#it would make my job easier
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youngpettyqueen · 6 months ago
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ive had a week to grapple with this but nope brain still whirring over the idea of "you might need to actually get a cane"
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sneasedtomeetyou · 1 year ago
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As in the ability.
Being poisoned would heal them rather than dealing damage.
I didn't even consider poison heal. Yeah okay that's valid I wish I had the poison heal ability too
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umblrspectrum · 4 months ago
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friendly pal buddy copy of mine told me uzi would legally need a booster seat so i imagine the bus is like this
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inkskinned · 2 years ago
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i keep thinking about hobbies and how i often spill over myself to pick up new ones. i have adhd, i end up trying something for like a month and then just getting far enough in it that i move on, satisfied.
and that should be fine; but it's never fine.
i am a pretty decent artist; but i can't just make art for my dnd campaign, i should be selling dnd maps and character designs and scene setting pieces. i can't just make my friends matching earrings, i need to get an etsy and ship them internationally and take bulk orders. i make pretty good props and decorations and use them to throw my friends parties - but i should be running a party planning business and start taking paying clients and networking and putting my skills to actual use.
for some reason, i never figured out the specifics of pottery. it was a fun class and i enjoyed myself - and still, i'm embarrassed, years later, that i put in all that useless effort. everything i make has to be stunning. stellar. i should have applied myself more. maybe i'm too lazy. maybe i'm broken and selfish and needy. actually creative people would have kept going; they would be bettering themselves at every possible opportunity.
we find ourselves in this trap, even accidentally: we need to commodify our time, because it is a commodity. if we spend our efforts and our time not earning, isn't that the same thing as burning free money? and god forbid you ever take up a hobby that ends up being more expensive than you thought. you sit in your car and you look at the receipt and in your head you hear a conversation that isn't even happening - your mom or your friend or your partner all saying oh great. not this shit again. it's always something with you, and it never actually means anything.
i have realized this horrible thing, recently - i'll get excited to start a project, pick up a new hobby. and then i just... stop myself. i start thinking about the amount of time it will take, and how it'll look in my monthly budget. what if i can't even produce a good enough final product. sure, it's exciting to think about how i could make my friend her own custom dice. but i'm just polluting the earth if i don't get it right. better not bother. better not try.
restless, i get caught in the negative space. the feeling that oh god, i want to create. and that horrible sense - yeah, but i don't have the time to just put to waste.
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batboopp · 3 months ago
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i like ghostmaker and batman as narrative foils not in the “ghostmaker is incapable of forming relationships with or feeling empathy for others, therefore batman is better” way but in the fact that ghostmaker IS better. literally. more stronger mentally, emotionally, physically. stronger in the way he carries himself and how he sees himself and how he treats others (depending on your definition of strong) and yet, he’s still so so miserable. he can lie to himself all he wants, or ignore everything but blatant fact, but it still doesn’t change the fact that even though he follows batman’s “I work alone” rule better than the actual batman ever could, he still loses to bruce in some way. bruce was willing to shoot someone for khoa, willing to follow and stay, and khoa straight up couldn’t handle it. therefore, he is worse in the one thing that makes batman, batman. that nothing will ever tie him down, no matter what. not Bruce or his city or his rouges.
except, that’s not entirely true anymore, is it? because this time, he does stay. he meets Bruce’s kids and indulges bruce in banter and playfighting and even fake ‘dates’. he stays, and leads, batman inc. and he does it considerably better than batman. of course, he still kills people. he can barely stand batmans kids and the feeling is entirely mutual. he still treats others as expendable next to his mission. but, he stays. he stays with bruce, with someone, in some way this time. he’s learning, he’s willing to learn.
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brown-little-robin · 2 days ago
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I think I'm in the "conscious incompetence" stage of being a social animal in the real world and it sucks so majorly. bro what do you do after you realize you're bad at socializing and then in-person interaction gets harder because you know you're failing at it now.
#Robin processes emotions on main#I WANT to get good at socializing#I used to be better and I'm now worse >:[#in some ways. in some ways I've improved (e.g. am kinder). but I used to have more confidence and an easier time staying present#now I'm always shutting down and running away#literally I leave the room and go calm down in my room#I want to learn to regulate that impulse and become a chill person to hang out with. but How#I've been struggling lately with punishing myself for running away (not physically but with like. spirals of self-recrimination)#I think one good step would be to get mindful about praising myself for small steps again. I'll change faster if im kinder to myself#also I think seeking reassurance from the people I'm around more often even if it seems silly would be good#ALSO. a major problem I'm facing is that I am living with my parents. and my little sisters. and I don't... I... it's rough.#I used to parent my 15 (then 9) y/o little sister when my parents were gone and I still struggle with feeling Responsible For Her#so every time she's a little cringe I end up feeling like it's my fault and I'm gonna be punished for it and I don't know how to deal with#—how to deal with it#BIG SIGH#I'm TRYING to become a good adult who can help others rather than just living in desperate self-defensive survival mode forever#but it's so hard bro#and another issue is that I'm growing further and further apart from my parents' fundamentalist brand of Christianity#and feeling more and more incapable of making friends and bringing them to visit me. because I have to be perfect around my parents#how can I make friends if I can't offer them hospitality??#how can I be a fully realized adult if I have to hide in plain sight??#I need to move out so bad. even if I'm lonely at first I HAVE to move out#in related news my seasonal job is Over and I'm looking for full-time work! please pray for me if you're the praying type or just#send me encouraging words#that would help#<33333 I will be ok it's just a bad situation rn
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wifegideonnav · 6 months ago
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the worst part of long term depression is how fucking boring it is. like im on my knees begging my asshole brain to just let me be interested in something, anything, i don’t care what it is i just can’t take another day where the time crawls by excruciatingly slowly and i still have to do it all again tomorrow.
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arthursfuckinghat · 4 months ago
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Okay I'm not usually that creative when it comes to AUs but I had an idea - Instead of Sean getting split up from the gang in late 1898, what if it was Arthur?
Maybe the gang had made plans to head towards West Elizabeth before they got split up, so Arthur headed in that direction and waited for them. (Probably why Sean stayed in West Elizabeth too)
Arthur would be the one who works alongside your red dead online character in place of Sean, he would help you with robberies and rivalries whilst still laying low.
If I was to take it further, maybe Arthur himself needed money and you offered to let him stay at your camp to help with your trader business/bounty hunting/etc. The gang was arguably in a better position pre-Blackwater massacre, so they could definitely survive without Arthur temporarily.
Since he would be laying low away from town, it would still make sense for when Arthur goes to Blackwater for the first time with the gang, so the rest of the story can just carry on as normal!
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presiding · 1 year ago
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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skunkes · 4 months ago
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I'm curious, why not get a job to move out? Ik most jobs sound miserable but there are some out there that don't need experience and can be tolerable, especially part time
I saw this ask before I fell asleep and was thinking of a response so hard that I dreamed about job hunting LOL
Anyway, that's kinda happening rn! Im working on resume and my friend who lives in my target city (being near her wld help both of us out a lot) is helping me look for listings... it's just the same little issues so far while we look though of course, which is either "manageable, or even Dream office job with very low pay" or "kinda higher Okay Pay job, but id have to be in charge of an entire country and work 16 hour days including weekends (10 yrs of experience + Master's required)."
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jackoftradesmakescontent · 7 months ago
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What I should have been doing tonight: Sleeping What I did instead: Using the ISAT dialogue maker to introduce my SI OC when I haven't even thought of anything else related to them.
Under the cut because it's a lot of gifs
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angelsdean · 2 years ago
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he's so funny
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lovestory · 1 day ago
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The fact that I showed interest in graphic design as early as age 13, taught it to myself, clawed my way up from nothing, got a bachelors degree, became a graphic designer in the area that I live in where the population is in the low thousands and there are near no opportunities, but now realise at age 27 something got fucked up along the way…..creative is just something I have to be at work and not my love, my passion, my everything…..I’m so grief stricken to have lost the biggest, most beautiful part of myself that loved making things for nothing in return. Feeling this way just seems like a waste of whatever talent I had. And I’m afraid there’s no way out unless I can somehow find a remote career where I actually make cool stuff instead of running myself to the ground in a dead end job that makes one small business owner rich. I remember getting ideas all the time whether I liked it or not, and having the ability to make them in my free time, for fun. Now I walk out of the building every day and my brain feels like mush, and the thought of making anything else just feels like work too.
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ind1c0lite · 8 months ago
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I have a job interview today wish me luck 💪
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thedrotter · 7 months ago
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I have a gift for y'all today !!! 😊 Ever wanted to find a line in Re:Kinder in a single place for the sake of reference?? How about multiple chunks of lines. how about all the little variations that arise in the text with it's many endings, item descriptions, text that comes from interacting with the enviroment, and character info from the menu without having to boot up the game and go through it at long minutes!!???
well i sure did😊 Since I do a lot of fanart and think up my own silly theories and thoughts that need me to reference the game lines a lot, i have made a transcript for it for convenience's sake. A weirdly thorough transcript handwritten and proofread by me including all character lines available in-game. And I'm sharing it with you all today for anyone that wants it !!! :3 To use as a reference for creative fanworks or a quick search for a line in-game, whatever you wish to use it for!!
It uses the english translation of the game by vgperson. So naturally all credit for the game lines available in here is to her and Parun who made the game.
I did my best to organize it in a way easy to digest. Do note that I'm still human, and there's still the chance for mistake in it no matter how much I've proofread it, since I'm not even an english native speaker ^^. But I hope it serves you well nonetheless if you wish to use it.
That's my gift for today!!! Not the usual art, but still a project I'm proud of. Enjoy!!! 😊
#re:kinder#rekinder#not art#now goofy commentary for those who read my tags#i may have spent at the very minimum around 35 hours on it 😁 because thats what my pomodoro timer got to count in sum#but then again i spent more time without timing it as well so. we'll never know how many hours in total I've put into this#no regrets it was fun because shocking fact of all i enjoy this game🫣 (/s)#you could say but michael there are long playthroughs available on YouTube#couldnt you reference that instead of making a transcript#to that i say... they don't play the game like i do im picky as hell they dont show me every nook and cranny possible#and also i dont like scrubbing through those i thought just pressing ctrlF on a script would be easier. AND IT IS JAJSJSJSJSJS#but thats personal preference all in all#and im used to using transcripts for fanworks coming from earthbound. like there's one for the main game dialogue online and i love it a lot#for this game to not have any felt like some sort of crime considering how cool the story and the lines it has are#its also plenty useful for a game you're writing the spanish wiki for#yes i am doing that apparently my hobby became community work since i got into this game#gotta put that free time before turning 18 and getting a job onto something why not make resources just because i can#anyway fun fact while proofreading i noticed that everytime yuuichi was on scene there was a typo because i got too excited or emotional#either i was laughing because of how evil he is or i was getting unreasonably angry at the treatment he recieved in the past#in section 9 which is true end confrontation i was doing mistakes left and right until the fabled princess line scene#there i was bawling like a baby but THE ERRORS STOPPED ABRUPTLY LIKE I WAS FIGHTING FOR MY LIFE ALL UNTIL THE SCENE ENDED#THEN THERE WERE A BUTLOAD OF MISTAKES ITS INCREDIBLY FUNNY😭 i was fighting for my life holding in all those typos because i couldnt see#so this transcript was made with a lot of emotion laugh and tears and now you know#now i can get bagk to drawing this is the thing i mentioned i was doing fot a while#content feeding schedule crazy rn
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knifekris · 5 months ago
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every day i struggle to make choices
#i should invest into some kind of education but cant make up my mind#mostly because options suck#i cant do trades unless my body sucks less which is sad because id love to be an electrician#cant even think about getting a pilots license cuz im not passing the med cert#i think id rather die than be a med assistant actually#working clinics at all makes me nervous tbh but probably where im headed in the short term#surgical tech would be cool but i cant do a Real program while working full-time#which is what limits most of my choices#i need to find more paid training programs i guess#if i had to pick a miserable but fulfilling job id go into education itself#but the teaching profession has always been in a downward spiral esp as of late#i dont want healthcare because i hate seeing dysfunctional glorified murder machines grinding around and around endlessly#acute care sucks id rather be in an icu for function but then im depressed because our patients are always dying#it was better as a phleb but this hospital doesnt have phleb and like i said im nervous about clinics#but i need to fucking commit to outpatient phlebotomy i think :/#the most fun ive had at a job ever#i wish i had more widely applicable skills but i cant be an emt/para even just for the training#because half of it is unpaid and the other half you pay for#and again#a job NOTORIOUS for being exhausting dangerous and traumatizing#if i was 17 again and wasnt escaping the tar pit of my mother id go for an english degree and i wouldnt even regret it#thinking about school in terms of a job i have to have forever vs for the sake of learning is so different#id like to know everything. i wanna read and write forever. and do research and have real technical skills that help people#im still riding off of the high of getting 5 ccs off of an oncology patient who desperately needed a port#they were able to run like seven tests off of it#i had to use a couple ped tubes#she only had to get poked Once and barely noticed it bc the doc team came in and im so happy i made her admission that muvh easier#labs are so miserable#checking back on the blood and seeing all of the results came through made me more pleased than anything else in the world
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