#it's like the game targets me specifically
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theology101 · 15 hours ago
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Fallout 4 Enhanced, part 2 - minor factions
People seemed to like part 1 so I'm going in for round two! Last time, we discussed the main endings for the Commonwealth with the primary factions but we all know that there is more to the Commonwealth than that. We're talking small fry this time. Let's go with the new kids on the block
Gunners
In the base game, Gunners are just higher-level, better-armed Raiders. They're a well organized 'Mercanary' group with multiple outposts connected via Radio at Gunner's Plaza. They seem to be either new immigrants to the Commonwealth or (if the Vault 75 theory is true) have only just emerged. Personally, I think they're moving in from the South - most of their territory is located in the south of the Commonwealth, baring a few outposts further north that are well fortified.
They're plot irrelevant save for one thing: they're responsible for the Quincy Massacre, polishing off the Minutemen, and sending Preston Garvey running North. That is it. There is no major quests for them, no one comments if you wipe them out - you don't even know who their clients are. Okay, that's not true - the Diamond City robot chef hired them to steal a Deathclaw egg and Old Man Stockton (and thus the Railroad by consequence) protects his caravans. Every other client is a mystery. A common theory is the Institute but they would have to recognize that Stockton's activities, especially because his use to the Railroad is through his trade network.
So we have a group of highly militant if disorganized gang of private soldiers who have beef with the Minutemen and aren't scared of the Commonwealth's boogieman.
I think they should've been joinable or at the very least interactable. If I approach one of their bases, they should tell me to back off and leave, threaten me, etc. Just opening fire on every random person is what makes them just raiders. Should they suddenly be friendly? Absolutely not, despite their relationship with Stockton (and how I want the Railroad to be more focussed on slavery in general) the Gunners are canonically slavers so if a Gunner patrol comes across you in a random encounter, have them open dialogue to try and kidnap Sole, or have Minutemen quests to rescue kidnapped settlers
I also don't think they should have a single "Boss". Maybe a client who is specifically targeting the Minutemen for some fucking reason (Maybe it's a Drug Kingpin out of Goodneighbor, or some rich raider boss - or maybe they did it on their own volition because the Minutemen made it harder to do their job) but I think for every single operation they have in the game (Which is when they're specifically doing something, like being in Mass Fusion, Hallucigen or Greentech, and not holding territory) there should be a client that we can find in the game, and they should have a reason to do it.
The Gunners can also fulfill something that Fallout 4 desperately needed: an act 4. Now that X has claimed the Commonwealth, the Gunners being dealt with are probably high up on their list of actually establishing control. In part 1, I talked about how the Battle of Quincy should be this big epic battle involving multiple major factions as Quincy is taken back once and for all, freeing the captured townspeople and taking back the commonwealth - the Gunners are kinda just Bad Guys to Kill. But you know what? Great. Give them more men, more machine guns, etc. After that, taking Gunner Plaza should have had a major impact on the Commonwealth - the Gunners could no longer communicate between groups, the Minutemen Radio had further range than ever before, and their leadership was decapitated. This should send them scrambling - maybe even warranting a force from outside the commonwealth coming in to relieve their comrades. I think the Gunner-Minuteman war would've been dope
Children of Atom
The Children of Atom are Great. I love them. They're silly, cool, and low-key, right? Like, Eldritch Entitities exist in Fallout and they are typically related to radiation. This is just canon, there are beings beyond our comprehension who exist outside of our Reality.
But that's not important - why are they all so angry?
When I rock up to Kingsport Lighthouse, I want to talk to them and say "Hey, I support your religion, but can I make a settlement here?" and then BOOM! Unlocked Children Of Atom Settlement Items. Simple as, they're just a religion, I can allow them in my settlements - just stay away from the water, okay? Some of the radiant quests should just be going to your settlements and figuring out a solution between the Children of Atom and your settlers / Brotherhood / Institute. This goes double if you are a full member up in Far Harbor (which, legit I will not touch it cause it's great) as you spread your religion across the Commonwealth. Or at the very least, you tolerate them and control them
It's wild to me that they're hostile on-site. If I rock up to the Crater House to get baptized, they should let me be baptized! It's weird that they're just on-site for NO REASON! I want to see Children of Atom in every major city (they know the most about energy so they run the power grid, we just have to put up with the preaching) and follow every major caravan (they can help with a lot of radiation diseases on the road) to make the Church of Atom something that you might actually look at and go "Oh hey yeah that seems like a good idea."
Interestingly, I think they could be an ally for the Railroad of all people. If they give a Synth the identity of a Children of Atom Follower, they can live fine (some are immune to radiation, some aren't, it depends) in the Glowing Sea.
I could also see the Children of Atom and the Brotherhood of Steel having an Adeptus Mechanicus-Adeptus Astartes kind of relationship. Like, they view the Brotherhood as Atom's Fury taking and holding Atom's holy relics from Abominations. Oh, and by the way - the Children of Atom Cult almost took over the Commonwealth the winter before we woke up. Maybe some people should bring that up, especially because a peaceful variant of the faith won out in the end.
Raider Gangs
This pisses me off so much, cause Bethesda did the work to give each of the raider bosses personal beef and relationships with each other and have fairly consistent borders/areas of control that they work with - and then didn't do anything with them. There are six major factions of Raiders. I'm just going to briefly describe them, their attitudes and what I would change
Tourette Gang - They occupy the Federal Ration Reserve, so they should be incredibly well-armed, well-armored, and well-fed. The group is kept small and they focus on longe range weapons to make sure no one they dislike can get too close. Hate Tower Tom's gang, should wear surplus military or police gear. Near no major trade lines, but also don't need to be.
Beantown Boys - Tower Tom's group, they are sitting near no major trade or supply lines, and the only reason they're alive is that they can sell bear to Triggermen, other Raiders and also hold Red Tourette's Sister hostage (actually dead) so Red keeps sending them food. Sent people all the way out to BADFTL and they can see the writing on the walls and that a gang led by drunks is not going to thrive. Because they're so drunk, they focus more on melee weapons or things where they don't need to aim all too much like shotguns or machine guns
Boston Bandits - Led by Bosco, these Raiders should be the most 'classic' raiders. Controlling the majority of Boston and a chunk of Cambridge, his gang shouldn't have a particular focus, just to sell home that they're generic. Wide range of loot from the better equiped and skilled to the randos who just joined up. They should also have a BUNCH of traps to defend themselves from the ‘Beast’
Libertalia - this gang is different, led by a former Minuteman and his company, these guys should still have their laser muskets, Minuteman outfits, etc. For a group in the 'slow decline from guardians into raiders' they seem to have adopted the tattoos and grisly displays pretty damn fast. These Raiders should seem a lot more well maintained, more hygienic - probably a lot less chems too.
The Forged - The Forged are actually great, wish I could've seen em more though.
Judge Zeller - He tortures people into working for him until they're insane and fanatics. That to me sounds like either they sprint in with knives like crazy people or just insane spray-and-pray types. Lets give them automatic weapons and grenades to see what happens
I doubt the Engine could've handled it, but it would've been cool seeing these factions fighting over Raider camps and stuff after we clear it out, see how the territory changes through our actions and the various gangs. Giving them a unique feel on top of gang war violence is just fun.
Special mention to the Triggermen who really seemed like they would be important, but just weren't. I want them to act as the unofficial middleman between Raiders and Goodneighbor - Goodnighbor as a respectable trading town would never sell to violent evil raiders.... but they sell to the Triggermen and they don't have such compunctions. I'd also like to see a few of them lurking around Diamond City, giving the city a bit of crime or occasionally showing up in your settlements as black market salesmen
Caravan Collective
This is a new faction, but I could also call it Bunker Hill Plus. There are several traders and they’re all based out of Bunker Hill but in spite of that, there is no organization. No collective trade power. Nothing like Crimson Caravan or the Mojave Express. I think that the Caravan Collective should be a sorta rump state to the Commonwealth Provisional Government - while the actual government collapsed, the organized trade network and regulations that they made has survived the massacre
They shouldn’t have the big of an effect on the story - maybe a quest were you help Old Man Stockton root out Institute Spies - but negotiating them to go to your settlements instead of them just appearing one day. Similarly, the traders should pop up in Goodneighbor or Diamond City instead of just settlements and Bunker Hill. With the deal Bunker Hill has with the Raiders, they can travel pretty much unimpeded. This faction won’t be claiming the commonwealth, but they should have a presence and a decent size of Caravan security - if you don’t mess with them, they won’t mess with you
Super Mutants
These guys are unique amongst Super Mutants as they have no methods to reproduce themselves. Out west, there are a number of FEV vaults out there making more, though it’s rare - and in DC they have a whole Vault to make more, while the Appalachian guys have a few sources.
All Super Mutants in the Commonwealth come from the Institute’s experiments. And by “Experiments” i mean Shaun intentionally destabilizing the region, Virgil himself says they aren’t accomplishing anything. Super Mutants are just made from random kidnapped people, a Synth replaces them and the mutant is set to rampage. And I think that these mutants should be aware of that fact.
All Super Mutants are communalist and love each other as ‘Brothers’ - basically Warhammer Orks - but these brothers no that they are a limitted supply. I don’t think these super mutants should be any smarter then their cousins, but perhaps more cautious? They can’t just make more, every Super Mutant is a rare resource. Suicide Super Mutants; while cool, don’t fit this model but every society needs its Lunatics
I even think you should be able to make a deal with them if you’re the Institute - promise them to keep filling up their numbers, and in exchange get an army of green shocktroops. The Institute doesnt care if the Greenskins rampage about - if anything, the Institute is already the Super Mutant’s greatest ally
Up Next - Companions and/or Settlements
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sayonaramidnight · 5 months ago
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One of many things I appreciate greatly about 7KPP is... the amount of emotion! I love how genuinely and unashamedly most of the LIs and friends express their affection once you get past their defences - and even before that there's so much chemistry and emotional connection there. It's so easy to fall in love with them <3
Yeah, well. That's all I've got to say for today.
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furfurfrou · 4 days ago
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I've managed to beat up the train blorbos in the pasio subway extreme battles. Here's the ending cutscene that plays out for those who couldn't make it this far:
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Ingo and Emmet I love you very much but I'm going to have to beat you with hammers for the nonsense you just put me through
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legionofpotatoes · 25 days ago
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I know the discourse well is poisoned and no one hates bioware games more than bioware fans, but I am just 🫠 having so much fun with veilguard it's unreal. It is selfishly the dragon age game I always wanted. with less emphasis on cRPG, a more focused story, curated mission based design that spotlights the high fantasy stuff, slowburn structure with companions, significantly less sidequest bloat, and a fully real-time action-oriented combat system that isn't riddled with the growing pains of previous titles. when I first played origins I imagined something almost exactly like this as my ideal version of a sequel; and it was one of those dirty, selfish thoughts that I knew was disrespectful to the then-established DNA of the thing, but I can't help but feel giddy about having it here and now. like down to the shift away from the childishly dark tone and to something more inherently flexible with a baseline aspirational quality. I hate aesthetically depressing games so much. am I not alive right here and right now already
When I say "aesthetically" there though I do mean it. I'm fully on the opposite side when it comes to tone and positions expressed in the story itself. I am just not including that in my analysis because I am not done yet - so please no spoilers! I think I am where most people consider to be the second act, and I definitely have my gripes with the narrative framework and some of the optics, but I won't put the cart before the horse and will see how it wraps things up first. Above that level, in terms of how it presents itself, of how it plays, of how it balances its core pillars - it is such a bioware-ass game and I could not be any cozier in it. So grateful it exists
#and thank god for that reboot away from live service horseshit they were pushing. this is the most offline ass game in ages. bless#anyway no one is allowed to reblog this because people here aren't normal and I am afraid of spoilers#but I cant pretend not to adore every second of Beef Hilda Mercar and her adventures as a shadow dragon reaper#I have her fully invested in shield throws. that shit couldnt bounce better if zagreus was tossing it#also everyone is so pretty 🫠 this is the first time for me in a bioware game where like#purely aesthetically. i feel targeted and manipulated. these people feel designed around my tastes it's so embarassing#text#dragon age#okay I gotta mention one more thing. it is a very specific ass peeve I have#their dialogue system has never felt as.. nimble in their frostbite titles. something about the constant fades in and out and click delays#it all feels insecure on the engine-end side to me. maybe I am dumb. but veilguard also has this issue#like the original 2 DAs and the unreal engine mass effects had such snappy and frictionless selection-to-dialogue feel#and their frostbite titles I swear to god some greare is missing in the wheels there. here too. it is a LITTLE annoying since this is like#my favorite part of engaging with their games. it's not a huge issue but I have grown keenly attuned to it#inquisition had horribly bad delays in response selection. andromeda had those godawful delays in starting and ending convos#and those things are still somewhat present here albeit to a lesser degree. it feels like a streaming thing#idk. I do not make games. but I think that shit needs to feel smoother
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puppyeared · 3 months ago
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43. For the ask game
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43: Sexiest person that comes to my mind immediately
going straight for the jugular arent we
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ruushes · 22 days ago
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hezenkoss hand in marriage?? hand in marriage please dr. hezenkoss??? 💍💍💍🧪⚗️💀
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blueskittlesart · 1 year ago
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do u have any navi thoughts from your oot replay
i've been waiting to answer this until I actually beat the game in my current playthrough because navi is another one of those characters that i think of in like a "set" with several other characters who serve relatively the same thematic purpose; in this case that purpose being the "mother" character, and i wanted to have all the characters in that set fresh in my mind. it's notable that while oot shows us very clear and consistent instances of the ways in which the adults of hyrule fail to protect their children, there ARE several adults who DO go out of their way to both oppose ganondorf and protect and nurture the children under their care. All of these characters are adult women, and all of them explicitly help the children out of some sort of parental responsibility or sense of duty towards them. in this group I include link's late mother, impa, nabooru, and navi.
all 4 mother characters, despite being adults or adult-coded, reject the inaction mentality which characterizes other adults in the game. they become either direct supports or shields to their children from the conflict the world has to offer them, and they are always explicitly punished for their interference--link's mother is killed trying to protect her son, impa's village is burned, nabooru is brainwashed. The mother's fatal flaw is that she will protect her child above all else, even in a world in which children cannot truly be protected. however, with the exception of link's mother, these characters manage to persist even in the face of her punishment, and this is where I think navi becomes the exemplary character.
Navi, after a lifetime of being link's only support system, the only adult in his life he could truly, consistently count on, receives her punishment at the hands of ganondorf--in the final battle, she is pushed out. she is unable to reach her child. she cannot protect him. However, BECAUSE link has grown up with her at his side, he is strong enough to take ganondorf down. and when ganon rises again, navi is there to support link, promising not to leave his side, and the intuitive targeting of that battle (a mechanic which navi is inherently tied to!!) makes it a cinch to win. Navi, and the other mothers we meet, are a reminder to the player that the world doesn't HAVE to be the way it is. Their persistence when punished, their insistence that their children ought to be protected, is a reminder that good adults do exist, and that good adults raise good children. link and zelda are able to win in spite of the adults who refused to help them, but also BECAUSE of the adults who DID. It's a reinforcement of the core theme of oot--that childlike idea that the world SHOULD be good and fair and if it isn't, it should be changed until it is. The mothers of oot are examples of what the world COULD be, reminders that it is possible to grow up without losing hope or growing bitter, and they are examples of the next step for the children they've raised to change the word--to continue fighting even in the face of punishment, to refuse inaction, and to foster that same hope and persistence in the generations to come.
#one thing i've really been noticing this time around is the specific way in which navi's targeting works#because even though other 3d games have that targeting mechanic navi's targeting is noticeably different#in two ways. the first being that she specifically targets weak spots in enemies almost as if she is pointing them out to link#and the second being that she is capable of targeting things link himself doesn't see#whether it be invisible enemies or triggers that are out of his reach or scarecrow points or whatever#it's really reminiscent to me of the way you teach problem solving skills to a kid. you see them struggling with something and beginning to#get frustrated and you say 'hey let's look around. do you see any solutions?' and if they can't see the solution themself you might point#and say 'hey what's that?' just to get their attention on it and help facilitate that train of thought for them#because like in most other games targeting is sort of assumed to be link's own intuition in battle#and therefore it will usually allow you to focus on one enemy within a swarm of them but it won't explicitly light up the weak spot for you#navi does that for link because she's essentially the mother teaching her kid how to problem-solve.#and when she's taken away in the final battle link is able to fight anyway BECAUSE she put so much time and effort into raising him#that he no longer needs her to facilitate that problem-solving process. he already knows how to beat ganondorf#because he's done it with her before. and that's exactly the mother's role in her child's life#protect him and raise him as best you can so that when you can no longer be by his side he isn't afraid.#foster that sense of justice and encourage him to keep fighting to change the world even when it seems unchangeable.#god. ocarina of fucking time#zelda analysis#asks
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ladywaterfall · 1 year ago
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Remember that time years ago when I posted about how much I loved g3 and their designs, and some brony commented how I totally made the post specifically to troll and get attention from bronies? bc I couldn’t possibly just make a sincere post about loving what I collect?? wild times to be a collector
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undefeatablesin · 3 months ago
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Hi, I saw your last post!
It's a bit funny to me. I moved from Sonic to Castlevania precisely because Discourse made it intolerable to me, only to see that many people who produced content back in the day moved out of Castlevania for... Discourse, let's just say. But I think I still got the right timing, because not only I found a small yet tightknit community of game fans where I was free to be creative in my own way, now the game fandom is getting fed in all sorts of tasty ways <3
Anyway, my point is, while at first I didn't really like reblogging old art (which was a problem since the best art I've seen was made, like 10 years ago lol), you were one of the artists I found during my binge. I think your CV art is still striking to this day, although I have no doubts that you've improved further since then :) I especially like the way you use thick lines and bright colors, and the soft way you draw faces and the waves of the hair
(also, well, I'm biased because CoD is my favorite CV game, and you have drawn some spectacular Hector, Isaac and Trevor <3)
I think I just wanted to say that I fully understand the feeling of having to distance yourself from something you love, but still being tied to it. And if you ever decide to come back... we're using the tag "akumajou dracula" now. For Reasons ;)
Take care!
Hi there! Thanks for popping in ✨️
As someone who just watches from afar these days, seeing the paradigm shift starting to happen in the CV fandom right now has been pretty vindicating and uplifting! It is a much better time to be an active fan of the games than it was when I was participating in the community a few years ago, that's for sure.
I'm still really grateful even my old and less polished work was able to bring some joy to newcomers to the fandom though! It's been a really pleasant surprise to see the influx of engagement lately and I really appreciate you taking the time to stop by to mention it. I like to at least think my work has seen some improvement since then, so perhaps I'll put that theory to the test if I ever revisit some of my old CV art in the present 😂
Hector and Trevor are my beloveds right next to Leon and Mathias, all of which rotted my brain for immeasurable hours of my life, but they are hours I look back upon very fondly! It'd be a treat to draw them again some day with (potentially) new and improved skills and now seems like a great time to do so at that. I may not be an active participant in the fandom nowadays, but I will always be a lover of the franchise regardless 💙
Thank you for your kind words and the heads-up about the tag! I'll be sure to use it if I have anything new to bring to the scene.
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cicadacelebration · 1 year ago
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i think we as a society should make a world where adults are more captivated by content farm esque, thousands of bootlegs in dollar stores content than children are.
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kjzx · 4 months ago
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I've been playing slitherio these past few days, and after some time messing around with nicknames and my own experience with the stuff, I've realized anger is something very easy to weaponize. On my second attempt of having "trans rights" as a nickname I killed a huge ~5k point worm as a teenie tiny 200 point worm simply because it was so desperate to kill me specifically. Anger makes your life harder, but it also makes people really unwise. I fucking bet this is in "the art of war", even though I haven't read it.
#Slitherio#Slither.io#If all these russian and pro war bastards can make me angry I damn bet I can try and make them mad too lol#It's such a pity pride flags aren't available in slitherio idc if the creators hate lgbt or not this is a great game mechanic#Users are easy to miss and if I'm a 6000 point long 💕🔵⚪🔵💕 worm people will go to me to fuck me up lol#Did I mention that I got to like 6200 barely attacking other worms myself? I don't think I did#I didn't count how much I attacked though so it doesn't count I should do a full defence kills run#If I play optimally I can get to a very big number I feel#You guys should try it too it's actually surprisingly fun if you're the kind of person to let go of things#Again though one good rule I learned these past few days is if someone's nickname makes you angry -> turn the other way#Being named 'trans rights' made me a target but also people attacking me were so much sloppier than when I was named 'meow'#It might be largely bc of the sheer number of attempts but hey. I've been there & I lost a few times specifically bc I was mad at some ppl#//interesting#Is the art of war a hard read though? Has anyone read it? I've heard it's fun#Oh yeah the mandatory vacation is messing with me a lot how'd you guess that?#Just don't think what this constant and never ending aggression towards a slogan in support of someone's existence in an online game says#about what it's like living in the world for these people#I've been mad at this at first but I'm starting to dig the shitty/absent censorship of both bigoted and also gay things. No hear me out...
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turtlespancake · 5 months ago
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me when i write a character who is prone to dooming themself and then they run off and doom themself. core traits are stubbornness and a willingness to disregard their own humanity gET BACK HERE IM NOT DONE WITH YOU
#rambling#surprisingly this is not about jakob.. im just really consistent about my favorite character archetypes 😭😭#WARNING THE NOTES ON THIS ARE REALLY LONG I STARTED RAMBLING#“ouhh i have a headache i'll just lie down and rotate my blorbos in no general direction for a while until it goes away” and then boom.#serious plot considerations. 2 questions answered 24million new questions raised. this is specifically Not what i asked for.#so now im sitting here STILL dizzy running mental calculations on how i can get this bitch out of peril without reworking everything#but they literally keep dying in every timeline 😭😭 every single plausible road leads to them running off and screwing themself over#“character who doesn't realize they want to live until it's way too late to look back” VS#“character who is forced to live and handle the things they never though they'd survive long enough to deal with” FIGHT FIGHT FIGHT.#fucking hell i have never had this much trouble writing a character as i have with them#they genuinely do just run off and do shit without my permission and then i have to pace for an hour or two wondering#“ok they wOULD do that. but should they. do i feel like i can confidently write that.”#im like constantly in this tug of war trying to get them to CHILL#but also they are absolutely my favorite character from the entire project. but like. FUCK GET BACK HERE#is death the most satisfying end to this arc? is someone who was Set on dying then NOT dying the most satisfying end to the arc?#how many bridges can you burn until you irreparably set yourself aflame too?#would ghost or revival plotline work?? would it make sense with the worldbuilding??#do i just Like Them enough to want them to not die?? where do i draw the line between personal bias and a good arc?#is death not feeling as impactful as survival solely because i've been writing for so long that it's lost the initial impact?#and other such plot considerations...#im gonna have such an easy time writing another character though 😭😭 because THAT character's dynamic in the second act#is to stare at character 1 and be like “why are you like this. i mean i know Why but can you chill. please.” and like damn bro me too#actually wait no i think kaey.a is the hardest character i've ever written i take it back#had to worry about his 20million facades AND his Actual feelings AND canon compliance. shit is hard#i still havent finished the k/aeya fic i started back when the chasm first released which is uhh. two years ago. oops.#i think i struggle writing emotionally repressed liars i think thats what this is 😭😭 anyways.#(voice of guy who has been obsessed with nonlinear narratives and tragedies for several years):#“is it too much to kill this character in a nonlinear exploration game with tragic elements”#like bitch what are you talking about 😭😭 YOU'RE the target audience here figure it out#sorry the notes on this are just my writing journal now apparently
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protect-namine · 7 months ago
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no way...........................
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wreckedhoney · 2 months ago
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"WONDERFUL SHOW TONIGHT, FORREST."
a KILLER FREQUENCY Marie Campbell/Forrest Nash ship playlist on YT
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"Good to talk to you again, Forrest. You know, I've really enjoyed our chats tonight." "I guess we've had some moments."
Tracklist under the cut
Is Everybody Going Crazy? - Nothing But Thieves / The Perfect Girl - Mareux / We Don't Have To Dance - Andy Black / Night Issues (Nightcall x Daddy Issues) Mashup/Remix - FuturePastPerson / "Bassically" - Tei Shi / Cold Summer - Mareux / Diet Mountain Dew - Lana Del Rey / Destruction Of Us - Mr.Kitty / Teeth - 5 Seconds of Summer / HUSH - Ari Abdul / DTLA - Mareux / Make You Mine - Madison Beer / FEAR YOU - Kat Von D / Bad Romance - Lady Gaga / Dark All Day - GUNSHIP / Maniac (feat. Conor Mason of Nothing But Thieves) - AWOLNATION
#killer frequency#marie campbell#forrest nash#slashers#video games#marie/forrest (killer frequency)#forrest/marie (killer frequency)#together their first names make the initials for motherfucker :) <3 and i think that's beautiful#playlist#fanmix#“you really plugged mareux 3 times in one playlist huh” Listen. if we're on the assumption that marie is kind of half goth#also this color scheme of their character colors w/ the loading bar u see at the start&end of the game isn't perfect but…it's beautiful ha#gosh im sorry im aware this will be more pleasant listening if u have an adblocker. i hope u do……#p.s. hosted in my sidepiece/bootycall channel. this isnt really what i use/sub from on the daily so u wont get much interaction if any#with all that out the way Pls if u listen let me know what your vibe of this ship is post-whistling night (or in general??) + this playlist#for me forrest was never a target of hate but more someone who Really got in the way to the point of getting on the hitlist#if we keep to the “sense of justice” marie got from him +other strong traits then diff scenarios open up where she considers sparing him#and from there i kinda picture the dynamic At First as Feral beast with Shiny new chew toy (who confirmed Can Flirt Back) but then develops#forrest is bitter/dark/temperamental & sentimental enough to meet her perspectives part way#it all grows into a turbulent friendship that goes into a turbulent romance. and Perhaps peace?? s/o to anyone who's into this lol#excuse the non-fanfic happening in these tags but also imagining them bonding from bad parents lmao but from two diff perspectives#where marie would stab hers and probly forrests once theyre friends if he was hurt by 'em#but i like imagining forrest on more of a “they sucked but it was a different time & they didnt know better”#with someone specifically like marie replying No fuck them severely#��Oh what? Youre gonna get revenge for me? :) By killing their kid who is me? :)” / “FINE Forrest I just might”#and both of them possibly being musically inclined but lol for diff reasons went on another path. they can Play oh boyo this ship's a treat
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alexis-royce · 1 year ago
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💀 and ⚔️ for the ask game!
💀 What's their relationship with the Boatman like?
Post-Evolution? Not so hot! The Academic has helped along a few other Heart’s Desires, but man, what kind of scientist meddling in God’s domain would they be if they hadn’t taken a crack or two at horrible affronts to the natural process of death itself?
⚔️ — Do they have a particular fighting style/signature weapon?
Insults? Honestly, if they have to fight physically, then the situation has already gone deeply out of their control. They prefer to use nasty tricks like poison and red science, before an opponent has an opportunity to leverage superior strength or dexterity. They are much more Subtle than Forceful, so the last line of defense is usually impotent threatening and screaming.
The actual last line of defense are claws and teeth, like a cornered animal. That’s a very nasty shock for folks, because The Academic does not yet know their own Curator-treatment-strength, and is likely to rip off limbs in an ungainly and most ungentlemanly manner. This is worse for The Academic. A noble death and off to meet the boatman? Unfortunate, but acceptable.
A scandalous victory, sending them off to the Tomb-Colonies?
NONONONONOPLEASEPLEASENODON’TSENDMEBACKHELPHELPNONON-
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morguemaw · 10 months ago
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ever since playing overwatch ive gotten a huge hunch they do not care about player comfortability and more about how many people can get into a game at once ive had MASSIVE issues where ive blocked/reached max people to avoid in a game, and when i remeet them i get the instant reason why they are blocked/avoided i get overwatch wants people to just play so yk you dont go into lobbies where backfill occurs and games just dont happen, but if i block someone/avoid them i DONT want to KEEP PLAYING !!!! ive met 2 people ive blocked and one i genuinely hate playing with and each time im reminded why i dont want to play with them and end up not playing for a hot second idk i would rather deal with backfill and take forever to get into a match knowing ppl i dislike/want to avoid arent there rather then get my teeth knocked in with waves of insults/targeted killing and end up just not interacting with the game imo
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