#it's very basic stuff but i can expand on it when needed in story
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tatck · 1 year ago
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soooo what is the vagabond au what is like the concept of it how do things work
It's my fun little doll house where i can do what ever i want :) 1st chapter here It originally started as the question "what if instead of luffy it was sonic in the first episode of one piece", because i was thinking about how the theme of freedom is handled with their characters. That concept evolved into a comic and a world with a little history, which would include inspirations from treasure planet and the sonic boom lore & world. I like how mysterious sonic booms world was.
As to why it is called sonic the vagabond hedgehog? no deep reason. Sonic is a vagabond and i needed a title. He might eventually be called that but not sure yet.
The actual machimations of the world will be shown slowly, but there are a lot of sonic concepts too, like rings, loopdeloops and checkpoints too. Some things will just be background props.
The issue i'm working on right now will show off a little more of what the world is like and how things work, but mostly how eggman effects it. And I want to show off the sonic concepts, like warp rings, special zones and chaos emerald stuff in the knuckles issue if i get to that.
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support needs… expanded! (part 1)
[pt: support needs… expanded! (part 1)]
low/medium/high support needs (& everything in between) get more awareness n talk about here, which great! you may able now remember support needs as amount of support someone need for basic & instrumental activities of daily living (bADLs & iADLs), n more n more of you able explain what bADLs iADLs are. if so, then, congrats, you graduated support needs 101! now, you need take next mandatory class… support needs 201 >:) where we talk about more concepts n expand on old concepts with more nuance.
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adaptive functioning skills
[pt: adaptive functioning skills]
this very well known word in intellectual/developmental disability (I/DD) services circle, but think there things people with start-as-adult neurological & cognitive disabilities n people w physical disabilities can borrow too. this a thing talked here a few times briefly, but never know how explain it.
adaptive functioning skills are conceptual, social, & practical skills need for independent daily life. it includes bADLs & iADLs, but also bigger wider than that, n also include skills need for do these ADLs. some examples:
conceptual skills
reading/literacy & writing
understand numbers, money, time
self direction, plan, organize
social skills
listening & understanding others (communication)
talk to & communicate with others (communication)
recognize danger, avoid harm
ask for help
social responsibility, follow rules n laws
practical skills
personal care (bADLs & beyond)
caring for home (iADLs & beyond)
being in community
manage money
& so much more! sometimes skill belong in multiple category, move between category, different people group them differently, but this general idea.
each bullet point can (&often is) broken down to even smaller skills, from most basic skill many people don’t even consider it learned skill (but is! n many I/DD n otherwise disabled people struggle with), to more advanced ones. example:
under personal care > feeding (orally)
open mouth when fed
eat solid food
suck or chew food
feed self with spoon
feed self with fork
(now do those without spilling)
spread soft things like butter n jam with not-sharp knife
cut easy to cut food with knife (e.g. pancakes)
cut hard to cut food with knife (e.g meat)
under listening & understanding
looks at (familiar person) when hear their voice
looks when someone call own name
understand (e.g. at least 3) basic gestures (head nod yes, shake head no, reaching, waving, clapping, etc)
understand at least 10 words
look when other people point
point to (e.g) at least 3 object when asked
follow one step directions. then two related directions. if-then directions. then two unrelated directions. then three step directions. then directions for do something a lil later. then directions for something much much later. etc
pay attention to story for short amount time. pay attention to show for medium amount of time. pay attention to information talk for short amount of time. n understand it. etc
some examples of be in community skills
understand money used to buy thing, clock used to tell time
communicate with familiar people on phone/computer/etc - when other people place the call. n start by self
respect privacy, like use bathroom change clothes, not go through other people stuff
look both ways when cross road
understand symbols for danger, like 🚫, ⚠️, skull n crossbones for poison
follow cross road signs like walk/don’t walk
know how make call in emergency
use money buy small things. big things. use credit debit card. have bank account. have own credit debit card.
keep money n phone save when out
consider price n quality when buy things
travel independently to place been many times before. travel independently to new place.
buy grocery n household stuff when need. pay bill on time.
you see list start with easy, basic-of-the-basic skills. then get more complicated, next skill often depend on n build on previous skills. because it idea from I/DD services n professionals, list tend focus on development & developmental skills, & tend have cognitive focus. but, again, can see these be help for non-I/DD disabilities (& many I/DD people have comorbid physical & neurological disabilities to begin with!).
also because of I/DD focus, may see first few bullet points (or maybe most of the list) as easy, “well duh” skills you not think twice about, skills babies & toddlers learn that have nothing do with teens n adults. because this, you may see adaptive functioning as infantilizing or childish. but, they not infantilizing or childish at all—it reality that I/DD (& other disabilities), it affect babies n toddlers n children, developmentally delayed children who don’t have n struggling with n learning these skills. and, there plenty teens and adults (including older adults) with I/DD, cognitive disabilities, n other disabilities who do not have these skills.
—so, think it really helpful, even much needed, for disability allies & advocates & disabled people (if can) to read through more detail list of adaptive functioning skills. n while do that, remember, there people your age & older than you, who not able do these.
personally find this a lot more helpful than just bADLs & iADLs. because adaptive functioning more accurate include ALL skills need for daily life, from very small to more advanced. it more well rounded, n group in way make sense for own brain. (but that also make idea infinitely harder to explain for my brain for some reason)
next part, want talk about amount of support, & supported independence/modified independence
(edit: part 2 link here)
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novantinuum · 7 months ago
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Pink Onyx AU- An Analysis and Theory Post, Part 1
[Part 1- You are here!] | [Part 2] | [Part 3] | [Part 4] | [Part 5]
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Howdy! Those of you who have followed me for a while have probably been seeing my reblogs of the @pink-onyx-au comic made by @ceephorsshitshow. Well, today I wanna share with you something a little different than my usual SU meta… because today I’m gonna analyze this really cool fan work with the same level of seriousness as I do canon. (Like. Seriously. This first post alone is really, really long. I put most of it under a cut.)
This particular comic is a very special one for me to watch unfold, because it’s evident that a lot of deep care and attention to detail has been poured into its creation. There’s fascinating bits of expanded character development to chew into here, as well as plenty of mysteries and lingering questions for us readers to muse and theorize over. If you follow me for Steven Universe and haven’t read this AU yet I highly recommend you check it out. The most basic pitch is that it explores what a fusion between Steven and Jasper might look like, and does a LOT of deep-diving into the similarities and differences of both of those characters’ psyches.
Here’s the episode masterpost on tumblr.
And you can find it on Tapas, too! 
(Note: For the purposes of these posts, I was given permission by the comic artist to post screenshots of various pages where relevant in this discussion. For each frame used I will list the episode and page number for easy reference. Additionally, this post and all future ones on the topic will contain full spoilers for the comic thus far.)
Now with all that introductory stuff out of the way, here we go!
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So, on the final page of the most recent update, we get one hell of a visual plot bomb for Steven as ol’ Onyx unfuses:
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(Episode 9: Page 22)
He’s now visually expressing remnants of his corruption, where before he was not.
And it’s this mysterious plot point in particular that got me wanting to analyze this comic more deeply in the first place. This is completely new for him in this story. Thus far, he’s never expressed any of these remnants when he’s just himself- not in the way Jasper does. So it made me wonder… how might this shift in his appearance play into the ultimate trajectory of the plot? How does Steven suddenly showcasing corruption scars integrate into the larger story that is being spun here about him and Jasper and how they relate to each other?
Well, there’s a lot of comic details and story lore we need to unpack first before I can take my best theorizer’s stab at this. Let’s dig right in.
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Prelude: The analyst’s treasure is in the speech bubbles
Anyone who’s been a fan of this comic for a while has probably noticed these fun visual details already, but I’m going to take a moment to break down what I believe each speech bubble style signifies for folks who may not have context. It’ll make some of my analysis later a bit easier, too, ahah.
So. Speech bubbles. What kinds do we have here? 
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(Episode 1: Page 6)
Style number one: Solid with black text
This style is standard for non-fused characters, and is also utilized when a fused character is speaking whilst in a state of internal harmony.
Steven is pink and Jasper is orange, of course. Onyx’s speech bubbles are a distinct darker pink, and the main three Crystal Gems get their own colors as well. More minor characters get white bubbles.
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(Episode 1: Page 10)
Style number two: Scribbly pink lettering overlaying black text
Whenever you see this type of speech bubble, it’s a sign that there is some level of internal discord going on within Steven or Onyx that is related to their diamond side. It usually shows up when one of the two is in pink mode, but from what I can tell this is not a solid rule.
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(Episode 2: Page 12)
Style number three: Pink/orange mixed bubbles
This is how we see Onyx talking for a good portion of the early comic. Their speech bubbles are a clean mix of Steven’s pink and Jasper’s orange. And most vitally, the color on the top and the tail signifies which of them is “fronting” at that moment.
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(Episode 3: Page 11)
Style number four: White bubble with solid pink text
So far, this style has only been used to represent dialogue that is being spoken by Steven’s gem half exclusively. Which makes things very interesting, as in Steven’s own remembrances of shattering Jasper on the very first page of the comic, the line “I have been holding back!” is shown in this specific style, instead of the scribbly pink lettering that signifies internal discord.
There is one additional sub-style here- and this is the one moment where we get Onyx’s mixed bubble but WITH the solid pink text. 
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(Episode 3: Page 11)
I believe these two styles pretty much mean the same thing… only, the white/pink text is either viewed within memory or a metaphoric fusion mindscape where we the viewer are actually “seeing” Steven’s instability, and thus can “see” his gem half as a separate entity there. While, in reality, this is an argument Onyx is having with the disparate pieces of themself.
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(Episode 4: Page 9)
Style number five: Pink/orange tye-dye mixed bubbles
When you see that darker shade of pink start dappling into the standard mixed bubbles, this indicates that there are small whispers of Onyx’s true personality beginning to surface, instead of them constantly being wrested back and forth between Steven and Jasper’s conscious control.
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(Episode 4: Page 16)
Style number six: Pink/orange mixed bubbles, but with a darker pink tail
From this page onwards, Onyx’s speech bubbles always have their darker pink shading the tail no matter who is fronting. Sometimes there are little lines of another color etched out of it, and sometimes the tail is solid dark pink. I like to believe that when it’s solid, it means that Onyx is just a little closer to reaching a fully harmonious state than when it’s not.
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(Episode 9: Page 6)
Style number seven: Onyx speech/thought bubbles with a hint of pink/orange underlying
This style seems to signify moments where it’s still Onyx fully in control of themself and their actions/words/thoughts, but they’re taking subtle influence from their components or accessing their memory a bit.
These are all of the distinct styles I have caught so far, but quite honestly, it would not surprise me if I am missing something. All of this to say… pay close attention to the speech bubbles. They can tell you a lot about Onyx’s state of mind throughout the story.
Now with all this established, I’d like to finish off this first post with my first big discussion point.
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Question One: What does Jasper actually know about Steven’s “meltdown,” if anything?
The AU author recently solidified this comic’s placement in the SUF timeline in an ask response, saying that the first episode takes place just a week after Steven’s corruption event.
I’m glad this point was clarified, because it was super vital information which deeply influenced the way I analyzed Steven’s actions and responses in my recent re-read… it means this experience is still super raw for him. This is VERY important and we’ll get back to this in more depth later in future posts. But first, let’s explore what Jasper knows of this event.
The full extent of her knowledge is unclear-
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(Episode 1: Page 6)
In Episode 1, Steven briefly alludes to his corruption as seen above… referring to it as “[his] meltdown.” Notably, Jasper does not seem to ask any questions about this stray comment. This COULD suggest that she knows what happened to him a week prior via hearsay, but given the context of the rest of the scene and the fact that she’s as isolated as she is out here I genuinely wonder if she thinks Steven’s so-described “meltdown” is his shattering of her.
This idea would make a good deal of sense, as she doesn’t start to make any commentary on the topic of corruption at all until they’re actually fused- with Steven bringing it up first.
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(Episode 2: Page 14)
On this page, Steven takes note of Onyx’s very visible spikes (which are Overtly in the same placement as his own when he was corrupted), and initiates the musing upon his own corruption himself.
With the way Jasper phrases her response, the vibe I get is that she somehow gleans a bit of ambient shared knowledge about what happened to him through their fusion.
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(Episode 2: Page 15) 
“That human form you wear must have been hiding your markings.” This quote is SUPER vital. We’ll come back to this later on in this post series, too.
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(Episode 2: Page 15)
It’s clear that Jasper doesn’t REALLY understand what he went through or what caused it, since she then outright mistakes the casual woes and body pains of organic life as corruption. (As seen above.) 
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(Episode 8: Page 4)
But later on, she outright relates to him over their shared experience of past corruption, so she must at least know enough from mere ambient thought-sharing by this point to recognize it happened.  
It’s obvious that she’s barely scratched the surface on fully understanding her fusion partner, though. Neither of them have. It’s gonna take a lot of fusion, comedic mishaps, and genuine conversation to get there. All in good time, I’m sure.
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Please do join me tomorrow at 7am PST for the next post in this series! This has been a blast to write up and muse upon.
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stitching-in-time · 6 months ago
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Finally caught up on Star Trek: Prodigy, and I truly think it's the best of the new Star Trek series. It has the strongest first season of any Trek show since Voyager, and it both respects the Star Trek universe and expands on it beautifully.
As an animated series, it has a grand scale and visual beauty that's unmatched in all of Star Trek. This show is breathtakingly gorgeous! All the design work is top notch; the character designs especially are truly different and unique and completely break the 'basically humanoid aliens with bumpy foreheads' mold.
For all that people seem to ignore it because it's a kids show, I think it has the strongest and most thoughtful writing of all the new Trek shows. The premise of child slaves escaping a mining asteroid in a stolen Starfleet ship is actually the darkest of any Trek series, and there's as many heartbreaking moral dilemmas to chew over as any Trek series ever gave us. But it captures the optimistic, humanist spirit of Star Trek far better than a show like Picard does, because unlike that show, it's not trying to be dark to be edgy or cool, it's trying to be honest and to find hope and light amidst dark circumstances. Hope that a better future is possible is what made Star Trek edgy in the first place, and as the world gets more cynical, holding onto that ideal is infinitely more punk than cynicism could ever be. Prodigy gets that, and it respects the history and lore of Star Trek while building on it. It was clearly made by people who've actually seen Voyager, and actually know and like Captain Janeway, because what we see of her here feels like the Janeway I grew up with. It's like getting to see an old friend again, having new adventures, while still being the same person she always was.
I do like all the other new Trek series, except for Picard, and I feel like for the most part, they've been very strong, and in keeping with the spirit of Star Trek. But Prodigy has this special mix of being tied directly to the old stuff while adding something entirely new. The epic scale of the first season's story arc was amazing, it is one of, if not the, best season finales I've ever seen in all of Star Trek. I'm grew up on the 90s shows, which will always have my heart, but Prodigy is such a mind-blowing expansion of that whole universe, I'm honestly astounded and grateful that someone used my old faves to make this epic new thing, which hopefully will bring an entirely new audience to the old stuff.
Despite the fact that there's lots of deep lore references that us grown up Trekkies can pick out with delight everywhere, the story of the main protagonists is self contained, and doesn't actually need any previous familarity with Star Trek to understand. Since the main characters don't know what Starfleet or the Federation even is, the audience can discover that along with them. It's such a genius concept, and it works so well! I honestly cried watching the season finale, it wrapped up the season's worth of story and character development so well, and set things up for an exciting new season. The characters are so well defined and lovable already! It has humor, it has adventure, it has heart, it's a classic Star Trek found family story!
I just can't rave about Prodigy enough, it exceeded all my expectations and then some. Everyone who loves Star Trek, please go watch it! Everyone who loves animation, please go watch it! Especially if you love Captain Janeway and Voyager, please go watch it! I want as many more seasons of this show as I can possibly get, so we need to keep streaming it so Netflix sees how popular it is and decides to make more.
I guess I'm in the category of old Trekkies now, so believe me when I say this show is what Star Trek is all about! Please please please give it a chance and you'll love it too!!!
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verysanebsdfan · 4 months ago
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𝑲𝒊𝒍𝒍𝒖𝒂 𝒁𝒐𝒍𝒅𝒄𝒌 𝒙 𝒎𝒊𝒔𝒂!𝒓𝒆𝒂𝒅𝒆𝒓
Request: And also one where reader is very similar to misa misa from death note !! She's a famous model w kira as her nen and she joined the Hunter to try and see what else she could do!!
Hii!! This is a story to a second part of this request, I hope you like it.
Also i havent watched Death note since like 3 years ago so it may not be all so accurate, the personality i mean !!
tw: mentions of murder and manipulation, headcanons so if dont like it dont read, okay it feels more like a story but kshssksksj
Its longer than i like and expected
Idk if i understood it correctly, but your nen will be an entity of sorts, Kira, who owns something like a death note but the person doesnt have to die, they can just do whats written in it and then go on with living.
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────୨ৎ────
ꨄ︎ Getting tired of your modeling career was something to be expected, the toxic beauty standarts were very annoying, also having people behind your back constantly was just draining, so you ran away.
ꨄ︎ You being an exceptional child learned nen at a very young age, thanks to your nen teacher, so you figured you could expand your abilities and go to take the Hunter exam, I mean people say it's hard right?
ꨄ︎ Upon arrival you immediately notice some interesting people, so far, mostly number 44, who's aura is very interesting, however its pink!! How cute !!
ꨄ︎ Waiting for some time bored you very much, but more interesting people started appearing like number 301, 99 or 294. Only 301 and 44 appeared to know nen though !!
ꨄ︎ How boring !!
ꨄ︎ You bet you could fight and win against all of those people, using your nen ability of course, you might be wondering why did you choose an ability like this, well it is really simple. In the world of modeling and acting, you need people to like you and do what you want, whether it's to not go through some stuff you don't want to, or to higher your pay, maybe just living comfortably. But from whatever point of view you look at it, it's useful.
ꨄ︎ Waiting for few more hours, and being in a room with other 404 applicants was honestly suffocating. You could basically cut through the tension in the air. Everyone was so tense, guys chill it won't be that hard !!
ꨄ︎ I mean i am sure it is the stares that everyone is giving Tonpa, who is currently trying to poison some newbies, number 403, 404 and 405. How interesting...
ꨄ︎ Being led through a very long tunel was also very interesting, i mean, the people here are dropping like flies, losers.
ꨄ︎ But being approached by a green kid who told you that you look strong was something you didn't expect, you thought you hid your strenght well !!
ꨄ︎ But he was fun to hang out around, so you stayed, getting joined by another kid your age later on, number 99, one of the interesting people here.
ꨄ︎ And that is when your life finally started getting interesting.
(why is the beggining longer than headcanons i usually do ;-;)
ꨄ︎ Exploring the airship with the two boys made it really interesting, especially hearing their bacstories, why is everyone here fatherless or has a toxic family...including you, the stare you got from Killua when you told them your parents were assassinated was wild...He might know, you figured, but of course it couldn't have been him, he is not strong enough for that yet...
ꨄ︎ Then getting separated from them in the third and partially fourth phase too was very boring, it was so quiet without them...
ꨄ︎ After you passed the exam, and went to save Killua from his crazy family, you were all together again, and training to get stronger. Mostly on the punching bags in the Heavens Arena...uhhh Humans
ꨄ︎ Unfortunately many people have recognized you, since you were a model and acted in a lot of movies, how annoying, so Killua started being protective over you, subconsciously though. (too ooc?)
ꨄ︎ Months after that, while you guys were on the Whale Island, Killua decided to tag with you and Gon while he finds his dad and you find the person who murdered your parents. Sweet.
ꨄ︎ During the Yorknew arc having been recognized by even more people was so annoying, i mean you couldn't even partake in Kurapikas plan !! At least not like Gon and Killua, what a shame...you could just write some stuff and the boss of the Phantom Troupe could come to you !!
ꨄ︎ Either way, surviving all this while slowly catching feelings was very good. As you got into the game, Greed island and later reunited with your nen teacher, Bisky, everything seemed ideal, at least until you had to leave, it was so fun here !! No anoying 12 year olds fawning over Killua when you walked on the street, it is wrong to kill children after all, no perverted men eyeing you up and down- that was a lie, but still... it is wrong to kill people in general but the latter was fun
ꨄ︎ And now you had to fight some stupid BUGS ?! no.
ꨄ︎ Of course you will, you cannot just leave them, i mean the only thing stopping you are your feelings, but that doesn't change anything...
ꨄ︎ Of course after all this mess you were brought into, you weren't able to confess either. It hurts. It really does, but Gon...he is in bad condition so you gotta set the priorities straight.
ꨄ︎ In the end, Gon met his father, and you met Alluka, how cute, blurting out that you love her brother wasn't so cute, but hey, she supports you !!
ꨄ︎ Telling Killua that you love him right before leaving to kill his older brother who killed your parents wasnt cute either. But hey who cares right ?? We only live once, and you want to kill Illumi Zoldyck you might not live much longer, what do you have to lose.
ꨄ︎ Him trying to stop you wasn't very flashy either...
ꨄ︎ But you cannot leave him now can you ?? Illumi will wait, after all, who can kill him if not you ??
────୨ৎ────
I don't like it a a a a
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nondelphic · 3 months ago
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Hiiii! May I ask for some advice? After a really long time of not writing fan fic, I recently started getting back into it but have been struggling… So I started using a little bit of the chat.ai help me but I feel icky about it but at the same time, I’m constantly struggling with writers block and being burnt out… What should I do?
i'm actually really glad you asked this because i've been preparing a post about using ai responsibly for writing, might just post it here lol:
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tldr: this post isn’t about using ai to generate your story for you. it’s about how to utilize ai to enhance your writing process while still keeping your voice and creativity at the forefront.
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the rise of ai has stirred up a lot of talk about ethics, originality, and how much tech should really be in our creative space. as writers, our work is highly personal, it's a reflection of our thoughts and experiences. so it’s totally normal to feel icky about bringing ai into the mix.
here's a hot take, though: ai isn’t here to replace your creativity. it doesn’t get the deep, emotional layers that only a human writer can bring. sure, ai can generate text, but it doesn’t really understand what it’s saying. that’s where some of the ethical concerns come in—if we rely too much on ai, we risk losing that personal touch that makes our stories resonate.
on the flip side, when used thoughtfully, ai can actually boost your creative process instead of taking away from it. think of ai as a helpful assistant, it can take care of some of the boring, tedious stuff, giving you more space to focus on what really matters: writing your story, your way. it’s not about letting ai take over, but using it to support and streamline your process.
this is not a post about my experience with ai, but i have to say, that as someone with adhd, ai has been a game-changer for me. it helps me keep track of my ideas, organize my thoughts, and even manage my writing schedule when my brain is all over the place. it's like having an extra set of hands (or, you know, a brain) to help me stay on top of everything, so i can focus more on the actual creative part of writing.
the key is to make sure ai never overshadows your original voice or creative vision. ai should be a tool that helps you bring your ideas to life, not something that writes the story for you. if you’re curious about how to use ai in your writing process while keeping your authenticity intact, here are some tips to do it responsibly:
brainstorming ideas: when you’re stuck on a plot point or character development, use ai to generate prompts or ideas. these can spark new directions for your story, giving you fresh perspectives to explore.
dialogue experimentation: if your dialogue feels flat, try using ai to generate conversation snippets based on your characters. it might not be perfect, but it can give you new ideas for how your characters might interact.
synonym suggestions: tired of using the same word over and over? ai can help you find synonyms or alternative phrases, keeping your writing fresh without losing your voice. i've found this very helpful as an ESL writer!
outline generation: got a rough idea but need a structure? use ai to create a basic outline, then tweak it to fit your vision. it’s a great way to get a head start on organizing your story.
character backstories: use ai to brainstorm character traits, backstories, or names. you can take these ideas and expand on them, adding the depth and personality that only you can create.
quick research assistance: save time by using ai for quick facts or historical details. it lets you focus more on storytelling and less on getting bogged down in research. (disclaimer: never 100% trust what an ai generates, fact check everything). i've found it a great starting point if i have a very niche question for my research.
editing help: use ai for basic grammar and spelling checks to speed up your editing process. just remember, it’s your judgment that will shape the final draft, not the ai’s.
plot analysis: use ai to scan your draft for plot holes or inconsistencies. it can help identify gaps in logic or missing links in your storyline, giving you a clearer idea of where to tighten things up.
tone consistency: ai can help you maintain a consistent tone throughout your story by analyzing your draft and suggesting adjustments where the tone shifts unexpectedly.
pacing adjustments: ai can review the pacing of your story, highlighting sections that may be too slow or too rushed, helping you find the right balance.
character consistency: track your characters' traits, behaviors, and dialogue to ensure they remain consistent throughout the story, preventing out-of-character moments.
theme reinforcement: use ai to analyze how well your themes are being conveyed across the narrative, suggesting areas where you might strengthen or clarify your message.
draft comparison: if you’ve gone through multiple drafts, ai can compare them to highlight what’s changed, what’s been improved, and what might have been lost in the revisions.
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to answer your question more personally, i think we can never please everyone, and ai will continue to be developed and get better and better. i understand feeling icky about using ai, and you might get judged for it, but do what you need to do, tbh.
i have found myself in a writing routine where i use most of the advice above in my writing process. i write most of my work myself, but i use ai as a tool to bounce ideas off of, and it's been a life changer. i managed to finish my first novel draft with the help of ai, and it fuelled my creativity to have "someone" (or rather something) to feed my ideas and help them identify what i could do better.
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rei-ismyname · 4 days ago
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Giant-Size Wolverine retcons
Marvel, famously, loves having Wolverine as a cash cow, to the point it has its own entry on TVTropes. This manifests as a LOT of Wolverine #1s being released as well as the clawed-one showing up on deceitful covers and guest starring anywhere they think they can justify it. Less common (but still frequent enough) is Forrest Gumping him into historical events or rewriting events he was there for as a character study cynical profiteering.
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Sunfire is still great - 'banal prattle.' You tell em
This is the latter, foregrounding Logan in Giant-Size X-Men to the detriment of almost everyone else. In the original Giant-Size X-Men, Logan sits at the back and says very little. Here he takes charge and uncharacteristically identifies that the new squad lacks synergy and a sense of teamwork. He opens with 'it's your first day as new X-Men, people. I'm going to show you how this works.' Uh, isn't it yours too? Did I miss a meeting?
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Poor Kurt. Eddie Munster is just mean
So he starts a fight, telling everyone there's one too many people. Colossus objects for sexist reasons (not objection to killing lol) and Storm puts him in his place. Sunfire and Thunderbird both have little patience for white people or bullshit and Logan catches a fireball...
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... and an elbow to the spine. Ororo goes off with electricity and Kurt just doesn't want to die, so he BAMFs behind her and starts choking Storm from behind. Logan turns the tables on Proudstar and drops a one liner about metal conducting electricity. I'm no wizard, but I don't think it interacts well with human flesh, either, especially if they have a metal skeleton. Obviously he takes everyone down and has the biggest dick in the world.
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Yeah... about Thunderbird.
Banshee bursts in and reveals Logan is acting against Chuck's wishes. I'm generally in favour of that but I'm not fond of its narrative function at all . He has an open shirt, a toothpick in his mouth, and looks oh so pleased with himself. I'm not some reactionary purist who worships the sacred texts and pushes back against retcons. Quite the opposite, in fact. Additive retcons are fantastic when done well - Magneto being a Holocaust survivor stands as one of the best in fiction.
I don't think that's what this is, or at least it's not successful. In Giant-Size X-Men #1 there's no time for this pissing contest because all the other X-Men need rescuing ASAP. Chuck rounds them up and handles the basics then defers to Cyclops, the field leader of many years. They leave immediately and nobody is getting along. Sunfire leaves then comes back. Scott is all business because he's worried about the folks on Krakoa and there just isn't time. If they respect the chain of command in the field that's good enough. Team building can come later.
What's achieved here besides sidelining everyone to centre edge lord Logan? Not a lot, in fact I'd say it minimises Logan's character arc most of all. He was a grumpy loner who eventually learnt to trust people, came to see the X-Men as family, and committed to the team. Logan knowing half this stuff already and having this degree of social confidence just undermines that, as well as Cyclops' leadership of this ragged band. Not sure what Whedon was thinking tbh.
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That wasn't the end of it, though. Interestingly, this is Chris Claremont writing here. Again, I'm not a purist and I'm under no illusion about CC's later X-Men work. He'd worked with these characters for a long time but Giant-Size was Wein & Cockrum, so he's choosing to expand the origin story. Thunderbird is still alive so they're still pretty new here. Anyway, Cyke is running a danger room training session - Storm vs Thunderbird.
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After some kinda bizarre ethnic posturing Ororo is pinned.
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Unsurprisingly, she starts to wig out due to her claustrophobia. Logan picks it up with his advanced senses and jumps in. Scott owns the mistake and ends the training session.
I find it hard to buy Scott would feel like his authority was undermined here. Logan is being as paternalistic as ever, but Scott blames himself for failures. He doesn't externalise it and he understands he's not leading children anymore. It's Chuck who has difficulty adapting to this specific dynamic. Also, Logan had zero interest in leadership. None. It was Ororo who was a friendly rival to him and ended up succeeding him as leader. He also didn't especially trust or show respect to anyone. Everyone else has problems but the focus and Charles' confidant is Wolverine. That's silly as hell.
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Okay, private insecurity and self-doubt, totally Scott's thing. I'm just going to ignore literally everything else that's happening, especially 'damaged goods.' Ugh.
The second story came out in 2005 in Giant-Size X-Men #4. Aside from the Wolverine oversaturation and other weird shit I've pointed out, I feel like there was a concerted effort to bring certain characters closer to their FOX movies counterparts. Chuck started looking like Captain Picard, Scott was Flanderised a bit but moreso deemphasized, and Logan started to look and act more like Hugh Jackman. He joined more teams, regressed in social growth yet became way more important to the X-Men. More important to the very fabric of the Marvel universe.
I get why it happened (capitalism) but I think it was executed poorly in many instances. These are particularly egregious, but Wolverine was and is fucking everywhere - under many different writers. There's always going to be a sense of asynchronicity under those circumstances. I've actually come to really dislike Logan lately. Obviously it's an issue for most long running characters, but his particular regression to the mean every new book bores the shit out of me. He's not growing at all, even when everything around him changes. On Krakoa he was mostly just gruff and stabby, monologuing about hell, beer, time, nature, poison, and being the best he is at what he does. 🙄
He'll usually find someone worse than him to point at and call out with transparency he never applies to himself. Magneto, Scott, Beast, Scott, Chuck, teenage Scott, Sabertooth, Omega Red, Beast, Chuck, and Scott again. Someone please deconstruct this guy! Send him to therapy, break him down to his base components and examine them. Fuck his moping or running naked with wolves or fighting the W-digo - give him a messy boyfriend and force him to get the fuck over Jean Grey.
He can still fight ninjas and mentor troubled teens and sulk about whatever his latest thing is - just have him grow! His books will still sell, people will still cheer when he says bub, and snikt isn't going away. Hire Al Ewing to do it like he did with Loki, Hulk, Magneto, Sunspot, etc. Some of those changes actually stuck and the characters are more popular than ever! Is that too much to hope for? Almost certainly, but one can hope.
Boy I got carried away on that outro, lol.
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asleepinawell · 2 months ago
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I've seen a lot of back and forth about the latest chapter of firmament and the conclusion I've come to is that people who have a basic knowledge of some specific parts of fl lore are more likely to have enjoyed it. the problem here being that fl rarely outright tells you big lore things but instead tries to give you bits to piece together, some of which are in ES or the sunless games. and then the lore continues to build on top of that lore. and you end up at lore point 5 where you don't know anything about lore points 1-4 and are hopelessly lost
you then have people who haven't played the other games or gone through the wiki or reddit not having a solid foundation to start from in terms of understanding not only what is going on but why it's important and what the implications of it are
i rambled about it before once somewhere but i think fl would greatly benefit from having a codex that filled in as you went through the main story. something that's an optional storylet at your lodgings with a disclaimer that you can safely skip it if you prefer not to use it. the codex would only give you very basic info (the great chain 101) and could even say things like hey if this lore point seems cool check out the sunless games or these specific ES for more story about it (obligatory statement that this is just wishful thinking and i know the devs are very busy and don't have time to implement everything)
i really enjoyed the latest chapter of firmament, but I've also done the wiki deep dive AND saw a spoiler about what certain things were before i hit the end of the chapter (and to be fair to the people claiming the writing was hard to follow, I'm not sure i would have put the pieces together on my own there) and it greatly increased my enjoyment of the big final conflict in it because i had some grasp of the stakes and the players involved. i don't know what will come of the decision i made (which is good!), but i do understand what decision i made. that's the key bit to me
like i was saying in the first paragraph, it feels like some of the frustration with firmament is partly coming from the fact that fl is a game that rarely outright explains big lore points and rather expects you to suss them out as you play (which probably worked great way back at the start), and that as the game has gotten bigger and longer, people are going to spend less time delving into things from the early game as they rush to get to the cool later stuff and get increasingly more confused when the game bases story off those lore points later on if they haven't stopped to research them. the more the end game lore expands, the more this becomes true. thus my codex idea, a 'here's what you need to know in order to be immersed in the next layer of mystery' guide
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comicaurora · 1 year ago
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Hi! I'm a big fan of your work. Thanks for taking the time to read this.
 I'm an artist who's been working on a story with a close writer friend of mine since the pandemic. Together we've outlined a webcomic that we're both very excited and passionate about, and it's been a great experience. Late last year we started actually making the comic itself, and a little less than a year later we're 37 pages in. 
I wanted to ask you how you're able to somehow push out three high-quality pages every week? I work full time, and most days I'm too drained when I get home to immediately start working on the comic. Plus all the other stuff I have to take care of to be a functional adult. I'm not even that slow of an artist, but it just doesn't feel like there's enough hours in the day. At my current rate, I get about one page done per week. I'm 24 now, I don't want to be in my 50s still working on this story. Do you have any advice for increasing your output as an artist without completely overwhelming yourself?
Sorry for the wordy question. There's a reason I'm the artist and not the writer.
Oof, that's a tough one!
I mean, to start with, a fundamental difference in our schedules is I don't work full time. Everything I do for a living is very self-scheduled, and I can work far in advance to meet the deadlines I set and take entire days or even weeks off when I need them. Back when I was in college, dealing with outside schedule requirements, I definitely wouldn't have been able to keep up everything I do now.
That said, there are still methods to streamline and speed up the artistic process. I don't know the details of your methods, but I'd recommend sketching and storyboarding larger numbers of pages at a time and finalizing them at a more leisurely pace, rather than taking one page of comic at a time from a total blank to a finalized, polished version. The storyboard can be very basic; many of mine are little more than color-coded scribbles showing the characters and text boxes showing their dialogue. It's just enough to be readable to me so I can go in and edit it for pacing and timing, but it looks like absolute chickenscratch to anyone else. On the production side, that makes it much more feasible for me to work on multiple pages at a time, since I don't need to finish polishing one page before I can start boarding another.
This method can be expanded into a bit of a factory production line, allowing for a two-pronged approach of progress - one for finalizing older pages, the other farther along for storyboarding new ones. And once you have multiple pages done at a time, you can schedule them well in advance, which takes a lot of deadline pressure off and can make it less mentally daunting to work on. This also diversifies the space of things you can work on, depending on your headspace and energy levels - which is a useful option to have when you're wiped from outside responsibilities.
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tadpolesonalgae · 2 months ago
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have a feeling that cbmthy azriel's constant insistence of "i don't love you and you don't deserve my affection" (whether or not he means it in a malicious way) is gonna come around and bite him in the ass when he starts to develop feelings for reader (which i assume is bound to happen if we're getting an az x reader ending)..... 😃😃
he's basically constantly reinforcing into her that he'll Never fucking be romantically interested in her (and he keeps doing it unprompted too 😭) to the point that when we start to get around the romance arc of these two, it's gonna be near impossible for reader to believe he's attracted to her and rightfully so 💀
he brings it up constantly to the point of like,,, 🤨 it's kinda sus, yk? it's one thing if reader kept coming on to him and was acting like she was entitled to his feelings but?? 90% of cbmthy she's literally scared of even just talking to him in case he can Tell how easily flustered she gets around him????????? if reader so much as BREATHES in his direction bro is like "girl it's not gonna happen 🙄" um. no one asked??????????????????? maybe YOU'RE the one who's actually obsessed with the concept of being romantically involved with reader since it seems like the only thing on ur mind when ur talking to her??????? 🤨🤨🤨🤨 tf is up with that, az???????????? 👀👀
'have a feeling that cbmthy azriel's constant insistence of "i don't love you and you don't deserve my affection" (whether or not he means it in a malicious way) is gonna come around and bite him in the ass when he starts to develop feelings for reader'
Really? What makes you think that? 🤭
(Of course it's going to bite him in the ass and enjoy itself while doing so. What would be the point of reader internalising all the stuff Azzie said at the beginning if he doesn't get to hear those words repeated back to him? He needs to have a moment of 'oh. I did this.')
'to the point that when we start to get around the romance arc of these two, it's gonna be near impossible for reader to believe he's attracted to her and rightfully so 💀'
Talking about their romance feels forbidden at this point in the story. Like, it's not a spoiler because obviously it's going to happen but like...
I can say though I'm so excited for their trip to Summer and Autumn!! Summer more the vibes but Autumn more for the plot if that makes sense? I mean, we haven't been to the Summer Court in cbmthy so far so I'm excited at getting to write a new environment and stretch my imagination for all these new creatures reader will inevitably be wanting to chat Azriel's ear off about <3
But I think even if I hadn't said I'm excited for Autumn for the plot, you probably would have been able to guess stuff is going to go down one those two reach the Autumn Court :)
'he brings it up constantly to the point of like,,, 🤨 it's kinda sus, yk?'
Right? Like, it's weird. 😭
Though that will be expanded on hopefully a tiny bit more during Summer's section? I'm hoping to start sprinkling in a few more paragraphs every now and then from Az's perspective? I doubt they'll be very long sections but it'll be nice to get to see some stuff through Az's eyes - particularly on stuff concerning reader? Also I think it'll be fun getting to see Azriel seeing reader out and about in the forest where she'll have so much more specified knowledge! 🧡💛
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thegreatyin · 9 months ago
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Elaborate on your beef with Typhon
it is Extremely Petty and Extremely Personal
tldr, it's a combination of a bunch of factors:
i do not enjoy what ive seen of her kit and think it's actively boring. we do not need a 27th bosskiller. we peaked with ebenholz. we can be more creative than that. why does she need to deal so much damage and track things across the map. who let her do that
i do not enjoy her design, like, from a personal standpoint. this is just extremely messy and cluttered and bad and does not feel at all like an arknights character. this feels like if you described how ak characters dressed to a blind man and told him to go off designing one. why are her thighs out. why does she have a giant incomprehensible bow. why do her horns look like headbands instead of actual horns which exist in this world completely normally and without issue. she's just a visual mess and i cannot tell apart any part of her aside from blurring together in my mind as visual garbage. she feels like she's trying too hard to appeal to a crowd i am very much neither a part of nor member of
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especially extremely pettily: i do not like lm7's arknights stuff in general. they're clearly very talented and this isn't meant to be a jab at them as a person but i really don't think they make any of their operators work. they all have the exact same moe blushing squinted face and it's both extremely jarring and extremely hard to take seriously. why is ceobe giving me bedroom eyes when she's basically an escaped looney toons character. i, personally, Do Not Enjoy It and it's an entirely subjective opinion that stops me from liking typhon even more than i already kinda didn't
arguably equally as petty, i don't like that she's basically the star of is4 in the same vein as phantom and mizuki are for their own modes? there's tons of already existing characters you could make a sami arc around. mallagan is literally right there. why do we have to get a new purple girl just for this when there's tons of operators with stories just waiting to be expanded on. im expecting some kind of explanation for this in her event when it hits global but for now it's just really bothersome to me
finally, most petty of all: her skin fucking sucks im sorry
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this is mid as hell. worse than mid. this just sucks. this is the exact same visual noise i feel when i look at her base art but in full force. it's bad and very samey palette-wise when you compare it to her og form and i don't like it and i already don't like typhon so that bias certainly doesn't help. i don't like a perfectly good opportunity for mallagan to get some much-needed love with an l2d upset by some big breasted purple girl who released like yesterday comparative to is4 going live
TLDR; i think typhon is badly designed and boring and i do not like her or her weirdly emphasized tits and moe eyes. that's not to say either are strictly bad, they just do not appeal to me whatsoever and i will be skipping her banner unless her event story COMPLETELY wows me with her lore
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sensitiveheartless · 8 months ago
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What’s A Rose in Fairyland about?
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Thanks for the asks about this one @azapofinspiration, @duodipersponsh, and anon!! Alright, the original story, hehehe >:D I have been having a lot of fun plotting this one out! The basic premise is:
Right on the very outskirts of Fairyland, there is a small village of humans. Now, the forest of Fairyland is known for being very very bad for humans, as in "if you go in you'll never come back out", so they really shouldn't be living there — but in their defense, their village was not always on the edge of Fairyland.
Fairyland has been growing. Very rapidly. And it is now consuming their village, and no one knows why.
Most people in the village flee, but by then some of the residents have been infected by the roots of the forest. This means they cannot go too far from Fairyland, or else they'll become rooted in the ground and turn into trees, thus expanding the forest even further.
Pretty soon there's only a scattered group of people left in the outskirts of the village, both infected and not, watching their old houses be consumed. They know they can't survive there forever. Even if food weren't an issue (most of their farmland is now forest), there are monsters in the woods. Living too close makes it all too likely that they'll end up eaten.
So the main character of the story, Rose, decides to venture into Fairyland herself and figure out what the hell is going on with the fae.
...Unfortunately, Rose has all the subtlety of a sledgehammer, and cannot pick up on subtext to save her life.
You can imagine how this might become a problem when facing a forest full of tricksters.
But yeah! Most of the story is gonna take place in Fairyland itself, and there's going to be some mystery elements, as well as character stuff — also, I have been really enjoying figuring out how the ecology of Fairyland is going to work! Fantasy ecology is so fun to mess around with (magic as an additional energy source!!)
I'll put an excerpt under the cut (since this is already getting a bit long lol), as well as some art I've been working on of Rose :D
Rose pushed through the brush, ignoring the tug of briars at her cloak, and emerged into a clearing.
It was brighter than the surrounding forest, but only slightly. The sun was still filtered through layers and layers of greenery that turned the light heavy and liquid, oozing down from above like honey. The few sunbeams that made their way to earth illuminated circling insects, their threadlike wings catching in the light as they whirled about in the air.
The clearing seemed entirely empty, but the surrounding trees appeared almost uncomfortably close to being a perfect circle. Rose thought about the fairy rings spoken of in childhood tales, and narrowed her eyes. 
Still. It was the most direct path to take, wasn’t it?
The moss covering the ground was so dense and damp that Rose’s boots sunk into it with every step she took. She avoided stepping on the many mushrooms pushing up from the earth, remembering Martha’s warning about disturbing them. Rose really didn’t need her feet turning to wood while she tried to walk.
Suddenly, she paused.
Inside her lantern, the salamander had begun behaving oddly.
While before it had been peacefully curled around the candle’s wick, slumbering away, the creature was now crawling in rapid circles, seemingly in a panic.
“What’s the matter?” Rose asked, raising the lantern up to eye level so she could study the salamander closer. “You want out now?”
She crouched down and unlatched the front glass panel to free it, but the salamander didn’t take the offered exit. Instead, it dove straight into the flame itself and huddled there, quivering, its big eyes reflecting the fire as it stared back at Rose.
“Hmm,” said Rose.
She relatched the panel and stood, holding the lantern close to her chest. Then, with her free hand, she drew her sword, and held it before them both.
It felt a bit silly to be brandishing the blade at thin air — nothing was moving, aside from the lazily drifting insects. Still, the salamander had to be frightened of something.
“I’ll protect you,” she told the bundle of anxious flames, and strode forward with grim determination.
Before she had gone more than a single step further, she was caught around the waist by an arm, and yanked backwards against what felt like a human chest.
Without looking or thinking twice, Rose thrust the pommel of her sword back over her shoulder with every ounce of her strength.
The blow must have hit its mark, for she was released at once, and whatever had grabbed her let out a startled yelp of agony.
“Ow,” the voice said emphatically.
Rose whirled around, ready to strike again, only to find a human-shaped person there, doubled over and clutching at their face.
“By all the ancient wealds, what a prickly human!” the figure laughed, voice a little strained. “A little quick on the draw, aren’t you?”
When their hands lowered from their face, Rose could see the person was wearing a mask made of bark that hid all of their features, save for a rough pair of holes for their eyes. They were taller than her, and clad in an oddly fine-fabriced tunic and breeches of earthen tones.
Most importantly, however, their ears were long and pointed, standing out from amidst their long dark curls. An elf.
Rose leveled her sword at the elf, scowling. “Who are you?” she demanded.
“Ah, not even a hello? How impolite,” the elf bemoaned. Then they swept a deep bow, apparently fully recovered. “I am Silvian of the Luminescent Grove, or as some might call me, he who wanders. And who might you be, little human?”
“Why did you grab me?” Rose asked, ignoring the question.
Silvian paused, then pointed a rather long spindly finger behind her towards the center of the clearing. “...There’s a swallower pit just ahead,” he said plaintively. “You were about to walk straight into it, so I thought I should stop you.”
Rose glanced behind her at the seemingly empty clearing, then at the salamander in the lantern, still shivering away in the fire.
Oh. Maybe that was what scared it.
“But you needn’t take my word for it,” Silvian added, leaning down to snatch a loose twig up from the moss. “Behold!”
With that, he chucked the twig past her, landing it straight in the middle of the clearing.
In the next instant, a broad chasm opened up beneath the twig, and what seemed to be a hundred spines erupted  in a circle around the hole, barely an arm’s length away from where Rose stood. She jumped back at once, hiding the lantern and salamander in her cloak, and watched with wide eyes as the many spines dove inwards on the twig to drag it down into the dark depths of the earth.
Once the twig was gone, a small fountain of dirt spewed up from the hole, filling it back in at once. It looked a little like a mole hill—but it sank in on itself rapidly, moss growing back across it at an unnatural pace, until the center of the clearing was just as still and peaceful as before.
There were a few less insects in the air above the pit, but the rest of the bugs seemed unperturbed by the loss of their comrades.
Rose waited a few seconds until her heart had stopped racing. Then she sheathed her sword, turned back to Silvian, and bowed. “In that case, my apologies. I acted hastily,” she said gravely.
Silvian’s head cocked to one side, as though surprised by this. Then he laughed, and his eyes twinkled at her from behind his mask. “Don’t mention it! If you wish to make it up to me…why not give me your name, little human?”
“I’m—” Rose began, then stopped.
Thought for a moment, remembering Reuben’s words.
Whatever you do, don’t give a fae your true name.
“—Me,” Rose finished firmly. “I’m myself, and I’m not falling for that.”
…Nevermind that she almost had, the very moment he asked her. Hmm. She would have to be more on guard, it would seem.
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(And here is my WIP of Rose and her kinda fucked up sword)
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kurenai-works · 5 months ago
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Hello everyone, today is my 29th birthday.
With that in mind, I figured it would be the best time to talk about this, so I'm proud to present to all of you 東方雷秘儀 ~ Strike in the Holy Apex, my very first Touhou Project fangame!
The game's story will be centered around a mysterious thunderstorm that's raiding the entirety of Gensokyo, so it's up to a group of heroines to investigate the situation and save the day.
As some of you may know, around November of last year, GameMaker has become free to use for everyone, which prompted me to take the opportunity to create an engine that looks roughly similar to ZUN's original Touhou Project games. I showcased it in greater detail on YouTube sometime around late February and I was very pleased by the generally positive feedback it got.
Taking that into account, I continued to expand the work I've done and it has grown a lot during the past four months; menus function properly, game settings can be modified, controller support has been added, several gameplay tweaks have been implemented, and so on. There's still a number of things that need to be ironed out by the time I'm writing this post, but considering the progress I have done on it so far, I have faith that a trial version for the game will be ready for release soon. This has to be the biggest project I've worked on... by a country mile. Speaking of the trial version's release date, that will be disclosed at the very end of this post.
GameMaker being free to use has given me a joy I genuinely can't describe, and I bet my inner child would’ve been happy too by hearing those news. After all, I've had experiences with GameMaker for well over 15 years, basically almost half of my entire life!
So, what should you expect by the time the trial version is released? First things first, it'll obviously consist of only three stages.
Secondly, you'll be able to play this adventure as the usual duo; Reimu and Marisa. More playable characters will be available in the full version.
Thirdly, the game's main mechanic. It's called the Brave Gauge, and it has functionality almost similar to the Season Gauge found in Touhou 16: Hidden Star in Four Seasons. It's not the most original idea I've had, but for the record, and coming back to my familiarity with GameMaker ever since my teenage years, this system was taken from a very old draft which dates all the way back to 2014, while making some adjustments to it. Here's a little bit of proof:
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I'm going a bit off tangent here, but seeing these filenames kinda makes me feel embarrassed. The game has "Ascii" on the name because all of the graphics in there were made using ASCII characters, which was done during a time when my artistic talents were non-existent, so they looked quite messy and overall made the game have a goofy aura to it, haha.
And lastly, considering that I'd like this game to be played by a wider demographic, it's gonna be available in three different languages: English, Spanish (my native language, hooray!) and Japanese. These can be selected anytime via the options menu.
I don't know any people who are fluent in Japanese, and the few friends that I have don't seem to know much about the language either, so that translation is gonna be handled 100% by myself using tools like DeepL. I know that translating all the stuff in one go can lead to heavily mistranslated results, so I'll be making sure to convert my game's text as meticulously as I can. If there's anyone out there who understands Japanese fluently and is willing to translate the text for me, please hit me up because that'd be really appreciated. In case that happens, I won't be able to reward the translation financially, but I will be adding your name to my game's end credits.
So yeah, I don't have much else to say. The game's trial version will be available on Itch.io this August 30th.
The game has a long way ahead from being completed, so anticipating a release date for the full version is not feasible, at the moment. Regardless, I'll make sure to update on that once I have made abundant progress on it.
Both versions of the game will be released as pay-what-you-want. In simpler words, they'll be available free of charge with the optional choice of depositing a sum, in case you're feeling generous. After all, not to brag, but it goes without saying that I'm handling every detail in the game; not just the programming, but also the art, music and writing. While I have used some code libraries to facilitate the inclusion of certain aspects in my game, most of the heavy lifting is carried out by me, so it'd be really appreciated to have some compensation for the work I have been doing for almost half a year. It's not by any means mandatory, so it's fine if you can't for whatever reason, hahaha.
Anyway, I hope you look forward to this game of mine as much as I do! See you then!!
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brucewaynehater101 · 4 months ago
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Hello,
I hope you are doing well.
I've been thinking/trying to get into the DC fandom for a while now but I'm not sure how to go about it (two of my QPPs are very into it and I want to understand more of the references they make and it also just sounds like fun), and I was wondering if you might be able to give me a few pointers on what to look at first and such please?
Thank you so much.
-Soter
Hello!!! 👋
I hope you're doing well as well!!!!
Canon material can be extremely daunting, so I completely understand.
There's one main rule for DC: DC stands for Disregard Canon.
Basically, not even the writers themselves can keep stories straight or timelines in order. Even simple facts, such as who's the first Robin or which state Gotham is located in, have various answers depending on what material you consume. However, there are "facts" that are more widely accepted (like Dick Grayson being the first Robin or Gotham being located in New Jersey).
If you have any questions, definitely feel free to send another ask, reblog, comment, etc.
As far as advice for getting into canon material, I suggest picking a character you find interesting and holding onto them for dear life. It can be overwhelming with all the characters, so start with one. Learn what you can about them and branch out when you're comfortable or find a different character you like.
There's a ton of reading lists for various characters ^^ Quite a few great Tumblr blogs have their own curated lists for characters.
There's also a plethora of avenues to consume content. Comics are the main source, but feel free to check out the other stuff too!
If you like video games, I highly recommend the Arkham Series (a trilogy with a prequel).
For shows, there's both live action ones and animated ones.
For movies, there are a ton of live action and animated ones. One of my absolute favorites is UtRH (Under the Red Hood).
You do not have to start with comics.
I'm not really sure how to make reading comics a group thing, but the other ones can definitely be a bonding activity! I was watching the Batman Begin movie with some loved ones and had a lot of fun criticizing how different it was from other canon material. They didn't know quite as much about DC lore, but they liked the cool tidbits I added (basically I was screaming "who the fuck is Rachel" for the entire movie).
Hopefully, that was helpful. Let me know if I need to clarify or expand on anything!!!!
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infinity-or-oblivion · 10 months ago
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so my loa batkids au has gained a little traction and i’ve hit a bit of a wall when it comes to writing new stuff so here’s an infodump to hopefully kill my writers block xoxoxo
first of all, jason. my forever number one blorbo. there’s a bit of a role reversal here because compared to all the rest of them, jason arguably had it the easiest. like we’re not going to compare traumas but an argument could be made. i honestly don’t remember if i mentioned it at all in the actual series yet, but the story i have for jason is that his childhood with willis and catherine was about the same as canon/commonly accepted fanon, meaning he was homeless around nine years old. however, instead of living on the streets for years, it was only a few months tops before meeting bruce.
and bruce! this is very fun to me, but basically i was thinking that if he didn’t raise dick, then why couldn’t this version of bruce be younger? so bruce becomes batman in his early twenties, which is also around the time that he visits the league of assassins for training and damian is conceived. (for a little more about that, here) and bruce is roughly 25 when he finds a tiny 9-10 year old jason trying to steal his tires. just imagine that it’s so fucking adorable and heartbreaking ANYWAYS bruce, despite being overall a disaster, doesn’t let a malnourished 10 year old out to fight crime right away, so there’s a couple years between when jason first meets bruce and when he becomes a child soldier yayyyy!!!! but legit, it makes a lot of difference to jason, because you know how canon!jason has some self-esteem issues (for lack of a better term) around bruce not really loving him/seeing him as a son because bruce started training him as robin (and as dick’s replacement) immediately after adopting him- you know that whole thing? yeah well here, despite jason actually offering to help bruce as a vigilante, this bruce is like hell nah you’re literally ten years old and the size of a six year old no way, and those few years in between really stick in jason’s mind as solid proof that bruce really does love him, not for what use he can provide, but simply as a son. also being the only child definitely helps with that
(that little detail of jason and bruce’s relationship is slightly inspired by minimum height requirement, which is absolute batfam gold btw)
okay so. slight pet peeve of mine is in aus where dick isn’t the first robin, the legacy is still called robin for whatever reason (lookin at you reverse robins aus) because!!!!! how dare you erase mary and john grayson’s importance!!!!! (look there’s more nuance to it than that i know but. to put it simply it feels like flying graysons erasure to me) so in this au, jason can’t possibly be called robin. the real robin has been missing for roughly seven years at this point
and listen. i tried to be creative and come up with something cool and original for jason’s vigilante name i really did, but apparently i used all of my naming talent on nighthawk (fucking love that name for dick it’s so fantastic) so we just have bluejay. womp womp
also! on my list of things to expand on: main timeline stephanie!!! i’ve had an absolute blast making myself cry while writing every heart sings a song, incomplete and those who wish to sing always find a song, but spoiler steph will always be my babygirl. and duke!!!! i have not written barely anything for duke in this universe but believe me i have some Thoughts. perhaps even Ideas. basically a lot of steph&duke and steph&babs and steph&duke&babs because i love my little underrated trio
also just more babs in general, because like. i’ve had so many tiny little snippets of cass and babs and their sweet little relationship just sitting in my notes for literal years now that i really just need to organize and expand into their own fic. and yet. i have not done that. but rest assured cass&babs are very very important to me
such is the curse of female fanfic writers: always destined to fixate more on the male poor little meow meows than the female bad bitches. seriously what the fuck is up with that guys i don’t get it why does this happen
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nikibogwater · 2 months ago
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Niki Blethers: Echoes of Wisdom gameplay (spoiler free)
I've only been posting about EoW's story/characters/aesthetic so far. I think it's time to gush about the gameplay itself for a while. Honestly, I would've done this sooner, but I've had the hardest time finding the words to describe just how GOOD this game feels when you're playing it. Like the title says, there's no spoilers in here, just discussion of raw gameplay, but I've gone ahead and put most of it under the cut to avoid clogging everyone's dashes.
First thing I noticed right off the bat is the movement and controls. I don't know what voodoo witchcraft the devs used to make this, but just moving around in the world feels so silky smooth. Which is excellent, because it turns out a surprising chunk of the gameplay involves rudimentary platforming.
You can jump in this game. Just, right off the bat, no items required, that's a thing you can do. And it's not like Link's little hops in Breath of the Wild either. These are proper jumps.
Outside of combat (which I'll get to in a minute), you mainly use the Echoes to explore. Building bridges, getting up on high ledges--stuff like that. There's no weird collision or confusing perspective that makes placing Echoes difficult. When you move, you move in the way you actually WANT to, and when you interact with an object, it goes the way you'd expect. I know this shouldn't surprise me--this is Nintendo after all--but janky platforming is one of my pet peeves when it comes to gaming, so I deeply appreciate how polished EoW's is.
EoW draws a lot of inspiration from Breath of the Wild when it comes to puzzle-solving. Once again, there are multiple different solutions to any given challenge, and progress isn't locked behind acquiring specific pieces of equipment. But unlike BotW, EoW doesn't give you all the puzzle-solving mechanics you will ever need at the start of the game. Instead, it merely provides you with the means to acquire those abilities for yourself.
Once you've made it through the tutorial section, you will only have a handful of basic object Echoes, plus a couple of weak monsters to help you fight. At this point, the world opens up for you, and you can go just about anywhere you want (though the story can only be progressed by completing Main Quest objectives, which are a bit more linear than they were in BotW). There's a real incentive to explore Hyrule here, because discovering new objects and creatures is the only way to expand your arsenal of Echoes.
Case in point, I've mostly just been focusing on the main quest storyline, and haven't spent as much time exploring all the different areas. As a result, I ended up finding myself encountering a puzzle in the main quest that I wasn't able to solve with my current collection of Echoes. I had to leave and go find new ones. If that sounds like a tedious backtracking nightmare to you, don't worry. This game is very generous with Waypoints that you can warp to at any time and from anywhere. Getting back to where I was after I'd found the Echo I needed took roughly 30 seconds.
Now, while I love the Echoes as a gameplay mechanic, they are also the source of my one and only complaint with this game: namely, the inventory system. Throughout the game, you will inevitably collect dozens, if not more than a hundred individual Echoes to choose from, and finding the specific one you want quickly becomes a chore after a few hours of gameplay. I've said this in another post, but Nintendo really needs to figure out a way to give us a customizable quick-select function--some way to equip just a handful of Echoes to a scroll wheel so that you don't have to bring up the pause menu to avoid cycling through your entire collection of Echoes. Coincidentally, this was also my biggest complaint for Tears of the Kingdom. I guess someone over at Nintendo just really enjoys scrolling through long lists of items. Anyways, it's not a huge issue, it's just one of those annoying things that feels like it should've been ironed out at some point during beta testing.
While EoW feels very comfortably Zelda-ish in all other aspects, the combat is radically different from what series fans are used to. I think that more than anything is going to be what makes or breaks this game for people.
Outside of Swordfighter Mode (which I will also get to in a minute), Zelda cannot do any direct damage to enemies by herself. If a monster gets close enough to hit you, you don't have any immediate defense or counter-attacks. This means that every encounter with an enemy has to be approached from a small distance. You have to think about how you're going to defeat enemies before you actually fight them, otherwise you will get overwhelmed.
While you are given plenty of objects to hurl at your foes, a lot of the combat will be fought by your own monster Echoes. There's a large variety of creatures to collect Echoes of, and they all have different abilities and fighting styles, which means certain monsters will fare better against one kind than another. But the game doesn't tell you about any of those advantageous monster match-ups. You have to figure those out for yourself.
Creature Echoes can be directed to attack anything you're currently Z-targeting, or they can be let loose to attack according to the whims of their AI. Echoes can also be directly moved around with the Bind ability, which is handy for repositioning any monsters who might've gotten stuck on some terrain or what have you.
You have a limited amount of energy to spend on Echoes, which means you can only have so many out at once. That energy is immediately replenished once an Echo is defeated or recalled, which allows for some pretty hectic swapping strategies that are a lot of fun to pull off. Individual Echoes have their own energy costs, based on how strong they are. So you can't just sic 3 copies of the same mini-boss on every Moblin who is unfortunate enough to cross you.
The best way I can sum it up is that the combat is like a turn-based strategy game set in real time. And as someone who has played an ungodly number of hours of Fire Emblem, I really enjoy it. I downright revel in strategically summoning minions to fight for me (my favorite attack is spawning in a bunch of crows like a malevolent little witch). However, if you're someone who prefers the more direct style of fighting from past Zelda games, this might end up being a deal-breaker for you.
Swordfighter Form is your other major weapon in combat. For a limited amount of time, Zelda can assume Link's abilities and weapons, allowing her to attack enemies directly and do a lot of damage in a short amount of time. But since this ability has limited duration, and the energy guage has to be manually refilled by collecting a specific item, it cannot be your go-to default way of handling every fight. Swordfighter Form can be upgraded as you progress through the game, allowing you to extend its duration and increase its moveset and damage output. But it's always going to be something that you use sparingly, mostly just to get yourself out of overwhelming combat scenarios.
So yeah, I think that just about covers the major gameplay mechanics. In conclusion, Echoes of Wisdom is not only its super cute aesthetic, banger soundtrack, and engaging story. Ignoring all of the more superficial stuff, at its core, this is a really good game, that feels really good to experience. If you've enjoyed any of the past 2D Zelda titles, or even just want to see what all the fuss is about, I genuinely cannot recommend this game enough. Regardless of its differences in presentation, Echoes of Wisdom was made with the same level of care and craftsmanship as any of the other entries in the Zelda series, and I've adored every moment of it so far.
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