an accountant for the clan from time to time, a nice changes of winds from his usual, dirtier, business.
He made himself a name in Sharn, and over the years was granted the title of Baron, as a senior assassin of the Clan. Kakuzu was well known in the city, especially in the districts of Lower Dura.Â
He established his residence in the lawless district of Callestan mainly because the rent was cheaper, but also because his best informants also maraud those streets, inns and ateliers.
Kakuzu is a baron of House Tarkanan, and his main income comes from the clanâs dealings. However, he takes freelance work if the pay is good enough, and he usually doubles his fees if the contract is from his former House.
House Tharashk, despite expelling Kakuzu many years ago, is often interested in hiring his services in the big city, since bounty hunters that are not from House Tarkanan or the Boromar Clan are not allowed to make business freely even after paying a bountiful fee.
House Tharashk has deals and a close relationship with House Thuranni. The elven house team with them whenever they need to find artifacts or people, in exchange for influences and intel. They are currently working together with the Emerald Claw in Stormreach (Xenâdirk), seeking ancient artifacts for Lady Vol.Â
House Thuranni is involved in many dubious affairs and unofficially allied with many organisations, such as the Blood of Vol and the Emerald Claw. The Thuranni fought alongside Karrnath during the War, and they have an important presence in Atur with their True Shapers academy.
These unofficial affairs turn every Thuranni establishment into a safehouse for those allies who need refuge or a meeting point.
So Kakuzu visits The Shadowkeeper tavern whenever the Tharashk need something from him, to catch up with his informants, or just to drink a large pint.
...though cashing in a good bounty for a dumb Seeker, is also interesting.
-------------
We have 6 out of 8 members of the party!! yeyyy!!! now i need to finish the other two ;)
#naruto#akatsuki#hidan#kakuzu#au! akatsuki d&d#d&d#Dungeons and Dragons#eberron#my art#there's only 2 more left to go!!!!!#now i need to update the info in the WA page and also the map#anyway! check the other two posts too bc their lore is connected in some characters and you may understand them better#i know this is A LOT of lore to read hahaha but i hope you find it interesting#i tried to stick with the canon as much as i could and build their backstories and characters based on the canon material#some things are homebrew but most of it is canon so that's pretty cool for an au :DDDD#hidan is always like: why nobody wants to join the BoV? why is everyone prosecuting me? i have never been wrong in my life#kakuzu is done with life in general#also! kakuzu doesn't like itachi bc he's a thuranni and thuranni are allies with the tharashk#itachi doesn't like him bc he's an aberrant marked and he has prejudices against him which is not nice#itachi helps in the tavern when he's not assassinating people for his House. but he really doesn't work there#sasori and kakuzu exchange intel very often. both visit the tavern almost daily and gossip about everything#first sasori only went bc of the intel. now he has extended rants with deidara about art and their academies and how much they actually suck#deidara lives in the garret so now he's neighbours with hidan who rented a tiny cheap room#kisame's there too. he has an orc sized room for him and his tiny orclet. so he's their neighbour too#now there's only konan and nagato left!! and if you haven't noticed. there's a bit of foreshadowing in hidan's story ;)#i hope you like their designs and lore!! and tysm for reading all this text xD i know it's long but i really enjoy sharing it with you!#and as always if you have any question just send me an ask!
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Hey! Are you willing to answer lore questions about Nehrim? Specifically Narathzul... the timeline for his imprisonment doesnât seem to be right.
Do you know how long he was imprisoned for? Because somewhere before then, he had to imprison his dad... and Baratheon took over presumably right after. Beats me how Tealor survived like that for however many years Narathzul had him there.
Always, and thank you for asking! =D This is a tricky one, but Iâll do my best. At the end of the day, I can only speculate. Iâll divide it into two parts, one for Tealor and one for Narathzul.
[ Spoilers for both Nehrim and Enderal below. ]
Starting with Tealor! He didnât survive imprisonment. The Tealor Arantheal you engage with in Enderal is not the real one, he is the Emissary; the personification of what he failed to do/wished to be, as any Emissary is, you kinda have to die for one to be created. Yes, they -say- heâs alive and nobody can really discount that fact because I mean, heâs there, living and breathing in front of people, vouching for himself, and as we all know, itâs -really- hard to argue with that man! Plus, our Enderal PC wouldnât really have any reason to be able to call him out, they donât have the knowledge the player might about Nehrimâs story beats.
Now, the timelines between the games are obviously wildly different, but whether it was 30 years or 1,000 for Tealor, he -died-. He wouldâve had to. Narathzul doesnât mention his father when he tells you what he did to the paladinâs spirits, so unfortunately we donât have hard confirmation -from- a Nehrim source, we can only say heâs likely to be dead because of how Emissaries work.
-Strictly- speaking to Nehrim, Tealor is a spirit, or some kind of undead, bound to the Temple, which is why once he realizes youâre not Narathzul, he disappears and all them black skeletons come wreck your shit. Looking back to Enderal, thereâs another time something like this happens! Down in the ancient Pyrean city too, when the High Ones be pulling their bullshit, a whole shitton of Lost Ones are raised to hamper your path in that very specific red lighting. I mention -that-, because -Nehrim- Tealor is guarding the Predestination in the Creatorâs Temple, even reciting it as you progress through the dungeon, which we know are created by the Eliath (who may or may not also be High Ones, I can make a whole other post about that). Â He couldâve just teleported away of course, but thereâs no casting animation for that, he just despawns and then the lighting goes red and the skeletons show up. Details are important.
I canât give a clear answer, but for the sake of trying to link the two gameâs lore on the subject, -I- personally believe that Narathzul killed his father, but unlike the other Paladins, didnât bind him there. That would come later, from the High Ones. Narathzul slaying him couldâve been a similar catalyst to how the Prophet was killed by the Veiled Woman, only Narathzul couldnât have known what became of it. So! The way Tealor âsurvivesâ his imprisonment, is being an Emissary- theyâre immortal, they donât die until their purpose is fulfilled, and given the High Ones are timeless creatures, it stands in my mind to reason they easily couldâve held onto a pawn for decades/centuries to bring about The Cleansing.
Onto Narathzul!Â
Due to retcons, itâs a pretty solid cleave between Nehrim and Enderalâs lore deciding how long Narathzul was imprisoned. There is technically a definite answer in the sense Nehrim being strictly canon seems not be the case anymore, so he was imprisoned for 30 years.  A book from Forgotten Stories attempts to clear up the matter about why Nehrim uses 1,000 years and Enderal uses 30, and frankly, itâs a -mess-. It suggests that Narathzul simply -lied- to his followers and they spread those lies to fluff up his myth, but I call -bullshit- on that because the whole -point- of Narathzul being special because of his bloodline is dependent on how long he spent down there and didnât age. Iâve heard it said itâs ânot realisticâ, but of course itâs not, itâs a thousand fucking years, itâs called -high fantasy-! Itâs stupid, fun Tolkien bullshit! Narathzul couldâve put himself through centuries long naps for all we know, it just builds the willpower of the character that he endured for such an -impossible- span of time. Not to mention, the source of the above material -is- the Holy Order, and Enderal spends a lot of its time heavily implying them fools be lying all the time to maintain their power structure, so why trust it as canon anymore than trusting Narathzul? It makes -sense- that an organization in service to the Lightborn would defame and discredit what happened, Narathzul was a rebel, of -course- you make him look as terrible as possible to maintain the status quo.  Â
In the end, itâs whatever side of canon you subscribe to regarding how long Narathzul was imprisoned. Some prefer Enderalâs, others prefer Nehrim not getting shafted. Personally, Iâm of the mind it was 1,000 years. He survived because heâs half Lightborn, heâs theoretically immortal- and thatâs not even bringing up the lineage of the Aeterna and how long they can potentially live WITHOUT special snowflake Lightborn power because of the -Seraphim- who live insanely long too (Hi, Arkt, heâs 8,000 at -least-, itâs terrifying) being the progenitors of Aeterna. Narathzul has multiple reasons why he can be as old as he is, and being inherently magic could help his survival in his confinement- not to mention he wasnât -completely- alone between his jailer Arch-Seraph Arazdor, whoever was giving him provisions (books, chair, candles, etc), a Silver Plate to speak at whoever has the others, and however many people have attempted in the past to free him and not succeeded. ALL things that can be seen through environmental story telling. So when actually thought about, his confinement not driving him completely nuts (outside of just pure willpower) can be believed.
As a small side note, Barateon being 1,000 is a hard one to swing, but Merzul is also the same age and it could be argued they keep themselves a live by magic. If you look at Enderalâs take on the Lightborn, itâs doable.
Anyway, I hope that cleared something up! I know I always get long winded with these things. <:PÂ
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The Wrath of Life
Light. Light of all colours in rainbow except for purple. Surrounded by a golden aura. It was beautiful yet he is afraid. When he tried to touch it. It burned him. Causing him screech a unholy sound with repeated phrases like. "Sinful creature and True spawn of hell."
There was a knock at the door.
Do these people have a life outside of bullying me?
He thought as he opened the door. Except that the person was not who he is expecting, in fact he doesn't think he has ever seen him before. Before he could the stranger's name. He barge in straight to the guest room. "What a lovely house you two have, Nightmare." He said putting down his things . "Do you mind if you can run hot bath for me?" He asked.
"Um. First of all I don't even know you. Second you can't just go to people's houses and expect them to treat you like royalty. " He said crossing his arms. The stranger look at him. "I thought Dream already told you about me." Nightmare thought of what Dream said before he left. "Neil?"
"That's me."
"Hold on if you are really Neil then give me proof."
Neil removed his cloak. Revealing that the cat has lost an arm. Nightmare felt guilty. " Don't put on a sad face little boy. You are just being protective of your home, and that I applaud you." Neil woke Nightmare with his thoughts. Neil then smile. " I guess I forgot that Dream told me you're not very trustful with strangers." Neil scratch his head "Speaking of which , Do you happen to know a person name Hubert Cumberdale or better known as Salad Fingers?" Nightmare gulped. It's been awhile since he seen Hurbert his first and possibly only friend. Last time he ever saw him was the time he had to take Hubert to the asylum. "Yes. I've know him." He answered.Â
"Hubert wanted me tell you thank you." Neil responded.
"For what?" Nightmare asked. He doesn't remember giving Hubert any kindness in fact he thinks what he did was horrible. "Because of your actions Huber is now married with a beautiful wife they had a lovely child." Neil responded. Nightmare sigh in relief. " So I was worry for nothing?"
"Yup. Now can you please run me a hot bath?" Neil responded. Nightmare decided this time he would run him as hot bath.
~~~~~
Dinner was not like what he was expecting. Instead of him cooking it was Neil. But at least it was good. Baked beans with roasted ham. With a cup of wine. He felt comfortable knowing the person living with him for a while is friendly. "Hey Night, what time is it.?" Neil asked. Nightmare looked outside. "Well it is dark." He said. "Well time for me to hit the sack." Neil got up and went to his bedroom.Â
Maybe I should go to sleep as well.
Nightmare thought. He took of his shirt. Brush his teeth with a dry corn cob. And went the his bed. Falling asleep as soon his head hit the pillow. However instead of his normal nightmares this one felt wrong. He was wearing the same clothes Moon was except it was mostly black and sliver. He has markings all of him and he was behind a female paladin. Her skin was kissed by the sun itself. Her short hair looks like fire and her eyes were a red and yellow gradient.
"Sun. Is something wrong?" He spoke, but it wasn't his voice. The paladin said nothing. "Sun?" The paladin turn with a flaming sword in her hand. "What are you doing?" He said backing away slowly, but the girl's eyes turned snake-like. And she jumped to him. Stabbing him with her blade. He quickly got the blade off of him screaming. "WHAT THE HELL IS WRONG WITH YOU?" The girl didn't answer. Instead she showed her snake-like fangs smiling. He knew this was a fight so he summoned his unprepared scythe. The girl called for help claiming Moon was a traitor again and all the women that came looks familiar. "But Sun. Didn't Moon said-" One of girls tried the reason. "She lied to us again." She cut her off. Nightmare felt betrayal, but he doesn't understand why. None of the girls responded and attacked him. One tore his mask and shot him in his missing eye with a arrow. A mix of magic and weapons overpowered him. He knows he can kill everyone if he takes his gloves, but he made a vow to never used his bare hands. So he decided to do the next self defense. By placing a cursed on them. One where they are trapped in limbo. He place his scythe on the ground and chant in latin. However the paladin attacked him in the back. He felt his life draining from him as he hears a man scream. "Mi Nina." He shut his eyes for the final time with the feeling of wrath and sorrow.
Nightmare woke up in a cold sweat. As he looked around he saw that the scythe Moon gave him was with breaking. Eventually turning a bit bigger with a moth at the bottom.Â
What just happened?
He thought. Maybe another vision? He eventually fell back to sleep. He'll think about it in the morning.
~~~~
The autumn harvest festival has arrived and Nightmare put on his more regal garment. Neil was getting a few beers and the townsfolk had forgot he existed. He was thinking about looking into the lore of the festival until a mysterious stanger showed up wearing strange garments. She was pretty however. Skin that was kiss by the sun, flaming hair that's been put up by a high ponytail. A gold-red mask covering half her face, but not fully her scar.Â
The priest was the first to got up to her. "Hello madam." He said.
"Olå" She responded. "Huh?"
"I said hello in my native tongue." She answered.
"Oh. Anyways What a pretty thing like you brings in our beautiful village?" He said.
Here he goes again trying to groom someone.
Nightmare thought as he rolled his eyes. He look at her again and felt off. Like he met her before.
It wasn't long till she spotted him. She walks towards him. Later squinting her eye. "M-Moonie?" She asked almost crying. Nightmare felt awkward. "No, I'm Nightmare." He said. She blinked. "Oh my mistake, you just reminded me of an old friend of mine." She said as she walk away whispering "Eu sinto Muito.".Â
Why do I feel unsafe around her?
Nightmare asked himself.
"You best keep an eye on her." Nightmare heard a familiar voice. He turned and saw Nox in disguise.
"What are you doing here?" Nightmare asked. "Errands." Nox reply.
"Hey, Nox can I have a word with you?" Nightmare asked. Nox set the large sack he was carrying down. "What is it?"
"That's scythe Moon gave me. Is it perhaps any chance curse?"
"What makes you say that?" Nox reply. "Last night I had a dream where I was murdered. But it wasn't me at all." Nightmare answer. "Maybe the scythe didn't like you." Nox said. Nightmare could feel the jealous aura coming from Nox.
What's make that scythe so important to him?
He thought. "I think there's something that you're not telling me. In fact ever since we first met I could sense you have some grudge against me and I don't know why." Nightmare said. Nox glared at him than he towered over him getting ready to punch him. Yet he didn't. Instead he just sighed. "Moon's soul stuck in it. And I don't want anything bad happen to him." Nightmare had seen this behavior before. In both real life and in his books mostly his romantic novels. "Are you telling me that you're..." Nightmare begin. "No. Not like that." Nox begins to plea. "In love with him?.." Nightmare finished. He's no love expert, but He can tell Nox is in love with Moon. Nox blushed a purple hue before covering his face. "Look me and Moon first met we had a rocky beginning. I was task with killing death by W.D Gaster. I would have succeeded if that man didn't spot me. When we met again It turns out that both of us aren't so different after all and.." Nox stops himself and put his arm around his chest. "He was the only person I could talk to about these feelings of hate on being born with a uncomfortable body." Even though Nightmare can't understand he felt bad for Nox. "So what do you think about that dream I had? Does it mean something?" Nightmare asked trying to change the subject. "I don't know myself. And I read all of Moon's books and scrolls." Nox answered. Nightmare watch Nox pack up. "Where are you going?" Nightmare asked. "Home. Hecate freaks out being alone at midnight." Nox replied. Nightmare took a breath.  Then music became louder and more vibrant, with the lights and fire becoming brighter and more warm. He turn and saw the stranger dancing with the strong man. Something doesn't seem right. Usually the strong man would refuse to dance for anyone, but the little girl he was targeting. And he could've swore he saw scales of a snake on the stranger. The stranger later took the man to a small alley. Nightmare thought that the man is just showing her around town. So he didn't pay much attention. He decided to try out the bobbing for apples he saw a couple of people did. He should known better than to trust everyone when they pushed his head into the water. Luckily the little ones are making smores next to its fire they made themselves so maybe he can rest there. As he headed to the campfire the little boy with the abusive mother grabbed him. "Nightmare, I don't feel comfortable with that girl."
"What girl?" Nightmare asked.
"The girl dancing with my mom." The boy pointed out. Nightmare took a look and saw that the stranger with the boy's mother.
Wasn't she with the strong man?
He thought. He turned to boy. "I'll keep a close eye on them while you have fun with your friends. Alright?" The boy nodded. Nightmare walks towards the dancers, but made sure that both of them can't spot him. He watch as the stranger convinced the abusive mother to go to the alley. Once there the stranger carefully removed the other woman's clothes. Nightmare thought they were going to court with each other so he turned away embarrassed. Even if he wasn't there the two women would eventually be found, and be hanged for committing homosexuality witchcraft. He left to tell the boy he might be getting two moms if they can convince the court. To his surprise the boy didn't pay no mind to it. In fact the boy just ask if it's okay with God. He doesn't know how reply due to him not being religious. So they change the topic. Eventually Nightmare forgot about the stranger. Later he got tried and decided he had enough partying for tonight. As he went back home he heard a scream next to him. He turn to where the scream was and saw the unimaginable.
Everyone that danced with the stanger died in pools of blood and a demon snake mantis fire thing licking some from her hands. Nightmare backed away slowly until a woman scream caught the creature's attention. She smile and dash past Nightmare and grabbed the woman and begins to feast on her. By making her paralyze with the vemon in her fangs. Then she gutted her with her teeth. Later riping her limb from limb until she was nothing more than a pool of blood. Worst of all everyone saw it. While Nightmare ran.
Is that a Solarite?
He thought, but someone grabbed him and push him towards her. The Solerite took notice and held him down. Nightmare closed his eyes and hope that the death will be quick, except it never came. Instead she froze in place and is beginning to cry blood. Then stopped. "VocĂȘ conhece o Nim?" She said.
"W-What?" Nightmare asked. "I said. Do you know Nim? You know that apple tree dryad?" She said.
"Yes. She's my mother." He said. She glared, but not at him. "Essa vadia...I know she would do this. But never to her own son." She muttered. "Nightmare, did you summoned this..thing?" A man yelled. "No. I barely even kno-" He was cut off. "As if you weren't evil enough you destroyed a sacred ceremony. " Nightmare look down.
Are they that stupid?
He thought. "Wait, I cause the massacre. Not him. And how is he a part of it?" The solerite asked. "Didn't he summoned you?" Someone else asked. "No. I came by going on a boat by myself. " She answered. "Well he bleeds black blood." A woman said. "I have a close friend who bleeds black blood and he would never harm someone unless he has too or is provoked." She replied. The solarite stood up and allowed Nightmare to stand up. Then she put her hand on his shoulder. Surprisingly it didn't burn him. "Are you a scapegoat?" She asked. Nightmare took a deep breath. "Yes." She turns to village. "Raise your hand if you still think he cause the massacre?" Not surprisingly almost all of village raise their hands. "Good thing my pets love barbecues." She whispered. "Now come to me if you think he is innocent." All the children and some of villagers came forward despite their loved ones pleas and threats. She came up to them and pat them all on their heads. Later did the same to Nightmare. "Who are you?" Someone said. The solarite smile. "I am the wrath of life." She said as she turns into a snake and begins slithering away. Many tried catch her, but she was too fast. And those that did hands were burnt to a crisp. Nightmare took the opportunity to run. He went home grabbed Moon's scythe and spent the night at the in-hill. Planning to talk to Moon about her and about that dream.
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@arceusfan493 Hereâs that Dragon Age 2 rant you wanted.
Because I am still not over it.
Under the Read More, I have for you: - Lore Context - How Dragon Age 2 is Amazing - How it Hurt Me Enjoy~!
Oh yeah and major spoiler warning for Dragon Age 2 and minor spoiler warning for Dragon Age Origins and Awakening.
Lore Context ((Note: It is way more in-depth than this, I am simplifying ALOT))
Okay so. In the Dragon Age universe, magic is seen as super dangerous, because mages and those who have magical abilities are connected what is called the Fade, which is like a world that mirrors ours. It is also known as the Dream World, and every race but dwarves dream, but Mages specifically are connected to it in a way that lets them manipulate it for magic. In the Fade there are spirits and demons that can be brought into the real world by a mage or take over a mageâs body to enter our world. When this happens the mage becomes what is called an âAbominationâ and loses all semblance of themselves. Demons are dangerous, spirits not so much, and demons are actually just spirits that have been twisted from their original purpose, usually by desire/pride/rage/etc. Spirits are the embodiment of virtues, where as demons are usually the embodiment of sins. Thereâs also Blood Magic which is hella powerful but corrupting and usually links back to demons.
There is also some religious reasons why magic is so feared, as itâs basically said that mages that got too close to God caused all the bad shit happening in the world (specifically a literal and metaphorical plague called the Blight) and also there are political reasons since there is a country/kingdom thatâs all mage-run and itâs not great.
So for the protection of all the non-mages, they lock all mages in these towers called Circles so that they can study, hone their skills, etc. But they're essentially prisons, and the mages are watched over by Templars, which are like anti-magic paladins. And all this is ran by the church called the Chantry (there's a shit ton of lore and all these fears are linked back to that religion I mentioned earlier.) In order to become full mages, you have to pass a test where they put you against a demon in the Fade to prove you can handle your magic. If you fail you become an abomination. If the Circle thinks you will fail this test, they will (literally) brand you Tranquil, which cuts off a mage from the Fade but ALSO makes them 100% emotionless. Also if you get too good, they might also brand you a Blood Mage and kill you anyway.
Also, there is no escape. You can try to escape, but when you come to the Circle, the Chantry takes your blood and puts it in a vial. They then use this blood to track you down if you slip away.
Now, in the games we have seen that SOMETIMES the Circles are not that bad. Mages can get special permission to live outside the Circles as long as they can get jobs. Some mages are perfectly content there, while others arenât. The mages might be governed by the Chantry and Templars but usually each Circle is kind of given its own freedoms to have its own politics, etc. HOWEVER, whether or not you're put in a good Circle is a toss-up, completely dependent on where you are, who is in charge, etc. And also the Templars can call upon the Right of Annulment if they feel the things in the tower are getting out of control, which essentially nukes the tower and destroys it and all the mages. OH and you are sent to the Circles when your magic starts manifesting (between the ages of 4-14) with no say from you or your family. Just âOh you got magic? Time to lock you in this tower.â SO needless to say, things between Mages and Templars are fucking tense, and the game is not shy about giving this whole thing a prison feel. The mages are very obviously the oppressed class here (elves are also oppressed but in a different way and Iâm not going into that.)
Also you can play as a mage in-game, which makes this all hit especially home if you do since you as the player both see and experience it.
OKAY that should be all the lore context you need.
How Dragon Age 2 is Amazing
DA2 takes place in a town with one of the bad Circles. The Commander of the Templars, Meredith, has basically gone insane. Sheâs become paranoid, and is turning mages Tranquil (illegally btw because we know that she turns some Tranquil even after they passed that test I mentioned earlier,) or killing them left and right. However, in conjunction to that, there's ALOT of shit that happens that are all mages fault. Blood magic, demons, your mom (basically the only family you have left at that point btw) gets killed by a crazy necromancer, etc.
So it puts you, the player and your PC Hawke, in this situation where you clearly see magic is HELLA DANGEROUS, but you also see that the mages are being pushed too hard by the Templars and are taking drastic measures to escape or fight back. And again, it hits doubly hard if you play as a mage. The game also takes place over the span of 7 years, so you see it all build up and get worse and worse as you play.
So it presents the conundrum: Do all mages suck or is it because of what is happening? It's fucking brilliant. Especially coming from the first game, Origins, where you see a good Tower that's super chill until one crazy mage fucks it up. You see what horrors magic can bring but also see and hear how crazy Templars can be when they face such horrors (this is clear with both Meredith herself AND a recurring character named Cullen but if I talk about him weâll be here all day.)
Anyway, point is there's clearly no right answer to which side is right or wrong, and the game builds up on it alot. It gives you all the perspectives with Meredith, the paranoid Templar Commander, Orsino, the leader of the Circle who is just trying to keep the peace and defend the mages, and the Grand Cleric in the Chantry Elthina, who refuses to take a side even though she has the power to basically end it all. Your companions also have opinions on all of it as it unfolds. And it puts you right in the middle of it all. And you experience all of it.
Like I said, fucking brilliant.
How it Hurt Me
One of your companions is Anders, who is a mage that has run away from the Circle you know of from Origins. He's a healer that is helping people from an underground (free) clinic, and has also been helping mages escape the city. He's all about freedom for mages, and has fused with a Justice spirit that he became friends with. The spirit saw the injustice that was happening to the mages and wanted to further help. Both Anders and Justice are from Dragon Age Awakening, which comes after Origins. They are companions in that game and you see how their friendship grows and how they come to be able to help each other.
Now I LOVED Anders and Justice in Awakening. I was ALL FOR seeing them again seeing how the years had changed them, and helping them. I also played as a mage in both games so I was also all for mage freedom. Itâs also worth noting that in Awakening you learn the Circle was NOT kind to Anders. Heâs a free spirit, a lover not a fighter, and he was suffocated. He tried to escape like 7 times and after the last one they put him IN SOLITARY CONFINEMENT FOR A FUCKING YEAR. He was 100% expecting to be killed every time he was caught. âOh but couldnât he have used those methods you mentioned earlier to live outside the Circle?â you may ask. And like, yeah maybe. But also...No one should have to do that?
I romanced Anders because I adore him. Heâs a bit of a broody boy in DA2 that tries to push you away, but heâs hella sweet and supportive. Funny. Small hint of danger with Justice. He's great. And it was great to romance him in DA2 since I was playing Awakening going âNo please why can I not romance YOU?â
Well throughout the game you see that due to the anger Anders has, Justice is getting morphed into something more akin to a spirit of Vengeance as things are pushed more, and that Anders is having trouble controlling him. Depending on what route you take with the romance, he and Justice can either fuse into something like only one being, or Justice can be turned fully into a demon of Vengeance. Both of these are heavily implied more than confirmed, so itâs kind of ambiguous, but the ending is the same. Anders becomes consumed by this, and everything else is drowned out.
Eventually, towards the end of the game, when Meredith has sent off for permission to the Right of Annulment, and Orsino canât control the many other mages wanting to fight back, and things between mages and Templars are coming to a head, Anders asks you to come with him to get some ingredients that will make a potion to separate he and Justice. Then that turns out to be a lie and he asks you to distract Elthina in the Chantry so he can do...a thing. And he wonât tell you what. And you know he's up to something. BUT in DA2 and Awakening he's ALWAYS said that violence isn't the answer and that we have to show people mages can be good by example, and been against blood magic, etc. So you have the option to help him or not.
I helped him because SURELY he wouldn't do anything crazy. And SURELY he wouldn't ask/trick me, the woman he loves, to do something crazy. He simply asks you to trust him, and I did.
Aaaaaaand then I was wrong. Very, very wrong.
He blew up the Chantry in that town. Confirmed death toll from game lore is 100, but people estimate it could be more. This was the second time I had to walk away from this game due to emotions, the first being when your mom dies.
The Chantry runs the Templars, and the Templars watch the mages. Things were coming to a head. It had been a silent war raging. The Knight-Commander of the Templars was seeing shadows, threatening to basically rip the tower apart to find Blood Mages where there weren't. The leader of the Mages supported the Circle but was doing little to lead the mages against the Templars, and if the mages snapped all hell would break loose. The Cleric in the chantry refused to take sides, even though her word would essentially sway the masses into siding with someone. But she had to stay neutral because she couldn't choose as it wasn't her place, and she agreed there was no right answer both sides had a point. He blew up the Chantry, and forced people to take sides. Change had to come, and he decided he had to take the matter into his own hands to do it. And whether or not it was him or Justice or both is ambiguous and dependant on the route taken.
And I fucking helped him.
The game at this point forces you to choose a side, and I chose to side with the Mages because I WAS one and also Meredith wanted to kill every mage there for what Anders did.
I was betrayed by this character I had loved for two games, who my Hawke fell in love with, who I trusted, etc. And THAT hurt worse than anything else ever. You then had the option to kill him, which was the third point I had to walk away and agonize over a decision. Whether or not Anders was right is a topic still viscerally debated in the Dragon Age community too and it gets ROUGH.
So yeah. That is why Iâm not over it and why I love this game so much but also how fucking dare it do this to me.
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Hidden Beauty
Here is my submission for Days 1(First Sunrise/Set) & 2(Late Night Adventure) of Kacxa Week I had this plan to do quick ficlets for these 2 days but no matter what I did they merged into one and Kind of ties in with âThe Promise.â
This post would have been up sooner, but I kind of pepper sprayed myself. Harvested hot pepper seeds from plants I grew earlier and apparently I didnât wash the oils off well enough xD xD xDÂ
Anyway, here is my submission for days 1 & 2 titled Hidden Beauty
"Let me take you somewhere in which you will feel young and take your mind away from all this..."
It was nighttime on Verolgah-VI. The two planetoid moons did their annual dance across the evening sky as shooting stars streaked the upper atmosphere. The devastated planet's temperature was chilly, but nothing like what most of the Paladins were used to, save for one.
He looked to the lions with 3 out of the 5 charged up, Red was in the final stages of charging up. He let out a sigh; some things were going to plans, but he had to remain on edge as the leader. Shit tends to hit the fan when one least expected it, and with friends still about 2 maybe 3 more days away, anything could go wrong.
Since they first landed on, well, more or less crashed when the lions collapsed from low energy, the Paladins all slept in the cave with Acxa. But tonight was different; it was cold enough to drive them to the lions that were charged. Hunk, Lance, Shiro, and Coran were sleeping in the Yellow Lion. Allura, Pidge, and Romelle were sleeping in Green, with Blue-Powered down to preserve power. Krolia and Keith's wolf were snuggled up in Black, which was somewhat comfier than the ground from the Star-whale, but nothing close to temperature.
Keith only grabbed his red & white jacket from Black's storage locker, from when he grabbed what little belongings he left on the Castle when he took a sabbatical from the Voltron-Force. Krolia was ready to get some sleep when she asked if he would turn in. His response was he had too much on his mind and was going for a walk. When his mother saw Acxa walk out of the cave, she gave him her sly "mother knows all" smirk and responded with "you kids don't stay out too late" before turning and taking his wolf with her.
Blushing and stammering at her, he turned to see Acxa wearing something similar to an Earth styled tank top in the moons' light, which her blue skin radiant. When he got within range of her, she gestured her head to follow her. He threw his jacket on which even over his Paladin Armor slightly loose. He put his belt with his Marmoran blade on and started walking with her. She took him to her favorite spot in silence. It had been three long years since she saw him last and even though she had so much to tell him, opening up was something relatively new for her. Even taking him to a spot she had grown to love in her mind was a huge gamble, that she was surprised she was doing.
It was one of the most stunning sights next to her that he had ever seen. It was a massive valley with a small creek like waterfall leading into a small shallow lake. Further behind were some of the most gorgeous mountain ranges he had ever seen with millions of stars. Even the nearby Argola nebula was just barely seen. Its blues, greens, purples, & reds intensified by the planet's atmosphere. His mouth agape, Acxa finally broke her silence. "I found this place about a year and a half after I was left here by the coalition."
Keith walked forward, taking in the beauty of the water, reflecting the moons and stars. The water droplets flying into the air reminded him of fireflies he used to catch with his father when he was a small boy, "It's beautiful." She walked up to match his location, slowly wrapping her arm around his. She sensed him tensing a little and then relax, but she knew he was much like her. Both introverted warriors, just starting to let their feelings show on the surface. "In the morning this spot reminds me of my homeworld, before it was officially... 'indoctrinated' into the Empire."
He looked to her, seeing a sorrowful look on her face. "Tell me about it?" She looked at him softly, smiling, seeing the sincerity in his eyes. She started to sit down, but he stopped her taking his jacket off, laying it on the ground gesturing for them to sit on it. She slowly sat down on his coat. She looked at him. "Won't you get cold?" He shook his head, "Nah, I grew up in the desert for the most part. I am used to brutally hot and brutally cold temps."
Acxa nodded and looked up to the stars and looked back at him. "From what I remember, it wasn't like this planet. For the better part of a deca-phoeb the planet was a relatively fridgid planet, but it was no barren froze wasteland. My mother's people were born in a region in which it was neither barely above freezing or frozen. The closer you got to the planet's polar region the darker blue their skin got, towards the equatorial sections they were either a lignt blue almost white color almost like that little girl & those two Alteans. But regardless of our skintone we all loved Aaenergola..."
Keith continued to listen to the Acxa tell him of her homeworld. The architecture, the lore, some of the history, the customs, and so much more emphatically. But when it came to the story of the Empire coming to her world, her demeanor and tone changed. Her planet had fought the best it could but ultimately was indoctrinated into the Empire.
She revealed her father was a doctor and her mother a Galra Lieutenant who he had saved from dying. Both harbored no ill will towards the other's race. When she was born, both parents wanted her yo have a decent education despite being a half-blood. But it wasn't until she got to her parents' death when she was 9 that she became bitter. When Aaenergolan Terrorists executed her parents for helping Galran citizens while Aaenergolans were starving. She trailed off as she remembered coming out of her hiding place. Finding her father brutally murdered, protecting the area she was hiding.
Keith, for the first time, saw tears streaking down her face and her lip trembling. He placed a hand on her shoulder, causing her to scoot closer to him. He had asked if she wanted to stop, and she nodded her head, wiping some of her tears away, asking about his homeworld.
As she did to him, he told her of Earth and his life on the distant planet they were trying to get back to. Of the blue skies and oceans, everything that made the planet one of the most beautiful he has ever lived on. Growing up with just a father before he died fighting a fire. His life before his adopted brother Shiro came into it.
Keith told her it wasn't until he was on a Blade mission did he learn who his mother was and later on in the Quantum Abyss, the reasons why he grew up without her in his life. Just hearing his voice caused her to relax and snuggle up to him. He felt her wrap an arm around his waist, prompting him to wrap an arm around her shoulders. When he stopped talking about Earth, she was fast asleep, snoring softly on his shoulder. Not long after, he fell asleep after repositioning, so her head was on his chest armor.
Many Vargas later, Acxa sat right up as one of the suns started to rise. She was expecting to be alone, which typically happened when she let her guard down, showing a side people typically never see. But was relieved seeing Keith still sleeping next to her. She pulled her legs to her chest and started watching the suns rise.
He started to stir, feeling the warmth on his face. When he woke up, he saw Acxa sitting up, his jacket draped over her shoulders. He slowly sat up and beheld one of the most stunning sights as the twin suns started to dance across the sky. The water, especially the waterfall, looked like it was molten lava. Like the sky, the vegetation itself looked like it was ablaze, swaying in the wind with colors of reds, blues, greens, and purples.
Both half breeds talked a little while enjoying the beauty of the sunset heads perched against each other. When the bottom of the second sun was just barely over the distant mountains, they decided it was time to head back to the group. But before leaving, he took one last look at their surroundings and turned to her.
She had a nervous look on her face, "About last night..." He had a delicate look on his face and softly smiled, "I want to thank you for last night. You bringing me to this beautiful place was as if you were opening your true self to me." She closed her mouth, being a little surprised at being thanked; she started to blush purple. "It takes great courage and trust to open up to someone, and I hope I am worthy of both."
Almost 2 hours later: The group was starting to freak out that Keith was nowhere to be found, nor was Acxa. Most of the group was searching the compound, while others were searching the immediate area. Some were worried that the pirates took them, one worried that their host handed him over to the pirates, while another knew all too well where they were. She refused to answer anyone's questions about why she wasn't worried. But Coran soon put two and two together, once being a parent himself.
When the group regrouped, it wasn't until his wolf snapped his head up, ears perked that everyone put their attention elsewhere. With their leader and hostess missing, The Paladins drew their bayards ready for anything. If it were an ambush like last time, they'd be prepared to fight.
Two figures were walking towards them with the suns at their backs, nearly blinding everyone. When the wolf bolted and teleported, everyone got on edge, waiting for the inevitable attack. But it never came. Instead, they could barely make out one figure stopping greeting the wolf and the three of them walking back.
As they got close, enough everyone realized that it was Keith with Acxa wearing his jacket. But what really caught their attention was that they were both holding hands and that their demeanor was different. It was no longer of two socially awkward Galrans who tried hiding there was something there to clearly having broken the ice with each other.
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Wolf Queen Flowen Monabellan; in fairy robes.
Tale 0: Death at the Wolf Gate (chapter 2. Flowen & Luthid 2/4) part 2. Stories of Fey
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Flowen Monabellan was the previous Wolf Queen; One of the first beast Queens in fact. Hundreds of years ago, after opening the Wolf Gate she made, by her village, she had met a wolf more bewildering than imagination. Flowen lived in the small alpine village in the Far North, surrounded by snowy hills and rocky flats. Ice and snow sheets remained here most of the year, and there was almost no sun in the winter; yet the sun visited all day in the summer. This village was called North Moon by the people of The Far North. North Moon was the Far Northâs north most settlement, and a magical forest hosting a variety of hidden fey. The number of fey had increased since Flowen made the Wolf Gate; and North Moon soon got a mythical reputation. This was because gates are the doors to the shadow veil, allowing fey to enter the day veil where humans live. Where there is a gate, there is a magic forest.
Though colloquially an area that has lots of fey, and magic users, is called a magic forest, this one did not have many trees. The wonders of North Moon appeared the brightest out in the open, during winter nights. With her village in need of balance between magic and common folk, Flowen became a witch mage; and thus, the only magic user in the area. As such, she would protect the village, and its peace, with her life and kindness. When not among commoners in the day, Flowen would be running and singing in the snow all night. She when she hunted, it was along the slopes and flats, with the wolf children of her magic forest. Eventually the wolf fey would tell there father about their new friend, and he decided to visit Flowen; A king never fails to disappoint. When Flowen first met the Wolf King, her breath was taken. There was no pelt more beautiful, nor wolf as immeasurable; and when he turned into human form, Flowen had never seen a man as tall, well dressed, and reverent. The Wolf King had come when he sensed an open gate in his kingdom, and was further intrigued by his childrenâs tales of the day veil. Wandering into the day veil for the first time, the Wolf King was pleasantly surprised to see a human that gave him love at first sight. To see a grown woman of the Far North, dressed in wolf fairy robes of pale gray fur, that matched her braided hair and moon lit eyes. The Wolf King would take Flowen as his Queen, if she would have him as a loving husband. In that moment, it was like they had known each other all their lives.
Flowen was the kindest and most motherly of the fey queens. In beast form, she was a large white wolf with grey eyes. She provided her kingdom with many Aliki puppies over the centuries, which all grew strong. Many were killed by humans who feared them, or died in war and on hunts; but her eldest son, Eobreth, always survived. Even while he roamed the day veil, and seeing war. Flowen seldom saw Eobreth, as he never came back home after the wars; but the reason why he didnât return is what mattered. Eobreth was happy, and doing what he loved, by making the world of magic in the day veil, a little better. It made Flowen proud to see one of her children love where she came from; A child with the strength of his father, and sweetness of his mother. Flowen saw herself in her eldest son, all the parts of her that loved, and cared for everything and everyone around her.
Flowen awoke on the Wolf Gate, after centuries of being Wolf Queen in the shadow veil. She noticed she was perfectly human again. Flowen saw the gold glittering dust blow away; her husbands ashes returning to the veil. She lay on the cold gate, going dark while she was consumed by magic and emotion, while crying for her lost children and soul mate. Flowen felt them die in her soul, and the magic her husband gave her leave her body. It hurt worse than fire, cut glass, or shattered bones. Then she noticed her surroundings; Her beautiful Wolf Gate, made with love for her kingdom, was coated in silver. Sunaeth, the eldest princess, lay with the twins off to the side, not far from her. Their fur wolf robes and gilded armor were gone. Flowenâs remaining children were no longer Aliki Wolves, but human mages like her. Examining her suroundings further, Noticed there was a girl dressed in violet and black fur on the steps of the gate; sobbing. At her feet, was a man in fake fairy robes, made of sealskin. He was laying dead in a pool of blood. The girl looked up at Flowen, crying in fear and grief.
âIâm sorry. it wasnât me,â She whimpered. âMy name is Luthid Graywolf. I tried to stop my father, but I wasnât fast enough. Let me take you to my cabin in the village. Those children by the gate must be yours: Wolf Queen Flowen Monabellan. I am relieved some of them survived; though it appears they are human like us. My fatherâs actions towards magic were deplorable, and I will do anything to help you heal. Forgive me for grieving him nonetheless. He was still my father.â Luthid said.
The wolf gate had been coated in silver; the weakness of the wolf kingdom. Like Iron to ferries, this metal was sharp to the touch among carnivoran fey. Generations without a mage caused the gate to remain closed, and the fey became frustrated and began to eat the livestock. The world of magic began to encroach on North Moon; which was no longer connected to magic and nature like it was when Flowen was last here. As lead paladin, Luthidâs father demanded the gate be coated with silver to stop the influx of wolf children, and so he could summon the Wolf King of legends. He did not care that the Wolf Gate was closed and not the source of the fey anymore. All the fey that remained in North Moonâs magic forest, had been here since the gate as last open. He had gotten the idea from tales that are sung and shared in the Far North; and in North Moon, these were tales of ancient times, which recounted the kingdoms of fey. He had assumed if the Wolf King was summoned through an opened gate of silver, the king would die. No Wolf King, no wolf children; and thus, no feline or canine fey eating his peopleâs livestock and pets.
In truth, the fey could be reasoned with; or even help people if a knowable mage or magic user was present. But instead of negotiations, Luthidâs father sent her to gather information about the mysterious stone circle platform, which was carved with the table of fours and ancient runes. He assumed this must be the gate. Luthid, desperate to appease her aggressive father, and be the next witch, found information by traveling into the closest city. When wizardry could not give her answers, Luthid studied the magic of mages. Luthid recounted the songs her mother sang about magic, and the tales of Aliki Wolves. To her surprise, there were many accounts of the mage prince of the Far North, Edmond Monabellan, who summoned wolf fey to defend the boarders, and conquer greener lands. A paladin destined to be the last king, and bring peace to The Far North. Luthid had no idea how connected the wolf kingdom was to her heritage. The thought of destroying such a rich connection to fey made her sad. The wolf fey and winter magic had been used to kill against its neutral nature by men before; the fey had forgiven humans, yet the people of her nation sought to kill them. Could fey even forgive? She wondered. Luthid felt that North Moon, and all the Far North, was reaping what it sewed. If you canât treat something with care, you wonât have it anymore.
Luthid did not share everything she learned with her father. For instance, Luthid never mentioned that kingdom stones were made, and thus no one could summon fey except the King Mage. Her father planed on summoning not just a fey, but their King. No one, not even a mages, had ever summoned a beast king. Possibly someone requested the presence of a king of fey, when trapped and blackmailed; but not summoned. Luthid was now invested in preserving the magic forest she called home, and wanted her father to fail for his own safety. The lessons of magery and lore taught her how to handle and love fey; her fatherâs plan was over the top, and unnecessary. Further, Luthid did tell her father how to open a gate, and that wizards were not powerful enough to open gates or summon fey in the first place. She knew fey were sentient, and did not deserve death for coming closer to the village. Worse yet, if her father did not die trying to summon, the Wolf King may finish him off. Luthid had no doubt the Wolf Kingdom had ill will towards the Far North, after they were forced to be tools in the wars of old.
By the time Luthid arrived at the Wolf Gate to stop her father, he and the Wolf King were both dead. Luthid recognized who else was there, because of all the hours of work she had done in the libraries. She stood before the Wolf Queen, of whome she had read of, mourning her family. Luthid was overcome by guilt. She should have come sooner, or tried to encouraged friendship between North Moon and itâs fey. Luthid expected Flowen to be mad or vengeful, but this was not the case. Flowen saw little point in dwelling in the past, and took her position back as local witch mage. Luthid would dare not strive for the position anymore. Flowenâs first order was to have the gate restored, and the silver taken off. Then, she took Luthid with her to come to an understanding between the locals and the magic forest. But there were not many fey left; all the wolf children, who made up most of the magic in North Moon, died with their father. Flowen stayed strong to keep being a mother for her remaining children. But inside, she grieved an unsurmountable amount of pain and loss.
Because of Flowenâs work, the village realized that if they had a mage here sooner, the wolf kingdom and people could have been saved from so much tragedy. Every day, Flowen wondered what happened to her eldest child Eobreth; Sunaeth and her twins were alive by her side, but not him. All half human royal fey survive the death of a fey king, by turning fully human like the queen. Or, if they find love, become the new king. Eobreth must be alive somewhere. Flowen needed answers now, to get closure. She wondered many things while chipping silver off the gate:âWhere was Eobreth?â, âis he alive, and human?â, âdoes he feel the same pain and loss of his kin?ââ, âwhat if he found a true love, and I never knew?ââ She mused. One mourning, as Flowen was taming the sled dogs, she looked to the forestâs edge and saw something familiar. A black wolf, a grim, trotting back into the brush. It was a wolf fey. New wolf children meant only one thing: Her son was alive, king, and she had new grandchildren. Flowen began to feel warmth again. Then she saw her eldest princess Sunaeth come out of the brushâŠ
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#art#tales of ealdan cynedom#short stories#fantasy#death at the wolf gate#eobreth#sunaeth#flowen#luthi
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Time to share some of my D&D characters! As I said in an earlier post, these were made in Reroll, a browser program designed for making pixel art of D&D characters, and it works like a doll maker kinda.
Above are the characters from the first campaign I played in very briefly. I never actually played Elri though. He was just a planned backup character that I started before the first session, after realizing how likely it was that Tarloc would die (we had an accidental test session where I realised he loved taking risks, like deliberately activating traps, although I toned down that side of his personality quite a bit when we started playing).
Long post ahead, thereâs like 20 characters. Wonât go deep into explaining all of them though.
Next is Nemesis, a tiefling Wizard (Necromancy school) that I played briefly in a different campaign. I had some really great ideas for how her Necromancy skills could play into her story and morals, and some of that came to fruition during the campaign. She had a really interesting personality too, starting off as a bitter woman who hates everyone, meeting a super smiley bard, and gradually deciding âI would die for this one and this one onlyâ, but still giving the âI hate youâ attitude when the friend nicknames her Nemmie (especially when the party member she hates starts using it).
Unfortunately though, those are the only characters Iâve really played.
And now, because tumblr thinks itâs a great idea to not allow people to have multiple images together throughout a post (like I have at the top of the post), every portrait needs to be full-size. Guess this is gonna be a long post.
This is Seymour Aran. When making the portrait, I forgot to give him an eyepatch. His first name is a pun, since I thought itâd be fun to give a man named âsee moreâ one eye.
Heâs an NPC planned for the first session of my campaign, a member of the local temple, and heâs partly to blame for the villain of the first session.
And this is said villain. She thinks the town of Crast (a mountain town built around a coal mine, where the campaign starts) is dismissive and disrespectful towards the dead. So hey, why not change that, by force?
Oh, and she used to be Seymourâs apprentice too.
Tobias is a friendly face the party meets in the first session. Heâs the son of another NPC, but because of lore reasons, he doesnât know that. Oh, and heâs also a bit of a conspiracist
A name some of yâall might be familiar with (it was my first URL on this account), this is my Dragonborn ranger that I wanna play eventually, one of my favourite unplayed characters (although I could say that for a lot of them). He was banished from his clan for not taking orders and killing a pretty important character from the clan. His name translates to âstubborn and honourable betrayer who does not belongâ.
Another of my Dragonborn, this oneâs a Bard. His name translates to âtraveller who belongs to the keepersâ. His clan are keepers of knowledge. He also found another of my favourite characters, Waking Sky, when she was very young, feeling lonely, angry, and afraid, and took her to a monk monestary he knew, who helped raise her and teach her to deal with those feelings.
Sheâs 19 now, and still hasnât entirely learned to deal with those feelings.
Yup, blue hair. In world, her hair is actually a mix of blue, white, and its natural blonde, and she has tattoos of waves on her left arm, but there wasnât a way to show either of those in Reroll, so I settled for this.
Oh, and sheâs a Monk too.
Sky is one of my characters that was originally created for an old fan-fiction project with some friends, which ended up being abandoned, and I translated some of the characters I made for that to D&D.
This is one of my Paladins. She calls herself an âEmissary of the Lightâ. She grew up in a cavern settlement with her family, but they were forced to flee when it was invaded by goblins. Only a handful of the dark elves survived, including her mother. Her mother was killed when she tried to return a few months later though, and since then Ulstra has sworn to fight for the very light that blinds her (yeah, playing with the rule that makes dark elves have difficulty seeing in normal light conditions).
Iolanthe is a human Fighter who ran away from her noble family with nothing but her horse, rapier, and the clothes on her back.
Talvani is a half-orc Rogue who was raised by pirates. They found her as a baby (from an island village they raided), and the first mate thought sheâd make for some great muscle for the crew as an adult. The captain didnât like the idea at first, but let it happen.
Could you imagine pirates raising a half-orc child?
Valoâs an interesting character. When I started making him, I wanted to make a Druid halfling, but I also wanted to mix in the charlatan background. Really curious how that mixes if and when I play him.
Arutanâs an undead dwarf from the underground city of Arudel. The cityâs dead now, with Arutan being the only âsurvivingâ member. With him being undead though, heâd be kinda complicated to play, so thereâd be a lot of back and forth between me and the DM about how that works, if I do end up playing him.
I really badly wanna play a tempest Cleric someday though.
Another character from that old fan fiction project. The next few are from there too. In the old project, Ghost was the best friend of my self-insert character, who became addicted to player-killing (the project was set in an MMO). Iâm kinda thinking he might have a similar arc as a D&D character. Of course, being a criminal, Iâd probably need to make sure the DM and players are ok with a party member like that.
Another character from that fan-fiction project. Translating her to D&D, I decided to work with the Folk Hero background, which isnât one Iâd done before. I donât really know much else about her though, aside from the traits I picked and a few ideas theyâve inspired.
Yup, another character from that project. I decided on him being a Guild Artisan for his background, specifically a carpenter. I donât know much else about him though.
Sarahâs yet another character from that project. Sheâs a musician, but just as a hobby, rather than as a Bard class. Her brother ran away to join a circus band, but hasnât been able to commit to one yet.
Yup, another from the project. Skarletâs a Monk, with the Entertainer background. Apparently I forgot both of those details when I made this portrait though, and thought she was a Rogue with the Assassin background. I might remake this, but I do quite like the portrait. Now Iâm conflicted, dangit.
Theriel went on an artifact recovery expedition a few years before present day as a guard to a super secret location. When he realised how dangerous the artifact was though, he made some very difficult decisions, believing them to be best for the safety of the world. And now heâs an Eldritch Knight.
Oh, and Therielâs the last of the batch of characters from that old project. The character was originally inspired by Jack from Final Fantasy Type-0, particular the characterâs ability to make horrible jokes (often at the worst time).
Sunflower is a Barbarian. A few years back, he was fighting in a war as an infantry soldier, and ended up some super powerful magic dude. He has no memory of how the fight went down though. And now sometimes he gets angry, his memory lapses and he canât remember what happens. He just knows that, when the memory lapse ends, itâs usually with his sword in a bloody body.
#to speak of kings and stars#tarloc skurrow#elri starwalker#nemesis#seymour aran#draken urek#tobias nyx#vuthrakken shadvurach#delrakk komar#waking sky#ulstra sh'resh#iolanthe brightwind#talvani grimstar#valo didir#arutan#ghost#lydia fall#majority#sarah winter#skarlet shade#theriel veridian#sunflower#d&d#dungeons & dragons
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To everyone: what would your Pokemon teams be and why?
Oh good god.
Well⊠this is going to get complicated. At least from me.
Letâs start with assuming no legendary Pokemon. Makes life a bit easier. Of course only a bit.
So⊠first off a lot of this depends on generation and limit. If youâre asking for a full team that I would have with rotations and stuff, weâre looking at⊠probably close to 10 full teams of 6, maybe even more.
In my defense, Iâm a major Pokemon fan and I really really like a lot of them.
Of course, if weâre going to cut down the team to a more manageable six which can be from any region/gen, but only one from each region/gen to keep things interesting and varied⊠well, it would depend on a lot of things, including mood and such, so if one were to ask me this question again it would likely change. But, here would be, as I feel right now, the team I would use if I was limited to only six, one per region/gen.
1: Lucario. Iâve been a fan of this guy for so so long, ever since it was first introduced. I loved Lucario and the mystery of Mew as a kid (still kinda do). The whole concept behind aura is amazing. Oneâs spiritual energy/life force/ soul being utilized in combat? Being able to sense others and see without seeing? So awesome. Lucario is just SO. FREAKING. COOL. Itâs design is wonderful as well. Jackel/Anubis? Yes please. Plus, Iâve been maining Lucario in Smash Bros. ever since Brawl. You better believe itâs making my team.
2: Tyranitar. Is it probably the weakest pseudo legendary when it comes to typing? Yes. Do I care? No. Tyranitar is BA. First, itâs one of the only two pseudoâs to not be a dragon. Yes, 8 regions, 9 pseudoâs, and only 2 are not dragons. Donât get me wrong, I love me some dragons. But⊠variety would be nice, you know? But yeah, not a dragon, still awesome. Itâs Godzilla for crying out loud! Plus, its design is just so good. Itâs simple but perfect. Itâs a giant Lizard creature that could fell mountains. It doesnât need to be complicated, and is perfectly awe-inspiring and terrifying without being complicated. I also used a Tyranitar in my Ultra Sun playthrough, a male one named Typhon, Man was he fun to use.
3: Golisopod. Listen, if a Pokemon is good enough for YOUR BOI GUZMA to use it on his team, you know itâs a good pokemon. Itâs the Alola take on Gyarados and Milotic (weak pathetic first stage with few moves and while those two do have a slightly higher BST, that ainât enough to keep my boy Golisopod down. Golisopodâs design is just so good. An Isopod mixed with a Samurai? Sign me right up thank you. It mixes the creepy crawly aesthetic of the bug type with the strong proud samurai perfectly and I love it. And yeah, sure Emergency Exit can be kind of annoying, but it allows you a second usage of First Impression. That is worth it. Also, itâs shiny is dope.
4: Toxtricity. Part of building a team means keeping in mind type composition. I love Grimmsnarl dearly and equally, if not more so, but I already have one Dark-type on the team, so Toxtricity manages to bag this spot. At least, for now considering my current mood. Ask me again tomorrow, or even in an hour, my answer may very well change. Anyway, Toxtricity itself. When I fist saw the design, I wasnât entirely sure how I felt. It was⊠interesting to say the least, but I couldnât figure out what I was looking at, or what it was supposed to be. But after some more time with it, learning more about it and using one I can say that Toxtricity is easily one of my new favorites. Quite possibly my absolute fave from Gen 8. A punk lizard that plays music? Rock/Metal? HECK. YES. The form change is also pretty nice. The stats donât change between the two, but I honestly like it that way. Just the idea that more energetic natures would have an âAmped Upâ form based on an electric guitar while the more mellow natures would have a âLowkeyâ one based on a bass is ingenious. Same with the movepool changes. It makes sense that the different forms with their different music preference would have different moves. (My personal fave is the Amped Up, especially with its shiny colors.) Plus, an electric posion type? SO. COOL. Who cares about 4x weak to earthquake, this thing is boss! And Punk Rock is an amazing ability.
5: Flygon. Man oh man was Flygon treated poorly. Added in Gen 3 as a solid pokemon, but with a better attack stat than a special attack one. True, not bad in it of itself but before the Special/Physical split, ALL Dragon-type moves were special. Meaning Dragon Claw, a solid dragon type move back in Gen 3, wasnât yet a physical move. And Outrage wasnât even something Flygon could learn yet (it wouldnât be until Gen 7 that it became a TM). Then came gen 4. Now, I love gen 4. I truly do. It is by far my favorite Gen. And it did do something very good for Flygon. It gave the special/physical split, allowing some Dragon type moves to now be physical as well. But you know what else came along? Garchomp. Honestly, I like Garchomp, I do. But suddenly here we are with a new Dragon/Ground type that is a pseudo-legendary? My poor poor Flygon. And it didnât get any better. I mean seriously, give Mewtwo and Charizard two megas but none to Flygon? WHILE GIVING ONE TO GARCHOMP WHO DIDNâT NEED IT AND WAS ITS BIGGEST COMPETITION?! Why Game Freak? Why?Anyway, mini-rant aside, I love Flygon. The design is incredible. The line is based on an antlion and is so cool. That sweet green design and the little lenses over the eyes? Perfect, just perfect. Plus, it has some sweet lore. Appearing in sandstorms with haunting music coming from its wings? Yes please. Beautiful pokemon that was done such disservices. Itâs a shame really. With Megas gone, Flygon will likely never get that final boost it needs. Though considering it is in Galar while Garchomp isnât⊠maybe Flygon will have a chance to shine again. (A shame though that it will never get to have a type change to Bug Dragon. Would be sick.) Regardless of the future though, Flygon will always have a place in my heart, and in my team.Â
6: Zoroark. Yeah, I know what I said about team composition above with Toxtricity and Grimmsnarl. But I also pointed out mood has a lot to do with it. Anyway, for Zoroark itself. Like Lucario, Iâveb een a fan for so long, ever since it was first introduced. Itâs kinda funny in a way. Zoroark acts as the perfect yin to Lucarioâs yang. Lucario uses aura to sense things and to see, Zoroark is the maser of illusions. In it of itself, this illusion business is awesome, but add in how it counters Lucario and it works just so well. Typing as well, Lucario is a fighting steel, the type youâd think of for a chivalrous paladin of justice and truth, while Zoroark is dark (evil type in Japan), perfect for a sly illusion master. Of course, itâs not just dualism with Lucario. The line is just so amazing itself. Clearly drawing from Kitsune, Zoroark is a sly fox that is able to not just use illusions, but masters them to the point of being able to create solid constructs out of them (see the anime). It is just so cool, how can I not love it? Also, like Tyranitar before it, I used a female one named Vixen in my Ultra Sun playthrough and it was a delight.Â
Anyway, that would be my team. You know, assuming all the limitations I put on myself and my mood at this moment. But if you guys enjoyed this and want to know more about my favorite pokemon, please let me know. Iâm always happy and excited to talk about Pokemon.
Anyway, going to hand this over to the other mods. Iâve been monopolizing this ask for too long.
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Ooo!! Thisâll be fun to answer! Cause, well, I love PokĂ©mon!!!
But, forgive me for this; I havenât played any of the games.
So im just saying my favorite characters!!!
1: Glacieon, I really, really like glacieons and have always loved ice type Pokémon. Mainly because I really like the cold. Like; really, really, like the cold. I also really like her attacks, their cool!!! (Pun intended)
2: Furret. Absolutely furret, I never knew why I liked furret, but. Iâm just gonna blame it on me really liking Ferrets and cause I honestly have really liked normal types for some reason.
3: Vulpix (either one), I really like any fire type PokĂ©mon mainly because Iâve always just had a very weird interest in fire and because vulpix can be either a fire or ice PokĂ©mon I love that about them. And they remind me of a bunch of irl animals that I love!!
4: Smom , I LOVE THOSE LIL ICE BABEYS SO MUCH!?!? They are so cute-!? I JUST LOVE THEM SO MUCH???! They are all my children and I want to adopt them all, and I will. No one can stop meâŠâŠâŠexcept maybe the other mods-
5: Sylveon, absolutely. I always have such an attachment even with digital animals, so I absolutely would give my eevee enough attention and love for them to evolve into sylveon. Honestly, itâd end up be accidental, but, I still really love Sylveon, and wouldnât care if I got more than one of them-
6: Flareon, listen- I just love eevees okay-? I love them all so so much, and would lay down my life for each and every one of them. Just đđđđđđđđđđđđđđđđđđđđđđđ
ââââââââââââââââââââââââââ
Ah, I bet you missed hearing from me! No worries, Iâll tell you my pokemon team, even if itâs not particularly exciting.
First off, a Pachirisu is a must for my team. Iâve always loved how hyper it can be and the mishaps it would cause. Plus, câmon- who doesnât like its color scheme?
Iâd also incorporate Chimchar to my team. Iâve always had a soft spot for Chimchar, since it was my first ever starter and I leveled mine all the way up to 100 in my Pokemon Platinum playthrough.
Yamper definitely had my heart the moment I saw it! I have a really strong love for dogs, and its addition to the game got me so excited!! Kirigiri can vouch for me on that one.
Growlithe is also integral to me. When my dog was a puppy, I used to jokingly call her a growlithe. I donât think I still have pictures, but I even got her a floof for halloween once so she could be in a costume with me. Also... Arcanine is seriously badass.
Wooloo is super cute too! I love that it rolls away from its problems, and I, too, wish to do that. Plus the braids immediately reminded me of Peko, so I was super soft for it the moment it was revealed.
Finally, Iâll add my favorite Eeveelution to the team: Glaceon! Something about its sleek design always made me happy, and the way its fur sharpens as defense is super interesting!
(If legendaries were allowed on the team, I wouldâve added either Giratina or Shaymin. Theyâre my favorites.
#Mod Makoto#Mod Ibuki#Mod Kokichi#Mod ask#Pokemon#Pokemon Preferences#Pokemon team#UwU#Thanks for the ask!#Ask
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Lang Plays Fire Emblem: Three Houses
Iâm playing them in this order: Blue Lions, Black Eagles, Church of Seiros, and then Golden Deer. (I organized them by how likely it is to have a true final boss who is actually as relevant to the lore as the opening cutscene. And also because I thoroughly spoiled myself about that.)
So, after sinking what the game tells me was eighty hours into a single playthrough, hereâs my thoughts on the first thing I tackled.
Spoilers below the cut.
Very Early Game (Blue Lions):
Itâs the Fire Emblem Dad! (I played Path of Radiance. Iâve seen this dude before.)
Hi Claude. Sorry, Iâm gonna steal every single one of your peers I can catch. Same to you, Edelgard.
Dimitri is so awkward itâs almost palpable.
Aww, Ashe and Annette are adorable. Mercedes has that dead anime mom hairstyle that sets my teeth on edge, but sheâs super nice. Itâll take me longer to warm up to the boys, I think.
Felix is the token âI MUST BECOME STRONGERâ myrmidon character. Gotta have at least one per game, apparently.
Sylvain = Sain. Token womanizer cavalier. His support list is pretty odd, though.
Dedue = the guy who done punch things. And he *has* to punch things, because heâs slow as hell and his speed growth isnât great.
What the fuck is that strength growth, Dimitri. What the fuck is that Charm growth.
I was so close to making him my teamâs designated Dancer unit, you guys.
Beleth is gonna be their teacher and somehow I donât imagine this going super well.
Pre-Timeskip School Life:
Once again, I regret not being able to support with characters whoâve firmly attached themselves to the other two houses. (Which is only like three people in my âgotta catch âem allâ playthrough, but whatever.)
But I can support all the recruitables, which is...something that took me a long while to do.
The first person I stole for the Blue Lions was Caspar. The first person who straight-up joined was Flayn. Yay, auxiliary punchers and auxiliary-auxiliary healers!
Ashe, your adoptive father really didnât need to die. You were right. It was all bad all the way down.
Flayn gets kidnapped and I fuck around for a month raising everyone elseâs supports and realizing Setethâs too distraught to train my Lance level. Dangit.
I missed the opportunity to support with Leonie entirely because her personality put me off for the first few in-game months, and it turns out you can only start her support chain while Jeralt is alive.
Dammit. Now Iâve gotta train with lances.
Whatâs-his-fuck over at the village sure did do a thing, didnât he. And if he hadnât dropped his disguise just then he could have gotten away with it.
Their scheme wouldâve failed faster if anybody around this fucking monastery could apply logic to shapeshifter shenanigans.
Seriously, no one should have trusted Monica.
You vanish over the course of a year, and come back with your personality totally inverted.
Tomas/Solon had just demonstrated what it looks like when these dickbags drop cover, and then everyone subsequently failed to make the correct deduction. If they hadnât, Jeralt wouldâve lived.
Dad-stabbing: A theme of Fire Emblem games. Seriously. Check out the huge list of dead dads (which goes all the way back to the first game in the series.)
Also dead moms, but for some reason moms are less prominent in the series as a whole.
For the purposes of this analysis, we are also including every single boss who had kids. Which isnât most of them, but god damn there are still a lot of dead dads.
Dorotheaaaaaa be my frieeeeeeend
Yoinked Linhardt after finally showering him in enough gifts to get his sleepy ass to sign transfer papers.
Swiped Marianne, Bernadetta, Petra, Ignatz, Alois (kinda), Shamir (sorta), Manuela (iffy), Hanneman (yoink), Catherine (see previous), Hilda (how), Lorenz (woop woop), and Leonie (sigh).
The Death Knight remains, for the moment, unpillaged for his Dark Seal drops. This time it was an accident: I killed everyone else in the room except for him and a priest/mage, but then that last dude squared up with Felix and died.
All the points I poured into their associated skills and their supports, however, left one big gap:
DAMMIT FERDINAND, IâM TRYING TO SAVE YOUR LIFE. WHY DO YOU CARE SO MUCH ABOUT HEAVY ARMOR. RAPHAEL JOINED UP DESPITE THAT.
(I got a B-rank support with him and he popped into my office to say he was transferring, nbd. Ferdinandâs B-rank is locked until after the timeskip.)
tl;dr: The only recruitable character I missed was Ferdinand.
Seteth and Gilbert donât do shit until post-timeskip and Rhea isnât playable, so w/e.
As soon as I say that, Seteth and Flayn have a paralogue. Itâs a beach level. I hate beach levels and desert levels. Seteth gets to be MVP because heâs the only jerk who can fly.
They have a little speech after the paralogue level that reveals that theyâre actually father and daughter, not siblings. And the whole story of this little subplot basically confirms that theyâre dragons.
Neither of them transform over the course of the game, and thatâs okay.
Ruh-roh, Raggy. Letâs see whoâs really under the Flame Emperorâs mask--
âAND I WOULD HAVE GOTTEN AWAY WITH IT TOO, IF NOT FOR--oh wait teleportation exists. BYE!â
Dimitri proceeds to thoroughly lose any chill he ever pretended to have, and Iâm 99% sure the villain in question isnât actually old enough to have caused the Tragedy of Duscur. Unless the biographies in the notes were lying.
Now, the backup dancers over there sure as shit are, but logical reasoning has its time and place.
Whatever. Time for stabbing.
WE ALREADY KNOW THESE PEOPLE ARE CAPABLE OF MAKING THEMSELVES LOOK LIKE ANYONE, MASKS TOTALLY UNNECESSARY. THE VICTIM ONLY HAS TO DISAPPEAR FOR A WHILE.
WHY ARENâT WE CHECKING THAT AS A BASIC PRECAUTION.
THERE HAVE BEEN THREE OF THESE CREEPS ALREADY.
Their name is too long and I should call them Morlocks.
But seriously, check for infiltrators.
What passes for strategy around here: Take Paladin Dimitri, plunk his overleveled ass down on a corner where all the enemiesâ targeting reticles converge, and wait five minutes for all the counterkill animations to play out.
If I wanna try the same with Sylvain, he needs to be backed up by at least Annette and probably Felix. Maybe even Mercedes if sheâs not already busy slinging Physics around.
Dimitriâs fine with just sitting around with a forged Steel Lance and poking holes in everything.
Beleth can do the same, but is much more reliant on dodging and not just facetanking axes.
The little âno damage!â sound effect is still very satisfying. Yes, game, my Defense/Resistance has escaped the bounds of your damage curve.
Dorothea became my Dancer unit, because despite Dimitri having twenty-eight Charm to her nineteen, he begged me not to and also is better sitting on a corner and killing everything.
Huh, the monastery is sure being invad--you know, Edelgard, if it wasnât already really obvious that your faction is basically the âvillain routeâ in Samurai Warriors parlance, using giant mop-headed demonic beasts as shock troops would probably give it away to observers. If they werenât already running away in abject terror.
The principle from How to Train Your Dragon still applies: A downed dragon is a dead dragon. If Rhea didnât want to basically get mobbed, she shouldâve stayed in the air and acted as flying artillery for the Knights of Seiros with her mouth laser. She couldâve sat on top of a wall and fired with relative impunity.
Sure, some demonic beasts can fly, but there werenât any in that cutscene and the flying ones have, mechanically, one less health meter than the landbound ones.
Also, theyâre pushovers.
And thereâs the washed-out creep brigade! They look like the Grimleal, but with more feathers and less of a tan.
...And there goes Beleth, off to have a five-year nap.
Welp.
Post Timeskip:
Oh good, itâs been five years. Beleth, I hate to break it to you, but youâre probably at least slightly dragon at this point. Check your ears if you have a chance.
Tiki canonically napped for like 99% of her three thousand years in Awakening, ironically enough, so itâs not like dragon-people are exactly early risers.
Poor rando gets asked âwhat year is itâ like that question is ever used outside of fiction. Beleth doesnât read time travel books, I take it.
âoh you probably shouldnât go to the monastery, itâs like super haunted and shitâ
âsorry what was that i couldnât hear you over the sound of me climbing up to the monasteryâ
Eyyyy, itâs a lance-wielding pirate.
...Hi, Dimitri. Whereâd your macaroni hair go.
You know, itâs not surprising that Dimitri would think Beleth was a hallucination. He spent a lot of time yelling at his inner demons even pre-timeskip, after taking a couple of severe psychological shocks.
But he absolutely should have walked into her and been surprised when he knocked them both on their asses.
Heâs been spending the last five years stabbing people, hasnât he.
Yep.
He looks like he fell out of Game of Thrones.
Blue Lions! Rah rah something team chant. Rah rah Rasputin, lover of the Russian queen~
None of you people trained any of your skills. In five years. Dimitri you were a paladin. Did you eat your horse.
You are all getting sent to boot camp.
Hi, Gilbert. Why are you playable now all of a sudden. Why is your speed a fucking two.
THIS IS WHY MIKLAN HANDED YOU YOUR ASS.
Once again, the âplunk Dimitriâs overleveled ass down on a corner and watch people dieâ plan is still a valid strategy. I still donât know where he gets all this strength (and charm). Like, goddamn.
Annette got cornered for like five turns because I was too cowardly to put her in range of a Brawler.
Then she killed him with a critical Fire.
So, I guess Felixâs remarks about Dimitriâs issues make some sense now, but he should still stop making them. I know heâs a tsundere par excellence, but still.
STop TalKing AboUT KilLing PeoPle
Warning: Sympathetic Boss Approaching.
Look, most âsympatheticâ bosses in Fire Emblem kinda fall flat. The better ones are placed in the way of the player characters while theyâre in the middle of a low point in the emotional arc and get utterly wrecked in a flurry of misdirected fury. Sometimes the characters even feel bad about it afterward. The worst ones are the ones who are just utterly devoted to someone whoâs earned everyoneâs ire by being a utter fucking asshole.
Good: Mustafa from Awakening and Shiharam from Path of Radiance. Good people forced into bad situations. Or just cornered. Henry talked up the former long after he got a Chrom to the face, and the latter was probably the best-written of the âaw, I wish I didnât have to kill himâ bosses Iâve run across.
Bad: Levail from Radiant Dawn. There is no getting around the fact that General Zelgius was a bad dude. Levail holding him up as a paragon of knightliness and swearing to serve him out of sheer admiration did not make him even marginally better.
We sure did kill Casparâs uncle, didnât we. Iâm sure that wonât come back to bite us square in the ass. Not after he had that âthis guy is a person who cares about stuffâ cutscene to remind us of his pixel humanity.
Iâm sure itâs fine.
Bwoop, bwoop, everyone say hello to Ferdinand and Lorenz! And say goodbye to Ferdinand, because he didnât allow himself to be recruited pre-timeskip, isnât recruitable post-timeskip, and then I had Felix kill him with Thoron.
Lorenz can rejoin us, though. He doesnât count as an enemy commander once heâs been smacked down to 0 hp.
HI, DEDUE. WHY ARE YOU ONLY LEVEL TWENTY. GET IN THE BACKLINES AND DONâT TALK TO ME UNTIL YOU CAN ACTUALLY DAMAGE ANYTHING.
(Seriously, tho, I was waiting for Dedue to come back for two reasons. One: I did that paralogue of his way back in Part One and he did not get to die after all that. Two: Part of Dimitriâs epic slide into âspear-wielding mountain man who runs around killing people with his bare handsâ had to do with Dedue âdyingâ during the timeskip. That jackass cracked a smile for the first time in ingame years thanks to the worldâs punchiest bodyguard coming back alive.)
(Fortress Knight is still the worst class.)
I totally didnât pay any attention to what, if anything, actually separated Master classes from Advanced classes other than my inability to get my hands on Master Seals. So Ashe is a Bow Knight now, while Felix made it to Mortal Savant (wtf is that name and why is the class model basically a samurai) and I spent a very long time level-grinding Sylvainâs Reason skill to make him a Dark Knight. I aimed for Gremory with all my spellcaster girls, but I admit to not really paying attention to specifics.
(I ended up with five Gremories: Annette, Flayn, Mercedes, Lysithea, and Dorothea. Bernadetta became a Bow Knight and Marianne promoted eventually to a Holy Knight. Dorothea also ended up taking Mortal Savant, which she didnât ever use.)
(Seteth became a Wyvern Lord and Dedue eventually made it to Warrior.)
(Byleth qualified for Mortal Savant and used it precisely no times.)
(It became pretty clear that I just threw Master Seals at people whenever the possibility of promoting them came up.)
(Certification is a weird system.)
I stopped paying a ton of attention to supports around the time I realized that Ferdinand wasnât going to be recruited no matter what I did in the final month before Shit Went Down.
Then I started paying attention again like two chapters from endgame, because I remembered some A-ranked supports meant that the characters could get paired endings.
I also stopped ignoring Cyril and started using him as an adjutant, though his stats never quite caught up to Seteth (also known as the only instructor unit I ever consistently used).
Cornelia is absolutely a Morlock plant. That is a face she just made, even in flashback.
I wish we could've seen Dimitriâs now-dead uncle, if only because Iâm curious. Also, what did Edelgardâs mom/Dimitriâs stepmom look like?
Why is there always a fire level. I saw it earlier thanks to doing Ingrid and Dorotheaâs paralogue, but itâs a Fire Emblem stock level type and I hate it.
Okay, yeah, this area totally got nuked. Magitech nukes, but still. Itâs still on fire centuries later? Why??
Felixâs dad is a Holy Knight. Why do I have to keep his ass alive on a field when half the enemies are barely Advanced classes, never mind Master classes.
Oh right, because I want the exp for myself.
Rodrigue is possibly the single person here who can make Dimitriâs murder-bender change direction even slightly. He also gets along with his actual son so much worse than that. Heâs like Annetteâs dad, but with actual verbal confrontations.
Thereâs Casparâs not-exactly-forgotten aunt, here to âsecretlyâ avenge her dead brother. Dude, could you say something about that?
Three levels later: I thought we were done with the dad-stabbing.Â
Felix has officially lost Too Many People in pursuit of keeping Dimitri alive. As has everyone else, frankly.
In other routes, Dimitri absolutely runs his campaign off a cliff.
Here, he turns his life around. More or less. Gotta make the choice to get better.
Time to take back the Kingdomâs capital, like weâve not been doing for four chapters now. Finally.
Cornelia is absolutely a Morlock plant. This is like the fourth character who supposedly did a complete characterization 180 after a period of being actually useful to other people. Goodbye, civil engineer we never knew.
I think the only infiltrator who did things properly was Solon, but he still dropped his disguise for no good reason early in the game. That operatic level of drama is not a trait that helps him survive a month later. Just goes to show that the Morlocks donât have more than one type of good judgment at a time, I guess.
I know Iâm supposed to avoid the giant doom robots, but...
No, it turns out I can just have Dimitri and Beleth stand in the middle of the killzone and destroy them for fun and profit.
Ding dong the witch is dead.
Welp, time to go save the Alliance, which is getting schooled by the Empire.
HI CLAUDE.
I MISSED YOU AND YOUR FAITH IN HUMANITY. And specifically in Dimitri, for some reason? I think he kinda stabbed your soldiers a lot the last time you two met, but feel free to keep being the Best Character.
Your bodyguards are top-notch, man. One of them got hit with anything over the course of the entire battle.
Your general Judith, however, necessitates Flayn using ALL of her Rescue spells just to keep her alive.
I still had to send Ashe to keep a Falcon Knight off you, but no big.
And also had to send Hilda and Petra to kill the Asshole Reinforcements to nick their stuff.
Dimitri sat there and dodge-tanked all of Arundelâs attempts to kill him until the team killed everybody else. Then Dimitri poked him and he died. Dimitri OHKOs everything except monsters now, and thatâs only because they have multiple health meters.
And then Claude fucks off to become king somewhere else. Okay then. It was a nice speech, though.
Killing the Death Knight for fun and profit and now Mercedes is crying. Shit.
Doesnât this place get vaporized in every other route?
Did killing so many Morlocks by accident lock us out of seeing an intercontinental ballistic missile?
(And it is by accident, because this route is like the only one where the Morlocks are incidentals instead of the main problem, partly due to Dimitriâs tunnel vision and partly just because they donât drop their disguises upon death.)
Well, I guess itâs time to confront Edelgard.
Itâs completely valid of her to look at the guy who was threatening to rip her head off with his bare hands and hang it from the gates of the Empireâs capital a little while ago, and then go âYeah, diplomacyâs shot.â That Dimitri stopped being quite so all-consumingly homicidal a bit ago is not actually reason to try throwing herself on anyoneâs mercy. I feel kinda bad for her, since sheâs been pushed into this corner and her ace-in-the-hole allies are basically decapitated, and I stole all her potential friends back during the school phase of the game.
Also, sunk cost fallacy.
Still walloped the entire roster of the second-to-last level, down to killing Hubert with Lysithea. Hilda and Cyril killed all the bird demons.
On the final level, which starts immediately after the previous one, three characters got totally destroyed by the sheer number of mages floating around: Dimitri (whose Avoid finally failed him four times in a row), Hilda (same), and Dedue (thirded). Seteth miraculously survived taking 68 points of damage from a single attack, and then later went on to take Edelgardâs last health bar off with a crit.
Weirdly, Belethâs Avoid was just fine. Finally let her use the Sublime Sword of the Creator and she killed most of the Gremories that took out Dimitri and Hilda.
And everybody we could save per plot constraints got to live! (Except Ferdinand.)
Iâm willing to save him on subsequent routes because killing him made Dorothea sad.
Next time: Lang plays the route that screws over most of these people in service of killing the God-Pope.
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The Lethal Tag
Tagged by @corishadowfang! Thanks, I enjoy doing these.
Rules: Answer these five questions for whatever characters you want, then tag some people.
I suppose Iâll be doing Blackheart, since nothing else I have on my mind is really tangible at the moment...
(Long post, so answers below!)
1) What is your OCsâ favorite weapon type (and if they donât have one, then just answer hypothetically, and that goes for the rest of the Qs)
Alexander: Despite spending the entire story using a sword, itâs actually not his go-to! A sword and shield may be his primary pick on the ground, but heâs usually atop his horse (he doesnât bring her to the infested city due to terrain, cavalry charges arenât exactly effective in an urban enviornment). As a heavy cavalry knight, Alexanderâs usually using a lance. The might of a lance charge atop his steed, Dragon, can fell even the toughest warriors in a single hit. Cavalry supremacy is the way the Geralthin army fights, and itâs led them to victory against foes on all sides.
Senci: He uses a longsword, though being a kobold, his size means he has to use it like a greatsword. Heâs really good with it though, and becomes quite experienced in the art of combat during his journey!
Leianna: A spiked mace is her trademark. Though sheâs a cleric, she uses it out of personal preference. Cracking skulls is just her style. She also uses a shield with it as well. Sheâs a pretty balanced warrior, though at times reckless.
Lexius: A short sword and small, wooden shield. Very plain and simple.
Razorwing: The great hero, a famous archer! He uses a longbow, itâs his staple! He also has a dagger as an emergency fallback, though as one of the avian koutu, his maneuverability means he shouldnât really ever need to use it.
Paul: Heâs a bounty hunter kitted out for any engagement. His primary weapons are his miniature crossbows. He also has a broadsword and daggers in case he needs to fight up close. Heâs known to use tricky support weapons like smoke bombs and nets as well.
Wurie: The wolfman, and Captain of the Guard Wurie uses an arming sword, and nothing else! Heâs spent plenty of time mastering its use, though. The same, old but maintained blade has brought him through many years of service, from his start as a caravan mercenary, through the height of his career as the founder and leader of a mercenary company, and finally to his years as a guard for the city of Palethorn.
Andric: A claymore! Heâs strong enough to use it with one hand, though he tends to use both anyway. Having a free offhand is helpful with casting his holy magic though, being a paladin and all.
Tourthun: Heâs a red, firebreathing dragon! Soooo...claws and fire.
Charles: Half-human, half-dragon, all magician! He doesnât use any weapons at all! Not physical anyway, as he has an array of spells to choose from. If for some reason he couldnât use any magic, heâd probably just use his claws.
2) Do they own such a weapon? How does it look like? (Add drawings or pictures pls!)
Alexander:
Senci:
Leianna:
Lexius:
Razorwing:
Paul:
Wurie:
Andric:
Tourthun:
I guess? Thatâs the closest I can think of a picture to his âweaponsâ. (Heâs actually really nice though so donât worry, heâs not actually plundering gold or frying people)
Charles:
3) How did it come into their possession?
Alexander: He commissioned a renowned blacksmith and armorer to forge his equipment.
Senci: A gift from his tutor and foster father, Andric!
Leianna: Granted to her by the Order of God, the religious order she serves.
Lexius: The monk scraped together the tiny bit of personal wealth he had and got his sword, shield and chainmail quickly made by a nameless blacksmith, hence their dubious quality.
Razorwing: After becoming a very skilled bowman, he put in a lot of time learning to how both make and maintain bows and arrows. His current longbow is one he made himself!
Paul: He was careful to have his armaments made by well-established blacksmiths with reputations for high-quality, reliable merchandise. Canât have a breakage or malfunction in the middle of an important mission, after all.
Wurie: Part of a dual deal, actually. When deciding to become a mercenary, he mentioned his lack of armaments to the caravan company he wanted to sign up with. The head merchant actually pointed him to a company blacksmith, offering a moderate discount. This was to hopefully foster some loyalty so that Wurie would stay on with them for future trips. The wolfman did indeed stick around with them for a long time.
Andric: Meticulously crafted by a master blacksmith, and then enchanted by himself. The top quality steel is deadly and reliable, and the paladinâs own blessing makes the claymore tear through the scales and flesh of demons and evil monsters with ease.
Tourthun: All dragons are born with their claws and breath powers.
Charles: Everyoneâs born with magic already innately inside of them. Itâs simply a matter of training to draw it out and learn to use and control it...
4) Who taught them to use it?
Alexander: That would be Sir Gabriel Winthorperry! A knight that arrived to the house of Angelus to serve Alexanderâs father, he took on the role of tutor when Alexander expressed interest in becoming a knight. He trained the child for many years in the use of knightly weapons, combat and conduct, until Alexander was finally able to set off as an knight on his own. Heâs become a great tactician from his time commanding armies as well.
Senci: Sir Andric, the paladin and one who raised Senci! He drilled Senci vigorously. At first he didnât want to, but Senci begged and pleaded, wanting to become a hero like him. He made sure the kobold would be strong and skilled enough to survive out in the harsh world that Senci still sees as a dreamland.
Leianna: She began training to become a cleric as she reached maturity. As a child, she had to run away from home for reasons. A priest found her out in the forest crying, and took her back to the monastery. There she grew up learning about the holy scriptures, church tradition, and God. After they accepted her request, she started training, and became proficient at channeling holy magic and using blunt instruments.
Lexius: No one! He has absolutely no combat experience or training! Heâs totally out of his league...though he IS very skilled at healing magic, and has quite a bit of potential that will become apparent later down the line...
Razorwing: An archery tutor who turned out to be a pretty nasty man, actually. He started a toxic, abusive relationship with Razorwing while he was young and naive. A traveling human helped him break free from that, and Razorwing began training himself after that. He quickly rose to become a master archer in due time. and is pretty famous as an adventuring hero now.
Paul: Self-taught. He started small, but his natural combat awareness, sharp senses and streetwise nature helped him stay alive long enough to become VERY good at what he does.
Wurie: Trained by a barbarian tribe as a warrior at first. He ran away and fled to Geralthin, where he became a mercenary. He got a lot of training and firsthand experience with kobold raids on the caravans he protected. After becoming the head of his own company he set off on many missions against all kinds of monsters. By the time he became a city guard he was a seasoned veteran of war. In that time he became skilled in the art of mediation and diffusing volatile situations as well, since the job required it.
Andric: Trained by the church, and forged in the crucible of war. Heâs spend decades fighting cults, monsters, and even slaying dragons. Heâs one of the most battle-hardened and highly-skilled paladins in the world at the moment, and his mere presence can turn the tide of war.
Tourthun: He doesnât fight, nor was he trained. Heâs borderline pacifist, though certain events will force a change soon enough. As a great, mighty dragon though anyone but a great wizard or hero would be hard-pressed to defeat him if they wanted to...not that most would. Heâs developed a fiercely protective attitude towards humanity, and wishes to defend them from other, more evil dragons.
Charles: He went to college for the magical arts. Heâs still young, but his natural ability, great mind, and fast learning along the powerful desire to become better means it wonât be long before heâs a master sorcerer.
5) Does your OCsâ have a special boss-killer move? What is it?
I like to imagine this question as making a âFinisherâ or âUltimateâ move from a videogame, so Iâll try my best to use that as inspiration.
Alexander: Heâs just a knight. A good one, but still a knight, having no magic or superhuman abilities. Iâd imagine his ultimate move would be him using a rallying horn, and an army of knights appearing and running down his foe in a crushing cavalry charge full of lances.
Senci: Some sort of reckless and wild flurry of swings, ending with a front-flip cleave.
Leianna: Beating the stuffing out of her enemy, knocking them over, and slamming her mace into their skull.
Lexius: The spell Destroy Evil! Iâve written some lore on magic before, so hereâs an excerpt about the spell:
âCaster creates an aura around them of pure good, destroying anything evil, both physical and in concept. This will spell destroys not only beings born of evil, like demons, and tears the corruption from tainted objects, but also seeks out and destroys evil within normal beings. Selfishness, hatred, greed and jealously are burned away from people in the aura. This process is extremely painful, amplified by how âbadâ of a person the target is. Even good people will feel great pain, but the truly wicked will be wracked with such horrific suffering that they will likely die of shock before the process is complete. Once these thoughts of darkness and wickedness are burned away, those affected will feel different, calm and at peace with themselves. They might no longer feel temptation to do bad, or may begin to see the faults with their old ways. Stripping away free will is a huge taboo in human society, so this spell is generally only cast on either the willing, on defiled objects, or in groups where demons are suspected to be hiding in human disguises, the holy person gauging the reactions of those affected. Demons will screech in horror before burning away completely. Sometimes used by holy men and women to purify themselves of temptation and sin. An extremely difficult spell to cast.â
Razorwing: A flurry of arrows fired while heâs flying in the air, followed up by a cinematic headshot.
Paul: A smoke bomb and him dancing around the enemy unseen, landing hit after hit, ended with a shot to the back while the enemyâs trying to find him.
Wurie: Rallying the Silver Shields, his mercenary company, to come in and overwhelm the enemy!
Andric: Calling down a pillar of pure divine energy, smiting his opponent and enveloping them in holy flames.
Tourthun: His *SPOILERS* appears and the pair drown the enemy in a sea of flames.
Charles: Probably the spell Ritual of Pain. Hereâs a description from the lore excerpts again:
âThe caster, before casting this spell, must draw blood. The more blood, the more powerful the spell. Generally, the sorcerer will stab their hand or arm with a knife, dig into the wound to let blood pour freely, and then hold up their hand and cast the spell. A torrent of acidic blood will pour from the caster towards the intended target, drowning the victim in boiling acid. This extraordinarily powerful spell costs the caster dearly, who will be terribly wounded afterwards. Anyone casting this spell is either desperate enough to risk death, or has a healer handy. Use of this spell is frowned upon in many places, though in antiquity it was one of the powerful death spells used to defeat the dragons.â
Tagging @lady-redshield-writes, @paper-shield-and-wooden-sword and @sheralynnramsey!
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Thoughts on s8
Boy, this one got long.
Alright. Itâs been like a month, and I feel detached enough from my initial emotional responses that I can finally get this out. My thoughts on the final season of vld. All I can say is, I urge you to read beyond the first sentence, because I will be diving into it and picking it apart as best I can.
So⊠here it is.
I liked the season.
I know, Iâm surprised too. I didnât go in expecting to like it like I did, I just expected to at most, Not Hate the season.
But I liked it, and perhaps not for the reasons that anyone else could say.
The throughline of the season, the narrative tying all 13 episodes together into one, was very clearly there. I liked that. Compared to season 7, where I still believe that it was written as two separate seasons (the road trip arc, and the earth arc) where season 8 culminated felt like the place that it was leading to when the season began.
I liked maybe two of the episodes, while the rest were middling or passing, and a couple had me staring in confusion trying to understand what was even happening at times.
The best episode of the season, honestly, was Day 47. Kinkade and Rizavi are the most interesting of the MFEs to me, and getting more of them was really nice. Getting a peek into the day-to-day life aboard the atlas was also really nice.
An episode that should have been great, but fell short because of its final lines? Battle Scars (you know, the one with Olkarion? Yeah that one). Up until those final lines, I really did love that episode, because we finally got the answer the unspoken question: why is Voltron necessary to win, to stop the bad guys?
That episode did wonders, to me, in answering that question. We got to see the tragedy and destruction that happens when Voltron isnât there, when the robeast arrives and attacks and everything that is used to combat it fails to work. Every other time, Voltron swooped in to save the day at the last minute, and while that is excellent storytelling, seeing this, seeing what happens when Voltron isnât there for that last minute save⊠that was really powerful.
There was really good lore, some that build upon lore from long ago (the astral plane, anyone? We got more of that), and others that had me staring because who let these writers into my home and into my notes.
And then thereâs what I didnât like.
Lotor had an arc, that much was clear, and he was obviously lingering throughout this season like a ghost. What that means, or what that doesnât mean, is for another discussion digging up and reconstructing the skeleton by which the series itself was built upon.
Like two paragraphs ago, I talked about Olkarion and how much I really loved that episode. Here, I talk about why I didnât: because of the handwave at the end. Those final lines, about how these innocent lives died so our heroes could have the information to save others, and that their deaths were noble and not in vain?
I hated that.
I hate when unfair death has all the weight and tragedy removed by saying âthey gave us important information that can save the lives of billionsâ as if they needed to die for that to happen, as if they gladly were soldiers in battle and not civilians safe at home.
So, I would have loved the episode, had it not said that the horrifying and tragic death of Olkarion was, in the end, a Good Thing and that this entire planet, this entire culture, that is dead should not be mourned but celebrated for the death that was forced upon it. That this genocide (and it was genocide, make no mistake) should be celebrated for advancing the knowledge of⊠yeah.
âŠâŠ.I did not say that this would be without bias. There is no way to speak of this without having some sort of emotional bias.
There are many things I could talk about, from the strangeness of the pacing (Day 47 and Clear Day are about as filler as filler ever gets in this series, and that theyâre back to back this season baffles me now as it baffled me when I first watched them) to the ways that characters have their personalities altered (Lance doesnât feel matured, he feels like heâs had everything that made him a likeable personality stripped away, and yâknow what, thatâs my next paragraph).
So. Lance. I loved Lance in the early seasons, I loved Lance even as far as season 7. Lance was fun, he had a big personality and made some jokes but was brilliant in his own way and grew despite everything. I didnât recognize that Lance in this one. Having Allura call him sharpshooter, he should have been preening, and instead he sounded like he didnât want it, he sounded like someone who was going through the motions. Lance in season 8 was devoid of the personality that he had, stripped away until there was only the ghost of it that appeared maybe three times in all of this season.
Hunk had one moment, when he was making the Altean food and getting the captured Alteans to open up, and that was it. I feel glad, almost, that he didnât have focus simply because he managed to evade the things that happened to everyone.
Keith⊠I grew distanced from him in the space between seasons 2 and 3 because of how vibrantly the fandom was chanting for him. I think I grew to become neutral to him from the way he was always centered as The Protagonist. Weirdly, I felt like I recognized the ghost of early seasons Keith (him from the first two seasons, who I actually felt I could grow to like) in this season.
I entered this season resigned to seeing Big Keith Moments, and there were like five in three episodes in a row in the first half, and after that? I didnât see the season centering itself around Keith as much as I feared it would. This actually made me take a step back and see some good moments for him and remind me that I actually might have grown to like him, that I actually could still.
If thereâs one thing that this season let me down on, itâs that Lance did not end up in handcuffs. Iâm so let down by that, honestly, it was one of the only things that could be reliably counted upon for each 13-episode set, and he wasnât in handcuffs at all.
Allura was annexed practically from the start, slated to perform a massive sacrifice that made me hurt even as I watched it happen. She was still in love with Lotor, even as she clung tighter to Lance. For that, among too many other reasons, I cannot say that I enjoyed the romance.
And the romance? If it felt weirdly done in season 7, having it be a throughline in season 8 made it hurt all the more. Lance and Lotor deserved more than to be Alluraâs love interests. Lance deserved more than to be stripped away until that was all that he was.
Alluraâs end, too, felt awful. I didnât like it, I still donât like it, and if this had been the series that was meant to end that way, I would be fine with it. But it wasnât, and so I didnât. I figured, though, that she was going to die or something similar when she brought the dead park back to life. I also figured, apparently foolishly, that Lanceâs declaration that the team was her family would be something that would stop her from making that sacrifice.
I wanted Allura to live, dammit, and see peace and see the formation of a New Altea.
Pidge was there, too, but she didnât have any stakes or anything. Pidge was there, and got to taker her whole family (including the dog) out into space. That she got some bonding time with Allura was good, but beyond that there was about as much for her to do in this season as there was for Hunk.
Shiro⊠honestly? Shiro wasnât even in this season. I donât know who that person was that wore Shiroâs face, but the Shiro of the past seven seasons was more of a Shiro than whoever this person was. Yes, even the empty Shiro of season 7 was more Shiro than whoever this Shiro was. He was stripped of his rank of Paladin, stripped of his personality, stripped of everything that made Shiro⊠Shiro. He even had his status as a main character torn away from him, as he didnât appear in every episode, and those that he did appear in barely featured him.
God, but Shiro deserved better.
And Kuron, but thatâs for another time.
I didnât expect to get any answers from Operation Kuron, but I at least held out some hope of getting answers regarding the second colony. Dead hope, perhaps, but hope still. I never got the impression that the alteans there were dead, despite all the season 6 dialogue that talking about thousands of Alteans dying by Lotorâs hands.
Looking back, I guess we were supposed to take everything being said at face value. There apparently was no deeper secret, the little stuff that said that we didnât know everything (even the characters themselves saying that they didnât know the full picture) meant nothing. Lotor did a bad thing trying to do a good thing, and for that he was sentenced to death.
And even then, after getting shown and told repeatedly that Lotor is an Evil Villain, weâre given his backstory at long last, where heâs shown as a tragic figure who wasnât an evil villain at all, simply someone who was desperate, and in that desperation turned to methods that were wrong and that he was trying to atone for throughout the entire time he was in the series. So what was it, then, that weâre supposed to feel for Lotor? Are we supposed to feel sympathy for him, or are we supposed to condemn him?
God, but Lotor deserved better.
Everyone deserved better, really.
Two plot threads that I didnât expect to see closed out, were that of the quintessence monster that Ranveig experimented on, and Zethrid. And honestly? I wasnât expected Zethrid to make a return. That was a delightful surprise.
The quinessence monster being some late-stage retcon of simply being a monster from the cosmic abyss felt sad, when it could have been simply what it was introduced as: something that was mutated by the quintessence into the monster that it became.
Beyond that, I almost liked the things that Lahn brought up. What right should the Galra have, to submit to Voltron when Voltron is responsible for all that happened was a direct result to Voltronâs actions. They got rid of Lotor, and with his removal there were intense consequences that they cannot simply pretend didnât happen.
As for Zethrid? The original script was there, with Zethridâs lines making it clear that Ezor was dead and she was taking revenge on Keith and Acxa. Changing it so that instead it was that Ezor was alive was a good move, since it unkilled a lesbian, but I think it also undercut Zethridâs arc and made Ezor into some heel-face turn away from violence. I never got the impression that Ezor wanted something different than violence, since she was always one of the bloodthirstier of the generals.
Still, it was a nice enough addition.
And now we reach the yelmore of this season: Curtis.
I love Curtis, honestly, and I love his marriage to Shiro. With how weâve seen the writers handle romance already, Iâm perfectly fine with not getting the tale of how they went from existing on the bridge together to being happily married. I love that we got that, that DreamWorks drew a line in the sand about where they stand on representation and that it was with the first mlm wedding (if not also kiss) in western animated media.
Really, the only thing I can critique is that the original plan had confirmation that Zethrid and Shiro are lesbian and gay, respectively, and they both were originally to end up alone with dead lovers. That is literally all my negative say on the matter.
And all this brings me to⊠Honerva.
Oh, Honerva. You were, honestly, a more fascinating villain when you were Haggar. You were a scientist, a high priestess, with the backstory of someone who wasnât afraid to step into the purview of the gods to gain the knowledge you desired. And you ended up as someone who apparently only ever wanted to be a mother. That your whole entire plan, the one that was meant to be the culmination of this entire series, was to destroy all realities until you found the one where you could be a mother to your child, is⊠quite something.
Under a different approach, I could understand it perfectly.
Under this approach, it was clear with how you commodified Lotor even after regaining your memories that you were going to be the same way with this Perfect Reality Lotor.
I dunno, maybe it was my expectations playing against me, but I expected Honerva to retain her status and desires as a scientist above that of being a mother. Even before she went into the rift, even before it began to affect her, she was more concerned with the science than with much else. Yes, she loved, and yes, she lost, but she and Zarkon both were reduced down to the evils they were deep down: Zarkon, the ruler, and Haggar, the scientist. Learning she was a mother to Lotor didnât feel like it should have changed her desires for knowledge or caused her to abandon them entirely.
Which isnât to say that Honerva was a terrible villain here, simply that she became a different kind of villain than who I expected her to be.
As a final season, I didnât get the impression that we were concluding storylines begun way back in the first season. I didnât get the impression that we were seeing the end of the journey that we started down. Honervaâs final approach as a villain didnât feel like the culmination of the path begun at the start.
Quite honestly, season 8 felt like the ending to a different series.
Maybe it isnât though. Maybe I went into it expected a shonen series but around half a dozen characters instead of one single character, and instead got a weirdly done series with questionable to horrific themes and lessons. Others have written about those better than I ever could.
Or maybe it is, and the series we were sold at the start isnât the one that we were ultimately given.
Yeah, that sounds about right.
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