#it would be less of an animatic and more of small looping animations
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stencilfox · 1 year ago
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More about my YouTube - my goals and schedule as of 2023 are to continue posting one view every week! About my ocs and fanart of all kinds showing what a small content creator with big ambitious and little budget can do if you enjoy what I make even a little consider subscribing and check out my card for ways to support and get behind the scenes and exclusive patreon only content! Shoutouts and little animation below your name when I read them (please note this is for tier 2 and 3 foxes only tier 1 isn’t read just name on screen)
My commissions are always open unless an emergency pops up
I can make you an illustration/oc same day as long as it’s not too complex but I usually get work done within 2 to 4 days unless specified otherwise and I will always keep communication sending progress sketch and ask about any color or other changes before the final product , usually I’ll email it to you if that’s the best option - payments are PayPal only! The moment you pay I’ll start your commission please see the chart and I will send a terms and services for you to read over on what you can do once the art is yours and the progress I go through
- but if you have unreasonable expectations such as a style I can’t do like realism or copy someone else’s style or stop communicating and ghost/DONT pay me or ask me immediately refund or false reposts for forced charge back with fees - refund, you won’t get your Art, even if I’ve finished it. you wouldn’t demand a cake with hours of hard work put into it to just ask for it free or force a charge back after eating the cake or waste their time and if you would do this and think this is okay please don’t - I will have to black list you as I take these very serious and will always try to work with you to make changes along the way.
If the art is in my style I’ll be happy to make just about anything I have a list of nsfw and other things I won’t draw just because it’s not my style or makes me uncomfortable but I’m happy to draw : humans, animals , anthro , lgbtq , fantasy , monster, some mechanical bots and any hybrids, etc, if it’s my first time drawing a character or species please have patience and reference if possible to ensure you get what your looking for - if you have a closed species oc you want me to draw are for you please know I will need to know that you are the current owner and not stealing as closed species are a complex matter and Each one has rules.
Please note If you want stickers or twitch emotes or even simple looping gif animations I have price charts for them but please ask first as prices will vary depending on complexity and number of Art you want some like sets of stickers will cost less if you buy more like a set of 5 or 10 instead of just 2
I have tons of art examples and am always open to communicate just Dm me or email my business email : [email protected]
My main goals are to improve my art style and techniques while having fun creating what I want
Completing my stories such as
The Dawn Of Gales - webtoons
Twilight of Serpents - webtoons
And many of my over 100+ ocs stories / animation memes and animatics for story times
Fanart of all kinds and sometimes reviews or sharing thoughts about games movies or other wonderful artists creations!
If you’d like to have your art featured in the subscribblers gallary tag me I’d love to see and share it on my channel!
I still have a rough idea of what I’m doing but always strive to keep improving and have fun stay pawsome Subscribblers and hope to see you again soon!
Also thank you for taking time to read and I hope this reaches the right audience ^^’
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ozziecore · 3 years ago
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on another note, i have so many gk animatic/mv ideas holy shit
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let-me-make-you-proud · 5 years ago
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Tangled: The Series Q&A with Kait.
This is a recapitulation from today’s (September 14, 2019) Questions and Answers session with Kait on the Tangled Discord Server.
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Q: Which Disney princesses outside of Tangled the series can you see Varian being friends with? Nonfranchise ones included.
A: I think Belle is the first one who comes to mind!! She’s super studious and goes against the grain…not to mention her father is an inventor who’s a little off-base! 🙂 I think he’d be super comfortable experimenting with Belle and her dad and reading awesome stories! (Maybe even sharing the Tales of Flynn Rider with her! …Assuming she hasn’t read it! Haha. ) He could also eat ham sandwiches with Anna. Sorry. Second thought. Lol!!
Q: So Kait, as a storyboard artist on the show what kind of little details, quirks or creative touches did you or any other artists put into Varian scenes you or others storyboarded?
A: Ha!! Any acting scene with Varian I had…I pretty much based off of Anna Lencioni (my best friend/ another board artist on the show.) Anna makes these very specific expressions and she gestures to herself a lot and closes her eyes and creases her brows and says things like “A-huh! Actually…” or “Um!!” Before making a point and it’s always reminded me of him.
She kept a “flynnolium” prop from Halloween with green goo in a vial in her cubicle at work so long it grew mold. She said she was studying it. She found scrap metal in her boot one day. She has a basement lab for her experiments and crafts. She befriended two raccoons at her last apartment. She is the most accident-prone person with freckles I’ve ever met…she’s pretty much him.
Jeremy Jordan’s reads give you so much to work with…and I love that character so much I feel a natural sort of understanding of how he might say something or do something…but Anna would always do these specifically Anna things that I had to use for Varian.
Q: Do you have any specific advice for aspiring storyboard artists or people who aspire to work in animation?
A: Gestural drawings help you learn to draw fast…which is a very important part of storyboarding. I would say storyboarding‘ s biggest requirements are clarity and speed. Lots of productions have different requirements in terms of what they look for from story artists. Tangled‘s leadership cared a lot about drawing skill, animation, layout, etc. because it more strongly informed the animation studio to have those things. The show I’m working on now (Monsters at Work) is a 3D show…so for our production, the emphasis is more on story and speed. We pitch ideas more than we pitch drawings…so clarity is important and acting is too, but we’re far less precious about tying down drawings and animating since we shift into the 3D production pipeline after story. The boards are still very important…but the more technical aspects are a *little* less so. The focus is just more on story and character and what the board artists can bring to their scenes.
So I’d say just practice drawing…maybe try and give someone a prompt or ask a friend for one. Choose a theme! Maybe vampires? What’s the worst thing that could happen to a vampire? What’s the best thing? What’s the funniest thing? What if they were also an alien? Or fused with a werewolf? Or chained to one? What would happen? Giving yourself a starting point for an idea will inspire you to explore all the possibilities for humor, drama, etc. in that idea. If you’re struggling to give yourself a prompt, try looking online…or maybe choosing a song you like or a passage from a book for inspiration.
There’s also this really fun thing you can do to study cinematography and shot composition called a “three tone” exercise. Basically…put on your favorite (live action) film, grab a sketchbook, grab a black and grey marker, and use the white of the page for your third tone. What you wanna do is (as you’re watching or while pausing) sketch a small thumbnail using only three grey tones of what you see on the screen. Draw the shot- where the characters are, try and duplicate the lighting…it teaches you a lot! 🙂 (Phew!)
Q: Do you have any fun non-spoiler head canons about Varian?
A: I think his favorite dessert is apple pie and I think he bakes recreationally very often! He’s probably a good cook. (Though he may have one or two minor accidents……a burnt thing here and there. Minor oil splatters….haha!!)
Q: What’ve been your favorite episodes, both to storyboard and in general? Of course, no specifics if it’s S3
A: Haha! Well…What The Hair and Queen for A Day have special places in my heart because they were such big moments for my favorite character…(Varian, haha.) But I’d say the episodes I had the most fun boarding are all in season 3!!! Which is exciting! I have to start compiling some work to post! 🙂 I think the episode I had the most fun with is one you guys will really enjoy.
Q: Will we get some interesting surprises (In Season 3)?
A: Without any spoilers- absolutely!! The show is always full of those.
Q: So We’ve heard many fans express why they love Varian as a charcter before, I’d love to know what drew you and Anna to Varian as well and why you guys personally found him to be a great character.
A: When Shane Prigmore originally pitched the character to me, he was much younger. He was like 11 or so, I think? Maybe 12? He’s still pretty young…but what Shane said was that he wanted him to go from this wide-eyed kid to this dark, angry person whose bangs fell over those wide, bright eyes…just full of rage. That idea was super interesting to me…it just hit on something in character development that I felt like I’d never exactly seen before? He was so young and it was such an interesting idea to me to make a child the villain and to give that child a strong reason to be angry? It felt like it was taking this child very seriously, which I appreciate. It felt very real and very dark.
The thing that threw me through a loop but also evolved my fascination with the character was Jeremy Jordan’s casting. I listened to a lot of the auditions they had for various actors and I had seen a ton of Shane’s concept art of the character…a lot of them were VERY different than what we have now. One version Ricky Roxburgh (writer) contributed to had Varian cast as an adult in the story. But when I heard Jeremy I felt like I totally understood who Varian really was.
He was a well-intentioned disaster with unchecked emotions. That. Is me! Haha!! I see myself in his imperfections, his emotionality in spite of his creative and often intellectual thinking. He wants to ascend to these levels he may not be ready to ascend to…he feels this need to prove himself and seek validation. I don’t know, I guess I relate to that! And I’m just a sucker for good guys gone bad. The other half of this, of course, is that he’s very charming and cute and super reminds me of my best friend, Anna Lencioni.
Q: Which character do you most like seeing interacting with Varian?
A: It’s a little spoilery for me to reveal that……..but I think you guys are gonna know when it happens! Haha!
I can’t wait to post THOSE boards
That’s actually right out of the episode I think I liked boarding the most, haha.
Q: If there was one prop (furniture, object, the like) from the Tangled series that could be made real and you could keep, what would it be..?
A: I think it’d have to be those little alchemy orbs that Varian throws? They just suddenly clean the whole castle hallway somehow and like…could use me some of that. He also has the one that removes stains from tablecloths, so. I’m sloppy. That’d be a big help. Haha!
Also his staff is pretty cool 😉, I boarded/created that staff…David Lee (prop designer) did its final design…haha
Q: I have a question about a scene in season 1. When Varian got back the first part of the scroll he mentioned that it took him a while to translate it. Has he really been able to read it or has it been a bluff?
A: Varian can indeed translate what’s on the scroll. 😉
Q: Do you have any networking advice for those trying to get into the animation industry?
A: Post your work!! Make it easily accessible, tag it well, just show what you’ve got online! Upload boards, animatics, drawings, etc. Creating an online presence can really help put your name out there. Apply for internships, jobs. I know it’s hard to network because a lot of industry professionals don’t have time to answer specific questions or give portfolio reviews…so it’s sort of important to take some initiative on that and be self-motivated.
For me, I studied the portfolios of Disney feature story artists, CalArts students, etc. and tried to structure the presentation of my work based on that. Also, it helped me get a sense of what pieces of work would best showcase where I was trying to go and what I was trying to do. I’d ask yourself those questions as you develop a portfolio and artistic voice online! 🙂
My first feature job after a trainee program in New York at Blue Sky happened because Doug Sweetland (Pixar animator, feature director, awesome dude) found my work online and liked it. He just reached out based on that!
Shane Prigmore actually reached out to me for Tangled similarly.
Q: Besides Varian, do you have a favorite character that you’ve boarded?
A: I always love Eugene. He’s the second character I think I’m most like. His acting was really fun to play with and I felt like I could push his expressions a lot because he’s so funny. I loved boarding Lance too (I boarded a lot of Lance in S3!!) but MAN was he hard to draw, haha! His face shape is just really hard to draw at certain angles.
Q: With Varian cosplay that is going on, what Disney character would you like to see Varian dress up as next?
A: Jack Skellington! Halloween is afoot. Jack is another well-intentioned disaster. Guess I have a type!
Q: What’s Varian’s opinion on raccoons, are they his favourite animal?
A: I imagine it’s because Ruddiger is always finding interesting things in the trash and giving them to Varian to use in his experiments. Also, they’re fat and cute.
Q: There’s a bit of an argument going on over how many freckles Varian has. Can you confirm how many he has?
A: Ha!!! Yes…one second… 14!!
Q: How big do you think Corona is? Like Vatican City small or Arendelle big?
A: You know, with the wall and all, it actually feels a little on the smaller side to me? I’m sure there’s a little bit of discrepancy between the movie’s version of Corona and our version…but based on where we went within Corona on the show, I’d say it feels on the smaller side.
Q: Are there any non-spoiler Varian scenes or moments that didn’t make the cut that you can share?
A: MAN. Yes. There is one scene that changed after I rolled off the episode and I’m very sad about it. I’ll post it after the episode airs! There was also a line of Varian’s that I boarded to a specific read from Jeremy Jordan and that read was not chosen in editorial later so…I’ll post that one too, haha!
Q: What is your favourite song from the first two seasons so far?
A: All my favorite songs are in season threeeeee…hahahaha!! I think Let Me Make You Proud or the Buddy Song are my favorites. Buddy Song still gets stuck in my head now and then.
Q: What do you think Varian would order at a drive-thru? Specifically at chipotle 😂
A: Chipotle isn’t a drive thru!! Hahaha He’d get the kid’s quesadilla from chipotle. I think Varian is a fries/chips kind of person…something to snack on while he works! He probably also likes milkshakes.
Q: (Continuation from the question above) Chocolate or vanilla?
A: He’d revolutionize by combining them both. FOR SCIENCE!
Q: What is, in your opinion, the most challenging part of varian’s design to draw?
A: His goggles, hahaha. Or just his…hair in general.
Well it’s funny too because when you board these guys, you get used to doing a shorthand for them and then when you go to draw them FOR REAL you realize how complicated that actually is and how wrong your shorthand actually was? Hahahaha
Q: is Varian ticklish at all?
A: I feel like Varian, Eugene, and Lance are all equally ticklish. To the point of absurdity. Cass would fight it as long as she could…but when it finally got to her, she’d laugh uncontrollably. Rapunzel, she’s the TICKLER.
Q: What do you think Varian opinion and belief on magic is now that he’s seen it with his own eyes?
A: I imagine that he certainly believes in it now and no longer underestimates its powers…but I imagine he’s ultimately more comfortable staying in his own lane and working with worldly properties!
Q: If Varian would have been able to meet Demanitus…how would their conversation had looked like?
A: I feel like Varian would have had a TON of questions about his legendary device and whether or not he truly traveled dimensions.
Q: Did Varian have any other friends in old Corona before he met rapunzel?
A: Probably not many…he’s a bit of a hermit. I think Ruddiger is his best friend……. It’s sad but I also think that’s kind of why it hurt so bad when Rapunzel wasn’t able to help him. Also why he was SO excited to have Rapunzel, Cass, and Eugene come visit.
I think the village looked at Varian as a little unstable or worrisome. I’m sure everyone knew he was very nice…but they were likely very unnerved by his inventions.
Q: Do you think Varian ever tried to synthesise gold or the elixir of life like a real alchemist?
A: I’ve wondered that myself!! I think his alchemy has proven to be more about other people…helping others, making people proud. Maybe if someone he cared about was in need.
Q: If you were to meet Varian in real life, what would you say to him?
A: What elixir did you make to get THAT kind of volume? His hair’s so POOFY! Honestly, I’d probably just give him a hug.
Q: How much does Varian know or remember about his mom?
A: I’d say about as much as the photo of her on the wall.
Q: Is there spoiler about his hair streak? Or is it just by design?
A: It’s totally by design. I think it’s safe to assume it’s probably the result of some lab accident!
Q: In what ways is Jeremy Jordan like Varian?
A: I don’t know Jeremy Jordan personally, haha! But I think a lot of these inflections he adds to Varian sort of off the cuff probably come very naturally to him. I know he often wants to do his own pass at the musical arrangement Alan Menken writes…like he’ll want to do something a little different, in his own way, and it will change the song completely!! In an awesome way. That’s a little Varian-esque. In the “Let Me Make You Proud” reprise…Alan Menken had sung that “they are going to pay…they…will…pay” all in a low, downward tone. Jeremy wanted to scream it and make it powerful and angry and loud when he said “PAY” and you could just hear the spite in his voice for the “they will pay.” Genius!
Q: What was the most shocking moment/revelation of the series to you (minus anything season 3)?
A: It’s hard to say because I knew most of what was going to happen long, long ago. I think one of the things that made me go “oh dang!” was something Tom Canfield boarded. It’s that part in Destinies Collide where Lance slices the entire statue down the middle with a sword. What a BAMF!
Q: What were your thoughts on the early concept of Varian having an apple orchard and being a farm kid instead of a young alchemist?
A: He still kinda has those things! Quirin is a farmer as well as the village leader and there are apples on their little farm estate! 🙂 I think that makes Varian very unassuming as a mad little scientist. I’m sure that’s how (Ruddiger and Varian) met! Remember, he used his purple tacky goo stuff to catch raccoons so they wouldn’t eat the crops! And Ruddiger’s favorite snack is apples. 😉
Q: What is his official height and weight?
A: Smol.
Q: How did you guys come up with Varian’s name? And was there any other name suggestions for him before the name ‘Varian’ was chosen?
A: I’m not sure who came up with that name, actually! I’m sure it has something to do with the meaning of the word “variant” which means something that varies, changes in form.
Q: What’s his last name?
A: His last name!! I have NO idea and it bothers me!!! A Disney magazine referred to Varian, Ruddiger, and Quirin as “The Ruddiger Family” and I still haven’t stopped laughing about that.
Q: What sad Disney movie moments would make him cry?
A: Oof. Lion King.
Q: What musicals do think Varian would enjoy?
A: Little Shop of Horrors! I think he’d see himself in Seymour! Or Wicked…you know, that villain arc.
Q: How did Arianna and Fred meet?
A: I actually don’t know off the top of my head!
Q: Would Varian enjoy rollercoasters?
A: I think he’d enjoy how they’re MADE and then scream his head off while riding one, throw up his cotton candy and corndog, and go play carnival games instead. Then get mad that they’re rigged.
Q: So what comes next for you now that the series is almost over? Any big plans?
A: Well the series wrapped for production a while ago! I’ve been on another show for almost a year now! 🙂 I’m working on the new Disney+ show Monsters at Work as a director! It’s an awesome, awesome show…totally next-level…I’m shocked that I’m getting to be apart of something like this. It’s a direct sequel to the movie that serves as an office comedy (a la The Office, Parks and Rec) and has so many characters that fit immediately into the Monsters Inc world. Monsters Inc is my favorite Pixar movie…so I literally come to work and leave work on the same high! It’s an awesome, awesome show with a great crew! 🙂 It’s also just really exciting to be apart of the first original animated property for D+!
Q: How would you compare working as a director to working as a storyboard artist?
A: It’s hard work, just as hard, but in a different way! For me personally, I’m a little easily fatigued by drawing? I get a little creatively frustrated because my thoughts move quicker than my hand. Or because I don’t always feel like I can execute in a drawing what I’m thinking in the way that I want? Part of that is just being an artist…and it’s not ALL the time that I feel that way…but I think I have a certain stamina for drawing that I found challenging to increase.
Directing is just different! It has a lot more to do with managing a team, communication, coordinating, listening, speaking up, problem-solving, being very aware of story as it applies to ALL parts of a production. I don’t draw as often anymore. You have to consider a lot more…more people, more constraints, more difficulties, more opinions, more solutions…it’s just MORE. And you also still have to draw! 🙂 It’s very busy work, but it’s AMAZING and I love it. I feel like I’m contributing to animated storytelling a lot more in this role, actually. I love working with people, I love workshopping, and I love helping! I’m also just spoiled to be working with some great people right now. It’s a blast.
Q: Are any Tangled: The Series crew joining you on that show?
A: Yes!! Tom Caufield and Wendy Sullivan were on it for a minute, but they’ve both moved on to Dreamworks recently! James Suhr (board artist), Isabelle Gedigk (season 3 board artist), Naomi Hicks and Casey Coffey (revisionists), David Lee (props), Ricky Roxburgh (writer), and I are all working together again! It’s awesome.
Q: Does Varian, deep down, blame himself for the amber?
A: I believe he does.
Q: How do you deal with artist’s block?
A: I try to think about the intention behind what I’m doing. Why is the scene I’m working on very important to the story? If it feels unimportant or boring, how can I make it interesting? What can I do on my end to make it more inspiring or fun without going too far off the rails and still serving the scene’s purpose?
If it’s not work-related, I try and start with some fan art or something familiar for me to draw. I have a lot of scribbly Varians in the margins of a lot of my sketch documents. I use him as a warm-up a lot. It helps build my confidence to draw something familiar/ that I think I can draw pretty well.
Q: What’s the hardest scene you’ve ever had to board?
A: Oh God. ANYTHING with action. I’m not an action gal. Lots of stuff in S3. I was board partners with Wendy Sullivan and ended up getting a lot of action to board even though she’s WAY better at it than me!! It was an interesting challenge…but it was very, very challenging. Ben (Co-EP) was a great mentor to me in the scene I did for the mid season. He was very patient with me, despite my shortcomings as an action board artist, haha. I enjoy boarding for comedy much more.
Kait: Anyways, I should probably head off now! Thank you guys so much for all the questions!!!! You’re awesome! I hope you’re all super excited for S3! It’s a great one.
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thebigladjake · 5 years ago
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AX2002 - Dimensions Group Project: Storyboard and Script
The Dimensions project is an animation where each 30 seconds, the animator switches. The aim of this brief is to get us to communicate with one another and be able to present a cohesive chase sequence with a clear narrative.
When it came to planning this out, we needed someone to be at the front and set up the narrative clearly. Before anyone could, I put my hand up. I was starting this off, I had the perfect idea that established Vasyl as a strong no-nonsense character and Skip’s more easy going and laid back approach. I knew how to set up these characters, so the rest of the class would know what to do, understand the relationships and mechanics of the characters.
First Storyboard Draft
The first impression I got for an introductory segment was to set up a tense narrative with multiple things going wrong at once. Setting a tone where our characters HAVE to get Guffyn back or it’s absolute disaster for everyone! So, immediately the ideas came flooding in and I scribbled down a rough storyboard. The visuals came to mind first, linking them up with a loose narrative. There wasn’t a definite script yet at this stage.
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So, this animation “begins” with Guffyn opening a portal in time and arriving into a quiet alleyway in the night. Here Guffyn is rather confused, giving the impression that Guffyn doesn’t really know where it’s going. This was supposed to be the ending shot to the whole animatic, where it loops back to the last frame of the film will mirror the first.
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This is where my segment really begins, with Guffyn looking off at the moon for a few seconds before a portal opens to Guffyn’s side with them looking at it in confusion. I always wanted this shot to be the opening shot, have the alleyway there with a little entrance and the moon in the sky.
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A foot zooms through the portal, hitting Guffyn and slamming them into a wall! This violence was to establish a more urgent tone because who would want to stomp on a small cute creature like Guffyn? Not unless it was absolutely necessary, showing the audience that this character means business.
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An aggressive hand came in, grabbing the Guffyn tight causing it to let out a squeak! A huge gun is then pointed in Guffyn’s face, with a closeup of Guffyn’s shock! This was to make Guffyn look that much more innocent and small in comparison to the huge hand and gun. 
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Finally, we see the aggressor, Character A! Not named at the time. Pointing the gun at Guffyn in a POV shot, we get to see their rather intimidating appearance and are only left with vague answers on who these characters are. Then, a hardcut to Character B! Taking out some boxes, the designs here are both simple just to block out the scene and what’s happening. We hadn’t finalised any designs or even discussed them before this, so kept it to know what I’m doing. In hindsight, not a fan of how little Character B is actually in this, and so this was changed in the next scripts and storyboards.
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Character A shoots out a portal to take Guffyn back. This establishes the whole narrative of things going wrong when Character B trips up and accidentally stumbles into the portal, much to Character A’s dismay.
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Seeing a chance to escape, Guffyn transforms into liquid and melts out of Character A’s hands.
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Guffyn then flies into the portal as Character A tries to grab them before they go, but fails... Character A groans saying something like “Not again...”
Summary
This storyboard was a perfect foundation to build upon, the setting was something I really liked and Character A’s reactions where perfect for setting up that there’s more to this story, however this draft has several problems.
My biggest being the portal Guffyn escapes into, would not have been a random dimension as Character A shot the portal, it would have been to go back to the facility which Guffyn had escaped from. Thinking from a story standpoint, Guffyn would have gone back to where he escaped from and Character A would follow, catch them without a chase and also return Character B home without any mad chances between dimensions! This would have also meant that Bee would have to have set her animation in the WTF facility and that wasn’t exactly fair in my opinion.
That was my major problem, but I also didn’t like how Character B hardly interacts and I don’t get a chance to set up Character B’s personality. So, back to the storyboards, I had to find a way where Character B plays just as much of a role in the setup, where Guffyn manages to escape by it’s own rules and an animation that won’t conflict with Bee’s aims and wants in her own segment.
Second Storyboard Draft
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So, working on my problems with the first board. This version actually begins with Character B taking out the trash, the same sort of shot of the alleyway with the walls, entrance and moon in the background. Suddenly, a portal opens up that catches his attention.
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Guffyn flies out and into the arms of Character B, very fast and conveys the impression that Guffyn is escaping. A small level of urgency established as Guffyn takes comfort in Character B’s arms and we get to see that Character B is a kind and caring character...
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While Character B is preoccupied with Guffyn, a gun points into view which causes them to jump and look up in shock! It’s Character A! Looking all intimidating and menacing while pointing an alien device into Character B’s face! Quietly and calmly telling Character B to let go of the Guffyn...
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Character B turns away, claiming that Guffyn is harmless and that it likes him! Character A establishes that Guffyn is actually capable of many things and that it has the capacity to destroy dimensions, not once lowering their gun. Showing how contained and composed they are.
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Character B steps back claiming that it might not want to destroy worlds. As they argue, Guffyn melts through Character B’s hands.
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Character B reacts in disgust, letting Guffyn drop to the floor giving it a chance to escape! I’m quite a fan of how I got to keep the melting effect.
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I’d noticed how flat this might have been laid out, so I decided to do this high angle shot to show the portal forming under Character B. Not only to be visually interesting, but to challenge myself by drawing at that angle. It also shows where the portal is formed and also accidentally brings Character B into the adventure!
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Now alone, Character A reflects on what just happened and simply wonders why their job can’t be easy.
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Character A quickly jumps after and my segment ends...
As you can see, it’s almost the same. However, just simply rearranging certain aspects to make a much more refined film. Elements like Character A being left alone and Guffyn melting away to escape. The violence and urgency much more toned down and in a sense reversed, since Guffyn is all cute and cuddly until it’s revealed that Guffyn can be weaponized. Making him more of a threat rather than make him innocent throughout and making Character A the aggressor.
With this rough draft done, I then began to write a script and create a much more refined product.
Script Development
With my new foundations, I began development on the script and storyboards. This time however with my artstyle in mind and something that will be much much closer to a finished product. 
When writing the script, I had to keep in mind the character’s personalities. Character A, a headstrong, determined figure that has no time for nonsense. Character B, a lighthearted and accepting guy that won’t hesitate to show kindness to the most dangerous creatures. 
With these attributes in mind, I gave Character B the name, Skip. His last name was going to be Anajump because what I was originally going for was a name based on the phrase, “A hop, skip and a jump away“. But, that wasn’t necessary.
Character A became Vasyl, a name in some languages that means leadership and independence. I felt it was important to give them a foreign sounding name since they are an alien.
When I pitched these ideas forward in the group discussions, nobody seemed to object and the names stuck!
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These characters went through a bunch of developments, character-wise and visually. Both Vasyl and Skip had lines where they swore in initial scripts, while it felt in line with Vasyl’s character, it didn’t feel right for Skip, plus it made him less endearing. He just seemed like any old teenager than a kind hearted youth!
Their personalities remained the same, but when the brief asked for a sudden detail to be revealed that changes the dynamic, it definitely got me thinking. A rough idea I came up with was have Vasyl grow a bond with Skip because she knew a relative of his who had died on their adventures, seeing those key traits she saw in them. Specifically in regards to his kindness. And just before they part ways, Vasyl would make a comment like “The boy’s just like you”. This idea was soon shot down as it was a little complicated and to keep characters down to a minimum, I didn’t want to restrict people into including certain details. 
Another idea I entertained was Vasyl knowing everything that was going on while Skip had no clue, so when she first appears it’d be like “Not again! No time to explain, follow me!” This didn’t really work for me and I preferred having them meet for the first time.
Storyboard Development
Now I had names, designs and direction for the story to go in. All that was needed was to rebuild my vision and get it more clearly across...
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So, we establish that Skip is just a regular human with a regular job in his regular routine. Just having him sigh establishes he is a little bored of his usual life.
Skip’s reaction to the portal opens also establishes that the wacky adventures that he will embark on throughout everyone’s animation would be completely new and mind-boggling to him.
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Guffyn flies out, straight into Skip’s arms. Making it seem defenceless and innocent.
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Skip’s reaction to Guffyn is nice, we see his open-mind and kind heart. His and Guffyn���s shock when confronted with a big tall alien woman with an unusual device gives the audience the initial expectation of Vasyl being the antagonist.
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A small pause to let the bizarre-ness sink in, building tension as Skip refuses to answer her. We see Skip takes a few seconds to pluck up the courage to say know.
Vasyl’s gun was changed to look more like a taser and device, make her look like she’s using a tool rather than a weapon.
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Vasyl’s rant and expression shows the audience that there’s more to Guffyn than it seems, maybe it is not to be trusted.
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Taking advantage of the situation, Guffyn melts into Skip’s hands in an attempt to sneak away unnoticed. This is set up into the ending of Alex’s animation, where Guffyn takes advantage of the situation to escape.
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Skip notices Guffyn leaking through his fingers and reacts accordingly! Vasyl jumps back in surprise due to Skip’s sudden recoiling. 
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Vasyl’s attempt to save Skip is the start of their alliance, showing the audience that Vasyl doesn’t want to drag innocent lives into her job.
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But, alas, Skip falls into the portal. Getting dropped feet first into the conflict, Vasyl can only react in disappointment...
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Her casual reaction sets up a drier side to her personality, showing how these unusual situations are a regular occurrence to Vasyl.
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Vasyl jumps in after Skip and straight into Bee’s animation with them falling down. Which further goes onto establish Skip’s kindness and Vasyl’s casual attitude to this situation.
Summary
Being sure in my vision, I simply continued in this direction and made some animatics with test audio. Hardly anything story-based changed from now until my final animation unless it was purely visual. I was really happy with how this turned out and I was even more happy about bringing this to life.
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jakemansbridge-blog · 6 years ago
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Final Project: Scene 2 movements, ceiling break and combining.
Done the rough character movements for scene 2 (move, get ladder and fix). This was a lot harder then I originally thought, as the piece is rather flat (to my liking) having odd and obscure perspective. This creates an odd connection when the character is moving through different perspectives, and from straight ahead to profile. This made the work incredibly difficult to work out, and had some issues in the animation. In addition, as I redesigned the work I didn’t have time to do a full character turn around which made referencing a little harder. In turn the movement of the walk cycle in the original animatic was very very flat and uncharacteristic.
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Having to end up making a small walking loop to make sure the movement was to my liking.
As well as the addition of the character holding a large item and working out how he would hold and move around it. Overall I’m happy with the quality though there are some issues which I will discuss after. 
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The first 10 seconds I’m very happy with the movement is very strong, the movement of the table could be a bit quicker and dramatic. The movement across the room is really snappy and quick, with the slight edit of the door swinging and smacking the wall and slowly rotating back, is a really nice touch and adds a lot of depth to the room (might add a small crack in the wall to add another little joke). The opening of the door also works really well, though a pause between the man leaving and drip and climbing the ladder could be longer. 
The ladder placement had a lot of trouble with again, as the character seemed to slide quite a bit (which still happens but less noticeable this will be cleared up in neats). The movement up the ladder I’m very happy with had to half the speed to elongate the pan upwards, may have to add a slight wobble on the ladder movement, one adding to more character depth (the guy can’t even use a ladder), but also time for the pan.
Water burst and fall
I decided to move onto the water movements as I new this would be very difficult for me to create, but also because it may need a lot more time then I could have perceived (especially when colouring the work). 
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The water movement I’m pretty happy with, though moves quite quickly it adds a little to the shock to the joke, might need a bit more time at the top. However it works really well with the character animation, which really punches the movement and adds to the peril of the scene and adds a little more comedic tension, as well as the relief of tension is comically sweet as well at the end, need more of a pause at the end (also pulling the plug of a bath sound would work  really well here as well).
Adding to the rough and timing
Added all these items to roughs so far as well as editing a bit of the timings from previous scenes. 
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Again mostly positives, the timing is a lot better, just some little bits here and there. The pass of the work needs to possibly again start a lot slower, just give the whole thing a lot more build and speed towards the end. Though again really happy with the character animation and it fits really well in the world (though connection between the throwing hands down and leaving the room needs to be a lot quicker.).
And the end sequence with the animatic needs to match the same slow pace of act one. Little tweeks and a little more to do but overall solid at the moment.
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hisourart-blog · 7 years ago
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Animated cartoon
New Post has been published on https://hisour.com/art/animated-cartoon/
Animated cartoon
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An animated cartoon is a film for the cinema, television or computer screen, which is made using sequential drawings, as opposed to animations in general, which include films made using clay, puppet and other means. Animated cartoons are still created for commercial, educational, and personal purposes. Often, the toons receive unusual objects, and the pitfalls that the characters tend to each other often end in a comic fall, thanks to many reversals of situation. It is usually short films, using irony, exaggeration, caricature and especially imagination. Cartoons always favors humor, generally do not give much importance to the characters' lives: only the moment of the action and the elements count leading to the end of the gag. As for the graphic style and the animation: very important deformations of the characters (stretching, big eyes, four fingers, technique of squash and stretch). This particularity of the characters is crucial in the scenarios, because it makes it possible to make live with these all sorts of illogical and funny situations. As for the scenario: the exaggeration of the situations and emotions expressed by the characters, the violence of these which are never dramatized: the characters are often resurrected after suffering situations that would have led to their death in normal times ; unlike the Disney style, which sometimes turns to tragedy (fairy tales, death of the mother of Bambi). History: Early examples of attempts to capture the phenomenon of motion into a still drawing can be found in paleolithic cave paintings, where animals are often depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. The phenakistoscope (1832), zoetrope (1834) and praxinoscope (1877), as well as the common flip book, were early animation devices to produce movement from sequential drawings using technological means, but did not develop further until the advent of motion picture film. The first animated projection (screening) was created in France, by Charles-Émile Reynaud, who was a French science teacher. Reynaud created the Praxinoscope in 1877 and the Théâtre Optique in December 1888. On 28 October 1892, he projected the first animation in public, Pauvre Pierrot, at the Musée Grévin in Paris. This film is also notable as the first known instance of film perforations being used. His films were not photographed, but drawn directly onto the transparent strip. In 1900, more than 500,000 people had attended these screenings. The first (photographed) animated projection was Humorous Phases of Funny Faces (1906) by newspaper cartoonist J. Stuart Blackton, one of the co-founders of the Vitagraph Company arrived. In the film, a cartoonist's line drawings of two faces were 'animated' (or came to life) on a blackboard. The two faces smiled and winked, and the cigar-smoking man blew smoke in the lady's face; also, a circus clown led a small dog to jump through a hoop. The first animated projection in the traditional sense (i.e., on motion picture film) was Fantasmagorie by the French director Émile Cohl in 1908. This was followed by two more films, Le Cauchemar du fantoche [The Puppet's Nightmare,, now lost] and Un Drame chez les fantoches [A Puppet Drama, called The Love Affair in Toyland for American release and Mystical Love-Making for British release], all completed in 1908. One of the very first successful animated cartoons was Gertie the Dinosaur (1914) by Winsor McCay. It is considered the first example of true character animation. At first, animated cartoons were black-and-white and silent. Felix the Cat and Oswald the Lucky Rabbit are notable examples. From the 1920s to 1960s, theatrical cartoons were produced in huge numbers, and usually shown before a feature film in a movie theater. Disney (distributed by Pat Powers, then Columbia, then United Artists, then RKO, then independently), Fleischer (distributed by Paramount), Warner Bros., MGM, and UPA (distributed by Columbia) were the largest studios producing these 5- to 10-minute "shorts." Other studios included Walter Lantz (distributed by Universal), DePatie-Freleng (distributed by United Artists), Charles Mintz Studios (later Screen Gems) (distributed by Columbia), Famous Studios (distributed by Paramount), and Terrytoons (distributed by 20th Century Fox). The first cartoon to use a soundtrack was in 1926 with Max Fleischer's My Old Kentucky Home. However the Fleischers used a De Forest sound system and the sound was not completely synchronized with the film. Walt Disney's 1928 cartoon Steamboat Willie starring Mickey Mouse was the first to use a click track during the recording session, which produced better synchronism. "Mickey Mousing" became a term for any movie action (animated or live action) that was perfectly synchronized with music. The music used is original most of the time, but musical quotation is often employed. Animated characters usually performed the action in "loops," i.e., drawings were repeated over and over. Although other producers had made films earlier using 2-strip color, Disney produced the first cartoon in 3-strip Technicolor, Flowers and Trees, in 1932. Technicians at the Fleischer studio invented rotoscoping, in which animators trace live action in order to make animation look more realistic. However, rotoscoping made the animation look stiff and the technique was later used more for studying human and animal movement, rather than directly tracing and copying filmed movements. Later, other movie technologies were adapted for use in animation, such as multiplane cameras with The Old Mill (1937), stereophonic sound in Fantasia (1940), widescreen processes with the feature-length Lady and the Tramp (1955), and even 3D with Lumber Jack-Rabbit. Today, traditional animation uses traditional methods, but is aided by computers in certain areas. This gives the animator new tools not available that could not be achieved using old techniques. Productive process: Pre-production Idea A text of very few lines describing the characters, the setting and the time in which a short film takes place. Subject Tale that tells the story of the short film; presents the characters and describes the setting. Film script Text divided into scenes (ie the scenes of the short) where you describe what happens, what the characters say etc. The realization of an animated drawing, as well as a film, foresees the drafting of the storyboard as a first step, to translate the text of the script into drawings. The storyboard is very similar to the draft of a comic book, but without clouds; the dialogues, if any, are placed under the scene, along with the annotations, while the drawing is rough, full of unsolved traits, and this is because the drawings are many, but above all it does not have to be beautiful in itself, but to show the shots in the best way. The storyboard is progressively modified, up to the final version, with the comparison of the team of artists with the director; for example, the painters of the backgrounds must know where to paint and where instead leave white spaces reserved for the characters. In advertising the storyboard is used to submit a commercial spot to the customer before filming it. Unlike storyboards for film scripts, these are more detailed and carefully colored, as they are already a presentation to the customer. This compendium made of drawings and annotations is then refined with the team that will work on the recording, ie actors and screenwriters. Executive production Incision of the entries Before starting the animation work it is used to record a preliminary audio track, which will serve as a guide to the animators. This track contains only the voices, useful to the animators to adjust with the quantity of the drawings. The complete audio track will include voiceovers, sound effects and music, but will only be performed in the post-production phase. videoboard Step after the storyboard and the recording of the voices; it consists of a montage realized using the vignettes of the storyboard and the voices of the preliminary audio track. Animatic or Leica Reel Before approving the storyboard definitively, a very approximate animation is realized, made up mainly of fixed drawings, with short and poorly articulated movements, and framing changes. This realization is known as Animatic and is the last verification of the validity of the storyboard. Another equivalent name, today less used, is leica reel; it derives from the fact that in the past there was a wide use of Leica products in cinematography. Background The background in the traditional cartoon was painted on a white sheet, where in the case, it also includes parts of the characters. Drawing, Animation and Timing The timing is literally the measurement of the times of the various scenes, fundamental to establish the correct quantity of drawings for each sequence. The drawings are made using different methods: from the first cartoons in frame by frame, including both subject and background; use of the rodovetro, transparent acetate sheet, which allows to redraw only the moving characters and leaving the backgrounds fixed; until today, when the drawings are made on sheets of light, semi-transparent paper, to be then scanned and assembled by means of the electronic computer. The animator draws the frames in succession to give the characters the movement once the frames are quickly mounted one after the other. The drawings are already made in such a way as to blend into the background with shadows and subtractions. Layout In ancient times to lay out the individual frames the sheets of rodovetro, with the characters drawn above, were placed in a frame together with the background, illuminated and impressed in the film one by one. More modernly the characters and backgrounds are scanned, made digital and combined to form the computer short. Post production Assembly and correction The scenes created in this way are assembled together to compose the final result. In modern productions it is also possible to adjust small errors or to make color-correction, or to even out the colors of the various scenes, correcting it digitally Dubbing, sound effects and music The dubbing, as already written, is recorded before drawing the cartoon. Dubbing is usually recorded in a carefully sound-proofed recording room, where the voice actors are present, by themselves, with the written lines and, on the screen, the animations completed and assembled, in order to follow the characters' lips. Then when the dubbing includes more than one person you make sure to put them together, to get along with the times. The dubbing is very important in a cartoon, given the absence of actors and the presence of characters without their own voice. Finally, sound effects and music are added, also made with screen animations. Television: Competition from television drew audiences away from movie theaters in the late 1950s, and the theatrical cartoon began its decline. Today, animated cartoons for American audiences are produced mostly for television. American television animation of the 1950s featured quite limited animation styles, highlighted by the work of Jay Ward on Crusader Rabbit. Chuck Jones coined the term "illustrated radio" to refer to the shoddy style of most television cartoons that depended more on their soundtracks than visuals. Other notable 1950s programs include UPA's Gerald McBoing Boing, Hanna-Barbera's Huckleberry Hound and Quick Draw McGraw, and rebroadcast of many classic theatrical cartoons from Universal's Walter Lantz, Warner Bros., MGM, and Disney. The Hanna-Barbera cartoon, The Flintstones, was the first successful primetime animated series in the United States, running from 1960 to 1966 (and in reruns since). While many networks followed the show's success by scheduling other cartoons in the early 1960s, including Scooby-Doo, Where Are You!, The Jetsons, Top Cat, and The Alvin Show, none of these programs survived more than a year (save Scooby-Doo, which, despite not being a primetime cartoon, has managed to stay afloat for over four decades). However, networks found success by running these shows as Saturday morning cartoons, reaching smaller audiences with more demographic unity among children. Television animation for children flourished on Saturday morning, on cable channels like Nickelodeon, Disney Channel/Disney XD and Cartoon Network, PBS Kids, and in syndicated afternoon timeslots. The scheduling constraints of the TV animation process, notably issues of resource management, led to the development of various techniques known now as limited animation. Full-frame animation ("on ones") became rare in its use outside of theatrical productions in the United States. Primetime cartoons for mature audiences were virtually non-existent in the mainstream of the United States until the 1990s hit, when The Simpsons ushered in a new era of adult animation. Now, "adult animation" programs, such as Aeon Flux, Beavis and Butt-head, South Park, Family Guy, The Cleveland Show, American Dad!, Bob's Burgers, Aqua Teen Hunger Force (currently known as Aqua TV Show Show), and Futurama have increased the number of animated sitcoms on prime-time and evening American television. In addition, animated works from other countries (notably Japan) have had varying levels of airplay in the United States since the 1960s. Commercial animation: Animation has been very popular in television commercials, both due to its graphic appeal, and the humour it can provide. Some animated characters in commercials have survived for decades, such as Snap, Crackle and Pop in advertisements for Kellogg's cereals. In 1957, "Louie the Fly" made his first appearance on Australian TV as the cartoon antagonist for Mortein, an Australian brand of household insecticide and was drawn and animated by Geoffry Morgan Pike. In a jingle created by Bryce Courtenay, it has been used in animated TV commercials since 1962, he proudly sings of his own dirtiness, claiming to be afraid of no-one except "the man with the can of Mortein." The legendary animation director Tex Avery was the producer of the first Raid "Kills Bugs Dead" commercials in 1966, which were very successful for the company. The concept has been used in many countries since.
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