#its because hes much less experienced with the going on adventures stuff
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its kinda strange to me how people act like movie sonic is a little kid compared to other versions of sonic and have the other sonics like. baby him. in crossover stuff. yeah movie sonic is a little guy hes like 13-14. but most other sonics are 15 so theyre also little guys and theres really not a big age gap here. and they also have friends who are younger than them that they dont treat like that. so idk why they would be acting like movie sonic is a little 5 year old if they ever met him
#i guess people act like this with movie sonic because of his personality?#but his different personality and behavior isnt the result of a big age difference#its because hes much less experienced with the going on adventures stuff#as well as other differences in the life experiences of him and other sonics. idk how to word that hopefully you get what i mean#also there are very very few sonics who deviate from the default sonic age of 15. only like 3 i think including movie sonic#and most of them are younger. the only one whos older is pre reboot archie sonic whos only older by a year or two#and hes not even one of the sonics whos included in stuff like this and given that weird dynamic with movie sonic im talking about#its always game sonic or boom sonic that people do that with. who Again are not much older than movie sonic at all#and have friends the same age as or younger than movie sonic that they dont treat like little kids. so it feels. off
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Fun idea:
While living in the Treehouse, Snow Queen starts to mom Finn (And probably calls him Gunther? Who knows) because he is a kid, and she and Simon live there so obviously he has to be their son right? Now they are a family and Simon its never going to leave again.
Also Simon unwittingly starts to dad Finn around because he is Simon and he cant go around wthout adopting a child.
Finn feels a little weird because, while he already had Joshua and Margaret, these two are humans (Or in case of Betty, mostly human) and he doesnt know how to feel about it. His relationship with Simon could be extra awkward depending if the events of The Citadel already happened and Martin is already going around.
sir ma’am or mx you are a genius.
I’m thinking the Sugar Snow War takes place before Finn goes on his dad quest, so at this point he’s still under the impression that he’s the only human around… except for Simon, who they pulled out of an icicle a while ago and who they haven’t seen much of since he went to the Candy Kingdom. he used to visit a lot when he was in Wizard City, but after that he sort of went quiet. now he’s back, with the Snow Queen who’s utterly doting on him and seems very clingy, and with Marceline, who’s a mix of happy that her adoptive mom got her beloved back, and absolutely pissed that her ex tried to imprison said beloved for blackmail purposes and then went on to destroy her mom’s entire kingdom. Marceline leaves shortly after making sure that SQ and Simon will be good to stay at the treehouse (Jake said yes and what Jake says goes), but that just leaves them with Snow Queen, Simon, Finn, Jake, BMO, Shelby in the walls, and also Gunther, who keeps disappearing randomly (presumably to also be in the walls).
and then Finn comes down from i go stroom for breakfast the next morning, and Snow Queen has already set a place at the table for him next to the penguin and Simon is making pancakes, which is Weird, and Jake is already eating the pancakes, which isn’t as weird but it is a little odd that he’s not the one making them. apparently these two want to contribute to the household or something? Finn doesn’t really mind, the pancakes are good and Snow Queen is being pretty civil.
then it starts to get a little weirder.
she put snacks and a couple ice knives in his backpack before he went adventuring, ‘just in case’? she asked if he remembered his sword and said to have fun in the dungeon? she’s offering him life advice that is probably very illegal but not actually that bad? y’know what, maybe he will beset a wizard with penguins the next time they try to take his stuff. Magic Man has it coming, anyways.
it sort of reminds him of his mom — Jake’s mom first, but Finn’s mom, too. she’d done this sort of thing with a little less crazy and a little more sensibleness, but it’s the same gist anyways. it’s only when Snow Queen tries to fix his hair before putting his hat on him and calls him Gunther that he realises she’s trying to parent him.
and honestly, he doesn’t know that he’s really that opposed to it. sure, it’s kinda weird, but she’s not actually hurting anything. Simon’s been following her example to some degree, helping Finn with puzzles and artifacts, telling him about human stuff from the past, suggesting new tricks and games to try, but it doesn’t really feel like Joshua’s ‘tough love’. it’s something different, something Finn doesn’t really remember experiencing before — the closest thing he’s had to this is Jake, who’s definitely never been quite so parental about his worrying.
honestly, his only questions at this point are whether it would make Marceline his older sister if Snow Queen and Simon tried to adopt him (it would), and whether Jake is getting adopted too (he is).
(side note — Finn isn’t quite so messed up about Martin in this au because as soon as the events of the Citadel have played out, he walks himself straight over to the Snow Kingdom and lays on the floor until someone asks him what’s wrong, and then he gets to have Family Therapy with his third set of parents, since the first are half-unavailable and half-terrible, and the second are no longer around. He also gets to hold a penguin the entire time which is very therapeutic and does not leave him with the desire to rip Martin’s arm off.)
#adventure time#snow queen au#betty grof#simon petrikov#petrigrof#petrigrof role swap#found family#finn the human#jake the dog#marceline abadeer#princess bubblegum#answered asks
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so today's writing hot take... well, not so much a hot take, but more of an observation:
while the idea of the Five Man Band (The Hero, the Foil, The Powerhouse, The Solution Person and the Heart) is a very solid idea for characterization and can go a long way to figuring characters out, in practice its usually better to just organically write characters and let them go wherever they want, and not to fight it whne it goes gainst your original vision.
A long time ago I was regularly writing a fanfic; over time the core cast expanded, and I had a group of characters.
They were the hot-headed and impulsive alien, a smart kid with a ton of alchemically-powered magitech devices, a highly skilled spiritual martial artist tiger-person, and a talking skull initially meant as comic relief. Soon the alien had a friend join; a fire-manipulating fighter who joined on behalf of the alien's larger friend group to keep him out of trouble and try to find a way to his original homeworld.
The set up was simple; the alien would be the leader, the kid the problem-solver, the tiger the powerhouse, the skull a comedic Heart, and the new guy's original role was not defined, but he was going to be a bit more thoughtful.
Things rapidly changed on me though, through natural characterization and shifts in dynamic. The alien remained the hero, as he was the main character.
But the kid soon became less of a solution guy; he wound up being a first rate blaster, eagerly blowing stuff up and using his powers in unexpected and intelligent ways, always the first to throw a punch except it was usually a gigantic fire ball while he made an ice slide zooming around enemies. The small, intelligent and apparently frail kid wound up being the reliable powerhouse; prone to argue, but always a trustworthy asset.
The tiger was powerful and strong, but while I initially intended to give him an arc about being prideful or arrogant, he wound up remaining a very level-headed and soft spoken figure. Whenever he fought he usually ended the fight pretty fast, but in general he was a stable present that encouraged the others and gave them advice. He was the Heart.
The skull was never meant to be a main character; he was actually supposed to take the role of Jiminy Cricket (the story initially being a reskin of Kingdom Hearts), giving exposition and thoughts on the worlds they visited. However, due to the character implicitly being extremely old, he wound up being deeply genre savvy because he was SO OLD, and had been part of so many adventures, he'd figured out the general patterns things tended to take, and was a lot smarter than his cocky demeanor let on, and he wound up being the Smart Guy; giving them advice, warning them about consequences, and proposing different ways to handle situation.
The fire guy wound up accidentally developing into the big brother and experienced, more competent character that he sometimes was mischaracterized by modern fandom (though i feel better about it because this was explicitly the result of long-term character development). While he and the alien lead had similar powers, it was because the alien SPECIFICALLY gained those powers through friendship with fire guy, and as time went on, the fire guy (while also a bad-tempered hothead with a tendency to just run at things) was a more moderate person, constantly keeping the alien guy on his toes, less aggressive than him and calmer by comparison, winning fights through superior experience and skill instead of his alien friend's manic aggressiveness, unpredictable attacks, and downright demented personality. He was the Foil/Lancer.
It would have been a lot harder to keep them in their original roles, so i didn't; by letting the organic development continue, it became a lot better than my original intentions, so my advice is to let it happen when you notice it.
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NEW MUTANTS: LETHAL LEGION #2 - THOUGHTS
I had so much fun covering the first issue, I thought, “Why Not?” and decided I’d do similar breakdowns for the rest of the series as it comes out. With its sapphic trans lead, Escapade, and writer, @charliejaneanders, there’s no book I’m more eager to support and help spread awareness of right now.
This issue sees multiple plots continuing here, with Escapade, Cerebella, Honey Badger (I’m still not calling her “Scout”), Morgan, and Wolfsbane still our leads as of this issue, but with the set-up and solicits we’ve gotten, it’s clear Dani and Karma will be getting more involved for the rest of the book.
Starting with the A-Plot, probably my favorite thing about the previous three issues of New Mutants to star Shela, and this book so far, is how in nearly every scene, we get to see a new layer of her character. So often, fans will defend bland new characters by saying they “Just Need Time”, and my counterargument is always, “No, there are numerous modern characters who came out fully realized and captivating almost immediately.”
We got a bit of this in the previous issue, but it’s made even more clear here that despite Shela often coming off as a typical quirky, goofy, teenage hero, she is an adult, she is an experienced veteran in her field, and she has lived a hard life with much more down-to-Earth trauma which has built responsibility. She may not like having to be all these things, and getting to act more like a kid is probably something she appreciates about Krakoa, but if she’s only teamed with less experienced heroes, this is gonna show.
I’m unsure of what the writing is going for with Gabby so far. Gabby being excited and enthusiastic about beating up a bunch of villains? Nothing weird there. Being snarky? Right up her alley. But she has a weird mean streak throughout the issue that doesn’t feel right. Just a couple lines that don’t sound like things she’d say.
I do like how she handled Nefaria’s tournament though.
Sadly, Martha doesn’t get to do much this issue, and it’s to its detriment. While Shela and Gabby’s fights are fun, they take up so much of the A-plot that there’s no room for her. And with me not being particularly interested in Nefaria and his antics (mostly), sidelining the character who’s the whole reason this adventure is happening, and who’s emotional struggle is our hero’s primary motivator, hurts the issue.
With that all said, now I get to talk about my favorite part of the A-plot, and the part that has me the most excited.
To the shock of literally no one, it’s the part which involves Emma Frost.
Not once, but twice in this issue, Shela directly compares Nefaria’s persuasive skills to Emma’s. Once is a joke. Twice tells me our young thief still has some unresolved issues regarding her former idol.
In tandem with her other insecurities, it really is no wonder she allowed herself to get drunked-up by Nefaria. Against Emma’s speeches, she was able to bite back with bitterness. Against Nefaria’s, despite knowing what he’s doing, she still likes what he’s saying enough that she eases herself.
Anders confirmed to me before this book started that Emma would not be appearing in it, BUT I really, really hope this is all going somewhere post-Lethal Legion.
Onto the B-Plot, let’s start with the funny stuff because WOW did this get real dark, real quick.
Of COURSE there are doomsday preppers for Mutants, of course there are. Wonderful way to start the issue.
Cosmar basically realizing Shela has taken her place in the Lost Club’s main girl trio is sad, but also pretty funny in a meta sense. Hopefully Tashi can find another team to join.
Also, Charlie, I know you read these, so I’m gonna ask one of the most common questions fans of these characters have: How old is Anole supposed to be? Shela and Martha are young adults, Gabby and Tashi are teenagers, and Rain Boy can go either way since it’s unclear if he died or not post M-Day, but no one really cares. Anole meanwhile is a longtime fan favorite, and between him simultaneously bartending at the Green Lagoon and hitting on Ahkiro, while also acting no older than Gabby and Tashi, and being referred to as a kid by one of his old classmates within the pages of New Mutants, fans have been deeply confused for years.
I know writers sometimes aren’t allowed to speak on ages, so if that’s a thing here, I get it. If you can give an answer though, so many fans would love to know.
Tangents aside, Dani and Karma’s entrance to the plot confuses me. I get Dani worrying about her kids, but are her and Xuan really freaking out because they don’t know where two grown women and their highly-deadly teenage friend are for more than a day? Hey, Dani, if you want to check on someone, how about your adopted son you haven’t spoken to in the last decade? If Josh has time to flirt with Gwenpool, he has time for you.
Everything mentioned above is completely forgivable, however, because Dani and Xuan get the best damn panel in this issue.
Transitioning into the more dramatic stuff, we have Rahne. Wolfsbane has consistently been wonderful under Anders’ pen (really, she’s gotten consistently better writing in the past 3 years than she’d gotten in the prior 20), with so many great moments in this issue alone. I love how she helps calm down the sewer creature, wastes no time arguing with the doomsday prepper’s leader’s garbage, and is able to separate him from the rest of the mostly innocent people living in the sewers who need her help.
Oh, Morgan, Morgan, Morgan. Since your first appearance, I have not liked you. I still don’t like you, even if you being Chinese, Jewish, and Asexual on top of being a trans man is pretty cool.
However, progress may finally be getting made on making his less insufferable. At the start of this issue, he’s still his usual self, with 0 comprehension of what Mutants have been through (honestly though, man, with all your other identities, you shouldn’t be THIS blitheringly ignorant), but then...
...we get to the big “Oh shit” part of the book, as it seems like Rahne may be about to teach Morgan about The Massacre.
This data page is amazing. I’m not sure if it actually fits the book tonally, but I love it. I’m not gonna go over the details of it just because it’s such strong prose, and you should really take it in for yourselves. It really makes you just imagine Jared walking through the woods on Krakoa, and seeing Greycrow, one of the people who brutally murdered him and his friends, making out with Kwannon, one of the War Captains charged with protecting everyone. Of course he wouldn’t believe he was safe on Krakoa (you know, along with all the OTHER reasons not to feel safe on Krakoa if you’re not one of the big, special Mutants)
Despite the various complains I had, I still loved this issue. With multiple issues now out I feel comfortable calling this my third favorite X-book right now. And when your competition includes Red and Immortal, third place is still a triumph. I can’t wait for the next issue, and I can only hope Marvel greenlights more just like this.
#New Mutants#Shela Sexton#Escapade#Cerebella#Gabby Kinney#danielle moonstar#xuan cao manh#rahne sinclair
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Oh I almost forgot it's Sunday.... And the start of a new month... and it's been 6 months since Jan... I'll do the whole 6month check in later this week... Welps a small one for now!
Because work and other stuff, progress has slowed a bit. MelS is on the last investigation part. And I should be starting the first round of edits next week. Time willing, we maaaaayyyy be looking at a end of July/start of August release???? MelS free time is super limited unfortunately. He tried to add words when he can....
Not a template... BUT AN ACTUAL SUGARCUBE GUIDE!
Making its premiere debut, 85% complete... the Twine SugarCube Guide, covering from the basics of the basics to start out with the format, to ALL the macros, some customisation, and more advanced stuff.
Get your guide today!!!!
Did you know I've been pretty much working on it only for the past... three weeks or so?
My final entry for the Neo Twiny Jam: Clarence Street 14. Completed in 3hs (and I had dinner in between). It's pretty ugly, and the story is not much brighter...
I wasn't thinking much when I wrote it. It came pretty much by itself while I was struggling to create a 500-only parser for the jam (next year!).
An Eggcelent Preparation ranked 6th at the Text-Adventure Literacy Jam. While it is in the bottom-half of the ranking, I received an overall of 3.510/5 (or 7/10 ~with 17 votes), which is crazy high for a ranked jam! Lots of really good entry indeed!! Very tough competition, with mainly experienced creators!
And for a first proper parser try, I'm pretty happy with myself. I received 2 glowing reviews as well! This is a proper win, right there!
I'm going to do a post-mortem to wrap up this project, sometimes this month....
NOTE: the game page of the English version might disappear, in preference to the French/OG one (which I need to update). I will notify it here as well, but just in case, here's a head's up!
A few hours left for latecomers to submit to the Neo Twiny Jam..
And then I will be wrapping it all up :)
In the meantime, all entries have been played ! and reviewed on @manonamora-if-reviews (it might be in the queue if not posted). I've been so busy this week...
~~~~
Some random stuff:
I need to update my website at one point, I haven't since may, and EDOC doesn't have a page yet (neither are the other jams mentioned....)
I may or may not have sent an intent to participate in the IntroComp to test out an idea that has been floating in my brain for a while. Whether it happens is another story.
You can submit an intent to the Intro Comp (I won't this year, really can't).
Anti-Romance Jam is ending in less than 2 weeks!!!! Get your submissions in!!
A bit less than 2 months to submit to the Orifice Jam as well!
Another non-ranked SFW jam will be popping up soon-ish.
Also another thing this week will be dropping (in relation to jams)
I think that's IT!
~toodles~
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I've just finished A Darkness At Sethanon by Raymond E. Feist. Here's my thoughts. (Yes, I'm aware that I did a post like this just yesterday for Silverthorn, but I can read hard and fast when I want to.)
In a lot of ways, this book is the best book so far in the series. The Riftwar saga tends to work best when you view it through the lens of the books just being a series of swashbuckler adventures, and A Darkness At Sethanon is one of the books that does those elements the best. It also doesn't really get as bogged down in a lot of the classic faults that Feist just doesn't do that well (i.e., bad romance arcs that are just tacked on).
There is a but here. The reason why it doesn't get bogged down in that is because while there are named women with speaking roles, they're extremely minor roles. Especially when it comes to the chapters set at Armengar, the women in this book also fall into the other classic fantasy trope: that is, they're the badass women characters with no real personality beyond that, and that's more or less the only reason they're taken seriously by the men.
Still, when Sethanon is on, it is really fucking on. The battle at Armengar is amazing--both because it focuses on the actual tactics involved in the battle and because it avoids just being, "Oh, and then the hero runs up this block and fights this guy, and runs up another block and fights these other guys" on and on ad nauseam. (It also avoids being epic battle after epic battle ad nauseam because, other than a quick skirmish at Highcastle, the only big set battles in this one are at Armengar and Sethanon.)
I'm willing to say that Armengar is straight up the best large-scale battle that Feist has ever written. Yeah, there's other ones he wrote after this, but this is the one that does the best job at keeping the tension high before, during, and after the battle. Plus, in a lot of the other epic battles he wrote, while there is a focus on the tactics involved in the battle, it's also kind of just there while the main characters run around dealing with the plot-relevant magic thing.
Where Armengar goes well is not only is there a lot of focus on the tactics of the battle, this is the battle that had to be fought for the plot to continue. It communicates what the stakes are: either fight this army to a standstill or it and its leader will overrun a noticeable chunk of the Kingdom. It also communicates how difficult that's going to be: even with a city that everyone agrees is the best possible fortification they've ever seen, and even with an experienced army that's only ever known a violent life beyond the frontier, the odds are against it. It's also one that, despite the odds against it, needed to be fought because the circumstances surrounding it mean that the army led by Murmandamus had to fight there to avoid being snowed in for another year.
I don't think Feist ever managed to get to this level of tense atmosphere again. There's definitely battles in later books that needed to be fought for plot-relevant reasons, but I can't remember one that really had this level of tension around it. For about 100 or 150 pages, there's just this absolute tension before and during the battle that never really breaks completely.
I was also surprised by just how much A Darkness At Sethanon sets up for the next set of books. Yes I, as someone who's read these books before, remember the broad strokes of what comes next, but there's also a lot of little things that I'd just forgotten about. Like, I'd forgotten about how much of the Pantathian stuff that comes up in the Serpentwar quadrilogy was initially introduced here.
Unfortunately, this book also introduced one of the ideas that I liked the least in these books. Initially, the magic system in Feist's books included a delineation between the Greater and Lower Paths. While someone might be gifted in one path, they'd never be gifted in both.
The reason I liked this idea is because it lent itself to a lot of commentary on hierarchies in general. The initial trajectory the series was going to go on was that while there was this delineation, there were some quite interesting and powerful things the "Lower" Path could do that the Greater Path just couldn't match, and the only reason it seemed to be the reverse was because of who major institutions (especially on Kelewan) had typically sided with.
Unfortunately, this is where a lot of that starts to be undone. Once Pug says, "Eh, it doesn't really work like that," the magic in these books start to backslide into a very generic magic system. I know Feist isn't the most explicitly political writer, but I do feel like he could have done more to let people have an explicitly political reading of his books on this front.
But yeah, overall, this is one of the better Feist books, and I think it's a really good example of what his writing looks like at its best. It does have some issues with it, but most of them are problems that Feist's books have traditionally always had.
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I'm late reblogging this and for that I am sorry but let me take this opportunity to IMPLORE anyone who hasn't read this story yet to hop on board (literally, this is a ship you DEFINITELY want to be on) because even though things are just getting started here, this story is already SO DAMN GOOD.
First of all, it has been my PLEASURE to get to read parts of this story before you posted it, and I am HONORED and DELIGHTED to be an Oberyn resource, even though you have such an excellent grasp on him and his speech patterns and what makes him tick yourself. This - like all of your carefully crafted stories - is one that is VERY worth telling, and I will happily repeat that every day until it's finished.
Secondly, I'm always blown away by the way you so effectively immerse us in whatever world/situation you're writing about. You slip into the GoT world so seamlessly with your descriptions and dialogue that it's easy to imagine that I'm Reader, living in a world and experiencing things that I've never seen or felt or heard but it all feels very real and tangible.
Waking up in this situation is an absolute nightmare. Surviving the shipwreck was terrifying on its own, but being the only survivor and not knowing if or when or how help is coming? Having to wait out death on the open water? That would be truly awful. I don't blame Reader for thinking about an exit strategy here, because sharks and sea monsters would definitely be preferable to the elements after a while. But I am very glad that it didn't come to that, and even MORE glad that my savior came in the form of a soaking wet Dornishman. I'll be thinking about him climbing into the boat with that wet shirt clinging to his muscles for the rest of my life, so THANK YOU for that image specifically.
Waking up in a comfortable bed with all her wounds tended to and feeling MUCH better than she did previously would be a very welcome way to wake up for Reader - getting to do all of that and then immediately see her handsome hero sitting there? Knowing how concerned he was about her? That's best case scenario. Well I guess best case she'd know her identity and all that, so we'll call it less than ideal but still VERY MUCH improved case scenario.
You know what else I'll be thinking about forever and a day? The palm to palm fingerlaced salve application method. That is so... AUGHHHHH GOSHHHHH IT'S SO HIM IT HURTS. (no it doesn't, because he's using the good stuff from Dorne so it actually feels heavenly) I just love how compassionate and caring you always write him. That is one of my favorite things about him as a character, and you always highlight that aspect of his personality so well and this is just one really excellent example of it.
I love that this story is part mystery on top of it being a high seas adventure. I love the way Reader is trying to piece together the clues she wakes up with - the coins in her boots, the little carved birds (I'm actually obsessed with those) the stamped metal symbol - to try to figure out who she is and where she was going. I love that this heroic captain is on her side. And yes, I would LOVE a tour of this ship. Let's fucking GO.
Rachael, this story already has me hooked like a tuna. The anchor has be dropped in my heart. The sails are - okay you get the idea. I love it a whole heck of a lot. Thank you for writing and sharing yet another wonderfully written story for us to get lost in.
Fool's Gold 1: Weight Like Waves
Pairing: Pirate Oberyn Martell x Female Reader (with a twist)
Rating: M for now - but that will change later.
Word Count: 5,024
Summary: Adrift on the water, you're forced to confront some difficult thoughts - and realizations. Help appears when you least expect it, but with that help comes many, many new questions.
Author's Note: I'm so glad that people liked the intro. I hope you continue to enjoy this story, and where it goes. As the chapters continue, you'll start to see the differences between this Oberyn and the show's version and just how much I've adjusted things.
Thank you to all for the feedback and the response. I'm so excited to post more of this. If you want to talk about this story (or any of my others) please feel free to pop into my inbox or DMs!
Many, many thanks to my go-to Oberyn source @the-blind-assassin-12 for reading through the entire draft of this story (so far!) for me and assuring me that it's a story worth telling - and that Oberyn's as he should be. I trust no one more than you when it comes to him.
Chapter title comes from "Salt" by Caligula's Horse.
Fool's Gold Masterlist
The sun rose for the third time, and as the light hit you, you groaned.
There was little to protect you in the boat, and through it was only portions of your skin that were exposed, they hurt.
You knew that you were suffering from exposure - both wind and sun, and that you had burns on your back from something - if the scorched material of your dress was anything to go by. You also knew that you’d hit your head, thanks to the lingering, throbbing pain and the crusted-over wound on the back of your skull.
But you had no idea why you were alone on the sea.
You remembered nothing concrete from before the moment you’d come to, a small pool of blood sticky beneath your head and your clothing mostly dry. There were flashes - flames and screaming, high stone walls and a tidy bedroom, along with a smiling, dark-haired woman and green eyed man - but nothing else. You didn’t know your name or how old you were, or where you came from. You didn’t know how you’d managed to find yourself adrift, or where you were.
The contents of the bag at your waist only served to confuse you more, though the jeweled handle of the dagger inside was well made, leading you to believe that it was worth a great deal. It gave you something to trade when - and if - you ever reached shore. Through the waves of nausea and pain, you wondered if the mark on the bottom of it would help anyone recognize the smith that had crafted it, potentially pointing you in the right direction toward someone that knew who you were.
You knew other things, though - and as you laid on your back and stared up at the cloudless blue sky, you repeated facts to yourself. You listed previous kings and queens, rattled off information about the different cities in the Seven Kingdoms and on Essos, and told yourself stories about who you might be and where you could have been from.
It kept you occupied, and for the entire first day and night, it kept you from focusing on the pain and discomfort you felt. The second day was worse, and when you forced yourself upright for a few minutes at a time throughout the day, you were only able to focus on the sea and horizon briefly, using one hand to shield your eyes from the glare as you looked around for any sign of land.
You figured the wound on your head was interfering with your memory, and hoped that with time, things would come back to you. If I have time.
During the second night, you forced yourself to tear a portion from the back of your skirt so that you could cover your bare shoulders when the sun rose the next day. Even the lightweight cloth touching your skin made you hiss in pain, and despite the way you fought to keep your hands hidden in the folds of material, and as much of your face beneath the crude bench in the boat, it didn’t help when you passed out from the exhaustion and pain and didn’t wake even as the sun moved in the sky, heating you without anything to obstruct the light.
On the third morning, you forced yourself upright again and swallowed, wincing at how dry your throat was and how much your cracked lips pulled, even with the small movement. A look down at your hands showed blisters and scrapes, and when you spread your fingers to investigate the spaces between them, you felt more pain there, too.
Part of you wanted to stand and jump into the sea, letting the current carry you away from a prolonged death. It was likely that you wouldn’t survive that, either, because of how exhausted you were. But the boat - with no water or food, and nothing to protect you from the elements - semed more dangerous.
“At sundown.” You sighed, wincing at the sound of your voice, the thin tone unrecognizable. “When the predators in the water are more active.” With another groan, you leaned back against the side of the boat and reached into your bag, pulling the wooden figures free and running your fingers over the surface, lingering on the broken beak of one of them.
You wondered if someone had made and then given them to you.
It gave you comfort to think that there was someone in your life that had cared for you enough to carve the birds so carefully. But the comfort turned to sadness as you realized that whoever they were, they weren’t with you. You figured that you’d been on a ship and that something had happened to it, but even that didn’t explain why or how you were alone, because the likelihood of you being the only person to make it into a boat seemed low. I hope you weren’t on the ship, friend.
Blinking, you realized that you weren’t even able to cry properly. You ignored the pain as your fingers closed around the wood, curling your hand toward your chest. Lowering your chin, you sighed - only looking up at the sound of a distant bell ringing. I’m imagining things.
You felt hope for the first time in days, but with the way that the rising sun was glinting off of the water, you couldn’t see the source of the bell. “It was just a trick of the mind.” Your voice cracked, the hope in your heart dashed. “There’s no one coming.”
Admitting that hurt, but you reminded yourself that you only needed to make it through the day, and that gave you the strength to tuck the carvings away. While you focused on that, trying not to move your fingers too much, the sound of the bell came again … and that time it was closer.
You shot to your feet, the movement sending a fresh wave of dizziness through you. Forcing yourself to stay upright, you turned in a slow circle, trying to balance your weight against the rocking of the waves … and then you saw it.
It was a good distance away, but it was a ship, and when you squinted, raising your hand to shield your eyes, you saw that based on the look of the sails, it was headed in your direction. The hope flared in your chest again, and using the last of your strength, you lifted both arms and began waving them, ignoring the pain in your shoulders and back - as well as in your other aching joints.
You collapsed a minute so so later, though you kept looking in the direction of the oncoming ship. When it rang the bell again, that time continuously, you allowed yourself a smile. They see me. They see me and they’re coming.
You dozed in the time that it took the ship to sail closer, your body exhausted from the last motion you’d pulled from it. And when you finally opened your eyes all the way again, you saw that the ship was close enough that you could make out details - the sigil-less deep red sails, the gleaming hull, the carving of a giant, coiled serpent on the prow. Even your addled brain was able to put together the truth of what was coming for you.
“Pirates.” Licking your lips, you moaned as you tasted salt and copper. You hoped that they’d be merciful, but knew that you couldn’t expect anything, and so when you heard a shout of man overboard, you didn’t open your eyes.
It wasn’t until a few minutes later, when the boat you were in rocked violently that you pried them open, watching as a man came into view, inch by inch.
You saw his hands first, fingers adorned with rings clinging to the side of your boat, followed by tanned forearms as he hoisted himself up. The top of his head was next, his dark hair plastered to his skull as he kept his chin down, grunting with the effort it took to climb into the boat without tipping it over.
You stayed motionless as he tumbled in and then sat up, and could barely focus on anything but his body - the upper half of it encased in a button down shirt that was also molded to the shape of his torso, the collar of it lined in a dark, golden yellow.
He breathed deeply and then turned his head up and toward the sky, giving himself a moment before he lowered his head and finally looked at you. You watched his eyes widen, the man taking in your appearance and parting his lips in shock as he assessed your condition.
You were almost delirious with fatigue, but you still recognized that he was handsome - even waterlogged - and a small part of you was disappointed that you were making such a terrible first impression. Maybe a last impression.
“Thank you.” You whispered the words, slumping over further against the side of the boat. “Thank you for finding me.”
And then unconsciousness took you again.
—
The next time you woke, you were almost certain that you’d died and were in the next life.
Everything was soft - from the pillow beneath your head to the sheets you laid upon to the clothing and light blanket that covered you. Your tongue moved to wet your lips and you tasted honey, the sensation forcing your eyes open all the way.
You were met with hazy sunlight as it seeped through curtains, and when you turned to your side, you saw a pitcher of water and a cup sitting on the bedside table. Lifting one hand to reach for it, you winced at the pull of the skin covering your shoulders, and the illusion was broken.
“You are awake.” The sound of an accented voice startled you. Despite your condition, you shot upward and into a sitting position, scanning the room for the source of the speech. You found it moments later, the man from the boat reclining against a cushioned chair in the far corner, his eyes on you. “That is good.”
He stood and moved toward where you sat, and though your first instinct was to shy away, you forced yourself to stay still, watching as he approached. He was wearing what looked like the same shirt he’d had on when you saw him for the first time - though since it was dry, you could see that it was a buttery, golden yellow in color, and that he preferred to leave some of the buttons undone. “Where am I? Who are you? A-”
“I am this ship’s captain, and you are in my bedroom.” He took a seat on the edge of your bed and reached for the pitcher, pouring water into the cup. “We brought you aboard yesterday. You slept and my healer tended to you. The crew quarters would not do for someone with the head wound you have, so I had you brought here, where it is quiet.” He held the cup out and you reached for it, but the man shook his head. “Let me. You’re still weak. You have not eaten.”
It made you angry that you couldn’t do it for yourself, but you let him tip the cup to your lips, one of his brows arched as he watched you. You sipped from it, and before you’d had a chance to take too much, he pulled it away, murmuring that you needed to go slowly. “Thank you.” The water was cool and crisp, and you thought you tasted lemon, which surprised you. “And thank you for -”
“There will be time to say thank you later.” He held the cup up again, letting you take two longer swallows before he eased away. “Rest now.” Closing your eyes, you took a few deep breaths, thinking. Your head was clearer, though the pain still lingered, and when you lifted your hand to touch the wound, the man reached forward, his fingers closing gently around your wrist. “You won’t want to touch that.”
“Why?” He was close when you opened your eyes, and you had to tilt your head back to meet his gaze. “What did -”
He didn’t let you go before he spoke, and he didn’t move away, either, giving you a small smile to go along with his words. “It was a deep cut. She cleaned it and stitched it, but it will be tender for a long while.” He held your gaze and you caught the sight of his tongue moving over his lips, yours unconsciously mirroring the action. “And you may call me Daavos.”
Daavos? Alright. “Where are my clothes, Daavos? My bag? My boots?” The longer you were upright, the stronger you felt, your voice coming back. “What am I -”
“The healer and one of the other women onboard undressed and then redressed you after they tended to your wounds.” Women on a ship? He let you take the cup from him, releasing your wrist and then sitting up straight, both of his hands dropping to his thighs. Daavos gave you a chance to take another long drink before he said anything else, his eyes focused on the way you needed two hands to lift it to your lips. “You know my name and where you are �� will you tell me yours? Where are you from?”
“I…” You thought for a few seconds, eyes narrowed. “I don’t know. The first thing I remember is waking up and I was adrift. I don’t remember anything before that. I…” You trailed off and he refilled the cup, his chest rising and falling in deep, even breaths. “I don’t know anything about myself.” It stung to admit, and you understood that telling a stranger - a pirate - the truth likely put you in danger. But it doesn’t matter. I can’t run, where would I go?
“The wound on your head must have done that.” He took a deep breath and held it. “It will come back. You just need time. Time and rest, and -”
“You sound Southern.” You bit your lip, ignoring the pain. “I’ve met men that talk like you before. I know … I know that.” He tilted his head to the side, eyeing you. “Where are we?”
“We are on the Narrow Sea, sailing south, and maybe a day’s journey from Dragonstone.” Your chest tightened at his words, but you ignored the feeling and nodded, your hold on the cup steady. “We’re sailing for Tyrosh, and that will take us a while.” The Stepstones. We’re heading for the Stepstones. “Let me see your hand.” You reacted to the command without hesitation, extending one of your hands toward his and watching as he took it gently between his own fingers, turning it over to get a closer look. “You have blisters.” He looked up, brow furrowed. “I’ll be right back.”
He stood abruptly, letting go and then turning away from the bed after setting the pitcher back down on the table. You watched him leave, letting out a shaky breath. If he was a pirate, he was nothing like the ones you’d heard about, though you figured that his behavior might have been a ruse. But there was no reason for him to have put you in an actual bed, or to have taken the time to have someone clean and dress your wound if he intended to be cruel or do you harm. Unless he’s going to use me as a bargaining chip in Tyrosh.
You took a longer look around the room and saw your dress hanging from a hook on the wall, lips parting in a gasp at the sight. Your bag was with it, and when you craned your neck, you saw your boots on the ground, too. You were relieved that your things were there, but at the same time, confused, because it meant that someone had gone through them and then decided not to keep them from you. Strange behavior from a ship full of pirates.
Moving the blanket away from yourself, you realized that you were in an oversized shirt. There were no buttons, but the front did cinch, giving you some modesty. It fell to mid thigh, and you were also wearing a loose pair of breeches, the knot tied tightly near your waist.
He reappeared in the doorway a few minutes later, and you saw a small, round container in his hands. “Something for the burns.” He held it up. “If you will let me.” Dumbfounded, you nodded as Daavos sat back down and then set the container on top of the blanket, taking the lid off. “I spent time at The Citadel in Oldtown. I studied medicine, among other things.” He used one finger to scoop some of the contents from the jar and then held his other hand out to you. “This will ease the pain.”
He worked methodically, coating the space between your fingers in the substance. You felt a cooling sensation as soon as it touched your skin, but Daavos didn’t stop there. He did the same with your other hand and then slowly eased his fingers between yours and bent them, the gentle pressure of his touch catching you off guard and ensuring that the salve reached everywhere. “Daavos, that feels…” You hummed when he pressed his palms to yours, finally looking away from your joined hands and back at his face. “What is it?”
“A secret.” He murmured the words, one side of his mouth lifting in a smirk. “It will not hurt you.” You believed him, and though the thought crossed your mind again that it was stupid for you to trust a stranger, you didn’t care. You were better off on his ship than in the boat - or in the sea - and so for as long as possible, you wouldn’t question your good fortune. Or refuse his help. “If you’re going to be on this ship, I’m going to need to call you something. Girl or woman won’t do.” His thumb moved slowly against your knuckle, and the man sighed deeply. “You will remember. But until then…”
“What if I don’t?” Your fingers curled, breath catching in your throat. “What if I can’t remember? Will you leave me in Tyrosh?” The thought of being on your own scared you, and for a few seconds, you wondered if anyone was looking for you - or if you’d actually lost anyone when whatever ship you were on had gone down.
“No.” He shook his head, tightening his grip on you. “I would not leave you there alone.” “Why? You don’t know me. You have no responsibility for my -”
“I saved you, and I am this ship’s captain, so yes. I am responsible for you until I know I do not need to be.” His smile widened and Daavos released your hands, using two fingers to scoop more of the substance out. “Lean closer.”
You did, though you were unsure why you were so willing to do as he asked, but when he reached out and swiped his fingers carefully over one cheekbone and then the other, you gasped.
“The blisters here are not as bad as the ones on your hands, but I’m sure they still hurt.” You nodded, closing your eyes at both the sensation of his touch and the way the medicine felt as it soaked into your skin. “There.” He hummed, and when you opened your eyes again he was sitting up straight and looking you over. “I’ll leave you now. Think about what you would like me to call you.”
“Is there …” You took a breath, thinking. “Is there any way I could get something to eat? It’s been days.” He winced and then swore under his breath.
“Of course. I’m sorry. I’ll have someone bring you something.” He stood then, picking up the container before he held it out to you. “Use this every few hours. It will help.” Nodding in agreement, you kept your eyes on him even after you closed your fingers around the jar. He said goodbye and headed for the door, but before he could leave, you stopped him, your voice stronger than it had been.
“If I’m in your bed, where … where will you sleep?”
“With the crew.” He leaned against the door frame, putting a hand on his hip and grinning. “Don’t worry about me. I will be fine.” He winked then, and before you could reply, Daavos was gone, the door closing behind him.
You sat where you were for a few minutes, looking around the room and trying to decide what it said about the man.
It was luxurious - the curtains were soft and gauzy, as was the bedding. The colors you were surrounded with were vibrant and rich - red and orange and yellow accented with gold. Wanting to get a closer look, you eased yourself out of bed and walked slowly across the room and to the window, pulling the curtain back.
The water stretched out as far as you could see, small white-capped waves glimmering in the sunlight. It was beautiful, and when you closed your eyes, inhaling, you let your mind drift.
The pain in your head was dull and manageable, and despite the sunburn on your hands and face, you felt better, thanks to the fact that your clothing had been changed and you weren’t exposed to the elements anymore. No new memories came back to you, and when you tried to force yourself to remember something, your thoughts turned to Daavos instead - and the memory of his kind smile and the way he’d touched you.
That made you shiver, and even though you knew it was inappropriate, you couldn’t help it. He was handsome - his eyes bright and skin sun-kissed, the curls atop his head threaded with silver, as was his facial hair. He was a good swimmer and seemed strong, and if he was to believed, he was smart, too. The mention of The Citadel was proof of that, and for a few moments, you tried to imagine what could have made a man that studied there for even a short time resort to a life on the sea.
Moving to where your clothing was, you bent over and picked up your boots, which were still damp. Tilting one toward you, you were surprised to hear the clinking of coins from within it. Dumping the right one out and into your hand, you gasped at the sight of four gold dragons and a few silver moons and stags. Your other boot was filled, too, with two more dragons and some copper stars. They cannot be pirates, this would be missing if they were.
The dagger and the wood carving were still in your pouch, as were the other items that you’d found after waking up in the boat: a comb, two smooth, polished stones the color of bone, and a flat piece of metal stamped with a four pointed star that had a smaller one in the same style in the center. Could this be my house sigil? Rubbing your thumb over it, you frowned.
Nothing came back to you, and with a snort of disgust, you stuffed everything back into the bag and turned toward the bed. Captain Daavos seemed certain that you’d remember things with more time and rest, and you wanted to believe that it was the truth.
Lowering yourself onto the edge of the mattress, you set the bag down next to you and stared at your bare feet, still frowning. The rumbling of your stomach echoed through the room without warning, and you automatically moved to cover your belly with both hands, opening your mouth to apologize. But there’s no one to apologize to. Blinking, you relaxed and then lowered your hands, resting them on the blankets.
You had no time to think through what that reaction might have meant because there was a knock on the door and a young man entered moments later, a small tray in his hands. “I brought you food.” Sniffing the air, you nearly groaned at the scent that followed him into the room, craning your neck to see what he carried as he got closer. “Captain says to eat it slow or you might get sick.”
You mumbled a thank you and took the tray, setting it down on your lap. There was no spoon but you didn’t care, closing your eyes as you raised the bowl to your lips and took a small sip. You had no way of knowing if it was actually delicious or if you were just so hungry that anything would have tasted good.
It didn’t matter.
By the time it was gone, you felt much better, your stomach full and your entire body pleasantly warm. You were still dehydrated, though, and so you you drank another half cup of water before climbing back into the bed and curling yourself around one of the pillows.
You didn’t want to fall back asleep because you felt like that was all you’d been doing for as long as you could remember, but you couldn’t help it. Only a few minutes later, you were sleeping deeply, your body resting for the first time in days.
—
You woke up later, gasping as you bolted upright in bed. The light was different, and you figured that it was nearing sunset, which meant that you’d slept for hours. Rubbing at your face, you stretched, rolling out your neck. You felt good, and with a tiny smile you stood up again, heading back for the window.
It was a relief to feel that your body hurt less when you moved, which - to you - meant that you were improving. And that’s good. It’s really good.
The sea was calmer than it had been, and as you watched the water you remembered a few seconds of the dream you’d been having - smoke in the air, the scent of scorched wood and the sound of something roaring. It made no sense to you, the fragments little more than flashes in your mind, and you hung your head in frustration and sighed, gripping the window’s ledge.
There was another knock at the door and you spun to see who it was - but no one entered. That’s strange. The knock came again, and after clearing your throat, you finally spoke up. “Come in?”
It didn’t surprise you to see Daavos’ face peering around the edge of the wood, his smile widening at the sight of you standing. “I just wanted to check on you. It’s good to see you out of bed.” He pushed the door open all the way and you saw that he was carrying a small stack of cloth over one arm. “I also thought you might want to put on something that fits you.”
“I… yes. Thank you.” Stepping away from the window, you came to a stop in front of him. “That would be nice.” He set what he carried down on the bed and then gestured to the pile.
“I collected a few things from some of the chests on board. They won’t be missed, but I had to guess at your sizes, so…” He tapped on his lips with one slender finger. “I’m sure not all of them will fit.”
“I can always just put my dress back on.” You gestured at where it hung, frowning. “I know that’s the right size.”
“It’s stiff with dried saltwater.” Daavos shook his head, not breaking eye contact. “It won’t be comfortable for you.”
“But you’re wearing the same clothes you were in when I met you.” You gestured to his outfit, scoffing. “And you were in the water, too.”
“Are they the same?” He stepped even closer, using one hand to touch the material at his chest. “Or is it possible that I have more than one of these shirts?” You had to laugh at that, the sound quiet and quick, but it was nice to hear it again. With some surprise, you realized that you were genuinely amused - your response wasn’t just for show.
“I guess I just thought that on a ship like this, changing clothes often wouldn’t be necessary.” You shrugged, eyes on the V of skin visible at his chest before you looked up again. “I must be wrong.” His lips twitched but Daavos kept silent, waiting. “What should I do with the things I don’t wear?”
“I’ll wait for you in the hall.” He pointed, the smile back on his face.”When you’re dressed, come out. I’ll give you a tour, and I can send someone to take whatever you don’t choose.” That excited you, and you couldn’t agree fast enough.
True to his word, he stepped out and into the hallway, closing the door behind him. It didn’t take you long to pick clothes. You settled on a pair of high waisted black pants that were made of a soft fabric and would tuck into your boots as well as a shirt similar in style to the one you’d woken up in, but in a different size. The sleeves were long and tapered near the wrists and it was light in color, unlike the dark blue of your dress.
Stockings and your boots - which were almost completely dry - were the last two pieces you pulled on. When you stepped out into the hallway, you found Daavos leaning against one wall, arms crossed over his chest and his feet crossed at the ankle, head lolling to the side - and toward the bedroom door. Was he watching the whole time? “Are you ready?”
“I am.” He pushed off of the wall and then turned to face you, extending one hand.
You took it without hesitation, Daavos’ grip gentle as his fingers closed around yours and pulled you closer. There was no stopping your audible inhale, and unless you were mistaken, you saw his grin widen at the sound. But he said nothing about it, instead nodding once at you, his smile broadening.
“Come. Let me show you my ship.”
—
#fool's gold#oberyn martell x female reader#oberyn martell fic#game of thrones au#pirate oberyn#yo ho yo ho a pirate's life for me#wet shirt oberyn can save my life any old time#ANY OLD TIME.#i love the way you write him so flippin much#everyone needs to stop what they're doing and read this story ASAP.#because we all could use more oberyn martell in our lives#that's just a fact#it's science
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The Return of the Premier Chaotique
Marinette was only eight years old when her primary school life changed for the better.
On that fateful day, in Mlle. Gilbertine’s classroom was the introduction of a new transfer student. He introduced himself as Damian; there was no last name. And if there was one, Gilbertine made sure she didn’t say a word of it.
To Marinette, Nino, Chloe, Nathaniel, and Kim, he was an odd boy. Someone that would fit right into their group after a push, as Damian stressed for no social interactions with anyone.
During the early weeks of his stay, Marinette had caught him several times engaging in lonesome activities, whether they were in the classroom or out in the field messing around. Marinette, being the outgoing child that she was, began to plot.
Created from that plotting period was her life’s mission to befriend the emotionless kid.
It was hard at first.
She and the others tried tricking the young man into hopscotch matches, and when that didn’t work, it was a game of red light, green light. Occasionally, Nino and Kim would challenge Damian to dance battles.
Damian was very much against the childish games claiming that they were beneath him, but humored them into defeat.
That was until Marinette decided on a shooting game with water guns and makeshift go-carts out of bike parts. Damian’s eyes lit up with excitement, and Marinette knew right then and there that she finally fulled her goal.
After being soaked from head to toe and laughing amongst friends, Marinette and the others swore Damian into their friend group, thus changing their lives forever.
Soon newer and crazier games began to take over the classroom of Mlle. Gilbertine.
The moment Nino would bring out his portable CD player and the music began to boom out of the speakers, everyone knew what was about to happen.
One day, while the group was in the school’s pool area pretending to be sea monsters attacking each other with kickboards and pool noodles, they were officially dubbed the “Premier Chaotique” cult. As they were youthful and the material they came up with was more chaotic than anything the future Hawkmoth could ever create.
Everyone knew that Marinette and Damian were the leaders. Together they oozed power, as Marinette was their strategist while Damian was the chief.
Chloe was their lawyer and location scout. The blonde knew what areas had cameras and heavy guarding. Kim was their chaotic developer. He knew what methods were more chaotic than the rest. Kim never failed to disappoint. Nino was their sound design and videographer in some cases. His love for filmmaking and DJing started here and continues to grow. Nathaniel was the tagger as he made sure every graffiti they did was perfect.
Nothing could ruin these kids.
Mlle. Gilbertine, bless her soul, was determined to get the Premier Chaotique cult under control, but they were slick and made plans at random. She remembers the day when empty ice cream cups filled her classroom. Every desk was covered, and nothing could explain the appearance of snow sleds in the class.
It was no rumor that the mini cult managed to create their own little snow resort using ice cream and shave ice. It was a pain to clean up.
Marinette remembers the days when the mini cult would paint the city red with flowers and chaotic goodness. Or turning the entire city into a roller skate derby.
It’s a miracle that the cops never brought their parents into the investigation. Then again, with a child as pure as Marinette in the lead, people would fall over when they saw her smile.
Their significant achievement was when the school’s kitchen managed to catch on fire during a lunch period. During the evacuation, the group somehow managed to slip through the adults and back into the cafeteria.
Kim had brought marshmallows that day.
When the firefighters entered to put out the flames, the six children greeted them with wooden sticks eating s’mores and telling scary stories.
That fire had been their last valuable success because they experienced the worst nightmare a couple of days later, Damian had to go back to his home country.
It was heartbreaking for everyone within the cult but groundbreaking for the city.
Marinette fell into depression along with the others. After a month without Damian, they vowed to never speak of the best year of their life unless they were ever to meet Damian again.
It was no secret that Marinette had a crush on the foreign boy, so the cult disassembles along with any memories of Damian and the cult.
Years passed since that day.
Chloe took it upon herself to bully Marinette when they had entered college, as those who knew them in their younger days forgot that they were ever friends. Marinette took up fashion designing and making her seem like the perfect student. Nathaniel started working on comics based on their adventures. Nino stayed friends with all but Chloe and continued with his calling in music production. Kim began busying himself with sports, specifically swimming.
Soon the name that used to strike fear in the hearts of the Paris citizens began to fade away into a false memory.
Little did anyone know, the spirit of the Premier Chaotique cult lives on and would ignite in a blaze of fire.
At sixteen, Marinette works her butt off to make their end-of-the-school-year trip a reality.
The trip was not for the approval of her classmate, which has gone stale but for her sanity. Three years of being Ladybug have put a toll on her, and she plans to take advantage of the lack of akuma attacks going on.
When the acceptance letter landed in her hands, her parents swear they saw a boulder lifted off their daughter’s shoulders. She was smiling more and appeared less stressed than she had ever been since finding out the school board decided to move teachers with their students as a handful of teachers left Paris, some even left France altogether.
Her allies (remaining friends) were the first to know about the trip to Gotham, New Jersey, and they cheered happily for her. Lately, someone else has taken the credits for her work.
The day before the trip, Marinette rundown the patrol routes, and emergency protocols with Luka and Kagami, ensuring the safety of Paris if and when Hawkmoth decided to go active while the rest of the team was away.
She then goes on to convincing Kaalki to come with her to Gotham only to be used as an emergency. Marinette was ready to leave Paris and head to Gotham.
Upon entering the streets of Gotham, a cold chill runs down everyone’s spines aside from the former mini cult members. Too Mme. Bustier, the chill was all too familiar, bringing up memories of the kids that terrorized the streets before Hawkmoth. She looks around to see nothing out of place before promptly calling out her students so they would make it to the hotel.
Everyone who felt that chill had every right to be wary.
On the first day, everything seemed fine, but when you leave nearly all the members of Premier Chaotique alone for a moment, well, chaos was sure to happen.
Chloe and Marinette had put aside their differences during the Lila era of the classroom reign. Even after it was over, they managed to remain friends, rekindling the essence of primary friendship. The boys joined in on them not long afterward.
Plans were made but not yet enforced. It did not feel right, and they knew why– it was because they lacked their chief, the one and only Damian.
~☾★☽~
All Marinette wanted was a cup of coffee, but instead, she got something--someone much more pleasing.
Frozen in place, she calls out a single name, “Dames?” The dark-haired male turned around; she couldn’t breathe. Her eyes soften at the sight of her first crush. He hadn’t changed by much, though he was now taller than her.
“Mars?” That nickname sent the French-Asian teen running into the arms of the Ice Prince himself. Instead of pushing her away, he wraps his arms around her.
Time froze in that café for several reasons, but the main one was definitely because they just witnessed Damian Wayne hugging someone willing.
Their embrace ends with them staring into each other’s eyes. It felt surreal. They couldn’t find the words to say, but they didn’t have to.
Life continues in the cafe as Damian leads Marinette away from the flashes of lights. It wasn’t long before Damian’s phone began to blow up with notifications. He turns his phone off and stuffs it back into his pocket.
With a mischievous glint in her eyes, Marinette pulls Damian in closer. Lifting herself onto her tip-toes, she whispers, “The others are here too.” into his ear. She steps away to see what she has unleashed, hoping that nearly a decade away from each other hasn’t altered their relationship.
This time it was Damian who smirks, bringing Marinette closer to him. “Mm, shall be bring Gotham to its knees?”
They share a smirk that ends with an explosion, thus, reigniting the Premier Chaotique cult with a burning passion for mayhem.
They decided to meet that night after hours.
Music blared in the streets of Gotham, seemingly close to the classroom’s hotel near Wayne Enterprise.
The members of Premier Chaotique strut down the middle of the streets in inflatable dinosaur suits dancing to the remixes that played from the boombox on one of the dino’s skateboards (Nino’s).
Jamming to Bats @crazyforbats Did anyone else wake up to music and dancing dinos last night?
Bearbe @Bearbe Replying to @crazyforbats THAT WAS REAL!!??? I THOUGHT I WAS HULLACINATING
Krazie Kay @gokaykaer [A one-minute video with various strobe lighting colors flashing around and six dinosaurs doing the Cha-Cha-Slide] I swear I just saw @thebloodwayne for a split second.
Vera Pitts @vera_pitts [A short video of inflatable dinosaurs chaotically dancing to the Harlem Shake.] I thought this trend of over and done *crying emoji*
By the morning, Twitter was blowing up with various videos and gifs of the events that happened the night before. The only people who weren’t affected by the popularity were the people who were a part of it.
At Wayne Manor, Bruce could already feel a migraine coming as his two oldest play the videos repeatedly in the main room.
Damian scoffs at his family members, while Dick complains about why they haven’t thought of that for a family outing. It’s all about class, Dick; it’s all about class.
Alfred, being all-knowing, takes notice of Damian's hidden smirks and recent purchase from his account at a party store. Nothing to worry about in this household. However, Damian asking him about where to find used pocket bikes (mini motorcycles) and wire rope reels was troubling.
The next night began the fears of every Parisian that experienced the reign. Blessed that it wasn't not happening in their city for once.
Per their plan assignments, Chloe and Kim found the buildings necessary for the zip line. Nino was in charge of setting up the equipment with the help of Nathaniel. Damian’s task was to get the bikes and zip line wire. Marinette’s job was to keep the class and others from finding out their plan.
Once everything was ready, the Premier Chaotique entered their playground wearing hooded leotards (or bodysuits) with matching latex masks stretched over their eyes.
Kim went first down the zip line as Damian race down the streets on the bike. Initially, they were going to use the bikes, but the zip line couldn’t hold the weight of the bike and the person on it, so they turned it into a race instead. Of course, they put challenges throughout the route to make it more even.
Their mayhem took a turn for the best when someone had called the cops, causing the for once silent night into a regular night of crime. Instead of stopping, like normal people, the mini cult went on a high-speed race against the GCPD.
Gotham’s Twitter users were having a blast with the events. It was the best and bravest thing to surface since Batman, though some were very vocal with their opposing thoughts.
The GCPD never caught the Premier Chaotique members, and they went on as if nothing happened.
It was during the tour of Wayne Enterprise that the Premier Chaotique members learned Damian’s last name. He was an effing Wayne.
Marinette had asked Damian what his last name was when they were eight, and he replied nonchalantly with something along the lines of not being a Wayne until he was ten. Afterward, they continue hanging out and plotting throughout the tour.
After seeing their younger brother interact with teens his age, Dick specifically begs Bruce to invite the group while the rest stands there in shock. The sight of seeing Damian doing what they thought was impossible needed to go into the history books.
While it was a momentous occasion for Damian’s brothers, it was a reality check for Mme. Bustier. Her screams echo against the halls of WE as buried memories of the chaos awakens.
She stared pointedly at Marinette in denial. There was no way her star student was in the cult that did so much damage all those years ago. When Chloe, Nino, Kim, and quiet Nathaniel joined her, Caline started to feel faint. She immediately excused herself to call her therapist. Her wails for help could reach the lobby.
Bruce unknowingly invited even more chaos into his household that night.
It didn’t take Chloe and Marinette much to convince their teachers to let the five of them stay with Mr. Wayne for the night in hopes of “catching up” with Damian.
After getting the approval from Mr. Wayne and their parents, she agreed, secretly ecstatic that they wouldn’t be in her care for the next several hours.
~☾★☽~
“I’m bored. Let’s play a prank?” Kim randomly shouts, playing catch with himself, when they were all staring out the TV waiting for something good to come on.
“What do you have in mind?” Marinette asks, making her way over to Damian. He pushes her away, knowing that she’ll use him as a throne.
“Hey Dames, do you own go-carts are something of a familiar nature?”
Damian thinks about it for a minute, “Tt, father wouldn’t dare let those things in the house. We can prank my brothers. Scaring them would bring me joy.”
“Well I have a few ideas, we can use.” Chloe states, pulling out the book of mischief from her purse.
They all huddle over the book with smirks on their faces.
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A retouch version of Request #9.
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Interviews - Henry Cavill x wife/actress reader
Summary: You and Henry have been married for a couple years now, and when you’re both part of the Witcher cast, fun interviews are to be had.
Warning: nothing but a good time, btw I’ve never written anything like this so I hope it’s good enough that I might feel motivated to write more
-Readers Witcher character is loosely based off my Geralt fic from here (just a little self promotion), but in this case you play a full vampire in this Witcher universe
The days have been long and grueling, filming hours upon hours of stunts and regular acting had taken its toll. Not to mention the countless times in hair and make up paired with costume changes and traveling to film on certain locations.
To say being apart of Netflix’s The Witcher was full of tiring days and some accidental bruises would be a huge understatement. But none of that mattered, nor did you bother to complain when through the thick and thin of it all did you have Henry with you along the way. And your favorite big slobbery bear, Kal whenever he was allowed on set.
Fortunately for you in the beginning of all the craziness, the casting and writers had wanted you specifically for the part of Y/C/N in the new series before Henry even auditioned for the role of Geralt, that was soon given to him after you accepted your fresh role of vampiric heroine.
It was ironically strange in a good way, you had watched your dork of a husband play the Witcher: Wild Hunt a few times before, eventually learning of what Geralt of Rivia was, who Y/C/N was in the story, who Yennefer and Ciri were, Tris and even Jaskier.
Who would have thought that you’d finally get to snag a role side by side with Henry in quite literally one of the most fantastic shows you’ve ever heard of. You didn’t even need to see the show yet to know how well it was most likely to be reviewed. Being a key character in the grand storyline was enough to convince you of how amazing it would most certainly turn out in the finished product.
And after all was said and done, you couldn’t believe how well loved and popular the show truly became in the following months after shooting and its eventual release onto Netflix. The after parties and cast celebrations truly made you blessedly grateful for pulling through to the vary end.
Then again you had your mans Henry by your side every step of the way. He was your rock and you were most definitely his. You know life on set would have been far less entertaining and dreadfully long if not for the lovely company of your dear Witcher, Henry. And so far after the fact, you and a good portion of the cast have been placed in random interviews for the majority of the day.
Reason being, The Witcher has at long last finally premiered and as per usual the people and media live for those cast interviews that always reveal some interesting events. So far this morning you’ve done some interviews with Anya that have gone perfectly fine since the two of you seem to click so well.
Also it helps ease the anxiety of your fellow newer cast mates to the world of continuous interviews with an experienced veteran actor like yourself, who’s gone round the ring more times then you can count. Though you can’t help but wonder how Henry’s doing, considering you’ve been separated since the sessions began at 10am, you’ve had lunch and now it’s about 1 in the afternoon with more hours to go.
Luckily for you, you’ve just been informed of another interview with the man of the hour himself. Saying your goodbyes and well wishes to your fellow cast mates, you stand and follow the guide into the advised place. Aka some really nice hotel room that’s been done up real nice for efficient interviewing, complete with the Witcher insignia on a large background poster and three chairs that happen to look rather comfy.
The camera and sound people nod in acknowledgment as you walk in, you nod back no doubt making their day with your friendliness and adorable smile that quite literally lights up a room. Soon you spot the bubbly yet nervous interviewee who instantly welcomes you into her space like you’re an old friend.
You sit, a bit confused as to where your partner happens to be at the moment, the interviewer, Lauren makes small talk before a door opens and her big bright doe eyes go wide in nervous excitement. A telling smile upon her face as she shifts in her chair before looking back to you again with a happy grin.
Henry says a quick hello to the behind the scenes crew before waving to Lauren, you smirk while watching him get comfortable next to you, “Well, well, well. Get lost on your way up, you know they have guides for a reason.” You tease as he chuckles at your humorous jab, relieved to see you again after a couple hours apart.
“Traffic.” He quips with a shrug.
“Uh huh.” You mutter with a shake of your head before drawing your attention back to Laura, “Can’t take him anywhere I swear, he does this all the time.”
She laughs as Henry pretends to gasp at your teasing, you chuckle along with them before she finally collects herself, “Well, welcome back to London. It’s fantastic to have you both in town once again, and your big beautiful faces all over Leicester Square.”
You both laugh, “Right.” Says Henry, “I guess we do look pretty cool.”
“Hell yeah, I mean where else can I see myself with a giant sword on a building? And anyways look at this beautiful mug,” You say gently squeezing Henry’s cheeks in your hand, “he’s literally killing it out there.” They laugh as you give Hen another playful squeeze before letting go and setting your arm against the chairs cushioned armrest.
“Alight let’s start.” She says enthusiastically before glancing down at her cards then back up to you and Henry. Then into one of the two the cameras, “Hi I’m Lauren from Entertainment Weekly and today we’re here with the two stars of Netflix’s The Witcher.” She says enthusiastically while giving a nod to you two, indicating that the camera is now focused on you both, “Henry Cavill and Y/N Cavill.”
You both smile in acknowledgment as Henry gives a slight nod, “How you doing?”
“I’m great,” She beams, “So, I’ll get right into it, what do you like most about the story? What really drew you into the script that made you say, yes this is going to be awesome?”
Slapping a hand against Henry’s muscular leg, you hum, “I’ll let Hen take this one he’s a real expert on the linguistics of the whole show.”
“Thanks Y/N/N.” Replies Henry, bemused that you’re making him take the first question.
You nod to him knowingly with a smirk, “Of course.” Knowing how much he loves to talk about the show and also because you’d rather have him use his energy to talk about it then do that yourself. Priorities, right, though in your defense it’s been a long day.
“Well I absolutely love the games and the books themselves are phenomenal works of literature.” He explains, his face glowing with that usual glimmer of excitement in his eyes, “The story and the world of the Witcher is just so rich and full of potential that when I signed on for the show, I immediately knew it would be amazing, no doubt.”
You lean into the arm of you chair, “And of course I was there so that’s always a bonus.”
“That too.” He smiles adorably, “That too of course.”
Lauren smiles, “Great. So, what was it like working together, how was it having your characters interact with one another?”
You smile, setting a hand against Henry’s forearm, “This guy right here.” You deadpan before waving him off dramatically, “So annoying, my god he whined all the time and he was such a drama queen dear lord so ugh....” You start cackling before you can even finish the sentence causing Henry to loose it as well and with that the interviewer.
Shaking your head you rest your hand against his shoulder, “I joke, he was a gem to work with as usual...I mean I feel incredibly blessed to be able to act alongside my husband for months and months every single day. It’s a rarity in this line of work and I’m grateful to have shared this experience...and I guess more so this whole adventure with him as well.”
The interviewer aww’s as Henry tilts his head to lean into your hand that’s still resting atop his shoulder before pulling away just as quickly, the intimate sentiment not going unnoticed by you or Lauren who looks to be enjoying your loving yet calm energy with one another. “That’s so sweet, what about you Henry?”
“Oh yes absolutely,” Agrees Henry to your recent statement, “not only did I have her by my side through it all but the dynamic of our characters interacting together was so fun to shoot. I think the audience will really be able to see their relationship grow on screen into something strong and beautiful like in the books.”
Slow clapping you give him a curt nod of approval, “Well said.”
Lauren smirks, “Seems like it. Well, I was able to catch the premier yesterday and I gotta say...it was fantastic! I couldn’t believe how diffident the two of you looked from how you are now.” She gushes enthusiastically.
The corners of Henry’s lips curl into a proud smile for the fellow crew of the Witcher’s, “Oh that’s great then, honestly we gotta give all the props to the costume and makeup team, they’re so talented and know how to make us look like real badasses.” He adds.
You nod in agreement before grinning at a positive memory of your first interaction with Henry as Geralt, “Oh for sure, I remember during the early stages of production when our characters met each other for the first time, before this we came to set together but went separate ways to shoot our own stuff in the meantime so I never got a real look at him.” You recall with a bright smile as Henry watches your every move, beaming just the same.
“It was so funny, I was in the tent with Freya Allen, the wonderful girl who plays Ciri, and then suddenly her eyes got all big and nervous and I was like, that’s not me right? Something weird didn’t just happen with my costume? And then I turned around to find this man, wig on, face a mess, and his eyes looked so fearsome and different...it was a bit startling.” You say with a chuckle, “I clearly wasn’t expecting to see Geralt right then and there. He just looked so unlike Henry.”
“Yeah, I was almost hurt.” Laughs Henry, “She had to like squint and make sure it was me.”
Rolling your eyes, you shrug, “He had some real creepy looking colored contacts, yunno?”
Henry fake scoffs, “You’re one to talk, I mean when I first say her, Y/N’s eyes were red and she had fake blood spattered all over her face and shirt. Oh, and not to mention those fangs they put on your teeth...we probably traumatized poor Freya that day.”
“Oh shit you’re right!” You exclaim with a snort of concealed laughter, “God I completely forgot about how I looked...now since I think about it, I did that a lot too. I would just walk up to people and be completely oblivious as to what kind of nightmare I looked like, honestly I might have scared one of our producers a couple of times.” You add with a half nervous laugh, it’s true, you did scare some of the crew unintentionally. Most of the time.
Lauren lightly chuckles, “That sounds like you were quite the sight to see then.” She says before glancing back down at her notes, “Alright I have’ta ask, is there anything that you two took home with you from set?”
“Besides Henry every night,” He holds back a laugh while covering his mouth as you nonchalantly continue, “Uh, yes actually I got to take home Y/C/N’s wolf ring that I loved so much and just thought was the coolist thing ever and....uh, I might have stolen some socks too.”
“So that’s why after filming the amount of socks of yours I had to fold increased?” Wonders Henry with a surprised snort of realization.
Turning your head to give him a “no shit” kinda look, you look back at Lauren, pointing your thumb at Henry, “Master sleuth right here, but hey, he folds my laundry.”
“Aw that’s great.” Adds Lauren with a smile before turning her attention to Henry, “What about you Henry? Take anything from set?”
“More then Y/N did actually...”
“He just about took the whole makeup trailer most nights, I swear.”
Henry chuckles, “That. Is true.” He agrees with a nod, “Interesting enough, at home I’ve got Geralt’s armor hung up in our living room and a multitude of other nicknacks that I’ve collected during filming.” He adds, glancing over to you, “So uh, yeah, we were fairly lucky to be able to snag what we could.”
Lauren smiles, absentmindedly shuffling her cards, “That’s awesome to have such special memorabilia, you guys really are fortunate.” She adds before reading off from another card, “Alright you two, care to play a game called guess the image? Witcher style.”
Your face perks up at this, you’re a sucker for interview games and Henry knows it, “Are you reading my mind or something, I have been waiting all day for someone to ask about playing a game.” You gush rather enthusiastically.
He smiles at your adorableness and how excited you’ve just become, Lauren grins, happy that her suggestion has been so well received, “Okay so how it works is, I’ll show you an image on my iPad and then you have to guess who or what I’m showing you.”
“Oh, cool I’ve heard of this,” You reply, turning to Henry with a smirk, “Loser has to clean Kal’s yard poop for a week.”
Rolling his gorgeous blue eyes he chuckles, “You’re on.”
“Alright, the stakes are high, you two ready?” Beams Lauren, holding her iPad to her chest as she awaits an answer.
“Yes, I’m ready to kick his ass.” You quip, leaning an arm against your chair while Henry does about the same, though he does his best to contain his laughter.
“Okay, first image.” She holds up the device to show some sort of weird golden thing, it’s shiny and hard, worst part is that you’re not entirely sure what the hell it could be.
Sensing your confusion Henry nudges your shoulder, though you ignore it before he smartly answers, “Oh, is that...Renfri’s brooch?” Little shit knows exactly what that is, of course he does.
Lauren claps, “Correct.” Zooming out of the image to show the full picture of the golden brooch, “Right on, that’s one point for Mr. Cavill.”
You scoff playfully, “Beginners luck.” While Henry side eyes you with a humorous grin upon his plush lips, he nudges your arm, “I’m going to really enjoy not cleaning up Kal’s grass turds for awhile.” He mutters lightheartedly, though you know deep down he’s being serious, no way is he going to win this, you think. You won’t have it, hopefully the next few pictures aren’t as difficult, Kal duty is not fun by any means.
“Shut up.” You grumble with a dismissive wave of your hand, though just teasing of course.
“Okay next image.” This time the blurred photo looks much more familiar, soon it clicks as to what the obscured blurriness actually is, yes!
“Got it! Anya’s er I guess Yennefer’s dress from the fight at Sodden.” Lauren giggles, zooming the image out to reveal Yennefer in her tasseled blue and purple dress from the battle at Sodden Hill. “I’m amazing I know.” You boast at Henry with a casual little bow in your seat.
“It’s the second question.” He deadpans, eyes crinkling in amusement as you shake your head at him.
“Pffff get outta here.” You mutter back, gently pushing his arm off of your chairs armrest and setting yours in its place while he gives you a fake shocked expression.
In turn you can’t help the smile that tugs at the corner of your lips, so instead of saying some sassy remark that would no doubt get a reaction out of him, you turn your attention back over to Lauren who’s looking over her notes again.
“Fantastic,” She says, glancing back up at you and Henry, “you’re both tied with one point each. Alright, anyone know what this is?” She asks showing something red and fuzzy, a bit of dirty skin showing from one corner but with The Witcher this bloody image could literally be anything.
The both of you squint, puzzled as to what this could be, “Y/N you got any ideas.” Wonders Henry, brows furrowed as his face contorts into deep concentrated thought.
Raising a brow, you hum, “If I knew I wouldn’t tell you.”
“Fair point.” He chuckles.
Lauren smiles, “Any guesses?”
After a few concentrated moments, Henry shrugs in defeat, “I’m stumped.” He admits as you study the image harder, mind racing to put the pieces together as to what the hell you’re looking at.
“No, I think I might know this....erm is it...me?” You wonder, voice raising in question, hoping to be correct about this or face the teasing of Henry.
Lauren quickly zooms out of the obscured image, “It is!” She says excitedly, revealing the picture of you from your characters debut in episode 2 where you save a girl from a werewolf, your mouth is covered in blood and so is most of your costumes chest area and left arm from the struggle. Not to mention the make-up teams fun 20 minutes of throwing fake sticky blood all over you to get the right look for the taxing scene.
You grimace a bit, “Oh god that was quite the day on set,” You recall with a half smile, “I was doing stunts all day covered in that red syrupy dye, I think it took a week to get out of my skin.”
Henry suddenly snorts with laughter, “Right! That reminds me, I thought Kal had gotten cut or something, it was just Y/N who had hugged him not realizing she still had some fake blood on her arm.”
“Jeez that’s right, I felt so bad, but I couldn’t stop laughing once we realized it was just me.”
Lauren grins, excited to hear some hidden information about little things that happens behind the scenes, “Oh wow that must have been a sight, alright Henry, Y/N’s taken the lead with a two to one score.” She says as you playfully nudge his strong shoulder. “Second to last image, what is this?”
Without missing a single beat Henry replies, “Jaskier.”
Squinting at the image you lean closer to the iPad, “How the hell do you see Jaskier?”
Smiling the interviewer zooms out to reveal the bards full outfit from the banquet scene, though he’s in the background of a fight between Geralt and some Cintran knights. “Right on!” She exclaims as you lean back into your seat dumbfounded, shoulder flush against Henry’s as he clutches your arm and squeezes it affectionately.
Ignoring his silent show of victory you shrug, “And they say he’s just another pretty face,” Earning a laugh from Lauren and some of the crew as you smirk at the camera, face them shifting to apologetic, “also I’m so sorry Joey you beautiful bastard apparently I’m blind. Uh, we don’t have to dwell on it, Lauren whatcha got?”
“You guys are both tied with two points each, last chance to win.” She replies before glancing down at her iPad, “Alright, what is this?” She asks, her iPad showing that of fuzzy bright colors, with a small corner smear of dull white that clearly wouldn’t make much sense to the untrained eye.
Smirking you glance at a puzzled Henry before sitting up in your seat, feeling rather good about yourself, “Would that happen to be, Hen in Stregobor’s illusion?” You answer with, though sounding a bit as a question considering you aren’t entirely confident as to what image this is.
Lauren’s brows raise in surprise, “Henry, looks like we have a winner. Y/N you are correct.” She beams, enlarging the image to reveal Geralt’s side profile as he talks to the old wizard while the background stays colorful and shrouded in various arrays of sunlight..
Shaking your fist victoriously in the air you give a couple enthusiastic whoop whoops while Henry simply takes it like a champ, “Have fun cleaning up Karl’s monster turds, cause this lucky lady doesn’t have to.” You boast as Henry and the crew laugh.
“Well that was something,” Beams Lauren, “I’m so glad to have chatted for a bit about your guys’ amazing new series, and maybe ended a relationship in the process.” She says jokingly as both you and Henry chuckle.
Patting his thigh affectionately, you smirk, “He’s a tough old bear, but yeah, it was awesome having you talk to us.”
“Yes, take care now.” Adds Henry while the interviewer Lauren stands, saying her goodbyes as she goes to exit the room.
The camera crew take a small break to adjust things and whatnot as you and Henry wait patiently for the next interviewer. He turns, an adorable smile pulling at his lips while you pretend to ignore his fiery gaze. “Well that went pretty well, minus the fact that I’m on Kal poop duty for a week...but uh...” He leans in close to you now, “I missed you all morning.”
Breaking out into a smile you raise a brow, “Boring without me huh?”
“Always.”
You casually shrug, “I figured as much. Don’t worry, we have a hotel all to ourselves tonight.” Your brows wiggle suggestively causing your blue eyed lover to shake his head with amusement.
“Say it louder next time.” He jokes.
Side eyeing the oblivious crew you begin to speak a couple octaves louder, “Henry I can’t wait to fu..” Suddenly his hand presses against your mouth before you’re able to call any attention to yourself. He gives you a warning look before slowly pulling his hand from your mouth.
You grin mischievously, “I wasn’t gonna say that...”
“Sure Y/N,” He mutters in your ear as a new interviewer walks into the room and finds their chair, “and I’m wasn’t going to make you scream tonight.”
Your brows raise in surprise and admittedly slight arousal at his choice of wording in this room of all places. Eyeing him up, face still showing surprise, you finally break out into a satisfied smirk. “You know what? I think you should consider changing your offer.”
He thinks deeply for a moment, though you know he’s only pretending to get you riled up, “Hrmm...maybe, possibly, should I? Should we? You are my co-star after all, that wouldn’t be very professional now would it Y/N?” He states with a shit eating grin, all done while the crew and interviewer get ready, minding their business and completely unaware to yourself and Henry’s teasing.
Scoffing playfully you lightly swat his arm, “We are way past being professional.”
He chuckles, looking from you to the rest of the room, “Oh, they have no idea.”
#the witcher x reader#henry cavill x y/n#henry cavill x female reader#henry cavill x you#henry cavill x reader#henry cavill
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Gale's Story Idea: 'Those of another world must die' or 'Isekai no mono ha shi ke re ba naranai'
(I probably butchered the Japanese. But the point is to give it a light novel title feel)
(Since a few people have been asking what my light novel idea was. I decided to explain it and go a bit more in-depth)
Premise: Rumors have been circulating about a Killer known only as 'Hero Eater' is targeting heroes in the Human Kingdom of Itsumo. But not everything is as it seems, Itsumo has many dark secrets and the kingdom may need a change...
The world of Itsumo.
Now the setting would be similar to most fantasy Isekai worlds. Money consists of Gold, silver, Bronze coins. Platinum coins are for the super rich.
Magic exists, Magical items exist. Levels exist.
There are dragons, goblins, the typical fantasy fair/ D&D/MMORPG feel but with a lot more twists
Summoned Heroes
When it comes to Summoned heroes things get different.
1. 'Heroes from another world' are treated above the standard people. As being summoned from another world gives them stupidly over powered abilities compared to the average citizen of Itsumo. The Elites show them favoritism.
2. Aside from obviously enhanced strength, speed, durability, and magic. They level up faster, have overall higher stats, and Summoned heroes also get some sort of Overpowered ability.
3. These over powered abilities or OPAs are ranked from S to E. Depending on that OPA, determines your lot as a 'Summoned Hero'
4. E's are the lowest. The skill is just slightly useful. Summoned heroes are still MUCH stronger than the average soldier. So these heroes are often brainwashed Coerced and put as soldiers on the front lines, or bodyguards of the elite. (Basically they are just glorified meat shields.)
4.5 There is nothing ranked lower than E. Those summoned ALWAYS have a OPA.
5. C and D Ranks are considered worlds more useful. These heroes depending on their abilities are thrown into a field where their skills can be utilized. These heroes are usually thrown a boon by the king and get funding. These heroes are the ones responsible for the innovations in technology (such as guns, refrigeration, etc). (Though in truth they have done a lot of f***ed experimentation)
6. A and B Rank are considered 'Heroes of the Kingdom'. Those heroes are the ones that you see going around and fighting demon hordes with ease. The ones you see with the harems (usually of whatever their fetish is). They basically have license to do WHATEVER they want, so long as the King doesn't intervene.
7. S Ranks. These summons are incredibly rare, but their skills are 100% broken. To put it in perspective. 1 S Rank hero could easily beat 10 A ranks without breaking a sweat. This is where the OPA's become near god like. Fortunately for some reason, only 7 S ranks can exist in the world at a time. Only when 1 dies can a new S rank otherworlder can appear. Currently the King has some of them watching over different parts of his kingdom. But all of them are considered Legendary.
8. (Little known fact that summoned heroes are often loners, losers, incels, neets, and other lesser freaks of society. Who else would willingly go to another world if their life is actually good?)
9. Some heroes do start out doing good... but power corrupts
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Religion:
The Religion of Itsumo in stated by King Tyran. Insists that there is a kind and loving goddess (Named Oveun Ativ) that blesses Itsumo with the heroes that appear. Basically making those from another world as 'Her blessed children'.
So often regular citizens range from worshiping them or at the very least respecting them. (Though this is simply a front, the average citizen HATES these arrogant s***s. Considering the awful stuff they put them through.)
The Church also has a monopoly on Hero summoning. The ritual that they use is as follows.
1. A young girl will be chosen once a year from every village. (basically not where the nobles live.) It was considered a great honor. (and if the town didnt comply the church would inform the king and that town would be burnt down and all of the young maidens there would be brain washed and taken anyway) A maiden will be trained in magic for several years until her 18th birthday. During this time she must not have relations with men, must not touch the blood of an animal, must read the sacred scriptures and serve the church without question. (Indoctrination)
2. According to the church, the Summoning ritual will then have the young Maiden perform the summoning magic in which if performed successfully, will summon the hero and she will take the form of a portal of light which summons him. After which she will ascend and become an angel that serves the goddess. (This is not true. Its a virgin sacrifice. Those girls are killed in a ritual. Its f***ed up what the s***)
3. If a maiden summons a B or A rank hero she is regarded as an example for others to follow. For she clearly followed the doctrine of the church. She was likely Heavily rewarded by the goddess.
4. If a Maiden summoned C or D rank, they are not discussed often except by friends and family.
5. Maidens that summon E ranked Heroes are considered disgraces. Maidens that clearly did not follow the teachings of the doctrine. Their names are stricken from the records.
6. Maidens that summoned an S Rank hero. Are written into the logs as Blessed by the goddess. They are treated like Saints and some worshiped like deities. Some doctrine claim that they serve at the hands of the goddess after achieving this.
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Economics
Summoned Heroes basically caused Economic collapse for adventurers.
Summoned heroes often hunt monsters and get rare drops, and often those with rare skills can get much more value than typical adventure guilds.
Merchants initially loved Heroes getting them rare drops but when many other worlders started selling so many Rare drops like they were common... it made rare items worth much less and drove value of such items and materials down dramatically. Newer merchants will rarely buy goods from adventurers because of this.
Blacksmiths and artificers initially also had it great. They now get access to powerful materials for cheap. Since their work is labor intensive the value of the item is much less impacted on the product. Though Other worlders with Craft skills have popped up and open businesses that have been driving other types of stores out of business since they can easily craft higher grade weapons for cheaper and faster thanks to OPAs.
The only real way to make money was in the service industry. With rare items and monsters easily hunted and sold for cheap, Restaurants, inns and Taverns have less of a thin margin. And with Otherworlders constantly moving about, the inns had constant customers. Many of these customers would throw money around and expect to be waited on hand and foot. Inns that had pretty women were often the most popular.
Brothels were very popular among Summoned heroes. Though the places that experienced the most traffic were the ones that had more ... unique characteristics. (Animal ears, pointed ears, Wings, horns.) Beast-kin were often very requested.
Societal Impacts
Women would often try to sleep with Summoned heroes. Children made with those of another world often had a chance of producing offspring with an OPA. Which meant that the kid could have a much better life.
The 'Trope' of offering the daughter for saving them was more of a way to ensure their Family had a better life. But in reality this just meant Summoned heroes often obtained harems. This resulted in declining birthrates as many summoned heroes didnt actually often marry humans. Most would simply keep the harem. Or if they did marry they would often sleep around.
Heroes that dismissed companions often left them as single mothers. Some would be lucky to remarry, but many were left single due to social stigma. The claim is that men felt insecure marrying women that have been with heroes, because how could they compare. (In reality it was more like they felt the woman had little self respect to be willing to partake in a relationship with a hero with a harem.) And the off chance the hero did comeback to the woman to find her married, the new husband was likely slaughtered. (This selfish mentality of treating women as things to be owned was disturbingly common in the summoned heroes mind)
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The Main Characters.
Oralee: A maiden that was raised in the church as long as she could remember. Her family had a lot of faith in the church and were honored that she was picked. She followed the doctrine to very high levels. Never ate meat, Never even made contact with another of the opposite sex. She dreamed of summoning an S Rank hero and bringing great honor to the goddess (As a recent S Rank passed away and hasnt been replaced yet). Though the night she along with her fellow maidens were supposed to summon heroes. The 'Hero Eater' arrived and started killing everyone.
Hunter "Hero eater": A high level individual. A skilled fighter with a plethora of weapons in his arsenal. Skilled in strange magic that seems unorthidox yet effective. He wears a skull mask with a black cloak. He wields two daggers. One Named Malice, and the other named Mercy. His goal is to kill every other worlder he comes across. What is his motive? Does he want revenge? Power? Fame? Why did he spare Oralee. What does he look like under that mask?
#gale's story ideas#do not steal#og story#og ideas#OC#Those of another world must die#tw: blood#tw: violence#tw: corruption#tw: brainwashing#tw: mature themes#reblogs feedback and questions are appreciated#isekai
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I disagree. There's stuff in there showing his own personality and how he's fighting it. Like taking care of Rand when he is struck ill in reaction to his channeling, after his dagger-paranoia had him worried Rand would ditch him if he couldn't keep up. Or how he lightens up his paranoia around children, and even goes so far as to juggle to entertain them, leading to the idea to earn their keep with the skills Thom taught. He also busts on Rand about Else, a moment of relatable humanity in the nightmare road trip. In tGH, he's more or less free. He goes into the dungeon with Egwene, because she's his friend, and unlike Perrin, isn't preoccupied with something that keeps him from following her. When he is worried about Rand & Hurin abandoning the company, he still notices Perrin doesn't look so good and offers to make him aspirin tea. This is probably what decides Perrin to volunteer his skills to Ingtar - if Mat, with his troubles and danger hanging over his head can worry about Perrin's well-being, how can Perrin do less than his best for his friend. Mat's class-consciousness is on full display in his distaste for playing Rand's servant in Barthanes' manor, and when Rand tells Mat to go on to Verin while he goes back for Egwene, because Mat can't afford to waste time getting cured, Mat insists "Saving Egwene isn't wasting time."
There are reasons to care about Mat and reasons why we were so glad to get his PoV when it happened in tDR. He wasn't just the physical expression of the dagger. The PoVs were handed out in the first two books based on the themes. The first book was all about realizing that you're not who you thought you were, and your life is not going to be what you wanted. That's why the PoV are Rand, Nynaeve and Perrin. Because that's what the discovery of their preternatural attributes mean to them. For Egwene, discovery of her channeling is a dream come true. She is not going through an arc that parallels Rand in this book, so she doesn't get a PoV. Mat is also getting adventure and whatnot, but he isn't really getting changed, yet. The dagger is just an affliction, not a re-shaping of his whole life and understanding of himself. In book 2, it's about embracing your destiny and your role. Again, this is the arc Rand, Perrin and Egwene are experiencing. Nynaeve only goes through that in a couple of places, with her relationship, her Accepted test and her adventures in Falme, where she has to step up like an Aes Sedai, rather than a Wisdom. Min gets PoV so she can accept that she has stuff to do with the gang and that she's connected to Rand, no getting out of it. Moiraine has a chapter to confront her own limitations. The rest of the book, she is doing more or less what she wants, so no destiny conflict for her. Mat, again, is not about accepting his destiny here, he is fighting his current problem, and we aren't even super aware of what his destiny is. Even his big moment in that regard, Sounding the Horn, is in a chapter that just needs to be Rand's because there is so much more going on with him. When Mat gets his PoV, its because it's finally time for him to have an arc that works with the book's theme, which is about stepping up and making choices for yourself and what you think is right, not what you are told, or what you think you want or what your past is imposing on you.
Mat's not really a damsel in distress, he's a character with a more serious problem than most, and a reason for his two best friends to step up, but it's definitely reciprocated by him.
I just watched this video on the damsel in distress trope, and it made me realize just how often Robert Jordan uses it. There’s the infamous example of Faile, which I actually don’t think is that bad because (like the video talks about as a risk of the trope) she never stops being Faile to become simply a damsel. But Egwene in book two is as well, and Rand in the box, and there’s a few other examples as well. It’s strange because I just hadn’t thought about it that much (especially in terms of Rand). I feel like I could probably write an essay on the various ways Jordan uses damseling and when it works and when it doesn’t… Maybe when it isn’t the middle of the night.
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how old is ash on yours au’s?
It really really depends and I’m finding out that I’m absolutely horrible at actually giving out somewhat concrete ages, barring a few Au’s.
Unspokenly Ash is usually around late 20 to very early 22, unless I did write down and post an age for him in what ever Au has it, but thats also more drabble and fillet based. That is… basically my standard and I really need to vocalize that more from the content that I do write him as younger.
Basically how it goes is that with each region he ages up a year. Spending his birthday at home with his mom and the Oak’s that are present at the time before going off on another adventure. This gets kind of tricky around Sinnoh because Ash stay’s there to take on The Brain. I have that written down that it takes 3 month’s to even half a year. Which then put’s off the ‘sharing the birthday with mom and oak’ thing. This lands his birthday in the middle of his current journey at the time or a bit later like right before the league or a month before, if that makes sense. So in the end he comes home obviously older. Though I have been messing around and making the time in Orange Isles shorter to around 9 months instead of a full year.
Like here’s a time table and I’ll keep both set’s of ages if I do mess around with Orange Isles time line and add it as concrete. It gets really complicated so if you want a little more explanation please don’t be afraid to ask. I am also keeping the Brain Arc to half a year.
Starting age to finishing age *0/12 means how many months he is instead of a full year.
Kanto: 10 to 11
Orange Isles: 11 to 12 or 11 to 11 + 9/12
Johto: 12 to 13 or 11 + 9/12 to 12 + 9/12
Hoenn: 13 to 14 or 12 + 9/12 to 13 + 9/12
Sinnoh: 14 to 15 or 13 + 9/12 to 14 + 9/12
+ battling the Brain: 15 to 15 + 6/12 or 14 + 9/12 to 15 + 3/12
Unova: 15 + 6/12 to 16 + 6/12 or 15 + 3/12 to 16 + 3/12
Kalos: 16 + 6/12 to 17 + 6/12 or 16 + 3/12 to 17 + 3/12
Alola: 17 + 6/12 to 18 + 6/12 or 17 + 3/12 to 18 + 3/12
Galar: 18 + 6/12 to 19 + 6/12 or 18 + 3/12 to 19 + 3/12
I just want to say that typing all this out looks like one hell of a long ass math equation, kinda hate it and might change it later. But this is my completely basic format of what I use. Of course there’s a lot of wiggle room as I write Ash starting around 20 to 21 in Alola and Galar. He’s obviously going to probably spend more the one complete year in a region and less then another. The end of the league doesn’t dictate when he stays and leaves. Theres also the months that build up between each “arc”, another word I use to refer to his journeys, and to account the HC that some leagues start off at wildly different times then others.
It’s literally just a pick-and-pull basket and just a large general target where Ash would be ages wise. As you see in the end the two different age lists end up being only 3 months part from each other. It really doesn’t matter and I’m mostly just playing around with it. Another note thats… vital isn’t the correct word but I’m use it is that I don’t take Cerise Laboratory and the research assistant job into account. This is based off if Ash travels Galar to his normal standard with every other arc but Alola but I did keep the characters.
You didn’t ask for this but I want to add in other traveling buddies and side rivals ages and how they are compared to Ash as well. Usually Ash is the youngest if not one of them up until Hoenn. With the exception of being exactly 24 hours older then Ritchie. And all of this have way to much detail but its making my ADHD brain go brrrr happily.
He’s older than May, surprisingly, by like a month and a half but he doesn’t realize that and mentally clocks that he’s younger than her because of how responsible and adult like she acts a good chunk of the time. Max is obviously the youngest while Brock is the oldest. The same thing kinda happens in Sinnoh. He’s older then Dawn by a good year and a half to maybe even two years. Though Ash is younger then Paul and Barry by a varying few months between each boy.
Unova is where it changes a lot. Going from one of the youngest to one of the oldest out of his group of friends. Iris is drastically 3 years younger then Ash, making her around 12 at the start of the arc and somewhere around 13 at the end, and around 3 and a half with Cilan. This causes her to constantly pick against Ash because to her he’s older. Ash should be acting more like a seasonal trainer with known responsibilities and shouldn’t be so excited about everything. That’s also an expectation that was subconsciously taught to her by Drayden when she was still in School in the Dragon Village. Virgil is actually the oldest being freshly turned 18 years old while Cameron is the youngest at 11 and 5 months. Stephan is like the closest to Ash’s actually age but also acts a lot more older and more adult like then he really is just by his laid back attitude. Bianca actually just turned 18 before starting her journey.
Age Note: the reason why Cilan is weird and awkward around Burgundy is not because of her short temper and brash attitude but because Burgundy just turned 13 years old. She is a legitimate child just like Iris, compared to Cilan’s 16 years and 6 months when the meet on the road for the first time and not at a connoisseur event. Her deep infatuation and how young she is really puts Cilan in a active land mine field. Unlike Iris who listens to him and actually talks, he has no clue how to interact with her. Burgundy isn’t a normal gym challenger coming to his and his brother gym for a badge or even a normal crazed simple fan. As a gentleman at heart as well he raised to talk between certain age limits close to his own and this ends up making Cilan see Burgundy actually younger then she really is. Kind of like how Iris clocked Ash as a ‘kid’ when he’s obviously older then her and more experienced.
Kalos then thrusts Ash or being the oldest out of the main group but not as a whole. Bonnies around 8 while Clemont is 2 months and a half younger then Ash. This is where I struggle a lot in placing peoples based age in Kalos is actually because of Serena. I don’t want to make her too young to which the point it’s weird and also I based the other contest girls age’s around hers. But I also don’t want to make her too old to the point that Miette, the oldest out of the contest girls no matter what, is older then Ash. The general consensus is that Miette is right in with Clemont and Ash age wise while Nini is the youngest out of the trio. So that places Serena around 13 to 14 while Nini is like 12 and 7 months. Sawyer is obviously just turned 10 while Trevor, Tierno, and Shauna are between 12 and a half to 13 and a half years old. Giving that easy bonding connection with Serena and Shauna while giving Miette a older more experienced vibe and the childlike wonder to Nini. You’d think with Alain and all Ash would be the second oldest but your wrong. Ash is exactly 1 whole week older then Alain but, much like May, he doesn’t know that and mentally clocks Alain older then he really is.
In comes Alola and this is again where I usually bump Ash up to 20 to 21 but for the sake of everything I’m going off the basic target. Ash is obviously the oldest of the class by a good year on them alone though the classes collective smarts pushed them up different grades in school so thats how their together. Kiawe was the oldest at 16 and 9 months while Sophocles is still the youngest at 12 and 3 months, again bringing in the fact that the class is super smart and its based off intelligence instead of age like with every other class. Mallow is the third oldest at 16 and 2 months with Lana following on by at 16 and 1 month. Lillie is specifically around 15 years to 13 years and 4 months based off if I want her to suffer more as a older teen or as a child, literally her age is based off if I want to traumatize her more or not. Hapu is around 12 to 13 years old despite her obvious size and squeaky-ish voice. Acerola despite being very very mature for her age is only 17 years and 4 months old. Horacio is about Ash’s age at an even 17 years old when he and his lackies first meet Ash, Sophocles, and Kiawe.
Age Note: Horacio absolutely used his age as a card against Sophocles as many times as he could to the point it was so overused. This made Ash especially angry because he hated it when people used their age against much younger kids. Just because you’re older doesn’t mean you’re right.
Then we reach Galar as our final stop. Ash is once more the oldest out of him, Chloe, and Goh but not everyone else. That would be Hodge at a straight 19 years old when he first meets Ash and Goh at the Battle Frontier Flute Cup. Chloe comes at 14 and a half years old with Goh just freshly turning 14. This makes Ash’s relationship more of a mentor type distant older brother thing. Those two actually don’t find out about Ash’s age up until he and Goh get their letter so of recommendation and have to fill out the normal personal stuff. If you think Hop is close by in age with Ash then you’re wrong again. He’s actually two days younger then Chloe making Hop around 14 and a half years old as well. Marine is 13 years and 9 months old. Bede is much more closer to Ash then the others at 16 years 8 months. For Leon, Raihan, and Sonia their still very much the same in a way. Leon is still the youngest at 20 years while Raihan is the oldest at 23, leaving Sonia in the middle at 21 and a half years old.
Age note… once more: this fits perfectly for the Kanto and Galar Trios as they basically get opposite of themselves in a way. Goh who’s very oriented, loud, and on the go gets paired with marine who’s very quite and shy for the most part and their going to subconsciously teach each other that its okay to come out of your shell or its okay to take a moment and relax. Hop is very much like Ash and Goh combined with the strategies and the none stop puppy own straight crack like energy and he declares himself as Chloe’s, who’s silent and very critical and almost broody like it’s not quite there but it’s close enough, rival and is trying to teach her that battling is fun and okay and a lot of Pokemon like battling for those reason. Ash and Bede are the obvious choice for each other because once again Ash is very bright, happy-go-lucky, just sweet in general to everyone while Bede is completely broody, extremely sour, and just utterly rolling in his own image and being way to cocky.

#ash ketchum#may#Max#Brock#Bonnie#clemont#serena#miette#alain#dawn#paul#cilan#iris#cameron#bianca#burgundy#sawyer#trevor#tierno#shauna#alola class#gladion#hau#goh#chloe cerise#hodge#marine#hop#Bede
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How Republicans froze Texas solid
The collapse of Texas's power grid during a lethal cold snap has put Texas politics under a spotlight. There's no better place to start than the Deconstructed podcast, where Ryan Grim delivers a historically informed, timely series of interviews.
https://theintercept.com/2021/02/19/deconstructed-texas-republicans-experiment/
Grim reminds us that the roots of Texas's woes are in the 2002 midterms, when the GOP took the Texas House for the first time in a generation, then engaged in brutal gerrymandering to keep it, and embarked on a string of ideology-driven deregulation adventures.
The GOP ideology holds that businesses are "efficient" because every penny they squeeze out of their costs is converted to profit. There's a kernel of truth to this - indeed, the most prominent early theorist of this was Karl Marx!
In an unregulated market, capitalists increase profits by reducing labor and input costs, and/or by raising prices. Competition is supposed to prevent prices from going up, so when market proponents talk about "efficiency" they really mean reducing labor and input costs.
Markets do squeeze input costs. The "dematerialization" of goods and buildings has been a steady march for more than a century - from the steel in your car to the concrete in your home to the energy consumed by your TV, the world uses less stuff and energy to make more.
But material and energy efficiencies require innovation. Reducing labor costs, on the other hand, merely requires *power*. Capitalists whose workers are denied collective bargaining and a social safety net can squeeze wages far more easily than energy or materials.
And of course, not all material and energy savings are created equal. It's one thing for Ikea to figure out how to shave material inputs from composite shelves by inventing better glue - it's another for a company to reduce material costs by dumping toxic waste.
Again, the difference is between innovation and power. Making stronger, cheaper, more efficient materials requires investment in R&D. Saving by externalizing your costs - by imposing harms on others - merely requires the power to get away with it.
The GOP experiment involves granting unlimited power to corporations, through "deregulation" - stripping worker protections, environmental protections, and operating standards. And, as our right wing friends like to remind us, "incentives matter."
Relieved of the need to negotiate with workers, compensate the public for harms, or provide high-quality services, "the market" responds by slashing wages, harming the public, and tightening the slack in the system that allows it to cope gracefully with abnormal conditions.
Hence "we are experiencing unexpected call volumes, please hold." That's "efficiency" - squeezing down staff levels to levels that barely cope with median load, so any bobble results in long lines. Hence aviation breakdowns when a single hub airport (like DFW) is snowed in.
Hence a power-grid that is fully isolated from neighboring states. Hence generation facilities that were not weatherized despite multiple historical events that proved they'd be needed, someday, one as recent as 2011.
There are windmills in northern Canada. In Norway. At the *Antarctic research stations*. If Texas's windmills shut down during the storm, it's not because we don't know how to make cold-weather windmills - it's because allowing windmills to fail in cold weather was profitable.
Lysenkoism was the Soviet Union's disastrous foray into politicized science. For ideological reasons, Stalin bought into the beliefs of Lysenko, who said that the traits a parent acquired in their life could be genetically passed onto their children.
Stalin insisted on applying Lysenkoism to wheat cultivation, to prove that his ideology would work. The result was the famine of 1932-3, which killed tens of millions of people. So many people that there weren't enough survivors to count the dead.
The Republican insistence that selfishness is optimal, that companies should only care about maximizing shareholder returns, that deregulation produces efficiencies, that states cannot perform - this is American Lysenkoism.
American Lysenkoism is why Red States like Texas refused to lock down and have told each county to design its own vaccination and public health program. It's also why those states refuse climate science.
https://pluralistic.net/2020/05/03/give-me-slack/#reality-is-a-leftist
American Lysenkoism kills. It's why the pandemic has killed 500k Americans. It's why so many Texans are in danger of freezing to death now. It's also why Republicans - the "party of life" - are performatively refusing to care about these deaths.
You can't be an American Lysenkoist unless you deny that we have a shared destiny. That's why climate, pandemic, energy, education and health are so confounding to conservatives. These are systems that require collective responses.
Energy is a collective enterprise (Lenin: "Communism is soviet power plus electrification of the whole country"). It requires failover to nearby grids. It requires "overinvestment" in peak capacity. It requires cooperation and coordination to smooth out discontinuities.
Maybe a market could accomplish this, but so far it hasn't. Instead, deregulated power systems strip out safety margins, undermaintain facilities, underinvest in improvements, and price-gouge.
As James K Galbraith writes for the Institute for New Economic Thinking: "Demand for electricity is what economists call inelastic: it doesn’t respond much to price, but it does respond to changes in the weather, and at such times, of heat or cold, the demand becomes even more inelastic."
And "Supply has to exactly equal demand every single minute of every single day. If it doesn’t, the entire system can fail."
Only a Lysenkoist could see these truths and still opt for deregulating energy.
https://www.ineteconomics.org/perspectives/blog/cold-truth-the-texas-freeze-is-a-catastrophe-of-the-free-market
Now Texas is in the grips of a double-whammy. The covid-overloaded hospitals are treating exposure and CO-poisoning cases. Potentially infectious families are doubling up in the few heated homes.
As Kelsey McKinney writes for Defector, Texas epitomizes America's failed love-affair with Lysenkoism, battered by climate (hurricanes, floods, freezes), pandemic without public health, and a dematerialized energy grid, destined to fail.
https://defector.com/texas-energy-crisis-lying/
Lysenkoism demands a hard heart. To survive watching your neighbors die for your ideology, you must somehow shift the blame to them. Small wonder that Ted Cruz feels empowered to take his germ-ridden family to a Cancun resort, abandoning his constituents.
Tim Boyd, the Texas mayor who had to resign after telling his residents that their city owed them nothing, that the strong would survive and the weak would perish? He was just being a good Lysenkoist.
https://www.cbsnews.com/news/tim-boyd-texas-mayor-colorado-city-resigns-power-outages/
You can't embrace an ideology that kills your neighbors and still look yourself in the mirror unless you can find a way to make it all your neighbors' fault. Lysenko is a monstrous ideology, and it makes monsters of its adherents.
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YYH Recaps: Episode 1, Surprised to be Dead
Hello, all you hypothetical readers! It's a beautiful spring day and I have a free afternoon ahead of me, so what better time to start another massive project while I guilty stuff my other WIPs deep into the depths of my hard drive? Yeah. Iffy life choices aside, someone mentioned a few weeks back that they'd love for me to recap a show I have more positive things to say about than negative (RIP RWBY) and ever since Netflix announced that their live-action adaptation of Yu Yu Hakusho is in the works, I've been itching for a re-watch of the anime. With the RWBY hiatus underway, it seemed like the perfect time to fulfill both desires.
Before we begin though, I'd like to touch on a few things that are going to influence this project.
First, YYH is near and dear to my heart. Written by Yoshihiro Togashi in the early 1990s and later adapted for an American audience by Funimation, I had the pleasure of experiencing this story five different ways: as a serialized tale in Shonen Jump, a binge read when I had the money to buy the manga, tiny snippets of the anime on Adult Swim late at night — don't tell my parents ;) — as an after-school treat on Toonami, and then years later as a re-watch when I introduced it to a friend (who, in turn, blessed me by having us watch Fullmetal Alchemist next). I used to keep a Hiei bookmark in everything I was reading, the spirit gun made it into our witch-wolf-space adventures on the playground (middle school was wild), and there was a long period of my life where I tried very hard to teach myself to stand with my hands behind my back, precisely as Genkai does. Spoiler alert: I failed. So to say I love the series is... a little bit of an understatement. I bring this up simply as a way of demonstrating that there's more than a bit of nostalgia attached to YYH for me and that will inevitably cloud my reading of it. How can it not? So that's just something to keep in mind as I work through a series that, like any having hit its 30th birthday, has its outdated, flawed, and other questionable aspects.
Second, but very much connected to the first point, is that these are pretty casual recaps. I summarize and extrapolate, focusing primarily on plot and dialogue (but with the occasional cinematography aspect tossed in). I'm not conducting research on the cultural history here — something that will come up at least once in this episode — I'm not arguing an overarching thesis, and I've never been someone who focuses on the author/production/trivia of a series. I'm here for the story as the story is presented to the viewer. If you've read my RWBY Recaps, this will function precisely the same way, with the only difference being I'm engaging with a finished text as opposed to an ongoing one, so there’s a lot less, “Maybe ___ will happen” theorizing going on.
Third, I obviously recommend that you watch the show yourself (you can find it on YouTube!), but you don't have to know the series to follow along. As these massive paragraphs attest, I tend to be both detailed and verbose, so we'll be covering every major plot point — and most of the smaller ones too.
Finally, I'm working from the dub. I know, I know, the horror. But it's what I grew up on and, honestly, I think it's superior to the sub. YYH's dubbing is in a class all its own and to this day there are very few shows that compare to it. Trust me, it's a good call.
That's enough of the boring chit-chat though. Let's get started!
Our very first episode "Surprised to be Dead" opens on a crowded street. We see lots of traffic, people going about their business, and a pedestrian crossing sign that, crucially, turns red. This is our normality and, like in every genre story, you need to break that normality at some point so that the protagonists can go on their fantastical/supernatural/science fiction journey. YYH eases us into things by first breaking the normality of an everyday afternoon: there's a screech of tires, quick shots of a man pushing a child out of the way of an oncoming car, and then his back is hitting the windshield. We begin this story with a horrible — but otherwise mundane — car crash.
Now, these flashes alone have a fair bit to unpack. Despite later getting a brief shot of the man's scared face right before he's hit, the moment's focus is really on the child. He's the one foregrounded in the initial, slow-mo shot. He's the one who appears in color while the man is kept in shadow. This isn't just a hit, it's a rescue. The camera is also careful to follow the soccer ball this kid was playing with (more on that later in the episode), with it flying through the air as the man is hit and bouncing to a stop in the street, acting as the dramatic finish. It's childhood! It's innocence! It's play on a sunny afternoon! And it's all gone wrong.
This moment is chaotic and even a bit confusing. Not in the sense of what's happening — that is quite obviously a guy being hit by a car — but who the victims are, how precisely this came about, or even why we're meant to care about this beyond a generic capacity to feel for other human (fictional) beings... that's all removed. And it works. As the crash takes place, the camera pans across the stunned crowd and we, the viewer, become a part of that crowd. They don't know what precisely is going on either. We're all just horrified onlookers as a sudden tragedy takes place. We're all watching the same show.
So everyone realizes this guy has been hit. People are staring in shock and someone calls for an ambulance. We see the driver fall to his knees in the street, distraught, shakily saying, "I didn't mean to..." It's a very serious and emotional scene that —
— is immediately tempered by this guy waking up, complete with a cute 'pop!' sound effect when he opens his eyes.
This is YYH's brand, this Very Serious Circumstances skillfully interwoven with casual indifference/comedy. It's admittedly far from a unique brand, but it's an excellent choice given that this is the same attitude that will drive 99% of our protagonist's interaction with the world.
Speaking of said protagonist, our guy wakes up, opens his eyes, and realizes that he's floating. There's a great, disorientating shot from his perspective where everything is upside down, causing him to nearly fall out of the air. Well would you look at that, he's as confused as we are. It's our audience surrogate!
A narrator says, "And so it all begins. This boy's name is Yusuke, he's fourteen years old, and he's supposed to be the hero of this story. But oddly enough, he's dead."
Game of Thrones might have made it popular, but YYH did it better.
(Yeah, yeah, I know one death kick-starts the journey and the other is a shocking twist. Just let me have this.)
Now, it's a weird introduction, right? At least at the end. The announcement that change has occurred, a name, an age... that all checks out. But "supposed to be the hero"? What the hell is that “supposed to” mean? Our narrator gives us the easy, surface answer: "But oddly enough, he's dead." We're capitalizing here on the audience's expectation that death ends a character's journey and though they may have been a hero previously, they can no longer be one moving forward. That function within the story has passed. So it's this intriguing question of, "What kind of hero do you have when that hero is dead from the start?" but as we'll see soon, there's an additional meaning here of, "How can Yusuke be the hero?" As this premiere sets up, Yusuke doesn't act like the hero is “supposed to” act.
Until he saved this kid.
But right now he's just confused: "Okay, this is weird. Stupid weird."
Two EMTs arrive on the scene and are hilariously useless. You know how in any medical drama a doctor will stop CPR after a couple of seconds because obviously you're not going to spend half the episode on realism? Well, that's this only a thousand times worse. One guy just looks at the kid and announces he's fine except for some bumps and bruises. Meanwhile, the kid is sobbing.
"Well, at least one of them is," replies the other EMT, because I guess he can tell Yusuke is beyond hope without taking a pulse or anything? "I hate cleanup," he complains as they load his body onto a stretcher because that's? An empathetic response to have??
Honestly this scene is wild.
Yusuke is understandably upset that he's, you know, dead and all. He starts hounding the EMTs who, unable to hear him, just go about their business of taking the kid and his body to the hospital. "You think you can just do whatever you want because you have that stupid uniform on? You can't just write me off. Listen to me!" and Yusuke tries to punch one of the EMTs in the head, resulting in him floating right through.
What a great way to introduce your protagonist's personality. We see here that when things go wrong Yusuke's default emotion is anger and it starts creeping in even before he thinks the others are ignoring him: "Stupid weird." He has problems with authority — "You think you can just do whatever you want because you have that stupid uniform on?" — is used to others listening when he gets angry — "You can't just write me off!" — and is poised to use violence at the slightest provocation. Yusuke is a guy who, right now at least, is ready to punch first and ask questions later.
As Yusuke floats back up into the air and the ambulance drives away, he finally cools down enough to try and think his way out of this. "It's not like this is the first time you've been in a jam,” he thinks. Yusuke recalls that yeah, something was different about today...
...he actually went to school.
Catch me laughing that this idiot boy equates the weirdness of him dying with going to school. Good lord.
Anyway, this jumpstarts our flashback. We open on a generic, anime middle school (that always feels like a high school to me) where the principal is calling for Yusuke through the loud speaker. Oooo someone’s in trouble! We follow a young girl up to the rooftop and she gets a classic hair-blowing-in-the-wind moment to establish that she's our love interest. Meet Keiko Yukimura.
Keiko finds Yusuke hanging out and immediately starts lecturing him for trying to chew gum and refusing to wear the boys' uniform. "Oh, give me a break, Keiko. I look better in green." Note that it's here we learn her name and it's an easy, casual way to introduce it. I bring this up because Yusuke's introduction via our narrator is very much... not that. It's an on your nose statement about his name, age, and importance to the story, and if you're just starting the show in 2021, it might come across as a rather armature move. Like something out of a kid's show, perhaps. Yet here we see that this was a deliberate choice, considering that YYH is capable of introducing character information naturally when it wants to.
This moment also tells us that Yusuke cares a great deal about his image. More on that in a bit. Because Keiko isn't finished her list of grievances yet, going on to say that his attendance record has hurt their entire class, hurt her as class representative, and if he keeps going down this path he won't even graduate middle school. "Sometimes I think you don't care about anyone but yourself and then you don't even do that right!"
They're legit complaints. Too bad Yusuke is busy looking up Keiko's skirt.
Yeeeeah. Sadly, this is common for anime, particularly a 90s anime like YYH. Even presumably more progressive series like My Hero Academia feature characters like Mineta, whose entire personality is being a pervert, and the creation of abilities that "require" kids/young women to be scantily clad. See: Yaoyorozu. YYH is no different in this regard, with various forms of sexual harassment functioning as a shorthand for how much Yusuke secretly likes Keiko. "Boys will be boys," right? Obviously not.
Like so many others series, the creators get away with it because they’re framing it as a bad thing. It's totally fine because look, Keiko slaps him! This is teaching the viewer how wrong this behavior is. Never mind that this is clearly an established habit between them, that Yusuke laughs off Keiko's discomfort, and that the whole scene is meant to be funny for the viewer. That's the real purpose here; it’s not a PSA on harassment.
That, and to establish the long-suffering love Keiko has for Yusuke in turn, largely stemming from a life-long friendship. "Dumb boy! He hasn't grown up a bit since he was four years old." We see that Keiko's early interactions with Yusuke have given her insight that others lack. As she heads down from the roof she runs into two girls hiding around the corner, too scared to come out lest "the great Urameshi" set his sights on them. Isn't Keiko terrified of what he might do to her? "Or worse, what others might say of it?" Like any classic high school middle school setting, one's reputation is king. Yusuke cares about how others see him — maintaining that tough boy attitude — and the girls care more about what the rest of the school might think of Keiko's interactions with him than the presumed harm Yusuke could do to her. They heard he can summon 2,000 men with just a whistle and that he "kills for fun!" But that means nothing in the face of people talking about you. Despite being one of the most popular girls in school, Keiko is the outsider here via her disinterest in what other people think.
The animation changes here, giving us a good look at how the girls picture Yusuke: tough, scowling, surrounded by shadows, and backed by an entire army.
In contrast, we've already seen what Yusuke is really like.
Keiko laughs the image off too. Yusuke is more like a "lamb" than a killer and besides, he couldn't order around two people, let alone two hundred. "He doesn't have many friends."
"That's not what I heard," says one of the girls.
"Yeah," goes the other. "I think we would know."
Again, rumors rule here, with whispers in the hall considered more reliable than someone who interacts with Yusuke on a daily basis. Keiko doesn’t have a hope of changing their minds.
Oh, as a side note, I love that they gave Keiko Miyazaki-esque hair. It's very emotive.
Yusuke escapes outside where the principal is still calling for him to report to his office. He overhears a conversation around the corner and we cut to two boys, one of which is showing a wallet off to the other. He explains that some bully tried to rough him up, but he said he was Urameshi's cousin and the bully took off, dropping his wallet in the process. The guy's friend is impressed, but what is he going to do if Yusuke ever finds out he lied? Not to worry, he says, that "blockhead" would probably think it's true even if he did somehow hear.
Yusuke, obviously, does hear about this and he, also obviously, does not believe this guy is his cousin. He looms ominously and they scurry up against a wall, terrified and offering him the wallet as an apology.
"You think I want your money?" Yusuke yells.
YYH is, in many respects, a rather simple story, but I appreciate the hints of complexity in these otherwise straightforward interactions. It's not that this guy used Yusuke's name to steal a wallet, he used it as a form of protection against another bully — a far more sympathetic motivation. It's not that Yusuke's fearsome reputation has resulted in any genuine respect because once people think they're safe they reveal how little they think of his intelligence — he's a "blockhead." And Yusuke, though intimidating and violent, is not your average, schoolyard bully. He doesn't care about money, only the insult and the damage this guy using his name might have done to his reputation. There's a little more nuance here than you might otherwise expect.
Also, note how dark the boys' standard uniforms are and how much they blend into the rest of the world. Yusuke, as our protagonist, stands out in his bright clothing. He was right, he does look better in green!
So he's ready to clobber this kid when one of the teachers arrive: Mr. Iwamoto.
Iwamoto demands to know what's going on, but the boys are too terrified to rat Yusuke out. Noticing the wallet on the ground, he assumes that Yusuke was after their money, something that greatly offends him: "Whatever!" Iwamoto goes on to say that, "No good weeds like you should have been plucked a long time ago," making it clear that he considers Yusuke a hopeless case. The positive aspects that Keiko sees, as well as the complexity the viewer sees — to say nothing of his introduction of saving a kid — aren’t considered here.
Notably, Iwamoto exists in part to show us what Yusuke could become. Not a teacher (he's obviously not attending school enough for that!), but a cynical man who is cruel for cruelty's sake. Yusuke is already barreling down that path, ignoring Keiko's advice, terrorizing other students, trying to punch EMTs, etc. If his life (or afterlife...) hadn't changed through that accident, this is the kind of person Yusuke might have grown up to be, and we can see that clearly in the visual parallels between them. Dark haired men dressed in green who scowl with ease and toss out cutting insults. Yusuke is staring his future in the face.
For now he walks off with a final shot, "You shouldn't talk. It makes you sound stupid." This time Yusuke makes it to the school's entrance and tries to enjoy his second attempt at chewing gum, but someone hits him in the back of the head.
"Okay, somebody's DEAD — ah. Sorry, old man."
"That's Mr. Takenaka to you."
Our principal has finally left the office and hunted down Yusuke for himself! Putting this interaction immediately after the one with Iwamoto allows the viewer to compare them. Yusuke might be irreverent towards his principal, but it's clear there's still some kind of respect between them. Yusuke only starts threatening because he doesn’t realize who hit him and once he does realize it's Takenaka, he immediately apologizes. That "old man" comes across as a teasing insult and Yusuke allows himself to be briefly dragged back towards school, rather than throwing a now classic punch. In turn, Takenaka cares enough about Yusuke to try and keep him on the straight and narrow. He utilizes Yusuke's preferred language — violence — but in a casual way, nonthreatening way: slight hit to the back of his head, noogie, pulling him along by the ear.
It's the sort of physicality we're used to seeing in media between a parent and child who are outwardly antagonistic, but actually share a deep bond. Takenaka is also careful to frame their return to his office as a "discussion," not a punishment, and offers Yusuke tea along with the conversation. Whereas Iwamoto considers Yusuke to be a "weed" that should have been plucked from their school long ago, Takenaka is determined to help Yusuke bloom.
If we're continuing the flower metaphor :D
Yusuke isn't in the mood to play along though. He gets away by using a fake ear, startling Takenaka when it unexpectedly pulls free. Yusuke escapes the school grounds and Takenaka, suffering a back twinge from his fall, can't chase after him. Poor guy. I understand that pain lol.
Yusuke heads home where we're introduced to his mother, Atsuko. Most notable in her first shot is the soft lighting that highlights her looks. We're not told how old she is here, but I believe she's around 28 — and she looks it, if not younger. Given that Yusuke is 14, that means Atsuko was a mom at his age. This is a quick and subtle way to tell us about Yusuke's home life. There are more overt details in this scene — it's at least lunchtime and Atsuko hasn't left her bed yet, she demands that Yusuke make her coffee instead of greeting him, it's all meant to imply (before we actually see) that she's an alcoholic — but her age is another way to highlight the broken household here. There's no partner in sight and she clearly had Yusuke as a teenager. He hasn't had a strong parental figure to take care of him. If anything, Yusuke is taking care of Atsuko here.
"Oh great, mother of the year!" basically sums things up.
Atsuko wants to know why Yusuke isn't in school and he says that everyone is pissing him off today, particularly with their preaching. "Dear, if you hate preaching so much you should live on your own... but you can't do that, can you?" Alongside a rough upbringing, Yusuke is suffering from the common problem of being trapped in a dead-end life. He hates his school, his town, and coming home to find his mom hungover. Yusuke has no prospects and, outside of one principal, no one who is actively working to help him find some. Even the little things he hates, like being preached to, are unavoidable because if you want to live on your own, that requires money. Good luck pulling that off as a middle schooler whose only skill is street fighting!
Yusuke walks off in a huff, literally shouting in a street about what a bad day he's having (and hilariously scaring off pedestrians in the process). His shout brings trouble though. A couple guys appear to ambush him, their boss close behind. The music increases the tension, Yusuke's expression is serious, and we even get a Dutch angle thrown into the mix.
For any who don't know, the Dutch angle is a popular film technique to establish that something is wrong. There's tension in the scene, something uneasy is at play, and the world is now literally off center. It's perhaps most famously used in Do The Right Thing to establish the friction between an Italian-American pizzeria and the predominantly African American neighborhood it's based in.
But it's also used a great deal in horror as a way to say: yup, shit just got real. Scary real.
This Dutch angle introduces a character you may not appreciate at first, but absolutely should: Kazuma Kuwabara.
He's initially the comic relief and that's clear in his introduction. Within seconds we move from that intimidating arrival to, well, seeing him. To be clear, I've got nothing against redheads with big chins, but compared to Yusuke's design, Kuwabara is meant to be the funny looking one. His threat level plummets the moment we get a look at his face, especially in a series that will occasionally use looks as a (supposed) measure of intelligence.
Also, Kuwabara is dressed in light blue so, like Yusuke, we know he's important!
Any assumptions that his appearance isn’t meant to imply a goofy, embarrassing personality are put to rest when Kuwabara starts rambling about how they last time they fought Yusuke just got a cheap shot in and he'll definitely win this time. Yeah, he won't. Yusuke is thrilled by this diversion though and we get a shot of him looking almost as creepy as Keiko's friends think he is. Whatever else might be said about Yusuke, he is absolutely a monster in a fight.
Which we see here. If anyone picked up the series without knowing this was a fighting anime, they'll realize it now. Yusuke's choreography is stylized to show off his skill: he disappears with a 'whoosh' and dark lines to suggest inhuman speed,
attacking Kuwabara with a knee to the face, utilizes flying kicks, lands perfect, precision punches, and ends it all with the toe-tip landing we've come to expect of all powerful fighters. Kuwabara never even got a hit in.
Happy as a clam now, Yusuke wanders off whistling and Kuwabara's friends are left to pick up the pieces. AKA, his likely broken bones. I love that they're legit friends though and not just nameless goons for the sake of giving Kuwabara a small gang (though their names won't come up until later). "That makes 0 wins an 156 loses!" one of them cries, trying to get Kuwabara to stop ending up in the hospital, probably. We establish that Kuwabara is The Most Dramatic Ever when he pulls his broken body into a seated position, shouting, "No! I almost had him that time!"
Then he passes out.
Kuwabara, honey, you obviously did not almost have him, but god bless you for the outlook. The most optimistic thing on this Earth is a well-loved Golden Retriever, but Kuwabara comes in at a very close second.
With his dream to one day beat Yusuke in combat established, we cut to Yusuke wandering the street where the episode opened. "Okay, I'm remembering" he says in a voiceover. "After that I met the kid."
The soccer ball reappears as it rolls to a stop at Yusuke's feet. He grabs it and immediately starts yelling at the kid. Horrible protagonist, right? Well, Yusuke is trying to instill in him the danger of using this street as a playground, a worry the viewer already knows is 100% justified. “Listen, kid, that’s dangerous! There are cars going by that will splatter you into the pavement!” It's one of those quick moments where we get to enjoy Yusuke's duality: he's someone who is nearly making a toddler cry, but for rather understandable reasons. He's got the right idea, but needs to go about it in a more mature manner.
Which is precisely what he attempts to do. Sort of. Yusuke changes gears, though whether it's a more "mature" route is certainly up for debate lol. He tries entertaining the kid instead, raising and lowering the soccer ball to reveal goofy faces.
When these fail to impress, Yusuke goes full out by stuffing the ball into his pants, pushing his nose up with a pair of chopsticks he got from god knows where, and generally just putting on a display.
So Yusuke cares very deeply about his reputation... but only when it comes to those who are an established part of his life. Keiko, Mr. Takenaka, and the other kids at school all need to maintain a particular image of Yusuke, one that he's carefully cultivated. But random pedestrians on the street? Who cares about them? Let them talk.
This shows us that Yusuke does indeed have priorities over his own, selfish goals. Namely, the happiness of some kid is more important to him than looking "cool" for a bunch of strangers. Lots of characters with Yusuke's surface attitude would sneer at the idea of degrading themselves for — their words — some brat. But Yusuke, as we constantly see, actually does have that heart of gold. “Well, if all else fails I can still make kids happy.”
Although... I'm not sure what to make of his display itself. I have the distinct sense that there's something prejudiced here that I'm not able to fully articulate, what with the chopsticks, slanted eyes, bald head, and the like, though to be entirely frank I don't have enough knowledge of Japan's history to say precisely what it might be. Or, really, whether it exists at all. Just something to chew on.
What I am sure about though is the importance of having the child label Yusuke as monster — "Yeah, monster! — but in a delighted manner. Yusuke is indeed some kind a monster, someone who disappoints adults and terrifies his classmates, a demon fighter on the streets too, but here that identity is reworked into something positive.
Having successful secured a laugh, Yusuke tells the kid — calmly this time — to go play elsewhere. The toddler stares up at him with the blank expression only kids can manage.
Well, kids and whatever headspace I'm in after writing these metas.
To absolutely no one's surprise except Yusuke's, the kid does not go elsewhere. Instead, he continues kicking the ball down the street, causing Yusuke to exclaim, “Dammit, what’s the use? The kid can get smashed by a car for all I care!” Liar, liar.
The picture becomes desaturated as the kid kicks the ball and it flies into the street, time slowing down to show it landing precisely in the middle of the road. Yusuke again yells for him to stay put, but when has a toddler ever listened? He begins to walk into the road as our driver arrives, speeding, swerving, and paying more attention to the girl at his side than what's in front of him.
This time, we see the accident from the front with both Yusuke and the kid presented equally.
There's a cut to black and when we return we're in the present, Yusuke floating above the policemen now investigating the scene. “So that’s it? I’m roadkill?” As Yusuke realizes he's dead, specifically that he's a ghost, a voice goes,
"Bingo! Bingo! You win the prize!"
A woman has appeared who is quite obviously othered by the standards of the episode so far. Unlike the greens, blues, and browns of the series' modern clothes, she's dressed in hot pink kimono with blue hair to match. She's also, you know, floating on an oar.
“I didn’t expect you to figure it out so quickly," she says, referring to Yusuke's revelation that he's dead. Apparently, those who meet unexpected and/or violent ends tend to take some time coming to terms with their demise. It's a nice acknowledgment of Yusuke's intelligence in an interaction that's otherwise... not great for his self-esteem.
Meaning, this woman is about to drag him lol.
She introduces herself as Botan, pilot of the River Styx and guider of souls to the afterlife. You might also know her as the Grim Reaper.
(Hey, RWBY fans: I originally wrote that as Grimm Reaper 🤦♀️)
It's an claim Yusuke takes issue with because 1. Botan is too pretty to be the Grim Reaper and 2. If she was really some god of death she'd be taking this much more seriously, not laughing and saying, "Bingo!" For the audience this does two things. First, it acknowledges our own expectations and validates them. Yusuke's world isn't so far removed from our own that he takes Botan's looks and personality at face value, he also expected a skeleton with a scythe. So don't worry, all the weird stuff in this series is weird to our protagonist too. They'll be explanations. Or, even if there’s not, you’re not wrong for being surprised.
Second, it sets up the very common theme in YYH of undermining those common assumptions again and again and again. We've already seen it with Yusuke, wherein characters who look and act a certain way are, supposedly, destined to be that person and nothing more. Yusuke is meant to be just a "weed," a dumb, violent, angry loser who goes nowhere in life... but we already know he's more than that. Botan is supposed to be scary and serious, but she says nah, I want to be cute and bubbly instead. No character in YYH embodies who they're "supposed" to be when you look past those surface characterizations. They play the part of archetypes — and do keep certain parts of their expected personalities — but they're also far more well-rounded than that. Which yeah, is something most people expect from any story nowadays, but YYH is particularly adept at making you think you're watching Simple Show A only to turn around and surprise you with More Complex Show B.
It's great, trust me.
So Yusuke is pissed that Botan isn't adhering to those expectations, in the same way that he works hard to validate others expectations of him. He doesn't know how to deal with someone challenging his world view yet. Rather than angering Botan though, she just nods and says that this response makes sense for him. “Rather than being scared, or surprised, you yell a lot and tell me I don’t know what I’m talking about." Taking out a notebook, she quickly summarizes everything we learned in the flashback — minus Yusuke's complexities: he's fourteen, in middle school, is ill-tempered, violent, hates authority, and is a horrible student.
Typically, Yusuke responds by getting angry and trying to snatch the booklet out of her hands, only for Botan to pull it out of his reach, laughing. The tables have turned! Rather than being surrounded by people who cower at Yusuke's imposed authority, he now finds himself faced with someone who laughs at his transparent attempts to take control of the situation.
Calming down, Yusuke wants to know if the kid he saved is really alright and Botan offers to let him see for himself. That offer produces Yusuke's first, genuine smile.
They fly to the hospital where a doctor is in the process of giving the kid a clean bill of health, his mother crying with relief.
That's enough for Yusuke. “Alright, Botan, I’ve got no regrets, so you can take me to hell or wherever it is I’m going.”
That tells you all you need to know about Yusuke's self-worth, despite his bad boy attitude. His life is a dead-end as far as he can see and most of those around him haven't done anything to dissuade him of that idea. He says he doesn't care if the kid lives or dies, but then instinctively saves him. Post his death, Yusuke doesn't have anything he considers a regret, or anything he'd like to do before he leaves, like saying goodbye to a loved one. Oh, he's also pretty sure he's going to hell and has resigned himself to that without a fight.
Uplifting!
Botan just laughs though, saying that she's actually here to offer Yusuke an "ordeal" that could bring him back to life. See, he wasn't supposed to die today — let alone die saving a kid — and frankly they don't know what to do with him. It's another neat summary of what we've already learned: Yusuke is a far more complicated case than the afterlife assumed and now, when push comes to shove, deciding whether he belongs in heaven or hell is... muddled.
There's a fantastic story there about the problems with an afterlife that reduces a person's entire life to a few surface characteristics recorded in a book, refusing to acknowledge the context of their situation, or their capacity for change. “Run someone with your credentials a thousand times and they never would have saved a kid like that." Except, of course, Yusuke did save him, so those "credentials" are suspect, to say the least. However, YYH is not a story that explores these issues. Instead, I recommend you watch this!
Rather than being upset at the afterlife's low opinion of him (because let's be real, Yusuke shares it), he latches onto a little detail Botan let slip. If he wasn't supposed to die today... then was the kid?
Mmm... no. Actually, without the chaos of Yusuke jumping into the road, the driver would have swerved at the last second and the kid would have not only lived, but actually come out with one less scrape.
So Yusuke is obviously upset by this news! I would be too!! Holy shit, hang onto the "it's the thought that counts" message with everything you've got.
Also, don't think too much about the fact that the afterlife apparently knows exactly what will happen to people, down to how many cuts they accumulate in an accident. Also, don't think too much about where the afterlife foreseeing the crash begins and the unexpectedness of Yusuke interfering ends. That way lies madness. This will never come up again, so just let it go.
Sorry, 2013 me hijacked the post for a second.
As said, Yusuke is understandably upset by this revelation and as he fumes I'm reminded that this series likes to pull some amazing expressions.
Botan reiterates that it's all fine because Yusuke can come back to life. Weren't you listening? He should feel honored, in fact, considering that an offer like this only arrives every 100 years or so. Well, that explains why all of humanity isn't grappling with people coming back to life on the daily. One person every generation isn't going to cause much of a stir.
However, instead of jumping at the chance Yusuke announces that Botan is just like the teachers at school: she doesn't know what she's talking about. “You said yourself my life was kind of pathetic, right?” he says, going on to explain that everyone will be happier now that he's dead. His school won't have to deal with his behavior, Keiko won't have to nag him, and his mom will be able to party whenever she wants. It's a win-win for everyone involved.
Hmm, this feels familiar.
Don't worry, Yusuke doesn't need to experience a whole alternate reality to get the message.
“I’m sorry you feel that way at such an early age," Botan says and she is sorry, because despite her teasing nature that's a legitimately horrifying thing to believe. Yusuke won't budge though and after a little back-and-forth Botan leaves, telling Yusuke he should think it over while visiting his wake. She'll come back once he decides what to do.
“Do you have worms in your ears, lady? I did decide!” but Botan is long gone.
We cut to that night where Yusuke has indeed decided to attend his own wake. Maybe because of Botan's advice, maybe because he's just morbidly curious. We’re not given insight into the decision.
Atsuko is a mess, to put it mildly, not dressed for the occasion and sitting slumped against the way, staring vacantly as the guests offer their condolences. Yusuke is surprised by the fact that his entire class is here, but quickly writes them off when he sees two of the boys laughing. I'm on the fence about this detail, which I'll unpack in just a second.
First though, Yusuke sees Keiko exiting the house, inconsolable in her grief. She collapses on the ground with her two friends trying to offer comfort, despite the fact that they had nothing good to say about Yusuke himself. Good on them.
Before he can think too long on this though, Yusuke is distracted by Kuwabara's arrival. Unlike Keiko's crying, he expresses his grief through yelling. Specifically, yelling at Yusuke. For dying. For daring to "run away." His own friends are physically holding him back as he charges into the wake, screaming, “Who am I gonna fight now, huh? Who am I gonna fight?" It's not really about the fighting, of course. At least, not the fighting alone. "You’re supposed to be here for me," Kuwabara finishes, the punch he's thrown at Yusuke's photo going limp and catching his first tear.
You know, for all the goofy expressions, this show really is gorgeous. Just wait until we get to the fight animations.
Kuwabara's reaction is why I hesitate to write off the classmates like Yusuke has. Granted, we have no reason to believe that they care for him as Kuwabara does — they're nameless background characters defined only by their terror of "the great Urameshi" — but it's still a split second taken out of context. We don't know what they were laughing at, or if laughing is a part of their grief. God knows I personally laugh at the most inappropriate moments. If you tell me someone has just died there is a very good chance I will laugh awkwardly as I try to process that. It’s just a reflex. All of which I bring up not because these side characters are important, but because Yusuke's perception of his own worth is. The point of each of these moments is to show that those around him have always cared for him, even if Yusuke didn't notice. It's nice to think that extends to his classmates too. The variety likewise exists to show us how people grieve differently, with Kuwabara's friends not understanding that this is how he's working through the trauma: “This place is for mourning!” He is mourning, even if his way of mourning isn't as socially acceptable as Keiko's. So if screaming and throwing punches is valid, crying is valid, staring stoically in a drunk stupor is valid... why not laughter too?
Not likely, perhaps, but possible.
As an additional possibility to chew on, watching this premier again, it struck me how more emotional Kuwabara's scene is compared to Keiko's. Don't get me wrong, crying and calling Yusuke’s name gets the point across, but it's two seconds of generic grief compared to a much longer scene rife with intensity. When Kuwabara arrives the music swells and everyone is forced to pay attention to him. His grief is loud, violent, and given symbolism with his fist and the photo. There's more effort put into his reaction, frankly, so it wouldn't surprise me if fans started shipping them after this. That grief combined with an "enemies to lovers" possibility is a pretty potent mix. To be clear, Yusuke/Keiko is the (oh so obvious) canonical endgame and in the fandom Yusuke/Kuwabara can't compare to another slash ship that will turn up later, but this is a good example of how writers can craft some Very Gay Scenes without realizing it. When you have the girl crying prettily for a second and the guy absolutely losing his mind over Yusuke's death, questioning his purpose now, his support network, and then collapsing in grief... don't be surprised if your audience goes, "Oh hey, maybe they'd be a good couple instead."
But I digress.
The only people who are unquestioningly happy about Yusuke's passing are Mr. Iwamoto and his co-conspirator, Mr. Akashi. You know Akashi is another bad guy because he has bucked teeth and "ugliness" is an easy way to code for evilness. YYH is not immune to those mistakes :/
These two are really something else though, standing in the middle of a wake and claiming it's “too bad that car wasn’t big enough for them too," referring to Kuwabara and his friends. Wow! What stellar members of the academic community. Iwamoto goes on to say that Yusuke dying at least accomplished something good. Not, mind you, saving the life of a child, but rather looking good for their school's reputation. Akashi agrees, but says it's likely Yusuke only accidentally saved him while trying to steal the kid's lunch money. Remember, that accusation of theft is the one thing Yusuke has said outright that he does not do.
He's pissed listening to all this — wouldn't you be? — but knows by now he can't do anything about it. In another fantastic shot, Yusuke hovers his hand over Iwamoto's shoulder, desperate to grab him, when Takenaka's arrives there instead.
“What do you suppose is more disgraceful? That boy showing his misery, or your insensitive and idiotic words!”
HELL YEAH. You tell 'em, Mr. Takenaka.
Yusuke gets his third shock of the night at this passionate defense. Takenaka leaves the teachers to go pay his respects, but admits to Yusuke's picture that he just can't speak well of him. He was surprised to hear that Yusuke gave up his life for another and it's a fact that he acted selfishly. Though he doesn't say it in as many words, Takenaka explains that he's not grieving because Yusuke was a good person, but because it's so clear to him that he might have been. “Why didn’t you stay? You could have made something great out of yourself.”
Normally, "Why didn't you stay?" is just something for the living to grapple with, as the dead obviously don't have any say in what happens to them. But Yusuke does. It's here that the lighting grows soft again and Yusuke considers Takenaka's words. Keiko and Kuwabara grieve for who he was, but Takenaka grieves for who Yusuke could have been — someone that might still exist if Yusuke decides to undergo this ordeal.
Atsuko adds fuel to the emotional fire, breaking down and hiding her face in her knees.
Finally, the kid Yusuke saved arrives with his mother. Because yes, Yusuke saved him in every way that matters, considering no one else knows — or will know — that he'd have lived anyway. I like that the show doesn't allow that knowledge to undermine the emotion of their arrival, or what Yusuke’s act meant to them.
The mom tells her son to pay his respects and the kid thanks Yusuke for saving him, and for "making faces." He clearly doesn't get what's going on here. This is confirmed as the two leave and he asks his mom if he can play with Yusuke again tomorrow. “I know some people sounded angry at him, but he’s really nice!"
They're probably just crying because they want to play with him too, he thinks, which just makes his mom join in. Everyone is crying in this club tonight.
Those words are the cincher for Yusuke and with a brief montage of all the grief he's witnessed, he makes his decision.
We cut to later that night where Yusuke floats above the city, admiring the moon. Botan reappears and he asks, “Have you ever not known about something that seemed obvious to everyone else?” Yes, everyone has experienced that at one point or another. She asks if he's made his decision and Yusuke agrees to try and come back to life.
Emotional revelations out of the way, we're allowed another tone shift as Botan yells with joy, speeding off and causing Yusuke to grab hold of the end of her oar, lest he be left behind. Cranky as always, he demands to know where they're going. "To the spirit world, of course!" They're off to see someone who can explain the ordeal and give Yusuke the tool needed to complete it. Just hang on and enjoy the ride.
Thus ends our very first episode! Ah, the nostalgia. This is part one of a four arc series, with the anime cutting out a lot of the filler stories found at the start of the manga — a smart decision, I think. They primarily do the work of teaching Yusuke what he learned at the wake, so if you can accomplish that as quickly as the adaptation did, all the better. Especially since Yusuke needs to grow a great deal beyond the basic understanding that people might, sort of care for him, and that work will occur primarily through a job he's going to take on. The series isn't really about his death and it's not about an attempt to come back either — it's about what happens once you get that second chance. So this is the setup, but it's important setup all the same.
No need to skip ahead though. I've blathered enough for one recap. I hope you enjoyed and I'll see you when the writing gods next bless me with energy! 💜
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beloved mutual!!!
aaaahhh murdoc!!! the fact that his family runs a brewery but tea is the one that's personal to him-
and his hair and clothes as a part of his sense of self & individuality!! the dragon cloak being such a visible mark of his Quest and its impact on his character!!
omg that nose scar origin is amazing. it really feels like most "cool" scars are usually obtained through disastrous childhood antics irl lol. but it's also so cool how his two most visible scars contrast each other - the nose scar from a carefree childhood adventure vs. the missing hand from a far graver Adventure in adulthood
and the "internalization of himself as a weapon" and "you don't get personally chosen by a god and come away from it quite the same"?? AAAAAAAAAA
aww him valuing the comfort of the whole camp and bringing blankets for everyone?? making sure his friends are treated to Hobbit Comfort even while on the road ;-;
huh i did not expect keeping tea in pockets but that makes so much sense for him (and he smells like His tea!!)
(he would definitely win What Do I Have In My Pockets with his Pocket Tea lol)
oh he got a necklace for mae to live in sometimes! aww murdoc has adopted him as his Friend (and the eldest sibling stuff! murdoc picking the necklace partially for mae's comfort and just caring about him! when for most of his life mae has been the one taking care of his eleventy one billion baby siblings and cousins T-T)
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WOAH antar sounds so cool!!
i read the oathsworn background part and I have to ask. is that oathsworn or Oathsworn. are they a gondolindrim feanorian or did they find another oath to swear somewhere 👀
oh i've never really thought about where exactly the Mole came from but yeah that makes so much sense that some of the house of the King would join up w his nephew! and all would be well until it Very Decidedly Does Not
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yes she is So Sad!! she externalizes it as anger and fire (as is standard for Unhealthy Finwean Coping Mechanisms) but really at this point she sees herself more as a vessel to Protect People and Fix Things and less as. her own person. she Will protect her people and that's all she really cares about at this point :( if she was my Character she would need/get So Many Hugs. but alas she is doomed to fail :(((
ikr!!! honestly her shoes in particular are sort of a reflection of her herself - she's fueled on 90% Spite at this point and weaponizing her anger to prevent herself from having to face her grief and fear ;n;
so her sister Narinyel is actually older by a few years, but she was born during a brief war that ended soon after her birth. Elinyel meanwhile was a peacetime child, and the kingdom's tradition/custom at the time was that peacetime children make stronger leaders, and that their fëar would be less inclined to violence as a result of being less influenced by external violence their parents experienced. (This custom died very shortly after elinyel started being her weird feanorian self.) she also has a handful of cousins, of whom all but one were also wartime kids. So growing up she was always told that she was to one day rule her family's House by virtue of being the eldest of the peacetime children, and that her spirit was somehow inherently better at protecting people because of the circumstances of her birth.
anyways naturally this gave her some Issues, but it also amplified the guilt especially after Narinyel's death- Elin was supposed to be the protector to her family, the mentor to her people, the guardian of her kingdom. but then she failed at even that. which led to her invasion of all the neighbors in attempt to prevent further tragedy, which spiraled into what's currently happening with her fiery rampage.
aaaaa she is such a Silm-y character like. her sister is long dead, her best friend is recently-dead, she started two wars out of Overprotectiveness as a result of everyones' deaths, half her friends and cousins are dead or gone, and she can't go back and going forward will only accelerate the inevitable, but she's trying to prevent her/her family's Doom anyways, so she'll make worse and worse decisions all in the name of protecting Her People until she's lost herself entirely ;-;
also the corrupted druid the party just killed was Elinyel's best friend ;-; so now The Plot is coming for them in the form of one very angry elf who Sings fire and has zero self-preservation left
hello i'm here again! i saw your tags on the get to know your characters post and i'd love to hear you talk about murdoc!! (also gondolin campaign 😮 tell me more :DDD )
HIHIHIHIHI IM SO HAPPY YOU'RE IN MY INBOX THANK YOU FOR LOVING MY BOY YOU ARE A GIFT OF A PERSON ;w; i assume you don't mind if i answer these for murdoc then :0
What is the character’s go-to drink order? here's the thing: i think if murdoc is ordering, it's ale. just ale. murdoc is an alcohol snob, largely on account of being a hobbit AND specifically on account of his aunt being a brewer (and so therefore clearly HIS family's ale is the best), so it's an opportunity for him to be just a little bit showily snobbish and judgy and more knowledgeable about his choice of drink than the average patron, but it's not quite so personal to him as, say, tea would be. (murdoc never orders tea. from anywhere. he only drinks his own, or radagast's, or that of a few other trusted friends. tea is his craft. it's personal to him. he picks and dries and blends the herbs for his own brews. it's personal long before he even gets to brewing a cup, and there's meaning in just that act in and of itself already.) so, murdoc gets to be an alcohol snob in public, but it's a matter of showing off for fun. he'll scoff at ale from anywhere but his own inn, but he'll still order it and drink it. and enjoy it more than he puts on a show about.
What is their grooming routine? murdoc likes a long bath. murdoc likes to put a lot of effort into wrangling his hair in particular, when he has the time and effort in him for it. alone, at the inn, where he can rest and take breaks and manage things, shaving the back of his neck is very important to him (sensory comfort, and tied in a way to his sense of self). he doesn't like scents or anything of the sort, he just wants to feel... clean. put-together. both in the privacy and comfort of their respective homes, and while out on the road, letting ríros braid his hair for him becomes a very important part of murdoc's grooming routine. on a good day, it's a visible tie to someone he cares deeply for. on a bad day, it's accepting help with his sensory needs and energy levels, and allowing himself to be taken care of by someone he trusts.
What was their most expensive purchase/where does their disposable income go? oh, murdoc's cloak was ABSOLUTELY the most expensive singular thing he's ever purchased. it may not be real dragon scale, sure but. it's a fine fabric, and the faux scales are well crafted and gorgeous. it's luxurious and sturdy and him in every way. an item with presence. which, to the point, i do think murdoc is generally the sort of person who spends his disposable income on fine things to wear. having fun with and taking pride in his appearance is important to him, and he's financially comfortable enough for that bit of luxury.
Do they have any scars or tattoos? aside from the missing hand (extremely notable), and whatever assorted and unspecified scars he's picked up from adventuring? (which. he has. he's come close to dying before. he's got a few marks.) murdoc has a scar across his nose from some absolutely stupid shit he got up to as an utter hellion of a child. i think he probably fell and bashed his face open running to escape getting caught pulling a prank on farmer maggot or something like that. nothing angsty about it, just complete and utter childhood stupidity and rambunctiousness. something visible left on him from a time before he was overly concerned with responsibility, or duty of care, and entertaining his drive for adventure in much less consequential ways. (he’s also very freckled. i think it’s very adorable how much he freckles.)
What was the last time they cried, and under what circumstances? the last time i know for certain that murdoc cried, was after facing irmo. maybe not immediately. maybe much later, on the road home, having spilled the story to his companions and having thoroughly exhausted himself from hanging onto it all. but i'm sure he did cry. from anger at what was done to him, to his dreams, by a power larger than him, without any say of his own in it all. from all his internalization of himself as a weapon finally breaking over, from hearing that perception of himself lovingly rebuffed by the people who care about him. from fully and completely admitting that he's afraid of the person he's made himself in the face of the horrors, but that he would've hated the person he would have been for ignoring them. from exhaustion. from having to question his sense of self yet again. from a lot of things, really. you don't get personally chosen by a god and come away from it quite the same.
Are they an oldest, middle, youngest or only child? oh murdoc is an eldest sibling and it shows. maybe not by actual sibling birth order, but he was adopted by his uncles and aunt as a baby and very much raised as their eldest child. he's got two rascals of younger cousins, raised alongside him, to look out for. they're practically younger siblings from an actual family dynamics standpoint. and besides, he's got all the Eldest Child of being the brandybuck family heir apparent put on him. where else would the responsibility complex and the duty of care complex and the possessiveness over what's his and, most importantly, go-to instinct of sassing the literal servants of sauron have come from? This Man Is An Eldest Child And He Can Do This All Day <3
Describe the shoes they’re wearing. none. Those Feet Are Bare. and hairy. he DOES meticulously wash and brush his foot hair though. but listen. he's a hobbit. he's not FROM a culture that does shoes, and the one (1) time in his life ever that he had to wear them, his only takeaway from the experience is that they are a sensory nightmare that he will not be subjecting himself to under ANY circumstances.
Describe the place where they sleep. ooohhhh i think both at home in the inn and also to the greatest extent on the road possible, murdoc does cozy. i think his (+ his partner's) room at the inn is covered in like. throw pillows. nice big comfy sleeping pillows. lots of soft blankets. it's all very warm and inviting and kinda maximalist in a plush sort of way. i do think he cares about aesthetics and all his pillows and blankets look nice together, but everything is selected with comfort in mind. it's homey. it's warm. he's a hobbit. it's probably not particularly neat, but it's sort of charming in the way where it looks like a space that's meant to be curled up in. he probably accidentally leaves a few stray tea mugs about and this is his worst living space habit, but it adds to the charm as long as he remembers to actually keep up on putting them away (which. he does. he's just on top of it enough to make sure he has clean mugs to actually use for tea, but this may be the only reason he remembers). i think even on the road he'll bring as many blankets as is reasonable to carry and do his utmost not only to make his sleeping space, but the whole camp's, as cozy and welcoming as possible with whatever he has.
What is their favorite holiday? ohh see i don't know if i do know enough about specific hobbitish holidays offhand for this, but in general i do think murdoc is a holidays kind of person. anything sort of extrovert-oriented, where he can feast and dance and get drunk and just be around people, is very much his sort of thing. when he was growing up in the shire, any occasion where gandalf showed up with fireworks was an immediate favorite. for least favorite... i don't know how he feels about new year's (yule, in the hobbitish calendar). i don't think he hates it but. i think he's someone who lives with a bit of a sense of loss over who he was, or might have been, before his dreams and irmo and everything, and i think nostalgia-oriented celebrations grate just slightly up against that.
What objects do they always carry around with them? tea. lots of it. kept in his pockets. (he smells like it. it’s nice.) usually a particular brew (the flavor profile of which i imagine to be something like london fog) that he made for himself, which is very personal to him. a locket with his partner's portrait in it. an ornately carved matchbox, always full of matches, ready to light an arrow or for whatever else he may use his fire for. additionally, on the road: a jar in which he cultivates a toxic fungus, used for coating his weapons in tough battles. a set of his favorite cooking knives. a flask or two of his family’s ale, primarily used in his cooking, as ornate and pretty as all else he owns. (i will also give him that he most always is wearing jewelry, particularly his ruby necklace and earring set. the necklace in particular is important - usually maedhros resides in ríros’ sword, but the necklace is an ideal secondary vessel on the occasions that maedhros does have to remain where murdoc is, and murdoc has selected these pieces in maedhros’ colors for a reason).
as this has gotten LONG i will not try to do them for my new beloved tyelperëkko antar JUST yet. BUT @jaz-the-bard is planning to run a campaign set in gondolin in the first age and i am VERY excited for the character i have made. i’ve given them the oathsworn background. they’re going to be a loyal follower of maeglin, once he exists, but for NOW they’re a devotee of turgon. this is going to go great for them and cause no problems at all (lying).
#dnd#elinyel#murdoc#mirkwood campaign#antar#gondolin campaign#this is rather awkward but do you happen to know where the elinyel intro i sent you went? i was looking for what you said abt it#but it seems to have evaporated from tag search?#your thoughts are all so cool!!#murdoc is such an immensely interesting character#i wish i could just. spawn him into fandom-able book form like 'The (Other) Hobbit' or something#he is such an amazing character he deserves a whole megafandom (thought not the fandom inherent discourse lol)#i love murdoc so much#and thank you for loving elinyel!!!#and YES ABSOLUTELY please tag me on antar!!!! all your characters are so striking
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Phantasy Star II - The 1989 JRPG that could
(This post is dedicated to @kuukigajan, my best friend, whom motivated me to post here again, so... I hope you'll enjoy this!)
This game. This freaking game.
I'm gonna say it right now: this post will contain massive spoilers about pretty much everything in Phantasy Star 2's story, so if you do plan on experiencing this game fresh, I strongly advise you to not read this post at all beyond the first paragraph, but... here's the gist of it: Phantasy Star II is one of the most important and groundbreaking JRPGs of its time, and I just did not believe this game was from 1989, at ALL. For that and a few other reasons, it has become one of my new favourite games of all time <3
In fact, I do want to start with the one big flaw of this adventure so that I can just gush about everything else that's brilliant about PSII. I have to be honest: the dungeon design in this game is horrible. Now to be fair, it does make the many places you visit more memorable, but well... there's a rumor floating around that an actual trainee made the layouts for the dungeons - and since this game was a bit rushed for the Genesis's launch, the devs just didn't have time to replace the... stuff he submitted. And let me tell you, this rumor makes sense: PSII's dungeons are too big, too maze-like, too confusing and also FILLED with strong enemies. And in a game where you don't get a way to save anywhere until the midway point, it can make your adventure very frustrating and potentially grindy because of that... Now I wouldn't say that PSII's nearly as bad in this area as say, the original version of Dragon Warrior or ironically the first Phantasy Star, but the dungeons can totally make you feel like the game's harder than it actually is, at least without a map.
Thankfully, you should never feel bad for using any maps or guides with this game! The execs at SEGA at the time made the very smart decision to include a walkthrough with each copy of the game, including maps, tips, secrets and more! Said guide does encourage youto not look at it as much as possible but... it's totally fair to just use this, without any shame!
And that is a great thing, because... with you armed with this piece of paper, Phantasy Star II can finally show you its actual brilliance.
The game's plot starts off a thousand years after the events of the first Phantasy Star game. Since Alis and her party defeated Dark Force, the inhabitants of the Algol solar system - and its three planets of Palma, Motavia and Dezolis - have enjoyed relative peace. However, at a (to my knowledge) unknown point in time, a computer entity known as Mother Brain has started imposing itself onto mostly Motavia. This, over time, has actually given many benefits to the region: the once deserted wasteland was given rain, water and crops, so that it could finally host viable, comfortable civilizations. The citizens that lived here could finally ditch their (arguably) nomadic, harsh lives in favor of comfort, pleasant weather and more. And most importantly, Mother Brain allowed its citizens, save for a few, to ditch their current jobs and live a life of laziness, without any obligations or pressure to do anything other than well, existence. This is reflected many times during the game through NPC dialogue, too!
It is on such a setting that our protagonist, Rolf, wakes up from a strange nightmare. In it, we see Alis batting Dark Force and struggling in doing so, but as soon as he realizes this, Rolf wakes up in cold sweat. He then proceeds to calm his nerves, realizing that no such dramatic events could possible happen to him - after all, he and many others have been under the universal protection and care of Mother Brain, whom at this point, has provided all of their needs for centuries. He then gets out of bed and goes to the central tower, where we works as an agent in case some things do go wrong.
And gone wrong things have! His superior informs him that biological monsters, which had been created and bred in the Mota biosystems laboratory, have gone rogue and infected the regions of Motavia at a rapid rate. Because of this, Rolf is asked to investigate the cause of this phenomenon. Once he gets home to prepare for his journey, he is ambushed by best girl Nei, who has been rescued by him many months ago from the clutches of a serial killer. She does not want to be left alone anymore, and since she is also worried for Rolf's sefety, asks him to accompany him on the mission. Naturally, Rolf accepts.
Here, I do want to bring up Nei in more detail! She's in fact, the first of PSII's brilliant story-gameplay interactions, and here's why! Nei is in fact, a crossbreed experiment between a human and an unknown animal with cat-like features, but here's the thing: this said experiment was a failure. Because of this, Nei is only one years old, and yet her physical and mental age are progressing way more rapidly than they should. And you can feel this effect on the game itself: she needs way less EXP than any other party member in the game to level up, and because of this she will skyrocket in levels way beyond the rest of your crew... with a catch. Because of the nature of the experiment, the genetic code inside of her is slowly being messed up and corrupted, which not only causes her level ups to be less valuable than anyone else's, but it also becomes an important plot point later... Unfortunately, despite her absolute cuteness, her status as a half-half made her a victim of bullying, racism and so much more, which is... pretty messed up to bring up at the time not gonna lie o_o
Starting up the journey, the party discovers that rogues have destroyed a neighboring city, and it just so happens that their base is situed at Shure, the first dungeon of the game . One assumption I like to make from this scene is that life has become so easy and careless on Motavia that people just went and did crime out of pure boredom, because life just wasn't thrilling enough anymore with Mother Brain doing everything it could for its inhabitants...
However, upon climbing said tower, Rolf and Nei find out multiple dead rogue bodies, whom have been presumably murdered by the many biomonsters roaming the place. They do, however, manage to find some dynamite and most importantly, a letter. This piece of paper informs our heroes that the daughter of a Darum, the very same person that tried to murder Nei months ago, is held captive in another tower, which explains why he turned to crime in the first place. They then decide to do the obvious, which is to rescue daughter Teim in her captivity location. Once they meet up with her, she explains her desire to talk to her father to set things straight and sway him from the life he's been getting into, as well as hide her from the surviving rogue members with the help of a veil. Our group manages to meet up with Darum, but... her daughter asks the party to stay put, as she does not want them to interfere with her as she explains things to her father. However, in the heat of the moment, she forgets to remove her veil, which causes Darum to not recognize her. In his confusion, he murders her own flesh and blood and sits there, stunned, as he watches the reason he caused many untold atrocities... wither away below him. Shocked and going insane by this situation, he sees no other way out... but to commit suicide with the help of a bomb.
It gets worse.
While this scene was tragic and brutal to say the least, it does allow Rolf to cross the previously guarded bridge where Darum was always located, which allows him to investigate his mission further.
I do want to make a sidenote here actually! Phantasy Star II does include eight playable characters, but unlike Rolf and Nei they do not join you at fixed intervals - instead, they will become available in your home town of Paseo once conditions are met. Sadly while they do have a recruitment quote, a few lines and a backstory, they do not have an impact on the main story in any way. This does blow as this means PSII does not have much in character development and interaction, but I did want to mention that there’s more to this game than just Rolf and Nei :P
Upon exploring the regions of Motavia, the party manages to make its way to the Biosystems lab, and what they find here is horrifying to say the least. The lab is in horrible shape, with cracked floors everywhere. On top of that, there is no one inside the lab anymore, it being completely deserted, save for some horrible-looking creatures being kept insides tubes, decorating the now sinister looking building... Because of this, Rolf deems it safe to pick up the recorder inside the lab, to analyze it and try to find out just what exactly went wrong - if anything at all - to hopefully figure out why the world has been sacked by biomonsters. And sure enough, the gang make its way back to Paseo. After handing over the recorder to the library located in Paseo’s Central Tower, it is now made clear: the biomonsters were caused by a large amount of energy used in a very short amount of time in those labs, causing them to mutate extremely rapidly. This had the predictable but unfortunate effect of ruining the natural order of the ecosystem, which is why these species are wrecking havoc without control. The librarian giving this information also makes the following connection: this outpour of energy must have come from Climatrol - another lab which regulates the weather of the terraformed planet so that it can sustain its new shape. Following this, Rolf and co. take a few steps to reach Climatrol - and I want to highlight a specific one!
The story somewhat pauses until then, but one of the dungeons you’ll go through is a garbage dump... and one of the treasures is a jet scooter you can use! Sounds cool, right? Well it is, but even such a cool object has been abandoned by the lazy society, since teleportation is much more convenient to them. I just thought it was a really neat detail, that’s all ^_^
Once making their way through the relatively normal Climatrol, something does wait for them at the top of the building... something... unsettling...
This is Neifirst. She was another failed experiment just like Nei, sharing the same biological data as her. However, unlike her sister, her creators tried to kill her on the spot due to her status. This made her enraged against the species that gave her life, and as an act of revenge, decided to unleash this bio catastrophy to slowly wipe us out. This is where another truth is revealed: Nei did not come with Rolf just to protect him, she actually wanted to put a stop to her sister, because while she did dislike being treated like a freak or a monster, she never wanted to hate her species as a whole... It remains that she still wants to stop her sister’s plans, and despite Rolf’s protests, the two engages in a fight. However, due to Neifirst being much stronger, Nei sustains heavy damage and is incapacitated. But, this is where the rest of the party comes in, and thus they finish the job and kill off Neifirst dead in her tracks, Rolf then quickly rushes in to his dear friend’s side, but as he does... it’s too late... Nei is dead.
This is yet another reason why Phantasy Star II is such an important game: it is, to my knowledge, the very first JRPG in which a major playable character dies permanently. Heck, Rolf even tries to bring her back through the local Clone Lab - because yes, citizens have access to eternal life by cloning their bodies until the end of time - but... since Nei’s genetic code was degenerating rapidly, they could not clone her body anymore. And, since Neifirst was also defeated, it is also impossible to get a fresh code back from anywhere in the world. Nei is dead. And you cannot do anything about it.
But don’t worry! It still gets worse!
But just as you’re about to find a way to fix this, it turns out that Climatrol has collapsed, which caused an immense flood all over the world. Since the government - and by extension, Mother Brain - isn’t happy about this, you are now considered a fugitive, a criminal. You are now the bad guy, and you are wanted for treason. 1989, anyone??
This is where the second brilliant story-gameplay integration of Phantasy Star II happens. Where until now you’ve only fought mutated monsters due to the outbreak, the government has now sent thousands of carious cyborgs and robots against you - and lo and behold, this is now the only thing you are fighting in both the overworld and dungeons, and the previous creatures are now nowhere to be seen. THAT’S REALLY SMART. Now sure, even if you are considered evil to many, you still task yourself with the task of unflooding the planet, and to do so you simply reactivate all four colored dams in the continent. However, upon reactivating the fourth one, your party is suddenly ambushed by a trio of robots sent by the cops, and this time? They succeed in capturing you. Your party is now sent in chains on a hovering satellite, as you are sentenced to slowly wither away and die in there without any trial of any sort, simply because you went against Mother Brain’s dear wishes...
But, something goes amiss. The sattelite starts to malfunction, and is now set to crash on one of the three planets of the Algol system. And despite you all trying to alter its course, it is too late. The satellite crashes onto Palma - the planet of the first Phantasy Star game - and it is gone.
That’s right! The planet in which many players took the time to save with Alis’s gang, to have a huge dungeon crawling adventure, the planet where you defeated Lassic in a glorious fashion. GONE. In only a few seconds. But... what about yourself? Well, you actually died! But a space pirate wandering close to the crash site pulled out your remains and cloned everyone’s body back to life... which makes you technically not yourself, and also dead, for the remainder of the game! ...May I remind you this game was developed in 1989?
Tyler the space pirate then escorts the zombie party back to Paseo, but not for long - you see, your commander, who hasn’t truly approved of Mother Brain’s actions against your group, allows you access to a spaceship. This is a big deal, because space travel as a whole has been banned ten years ago due to a major accident in which Rolf had lost his parents, and thus, the one stationed in Paseo is the last one remaining on the planet. But sure enough, Rolf takes the opportunity and travels to the ice planet of Dezolis, or Dezo.
And honestly? Even though this next part has nothing to do with the main story, it’s probably one of my favourites in the entire game. In this section, you simply must make your way through an abandoned space station, which has not seen use in years. At first, you’d think it was somewhat related to the spaceship incident, but as you explore this space station, you find a bunch of animals and newspapers lying around. You not only find some irrelevant ads about various products, but also news flash about a horrible gas spreading throughout the station, begging every inhabitant to evacuate immediately, which... definitively implies a very bleak fate to the place and its inhabitants o_o
And on top of this unsettling setting, this is the first time you get to hear “Silent Zone”, my favourite track in the game. While the rest of the soundtrack is very upbeat, catchy and all around excellent, this track in particular is very... sad, desolate, lonely, in spite of it being just as catchy! It all combines for a brilliant example of “show, don’t tell” that really sets the mood perfectly to me <3
Either way, upon exploring more of Dezo - a frigid wasteland with few inhabitants - the party gets to meet up with Noah, a party member from Phantasy Star I! After reawakening from a cryogenic sleep, he then reveals that unlike Paseo and Motavia, Dezo basically never submitted with Mother Brain’s control and benefits simply because they did not want to live a life without any struggles. Unfortunately, this is also where you learn that Paseo came to terms with this *after* being to MB’s whims and as such, you can connect the dots and realize that the satellite crash was no accident after all... it was all planned.
Noah, however, knows about how deeply MB has ruined everything for the inhabitants of Motavia and thus tasks Rolf with collecting eight legendary ancient weapons all throughout Dezo, located within some ruinous, empty, cold dungeons which make for stunning atmosphere and presence, believe me!
Once that’s done, he then entrusts Rolf with the ultimate Sword and, thanks to kinetic abilities, sends him and his troupe to the space station housing Mother Brain. And once there, for the first time in centuries, a human being has met with Mother Brain.
And of course, the computer scoffs at those rebelling against her. She laughs at how they think they’d want a life with struggles, wtihout comfort, without anyone providing their needs, when work and hardship seems so uninviting on a desert wasteland like Motavia, or a frigid hell like Dezo. And yet, after a (pretty difficult!) battle, you emerge victorious! Or do you?
After the victorious outcome, Noah senses some additional presences beyond Mother Brain’s spot, and urges the party to investigate. And then... I don’t think I’ll even explain it in words. Please watch what happens. It is disturbing.
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Yeah. We, the humans, were destroying our planet, Earth. Thus, we escaped through this spaceship to avoid extinction, and found the Algo system. It then, to our species, only seemed logical with so few numbers, to instead slowly weaken the population of all three planets with Mother Brain, making it then easy (although a very long process) to get rid of the population and start anew, even if it meant genocide. What I love about this twist ending is not only how it’s presented: the creepy music, the way you did *not* expect it at all, the number of humans on the screen at once, and so on... but also, how you don’t even know for sure how it ends. You don’t know if Rolf, Rudo, Amy, Kain, Hugh, Shir, Anna... if any of them survived. But it looks grim. It looks like we lost. And it looks like everyone we fought and tried to save... will rot until the final days anyway... Phantasy Star II... is important. Sure, I could talk about how the game is challenging due to how both your party members AND the enemies are very capable in battle or the stellar, catchy, memorable soundtrack... but its story... is stunning. In 1989, we were still used to princesses being saved by armored heroes from dark dragons. We were used to things going all well in the end. But in 1989, Phantasy Star II taught us many things that would become staples in the future of JRPGs: Yes, your cherished ones may die with you not being able to do anything about it No, you may not be able to save everyone you’d like to. Yes, your actions might make things worse for yourself and everyone else. No, things aren’t quite as black or white as they seem. And no, you might not always win. Phantasy Star II is a masterpiece. It’s a bit hard to approach this game today, but with a guide, this game is a must play. It’s unique. It’s ambitious. It’s chilling. And I adore this game to pieces. Thank you for reading, somehow <3
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