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#it's just another day really
scum-belina · 5 months
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Yesterday was the 1 year anniversary of my maternal grandpa's death and today is the 6 year anniversary of my dad's death. Both were truly terrible men and abusive towards me and most others close to them. I don't miss them at all and while I don't celebrate their deaths, I do feel relief that they're gone, as cruel as that may sound. But these days bring back the memories of everything they put me through, especially my dad. And how when my dad was sick and dying and I was at my most vulnerable, the rest of my relatives came out of the woodworks and put me through every level of hell.
I can't talk to family about my feelings towards their deaths, because they all defend and justify their horrific behavior because they've not dealt with their own traumas, and most of them have become every bit as bad as them both. I put on an act when my dad was ill and tried so hard to be a good daughter towards him to please him and everyone else, even though they never treated me with kindness. I lived a lie and kept my own emotions and struggles inside to please them. I will never do that again. Not for them. Not for anyone.
I would post updates on my dad's health multiple times a week to keep distant relatives informed bc they wanted updates but the rest of my family couldn't be bothered to inform anyone. I was the only one in my family that bothered to actually talk or listen to the doctors or nurses. My mom was too catatonic and my paternal grandma was too strung out on pills to ever retain any information. I tried to do everything I could to be helpful even when I was shut inside my grandparents house being starved and emotionally and financially abused for two years, only ever going out to visit my dad. All of it against my will.
I'm turning 30 in 4 months. My entire 20s have been devoured by things beyond my control and insane abuse that even I struggle to accept really happened some days. I don't say that to make myself the victim. Deep down I blame myself for everything. I really have tried to fight back and work hard to get out of this situation, but something always goes against me and I end up worse than before. I'm not giving up and I'm still fighting, but I'm so discouraged and afraid. Every day has felt the same for a decade.
I want those 10 years back. They were taken from me for nothing other than others sick pleasure to abuse, control and misuse. I want to finally feel happy. To be fulfilled. I want to forget my pain.
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jamiethebeeart · 6 months
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Lineart by @ovytia-art which was such a blast to color - I love the entire vibe of all of them hanging out together so much @green-with-envy-phandom-event
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crunchchute · 6 months
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My Sam & Max cosplay I debuted at a local con during the weekend!
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berenshand · 19 days
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one of my favourite little things about the murderbot diaries is how present all secunit's friends are even if they're not actually physically present. it doesn't do the annoying thing where it jumps through hoops to bring back characters that aren't really relevant to the narrative but it also doesn't do the other annoying thing where it pretends they never existed either. like secunit talks about art and mensah all the time even when art or mensah aren't in the book. it's clear how bharadwaj has impacted its personal growth even when she's literally on another planet. it complains about gurathin and pin-lee when they're not there. it's still sad about miki and don abene and it mentions tapan and maro and rami even though it only knew them for a few days (because when you're new at being a person every interaction with other people is important even if it's short). iris reminds it of mensah. iris also reminds it of ratthi. its hair is fluffy bc it let amena play hairdresser off-screen and it messages her so she knows it's okay. it doesn't have to worry about protecting volescu anymore because volescu retired thank goodness. it's still using thiago's language module. etc etc etc
it's such good writing because it's such a little thing that gives the characterization and relationships greater depth and also reinforces the running theme of friendship in the series and then also subtly gives this sense of 'the people you love are a part of you/your story' and also reinforces secunit's role as a storyteller because it's constantly telling little stories about all its friends.
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poorly-drawn-mdzs · 8 months
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Laios's three Boy Best Friends. And yes, they hate him.
#dungeon meshi#laios touden#toshiro nakamoto#chilchuck tims#kabru#BF in this context could be boyfriend or best friend. The line is so blurry.#Chilchuck less so but whatever is going on between Shuro and Laios & Kabru and Laios is giving strong:#“dude if you were a girl I'd date the hell out of you”. And from the genderswap extra's that sentiment is canon for BOTH.#This was made prior to the translation of the Laios & Kabru & Shuro restaurant date comic and honestly I am just feeling vindicated.#I don't even know what to call this dynamic other than a situationship. There is so much going on between all of them.#Even on a purely platonic reading - the miscommunication and male yearning for friendship hurt so bad.#When we got the Big Hug scene in the epilogue arc I was whooping and hollering! Pure catharsis moment!#I also don't like hugs very much so I really felt it went Shuro ('hates being touched') went in for the bear hug.#Do not get me started on the agony of 'always lying' Kabru telling the truth (I just wanted to be friends)#and 'always believes' Laios thinking it's another lie and brushing him off.#I am once again supporting dungeon meshi day by posting art. Please watch dungeon meshi.#obligatory edit because I’m tired: YES. Chilchuck cares for Laios and him admitting it was a huge part of his arc#YES he is more just fed up with him that actually hating him.#I needed a third guy to be canonically done with his ass for the THREE WEED SMOKING GIRLFRIENDS reference
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syn0vial · 1 month
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yes, yes, boba fett finds it strange and uncomfortable when people can see his face and this is one of the major reasons he almost never removes his helmet (in the expanded universe anyway), but another factor that i think isn't explored nearly enough is just how much his helmet shapes how he sees the world. it grants him 360° vision, lets him interface with his weapon systems and slave I, and automatically dampens loud noises and dims bright lights. imagine going through the vast majority of your life seeing the world through that lens and then suddenly taking it away. removing his helmet for any significant length of time likely isn't just uncomfortable for him but downright disorienting.
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godforbidfate · 7 months
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FROM THE DESK OF TAYLOR SWIFT Chairman, The Tortured Poets Department (2006-2024)
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dunmeshiminimumwage · 6 months
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strawberri-draws · 24 days
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Silly entry for day 3 of potsnpicksweek (Dinner/Modern AU/Gift)!
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tea-cat-arts · 4 months
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Shen Yuan getting transported into pidw isn't "the system punishing him for being a lazy internet hater," but instead representative of "step 1 of the creative process: getting so mad at something you decide to go write your own fucking book" in this essay I will
#svsss#scum villian self saving system#shen qingqiu#shen yuan#the fact that people think scum villain#-a series that examines and criticizes common tropes in fiction-#is somehow against criticism or being a little hater is wild to me#especially since shen qingqiu never gets punished for being a hater#heck- he's still a little hater by the end of the series#he mostly gets punished for treating life like a play and like he and the people around him are characters#(or in other words- he suffers for denying his own wants and emotions and his own sense of empathy)#I think some of y'all underestimate how much writing/art is inspired by creaters being little haters#like example off the top of my head-#the author of Iron Widow has been pretty vocal about the book being inspired by their hatred of Darling in the Franxx#I think my interpretation of Shen Yuan's transmigration is also supported by the fact that this series is an examines writing processes#side note- though i understand why people say Shen Yuan is lazy and think its a valid take it still doesnt sit right with me#i am probably biased because my own experiences with chronic pain and depression and isolation#but ya- i dont think Shen Yuan is lazy so much as he is deeply lonely and feels purposeless after denying parts of himself for 20ish years#like yall remember the online fandom boom from covid right?#being stuck completely alone in bed while feeling like shit for 20 days straight does shit to your brain#the fact that no one came to check on him + he wasn't exactly upset about leaving anyone behind supports the isolation interpretation too#+in the skinner demon arc he describes his life of being a faker/inability to stop being a faker now that he's Shen Qingqiu#as “so bland he's tempted to throw salt on himself” and “all he could do is lay around and wait for death” (<-paraphrasing)#bro wants to be doing stuff but is stuck in paralysis from repeatedly following scrips made by other people#another point on “Shen Yuan isn’t lazy” is just the sheer amount of studying that man does#also he did graduate college- how lazy can he really be#he doesnt know what hes doing but he at least tries to actively train his students#and he actually works on improving his own cultivation + spends quite a bit of time preping the mushroom body thing#+he's experiencing bouts of debilitating chronic pain throughout all this#but ya tldr: Shen Yuan's transmigration is an encouragement to write and not a punishment and also i dont think its fair to call him lazy
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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daily-sifloop · 3 months
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Ok but like what if post game Loop hates being out in public because people stare at them and whisper about them because star person so Siffrin has to step in either through distracting Loop or doing something silly to draw everyone's attention away from Loop
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Day 21: if you don't like something - don't look!
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c-rowlesdraws · 1 month
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I haven’t posted a selfie here in a while! Here’s a picture of me from anywhere in the last several months
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puppyeared · 2 years
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OK OK as much as I like shadowpeach starting as friends consider… hate at first sight <3
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ruporas · 1 year
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i’ll find you again in every universe. let us be a little more honest, let us have a little more time.
#vashwood#vash the stampede#nicholas d wolfwood#trigun#despite it all though badlands rumble is like. the only universe where we get wolfwood thinking vash died first... and i think that means a#lot to their relationship and how it may bloom if there was more to badlands rumble considering vash literally saw wolfwood carrying a piece#of vash after his supposed death. u know! despite the short time they were together vash still meant so much to wolfwood that he couldn't#just move on or forget him in anyway. needed to keep a piece of him for himself and the rest of his days. but ofc vash lives and wolfwood#was like ill beat ur fucking ass into tomorrow. there's just so much honesty in vash being able to see that gesture bc he wouldnt know#otherwise just how much he might mean to him. ANYWAY. trimax with with the eternal pining featuring the two chapters where imo#where the both of them really fell for each other... i wrote my thoughts about this on another comic i did before#but vash solidifying his feelings during the hospital arc -- ww solidifies his when he realizes his allegiances are permanently with vash#98 my lovelies but also to me they are so one-sided bc ww pined like no tomorrow and vash only realizes after ep 23?24? his heart did tickle#whenever ww complimented his smile though#and tristamp vw my beloveds. it really just feels like they get the  chance to be closer and closer and more honest with each other#with every version that comes about. in trimax they knew how little time they had but struggled so desperately to get closer. in 98 ww felt#more willing to forsake for vash. in badlands rumble theyre Angry but as mentioned earlier ^ more blatant truth... due to circumstances#mainly but has the chance to lead to discussions and tristamp literally. first day of knowing each other ww saves vash - 2 days later vash#saves ww like. Man. AND NOW THEY MAY POTENTIALLY GET EVEN CLOSER!!!! with s2....#ruporas art
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poorly-drawn-mdzs · 4 months
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Good morning, Sleepyhead.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#'WWX was asleep for 4 days' is an incorrect factoid.#The average WWX sleeps for 8 hours. The PD-MDZS WWX who was asleep for 40 comics and 4 months is an outlier.#We are back to present day! I have missed drawing them!#Ah...the contrast between how the flashback ended (cold and distrustful) to how wwx wakes up (warm and watched over)...#The gap between the past and present is very important. Not just in this story but in our lives too.#The past can still hurt and it doesn't just go away with time as some say. It is the power of realizing that things have changed.#We can't get the good back. The bad memories have concluded. Those live somewhere else now.#It is hard to realize that you have to live for today and tomorrow. The past is so loud.#For WWX it is realizing that despite the mistrust in the past - He really does have faith that LWJ will be there for him.#It is the reflection of knowing that you changed and will keep changing and that change is good and kind sometimes.#But more importantly...and this I really do mean with all my heart:#It will all end up okay in the end. Even after the worst day. The most painful losses. You will get through it.#What feels like a breaking point is truthfully just another step you have to take. You'll get through it even though it feels like the end.#There are wonderful things you have yet to see. Friends you have yet to meet.#Even if it hurts so badly...one day it just aches. Someday you'll go a few weeks not remembering that it ever hurt.#Oh and because my izutsumi comic revealed many people were in need of hearing this:#You are loved. Right now. You are so loved right now. We just forget to tell each other that.#Go tell the people you love that they matter to you. I'm assigning you homework!!! You are graded on completion.
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